I'm fat and I think it's a great idea. Maybe if I had an distinct immediate incentive other than a vague distant one like "some day your heart will explode," I would take the time to lose the weight.
I'd argue that you're backwards, although I may be arguing the same point that you are but wording it differently. I'm not sure yet. Anyway, in order of importance, macro (economy management) comes first, then strategy, then tactics and micro (fast and coordinated clicking stuff) come together last. It really only takes about 45 APM (basically the level of most people who are are new to Starcraft, but not gaming in general) to get a strong macro going, and then you can start to focus on what units you want to attack with. For most players, they never get to the point where micro and tactics are anywhere near as important as having a strong economy and a good plan.
To GP, the problem with your statement is you talk about "the optimal build order." In SC2, "the most optimal build order" only extends to a certain goal. Every build order has counters, which is why the tip-top pros often have several build orders that they use in each matchup. If an equally skilled opponent knows exactly what you are doing, there is no way you can win. That said, the article states the importance of build orders nicely: "no battle plan survives first contact with the enemy." Once you get an idea of what your enemy is doing, you have to adapt.
I don't like the idea that if I forget to charge my phone (a regular occurrence) I could lose my job. Plug in alarm clock with battery backup that is set to the morning news is my preference.
Also, Irony: In an article discussing the failure of certain iPhone models to properly adjust the alarm clock to account for daylight savings, we have a commenter arguing that the reliability of an iPhone alarm is better than that of a standard alarm clock.
I have a roommate that's notoriously difficult to wake up, so instead i just play his ringtone for work. He can't ignore it because he'd risk his job, so he always ends up getting up. But boy does he resent me for an hour or two.
I quit playing games on Facebook at about the same time I quit playing WoW. It took me playing Mafia Wars to realize how stupid it was to continue spending my time on WoW. Here's a simplified version of Mafia Wars and the two basic playing types for WoW.
In Mafia Wars, you have to complete "missions" which you do by simply clicking a button. The catch is that you only have so much "energy" that can only be refilled through time (or real-world money), so you have to maximize the profit (whether it be experience or in-game money) by choosing which button to click. It got to a point where I wasn't even reading the flavor text and I was just clicking the same button over and over again, just to go up a level so I could pick a different button to click.
In Warcraft, to get to the raiding level (whether that's 60, 70, 80 or 85), you have to complete "quests" which you do by moving through an area and killing/talking to NPC's/monsters. The catch is that you have to travel long distances that often take a lot of time (paid for only by money), so you have to find the most optimal path to do maximize profit (experience, money and phat lootz). Eventually it got to a point where I was just following the waypoints in the quest-helper generated optimal path and using the same spell/skill rotation just to go up a level or get a slightly better piece of gear.
In Warcraft, at raiding level, you have to kill bosses, which you do by getting a group together, repeating your spell rotation over and over again, and not standing in the fucking fire. The catch is that the bosses are kind of hard and you can only attempt to kill them so many times per week, so you have to make sure to fully optimize your character beforehand. Eventually it got to a point where I had to invest hours upon hours running around gathering consumables (or money to buy consumables), which basically devolved into repeating the same spell rotation over and over and over again(called "grinding" for a reason), just so I could kill the boss, get a random chance at receiving better gear, and then go forward and repeat the same process for another percent chance at slightly better gear.
The worst thing is that the skill cap for WoW (outside of PvP) is extremely low and the only way for your character to get stronger is through gear. Because of Mafia Wars and my 101 level of psychology knowledge, I realized that the only reason that I was sticking around was because of basic Pavlovian conditioning. That's when I decided that the $15/month was no longer worth it.
Now don't get me wrong, I enjoyed a lot of the time that I spent playing the game. I enjoyed learning the lore and exploring the world and making friends. But eventually, I basically "finished" the first two and I can talk to my friends any time that I want. I still enjoy playing video games and even other MMO's, but now I force myself to think about why I'm playing. The point where I no longer care about the backstory and *just* want to optimize is the point that I take a long hard look at the game and decide whether I want to continue playing or not.
What I've noticed is that a lot of people concern themselves with memorizing information that they really could just forget. To me, it doesn't matter what John in Marketing is doing if there is no way that I can influence his project or he can influence mine. That sort of thing tends to just drop from my memory banks, especially if I have an easy way of looking it up later. I think this is a skill that many people "suffering" from "Information Rage" could learn and use.
Considering that the original DotA was for a Blizzard game (and based on a map from a different Blizzard game), I'm fairly certain that Blizzard can use the name with impunity. Then again, IANAL.
I think your argument could have some merit, although it would require more information to figure out if this was being rigged and for whom. If we accept the argument that someone is trying to rig the election, then it comes down to expected responses for the majority of voters. If the first question's expected response for the majority of voters is "English," then the election would be rigged in favor of Angle. If the expectation is Spanish, then the election would be rigged in favor of Reid. Since Hispanics make up only 30% of the population, and it is unlikely that non-Hispanics would prefer the Spanish language option, it actually seems more likely that the election would be rigged in favor of Angle.
The more likely explanation, however, is that they are both listed in alphabetical order and it is just a poor coding job. Hanlon's Razor and all.
Indeed. This seems like a one time thing. People are jumping up and down to prove a point. It's like when fans of Jericho sent in their nuts or fans of Chuck went to Subway, or even the election of a recent president. Everyone was enthusiastic at first and did what they had to in order to prove their point, but then, as time went on and either apathy or exhaustion set in, everything reverted back to business (or politics) as usual.
If by "way before," you mean less than a month. The first "tea parties" took place either on January 24, 2009 or in early February, depending on which of the Wikipedia sources you choose to believe, and both of these events were isolated. Rick Santelli, a former hedge fund trader and media personality, called for a "tea party" on February 19 on CNBC. On that day, reteaparty.com was bought and began organizing protests for the 4th of July. The next day, Fox News was running with the story.
Seems to me like the media may have had a hand in the founding, and furthering, of the tea party movement.
Maybe you're just a stick in the mud. Many people brag about "meaningless" things all the time. I mean, who cares who threw a touchdown pass in a football game? Honestly, it means nothing. Until people attach meaning to it.
I think a lot of the most successful musicians end up starting their own labels. Simmons certainly did, as referenced in the article. This gives them a stake in the game and even more reason to be anti-piracy.
I don't know about where you live, but around here the pawn shops are the payday lenders. I once accepted an interview for a pawn shop, found out they were payday lenders and left immediately. That shit is garbage.
I'm fat and I think it's a great idea. Maybe if I had an distinct immediate incentive other than a vague distant one like "some day your heart will explode," I would take the time to lose the weight.
Oh well.
AHAHAHA. Slashdotters are nerds.
Only you. Nobody else comes even close to RTFA.
I'd argue that you're backwards, although I may be arguing the same point that you are but wording it differently. I'm not sure yet. Anyway, in order of importance, macro (economy management) comes first, then strategy, then tactics and micro (fast and coordinated clicking stuff) come together last. It really only takes about 45 APM (basically the level of most people who are are new to Starcraft, but not gaming in general) to get a strong macro going, and then you can start to focus on what units you want to attack with. For most players, they never get to the point where micro and tactics are anywhere near as important as having a strong economy and a good plan.
To GP, the problem with your statement is you talk about "the optimal build order." In SC2, "the most optimal build order" only extends to a certain goal. Every build order has counters, which is why the tip-top pros often have several build orders that they use in each matchup. If an equally skilled opponent knows exactly what you are doing, there is no way you can win. That said, the article states the importance of build orders nicely: "no battle plan survives first contact with the enemy." Once you get an idea of what your enemy is doing, you have to adapt.
Nah, they all taste just like chicken.
I've always wondered why the snooze on alarms always seems to be set for 9 minutes. That has never really made sense to me.
PS. My $5 Walmart radio alarm clock has an adjustable snooze.
I don't like the idea that if I forget to charge my phone (a regular occurrence) I could lose my job. Plug in alarm clock with battery backup that is set to the morning news is my preference.
Also, Irony: In an article discussing the failure of certain iPhone models to properly adjust the alarm clock to account for daylight savings, we have a commenter arguing that the reliability of an iPhone alarm is better than that of a standard alarm clock.
I have a roommate that's notoriously difficult to wake up, so instead i just play his ringtone for work. He can't ignore it because he'd risk his job, so he always ends up getting up. But boy does he resent me for an hour or two.
Since when has that stopped the patent lawyers?
Surely we must blame someone. Accidents don't just happen, you know.
I quit playing games on Facebook at about the same time I quit playing WoW. It took me playing Mafia Wars to realize how stupid it was to continue spending my time on WoW. Here's a simplified version of Mafia Wars and the two basic playing types for WoW.
In Mafia Wars, you have to complete "missions" which you do by simply clicking a button. The catch is that you only have so much "energy" that can only be refilled through time (or real-world money), so you have to maximize the profit (whether it be experience or in-game money) by choosing which button to click. It got to a point where I wasn't even reading the flavor text and I was just clicking the same button over and over again, just to go up a level so I could pick a different button to click.
In Warcraft, to get to the raiding level (whether that's 60, 70, 80 or 85), you have to complete "quests" which you do by moving through an area and killing/talking to NPC's/monsters. The catch is that you have to travel long distances that often take a lot of time (paid for only by money), so you have to find the most optimal path to do maximize profit (experience, money and phat lootz). Eventually it got to a point where I was just following the waypoints in the quest-helper generated optimal path and using the same spell/skill rotation just to go up a level or get a slightly better piece of gear.
In Warcraft, at raiding level, you have to kill bosses, which you do by getting a group together, repeating your spell rotation over and over again, and not standing in the fucking fire. The catch is that the bosses are kind of hard and you can only attempt to kill them so many times per week, so you have to make sure to fully optimize your character beforehand. Eventually it got to a point where I had to invest hours upon hours running around gathering consumables (or money to buy consumables), which basically devolved into repeating the same spell rotation over and over and over again(called "grinding" for a reason), just so I could kill the boss, get a random chance at receiving better gear, and then go forward and repeat the same process for another percent chance at slightly better gear.
The worst thing is that the skill cap for WoW (outside of PvP) is extremely low and the only way for your character to get stronger is through gear. Because of Mafia Wars and my 101 level of psychology knowledge, I realized that the only reason that I was sticking around was because of basic Pavlovian conditioning. That's when I decided that the $15/month was no longer worth it.
Now don't get me wrong, I enjoyed a lot of the time that I spent playing the game. I enjoyed learning the lore and exploring the world and making friends. But eventually, I basically "finished" the first two and I can talk to my friends any time that I want. I still enjoy playing video games and even other MMO's, but now I force myself to think about why I'm playing. The point where I no longer care about the backstory and *just* want to optimize is the point that I take a long hard look at the game and decide whether I want to continue playing or not.
Obligatory Penny Arcade
What I've noticed is that a lot of people concern themselves with memorizing information that they really could just forget. To me, it doesn't matter what John in Marketing is doing if there is no way that I can influence his project or he can influence mine. That sort of thing tends to just drop from my memory banks, especially if I have an easy way of looking it up later. I think this is a skill that many people "suffering" from "Information Rage" could learn and use.
I'm expecting this to be the first 50 pages of a new Tom Clancy novel.
He has friends that will vouch for him. That's reliable.
Considering that the original DotA was for a Blizzard game (and based on a map from a different Blizzard game), I'm fairly certain that Blizzard can use the name with impunity. Then again, IANAL.
I think your argument could have some merit, although it would require more information to figure out if this was being rigged and for whom. If we accept the argument that someone is trying to rig the election, then it comes down to expected responses for the majority of voters. If the first question's expected response for the majority of voters is "English," then the election would be rigged in favor of Angle. If the expectation is Spanish, then the election would be rigged in favor of Reid. Since Hispanics make up only 30% of the population, and it is unlikely that non-Hispanics would prefer the Spanish language option, it actually seems more likely that the election would be rigged in favor of Angle.
The more likely explanation, however, is that they are both listed in alphabetical order and it is just a poor coding job. Hanlon's Razor and all.
Indeed. This seems like a one time thing. People are jumping up and down to prove a point. It's like when fans of Jericho sent in their nuts or fans of Chuck went to Subway, or even the election of a recent president. Everyone was enthusiastic at first and did what they had to in order to prove their point, but then, as time went on and either apathy or exhaustion set in, everything reverted back to business (or politics) as usual.
If by "way before," you mean less than a month. The first "tea parties" took place either on January 24, 2009 or in early February, depending on which of the Wikipedia sources you choose to believe, and both of these events were isolated. Rick Santelli, a former hedge fund trader and media personality, called for a "tea party" on February 19 on CNBC. On that day, reteaparty.com was bought and began organizing protests for the 4th of July. The next day, Fox News was running with the story.
Seems to me like the media may have had a hand in the founding, and furthering, of the tea party movement.
Maybe you're just a stick in the mud. Many people brag about "meaningless" things all the time. I mean, who cares who threw a touchdown pass in a football game? Honestly, it means nothing. Until people attach meaning to it.
the suits brought seems on the surface to enable the companies to pretty much put "we own your a**" in their EULA
This is already happening. The court part, well, that's another story.
I think a lot of the most successful musicians end up starting their own labels. Simmons certainly did, as referenced in the article. This gives them a stake in the game and even more reason to be anti-piracy.
Don't bother with commodore64_love. He's often a contrarian just to be a contrarian. He's the Armond White of Slashdot.
I thought it made quite the headline on Black Tuesday.
I don't know about where you live, but around here the pawn shops are the payday lenders. I once accepted an interview for a pawn shop, found out they were payday lenders and left immediately. That shit is garbage.
IIRC In SC2 the Insane AI doesn't have a fog of war, but the other levels all do. All of the other difficulties play a fair game.