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Blizzard Suing Creators of StarCraft II Hacks

An anonymous reader writes with this excerpt from Rock, Paper, Shotgun: "Blizzard have taken the extremely peculiar decision to ban players from playing StarCraft II for using cheats in the single-player game. This meant that, despite cheating no one but themselves, they were locked out of playing the single-player game. Which is clearly bonkers. But it's not enough for the developer. Blizzard's lawyers are now setting out to sue those who create cheats. Gamespot reports that the megolithic company is chasing after three developers of hacks for 'destroying' their online game. It definitely will be in violation of the end user agreement, so there's a case. However, it's a certain element of their claim that stands out for attention. They're claiming using the hacks causes people to infringe copyright: 'When users of the Hacks download, install, and use the Hacks, they copy StarCraft II copyrighted content into their computer's RAM in excess of the scope of their limited license, as set forth in the EULA and ToU, and create derivative works of StarCraft II.'" Blizzard used similar reasoning in their successful lawsuit against the creators of a World of Warcraft bot.

385 comments

  1. not really single-player by Anonymous Coward · · Score: 0, Informative

    Considering the achievement system, they're not cheating only themselves.

    1. Re:not really single-player by keatonguy · · Score: 5, Interesting

      I presume this factors into it, and it's exactly why I don't support their actions.

      You see, once upon a time, in the mythic age of the mid-2000's, developers intentionally added cheat codes to their games. Yes, intentionally. No, I'm not pulling your leg, it's true! "But Keatonguy", you ask, befuddled, "Why would they intentionally give people ways to do things in the game without spending untold days of time to unlock it piecemeal?" Well, young poster, because it's fun as hell. Cheating and hacking the RAM of games is where half the replay value of the classics comes from. Tell me, would San Andreas be as fun without flying cars and rioting pedestrians? Have you ever played a PC FPS without using noclip even once? Would we have found all those unused rooms and learned the programming tricks used to make classics like Metroid and The Legend of Zelda work without an Action Replay or a Game Genie?

      Now these little things called achievement scores roll around, and if anyone dares to think of getting past a part of the game they don't feel like playing, it's something to be shunned and reviled. Damn kids these days, rabble rabble rabble...

      --
      If you aren't angry, you aren't paying attention.
    2. Re:not really single-player by Anonymous Coward · · Score: 5, Informative

      Starcraft II includes cheat codes. When the codes are in effect the ability to earn the achievements is disabled. The hack in question allows players to cheat and earn the achievements at the same time.

    3. Re:not really single-player by cappp · · Score: 4, Informative

      StarCraft 2 has cheat codes in it, their use just disables achievements until you start a new game or load an old one. Part of the issue is that this guy was using a program that let him cheat while still earning achievements and, according to the comments on the Rock Paper Shotgun article, cheat in the multiplayer too - both of which messes with the ranking system and in turn, causes all kinds of weirdness with their online matchmaking.

    4. Re:not really single-player by Anonymous Coward · · Score: 0

      Surely they have the ability to detect when unofficial cheats are enabled, otherwise they wouldn't be able to enact these bans.

      So why don't they disable achievements if unofficial cheats are detected?

    5. Re:not really single-player by Sir_Lewk · · Score: 5, Insightful

      Lets not forget that these so called "achievements" are nothing more than little blurbs from your computer assuring you that you are not in fact wasting your time and are actually somehow being productive.

      but your friends can see your achievement tooooooo...

      And your friends can see your pacman high-score at the local arcade. So fucking what.

      --
      "linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
    6. Re:not really single-player by oljanx · · Score: 1

      idkfa. "I Don't Kare For Article".

    7. Re:not really single-player by flimflammer · · Score: 1

      Most cheating systems aren't actually intended for players. I mean, the developers usually leave them in for players in the end, but they're more generally used for testing.

    8. Re:not really single-player by Anonymous Coward · · Score: 0

      because that creates the endless war of patching hacks, updating hacks.
      then things like auto-updating hacks come out and it gets real ugly.
      then the hackers start thinking they have a right to charge people real money for special private hacks.

      captcha: predict

      funny, except its no prediction. i've seen online games die to this.

    9. Re:not really single-player by kangsterizer · · Score: 2

      StarCraft 2 has cheat codes in it, their use just disables achievements until you start a new game or load an old one. Part of the issue is that this guy was using a program that let him cheat while still earning achievements and, according to the comments on the Rock Paper Shotgun article, cheat in the multiplayer too - both of which messes with the ranking system and in turn, causes all kinds of weirdness with their online matchmaking.

      But of course news items wouldnt bring hits if they wrote it that way, so distorting the truth just enough to sound likely correct and spamming it around is the rule. Especially if it's bashing on a big company, since they're no angels, most of the people who notice the truth has been bended yet again most likely let it go.

    10. Re:not really single-player by _KiTA_ · · Score: 5, Insightful

      Considering the achievement system, they're not cheating only themselves.

      Except the achievement system literally has no point, no benefit, and is the most blatant "e-peen" exhibitionism around. It's even less important than the 360 Achievements, which is saying something.

      No, this is a rights grab. They're trying to convince a court that you have no right to do anything with the product you bought and paid for, whatsoever, because you're not buying it, you're borrowing it long term for a set fee. It's utter madness. If someone wanted to make the "Game Genie" nowadays, Nintendo would sue them into oblivion and prevent it from ever happening.

    11. Re:not really single-player by Anonymous Coward · · Score: 0

      Considering the point of this cheat appears to be to earn achievements easily (otherwise he'd use the in-game cheats which disable achievements) your assertion that achievements have no point and no benefit are incorrect. All you can assert is that they have no point or benefit to you. Clearly this guy disagrees.

    12. Re:not really single-player by Zumbs · · Score: 1

      You see, once upon a time, in the mythic age of the mid-2000's, developers intentionally added cheat codes to their games. Yes, intentionally. No, I'm not pulling your leg, it's true! "But Keatonguy", you ask, befuddled, "Why would they intentionally give people ways to do things in the game without spending untold days of time to unlock it piecemeal?" Well, young poster, because it's fun as hell. Cheating and hacking the RAM of games is where half the replay value of the classics comes from.

      One word: Debugging.

      --
      The truth may be out there, but lies are inside your head
    13. Re:not really single-player by Ginger+Unicorn · · Score: 4, Insightful

      There is no point or benefit to playing a video game at all, other than for entertainment value. If the acheivement system increases a player's level of entertainment, then it is just as valid and the rest of the game.

      If you don't find it entertaining, that's fair enough, but there are plenty of people that do.

      --
      (1.21 gigawatts) / (88 miles per hour) = 30 757 874 newtons
    14. Re:not really single-player by Hydian · · Score: 1

      Considering the achievement system (a otherwise useless construct designed to keep people playing via compulsive behavior), they're not cheating anybody.

    15. Re:not really single-player by nschubach · · Score: 5, Insightful

      Who really cares though?

      It's a game.

      I play games because they should be fun. I do not play games for profit, nor do I get upset if someone has more achievements, or a greater score than I.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    16. Re:not really single-player by TheLink · · Score: 2, Insightful

      And everyone can see Carlos Slim and Bill Gate's "high scores" too: http://www.forbes.com/lists/2010/10/billionaires-2010_The-Worlds-Billionaires_Rank.html

      They are all just digits in a bunch of computers somewhere. If enough people decide it's real, it's real enough :). If for some reason everyone decides the US dollar is worth nothing, Bill Gates becomes worth a lot less.

      Fact is most of what we do is a waste of time. Most of it does not really endure much longer than that Pacman high-score, nor means much more.

      A hundred thousand years from now, someone might rate the entire human race's "achievements" by 2010 as "so fucking what".

      And 100000 years isn't very long. The "classic" dinosaurs were around for about 160 _million_ years.

      --
    17. Re:not really single-player by Muffhead · · Score: 1

      I can't believe I still recognise that.

    18. Re:not really single-player by stewymcstewstew · · Score: 1

      I don't have any mod points so I will just recommend that parent should not be modded insightful and should instead be modded flamebait.

        His opinion is without merit (as many others have pointed out, SCII has cheat codes, just like "the mythic age of the mid-2000's").

      It does not contribute anything to the conversation when the first visible post is entirely factual inaccurate.

    19. Re:not really single-player by Anonymous Coward · · Score: 0

      Because like Cappp mentioned this can affect online matchmaking which in turn affects enjoyment of the game?

    20. Re:not really single-player by ultranova · · Score: 1

      There is no point or benefit to playing a video game at all, other than for entertainment value.

      There is no point or benefit in anything, other than potential enjoyment.

      Seriously. It's not like staying alive itself (or earning a better afterlife, or whatever) has any benefit that doesn't ultimately reduce into "I might enjoy it".

      If the acheivement system increases a player's level of entertainment, then it is just as valid and the rest of the game.

      The question is: does it? In my experience, most achievements are given for utterly trivial things (like the "Disciple of Osmos" in Osmos, unlocked by completing the tutorial), so there's no actual sense of achievement to them.

      --

      Forget magic. Any technology distinguishable from divine power is insufficiently advanced.

    21. Re:not really single-player by arth1 · · Score: 2, Insightful

      but your friends can see your achievement tooooooo...

      And your friends can see your pacman high-score at the local arcade. So fucking what.

      The difference is the expectation of privacy. If someone sees that I have achieved a "badge" that requires at least 120 hours of play time in a week or requires you to initiate "sex" with both genders, it discloses personal information that one might not want publicized.

      I can see the games companies being sued over something like that; perhaps if someone loses their job because a "badge" disclosed certain information.

    22. Re:not really single-player by grumbel · · Score: 1

      Thats for most part a myth, while there are exceptions of course, most cheats in the past where intentionally put in by the developers for the player, as it allows them to get a little extra press a few weeks/month after the release when they announce the cheats. Today cheats are frequently a normal part of the game, properly integrated into the game menus and all, so basically just a tool to increase replay value, instead of a hidden secret.

      Full debugging and testing functions hardly ever make it into the final game.

    23. Re:not really single-player by thegarbz · · Score: 4, Insightful

      Ahh but there are people who play for profit and not for fun. There are leagues and there are competitions. Lots of this is based on online scores, so while YOU may not care much at all I bet you there are a myriad of people out there who are pissed off that some n00b is higher on the ladder than they are by cheating, and there'll also be a handful of players who may find themselves pitched against incorrect opponents as a result of the leader board being messed up.

      People should cheat in their own time, heck I cheat games for fun too. But there something to be said when the results will carry over onto Battle.net

    24. Re:not really single-player by Madsy · · Score: 1

      If the score and rankings don't match up properly because of cheaters, what's the point with scoring in the first place? Just local scores to beat your own personal records? In Starcraft 2? Give me a break. And "It's a game, so why take it so seriously" is a stupid fallacy. Just because something is for fun and recreation doesn't mean it can't or should not be taken seriously. In games with other players, people expect fairness for all players. It's a basic principle.

    25. Re:not really single-player by Anonymous Coward · · Score: 0

      Who cares about "achievements" anyway? It's not like e-peeners need more rulers to measure with. Playing games is supposed to be fun in and of itself, it's not intended to be a means to and end nor is it to be used as a source of self-esteem.

      You want "achievements"? Grow up, finish school, get a job, get a house, get a great career, get a wife, procreate, make lots of money, retire early, travel the world, save the poor, etc. Speaking as a gamer for the last 24 years - there's more to life than video games!

    26. Re:not really single-player by rainmouse · · Score: 1

      Some people enjoy competing with their friends and derive great satisfaction from winning games or hitting achievements that their friends cannot. It's just something optional that adds an extra dimension and re-playability to a game.

      If cheaters can fraudulently devalue these achievements, why is this hard for so many here to grasp that some people might not be happy about that? Yes it may seem inane and pointless to you in much the same way that a local sports team comprised of people I have never met winning a league seems inane and pointless to me but at least I can try to understand why other people invest time and emotion in such things.

    27. Re:not really single-player by Anonymous Coward · · Score: 0

      So you're that jackass administrator that mods things incorrectly! Flamebait? Are you kidding me? You should be stripped of modding from now on.

    28. Re:not really single-player by RsG · · Score: 1

      Who really cares though?

      It's a game.

      Works both ways though.

      Who really cares that these people are getting sued? They just make cheats for a game.

      See how that works out? If the game is unimportant (and any game is intrinsically unimportant to people who don't play it), then it hardly matters to you what the developers are doing against the makers and users of cheats.

      --
      Erotic is when you use a feather. Exotic is when you use the whole chicken.
    29. Re:not really single-player by Anonymous Coward · · Score: 2, Interesting

      > If someone wanted to make the "Game Genie" nowadays, Nintendo would sue them into oblivion and prevent it from ever happening.

      Funny you say that.

      Nintendo DID sue Galoob to try to stop them distributing the Game Genie.

      Nintendo LOST.

      Very similar "devalues our games" arguments; and Nintendo was the 800-pound legal gorilla back then too, with a 95%+ market share and who one 99%+ of copyright and similar legal cases.

      Even so, I don't hold much hope for this case - not because any of the facts are materially different... just because I've lost hope of sanity in anything related to copyrights, patents, or trademarks.

      "Having paid Nintendo a fair return, the consumer may experiment with the product and create new variations of play, for personal enjoyment, without creating a derivative work."
      http://en.wikipedia.org/wiki/Lewis_Galoob_Toys,_Inc._v._Nintendo_of_America,_Inc.

    30. Re:not really single-player by MBaldelli · · Score: 1

      StarCraft 2 has cheat codes in it, their use just disables achievements until you start a new game or load an old one. Part of the issue is that this guy was using a program that let him cheat while still earning achievements and, according to the comments on the Rock Paper Shotgun article, cheat in the multiplayer too - both of which messes with the ranking system and in turn, causes all kinds of weirdness with their online matchmaking.

      pfft... And this is what I think of Achievment Systems.

      --
      "The truth points to itself." - Kosh, Babylon5
    31. Re:not really single-player by grumbel · · Score: 1

      Who cares about "achievements" anyway?

      That completly depends on the game, well done achievements give you a meta-game on top of the game itself, giving you a reason to try different tactics, use specific weapons, explore new areas, avoid to kill anybody and other things that you normally wouldn't do in normal gameplay. The bad achievements on the other side are the ones that just require you to waste tons of times in a game, without requiring changing the way you play at all. And of course there are the achievements that basically boil down to "buy all our DLC".

    32. Re:not really single-player by Vaphell · · Score: 1

      there are people who farmed all achievements already including ones like 1000 wins with a race (including random)
      how is that possible? you need at least 3k wins to do that, 6k assuming matchmaking aiming for 50% win ratio?

      1. join 4v4 game
      2. leave as soon as it starts
      3. ?
      4. profit

      wtf you ask? if your team wins you get a win, so why bother with playing at all. Join as many games as you can, your 50% will get you enough good teammates that you won't be needed and you get 10-20 wins/hr (reportedly they fixed it recently but in the mean time 3v3 and 4v4 devolved into a complete chaos and people were abandoning these game modes in droves)
      another example: people throw games to stay in the lowest league only because they can do annoying achievements there faster (no league level requirement) - nooblets can't defend against cheese. One guy is famous for SCV rush at the very beginning and that works good enough against bronze league players.

      In such a situation I don't really see any harm in using haxx for achievements when the whole system is already broken by design and gamed left and right.

    33. Re:not really single-player by BigSes · · Score: 3, Funny

      And your friends can see your pacman high-score at the local arcade. So fucking what.

      What's an ar-cad-e?

    34. Re:not really single-player by Anonymous Coward · · Score: 1, Funny

      What's an ar-cad-e?

      It's the walkway between stores in a strip mall

    35. Re:not really single-player by LordLimecat · · Score: 1

      Problem: While you play your single player game ONLINE (that is, connected to their servers), its not just a question of "my game". You agree to certain things while connected, and Blizzard has the right to hold you to that (to what extent is another question). Whether or not you think its blatant exhibitionism or not is irrelevant; other people rather like the achievement system (clearly those cheating to get the achievements do), and this breaks that feature for them if it cannot be trusted to be accurate.

      If you want to tinker with the game, there IS a "play offline" feature, where achievements cannot be earned; I dont think Blizzard would have much to say about you cheating offline.

    36. Re:not really single-player by paulatz · · Score: 1

      Did you learn sophism from an epicurean? Game are not serious things, but legal lawsuits are!

      --
      this post contain no useful information, no need to mod it down
    37. Re:not really single-player by Dachannien · · Score: 2, Interesting

      And your friends can see your pacman high-score at the local arcade. So fucking what.

      When was the last time you cheated at Pac-Man at the local arcade?

    38. Re:not really single-player by flimflammer · · Score: 1

      No, it's not really a myth. Yes, cheats continue to exist past development for the end users and were often an added "bonus", but they weren't originally written explicitly for the users (yes there are exceptions, here). Typically cheats have always been testing tools, save for the goofy user-specific cheats like "Big Head Mode" or games where there's actually a cheat menu built right into the main interface with tons of silly cheats or unlockable cheats.

      I'm not talking full blown debug interfaces as you're right; those are rarely left in tact for a number of reasons, but cheats in general were most often created for testers to test the game. I've been in this field for a good number of years now, and this is always how we've operated. In the event we leave cheats in, it's for fun (and sometimes so we can collect information from end users on errors), but we used those cheats ourselves extensively internally throughout development.

    39. Re:not really single-player by nschubach · · Score: 1

      There are at least two easy solutions that don't cloud up the legal system and personal rights issues:
      1. Block all achievements from found cheaters from appearing online.
      2. Make achievements have more flags. I don't know what achievements are in SC2, but let's say there is one to kill 100 widgets. Instead of a blanket, "100 widgets" rule put a minimum time restriction. ("Hey, that's impossible to kill 100 of these in 14 seconds... the rules of the game make that impossible. Achievement denied.")

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    40. Re:not really single-player by nschubach · · Score: 1

      what's the point with scoring in the first place?

      That's a question I'd like to know the answer to. Personally, I buy games for fun, and I derive no fun from conflict with other people. Sure, when I was younger it was fun to see my name in a list on screen, but that wears off and I would not come back the next day to make sure it's still there. Also, I wasn't so hung up over it that I would sue someone because they found out that putting a stone on one of the buttons let them fly up the charts easier.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    41. Re:not really single-player by nschubach · · Score: 1

      But does it need legal action? Why not disable the achievements for known cheaters?

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    42. Re:not really single-player by nschubach · · Score: 3, Insightful

      And that "n00b" will find that competing at that level will not be conducive to fun and will likely be eliminated from any waged competition early on.

      I still fail to see the issue here besides that fact that you may have to play an easy game now and then.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    43. Re:not really single-player by mcgrew · · Score: 2, Funny

      A hundred thousand years from now, someone might rate the entire human race's "achievements" by 2010 as "so fucking what".

      "Mostly harmless."

    44. Re:not really single-player by Anonymous Coward · · Score: 0

      Sure it does, to the people playing the game. While you might not care about achievements or statistics about your play, others do. Do you bitch about sports statistics too? I mean who cares about wins and loses, it is just blatant "e-peen" exhibition. Teams having their records posted online and in newspapers...it is just a stupid, meaningless win or loss. rushing for over 1000 yards after six games....stupid e-peen stroker.

    45. Re:not really single-player by RsG · · Score: 1

      Game are not serious things, but legal lawsuits are!

      My intent was to prove the opposite, that games are in fact to be taken seriously and that the "it's just a game" argument is poorly thought out, though I can see why you'd take that the way you did (my post was brief).

      But I am going t take issue with the blanket statement that all lawsuits are serious things. Most are anything but serious, except to those directly involved.

      A lawsuit is serious when its outcome establishes a broad precedent. A suit that establishes that truth is an absolute defence against libel is a good example of a suit that affects society as a whole. But when a lawsuit falls under a narrowly defined niche, it becomes much less serious for the rest of us. A suit over the fine points of contract law for example does not affect society overmuch, particularly if it doesn't establish any new precedent. And no, most cases are not precedent setting.

      There are thousands of suits every year. A handful actually matter to everyone. A slightly larger number matter to people loosely attached to the interested parties. Most don't even matter that much.

      On-topic, a lawsuit over the use of third party hack programs for cheating in single player games is niche. It is of interest to the narrowly defined field of video game intellectual property law. It does not establish new precedent about third party hacks more generally, because the precedent is already there (see previous suits by blizzard, such as BNetD).

      Ergo, the only people who actually have any reason to care about the outcome of the suit are... the gamers and the game's industry.

      --
      Erotic is when you use a feather. Exotic is when you use the whole chicken.
    46. Re:not really single-player by Anonymous Coward · · Score: 1, Interesting

      And you'd probably be banned from the arcade if you go around messing with the machines to set your score as the highest.

    47. Re:not really single-player by CinnamonFloss · · Score: 1

      The main reason that developers intentionally added cheats in their games in days of yore was for marketing reasons. I worked on games where the publishers had various cheats as part of their requirements for the games. Why? Because then our publisher can negotiate favorable / bigger press in exchange for giving specific gaming magazines those cheat codes first.

    48. Re:not really single-player by space_jake · · Score: 1

      Just because you don't like achievements doesn't mean they're any less fun or challenging to others. Some were left wanting a little more when they completed the single player game. It is fun to play through the game again without using X unit or Y unit on Z level for a cool new portrait and the added challenge. The last level of the game is an absolute blast on brutal difficulty.

    49. Re:not really single-player by MozeeToby · · Score: 1

      The guy was also cheating in multiplayer (which the summary somehow manages to leave out). Going up against an opponent who is cheating absolutely, 100% ruins the fun for me. I suspect it ruins the fun for everyone except the cheater in fact. The only thing I see wrong with Blizzard's actions here are the way they are going about it, claiming copyright infringement is very dishonest, I would think there would be a better way to take the guy to court than that (or better yet, detect the hacks and ban him in every way possible).

    50. Re:not really single-player by Whyte+Panther · · Score: 1

      No... this has nothing to do with privacy. People want the achievements added to their profiles, and are cheating to add them. Why this matters to anyone, I don't know, as the most "useful" items you get from StarCraft 2 achievements are avatar icons and logos which can be placed on your units, logos which are so small I'd swear you'd never see them in a serious game. And SC2 has cheats built in, that disable achievements, so if someone just wants to see the story, they can easily do that. The only reason to cheat with hacks is to either get achievements that one is not good enough to earn legitimately, or to cheat in multiplayer.

      Microsoft has had similar problems with their achievement system being cheated as well. Their answer has been deleting all achievements from the people found to be cheating in this way. Banning someone from the game does seem a little harsh in this situation.

    51. Re:not really single-player by Shompol · · Score: 1

      Unfortunately they stop being fun when every other opponent on battle.net has some hack installed, and you do not know if he has "god" vision of your positions or he does not. If I assume they know everything I do, my strategy should change. But then there is a money hack and 100 other hacks that gives them unfair advantage. This really does ruin the game, even if I only play for fun.

      It's hard to explain this. Let's say we play an intense game of chess for half an hour, and then I jump my pawn over 3 squares and eat your queen. You say wait, what? It's a hack I have! Did you have fun? Or was it more like 30 mins of your life wasted?

    52. Re:not really single-player by Duradin · · Score: 0, Troll

      This is slahdot, where anyone can, and should, do anything they want as long as they aren't actively and effectively forced not to and then they are entitled to whine and complain that their liberties are being taken away and everyone (else) should rise up against the man.

      Where people that abuse free wifi are the people's hero. Take everything you can and give nothing back is the motto.

      In other words, you've got a valid point but it will fall on willfully deaf ears here.

    53. Re:not really single-player by Sir_Lewk · · Score: 2, Insightful

      Since you obviously didn't get it, I'll spell it out to you: I'm not defending "achievements", I think they are retarded. I think the only thing more retarded than "achievements" is getting huffy when other people get them by cheating. I think that if anyone actually places real value on them, to the point where it becomes necessary to sue people over obtaining them "unfairly", they need to get a fucking life.

      --
      "linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
    54. Re:not really single-player by Sir_Lewk · · Score: 1

      How do people who don't happen to like achievements, but do like cheating in the privacy of their own home, degrade the value that you derive from them? Believe it or not, you are free to continue enjoying your games no matter how many people chose to play them differently.

      --
      "linux is just DOS with a UNIX like syntax" -- Galactic Dominator (944134)
    55. Re:not really single-player by Anonymous Coward · · Score: 0

      You really want to argue about wasting time while talking about a game?

    56. Re:not really single-player by Anonymous Coward · · Score: 0

      Multi-player cheats are only fun for the person cheating, and if the game is not fun, then people aren't going to play, until the only players left are the ones that like to cheat, but since everyone has the same cheats, it's not fun even for them anymore and the game dies.

    57. Re:not really single-player by Tharsman · · Score: 1

      And that "n00b" will find that competing at that level will not be conducive to fun and will likely be eliminated from any waged competition early on.

      Not if he is cheating and no one gets to catch him doing so.

    58. Re:not really single-player by Anonymous Coward · · Score: 0

      Oh no, people have a right to defend themselves and their Wifi with proper force by protecting it against intrusion... if they choose not to do so, that's their own damn fault.

      If someone is stealing your shit, you have a right to lock it down... otherwise you are willfully saying, "Take this!"

      You are not entitled to have someone give you that protection. You can pay for it, but nobody has to give it to you.

    59. Re:not really single-player by Tharsman · · Score: 1

      If someone wanted to make the "Game Genie" nowadays, Nintendo would sue them into oblivion and prevent it from ever happening.

      Dude... they did. Back in the day when "no one cared"

    60. Re:not really single-player by IICV · · Score: 2, Insightful

      Sorry, I bought the game, I own my computer's ram - I can use the two in whatever way I see fit. If I want to tell my computer's ram to modify the game, then I'm allowed to do that. If Blizzard wants to ban me from using their servers because my computer's ram holds a modified copy of their game, they are allowed to do that.

      But if Blizzard makes it so that I can't use the game I bought with the computer I own, then they have sold me a faulty product. If they intentionally make the game stop working, then that's something along the lines of destruction of property.

    61. Re:not really single-player by Hatta · · Score: 1

      And if it doesn't? I should be able to disable it right?

      --
      Give me Classic Slashdot or give me death!
    62. Re:not really single-player by idontgno · · Score: 1

      Well said. There's way too much e-peen in the gaming world, and the invasion of multiplayer meta-competition in single-player gameplay is absolutely batshit insane.

      That was Blizz's mistake: making single-player gameplay meta-competitive. Not every gamer gives a metric rat's ass about "my score is higher than yours". Forcing that on players is offensive. And suing to protect that is beyond offensive, especially on the basis of a legal principle which, while validated in court, still fails the "common sense" sniff test.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    63. Re:not really single-player by nanoflower · · Score: 1

      Or cheating in single player doesn't impact anyone's enjoyment other than their own. For instance when I get Starcraft II I will probably end up cheating in single player mode and it won't impact anybody else's game because I'll probably never play a multi-player game. As to why cheat in SP mode and why use some method other than what Blizzard provides it comes down to a couple of reasons. One is time since it can take quite a while to finish some missions that I may not have at the time and replaying a mission over and over again over the course of a few weeks or a month in order to try and complete it can get quite old. The other reason why people might use a second party cheat is to get more control over the game as some cheat programs provide extra cheats that Blizzard didn't provide. For instance I remember many editors for Diablo II that allowed you to modify your hero in any way you wanted. You could create an uber warrior and go soloing in hell mode, or you could create a higher level necromancer and get a chance to try playing one without having to worry about how weak a character it is at the very low levels. None of this carried over to the MP game so it didn't impact anybody's game play but the single player of the game.

    64. Re:not really single-player by idontgno · · Score: 1

      Problem: While you play your single player game ONLINE (that is, connected to their servers), its not just a question of "my game". You agree to certain things while connected, and Blizzard has the right to hold you to that (to what extent is another question).

      Which was the exact shape of the anti-mandatory-connection argument in the discussions on this forum when it was announced. Why should Blizzard intrude on single-layer gaming experience? The argument seems to boil down to "because they want to".

      Whether or not you think its blatant exhibitionism or not is irrelevant; other people rather like the achievement system (clearly those cheating to get the achievements do), and this breaks that feature for them if it cannot be trusted to be accurate.

      It's a "feature" imposed on all players, whether they wish it or not. Whether other people like the achievement system is irrelevant. The only thing that matters is whether I like it, for all values of "I". What the herd wishes should only be imposed on individuals in certain very important situations, and e-peen is absolutely not one of them. (I cannot believe the collectivist, sheeple mindset that has descended onto this culture.)

      BTW, this kind of involuntary disclosure of single-person activity on a privately-owned computer verges on "privacy violation", EULA be damned. It should be opt-in from the outset.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    65. Re:not really single-player by nschubach · · Score: 1

      If the cheater is smart enough to "cheat" the system is he playing your (their) game or his own game? Because this whole ordeal can boil down to Blizzard suing over the grounds of making a meta-game (cheating without being caught) out of their meta-game (achievements.)

      Both instances of this situation boil down to meta-game scenarios. Neither one has any real affect on the content of the game itself, but upon the competitive nature of said game. One party simply changed the rules and didn't get caught. You are trying to use the law to hurt their fun to help your fun.

      Argue all you like about sporting competitions, rules and regulations. If an athlete is caught using steroids, they will be banned from the game... until such time though, people will pay all kinds of recognition and "respect" to this person without further inspection. I guess to me it boils down to blaming the player and not the game.

      The real problem is that Blizzard provides this service and can ban anyone at anytime if they are cheating. You agree to use their service without violating their TOS, and upon breaking that agreement you should be shut off. Because Blizzard did not build enough security in their game to catch these cheaters they went outside that realm to get someone else to stop it for them. This is where I have the problem. The idea that suing the cheat creators will stop people from meta-gaming the system is simply stupid.

      (Personally, I couldn't care less if people cheat. I simply won't play with them if I find out. None of this really matters to me because I don't play PVP but the argument that the law should stop this is asinine.)

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    66. Re:not really single-player by nschubach · · Score: 1

      Then build in more security for the game... put in cheat detection code and report anything that doesn't follow the designed rules of the game. (ie: If the enemy hits you and you don't take damage... what's up? If you somehow get $1 million in game but there's no "accounts receivable" providing that cash... where did it come from?)

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    67. Re:not really single-player by gumbi+west · · Score: 1

      It depends on how you view copyright. Copyright is also about protecting your artistic vision in your piece, not just about making money. So, if a movie theater buys a copy of my film and then cuts out scenes, I can sue them and force them to stop if I don't want the film to appear in that form. After all, it has my name on it, and it is my work. This seems like their best avenue of attack (and I think it is the one that worked for them before in the other article linked in the slashdot header).

      However, I agree that if YOU modify the game (not someone else modifying and reselling it) then I see no harm or foul.

    68. Re:not really single-player by thousandinone · · Score: 1

      Except this DOES actually matter to those who don't play the game.

      I'll give you two reason.
      1) Legal
      2) Precedent

      Case law has a way of making a case one ordinarily would not care about in the slightest suddenly applicable to something that DIRECTLY affects said individual...

    69. Re:not really single-player by thousandinone · · Score: 1

      Or reasons. Those work too.

    70. Re:not really single-player by Duradin · · Score: 1

      Thank you AC for proving my point.

      You are why we can't have nice things.

    71. Re:not really single-player by wickedskaman · · Score: 1

      You're right... dinosaurs are so classic!

      --
      Sand's overrated... it's just tiny little rocks.
    72. Re:not really single-player by TheCRAIGGERS · · Score: 1

      I'm not sure you could call it "Blizzard's mistake." It's not like they invented achievements or anything.

      And also, as a person who mostly only plays single-player and some comp-stomps with some friends, I don't recall Blizzard ever 'forcing' it on me that my score was less than somebody else's. Perhaps I've not looked hard enough, but I don't remember seeing even a single-player ladder. And even if it existed, I don't know how that is forced on you any more than any other achievement system. If you go looking for it, it's there.

    73. Re:not really single-player by Anonymous Coward · · Score: 0

      History suggests Blizzard would be ok with any custom cheats/mods so long as it doesn't effect their precious bottom line, or their precious customer satisfaction which this mod does effect. Hopefully I won't be proven wrong.

    74. Re:not really single-player by flabordec · · Score: 1

      The problem with hackers is that they are not "an easy game". Since they are cheating they have an unfair advantage and are usually pretty bad about it, too. If they want to cheat their way through single player, all power to them; if they want to play the single player challenges with cheats, that's fine too; hell, if they want to use cheats on custom games I'm all for it. But if they want to play competitively then they have to stick to the rules as much any other competitive activity.

      --
      "I see undead people" Warcraft III - Necromancer
    75. Re:not really single-player by rainmouse · · Score: 1

      The article and summary are alarmist, sensationalised and rather misleading. Firstly it seems that people caught cheating were actually only suspended for around 2 weeks and not actually 'banned'. The legal action was taken against people who were selling cheats designed to modify and in some cases actually destroy the online experience. Note the use of the word sell. So these kids are making money from screwing over honest players.
      Personally I hope they nail these dorks to the wall, but in truth normally these cases end up in ever a fine for a company or a police caution at most for individuals, such as in November when a kid was arrested and cautioned for distributing malware designed to hijack Runescape accounts.

    76. Re:not really single-player by rainmouse · · Score: 1

      Four letters you may hear around here that are rarely heeded, but RTFA!

      The legal action was taken against 3 people selling cheats targeting the online version of the game, some of which were purely designed to 'destroy the Starcraft online experience.' Bearing in mind that these guys were making money selling these cheats. If this is not enough, exactly how far would these people need to go before you would actually feel legal action was justified?

    77. Re:not really single-player by mounthood · · Score: 1

      Ahh but there are people who play for profit and not for fun. There are leagues and there are competitions. ... People should cheat in their own time, heck I cheat games for fun too. But there something to be said when the results will carry over onto Battle.net

      So a corporations desire to sell to a particular market trumps our ability to use software we've purchased? Lot's of companies are trying to tie software and hardware to online services so they can claim control over the product after it's sold. That doesn't mean corporations can make any rules they like. Using software we own in any manner is not a cheat, it's a basic property right.

      --
      tomorrow who's gonna fuss
    78. Re:not really single-player by rotre · · Score: 2, Informative

      I still fail to see the issue here besides that fact that you may have to play an easy game now and then.

      I guess you don't know how multiplayer Starcraft: Brood War was essentially wrecked by map hackers, resource hackers, auto-build hackers, etc.

    79. Re:not really single-player by nschubach · · Score: 1

      Never played it as I don't PVP. I game to have fun, not "fight" with other people.

      But again, you seem to argue that Blizzard should have to do nothing but litigate the problem instead of building in validation checks. (IE: hey, this map doesn't have a valid CRC check value, that unit is running too fast, etc.)

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    80. Re:not really single-player by nschubach · · Score: 1

      Were game assets used in the distributed copy of this app? (I do not see any mention of that in TFA, only that they were selling an application... only that Blizzard is trying the "copy RAM" excuse they used for WoW, but since it's local to the computer, they are not distributing the game... so I see no legal standing as I saw no legal standing in the WoW case.)

      I can think of all kinds of ways to "destroy the Starcraft online experience" that don't involve cheats. If you've ever been on XBox Live you'll already know of one.

      Legal action would be justified if they sold copies of the game assets, not if they made copies of anything on the machine that the player who bought the copy is on.

      To use a car analogy. GM could not sue me if I used my leased car to rob a bank, however, they could sue me if I sold copies of the Chevy Volt.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    81. Re:not really single-player by nschubach · · Score: 1

      If you get an achievement in single player via cheating, you can have your battle.net account and CD key revoked preventing you from playing the game (from what I understand of some of these articles that I'm able to read right now.)

      So, even if you play the single player game the way you want, it can force you.

      Also, I think the single player achievements are used to determine your space in the multiplayer ladder (which is f'ed up if you ask me.)

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    82. Re:not really single-player by qe2e! · · Score: 1

      something like esprade

    83. Re:not really single-player by Dutch+Gun · · Score: 1

      I'm not sure if Blizzards' work this way, but Xbox's achievements are essentially a competitive ranking of sorts. As such, it's arguably equivalent to online cheating. Moreover, the perceived value of the achievements are reduced if there's also a perception of rampant cheating.

      I don't know if I necessarily support Blizzard's latest action here, but looking at it from their perspective, you could say that they're simply looking out for the interests of their average, non-cheating customers to keep the achievement playing-field level.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    84. Re:not really single-player by Dutch+Gun · · Score: 1

      Who really cares though?

      It's a game.

      I play games because they should be fun. I do not play games for profit, nor do I get upset if someone has more achievements, or a greater score than I.

      Blizzard cares. They do, in fact, make their games for profit.

      --
      Irony: Agile development has too much intertia to be abandoned now.
    85. Re:not really single-player by WraithCube · · Score: 2, Informative

      It's utter madness. If someone wanted to make the "Game Genie" nowadays, Nintendo would sue them into oblivion and prevent it from ever happening.

      Funny you should mention that as Nintendo did sue them and lost. If anything goes right, maybe this lawsuit will turn out the same way.

    86. Re:not really single-player by WraithCube · · Score: 1

      If you want to tinker with the game, there IS a "play offline" feature, where achievements cannot be earned; I dont think Blizzard would have much to say about you cheating offline.

      I haven't really played in awhile, but last I had played the "play offline" feature didn't actually allow you to play offline unless you already connect to the blizzard server, and restarting the application removes the offline feature till you connect again. Emailing blizzard support just got me a response saying offline play was not implemented in the game despite the "play offline" message. That and even things like playing games against the AI requires a connection to be able to pull up the map list to play a map you haven't played yet.

      I can't imagine people being banned for using the cheats in single player even had much of a desire to be connected to blizzards servers to play in the first place. Blizzard is forcing people to be connected to their servers and seems surprised somehow that people would want to play in ways blizzard didn't intend.

    87. Re:not really single-player by exomondo · · Score: 1

      Ahh but there are people who play for profit and not for fun. There are leagues and there are competitions. Lots of this is based on online scores

      They have their own league and competition ladders, otherwise what is the point of having these leagues and competitions if you base them on online scores.

    88. Re:not really single-player by exomondo · · Score: 1

      3. ?

      Can't you just skip this step?

    89. Re:not really single-player by Thinboy00 · · Score: 1

      Do patterns count as cheating? (a pattern is a very precise description of how to win a given level. The PRNG from pacman is seeded with some part of the internal game state, so the game is totally deterministic. Given the low resolution of movements (characters and maps are "blocky" in terms of gameplay), it is possible to determine exactly how to win a level and maximize your score, just by moving the joystick exactly the right way, without even thinking about where pacman is in relation to the ghosts). What about patterns that exploit a certain bug (if pacman and a ghost are in exactly the right positions, it's possible for them to pass through each other)?

      --
      $ make available
    90. Re:not really single-player by Thinboy00 · · Score: 1

      So why don't they provide a mechanism to disable the achievements and leave offline single-player intact?

      --
      $ make available
    91. Re:not really single-player by thegarbz · · Score: 1

      I fully agree with you and support your comments to the point of affecting only your personal game. I don't think what Blizzard is doing is right. I think they *should* enforce some basics such as booting cheaters off battle.net, or disqualifying their scores or something. I did say people should cheat in their own time.

    92. Re:not really single-player by thegarbz · · Score: 1

      And that "n00b" will find that competing at that level will not be conducive to fun

      Unfortunately the internet is full of people and some of them are just downright arsehole fuckwits who's idea of "fun" is ruining a good game for others.

      I take it you've never played a game against someone that after 20 min of solid building, just as you mobilise your army, sells all of his buildings, and moves his unit to stand under your sentry and not fire back. The type of mindset that brings you into cheating in an online competition is similar to this arsehole mindset who's out to ruin it for everyone else.

      Again, nothing against cheating. Cheating can be fun, especially at LAN games when everyone is doing it. However doing it facelessly online just to be a prick does affect other people.

    93. Re:not really single-player by kangsterizer · · Score: 1

      let's not get lost on the subject that software is not your property it's only licensed to you (i agree it sucks but it's like that)

    94. Re:not really single-player by nschubach · · Score: 1

      And again, all Blizzard has to do is ban these people. There's no sense litigating some programmer writing a program that interfaces with Starcraft.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    95. Re:not really single-player by Anonymous Coward · · Score: 0

      How is a game fun when your opponents are cheating?

    96. Re:not really single-player by Anonymous Coward · · Score: 0

      And olympic medals are nothing more than little pieces of medal assuring you that you haven't wasted your life running in circles instead of doing something productive.

      It's still fraud to create a fake olympic medal and go around claiming to heave earned it.

      So what's your point? That you're so superior and productive by wasting your life trolling with stupid comments on Slashdot?

    97. Re:not really single-player by ukyoCE · · Score: 1

      Except the achievement system literally has no point, no benefit, and is the most blatant "e-peen" exhibitionism around.

      Do you feel the same way about Grammy awards, Emmys, Olympic medals, etc.? They have litereally "no benefit" except their peen exhibitionism, right? Who cares that they actually had to do something to earn it. Should we let people go around creating fraudulent awards and displaying them in public?

      *Ethically* I think cheats that activate achievements are a bad thing. Having achievements accurately reflect what a person accomplished is a good thing.

      Still, that's a different question than whether Blizzard's lawsuit is the right way to accomplish this. The ends don't justify the means.

      There are similar lawsuits going on with console manufacturers blocking or disabling hacked consoles, and with jailbroken cellphones ("destroying the network"). I can think of some pretty nasty results if all these extreme EULA restrictions blocking access to something already paid for are ruled legal.

    98. Re:not really single-player by Hertzyscowicz · · Score: 1

      Because then somebody would just hack around that.

    99. Re:not really single-player by Hertzyscowicz · · Score: 1

      (...) both of which messes with the ranking system and in turn, causes all kinds of weirdness with their online matchmaking.

      Elaboration on this, although most of it has been alluded to in a sibling; This doesn't simply mean that the cheating player gets his hindquarters handed to him by vastly superior players when not cheating, but also that said vastly superior players' enjoyment is curbed because they were looking for someone to give them a challenge, and instead end up with their time wasted in a manner not of their own choosing, i.e. curb-stombing an outclassed opponent when they wanted a genuinely challenging match.

    100. Re:not really single-player by thegarbz · · Score: 1

      and again I agree with you.

    101. Re:not really single-player by kangsterizer · · Score: 1

      i figured out a while ago that if you're too insightful and not very "popular" you'll be modded down eventually xD

      if you're flaming hard but with a popular topic and add some "ok that's flamebait but[..]" you'll get +5 insightful nearly every time

      oh the world.

    102. Re:not really single-player by TheLink · · Score: 1
      --
    103. Re:not really single-player by rotre · · Score: 1

      Would you consider playing chess "fighting" with other people? (i think even chess boxers would be offended by that term)

    104. Re:not really single-player by maccodemonkey · · Score: 1

      "I play games because they should be fun. I do not play games for profit, nor do I get upset if someone has more achievements, or a greater score than I."

      And I don't have fun when the person who I'm playing cheats.

  2. they can stick by Anonymous Coward · · Score: 0

    ... their new games into their asses. since Supreme Commander there was anyway no good game made and last good blizzard made was Warcraft II

  3. So what about the OS? by Anonymous Coward · · Score: 0

    Oh my god, they'd better sue Microsoft and Apple too!
    I mean the OS makes multiple copies of the program everywhere. Disk Cache, Swap memory, etc. Also it even modifies things in memory (Call tables, etc.) and remaps addresses, etc. Did Microsoft get a license from the developers to do that?!?! I bet Gill Bates & Co are quaking in their boots.

    1. Re:So what about the OS? by Anonymous Coward · · Score: 0

      I think you read that wrong. It sounds to me like Blizzard meant the EULA forbids use of active cheats/hacks, which is a breach of contract, which terminates the end-user's established right to use the game's assets, which the hack or game circumvents (even transparently) -- thus constituting "[copying] StarCraft II copyrighted content into their computer's RAM in excess of the scope of their limited license."

    2. Re:So what about the OS? by headhot · · Score: 1

      What if I run it from a RAM disk? Am I breaking the ULA?

    3. Re:So what about the OS? by Iceykitsune · · Score: 1

      no, because the subject of the article lost his license to play the game when he used a external hack program

      --
      GENERATION 24: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social exper
    4. Re:So what about the OS? by TheJediGeek · · Score: 1

      no, because the subject of the article lost his license to play the game when he used a external hack program

      OK, this is a scary thing. This would effectively allow software vendors to attach copyright infringement penalties to EULA violations. Nevermind if you bought it legally. If you do something that violates the EULA, you have infringed their copyright.

  4. Achievement System by Anonymous Coward · · Score: 0

    Blizzard bans hackers in single player because their achievements are displayed online. So even though they are playing "single" player, they're still part of an online community, and it reflects badly on Blizzard if the credibility of their achievement system is damaged by hackers.

    Whoever wrote the article is showing a bit of bias in how they worded it.

    1. Re:Achievement System by twidarkling · · Score: 4, Interesting

      No, because the achievement system isn't optional. If I bought Starcraft II (which I'm not going to, especially now), I'd probably not play it online at all, and if I did, it would just be with a few specific friends. I don't give a fuck about the achievements, I wanna play the game MY way. If I run in to a level that I find incredibly annoying, and I wanna skip it, or I wanna just stomp all over it with some invincible units, it's not any of Blizzard's fucking concern. It wouldn't have been their concern if my friends and I wanted to cheat with each other either, if we used LAN play. The only time it should matter is if we're actually, purposefully, and with intent accessing online multiplayer to play with people who couldn't know whether or not I'm cheating. If you're going to use achievements as a reason to stop people from doing what they want with their game, then that system needs to be optional.

      --
      Canada: The US's more awesome sibling.
    2. Re:Achievement System by JorDan+Clock · · Score: 5, Insightful

      Except Blizzard built cheats into the game for people just like you. They disable achievements, though. So for someone such as yourself, that's perfectly fine. But some people wanted to cheat the game AND the system to unlock achievements and artificially boost their rankings.

      While I'm not sure a lawsuit is quite the answer, I do think Blizzard is right to make a big deal about this. A lot of people really like their achievements because... They're achievements! Some are rather hard to get. Blizzard is just making sure that the rewards someone earns aren't diluted by cheaters who make it impossible to determine who legitimately earned something and who just used a trainer.

    3. Re:Achievement System by Radtoo · · Score: 2, Insightful

      The mandatory achievement system is just a piss-poor pretense to try and force online-drm, market segmentation (buy one copy of SC2 for each geographical area, because blizzard says it is entitled to get paid to record achievements on each realm?) and such random marketing "SC2 is so elite, you cannot cheat" restrictions on people, besides forced updates and mandatory participation in a huge marketing data gathering effort (with as many achievements, you know exactly what people played, how much, etc... so you can make predictions about what the smallest possible addition and the highest possible price will be, amongst many other things)

    4. Re:Achievement System by freedumb2000 · · Score: 1

      I get your point, but really, does anyone care about the achievement system? Although I do seem to be the only one who doesn't care about little pretty pictures which have no effect on gameplay.

    5. Re:Achievement System by Anonymous Coward · · Score: 0

      It never won't be impossible to determine that. If the achievement relies on the client's response, it's broken. 100% of the rankings are in question.

      Yes pulling these flawed achievements means a less complex game but that's the price you pay for trying to provide a competitive arena for players.

    6. Re:Achievement System by Anonymous Coward · · Score: 0

      Obviously someone cares about the achievement system or they wouldn't bother using third-party hacks to exploit it. As others have mentioned, there's tons of cheats built into the game, as well as a full-featured campaign editor. Not much reason to use a trainer if all you want to do is have fun.

    7. Re:Achievement System by PyroMosh · · Score: 1

      I care about the achievement system.

      Actually it would be more accurate to say that the achievement system seems designed for the way I play games that I truly love.

      When a game becomes one of my favorites, I want to not just beat it, but master it. Dominate it. I'm not much of one for online multiplayer games, but I do like to find every item, kill every bad guy, beat every level without warps, rescue every hostage, collect every giant coin, and figure out where every secret room is.

      The achievement system is great because it gives me more play. I might not have though of trying to beat the level where the bad guy searches the data cores on hard before they search six buildings. But that's an achievement, and it's a nice little artificial benchmark for me to reach.

      I beat the single player game in about a week with about 40% of the achievements. Since then I've been playing through the achievements to try and get to 100%. I'm at like 55% now, I think. It's extra fun for the completionist in me.

    8. Re:Achievement System by delinear · · Score: 5, Insightful

      The point isn't the ban, it's the court action. I don't care if they want to ban people for ToS violations, in fact I welcome it - we all know cheaters ruin online play - but suing and claiming breach of copyright is ridiculous. It's like selling me a book but claiming in the small-print that I only have the right to read it, not to make notes in the margins, and that if I do make notes my legitimate copy of the book suddenly becomes an illegal copy. I'm sorry, I didn't buy a license, I bought a book.

    9. Re:Achievement System by Ventriloquate · · Score: 1

      Some of the achievements are linked to the challenge portion of the game. In the challenge part of the game, you learn basic to advanced strategies for playing the game. Although this has no real impact on your gameplay later, it is nice to get something for making your way through the challenges.

    10. Re:Achievement System by Anonymous Coward · · Score: 0

      When a woman becomes one of my favorites, I want to not just beat it, but master it. Dominate it. I'm not much of one for disease-riddled promiscuous sluts, but I do like to find every feminine shape, kill every sperm cell, beat every female without decrepitude, rescue every virginity, collect every intoxicating scent, and figure out where every g-spot is.

      I am Mike Tyson. And I say you need a new hobby.

    11. Re:Achievement System by Anonymous Coward · · Score: 0

      Let's not forget that in order to play all three campaigns, you have to purchase three copies of the game. Between their blatant money-grab, and this new blatant stupidity, I won't be purchasing this game; In addition, I'll be ridiculing anyone who does.

    12. Re:Achievement System by nschubach · · Score: 1

      Ok, so... you like achievements. Awesome. Why does it matter if I get those achievements in a different way than you?

      I'd argue it's simply a personal rights issue. If I get a million dollars by working hard and saving my money and someone gets it by winning the lottery, why should I expect the law to fine the person that won the lottery for my personal ego?

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    13. Re:Achievement System by f3rret · · Score: 1

      ...I wanted to cheat with each other either, if we used LAN play.l.

      There's no LAN in SC2.

      --
      Admit nothing. Deny Everything. Make Counter-accusations.
    14. Re:Achievement System by Permutation+Citizen · · Score: 1

      What is the point to get achievement by cheating ? This is just worthless.

      Remember the news a while ago when one korean guy had completed all WoW achievements ? This guys is clearly a nolife, sure, but I respect this because I know (well, I imagine) how much dedication was needed to obtain it. If it had been possible to obtain these achievements by cheating, we would never have been told about this feat.

      For your money analogy, if you won your million dollars working hard during your whole life, and the next day you see anybody can have it by just printing bills, I'm quite sure you would be very very unhappy.

    15. Re:Achievement System by ciderbrew · · Score: 1

      I would still like to opt out of any achievement being posted on-line. I do not want any company tracking anything I do. If anything, it only shows just how much time I waste.
      They won the cheating on line aspect, which people feel is fair. They'll get their single player lock out wish. I worry about what is next. It goes to show that every inch of "Freedom" needs to be fought for and held on to. They'll want to take that mile soon.

    16. Re:Achievement System by muindaur · · Score: 1

      I'm forseeing a class action lawsuit over the single player lockout issue.

    17. Re:Achievement System by CarbonShell · · Score: 1

      I think the underlying question is 'what benefits do achievements give the player?'

      If it is only about e-penis stuff, then who cares?
      But if it is like in other games where achievements give you better equipment or allow you to do special things, then yes, hacking them would be bad.

      Unless you are in single player though because let's be honest, why not give little Timmy the Nuke if he flipping want's it?
      If he wants to ruin his SP experience, then let him.

      Where is the sense in achievements for SP anyway? It is like a ranking system for 1-person ping-pong. Whoot, I beat myself 15-nil today.. I ru1e d00d!
      I kind of think about the kids that practice stuff at home and think they are the bomb.
      Yet if they would go outside and compete (that is 'going online' for us real-worlders) they would probably just bomb.
      Thus the achievements they got offline would really mean what they do: nothing!

    18. Re:Achievement System by grumbel · · Score: 2, Informative

      What is the point to get achievement by cheating ? This is just worthless.

      Yeah, but that is not the problem here. If Blizzard would just block or delete the achievements of cheaters, big deal, hardly anybody would care. What they are doing instead is suing the cheat tool builders via dubious EULA based restrictions.

    19. Re:Achievement System by Anonymous Coward · · Score: 1, Informative

      So? This is still unenforceable. This is on Blizzards head for creating a system that is legally unprotected, then trying to immorally protect it by frighteningly pushing the bounds of law to cover it.

    20. Re:Achievement System by canajin56 · · Score: 1

      Who said ONLINE play? They are banning people from Single Player. And you are wrong. You bought a license. If you go to the store and buy a box of Office, and you use Word to write a bad review of Windows 7, you have violated the EULA (which says you are not allowed to criticize Microsoft) and therefore your installation of Office is a copyright violation. You see, though the Copyright Act says you are allowed to make as many copies are are necessary for the intended use of the product, the courts have declared that since "everybody knows" you cannot buy software, only license it, the Copyright Act does not apply because you have made no purchase.

      --
      ASCII stupid question, get a stupid ANSI
    21. Re:Achievement System by GodfatherofSoul · · Score: 1

      That's a bad analogy because your book is a static product that by itself doesn't interact with the outside world. Starcraft (never played it) is communicating your skill level to others in the community. Using a cars analogy, imagine if your Corvette communicated it's top speed to the Chevy website for bragging rights among other drivers. But, it's only for *stock* Vettes. You "cheat" the website by installing illegal upgrades like nitrous in your engine, or drill holes in your muffler (I'm not a mechanic, whatever you gearheads do!), then still get your top speed reported.

      --
      I swear to God...I swear to God! That is NOT how you treat your human!
    22. Re:Achievement System by Anonymous Coward · · Score: 0

      If I get a million dollars by working hard and saving my money and someone gets it by winning the lottery

      Yeah that doesn't work. It would be more like You earning millions being a hard working investor, and me earning millions being a fraudulent investor. We both look like we worked hard for our success, but really I cheated. (course my example is obviously illegal)

    23. Re:Achievement System by Anonymous Coward · · Score: 0

      Just don't buy the crap!

    24. Re:Achievement System by OffaMyLawn · · Score: 1

      The achievements in SC2 are literally just e-peen. They give you no benefit over the competition in any way. Most you do is unlock some new avatars to use as the picture your opponents see.

    25. Re:Achievement System by slickepott · · Score: 1

      Which by itself is one reason I don't get this game. :)

    26. Re:Achievement System by Anonymous Coward · · Score: 0

      It never won't be impossible to determine that

      Buh!?

    27. Re:Achievement System by JorDan+Clock · · Score: 1

      There are a number of achievements that are fairly difficult to obtain. Having a record of these feats sitting right there on your Battle.net account is an easy way to show someone "Look! I did something pretty impressive!" But with everyone cheating, the value is gone. There is the personal satisfaction of knowing you obtained it legitimately, but if you show anyone your Battle.net account, they'll just think either you cheated or it's not a big deal since everyone else has the same "achievements." It's the same thing as high scores in the days of yore. Like beating a game without losing a single life. Some people enjoy the challenge and sharing it with friends. Most game networks now have a way to verify that someone actually did something of noteworthy, whether it be an achievement or a trophy.

      So yeah, they do nothing for gameplay mechanics. But they do a lot for why people play a game. To ensure ALL aspects of multiplayer, including achievements, are fair, Blizzard HAS to crack down on external cheats, even in single player.

      Again, I'd like to reiterate that lawsuits may be a bit extreme. However, I do agree with their strong stance on the matter. People paid for a game and all its features. To have one feature ruined by others cheating and for Blizzard to nothing would be far worse than cracking down on people using external cheats.

    28. Re:Achievement System by twidarkling · · Score: 1

      Yeah, I know, that's why it'd be "if we used." The removal of LAN is pretty much the first reason I decided not to buy the game. I haven't heard anything since then to make me want to buy it. I admit that playing online on battle.net with cheats, friends accepting or not, is completely blizzard's call, and a banning in that case would be acceptable.

      --
      Canada: The US's more awesome sibling.
    29. Re:Achievement System by PyroMosh · · Score: 1

      I didn't say that it did matter if you get achievements in a different way than I do. I wasn't making any statement on cheating and morality at all. Just responding to the freedumb2000's question "does anyone care about the achievement system?". They seemed to be asserting that nobody cared about these systems, and I was giving my point of view that I do.

      But since you're bringing it up, Normally I don't care if you do things in a different way than I do.

      But once you introduce an online ranking system, there is an incentive to cheat, and I agree that a disincentive is necessary to keep things fair. But I think a simple ban from the ranking system would be enough. I don't see why they need to ban you from playing the single player game. That just seems silly.

    30. Re:Achievement System by Anonymous Coward · · Score: 0

      But you did buy a license. You purchased a license to use a binary blob for entertainment purposes.
      Now then, if you want to make notes in the margins of this "book" that you purchased, I doubt anyone really gives a fuck.
      If you want to then take your notes and publish them as a derivative work that anyone can use to modify their copy of the book. Thereby destroying the book's capability to stand alone without your cribs. Well, I think the book's author would be justified in giving a fuck.

    31. Re:Achievement System by CarbonShell · · Score: 1

      Ok, I agree on the very special achievements. They should not be hackable.
      Here you have to use skill to gain something.
      Although they could be hot-lapped, it might still be something important.

      On the other hand, as someone pointed out, there are achievements that only give you another avatar, then it does not make sense.

      But then they should reconsider using achievements to gain such stuff.
      One could even go so far as to day that Blizzard is indirectly at fault for people behaving the way they do.

      Similarly with WoW. If all your 'gameplay' basically just revolves around mindless grinding until you have the right level and then finally do the interesting stuff, people will seek ways to bypass the boring stuff.

      If anything Blizzard should take it as critique of their game and improve on it.

      f.i. in GuildWars if you just wanted to participate in the Arenas with a lvl 20 char, you could do that with all the stuff you had unlocked at your disposal. But the char was not usable in the PvE part of the game.

      Difficult subject.
      Personally I think that cheating/hacking SP is fine.
      Heck I had a friend who's kids played AoE and he showed them all the cheats so it would not be to hard for them. Yeah, they were really young.

      Online is naturally a completely different topic.

  5. Interesting Logic by Anonymous Coward · · Score: 5, Insightful

    While we do realize that once you buy our games, they become your property, we do reserve the right to terminate your game at any time whenever we feel it is necessary.

    Erm, what?

    1. Re:Interesting Logic by Anonymous Coward · · Score: 0

      http://www.supaswap.org

      God, I hate sites like that. Instead of telling you what the site is about or what they do, they bombard you with bullshit bingo, marketing lingo and some vague gibberish about markets, services, the economy and target groups.

      Before I finished the first paragraph I was so frustrated by their nonsensical marketing drivel that I closed the browser window. How hard is it to describe in a short, clear sentence what a site does?

    2. Re:Interesting Logic by Pharmboy · · Score: 1

      Just imagine Ford doing this: While we realize that you purchased the F150 pickup, the black box has detected that are consistently driving 10mpg over the speed limit on the interstate, which looks bad for Ford, so we have disabled your vehicle.

      One more reason I prefer to buy my games from Valve/Steam, as they have shown to be the most user friendly gaming company on the planet.

      --
      Tequila: It's not just for breakfast anymore!
    3. Re:Interesting Logic by Anonymous Coward · · Score: 0

      They reserve the right to terminate your Battle.net account at any time, yes. You can still play the game in singleplayer, offline mode (click "Play as Guest" from the Starcraft II login screen).

    4. Re:Interesting Logic by Anonymous Coward · · Score: 0

      I came across it the other day and was blown away

      Blown away by which, the amateurishness or the BS? Were you the author of this fine snippet? "although many youngsters used eBay to purchase items through there parent's, children did not have the ability to openly list items." "There parent's" ? Really?

    5. Re:Interesting Logic by drinkypoo · · Score: 2, Insightful

      One more reason I prefer to buy my games from Valve/Steam, as they have shown to be the most user friendly gaming company on the planet.

      Uh, what? Not being able to play a backup without having it blessed online is not friendly. Indeed, it is an attempt to deprive you of Fair Use rights. We have a tendency to forget but this is a basic human right which is right up there with those enumerated in the constitution. Any time you are being deprived of ANY right you have a slippery slope before you. Instead of disabling your vehicle for driving too fast on the interstate, they prevent you from starting your vehicle after working on it yourself until you have towed it to the dealer and had it reset. Steam is a tool for depriving you of Fair Use rights and you are handing them over like you're returning a video. Just drop 'em in the box! Oh, and be sure to pay for the privilege.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:Interesting Logic by Anonymous Coward · · Score: 0

      Agreed

      If you are caught cheating the only penalty is with your VAC rating. You can still play the single player, and the multiplayer for some games on non VAC servers.

    7. Re:Interesting Logic by Anonymous Coward · · Score: 0

      "While we realize that you purchased the F150 pickup, the black box has detected that are consistently driving 10mpg over the speed limit on the interstate, which looks bad for Ford, so we have disabled your vehicle."

      10 miles per gallon over the speed limit? That would be bad for the oil companies for sure...

      Come to think of it a Ford 150 probably gets no more than 10 mpg anyway.

    8. Re:Interesting Logic by Anonymous Coward · · Score: 1, Insightful

      Exactly. Which is why, even when I purchase a product legally, if it even thinks about using Steam to authenticate, I grab a "liberated" version from teh intarwebz to actually install and play.

    9. Re:Interesting Logic by LordLimecat · · Score: 2, Informative

      Hes connected to their servers while playing single player (at least if he is earning achievements). Blizzard DOES have some say in this so long as you are using one of their services.

    10. Re:Interesting Logic by LordLimecat · · Score: 1, Insightful

      I do not think "being able to buy video games on whatever terms I demand" qualifies as a "basic human right". Lets cut the hyperbole.

    11. Re:Interesting Logic by drinkypoo · · Score: 1, Flamebait

      I do not think "being able to buy video games on whatever terms I demand" qualifies as a "basic human right". Lets cut the hyperbole.

      I think that "being able to use that which I have paid for" is a "basic right". Let's stop making excuses. Or, you know, when the rights that you care about vanish, then don't be surprised that there's nobody to speak up for you. This is the natural consequence of waving hands and making excuses when rights vanish. It's especially a natural consequence of giving money to those who are seeking to deprive you of rights.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    12. Re:Interesting Logic by L4t3r4lu5 · · Score: 0

      Steam is "Validate your account once, get access to all of the games you have purchased with that account, stay offline for the rest of your life if you want." type of DRM. Nobody is stopping you from using what you've paid for. They're making sure nobody else is using it too.

      Booo hisss DRM is bad, but this is probably the best of a bad lot.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    13. Re:Interesting Logic by webheaded · · Score: 0

      I'm usually pretty adamant about individual rights and such too, but quite frankly...how is this worse than the bullshit you get on disc? The DRM on most discs is a lot of times far worse than that. You have a limited number of installs, or Starforce destroying your CDROM, or if you even have Daemon Tools running the game won't start, or if you have more than one ROM drive, the game won't start. Give me a break. Steam is a step forward even if it isn't all the way to where you want. Wanting no DRM at this point, I have to admit, is just unrealistic. With the choice between Steam and some of the other options...I'll take Steam.

      --
      "Those who would sacrifice essential liberties for a little temporary safety deserve neither liberty nor safety." - BenF
    14. Re:Interesting Logic by drinkypoo · · Score: 1

      Steam is "Validate your account once, get access to all of the games you have purchased with that account, stay offline for the rest of your life if you want." type of DRM.

      Right up until your computer shits itself and you have to reinstall. Steam has a backup feature but it only backs up the files, and the files do not actually constitute a game until they are playable, which does not happen until you update Steam. Steam updates do not resume (or they didn't last I tried anyway) even though all Steam Game updates do, suggesting to me that they don't use the same mechanism to download Steam that they use for Steam Downloads. Last time I tried to install and play my "backup" of Half-Life 2 I installed Steam and restored the backup. Then I tried to play it, but I couldn't, because I needed Valve's blessing. The blessing does not come even for single-player use until you have updated Steam. At the time I was on dialup, and the steam update (which at the time you could not download any way but through Steam, meaning that ALL users had to install Steam at least twice to play ANYTHING) would not complete, and more to the point, did not resume. I eventually had to take my PC to someone else's house and plug it in to get the Steam update so that I could play my fucking game, which was allegedly backed up. A backup which you cannot use is useless by definition. And Steam is a tool for depriving you of your rights, by definition.

      Booo hisss DRM is bad, but this is probably the best of a bad lot.

      The best DRM is no DRM, and there are still games available on this basis, albeit few if any A-list titles. The next best is a CD key without internet validation. It goes downhill from there. Steam is somewhere in the middle, and suggesting that it's the best of a bad lot is making excuses again, while buying it on that basis is volunteering to be abused.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    15. Re:Interesting Logic by drinkypoo · · Score: 1

      I'm usually pretty adamant about individual rights and such too, but quite frankly...how is this worse than the bullshit you get on disc?

      It depends on what's on the disc. If you buy a Steam-Powered game on disc, then you have all the same problems. However, lots of discs have no arduous DRM schemes, so your statement does not evaluate and you fail logic.

      Wanting no DRM at this point, I have to admit, is just unrealistic. With the choice between Steam and some of the other options...I'll take Steam.

      False dichotomy; You are restricting the choice to Steam and some of the other options. What about the other other options? What about just not giving money to companies which abuse you even if you'd like to play their game? It's not like you'll wither and die if you don't play. Logical fallacies impress no one and cause you to lose debates.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    16. Re:Interesting Logic by L4t3r4lu5 · · Score: 1

      You'd have had no different an experience if the game you tried to install required a downloaded patch to run because of compatibility issues.

      I agree that the current state of DRM is horrible, way far from perfect, but I can still see why something needs to be done to stem piracy. I don't buy into the figures, or mentality, of these big companies regarding "lost sales" or massive profit losses (whatever a profit loss is... If you've not sold the unit, you've not made the profit to lose) but they do have as much right to limit your use of a product as you have to tell them to shove their product where the sun doesn't shine. I'd much prefer it if the terms weren't hidden in 800 lines of lawyer-speak, but that's not what this is about.

      Caveat Emptor, and all that.

      --
      Finally had enough. Come see us over at https://soylentnews.org/
    17. Re:Interesting Logic by drinkypoo · · Score: 0, Flamebait

      You'd have had no different an experience if the game you tried to install required a downloaded patch to run because of compatibility issues.

      Uh, that's like telling someone who has been shot to death that they'd have had no different experience if they were stabbed to death. First of all, it's not true, and second of all, it's orthogonal to the point.

      I agree that the current state of DRM is horrible, way far from perfect, but I can still see why something needs to be done to stem piracy.

      But there has never been any proof that anything need be done to stem piracy whatsoever! Further, a CD key which is checked for dups during network play has repeatedly been shown to be as effective as anything else. The only place you can really prevent use of pirated software is on your servers, and even then you can't precisely prevent it, only scale it back. The idea that Steam adds anything to copyright protection is laughable at best. You can get Steam-powered games without steam via Bittorrent, since the GAME is not actually powered by Steam, only its delivery.

      they do have as much right to limit your use of a product as you have to tell them to shove their product where the sun doesn't shine.

      no, they have no legal right to legally limit MY use of a product, even copyrighted material, as per First Sale law. They also don't have the right to limit my transfer of copyright, but I do have to follow applicable law meaning I must transfer or destroy any copies. I have the right to modify anything I have purchased in any way I like. They have the right to technically limit my use of the product, but I have the legal right to circumvent it except as prohibited by the DMCA. If I need to circumvent their copyright protection for purposes of interoperability, well, I'm not sure how that falls out since the DMCA prohibits one and protects the other. I am not going to go read the text now so I'm not sure which wins. Even if I read it I won't be sure, which is why I'm not going to bother :)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    18. Re:Interesting Logic by Shompol · · Score: 0, Troll

      There is NO WAY you own a copy of SC2. You only own a license -- a number. The game phones home to verify it, meaning there is absolutely nothing you can do with the game by itself, should you say, lose internet connection.

    19. Re:Interesting Logic by rakuen · · Score: 1

      Actually, wait. If that's a direct quote, they just said when you buy the game, it becomes your property. Not that you buy a LICENSE to use the copy, but that you actually OWN the copy. There's an interesting wrench in the legal process if I ever saw one.

    20. Re:Interesting Logic by DreadPiratePizz · · Score: 1

      Fair use is not a right. It is an exception to copyright clauses.

    21. Re:Interesting Logic by Anonymous Coward · · Score: 0

      I agree W--W--WHAT!?!?!

      if someone creates cheats then so be it so long as they are not using them in the online arena where it affects others. This stance by Blizzard is just simply ridiculous.

    22. Re:Interesting Logic by FredFredrickson · · Score: 1

      I remember when I purchased Red Alert 2, I wanted to put the no-cd crack on so I didn't have to lug the game discs around with me on airplanes and such. As it turns out, I didn't have access to replace the exe, due to a copy-protect root kit that was installed. I had to use icesword to even see the registry keys and files that needed to be deleted. Atrocious.

      --
      Belief? Hope? Preference?The Existential Vortex
    23. Re:Interesting Logic by dougmc · · Score: 1

      And Steam is a tool for depriving you of your rights, by definition.

      Um, you know better than to make this sort of stupid claim. "By definition"? Really?

      You certainly can claim that DRM removes your rights, and Steam include DRM, therefore it's purpose is to remove rights, but ... by definition?

    24. Re:Interesting Logic by drinkypoo · · Score: 1

      You certainly can claim that DRM removes your rights, and Steam include DRM, therefore it's purpose is to remove rights, but ... by definition?

      This is what Steam is for. So yes, by definition. They weren't sitting around figuring how to better serve the customer, they were sitting around figuring out how to prevent resale of used titles. You have a right to resell purchased goods, and they sought to deprive you of that right.

      Steam is designed first and foremost to deprive you of rights that reduce profit. It's not like digital delivery didn't exist before it and it's not like digital delivery systems which permit resale don't exist (albeit few and far between.) Yet, they created a new system to prevent you from reselling games.

      Valve is not your friend and Steam was not created to make it easier to buy games, but to make it impossible to sell them.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    25. Re:Interesting Logic by dougmc · · Score: 1

      That's not what "by definition" means, and you know it.

      Logic fail.

    26. Re:Interesting Logic by drinkypoo · · Score: 1

      Uh, what are we defining? I think we're defining "Steam". And to me, it is a tool first and foremost intended to rob users of first sale rights, since the technology needed to deliver a game is called a web server and they have included technologies needed for no other purpose. Definition, in this case (as in most others) means description. Any description of Steam must include a fair assessment of its DRM. Need I continue?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  6. Let them know how you feel by Dice · · Score: 3, Insightful

    The message I just sent to billing@blizzard.com:

    Just a quick note to let you guys know that I've recently read news articles describing your actions against individuals using single-player mode cheats in SC3, specifically locking them out of their accounts and forbidding even local play. Having been already annoyed by your decision to forbid LAN play in SC3 and require Battle.Net I have decided that your recent actions tip you over onto the "companies who are too evil to give money to" side of the consumer equation.

    I had been looking forward to purchasing and playing Diablo 3, however I no longer feel that providing financial support to the tyrannical measures you feel it is necessary to impose upon your customers is morally justifiable.

    1. Re:Let them know how you feel by Dice · · Score: 4, Funny

      Of course, if you want to actually be taken seriously you should refer to it as SC2, and not SC3...

    2. Re:Let them know how you feel by Nursie · · Score: 1

      Ummm, did you mean SC2?

      Otherwise good going!

      I loved SC1 and brood war, but Blizzard have gone totally overboard on their assumed ownership of everything your machine does with the software you bought from them.

      Limited use license my arse, I should be able to do what the hell I like with it in the confines of my own machine, and distribute tools to allow others to do the same.

      Sure, ban me from your servers, whatever, but hands off MY computer.

    3. Re:Let them know how you feel by pahles · · Score: 2, Insightful

      I don't think they'll give a sh*t...

      --
      Sig?
    4. Re:Let them know how you feel by kindherb · · Score: 3, Interesting

      I've had a recent change of heart as well when it comes to Blizzard. Not as a result of this, but some of their other recent and monetary based decisions. I have been a fan from the beginning and have bought all of their games. But no longer. I've already sent them an email expressing my feelings.

      It's sad that such a great company is being run my greedy wankers.

    5. Re:Let them know how you feel by Masterofpsi · · Score: 1

      Mod parent up.

      And anyone who feels the same way should send a similar email. It's how we would get them to "give a sh*t."

    6. Re:Let them know how you feel by Anonymous Coward · · Score: 0

      "Hey, some guy who doesn't even know what our game is called, threatens not to buy our next product. Oh noes!"

    7. Re:Let them know how you feel by RogueyWon · · Score: 1, Interesting

      This is a slightly tricky one for me. I entirely in favour of very strong action against the development and use of cheats for multiplayer games. They ruin the experience for legitimate, paying customers. When Blizzard go after the developers of multiplayer RTS or WoW cheats, I'm with them 100%. Humiliate the users in public, lock their accounts and pursue the developers through the courts. They're damaging Blizzard's product and they should be treated accordingly.

      Singleplayer cheats, however, are another story entirely. What I do in a singleplayer campaign should be entirely my own business; it may increase or decrease my own enjoyment of the game, but it isn't hurting anybody else. Part of the problem here, as I understand it, is that SC2 singleplayer cheat programs use software pathways that are difficult to distinguish from multiplayer cheats. So going after both of them looks like the "safest" option from Blizzard's point of view.

      What we need is a return to the days of cheat-codes in games. IDDQD and that sort of thing. Game and platform developers have made this more difficult for themselves by adding a degree of meta-online functionality for singleplayer gaming via achievement systems. But there are already games out there which simply disable achievements while a cheat code is active. Skill levels among players vary wildly and a lot of singleplayer games are probably beyond the ability of many players to finish, which can be a profound irritation given the price tag that they carry. SC2 didn't give me any problems in blasting through the campaign; I was a fairly hardcore Warcraft 3 player for a while, so my RTS skills, while hardly top-end, are more than capable of handling the average singleplayer campaign. Other games, however, have had me desperate for some kind of cheat code to let me past a particularly irritating section (Halo: Reach had a few such moments). Let desperately frustrated players tap in a code to activate a singleplayer cheat and you remove a lot of the incentive to go searching for nasty third-party hacks.

    8. Re:Let them know how you feel by Torvac · · Score: 1

      i'll still pirate Diablo3. no gold for asshole companies.

    9. Re:Let them know how you feel by Anonymous Coward · · Score: 0

      hehe.. the phrasing suggest you'll pirate the shit out of D3. As you sent them a letter, they know who you are, and will just wait a few weeks then sue the shit out of you for pirating the game >:D

    10. Re:Let them know how you feel by Lord+Lode · · Score: 3, Interesting

      I loved Blizzard, loved StarCraft and Brood War, and wanted StarCraft II. I even had a StarCraft website they liked once, and received beta tester status and a free comic book for it. But now, so many years later, this is the final drop. No LAN and requiring internet connection to play the single player game, is not the kind of game I play. But a company I once loved turning evil, that's way too bad, now I'm not interested in them and the games they make any longer.

    11. Re:Let them know how you feel by Jaysyn · · Score: 1

      And why is Blizzard's poor client / server coding any concern of ours?

      --
      There is a war going on for your mind.
    12. Re:Let them know how you feel by complete+loony · · Score: 2, Insightful

      My biggest gripe, and the reason I have not yet purchased SC2, is their region locking and the inflated cost of the Australian version.

      The price of the US version is currently USD$59.99. The australian version, AUD$89.95 (USD$87.38) a 45% markup.

      --
      09F91102 no, 455FE104 nope, F190A1E8 uh-uh, 7A5F8A09 that's not it, C87294CE no. Ah! 452F6E403CDF10714E41DFAA257D313F.
    13. Re:Let them know how you feel by Anonymous Coward · · Score: 0

      My biggest gripe, and the reason I have not yet purchased SC2, is their region locking and the inflated cost of the Australian version.

      The price of the US version is currently USD$59.99. The australian version, AUD$89.95 (USD$87.38) a 45% markup.

      Give Blizzard a break... they had to spend a lot of money translating the game into a language you drooling cavemen could understand.

    14. Re:Let them know how you feel by Anonymous Coward · · Score: 1, Informative

      Um, so maybe you didn't know, but SC2 has cheat codes. That disable achievements. Like you suggested.

    15. Re:Let them know how you feel by f3rret · · Score: 1

      Mod parent up.

      And anyone who feels the same way should send a similar email. It's how we would get them to "give a sh*t."

      Not really.

      Blizzard knows that they can get away with stuff like this and people will still buy their games. Especially now that they have moved past the initial "get our money back"-phase of the release, any money they make at this point is profit so they can afford to go draconian on their users, since those people already shelled out their $ and any new users either don't know or don't care about the "evil" Blizzard is doing, alternatively there are lots, and lots of people who don't speak or read English and thus does not know about this story.

      Point being that unless you can somehow get a significant portion of the people who are currently playing the game to stop playing it and also somehow get people to stop buying the game, Blizzard is not going to give a damn about the whiny or vitriolic e-mails you send them, the e-mails just go to some dude in India anyhow who'll promptly ignore the message since they have no appropriate scripted response for it.

      Alternatively you can try to somehow out-lawyer them, and after you manage that go fix world peace because you're obviously some kind of messianic superman.

      --
      Admit nothing. Deny Everything. Make Counter-accusations.
    16. Re:Let them know how you feel by RogueyWon · · Score: 1

      Ok, I didn't know that. In fairness, I didn't look - I should have.

      In that case, go Blizzard! It should be open-season on the cheat developers.

    17. Re:Let them know how you feel by SashaM · · Score: 3, Informative

      The string "SC2" is forever and ever reserved as an identifier for the best quest ever made, and a definite contender for the best game ever -- Star Control 2.

    18. Re:Let them know how you feel by Anonymous Coward · · Score: 0

      Yeah it takes a lot of time to translate it to the same fucking language. You know American redneck.

    19. Re:Let them know how you feel by Anonymous Coward · · Score: 0

      Amen.

    20. Re:Let them know how you feel by Anonymous Coward · · Score: 0

      This is my *house*. Do you want to know a *secret*? Do not *think* it too *not campers*.
      You are so many *lonely* *juicy* *bubbles*. It is so sad.
      Now that you are *campers* you will have more *parties*
      and no more *sad* *lonely* *bubbles*.
      This is the *secret*.

    21. Re:Let them know how you feel by Anonymous Coward · · Score: 0

      I have no idea how Australia does it's sales taxes, but if it is like Europe then the cost is not 45% higher as a rule. In America we never list sales tax with the cost of an item as sales taxes are state or local and change from area to area whereas Europe includes the taxes when listing prices. So that might be part of the issue, but I doubt taxes are that high (unless there is also import duty). So Blizzard might be screwing you or it might be your government.

    22. Re:Let them know how you feel by Dhalka226 · · Score: 1

      If you're going to be indignant about something, you should probably check to make sure you aren't being a fucking moron who's missing the joke first.

      Just being helpful.

    23. Re:Let them know how you feel by bonch · · Score: 1

      So you actually believe the bullshit argument that the contents of your computer's RAM violate the scope of the license and is therefore copyright infringement? No wonder you posted anonymously.

      Could you ask your employer if they're ever going to offer LAN play in Battle.net? Multiple professional tournaments have had lag problems.

    24. Re:Let them know how you feel by martyros · · Score: 1

      The price of the US version is currently USD$59.99 [blizzard.com]. The australian version, AUD$89.95 (USD$87.38) a 45% markup.

      I've found that a a lot of times the difference between the UK and US list price is that the UK price includes VAT, and the US price doesn't include sales tax. But I'm guessing that Australian VAT isn't 45%, so there's obviously something else here...

      --

      TCP: Why the Internet is full of SYN.

    25. Re:Let them know how you feel by Jedi+Alec · · Score: 1

      You know, of all the crap we put through the already overworked courts in the first world, people that develop tools to cheat in a goddamn computer game are pretty fucking low on my list of priorities. The judge, the court employees, the building and the utilities are all coming out of the pocket of the taxpayer and quite frankly I'd rather see it spent on lawsuits that actually matter.

      --

      People replying to my sig annoy me. That's why I change it all the time.
    26. Re:Let them know how you feel by Sabriel · · Score: 1

      Australia's version of VAT is the GST. It's 10%.

      It used to be that the two main reasons claimed for game prices sucking in Australia was the cost of shipping and the poor exchange rate... with online distribution and the Aussie dollar at near-parity with the US dollar, neither of those should apply...

    27. Re:Let them know how you feel by EventHorizon_pc · · Score: 1

      Agreed. Anyone who hasn't played it is missing out... so try it!
      http://sc2.sourceforge.net/
      It's not the original, but it plays just like it. Reminiscing makes me want to try and take out a fleet of Ur-quan (both Kzer-Za and Kohr-Ah) with a single Thraddash ship.

      Also, is futurama's Hypnotoad a dynarri?

    28. Re:Let them know how you feel by UDGags · · Score: 1

      Single Player doesn't require an internet connection.....

    29. Re:Let them know how you feel by brkello · · Score: 1

      Your SC3 mistake aside, your message is dumb an uninformed. Blizzard allows you to cheat. If you wanted to use these other cheats, you could have used them in offline mode and suffered no issues. These people chose to cheat in online mode so they could either ruin other people's ladder ranking or get achievements they didn't earn. They completely deserve the ban. You are like someone in the Tea Party. Screaming and crying yet not knowing what you are talking about.

      --
      Support a great indie game: http://www.abaddon360.com
    30. Re:Let them know how you feel by brkello · · Score: 1

      Too bad. It is seriously the best game I have ever played and I have been playing since the first Atari/Nintendo.

      --
      Support a great indie game: http://www.abaddon360.com
  7. Here comes the Landlord Lessor vs Renter Lessee. by Anonymous Coward · · Score: 0, Troll

    Who wants to buy that software when they could import the same style of graphics and sound into a Quake3 engine like what was done for Tremulous?

    Seriously, people need to stop buying this crapware. There are no strategical improvements to the game, only new story of an old religion, and competition boils down to whomever has the lowest-latency to their host computer and peripheral hardware.

    All recent software has done nothing useful but sell more Chinese and Japanese computers, and help American semi-conductors companies fund their outsourcing to other countries.

    Don't reward any of these bastards, stay away from Netbooks, and go back to Homebrew computing.

  8. Spore got this right by Calydor · · Score: 1

    For all the flaws Spore had, it got this one right.

    It detected the use of cheats and gave you a very special achievement that blocked out getting any other achievements on that save. Ever.

    --
    -=This sig has nothing to do with my comment. Move along now=-
    1. Re:Spore got this right by KamuZ · · Score: 2, Informative

      You can actually enable cheats in SC2 and it will disable achievements. I think the program used for cheating allows you to get all the achievements in single and probably also in multiplayer which probably is what they are trying to "fight".

    2. Re:Spore got this right by Anonymous Coward · · Score: 0

      For all the flaws Spore had, it got this one right.

      It detected the use of cheats and gave you a very special achievement that blocked out getting any other achievements on that save. Ever.

      You mean like the same sort of thing that was built into Descent II, which happily reminded you you're a Cheater! every time you activated it in that save?

  9. Imagine the courtroom... by bhunachchicken · · Score: 1

    Plaintiff: "When users of the Hacks download, install, and use the Hacks, they copy StarCraft II copyrighted content into their computer's RAM in excess of the scope of their limited license, as set forth in the EULA and ToU, and create derivative works of StarCraft II"

    Judge: "Mr Player, how do you plead?"

    Player: "Innocent, Your Honour. I didn't do it, a virus did."

    1. Re:Imagine the courtroom... by Anonymous Coward · · Score: 0

      Well it's most likely a civil matter so they don't exactly need hard evidence... a likely suspicion of his motives is usually enough. Plus it's not against the hack users, but the authors, so just distributing the hacks is enough evidence of intent.

  10. Unfortunately, this might just stand up by Anonymous Coward · · Score: 5, Insightful

    The real problem is that courts tend to automatically accept EULAs as being valid contracts even when they are so one-sides that they should be legally ruled unenforceable. When ruling on similar cases where there is no EULA, the courts have generally found that it is not a copyright violation. For example, the same theory was advanced to argue that a service which offered a DVD-playing program which removed certain scenes from movies (particularly, scenes deemed "offensive") was creating a derivative work from the original movie and thus should not be allowed. The courts ruled that the DVD-playing program was legal. So, basically, the question has only hinged on copyright law, the courts have ruled that it isn't a violation. When there's also an EULA, such as in the cases Blizzard has been involved in, they have consistently ruled in favor of the copyright owner.

    Now, there are several reasons why this should be a non-starter. The first is that a copy in RAM should not be considered a fixation, and hence creating one is not a copyright violation. If copying something into RAM is creating a fixation then every CD and DVD player and most newer TVs continually break copyright laws every time they are used since RAM buffers have become ubiquitous. CD and DVD players simply cannot work without copying at least some of the CD or DVD into RAM in the process of playing it (although CDs could get away with as few as 16 bits at a given time). So this shouldn't legally be considered a copy to begin with, but the courts have ruled that it is in several previous cases.

    Secondly, the copyright law that if someone owns a copy of a piece of software then they have the right to make the copies of it needed to run it. As a consequence, the idea that a user has to agree to an EULA in order to make the copies needed to run it is ludicrous. And the license agreement itself generally only takes away rights from the user without granting anything in return. As such, it should be considered unenforceable. However, the courts have either tended to ignore that section of copyright law and consider that the license grants you the right to make the needed copies or consider that the sale itself never happened if the medium that was bought contains software. They have ruled, effectively, that if you walk into a store and give money for a shiny disc, that if that disc contains music or movies, you've bought a copy, but if it contains software you've only licensed a copy, which is, to say the least, bizarre. As such, they've rejected arguments in previous cases that the defendants never agreed to the EULA as being irrelevant since they rule that the defendants don't own a copy and hence the relevant section of copyright law is inapplicable.

    Now, Blizzard is in a slightly more realistic position from an EULA situation than most companies because they do actually have something to provide the user which the user doesn't already have: access to their on-line play servers, Battlenet. So, if they were to tie it all together in the EULA: you give us back ownership of the physical copy and you relinquish your reverse engineering rights, etc and in return we let you use our servers, then that contract would be enforceable (still lousy, but enforceable). However, in the previous Blizzard games I owned (which doesn't include StarCraft II, so I'm just speculating, someone else probably has more exact information) the EULA itself didn't mention BattleNet, only the game program and BattleNet was covered by a separate agreement you had to agree to in order to get your account. If the same is true here, then the EULA should be unenforceable.

    But realistically, the courts never rule EULAs unenforceable, no matter the terms, and they rule that copies of software are licensed, not sold, and they rule that copies in RAM are fixations. So Blizzard will probably win again just like they did last time. They can usually afford the better lawyers and, as a result, they wind up getting the case-law put in place to support what they perceive as their interests and the rest of us get screwed. Woo.

    1. Re:Unfortunately, this might just stand up by philj · · Score: 1

      It will stand up in court. This is the same defence Blizzard used when they sued the WoW Glider author.

    2. Re:Unfortunately, this might just stand up by canajin56 · · Score: 1

      Correct. Judges have already thrown out the Copyright Act. Though the Copyright Act explicitly says that it does not apply to any copies necessary for the intended use of the product, the courts have declared that this clause is unfair to copyright giants, and ignore it.

      --
      ASCII stupid question, get a stupid ANSI
    3. Re:Unfortunately, this might just stand up by Anonymous Coward · · Score: 0

      "The real problem is that courts tend to automatically accept EULAs as being valid contracts" do you have an example or just guessing? From what I've read, EULAs have never been accepted or challenged in a court of law.

    4. Re:Unfortunately, this might just stand up by Abcd1234 · · Score: 1

      The real problem is that courts tend to automatically accept EULAs as being valid contracts

      Huh?

      Give me a single citation of a case where a court accepted an EULA as a valid contract.

    5. Re:Unfortunately, this might just stand up by Solandri · · Score: 2, Insightful

      However, the courts have either tended to ignore that section of copyright law and consider that the license grants you the right to make the needed copies or consider that the sale itself never happened if the medium that was bought contains software. They have ruled, effectively, that if you walk into a store and give money for a shiny disc, that if that disc contains music or movies, you've bought a copy, but if it contains software you've only licensed a copy, which is, to say the least, bizarre.

      Here's the sniff test I use to distinguish between buying and licensing.

      • Does the manufacturer provide free replacements (with nominal material/shipping costs) if the original is destroyed?
      • Does the manufacturer provide a discount for upgrades, indicating that they understand you've already paid to license some of the content in the new version?
      • Is some after-market service included with the purchase price? Stuff like patches and updates, or access to an online service.

      If the answer is yes to all three, I'd definitely say it's a license. Software usually passes this test, so I generally don't have a problem with software companies claiming you've licensed the software. (Exceptions are mostly due to the license being in perpetuity. So they better not do something which prevents me from using it forever, like shutting down DRM servers. And the issue of reselling the license becomes particularly sticky unless they made clear up-front at the time of sale that I wouldn't be allowed to resell it.)

      The weirdness you cite is actually due to the illogical stance the RIAA and MPAA have taken on their products. They don't provide free replacements for destroyed media (except Disney and DVDs), they don't give you discounts for upgrades (e.g. DVD -> BluRay), and they don't provide any free updates or online services with CD or DVD sales. So they're selling you a product, claiming they can control your use of it as if you've licensed it, but providing you with none of the benefits which come with a license. Basically they're claiming the best parts (for them) of both selling and licensing, while shafting us with the worst parts of both selling and licensing.

      In contrast, the software industry is usually pretty good about upholding their obligations under the licensing bargain, so I'm less inclined to criticize them for claiming that you've bought a license.

    6. Re:Unfortunately, this might just stand up by CaseM · · Score: 1

      I'm sorry, which publisher provides free replacements for damaged or destroyed game discs?

  11. Blizzard Jumped the Shark by chrisG23 · · Score: 3, Interesting

    You might call me a Blizzard fanboy. I don't consider myself a fanboy of anything, but I think Blizzard has produced nothing but excellent PC games. Not a single bad one. All 7 of the games they released have been fun, well polished, well supported, and ran decently on older hardware. SC2 is really good. I uninstalled it yesterday because the network-centricity of it is pissing me off. I have a fast computer. I should not have to sit and wait for things to load when I hit the custom maps folder icon (on single player), as the custom maps I have already paid and I assume downloaded, should be on my local machine. Instead I wait for it to do whatever network activity it does to monitor me playing a single player custom map. And then beyond that it just gets worse. This is the first time I personally think I agree with the argument that I would be getting a better product if I find a hacked/cracked version of the game that doesn't do all this network garbage when I just want to start the game from my OS, load a map, and play single player.

    It would also be nice to be able to change my account name when on multiplayer. Or even better to just let me make up new account names and start with a 0-0 record, so that I can learn other races in the game without lowering my rating with my main race (as I would lose lots of games and get stomped playing zerg for the first time when I am say at the gold or platinum level with protoss.)

    1. Re:Blizzard Jumped the Shark by hughperkins · · Score: 2, Interesting

      Wow, I feel like I'm the only person here who is actually positively excited by this move by Blizzard to cut down on multiplayer cheating.

      So, maybe I am wrong. I've been wrong before...

      Still, my immediate reaction was positive excitement. It's not fun to play multiplayer games when there are lots of people cheating, or even when you're not sure whether the other person is cheating. Maphack is pretty much impossible to detect. Did that person hack their way to your expansion, or did they just walk all over you by superior intuition, by watching which way your units were going in the brief times they saw them? I know I have guessed where someone was sending their command center to, after reapering them out of their earlier base.

      Also, personally I spent a *lot* of time getting a Kerrigan portrait, and I'd prefer that people seeing it know it was earned legitimately and not just hacked somehow.

      I imagine I will get karma-trashed for this...

    2. Re:Blizzard Jumped the Shark by Anonymous Coward · · Score: 0

      Are you kidding? For like the last 5 or 6 years the only thing theyve produced is WoW. Which strikes me as the bastard offspring of a RPG and facebook. Its a disgusting game designed to force players to pay them monthly to continue playing.

    3. Re:Blizzard Jumped the Shark by Rogerborg · · Score: 1

      Wow, I feel like I'm the only person here who is actually positively excited by this move by Blizzard to cut down on multiplayer cheating.

      Maybe that's because it's a spazz-move

      Instead of securing their servers (you know, the ones they insist on controlling), and having an untrusted client, they trusted the client, got boned, and now they're playing catchup and stamping on a handful of authors of the cracks that they do know about.

      If that makes you feel better, well, bully for you. Just try not to think about all the unpatched exploits in their servers that wiil continue to be abused by the cracks that you and they don't know about.

      You either design out the opportunity to cheat, or you enter an arse kicking contest against a monster with sixteen legs and no arse. There really is no middle ground.

      --
      If you were blocking sigs, you wouldn't have to read this.
    4. Re:Blizzard Jumped the Shark by Anonymous Coward · · Score: 0

      They aren't doing anything to cease online multiplayer cheating, they're simply choosing to cash in on people who make cheats for their game. If they WERE serious about online multiplayer hacks they'd have created a server side game instead of battle.crap. Trusting clients != good design for multiplayer FPS, RTS, MMO, or MOBA games. Hasn't been acceptable design for games which attempt to be competitive for quite a while now. Just happy I didn't buy this failgame after my free 6 hour trial (lolz.)

    5. Re:Blizzard Jumped the Shark by Fearan · · Score: 2, Interesting

      You're not.

      Hackers in bnet totally ruin it. Now, they should have been more careful at separating SP hackers from MP hackers, especially since they never mentioned they would ban for SP hacks.

      What I don't get are people who complain about not being able to smurf or make new accounts... this ruined the WC3 ladder, Blizz learned a lesson and fixed the issue. Don't like it? Go play another game, but it makes the serious gamers enjoy it more.

    6. Re:Blizzard Jumped the Shark by mike2R · · Score: 1

      You either design out the opportunity to cheat, or you enter an arse kicking contest against a monster with sixteen legs and no arse. There really is no middle ground.

      How to you design out a map hack? My computer knows where his units are, therefore there is always going to be a way for me to find that out.

      The only way I can see would be to have the players' machines as simply dumb terminals, with the actual game being played on Blizzard's server. I don't know if that is possible in terms of maintaining acceptable performance. I'm absolutely bloody positive that it would involve a monthly subscription fee to make it viable.

      So no, I don't think it is a "spazz-move". They'll never be able to stamp out cheating, but I'm glad to see they are doing their best to keep in under control.

      --
      This sig all sigs devours
    7. Re:Blizzard Jumped the Shark by icebraining · · Score: 1

      Have you somehow missed the singleplayer part in the first sentence of TFS?

    8. Re:Blizzard Jumped the Shark by chrisG23 · · Score: 1

      Are you kidding? For like the last 5 or 6 years the only thing theyve produced is WoW. Which strikes me as the bastard offspring of a RPG and facebook. Its a disgusting game designed to force players to pay them monthly to continue playing.

      I agree with your sentiments. Its also possibly the best game in the mmo genre, which is designed to force players to pay the mmo owner monthly to continue playing. I don't really play lots of mmo's, and didn't play wow for very long (in comparison to others), but thought it was the funnest and most well polished mmo I have tried (there might be better, I dont know). So they did good for themselves in the mmo genre. That it is a shitty genre that consumes the lives of those that really get into it is not blizz's fault.

    9. Re:Blizzard Jumped the Shark by StormReaver · · Score: 1

      Wow, I feel like I'm the only person here who is actually positively excited by this move by Blizzard to cut down on multiplayer cheating.

      I don't think many people would disagree with you, if this were about multi-player cheating. This story is about single player cheating, though, and just reinforces the evil that has had a hold on Blizzard for several years now.

      Frankly, I don't have a single bit of sympathy for the affected people. They knew (or should have known; it's common knowledge) that Blizzard is a sue-happy, highly evil company that regularly attacks its customers. As long as people keep giving this company money, the latter will keep suing the former.

    10. Re:Blizzard Jumped the Shark by Anonymous Coward · · Score: 0

      You do realize though, that we are talking about singleplayer cheating?
      People that did not cheat in multiplayer, but only in singleplayer mode (which some people found less enjoyable, but still valid as long as you don't - in any way - interfere with other peoples gameplay) got kicked out of the game.

      I personally detest people cheating in multiplayer games - and I myself don't even like cheating in singleplayer games either. But if someone wants to cheat, in my opinion it is his goddamn right to cheat in singleplayer mode as much as he wants to.
      I agree with the general opinion that manufacturers should implement cheats in their games again and manage it accordingly, thus there will by far not be as many people to write trainers and cheat tools, if you can just use the built-in cheats.

      I can understand that they kick all players cheating in singleplayer and multiplayer mode using external cheat tools, as it would be rather difficult to distinguish between singleplayer and multiplayer hacks, so for convenience (especially for other multiplayer gamers) it would be wise to kick them, like they do, but only if the players have another way to cheat in order to get past frustrating levels or campaigns, by using built-in cheats for example. Why did they remove them in the first place? I don't get it.

    11. Re:Blizzard Jumped the Shark by Saxerman · · Score: 1

      If you want fair multi-play online, you can't let the participants host their own games. Because then, as you say, the host always knows what everyone is doing. What you need is an intermediate network to host the games, a neutral third party service to keep things fair. Something that never sends any information to the client it doesn't need. Of course, this then requires that the host be trusted by the players to do all the heavy lifting on it's side to validate all the inputs being received. Which, again, as you say, would likely suggest a monthly subscription fee to host such a network.

      If you don't do this, and instead trust the network to play wack-a-mole and verify that everyone is running a validated copy of the client binary without any untrusted third party software running, you're going to have cheaters.

      --

      A steaming cup of soykaf would be real wiz right now.

    12. Re:Blizzard Jumped the Shark by Vaphell · · Score: 1

      according to good WC3 players they were forced to smurf to get any games at all, after many changes to auto-matchmaking system specifically targeted at smurfing.

        http://www.the-ghetto.org/content/battle-net-2-0-the-antithesis-of-consumer-confidence

      Next? Battle.net 2.0 limits you to a single CD-Key per person. That’s it. That’s your sixty-dollar purchase. According to the company, this is because you are an asshole.

              “Really good players, they don’t necessarily want to play themselves. They want to go beat up on the noob because that’s really fun.” – Rob Pardo, Vice President of Game Design, Blizzard Entertainment

      Blizzard Entertainment paints smurfing as an ego boost. That Blizzard gamers were beat up in school and need a trauma bandage. Forget that smurfing is a necessity for learning off-races and honing gimmick strategies. I played Warcraft III. We don’t smurf because we enjoy it. We smurf because in 2004, the company’s matchmaking changes were designed to eliminate smurfing. Search criteria is configured for 2004s player activity. 2004s crappy Warcraft III players are now 2010s crappy Defense of the Ancients players. Smurfing has evolved from a scapegoat to a necessity.

      Consider Warcraft III Four vs. Four Random Team. “Top-level play” is dominated by posers, players who managed enough mediocrity to find games and max out their experience level. Elite players can’t find games. In my last season with substantial playing time, my Warcraft III record was 55-39. During the day? Hour search times. Night? Forget it. When all I want to do is play, it’s easier to make a new name and start over.

    13. Re:Blizzard Jumped the Shark by Anonymous Coward · · Score: 0

      They're not suing the people using single-player hacks, they just ban them. This is because they are still getting achievements using these hacks, unlike the in-game cheat codes which turn achievements off.

      The guys they're suing are the creators of the hacks, which can also be used in multiplayer to unbalance the playing field. Frankly, I don't care if those guys get slammed for making money off wrecking the game for the non-hackers.

    14. Re:Blizzard Jumped the Shark by Mongoose+Disciple · · Score: 1

      It's also a license to print money.

      Which isn't going to persuade you or I to play it, but as far as a business is concerned that's very significant.

    15. Re:Blizzard Jumped the Shark by Mongoose+Disciple · · Score: 1

      They knew (or should have known; it's common knowledge) that Blizzard is a sue-happy, highly evil company that regularly attacks its customers.

      Most of Blizzard's customers I'm sure don't know and don't care, but if they did, they probably would see it as something more like:

      It's common knowledge that Blizzard is a good company that tries very hard to keep play fair by aggressively targetting people who try to cheat at its games and ruin the fun of others.

      There's more than one side to a story; I'm not saying this is the right one, but you're kidding yourself if you think Joe Random Starcraft 2 player places a higher priority on software freedom than reduced cheating.

    16. Re:Blizzard Jumped the Shark by shutdown+-p+now · · Score: 0, Flamebait

      Also, personally I spent a *lot* of time getting a Kerrigan portrait, and I'd prefer that people seeing it know it was earned legitimately and not just hacked somehow.

      Get a life.

    17. Re:Blizzard Jumped the Shark by Anonymous Coward · · Score: 0

      Or, you could just practice instead of causing the smurfing problem that plagued the original game?

    18. Re:Blizzard Jumped the Shark by bonch · · Score: 0

      Nothing will change. People here bitched about Blizzard over the Bnetd issue. They bitched about the removal of LAN play in SC2. They threatened to boycott. Nothing happened. SC2 was a huge seller anyway, because gamers are crack-addicted hamsters who never follow through with their forum threats.

    19. Re:Blizzard Jumped the Shark by bckrispi · · Score: 1

      Maphack is pretty much impossible to detect. Did that person hack their way to your expansion, or did they just walk all over you by superior intuition, by watching which way your units were going in the brief times they saw them?

      I had played Warcraft 3 on battlenet for years. Its 'instant replay' feature was a fairly good way of sniffing out maphack. You could give yourself your opponent's "vision", seeing everything that they saw in the game. Any time I suspected a maphack, I'd run a replay. Often, I'd see an opponent making a tactical move that he would *only* make if he could see what it was that I was doing. These replays would get sent to Blizzard.

      More often, however, I'd find someone using maphack on my own team. I'd ask him once (nicely) to turn it off. If he didn't, I'd drop from the game and report him.

      --
      Xenon, where's my money? -Borno
    20. Re:Blizzard Jumped the Shark by Anonymous Coward · · Score: 0

      I have a fast computer. I should not have to sit and wait for things to load when I hit the custom maps folder icon (on single player), as the custom maps I have already paid and I assume downloaded, should be on my local machine. Instead I wait for it to do whatever network activity it does to monitor me playing a single player custom map

      Er, I already have a cracked version and it still takes fucking ages to open the skirmish multiplayer maps list for me.

      The problem there is not network activity, it's that Blizzard's map format is shit. The game takes ages to read each map and extract the preview graphic, name, number of players, etc. (Why it doesn't cache that crap so it only needs to do it once when a new map is added, I don't know)

    21. Re:Blizzard Jumped the Shark by ukyoCE · · Score: 1

      What "network activity" are you talking about, and why you think it's the network slowing it down versus normal game loading?

      I also have a "very fast" computer, and Starcraft 2 runs like crap. The map load times are in the *minutes*, even after I've turned all the settings to low (including textures, which I assume are most of the load data).

    22. Re:Blizzard Jumped the Shark by Anonymous Coward · · Score: 0

      It would also be nice to ... let me make up new account names and start with a 0-0 record, so that I can roflstomp new players for the sole purpose of inflating my ego.

      Fixed that for you, Papa Smurf.

      Smurfing_(online_gaming)

    23. Re:Blizzard Jumped the Shark by brkello · · Score: 1

      So you want a game with no network access but you want to have multiple accounts on the network. Uh, what? You want to make a bunch of account so that once you are platinum rated you can go pick on people in silver...ok, maybe you don't want to do it, but see why they wouldn't let you do it. If you take a second and think, Blizzard has reasonable and rational policies to keep things fair.

      --
      Support a great indie game: http://www.abaddon360.com
    24. Re:Blizzard Jumped the Shark by chrisG23 · · Score: 1

      Have you been playing SC2? I don't want to go online to get the full mutiplayer experience. I don't want it to be difficult to download a custom map outside of Battlenet, and for Blizzard to keep track of what maps I have. When I switch races I want to be in a league (There are 5 levels) that has players close to my skill level, so *I* don't get stomped. If I make a new account to "pick on people" it won't be good for long, because the matchmaking system promotes you very quickly if it notices that you are significantly better than the people in the league you are in.

  12. Mod parent up by Anonymous Coward · · Score: 0

    I am sick of seeing the grandparent's misconception floating around.

  13. Only a matter of time by rax313 · · Score: 1

    It was only a matter of time before blizzard turned evil...maybe it's because of activision

    1. Re:Only a matter of time by sstamps · · Score: 2, Informative

      Turned evil? They've been evil in this way since bnetd.

      --
      -SS "Teach the ignorant, care for the dumb, and punish the stupid."
  14. Hey, Bobby Kotick! by Anonymous Coward · · Score: 0

    fuck you too.

  15. Utter, witless MORONS. by unity100 · · Score: 2, Insightful

    yea, its in caps. its in caps because i dont know how harder it can be stressed any further. maybe it should have fireworks popping out behind the letters.

    they ban players, players will use hacks/cracks to play the game they BOUGHT. they sue creators of hacks&cracks, and eventually they will hit a wall in china, or russia, while trying to sue creators of crack/hack # 1231285.

    in the end, because of their MORON legal team, they will not only lose A LOT of publicity, and gain hostility from entire internet gaming community, but also will have accomplished making their position harder. i bet just because of this news, there are some people in russia or china already working on some stuff, just for the glory of it ...

    1. Re:Utter, witless MORONS. by MadKeithV · · Score: 1

      There are some that say there is no such thing as bad publicity.
      However, I will now NOT be buying StarCraft2, or Diablo 3 after this. It will also stop me from buying Civ5, because once again it's demonstrated that *requiring* network access even for the single player game is really just a back door for disabling something you've already pay for based on all kinds of arbitrary reasons.

    2. Re:Utter, witless MORONS. by Some+Bitch · · Score: 1

      What will actually happen is SC2 players will become aware of the consequences of cheating the system, how much effort will hackers put into hacks when nobody wants to use them because the whole world knows a ban will be the result?

    3. Re:Utter, witless MORONS. by unity100 · · Score: 1

      dont worry, im sure razor1911 or others will find a way to offset all those worries ...

    4. Re:Utter, witless MORONS. by brkello · · Score: 1

      Yeah, and look how much money they made. They are morons that are superior to you in every way. So what does that make you? Banning players that cheat is actually quite popular with people who play the game.

      --
      Support a great indie game: http://www.abaddon360.com
    5. Re:Utter, witless MORONS. by unity100 · · Score: 1

      yeah. look how much money bp has made up till a few months ago. then what happened. now they are trying to sell it because they are going to go bankrupt. and, i cant understand how the hell 'they are superior to you' morondom came into the discussion. they have made more money than me, therefore they are right ? is it that kind of idiotic logic ? and, because they have made so much money so far, they cant make mistakes or they are infallible in their throne from now on ?

      get some brains and proper logic procedures first, and then talk with people in online discussions.

  16. I'm with Blizzard on this one by Anonymous Coward · · Score: 0

    You can cheat, there are cheat codes built in to the game. Just like there was in SC, WC3, WC2 and WC.
    You just press enter and type in greed is good 9999, show me the money, whysoserious, or whatever depending on what you want to do and what game it is. Google is a good source.
    Using the built in codes you can get virtually infinite minerals and gas, no requirements, god mode, fast build, disable fog, instant win, /dance, whatever.
    The hacks you find online have, infinite minerals, no requirements, disable fog, fast build, god mode, sometimes they are spread with malware, sometimes they cost money..

    Now give us a single reason to use the 3rd party hacks? So you can do it secretly online. It's the only reason. SC2 is a competitive game, probably the most competitive, and the cheaters are ruining this. They are spoiling it for everyone, they actually ruin e-sports by cheating. Is blizzard going after anyone for making something that doesn't ruin sc2 for everybody, that you use on your machine just for fun? No. Anything that you'd wanna make can be done and is encouraged with the map editor.
    There are fun and nothing serious mode, where you can do whatever you want, and there's the competitive online play, where you stick to the rules. I'm glad they're going after cheaters.

  17. Blizzard set this precedent... by flimflammer · · Score: 1

    If you'll notice the claim they're making, it is virtually word for word the claim they used and ultimately won with when suing the developer of the Glider World of Warcraft bot.

    I had a feeling this was coming in some form. However banning users who cheat in single player from playing the game at all is ridiculous, Blizzard. I supported your crusade against people who impacted my game-play experience, but single player players? That's just silly, guys.

    1. Re:Blizzard set this precedent... by Anonymous Coward · · Score: 0

      >I supported your crusade against people who impacted my game-play experience, but single player players? That's just silly, guys.

      At first they came for the people who impacted your lame-play experience and you didn't speak up...

    2. Re:Blizzard set this precedent... by flimflammer · · Score: 1

      I have no idea what you're getting at, anonymous coward. Eh, who am I kidding. If you have to post as AC, I doubt you had a point to begin with.

    3. Re:Blizzard set this precedent... by Anonymous Coward · · Score: 0

      Cheats are already there in single player, however it disables achivements if you enable them. These guys are cheating AND gaining achivements. So they deserve to be banned.

    4. Re:Blizzard set this precedent... by flimflammer · · Score: 1

      I honestly don't see it that way. I see (and support) their battle.net access being revoked as well as their ability to earn achievements if they're caught cheating in single-player, but I don't understand how anyone can justify taking away single-player over this.

      With achievements and multi-player revoked, it's strictly a single-player game. The users can still play the game they rightfully own, and they can't "harm" someone else's gameplay with their illicit achievement gains.

  18. Not surprised. by Skythe · · Score: 2, Informative

    If you've ever played Starcraft 2 single player, you'll know that you generally authenticate with your Battle.Net account first and are able to chat to your online contacts etc etc. Single player's "achievements" are also integrated and a part of your multiplayer profile, so by using hacks/whatever it's possible to get hard/difficult achievements without actually putting in the hard yards. Play the game before you jump to conclusions!

    1. Re:Not surprised. by Jaysyn · · Score: 1

      Again, how is Blizzard's crappy client / server programming any concern of ours?

      --
      There is a war going on for your mind.
    2. Re:Not surprised. by LaRainette · · Score: 1

      Yet this is ridiculous.
      I don't give a rat's ass if someone has all the achievements in the world and cheated to get them... I don't spend my time on SC2 wanking on my achievements...

      When I want to confront my skills I'll just play multi (and there I sure hope there won't be cheating of course !) but in solo I JUST DON'T GIVE A F*CK !

      Blizzard you used to be a white knight but then.... what happenned to you guys ?
      You've became such a-holes I'm really regretting ever buying SC2 even though it's really a great game.

      Actually it's more than a great game, it's exactly what it should have been which really is a amazing achievement considering the insane expectations everyone had, so why, why OH WHY did you have to ruin it with the LAMEST gaming system I've EVER seen.
      When I start SC2 I feel like I'm trapped, like I was robbed because I pay 60 euros and I don't own anything. I feel like I was scammed because I behave responsibly and you treat me like a child not a customer. I though "the customer is king" was a sacred rules in american businesses but I guess everything has an end.
      To Whoever decided it was a good idea to lock people into the gaming system as it is, to force people to log in before playing solo mode, or to ban people cheating in solo mode : FUCK YOU. FUCK YOU VERY VERY MUCH.

    3. Re:Not surprised. by Anonymous Coward · · Score: 0

      We await with eager expectation the details of your hack proof achievement/ladder ranking system.

    4. Re:Not surprised. by Jaysyn · · Score: 1

      Ah, I was hoping some moron would respond with this. Bethesda doesn't have an issue disengaging is achievement system in Fallout 3 when you are using custom content, using console cheats or using a script extender. It doesn't need to be hack proof, dumbass, it just has to ignore compromised systems.

      --
      There is a war going on for your mind.
    5. Re:Not surprised. by shutdown+-p+now · · Score: 1

      We await with eager expectation the details of your hack proof achievement/ladder ranking system.

      Don't use single-player achievements to rank players. It's fundamentally flawed design begging for rampant abuse. The fact that it's flawed on technical level is made evident by the fact that Blizzard feels the need to resort to lawsuits here.

  19. Well... by Notlupus · · Score: 0

    While I would really want to rant about Blizzard and Activision and how they are the cancer killing gaming, I just don't see much wrong with the way they handled this. The guy just shouldn't have cheated.

    1. Re:Well... by delinear · · Score: 3, Insightful

      Maybe you're not looking hard enough. Sure, this time they're going after cheaters, something we can all get behind because, frankly, cheaters are one of the reasons I largely gave up on multiplayer. However, the way the court action is worded, they could apply this to any mod to the game. You want to create a new fun little mod, you'll have to get an extended license from Blizzard before you can even legally play around with the code. Interested in programming and how the game works and want to poke around under the hood of the product you thought you bought? Tough luck, you just rendered your copy of the game an illegal copy, even though you paid in full, and you're now wide open to a copyright infringement action. That is the cancer here, not banning cheaters, but of course everyone's focus is purely on the cheating aspect and how Blizzard are doing the right thing - which is exactly where they want your focus.

    2. Re:Well... by LaRainette · · Score: 1

      Oh COME ON !!!
      it's SOLO GAMING for f*ck's sake !

      What difference does it make to you if someone cheats in solo ? does it ruin your gaming experience and make you waste some time ? NO.
      What do you care ? like you've never used a single cheat code in your entire life ?

      Let's take Starcraft 1 as a comparative example.
      In SC1 you actually owned the game after purchasing it, which meant that you could cheat in solo, not alter anyone experience, still brag about finishing the campaign in the hardest mod and whatever (although it wouldn't have impressed a lot of people) and everyone was fine with this.
      What's the difference here ?

      I mean what if I wanna play online but I also wanna see the videos and the story behind the campaign, I just don't have the time to play it so I cheat.
      what is wrong with this ?

    3. Re:Well... by brkello · · Score: 1

      Utter nonsense. Considering a whole genre was launched from WC3. They offer map editors that specifically encourage you to make mods and mess with the game. It was a huge effort to do it. And you are worried about what they could do. Seriously, the dumbest posts in this thread have been modded up.

      --
      Support a great indie game: http://www.abaddon360.com
  20. Doesn't Surprise Me At All... by citoxE · · Score: 1

    Whether the article was telling half-truths or not, the fact that Activision is behind it tells me all I need to know. This is simply more deception and tricks being pulled by Bobby Kotick to get more money from people. I'm not an avid PC gamer, but Bobby really does have it out for console gamers. I suggest others who are seriously fed up follow suit with Dice and write them a letter asking Bobby if he's happy. This is seriously a low blow from Activision.

  21. 8-bit StarCraft for Atari 2600 -- I like it! by Anonymous Coward · · Score: 0

    http://www.youtube.com/watch?v=fKDwuB2_-mc

    If this was multiplayer by connecting joystick port to another console, or one of those homewbrew portable Atari 2600 mods, then efficient computing would be back in style and Americans can try their hand at keeping their IP domestic by simply revamping their Homebrew computing sector with more native labor just for the hell of it. Portable Atari 2600.

    It should be a felony to outsource to a country that doesn't have the same or equivalent rights as the home country, because in-fact China is slave labor while Japan is just weird and overpopulated because they didn't strain their gluttony of childbirth.

  22. Car analogy by grimJester · · Score: 1

    While we do realize that once you buy our games, they become your property, we do reserve the right to terminate your game at any time whenever we feel it is necessary.

    Erm, what?

    This one's easy. "While we do realize that once you buy our cars, they become your property, we do reserve the right to terminate your car at any time whenever we feel it is necessary."

    Also, "While we do realize that once we pay for your games, the money becomes your property, we do reserve the right to demand our money back at any time whenever we feel it is necessary."

    1. Re:Car analogy by bloodhawk · · Score: 3, Insightful

      It is far more akin to a car lease agreement than a outright purchase. In both cases you don't actually own the product but have paid for it's use and in both cases there are provisions in the contract of lease for the leasor to take back the product (not saying I like what they are doing, but if you are gonna use the all important car analogy it is important to be accurate.)

    2. Re:Car analogy by nosferatu1001 · · Score: 1

      Except of course you dont actually lease the game, and it si a strict Sale.

      At least in UK law it would be :)

    3. Re:Car analogy by AK+Marc · · Score: 1

      Car leases are not real leases. They are more like a rent to own (where you own the object) with an out at one and only one specific time at a prearranged price. As far as most laws are concerned (all of them except a few tax laws and some rules if you stop paying), there's no difference between a car sale and a lease agreement. When a ticket is sent to the "registered owner" they send it to the person who is using the car, and not the lease company. They can't take it from you if you modify it. They can't take it from you unless you break the contract, and the contract doesn't have "you can't do anything we don't want you to do with it" rules, as in everything other than software, those would be stricken down fast and ignored by everyone, including the courts. It's only with software where they claim you own it but that they reserve the right to disable it at any time against your wishes.

    4. Re:Car analogy by Anonymous Coward · · Score: 1

      I think I speak for most of us, here, when I say:

      Fuck you.

      Also, you haven't got a clue what you're talking about. You may think you do, and the EULA may be on your side, but if I pay $60 for a game, then I'm going to do play it any way I choose. If the game company wants to cut off my single player mode because I'm cheating, then I'm going to find some way to damage that company, either via reputation-bashing them, or via "stealing" their products. At the point they decide to steal my money, they've lost any credible claim to any credible defense against piracy.

      I could understand if they banned online cheaters (and actually expect it)... disabling my ability to play in single-player mode because I'm cheating to complete the campaigns, or just because I like "power overwhelming"... too far, Blizzard.

      Fuck Blizzard, and fuck you for enabling this ridiculous bullshit.

  23. Well... by Anonymous Coward · · Score: 0

    Well, that clearly worked for Apple with Psystar.

  24. TOU is now de facto law? by mykos · · Score: 4, Insightful

    Back in my day, it just meant that you wouldn't get any support for your unorthodox use of the game. Now they can sue you for millions!

    1. Re:TOU is now de facto law? by Anonymous Coward · · Score: 0

      Back in your day they weren't online. You were cheating only yourself. Now you are cheating the entire world.

  25. No, mod (grand)parent DOWN by Anonymous Coward · · Score: 0

    This is about Blizzard temporarily suspending people who have used external cheats - deliberately, as opposed to the internal cheats - to get achievements and screw with ladder rankings.

    1. Re:No, mod (grand)parent DOWN by Nursie · · Score: 1

      No, this about lawsuits against people who make tools to mess around with the memory in a machine you own.

      In a sane society Blizzard would be laughed out of court.

      Cut them off, don't let them use your network, whatever. Lawsuits are a step too far.

    2. Re:No, mod (grand)parent DOWN by LordLimecat · · Score: 2, Informative

      Single player games that get achievements ARE using Blizzard's network. Its constantly online as you play unless you choose the "play offline" feature.

    3. Re:No, mod (grand)parent DOWN by Nursie · · Score: 1

      Who cares?

      You catch them cheating in whatever mode, you ban them. Taking people who write the tools to, I will repeat, allow people to mess around with the memory in their own machine, is wrong.

      I can just about see how it might be framed as some sort of unlawful hacking if your changes are deliberately trying to mess up Blizzard's network, but it's not a copyright or other IP issue, nor is it reasonable to go after the creators of the cheat hacks.

  26. Copyrights by twisteddk · · Score: 5, Insightful

    Unfortunately I think you're right.
    while I wholeheartedly support multiplayer games being free of cheats, the suits brought seems on the surface to enable the companies to pretty much put "we own your a**" in their EULA and get it through court. I strongly oppose any such movement. Not because I feel everything should be open sourced to be toyed with as you like, but because when I buy a toaster, what I do with it after the time of purchase may or may not be legal, it may or may not invalidate my warranty, but it's not the MANUFACTURER who decides what I can and cannot use my toaster for, anything I do with MY property is MY responsibility, legally and morally. The same should hold true of immaterial products, like software. I suspect this is why they're trying to make this sound like a simple case of pirating.

    Because in essence they're using copyright infringement as the sacrificial lamb, when in reality, no distribution is taking place, and as such cause the company no loss in sales. I dont see how this cannot be a case of simple fair-use. I hope this means that screwed up EULAs will finally die a slow and horrible death, because if they loose the case, that might set a presedence for EULAs being unreasonably strict.

    Disclaimer: I have NOT read the indictment, only the article(s), which may or may not be portraying reality in a tinted light.

    --
    --- To err is human... Am I more human than most ?
    1. Re:Copyrights by HungryHobo · · Score: 1

      And people claim "slipery slope" arguments aren't valid.
      This right here is a slippery slope in action.
      Start with MMO's where it affects other people then gradually push it to single players where there's some kind of online ranking or achievement system "because E-Peens are important" and gradaully to any software at all.

    2. Re:Copyrights by CarbonShell · · Score: 1

      'Cept you always have those people that will stick a knife in the toaster and after getting the bazeezus shocked out of them go on to sue the toaster company.

      Then again, that is why they have those seals that if you break them, you lose all warrenty.

      Otherwise I agree with you. If people want to hack their game, let them.
      Hell, where would some games be if it were not for hacks? NWN to name one.

      Thing is, as far as the suite is concerned, a cheat hack is the same as a feature hack.

    3. Re:Copyrights by jitterman · · Score: 1

      ...no distribution is taking place...

      You're correct here, but the net effect, at least when I survey my single test subject - myself - is that this type of thing encourages piracy. Case in point - these days almost every game I purchase (picked up Fallout Vegas last night) that is sold on Steam has to, at a bare minimum, connect to Steam to register the game, and launch Steam in order to play the game. This irks me, and due to this fact, even though I do buy (rent??) a legal copy, I still download a "cracked" copy to rid myself of disc and internet verification requirements.

      Similar situation here - if the retail version of a game will deny me the ability to run a trainer if I want to, I might (*might*) still buy the game, but even if I do I'm very likely to grab a "hacked" copy to actually install and use.

      --
      For conscience is the wound, and there's naught to staunch it
    4. Re:Copyrights by jayme0227 · · Score: 1

      the suits brought seems on the surface to enable the companies to pretty much put "we own your a**" in their EULA

      This is already happening. The court part, well, that's another story.

      --
      But then I realized the cable was blue, so I only gave it one star. I hate blue.
    5. Re:Copyrights by meerling · · Score: 1

      Not to mention that RAM part of the argument is insane and horribly scary. Copying software into ram is REQUIRED for it to run on a computer in any form. Preventing software from doing that would be like selling power tools but declaring that they can't be held or in any other way manipulated by the user.

    6. Re:Copyrights by balbus000 · · Score: 1

      I agree that a person should be able to do whatever they want with the software they purchase. That would only apply if they did it offline though. By cheating the system to get achievements, they are corrupting* Blizzard's servers and that's where it gets into a gray area.

      * I feel that is too strong of a word to use, but the idea I'm going for is that the cheaters are making Blizzard's servers contain incorrect information.

  27. Sucks, but.... by Jaysyn · · Score: 3, Informative

    This sucks, but it doesn't affect me in the least. Blizzard went on my "evil company" blacklist the day they sued Bnetd.

    --
    There is a war going on for your mind.
    1. Re:Sucks, but.... by Anonymous Coward · · Score: 0

      How was it evil to sue bnetd? It served no purpose other than to let people play blizzard games online without paying for them.

    2. Re:Sucks, but.... by Jaysyn · · Score: 1

      Because dumbass, Bnetd was clean-room reverse engineered. It's not Bnetd's fault Blizzard would not let them use their validation servers to authenticate users.

      Blizzard then decided to wield the DMCA like a club to make it so you doing something with hardware & software that you purchased, illegal.

      Fuck Blizzard & fuck Activision.

      If you can't see how that is evil then you are either Bobby Kotick or sucking his dick.

      --
      There is a war going on for your mind.
  28. Remember? by Anonymous Coward · · Score: 0

    Obviously everyone here forgot Blizzards legal assault on bnetd, a way to play D2 multiplayer with friends across the internet without suffering from the server downs, rollbacks and hacking that went on in the realms at the time. When they pulled that, I stopped buying their games. Forever. Great games, so an excellent development team, destroyed by the greedy litigous arseholes in charge. No doubt the merger with Activision will decay the "great games" part soon enough.

    The solution is simple, don't keep buying their crack. Don't buy Diablo 3 (to be released some time after Duke Nukem Forever) - buy Torchlight 2 instead. It will be out a lot sooner, you get to support the same great developers, and you don't support the morally repugnant warping of the legal system against your rights.

  29. ...copy copyrighted content into RAM by Rikiji7 · · Score: 1

    Eventually we will be forced to play storing data in L1 cache only. L2 could infring some other EULA.

    --
    slashwhat?
    1. Re:...copy copyrighted content into RAM by canajin56 · · Score: 1

      It's not the RAM part. Activision (there is no such company as Blizzard anymore) is saying it's illegal to play a game, because playing a game loads it from your HD and that is a copyright violation except where you are explicitly granted permission to "distribute" your "copy" into RAM by Activision. Therefore, if you cheat at SINGLE PLAYER they have the legal right to remotely delete your copy. To ban you from SINGLE FUCKING PLAYER. And people said it would be just fine when Blizzard killed offline play utterly by removing LAN and single player from the game.

      --
      ASCII stupid question, get a stupid ANSI
  30. The Only Way to Win is Not to Play by oakwine · · Score: 1

    Was big fan of games produced by the old Blizzard. But once they became Activision, decided to move on. Not a boycott, just seemed the right thing to do. Life is better now.

  31. Deliberately Inflamatory Post? by Anonymous Coward · · Score: 0

    Looks like somebody's trying to stir up some anger with that post.

    1. Players creating cheats are locked out of their single player mode.
    2. People creating cheats are being prosecuted by Blizzard.

    Those are two completely seperate issues. Don't believe #2 relates entirely to #1.

    The cheats being persued by the courts are likely those who create cheats to be used online, leading non-cheaters to have their experience spoilt.

  32. lol by Intrinsic · · Score: 1

    You guys are way slow on the uptake. I stopped supporting blizzard when they changed focus with Warcraft3 and decided to stick with the same old game mechanics as the previous games. Same bat games, same bat channel.

  33. As far as suing the developers goes... by Anonymous Coward · · Score: 0

    As far as suing the developers goes...

    Question 1: How can an END-USER license agreement be voided by anyone but the end-user?

    If you're going to claim that the developers of the hack must have been end-users at some point, well, firstly, that's not a given (Maybe I pirated it; Then I'll sue you for piracy; Alternative pleading FTW!), and secondly, that a single violation of such a license can hardly amount to being worth much of a penalty (after all, you're not trying to sue every user for the same infringement).

    Question 2: What Terms of Service apply to a single-player game? Where's the Service?

    Okay, you might want to ban someone from using online account access, but when single-player access is unusable without account access, well, I'd argue that you were stupid for unnecessarily tying the two together, and as a consequence lose the ability to forbid either (rather than gain the right to forbid both).

    I've been anti-Blizzard since the LANCraft suit, so I freely admit to not being one of their fans already, but seriously, I don't get what basis they're using to argue their case. I try not to jump to conclusions like this, but it really is as if copyright law is not only being used for whatever purpose they please (even far beyond the written law, let alone the intent); but that they freely admit to expecting that it ought to work exactly that way.

  34. Does win-loss count AI matches? by tepples · · Score: 1

    Or even better to just let me make up new account names and start with a 0-0 record, so that I can learn other races in the game without lowering my rating with my main race (as I would lose lots of games and get stomped playing zerg for the first time when I am say at the gold or platinum level with protoss.)

    Does the win-loss record include skirmishes against AI? Because if not, you can train until you can curb-stomp the maximum number of AIs set up on a team against you, and only then try online.

    1. Re:Does win-loss count AI matches? by gauauu · · Score: 1

      Does the win-loss record include skirmishes against AI? Because if not, you can train [tvtropes.org] until you can curb-stomp [tvtropes.org] the maximum number of AIs set up on a team against you, and only then try online.

      Training against the AI doesn't sufficiently train you to do anything except beat the AI. (unless you are a REALLY bad player and just need to learn the game mechanics). The AI plays a certain way, significantly different than real-life opponents. Getting good at beating it won't really help you against the real-life people on the ladder.

  35. Fuckin A by Boronx · · Score: 1

    Fuckin A

    1. Re:Fuckin A by Anonymous Coward · · Score: 0

      Double Fucking A

  36. i dont get it... by cas2000 · · Score: 3, Insightful

    why buy their games?

    hasn't blizzard done enough evil shit over the years to deserve a permanent boycott?

    when someone shits in your face you don't beg for more (not unless you have the same fetish Hitler had, that is).

    so why buy their stuff? doesn't matter how good (or bad) their games are, by buying their stuff you are contributing to the evil crap they do.

    boycott them.

    1. Re:i dont get it... by Anonymous Coward · · Score: 0

      What I don't get is why everybody is so emotional about their game purchases. Well.. I buy them because they are fun. I'm not really sure what's evil about protecting their -purely- online game (and they've made no effort to hide that fact, Starcraft II says right on the box that a persistent online connection is required to play). I personally -like- being able to talk to my RL friends from within the game. I wish they would standardize this API and merge that shit with Steam and get a truly comprehensive experience going.

      Online games with cheats _suck_. Blizz learned that from stuff like Diablo II. I don't feel shat on, they've provided -the best- MMO on the market for years, with the longest uptime, the best maintenance, and some of the most responsive GMs I've seen of any product: SW Galaxies, FFXI, Earth and Beyond, Tabula Rasa, hell even everybody's favorite, EVE Online is still only up 23/7 with random restarts and outages. Good luck boycotting Blizzard, I'm sure they'll notice you were gone.

    2. Re:i dont get it... by Anonymous Coward · · Score: 0

      Good luck boycotting Blizzard, I'm sure they'll notice you were gone.

      I hear this a lot at the EA forums. Probably a good sign as any that Blizzard has gone to shit.

    3. Re:i dont get it... by Mongoose+Disciple · · Score: 1

      so why buy their stuff?

      Because most of the people who buy their games don't know about any of those stories, and almost all of those people wouldn't care at all if they did.

      The pro-software-freedom side of this debate lost it as far as the mass market is concerned a long time ago. The average gamer is much more interested in having the company that made a game they like try to keep people from cheating at it -- through whatever means -- than in their freedom to do what they want with software they bought. Something like this incident that makes Blizzard an evil company in the eyes of many people who post here makes them a good company in the eyes of most of the people who actually buy their products, or would if they knew about.

      I'm not arguing they're right. I'm just telling you how it is.

    4. Re:i dont get it... by BobMcD · · Score: 1

      why buy their games?

      Because there's genuinely no better way to play the kinds of games they're offering right now? At least, that's how I see WoW. Name something, anything, that is 'better', overall. Not just better in one niche way, but better as a whole. I don't think you can do it. I've certainly tried to find such a thing, and have thrown away a lot of dollars in that effort. So I could simply give up MMO's for good, and take up cross-stitch or something, but I haven't yet done so.

      StarCraft II, on the other hand, I did pass up. The online-only play, the serialized expansion-pack races, etc, all lined up to outweigh any advantage this game might have held over the others in the strategy genre. I'm certain there are others who weighed it the other direction.

      So yes, they're evil, and they have been for a long time. But I still want what they sell. For the record, I also still watch Sony films. I don't like it, and will gladly tell you so, but there's also reality to deal with...

    5. Re:i dont get it... by apoc.famine · · Score: 1

      The issue involves a lot of people with an expendable income, an "ooh shiny!" mentality, and a boatload of excuses for the company. Some of us ditch corporations like the piles of garbage they are. Some of us don't.

      I was a big SC fan. I was a big WC fan. But once they started suing rather than dealing, and once they decided to go with draconic copy protection, remove lan play, etc, I dropped them. I'm not buying SC2, I'm not buying another WC - they're off my list.

      The real issue is that very few of us can detach from our irrational love for either a series or "oooh shiny!" to make this sort of rational decision. The group of us that used to play SC a lot looked at what Blizzard was doing and went, "That's bullshit. We're not buying that!" Well, 2/3 of us did. The other 1/3 said, "It's not that bad...everyone is moving to online only, all the time, excuses, excuses, excuses..." They bought the game, had a lot of issues, told us a lot of , "Well, it's not sooo bad...there's some lag when loading menus, but it's not real bad. Well, I can't play with my friend in Australia due to the region splits, but..."

      If the entire world could run on rational thought rather than impulse and blind love, a lot of problems would be solved. As it is, such a sizable percentage of people can't do this that SC2 will make a boatload of money no matter how many customers they sue, ban, and mistreat.

      --
      Velociraptor = Distiraptor / Timeraptor
    6. Re:i dont get it... by Anonymous Coward · · Score: 0

      they are the best game... I DGAF if they sue every person that uses cracks. It doesn't affect me because I play the game as they intend for me to play it. I don't care. Valve is evil too with Steam but I use that as well. There are so many crappy games out there that these two companies can basically do this without much negative feedback. If you don't like it, make better games than them. But they wont stop this heavy handed stuff. I don't agree with it, but I DGAF either. I just want good games and they make them. I have very limited time with full time work and a kid. Fsck EA and all the others. Until Activision fully infects Blizz with their evil (and no I don't think they have fully yet), I will continue to buy them on release day. I am not alone.

    7. Re:i dont get it... by Neuroelectronic · · Score: 0

      I boycott their games because they pretty much such anyway. Nothing from Blizzard since Diablo II has impressed me. I think Starcraft is way overrated and WoW is just shit, cheap physiological hacks that don't work on me.

    8. Re:i dont get it... by asd-Strom · · Score: 1

      The fact that they actively protect their games from hacking is a bonus reason why I want to buy their games EVEN MORE.
      Best game company out there.

    9. Re:i dont get it... by brkello · · Score: 1

      Because the stuff they do is only evil to the insane Libertarian slant on Slashdot. Because SC2 is better than pretty much any game ever made as far as polish and attention to detail?

      --
      Support a great indie game: http://www.abaddon360.com
  37. Something to consider... by Atros81 · · Score: 1

    Something to consider in all this is that Blizzard has done relatively well is that it's been relatively successful changing the mindset from 'people buying a game', to 'people buying a license to play a game'. When looked at from that perspective, it makes what they're doing a little bit clearer, as in they're selling access to experience gameplay in an environment they own. If you're coming to play in their house, you get to play by their rules. Perhaps consider it like borrowing a friends toy when you were a kid. If you break his super neat-o toy, you may not be allowed to play with it any more.

  38. Legalese madness? by TheDarkMaster · · Score: 1

    Is it just me or the legal world totally and absolutely crazed? What the lawyers of a company like Blizzard have in their heads for ideas like this, shit?

    From now on I'm officially considering that lawyers are not intelligent life forms

    --
    Religion: The greatest weapon of mass destruction of all time
  39. Uh, no. by millennial · · Score: 1

    There is no entertainment value in achievements. It's purely for bragging rights - and bragging about something meaningless.

    --
    I am scientifically inaccurate.
    1. Re:Uh, no. by jayme0227 · · Score: 2, Insightful

      Maybe you're just a stick in the mud. Many people brag about "meaningless" things all the time. I mean, who cares who threw a touchdown pass in a football game? Honestly, it means nothing. Until people attach meaning to it.

      --
      But then I realized the cable was blue, so I only gave it one star. I hate blue.
    2. Re:Uh, no. by balbus000 · · Score: 1

      And you don't think those people get entertainment from bragging?

    3. Re:Uh, no. by ukyoCE · · Score: 1

      Do you feel the same way about every kind of performance metric out there? Every award, medal, ribbon, etc. that has ever been earned, all BS meaningless bragging?

    4. Re:Uh, no. by millennial · · Score: 1

      Performance metrics for something that actually means something? No. Arbitrary performance metrics that exist solely for the purpose of getting people to play your games obsessively? Yes. Total BS meaningless bragging.

      --
      I am scientifically inaccurate.
  40. Not buying it. by znerk · · Score: 1

    I purchased all the original Warcraft series - still have most of the disks.

    I purchased the original Diablo several times. Still have two sets of disks.

    I have multiple copies of Starcraft/Broodwar.

    I have been an avid WoW player.

    I will not be purchasing any more Blizzard games.

    I will be telling all my friends to avoid Blizzard games.

    This is the final straw, Blizzard.

    If the draconian crap that goes on in the software industry nowadays was going on "back in the day", some truly awesome "hacks" would never have been created. Hellfire, the Diablo "expansion", for instance, was actually produced by Sierra, not Blizzard. Counterstrike was originally a (rather extensive) modification of Halflife. Punishing creative people who fill the niche market left by holes in the product is stupid, self-destructive, and hurts the entire industry.

    This is just another example of how copyrights and software patents are broken, stifling creativity and competition. EULA's are obviously just a way to take your money without delivering anything in return.

    Shame on you, Blizzard, for helping to kill your primary source of income. I hope you're happy.

    Postscript:
    I hope the pirates win. I didn't feel that way previously, but I'm tired of seeing increasing prices for decreasing quality, along with the ridiculous legal battles tying up our court system for the benefit of no one.

    Today, Blizzard joined the likes of the RIAA and MPAA in my mind. I hope they starve.

    --
    This work is licensed under a Creative Commons Attribution 3.0 Unported License.
    1. Re:Not buying it. by GSPride · · Score: 0

      Not that I disagree with the fact that copywrite and software patent law is being abused, but the examples you gave don't do much to prove that point.

      Hellfire was an expansion that was licensed by Blizzard to a third party to produce. It wasn't a 'hack' or an unauthorized modification at all.

      Same goes for Counter Strike... it was made within the authorized modification framework for Half Life. A similar comparison would be Aeon of Strife for the original Star Craft, or DoTA for Warcraft III. Both were modifications made through the avenues provided by the developer.

      These same modification avenues are still available for Starcraft II. It ships with a map editor, and there is even distribution for custom maps built into Battle.net.

      I don't know that I agree with what Blizzard is doing, but they are certainly not trying to do what you seem to be accusing them of.

      --
      Apple has never claimed not to be evil, they're just very stylish about it.
  41. I'll save my money and rip it off then. by Anonymous Coward · · Score: 0

    lol. Well, if they don't want me to play their games and/or they don't want my money, I won't play Blizzard games or I'll just play rip-offs and play on private servers when they become available.

    There is absolutely nothing wrong with someone playing solo and 'cheating' against only themselves. Unfortunately, this is more of "Big Brother" socialism that the Obama bin Biden lovers feel is so right with America. You are not in control of your life, Socialists are.

    Way to go Blizzard by creating an underground market to compete against your product.

  42. You hear that Blizzard? by Anonymous Coward · · Score: 0

    That's the sound of me NOT buying Cataclysm!

  43. Wow, really? by MacGyver2210 · · Score: 1

    After 9 years and $100 million+ they're going after people for HACK PATCHES? You MUST be joking.

    I think it's clear that both Sony and Blizzard are the new WORST gaming companies ever. I won't buy their shit, and now I don't even want to work for either of them anymore.

    Hear me Actiblizzard? Go fuck yourselves.

    --
    If the only way you can accept an assertion is by faith, then you are conceding that it can't be taken on its own merits
    1. Re:Wow, really? by DFENS619 · · Score: 1

      I don't think their goal is to earn a profit from them. I think it's to punish them. I applaud their efforts. I've watched many games ruined by hacking.

  44. Hmmm... by ledow · · Score: 1

    Blizzard Games:

    RPM Racing 1991 Never heard of it.
    Battle Chess 1992 Bought it. Twice I think.
    Battle Chess II 1992 Bought it once as part of a deal. Never played it.
    J.R.R. Tolkien's The Lord of the Rings, Vol. I 1992 Never played it. Never bought it.
    Castles (Amiga port) 1992 Bought it, played it, liked it.
    MicroLeague Baseball (Amiga port) 1992 Never heard of it.
    Lexie-Cross (Macintosh port) 1992 Never heard of it.
    Dvorak on Typing (Macintosh port) 1992 Never heard of it.
    The Lost Vikings 1992 Played it once I think. Never bought it.
    Rock N' Roll Racing 1993 Never bought it.
    Shanghai II: Dragon's Eye 1994 Never heard of it.
    Blackthorne 1994 Never heard of it.
    The Death and Return of Superman 1994 Never heard of it.
    Warcraft: Orcs & Humans 1994 Bought it, played it, liked it.
    The Lost Vikings II 1995 Never bought it.
    Justice League Task Force 1995 Never heard of it.
    Warcraft II: Tides of Darkness 1995 Bought it, played it, liked it.
    Warcraft II: Beyond the Dark Portal 1996 Never bought it.
    Diablo 1996 Bought it, played it, liked it.
    StarCraft 1998 Bought it, played it, liked it.
    StarCraft: Brood War 1998 Bought it, played it, liked it.
    Warcraft II: Battle.net Edition 1999 Never bought it.
    Diablo II 2000 Never bought it.
    Diablo II: Lord of Destruction 2001 Never bought it.
    Warcraft III: Reign of Chaos 2002 Never bought it.
    Warcraft III: The Frozen Throne 2003 Never bought it.
    World of Warcraft 2004 Never played it, or even tried it, not even once.
    World of Warcraft: The Burning Crusade 2007 Never played it, or even tried it, not even once.
    World of Warcraft: Wrath of the Lich King 2008 Never played it, or even tried it, not even once.
    StarCraft II: Wings of Liberty 2010 Highly unlikely to buy it.
    World of Warcraft: Cataclysm 2010 Highly unlikely to buy it.
    Diablo III Under development Highly unlikely to buy it.
    StarCraft II: Heart of the Swarm Under development Highly unlikely to buy it.
    StarCraft II: Legacy of the Void Under development Highly unlikely to buy it.

    I think they lost it over 10 years ago. Why anyone still buys anything from them is beyond me. When the games were fun, when they were original, when they were affordable, and when I could "own" the game, yeah, they were quite good. Now though? I'd rather drop some cash for their 10+ year-old-games from a back catalogue than pay for even one month of their MMORPG or fight to install their latest games.

    It's the same with most games companies - some good ideas, some really good games, some takeovers and then crap for the rest of their lives.

    1. Re:Hmmm... by Arthur+Grumbine · · Score: 1, Insightful

      LOLwut? You bought and played like 3 of their games, then admitted that you hadn't even tried "not even once" their most popular franchise, in WoW. Did you even try Diablo 2, Warcraft 3, or Starcraft 2!?! I guess we should interpret your list more as a statement of how cheap/poor you became from 1999 on. Invested heavily in dotcoms, did we?

      --
      Now that I think about it, I'm pretty sure everything I just said is completely wrong.
    2. Re:Hmmm... by BobMcD · · Score: 1

      On the other hand, if you haven't bought anything from them in over 12 years, I'm not sure how much weight they'd give to your opinion, from a business perspective.

    3. Re:Hmmm... by MisterZimbu · · Score: 1

      So you've never played most of their games and are surprised that you weren't able to extract fun out of the games you never bought, played, heard of, or know anything about?

  45. Frivolous and a waste by Yaddoshi · · Score: 1

    There is absolutely no just cause for a lawsuit under these circumstances. If people can circumvent their current system, they need to add restrictions to prevent it. If someone is able to develop a hack that circumvents their achievement system lock down, then they need to offer that person a job, not set out to ruin their life over it.

  46. I agree with Blizzard.... by Stroot · · Score: 3, Interesting

    I don't understand where all the hate is coming from. I love Blizzard for doing this and hated them when they didn't do anything against hackers in Warcraft3 in the end.

    Hackers destroyed WC3, a game I played for many years, but in the end every other online game I tried to play online, I got either map hacked, disconnect hacked or crash hacked. Blizzard released a patch, a week later there was a new hack
    I still like the game, but it became unplayable, it ruined all the fun.

    And now SC2 arrived.
    And hacks soon after.
    The hacking is not only in the single player game by the way.
    I was very sad when I saw the first map hacks arrive in SC2 and encounter the first hackers on the ladder. It was so great to read when they banned a lot of players that used the hacks and even better, they are now targeting the hack developers.

    Also don't forget that SC2 is aiming to be more than a game. it's aiming to be the no1 e-sports game.
    This week a game from old SC1 legend SlayersBoxer returning in a SC2 tournament, with 80k for the winner, was watched on a stream by more than 700,000 people. No joke.
    Mostly Koreans, but more and more people outside Korea start liking E-sports as well. People who don't play the game at all watch the tournaments online and like it a lot. Some youtube commentators, who cast games with english commenting, have more than 100k subscribers.
    There are even a few americans and europeans now living in Korea as professional gamers, people who earn their living by playing SC2.
    It's becoming pretty big.

    I would love it if E-sports got as big worldwide as it is in Korea.
    But if that's your goal as a game developer you have to get rid of cheaters, like in any sports.
    A football player who's caught on doping gets banned too and they will for sure try to find the provider of the doping and get him in a lawsuit as well.

    Anyway, on SC2 fan sites almost everyone approves about Blizzard taking action:
    http://www.teamliquid.net/forum/viewmessage.php?topic_id=161168

    Just thought it would be good to add this info to the discussion

    1. Re:I agree with Blizzard.... by The+Moof · · Score: 1

      I don't understand where all the hate is coming from.

      Because their EULA states that you didn't purchase the game, and they retain 100% ownership of it (as well as specifying what you are allowed to do with it) while it is installed on your system. The SC2 EULA is extremely bad when it comes to my rights as a consumer. Their claim of copyright infringement stems from that because the "illegal copy" is the game running in RAM.

      I'm all for Blizzard policing its network from cheaters, zeroing achievement scores from glitching, etc. The second they start dictating what I can and cannot do with my purchased software on my own system, and litigating against me as a result, they crossed the line.

      Here's some reading about how Blizzard's EULA works.

    2. Re:I agree with Blizzard.... by sstamps · · Score: 2, Insightful

      I don't agree with ActiBlizzendi. If they wanted to make a MMO out of it, they should have gone ahead and done so. Making it a SP game with "tight online bindings" for both SP and MP is an engineering choice. The fact that people can hack the game on their own systems is precisely why that kind of design DOES NOT WORK.

      So, basically ActiBlizzendi substitutes having a legal team for not having a development team that knows wtf they are doing. They don't innovate any more, they litigate, like the worst of the patent and copyright trolls out there.

      This is why I haven't been a customer of theirs since D2, when they first showed this wholly depraved behavior in the bnetd case.

      I hope they choke on their legal briefs.

      --
      -SS "Teach the ignorant, care for the dumb, and punish the stupid."
    3. Re:I agree with Blizzard.... by BobMcD · · Score: 1

      I don't understand where all the hate is coming from. I love Blizzard for doing this and hated them when they didn't do anything against hackers in Warcraft3 in the end.

      But, in order to prevent your e-sport from being ruined, you're advocating the end of any and all property rights in terms of software.

      Is that a fair trade, in your view?

      I'm genuinely asking.

    4. Re:I agree with Blizzard.... by raynet · · Score: 1

      This is why multiplayer games should support LAN gaming and private servers, that way you can make sure to keep hackers, noobs and other silly persons far away from your gaming experience.

      --
      - Raynet --> .
    5. Re:I agree with Blizzard.... by walnutmon · · Score: 1

      the terminology "cheats" in this case is misleading, they are hacks people keep saying "well, why can't I cheat in single player", because there is no purpose of cheating on single player, other than to accumulate achievement points, which are reflected in a users online rating if you want to play with infinite money, make a map and give yourself infinite money, this is about altering game code in order to produce an unintended application result. the fact that people are getting caught is because the hacks are observable from the Blizzard servers, and it's not because they are monitoring the game runtime, it's because people are completing the game, and getting every achievement in 5 minutes please explain to me why that should be protected?

      --
      You take it, I don't want it...
    6. Re:I agree with Blizzard.... by shutdown+-p+now · · Score: 1

      I don't understand where all the hate is coming from

      Which part of "banned for using cheats in single player" is hard to understand?

    7. Re:I agree with Blizzard.... by apoc.famine · · Score: 3, Insightful

      The hate is because Blizzard is doing it utterly wrong.

      Back in the late 90s, around 2000, we played a lot of SC. We'd host big lan parties where we would play. One of the beautiful things was that we could do this in an old farmhouse out in the country, with only a dialup connection. The second beautiful thing was that we all didn't have to have the game! We could spawn a copy on one computer, use the same disk in another, and all enjoy the game. It was awesome. It lead to lots of us buying the game to play when we weren't together on a lan.

      My friend on the really sweet cable connection could host a game, and we could all connect to him. VIA his IP address. It didn't matter if the servers were up or not, or if we had a connection to BattleNet.

      Now, that's all gone with SC2. We can only play if we all have a $50 copy of the game, and we all have a good internet connection. We can't dump 8 computers in anyone's random house and expect to play - we've got to make sure they have the bandwidth to do so. That's crap. That's a major step backwards. That's greed over loving your customers.

      Additionally, it's the job of the server to make sure that the clients aren't cheating. Not the job of the client. And hacks don't matter in single-player. To ban me for doing something on my computer with software that I own which affects nobody but me is madness.

      That's the where the hate comes from. You don't get to charge people $50 for your game, then deny them the ability to play the single-player missions because you don't like how they're playing. It's none of Blizzard's business. Likewise, suing people who create cheats is also treading a very thin line. It's akin to suing gun manufacturers because someone else murdered someone you care about.

      SC1 was big because of how open it was. When the first SC2 demo games started coming out, and they started having issues connecting, it was clear that SC2 would never be able to be as big as SC1. You just can't do competitive, E-Sport style play if you're relying on an internet connection and someone else's authentication server and game server.

      For the money, we're getting a lot less game than SC1, with a lot of restrictions that never existed before. Yes, cheating is an issue. But you know what? Draconian measures to prevent cheating are also an issue. What you're seeing is the alienation because Blizzard went far too far to that side, after building a reputation for being open and accommodating.

      --
      Velociraptor = Distiraptor / Timeraptor
    8. Re:I agree with Blizzard.... by Anonymous Coward · · Score: 0

      [quote]Also don't forget that SC2 is aiming to be more than a game. it's aiming to be the no1 e-sports game.[/quote]

      If that's the case, why are they doing such a terrible job at it? It took them over 2 months to release a "patch" that had very little balance changes and actually broke the game more than it fixed. 2 MONTHS. Did it even fix much? Not really. They would do a quick 1-week patch to fix a "bugged splash from Ultralisks" but then take weeks to fixed the "bugged Phoenixes"?

      And then we get patch 1.2 and its obvious that the designers and people that make these changes either A) don't play their own game or B) are in the Bronze league. They say that the most "unbalanced matchup" is ZvT, but then they go buffing the Thor by making Strike Cannons even more beefy, let alone now Toss's only counter to them are Immortals, all of which can by strike cannon'd... You used to be able to rely on void rays or HTs, but not with these new changes.

      And lets not forget that they've pretty much removed the reaper from the Terran arsenal, esp with the VITAL research being postponed to Tier 2. Once your opponent is at Tier 2, reapers are worthless. The unit just needed a little bit of adjusting, and instead they not only made it unviable but also any type of proxy rushing strats (which are not cheese) from Terran.

      Furthermore, there are still numerous bugs and issues that have yet to be resolved. All of this for a game that should be "The no 1 e-sports game"? Their biggest mistake was letting that David Browder guy design SC2... the Command & Conquer games any Blizzard game. He just doesn't know what he's doing...

    9. Re:I agree with Blizzard.... by Shompol · · Score: 1
      If you want a single-player game, stay away from SC2. On the other hand, the online multiplayer is a sensitive environment that needs to be protected.
      For example, I paid $70 to play the game. You got matched to play against me, but instead of playing, you turned on your "instant win" hack. I cannot play the game any longer. Who will reimburse my $70 loss and another $100 for lost utility (having no comparable alternative)? Someone should sue the hacker for $170 * number of copies sold! Dragging the copyright in is wrong, but the copyright laws got so out of hand lately, so why not use them for just things as well, eh?

      ..substitutes having a legal team for not having a development team that knows wtf they are doing.

      If you are an expert security expert who knows how to stop hacks in their tracks by software design alone, why don't you offer "actiblizzard" your consulting services? You could make a bundle!

    10. Re:I agree with Blizzard.... by toutankh · · Score: 0

      A football player who's caught on doping gets banned, true, but nobody breaks his legs to prevent him from playing football for fun outside of competition.
      Well basically everyone agrees here that people caught cheating should be banned from online games, but that doesn't mean they should be unable to play the single-player campaign...

    11. Re:I agree with Blizzard.... by Anonymous Coward · · Score: 0

      Dude, no one has a problem with them saying you can't take part in their online community and play multiplayer in their ladder if you hack. The complaint is with banning single player "cheaters" (a term chosen to evoke negative feelings no doubt, they could be called modders just as well). Suing a company creating, especially single player, cheats is pretty lame. If they had a better argument than the one they used to win verus BNetD then I'd be okay with it, but thier argument sucks.

      Also, people do have a problem with the removal of LAN play and an Ubisoft type DRM! You can't play disconnected from the network, now that is a jerk thing to do.

    12. Re:I agree with Blizzard.... by idontgno · · Score: 1

      You're one of those people who always follows the instructions, don't you?

      When you buy Legos, you always carefully unfold the little assembly directions pamphlet and slavishly follow the little numbered steps and illustrations. You probably feel cheated if your model doesn't come out looking precisely like the cover picture. You may even feel cheated if the model accidentally came with extra pieces, since you can't follow the instructions.

      Here's the proper way to play with Legos: Open box. Dump all parts into your large bin of other parts. Throw away instructions. Build whatever your imagination tells you to build.

      Now, it seems we have a new generation of Legos that come with built-in Imagination Limiters. Follow the rules or your Legos disassemble themselves and flatten all their interlocking nubs so they can't be used any more.

      Software is supposed to be a playground. But I guess even playgrounds have become regimented, "do what the Recess Lady tells you to do", "OMG stay out of the dirt!" little dictatorships.

      The next generation of blind followers is being prepped. Yaaaaay.

      --
      Welcome to the Panopticon. Used to be a prison, now it's your home.
    13. Re:I agree with Blizzard.... by sstamps · · Score: 1

      If you want a single-player game, stay away from SC2.

      No worries there; they couldn't PAY me enough to install that crap on my system.

      On the other hand, the online multiplayer is a sensitive environment that needs to be protected.

      Then they should have done their client/server homework and not created a steaming pile that is subject to EASY cracking.

      For example, I paid $70 to play the game. You got matched to play against me, but instead of playing, you turned on your "instant win" hack. I cannot play the game any longer. Who will reimburse my $70 loss and another $100 for lost utility (having no comparable alternative)? Someone should sue the hacker for $170 * number of copies sold! Dragging the copyright in is wrong, but the copyright laws got so out of hand lately, so why not use them for just things as well, eh?

      In a word: precedent. Once the courts give companies carte blanche to use copyright law in a way in which copyright law was NEVER meant to be used, to enforce contracts of adhesion, it will be open season on games, movies, music, etc. Want to play your movie after midnight? It's not in the EULA, so it is disabled. Crack it? Get sued for copyright infringement under this kind of precedent.

      The typical argument in response to this goes something like: "But I would NEVER buy something with such a ridiculous EULA!" Do you read EVERY bit of EVERY EULA for EVERYthing you buy that has one? Somehow, I seriously doubt it. "well, once I find out, I will take it back to the store and get my money back!" Assuming a) you didn't already register it online, and b) the store accepts returns for registerware products, you still have the time, expense, and hassle of buying a pig in a poke, and then returning it back to the store, lesson learned.

      If you are an expert security expert who knows how to stop hacks in their tracks by software design alone, why don't you offer "actiblizzard" your consulting services? You could make a bundle!

      1) They couldn't afford me.
      2) The security rules they violate are the most basic ones that ANYone with more than two brain cells to rub together can mitigate. The First Rule in client-server systems architecture is: NEVER TRUST THE FUCKING CLIENT, for it is in the hands of the INFIDELS!

      --
      -SS "Teach the ignorant, care for the dumb, and punish the stupid."
    14. Re:I agree with Blizzard.... by Anonymous Coward · · Score: 0

      And this affects single-player, ownership rights, sales doctrine, and legal posture... how? If it isn't legally enforceable, it isn't legally enforceable unless debated and changed. I argue it is correctly unenforceable.

    15. Re:I agree with Blizzard.... by Some+Bitch · · Score: 1

      Are you really that stupid? If you can't see that failing to crack down HARD on cheating is a massive issue for an online game you shouldn't be allowed out on your own.

    16. Re:I agree with Blizzard.... by Anonymous Coward · · Score: 0

      To me, Blizzard's actions would be like the NFL suing me for playing a Calvinball version of football in my backyard with some friends because I am "hacking" "official" football!

    17. Re:I agree with Blizzard.... by Anonymous Coward · · Score: 0

      You can play with a $50 copy of the game? I paid $79 for it and was happy that I found the cheapest price!

      Granted, I am in Australia, so the RRP of 99AUD is the same as 97USD.

      Ok, that argument would have made more sense if we were still in the 90's and our dollar was about 0.50 USD.

    18. Re:I agree with Blizzard.... by Anonymous Coward · · Score: 0

      Weren't they saying the move to no LAN wasn't DRM related...? "We just couldn't be bothered supporting LAN play." Yet banning people from single player sounds pretty DRM to me...

  47. Good on Blizzard by sniperdoc · · Score: 1

    I don't play SC2 and never liked their Warcraft/Starcraft series, but I completely understand Blizzard's stance. Certain features of the game were intended to function a certain way with THEIR servers. By bypassing the system, you are in essence modifying the content their servers provide, in this case the Achievements. I'm ok with someone using cheats during single player, as it sometimes does reduce frustration with a product you purchased and it can help make it more enjoyable. Personally, I refrain a majority of the time as long as the game is still enjoyable. But this is clearly a case of people wanting to attain something they truly shouldn't be rewarded with (Achievements). If this helps narrow down the gap of people producing multiplayer hacks, I'm all for Blizzard rooting these people out. I wish Blizzard made FPSs and did the same with people that created Wallhacks, Aimbots, and the like. It is a sad state of affairs when people can't play a multiplayer game honestly and fair.

  48. Damn I'm screwed by Atrox666 · · Score: 1

    Those Bicycle Playing card people are going to sue me out of existence I've been cheating at solitaire for years.

  49. Relax already. by ShadoeKnight · · Score: 1

    Everyone is completely up in arms over this and it kills me. The achievements have a much greater impact than most seem to realize. Starcraft morphed into practically a sport in certain places, especially Korea, for example. So cheating the single player game and receiving the achievements is a real issue for Blizzard. They run high level very expensive tournaments that can be, and are being affected by these cheats. Sure it seems to be constrained to the single player campaign but what does that do to the multiplayer community that know they could easily be cheated at any time. Blizzard has to do something about it immediately or risk a lot of backlash from a community that was very much a consideration in the development of the game.

    1. Re:Relax already. by shutdown+-p+now · · Score: 1

      The achievements have a much greater impact than most seem to realize.

      I still don't see what impact a virtual blob attached to one's profile can have. Care to explain?

      Starcraft morphed into practically a sport in certain places, especially Korea, for example. So cheating the single player game and receiving the achievements is a real issue for Blizzard. They run high level very expensive tournaments that can be, and are being affected by these cheats.

      It's a multiplayer sport. I've never heard of anyone playing Starcraft SP competitively. So I don't see how SP cheats affect it.

      Sure it seems to be constrained to the single player campaign but what does that do to the multiplayer community that know they could easily be cheated at any time.

      It doesn't do anything to the multiplayer community, since the ability to cheat in SP is generally unrelated to the ability to cheat in MP. SP cheat software relies on having full access to the game world state, since everything runs on the client - so tweaking it is generally trivial once you know where it is.

      In MP - if done right - world state is handled by the server, with only a limited amount of state available to individual clients, and with them only being able to issue state transition requests that apply to entities they control, and only between legal levels. Hence why most hacks you see in MP games are wallhacks/radars and aimbots, which are still possible in such a constrained system. But neither really applies in a game like Starcraft.

      Now, it may well be that Blizzard fucked up their multiplayer as usual, and trusted the clients too much. In which case an SP hack may become (or even already be) an MP hack. But then you should be up in arms about Blizzard making a system that's so easy to abuse first and foremost.

      Blizzard has to do something about it immediately or risk a lot of backlash from a community

      So far as I can see, most "backlash" comes from basement dwellers who suddenly feel that their preciously earned achievements are devalued, and hence the hours and days they spent clicking rabidly in front of the screen are really and truly worthless. I find it hard to believe that they make a majority, nor does my heart bleed for them.

    2. Re:Relax already. by BobMcD · · Score: 1

      So then we agree that a reasonable remedy would be simply revoking the achievements, right?

    3. Re:Relax already. by nnull · · Score: 1

      Not my concern. I don't live in Korea nor do I plan too. I don't care if people are making a living off of it. Blizzard still has no right to take away my rights to a product I purchased. If they want to cater to the e-sports people, well, then make a game specifically marketed for them, not in general for everyone.

      So they're already receiving a lot of backlash from the community for trying to deceive players into thinking the game has a single player (not online) aspect to it when you have to login to battlenet to even play single player. So screw your achievements, and screw your silly Korean buddies, I don't care for them, nor will I sacrifice my rights because some poor Korean is angry.

  50. For those supporting hacks by moeluv · · Score: 0, Redundant

    Ok so competitive gaming isn't as highly paid as professional sports but would you also be ok with performance enhancing drugs? How about corked bats? Maybe it should be ok to fix horse races? Just because it's a video game doesn't really change the fact that it's shitty to try and move up the ladder illegitimately. Those who cheat or support cheating are just showing everyone how much they have embraced their own ability to utterly fail.

    1. Re:For those supporting hacks by grumbel · · Score: 1

      Just because it's a video game doesn't really change the fact that it's shitty to try and move up the ladder illegitimately.

      The problem isn't if cheating is good or not, but that Blizzard is removing your rights as a consumer. Think you own what you buy? Nope, Blizzard does and can pull the plug whenever they want. And of course they go want step further and want to disallow that you can even use your computer for your own purposes. Wanna hack a game? Blizzard will send the police and base their claims on dubious EULA that nobody read to begin with.

      The proper way to deal with cheating would be to have draconian punishment on official servers (aka block the account), but give the user the freedom to run dedicated servers themselves and do whatever the hell they want and of course keep that online crap away from single player completly.

    2. Re:For those supporting hacks by Shompol · · Score: 1

      Blizzard server is their way to enforce copyright. The second someone starts an independent server, nothing will stop me from making 100 copies of the game and give to all my friends.

      "Draconian punishment" you speak of has been in place since SC1. Unfortunately, it does not amount to more than the price of the game ($10 for SC1 right now), which turned SC1 into hackfest, and made it less enjoyable to play.

      "Ownership" is not the name of the game, they should be sued for mislabeling what they sell.

    3. Re:For those supporting hacks by moeluv · · Score: 1

      I'd agree that it would be nice to have Blizzard allow private servers. That isn't really the issue here though. The problem is that the hacks used here specifically work around the shut off of achievements while the hacks are being used. So it is a deliberate attempt to up their score and has very little to do with using the software as you please and everything to do with manipulating a scoring system.

  51. This is an untapped market! by shadowrat · · Score: 1

    I've said for a long time that the sensible way to fight piracy is to simply sell the product at a price point where people are happy to pay for the convenience of an easy high quality download.

    Now i've discovered a new market. People want cheats for SC2. Blizzard should make cheats available and charge some nominal fee to download their cheat program. $2.99. Sure it's more than the free cheats, but it's unlikely to carry trojans, it's easily downloaded through the blizzard downloader you already have, and really who knows more about the inner workings of the game? Some punks with a hex editor or Blizzard?

    I am only about 25% joking. When i started typing this i thought it was funny. now i think this idea has real merit.

    1. Re:This is an untapped market! by Shompol · · Score: 1

      Except cheats are already built-in by Blizzard, for free! Hacks are there to screw their online ranking system, and they should not really allow that for $2.99

    2. Re:This is an untapped market! by BobMcD · · Score: 1

      Now i've discovered a new market. People want cheats for SC2. Blizzard should make cheats available and charge some nominal fee to download their cheat program. $2.99. Sure it's more than the free cheats, but it's unlikely to carry trojans, it's easily downloaded through the blizzard downloader you already have, and really who knows more about the inner workings of the game? Some punks with a hex editor or Blizzard?

      It isn't new, though. Blizzard is already experimenting with this concept in WoW via mounts, companion pets, and TCG codes. For a little extra change, you get a minor leg up on everyone else. A StarCraft2 implementation might not be too far off.

  52. Book analogy by Anonymous Coward · · Score: 0

    So, because of copyright law I'm not allowed to buy a book or magazine, cut up the pages, and paste them together to make my own derivative creative work in the form of a collage?

    Elementary school kids and teachers are in sooooo much trouble.

  53. Gameshark by vicviper · · Score: 1

    What is the difference in results between what gameshark does on consoles and what hacks do on PCs?

  54. Anyone remember WoWGlider? by Anonymous Coward · · Score: 0

    This is the same reason they used against WoW/MMOglider when it was the biggest WoW bot out there. They claimed that it violated copyright by modifying the memory in RAM, and the judge was dumb enough to grant Blizzard the victory. This has all happened before.

  55. "fair use", not "essential step of utilization" by perpenso · · Score: 1

    ... a copy in RAM should not be considered a fixation, and hence creating one is not a copyright violation. If copying something into RAM is creating a fixation then every CD and DVD player and most newer TVs continually break copyright laws every time they are used since RAM buffers have become ubiquitous. CD and DVD players simply cannot work without copying at least some of the CD or DVD into RAM in the process of playing it (although CDs could get away with as few as 16 bits at a given time). So this shouldn't legally be considered a copy to begin with, but the courts have ruled that it is in several previous cases ...

    This argument probably fails since deriving a properly sized/scaled image from the copyrighted material is the intended use of this material, possibly an "essential step of utilization". The software that does this is also licensed from an industry organization IIRC.

    Secondly, the copyright law that if someone owns a copy of a piece of software then they have the right to make the copies of it needed to run it.

    The argument also seems to fail on its face. The copy in RAM is allowed as part of normal usage. The datas use by hacking software is not such normal use. I think you would have to make a "fair use" argument, not an "essential step of utilization argument", for the line of thought you are pursuing.

    Now, Blizzard is in a slightly more realistic position from an EULA situation than most companies because they do actually have something to provide the user which the user doesn't already have: access to their on-line play servers, Battlenet. So, if they were to tie it all together in the EULA: you give us back ownership of the physical copy and you relinquish your reverse engineering rights, etc and in return we let you use our servers, then that contract would be enforceable (still lousy, but enforceable).

    I believe SC2 requires you to connect to Battle.net as part of the post-install authorization process. It is quite different from the older games in this regard.

  56. hacking/cheating not the intended use by perpenso · · Score: 1

    Correct. Judges have already thrown out the Copyright Act. Though the Copyright Act explicitly says that it does not apply to any copies necessary for the intended use of the product, the courts have declared that this clause is unfair to copyright giants, and ignore it.

    But hacking/cheating does not constitute the intended use. It is not part of the "essential step of utilization" chain of events. Note that "intended use" is probably defined with respect to the copyright holder's perspective. If it were the user's perspective then it could mean anything, and thereby nothing. The exception to "intended use" would probably be "fair use", good luck getting a court to rule that hacking/cheating is "fair use".

  57. Fuck Blizzard! by Ozlanthos · · Score: 1

    Back in the day of Star Craft 1, you could buy a copy, then give it to your friend, whose computer would crash at some future moment. At that point, many times that friend would then just go out and buy a copy of their own. They already knew they loved the game, so it didn't really seem like to big a jump to throw down the $30 for it. Now, not only does Blizzard want to force you to buy a copy just to play it, they want to claim "we haz all ur base" and demand that you buy another copy of it if at any time during your playing of the original copy you decide to enable a cheat to help you get through a tough level, or play a "dirty" once-through. Well they can fuck off, and keep their cash-sucking time-waster! I'll stick to S.T.A.L.K.E.R. SoC if they are going to be that way about it.

    -Oz

  58. Fail by Anonymous Coward · · Score: 0

    So now they think they're so big that they can do whatever they want? Blizzard, I am disapoint.

    If they continue this kind of BS, here's hoping WoW finally dies. SC2 is a disapoint and Diablo 3...ugh.

  59. The hypocrisy here would come out... by Anonymous Coward · · Score: 0

    When somebody cheats Open Source somehow, the Slashdot crowd is at the gates, with torches and pitchforks. Sue the bastards into oblivion! They must be stopped! Take away their money!

    When it's somebody not Open Source acting in their best interest to stop somebody from messing with them, well, clearly that's wrong. It's just unacceptable to go to court.

    Yeah, Slashdotter's let's see how long it takes to deny this.

    Cuz I doubt you'll look into the mirror and the truth.

    Not all anyway. Some might.

  60. Re:Interesting Logic FAILS! by Anonymous Coward · · Score: 0

    So what do we have next??

    YOU ARE READING THE BOOK WRONG!!! YOU MUST START AT BEGINNING AND END AT THE END OR YOU ARE BREACHING COPYRIGHT!!! STOP READING THE END OR I'LL SUE!!!

    DON'T BURN 2 PAGES FROM THE BOOK!! YOU ARE BREACHING COPYRIGHT! I'M SUING!

    That's what Blizzard is preaching. Now, they should go and fuck themselves because they have no case. A license allows one to use one copy of the compiled code. But that code will have to be broken anyway thanks to the retarded DRM if someone wants to play that game in 2020 or 2030 - that's allowed by law. Same with any other modifications of the binary by the *owner of the copy*.

    But then I guess Blizzard is a company to avoid these days. I'm certainly voting with my money.

    PS. I hate cheaters in multi-player games and all those people should be banned. I never use cheats in single player (takes away from the game) either. But people have a right to modify their own binaries!

  61. In other news. by Anonymous Coward · · Score: 0

    News papers suing people who create paper mache hats out of news papers and glue they bought for themselves. This is in clear violation of the original scope of intent of the license to use the newspaper.

  62. Back in the day... by DMather735 · · Score: 1

    Oh if only Blizzard could see all the trainers and hacks i had going (at once) back when Diablo I was popular... They would shit.

  63. Not a car analogy by enjerth · · Score: 1

    You take a book you bought and copy a page. Take that copy, white out a few words and put other words in their places, change face to ass or whatever absurdity you please to make the story funny to you. Place that page in the book and read the book, reading that page instead of the one it was copied from.

    Blizzard is claiming that's copyright infringement?

    1. Re:Not a car analogy by Whyte+Panther · · Score: 1

      No. Selling the modified page or the resulting book could be though. And it likely is when you use the trademarks associated with the original book as part of the marketing of your edit, without permission.

    2. Re:Not a car analogy by enjerth · · Score: 1

      Selling a hack is like this.

      [Computer executed instructions]
      load book into memory;
      turn to page 43, line 12, word 4, change word to "ass";
      read book;
      [/instructions]

      They don't sell the book or the copy of that page. They sell the instructions about how to change the book to read the same way they designed it to be read.

  64. So what? by Anonymous Coward · · Score: 0

    Yes, Blizzard is Evil. They have been since bnetd as people point out. Valve is also if you really think about how Steam works. That being said. Nobody creates better games than these two. I'm sick of shitty games. I personally DGAF about all that when I sit down to play a game. I want quality and these evil jerks deliver. If you don't like it make something better. This heavy handed shit will continue until a time that the quality of the game play diminishes or a developer that creates comprable games comes up and isn't evil. For me, I have limited time to play games between work, family, etc. When I do I don't want to play trash to be a zealot. An evil goverment has not caused me to leave the US yet either. Yes, this is the wrong opinion in a righteous world. This is not a righteous world. I applaud them for banning cheaters. I hate that they flex IP. But I will continue to play quality games, no matter who makes them. Hitler himself could make something, and if it's GREAT, I'll play. I DGAF, and I'm not alone on this one if you look at sales figures. It's not right, it just is.

    There are more important issues in the world: poverty, murder, rape, government, global warming... move along.

  65. No EULA agreement? by Kelex24 · · Score: 1

    My question is what happens when these users say that they did not buy the game and therefore did not sign any EULA. If they claim they went to some gaming cafe and designed the application there, no one could be sued if its a EULA thing. The cafe owner could claim he had no idea that this was happening. I agree with going after cheaters and banning them, and also going after the people who create these multiplayer cheats. I do not agree with using RAM and copyright to win this case. If copying anything to RAM is making a derivative work, then we all are guilty of copying this web page's content. I'd like to see Blizzard sue someone who has less than 2GB of RAM on their computer for this. The whole game cannot reside there so there is no possible way you could create a derivative of the game.

  66. Anonymous by Anonymous Coward · · Score: 0

    While I do think they should crack down on cheaters in multiplayer and do have a moral right to go after those that make the chats, their lawsuit statement concerning the Ram and all is flat out absurd. So does that mean every time somebody loads the game Blizzard can do whatever they want, including disabling and suing them?
    Their journey to the darkside is complete, apprentice of Darth Activision.

  67. how far are they going to get?? by socaldano · · Score: 1

    There are lots of lawsuits like this that are more of a nuisance or scare tactics then anything else. If you compare a hack to a parody or a quote. You will see that neither are a copyright violation, as they are not selling the authors work. The portions of the EUL need to be valid before they are enforceable, and the company needs to show damages. If the EUL stated that if you share the EUL with your friend penalties are $10,000 is as ridiculous as this claim. If you write a book review of a book, is that a copyright violation? If you black out or highlight sections of a book you bought and wrote in the margins is that a copyright violation (see students/textbooks)? If you buy a cell phone and buy an aftermarket accessory for it, is that patent infringement because it did not come with the phone? The "hacked code" is almost certainly new code and therefore probably not a copyright violation.

  68. StarDraft by neminem · · Score: 1

    I am extremely saddened that nobody here, in 4 pages of comments, mentioned StarDraft. I probably fooled around with it (and the hacked StarEdit, and StarGraft) almost as much as I actually played Starcraft 1. I miss Camelot Systems...

    Bet they'd get sued like no tomorrow if they were around today. That's just depressing.

  69. Grammar Nazi stopping by. by Anonymous Coward · · Score: 0

    "Blizzard have". Tsk, tsk.

  70. They play these games then I dont buy their games by jimnorcal · · Score: 1

    I have not yet bought SCII. I was waiting for things to work themselves out first (like this little tidbit). If Blizzard wants to play these kinds of games on people who aren't really hurting Blizzard (or their profits) in any way, then I will never purchase SCII or any other future Blizzard title. Luckily, I have the discipline to resist buying such games, even when their as cool and as anticipated as SCII. Too bad everyone else doesn't have the same discipline otherwise we could bring Blizzard to their knees and prevent them from doing crap like this. They should have never made their game a broadband internet required concoction anyway. There's too many bad things that can result from that and I want no part of it.