I think I'd spaced off the availability of a constant acceleration. I suppose that leads to a secondary question: Is it in fact the case that the Wiimote only senses things correctly in a normal gravitational field?
That does explain why games that try to use "move the Wiimote forwards, backwards, and side to side" as an X/Y plane tend to be hard to play, while games that use the pointer for the plane, and just sense small individual motions, do fine.
I'm a bit confused. The ability of the Wiimote to sense the angle it's at seems quite consistent, and doesn't appear to be possible to "fool", while the ability to sense motion can be fooled somewhat.
It seems to me that they must be separate, at least a little. You can walk away with a Wiimote, far out of bluetooth range, turn it however you like, bring it back... And the console will still sense its orientation precisely. Location? Games that use that sometimes get out of sync so you have to wave the Wiimote around a bit to get them better calibrated.
So I'm pretty sure that's a separate feature, to say nothing of the additional component of the CCD pointing at the IR sources above your TV to give you a pointing device.
Actually, so far, I'd say you're precisely wrong; this is the one platform offering any real chance to do something different, rather than just the same with more polygons.
I bought more games when they standardized box sizes. I don't care about the creativity of box designers; I want to be able to figure out what a game is, and that includes being able to find specs, and I like to have boxes that fit with other similar boxes.
By strange coincidence, this was the day when I switched my WoW box to Linux.
I'm done with annoying copy protection crap and 19 kinds of firewalls, anti-virus, anti-spyware, and so on. I'm done running my games on a system that cannot function without eight indistinguishable copies of "SVCHOST.EXE", the "generic host process" that could be anything from a Windows service to a botnet.
From here on in, if I can play a game in Linux, or on an actual console, cool, and if I can't, well, I'll live.
Totally agreed. There are a number of apps (WordPress is one of the most obvious) that are permanently tied to MySQL.
Many, of course, make use of the extra "feature" MySQL has. Remember, "embrace and extend" is only evil when Microsoft does it; when it's a product you can download free, being completely trapped in a system that someone else controls the development of is GREAT!
I have been involved with a smallish ("hundreds") installation of Movable Type using a mysql backend.
One comment spammer can completely annihilate it.
One developer I talked to once did some testing. On one simultaneous connection, mysql was way faster. By five or so, they were close. At ten, PostgreSQL was definitely winning. At a hundred, he was simply unable to get a single MySQL server to complete the test successfully, let alone do it quickly.
The impression I get is that PostgreSQL uses more robust algorithms, with higher constant costs and lower quadratic costs. In any event, never had any problems.
As noted elsewhere, these comparisons are quite old...
But in any event, in my own experience, mysql is a lot easier to blow up by overloading than postgres is, at least if you have a lot of writes going on. For pure-lookup functions, it might do better -- but a lot of modern database apps are pretty compulsive about saving at least something every time someone touches them. (For instance, modern vBulletin saves last visits, threads seen, and so on; all of that adds up to a huge load on the database server.)
The quoted paragraph from the article is incorrect -- and it is in the article too -- but the example immediately following it correctly shows the use of braces ("curly brackets"), not square brackets, for variable names in shell.
Militant and willful incompetence. Botnets exist today because Microsoft never really cared about security. Most of the spam we've seen in the last decade has come about primarily through exploits in Microsoft products.
Try to understand: For years, the notion of "an email virus" that would infect your system if you even read it was a joke. It was funny because it was technically impossible, and only an utter moron would design a program to randomly execute incoming email as code without asking the user.
Back when I was at a company with a lot of telecommuters, we did a few things. We had an IRC channel for idle chatter, and a mailing list or two.
The biggest improvement, I think, was the introduction of the "Watercooler Call". Every Friday at a particular time (it was around 1PM my time, I think), there was an hour long conference call to which all the engineering sorts were invited. There was a firm policy that work not be discussed during this call.
An interesting question. I tend to think of arcade fighters as rather faster than FPS games; there's more responsiveness, and FPSs in general seem to have some lag between taking an action and getting a definite confirmation.
I just know that, from watching the amount of trouble people have with responsiveness in much slower-paced games, I can't see SSB working well that way. Maybe they'll prove me wrong.
Maybe I'm just confused. I hit an attack button. What happens? We won't know whether I blocked until at least a couple hundred milliseconds later when signals from another player might show that he blocked; worse, we might both be hit by a stun attack that was initiated a few milliseconds ago.
So what happens? Did the third player's stun attack interrupt me before I attacked? How am I supposed to decide what to do when I may have been killed a hundred milliseconds ago?
I have to dispute the claim about virtual console. Ecco, Sonic, and Bomberman '93 have all gotten multiple hours of play here; I think Sonic is past 20 hours.
Remember when Nintendo had a game machine that was low-powered, but had an innovative control scheme many initially derided as gimmicky, and it was in direct competition with a higher-powered, much more expensive, Sony product which could play movies in a new and effectively proprietary format?
I can't imagine a playable online version of Smash Brothers; I don't have good enough latency to play it from anywhere to anywhere else. Way too much immediate response involved.
So if this is the first one this comprehensive, we don't have anything much to compare it to yet.
I am not sure whether this marks greater or lesser equality; many societies in the past had huge populations with negative wealth (e.g., slaves).
Also, is equality significant in and of itself? If I can feed and care for my family, and we are happy, does it matter how much richer than me some other guy is?
He asserts at length that it's bad, but I have no idea from this article what's in the alleged patent agreement, or how it changes anything.
Imagine that I have a Slackware system. (I do, even.) How is this system affected by any deal Novell signs?
I don't see how this can be connected, and since TFA doesn't describe in any real detail what the Novell agreement says, or how it has any effect on anyone other than Novell or Microsoft, there's not much point in just asserting that it's bad.
The point is that it turns out to be fun having them on something with TV out and a convenient controller that I already have hooked up to my TV.
Very helpful, thanks!
I think I'd spaced off the availability of a constant acceleration. I suppose that leads to a secondary question: Is it in fact the case that the Wiimote only senses things correctly in a normal gravitational field?
That does explain why games that try to use "move the Wiimote forwards, backwards, and side to side" as an X/Y plane tend to be hard to play, while games that use the pointer for the plane, and just sense small individual motions, do fine.
I'm a bit confused. The ability of the Wiimote to sense the angle it's at seems quite consistent, and doesn't appear to be possible to "fool", while the ability to sense motion can be fooled somewhat.
It seems to me that they must be separate, at least a little. You can walk away with a Wiimote, far out of bluetooth range, turn it however you like, bring it back... And the console will still sense its orientation precisely. Location? Games that use that sometimes get out of sync so you have to wave the Wiimote around a bit to get them better calibrated.
So I'm pretty sure that's a separate feature, to say nothing of the additional component of the CCD pointing at the IR sources above your TV to give you a pointing device.
Agreed. A friend of mine has played Metroid Prime 3. Not all the way through or anything, but it's a solid and playable game now.
I want one of these people returning a PS3 to sell it to me, because I actually have a project that needs one.
Actually, so far, I'd say you're precisely wrong; this is the one platform offering any real chance to do something different, rather than just the same with more polygons.
I bought more games when they standardized box sizes. I don't care about the creativity of box designers; I want to be able to figure out what a game is, and that includes being able to find specs, and I like to have boxes that fit with other similar boxes.
By strange coincidence, this was the day when I switched my WoW box to Linux.
I'm done with annoying copy protection crap and 19 kinds of firewalls, anti-virus, anti-spyware, and so on. I'm done running my games on a system that cannot function without eight indistinguishable copies of "SVCHOST.EXE", the "generic host process" that could be anything from a Windows service to a botnet.
From here on in, if I can play a game in Linux, or on an actual console, cool, and if I can't, well, I'll live.
Totally agreed. There are a number of apps (WordPress is one of the most obvious) that are permanently tied to MySQL.
Many, of course, make use of the extra "feature" MySQL has. Remember, "embrace and extend" is only evil when Microsoft does it; when it's a product you can download free, being completely trapped in a system that someone else controls the development of is GREAT!
I have been involved with a smallish ("hundreds") installation of Movable Type using a mysql backend.
One comment spammer can completely annihilate it.
One developer I talked to once did some testing. On one simultaneous connection, mysql was way faster. By five or so, they were close. At ten, PostgreSQL was definitely winning. At a hundred, he was simply unable to get a single MySQL server to complete the test successfully, let alone do it quickly.
The impression I get is that PostgreSQL uses more robust algorithms, with higher constant costs and lower quadratic costs. In any event, never had any problems.
As noted elsewhere, these comparisons are quite old...
But in any event, in my own experience, mysql is a lot easier to blow up by overloading than postgres is, at least if you have a lot of writes going on. For pure-lookup functions, it might do better -- but a lot of modern database apps are pretty compulsive about saving at least something every time someone touches them. (For instance, modern vBulletin saves last visits, threads seen, and so on; all of that adds up to a huge load on the database server.)
I was gonna recommend King's C Programming: A Modern Approach, but it's apparently a $100 book these days.
It might be worth it anyway; it really is an excellent C text. No C99 yet, he's working on a revision.
The quoted paragraph from the article is incorrect -- and it is in the article too -- but the example immediately following it correctly shows the use of braces ("curly brackets"), not square brackets, for variable names in shell.
Militant and willful incompetence. Botnets exist today because Microsoft never really cared about security. Most of the spam we've seen in the last decade has come about primarily through exploits in Microsoft products.
Try to understand: For years, the notion of "an email virus" that would infect your system if you even read it was a joke. It was funny because it was technically impossible, and only an utter moron would design a program to randomly execute incoming email as code without asking the user.
That utter moron is Microsoft's default install.
Back when I was at a company with a lot of telecommuters, we did a few things. We had an IRC channel for idle chatter, and a mailing list or two.
The biggest improvement, I think, was the introduction of the "Watercooler Call". Every Friday at a particular time (it was around 1PM my time, I think), there was an hour long conference call to which all the engineering sorts were invited. There was a firm policy that work not be discussed during this call.
It really did help.
I've been playing DQ8 on the PS2 some, but the DS is what I have with me everywhere I go.
An interesting question. I tend to think of arcade fighters as rather faster than FPS games; there's more responsiveness, and FPSs in general seem to have some lag between taking an action and getting a definite confirmation.
I just know that, from watching the amount of trouble people have with responsiveness in much slower-paced games, I can't see SSB working well that way. Maybe they'll prove me wrong.
Maybe I'm just confused. I hit an attack button. What happens? We won't know whether I blocked until at least a couple hundred milliseconds later when signals from another player might show that he blocked; worse, we might both be hit by a stun attack that was initiated a few milliseconds ago.
So what happens? Did the third player's stun attack interrupt me before I attacked? How am I supposed to decide what to do when I may have been killed a hundred milliseconds ago?
I have to dispute the claim about virtual console. Ecco, Sonic, and Bomberman '93 have all gotten multiple hours of play here; I think Sonic is past 20 hours.
Remember when Nintendo had a game machine that was low-powered, but had an innovative control scheme many initially derided as gimmicky, and it was in direct competition with a higher-powered, much more expensive, Sony product which could play movies in a new and effectively proprietary format?
Apparently, it wasn't a bad plan.
I can't imagine a playable online version of Smash Brothers; I don't have good enough latency to play it from anywhere to anywhere else. Way too much immediate response involved.
So if this is the first one this comprehensive, we don't have anything much to compare it to yet.
I am not sure whether this marks greater or lesser equality; many societies in the past had huge populations with negative wealth (e.g., slaves).
Also, is equality significant in and of itself? If I can feed and care for my family, and we are happy, does it matter how much richer than me some other guy is?
If I could be sued before the agreement, I can be sued after it. What changed?
He asserts at length that it's bad, but I have no idea from this article what's in the alleged patent agreement, or how it changes anything.
Imagine that I have a Slackware system. (I do, even.) How is this system affected by any deal Novell signs?
I don't see how this can be connected, and since TFA doesn't describe in any real detail what the Novell agreement says, or how it has any effect on anyone other than Novell or Microsoft, there's not much point in just asserting that it's bad.
Don't see anything about Christianity in the article, although there's a fairly accurate dig at creationism.
I'm on vacation with some friends, a whole art studio of them in fact. We brought a Wii with us to the resort.
So far, I think only one of our people hasn't put in at least a full hour on Sonic the Hedgehog. The average is closer to six or eight.
It's a fun game, and having a port of it handy is easily worth the $8.