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Wii Games Go Online, Lose Happy Clouds

Ars Technica has the news of some comments made by Reggie Fils-Aime on the SpikeTV show GameHead about Wii's online multiplayer future. Essentially, there aren't any games in the near future to look forward to, online. The Japanese launch saw the inclusion of Pokemon Battle Revolution, a with a solid online mode. The first batch of online games is slated for sometime around March or April. From the article: "Many games still in development for the Wii are designed around playing with people who are physically present: a recent preview of a new anime-themed golf game for the Wii on Electric Playground revealed that the developers had not included online multiplayer modes. Fils-Aime also indicated that new multiplayer channels were on their way for the Wii's online service, but declined to give any details about what new features might be enabled on them." In somewhat related news, it seems that the Bob Ross game may not end up happening after all. The loss of happy little clouds will be felt by every Wii owner.

148 comments

  1. Online Wii killer app... by Pojut · · Score: 4, Insightful

    You heard me say it here and now folks. If the new Smash Brothers is online-capable, and they do it right...holy shit.

    1. Re:Online Wii killer app... by Thansal · · Score: 2, Insightful

      Yup, way back when they actualy said that SB:B would be out, online, onrelease. I don't mind the delay, I just want them to get it right.

      --
      Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
    2. Re:Online Wii killer app... by Hott+of+the+World · · Score: 3, Informative

      Just the implication of what it will mean for Nintendo, will guarantee that they won't "do it right".

      I'm hoping and wishing as much as the next guy, but the smart money is on being let down with the multiplayer aspects. I don't blame them, much. Multiplayer is damn hard to do right. Especially on a console.

      and It's damned impossible to do it for free.

      --
      | - | - |
    3. Re:Online Wii killer app... by Pojut · · Score: 2, Interesting

      While I agree with you on all points, think of it...a properly crafted online multiplayer SSB game...that ALONE would have made the gamecube ten times better

    4. Re:Online Wii killer app... by seebs · · Score: 3, Insightful

      I can't imagine a playable online version of Smash Brothers; I don't have good enough latency to play it from anywhere to anywhere else. Way too much immediate response involved.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    5. Re:Online Wii killer app... by Hubbell · · Score: 1

      If Ness isn't nerfed to shit like he was in SSB:M, and the online is done right, I may need a new pair of pants every time I play.
      On that note, they raped Ness in SSB:M compared to SSB for the 64. He was the most underrated character, yet one of if not the most powerful in the hands of someone who knew how to play him correctly. Psychic Bubble body slam = impossible to block, and extremely hard to dodge :)

    6. Re:Online Wii killer app... by LordVader717 · · Score: 1

      Do you even know what you're talking about? This is Smash Brothers, Smash Brothers (read: the best Multiplayer ever) we're talking about here.

    7. Re:Online Wii killer app... by erbbysam · · Score: 1

      I'd be seriously concerned about SSB online. Being a fairly serious player I know a lot about how much timing plays a role in a match. Even if one player was lagging a little bit then the game would be almost unplayable for both players, but it they can pull it off... as you put it holy shit.

    8. Re:Online Wii killer app... by gorbachev · · Score: 1, Interesting

      Nintendo Wii won't have an online killer app unless they develop voice chatting capabilities first.

      Without that feature it'll always play second fiddle to the XBox 360 in the online multiplayer gaming arena.

      That being said, Wii Sports Bowling with voice chat and online multiplay tournaments would totally take names and kick ass.

      --
      In Soviet Russia, I ruled you
    9. Re:Online Wii killer app... by Anonymous Coward · · Score: 0

      Online Multiplayer. You do realize this entire threads about "Online" gaming, right?

    10. Re:Online Wii killer app... by AuMatar · · Score: 4, Insightful

      THe complete opposite- voice is ok when with your guild, but with random players? Totally ruins the experience. I really don't want to hear random 13 year olds whining when I kick their ass, or dragging when they kick mine. Or random chatter about their lives that I quite honestly don't give a damn about.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    11. Re:Online Wii killer app... by Dorceon · · Score: 1
      Nintendo Wii won't have an online killer app unless they develop voice chatting capabilities first.
      Wii uses Bluetooth to talk to its controllers. Where are you going to get a Bluetooth headset in this day and age? I mean, who makes those?
      --
      What sound do people on rollercoasters make? Hint: it's not Xbox 360.
    12. Re:Online Wii killer app... by El+Gigante+de+Justic · · Score: 1

      Is everyone really so hard up for friends in real-life that they require these games to have online play? Admittedly, it can be hard to get people together for games, especially when you live in the middle of nowhere like I currently do, but playing together in person is so much better - no latency problems (which are a serious issue for any fighting game), no 12 year olds spouting off foul language because they think its cool like they do on Halo 2, and no worries about someones connection dropping out, etc.

          Just the behavior of most Halo 2 players over voice chat is probably enough to deter Nintendo from adding in full voice support for online play. Now if only they'd add USB keyboard support for chatting between games.

        As for concern about requiring friends codes - I'm guessing they'll have random play like Mario Kart DS does it, and probably have various levels of parental restrictions on that.

    13. Re:Online Wii killer app... by SuperRob · · Score: 1

      Agreed. Voice Chat, while a killer feature, is what keeps me off Xbox Live unless I'm playing solely with friends.

      That being said, Nintendo's system enforces a friends-only online rule, so in theory, this should completely alleviate that problem. So could the port at the bottom of the Wiimote accommodate a headset? Not sure what the throughput is like on that port, but the Bluetooth implementation of the Wiimote shouldn't have a problem. Hell, theoretically you could use the Wiimote speaker like a walkie-talkie, but that would get tedious, not to mention that shoddy quality.

    14. Re:Online Wii killer app... by Dark+Paladin · · Score: 1

      I'm afraid I must agree. First as a person, who is tired of hearing "Motherf---ing f-ing f-er! I'm going to rape you and your f-ing mother" when I play.

      Secondly, as a father, I don't want my children interacting with people like that.

      I rather like the Friends Code system - I know who's on my Wii, and who it communicates with, and I control the level of jerkitude I have to deal with.

    15. Re:Online Wii killer app... by Proud+like+a+god · · Score: 1

      Can't you turn the damned voice off if you don't want to listen to random people, but on when you know it's a friend?

    16. Re:Online Wii killer app... by AuMatar · · Score: 1

      No, it doesn't. It allows you to specify that (for parents, mainly), but you aren't restricted to friend codes unless you wish to be.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    17. Re:Online Wii killer app... by El+Gigante+de+Justic · · Score: 1

      It's not even clear if Ness will even be in SSB:B. There have been indications that not all previous characters will be returning, and only 10 or 11 characters are confirmed so far (Mario, Wario, Samus and Zero-Suit Samus, Kirby, Meta-Knight, Link, Pit, Snake, and Starfox are the onee in it off the top of my head). I'm sure there will be more, but it sounded like they might pare out some of the more obscure characters, although I will also be sad to see Ness go if he does. On the bright side, it sounds like at least a couple more 3rd party characters will be showing up in SSB:B, with Sonic having been the top vote getter. I haven't heard any word on who another one might be, but my top guesses, in no particular order would be: Bonk Bomberman Megaman (or some derivative there of, such as Zero) Simon Belmont (Castlevania) Bub and/or Bob (Bubble Bobble & Bust a Move) Some Square-Enix character - maybe Mog?

    18. Re:Online Wii killer app... by El+Gigante+de+Justic · · Score: 1

      Oops, forgot to actually use HTML to format that list. My bad.

    19. Re:Online Wii killer app... by Anonymous Coward · · Score: 0

      i imported Jump Ultimate Stars for DS which is basically Smash Bros. done with Shonen Jump characters. That game over wifi, with 4 people playing simultaniously from across the globe ran "fine". Sure there was a little slowdown, but never ghosting or lost frames. The game slowed down to match the latency if it got bad, and it was never too slow (unlike Bleach DS). With the power of the Wii, I think the multiplayer will be fine.

    20. Re:Online Wii killer app... by StarvingSE · · Score: 1

      Whats the difference between multiplayer where you sit next to someone, and multiplayer where the opponent is in the next county over? It seems to me that online super smash bros with a ranking system is not only easy, but a virtual moneybag for nintendo.

      --
      I got nothin'
    21. Re:Online Wii killer app... by Megane · · Score: 1

      Agreed. Voice Chat, while a killer feature, is what keeps me off Xbox Live unless I'm playing solely with friends.

      Obligatory Penny Arcade reference

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    22. Re:Online Wii killer app... by geminidomino · · Score: 2, Informative

      Whats the difference between multiplayer where you sit next to someone, and multiplayer where the opponent is in the next county over? It seems to me that online super smash bros with a ranking system is not only easy, but a virtual moneybag for nintendo.

      For starters, there's the implementation of shading the data between the consoles. This is why they said they why they didn't make Mario Kart DS battlemode online-capable, because they couldn't keep up.

    23. Re:Online Wii killer app... by JoshJ · · Score: 1

      Anyone else remember the EGM "A Dream's Been Cast!" prank?

    24. Re:Online Wii killer app... by gorbachev · · Score: 1

      That's why you don't play with random people. I haven't played matchmaking ranked or unranked games on XBL for ages.

      I belong to a large adult online gaming community. We play custom games amongst each other. There's nothing like it.

      Without voice chat, however, it'd just be like playing against a CPU with AI that actually works.

      --
      In Soviet Russia, I ruled you
    25. Re:Online Wii killer app... by patio11 · · Score: 1

      >>
      It's damned impossible to do it for free.
      >>

      Yep, which is why Blizzard took a total loss when they created the national sport of Korea.

    26. Re:Online Wii killer app... by Anonymous Coward · · Score: 0

      I'm sorry, but your quote "Motherf---ing f-ing f-er! I'm going to rape you and your f-ing mother" is not acceptable as a possible online voicechat response. Hardcore gamers don't know how to rhyme.

    27. Re:Online Wii killer app... by justchris · · Score: 1

      Actually, Nintendo never said SSB:B would be availabe at launch. The earliest tentative date they ever gave was March 2007. Now it looks like it probably won't hit until early Fall, but they have guaranteed online play. In fact, aside from the few characters they've shown, online play is the only thing they've guaranteed.

      --
      just some guy
    28. Re:Online Wii killer app... by Solra+Bizna · · Score: 1

      My best friend lives over 800 miles away.

      -:sigma.SB

      --
      WARN
      THERE IS ANOTHER SYSTEM
    29. Re:Online Wii killer app... by loraksus · · Score: 1

      I used to think that voice chat was a really cool thing, until they introduced it in counterstrike a few years back.

      People carrying on conversations totally not related to the game, morons piping dreadfully low quality music in, children yelling racial slurs and giggling and other really stupid, inane and annoying stuff was a constant problem.

      The vast majority of people are just too immature.
      After a while I stopped blocking people and just turned voice off completely.

      --
      1q2w3e4r5t6y7u8i9o0pqawsedrftgthyjukilo;p'azsxdcfv gbhnjmk,l.;/
    30. Re:Online Wii killer app... by loraksus · · Score: 1

      Although I despise the "voice trolls" and think that voice chat has become pretty much useless because of them, I'm really confused by people who sit their 8 year old kids in front of a screen and let them play counterstrike or other violent games and then complain about vulgar language.

      I really don't see how you can feel that it is OK to have little Timmy splatter someone's brains all over a wall with a gun but it is patently offensive if he hears (or sees in text chat) the word "goddamnit".

      Don't even get me started on parents who play CS with their 3 year old kids sitting in their lap.

      Am I missing something here?

      --
      1q2w3e4r5t6y7u8i9o0pqawsedrftgthyjukilo;p'azsxdcfv gbhnjmk,l.;/
    31. Re:Online Wii killer app... by Nataku564 · · Score: 1

      You seriously think Nintendo will support a full range of real blue tooth headsets? Come on, these are console makers we are talking about - the kinds of people that make us buy their component cables, because putting standard component out on something is just too difficult ...

      Of course, I don't truly believe they will even bother to support online chat anyway. Nintendo already has a mic on the DS, and it has never been used as a voice chat device, despite its obvious suitability for the role. Nintendo, while I love their games, sucks at implimenting any type of online system. Look at how bad the DS is screwed up because of friend codes, and per-game online software.

    32. Re:Online Wii killer app... by godscent · · Score: 1

      I agree that 8 year olds should not be playing Counter-Strike and should not be using vulgar language.

      But, I think the difference between playing a violent video game and using vulgar language is that splattering someone's brains all over a wall in a video game does not make kids go out and shoot people. The kid is playing a character in a video game that does violent things. However, it is the kid, not the character, who is cursing and threatening to rape someone.

    33. Re:Online Wii killer app... by tepples · · Score: 1

      you aren't restricted to friend codes unless you wish to be.

      As I understand it, Animal Crossing: Wild World for DS doesn't have any random encounter mode; it's Friend Code only.

    34. Re:Online Wii killer app... by AuMatar · · Score: 1

      And the problem with that is? If I want to play socially, I'll join a guild. 99% of the time I'm playing online, its only for increased challenge- an AI that works. Having it be a silent one (except for a gg or the like) is an improvement.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    35. Re:Online Wii killer app... by MemoryDragon · · Score: 1

      Nintendo has done online multiplayer before, Mario Kart 32 is one fine example of excellent online multiplayer capabilities.

    36. Re:Online Wii killer app... by Hubbell · · Score: 1

      I carry on totally off the wall conversations about nothing and everything in Halo 2 when I'm playing ranked games online. I don't see where your complaint comes from. There's this thing, it's called being good at the game you're playing, and it lets you not be forced to be 100% serious and 'in teh zone' when you're playing it.

    37. Re:Online Wii killer app... by gorbachev · · Score: 1

      No problem at all.

      That is if your idea of playing socially is doing so in an environment where everyone is deaf and mute. That's kinda like going for drinks with your buddies and communicate by passing notes. Wicked awesome!

      If you are satisfied by communicating through text only, good for you. I'm not, and neither are the people I play online multiplayer video games with. That's why the ones who play WoW in the online gaming community I belong to use TeamSpeak.

      All this is moot anyway, because on the Nintendo Wii, due to the design of the controller, voice chatting would be the only reasonable way to communicate with other players anyway. I'd like to see you type 'gg' while holding the controller and the nunchuk, nevermind something more complicated like discussing tactics during a multiplayer match of a squad-based FPS.

      --
      In Soviet Russia, I ruled you
    38. Re:Online Wii killer app... by seebs · · Score: 1

      Maybe I'm just confused. I hit an attack button. What happens? We won't know whether I blocked until at least a couple hundred milliseconds later when signals from another player might show that he blocked; worse, we might both be hit by a stun attack that was initiated a few milliseconds ago.

      So what happens? Did the third player's stun attack interrupt me before I attacked? How am I supposed to decide what to do when I may have been killed a hundred milliseconds ago?

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    39. Re:Online Wii killer app... by John+Courtland · · Score: 1

      I'd be more upset that I can't see the face of the guy that I edge-cheap @ 15% damage. That's the best part of the game.

      --
      Slashdot is proof that Sturgeon's Law applies to mankind.
    40. Re:Online Wii killer app... by MeanderingMind · · Score: 1

      I highly doubt we'll be losing high profile characters such as Ness. At the moment the only characters confirmed to be dropped are the Ice Climbers, Mr. Game and Watch, and Young Link. While forums relating to the game are rife with threads claiming everyone from Captain Falcon to Luigi and characters already revealed will be axed, it seems unlikely with a planned roster of 40 combatants that we'll lose anyone as important as Ness.

      The characters we've actually seen are probably the ones which are complete. I highly doubt with only a half year to go they wouldn't have prototypes for most if not all of the remaining characters. For all we know the movesets are finished, they're just waiting on art resources (or vice versa, or even a mix of both).

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    41. Re:Online Wii killer app... by C0rinthian · · Score: 1

      There is a big difference between 'not serious' and 'total asshat' I don't mind people who are having a good time, or even smack-talk when warranted. But when all I hear is some pre-pubescent moron who can't form a sentence unless it involves 'your mom', I tend to simply turn off voice.

    42. Re:Online Wii killer app... by Anonymous Coward · · Score: 0

      "Nintendo Wii won't have an online killer app unless they develop voice chatting capabilities first."

      Why are you so driven to hear squeaky pre-teen voices?

    43. Re:Online Wii killer app... by Hubbell · · Score: 1

      But those ones are the most fun to fuck with, and I've decided that that is the reason the great FSM put them on XBOX Live.

    44. Re:Online Wii killer app... by drinkypoo · · Score: 1
      But, I think the difference between playing a violent video game and using vulgar language is that splattering someone's brains all over a wall in a video game does not make kids go out and shoot people.

      So wait. You don't think violent video games make kids violent, but you think that hearing vulgar language makes kids use vulgar language?

      Doesn't that seem inconsistent?

      Anyone who doesn't think that media (not just video games, but movies etc as well) doesn't make kids violent has never seen kids jump around and kick things after they see power rangers.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    45. Re:Online Wii killer app... by godscent · · Score: 1


      So wait. You don't think violent video games make kids violent, but you think that hearing vulgar language makes kids use vulgar language?

      That's not what I said. I said that shooting video games don't make kids shoot people, but if a kid is using vulgar language in a video game, he will use it out of a video game.

      I suspect that the violence you see from kids who have watched Power Rangers is play violence. They're playing Power Rangers and pretending to beat up whatever Power Rangers beat up. They need to be taught how to keep it pretend and not actually hurt anyone, but otherwise, this seems fine to me.

      I would be fine with my kids pretending to shoot at each other or pretending to kick at each other. I would not be ok with them swearing and threatening to rape each other. Even if they claimed they were just pretending.

    46. Re:Online Wii killer app... by gorbachev · · Score: 1

      "Why are you so driven to hear squeaky pre-teen voices?"

      I'm not. None of my friends have squeaky pre-teen voices.

      --
      In Soviet Russia, I ruled you
    47. Re:Online Wii killer app... by KDR_11k · · Score: 1

      That's why the ones who play WoW in the online gaming community I belong to use TeamSpeak.

      And that sentence doesn't give you ideas? You know, like using a third party application running on your PC so you can talk with those people you know?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    48. Re:Online Wii killer app... by KDR_11k · · Score: 1

      Yes but this is a fighting game with all your favourite Nintendo characters, most likely with an ESRB rating of T or E. It's the kind of game mothers would expect to be perfect for children.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    49. Re:Online Wii killer app... by gorbachev · · Score: 1

      "And that sentence doesn't give you ideas? You know, like using a third party application running on your PC so you can talk with those people you know?"

      While playing a Nintendo Wii game in my living room/basement/game room, where my PC is not, will not be and even if it is, it'll be impossible for me to use, since I'm standing up wailing my arms around like a mad man?

      Sure. Any other good ideas?

      Think about the problem from Nintendo's perspective as well. If you were Nintendo, would you want people using a third party product on a separate platform? That makes no sense whatsoever for a number of reasons (which is why XBL does have voice chat).

      --
      In Soviet Russia, I ruled you
    50. Re:Online Wii killer app... by Thansal · · Score: 1

      Actualy at the first e3 that they anounced the revoloution (E32005) it was specificly stated as a launch title.

      I would go bak and check, but I am at work atm :P

      --
      Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
    51. Re:Online Wii killer app... by daenris · · Score: 1

      How is this any different from current online games that rely on quick actions, like FPSs?

    52. Re:Online Wii killer app... by twistedsymphony · · Score: 1

      Don't ask me how it works but I've been playing fighting games online for years now and I've never run into any serious problems. On my Xbox 360 alone I've got Dead or Alive 4, Street Fighter II, Ultimate Mortal Kombat 3, and (the very similar to SSB) Small Arms. Never once have I felt that the latency has effected my game. Of course I connect to the occasional laggy opponent but as long as the connection is good the gameplay is just as good as if they were sitting next to me.

      I also fail to see how fighting games would somehow require a better connection then other popular online twitch genres such as Shooters, or Racers. It's not like this is some kind of new concept.

    53. Re:Online Wii killer app... by lazyl · · Score: 1

      http://www.gamespot.com/news/6125078.html

      ... the crowd went berserk when Iwata said that an online version of Super Smash Bros. would be available at launch.

      --
      Aw crap, ninjas!
    54. Re:Online Wii killer app... by MacJedi · · Score: 1
      Maybe I'm just confused. I hit an attack button. What happens? We won't know whether I blocked until at least a couple hundred milliseconds later when signals from another player might show that he blocked; worse, we might both be hit by a stun attack that was initiated a few milliseconds ago. So what happens? Did the third player's stun attack interrupt me before I attacked? How am I supposed to decide what to do when I may have been killed a hundred milliseconds ago?
      Humans tend to have minimum simple reaction times of 200 msec for visual stimuli. However, if you have to identify the stimulus (say, a block), classify it, and then chose to make an appropriate response, it takes longer. 500 msec might not be unreasonable for a situation where you can make several different moves depending on what you see on the screen (it goes by log(n).)
      --
      2^5
    55. Re:Online Wii killer app... by Thansal · · Score: 1

      there we go, knew it was around somewhere.

      it was also stated that it (Smash Bros) would have online play at launch.

      --
      Do Or Do Not, There Is No Spoon, There Is Only Zuul. Everything in the above post is probably opinion.
    56. Re:Online Wii killer app... by loraksus · · Score: 1

      It probably comes from my "I don't give a half fuck about you, your friends at school and your social circle" view on life.
      I really don't care what Alice was wearing to school and how hot she looked. I don't care about your mom and her cookies. I REALLY don't care about your fucking history assignment.
      I'm not alone.
      There are dozens of services that create audio links between you and (only) your friends, if you want to chat about stuff that other people don't care about, use one of those services.
      Otherwise, you're just the same as an asshole on a bus yelling into his phone about his herpes test.

      --
      1q2w3e4r5t6y7u8i9o0pqawsedrftgthyjukilo;p'azsxdcfv gbhnjmk,l.;/
    57. Re:Online Wii killer app... by loraksus · · Score: 1

      Hey, in that case, I'm all for it. But if your kid is playing a "Postal" ripoff, I really don't see how swearing is offensive.

      --
      1q2w3e4r5t6y7u8i9o0pqawsedrftgthyjukilo;p'azsxdcfv gbhnjmk,l.;/
    58. Re:Online Wii killer app... by theparag0n · · Score: 0

      Lets see... The Wii has bluetooth, right?

      And bluetooth has a profile existing for voice chat, the type you see on those headsets you'll see millions of in any town centre at lunch time...

      Even if the Wii game doesn't support bluetooth headsets, your PC can with a £5 USB dongle, and you can talk as you would with a wired headset.

    59. Re:Online Wii killer app... by justchris · · Score: 1

      I stand corrected. I didn't remember that.

      --
      just some guy
    60. Re:Online Wii killer app... by brotherscrim · · Score: 1

      while imitation is a very common and frequent behavior among children, you may be relieved to know that this in no way indicates that voodoo exists: That is, no television show/word/video game/drug/song makes you, your children, or anybody else for that matter do anything. See, voodoo isn't real, and people choose to do or not do things for themselves. video games don't make you shoot people, cocaine doesn't make you hold up a liqour store, and hearing the "f word" doesn't make you repeat it.

    61. Re:Online Wii killer app... by Dorceon · · Score: 1

      Can't you do voice chat in Metroid if playing against only friends? Also, if there's two places you can successfully plug something into something else, a large number of people will plug it in wrong. By putting one kind of video/audio cable on the back of the console, you dramatically reduce the number of wrong ways of plugging things in.

      --
      What sound do people on rollercoasters make? Hint: it's not Xbox 360.
    62. Re:Online Wii killer app... by seebs · · Score: 1

      An interesting question. I tend to think of arcade fighters as rather faster than FPS games; there's more responsiveness, and FPSs in general seem to have some lag between taking an action and getting a definite confirmation.

      I just know that, from watching the amount of trouble people have with responsiveness in much slower-paced games, I can't see SSB working well that way. Maybe they'll prove me wrong.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
  2. That's a shame... by EmDot · · Score: 5, Funny

    Don't they know all the world needs is a little Prussian Blue?

    --
    "The distance between insanity and genius is measured only by success" -em
    1. Re:That's a shame... by Anonymous Coward · · Score: 5, Funny

      "All right, we are going to use a fan brush here and uh why don't you take some hunter green and we are going to put a happy little bush right down over here in the corner there and that'll just be our little secret and if you tell anyone that that bush is there I will come to your house and I will cut you." -- Bob Ross on The Family Guy

    2. Re:That's a shame... by scuba_steve_1 · · Score: 1

      Okay...that's just a cut and paste...but DAMN it's funny. Someone please mod that up. I had 5 points, but I decided to trade them for a little wagon wheel that lives next to the stone wall. Oh look, I think some flowers are starting to grow around it!

    3. Re:That's a shame... by Anonymous Coward · · Score: 0

      I prefer Alizarin Crimson myself.

    4. Re:That's a shame... by norminator · · Score: 1
      Don't they know all the world needs is a little Prussian Blue?
      I prefer Alizarin Crimson myself.

      Don't forget the Van Dyke Brown!
  3. Re:And yet... by j00r0m4nc3r · · Score: 2, Insightful

    Yeah I don't mind waiting for online games. I honestly don't even care about that. I have my PC for good online gaming anyway....

  4. Interest fading rapidly by Anonymous Coward · · Score: 0, Interesting

    I can't believe how low my interest for the Wii has fallen since E3. From dreams of developers revolutionizing the console gaming world with the Wii to the botched online stuff and turds like Red Steel. Even the decent Wii games are leaving me with a 'eh' feeling now that I've played them for a little while over at a friend's house how already has one.

    Ordering the GameCube Zelda TP was pretty much the final nail in the coffin. At least for the next six months. I'll wait for a price drop, Nintendo getting their online shit together, and actual games that live up to the hype. I've still got huge number of GameCube and PS2 stuff waiting to be played.

    1. Re:Interest fading rapidly by Paralizer · · Score: 1

      You've gotta support this thing, otherwise it might not make it.

    2. Re:Interest fading rapidly by LiquidCoooled · · Score: 1

      The best thing to come out of the wii will likely be the controller.
      With replacements cheap and blue tooth receivers also cheap it may make life better.
      Windows drivers are already in development (here is an example of how far they have come and are playing half life 2 with the controller)

      This could be the legacy of this console.

      --
      liqbase :: faster than paper
    3. Re:Interest fading rapidly by grumbel · · Score: 1
      You've gotta support this thing, otherwise it might not make it.

      Would that be so bad? I like a lot of what the Wii brings to the table, but I would much prefer a console that isn't a generation behind when it comes to rendering power. Motion sensing alone is nice, but motion sensing combined with next-gen graphics would be so much better, especially since computing power isn't limited to graphics, better physic engines would definitely be something that would benefit a motion sensing controller a lot.

    4. Re:Interest fading rapidly by lpangelrob · · Score: 1

      Yup, sounds like you're not in the target market.

      The point of endless games is because there's a whole lot of people-turning-gamers out there that don't want to have a game that has a point at the end of 80 hours of playtime. Neither real life tennis, bowling, or golf have lost their appeal after 200+ years of existence. Nintendo expects Wii Sports owners to, likewise, just keep playing those games because it's fun.

      This is why, 2 years after Mario Tennis was released on GameCube, my wife still asks me to play it with her. Anyone who knows how to handle a video game controller can pick it up and play it. With the Wii, you don't even need that.

      Gives another meaning to "replay value", doesn't it?

    5. Re:Interest fading rapidly by Paralizer · · Score: 1

      I agree, but you can't just jump right into a new idea and have it perfect. I think Nintendo took a risk, and it paid off. Their next console will likely develop the idea further while also bumping up the rendering power to be on par with the other consoles of that time. But for now, I firmly believe game play is far (far far far far far) superior to graphics. If your game play sucks, you don't have anything but a shiny static object collecting dust.

      Example: I would (normally) rather play Quake3 than Doom3. Even though Doom3 represents 5 years of development past Quake3, Quake3's game play (particularly multiplayer) is just flat out superior to Doom3's. And of course, Doom3's graphics are unbelievably awesome compared to Quake3. This may not be the best example, but it gets the point across.

      Graphics are important, but they don't define the game... they are a bonus.

    6. Re:Interest fading rapidly by hal2814 · · Score: 1

      "especially since computing power isn't limited to graphics, better physic engines would definitely be something that would benefit a motion sensing controller a lot."

      While what you say is technically true, I don't see too many console games going around improving physics engines all that much. This argument reminds me of the salesmen claiming the Commodore 64 can run educational programs, too. Sure it can but that's not how it's being used.

  5. No Bob Ross game... by Elsan · · Score: 2, Funny

    This means I'll have to paint BY HAND!? ZOMG NO!

    1. Re:No Bob Ross game... by Mex · · Score: 1

      Aww, come on! The only reason I preordered a Wii was because I wanted a Bob Ross game. This sucks :(

      Sure, I could paint by hand, but... No, wait, I couldn't.

      I thought the game would make it much easier, kind of a Guitar Hero with paint.

  6. Friend codes by interiot · · Score: 3, Informative

    Honestly, even if there were multiplayer games, they'd still be hampered by friend codes. I understand Nintendo's motivations for using friend codes, but still, they're a pretty big drag on online multiplayer, especially for adults want to play by some other schedule than when their handful of friends are on.

    1. Re:Friend codes by UbuntuDupe · · Score: 2, Interesting

      Two questions:

      1) If they trust the adult to set up the system, and thereby determine if parental controls for games will be used, why not trust that adult to determine if friend codes are necessary?

      2) Why won't they allow an online mode where you can hook up with anyone, but not talk (or are confined to standardized questions/comments)?

    2. Re:Friend codes by HarvardFrankenstein · · Score: 1

      With any luck, the games will be able to just use the Wii system's friend code. It would make the most sense. I imagine the only reason they didn't do it like that for the DS is because NWC didn't launch until well after the DS launched.

    3. Re:Friend codes by Anonymous Coward · · Score: 0

      Actually for most of the games on the DS you can hook up with randoms, or so I hear, Unfortunately i dont have a wireless router at home, but my cousin tells me for mariokart you can.

    4. Re:Friend codes by solidtransient · · Score: 1

      Well, on Mario Kart for the DS, you aren't forced to always play online with your friends. You can select random players from your area or world-wide. The friend code system is pretty useful IMO.

      --
      firestream.net
    5. Re:Friend codes by Defiant00 · · Score: 5, Informative

      Based off of the DS' implementation of friend codes, you can play with random people (and in the case of Clubhouse Games it removes the drawing/chat and instead just lets you pick standard questions/comments as well). The only thing friend codes are for is for playing with your friends, not making it so you cannot play with anyone else.

      Of course, you can select to play with only those who you are friends with, but that does not prohibit you from being randomly matched up with an opponent who you have not exchanged codes with.

      The only game that I know of that you had to have a friend code for was Animal Crossing, and that merely because the average person wouldn't want random visitors trashing their towns.

      Games that allow random play:
      Mario Kart
      Tetris
      Clubhouse Games
      Metroid Prime Hunters

      I'm sure I'm forgetting a few more, but those are the ones I have.

    6. Re:Friend codes by npaufler · · Score: 1

      2) Why won't they allow an online mode where you can hook up with anyone, but not talk (or are confined to standardized questions/comments)?

      I'm assuming it will be similar to how they've done wifi DS titles. You can either choose to be matched up randomly with people, probably based on either some ranking or geographical area, or play directly with people on your friends list. It's also conceivable that, depending on the game, it might be like how Club House Games for the DS works. In that case, you can select certain predefined messages to send to people ('Good Game', 'Thanks', etc) if they are random people, but if you are playing with your friends, you get access to the Pictochat interface where you can draw pictures, and otherwise put in whatever you want.

      This should work well enough in facilitating gameplay with people you know, but also mitigating the trash talking 12 year old syndrome that seems to plague XBox live.

    7. Re:Friend codes by Johnny_Law · · Score: 1

      Two questions:

      1) If they trust the adult to set up the system, and thereby determine if parental controls for games will be used, why not trust that adult to determine if friend codes are necessary?

      2) Why won't they allow an online mode where you can hook up with anyone, but not talk (or are confined to standardized questions/comments)?



      Two Answers

      1) No one ever said Nintendo can trust adults to setup the system. The Wii may be billed as an all generations system, but unless the Baby Boomers have changed in the past year it cannot be assumed that parents have any clue what the online parts of the Wii do and do not allow. As such Nintendo is wisely requiring everyone to follow the same steps that forces friends to already know each other before they can link up to share Mii's or eventually play games. If some kid were to randomly find and hook up with someone dangerous Nintendo would receive a slew of bad PR.

      Additionally, the Wii code looks to be a one time per console thing, so "friends" will only be inconvenienced once.

      2)They already do with most, if not all, compatible DS games. On the Wii, you will presumably be able to do the same thing.

    8. Re:Friend codes by Anonymous Coward · · Score: 0
      Honestly, even if there were multiplayer games, they'd still be hampered by friend codes. I understand Nintendo's motivations for using friend codes, but still, they're a pretty big drag on online multiplayer, especially for adults want to play by some other schedule than when their handful of friends are on.


      What the heck is a "friend" code? Is it simply a game password? If so, then it is an absolute necessity, but should not be mandatory. There is nothing worse then a bunch of yahoo assholes logging into your game and ruining it. Session passwords are an absolute must for quality online gaming. If no password capability is provided then a game should provide an unlisted online multiplayer mode.

      A good multiplayer gaming setup should allow:
      1)Password protected games (if desired).
      2)Unlisted games where the participants must know the IP address or hostname of the server.

      So, what the heck is a "friend" code?
    9. Re:Friend codes by Paralizer · · Score: 1

      With firmware update support, it is possible for Nintendo to respond to such demand by including requested features in new patches. I just hope they don't abuse it and start adding/changing so much that it evolves into something entirely different (Valve likes to do this for some reason).

      I know next to nothing about Xbox360 and the PS3, maybe they do this too... I think it's a pretty cool feature. However, I don't like the fact that you do not have the option to deny firmware updates. Or can you (excluding removing your wireless access point so the Wii can't connect)?

      On a similar note, I would like to start playing around with developing my own games (or applications) on the Wii in the near future, but I fear the firmware update stuff may just counter anyones attempts to hack the system. I suppose from an antipiracy point of view (seriously, if you try to hack your console to play ROM's you're just a jackass ruining it for the rest of us) it's a good feature.

    10. Re:Friend codes by Anonymous Coward · · Score: 0

      Addendum:
      3) Persistent, public servers run by the game developer/publisher.

    11. Re:Friend codes by Lost+Engineer · · Score: 1

      The trash talking 12 year old is way cliched and inaccurate. It seems most of these kids' parents have figured it out by now, because the only people trash talking me now sound like they're in their late teens or 20s.

      <rant>Oh, and to all the people who seem to think that Gears of War <b>ranked</b> matches are their own private games: screw you. If your "clan" or whatever needs to practice together, go find another one to play private matches against. Yes I know the game won't let you form a group and take on all comers. Get over it. Next person who tells me to move to the other team is getting reported for cheating because that's what it is when you abuse the system to do something explicitly disallowed by the developers.</rant>

    12. Re:Friend codes by grumbel · · Score: 1

      ### What the heck is a "friend" code? Is it simply a game password?

      The 'friend code' is not a password, its more like a ICQ number. Without having exchanged friends code via other means first you can neither contact nor play together with your friends online on the Wii. Without friends code the system is down to random match making only, no chat, no lobby, no mail, nada.

    13. Re:Friend codes by MonkeyCookie · · Score: 1

      It's true. I was playing Mario Kart on my son's Nintento DS about 6 months ago and I discovered that I could race with other people who were looking to play at the same time. There weren't any people waiting to play in my region, but when I selected the option to look for players worldwide, I ended up racing several people with names comprised of Japanese characters.

      I lost to the Japanese players, but it sure was fun being able to play Mario Kart with some random people on the other side of the world. I hope the inevitable Wii version offers the same thing.

    14. Re:Friend codes by jdubois79 · · Score: 1

      Everyone always harps on the Friend Codes, but I love em.
      I can play with my friends that I know in person, or that I chat with online, or even entire message board communities if I post my code somewhere.

      It also means I don't have to endure being team killed by a whiny little 12 year-old who just learned the word "cock-slut."

      --
      --------
      Nothing can be done before the tremendous power!
      RabidComics
    15. Re:Friend codes by nonsequitor · · Score: 1

      Actually even with wireless connected you have to manually initiate the update by going to the channel. You may be blocked from using the channel without the update though, but when the channel doesn't load you get 2 giant buttons at the bottom of your screen: (Wii Menu) (System Update) Or something to that effect. I just updated my firmware 2 nights ago and I swear my the remotes are more accurate then the firmware it shipped with (that or I'm getting used to them).

    16. Re:Friend codes by mjhacker · · Score: 3, Informative

      Star Fox: Command
      LostMagic

      I don't see why everyone freaks out about Friend Codes... maybe they're just misinformed.

    17. Re:Friend codes by Anonymous Coward · · Score: 0

      I own a few Wifi titles and can add a few more to the list with random match making

      Bleach DS (Import)
      Jump Ultimate Stars (Import)
      Lost Magic
      Tony Hawks Downhill Jam
      Starfox

      The ONLY game to restrict play with strangers was ineed animal crossing. And the only thing that's restricted on the rest of the games is chatting. Metroid Prime Hunters has pioneered a system which you will likely see on the Wii where players can even add opponents they've played from random matchups by adding them to a specific "Rivals" list. It works just like a friends list in that you can challenge these people specifically over and over again, but unlike friends, will not allow voice chat.

      Really, Nintendo's system only restriction is voice chat with strangers. If you've added all the friends your going to add, then it works just like other services.

  7. Bob Ross Would Be the Killer App on Wii by Rude+Turnip · · Score: 2, Interesting

    Can anyone with a Wii (*snicker*) comment on how viable a Bob Ross game would be? In other words, does the Wiimote give you enough DPI (for lack of a better term) to give you precise motion for a painting program? I could zone out and relax for hours with something like that.

    1. Re:Bob Ross Would Be the Killer App on Wii by hibiki_r · · Score: 4, Informative

      Since the wiimote doesn't try determine the size of your screen at all, just increasing the sensitivity would be enough to make a painting game as precise as they want. Almost every game menu uses the remote as a pointer anyway, so the resolution is definitely there.

    2. Re:Bob Ross Would Be the Killer App on Wii by grammar+fascist · · Score: 2, Funny
      Can anyone with a Wii (*snicker*) comment on how viable a Bob Ross game would be? In other words, does the Wiimote give you enough DPI (for lack of a better term) to give you precise motion for a painting program? I could zone out and relax for hours with something like that.

      I don't have a Wii (haha, *snicker*), but I do think the REAL Wii killer online multiplayer app would be Bob Ross. You could call it, like, Bob Ross and the Joy of Trashing Someone Else's Painting.

      The probabilities are truly boundless.
      --
      I got my Linux laptop at System76.
    3. Re:Bob Ross Would Be the Killer App on Wii by Total_Wimp · · Score: 2, Insightful

      I got a chance to play with a friend's Wii. I was very impressed with the smoothness of the Wiimote, finding it much more precise and easy to use than my Gyrations mouse.

      That said, my guess would be that ergonomics would be an issue. The way you hold a Wiimote doesn't seem very similar to me to the way you'd hold a paint brush. Even the size of the thing would be an issue. It's not huge, but it's certainly no paint brush.

      Maybe I'm missing something here, but I'd be suprised if Wii painting ever caught on.

      TW

    4. Re:Bob Ross Would Be the Killer App on Wii by UbuntuDupe · · Score: 1

      I've said this before, and I'll say it again:

      I don't understand why Nintendo didn't make it so you can better specify to the OS where your real screen boundaries are. I certainly understand why they wouldn't force you to do it on your first startup -- it might scare off too many new users. But to not even bury that kind of calibration deep within an "advanced options" menu?

      It certainly seems possible to me that a developer could have their own in-game calibration, and then it could regularly convert the OS's variables about what it thinks you're pointing at, to where you're really pointing via some mathematical transformation. Combine that with dead reckoning through the accelerometers, and they could make all kinds of great ideas work. (Maybe strap a wiimote to each limb for a dancing game?)

      The current method allows you to point -- but only if you can continuously *see* where it thinks you're pointing. What about shooting games where you're not supposed to have this luxury? It would have been so much easier to calibrate it all within the OS.

    5. Re:Bob Ross Would Be the Killer App on Wii by ClamIAm · · Score: 1

      There would be more happy penises than if Natalie Portman appeared (naked and petrified) at a Star Wars convention.

    6. Re:Bob Ross Would Be the Killer App on Wii by Kredal · · Score: 1

      I don't remember if it was in Zelda or in the main Wii menu, but somewhere during setup, I told the console how wide the sensor bar was on my TV (plus and minus buttons until the orange bar was just as wide as the sensor bar)... that would tell the console how big my TV is, and give it a more accurate spatial representation to work with.

      I guess that would have had to be in Zelda.

      --
      Whoever stated that signature sizes should be limited to one hundred and twenty characters can just go ahead and kiss my
    7. Re:Bob Ross Would Be the Killer App on Wii by Anonymous Coward · · Score: 0

      Somebody, please, give this man some paper.

    8. Re:Bob Ross Would Be the Killer App on Wii by Geoffreyerffoeg · · Score: 1

      Can anyone with a Wii (*snicker*) comment on how viable a Bob Ross game would be?

      It was in development. Unfortunately (I guess) it was later cancelled.

    9. Re:Bob Ross Would Be the Killer App on Wii by UbuntuDupe · · Score: 1

      That must have been in Zelda. On my startup (and within the Wii options), all I could say was whether the bar is above or below. It allows you to adjust the graphical output's position relative to the screen, but this is just a standard monitor calibration feature.

      Well, it's reassuring that at least Zelda does that, but it's really something that should be done in the OS, since it's used across many games. If a game wants to use a different method, it's still free to do that. I mean, Trauma Center relies heavily on pointer accuracy, and it didn't have a calibration screen. Go fig.

  8. Well it's not online but... by kinglink · · Score: 2, Funny

    A couple games has some Wiiconnect24 support coming. Elebits will next week, and a couple other have plans for it.

    I'm tentative about claiming the Wii has any good online. Online is good and all but with out a solid online platform having to share friends codes is more than a little annoying. Especially if we are forced to both be on at the same time.

    I'm very hopeful for some good support, don't know how pokemon battle revolution does it but I know that won't be the breakaway hit for online..

    1. Re:Well it's not online but... by Phisbut · · Score: 3, Insightful
      Online is good and all but with out a solid online platform having to share friends codes is more than a little annoying. Especially if we are forced to both be on at the same time.

      How do you expect to play online with your friends if you are not all online at the same time? Does Xbox Live somehow manage to let you play online with people that are offline?!?

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    2. Re:Well it's not online but... by kinglink · · Score: 1

      I was more refering to the Elebits Wiiconnect24. Animal crossing, and other stuff that is online connectivity but could work with a central server rather then being online at the same time.

  9. Lame, I know... by IsoRashi · · Score: 1

    Online pokemon is going to be serious business.

    --
    This is not the greatest sig in the world, no. This is just a tribute.
    1. Re:Lame, I know... by shoptroll · · Score: 1

      This has been the most obvious choice for Nintendo to launch into online with anyways. They already had some experience with Pokemon Crystal back on the GBC using a cell phone connector to communicate with other players for battles. It just makes a whole lot of sense. I honestly wouldn't be surprised if there's a Pokemon MMO in the works for the future. Aside from the fact that Pokemon is almost a psuedo alternate reality game anyways (the only thing an MMO could provide is not needing to seek out your friends in real life for trading). Mega Man Battle Network would've made an interesting MMO concept, if Capcom hadn't already beaten the dead horse in to the ground by the 4th installment....

      I'm also wondering if MP3: Corruption is going to get any sort of online capabilities. I don't see how exactly they'd go about doing multiplayer with the wiimote (methinks the smaller real estate for everyone would be really hard to use with the wiimote, since you'd need much more precise aim) while people are physically present. It almost seems like online is the only way to go.

      I'm just crossing my fingers that they come through with WiiConnect24 content for Twilight Princess, and they had better do it for Smash Bros (new stages, new characters anyone?), Mario Galaxy, and Animal Crossing. The inevitable Mario Kart Wii and F-Zero Wii must get the WiiConnect24 treatment as well (I think the old PC arcade racer Pod spoiled me with downloadable tracks and cars). Actually, I think most of Nintendo's franchises could very easily get Connect24 features without a whole lot of thought on Nintendo's part.

      I can live with the friend codes, but I really do wish they'd consider doing a global friend code that maps to all your other friend codes. Hell, they have a patent on a software messaging system which provides you a buddy list and what that person is doing. Why they haven't put it to use yet is completely beyond me. Or sued XFire for that matter.

      http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PT O2&Sect2=HITOFF&p=1&u=%2Fnetahtml%2FPTO%2Fsearch-b ool.html&r=30&f=G&l=50&co1=AND&d=PTXT&s1=Nintendo. ASNM.&OS=AN/Nintendo&RS=AN/Nintendo

      --
      Insert Sig Here
    2. Re:Lame, I know... by buffer-overflowed · · Score: 1

      The Wii uses a system code. It's tied to the machine, not the game.

      Which I *really* wish they'd done with the DS, as that's the only really annoying thing about friend codes. And since each DS game has it's own friend code, I don't think having those map to a Wii system code is going to be in the immediate future.

      Would be really cool though, especially with an achievement system tacked on top.

      --
      The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
  10. Mii Parade by Ark42 · · Score: 4, Interesting


    I'm really sad that my Mii Parade is always empty. None of my friends can afford a Wii, so I never get to interact with others online. Why the heck isn't there an option to do something like enter your zip code and obtain Mii's from people within a certain radius from you or something?

    1. Re:Mii Parade by Bluskale · · Score: 1

      that's not a bad idea... they should take a clue from, say, facebook, or some other social networking sites.

    2. Re:Mii Parade by $1uck · · Score: 2, Interesting

      It couldn't be that hard to set up a website to do just that could it? Share friend codes? make lists based on geographical regions. I don't own a wii so I don't know whats involved in the friend codes. But I should think you could trade them online.

    3. Re:Mii Parade by Cyno01 · · Score: 1

      Its still an extra step. I only have one friend with a wii, basically you have to go through a couple of menus to find your friend code, send it to them via some other means, and they have to send you theirs back, you have to know eachothers before you can communicate via the wii. Kind of a PITA, but its not too bad. Wish more of my friends had wiis though, theres only ever a few in my mii parade from the one guy...

      --
      "Sic Semper Tyrannosaurus Rex."
    4. Re:Mii Parade by not-enough-info · · Score: 1

      So far I've got 3 Wiis registered on mine. I keep getting my friend Jeff's relatives in my Mii parade. The thing is, I don't know these people. So while it's somewhat interesting that they are there, I don't ever plan on upgrading them to plaza status. So either they just sit there or I delete them. With my friends' Mii profiles, they're actually sent to me so they never end up in the parade.

      Far as I can tell, the only thing the parade does is put people I don't care about in the stands during my boxing(/tennis/bowling/baseball) games. Overall, I'd say it's an idea with potential just poorly implemented. Though I haven't heard from my friends if they've been invaded by Winky, my bald, no-mouth, no-eyebrow, no-nose, cycloptic midget Mii...

      --
      ---k--
      </stupid>
    5. Re:Mii Parade by HappySqurriel · · Score: 1

      Why you don't want Random people's Miis is because you'll have a parade full of 'HoBag', 'Slutty', 'RottenCrotch', and whatever other nasty names I ... um I mean random people will think up of ...

    6. Re:Mii Parade by Ark42 · · Score: 1

      I don't want random people's Miis, I want a way to meet random other people with Wiis, say, a chatroom where you can find other people with Wii's nearby your zipcode, and exchange friend codes if you want. Of course, chatting with a wiimote and nunchuk is a whole separate challenge.
      I'd like to see a Wii Store download perhaps, which requires a bluetooth keyboard, and lets you chat with people. It would go along with the web browser feature they're supposed to have for download sometime in the future.

    7. Re:Mii Parade by Anonymous Coward · · Score: 0

      I'm really sad that my Mii Parade is always empty. None of my friends can afford a Wii, so I never get to interact with others online.

      That is easily solved. Put out an ad. "Wanted - richer friends!"

    8. Re:Mii Parade by $1uck · · Score: 1

      Give it some time... I'm not a huge console gamer, but I plan on getting a wii once its feasible with out much effort (the price will probably drop by that time too ). I have a feeling this system will appeal a lot more to the casual gamers, and the casual gamers aren't going to be fighting with people over the 4 in stock. I really hate the limited supply bs, and I think its just a ploy to build hype.

    9. Re:Mii Parade by Apple+Acolyte · · Score: 1

      You're asking for friend codes to be swapped based on zip code. Hmmmm, wouldn't Nintendo be accused of calling for all pedophiles if such an option were available? Sometimes I wonder if people use any brain processing cycles before they commit words to a page.

      --
      Part of the hardcore faithful who believed in Apple long before it was cool again to do so
  11. Video chat by Midnight+Thunder · · Score: 1

    It would be nice to see the Wii support video chat and USB web cams. If done right, taking advantage of the 'always on' capability, it could become the best way for the video-phone to submarine itself into homes.

    --
    Jumpstart the tartan drive.
  12. Anime Golf Game by SaidinUnleashed · · Score: 1

    >> recent preview of a new anime-themed golf game for the Wii

    For those of you who haven't heard of Pangya/Albatross18, it's a really awesome golf sim, available for free in several languages (Windows only, or Cedega, sorry, kids)

    http://www.albatross18.com/ - English
    http://www.pangya.jp/ - Japanese
    http://www.t2qq.com/ - Chinese
    http://www.pangya.com/new3/ - Korean
    http://pangya.boleh.com/ - Indonesian
    http://www.pangya.in.th/ - Thailand
    http://www.pangya.com.br/ - Brazillian
    http://www.pangya.com.ph/ - Phillipines
    http://www.pangyasea.com/ - East Asia
    http://tw.pangya.gamania.com/ - Taiwan

    --
    Shiny. Let's be bad guys.
  13. Sounds like a Web 2.0 app in the making! by patio11 · · Score: 2, Interesting

    1. Use Ruby on Rails to create a P2P friend code sharing site in 30 minutes.
    2. Add copious abouts of AJAX and call it Miir or something.
    3. ???
    4. Profit!

  14. I don't think the Wii NEEDS online. At all. by HeavenlyBankAcct · · Score: 3, Insightful

    The Wii seems to me like it's designed to be a social device, the type of system you play with your family and friends. Online gaming is only 'social' at its lowest common denominator. I, for one, don't give much of a shit whether the Wii EVER "gets online right." In my mind, they've already gotten multi-player right by focusing on solid, fun, and communal play when two people are in the same room.

    I play MMO's and I dig the pervasive online nature of the beast, but more than that, I love playing the Wii with my real life friends -- I, for one, have no desire to play Wii Tennis with STABZUFACE24 from Wisconsin. Am I alone here? I'm sure there's got to be more gamers than me out there who really don't care about online multi-player whatsoever, when half the fun of it is you and your buddies laughing at each other making asses out of yourselves.

  15. ...Then buy somethin' else and shut it! by TheFlamingoKing · · Score: 1

    So buy a PS3. It has "motion sensing combined with next-gen graphics". Then pray that the blue-ray is successful and $ony doesn't try and pull another rootkit fast one on you. Also, hope that the rumors about games being written for the 360 and ported isn't true. And try not to think about what you could have done with the extra 350 bucks. Oh, and hope that they fix all the controller and heat issues with future firmware updates.

    Every console this round comes with significant drawbacks. Either figure out which ones you can handle or just buy them all.

  16. Re:I don't think the Wii NEEDS online. At all. by WCLPeter · · Score: 2, Interesting

    It's nice to think that when you want to play a game, you can always turn to your friends to play.

    But what happens when, like me, none of your friends are into video games? It happens, there is no rule stating your friends have to have all of the *exact* same interests you do. Since none of my friends are into gaming, it's important to me the game has some decent multi-player. It's fun to play with someone after I've finished the single player campaign.

    While it's true I'm able to con my non-gaming friends or family into the odd game, it isn't often. So online multi-player really comes in handy.

  17. Re:I don't think the Wii NEEDS online. At all. by stastuffis · · Score: 2, Interesting

    I'm sure there are a host of gamers who don't require online multiplayer in order to enjoy games. I'd prefer my real friends as well, but many of them have jobs and other responsibilities that don't always coincide with my schedule. Who cares if it's at the bottom of the social ladder? Unfortunately, it's not really about making friends for many people; it's about having a better experience.

    Plus, if the Xbox Live service is any indicator of general interest, I'd say that Nintendo has a lot to gain in terms of offering online services, especially if they're free.

    Personally, I would want a stronger online system. And if they want to appeal to the parents, they could have two separate systems; one that protects children and a more sophisticated solution for a mature (up for debate) audience. Upon initial setup, the parent could choose a password to limit the online functionality for their children.

  18. Re:I don't think the Wii NEEDS online. At all. by DigitalCrackPipe · · Score: 1

    I bought the Wii for the same reason, I enjoy gaming with friends in the same room. It brought me back to console gaming, and probably spending more money and time than I intended on gaming.

  19. 6 months for a price drop? by MMaestro · · Score: 1
    Must be PC gamer.

    Most video game consoles are usually on the market for a year and a half before their first price drop, not counting retailer discounts.

    And a "huge number of Gamecube stuff"?! Last I heard, people were ripping the Gamecube for a LACK of games.

  20. MP3 corruption ... by the RIAA! by tepples · · Score: 1

    I'm also wondering if MP3: Corruption is going to get any sort of online capabilities.

    It already does. Agencies hired by RIAA labels have been injecting fake data into online peer-to-peer downloads of MPEG audio files ;-)

  21. You try to do it by Chibi+Merrow · · Score: 1

    Yeah, why don't you go and try to implement a method for doing realtime interaction over a network and get back to me on how there's no difference. Especially for a fighting game, where split second reaction time can matter.

    Network code is the stuff of nightmares. Eldritch horrors that skitter and shuffle through the network wires are waiting just outside your perception to break through the paper thin boundaries that seperate them from our world and devour your soul.

    --
    Maxim: People cannot follow directions.
    Increases in truth directly with the length of time spent explaining them
    1. Re:You try to do it by swv3752 · · Score: 1

      That's why you should use shielded network cable. Did you really think it provided better throughput and data integrity?

      --
      Just a Tuna in the Sea of Life
    2. Re:You try to do it by Chibi+Merrow · · Score: 1

      Actually I thought we just used it to annoy installers because it's such a bitch to bend...

      --
      Maxim: People cannot follow directions.
      Increases in truth directly with the length of time spent explaining them
  22. Social gaming online by Intellectual+Elitist · · Score: 1

    > The Wii seems to me like it's designed to be a social device, the type of system you play with your family and friends. Online gaming is only 'social' at its lowest common denominator. [...] In my mind, they've already gotten multi-player right by focusing on solid, fun, and communal play when two people are in the same room.

    This ignores the situation where your family and game-playing friends don't live near you.

    My local friends aren't that into gaming, but my college buds are always up for it, so it's great to be able to set up a private game with headsets and have a social gaming session with friends who are spread all over the country. It's even better in some ways, because everyone gets their own TV screen and none of your friends drink your beer.

    So yeah, I think online play is an important and useful part of any gaming platform.

  23. Why, no Wii? by Wooky_linuxer · · Score: 1

    Are they all busy bidding on cheapo PS3s on eBay?

    --
    Where is that guy who'd die defending what I had to say when I need him?
  24. Re:I don't think the Wii NEEDS online. At all. by BenjyD · · Score: 1

    While playing games socially is always more fun, there are times when I just want to play a competitive game and no one else is around.

    Playing against even an anonymous human opponent is very different from playing against an AI. Take Mario Power Tennis, for example - against the computer all the human factors of reaction time, bluff and strategy are missing. Online multiplayer in the Mario Kart DS style provides the game with the equivalent of very good AI.

  25. Bad Sign by Anonymous Coward · · Score: 0

    Little online play of the lack thereof is not a good move by Nintendo. Whether you fanboys want to admit it or not online play is HUGE! Look at how many people are on Xbox live and when the PS3 gets some traction I am sure their online component will have nearly as many players if not more since its free.

    I have a Wii and yes its great fun and awesome with a friend, but when they go home I am usually playing Resistance, Gears, or NBA 2K7 online.

    Online play can determine whether I buy a game or not and I imagine a lot of other folks feel the same. Unless its Metal Gear or FF if there is no online component I'm probably not buying.

  26. Re:I don't think the Wii NEEDS online. At all. by Anonymous Coward · · Score: 0

    I can't help noticing the trend that everytime Nintendo fails to deliver on some virtually standard feature of the competition, people-- particularly on slashdot --jump-up and say, "it's not important." Graphics, Storage Media, and now a lack of online titles. What's next?

  27. Re:I don't think the Wii NEEDS online. At all. by Joe+Snipe · · Score: 1

    My Grandmother is STABZUFACE24 from Wisconsin, you insensitive clod!

    --
    Sometimes, life itself is sarcasm...
  28. Don't forget the Apples by Neo_piper · · Score: 1

    Don't forget that The Wii-mote is also working, sans speaker and IR, on Mac OS 10.4
    Linkie:
    http://blog.hiroaki.jp/2006/12/000433.html

  29. Re:I don't think the Wii NEEDS online. At all. by brkello · · Score: 1

    You do realize that people have "real life" friends that aren't in the same geograpic reason, right? I know families that play WoW together so that they can keep in touch and enjoy a game together. Sure, it's great to have friends over for a gaming session. But when they live hundreds or even thousands of miles away, you can't beat online multiplayer. Does the Wii need online? No. But Xbox Live proves that a lot of people want it and enjoy it. Just because you don't care, doesn't mean they should ignore it.

    --
    Support a great indie game: http://www.abaddon360.com
  30. Re:I don't think the Wii NEEDS online. At all. by osamabinlando · · Score: 1

    The Wii seems to me like it's designed to be a social device, the type of system you play with your family and friends. Online gaming is only 'social' at its lowest common denominator. I, for one, don't give much of a shit whether the Wii EVER "gets online right." In my mind, they've already gotten multi-player right by focusing on solid, fun, and communal play when two people are in the same room. Breaking news: Some people have family or friends living in other states or even *gasp* countries. I know, totally foreign concept and so rare that it's probably safe to advocate developers not spend any time on it. Idiot.

  31. Re:I don't think the Wii NEEDS online. At all. by STABZUFACE24 · · Score: 1

    What about golf?

  32. Re:I don't think the Wii NEEDS online. At all. by HeavenlyBankAcct · · Score: 1

    Would you like a bit of tea with all that bitter?

    I'll attempt to respond to this like a mature individual so at least one of us comes out of this with some modicum of respectability. Yes, I'm aware of the fact that not everybody lives in the same geographic location as the people that they might want to play games with. I also realize that the average person out there (i.e. not the hardcore gaming folks) don't really think of "online games" when they think about "getting in touch with distant friends and relatives." I also know that the entire marketing thrust of the Wii has been, to this point, to appeal to the casual gamer, to market the system's multiplayer functionality to people who might not otherwise be interested in buying a console by presenting their gaming as more of a "respectably socialized" group activity than an anti-social "I am by myself in my underwear with the blinds drawn" sort of pursuit.

    So my point is: Why bother? You can look at it as fanboyism if you want, but truth be told, I have no preference. I plan on purchasing both systems as soon as they become reasonably affordable - but for completely different reasons. The PS3 and X360 are both consoles that seem to be designed to appeal to the 'online gamer' far more than Nintendo's, which seems to be well on its way to carving out an entirely different, more 'communal' style of multiplayer. Why should Nintendo spike their development costs on emulating competitors' functionality when the results would be catered to a niched subset of their market base that they don't even seem very interested in attracting in the first place? That would be completely INSANE, somewhat akin to sticking a three hundred dollar movie drive into their system or someth... never mind.