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How 'Games for Windows' Will Change PC Gaming

Joystiq has a short piece up talking with Windows (GFW) Marketing Director Kevin Unangst and PR Manager Michael Wolf about the future of the 'Games for Windows' initiative. With the launch of Vista, Microsoft is making a big push to turn PC games into a 'console-like' cohesive brand. Instead of relying on the good name of individual publishers to sell titles, Redmond is requiring that all titles use similar packaging and a distinctive logo. Along with the new gamer-centric features in Vista, and the tie-in to Xbox 360 with 'Live Anywhere', this is meant to reinvigorate the PC games market for the sometimes not-so-savvy consumer. From the article: "By making gaming a priority in the Vista experience, Microsoft is molding a powerful pairing of the Games for Windows and Xbox 360 brands. To some extent, this is based on a hope that Live Anywhere will be embraced by GFW developers and publishers, pulling Xbox Live (and your Gamertag) outside of the 'Box, in turn encouraging an unrivaled virtual community. But there are simpler touches that also spark our interest. For example, start up Vista's Minesweeper, connect your 360 controller, and enjoy a subtle rumble each time you slip up. It's the melding with the familiar that will drive new and lost consumers to the Games for Windows brand."

392 comments

  1. If they can pull it off... by jfclavette · · Score: 2, Interesting

    Anything that brings the usability of a console with the flexibility of a PC together is a good thing in my book. An XBox Live system for the PC+XBox would be welcome too.

    1. Re:If they can pull it off... by ergo98 · · Score: 5, Insightful
      Anything that brings the usability of a console with the flexibility of a PC together is a good thing in my book.

      But ultimately that would just turn PC gaming into second-rate consoles.

      Personally I'd like to see the exact opposite -- PC gaming that is more appropriate for a PC. For instance windowed gaming: There are a tremendous number of games that can only play in fullscreen mode, yet I like the ability to hop between applications without a time sucking, crash-inducing schism, not to mention that I like to see all of my other windows.
    2. Re:If they can pull it off... by HappySqurriel · · Score: 4, Insightful

      Anything that brings the usability of a console with the flexibility of a PC together is a good thing in my book. An XBox Live system for the PC+XBox would be welcome too.

      Honestly, I think Microsoft has the right idea except they're only 10 years too late. 10 years ago, in the wake of Window's 95, everyone wanted someone to make PC gaming a more user friendly experience that didn't require endless patches and work to play games; today if people want something that is inexpensive and easily plays games they're going to buy a console without even considering a PC.

    3. Re:If they can pull it off... by Broken+scope · · Score: 1

      It will never be done right under windows though.

      --
      You mad
    4. Re:If they can pull it off... by Anonymous Coward · · Score: 2, Informative
      everyone wanted someone to make PC gaming a more user friendly experience that didn't require endless patches and work to play games; today if people want something that is inexpensive and easily plays games they're going to buy a console without even considering a PC.

      Ah, but with the online capabilities of the latest generation of consoles, the joy of endless patching is coming to consoles too. You ain't seen nothing yet.
    5. Re:If they can pull it off... by Randolpho · · Score: 3, Insightful

      I would also like to see more "light" games that are less graphic-intense and more *gameplay* oriented.

      However, the two are not going to be mixed anytime soon. Windowed games are going to be less performant, simply because you're going to be operating your desktop at a much higher resolution than you're going to be playing your game (unless you have an uber-card that can do 1900x1440 at 120fps, in which case your game window might not *fit* on your desktop).

      --
      "Times have not become more violent. They have just become more televised."
      -Marilyn Manson
    6. Re:If they can pull it off... by Ucklak · · Score: 2, Interesting

      No, they did this 10 years ago - they're just folowing SOP, rehash what's been done but call it new.

      Gaming 10 years ago (specifically for Windows) had online communities. Remember DOOM? Duke Nukem? The Star Wars games?

      When IE4 hit the playing field, coupled with the Zone (the MS online community) it was a booming community.

      This is just market spin to keep mindset so that the Windows platform is synonymous with games and gamers will not venture off elsewhere.

      The casual gamer does not care what platform he plays on. He cares only if his chess game will work.

      --
      if you steal from one source, that is plagiarism, if you steal from many, well, that's just research.
    7. Re:If they can pull it off... by Haeleth · · Score: 1

      Gaming 10 years ago (specifically for Windows) had online communities. Remember DOOM? Duke Nukem? The Star Wars games?

      I'll give you Star Wars, but which 10-year-old DOOM or Duke Nukem game are you thinking of that was for Windows? The ones I remember were specifically for DOS, and a nightmare to get networked games running it was too -- though there was eventually a slow and buggy Windows 95 port of DOOM that hardly anyone bothered with.

    8. Re:If they can pull it off... by duguk · · Score: 2, Informative

      Heres a couple of games you might enjoy (Physics related stuff) that should run on any PC and do work in a window: In fact you can easily jump in and out of them whilst playing.

      I only mention them as I expect its the kind of games the /. crowd may enjoy

      Armadillo Run - Physics-based puzzle game. You have to build structures with the purpose of getting an armadillo to a certain point in space.
      Ballance - Fight against the force of gravity! Face dizzying heights and plummeting depths. Steer a ball through a surreal cloud world full of puzzling mechanisms, over metal rails, wooden bridges and more.

      Good games :D

      DugUK

    9. Re:If they can pull it off... by trawg · · Score: 3, Interesting
      10 years ago, in the wake of Window's 95, everyone wanted someone to make PC gaming a more user friendly experience that didn't require endless patches and work to play games
      Windows 95 onwards made life WAY easier to play games. Remember dicking around with autoexec.bat and config.sys trying to get enough free memory to load games back in the day?!? I sure do.

      Windows made my life much easier in terms of game playing. Patching games is a whole different problem and comes down to how developers handle patches. Some of them have a clue and get it right most of the time, but some of them are STILL utterly clueless. Some of them expect you to download a 500mb patch for a minor version update. Some of them expect you to pick between 8 different updates from various previous versions for a 2mb patch. Augh!
    10. Re:If they can pull it off... by Anonymous Coward · · Score: 0

      Quake is already 10 years old, you're thinking of 15 years ago. 10 years ago I was playing Duke Nukem on Kali on Windows 95.

    11. Re:If they can pull it off... by TheNetAvenger · · Score: 1

      Personally I'd like to see the exact opposite -- PC gaming that is more appropriate for a PC. For instance windowed gaming: There are a tremendous number of games that can only play in fullscreen mode, yet I like the ability to hop between applications without a time sucking, crash-inducing schism, not to mention that I like to see all of my other windows.


      This is also something I do, I seldom run games full screen, as I like to have IM and email handy when talking to friends or co-workers (especially with MMOs).

      This is one area Vista made a big improvement in my life for Windows Games, everything runs so well in a Window, I haven't found a reason yet to run a game full screen. And as games are smarter, if I want a semi-full screen or in my face experience I just maximize the Window, and can still be typing IM or accessing the taskbar and other applications while the game is loading to a new level or instance in MMOs.

      As for the whole branding, I think it is a good thing, as it will add some consistency to the packaging and information about the game. When the XBox was released, one of the nice things about the games, is that on the back you could see in a couple of seconds what features the game had, if it was live enabled, multi-player, etc.

      Windows game packaging could use this ease of recognition on the product packaging as well. This also becomes more of an issue as the gaming specs won't be hidden and require nerds to decipher if the game will run and run well on the person's PC.

      Vista is also adding XBox Live in the spring, so again this a good move, so it will be easier to spot upcoming games that are Live enabled, etc.

      Just imagine Halo2 Vista users playing at true 1080p against XBox users playing at 480p, should make for some interesting game play.

    12. Re:If they can pull it off... by Anonymous Coward · · Score: 2, Informative

      you won't actually play the xbox halo 2 users, you would know had you RTFA

    13. Re:If they can pull it off... by Zantetsuken · · Score: 1

      Except that from what I've seen with console games, its either been perfect with no bugs at all (the kind of quality you see from the games that have no rival) or the ones from moderate/mediocre and cheap developers that cut corners all the time. I don't really see any reason that the quality development houses would suddenly start producing crap just because they can now patch if needed (many of EA's games for example, are crap at v1.0 and only are worth playing after like patch 1.2 or so). Since the quality developers won't really be screwing things up too much, that leaves the discussion of the cheapo dev-houses. At the very least this leaves the chance for dev-houses with games that have everything from gameplay, story, and graphics - but didn't go through the debugging (or as much as they should have) will have the chance to get patched now.

    14. Re:If they can pull it off... by TheNetAvenger · · Score: 1

      Yep, I stand corrected.

      You will be able to interact with other XBox live users, but the PC version will only allow PC to PC multiplayer because of the custom map editing system they are adding to the Vista PC Version.

      Thanks for catching that...

    15. Re:If they can pull it off... by SilentChris · · Score: 1

      FYI.. World of Warcraft runs in a Window. I think it's single-handedly contributed most to goofing off at work. :)

    16. Re:If they can pull it off... by PastaLover · · Score: 1

      That's exactly what I was thinking. I remember playing Ages of Empires online via the Zone. This was about the only gaming community I knew at the time that actually worked and it worked quite well, which is pretty amazing for any online venture from Microsoft. I was pretty fond of it but it seems to have died out due to lack of interest from the part of Microsoft. There were also some other initiatives, like DirectPlay that got rolled in a couple of games as a way to make it easier to do multiplay programming. (and give users a common interface I guess) Never really caught on though.

      It's nice that Microsoft is now revisiting this area though they dropped the ball way back when. I wonder how this would work for a cross platform game (I'd like to say linux/windows but more likely mac os x/windows). Will it be allowed to use the same box or will those vendors be forced to release two different boxes? Why do vendors make two boxes for the same game anyway, seems it would be better if you just chuck 2 cd's in there instead of one, it's not like they're that expensive to make, while the overhead on two different boxes is probably much higher.

    17. Re:If they can pull it off... by kalirion · · Score: 1

      Exactly what percentage of PC users do you think use 1900x1440 for their desktop resolution? At work I have a 21" CRT, and going any higher than 1280x1024 makes things small enough to put a significant strain on my eyes.

    18. Re:If they can pull it off... by Creepy · · Score: 1

      I see an opportunity to make PCs more like a utility console. The time is more ripe now for convergence than it was when the term started to get thrown around (back in the late '90s), or even at the advent of the media center PC a few years ago. Why? Because TVs in homes are finally getting resolutions that are more like those of computer monitors and are scaled appropriately for distance viewing (e.g. a 42" or 56" screen for reading from 3-5 feet away rather than a 19" screen from 1 foot) at more affordable price points. Most people want DVR-type functionality, and a PC can give you that, too. Also video on-demand.

      Since Vista will use hardware accelerated DirectX contexts (in layman's terms, a context is a graphics card setting with information like resolution, anti-aliasing and number of colors allowing the card to optimize itself for its settings) in its premier modes, there should be less of an issue with switching from Fullscreen to Windowed mode. Unfortunately, I also forsee more developers entrenching on DirectX because there is only limited OpenGL support (Microsoft says 1.3 and deprecated, which means they plan to drop support after 2 more Windows releases). OpenGL games may only work in fullscreen mode using the card's OpenGL version or with the OGL1.3 featureset in Windowed mode because of this (since fullscreen mode can create any hardware context it wants). Earlier versions of Windows were a software based solution, so they didn't have a hardware context (meaning the graphics context of the game could be OpenGL or DirectX).

    19. Re:If they can pull it off... by mjhacker · · Score: 1

      The only truly cross-platform game, in which Xbox360, PS2, and PC can play at the same time together, is FFXI.

    20. Re:If they can pull it off... by Randolpho · · Score: 2, Funny

      2.0753%, why?

      --
      "Times have not become more violent. They have just become more televised."
      -Marilyn Manson
    21. Re:If they can pull it off... by twistedsymphony · · Score: 1

      Today, yes, but not for long the upcoming Shadowrun game supposedly allows PC and Xbox Live users to play together, apparently it's the first game in a trend MS hopes to start.

    22. Re:If they can pull it off... by DarthVain · · Score: 2, Insightful

      I hear you brother! I laugh my ass of anytime I hear from people having a "hard time" running games on their new computers, or buy Mac's as PC's are too "hard" to use...

      I remember trying to game on my only 286... now that was freakin' hard.... I remember making batch files of batch files, messing withg EMS, XMS, and whatever other crazy memory BS , not to mention the CGA, EGA, VGA, stuff going on.... making boot disks for each particular game, just so it would load properly, all the while installing something on 30 floppy disks (5 1/4" bitches!)... etc..... It generalizes down to two principles:

      1) I pretty much got my interetest into computer science from trying to play games on my various systems (and trying to tweak out whatever I could to play games).
      2) Other people are stupid and/or lazy and/or spoiled.

      If I had mod points I'd mod you up!

    23. Re:If they can pull it off... by james_orr · · Score: 1

      Yup, I remember being particularly proud of my boot disk I created especially to play Falcon 3.0.

      It loaded up mouse drivers and various other TSRs I needed (one was an anti-cheat one required for a ladder run off a BBS) and still had something like 612K base memory free.

    24. Re:If they can pull it off... by blahplusplus · · Score: 1

      "Windows 95 onwards made life WAY easier to play games."

      While they made it easier to play games, they made it more difficult to uninstall them... and not just games either, Programs as well. Any sane programmer has to hate the windows registry with a passion. Programs are no longer self-contained to their installed directory, they merge with the windows registry with their little tendrils. It makes uninstalling, copying and moving games a pain in the royal ass. Some days I wish there was an ini / text setup file for all programs stored in their home directories.

    25. Re:If they can pull it off... by Anonymous Coward · · Score: 0

      Windowed mode actually has better performance because the number of pixels drawn is lower. It tends not to be used because it breaks immersion to see other windows & the desktop etc, and because it is somewhat more difficult to write.

    26. Re:If they can pull it off... by TheNetAvenger · · Score: 1

      As the other post suggests, kind of... (Cause we won't include WoW and a few not so popular console/PC projects)

      However the idea behind XBox Live on Vista is to get Vista Live users playing with XBox people as well as having a centralized gaming hub for Windows as XBox users already enjoy.

      It just happens that Halo2 will not be one that they are going to allow this at this point because the original Halo2 on the Console wasn't designed with any idea of another player being on a PC, and also Halo2 for Vista has other multi-player options not available on the XBox.

      Do look for future games to enable play from the XBox 360 and Vista. Marvel Online is one for example, and I also would be surprised if Halo3 won't be designed for multi-player Live play between PC and XBox 360 users.

      The MS Live system was to be released 'with' Vista, but with all the other delays got pushed back to be an update. However when it is released, don't be surprised if a lot of the multi-player arcade online games work whether you have a PC or XBox 360. The best way to gauge will be if the game is a XBox 360 Live native game, or an XBox game, if it isn't a 360 game, like Halo2, don't expect to play PC Users.

  2. Embrace and extend by GodHead · · Score: 3, Funny

    Brilliant stragety. Worked wonders for the borg.

    Until that one lady captain made them emo.

    --
    Just wait till some crappy band steals your nic.
    1. Re:Embrace and extend by wojtalsd · · Score: 0, Offtopic

      The band godhead has been around for years... Atleast 6 years that I know of.

    2. Re:Embrace and extend by Lord+Kano · · Score: 1, Offtopic

      Until that one lady captain made them emo.

      Do not forget Hugh.

      He brought the concept of individuality to the Borg. And I just don't have the energy to discuss Lore's role.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    3. Re:Embrace and extend by Anonymous Coward · · Score: 0

      I personally would assume that the band stole his network card...

    4. Re:Embrace and extend by Anonymous Coward · · Score: 0

      Intercom: Janeway to Bridge! The Borg are attacking!

      : What's wrong?
      : The Borg have assimilated computer gaming in an attempt to further extend their interstellar monopoly on PCs!
      : It is in fact more complex. They attempt to increase their monopoly in this gaming quadrant, while also convincing people that Vista is somehow Gaming Oriented. If they succeed, millions may attempt to buy corrupted Vista prototypes that would spread the Borg dominance in this sector.
      : Fire Photon Torpedoes! Engage Hyperbolic Warp Drives at Maximum Power!
      : Captain, I don't see what that has to do with the borg, we aren't actually in a fire fight.
      : The solution is clear, the borg grasp is too strong, nothing can stop this assault. We Are The Borg Collective. Resistance Is Futile.
      : Why is it we have a borg on board anyways again?
      (Seven of Nine begins slaughtering every nameless actor on the deck)
      : They'll destroy you for your betrayal 7, killing these try hards doesn't change anything.
      : O! Woe is me, I'm such a fool. Look how I have failed you, please Janeway, forgive me?
      : It's O.K. I don't even know their names, most of them weren't very pretty either.
      : I still feel pretty down, mind if I go listen to Linkin Park in my quarters and slit my wrists?
      : You can't bleed, your a machine, slitting your wrists is futile.
      : Now I feel even worse :(
      : Let's just do what we always do, defy our orders and educate an indigineous population while stealing their most valuable resources so we can ditch them here with the borg and continue on our way home.
      : Are you sure we couldn't just give in? The Borg through the best parties anyways...though...we do kill anyone who isn't of at least interstellar super model hotness or higher, still some would survive as borg, and have great orgies.
      : Too late, go mope in your room, I already stole the idol of that planet over there's religion, which turned out to be just enough fuel to get us out of this sector.

      Oh, Spoiler Alert btw - that's next weeks episode.

  3. oh boy by SydBarrett · · Score: 5, Funny

    Forget Minesweeper, I want multiplayer solitaire with voice chat.

    1. Re:oh boy by MooseMuffin · · Score: 4, Interesting

      Is it just me, or is minesweeper with a controller horribly unappealing? Its a timed game, with small little boxes to click. A gamepad doesn't seem up to the challenge. Especially since there will be a mouse already attached connected to the computer.

    2. Re:oh boy by Anonymous Coward · · Score: 0

      Well, I would enjoy multiplayer minesweeper. No, seriously!

    3. Re:oh boy by David+Nabbit · · Score: 5, Funny

      Is it just me, or is minesweeper with a controller horribly unappealing? Its a timed game, with small little boxes to click. A gamepad doesn't seem up to the challenge. Especially since there will be a mouse already attached connected to the computer. It doesn't say that you use the controller to play minesweeper. You just use the mouse, put the controller somewhere else, and "enjoy a subtle rumble each time you slip up."
      --
      "Her idea of wit is nothing more than an incisive observation humorously phrased and delivered with impeccable timing."
    4. Re:oh boy by Anonymous Coward · · Score: 0

      I think you meant "every time you 'slip up'"

    5. Re:oh boy by Andrew+Kismet · · Score: 1, Interesting

      Minesweeper flags on MSN games. Been around for ages. I play it against a friend of mine when we're both bored.

    6. Re:oh boy by bckrispi · · Score: 1

      Ahhh!! The Legend of Sol-Tar! Now a kick-ass fighting game with Action Missiles!

      --
      Xenon, where's my money? -Borno
    7. Re:oh boy by 7Prime · · Score: 1

      Controller, no... Wiimote... Yeeeeaaahhhh!!!!

      "Oh fuck, I hit the wrong one again!"

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    8. Re:oh boy by flanktwo · · Score: 3, Interesting

      http://minesweeperlive.com/ - real minesweeper, not that flags game.

    9. Re:oh boy by Anonymous Coward · · Score: 0

      Jsut incase anyone marked it funny because of the "multiplayer" bit, there's actually rules to play with 2 people.

    10. Re:oh boy by Dabido · · Score: 2, Funny

      'I want multiplayer solitaire with voice chat.'

      I already have that, the voices in my head tell me so. :-)

      --
      Sure enough, the cow costume was hanging up next to the superhero outfit and sailors uniform. (S,Spud)
    11. Re:oh boy by C0R1D4N · · Score: 2, Funny

      yay minesweeper porn!

      Oh was that joke meant to have been subtle? Oops

    12. Re:oh boy by ZX3+Junglist · · Score: 1

      Actually, I've tried this, and it's working!

      Believe it or not, my controller vibrates every time I put the queen on the king

    13. Re:oh boy by clarkn0va · · Score: 1
      Especially since there will be a mouse already attached connected...
      Or so you assume. VGA (Vista Genuine Advantage, included in Vista SP1) will ensure that you are using only an approved game controller, and not some reckless keyboard-mouse combo with your Vista-Enhanced(TM) computer. I, for one, will begin getting used to the change forthwith, so I can kick your trash in Hearts when you finally make the change.
      --
      I am literally 3000 tokens away from the chaotic crossbow --Stephen
    14. Re:oh boy by Jesus_666 · · Score: 1

      Meh. I'll wait until they release a version of Windows that comes with Rez.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  4. New and lost? by Aladrin · · Score: 4, Insightful

    "It's the melding with the familiar that will drive new and lost consumers to the Games for Windows brand."

    So they have given up on all the current gamers, eh?

    Besides that amazingly stupid thing to say, which I'm sure was more of a slip-of-the-tongue-while-trying-imitate-Nintendo, PC games have always been wildly different. Trying to make them somehow the same by making them all use the same box design is crazy. (Same meaning moreso than they already are, considering they are all the same shape and size, etc etc.) Requiring the logos to be the same spot, and the requirements in the same spot, etc etc will only stifle the creativity of the box designers. It will not somehow create a community for pc gamers that didn't exist before and draw in people that have been resistant to PC gaming.

    Those people DO NOT CARE.

    If you can build a Wiimote for PC and not get sued, THEN you can probably get some non-gamers to care. (Or another suitably wonderful and fun controller.)

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    1. Re:New and lost? by bhodikhan · · Score: 5, Funny

      Maybe a Wimote shaped like a small chair? A least Balmer would have something to throw around while he's playing.

    2. Re:New and lost? by GodInHell · · Score: 2, Interesting

      If you have to link into Live and use the features of Live (sorry gamespy) they might get me to pay attention when I look at a game. "Will this game support pain-free multiplayer set-up? Yehp, it's got that logo thing.. good to go."

      -GiH

    3. Re:New and lost? by LionKimbro · · Score: 5, Insightful

      They're not talking about those people.

      Most likely, they're talking about the rapidly-growing "casual gamers" crowd.

      They want a super-smooth and polished purchase, install, and play path for casual gamers. They want an experience as reliable and smooth as that of purchasing a game for a console, but for a computer with Windows installed.

      On a console, the hardware is basically identical. The OS software is basically identical. The controllers are standardized, and perfectly regular.

      There is never any ambiguity, in a Nintendo Wii game, about what the "(A)" button refers to, and what the "[B]" button refers to. The same on a PS2 controller, with an X, a triangle, and so on. The game developers know exactly how everything is laid out.

      There are never install problems, you just put the disk in, and it works. If it doesn't work, it's because the disk is bad. There are very simple decision trees at work here.

      When you're in the store, looking for the Wii games, there's no difficulty finding them. Not only are the sectioned, but all the titles have the same look and feel. Hoards of consumer psychologists have found out that Brands Work.

      They want to make it possible for there to be "Windows Games," which work on Windows just like N64 games work on an N64. Platform, platform, platform.

      It's a sensible strategy.

      They're not talking about games that hard core gamers play. They're not talking about your community. They are talking about a super-fast growing market segment. Businesses love super-fast growing markets, it's where all the action in determining what the landscape will look like is. Things that don't grow are basically set in their patterns, and change is only made very slowly, unless the market is being torn apart by some obsoleting force.

    4. Re:New and lost? by Aladrin · · Score: 4, Informative

      Until I read your post, I had not considered that the summary might be completely stupid. I'm not sure what I was thinking.

      Basically, when it said "Instead of relying on the good name of individual publishers to sell titles, Redmond is requiring that all titles use similar packaging and a distinctive logo." I think it meant it. There's nothing like that in the article. Nothing.

      Instead, the article is about a 'branding' scheme by Microsoft where they will certify that the game meets certain standards and functionality, and can wear their logo in return.

      I'm interested in that.

      I was not at all interested in MS making every single game publisher wear their logo if they want it to work on Vista, with nothing in return for said Monopoly.

      I should have RTFA.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    5. Re:New and lost? by GodaiYuhsaku · · Score: 1

      You do realize that there are drivers out there for the Wiimote?

      It isn't 100% (I haven't found numchuck support) but the wiimote itself is useable.

      www.wiili.org

    6. Re:New and lost? by Aladrin · · Score: 1

      Yeah, as I just said in the other reply, I didn't RTFA. This GfW campaign isn't what the summary says at all. This looks like something worthwhile after all.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    7. Re:New and lost? by The-Bus · · Score: 1

      Requiring the logos to be the same spot, and the requirements in the same spot, etc etc will only stifle the creativity of the box designers. I think the customers are more important than the box designer. If anything, it's simple design. I would like to see gaming publishers act more like CD and movie publishers: release games on Tuesdays, not whenever they ship. While a $30-$60 console/handheld game may not be an easy impulse purchase like a CD or movie, it makes sense for new games to be out on that day, and not on some unknown schedule that relies on shipping routes.
      --

      Small potatoes make the steak look bigger.

    8. Re:New and lost? by dagamer34 · · Score: 5, Insightful

      You've nailed it right on the head. The reason why I don't even bother with PC games even though I DO have a decent graphics card is that it requires way too much tweaking and jumping through hoops to get a decent play experience. You either have to spend $500+ on a video card or wait until decent video cards are cheap before running a game well than came out 6 months ago. What developers really need to do is to make their games AWARE of the state of the computer. If a game is only running at 25FPS because HDR is on, give a cue to turn it off. What would be really nice is a to have a playtest of your system for 5 minutes or so and then have the game figure out what settings would be best to maintain 30FPS (for eye-candy) or 60FPS (for smooth framerates).

    9. Re:New and lost? by It'sYerMam · · Score: 1

      Not only that, but I don't really care that a designer's creativity is stifled when he comes to place the specs or whatever. The artwork will still be original, the title will be displayed... Who cares?

      --
      im in ur .sig, writin ur memes.
    10. Re:New and lost? by rucs_hack · · Score: 1

      given the hardware requirements for Vista, any machine capable of running that should be able to run every game on the market.

      The only thing I use windows for is games, so I'm all for an effort to improve gaming on the platform. I don't fancy the idea of an xbox live type thing though, I'm a very solitary gamer, Caesar 4 is as close as I like to get to online gaming.

    11. Re:New and lost? by Moofie · · Score: 1

      "will only stifle the creativity of the box designers."

      I don't give a crap about the creativity of the box designers. I want creativity of the GAME designers, and they can ship it to me in a brown paper bag.

      Wait, what? You can transmit data over the Internets, and don't need a box? Now you're talking the crazy talk.

      --
      Why yes, I AM a rocket scientist!
    12. Re:New and lost? by Kattspya · · Score: 1

      Why would you need such a service? What exactly is so hard about clicking the multiplayer button and choosing a server?

    13. Re:New and lost? by bronney · · Score: 1

      They want a super-smooth and polished purchase, install, and play path for casual gamers. They want an experience as reliable and smooth as that of purchasing a game for a console, but for a computer with Windows installed.

      This is more to mickeysoft but since I quoted you I used reply. Mickeysoftie, STFU. If you haven't played games since Lumpy for DOS and have never seen the type of funny errors and workarounds, from force feedback issues to "out of memory" at 4GB's; from crackling SB Live! with chipset issues to cannot install to F: because your /$Windows/ or C: has less than 2GB left, STFU. There's no way on earth you can CERTIFY any games to be played on ANY PC because PC changes! Drivers updates.

      The fact is that all PC's are different and until you puny little gaming ass assimilated all our bases and PC's, there's no way you can certify jack. You can't even certify your Vista will run smooth on ALL PC's. I am so mad.

    14. Re:New and lost? by Nasarius · · Score: 2, Interesting

      Fact is, many games will auto-detect your hardware and give recommended settings. The problem is that the settings either can't be adjusted low enough to achieve decent performance, or if they can, it ends up looking WORSE than the previous generation. See Oblivion vs. Morrowind on a GeForce FX card. Morrowind looks beautiful and runs smoothly. Oblivion needs to use the very lowest settings to run faster than a slideshow, at which point it looks more like Daggerfall than Morrowind. And it still doesn't run very well. So while your idea is valid, it requires game developers to create engines that can be adjusted downwards while still retaining acceptable visual quality. I don't think this is too much to ask. I know OGRE provides a number of features to make removing effects or detail quite easy.

      --
      LOAD "SIG",8,1
    15. Re:New and lost? by Nasarius · · Score: 1
      That's pretty freaking cool, so soon after its release. I do like the page for the Linux driver:
      WMD lets you use the Wiimote as a mouse
      WMD lets you use the Wiimote as a keyboard
      WMD lets you use the Wiimote as a vibrator
      I think the third use makes more sense than the second.
      --
      LOAD "SIG",8,1
    16. Re:New and lost? by Anonymous Coward · · Score: 0

      Dude, chill. Nothing like over reacting. Do you know how many ti,mes people have said something couldn't be done and then someone does it? If you don't think it can be done then just say "good luck trying". This way, if it ends up being done then you don't look like an ass. of course your post made me think you were an ass already. Sorry about that.

    17. Re:New and lost? by GodInHell · · Score: 2, Insightful
      The Live service includes ranking, friend tracking (while in game) built in voice chat.. a few nice things.. but the matching system tries to minimize lag and favors high-bandwidth users to host.

      It's easy. Stupid easy. Easier is better if the functionality dosen't suffer.

      -GiH

    18. Re:New and lost? by Deliveranc3 · · Score: 1

      All seeing eye ... be happy.

    19. Re:New and lost? by Deliveranc3 · · Score: 3, Interesting

      Something else exciting, system liscencing for games.

      $1 per game ring any bells...

      There's no more reason console developers should get it than games designed for directX.

      It's going to take about 2-3 years before they'll be able to sensibly enforce it.

      2-3 years after that the golden age of linux gaming can begin.

    20. Re:New and lost? by Kattspya · · Score: 1

      OK. Thanks for the answer.

      Some of this functionality is included in some games (the most notable exception is voice chat but that can be explained by the presence of a keyboard) and is available in a few server browsing programs like: All Seing Eye, Gamespy Arcade (*shudder*) and X-fire. You should look into them if you value this kind of functionality.

      I still prefer the PC-way because it's less monolithic but I can imagine some of this functionality evolving in steam, especially as it expands it game catalog.

    21. Re:New and lost? by Cederic · · Score: 3, Interesting


      And it costs money.

      Live doesn't make sense for MMORPGs. It doesn't make sense for modders. It doesn't make sense for those of us that don't trust Microsoft. It doesn't make sense for those of us over the age of 14 seeking mature gaming companions.

      It might be easy; that doesn't make it good.

    22. Re:New and lost? by bronney · · Score: 1

      Dude I am an ass. But that doesn't strip me the right to call asses when I smell them. I don't care if I look good because I know this can't be done. I don't debate it, I know it.

      Can this all-powerful company certify that MS Word will install, run, and save flawlessly on all "Vista-Ready" computers with Vista installed? Stop projecting "cuz when it's done I look like shit scenario". TFA is about Vista. And I am posting within the Vista time frame. Have you ever seen "street fighter" hang in the arcades? Have you ever had your OS hanged? Have you ever used a "Windows Ready" notebook that hangs Windows? It's perfectly fine it hangs IMO, because it doesn't say hang-proof. It says Windows-Ready.

      Why is it ok to hang? It's because it's impossible for mickeysoft to test every single brand of hardware before, during, and after the OS launches. Even with WHQL, every driver installation, or Windows Update runs, or even default clock speed / PCI latency values of certain video cards / sound cards, there's a possibility that it'll hang. A PC is not a hacked Xbox with trivial HDD mods. A PC changes over time over the same installed OS.

      If moneysoft wants to put a label and do the boxes, nobody can stop them. But please stop BS'ing people if you buy the games with a green box, it'll install and run flawlessly on your Vista Certified PC, whatever that means.

    23. Re:New and lost? by Aladrin · · Score: 1

      Yeah, and I realize that so far, Microsoft hasn't WHQL'd that driver, it doesn't control like it does on the Nintendo, and it's highly unlikely that MS will ever promote a competitor's controller.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    24. Re:New and lost? by Aladrin · · Score: 1

      I dunno where you shop, but most 'game stores' like EB and Gamestop DO have a set day that they release the games. And it just happens to coincide with the official release day of all but the most spectacular games. Ship day is Tuesday, sell day is Wednesday. Every week. Only very seldom does a game break this rule.

      Amazingly, this is exactly like movie releases. Only the ones with the most hype release on anything but a Friday.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    25. Re:New and lost? by Aladrin · · Score: 1

      I don't get your logic here... If MS really DID try to prevent game-devs from releasing on windows without the GfW logo, then yeah. They'd move to a platform that wasn't so restrictive.

      But this is an optional thing that most devs won't even consider until they start writing the next game. It's pretty much too late for whatever they are currently working on. So 5-6 years for it to REALLY catch on, if it's going to.

      But even then, it's still optional and nothing is forcing devs to linux.

      So please, enlighten us... How does this promote Linux gaming?

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    26. Re:New and lost? by Jesus_666 · · Score: 2, Interesting

      If Microsoft dictates fees for commercial use of DirectX, devs will investigate OpenGL, especially as now there's a valid business case for it. OpenGL usage means simplified porting means a higher chance for a Linux port.

      Not exactly a golden age, but it definitely increases the chance of a given game being ported.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    27. Re:New and lost? by Anonymous Coward · · Score: 0
      are you under the impression that saying "mickeysoft" and (the oh-so-clever) "moneysoft" makes you look less like an androgynous 14-year-old?

      you have some valid things to say, why do you have to spoil them by coming across like a boor?

    28. Re:New and lost? by The-Bus · · Score: 1

      It might be the same for that store, but around here some get them on Tuesday afternoon, some Tuesday night, some on Wednesday (EB/Gamestop). But other retailers don't get them for another day or two. That's like saying Best Buy gets DVDs Tuesday, but you can buy them at Target on Monday, but if you want to go to Bobby's Records you have to wait until Friday, but Circuit City has them the Sunday before, etc.

      Needlessly confusing.

      --

      Small potatoes make the steak look bigger.

    29. Re:New and lost? by Eternauta3k · · Score: 1
      You've nailed it right on the head. The reason why I don't even bother with PC games even though I DO have a decent graphics card is that it requires way too much tweaking and jumping through hoops to get a decent play experience. You either have to spend $500+ on a video card or wait until decent video cards are cheap before running a game well than came out 6 months ago. What developers really need to do is to make their games AWARE of the state of the computer. If a game is only running at 25FPS because HDR is on, give a cue to turn it off. What would be really nice is a to have a playtest of your system for 5 minutes or so and then have the game figure out what settings would be best to maintain 30FPS (for eye-candy) or 60FPS (for smooth framerates).
      Pessimistic? I have nothing near a 500$ card yet I can run battlefield 1942 at a good resolution, without lag. It didn't take any tweaking at all. San Andreas runs fine too, after playing with the graphics bar for a minute (no restart needed)...
      --
      Yeah. Would you choose a neurosurgeon who pokes around people's brains in his spare time? I wouldn't.
    30. Re:New and lost? by ActiveNick · · Score: 1

      Live Anywhere is not there to kill X-fire and other online gaming networks, but it will help bring Xbox and Windows gamers together. If you want to game on the other networks, then fine. They're not going away. If you do not want to pay for Live, then don't. You have a choice here.

    31. Re:New and lost? by heinousjay · · Score: 1

      If oranges were blue, growers would investigate growing them in blue groves.

      --
      Slashdot - where whining about luck is the new way to make the world you want.
    32. Re:New and lost? by GodInHell · · Score: 1
      Point.

      Live does cost money, it's a subscription service - at least on the 360.

      The player-rating and review system does suggest that you might be able to better select the non-14 year old crowd if that's your baliwick. As far as modding.. the marketplace has already been used to support download/install maps and mods for 360 games - why not expand that for mods and let the users sell them for live-points (as few as zero perhaps)?

      That said, nobody said you had to use it if you don't want to. Even the article dosen't claim it will be required. Of course, as usual buisiness will drive toward the majority, which may hurt you, but is it fair to blame the effective designer?.

      -GiH

    33. Re:New and lost? by MBGMorden · · Score: 1

      I doubt they'll charge fees for DirectX use. Probably just fees for this "Games for Windows" packaging and distribution.

      Of course, I really think packaging more akin to console video games would be nice. Console games all come with a nice clam-shell game case that is small enough to easily store on a shelf, and holds/protects the game well. Many computer games still come in those card board boxes (at least reduced in size now) with the disc rattling around inside with a paper sleeve. Even those games that do come in a clamshell case needlessly use the double-DVD sized cases, taking up twice as much space as they need to. Bring me games on DVD's not CD's, in nice small packaging, and I'll be much happier.

      --
      "People who think they know everything are very annoying to those of us who do."-Mark Twain
    34. Re:New and lost? by james_orr · · Score: 1

      Dungeons & Dragons Online has built in voice chat. I hope more PC games in future include this, it really is nice not to have to exchange teamspeak/ventrilo information ... which rarely goes smoothly.

    35. Re:New and lost? by streamknight · · Score: 1

      Before you can hope for a "Golden Age of Linux Gaming" I think you first have to aspire to "Dark Ages of Linux Gaming".

      If all game developers woke up tomorrow and collectively threw away DirectX in favor of OpenGL, they still would have little incentive to port the game over to Linux. They'd have three possible markets: Windows users which comprise the vast vast vast vast majority, Apple users which though sizable are nowhere near a prevalent as Windows boxes, and everyone on /. -- well, at least the ones that don't have a Windows of Apple box.

      Linux's greatest enemy isn't Microsoft, but Linux itself. The fact that Linux users pride themselves on having to mess with the arcane alchemies of the OS is part of the problem. Linux is the anti-Apple. By in large, a Mac just works. Everything is simple and easy. Windows not as much as Apple, but it's very much there. For someone to use Linux and have it "just work" requires them to have a lot of experience with that OS.

      So before you worry about the Golden Age of Linux Gaming, maybe you better work on the Golden Age of Linux Desktops.

    36. Re:New and lost? by seebs · · Score: 1

      I bought more games when they standardized box sizes. I don't care about the creativity of box designers; I want to be able to figure out what a game is, and that includes being able to find specs, and I like to have boxes that fit with other similar boxes.

      --
      My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
    37. Re:New and lost? by Jesus_666 · · Score: 1

      Actually, I rather liked the time when PC games came in a cardboard box that contained a CD in a jewel case, a detailed manual and nice things like maps of the game world. There's more to a quality game than just the game itself. Nowadays it's almost considered overkill when the manual goes beyond installation and basic control schemes...

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  5. I can see the marketing slogan now... by sehlat · · Score: 5, Funny

    "Trust us."

    1. Re:I can see the marketing slogan now... by Anonymous Coward · · Score: 0

      But let us verify for you.

  6. Another Tactic to Discourage Multi-Platform Titles by Apple+Acolyte · · Score: 5, Insightful

    This is yet another tactic from Microsoft to discourage the development of multi-platform titles by tying games to Windows even more.

    --
    Part of the hardcore faithful who believed in Apple long before it was cool again to do so
  7. I don't know if this is gonna change much... by Anonymous Coward · · Score: 3, Interesting

    The whole games for Windows isn't introducing a whole lot. The ratings system to compare your hardware to game requirements is great, but not for me, i can read the requirements and know what my system can and can't do, but good for teh newb. I can't imagine hooking up a 360 controller to my PC as one of the features of PC gaming over consoles is the fact that a PC gets to use a mouse/kb and the console is stuck with a controller. The joy of getting a rumble cause I messed up in Minesweeper isnt' go to hit me as it's not very likely that I'm going to play minesweeper. I dunno about this, I thought the new Direct X was really the only interesting thing about gaming in the MS world.

    1. Re:I don't know if this is gonna change much... by wilgibson · · Score: 1

      I can't imagine hooking up a 360 controller to my PC as one of the features of PC gaming over consoles is the fact that a PC gets to use a mouse/kb and the console is stuck with a controller.
      I actually have a 360 controller just so I can use it on my PC. While I don't use it for most games, I have found it works great for games like Phantasy Star Universe.
    2. Re:I don't know if this is gonna change much... by namco · · Score: 1

      PC gets to use a mouse/kb and the console is stuck with a controller There have been a few of games on certain consoles that have used other things other than the controller, for example: The Typing of the Dead for the Dreamcast used a keyboard Sea Bass fishing games used a motion sensitive fishing rod controller Many platforms have a dancemat But the problem, IMHO, with developers is that when these products are available, esp keyboards and mice, they never seem to take a risk and develop games that would use them. I would love to play a flight simulator on a console (not those arcade sim's that only have some features because they were restricted by the use of a controller) with a keyboard and mouse mainly as the graphics would look quite decent and I wouldn't have to install the thing on a hard drive.
    3. Re:I don't know if this is gonna change much... by CronoCloud · · Score: 1

      as one of the features of PC gaming over consoles is the fact that a PC gets to use a mouse/kb and the console is stuck with a controller.

      "stuck with a controller" isn't accurate anymore. It's the default, but there've been mice for consoles since the Genesis days, and with USB you can plug keyboards in. In fact if you have a FFXI HD in your PS2 there will be keyboard/mouse settings added to the configuration menu.

    4. Re:I don't know if this is gonna change much... by aikouka · · Score: 1

      The ratings system to compare your hardware to game requirements is great, but not for me, i can read the requirements and know what my system can and can't do, but good for teh newb. Even for the "newb" it won't work. I finally installed Rainbow Six Vegas on my PC last night and it ran one of those nice hardware requirement checks on the following components in my PC:

      • Intel Core 2 Duo E6600 (Mhz)
      • 2GB RAM (they don't care about speed)
      • nVidia GeForce 8800GTX (video memory and abilities)
      And I actually came out with an incompatability! They said my processor wouldn't be able to handle Rainbow Six Vegas, because it wasn't 3Ghz or higher :P. I just laughed and clicked "Ok." These hardware tests are far from perfect.
  8. Windows games by RichPowers · · Score: 5, Insightful

    Of course MS wants to emphasize gaming on their OS. Many people, myself included, would never touch Windows again if it weren't for the games... But I find this stupid: "To earn the GFW brand, a title must comply with certain Microsoft-tested specifications, including ... compatibility with the Xbox 360 controller." Another example of MS bullying game publishers to adopt its standards. Do all PC gamers have an Xbox or like its controller? Why not other PC-only gamepads that might work better? Besides, what true gamer would limit their FPS experience with a friggn' console controller? But simplifying install (and uninstall) and system reqs makes sense. Too bad it took so damn long.

    1. Re:Windows games by Jarlsberg · · Score: 1, Insightful

      I've been running games on the PC for at least twenty years, and I've tried a shitload of gamepads. In all that time, none has been decent. Not a single one. I'm quite happy about MS finally forcing a standard here. The Xbox controller is a hell of a lot better than decent, and it's not hard for Logitech or any other producer to create a pad using the X360-controllers control scheme.

    2. Re:Windows games by Joe+The+Dragon · · Score: 1


      Coder: I am not going to dumb down mouse control in my games to make it GFW compatible.
      PHB: If the game is GFW compatible we will sell more so do it!

    3. Re:Windows games by PygmySurfer · · Score: 4, Insightful

      I think one of the reasons they're targeting the Xbox 360 controller is because of the mess that exists currently. Currently, button assignments differ wildly for gamepads. I think Microsoft is hoping Logitech and other vendors will adopt a similar layout, at least with regards to the naming of the buttons, etc. It also gives developers something to target as well, so that one game doesn't have the fire button as button 1, while another has it on button 7, because the developers tested with a controller from different manufacturers. That would even help with current games, because at least the gamer is going to get the same button configuration between games.

      Besides, what true gamer would limit their FPS experience with a friggn' console controller?

      I don't think MS is going to remove the ability for developers to target the keyboard and mouse, I think they just want the gamepad to work as well, which isn't too bad of an idea - giving the user a choice is always a good idea.

    4. Re:Windows games by Fallingcow · · Score: 4, Informative

      Yep.

      I'm pretty sure that everyone I know, friends and family alike, would drop Windows for Linux in a heartbeat if the following two conditions were met:

      1. Device manufacturers (especially printer, scanner, and other external device manufacturers) started shipping easy-to-install Linux drivers on a CD.

      2. All new games ran on Linux

      That's it.

      They'd switch to OSX, for that matter, given that the above conditions were met for it. Satisfy those two requirements, and Windows either dies or is forced to change (and probably get MUCH cheaper) to make itself relevant.

      Those two items are the only things maintaining Windows' dominance. The OS would become about as relevant as MS-DOS were it to lose those two exclusivities; that is, it would be a legacy OS. MS probably knows this, and the last thing they want is for the hardware or gaming markets to become more open to other operating systems. This move has nothing to do with anything but locking in the gaming market, no matter what PR they come up with to promote it.

    5. Re:Windows games by Merls+the+Sneaky · · Score: 1

      While the Xbox360 controller is great, the D-pad plain old sucks.

    6. Re:Windows games by Nasarius · · Score: 1

      I really don't think businesses care about #2, and #1 can almost always be controlled by avoiding certain hardware. The real problem is sheer momentum. There's a ton of software that's only written for Windows, because the relevant businesses only run Windows. And they only run Windows because that's what the software requires. If you break that circle, *then* Windows's dominance might end. Games don't really factor into it.

      --
      LOAD "SIG",8,1
    7. Re:Windows games by dgrati · · Score: 1

      I don't want to add a "me too" comment but I'm a true story of failed Linux Migration.
      I deleted everything on my home computer and moved to Suse (my first time exposure).

      I was in awe of the interface and the wealth of customization available for the interface.

      But...I'm an avid gamer and couldn't:

      1- Get my ATI Radeon 9700 Pro work flawlessly with the computer.
      2- Get wine to play games.
      3- Couldn't find my fav titles for Linux. Quake 3 is a bit too old now. :)

      But worry not, an old PC is now a perm Linux machine AND an additional hardrive gives me the linux exposure.
      Get games to work on Linux I would switch in a heart beat! I kid you not.

    8. Re:Windows games by quintesse · · Score: 1

      On the other hand all the "research" being done on the TCO of Windows versus Linux always point out that training your entire workforce to use Linux is a large cost factor. If everybody would be using Linux at home (come on, just TRY to imagine it at least!) that would be one less reason not to introduce Linux in your company. Of course the very people that make those kind of decisions would be using Linux at home as well and would be far more amenable to the very idea of using Linux in the first place.

    9. Re:Windows games by Anonymous Coward · · Score: 4, Funny

      Those two items are the only things maintaining Windows' dominance. The OS would become about as relevant as MS-DOS were it to lose those two exclusivities; that is, it would be a legacy OS.

      Oh, totallllly. Cause, you know, all those corporations that use Windows as their standardized desktop, e-mail serving, PIM, and databasing solutions, not to mention the OEM contracts that Dell, gateway, IBM, etc have with Microsoft account for like, what, 2% of total sales for Windows? Most Windows users are DEFINITELY home users and not corporate users looking for a unified office computing environment. And, pft, government DEFINITELY doesn't use windows in the majority of it's offices and computing environments. So, like, if microsoft DIDN'T focus on the gaming/home user market, they TOTALLY would fail as a company. Definitely the volume of gaming titles and factory compatibility with new hardware is the ONLY thing keeping Windows relevant in the modern business world. The ONLY thing. For sure. Definitely. you're TOTALLY right. COMPLETELY right. One Hundred and Ten Percent right. Yup.

    10. Re:Windows games by Sefert · · Score: 1

      I think this is very insightful. Unlike one of the trolls that replied to you - gamers drive change. They're usually running the latest computers and the latest software, and they're the ones getting hit up around the water cooler for advice. Even by the boss. I used to be an I.T. guy for years, maintaining a large multicity WAN, and I probably would've used more linux in that network setup had I been more comfortable with it. But - all my education was MS based. Would I have pushed to get put on Linux courses if Linux had been a hard core gaming system? Damn straight. Would I have pushed it to my friends? Absolutely. But those two main factors you mentioned always stopped me.

    11. Re:Windows games by nschubach · · Score: 1

      If I could completly shut off my Windows PC and run all my games on Linux tomorrow, I would. No questions asked. Is it blind faith or loss of faith? I'm not sure.

      --
      Every time I start to have faith in humanity, I ruin it by driving to work between 7 and 8 am.
    12. Re:Windows games by DragonWriter · · Score: 1
      Of course MS wants to emphasize gaming on their OS. Many people, myself included, would never touch Windows again if it weren't for the games... But I find this stupid: "To earn the GFW brand, a title must comply with certain Microsoft-tested specifications, including ... compatibility with the Xbox 360 controller."


      Um, why? That's just plain stupid. While, certainly, console-style controllers including the (IMO, poor among the console options) Xbox 360 controller, are perhaps good for some kinds of games, there are plenty of games that they are anywhere from less than ideal to downright bad for.

    13. Re:Windows games by Sparr0 · · Score: 1

      You think different buttons is bad... Try a gamepad with analog buttons. Does it count as a press if you push the button in 1/65536th of the way?

    14. Re:Windows games by JDAustin · · Score: 1

      I actually liked my Microsoft Sidewinder Gamepad. It was a good shap and had everything I needed. Even today when I go play BF 1942/BF2 I use my Sidewinder joystick. Its old in that it uses the gameport connection natively but it came w/ a USB dongle and works fine for simple flying. Microsoft hardware pre-XBox was always pretty good.

    15. Re:Windows games by westlake · · Score: 1
      I'm pretty sure that everyone I know, friends and family alike, would drop Windows for Linux in a heartbeat if the following two conditions were met

      There is a twenty year backlist of MSDOS and Windows titles. It's a paradise for the gamer on a budget.

      The OEM Windows PC is mass-market.

      Windows peripherals (which can include anything from an Orion telescope to a Singer sewing machine) are mass market.

      You commit resources to what sells. Support and service costs money.

      and probably get MUCH cheaper)

      Linux at Walmart pricing couldn't undercut OEM Windows on price. There are enormous economies of scale in the production, distribution and marketing of the Windows PC.

    16. Re:Windows games by mrchaotica · · Score: 1
      1. Device manufacturers (especially printer, scanner, and other external device manufacturers) started shipping easy-to-install Linux drivers on a CD.

      Actually, this would be a bad thing. What should happen is that manufacturers submit their drivers to kernel.org, so that they can be included in the official tree.

      2. All new games ran on Linux

      That's the only condition necessary, I think.

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    17. Re:Windows games by Torvaun · · Score: 1

      There are occasions when I would be willing to move to a controller from a keyboard/mouse setup. Most recently, I picked up Splinter Cell: Double Agent for the computer, which has proven frustrating when trying to sneak. Instead of pushing the analog stick forward slightly, there's twitch tapping the 'W' key like a squirrel with epilepsy. If you just hold down the 'W', you run, alert everyone to your presence (even while crouching), and die.

      --
      I see your informative link, and raise you a pithy comment.
    18. Re:Windows games by rucs_hack · · Score: 1

      Agreed. You know what, every time I say this on slashdot, someone comes up with loads of reasons why Linux is ready for the major games manufacturers now.

      This is no doubt why the shelves of game shops are filled with linux gaming titles...

      oh wait...

      Much as I love linux, and really I do, it's indispensible for my research coding (evolutionary algorithms, biological systems modelling, that kind of stuff), it sucks dead dogs dick for games support *by the manufacturers of games and hardware vendors*.

      Yes yes, I know it's got all those lovely capabilities, lots of potential, but no actual games, and barely any optimised drivers for the kind of hardware needed to run decent games.

      At this point people usually point out lots of game titles on linux. Interestingly, not one of which is on the main shelves as current games, mostly they're on budget 'we made this years ago' release.

      Right now Linux is fantastic for some jobs, gotta love that cluster computing and great process control, Posix complience for teh win etc etc, but until I can go and get a major game title on day of initial release in naative linux version, I won't be dumping windows.

    19. Re:Windows games by Anonymous Coward · · Score: 0

      But I find this stupid: "To earn the GFW brand, a title must comply with certain Microsoft-tested specifications, including ... compatibility with the Xbox 360 controller." Another example of MS bullying game publishers to adopt its standards. emphasis mine.

      I can't see a problem with a requirement for compatability with the 360 controller, you don't have to use it if you don't want to/don't have one. Don't fret, nobody is taking your mouse and kb away.
    20. Re:Windows games by yvanthegreat · · Score: 1

      True, but what if games like World of Warcraft start to adapt to this standard in the future? If they want the logo, they'll have to. But I sure like the gaming style that needs about every key on my keyboard. A whole category of gameplaying seems in danger if this really gets a standard.

    21. Re:Windows games by Anonymous Coward · · Score: 0

      Wow, that is naive.

      If you really think that games is all that is stopping the Windows-to-Linux migration, you have a lot to learn. What about : people wont switch from Windows, because they dont want to "reinstall an operating system" - which means completely destroying everything you have stored to date on your computer (or spend countless hours backing everything up - you hope you dont miss anything). It also means taking a big risk that your new Linux OS will work as predicted. If you are a technophobe (i.e; 75 percent of the population), this is the big risk. Not games.

      There are also many other things about Linux that STILL needs improvement, despite the many things that are positive about the OS. Notably the fact that when you install a new program in Linux, it requires you to search the web and install countless other libraries, some of which are earlier versions of you existing libraries. To me, that is a huge deterrent.

    22. Re:Windows games by snafu109 · · Score: 1

      Do all PC gamers have an Xbox or like its controller?

      That's not the point. Obviously game publishers are going to support multiple gamepads, but if I know plugging in a 360 controller will Just Work I'd be one happy camper.

      Some games are just suited better to gamepads (or alternative inputs to the keyboard) but just don't work that well. Splinter Cell: Chaos Theory worked perfectly with a modded (original) Xbox controller, and I wondered "Why can't all games work this well?". The dual analogue sticks worked, and the buttons were easily configured. FIFA 2006 just WOULDN'T WORK with it, no matter how hard I tried, and it frustrated the hell out of me. Nobody's forcing you to use a gamepad, and I'll stick with a mouse for my FPS's, but you're taking a pretty short-sighted view of things.

    23. Re:Windows games by Kelbear · · Score: 1

      And if the reader still doesn't get it, the parent poster was being sarcastic.

    24. Re:Windows games by CronoCloud · · Score: 1

      Whoever came up with the "Well we don't want to require a big ass clumsy joystick so why don't we put movement on WASD" needed to be shot.

      Keyboard controls for action games have sucked since the C64, 8088 PC, Apple whatever days. I loathe WASD, it's why I'm a console gamer.

    25. Re:Windows games by Anonymous Coward · · Score: 0

      Thank you, Captain Obvious.

    26. Re:Windows games by blackest_k · · Score: 1

      I don't know if thexbox 360 controller is vastly different to the xbox controller but the xbox controller is a 5 wired verion of usb the 5th wire is for a light gun and can be ignored.

      modding is simple use the short part of an xbox controller with a usb extension cable cut both of these cables in half and solder the corrosponding coloured wires to each other.

      you finish up with a cable you can connect a std usb mouse or keyboard or usb memory stick to the xbox
      and a usb hub and a hid device that you can connect to a pc (recognised automatically by xp I believe for the hub)

      google xbox controller hack to find full details i think its on the xbox wiki. the datel memory stick driver will work on a pc if you add the particular devices pid and vid to the inf file for the datel driver.

      i guess ms must be officially sanctioning something similar, ensuring that games recognise and use the controllers capabiltys.

    27. Re:Windows games by Chrondeath · · Score: 1
      I don't think MS is going to remove the ability for developers to target the keyboard and mouse, I think they just want the gamepad to work as well, which isn't too bad of an idea - giving the user a choice is always a good idea.

      I'm not so sure I agree that making a game work with a controller is a good idea, even if it will also work with a keyboard and mouse. Remember Deus Ex 2? I don't want to see anyone else dumbing down the interface because they feel they have to make the game work just as well with a controller...

    28. Re:Windows games by Goaway · · Score: 1

      1. Device manufacturers (especially printer, scanner, and other external device manufacturers) started shipping easy-to-install Linux drivers on a CD.

      It's too bad that Linux is pretty much designed and/or used in such a way as to make that impossible.

    29. Re:Windows games by Nappa48 · · Score: 1

      Thats exactly what i was thinking...at 2.37AM...while "doing" my college report to be handed-in in..ohh, about 7ish hours.

      The driver support and games are pretty much the only reason i even use Windows.
      I can get all (or better) programs that i use for Windows on Linux and quite a few i use regularly actually run better on Linux as well. (Blender for a good example)

      I can see Windows being in trouble within the next 5-10 years as Mac support grows (it will eventually) since Apples move to x86.
      As much as Microsoft continue to say it, regardless of the fact that Vista might be a gamers dream.. it certainly doesn't have me or several PC gamers i know going "nucking futs" for it.

      Eh, who knows what'll happen.
      Back to my report on computing legalities, woo!

    30. Re:Windows games by ZachPruckowski · · Score: 1

      I don't think that the grandparent was talking about "overnight" in a literal sense. But if 20% or more of the population started using alternative OSes, then the motivations to buy MS stuff would shrink. If I can't communicate with 2% of the population (because they can't read .docx), then that's their problem, but 20% is my problem. Similarly, as someone else noted, most of the advantages for Windows in the office are the fact that migrating is expensive. That argument is cut when most of the world has to know Linux/OSX stuff anyways and when the increase in interest in the platform is furthering development of alternatives. If 10% of the world used Linux, then OpenOffice would be in a lot better shape.

      Essentially what the GP is saying is that marketshare growth gets easier the more marketshare you have up to a point. It's impossible until you get to 2% or so, very hard up to about 5%, then it's a bit easier until you get to about 10-15% percent. Look at Firefox. IT struggled to get a few percent, and then BOOM, it jumped to 10-12 percent. If something provided that BOOM to Mac or Linux, they'd be hard to stop until they got to a lot higher of a position.

    31. Re:Windows games by Puff+of+Logic · · Score: 1

      Oh please.

      I'd be willing to bet that a player using a console-style controller versus a player of similar skill using the traditional PC mouse/WASD combo would get destroyed every time. I'm an experienced FPS player (since Wolfenstein 3D) and, having seen friends who are evidently considered "good" at Halo, I'm confident that I could wipe the floor with any one of them mostly due to vastly superior control.

      If you want to argue that console controllers are optimal for sports, platformers, fighting, or driving games, then I fully agree. But I defy you to come up with a superior control scheme for FPS games to the mouse/WASD combo. There's a reason that PC gamers and console gamers aren't matched up online: the people using the controllers will be annihilated.

      --
      P.P.S. I'm doing Science and I'm still alive.
    32. Re:Windows games by havenskate · · Score: 1

      One of many things being wrong is this thought of Linux as one single operating system when in reality there's more than a handful of variations. Each has it's own faults and own perks, but until developers unite and start working together rather than branching out like Debian and Ubuntu or fighting among which is better Linux will not be able to compete well against the MS singularity.

      Now, on the other hand, it's been a thought of mine for a long time that having a dual boot system with an OS specifically designed for games and the OS for your "business" (i.e. Windows) would be an awesome thing. IMHO, if the Linux community worked on a project like that with game developer support from the start then PC Gamers would have something special. And I know people will say that this means people would have to install another OS, etc. But really, boot off a CD and have the boot/install disc do a sort of "partition magic" style thing to split your HD that's currently only one partition or allow you to select a different drive or drive letter...

      Anyway, I don't know if anyone would agree with me but this is my POV. I also happen to think what MS is doing makes business sense, but only partially. It actually makes me wonder if they feel that the XBOX 360 really isn't a big enough success...

    33. Re:Windows games by CronoCloud · · Score: 1

      It isn't the WASD movement that gives the PC player any purported accuracy, it's the mouse aiming. Note that I said nothing about loathing mice. Keyboards and mice are actually separate peripherals.

        I prefer mouse support in my console FPS's, but I also prefer analog movement. So I use analog stick in the left hand, PSone (or optical USB mouse) in the right.

    34. Re:Windows games by mmdog · · Score: 1

      I agree wholeheartedly and have said as much many times in many places.

      --
      Politicians are like diapers - they should be changed frequently and for the same reasons.
    35. Re:Windows games by trojjan · · Score: 1

      I agree that people are not willing to take the risk of migrating to linux. But it isn't the installation headaches. I completely disagree with you about the point you make about downloading tons of libraries for installing any software. If you ever used any modern distro you would realize installing s/w is much much simpler than windows. I don't know how you can even compare windows install methods to apt/yum . I think windows is here to stay because a lot of stuff simply does not work on linux but it doesn't make it the better OS.

    36. Re:Windows games by Puff+of+Logic · · Score: 1

      Fair enough. My apologies then; I evidently misunderstood your point. In retrospect, I can certainly see how having an analogue stick for movement might be advantageous over the WASD configuration. The mouse is still definitely a vital component, however!

      --
      P.P.S. I'm doing Science and I'm still alive.
    37. Re:Windows games by ceoyoyo · · Score: 1

      Substitute "apps" for "games" where businesses are concerned.

      Although really, I expect 90%+ of business machines could be replaced with Macs with a copy of Office. If Open Office keeps getting better and .doc actually becomes open enough to properly support then the same goes for Linux.

    38. Re:Windows games by Anonymous Coward · · Score: 0

      Well, the wired 360 controller just uses standard USB, unlike the original Xbox controller which has a weird oversized USB plug.

      The wireless one, on the other hand, requires a reciever that was released recently to use it on the PC.

    39. Re:Windows games by Jarlsberg · · Score: 1

      Oh, yeah, the d-pad is bad. I never use it. I heard that MS are consdering a live arcade stick with decent d-pad controls, so I guess we're not going to see improvements on the base controller if they go that way.

    40. Re:Windows games by tehcyder · · Score: 1
      And if the reader still doesn't get it, the parent poster was being sarcastic.
      Never!
      --
      To have a right to do a thing is not at all the same as to be right in doing it
    41. Re:Windows games by Anonymous Coward · · Score: 0

      I could handle the driver issues, get all my games to work on linux and my XP CD would be straight in the bin.

    42. Re:Windows games by Eternauta3k · · Score: 1
      've been running games on the PC for at least twenty years, and I've tried a shitload of gamepads. In all that time, none has been decent. Not a single one. I'm quite happy about MS finally forcing a standard here. The Xbox controller is a hell of a lot better than decent, and it's not hard for Logitech or any other producer to create a pad using the X360-controllers control scheme.
      Actually, there's a PC gamepad that's like the playstation 2 controller. Works great, has analog and arrows, r1 r2 l1 l2 and the four buttons on the right. They are packaged under many brands but the one I got is cheap and works great. It also has rumble, not that I like it much.
      --
      Yeah. Would you choose a neurosurgeon who pokes around people's brains in his spare time? I wouldn't.
    43. Re:Windows games by Anonymous Coward · · Score: 0

      What about using an 360 controller and a mouse? When I used to play Unreal Championship (Tournament?) on the Dreamcast, I was able to use the left stick of the controller AND the mouse to aim and turn with. I thought this was much better than AWSD and a mouse. I love aiming with a mouse but hate moving with ASWD.

    44. Re:Windows games by masdog · · Score: 1

      Actually, this would be a bad thing. What should happen is that manufacturers submit their drivers to kernel.org, so that they can be included in the official tree.

      No. What Linux needs to do is a build an interface that allows drivers to be easily installed on the system. The last thing that Joe Six-pack or Jane Small-Business want to do is have to rebuild the kernel when they buy a new scanner or printer.

    45. Re:Windows games by w33t · · Score: 1
      giving the user a choice is always a good idea.


      This statement seems a bit ironic in light of this discussion.
    46. Re:Windows games by ElleyKitten · · Score: 1

      [quote]1. Device manufacturers (especially printer, scanner, and other external device manufacturers) started shipping easy-to-install Linux drivers on a CD.[/quote] Actually, drivers for Linux are included in the distribution, and I'd prefer it stay that way. Certainly more drivers are always a good thing, but one of the reasons I like Linux over Windows is that I can just plug in the new hardware or install the OS and Linux recognizes it without hunting down drivers all over the internet or bothering with installing crap from a CD. Of course it's a major bummer when things aren't automatically recognized, but I'd much rather see hardware manufacturers and Linux developers putting the drivers in the kernal or in the distributions themselves rather than wasting their time making a CD that works on every distro that I'd rather not bother with anyways.

      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
    47. Re:Windows games by mrchaotica · · Score: 1

      "Rebuild the kernel?" Who said anything about that? Joe Six-pack would simply use a package manager (e.g. `apt-get update kernel` or whatever) and be done. Jane Small-business shouldn't be needing to upgrade at all, because business usually shouldn't be using bleeding-edge stuff (but for exceptions, she could do the same thing as Joe).

      Besides, in most cases people wouldn't have to do anything at all, because they don't buy new hardware the day its released. If they get it a month or so later it would already be in their kernel, because it would have auto-updated in the interim.

      Or, another idea: when the system detects new unknown hardware, it could just automatically go download the new kernel without Joe even having to start his package manager. How much easier could it possibly be?

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    48. Re:Windows games by ElleyKitten · · Score: 1
      No. What Linux needs to do is a build an interface that allows drivers to be easily installed on the system. The last thing that Joe Six-pack or Jane Small-Business want to do is have to rebuild the kernel when they buy a new scanner or printer.
      Ubuntu does kernel updates through their update system that is simular to Windows Update (except for the part where it won't force an update and restart on you no matter how inconvenient it is) so all Joe Sixpack has to do to install a compatible printer on Ubuntu is plug in the USB cable. If Jane SmallBusiness wants a printer for a system that can't go down even for kernel updates then a more sensible way of getting the drivers to her would be through her distro's repositories (or however one usually installs things on whatever distro - I'm really only familiar with Debian-based Linuxes) so that she's sure she is getting the most recent version and the one tested for her distro instead of wondering if the .deb on that CD is good for Ubuntu and Linspire or just Debian, and also so it will be updated whenever she does update her system. Also, it would make a lot more sense for users to have drivers installed the way they usually install things, as opposed to looking through various .deb, .rpm, .tar.gz, .pup, whatever files on a CD, trying to figure out which one is for their distro.
      --
      "What is Internet Explorer 7? Are you saying we can't access the normal internet?" - I love tech support. Really.
  9. Wow by ipooptoomuch · · Score: 3, Funny

    I have waited almost ten years for them to put rumble support into minesweeper! oh boy!!! I can barely contain myself.

  10. Windowed Gaming by Kelson · · Score: 1
    Personally I'd like to see the exact opposite -- PC gaming that is more appropriate for a PC. For instance windowed gaming:

    The only game I can think of at the moment that really makes use of a windowing environment is Angband. Ironically, most versions use ASCII graphics.

    The basic versions I've seen tend to have one 80x24 window for the map, another for the inventory, etc.

  11. Hey Sony, Nintendo, and Apple, Listen Up! by 99BottlesOfBeerInMyF · · Score: 5, Insightful

    This is your wake up call. MS intends to leverage their OS monopoly to give themselves and advantage in the gaming console market. This also provides another layer of defense around their core, OS monopoly. This is bad news for all of you, Nintendo, Sony, and Apple. They're also trying to build out DirectX tools to make the PC and Xbox a one stop shop. This is their classic strategy and it works, unless the existing players form a good, open standards based partnership. You're all influential OpenGL houses. You all have a vested interest here. Sony has already moved towards making OpenGL models key to their gaming platform. Now is the time for all of you to abandon trying to build lock-in strategies in this field and start making a concerted effort to interoperate. Build a game development toolset that makes OpenGL games on Windows, PS3, Wii, and the Mac a single entity. Beat MS at their own game. Give Blizzard and Id a call. You've got one shot at this guys, and if you fail your media enterprises are going to be easy targets. Get to it!

    1. Re:Hey Sony, Nintendo, and Apple, Listen Up! by joe+155 · · Score: 1

      the thing is, everyone wants to be M$ with regards to the OS and game market, they all want to lock people in so that they can't leave. Even the nice guys of the market won't open up everything. Just leave those damn closed source games for PCs - you have genuine choice here in a way that you don't do with consoles. Look at all the great open source games that are out there;

      http://en.wikipedia.org/wiki/List_of_open_source_g ames - nexuiz is ace, but you're not just limited to FPSs, get nethack aswell... and some other great ones too

      --
      *''I can't believe it's not a hyperlink.''
    2. Re:Hey Sony, Nintendo, and Apple, Listen Up! by Anonymous Coward · · Score: 0

      You must be on crack if you think that Microsoft's push of DirectX will sway the console wars. Game studios which put out multi-platform games are not interested in abandoning their multi-platform market in favour of the oh-so-lucritive PC and XBox market. There is much more money to be made in selling the same game on numerous platforms instead of only 2.

      The only explanation for your reasoning is that it will simplify development - but the only one who is having trouble with their dev kits (at this point) is Sony, so your argument goes out the window. No pun intended.

    3. Re:Hey Sony, Nintendo, and Apple, Listen Up! by Spikeles · · Score: 3, Insightful

      Dammit! Stop comparing DirectX to OpenGL!!!! You can't!! If you are going to compare OpenGL to something compare it to Direct3D

      --
      I don't need to test my programs.. I have an error correcting modem.
    4. Re:Hey Sony, Nintendo, and Apple, Listen Up! by 99BottlesOfBeerInMyF · · Score: 2, Interesting

      the thing is, everyone wants to be M$ with regards to the OS and game market, they all want to lock people in so that they can't leave.

      Sure they do, but if they're trying it while going up against a company that has a monopoly they can leverage they'll lose. Sony is part of a cartel and has some leverage to bring to bear. Apple has a near monopoly on iPods they can exploit (and nothing to lose from interoperability). Even so, unless they work together to take shares in a competitive market, they'll fall further and further behind as isolationist entities.

      Even the nice guys of the market won't open up everything. Just leave those damn closed source games for PCs

      They don't need to open up very much at all, simply to collaborate on an open standard toolset. None of them have a lot to lose by this and mostly they keep technologies closed out of reflexive secrecy.

    5. Re:Hey Sony, Nintendo, and Apple, Listen Up! by Anonymous Coward · · Score: 0

      Sony won't listen. Notebook battery explosion made them deaf.

    6. Re:Hey Sony, Nintendo, and Apple, Listen Up! by suv4x4 · · Score: 1, Flamebait

      Hey Sony, Nintendo, and Apple, Listen Up! This is your wake up call. MS intends to leverage their OS monopoly to give themselves and advantage in the gaming console market.

      Oh no! Microsoft intends to leverage their OS monopoly in the game market, by introducing consistent labeling and experience for Windows games in Vista! Shit! The world's lost!

    7. Re:Hey Sony, Nintendo, and Apple, Listen Up! by 99BottlesOfBeerInMyF · · Score: 1

      Stop comparing DirectX to OpenGL!!!! You can't!! If you are going to compare OpenGL to something compare it to Direct3D

      I didn't compare the two, I made mention of them as parts of development toolkits. Neither of them constitutes such a toolkit in and of itself, but they are recognizable to the average reader, while mentioning SDL and the like and Direct3D results in a bunch of irrelevant questions.

    8. Re:Hey Sony, Nintendo, and Apple, Listen Up! by Anonymous Coward · · Score: 5, Funny

      ... Looking back, most industry executives agreed that the singular moment that brought the "Consortium of the Willing" together was a lone post on what was then just another Internet forum, and not the brain center for the world government it is today: "The post from '99 [99BottlesOfBeerInMyF] really just got things started," says Steve Jobs, "Up until then we were kind of sitting around wondering what to do with all these piles of money we had. We knew about Microsoft and games, but we didn't have a direction to go in." John Carmack of id Software and Rocketry Superstores agrees: "It wasn't so much what he said - we figured it out pretty easily as things got started - but it was the way he said it. 'Get to it!' Man...still sends a shiver down my spine. 'Get to it!'. We weren't getting to it before, and then, after that post it was like 'ok, we need to get to it and get this done.' And that's what we did." Coming up next on Behind the Games: the fall of Microsoft, and '99's battle with fame and amphetamines.

    9. Re:Hey Sony, Nintendo, and Apple, Listen Up! by HappySqurriel · · Score: 1

      For the most part this is really a non-issue for most game developers ...

      With the exception of Massive studios, most games that are developed licence a game engine from a third party vendor; large developers will choose the Doom 3, Unreal 3, or Source Engine while smaller studios will look for something less expensive (and most indies moving towards Torque or open source engines). The fact that Microsoft has made cross platform development for the XBox 360 and PC easier only means that Epic will require less time to create an engine; at the same time Epic has the resources to create an engine that works on (practically) all platforms regardless of the cost associated with it.

    10. Re:Hey Sony, Nintendo, and Apple, Listen Up! by 99BottlesOfBeerInMyF · · Score: 4, Insightful

      You must be on crack if you think that Microsoft's push of DirectX will sway the console wars.

      Yeah, people have said the same thing about other markets they embraced.

      Game studios which put out multi-platform games are not interested in abandoning their multi-platform market in favour of the oh-so-lucritive[sic] PC and XBox market.

      MS already owns a lot of those game studios. They will buy more as they need to. And they don't need to change the minds of entrenched players, if they can win over the new development shops. Already a lot of games are developed with DirectX tools, simply because the tools and skills are cheap and easy. Some of those new companies move on to make good, multi-platform games, but some have enough important people with a DirectX-only skill set that they stay with it out of momentum. Every one of them, is just that many more Windows/xbox exclusive titles that contributes to their win. Maybe it won't happen with the Xbox360, or even the next generation of consoles, but it only needs to hit critical mass once, and then it is theirs.

      There is much more money to be made in selling the same game on numerous platforms instead of only 2.

      There are different types of costs. There is overall cost and their is up front investment cost. If a new company wants to make a game and they can cheaply use existing DirectX talent and kit the Xbox and Windows, they'll do it. Hell, a whole lot of small time companies already do so and all they hit is the Windows market. Unless they have a toolset that competes and lets them hit a similar number of end users for similar or lower upfront cost, this number will slowly grow.

      The only explanation for your reasoning is that it will simplify development - but the only one who is having trouble with their dev kits (at this point) is Sony, so your argument goes out the window.

      Game developers always complain about dev kits, for every platform. Anything that makes it easier, or cheaper in the short run is a real competitor. This is a proven market strategy and it will be benefitting MS. The only question is how much will it benefit them and will it be countered.

    11. Re:Hey Sony, Nintendo, and Apple, Listen Up! by Khakionion · · Score: 1

      Well, the Torque game engine kinda already does that, with OpenGL no less. One codebase runs on Mac, Linux, Windows, 360, and I'm sure it could move to Wii and PS3 given sufficient motivation.

      Whatever it takes, I do agree that it's time to crush D3D before it gets any more entrenched.

      --
      OMG! Wau!
    12. Re:Hey Sony, Nintendo, and Apple, Listen Up! by 99BottlesOfBeerInMyF · · Score: 3, Funny

      Coming up next on Behind the Games: the fall of Microsoft, and '99's battle with fame and amphetamines.

      I'm really more of a whiskey and hallucinogens kind of guy... and I'm way too ugly to be famous. They'll attribute all my hard work motivating major corporations to someone with less facial hair.

    13. Re:Hey Sony, Nintendo, and Apple, Listen Up! by 99BottlesOfBeerInMyF · · Score: 1

      With the exception of Massive studios, most games that are developed licence a game engine from a third party vendor; large developers will choose...

      This is true, but not all games use one of the cross-platform engines, and not all games can run on an existing engine. This move does not target existing players in the market, most of whom presumably have the sense to maintain portability. This targets new development shops that want to get started on the cheap. Every year there are dozens of mostly unsuccessful and a few successful games that are developed entirely with DirectX based technologies because of the low up-front cost. The successful ones go on to make another title, often based on the same, since most don't have the skills to do a really portable title. This provides a real edge to Windows and now the Xbox, over other consoles that aren't getting this spillover. There are a lot of Windows machines out there and a lot of DirectX developers. Combined with all the development houses MS has bought up, this is a significant influence on how many exclusive games they will get and we all know it is just one or two games that are exclusive to a platform that can really sway a buyer.

    14. Re:Hey Sony, Nintendo, and Apple, Listen Up! by ClamIAm · · Score: 1

      Nintendo's included, you say?

      Consortium of the Wiilling

      Fixed that for ya.

    15. Re:Hey Sony, Nintendo, and Apple, Listen Up! by CronoCloud · · Score: 1
      Just leave those damn closed source games for PCs - you have genuine choice here in a way that you don't do with consoles. Look at all the great open source games that are out there;

      http://en.wikipedia.org/wiki/List_of_open_source_g ames - nexuiz is ace, but you're not just limited to FPSs, get nethack aswell... and some other great ones too


      Thanks to Sony (and Linux), I can have my cake (good closed source games) and eat it too, (good open source games) on a console. Been playing nethack for years on a PS2.
    16. Re:Hey Sony, Nintendo, and Apple, Listen Up! by ravyne · · Score: 1

      While I believe your comments to be a little extreme (and I'd probably accuse you of tin-foil-hat-ery if I wasn't so sure I'd only be the last in a very long line :) ) I just thought I'd drop some relevent information.

      For a burgioning DirecX competitor, check out The Khronos Group's OpenKode specification. Basically, it's a suite of Multimedia APIs including Graphics, Sound and Multimedia technologies based on open APIs such as OpenGL, OpenGL|ES, OpenVG, OpenSL, OpenML, and Collada. It also defines some level of abstraction for hardware and OS interaction: input and display surfaces for instance. Khronos and OpenKode (or portions thereof) are backed by several industry heavyweights including Nvidia, ATI/AMD, Intel, Sony, Creative Labs and others.

      Sony has already adopted a version of OpenGL|ES and collada for the PS3, and likely the best way to foster a cross platform DirectX is to urge Sony, Nintendo, Apple, PC hardware vendors, and even [Gasp!] Microsoft to participate in its development by joining with Khronos to further define the APIs and by adopting, or at least supporting, them in their products.

    17. Re:Hey Sony, Nintendo, and Apple, Listen Up! by Dolly_Llama · · Score: 1
      Apple has a near monopoly on iPods


      Considering they have the copyright on Ipod, it's safe to say they have a complete monopoly on ipods.

      pedantic.mode = OFF
      --

      Somewhere, something incredible is waiting to be known. -- Carl Sagan

    18. Re:Hey Sony, Nintendo, and Apple, Listen Up! by thopkins · · Score: 1

      In all fairness Direct3d is the important part of DirectX. Sound and input functions are a lot easier to port/re-code then 3d graphics.

    19. Re:Hey Sony, Nintendo, and Apple, Listen Up! by umbrellasd · · Score: 1

      It is profoundly wrong that something this funny will go unascribed in perpituity.

    20. Re:Hey Sony, Nintendo, and Apple, Listen Up! by jZnat · · Score: 1

      Copyright => patents.

      pedantic.mode = ON

      --
      'Yes, firefox is indeed greater than women. Can women block pops up for you? No. Can Firefox show you naked women? Yes.'
    21. Re:Hey Sony, Nintendo, and Apple, Listen Up! by williamstome · · Score: 0

      Why is apple included in this? I thought we were talking about games...

    22. Re:Hey Sony, Nintendo, and Apple, Listen Up! by andi75 · · Score: 1

      Any half-decent 3d engine can easily be ported from OpenGL to Direct3D in a couple of days. Hey, many engines even let you *select* the 3D API you want to use (Unreal, Quake & Ogre for example).

    23. Re:Hey Sony, Nintendo, and Apple, Listen Up! by Jesus_666 · · Score: 1

      They'll attribute all my hard work motivating major corporations to someone with less facial hair.

      Is that you, RMS?

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    24. Re:Hey Sony, Nintendo, and Apple, Listen Up! by 99BottlesOfBeerInMyF · · Score: 1

      Why is apple included in this? I thought we were talking about games...

      I included Apple for several reasons. First, they are a major OpenGL contributor/user. Second, MS is leveraging their monopoly in the OS space, which Apple can help to mitigate. Third, Apple is highly motivated to mitigate this issue. Finally, Apple in undoubtedly aware of the lack of games issue hindering sales on their platform and games developers are aware fo the growing platform and are targeting it more and more. When you put all of these together, Apple becomes a very good candidate for this alliance. In any case, the point is not to reach specific platforms, but to build an open and easy development platform to reach many end systems. I don't expect Sony to write components to target the Nintendo. But there needs to be buy-in enough to meet as larger than the market on Windows and the Xbox combined. An open system of this sort would get components to reach Linux pretty quickly, but I doubt it would be coming from some company that can be partnered with.

    25. Re:Hey Sony, Nintendo, and Apple, Listen Up! by 99BottlesOfBeerInMyF · · Score: 1

      Sony has already adopted a version of OpenGL|ES and collada for the PS3, and likely the best way to foster a cross platform DirectX is to urge Sony, Nintendo, Apple, PC hardware vendors, and even [Gasp!] Microsoft to participate in its development by joining with Khronos to further define the APIs and by adopting, or at least supporting, them in their products.

      You provide a reasonable summary, but I'm not sure I agree with some of your conclusions and assertions. Microsoft has direct financial motivation to promote Direct3D and hinder OpenGL based competitors. I'm sure they'll join any such group, but only to try to throw a wrench in the works. Microsoft will support it and work with it only when it is a clear winner in the market that has crushed Direct3D completely.

      As for the current players, Sony does seem to be stepping up, at least somewhat, but without the support and real contributions from others, I don't think it will be enough. I haven't seen Nintendo or Apple buy into this and really throw resources at it. That doesn't mean it isn't happening. I'm not closely following the development at the Khronos group and a lot happens behind closed doors anyway. I hope it is, but I somehow doubt it.

    26. Re:Hey Sony, Nintendo, and Apple, Listen Up! by entmike · · Score: 1

      Ok, this was hilarious :) I was kind of rolling my eyes at that post, too.

      I'm all for an effort towards standardizing the PC gaming platform experience. I don't care who does it, whether it's Microsoft, Valve, id, or some new player in the market. I will say that the emerging market of casual gamers would much rather pick up a DVD-sized case that has a familiar branding on it and system requirements in the same freaking place. We already do see a movement to this to a degree. Remember those huge college-text-book sized game boxes that held a few CDs and a pocket-sized manual? They are gone for the now smaller-sized one, and in some cases, yes a DVD-sized version that says PC-CD or whatever on it.

      There's something to be said about how far compatibility, installers, and graphics-standards have come in the PC Gaming area. It used to be worse! Remember before InstallShields and DirectX? I'm sure somebody will retort "Hurr, yeah games were fun M$ sucks", but I think it's gotten a lot better overall. I'm glad that Microsoft has (yes, strategically) put some real momentum towards making it easier on people.

      Either way, at least we don't need a boot disk anymore.

  12. Considering how few consumers want Vista by WillAffleckUW · · Score: 3, Interesting

    I'm predicting this will fail.

    True, 2007 will not be the Year of Desktop Linux, but that's only because most people who won't buy Vista have no need to replace their old computers yet. Most of us will be moving games onto Mac or consoles, and abandoning the Windows desktop or laptop.

    --
    -- Tigger warning: This post may contain tiggers! --
    1. Re:Considering how few consumers want Vista by Anonymous Coward · · Score: 0

      Nobody is that desperate to move to a Mac for gaming. It's an even more locked in platform than Vista!

    2. Re:Considering how few consumers want Vista by Itninja · · Score: 4, Funny

      Are you kidding?!! Games on the Mac are awesome! And you *know* that are because you played them on your PC 5 years ago! Great games like Breakout, Super Breakout,....um... Photoshop....

      --
      I judt got a nre Kinesis keybiartf so please excusr ant egregiou typos.
    3. Re:Considering how few consumers want Vista by dioscaido · · Score: 1

      We people really clamoring for Windows XP when it was released? Because it was a massive success and as far as I could tell at the consumer level there was very little mindshare for the brand, other than "it's Windows".

    4. Re:Considering how few consumers want Vista by RzUpAnmsCwrds · · Score: 1

      True, 2007 will not be the Year of Desktop Linux, but that's only because most people who won't buy Vista have no need to replace their old computers yet. Most of us will be moving games onto Mac or consoles, and abandoning the Windows desktop or laptop.


      Windows is like x86. There have always been alternatives, often "better" alternatives. But Windows is still here. 5 versions of Mac OS X haven't really even dented Microsoft's marketshare. Nor has 10 years of KDE or 9 years of GNOME. RedHat couldn't kill XP. Ubuntu couldn't kill XP. Linspire couldn't kill XP.

      Have you ever stopped to think, why? Maybe people use Windows because it supports the broadest range of hardware and software. Maybe they use it because it can be managed easily with Active Directory and other third party tools in the enterprise. Maybe they don't want to be locked into a specific platform. Maybe they like the interface.

      At the end of the day, Windows lets me turn on the PC and get shit done. Could I use a Mac? Absolutely, but I'm not willing to be locked into a specific brand of hardware (hint: there's no $500 Mac notebook). Could I use Linux? Yes, although I work with graphic designers who use Photoshop (forget using that on Linux), I play WoW, I need to test with IE6/IE7, and a whole host of other reasons.

      Linux is 90% there for me. Mac OS is probably even closer. But the $45 my OEM paid for Windows (if you think that large OEMs pay anywhere near retail or even OEM retial price for Windows, think again) just isn't that expensive.

      I'm not sure how I feel about Vista. It feels a hell of a lot like XP did when it was released - rushed, incomplete, and full of flaws. But, you know what? It's now 5 years later, and XP really isn't that bad.

      It's like that old quote: "There are two types of operating systems - those that everyone hates and those that no one uses."
    5. Re:Considering how few consumers want Vista by WillAffleckUW · · Score: 1

      Have you ever stopped to think, why? Maybe people use Windows because it supports the broadest range of hardware and software. Maybe they use it because it can be managed easily with Active Directory and other third party tools in the enterprise. Maybe they don't want to be locked into a specific platform. Maybe they like the interface.

      Maybe we don't care anymore, because Spore and Sims 3 and the Japanime Wii Sims are coming out on the Wii and we no longer have any need to buy Windows to play games?

      I think that's much more likely, and also why MSFT is pushing this on the gaming industry in the face of massive consumer indifference - we just don't care anymore.

      --
      -- Tigger warning: This post may contain tiggers! --
  13. Console emulation by spire3661 · · Score: 1

    I know that this will never happen, but it would be awesome if MS could release a PC addon, say an optical drive that could read and play 360 games on your PC. I think they would stand to gain far more than they lose. But what do I know, Im not a marketroid.

    --
    Good-bye
    1. Re:Console emulation by Joe+The+Dragon · · Score: 1

      Way a drive when xbox games use the same dvd disk as any other dvd.
      You need a pci / pci-e card with the xbox cpu on it.

    2. Re:Console emulation by Clever7Devil · · Score: 1

      On the surface it sounds like a stellar idea. "We make money on software, and lose money on hardware; let's sell the software to people that already own hardware!" In a way they already do this by porting titles to Windows. Of course, this doesn't happen until the game has been out for months(years) on the console. Even when a port does occur, the multiplayer is generally seperate. (This is understandable in FPS's, controllers will never beat equally skilled mice) There is also an issue of hardware compatibility. A game built for XBox 360 only ever has to run on XBox 360.

      The number one issue keeping this from happening is also the most insidious: It's just easier to pirate software that you can read from a computer.

      --
      "By the time they had diminished from 50 to 8, the other dwarves began to suspect 'Hungry.'" -Gary Larson
    3. Re:Console emulation by Nasarius · · Score: 1

      How do you not realize that the Xbox 360 uses DVD media? They could theoretically sell a PCI board that contained the CPU and a software package that would run the game on any GPU, but why? That's a lot of development cost for something that's only usable by geeks. Just spend the $300-400 on the damn console, and get the benefits of being able to hook it up to your TV and use it as a DVD player.

      --
      LOAD "SIG",8,1
    4. Re:Console emulation by Lehk228 · · Score: 1

      having a 'PC' version of the xbox 360 set up to be hooked up between your PC and your monitor would be nice, i don't have an HDTV of my own, but i have several monitors that are near or exceeding the resolution of HD.

      --
      Snowden and Manning are heroes.
    5. Re:Console emulation by Anonymous Coward · · Score: 0

      Why bother? The few decent games available on 360 are generally available on PC anyway (Oblivion, GRAW, Prey, Quake 4, FF XI) or have similar enough games on PC that you won't miss them (PGR -> any racer, Perfect Dark -> any FPS, Battlefield 360 -> Battlefield PC).

      You'd be paying for the ability to play Gears and Dead Rising (plus, Gears is likely to be out on PC in a year or so because Epic's fanbase is primarily PC gamers).

      Basically, if you have a gaming PC and want to keep it (as in your proposal) the 360 is irrelevant. It's quite a nice upgrade for a last-gen console user, and for people who want to switch to console gaming from PC.

    6. Re:Console emulation by bryansj · · Score: 1

      So why not just get an xbox 360 and the VGA cable add-on? Plug that into one of your monitors or a secondary source of your main monitor and you'll be good to go.

  14. awesome! by ajenteks · · Score: 1

    For example, start up Vista's Minesweeper, connect your 360 controller, and enjoy a subtle rumble each time you slip up.

    Lo-ooh-sing never felt so go-ooh-od!

  15. Changes little by Guppy06 · · Score: 4, Informative

    "Redmond is requiring that all titles use similar packaging and a distinctive logo."

    The inclusion of a distinctive logo doesn't change the need to turn the box over and read the fine print for "required" and "reccomended" hardware to play the game. Console gaming works because a Wii is a Wii is a Wii.

    1. Re:Changes little by Nasarius · · Score: 1, Interesting

      Absolutely. What would be interesting if there was a certain minimum performance (say, 40fps average, never dropping below 30fps for more than a second) required for a minimum hardware spec. So if your hardware is GFW-certified and the game is GFW-certified, you know it won't run/look like crap. That would be worth doing.

      --
      LOAD "SIG",8,1
    2. Re:Changes little by PygmySurfer · · Score: 2, Informative

      I think the System Rating in Vista is supposed to assist with this - when you install Vista it assigns your system a rating, I believe games are supposed to be labelled with the minimum System Rating required to play them. Sure, it's not as simple as a console game that's going to just work, but it's better than before.

    3. Re:Changes little by Joe+The+Dragon · · Score: 1

      The System Rating tool is still buggy and can use some work like there may a game that needs a 4 cpu but only a 2 gpu or there may be a game that needs a 2 cpu but a 4 gpu and this tool makeing the part that has the lowest number the number for your entire system.

      http://arstechnica.com/news.ars/post/20060529-6934 .html
      http://www.tgdaily.com/2006/02/16/vista_computers_ to_have_5_performance_tiers/
      http://www.microsoftmonitor.com/archives/2006/05/v ista_system_ra.html

    4. Re:Changes little by Phisbut · · Score: 3, Interesting
      Absolutely. What would be interesting if there was a certain minimum performance (say, 40fps average, never dropping below 30fps for more than a second) required for a minimum hardware spec. So if your hardware is GFW-certified and the game is GFW-certified, you know it won't run/look like crap. That would be worth doing.
      That couldn't work. On a Windows PC, the hardware is not the only thing that detemines the FPS you get in the game. You musn't forget the horde of spyware, viruses and other malware running in the background eating up memory and CPU.
      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    5. Re:Changes little by guitaristx · · Score: 1

      a Wii is a Wii is a Wii. +1, Inevitable Parent to Lots of "+5, Funny" posts.
      --
      I pity the foo that isn't metasyntactic
    6. Re:Changes little by Valacosa · · Score: 1
      The inclusion of a distinctive logo doesn't change the need to turn the box over and read the fine print for "required" and "reccomended" hardware to play the game. Console gaming works because a Wii is a Wii is a Wii.
      I disagree, I think this will work. Running Vista will take more RAM and hardware acceleration than the next generation of video games.
      --
      "Live as if you'll die tomorrow." Ridiculous. You could die later today.
    7. Re:Changes little by Anonymous Coward · · Score: 0

      I thought a Wii was a Gamecube with a new controller?

    8. Re:Changes little by jorghis · · Score: 1

      You got modded +5 informative with the claim that this doesnt change the need to read through the required and recommended hardware. But if you RTFA you will see that is EXACTLY what this is intended to change. The primary point of this whole thing is that people can look at how many stars their computer has, look at how many stars are on the box and tell easily whether or not they can play it. Currently most people have no clue if their computer can run a game when they read the bottom of the box, this is intended to alleviate that problem.

    9. Re:Changes little by The+Benefactor · · Score: 1

      But what happens when a new generation of graphics cards / CPUs / etc are released, would your level 3 CPU become level 2 overnight? What impact would this have on the packaging? An old game rated at CPU level 3 would be the same as a new game with CPU level 3 after the levels get adjusted for new hardware being released unless the older game was issued with new packaging to reflect the change. Whta they could do is have game shops have all the games for certain levels on the same shelves but this would get tedious for the staff who would be contsantly re-arranging their stock. This is why the old ratings system failed in the early days of CD-ROMs failed, there was an MPC rating which scored on whether you had a CD-ROM, soundcard, etc.

      --
      To err is human, to arr is pirate.
    10. Re:Changes little by Anonymous Coward · · Score: 0

      Try running Flight Simulator X on the minimum required hardware and get back to me...

    11. Re:Changes little by fwr · · Score: 1

      It is conceivable that an OS would have a "game" mode, where it only lets those critical processes to maintain stability of the OS are allowed to run, and the game. For all of the other processes it would look like the OS went to sleep, or suspend like with a laptop. Why there isn't this option already is beyond me. I guess no one ever thought of it before...

    12. Re:Changes little by Guppy06 · · Score: 1

      "The primary point of this whole thing is that people can look at how many stars their computer has, look at how many stars are on the box and tell easily whether or not they can play it."

      Ignoring that this is December and that there are now potentially people buying games for other people's computers, such a point system still fails because you don't know why you got as many or as few points as you did, nor do you know what you can do to improve your score. Not all games require the same kinds of resources, one game may need more system memory while another needs more video memory, but if both are given "3 points," then going by the point system would not guarantee that a game would run on your particular system.

      Additionally, there's the question of whether publishers are willing to limit themselves to a hypothetical ideal machine. If a game's requirements skews away from what Microsoft thinks is a game machine, they could either rate their game as needing more points than might strictly be necessary (limiting their potential customer base) or by rating as needing fewer points (potentially angering customers who thought it would work).

      In the end, you're still going to need to be technologicaly savvy to shop for comptuer games, and while you might mitigate the need for the fine print on the packaging somewhat, you're never going to eliminate it and PC game shopping will always be a black art.

    13. Re:Changes little by jorghis · · Score: 1

      Most of the problems you listed are fairly easy to alleviate.

      If 3 stars is defined as having 2 gigs of ram and a video card with 256 megs of memory then:

      A system with 4 gigs of ram and a video card with 256 megs of memory gets three stars,
      A system with 2 gigs of ram and a video card with 512 megs of memory gets three stars, etc.

      Just defining X stars as having a certain set of minimum hardware seems simple to me.

      You mentioned that users wouldnt be able to know how to move up in stars, but I think it would be pretty simple for whatever utility tells you how many stars you have to also tell you what you need to move up.

      The problem you mentioned of publishers putting out star values that arent accurate isnt a problem with the star system. They could just as easily do the same thing with the minimum requirements that they list now. Personally I have always found that if you have the recommended system minimums you are prettymuch good to go.

      Sure, someone who is technically savvy will be able to squeeze more performance out of their computer but this seems like a good solution for the average joe to be able to tell what he can play. No, it isnt as simple as buying a game for the PS3 and plugging it in, but you dont need to be technically savvy for this either.

    14. Re:Changes little by Guppy06 · · Score: 1

      "If 3 stars is defined as having 2 gigs of ram and a video card with 256 megs of memory then:

      A system with 4 gigs of ram and a video card with 256 megs of memory gets three stars,
      A system with 2 gigs of ram and a video card with 512 megs of memory gets three stars, etc."


      And what of 1 gig of RAM and 512 MB of video memory?

    15. Re:Changes little by jorghis · · Score: 1

      Two stars or something lower. Yeah, it is being conservative with performance, but thats the most logical way to do it. And then they could run their little utility that would tell them that they could jump up a couple of stars by adding ram.

      Yes, someone who is technically literate may realize that there are a small number of games out there that he could buy and someone going strictly by the star system would not realize this. So being technically literate still buys you something, but it is no longer an absolute necessity as it is now.

      Besides, if someone has such a lopsided system then there is a pretty good chance that they did not get it from a big OEM like dell and would realize all of this.

      In most cases for most people this system would work great. And by being conservative with the rankings you would never actually run into the situation where someone bought a game he couldnt play.

      I should mention that these specifics of how it works are my assumptions, not actual knowledge. : )

    16. Re:Changes little by PygmySurfer · · Score: 1

      I don't know the details, but I don't think it works that way.. My understanding of it is that a GPU that rates a 5 now will always rate a 5.. new card will just rate a 6 or a 7 or something..

    17. Re:Changes little by The+Benefactor · · Score: 1

      Wouldn't this end up after a few years with ratings of 1000 and so forth. I know this is a little pedantic as no one would be using stuff with the original ratings and expecting the new stuff to run but still it makes an untidy system if there are no top ends to the levels.

      --
      To err is human, to arr is pirate.
  16. Re:Another Tactic to Discourage Multi-Platform Tit by Anonymous Coward · · Score: 3, Insightful

    Yah think?

    One of the top reasons people cite when they reconsider moving to another platform is the unavailability of the games they like, or the reality that the games don't become available until months later. That's an advantage MS would like to preserve. Every game written for DirectX 10 / Vista rather than OpenGL / multiplatform is a step in that direction, and every effort to make OpenGL a second-class 3D API on Vista is too.

  17. Great live needed for on line play by Joe+The+Dragon · · Score: 3, Informative

    Pc gamers may not like have to pay for live to get online play with pc games and that also means
    NO MODS when playing online.
    Being forced to use M$ servers for on line play would be a bad thing.

    ID software games may be forced to drop mac, linux, and opengl If they want to be part of this.

    1. Re:Great live needed for on line play by ravyne · · Score: 1

      Live on the PC is not a clone of XBox Live in the strict sense. For example, the article clearly demonstrates that they don't expect that gamers will suddenly pony up $50 bucks a year to simply play PC games online and that they intend to provide other value to make the subscription service more attractive (but ultimately optional it would appear.) As far as Mods (in the sense of Counter Strike) I see no reason why they would be effected since they run on top of their base game. As for Mods in the sense of cheats, anything that limits their use and can be used to identify, and potentially ban, problem players is a good thing, IMHO.

      An important bit of information that's not widely known yet, is that Microsoft is opening up Live to Developers so that they can run their own game servers connected to the Live network. There's a paper they published awhile back that I've read (I believe it was a GameFest paper) that specifies the requirements as set forth by Microsoft (one requirement is that there is a seperate, security proxy between the game server and Microsoft's central Live servers) and how to go about implimenting Live in your title. The gist is that the game goes through live to find the server, There's some securities checking, player profile stuff, and then the game is connected to the Company's own server. For a company running their own server, I don't see any reason why it couldn't support Cross-platform (Linux, Mac, etc.) play, though other platforms would have to connect through the normal means.

      And of course, the Graphics API has nothing to do with network play.

    2. Re:Great live needed for on line play by Daniel+Phillips · · Score: 1

      No kidding. These are the same people that had the OS and a good PC (aka Windows at the time, Linux wasn't much of a gaming option then) gaming market, then decided they wanted more dough. So they used their monopoly power by muscling their way into consoles and cooperatives with hardware manufactures, then abused their monopoly ill gains to to buy up a slew of PC game companies to make Xbox exclusive titles.

      And now they want us back?

      They made the Windows game market split, and now they want to pretend to incorporate PCs into their console world? Hell no. MS alienated the involved but not hardcore PC gamers, and now they want back in? Stay. Away. The PC game market had my money before; they haven't for awhile, and all of that budget went to non-MS consoles.

      Sorry MS. I'd rather run Ubuntu even with the problems that is Edgy (and do) and buy a Wii even with its stupid name (when I can get my hands on one). Hell, given your track record, I'd even buy overpriced Apple hardware and a PS3 than another OS of yours or an Xbox360; I may spend more money, but I *know* that I'm more likely to get what I want upfront than buying something and finding some hitch (by bug or design) in the MS design. I don't want this "feature" in your product anymore.


      -1, troll? Maybe we need a "-1, critical of Microsoft" to make things even easier for
      Microsoft astroturfers.

      --
      Have you got your LWN subscription yet?
  18. "Gaming for Windows" disingenuous by andphi · · Score: 4, Informative

    Why don't they just call it, "You really should own an XBox 360. Go buy one"?

    FTFA: "Computer Gaming World was also renamed as Games For Windows to help drive Microsoft's new brand."

    Also, it's good to know there's another gaming rag I can safely ignore.

    In summation, I really enjoy watching people I don't trust announce what they'll do to shove things I don't want down my throat.

    1. Re:"Gaming for Windows" disingenuous by powerlord · · Score: 1
      FTFA: "Computer Gaming World was also renamed as Games For Windows to help drive Microsoft's new brand."


      And co-incedentally one month after the "Games for Windows" magazine launches the same publisher closes the doors on the "Official Playstation Magazine".

      Gee ... yeah ... I'm sure this MS deal had NOTHING to do with that.
      --
      This space for rent. All reasonable inquiries will be entertained at proprietors discretion.
    2. Re:"Gaming for Windows" disingenuous by andphi · · Score: 1

      I know it's an old joke, but apparently, "All your press are belong to MS!"

    3. Re:"Gaming for Windows" disingenuous by Anonymous Coward · · Score: 0

      hysterical!!!!!! got any good college humor links?

  19. I can see another advantage to this by Durrok · · Score: 1

    By doing this you can make all the games the same size and possibly smaller then they are now. The big advantage of console games is they fit into such a small space you can fit many times more games then you can the large unwieldy boxes PC games still come in. While this is somewhat of a security measure I think the corporations at large would be willing to trade a higher theft risk vs being able to put out more games.

    Maybe with this change the EB games near me will have more then just a small off-center rack of PC titles.

    --
    I keep telling myself I'm not the desperate type.
    1. Re:I can see another advantage to this by Carbon+Copied · · Score: 1

      What the hell are you talking about?

      I have a shelf full of PC games and they're exactly the same size as the dvd cases consoles use.

      Where the hell do you live that they are using those old big boxes for PC games?

    2. Re:I can see another advantage to this by vecctor · · Score: 1

      This has already happened, really. Back in the day the boxes for PC games were huge, but now they are pretty small - about the size of a DVD case but maybe twice as thick.

      --
      Why, yes I have been touched by His noodly appendage. And I plan to sue.
    3. Re:I can see another advantage to this by Durrok · · Score: 1

      Indiana. Now we can say we have big PC game boxes and corn!

      --
      I keep telling myself I'm not the desperate type.
  20. Great point by sandmaninator · · Score: 1

    Also, there are many games for Windows that were originally developed with a console-style control in mind. The two I've played are the GTA series and Lego Star Wars. A quality, standards-based controller for those console-port-type games would be great.

    1. Re:Great point by Jesus_666 · · Score: 1

      Also, there are many games for Windows that were originally developed with a console-style control in mind.

      Including some that are thoroughly ruined by it. Prime example: Oblivion, which has an interface completely unsuited for PC gaming. There are mods, yes, but even with them the game suffers from its poor interface.

      I don't know what "compatible to the X360 gamepad" means. It might mean "has joystick support" or it might mean "can be played entirely with the X360 controller", which means more awful console-like interfaces.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  21. Re:Another Tactic to Discourage Multi-Platform Tit by alexhard · · Score: 1

    This is yet another tactic from Microsoft to discourage the development of multi-platform titles by tying games to Windows even more. Which, of course, is a Good Thing (TM)! If games today weren't made both for the PC and the consoles, maybe they would be a bit less retarded..Or maybe even have usable interfaces!


    PS. Yes, it's Oblivion I'm talking about.
    --
    Infinite time means everything that can happen, will. You being you is absolutely incidental. You do not exist.
  22. Monopoly Abuse Again by Tom · · Score: 3, Insightful

    So MS is once again leveraging it's monopoly on the desktop to gain market share where they can't dominate without (game consoles). Wasn't there an antitrust case or something?

    --
    Assorted stuff I do sometimes: Lemuria.org
    1. Re:Monopoly Abuse Again by loconet · · Score: 1

      Yes and once again they have wiped their asses with the court papers.

      --
      [alk]
  23. The first thing that comes to mind... by 7Prime · · Score: 1

    ...would be a headline from 1995, or possibly something circa 1989... NOT 2007. Microsoft needs to get its head out of its ass, and realize that people are not going to see Vista as a revolutionary new tool that will change their lives. NO operating system has ever been THAT important to layman. Even Windows 95, as big as it was, changed gaming only slightly... most game developers, back then, still prefered to code for DOS, as they could get more power out of it. It wasn't until about a third into the life-cycle of Windows98 that a large percentage of games were being made for Windows. I remember back in the "Whistler" days, Microsoft said the same thing, the next OS was going to revolutionize gaming, make it more convenient, and draw huge new demographics in. Eh, PC gaming has grown, sure, but GAMING has grown, and PC gaming has actually grown far less than console gaming in the last 5 years. Anyone who's not an uber-gamer is just sick of compatability issues, and other inconveniences. Also, the bottom line is that anything in the "entertainment room" is going to dominate gaming, over anything that is in the office, until people feel able to sit back in an armchair or sofa and play a PC game, consoles will win.

    --
    Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
  24. PS3 and linux? by jpardey · · Score: 1

    I am sort of hoping that with the PS3's use of open standards (sorry for the marketspeak), games would be relatively easily ported to Linux. Sony could release a set of libraries, and make porting games from PS3 to any system, including Linux or Mac, reasonably easy. Changing includes and optimizations and target system in your makefile, and without too much trouble, you have a game for all platforms.

    --
    I have freaks! I did something right...
    1. Re:PS3 and linux? by Zorque · · Score: 2, Funny

      I agree. Sony is trying to lose money these days, why not take it a step further?

    2. Re:PS3 and linux? by kiddygrinder · · Score: 1

      There is no way in hell that anything sony ever creates (before it is 3 months away from bankruptcy) will be even mildly open. It's not how sony works.

      --
      This is a joke. I am joking. Joke joke joke.
    3. Re:PS3 and linux? by tepples · · Score: 1

      I am sort of hoping that with the PS3's use of open standards (sorry for the marketspeak), games would be relatively easily ported to Linux.

      Right now, PS3 Linux (NTSC J) and PS3 Linux (NTSC U/C) don't even support 2D acceleration on the GPU, let alone 3D acceleration. Good luck coaxing even GameCube level graphics out of just the Cell, and good luck convincing PS3 owners to dedicate 10 GB of the hard drive to Linux and more importantly to take the time to install Linux.

  25. They've tried this before by Kasis · · Score: 1

    I'm not anti-microsoft by any means. But does anybody else remember the Multimedia PC spec MS came out with in the mid-90's? MPC1 for example was a 386 or greater with 2MB RAM and a 2x speed CD-ROM, MPC2 was a 486 with 4MB RAM and a 4x CD-ROM. Might not have remembered it quite right but it was meant to simplify and standardise PC specs.

    Everybody ignored it then, too :)

  26. Spend $2K to play console games? by HycoWhit · · Score: 2, Insightful

    Wait--Microsoft wants me to spend $2K on a PC running Vista so I'll have a better gaming platform? Personally I have no desire to upgrade to Vista. XP works just fine plus there are no worries about DRM or Microsoft's wonky securtiy code.

    Has M$ done something to prevent a USB mouse and keyboard from being plugged into the XBox360? Why isn't the future of PC gaming a console with a mouse and keyboard?

    1. Re:Spend $2K to play console games? by williamstome · · Score: 0

      Because that's just a bad computer :P Computers are much better than consoles for games... At least for MMOs, RTSs, and arguably FPSs (look at Halo for computer and for XBOX- the computer version is much better)

  27. Re:Another Tactic to Discourage Multi-Platform Tit by Phisbut · · Score: 1
    This is yet another tactic from Microsoft to discourage the development of multi-platform titles by tying games to Windows even more.
    Which, of course, is a Good Thing (TM)! If games today weren't made both for the PC and the consoles, maybe they would be a bit less retarded..Or maybe even have usable interfaces!

    I do believe the parent was talking about Windows/Mac/Linux type of multi-platform, not PC/console.

    --
    After 3 days without programming, life becomes meaningless
    - The Tao of Programming
  28. Broader Gaming Base - Marketing Dominance by Anonymous Coward · · Score: 0


    With the upcoming use of DirectX 10 and these gaming standards being pushed by Microsoft, they are setting themselves up as the platform of choice, be it Windows or XBox as the platform. "Hey come code your game with Windows or XBox and you'll have either platform coding semi-portability." or something along those lines. When they edge out other platforms of choice, then Sony, Nintendo and the others will begin to understand what anti-trust and market dominance means. Microsoft is not worrying about being the top dog right now. They have money to burn. They are, however, working the old snake machine to snuff out competition on other platforms. Game on!

  29. 360 Controller Requirement by Roceh · · Score: 1, Interesting

    Although it'll be nice to have a proper centralised player matching service on the pc, much like live on the 360. The biggest concern for me is the mandatory 360 controller compatiblity to get games for windows certification. For RTS games this is going to result in horid UI's which have to work with both a mouse and a controller. Also as the games will most likely be cross platform with the 360, the controller will take precedance in the UI design. So games for windows will most likely mean that all the pc gets in future is 360 ports that require a controller plugged into the pc to play decently.

    Ultimately while this seems like its a bold new push for windows games, in reality I can see this reduce the distinctiveness of PC games against 360 games (the control method) and hence push more people onto the cheaper wholely owned microsoft platform ... the 360.

    1. Re:360 Controller Requirement by autocrawler · · Score: 2, Informative

      http://www.gamesforwindows.com/games/CompanyOfHero es/gamesDetail.aspx I haven't noticed that it supports a gamepad when I played it. Let me reiterate: only games that support gamepads at all have to have 360 controller compatibility.

  30. I love it! by WhiteWolf666 · · Score: 2, Insightful

    For years, we (tin hat specialists?) have been yelling that tying your games to DirectX = being swallowed by the MS behemoth. MS described DirectX as a (superior) API to existing technologies.

    Now, finally, I feel vindicated. "Games for Windows" games will get all kinds of features that won't work on non-"Games for Windows" games.

    Hopefully, this will be make OpenGL, OpenAL, SDL, etc. . . look even better (as they've been rapidly improving of late) in comparison to the DirectX suite of APIs.

    --
    WhiteWolf666 an exBush supporter. All you new-school,compassionate,save the children Republicans can rot in hell
  31. Re:Another Tactic to Discourage Multi-Platform Tit by Kelson · · Score: 1

    That's an interesting point. Would a Windows/Mac game (packaged in one box) be eligible for the "Games for Windows" label? Or would the studio have to choose between separate packaging and forgoing the premium brand?

  32. Why feel the need to hate Microsoft so much? by ActiveNick · · Score: 5, Interesting

    Seriously? Yes, I'm a Microsoft MVP, yes I'm a software architect who specializes in Microsoft .NET technologies, yes I'm a big Windows gamer, I also have an Xbox and an Xbox 360, I'm an Xbox Live subscriber, so yes, you can call me a fanboi. But it amazes me to see that in the eyes of so many readers here, Microsoft can do no right. Whatever they do, you'll see the glass half-empty. Sure they tried gaming on Windows before and the MPC spec too, and it did not work. It does not mean the idea is bad, it means the implementation is. Look at pen computing: since the late 80's many companies (other than Microsoft) tried to push for pen computing and failed utterly, whereas Microsoft decided to take a crack at it and was very successful with the Tablet PC. Sometimes the approach has to change, not the idea. Ask any entrepreneur, they know. I'm happy this is coming to Games for Windows. do not need a nice box and I can easily read specs, but I also recognize that common folks (not everyone is a geek like us guys) will find it useful, and the extra testing will only help quality. And so what if Microsoft uses their Windows dominance to help the Xbox? Look at Sony... 70% of the console market and they cannot innovate beyond a faster CPU and they have such an arrogant attitude. And if Linux is supposed to be an alternative to Windows, then it needs to have what it takes. If you say "I only play on Windows because Linux has no hardware drivers and no games, it means there is no market for these. Linux still has to get a lot better for it to be used by average folks at home on their desktops. It is a great server OS, but it just does not cut it for desktops, and to beat Microsoft, you have to build something better, no destroy Redmond. I'm open to a discussion here, but please ask yourself, is there anything that Microsoft could do as a business that would ever please you? Honestly?

    1. Re:Why feel the need to hate Microsoft so much? by Carbon+Copied · · Score: 1

      If they were actually making changes anyone wanted I would love microsoft. All they are doing is cementing their monopoly on PC games which anyone can tell you is no good thing.

      I don't want to only be able to run the cutting edge games on Direct X 10 for vista. I don't want to have my game developers jump through hoops for brand label appeal.

      The reason people dislike microsoft is they make sure people have to buy XP/Vista/whatever to do what they want. I don't blame microsoft for doing it, but i don't like it. Sure if I had directx 10, I would use it to make people buy my new operating system, but people really don't like being messed around with like that.

      The reason I won't be getting Vista is because I don't want to support microsoft's attempt to control PC gaming. I don't want "live anywhere", I don't want any of the crap Microsoft are offering bar Direct X 10. Hopefully some game developers will get their act together and stop playing into Microsofts hands. I think windows are going to see a big backlash in its short sighted attempt to get everyone to buy vista.

      In the end its about dishonesty.

      Most gamers worth there salt dont give a crap about anything microsoft is offering bar DirectX 10, and when microsoft pretend that Vista is GOING TO REVOLUTIONISE PC GAMING, when all its doing is making DirectX 10 exclusive, then people aren't going to like it, me included.

      "I'm open to a discussion here, but please ask yourself, is there anything that Microsoft could do as a business that would ever please you?"

      Some people eh.

    2. Re:Why feel the need to hate Microsoft so much? by Anonymous Coward · · Score: 0

      I'm open to a discussion here, but please ask yourself, is there anything that Microsoft could do as a business that would ever please you? Honestly? Switch to linux?
    3. Re:Why feel the need to hate Microsoft so much? by ActiveNick · · Score: 1

      Would you prefer if the OS market was segmented 25% four-way? Do you really think that all hardware and all games would be supported on all four OS? Do yo really think that games would cost $10-20 cheaper on PCs than on consoles like they are now? You would end up with some games being available for some, and others for other OS. Some would be exclusive. The smaller developers would only make the game available on one OS, ignoring the other 3.
      Sure, monopoly is not great, but it also makes some things easier. PC gaming would suffer a lot more in a segmented market. Developers use DirectX because it *is* easier than coding straight to the hardware like they did for DOS. Microsoft gave us that. And DirectX 10 leverages new infrastructure in Vista, it's not a lockdown to force an upgrade.
      Many people complain there are not enough incentives to upgrade to Vista, well DirectX 10 is one of them. And if Microsoft found a way to port DirectX 10 to Windows Xp, then people would complain Vista has even less values... how do you win?

    4. Re:Why feel the need to hate Microsoft so much? by Anonymous Coward · · Score: 0

      Wow your actually defending a abusive monoply? And MS astroturfing reaches a new high.

      Sure, a dictatorship sure makes it easier to.

    5. Re:Why feel the need to hate Microsoft so much? by Thomas+the+Doubter · · Score: 1

      Mr. ActiveNick, I am not speaking out of hate, but out of concern for the Game Developers. Why is it not obvious to you that "Games for Windows" is simply "Games for Microsoft". The developers of the games will have almost no room to establish their own brand name, and will simply disappear into a pool of low-cost labor. Meanwhile it is the Microsoft brand, "look and feel", which will be the identifying signature of all the games. Microsoft will not even need to compete or buy competing developers out - or even employ them; it needs only to feed them a few crumbs from the table. Nice trick, eh?
      Thomas

    6. Re:Why feel the need to hate Microsoft so much? by Anonymous Coward · · Score: 0

      What would I like? I would like Microsoft to stop shoving it's damn standards down my throat, that's what. This move by Microsoft is only going to make PC gaming all the more generic. How? By limiting the game developer's choices in the rendering engine they'd like to use, their controller scheme, their packaging, what operating systems they support, and ultimately, their style, it is going to do just that.

      "Games for Windows"? What if I don't want the game I'll be developing to have this huge, distasteful logo on it's packaging? I've read the requirements to be a part of this "brand", and I can't say I'm too pleased by this move. "Support for the Xbox 360 controller"? What if my game is strategy game? You expect me to play a PC strategy game with a console controller? What about FPSes? The whole reason I play FPSes on a PC is because of the accuracy given by the keyboard and mouse.

      Don't get me wrong, I like this whole "live anywhere" thing, in fact, I'd love to own someone on a console on my computer one day. But, this is just taking it too far. Microsoft seems to do that in alot of cases. For example, Windows nowadays is a pretty good OS. It's easy to use, is pretty stable, and it's easy to develop for, considering a binary on one system will work on all of them. But, they took the whole "easy to use" thing too far, and made every user an administrator by default. The result? Viruses, spyware, you name it.

      So, in conclusion, I ask that Microsoft tones things down a bit. They'd be making a wise choice to do so.

    7. Re:Why feel the need to hate Microsoft so much? by mikearthur · · Score: 1

      >> But it amazes me to see that in the eyes of so many readers here, Microsoft can do no >> right. Whatever they do, you'll see the glass half-empty. >> And so what if Microsoft uses their Windows dominance to help the Xbox? This is why people see the glass half-empty. Microsoft are a monopoly, according to both US and EU courts. The problem with monopolies is it's very easy to use their control of a market to force their way into another, running an unprofitable division in a market in order to kill off the competitors. This does not benefit the consumers, as we are left with little choice any more, and are forced to take whatever we are given (e.g. see Microsoft's dominance of the desktop market) >> And if Linux is supposed to be an alternative to Windows, then it needs to have what it >> takes. If you say "I only play on Windows because Linux has no hardware drivers and no >> games, it means there is no market for these. Linux still has to get a lot better for >> it to be used by average folks at home on their desktops. It is a great server OS, but >> it just does not cut it for desktops, and to beat Microsoft, you have to build >> something better, no destroy Redmond. Linux does have hardware drivers, more than Windows, out of the box. Some hardware doesn't have driver support available as Microsoft have strong-armed their way into forcing companies to not write drivers for Linux or release specs. This can only happen due to their monopolistic position. As for the games having no market, ask TuxGames how many copies they sold last year. Average folks at home run Linux fine. My parents had far less problems with Adware, spyware and random crashing with Windows than Linux. My girlfriend has no problem using my Linux machine. Whole divisions of governments are deploying Linux onto their desktops. Linux works as a desktop operating system, the problem comes when Microsoft doesn't release documents required to interoperate, and spreads FUD about unnamed patent violations. >> I'm open to a discussion here, but please ask yourself, is there anything that >> Microsoft could do as a business that would ever please you? Honestly? Compete on innovation. Stop making idle threats. Don't use their monopoly position to force themselves on markets as loss-leaders, stifling competition. Release documentation to allow DOC, XLS, NTFS, SMB to work properly, and stop changing reverse-engineered technologies simply for the sake of breaking compatibility with other systems. Do this, I'd be happy, but Vista was a chance to change almost of all these, and, as Microsoft have just behaved worse than before, I'm not holding my breath.

    8. Re:Why feel the need to hate Microsoft so much? by Tony · · Score: 3, Insightful

      If you say "I only play on Windows because Linux has no hardware drivers and no games, it means there is no market for these.

      Microsoft has destroyed the market for Linux by disallowing Microsoft OEMs from shipping other operating systems (SEE BeOS, for instance). Microsoft fucks over other people, including their customers, just to maintain dominance.

      That's why I hate Microsoft. If they played fairly, I wouldn't mind their incompetence and terrible products so much. But, since that's they only way they can survive, I guess I shouldn't hold it against them.

      --
      Microsoft is to software what Budweiser is to beer.
    9. Re:Why feel the need to hate Microsoft so much? by Nasarius · · Score: 2, Insightful
      And if Microsoft found a way to port DirectX 10 to Windows Xp
      "Found a way"...give me a fucking break. Microsoft has full access to the source code of the Windows XP kernel and DirectX 10. There is absolutely nothing preventing them from -- worst case scenario -- updating XP so that Vista-compatible video drivers can run on the XP kernel. They don't do it because they want you to buy Vista.
      --
      LOAD "SIG",8,1
    10. Re:Why feel the need to hate Microsoft so much? by febuiles · · Score: 1

      Mr Nick, don't all those certifications teach you how to insert linebreaks in your posts? :D

    11. Re:Why feel the need to hate Microsoft so much? by Daniel+Phillips · · Score: 1

      Look at pen computing: since the late 80's many companies (other than Microsoft) tried to push for pen computing and failed utterly, whereas Microsoft decided to take a crack at it and was very successful with the Tablet PC.

      Drinking too much of that there Koolaid seems to have rotted your brain enough to miss the rather obvious trend in tablet PCs, a market that just lies there perfecting its pining parrot imitation.

      --
      Have you got your LWN subscription yet?
    12. Re:Why feel the need to hate Microsoft so much? by Anonymous Coward · · Score: 0

      But it amazes me to see that in the eyes of so many readers here, Microsoft can do no right.

      Well, you know, as the old saying goes, trick me 11654 times, shame on you. Trick me 11655 times, shame on me.

      But maybe you are right, perhaps we should be a little more trusting and forgiving. It's not like they have been convicted in court for their busines methods. Oh wait!

    13. Re:Why feel the need to hate Microsoft so much? by ookaze · · Score: 1

      Look at pen computing: since the late 80's many companies (other than Microsoft) tried to push for pen computing and failed utterly, whereas Microsoft decided to take a crack at it and was very successful with the Tablet PC

      TabletPC is a failure. When someone has to lie to say something good about a company that showed time and again that you can't trust it, these feelings happen.
      What you see as hatred is in fact just plain distrust. When MS fanboys have to depict everyone that don't love them as people who hate them, you know there's a big problem with the company.

      I'm happy this is coming to Games for Windows. do not need a nice box and I can easily read specs, but I also recognize that common folks (not everyone is a geek like us guys) will find it useful, and the extra testing will only help quality. And so what if Microsoft uses their Windows dominance to help the Xbox?

      Actually, I don't care about all of this, as I don't play under Windows anymore.
      I wonder how common folks will benefit from this though. You still will have to setup everything for your games to work on a PC. It still won't be a console experience.
      And I didn't know the XB360 needed help, really. Except for its abysmal failure rate, but this initiative won't help.

    14. Re:Why feel the need to hate Microsoft so much? by williamstome · · Score: 0

      You don't want Microsoft to try to control PC gaming? It Is called PC gaming for a reason :P

    15. Re:Why feel the need to hate Microsoft so much? by Jearil · · Score: 1

      Err.. you do know what the acronym 'PC' stands for don't you? Personal Computer? There's nothing in there that states that Windows must be the OS on it for it to be a PC. Technically, a Mac is a Personal Computer, and so is a random x86 box that one might have laying around the house running Gentoo on it.

      And there are gaming companies that make games for these other operating systems that are still PCs, such as Blizzard, Id, and Bungie.. err, well previously Bungie, until MS decided to limit the availability of games on other platforms by buying it. (Yes, I know that there is Halo for the Mac. I also know that it was released a hell of a lot later than both the Xbox and PC version and that it kinda sucked and Bungie didn't even do the port.)

      Anyway, summary of original point: PC != Windows.

    16. Re:Why feel the need to hate Microsoft so much? by ActiveNick · · Score: 1

      ame studios and publishers have released games for ages under common brands for all consoles... Sega, PlayStation, Xbox, Nintendo... and they have not been "crushed" or "oppressed"... why would "games for Windows be any different? Most of the Slahdot readers are geeks and therefore well edicated on tech and gaming, so that kind of branding and direction is lost on them. But for the casual gamer on Windows, these things will help.

    17. Re:Why feel the need to hate Microsoft so much? by ActiveNick · · Score: 1

      I'm sorry... I don't post here much and did not realize i had to use HTML for line breaks. many other forums and blogs allow simple line breaks with the ENTER key. I noticed it as soon as I posted it. My bad.

      I will do better in future comments, I hate it too when there are no line breaks.

    18. Re:Why feel the need to hate Microsoft so much? by ActiveNick · · Score: 1

      TabletPC is a failure. And you are basing this on what? I have read many research reports from Gartner, Forrester and other research firms and it turns out that they expect that by 2008, the majority of laptops sold will be Tablet PCs. The thing with tablets is that Microsoft is not making a separate edition of Windows for it, the tablet support is baked in Windows Vista, whether you have the hardware or not.

      Most tablets are in fact hybrid notebooks with a swivel screen and the built-in tablet digitizers. But if you say it is a failure, I would love to see your source. I am well connected with the Mobile PC group who handles tablets and I would take your feedback to them.
    19. Re:Why feel the need to hate Microsoft so much? by ActiveNick · · Score: 1

      Thanks for the link. I appreciate when people argue and use references to support their arguments. I must admit I am surprised since I had read the opposite as the article states. I'll wait and see what the official forecasts are from Gartner, IDC, Forrester and others. But the thing is with the costs of digitizers dropping, the tablet and pen will become a standard feature of notbooks who will eventually all be convertible.

      People will then simply use it or not, depending on their needs. And with the new tablet features in Vista, you'll see a much higher satisfaction ratio now that handwriting recognition is enhanced and that Vista can learn your written quirks as you write and correct it.

    20. Re:Why feel the need to hate Microsoft so much? by ActiveNick · · Score: 1

      Microsoft has destroyed the market for Linux by disallowing Microsoft OEMs from shipping other operating systems (SEE BeOS, for instance). Microsoft fucks over other people, including their customers, just to maintain dominance. That's a big statement, do you have solid proof here?
    21. Re:Why feel the need to hate Microsoft so much? by Anonymous Coward · · Score: 0

      sure

    22. Re:Why feel the need to hate Microsoft so much? by Anonymous Coward · · Score: 0

      Drinking too much of that Koolaid seems to have rotted your brain enough to miss the rather obvious fact that the GP's post is full of irony.

    23. Re:Why feel the need to hate Microsoft so much? by James+Carnley · · Score: 1

      Who needs proof? He is on Slashdot.

    24. Re:Why feel the need to hate Microsoft so much? by Yiliar · · Score: 1

      Microsoft was CONVICTED by the USA Department of Justice for Predatory trade practices and Monopolistic behavior. In that litigation is was proven that Microsoft did indeed limit the ability of all hardware vendors to sell alternative operating systems by:

      1. Contractual obligation. Only Microsoft products can be pre-installed or the vendor loses the ablity to sell any Microsoft products.

      2. Incentives: All hardware vendors are offered incentives to advertise Microsoft products. When you go to Dell and see the logo: "Dell reccomends Microsoft XP" it is there only because Microsoft will pull Dell's incentive programs if it isn't.

      3. Bundling: Microsoft was convicted of predatory practices because of bundling products in order to remove competition.

      The list of dirty tricks from Microsoft is vast, but if you want proof of hardware vendor lock-in by Microsoft, look no further than the ruling in US vs Microsoft.

      see:
      http://www.usdoj.gov/atr/cases/f3800/msjudgex.htm

      and for more dirty tricks:
      http://www.grokdoc.net/index.php/Dirty_Tricks_hist ory

    25. Re:Why feel the need to hate Microsoft so much? by 99BottlesOfBeerInMyF · · Score: 1

      ...yes, you can call me a fanboi. But it amazes me to see that in the eyes of so many readers here, Microsoft can do no right.

      Except that Microsoft can do good things in the eyes of many of us, this just isn't one of those good things. I applaud MS when they make good technological decisions and when they play nice (which is rare). Arguing that people are reacting badly to this move because they are prejudiced is completely unfounded. If you want to argue that this is a "good thing" you need to address specifically, the arguments of those that explain why it is not.

      I'm happy this is coming to Games for Windows. do not need a nice box and I can easily read specs, but I also recognize that common folks (not everyone is a geek like us guys) will find it useful, and the extra testing will only help quality.

      Who says there will be any real testing? Who says quality will improve. In fact, this may very well be simply MS dictating guidelines that restrict game companies from innovating and charging a fee that comes out of what would be that company's QA budget. If MS is dictating the size and color of packaging, that means no one will be innovating better packaging because they can't. How does that promote innovation?

      And so what if Microsoft uses their Windows dominance to help the Xbox? Look at Sony... 70% of the console market and they cannot innovate beyond a faster CPU and they have such an arrogant attitude.

      Okay look. There is this nifty method that motivates innovation. It is called the "free market." When lots of companies are competing on a level playing field they all have direct financial motivation to innovate in order to please customers and thus make money. When one player has a method of winning customers that does not involve innovating (leveraging Windows) they have less motivation to innovate, not more. Right now Microsoft, Nintendo, and Sony, as well as other companies have motivation to come up with cool new ideas. It is a healthy market with multiple players and offerings. That does not mean all players will innovate equally well or in the same direction. Nintendo is concentrating on input devices and gameplay. MS focused on online play and graphics and Sony focused on graphics and backwards compatibility. The free market then decides which one made the best choice by rewarding them with money, and each company responds to the market by focusing their innovation in a different way.

      If MS is allowed to leverage their monopoly by tying Windows and Xbox gaming, this situation will go away. MS will end up dominating the gaming market, then like every other market they took over, they will have no financial motivation to improve that product in any way and they will have direct financial incentive to make the product worse. Look at IE. Notice how secure it is and how well it manages to implement 8 year old standards that every other browser handles just fine? Take a look at Windows Media Player. Notice how, by default, it rips CDs in a format that customers want, i.e. in one that they can copy other places and which plays on more than a tiny fraction of portables? As MS illegally dominates markets using Windows, those markets shrivel and die. Innovation slows to a crawl.

      And here you are, seriously arguing that instead of greed and competition motivating innovation, that just letting MS do whatever they think is best, even if it breaks the law, is the key? Why in the world would anyone in their right mind agree with you?

      And if Linux is supposed to be an alternative to Windows, then it needs to have what it takes.

      You miss the point. Using a monopoly allows you to take over a market with a product that is inferior. IE is not as good as Firefox, by almost any rational person's account, but IE dominates the market because it is bundled with Windows. This means consumers get an inferior product. Window Media Player is inferior to iTunes, and even worse than Mplayer, but it dominates the market

    26. Re:Why feel the need to hate Microsoft so much? by Anonymous Coward · · Score: 0

      OK, you brought up the whole IE thing....

      Please explain to me what the difference is between IE and Safari?

      When I install Windows, I get IE, and then go download Firefox.
      When I install OS X, I get Safari, and then go download Firefox.
      When I install Linux, who knows WTF happens, and I wget Firefox (if my NIC/WLAN is supported) ... IF the distro I choose a.) boots after install and b.) doesn't have an xwindows implementation that crashes my box during video init (of which none do currently.)

      And, no I'm not trying to post flame bait, just stating my experiences thus far.

    27. Re:Why feel the need to hate Microsoft so much? by 99BottlesOfBeerInMyF · · Score: 1

      Please explain to me what the difference is between IE and Safari?

      They're both Web browsers. The latter is legally bundled with Mac OS X and has no adverse affect upon the market. The former is illegally bundled with Windows, which is a monopoly, and which undermines the free market. If you don't understand how monopolies undermine the free market, please go read an economics book written since 1800, or read the wikipedia page on them.

      When I install Windows, I get IE, and then go download Firefox.

      Congratulations you just proved you're not a typical user representative of the market.

      And, no I'm not trying to post flame bait, just stating my experiences thus far.

      I don't see the relevance of your experiences. What are you trying to demonstrate with them? Do you even understand what I was talking about?

    28. Re:Why feel the need to hate Microsoft so much? by Anonymous Coward · · Score: 0

      Nice job on the explanation. I completely understand now.

      I don't see the relevance of your experiences. What are you trying to demonstrate with them? Do you even understand what I was talking about?

      The point of my experiences is, sans legal crapola, there is no difference. You install an OS, you get an internet browser. But it seems that what you are trying to tell me is that, because so many other people have installed Windows, for whatever reason, I shouldn't get a browser with that. And I'm talking about the OS here, not a whole computer package sold by Apple, Dell, etc.

      Maybe I'm looking at the situation too mathematically.
      MacOS = OS
      Windows = OS
      OS = OS
      OS - browser = OS (Hmm, I think I broke a math law here.)
      OS - browser = OS - browser (There that fixes it.)

      So perhaps I don't understand what you are talking about. I could be thick, or I could just be living in a happier place. :)
      However, the whole IE thing seems to me to be anti-MS people trying to use the law to persuade me to not purchase Windows by forcing it to be crippled compared to other any other OS.

    29. Re:Why feel the need to hate Microsoft so much? by 99BottlesOfBeerInMyF · · Score: 1

      The point of my experiences is, sans legal crapola, there is no difference. You install an OS, you get an internet browser.

      Here's an analogy that might clear things up. If I go down to the local shooting range, aim a gun at a target, and pull the trigger, no one complains. If I go down to the mall, aim a gun at a target, and pull the trigger they complain about this "murder" stuff. Really, sans all this legal crapola, there is no difference. I fire a gun and hit a target.

      Do you see how two people performing the exact same action in two different situations might have completely different results? Do you see why one result might be detrimental while another might not? Do you see why one might be illegal, while the other is not?

      But it seems that what you are trying to tell me is that, because so many other people have installed Windows, for whatever reason, I shouldn't get a browser with that.

      You are probably not one of MS's customers, or not in their core market. They sell to large organizations and computer manufacturers. The law says those computer manufacturers cannot be forced to pay for the development of IE, just because the market is such that they have to buy Windows. Is it that you don't understand the concept of monopolies and antitrust actions? Can you give me an example of an anticompetitive use of a monopoly and explain why it is illegal?

      So perhaps I don't understand what you are talking about. I could be thick...

      I don't think you're thick. I think you're lazy. You haven't bothered to even read the wikipedia page I mentioned have you? It is a couple of pages long and explains the concept of monopolies in fairly simple language. This is nothing new and it has been illegal much longer than any of us have been alive. MS knew it was illegal before they did it. You don't seem to have bothered to understand the issue before asserting you opinion on it. Please educate yourself.

      However, the whole IE thing seems to me to be anti-MS people trying to use the law to persuade me to not purchase Windows by forcing it to be crippled compared to other any other OS.

      Most users buy a computer with an OS pre-installed. Another big chunk use a computer set up for them by professionals. How does MS not being able to force others to have their browser installed harm either set. The law doesn't stop Dell from installing IE, it just requires that Dell chooses between IE and all the other options on the market. The end user may not get IE, but they may bet Firefox or Opera or some other browser that hasn't been created. This is called a free market, where the application used is chosen from a selection of the entire market and the one customers like best, wins the most money. In this way all companies are motivated to make the best application.

      Right now MS doesn't care if IE sucks. They just want it to be "good enough" that people won't become so frustrated that they educate themselves and find out there are other browsers. Do you have any doubt that Firefox has been superior to IE for many years? Do you have any doubt that if MS was not able to bundle, Firefox would have been pre-installed in place of IE on many computers? That benefits end users and the industry in general.

      This is a well known and understood phenomenon. Monopolies applied to other markets bring innovation to a crawl, raise prices, and reduce choice. The take away all the advantages capitalism brings over a socialist system. They also allow a single monopoly to spread into market after market despite being no better and sometimes worse than the competition. They consolidate power and wealth then use that wealth to influence the government and make the situation even worse. This is ruinous to the economy and after this happened a few times in the US, it was made illegal. If not for that fact, MS would not exist because IBM could have bundled their solutions and stopped MS from ever entering the market.

      You seem to think that people are somehow

    30. Re:Why feel the need to hate Microsoft so much? by FallLine · · Score: 1
      The law says those computer manufacturers cannot be forced to pay for the development of IE, just because the market is such that they have to buy Windows.
      Again, your lack of comprehension rears its ugly head. The "law" did not find this. There is no evidence that Microsoft made anyone pay more for IE (or for the inclusion of IE into Windows). To the contrary, the courts found that Microsoft basically charged nothing for IE, contrary to their original plans (to sell it seperately), so that they could maintain their applications barrier by controlling the browser market (a potentially competing platform). They did this both with their pricing strategy (zero) and by forcing IE on OEMs.

      Here is the relevant finding of fact:

      Despite the opportunity to make a substantial amount of revenue from the sale of Internet Explorer, and with the knowledge that the dominant browser product on the market, Navigator, was being licensed at a price, senior executives at Microsoft decided that Microsoft needed to give its browser away in furtherance of the larger strategic goal of accelerating Internet Explorer's acquisition of browser usage share. Consequently, Microsoft decided not to charge an increment in price when it included Internet Explorer in Windows for the first time, and it has continued this policy ever since. In addition, Microsoft has never charged for an Internet Explorer license when it is distributed separately from Windows.


      You might also note that the court found that Microsoft spent upwards of 100 million per year from 1995 onwards to develop IE...

    31. Re:Why feel the need to hate Microsoft so much? by 99BottlesOfBeerInMyF · · Score: 1

      Again, your lack of comprehension rears its ugly head. The "law" did not find this.

      I didn't say the law "found" something. Laws are laws, courts report findings and make judgments of the application of those laws. I merely wrote that the law makes that sort of tying illegal, which it does.

      There is no evidence that Microsoft made anyone pay more for IE (or for the inclusion of IE into Windows).

      Luckily both economists and the law as written do not care about marketing labels. MS pays developers to create IE. The money to pay those developers comes from somewhere as they don't work for free. It is bundled together with and sold for one price in a package with Windows. That right there is enough to rule that the money from those Windows licenses is a payment for IE as well as Windows. Your line of reasoning was thrown out of court when the first company tried to claim a "buy one get one free" sale meant they did not really sell the second one, in legal terms. If you're selling a bundle, everything in that bundle is part of the price, regardless of if you want to claim some part is free and another part is not.

      Here is the relevant finding of fact:

      Yeah, the courts screwed the pooch, go figure. It changes nothing. The law still says this is illegal even if the courts don't bother to rule that way.

      You might also note that the court found that Microsoft spent upwards of 100 million per year from 1995 onwards to develop IE...

      Who cares? How does this in any way mitigate their illegal actions?

    32. Re:Why feel the need to hate Microsoft so much? by FallLine · · Score: 1
      I merely wrote that the law makes that sort of tying illegal, which it does.
      No, you did not say that. You said "The law says those computer manufacturers cannot be forced to pay for the development of IE..." Both actions are (arguably) illegal, but they are different actions and they have different implications for the market. Microsoft's bad actions do not excuse your sloppy thinking and failure to distinguish important differences. What's more, there is no evidence that Microsoft has directly profited from its development of IE (only indirectly--insofar as they might have prevented an alternative platform from threatening their Windows monopoly)

      MS pays developers to create IE. The money to pay those developers comes from somewhere as they don't work for free. It is bundled together with and sold for one price in a package with Windows. That right there is enough to rule that the money from those Windows licenses is a payment for IE as well as Windows. Your line of reasoning was thrown out of court when the first company tried to claim a "buy one get one free" sale meant they did not really sell the second one, in legal terms. If you're selling a bundle, everything in that bundle is part of the price, regardless of if you want to claim some part is free and another part is not.
      Yet more sloppy thinking. Both the courts and economists examine the specifics of the situation these days, they don't just look at the fact that something is tied together. Where do you draw the line? Your same over-simplified argument can be made for Apple, Redhat, Palm, and other OS purveyors. And while we're at it what about, say, calc.exe, notepad, wordpad, solitaire...? Hell you could even make the argument for the various shells and applets. Most agree that Microsoft's actions with Netscape were illegal, but this is based on thoughtful analysis and not the simplistic test which you suggest.

    33. Re:Why feel the need to hate Microsoft so much? by 99BottlesOfBeerInMyF · · Score: 1

      Both actions are (arguably) illegal, but they are different actions and they have different implications for the market.

      No they are different interpretations of the same action (MS bundling IE).

      Microsoft's bad actions do not excuse your sloppy thinking and failure to distinguish important differences.

      You're confusing actions with the characterization thereof. That is your sloppy thinking, not mine.

      What's more, there is no evidence that Microsoft has directly profited from its development of IE...

      How is that relevant? The relevant issue is and law speaks to anti-competative action, not "direct profit."

      Both the courts and economists examine the specifics of the situation these days, they don't just look at the fact that something is tied together.

      It's called bundling, one specifically established form of tying, which is, itself, specifically called out in the body of court precedent again and again.

      Your same over-simplified argument can be made for Apple, Redhat, Palm, and other OS purveyors.

      Sure it can, if you ignore the important fact that they aren't monopolies. Geez, every single time. I'd like to have one discussion of MS's monopoly abuse without some person bringing up a comparison with companies that don't have monopolies. (Apple may be an exception here and are currently being investigated to determine if they have a monopoly on portable, digital music players. If that is found to be the case then likely the courts will try to remedy their bundling/tying of those players with a software jukebox and an online music sales service.)

      And while we're at it what about, say, calc.exe, notepad, wordpad, solitaire...?

      All of those are covered by the fact that they are not unfairly competing with an existing market. Bundling isn't illegal by itself. Having a monopoly isn't illegal by itself. Bundling a product from a separate, existing market with a product that you have monopolized is illegal.

      Hell you could even make the argument for the various shells and applets.

      And you'd be off base for the same reason.

      Most agree that Microsoft's actions with Netscape were illegal, but this is based on thoughtful analysis and not the simplistic test which you suggest.

      Please. The issue is clear cut and quite simple. The "test" you can apply is likewise simple. Is a product in one market benefitting from a different product that is a monopoly in a different pre-existing market? Can other companies, without monopolies, gain that same benefit? If the answer to the first question is "yes" and the second is "no" then you have an antitrust violation. There are certain classic ways this happens including tying and and other forms of bundling, but it is the above concept that is important. That is what leveraging a monopoly is.

    34. Re:Why feel the need to hate Microsoft so much? by FallLine · · Score: 1
      The issue is clear cut and quite simple. The "test" you can apply is likewise simple. Is a product in one market benefitting from a different product that is a monopoly in a different pre-existing market? Can other companies, without monopolies, gain that same benefit? If the answer to the first question is "yes" and the second is "no" then you have an antitrust violation. There are certain classic ways this happens including tying and and other forms of bundling, but it is the above concept that is important. That is what leveraging a monopoly is.

      Wrong. Wrong. Wrong.

      Your understanding of law, like your understanding of economic theory and many important economic facts, leaves much to be desired. The test has traditionally been for "market powers". One need not be a monopoly in the industry -- they only need to be judged to have "market powers" in the relevant market (and this can be defined in various ways). There are several different tests that the court has used to establish this (e.g., HHI, Market Share, and the Lerner index). What's more, traditionally copyright and especially patent holders are presumed to be market powers (the courts have since backed off from the presumption). So, no, this is test far from simple and Apple and similar technology companies are not, a priori, free to leverage their strength in one market to gain in another.

      All of those are covered by the fact that they are not unfairly competing with an existing market. Bundling isn't illegal by itself. Having a monopoly isn't illegal by itself. Bundling a product from a separate, existing market with a product that you have monopolized is illegal.
      First, you are ignoring the actual tests (as mentioned above). Second, the "relevant market" can be defined much more narrowly then you imagine, e.g., Macintosh computer market. Third, all of these products are arguably competing in existing markets as almost none of them lack competition on their respect platforms (both at the time of launch and currently).
  33. How microsoft Pushed Game companies to Linux.... by Anonymous Coward · · Score: 0

    Seriously... I see this as probably a, more than gentle, nudge against game
    developers to move again look at linux as a gaming platform.

    Silly silly silly silly :)

    I don't care WHAT the choice is ;) If you take it away, people get upset :)

  34. Re:Another Tactic to Discourage Multi-Platform Tit by Anonymous Coward · · Score: 0

    This is yet another tactic from Microsoft to discourage the development of multi-platform titles by tying games to Windows even more.
    Which, of course, is a Good Thing (TM)! If games today weren't made both for the PC and the consoles, maybe they would be a bit less retarded..Or maybe even have usable interfaces!

    I do believe the parent was talking about Windows/Mac/Linux type of multi-platform, not PC/console.

    Who cares then?
  35. In the immortal words of Chinese Vader... by traffichazard · · Score: 1

    DO NOT WANT.

    I quite enjoy the "cluttered mess of disparate titles" that has provided me with entertainment more flexible and varied than anything available on any of the consoles for the past 20 years. I enjoy console gaming too, but the PC is my chance to get away from the limitations of console and vice-versa. What do current PC gamers really stand to gain by combining both sets of limitations?

    I'm sick of this stupid trend of making PC games more "console-like" in an effort appeal to a wider audience and make porting to console easier. If I want to play console games, I'll play them on a damn console. Quit screwing the existing market for the benefit of a market you're trying to create.

    1. Re:In the immortal words of Chinese Vader... by Anonymous Coward · · Score: 0
  36. Minesweeper with a gamepad? pass. by Psykechan · · Score: 1

    I own two Logitech iFeel force feedback mice (don't bother, they've been discontinued for a while) that would be ideal for something like this. I'd rather use one of those for Minesweeper than an Xbox 360 controller. Unreal Tournament was pretty fun with them. Too bad that more games didn't support it.

    Granted I haven't been in the PC gaming scene for a while but I thought that the main draw was things like lots of RAM, decent graphics cards, a hard driver, and its unique keyboard/mouse controllers. Since console gaming has pretty much taken all of those with the exception of the keyboard/mouse controls, PC gaming is much like the Wii; focusing on control rather than specs.

    Sticking an Xbox 360 controller into a PC is like sticking a Gamecube controller in a Wii.

  37. Haven't bought a game in a couple of years by Anonymous Coward · · Score: 0

    Gaming has gone, in essence. I haven't bought a title in a couple of years - I was going to buy one a couple months ago (FM 2007) but realised it offered only small improvements on previous releases while taking twice as long to actually play (not through gameplay, just through how much of a resource hog it is).

    Again literally tonight I was thinking about this. I have been playing Civ3 a lot the past couple of weeks (I always seem to play it a lot around the festive season for some reason). I was thinking about getting Civ4 since it has been out for a year and the price is now half sensible, but reading on wikipedia found out it installs saftedisk4. My previous experiences with that little nasty suggest it will force me to uninstall cloneCD & Daemon tools - how wonderful the feeling is when I try to play a game that I actually went out and bought with my hard earned cash and the publishers see fit to treat me like a criminal.

    In short, gaming today is nothing but sub-standard sequels, resource hogs and games that simply don't entertain. While HL2 fits those bills it was a rarity in that it *was* good - but even it was tainted with the "protect (!!) our intellectual property at all costs" obsession, aka steam - and my experiences with that little "I'll just connect to the internet because I want to" piece of software stopped my getting EP1.

    MS, the company that hasn't innovated anything in its history, can take over PC games if they wish to - in fact they are perfect for each other, sequel after sequel costing a fortune (both in development and consumer terms), resource hogs that are less innovative and satisfying with each iteration. Match made in heaven.

    As someone who up to 2003 bought roughly 4 or 5 titles a year they have lost me, and until the gaming industry moves to a situation where the most high brow thing being produced isn't endless pathetic expansion packs for something as pathetic as the sims then I won't be buying many (if any) more.

  38. Hardware Rating by Odin_Tiger · · Score: 5, Interesting

    If they want to pull this off, one thing they will absolutely have to do is make available for download some sort of non-geek friendly equivalent of 3DMark so that people who don't know the make and model of every component in their PC can just run a quick test and get a list of all the games they can currently run and possibly what they need in order to run LatestKillerGame 2008 or whatever, as well as hardware compatibility testing and a guided, centralized driver, BIOS, etc. upgrade system. So long as you have to know a dozen different numbers, from GPU to RAM speed to Processor family to Driver Version, as well as digging through archaic hardware manufacturer support sites and mysterious newsgroups to make sure that you don't end up with a dud even though your hardware exceeds the spec (Ubisoft / NVidia, I'm looking at you) because drivers are clashing and all involved parties are sitting on one hand and using the other to point a finger at somebody else instead of fixing it, PC gaming will simply never compare to console. Granted, I use a console maybe twice a month compared to gaming on PC nearly daily, but there's just no way in hell most of my console-gamer friends could hope to sift through the mess.

    --
    Unpleasantries.
    1. Re:Hardware Rating by RRRobotHouse · · Score: 0
      I think I remember reading somewhere that they were going to have some sort of benchmark program that would benchmark your computer on a 5 point scale so that a game like Quake 4 would be say a 4.5 in terms of demand of hardware. You would run the benchmark on your computer and find that your computer is a 4 so you could know relatively speaking where your computer stacks up.

      I am curious to know how as hardware gets better if games would decline in rating. For example Sim Earth would get a 3 back in the early 90's but would probably be along the lines of 0.5 now on today's hardware. I think it is a neat idea and it will be interesting to see how this adjust to changes.

  39. Xbox Live? by EonBlueApocalypse · · Score: 1

    So are they going to require me to pay for the Xbox live gold service to play online with all the new games that come out? I would find that really irritating if they did.

  40. Eep by mqduck · · Score: 1

    My only real worry here is that PC game makers will start trying to make their PC games with the "console-player" in mind. See Deus Ex versus Deus Ex 2. I still cry when I think about the second one.

    --
    Property is theft.
    1. Re:Eep by CronoCloud · · Score: 1

      Ever play the PS2 version of Deus Ex? They changed the UI a bit, (for example you don't have to manualy enter passcodes and terminal logins/passowords) but you can still play it with keyboard and mouse if you want. I can't stand WASD for movement so I like to play it with Dual Shock and the keyboard/mouse. analog stick for movement, mouse for aiming

      Half-Life on the PS2 works the same way, I wonder why there isn't more "use whatever you like, keyboard, joypad, it's all good" control schemes.

    2. Re:Eep by PingSpike · · Score: 1

      Start making? Microsoft has sucked the life out of PC gaming since the xbox came out and created those port-a-rific titles that you know and love. DE2 is just a symbol of a broader trend. I don't mind ports or cross platform development, but they act like they're doing us a favor by barely making the mouse work and sticking us with clunky console menus.

      But don't worry, there's good news. Microsoft is here to help! Now your PC will be just like the xbox360, its native extra abilities going unused while costing more then the equivilent hardware. Yay! PC gaming sales have lagged lately, but Microsoft is here to solve that problem, by doing exactly what it was doing before...only harder! Because if PC Gaming needs anything, its more console ports and more gamepads.

    3. Re:Eep by Anonymous Coward · · Score: 0

      Because anytime where you can aim - and your actual accuracy and speed in aiming has a big impact - the mouse will trump the common console controller all the time.

      Hence why there are auto-aiming weapons and stuff for console gamers, and unrealistically accurate Point-and-Die weapons on the PC.

      It is possible to use more inputs, but you need to balance the different input devices capabilities and the way they interact with one another. It would not be fun to play CounterStrike-sniping against someone with a mouse if all you had was a analog console stick without autoaim.

  41. The MS business strategy by Anonymous Coward · · Score: 0
    ...is there anything that Microsoft could do as a business that would ever please you?

    Why, yes, there is but mostly it depends on them not forcing their way into markets with astounding losses (see Xbox and $-4,000,000,000~ in "profit"). It's like some asshole in football that keeps tackling anyone on the other team just to hurt them and get them out of the game without giving a damn about the score. HAHA, YOUR QB HAS A TORN LIGAMENT. SEE YOU NEXT GAME.

    Then you got them setting a horrible precedent of paying extortion money to the RIAA for each Zune sold. Sure, they can affford it but now you're gonna have those asshats demanding the same from all the other MP3 player manufacturers who might not be able to afford without cutting their profit or raising their prices (both of which makes it better for MS). HAHA, WE CAN PAY THE MAFIAA "PROTECTION" MONEY. IT WOULD BE A SHAME IF SOMETHING HAPPENED TO YOUR BUSINESS, AM I RIGHT?

    Now here, with this Games for Windows, you got them "encouraging" (read: forcing) companies to pretty much make their games easily portable to the Xbox 360 (Xbox 360 controller compatibility required for... what, now?). I mean, gosh, you've already made the UI and controls for it, might as well increase your audience with a trifle more work. I wouldn't bitch but clearly some companies might not feel the need or even want to develop games with the 360 in mind.
  42. Re:Another Tactic to Discourage Multi-Platform Tit by westlake · · Score: 1, Flamebait
    This is yet another tactic from Microsoft to discourage the development of multi-platform titles by tying games to Windows even more.

    Thank you, Captain Obvious.

    Now tell me how you get retail display space for Linux games when there isn't a baseline hardware and software configuration for the home market like a PC with the Vista Premium sticker.

    Customer: "Will this thing run Oblivion?"
    Sales Clerk: "Go right ahead and crank everything you like up to the max. You are good to go."
    Customer: "That is all I wanted to know."

    It will never be that easy, but that is the general idea.

  43. Blah. by Anonymous Coward · · Score: 0

    If they're going to charge me $4 a month to play Half Life 3 online I can tell you now that I'm dropping Windows entirely. Gaming was the entire reason to keep the damn thing, if they adopt the Xbox approach I'm goner.

  44. Oh dear God no. by Sereniffy · · Score: 1

    So ... a "Games for Windows" brand? Please. You put "for Windows" on something and I automatically associate it with proprietary loads of hooey. And I don't want to associate good games with proprietary loads of hooey. I want to be able to give them a chance, rather than just passing that section completely. I already pass up the bright-green Xbox section when game shopping, but I fear what goodness I would miss if I had to pass up the computer game section.

  45. Familiar by Perseid · · Score: 2, Interesting

    "Designed for Windows XP"
    "Games for Windows."

    Looks like they're really the same thing. And the summary is wrong. Redmond isn't forcing anything. If you want to have the GFW brand on your package you have to follow a set of rules, just like Designed For Windows 95. And I can still release a game for the PC that is whatever I want rules be damned. I won't get the GFW banner but MS can't stop me from releasing my game.

  46. Heard this from MS before by quacking+duck · · Score: 1

    Live Anywhere, eh? Didn't we hear a similar marketing warcry from them a couple years ago?

    Oh, right: "Plays for Sure."

    Hopefully this'll play out just as well for them.

    1. Re:Heard this from MS before by ScaryFroMan · · Score: 1

      PlaysforSure was licensable DRM. Live Anywhere is an extension of Xbox Live onto PCs. I fail to see any similarities other than they were both made by Microsoft. Care to explain your comment?

      --
      In Soviet Russia, backwards is everything.
  47. Keyboard & Mouse for Xbox360 by Lashat · · Score: 3, Insightful

    Developing a KBM for Xbox360 is a must for any solution to be a success. I have seen a few posts already here on the subject of KBM control being one of the most significant advantages to PC gaming. Being a fan of games on both platforms and knowing many games experienced with both platforms the opinion is universal. The KBM user will always have an advantage over the controllers, some exceptions might be in racing and the less evolved "questing" games. No FPS games believes that they have more precise aming or agile movement with a console controller. Try playing Lord of the Rings:Strategy with the controller, you will cry for a mouse. Even the 360 chatting features would benefit from a KBM solution. Imagine being forced to use a virtual scrolling keyboard to type any messages to game allies and friends. I would rather style my hair with a steel bristle brush while chewing on aluminum foil and playing "This little piggie" with Kris Kristofferson and his lackey wielding the 14-pound sledge hammer.

    --
    For every benefit you receive a tax is levied. - Ralph Waldo Emerson
    1. Re:Keyboard & Mouse for Xbox360 by tepples · · Score: 1

      The KBM user will always have an advantage over the controllers, some exceptions might be in racing and the less evolved "questing" games.

      Additional exception: Would you want to play Street Fighter or Super Smash Bros. with a keyboard and mouse? And would you want to have to buy a separate computer per player so that more than one member of the household can play the game at once?

  48. Squandering Multiple Core Advantages? by doctorsmoothy · · Score: 0

    There is talk of game designers using the multiple core processors to greatly improve AI and other game aspects(no link). This latest generation of consoles had mostly an improvement in graphics and less to gpu(pullin' this stuff out of my butt). To give the exact same game experience to players, less games will try to utilize the technology beyond what can be accomplished with a console.

  49. XFire by BumpyCarrot · · Score: 1

    Slightly OT, since this article primarily concerns the branding effort, but MS just needs to buy XFire and integrate it into Live's framework.

    Being able to see what all my friends are playing regardless of which box either of us is on? Win.

    --
    Do you see what I did there?
    1. Re:XFire by jfodale · · Score: 1

      Definitely agreed. This would be a big step in the right direction.

      --
      Waiting for Warhammer Online.
  50. Re:Minesweeper with a gamepad? pass. by CronoCloud · · Score: 1
    Since console gaming has pretty much taken all of those with the exception of the keyboard/mouse controls,


    No, it's taken the keyboard and mouse too. Mouse first (Remember the Genesis, SNES, and PSone mice?) And then the keyboard via USB. Those USB ports on the PS2 (and PS3) are there for a reason.

    The ability to use keyboard and mouse hasn't led to more PC to console ports of games like Civilization or those hex based wargames though which surprises me.
  51. A Good Marketing Strategy by ratboy666 · · Score: 1

    This is a good marketing strategy. Other platforms are nipping as Microsofts heels; but Microsoft still owns the "off-the-shelf" game market. Tie in the games closer to Microsoft; possibly spread some funds around the industry; and get complete platform lock-in on Windows.

    Now that there will be impetus to produce games for Windows (the name is GFW), it is a small step to target the Microsoft console platform as well.

    So, the first releases will be for XBOX and Windows. This is called synergy; and exloits Redhat/Suse et al (the linux vendors) weakness -- gaming.

    Ratboy

    --
    Just another "Cubible(sic) Joe" 2 17 3061
  52. pen computing? Successful? by Anonymous Coward · · Score: 0

    Look at pen computing: since the late 80's many companies (other than Microsoft) tried to push for pen computing and failed utterly, whereas Microsoft decided to take a crack at it and was very successful with the Tablet PC.

    1. Re:pen computing? Successful? by captjc · · Score: 1

      It is successful compared to where it was. Pen computing was not really practical. Battery life was horrible, computers were large, touch screens (or pen screens) were expensive, and system requirements were too small for effective handwriting recognition (though other methods and tricks were used). It failed to really catch on beyond a few niche markets, usually involving digital signatures and really expensive digital tablets for graphic designers and the such.

      The market has evolved way beyond that point. Most of the problems have been fixed. While is still a niche market, it has grown. Now that they are relatively cheap, tablets seen a growing market in health care, business, and education. Touch screens are even becoming popular enough that they are being merged with notebooks in the form of hybrids.

      Will they ever become ubiquitous, maybe but probably not. But that doesn't mean they are a flop.

      --
      Slow Down Cowboy! It's been 1 hour, 47 minutes since you last successfully posted a comment
  53. BSOD by 8ball629 · · Score: 0, Troll

    The BSOD is my favorite Game for Windows!

  54. How will it be "required"? by CodeBuster · · Score: 3, Informative

    Redmond is requiring that all titles use similar packaging and a distinctive logo. Along with the new gamer-centric features in Vista, and the tie-in to Xbox 360 with 'Live Anywhere', this is meant to reinvigorate the PC games market for the sometimes not-so-savvy consumer.

    The PC platform is not like the consoles in that it is not generally possible for the operating system vendor, Microsoft in this case, to exclude third parties from writing software for the platform. This has both positive and negative consequences as the experience of Microsoft has demonstrated (i.e. third parties producing poor quality software which gives Microsoft Windows a bad name while at the same time giving more software choices on Microsoft Windows). I suppose that you could invent some logo scheme like "playsforsure" or "designed for windows" or "games for windows" or whatever and not allow use of the logo if the vendor will not play by the rules (combined with a FUD advertising campaign warning consumers about "untrusted" non-logo software), but how does this in any way help the consumer? People buy games because they hear about them from a friend or read about them in a gaming magazine, not because the game has some "games for windows" logo. The only place that I can see this making any difference is when grandma is at Walmart trying to purchase a "game" for her grandson and chooses "math blasters 2007" because it is a "game for windows" and it is educational so it has to be good right? Wrong.

    1. Re:How will it be "required"? by Anonymous Coward · · Score: 0

      A) Strategic OS integration. On standard installs, place "Games for Windows" in advantageous, easily-accessible spots, where other installations are shunted to somewhere in a longer or nested list. Also, pre-register "Games for Windows" with all internal access schemes so that non "Games for Windows" gameware is more annoying to operate.

      B) First/second class access to development tools. Force (via closed methods, poor disclosure, et. al) non-"Games for Windows" gameware to use workarounds, reverse engineering, and brute-force hacks to function.

      C) DRM tie-in? Some producers would LOVE to exploit OS-reinforced "phone-home" gameware (and patch) installations, especially for single-player games. At least, the accountants would love it.

      D) Herd psych. If compliance is not outrageously expensive (and gameplay issues aside), why not make software gamepad-compliant? Why not change the boxes to meet some arbitrary standard (again, ignoring the fact that Microsoft would probably produce a Victoria's Secret catalog that looked like a fan belt manifest)?

      E) Retail. If "Games for Windows" certified merchandise will have a better chance of sitting on the ends of aisles at Best Buy while non-certified gameware has a greater chance of sitting sideways between "The Sims 2" and a beat-up "Starcraft/Brood War" box, what's the use of employing non-compliant packaging if nobody will see the half-dressed dark elf shock trooper on the front? What if GFW non-compliance is the straw that causes some corporate purchasing director to NOT place an order for ag ame at all, rather than simply ordering a small consignment?

      F) Threat (unrefusable offer)?? What if Microsoft knocks on the door of a shoestring-budget office and says "comply with GFW, or we'll buy your studio and fubar/scuttle your [concepts, staff, project]."

      No, indeed; if GFW flies, not everyone will comply, but it won't be for lack of pressure.

      It bothers me that GFW represents a pointless attack on gamers who want to use Linux (and derivative) OSes as well as a nasty challenge for Nintendo (which doesn't have an ubiquitous OS to abuse for the benefit of a historically underperforming games division). But then, since nobody seems to have the chutzpah to break the Microsoft monopoly right now, it's not like I'm surprised -- and enough vitriol has been spewed at Microsoft on Slashdot anyway.

      Maybe more relevantly, it disturbs me that PC game developers will be forced to give extra consideration to gamepad-driven play. I long ago grew tired of the clunky play designs and BRAINDEAD interfaces that develop to cater to the cross/analog/4-to-8 key gamepad model. I can type 100-110 wpm with high accuracy, and can run a 10-key like nobody's business (funny, I owe two useful-if-not-rare job skills to playing MUDS in my younger days -- typing and scripting); in the time it takes me to, say, chug an Ether(tm) from the inventory in a Final Fantasy title, I can send three chat messages, maintain a complex attack sequence, and sort and tweak a handful of inventory items and equipment in an MMORPG -- let's not enter into controlling other applications simultanteously, eh? Alternate controlers DO hold some interest for me -- step pads, voice/pitch response, percussion instrument simulators, and game-specific controllers of other types -- but the XBOX 360 pad, while decently-engineered, is hardly innovative in such a way.

  55. Re:Minesweeper with a gamepad? pass. by Bluebottel · · Score: 1

    ...Which is exactly what we are going to do, once Super Smash Bros: Brawl comes out. If you even imply that it is possible to play fighting games with the wiimote, i will showe said controller were it doesnt belong in the human body. And about what makes the xbox attractive... the PC have had those things for a long time now, why downgrade to an inferior console? I do not mean that the xbox cant deliver as much/more entertainment as the PC, im simply questioning your somewhat flawed logic. I will go with the crowd on /.; this is just another create-a-market-and-earn-bucketloads-of-money from M$.

  56. Bridge the G.A.P. by Anonymous Coward · · Score: 0

    Haven't they been Making Gaming A Priority since Win98? Or maybe DirectX v1.0b?

    Are they suddenly worried about losing Puzzle/Strategy market-share to OSX?

    I have not been this unimpressed since I had to carve out a ten-megabyte swap file to play Myst on Windows 3.1 (not even WFWG, foo'.)

  57. reinvigorate the PC games market my ass... by NullProg · · Score: 2, Interesting

    Microsoft reinvigorated this household out of the PC games for the Windows market with its WGA spyware crap.

    Case in point (this experience is from 01, 2006. Maybe Microsoft has changed since then),
    Atari ships DX9 with Roller Coaster Tycoon Gold. It won't work under Windows 98SE/2000 with the latest Nvidia card without DX9c. Atari states the can't provide the update, you need it from Microsoft. Microsoft refuses to let you download the DX9c update because its WGA spyware thinks my original Win2000/Win98 systems are stolen. I've tried it several different boxes with different (unregistered) store bought copies of Win2k and Win98SE. All failed the WGA spyware check.

    Thats OK though, all our new kid games are for the PS2/Gamecube (and Wii soon). All the new purchased PC (PC means personal computer for the Microsoft folks) games are for Linux, I bought 8 games this year.

    So much for Win32/DirectX being compatible accross different Microsoft platforms.
    And Microsoft wonders why thier entertainment division revenue is flat. Its called treating your customers like shit.

    Enjoy,

    --
    It's just the normal noises in here.
    1. Re:reinvigorate the PC games market my ass... by Anonymous Coward · · Score: 0

      Just out of interest, any chance of you providing a list of the Linux-based games you bought, for the benefit of this non-Windows user, & others here? I'm always on the lookout for decent Linux-based stuff.

    2. Re:reinvigorate the PC games market my ass... by dltaylor · · Score: 1

      Since I'm never going to own Vista (the EULA for all M$-Windows since 2K-SP2 is unacceptable), I, too, am looking for Linux games. Not Cedaga-compatible, but real Linux/X-Windows versions.

    3. Re:reinvigorate the PC games market my ass... by petabyte · · Score: 1

      All the new purchased PC (PC means personal computer for the Microsoft folks) games are for Linux, I bought 8 games this year.

      If you're willing, would you be willing to list them? I have pretty much every idsoftware game on my desktop, but I'm always looking for new stuff (especially non-FPS). My laptop can't handle extreme graphic requirements and I can play only so much mahjong :).

    4. Re:reinvigorate the PC games market my ass... by NullProg · · Score: 1

      If you're willing, would you be willing to list them?

      DOOM III (with linux binary download),
      Castle Wolfenstein (with linux binary download).

      The others I bought from tuxgames http://www.tuxgames.com/. They are more expensive and they take a week to deliver to the USA. I'm hoping they open a USA shop soon. I bought from them this year:

      Heretic II,
      Rune,
      Soul Ride (my kids say it sucks),
      Airport tycoon,
      Myth II,
      Heavy Gear,

      I plan on buying a few more after Christmas. Wine works well for me for two out of three legacy Windows games.
      I enjoy Starcraft and Warcraft II, but Diablo II doesn't work under my Wine config. All my DOS games work fine under DOSBOX http://dosbox.sourceforge.net/news.php?show_news=1

      My laptop can't handle extreme graphic requirements and I can play only so much mahjong :).

      When I'm on the road with my laptop (P3, neo-magic chipset), I play Heroes III (loki games, discontinued), Wesnoth http://www.wesnoth.org/, and the stock KDE/Gnome games. Try here for some addition freeware games: http://liflg.org/?catid=6. I enjoy Glest and Warzone 2100.

      Of course when I'm on the road I'm supposed to be working, but thats why I refused a company laptop and use my own :)

      Enjoy,

      --
      It's just the normal noises in here.
  58. Loki games by Anonymous Coward · · Score: 0

    "Much as I love linux, and really I do, it's indispensible for my research coding (evolutionary algorithms, biological systems modelling, that kind of stuff), it sucks dead dogs dick for games support *by the manufacturers of games and hardware vendors*."

    It's more than just that. It's the "everything should be free"* mindset that killed the fledgling game market. Remember Loki? Ported games that worked. But not enough "Linux gamers" (an oxymoron) bought them. We can blame the hardware makers or the game makers, but we'll never develop the courage to blame ourselves for failing to be consumers.

    *Now just watch the anecdotal crowd come out of the woodwork, and claim they would have bought if offered. Well results speak louder than words, even to the point Id commented on it.

    1. Re:Loki games by Daniel+Phillips · · Score: 1

      Remember Loki? Ported games that worked. But not enough "Linux gamers" (an oxymoron) bought them.

      Loki was brought down by high flying management, not by lack of demand. Linux Game Publishing and Transgaming manage to get by in spite of all the barriers Microsoft erects.

      --
      Have you got your LWN subscription yet?
  59. because convicted monopolists deserve... by Scudsucker · · Score: 1

    ...much higher scrutiny. Any more questions?

    1. Re:because convicted monopolists deserve... by Anonymous Coward · · Score: 0

      Being a monopoly is not illegal, abusing a monopoly position is. You'll look more informed if you say something like "because convicted monopoly abusers deserve more scrutiny"

    2. Re:because convicted monopolists deserve... by Scudsucker · · Score: 1

      You'll look more informed

      Is that so Mr. Pot?

      Being a monopoly is not illegal, abusing a monopoly position is.

      And how many monopolies have been convicted in a court of law that weren't abusive? Hence the "convicted monopolist" context I used.

  60. not for multiplayer games by Scudsucker · · Score: 1, Troll

    It would be quite rude to read Slashdot while your in game charachter has the bomb your team is supposed to plant, or fiddle with Quicken while other players are waiting for you to make your move in Civilization.

    If you're playing with someone else in the same mood, like a slow chess game where you check and see if the other guy has moved, that's cool. If not, you owe it to the other players to keep your focus on the game.

    1. Re:not for multiplayer games by pasamio · · Score: 1

      What if you're waiting for other players moves in Civilization? Or if you're dead because you got killed really early on because you didn't see that 'nade they threw because you happened around the wrong corner at the wrong time. I've been playing a bit of DOTA lately and the cooldowns near end game are massive, long enough to go and read an email or respond to IM. You can still see the game because you're _multitasking_ not _unitasking_. Windows isn't exactly the friendliest for that due to its simplistic window manager (on top, maximized, minimized, normal) and there are a few useful things it misses out on by default (X mouse is incredibly handy when you're working between windows for both hover focus and copy+paste operations).

      --
      I always wondered where this setting was...
    2. Re:not for multiplayer games by Lord+Kestrel · · Score: 1

      xmouse mode is easy to enable. TweakUI will let you do it, or you can flip the bit yourself: HCU\Control Panel\Mouse\ActiveWindowTracking

  61. Read this thread imagining MS employees wrote it. by Anonymous Coward · · Score: 0

    Seriously. Then examine 'ActiveNick's posting history.

  62. Re:Another Tactic to Discourage Multi-Platform Tit by mackyrae · · Score: 1

    Yeah, what about games like Unreal Tournament that work on Win 95-Vista, Linux, and Mac OS, and probably even on BSDs, Solaris, and BeOS? There should be more games like that. The more platforms you support, the more potential customers, right?

    --
    look! it's a bird, it's a plane, it's....a girl? yes, a girl browsing Slashdot on Linux
  63. Why yes; yes there is. by Anonymous Coward · · Score: 0

    "...is there anything that Microsoft could do as a business that would ever please you? Honestly?"

    1. Provide volume eom windows licenses at the same price to any computer manufacturer, with no restrictions on what other OS's they may wish to preinstall on some of the computers they sell.

    2. When MS supports a standard, do not: change it in minor incompatible ways, patent the changes, and prevent others from interoperating by obscuring how things work. Instead, document your standards fully and succinctly. If succinct is not possible, phase out that standard in favor of a real standard, not the usual MS steaming pile of spaghetti code.

    3. Drop Office OpenXML, and support ODF, fully document previous .doc formats.

    I could go on, but since none of these things are actually going to happen, and you weren't really asking a serious question, it's kind of pointless.

  64. Terms: Unconditional Surrender by twitter · · Score: 2, Insightful

    is there anything that Microsoft could do as a business that would ever please you? Honestly?

    To paraphrase the animatrix: Surrender your code and you will enjoy a new life of the mind. You have no choice.

    While I think that the only way for them to prevent a repeat of past abuses is to GPL their code, most people would be happy if they would just quit trying to FUCK EVERYONE. You know, stop threatening to sue everyone, shoving formats onto media, quit the drive to "trusted computing" where everyone must pay a fine to run on "their platform" and nothing else runs on any computing device made, stupid totalitarian shit like that. I don't have anything to do with their garbage, yet still they bother me. I have to trade files with people who still suffer on their platform. Worse, I have to put up with all the silly restrictions they force onto ISPs, which do little to stop the further damage their OS does to the networks every day. If drawing up little rules about packaging for what constitutes a game on Windoze is any indication, they are going in the wrong direction. They are flexing muscles they should not have to no good purpose. It's an exercise in pure annoyance that announces the future stagnation of Windows gaming.

    The funniest thing about all of this is that it's suicidal. By sticking to their own junk and the non free way, they are falling further and further behind. Had they spent the last six years porting to free software instead of building Vista, they would be much stronger today. Instead they are about to take a huge fall: Vista is going to be a washout and revenue from Office is going to dry up.

    Their death will be good for the rest of the industry. There are plenty of good distributions out there, ready, willing and able to configure PCs for vendors. Their biggest roadblock is M$'s cross licensing and vendor intimidation to keep specs out of their hands. Microsoft's downfall will bring real and honest competition to an industry that's been hamstrung for decades.

    --

    Friends don't help friends install M$ junk.

  65. this is just an extortion scheme by DragonTHC · · Score: 0, Troll

    Microsoft wants game publishers to pay a windows logo fee. and license their product for use on windows vista.

    This is nothing more than a scam; an ill-fated attempt to force publishers out of the pc business and into the xbox360 business.

    PC game publishers (I hope) will have the courage to tell MS to stick it up their ass.

    activision, ubisoft, atari, vivendi, ea, take2, square, eidos. unite and tell MS to STUFF it.

    I'm sure with the collective power you weild, you could create your own operating system specifically for the games you make.

    or you could all just switch to linux

    make the games into a linux live DVD and download device drivers on the fly. and the live DVD boots up and plays your game.

    we wouldn't need windows any more. or a ginormous hard drive either.

    we could save on flash memory.

    if you unite, (which normally I wouldn't advocate for) you have more power than MS.

    --
    They're using their grammar skills there.
    1. Re:this is just an extortion scheme by jorghis · · Score: 2, Interesting

      You are completely wrong.

      MS isnt forcing them to pay a logo fee. This is about simplifying hardware requirements. If you RTFA you will see that this is a system where your pc is given a ranking out of five stars that denotes what its capabilities are. That way when you go to the store you dont have to know anything about how much memory you have, what video card you have, the size of your L2 cache, etc.

      This helps game developers a great deal because it means that people can buy games with confidence that they will work. A lot of folks have been turned off to pc games in the past because they got home after shelling out fifty bucks for a game and realized it wasnt playable with only 512 megs of memory or whatever.

      Of course slashdotters didnt fail to put a negative spin on this with some lame conspiracy about how they are forcing their brand onto developers. And the conspiracy doesnt even make sense, those boxes ALREADY say that the game requires MS Windows.

    2. Re:this is just an extortion scheme by mgiuca · · Score: 1

      Of course it's an extortion scheme! It's Microsoft! There is a difference between boxes saying that the game requires MS Windows (that's actually what the game requires), and MS forcing developers to pay a license fee and conform to their box designs and console-like software rules. I just found it sad to see an article which uses the term "cross-platform" to refer to things that run on BOTH Windows and Xbox. What a sad world we live in where the term means things can run on more than one Microsoft platform.

    3. Re:this is just an extortion scheme by jorghis · · Score: 1

      No, it is not an extortion scheme.

      1) They arent (and couldnt even if they wanted to) forcing developers package their software like this as you claim. Developers will only take part if they want to. (and they probably will, its certainly to their advantage) Microsoft has never maintained any control over third party developers, its one of the reasons their operating system became so successful.

      2) There is no fee as you claim.

      Anyone is free to continue developing games and packaging them the same way they do now. You are just slandering Microsoft.

    4. Re:this is just an extortion scheme by mgiuca · · Score: 1

      2. OK sorry, I must have been wrong about the licensing fee. 1. It is "forcing" in the same way that we are all "forced" to use Windows by their monopoly. (I use Linux but I can't get rid of Windows because software, notably games, keeps getting written for Windows!) The thing is, this scheme obviously does have advantages for consumers, which is why developers are sure to jump on the bandwagon. But once all the developers are ON the bandwagon, as usual, it'll be very difficult to get off again. At that point, MS will have all the control, as usual. Once again, there is no immediate "bad side" here (if there was, nobody would use MS products). MS just get their way by providing short term coolness, with a long term lock-in or other negative consequence for the community as a whole. You have seen this in action too many times to deny it.

  66. Microsoft would do better... by Anonymous Coward · · Score: 0

    ... if they used their clout to subsidize part of the hardware and standardize the as PC platform.

    The problem with Vista that everyone fears is DRM... until someone comes up with a good way to keep the information under our control, vista is going to be a tough sell.

    Microsoft should tackle the kind of platform anarchy that exists right now in the PC industry... look at how long it took the industry to come up with rounded IDE cables, or ASUS to come up with a little "extender" on their newer motherboard (P5W DH Deluxe, etc) to hook up basic cords like the power, reset and speaker. Many aspects of PC's design are 'in the dark age'.

    Next to standardize a platform.... leaders should should have some influence over intel who have inferior solutions to the big guys (ati and nvidia) and be able to "vote out" inferior hardware when it comes to standardizing a platform especially with intels integrated 3D chip.

    No integrated 3D chips should ship out into the market that can not run the majority of standard 3D applications. Quite frankly ATI and Nvidia have developed much better integrated solutions then intel, and really the leaders of industry in graphics should have a say in how to standardize motherboards that get sold with integrated graphics since they make up such a huge part of the market. You have to make all computers standardized in some sense...

    Imagine if people sold TV's in the states that were not NTSC to consumers, and then consumers take them home to find that it just 'doesn't work', thats what similar to what the computer industry is like right now.

    Computers should be able to run any application anywhere... this may seem like "waste" to some, and albeit it might be for businesses who don't need it (added cost of graphics horsepower even if integrated), but for the end user it's better to 'be able to use anything' then frustrate the end user.

    Lastly microsoft really needs to take a hard look at some aspects of Gaming industry peripherals and PC Case design... especially in relation to cases.... with the advent of Wi-Fi... I want to know why aren't there wireless headphones that use packetized digital transmission, and then do the recieving and decoding of say an mp3 right on the wireless heatset so there is *no* interference at all since the signal is purely digital and not analogue / rf?

    Microsoft should be able to condense disparate elements that require more (albeit small) specialist knowledge to some easy to read metric for the average user who is not going to spend the time learning about the inner details of the PC, most people just want it to "just work", they want to maximize how they spend their time and for many that doesn't include farting around with the PC, updating games, having to deal with copyprotection that breaks games and many other hassles.

    Lastly... drivers and much software that gets released needs much better testing, there should be an entire subsidized industry dedicated to testing the industries products, so that no one business in the industry has to bear the weight themselves. Certain non critical aspects of product testing should open to the public or have an open wiki for many aspects of it.... many minds = more eyes = finding (and fixing) more flaws.

    Right now the hardware industry as it functions has parallels to what happens with open source projects: There's lots of innovation but support quickly dies or they never have a target to maintain some kind of base, so they can never establish platform because you have such extreme variety.

  67. Re:Another Tactic to Discourage Multi-Platform Tit by Anonymous Coward · · Score: 0

    I don't see how this stops a developer from having their title ported to the PS3 or 360.

  68. MS and Vista can kiss my shiny red babboon ass by whorfin · · Score: 2, Interesting

    I can't guarantee this, but I believe that I've purchased my last windows game already. It's consoles for me now, baybee.

    Gettng a PC rigged out for games is kinda pricey, every year or two I gotta get a new video card or sit in the back of the bus, and they're still not as fun as most console games. PC games tend to be solitary. Even when you're playing with others, you're alone. (Yes, I'm discounting the lan party, due to the microscopic size of that subculture)

    I'll just do without the games I can't play on a console.

    Anyway, this coming from somebody who has already spent far far too much of my life and money on PC gaming.

    --
    Laugh while you can, monkey-boy!
    1. Re:MS and Vista can kiss my shiny red babboon ass by tepples · · Score: 1

      I'll just do without the games I can't play on a console.

      I take it you aren't interested in playing mods or original games developed by amateurs, right?

  69. They can have my mouse... by Lodragandraoidh · · Score: 1

    They can have my mouse when they pry it from my cold dead fingers...

    I could just sell my game box and buy a laptop - write a novel, and retire to the local jazz club on a nightly basis to soak my troubles in scotch?

    The scotch is looking mighty good right now...

    --

    Lodragan Draoidh
    The more you explain it, the more I don't understand it. - Mark Twain
  70. Copy protection? by Anonymous Coward · · Score: 0

    The only "game for windows" that i've installed on my machine is Copy of Heroes. Besides being a great game, what I particularly love about this title is that it doesn't come with "cripple-ware" that attempts to prevent me from copying the disc. My play computer is also my work computer, and I try to keep it reasonably lean... protection schemes such as safe disc have been known to cause problems in the past, and its a headache I try to avoid.

    Maybe I'm under the wrong impression, but I assumed that to be a "Game For Windows" THQ couldn't include such protection. Is this just coincidence, or is this part of a new (better) standard for customers?

  71. plays for sure example by SethJohnson · · Score: 1



    If the Plays-for-Sure betrayal is any track record, the companies who sign onto Games-for-Windows can expect perhaps a year of support, then Microsoft will completely dump the standard for some incompatible scheme where they make and sell all the content.

    Seth

  72. -1, Offtopic by Anonymous Coward · · Score: 0

    Your sig has got to be the cruelest trick I've ever seen.

    "please.... just a few more characters...."

  73. Re:Another Tactic to Discourage Multi-Platform Tit by jozeph78 · · Score: 1

    I've said numerous times on this site, give me DX10 for linux or give me windows. Windows does NOTHING that good old linux can't do until you want to fire up some CounterStrike. And just don't even go there with the Cegeda, just stop before you start....

    --
    Ever done a `man` on `top` ?
  74. Nobody wants to play games on Windows? by Kreisler · · Score: 1

    Here's a hint: It's *not* the packaging. I repeat. It's *not* the packaging. Say it with me. "It's *not* the packaging." (Oh, and if the game isn't actually fun, then graphics, MS Points, Buddy lists, X360 Interoperability, fan site kits, and realistic headshot blood isn't going to matter, but nobody seems to be listening so far...)

  75. Luminesweeper by tepples · · Score: 1

    Is it just me, or is minesweeper with a controller horribly unappealing? Its a timed game, with small little boxes to click. A gamepad doesn't seem up to the challenge.

    Add a very simple AI sweeping down the screen, and suddenly your controller becomes a minesweeping machine. Try Luminesweeper for Game Boy Advance and emulators.

  76. Multiplayer social gaming? by tepples · · Score: 1

    I can't imagine hooking up a 360 controller to my PC as one of the features of PC gaming over consoles is the fact that a PC gets to use a mouse/kb and the console is stuck with a controller.

    But once you unplug four USB gamepads from your home theater PC and plug in a keyboard and mouse, suddenly you need four times as many computers for multiplayer social gaming.

  77. Good timing! by seebs · · Score: 1

    By strange coincidence, this was the day when I switched my WoW box to Linux.

    I'm done with annoying copy protection crap and 19 kinds of firewalls, anti-virus, anti-spyware, and so on. I'm done running my games on a system that cannot function without eight indistinguishable copies of "SVCHOST.EXE", the "generic host process" that could be anything from a Windows service to a botnet.

    From here on in, if I can play a game in Linux, or on an actual console, cool, and if I can't, well, I'll live.

    --
    My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
  78. Windows Media Center Edition games by tepples · · Score: 1

    I'm not so sure I agree that making a game work with a controller is a good idea, even if it will also work with a keyboard and mouse.

    If you're making a game to play on a home theater PC, then it had better work with a gamepad. How else are you going to put four players on one machine? (No, not all simultaneous multiplayer games need a split screen.)

  79. Vista for gaming? by XenoBrain · · Score: 1

    I'm still trying to figure out how Vista is supposed to be great for gaming. I tried it and went back for XP FOR gaming. Since they did away with directsound all my game have cruddy 2.0 stereo sound, many of which pop and crackle horribly, especially Neverwinter Nights 2. Simply put, many games are now unplayable due to absolutely horrible sound with no patches on the horizon for OpenAL since they're too old to be supported. And when I mean unplayable I'm not exaggerating, in some games I can't hear a damn thing. It's all stutters and screeches. Other games that fare better still lack surround sound, or even stereo audio positioning! I'm all for encouraging open source & cross-platform standards like OpenAL, but it shouldn't be at the expense of effectivly ruining 98% of my existing game library. At least Starcraft works 100%. Oh wait, it works just as well under WINE?

  80. Secret bootloader by tepples · · Score: 1

    Has M$ done something to prevent a USB mouse and keyboard from being plugged into the XBox360?

    No, but Microsoft can refuse to give its digital signature to a game that recommends a keyboard and mouse for best play. Without a valid digital signature, the game will not execute on a retail console.

    Why isn't the future of PC gaming a console with a mouse and keyboard?

    For the same reason that the future of video isn't satellite TV but YouTube. Console gaming doesn't allow amateur developers to distribute mods or full games to players. PC and HTPC gaming are more democratic and thus more "Web 2.0" in a sense.

  81. Independent games? by tepples · · Score: 1

    I'm sick of this stupid trend of making PC games more "console-like" in an effort appeal to a wider audience and make porting to console easier. If I want to play console games, I'll play them on a damn console.

    Then on which platform will you play console-style games that are developed and sold for the home theater PC because the developer is a small company with which none of the console makers will deign to negotiate?

  82. "No GFW logo? We won't sell it." by tepples · · Score: 1

    And I can still release a game for the PC that is whatever I want rules be damned. I won't get the GFW banner but MS can't stop me from releasing my game.

    Until Microsoft bullies the major retailers into carrying only Games for Windows® certified entertainment software, just as Nintendo in the NES era bullied retailers into not carrying NES-compatible software published by Camerica or Tengen that lacked the Official Nintendo Seal.

  83. oh my, does this mean? by Quixxilver · · Score: 2, Interesting

    Yup... it's time to go outside! :) I enjoy games as much as the next guy. I steer clear of consoles because the game play is typically not what I want. That said... If MS develop something I don't enjoy, I won't use it. /shrug No sweat off my back. It's the ignorance of overreaction that they feed off of. They develop products to make money. It's not a sin, nor is it illegal. It's what people do to make a living. While most everyone seems to be complaining here, I doubt very seriously their actions will stop you from spending your money on their products in the future. They've spent countless man-hours and money to ensure that continues. It's quite simple... They want the most money for their games and you want the most game for your money. They will continue to push the limits to get you to spend more, as you will continue to demand newer and better games. It's the very reason that the $500 Radeon 9800 Pro that was remarkably desired just a couple years ago is now "obsolete?"... or how about the 3.4GHz P4? Because it's not Dual-Core it's not good enough any more? Now we'll need Dual-Core cpu's with parallel dual-core gpu's to run high-end uber games! OMG! hmph.. or not. It's all marketing bs. Heck, the most fun I've had on the 360 is playing the classic games that can be downloaded through xbox live. /shrug A 25yo $5 game on a $500 console? That's so ironic, it's nauseating. Not to say I'm above it. I've got my custom home-built $1500+ pc, complete with high-end case and cooling system that has now become obsolete... so that I can pay $40+/mo for internet and a $15/mo subscription to blizzard so that I can a) play WoW and b) get the weather/traffic before I go to work? I guess what I'm tryin' to say is... Quit crying. If you don't like it, don't use it.

    --
    -Quixxilver- "Where am I going? ...and why am I in this handbasket?"
    1. Re:oh my, does this mean? by Quixxilver · · Score: 1

      My apology for the formating.
      It's been a while and I failed to preview before submitting.

      --
      -Quixxilver- "Where am I going? ...and why am I in this handbasket?"
  84. By the retailers by tepples · · Score: 1

    The PC platform is not like the consoles in that it is not generally possible for the operating system vendor, Microsoft in this case, to exclude third parties from writing software for the platform.

    Hey $GAMESTORE: If you stop selling non-GFW PC games, we'll give you the same discount on Windows and Office that all the other retailers are getting.

  85. There is no choice by Anonymous Coward · · Score: 0

    There is no choice between getting pwned by a guy with a mouse and a keyboard over and over again while I'm trying to get a frag with a gamepad in a FPS.

  86. windowed games by Allison+Geode · · Score: 1

    I am inclined to agree... oftentimes, at my computer, i multitask. i have been playing a lot more console games lately, because, with my consoles plugged into the tv next to my computer desk, i can pause between levels and talk to friends in yahoo messenger.

    lately, i've found myself playing Yugioh Online because its a fun strategic game that will run in a window. its turn based, and i can keep my eye on the game while chatting with a friend when its not my turn.

  87. Well, because I *can't* run Vista. by Otis_INF · · Score: 1

    I'm also an MVP (C#), and a well-known .NET developer, and I hate it when Microsoft tries to tie things together like XBox 360 and windows gaming. The thing is: I can't run vista on my PC, because it's my main dev box and I need VS.NET 2003, which isn't supported on Vista (debugger won't run). So, if PC gaming is going the way MS wants, I either need to buy another PC to just run PC games or abandone PC gaming altogether. Now, FPS games are better played on a PC, so I really would hate the direction MS is looking at. I mean: I don't care about the XBox 360, as I like games made by japanese studio's, so I have a PS2 and will likely move to PS3.

    And for the rest of your post... well, I'm happy for you you really like your Microsoft stuff, but newsflash: there are others who have different opinions. I like .NET and C# a lot, but hate their marketing tactics/strategies, and I'm not alone in that.

    --
    Never underestimate the relief of true separation of Religion and State.
    1. Re:Well, because I *can't* run Vista. by ActiveNick · · Score: 1

      Dude... I am just sharing my opinion here, I'm not trying to force anyone to use Windows or whatever. It's just a discussion. It,s clear how strongly some people feel about this, and it's ok. Everyone is entitled to an opinion. It's just that I see a LOT of people saying "Microsoft is strong-arming OEMs to stop making Linux drivers" and "Microsoft is crushing the little people..." and yet I see no proof, just boasts and speculation.

      The truth is there are hundreds of thousands of Microsoft Partner companies, OEMs and ISVs, that make as lot of money thanks to Microsoft. They thrive in the Windows ecosystem because Microsoft knows how to maintain good relations with partners. I'm one of them and I owe my whole career to their technologies. When people tell me that software should be free I'm not sure how I'm supposed to earn a living then because my company writes software for money.

  88. yanno.. by Khyber · · Score: 1

    PC games had their own console. It was highly upgradable, nearly-limitless in it's potential (as long as the coding took advantage of it,) and the loading screen was (until after Quake) more informative than any console game as far as physical hardware detection and loading parts went (Quake 1, anyone? I loved seeing my GPU specs splash across the screen and people go "WOW!") Nowdays, we see the word "LOADING" with a fucking progression bar (Well, minus halo, we see a sweeping rendering of some circuitry, and once the brightest point hits the right side of the screen, it's loaded and ready to go....) we look at a machine with more teraflops (or whatever,) than our computer, because it's native and not general-purpose like our computers (though we can still emulate you fuckers, HAH!) and we drool over it enough to FUCKING KILL SOMEONE! (I don't need to remind everyone of that, do I?)

    PC Gaming will always be better, and SAFER, than console gaming. Unless our computers get to a point where we're getting worldwide launch announcements over the TV, we'll always enjoy a lower price point with equivalent hardware (hey, we're already emulating the PS3 - you think those 8 CELL processors are going to bug us 64-bit users? Not once we have quad-core as a minimum, which won't be long, since we've switched from the GHz to Core race. (I work in a laptop repair depot, we feel the most strain in this area, sorry, but with laptops being used for servers now, with multi-core, we're getting mass pressure put upon us.)

    PC Gaming will always (sadly) be a niche market. It's up to the developers to code smarter and more efficiently for general purpose code (Like HL2 did. I was surprised it ran on my 64 meg GF1.) than work for dedicated hardware. Quit bitching, use universal APIs, and get it done so we can smash the consoles!

    End Half-Assed Rant.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
  89. Re:Another Tactic to Discourage Multi-Platform Tit by Das+Modell · · Score: 1

    I fail to understand why this was modded flamebait.

  90. Small Developers View by cliffski · · Score: 1

    Some of this I like, some of this I am wary of. I LIKE the idea that it will be easier to match your PC against a games stated requirements, especially as mine will be attractively low. I also LIKE the idea that there is some centralised GUI (in the screenshot) for putting all the games in one place where they are easily played and uninstalled. Ease of use FTW.
    Some things I don't like:
    This twaddle about the xbox 360 controller is insane. I don't make games for consoles, I don't make multi-platform games. The idea that all games might be usable with a gamepad is laughable. Have fun with those text adventure games and mega-shortcut frenzy RTS and MMORPG games with that gamepad!
    Also, I have a horrid feeling the whole thing will be set up for BIG companies with BIG games. The beauty of the PC is its openess. Anyone can sit down in their living room with a compiler and develop a game (like me!). Something tells me that only games that have passed an expensive certification system, (to keep out smaller devs) will end up with their games in that shiny new interface.

    If the price of an easier and user-friendly system for playing PC games is that microsoft start having a veto on what games are made, then I'd rather things stayed as they are.

    --
    DRM-free indie games for the PC and Mac: Positech Games
  91. Oh please. by master_p · · Score: 1

    It only takes a couple of minutes to set up a game correctly, even if one does not know what all the technical terms are. Just set everything to max, then run the game and downgrade each setting until the result is pleasing.

    1. Re:Oh please. by Fred_A · · Score: 2, Insightful
      Just set everything to max, then run the game and downgrade each setting until the result is pleasing.
      In a lot of games, this requires restarting the game "for the changes to take effect ya know". Then you have to wait for the game to load (including all the stupid animations you can't always skip). Then you have to load a level (more waiting) and poke around a bit. Then you go back to the settings and start over.

      Granted it doesn't happen in every game but often enough that it's a pain. And when it does you're definitely not looking at "a few minutes" to set up the damn thing.

      I tended to start at the "recommended settings" and work up from there. Usually they were good enough for the FX7600 I have (or think I have, not sure of the exact number now).

      This reminds me I'll have to reinstall Windows one of these days. If only to play Company of Heroes which has been sitting on my desk for ages... :(
      --

      May contain traces of nut.
      Made from the freshest electrons.
    2. Re:Oh please. by master_p · · Score: 1

      You don't have to exit to windows, just restart the game...and this for almost every game released in the last 5 years.

    3. Re:Oh please. by Anonymous Coward · · Score: 0

      Nobody said rebooting Windows in the first place.

      I had this experience with Quake 4. I wanted to see the MAX visual detail on my shiny new Macbook Pro. Granted, its not a gamer laptop, but I knew graphics must have advanced during the last 3-4 years Ive hardly played.

      Now Quake4 is horribly stupid in this regard. Not only do you need to restart the f**king game when you change the 3D settings, but if your "computer cant handle the setting", it will turn ALL settings back into the default! The former poster is also correct that the game is showing multiple almost unskippable animations both in the beginning and in the end. I ended up using over half an hour to find my maximum settings, and also found out Quake wouldnt let me use the max resolution even though I was offered something a bit lower than my native LCD resolution. Then it would just set everything to default and let me wonder what setting was "over the top".

      Who else would bother with this crap and stupidity? Not many I know..

  92. Microsoft is entitled to leverage its power. by master_p · · Score: 2, Insightful

    The problem is not what Microsoft does, but what we, the community, do about Microsoft. Since MS has a good product, they have a right to sell it in any way they want, including word processors and games.

    But what has the open source community or other companies done all these years regarding gaming? is there an open source gaming library that covers all aspects of game programming and is cross-platform and easy to use? in other words, is there a Qt for gaming? nope, there is not. As there is not a simple yet powerful operating system (Linux is powerful but not simple), a powerful Office Package without bugs (Open Office has quite a lot of them) etc.

    Please don't tell me that it is the monopoly of Microsoft that determines the success of its products. It is simply the quality of the experience: Microsoft products offer the right quality for the right people (system admins many not be them though). Open source can do it; take Firefox for example: great open source success, because the product is of very high quality.

    1. Re:Microsoft is entitled to leverage its power. by pato101 · · Score: 1
      is there a Qt for gaming?
      IMHO (very humble opinion in this case) SDL might be close to that.
      For instance, torcs is a pretty good game with same "look and play" across many platforms.
    2. Re:Microsoft is entitled to leverage its power. by pato101 · · Score: 1

      Sorry, Torcs is not based on SDL but directly on GLUT. However you may find several good SDL games.

  93. Re:Another Tactic to Discourage Multi-Platform Tit by rozz · · Score: 1

    I fail to understand why this was modded flamebait.

    you know that story about the earth being full of idiots? .. it is NOT a legend

    --
    "There is nothing more frightful than ignorance in action." Johann Wolfgang von Goethe
  94. Re:Another Tactic to Discourage Multi-Platform Tit by Jesus_666 · · Score: 1

    The studio might use a package layout that is close enough to the "Games for Windows" layout that buyers might confuse it (and which, if adopted by more devs, undermines the entire brand) but different enough not to get them into legal trouble. Instead of the "Games for Windows" logo there's "Made for Mictosoft(R) Windows(R), Linux 2.6+, Mac OS 10.5+ and PDP-11".

    --
    USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  95. Re:Another Tactic to Discourage Multi-Platform Tit by Jesus_666 · · Score: 1

    Well, hardware-wise Linux ports of games usually need about the same hardware as the Windows version. We could simply co-opt whatever Microsoft does to denote computers of a certain power.

    --
    USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  96. Question by franksands · · Score: 1

    Does Live Anywhere plays for sure?

  97. Moved to a Mac AND game by 5n3ak3rp1mp · · Score: 1

    Step 1) Buy Macbook Pro
    Step 2) Install Boot Camp
    Step 3) Install Windows
    Step 4) Enjoy computing nirvana

    So what if I have to reboot to play PC games (Company of Heroes is great!). I now have it all in one machine!

  98. This is a fine idea by goldcd · · Score: 1

    There are already utilities like Xfire that can unify the online experience for games - I can see who is online, playing what and join them in whatever game with a click of my mouse.
    XFire also does other handy things, like automatically downloading patches for any games I have installed.
    XFire is already doing pretty much what Live does on my 360, but it does no more. What I'd really like is a tool that went further and logs the hardware I have installed and brings drivers into the mix. Another useful thing would be auto-setup, if I've got a decent graphics card and like inverted mouse, then why should I have to stick the res up from 800x600 and invert the mouse on every game I play? I know it's only a small thing, but it would be nice.

  99. I can think of one thing.... by Anonymous Coward · · Score: 0
    I'm open to a discussion here, but please ask yourself, is there anything that Microsoft could do as a business that would ever please you? Honestly?
    Bankruptcy?
  100. Re:Another Tactic to Discourage Multi-Platform Tit by Eternauta3k · · Score: 1
    Windows does NOTHING that good old linux can't do until you want to fire up some CounterStrike.
    Here. Although I feel like some strong irony flew over my head.
    --
    Yeah. Would you choose a neurosurgeon who pokes around people's brains in his spare time? I wouldn't.
  101. this will not help the industry by crodrigu1 · · Score: 0

    Something people need to realize is that to produce a game today it requires about 100 people, is really expensive to create a new game, the design and development of new games are copies of games that sold well, what this mean is that game makers do not want to take any risks. So will be another hurdle to solve when developing a game: Investors, publishers and Microsoft. So now, Microsoft controls the games.

  102. Re:Another Tactic to Discourage Multi-Platform Tit by JacksBrokenCode · · Score: 1

    *ding-ding-ding* You get the prize!

    The OSS community could learn a lot from Microsoft's marketing department. While MS software is not necessarily consumer minded (and some would even say anti-consumer with the current WGA, DRM initiatives, etc.), the marketing & brand-management is incredibly consumer-focused. The vast majority of software released for Windows XP simply restate XP's minimum requirements as their own. When "Uncle Larry" picks up a game on the shelf and sees that it runs on XP or Vista and he knows he has an XP or Vista computer, he will likely feel confident that the software will work on his machine. Most Linux users know their hardware intimately and don't benefit from such association but if the Linux community ever wants to start attracting casual users there will be plenty of new users who have no idea what their specs are and would benefit from a generic designation. If a casual user see a "Linux Blue Game" sticker on the new game on the shelf and knows his computer is "Blue" he would feel comfortable buying the software regardless of his knowledge about the precise specs on his machine.

    As a side note- is anyone else seeing the irony that this board is usually foaming at the mouth for standards-support but when MS releases an opt-in standardization scheme for games running on its platform... suddenly standards are evil? For the people complaining about stifling creativity on box art, etc. - do you also complain about stifling the creativity of browser-engineers by forcing them to interpret a DIV tag the same way as the "artist" next to them? And before this gets modded "flamebait", I do understand and support the idea of standard interpretations in HTML/CSS code. I don't understand why anyone would think that a consumer buying product on a shelf wouldn't also benefit from standard implementations of specs, product identity, etc. There's a reason all cereals have their FDA info on the side of the box.

  103. Marvel Ultimate Alliance by glenrm · · Score: 1

    I am currently playing Marvel Ultimate Alliance using a wired X-Box 360 Gamepad, and it is one of the best gaming experience I have ever had. I switch between it an Oblivion. What is interesting is I can do all of this on a Windows XP machine. I can also play MMORPGs on a Windows XP machine. Vista promises a lot of cool stuff, but isn't it really Nvidia and Dual Core CPUs that are the real attraction here? It seems like the are making DX10 Vista only for no good technical reason. Now maybe Live Anywhere has to be on Vista, maybe...

  104. The other way around might also work by Jesus_666 · · Score: 1

    Actually, one could even take a two-tiered approach. A sticker saying "requires a Common Desktop Standard 2008 (or later)-compliant computer" would be the first approach; another way to deal with the masses of Linux configurations would be a common tool that assesses the computer's abilities and allows the user to compare them to a list of Linux software, generating a list of notices. If the software requires libpwnage-1.6.3 and the user has libpwnage-1.5.0 the tool notifies the user to upgrade that package in order to run the game (ie. it red-flags that line). Likewise, if the user has a GPU that only supports OpenGL 2.5 and the game uses some optional OpenGL 2.6 features that line gets yellow-flagged and the user is notified that the game would run, but miss some special effects.

    Video game producers could just add their official requirements to the database before the game is released, allowing people to check their system before they go out and buy it - and later the community can refine the values if they're inaccurate.

    Most of the hardware detection could be done via a table of known components; unknown components could be determindes via tests (ie. a little 3DMark clone). That way most people could check whether their system will run the game before they go to the store to pick it up.


    By the way, thanks for the prize. I thank the Academy and everyone who made this possible, including CmdrTaco.

    --
    USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    1. Re:The other way around might also work by JacksBrokenCode · · Score: 1

      I agree completely. I was thinking the "Linux Blue" (or "Common Desktop Standard '08") certification could be automatically generated by the system each time a major piece of hardware or software changes. I figured my first post was just going to get a bunch of sarcastic remarks about "Microsoft uses monopolies instead of marketing" so I just cut it short. I really like the idea of an online service providing lookups of game requirements vs. system configurations. And even 1 step further... if Dynamic DNS ever gets to an easy-to-use state for casual users to the point where casual users can easily have URLs associated with their machines there could be a kiosk in a store where you scan the UPC on a game box and type in your address and the kiosk contacts your machine and verifies the system specs against the game you scanned. Or maybe simpler- if there was an "Xbox Live"-type service for computers where you could log in and create a gamertag and the network kept an up-to-date profile of your machine you could simply enter your gamertag and scan the game and it would spit out compatibility results.

      I'm glad you enjoyed your prize. I didn't have any mod points to give so I had to ring the prize bell and hope for the best.

    2. Re:The other way around might also work by duffolonious · · Score: 1

      Interesting idea.

      I'm not sure about the complexity though. A simple 3dMark style utility that generates a performance score (as well as relevant feature info) compared to an online database would probably be the best (because it's simple).

      Other issues with Linux for example is glibc ABI breakage - UT anyone? Seriously can you even run that game with current glibc (stable)? Among others. My point is there are still other issues besides performance and features.

      I don't think I've been able to run original UT for 2 years. Still works on windows I'm sure.

    3. Re:The other way around might also work by Jesus_666 · · Score: 1

      Other issues with Linux for example is glibc ABI breakage - UT anyone? Seriously can you even run that game with current glibc (stable)? Among others. My point is there are still other issues besides performance and features.

      NVidia showed uss how to get proprietary apps to work with Linux: You give the user a binary blob and some open-sourced glue in an easy to use installer. The user clicks "okay", the machine crunches numbers for a minute (preferably while the game data is copied onto the HDD) and afterwards you have a copy of the game that works with your system. If some ABI changes you just recompile the glue.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  105. It wasn't Windows 95 by DrYak · · Score: 1
    Windows 95 onwards made life WAY easier to play games. Remember dicking around with autoexec.bat and config.sys trying to get enough free memory to load games back in the day?!? I sure do.


    Windows didn't do anything special for that.
    Memory problem were solved when game developer started to use the 32-bits protected mode memory.
    Long before Windows 95, this was solved by DOS4GW (for most commercial games), DJGPP (for Quake, and most opensource projects) and some more esoteric hacks (for Ultima VII).

    In fact, Windows 95 broke compatibility with some of those games, and wasn't that much new, 32bits mode was already provided by Win32s - a backport from WinNT3.5's Win32 API for Win3.1x.

    What slowly Windows succeeded is to make *programmers* life easier :
    - 1 single 32bit solution to choose from (instead of several under DOS)
    - 1 uniform API slowly emerging for mutlimedia (DirectX under Win95, versus several drivers for sound cards, VESA modes and blitters under DOS)

    But from a user stand-point as long as you had a standart sound card (Soundblaster-compatible) and GFX card (VESA 2.0 compliant), running 32bit games was a similar experience.

    (Then, much later, hardware accelerated 3D came and made a stronger advantage for Windows 95 : standarised APIs like OpenGL and Direct3D, whereas on DOS, only Allegro provides 3D acceleration in DJGPP with OpenGL and it only works with Voodoo boards, everything else on DOS is proprietary API - like Glide and Speedy3D).
    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  106. I won't buy Vista only games by Anonymous Coward · · Score: 0

    I don't intend to upgrade to Vista, and will not buy games for Vista in the future.

    I do not agree with all of the microsoft mandated software security features in vista. I'm paying for the OS, not the software makers. I know of no one who has said "Please, make it difficult for me to use a CD crack on my games so I don't have to have the CD in the drive all the time". Game prices will not go down (look at how expensive XBox and PS3 games are) and it only means trouble for me. Yes, I buy my games now that I'm older and can afford them, but I don't like an OS with features that are design to treat its customers like potential criminals.

    I am using OSX right now and it will probably be my OS of choice until Linux finally gets together a great desktop distribution. I do run Linux on several machines as well, and I am a skilled unix administrator so I don't care much about the user friendly nature of the OS, but I do concern myself with the inability for rpm's to run globally on all linux distros or even different versions of the same distro due to library versions that are mismatched!! That alone will be the death of Linux as a replacement for Windows unless its addressed. But I would prefer to use Linux than Vista. And if someone finally steps up and makes a solid linux platform with standards that all vendors can follow to allow portable software installs and UI's, then I will teach my parents to use it as well instead of advising them to upgrade to Vista.

  107. Re:Another Tactic to Discourage Multi-Platform Tit by JudgeFurious · · Score: 1

    That's a very interesting point but I'd like to change the subject for a moment. I must ask you about the "Multi-Platform Tit". I'm intrigued by this idea and would like to know where I can learn more about them.

      In the past I've spent a pretty penny on items such as this and if the Multi-Platform Tit lives up to the mental picture I'm seeing then you're sitting on a gold mine!

    --
    Appended to the end of comments you post. 120 chars.
  108. Re:Another Tactic to Discourage Multi-Platform Tit by An+ominous+Cow+art · · Score: 1

    I fail to understand why this was modded flamebait.

    you know that story about the earth being full of idiots? .. it is NOT a legend

    ... and they're dense enough to provide 1g surface gravity :-).
  109. Bad implementation by GamblerZG · · Score: 1

    Horrible impementation of a good idea. PC games must mutilate their interfaces to support a XBox controller? Widescreen? Get out of here.

    IMO, the biggest problem with high-end PC games right now is hardware. When I buy a cutting-edge game, I have no idea how is it going to run on my PC. Also, developers spend a lot of money making games to work on hundreds of different setups. What PC gaming industry really needs is something like W3C. Some organization that will suggest standards for gaming APIs and hardware. And I don't mean stupid "standards" like "XP only, we're too lazy to bundle couple of DLLs for win2k". I mean real standards that actually help to buy stuff, not restrict you choice.

  110. Keyboard gaming system??? C-64/Amiga type... by israel_zayas · · Score: 1

    Can Microsoft make a Commodore 64/Amiga 500 type gaming system that runs on Windows CE or full Windows Vista software? They would just have to emulate PC hardware to run Windows.

    X-Box 360 Live would work wonderfully if it had a keyboard and mouse (wireless or not) for high speed web exploring... add office/HTML software and bingo a new generation of kids using Microsoft products (Brand names do matter you kids).

    With Myspace and you tube dominating online media these days, wouldn't it be nice if they used Microsoft products...

    Just my 2cents.

  111. Obsolete by james_orr · · Score: 1

    The last 4 or 5 games I've purchased I have done so on-line. No box or disks needed or wanted, just download it.

  112. No one has mentoined Game Tap? by keith_nt4 · · Score: 1
    I thought I would mention game tap. It still needs work but I like it. I can easily just choose a game from a larger number platforms and it and just downloads and is ready to play. No installing, copy protection. And when I don't want it any more I just delete it through the interface. I bought a XBox 360-like controller and it just works. Genesis games, arcade games, some ported PS1 games that were obviously intended for a gamepad, etc. (though no multi-player in PC games is disappointing).

    I mention Game Tap because this seems to be the direction of gaming in general. With the 360 essentially bringing PC gaming to an easy to use package and things like Yahoo games coming in maybe this is just the writing on the wall: just make it work, don't make me think.

    Also, look at all the console games that get ported to PC with little to no work on them. For instance I bought one of the new Metal Gear Solid games (the second one I think) for Windows but it was pretty much impossible to play with a keyboard and mouse and my game pad worked very poorly. If "Games for Windows" standardizes those sorts of ports so I can actually play a game like that I think it's a good idea.

    On a semi-related note, has anyone every heard of this? http://www.envizionsinc.com/

    --
    "UNIX is very simple, it just needs a genius to understand its simplicity." -Dennis Ritchie
  113. Re:Another Tactic to Discourage Multi-Platform Tit by jozeph78 · · Score: 1

    I agree with the referenced post, I just wish my employer would agree with firing up some CounterStrike every now and then =).

    So I wonder with greater concern why businesses consider Windows the ideal business desktop environment for the casual employee who needs nothing more than simple spreadsheets or to log into the Java based SAP site to fill out their timesheet.

    --
    Ever done a `man` on `top` ?
  114. Re:Another Tactic to Discourage Multi-Platform Tit by Eternauta3k · · Score: 1

    Don't tell anyone, but I know a certain company where employees organize Quake matches late at night, at work :)

    --
    Yeah. Would you choose a neurosurgeon who pokes around people's brains in his spare time? I wouldn't.
  115. Deus Ex vs. Deus Ex 2 by Anonymous Coward · · Score: 0

    ...or, the difference between a phenomenally good game designed for PC gamers and a very poor sequel made with console "compatibility" in mind.

    If Games for Windows certification kills just ONE good series, God will step on a box full of rabbits and big-eyed orphans. And you KNOW his foot is big enough.

  116. Re:Terms: Unconditional Surrender by Anonymous Coward · · Score: 0
    twitter, please read this carefully. Following this advice will make Slashdot a better place for everyone, including yourself.

    • As a representative of the Linux community, participate in mailing list and newsgroup discussions in a professional manner. Refrain from name-calling and use of vulgar language. Consider yourself a member of a virtual corporation with Mr. Torvalds as your Chief Executive Officer. Your words will either enhance or degrade the image the reader has of the Linux community.
    • Avoid hyperbole and unsubstantiated claims at all costs. It's unprofessional and will result in unproductive discussions.
    • A thoughtful, well-reasoned response to a posting will not only provide insight for your readers, but will also increase their respect for your knowledge and abilities.
    • Always remember that if you insult or are disrespectful to someone, their negative experience may be shared with many others. If you do offend someone, please try to make amends.
    • Focus on what Linux has to offer. There is no need to bash the competition. Linux is a good, solid product that stands on its own.
    • Respect the use of other operating systems. While Linux is a wonderful platform, it does not meet everyone's needs.
    • Refer to another product by its proper name. There's nothing to be gained by attempting to ridicule a company or its products by using "creative spelling". If we expect respect for Linux, we must respect other products.
    • Give credit where credit is due. Linux is just the kernel. Without the efforts of people involved with the GNU project , MIT, Berkeley and others too numerous to mention, the Linux kernel would not be very useful to most people.
    • Don't insist that Linux is the only answer for a particular application. Just as the Linux community cherishes the freedom that Linux provides them, Linux only solutions would deprive others of their freedom.
    • There will be cases where Linux is not the answer. Be the first to recognize this and offer another solution.

    From http://www.ibiblio.org/pub/linux/docs/HOWTO/Advoca cy