Indeed, I also have a very hard time imagining that the new owners will be able to make a deal with the big studios to legally distribute their content. TPB has repeatedly mocked and humiliated them by publicly posting their legal claims and laughing in their faces. Do they really think Hollywood would want to associate with an entity that sodomized them in the past ? They must really believe in the Stockholm Syndrome
Couldn't we build 2 lunar stations, on opposing sides of the moon. Where each station is able to generate enough power to operate both stations. The station at the sunny side could also power the one on the dark side. And some power could be stored for the days when both stations are halfway. Store it as heat in the ground, or by making hydrogen,.. whatever
It's estimated that the Sun will continue fusing hydrogen for another 7 billion years or so. In it's lifetime of 4.6billion years, the sun has only completed about 20 orbits around the Milky Way galaxy, and it only has another 31 orbits it can make before it runs out of fuel.
So the sun does only ~50 rotations in ~10 billion years.
Anyway, we're all still going to be on this intergalactic roller coaster ride for a long, long time.
From TFA: "As reported by the Associated Press, the site, which is apparently legal in 39 states, will end its beta phase any day now." Arizona for example won't allow it.
Also : "Gamers can bet up up to $100,000, says another media report."
Makes me wonder what their fee is, but their webserver seems to be down already.
Nooooo!!11 Roger Wilco must live !
I think maybe Lucas and Sierra have gone a bit weary of the whole point-and-click 2.5D Adventure games.. as the whole game industry is (imho) still (falsely) convinced the only big bucks are in multilayer FPS games.
Maybe they could do a mash up with Futurama and Space Quest or something, I would love to play that !
Arrr! Math be hard! Let us go pillaging and plundering instead!
Burn down every island in the Caribbean if you have to, but bring me my bride!... and more slaw! Curse the villains, they never give you enough slaw with these value meals.
-- Zombie Pirate LeChuck
;MS RIGHT, HALF OPEN DB $08,$00,$0A,$50,$A5,$54,$25,$D5,$17,$55,$15,$50 DB $15,$00,$15,$50,$15,$55,$05,$54,$01,$50,$00,$00
All the pixelfonts are in there too offcourse. If you're into remaking arcade classics, there's a lot of picture and sound data there just waiting to be recycled.
I started out programming some OpenGL applications for visualizing realtime complex data sets. After the project was over, I continued playing with it because it was fun.
I then got to the point of making an application to animate some machines and robots I had made in a CAD package. Later I got to the point of rendering a model from Poser/DAZ.
Then i got into particle effects, played some with shaders... etc etc... All very good fun.
Then i got it into my head that i wanted to make a full 3D game, and got to the point of matrix palette skinning a mesh of a character. Off course I wanted next-gen graphics, so I kept the polycount very high.
and here's where i started realizing this was not for me. Getting a mesh to an acceptable polycount and still have it looking good is hard enough. But skinning a high poly mesh is not just A LOT of work and very time consuming. It is also very hard.
Just like Sierra And Lucas Art back in the day could get beautiful (for then) graphics in QVGA with 256 colors, it requires a special breed of man to take a high poly model and downsample it to acceptable levels, both for the eyes and for the available processing power.
You also need an arsenal of 3D software (many of it commercial)
And you need a very good basis in higher math, so that you can at least understand some concept by reading about it.
What does adding all that complexity get you, ..
Electronic VS Mechanical injection gives you a MUCH more efficient engine.
Yes indeed, another keyboard down the drain ..
They took our derp !!
Indeed, I also have a very hard time imagining that the new owners will be able to make a deal with the big studios to legally distribute their content. TPB has repeatedly mocked and humiliated them by publicly posting their legal claims and laughing in their faces. Do they really think Hollywood would want to associate with an entity that sodomized them in the past ? They must really believe in the Stockholm Syndrome
Couldn't we build 2 lunar stations, on opposing sides of the moon. Where each station is able to generate enough power to operate both stations. The station at the sunny side could also power the one on the dark side. And some power could be stored for the days when both stations are halfway. Store it as heat in the ground, or by making hydrogen,.. whatever
It's estimated that the Sun will continue fusing hydrogen for another 7 billion years or so. In it's lifetime of 4.6billion years, the sun has only completed about 20 orbits around the Milky Way galaxy, and it only has another 31 orbits it can make before it runs out of fuel.
So the sun does only ~50 rotations in ~10 billion years.
Anyway, we're all still going to be on this intergalactic roller coaster ride for a long, long time.
From TFA: "As reported by the Associated Press, the site, which is apparently legal in 39 states, will end its beta phase any day now." Arizona for example won't allow it. Also : "Gamers can bet up up to $100,000, says another media report." Makes me wonder what their fee is, but their webserver seems to be down already.
Nooooo!!11 Roger Wilco must live ! .. as the whole game industry is (imho) still (falsely) convinced the only big bucks are in multilayer FPS games.
I think maybe Lucas and Sierra have gone a bit weary of the whole point-and-click 2.5D Adventure games
Maybe they could do a mash up with Futurama and Space Quest or something, I would love to play that !
Arrr! Math be hard! Let us go pillaging and plundering instead!
Burn down every island in the Caribbean if you have to, but bring me my bride!... and more slaw! Curse the villains, they never give you enough slaw with these value meals.
-- Zombie Pirate LeChuck
look, it's Ms Pacman
;MS RIGHT, HALF OPEN
DB $08,$00,$0A,$50,$A5,$54,$25,$D5,$17,$55,$15,$50
DB $15,$00,$15,$50,$15,$55,$05,$54,$01,$50,$00,$00
All the pixelfonts are in there too offcourse. If you're into remaking arcade classics, there's a lot of picture and sound data there just waiting to be recycled.
I started out programming some OpenGL applications for visualizing realtime complex data sets. After the project was over, I continued playing with it because it was fun. I then got to the point of making an application to animate some machines and robots I had made in a CAD package. Later I got to the point of rendering a model from Poser/DAZ. Then i got into particle effects, played some with shaders ... etc etc... All very good fun.
Then i got it into my head that i wanted to make a full 3D game, and got to the point of matrix palette skinning a mesh of a character. Off course I wanted next-gen graphics, so I kept the polycount very high.
and here's where i started realizing this was not for me. Getting a mesh to an acceptable polycount and still have it looking good is hard enough. But skinning a high poly mesh is not just A LOT of work and very time consuming. It is also very hard.
Just like Sierra And Lucas Art back in the day could get beautiful (for then) graphics in QVGA with 256 colors, it requires a special breed of man to take a high poly model and downsample it to acceptable levels, both for the eyes and for the available processing power.
You also need an arsenal of 3D software (many of it commercial)
And you need a very good basis in higher math, so that you can at least understand some concept by reading about it.