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Which Game Series Would You Reboot?

Franchise reboots are all the rage these days in Hollywood, and the trend is starting to creep into the games industry as well. The Guardian's games blog is running a story discussing a few examples and pondering likely candidates for future reboots. Quoting: "If anything, the concept of the reboot makes more sense in the videogame sector than it does in movies. For a start, games are complex entities, with each new iteration in a familiar series adding many, many hours of fresh narrative content. Entering, say, the Zelda, Resident Evil, Half-Life, Dragon Quest or Metal Gear worlds at this stage must be massively intimidating — even if the developers go to great lengths to make each entry work as a singular, self-contained entity within the canon. Also, videogames are going through a paradigm shift in terms of popular appeal at the moment. The faithful audience of young males has been joined by new demographics brought in by the Wii, PC casual games, and now the iPhone. Many of these people may be vaguely aware of long-running game brands, but won't have a clue about the key characters, sign post events and basic gameplay mechanisms." So, which series (or individual title) would you like to see rebooted?

1,120 comments

  1. Toe Jam & Earl by eldavojohn · · Score: 1, Flamebait

    I was pretty impressed with the sounds and sights of the XBox reboot but the game play and replay value just were not there. They need to get back on the horse for the latest Guitar Hero/Rock Band fad and reboot that game for the Wii or PS3.

    I dare say I would welcome Guitar Hero: Funkatron Tour although it's possible the syncopation of funk would turn off players. Funk funk funk. E.

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    1. Re:Toe Jam & Earl by Anonymous Coward · · Score: 0

      Maybe I'll be a bit nostalgic here, but series that I would like to see rebooted would include Uncharted Waters. New Horizons (the second one) was a phenomenally large game. I would like to see a game to the level of detail of Sid Meier's Pirates, but have the game include the entire world instead of just the Caribbean.

      Chrono Trigger would be up there as well, along with Earthbound, those these really aren't series...

      What list would be complete without Duke Nukem?

    2. Re:Toe Jam & Earl by thedonger · · Score: 1

      Toe Jam & Earl for the Sega was the best. I loved the Nerd Herds. My vote goes to "Another World." That game made the single biggest impression on me.

      --
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    3. Re:Toe Jam & Earl by thedonger · · Score: 1

      The US title was "Out of this world."

      --
      Help fight poverty: Punch a poor person.
    4. Re:Toe Jam & Earl by fbjon · · Score: 1

      Chrono Trigger has been re-released for the DS. It's the Playstation version that includes cutscenes, AFAIK.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    5. Re:Toe Jam & Earl by khellendros1984 · · Score: 1

      I have the SNES version of that game...picked up used because I played it in an emulator first. There was a high-res version of that game, released in 2006. 1280x800 resolution. Take a look at that.

      --
      It is pitch black. You are likely to be eaten by a grue.
    6. Re:Toe Jam & Earl by Stormwatch · · Score: 1

      My vote goes to "Another World." That game made the single biggest impression on me.

      They have a high-res Windows version of it, $9. Check the official site.

  2. Rogue or Nethack by thomasdz · · Score: 5, Funny

    I would mix up all the letters.

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    1. Re:Rogue or Nethack by FooAtWFU · · Score: 1

      Rogue or Nethack. I would mix up all the letters.

      So.... Angband?

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      The World Wide Web is dying. Soon, we shall have only the Internet.
    2. Re:Rogue or Nethack by wandazulu · · Score: 4, Funny

      Happens to me every time I drink XFKG MZJTZ. But then I chase it down with some JIZV KLZV and start thinking of Maud, and forget about everything else.

    3. Re:Rogue or Nethack by Verdatum · · Score: 3, Funny

      Man, these new energy drinks have the WEIRDEST names! Like this one..."Kltpzyxm"...Hey wait, Oh noooooooooooo! *disappears into the fifth dimension*

    4. Re:Rogue or Nethack by Opportunist · · Score: 1

      Ok, they go batshit insane now. And here I was Red Bull giving you wings was already off the top.

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    5. Re:Rogue or Nethack by Bureaucromancer · · Score: 1

      Bah, just sequals. Arcanum needs a true reboot, preferably along the lines of Oblivion and Fallout 3. Hopefully with an MMO to follow.

    6. Re:Rogue or Nethack by jpedlow · · Score: 1

      Daikatana!

    7. Re:Rogue or Nethack by Dharkfiber · · Score: 1

      Only if the controller was the bastard child of a wiimote with and an analog coupler

    8. Re:Rogue or Nethack by EmperorKagato · · Score: 1

      Daikatana...

      You just loss some nerd points there.

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      ----- You know you have ego issues when you register a domain in your name.
    9. Re:Rogue or Nethack by Stormwatch · · Score: 1

      Daikatana!

      You know, that's right. Daikatana really, REALLY could use some gameplay fine-tuning, but it is not as awful as it reputation goes.

    10. Re:Rogue or Nethack by lenester · · Score: 1

      Arcanum needs a true reboot, preferably along the lines of Oblivion and Fallout 3.

      I can't even begin to explain how wrong this is. :(

    11. Re:Rogue or Nethack by wowgold365 · · Score: 0

      It is very easy to separate them. money guide wow wow trade wow make gold

    12. Re:Rogue or Nethack by drik00 · · Score: 1

      For the love of GOD someone mod parent as funny.

      J

      --
      Beer, now there's a temporary solution -- Homer Jay S.
    13. Re:Rogue or Nethack by Anonymous Coward · · Score: 0

      Zork: I would mix up all the letters.

  3. Not all series need reboots by Drakkenmensch · · Score: 5, Funny

    Spiro's been rebooting with every new iteration from the original game and on. How else could you explain that he keeps forgetting how to breathe fire?

    1. Re:Not all series need reboots by Apocalypse111 · · Score: 1

      Mega Man has the same problem... you'd think after the 3rd or 4th game he'd figure out that Wily will keep getting out of prison and cranking out more robot masters to beat, so why start from scratch each time? Either keep the weapons from the previous games or jam a Crash Bomb up his ass and be done with it.

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    2. Re:Not all series need reboots by bertoelcon · · Score: 1

      Link loses his good weapons every time too.

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      Anything can be found funny, from a certain point of view.
    3. Re:Not all series need reboots by arb+phd+slp · · Score: 1

      Samus Aran keeps losing all her gear whenever she lands on a planet, too.

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    4. Re:Not all series need reboots by Macthorpe · · Score: 1

      You say that, but the latest one actually gave you all of his breath weapons from the start.

      Er, not that I play Spyro. At all. DON'T LOOK AT MEEEEE

      --
      "It does not do to leave a live dragon out of your calculations, if you live near him." - Tolkien
    5. Re:Not all series need reboots by Eli+Gottlieb · · Score: 1
    6. Re:Not all series need reboots by SkipFrehly · · Score: 1

      Really! I mean, the mundane uses for a hook shot should should at least earn it a place gathering dust on a shelf somewhere.

      --
      So long, thanks for all the fish.
    7. Re:Not all series need reboots by cstdenis · · Score: 1

      Zelda is also the same. They are a reboot almost every time.

      Each game has the same basic story repeated with many small (and sometimes some large) changes.

      --
      1984 was not supposed to be an instruction manual.
    8. Re:Not all series need reboots by moonsammy · · Score: 1

      That's because it's always a different Link, as well as a different Zelda and a different Ganon(dorf). The series is effectively rebooted with each iteration. (Even bigger nerds, feel free to correct me on this.)

    9. Re:Not all series need reboots by DrGradus · · Score: 0

      I'm just glad for her sake that she got her suit back after the end of Super Metroid. Remember when she ran so fast that her suit fell right off?

    10. Re:Not all series need reboots by VGPowerlord · · Score: 1

      Actually, it's the same Ganondorf.

      There are also a few times where it's the same Link:
      The first and second Zelda games have the same Link, but different Zeldas.

      Ocarina of Time and Majora's Mask have the same Link and Zelda.

      Oracles of Ages and Oracle of Seasons have the same Link and Zelda. Well, Zelda doesn't really appear in it.

      Wind Waker, Phantom Hourglass, and Spirit Tracks all have the same Link and Zelda.

      However, the actual timeline is screwed up beyond all compare.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    11. Re:Not all series need reboots by VGPowerlord · · Score: 1

      Unfortunately, when it gets cut off as part of the plot of Metroid Fusion, she doesn't wear a bikini. :(

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  4. Kid Icarus! by Daetrin · · Score: 4, Interesting

    I'm not sure if it really counts as a reboot since there's only been one console version so far, but i'd really like to see Kid Icarus! Rumors about it keep popping up from time to time along with vague statements by Nintendo, so hopefully it will actually get done at some point!

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    1. Re:Kid Icarus! by Captain+Spam · · Score: 1

      Two, actually. There WAS a Game Boy Kid Icarus game way back in The Day(tm).

      Doesn't make your point any less valid, o'course. And Pit WAS in Smash Bros. Brawl and all, so I wouldn't put it past Nintendo to have some sort of plan up their sleeves. I mean, so long as we don't have to flap a Wiimote and nunchuck to fly.

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      Demanding constant attention will only lead to attention.
    2. Re:Kid Icarus! by Daetrin · · Score: 1

      I couldn't remember if there'd been one or two Kid Icarus Game Boy games, which is why i specified that there'd been only one console version :)

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    3. Re:Kid Icarus! by Anonymous Coward · · Score: 0

      That would be super neat, bro!

  5. The summary is dark, by swb311 · · Score: 5, Funny

    All the crappy games listed should be eaten by a grue.

  6. Space Quest by noundi · · Score: 5, Interesting

    A humorous game series about a deep space janitor solving mysteries. There is no better plot.

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    I am the lawn!
    1. Re:Space Quest by kermitron · · Score: 2

      Sometimes I dream I live in a world where Space Quest 7 was never cancelled. I'm hoping the new Monkey Island titles and the relaunch of the original games over XBox Live will reinvigorate the adventure game genre. Unfortunately most people who've bought The Secret of Monkey Island: SE are people who like me, played them many, many years ago, and wanted to relieve them one more time.

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      Every 90 seconds, somewhere in the world, a woman is gving birth.
      She must be found, and stopped.

    2. Re:Space Quest by kermitron · · Score: 1

      Relive! Re-LIVE. All these years on the internet and I still can't type.

      --

      Every 90 seconds, somewhere in the world, a woman is gving birth.
      She must be found, and stopped.

    3. Re:Space Quest by Hatta · · Score: 3, Insightful

      I don't think we need a reboot of the Space Quest franchise as much as we just need another Space Quest game.

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    4. Re:Space Quest by Fishchip · · Score: 1

      Steam has the original games on sale too, I might have to give in and pony up.

    5. Re:Space Quest by Skraut · · Score: 1

      I'd even settle for the re-skinning of Space Quest like they recently did for Monkey's Island.

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    6. Re:Space Quest by kermitron · · Score: 1

      While you're there, pick up The Dig. Lucasarts' finest game, not counting the funny ones.

      --

      Every 90 seconds, somewhere in the world, a woman is gving birth.
      She must be found, and stopped.

    7. Re:Space Quest by popo · · Score: 2, Insightful

      ... a plot shamelessly stolen from Planetfall.

      http://en.wikipedia.org/wiki/Planetfall

      "The game starts with the user assuming the role of a lowly Ensign Seventh Class on the S.P.S. Feinstein, a starship of the Stellar Patrol. Overbearing superior Ensign First Class Blather assigns the player to mop decks, not exactly the glorious adventures promised by the recruiters on Gallium. But a sudden series of explosions aboard the ship sends the player scrambling for an escape pod, which eventually crash-lands on a nearby planet."

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    8. Re:Space Quest by noundi · · Score: 1

      Very interesting. Still I cannot say this shatters my love for Space Quest. It does however feel weird that you'd steal that concept. I mean it is funny, it's however not "oh my God why didn't I think of that!?"-funny. Thanks for the link thought.

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      I am the lawn!
    9. Re:Space Quest by Anonymous Coward · · Score: 5, Interesting

      I don't think we need a reboot of the Space Quest franchise as much as we just need another Space Quest game.

      Sierra had one in the works (as in at least parts of the game were playable) about 5-6 years ago, but it was canceled. I don't think they ever disclosed publicly that they were working on it, but I know someone who was on the dev team. It sounded like they were staying pretty faithful to the spirit of the originals, although that may have been their downfall - sci-fi comedy is sort of a niche market, and Space/King's Quest-style old-school adventure games definitely are. Sierra is (or was at the time at least) basically the most cancel-happy publisher of all time, so I'm sure it didn't take much for them to get cold feet.

      Posted anonymously to protect the guilty.

    10. Re:Space Quest by popo · · Score: 1

      SQ was awesome, no doubt.

      Planetfall though, was one of the best text adventures ever written. If you're a SQ fan, I highly recommend it...

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      ------ The best brain training is now totally free : )
    11. Re:Space Quest by noundi · · Score: 0

      For practical reasons (not owning any Windows machines) I'd have to ask. Does it run on Linux? ScummVM, or FreeDOS?

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      I am the lawn!
    12. Re:Space Quest by Anonymous Coward · · Score: 0

      Check out 'Limey Lizard: Waste Wizard'. It's the closest thing you get to another Space Quest.

    13. Re:Space Quest by mdm-adph · · Score: 1

      I never did beat Stationfall on my old Mac II. Kept dying after running out of oxygen while driving in a space-truck. But come on, I was 8.

      --
      It is by my will alone my thoughts acquire motion; it is by the juice of the coffee bean that the thoughts acquire speed
    14. Re:Space Quest by Albanach · · Score: 3, Interesting

      What about a new version of Elite?

      Or is it impossible to improve upon such a classic?

    15. Re:Space Quest by mk_is_here · · Score: 1

      And now this once great piece is available on Steam. Though I think it's overprice since it does not have the treatment LucasArts done to Secrets of the Monkey Island: Graphics upgrade, and full voice over.

    16. Re:Space Quest by Sandman1971 · · Score: 1

      I'd love for Kings Quest or Space Quest making a comeback. Those were the best of the adventure games.

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      It's better to burn out than to fade away
    17. Re:Space Quest by mapsjanhere · · Score: 1

      Flashback to 1985 ... I never got to the last level (probably because missions were broken in my version), and we even shared one character in the end to get more playtime on one toon. The other series I'd like to see again would be Panzergeneral. I liked turn-based games, less stress, more challenge.

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      I'm aging rapidly, I bought a new game and had no idea if my machine was good for it.
    18. Re:Space Quest by masmullin · · Score: 1

      I'd like to see #1 redone in a nice highly graphical 3d engine.

    19. Re:Space Quest by mike2R · · Score: 1

      Have you played any of the X games? Current iteration is X3: Terran Conflict.

      Not an easy game to learn by any means (more of a learning cliff than a learning curve), but it's one hell of a game once you get passed that.

      --
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    20. Re:Space Quest by JumperCables233 · · Score: 0

      I'd be willing to say that *ALL* of the "Quest" games could use some revival. King's Quest, Quest for Glory, Police Quest (pre-SWAT days), Space Quest, those were my bread-and-butter growing up. I'd love to go back to any of those worlds. I'd particularly like to take on the Vorpal Bunnies in QFG4 again. Obvious, but hilarious reference.

    21. Re:Space Quest by Anonymous Coward · · Score: 0

        +1 for Space Quest.

        I also think that a King's Quest reboot would be fantastic.

        I bet the Manhunter series would go over pretty well mixing some FPS elements with it's original gameplay approach.

    22. Re:Space Quest by Hatta · · Score: 1

      Really? Why? I don't think any 3d environment can compare favorably to the beautiful hand painted backgrounds of Sierras VGA(SCI1) adventure games.

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    23. Re:Space Quest by think_nix · · Score: 1

      100% FULL ACK

    24. Re:Space Quest by Bobfrankly1 · · Score: 1

      Quest for Glory! YAY!

    25. Re:Space Quest by amilo100 · · Score: 1

      What about Twinsun's oddysey/Little Big Adventure? Surely that is one of the best (and most enjoyable) adventure games?

    26. Re:Space Quest by TheCycoONE · · Score: 2, Informative

      Yes, but through a z-machine/infocom interpreter, such as one at the following: http://www.ifarchive.org/indexes/if-archiveXinfocomXinterpreters.html

    27. Re:Space Quest by nine-times · · Score: 1

      I would love to see some developers taking a run at the adventure genre in general. I guess there's a new Monkey Island game, but I'm a little afraid to plunk down money since I haven't read any reviews. But I was a big fan of the Sierra games when I was a kid. Quest for Glory and Space Quest were my favorite series.

      Another great adventure game that's not nearly famous enough was Out of this World. It was a very simple game as far as the controls, and the graphics weren't very advanced, but they were cool. It was kind of more like a Prince of Persia platformer, but with enough story and puzzles to warrant placement in the "Adventure" category. I'd love to see someone create a Sands of Time grade remake of that game.

    28. Re:Space Quest by Anonymous Coward · · Score: 0

      Space Quest was a parody game. "Stealing" things shamelessly is kind of the whole point.

    29. Re:Space Quest by Beardo+the+Bearded · · Score: 1

      At least QfG got an ending.

      When I was playing Dragon Fire I remember thinking, "well, they're wrapping up every loose end -- this is The Last One." When I realized that, I played it a lot mroe carefully - looking for all the easter eggs, exploring every map, purposefully messing up puzzles and plot devices, all to see what else they'd crammed in there.

      Furthermore, QfG got a GOOD ending; one that suited the series. (I'm looking at YOU, King's Quest 8.)

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      ECHELON is a government program to find words like bomb, jihad, plutonium, assassinate, and anarchy.
    30. Re:Space Quest by owyn999 · · Score: 1

      well to make this blatantly apparent, prove to Activision, As I am pretty sure they hold the rights to the Quest Games now, that KQ, SQ, PQ(That's Police Quest) and Q4G are all games worth making more of. Lets make these companies some money on old style Point and Clicks and show them they are still viable, I know the they just released the KQ and SQ series on Steam and for dirt cheap at that. Maybe just maybe if enough people purchase they will see there is still a market for these types of games, especially when there is no saturation in this market anymore. MISE is checking that out as well so I would say lets put that one on the top sellers list as well so that Lucas Arts continues giving us some pointy clicky love

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    31. Re:Space Quest by owyn999 · · Score: 1

      I loved the General Series all the way through my dad and I used to race through the campaigns, another great set of these were the Eastern Front and the likes, yeah TBTS would be awsome to reboot

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      Where's that cap to the Decanter of Endless water???
    32. Re:Space Quest by arb+phd+slp · · Score: 1

      That sounds great to me.
      I had Out of this World and Prince of Persia back in the day. Loved them both. I really enjoyed Sands of Time. I think PoP:SoT is a great example of a franchise reboot done right.

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    33. Re:Space Quest by Loquis · · Score: 1

      Also have a look at space rangers 2

    34. Re:Space Quest by Anonymous Coward · · Score: 0

      Second that. Come to think of it, all "Quest" games from the 80s were amazing - Space quest, King's Quest (except 7 and 8 - those sucked), and Quest for Glory. All could benefit from a reboot.

      Pity that division of Sierra no longer exists...

    35. Re:Space Quest by Freeside1 · · Score: 1

      I think I read somewhere that they were planning SQ7 to be more of an action game. I don't know how true that is, but based on what has become of Leisure Suit Larry, I'm glad it ended with SQ6.

    36. Re:Space Quest by TheSambassador · · Score: 1

      I played King's Quest 8 and what I believe was the remake of KQ1. While 8 at least entertained me, I never beat 1 because of the ridiculous random objects you had to find and have 5 hours later in the game. I remember a situation where you have to have a boot for some reason, and that boot is in a very specific screen in the middle of the desert. You can't just walk around exploring the desert because you'll get thirsty (after like 3 screens... seriously), so it's almost as if you're just supposed to KNOW where it is. You use that boot like an hour later when you're trapped in a cellar... and if you don't have the boot, you die.

      Some may call it "hardcore" adventure gaming... I just call it bad design. You should never be able to get a game into an unbeatable state... especially when you don't know you're in that state until you've sunk more than a few hours into the game.

      Space Quest and QfG were great though! Dragon fire was kinda lame, but I really enjoyed the rest of the series and the actually GOOD implementation of rolling a character over from a previous game.

    37. Re:Space Quest by thygate · · Score: 1

      Nooooo!!11 Roger Wilco must live !
      I think maybe Lucas and Sierra have gone a bit weary of the whole point-and-click 2.5D Adventure games .. as the whole game industry is (imho) still (falsely) convinced the only big bucks are in multilayer FPS games.
      Maybe they could do a mash up with Futurama and Space Quest or something, I would love to play that !

    38. Re:Space Quest by jellomizer · · Score: 1

      That is why I think it needs a reboot. All the quest games too.
      Many of the old plots were designed to take advantage of the hardware of the time. For the early quest games it is mostly about walking around and taking a look at all the graphics, for each screen. As during the Quest time series games were in the focus on graphics stage of game design. I think the reboot of the games needs plots that move a bit faster a little less endless wondering until you stumble on the final key to the Rube Goldberg example to get everything working. Games are not far more immersive now and allow for a slew of new ways to solve the solutions. It is moving more towards game play and less on graphics.

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    39. Re:Space Quest by plut4rch · · Score: 1

      It's true. It is impossible... X-Tension, Freelancer and other such games have come close, but none have surpassed the greatness that was... ELITE!

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      An intriguing solution to a problem that should never have existed in the first place...
    40. Re:Space Quest by Z00L00K · · Score: 1

      All hail Roger Wilco!

      The closest we ever came to the Science Fiction humor and satire after SQ went stale was when we got the Men In Black movies.

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      If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
    41. Re:Space Quest by FishWithAHammer · · Score: 1

      I consider the X Universe by Egosoft games to be worthy successors, and improvements upon, Elite. Damn fine games, and while the original X: Beyond the Frontier is unplayable these days, X2, X3: Reunion, and X3: Terran Conflict are all supported and run fine on Vista, and can be bought on Steam.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    42. Re:Space Quest by Z00L00K · · Score: 1

      Don't forget the Astro Chicken game and the Radio Shock shop within the SQ game. How often do you see a game within a game? And let us have the satire shop names. They aren't really hurting the real world business.

      --
      If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
    43. Re:Space Quest by dicobalt · · Score: 1

      Yes! Space Quest 7!

    44. Re:Space Quest by zmollusc · · Score: 1

      Hehe, I was playing oolite http://oolite.org/gallery only the other week :-)

      --
      They whose government reduces their essential liberties for temporary security, receive neither liberty nor security.
    45. Re:Space Quest by Anonymous Coward · · Score: 0

      God yes. I'm thinking Elite: Frontier with a modern 3D engine.
      This thing would have dozens of open source remakes by now if it wasn't for that bastard David Braben. Sad.

    46. Re:Space Quest by Hatta · · Score: 1

      You should give Roberta a break on KQ1. It was the first game of its kind, there are bound to be mistakes. Honestly, I don't think KQ got good until KQ3. KQ5 and 6 are absolutely amazing, and still are. Mask of Eternity, I found unplayable.

      --
      Give me Classic Slashdot or give me death!
    47. Re:Space Quest by KahabutDieDrake · · Score: 1

      Or for that matter the Independence War series. The first one was a master piece of story telling interspersed with some of the best space combat you can find. The second one was open ended and player driven. The combat didn't change a lot, but it didn't need to because it was already so good.

      Further, Iwar 2 is probably one of the sexiest games you've ever seen. The graphics are a few years back now, but considering what they had to work with, they did a spectacular job. Oh, and the entire series uses Newtonian physics, so geometry and vectoring during flight become incredibly important.

    48. Re:Space Quest by Anonymous Coward · · Score: 0

      What about a new version of Elite?

      Or is it impossible to improve upon such a classic?

      I'm still waiting for another space sim with true, fluid planet/space transitions. Oh, and manual docking, like in X*. Oh, and a small first-person component for the inside of stations and planets, and EVA. Oh, and all of that procedurally generated.

      ...

      While I'm at it, a unicorn would be nice to have as well.

    49. Re:Space Quest by oatworm · · Score: 1

      Elite, Wing Commander: Privateer... heck, pretty much any game in the "fly around in space and perform missions if you want" genre would be fine by me.

    50. Re:Space Quest by billcopc · · Score: 1

      Good luck pulling Roberta and Ken Williams out of retirement. The "new" Sierra is just another whored-out name for Vivendi/Universal, just like Atari is a gimp name for Infogrames' shittier releases.

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      -Billco, Fnarg.com
    51. Re:Space Quest by Anonymous Coward · · Score: 0

      As much as I loved LucasArts games, I have to say that The Dig sucked. It had really nice graphics, but the game wasn't fun and the story wasn't interesting. I had to force myself to complete it because it became a dull game of fetch.

    52. Re:Space Quest by Khashishi · · Score: 1

      You know, Space Quest 1 has already been remade once. The original Space Quest was released in 1986 in blocky EGA, with a text interpreter interface. It was remade into VGA in 1991 with a point and click interface.

    53. Re:Space Quest by pwfffff · · Score: 1

      Hell yes. Only clicked on this article to post SPACE QUEST in all caps. ...welllll cya later.

    54. Re:Space Quest by Anonymous Coward · · Score: 0

      Reboot - I'm guessing we're talking about a So and So Begins scenario. Like Batman Begins, Superman Begins (Returns), Bond Begins (Casino Royale), Star Trek Begins, etc ad nausea. Not just some game "I thought was cool and they should totally remake it". Having said that, I'd vote for a reboot of Space Quest - Roger Wilco Begins. Reboot Wing Commander for whole new generation of space sim players, and reboot DnD Goldbox. Back to the drawing board with your key characters, tell their story all over again like we've never heard it, and disregard the way 'it used to be'. That's how Hollywood's reboots are being successful.

    55. Re:Space Quest by Anonymous Coward · · Score: 0

      Eve? Freespace?

      Been living under a rock?

    56. Re:Space Quest by meyekul · · Score: 1

      This isn't a reboot, but they've recently re-released all of the King's Quest and Space Quest series games. They're available on Steam, and other places I'm sure.

    57. Re:Space Quest by gbarules2999 · · Score: 1

      Elite, but mass market? Hell no. It would render all other games obsolete.

    58. Re:Space Quest by Anonymous Coward · · Score: 0

      Elite, Privateer, Independence War, even X-wing.
      Good old games, never to be seen again.

    59. Re:Space Quest by Anonymous Coward · · Score: 0

      Escape Velocity.

      With multiplayer, DAMNIT!

    60. Re:Space Quest by Anonymous Coward · · Score: 0

      What about putting these games out on a differnt medium, say XBOX live. Which seems to be getting all kinds of games that are remakes ala Monkey Island which definelty falls into the same genre as the other quest games.

    61. Re:Space Quest by Anonymous Coward · · Score: 0

      I would love to see a reboot of the Police Quest franchise away from the SWAT games we have had lately. Actually another SWAT game would be fun too... But the old-style with Sonny Bonds patrolling Lytton. Would be great with today's technology, first person and all. GTA4 engine is ready to go, just need a good story and you are set.

    62. Re:Space Quest by backwardMechanic · · Score: 1

      Bastard. I was almost cured. Must...not...download...ooh, shiny ships nice

    63. Re:Space Quest by Hatta · · Score: 1

      Excellent game, but Space Quest was funnier.

      --
      Give me Classic Slashdot or give me death!
    64. Re:Space Quest by Anonymous Coward · · Score: 0

      Eric Chahi, the guy who created Another World (or Out of this World) actually released a high resolution version of the game around two years ago, you can find it here: http://www.anotherworld.fr/

    65. Re:Space Quest by masmullin · · Score: 1

      Just recalling how the heros quest remake was so good because of better graphics.

    66. Re:Space Quest by VGPowerlord · · Score: 1

      There's probably a reason why the King's Quest Collector's Edition that Activision Blizzard put on Steam only has the first 7 games...

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    67. Re:Space Quest by VGPowerlord · · Score: 1

      I thought the Sierra name was gone now... as is Vivendi/Universal.

      It's Activision Blizzard now.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    68. Re:Space Quest by Anonymous Coward · · Score: 0

      The latter Space Quest games were crap. The ones with the "revised" interface.

    69. Re:Space Quest by Carewolf · · Score: 1

      Have you played any of the X games? Current iteration is X3: Terran Conflict.

      It has the trade and the mission, but where are the planets? Where are the solar systems? Where are newtonian physics. Why the hell are they using ancient greek physics for a futuristic space game?

    70. Re:Space Quest by Anonymous Coward · · Score: 0

      I would love to see a Freddy Pharkas Frontier Pharmacist rehash.

    71. Re:Space Quest by Anonymous Coward · · Score: 0

      This has been in the works since ... errr ... somewhere around 1998 I think.

      It is not currently scheduled for release, but Braben stated that full production will commence after the release of The Outsider (expected to be released by Christmas 2009). Sort of like Duke Nukem Forever :p.

    72. Re:Space Quest by Anonymous Coward · · Score: 0

      Oolite.

    73. Re:Space Quest by Anonymous Coward · · Score: 0

      Try Eve Online

    74. Re:Space Quest by mike2R · · Score: 1

      Why the hell are they using ancient greek physics for a futuristic space game?

      I hate to say it, but I'm something of a heretic on this point. Bottom line, IMO, is that it is just hard to make Newtonian physics fun in a space game, or at least a space game with significant combat elements. And yes I did play Elite 2 to death, which is mainly where I'm getting this opinion from :) I suppose it would be better if they did what Archimedian Dynasty did, and make it a sub game instead, but lets face it, space is way cooler..

      So yeah, the X3 universe is not real space or anything like it - the physics are wrong, it's far, far, far too small. But the wrong physics are much more fun to play, and the smallness is only when comparing it to real space; in human terms it's a very big game.

      --
      This sig all sigs devours
    75. Re:Space Quest by omnichad · · Score: 1

      Although it's hard to find the right store to look in, independent Adventure Game makers are at a really good time right now. You just never know which one will be good or awful, because sometimes they're only on the game shelf to offer a cheap alternative to the mainstream games.

      There have recently been an influx of games by Jonathan Boakes, who does some really good creepy work. Dark Fall and Lights Out are about a haunted hotel, and haunted lighthouse. They are just about good enough to leave you with nightmares. He also lended a hand with Scratches (another excellent game) and Barrow Hill.

      If you like a more Myst-like game experience, Benoît Sokal's games Siberia and Siberia II have some amazing graphics.

      For pure puzzle-solving goodness, Safecracker will drive you nuts with its ingenius puzzles. And well-thought out story, because the puzzles actually fit in with the plot.
       
      Sorry, I know you were talking about 2D. And I got my love of Adventure games from Space Quest II first, and Myst second. But Myst stuck with me the longest. I would love to see Myst expanded. I'd love to see a theatrical film version of the story. There's so much backstory, 3 novels have been published to cover it all.

    76. Re:Space Quest by bami · · Score: 1

      There was FreeSCI, but I don't know how well that works. Seems it merged with ScummVM, and seeing their compatibility page, most games should work.

      If all that fails, you could try dosbox. I remember running space quest 4 a while ago, and it went quite well.

    77. Re:Space Quest by physburn · · Score: 1
      Very possible. Elite doesn't really need state of the art graphics, because you're normally shotting at a tiny dot in the distance. Still it wouldn't hurt. Lets have planetary mining, ability to buy, sell, build and destroy base camps on planets and asteroids. And make it a massive multi-player on line game. Suddenly where miles from original Elite, but keep the trading and the space combat part of the original.

      ---

      Strategy Games Feed @ Feed Distiller

    78. Re:Space Quest by billcopc · · Score: 1

      Rest in peace, Sierra. I lost all respect after Tribes anyway.

      --
      -Billco, Fnarg.com
  7. Descent! by Kilz · · Score: 5, Interesting

    I would love to see a remake of any of the descent series remade. I still have each of them and from time to time have to play them even though they are getting old.

    --
    I trust Microsoft as far as I could comfortably spit a dead rat
    1. Re:Descent! by Anonymous Coward · · Score: 0

      Oh.
      Hell.
      Yes.

      **goes to look for her purple pyro pulper**

    2. Re:Descent! by Icegryphon · · Score: 1

      Descent was an amazing Series, Still remember playing them.
      I am still mad about MW4 sucking so bad and want a Good highend MW5.
      MW2 & MW3 FTW

    3. Re:Descent! by pato101 · · Score: 2

      Mee too. Descent 1 was amazing.

    4. Re:Descent! by GreenEnvy22 · · Score: 1

      Indeed, Descent rocks. I still jump into Descent3 from time to time. I travelled North America going to descent2/3 lan parties in my youth.

    5. Re:Descent! by thms · · Score: 1

      I absolutely second this, and for those still playing I hope you know about the D2X-XL and DXX-Rebirth Projects (though these two seem to be at odds with each other) that keep the codebase updated and have ported the game to Linux.

      However since this game or concept in general requires specialized input devices (i.e. a joystick) which nobody buys anymore for a PC I don't think this will go anywhere.
      Maybe on a console, but you are even less likely to find fans there I fear. And then there is of course the true 3D movement which would probably confuse standard FPS players, though I credit this game for my near total absence of motion sickness!

    6. Re:Descent! by Anonymous Coward · · Score: 0

      I completely agree, I remember having huge LAN parties with that game, it was an intensely fun time.

    7. Re:Descent! by autoevolution · · Score: 5, Interesting

      Descent was good but Descent: Freespace and Freespace 2 were great too. In particular the epic storyline, intrigue, unpredictability, immersion and voice acting, I feel, is unrivaled even compared to todays games. The missions would start off with really detailed briefings planning how everything should work, making the player think that everything will go according to the briefing, then nothing goes as planned, just like in real life. There were missions where you don't even win or aren't expected to win, whereas nowadays your games are like this "heres the missions go do it, oh you succeeded horay!".

    8. Re:Descent! by Chabil+Ha' · · Score: 1

      On that note of space combat, why not go with X-Wing vs. TIE. When that game came out, the Internet was still a nascent, newfangled thing and didn't playm multiplayer well unless you were on a local LAN. I'd love for that entire genre to get a reboot--it was just fun flying in the cockpit of an A-Wing or TIE Advanced, blowing ships up with a friend.

      --
      We're all hypocrites. We all have hidden parts, it's the contrast between them that make us more a hypocrite than others
    9. Re:Descent! by michelcolman · · Score: 1

      Me too! Truly amazing, the amount of freedom you had in that game. All 6 degrees, you don't even get that in an airplane. It did take a while to get used to the controls, I used a joystick and the keyboard but it still felt like I needed one more hand. Maybe I should have had pedals, too. It was really great, though, being able to choose how you were going to through a passage: straight, sideways, upside down (if such a thing exists, really), lowering yourself into it, anything went. The most unique game experience I've ever come across.

    10. Re:Descent! by iknowcss · · Score: 1

      Just so long as they remake Descent I and Descent II. Everything after those two involved too much not-in-a-mine. Sure, that was probably because technology had advanced far enough to make rendering a large(er) 3D landscape feasible, but that's not what Descent was about!

      --
      Life is rarely fair. Cherish the moments when there is a right answer.
    11. Re:Descent! by Anonymous Coward · · Score: 0

      I second the motion. Descent's zero-gravity, 3 degrees of freedom approach to FPS appealed to me much more than any big-guys-with-guns game. Descent 1 was the only FPS I ever really got into and became competitive in.

    12. Re:Descent! by Anonymous Coward · · Score: 0

      Mee too. Descent 1 was amazing.

      I think you misspelled 'dizzying'.

    13. Re:Descent! by Anonymous Coward · · Score: 0

      My very first thought when the question was asked was Descent. With an improved graphics engine and today's much more powerful pc that would be awesome.

    14. Re:Descent! by Anonymous Coward · · Score: 0

      +1

      I still play Descent

    15. Re:Descent! by TypoNAM · · Score: 1

      From what remember back from the 97' through 2000 years Descent 1 and 2 were the most popular games played via Kali and Kahn (my favorite) IPX tunneling networks. I never attended any LAN parties since I didn't live near any of them at the time, but damn I sure did wanted to. My friends thought I was nuts for using keyboard only in both games. I found it distracting having to use both keyboard and joystick whenever I tried it, so I just stuck with keyboard instead even though those who knew what they were doing using a joystick were usually the ones kicking my ass majority of the time.

      When Descent 3 came along that's when Descent as a series died, since two major fail points: It wasn't about the encoded area dog fighting anymore and the damn mass driver sniping weapon encouraged no dog fighting. Second, the game play was really lagged for online play since the absolute moronic idea for the game to operate over TCP/IP for online game play (WTF?). Descent 3 also didn't scale very well with any graphics cards except did OK with 3DFX since the game engine was primarily developed to work with Glide API instead of Direct3D or OpenGL. Sure, it did have some graphics plugins to work with other APIs, but those were just an after thought wrappers that went from Glide to Other_API. Just like with Dynamix Tribes 1 & 2 graphics was all done with OpenGL and had OpenGL to Direct3D wrappers which also worked pretty poorly.

      Now as for a reboot or a come back, nobody knows since nobody has any idea who owns the rights to Descent. Interplay owns the trademark, but what about the game mechanics and such? That was supposedly owned by Outrage Entertainment, but now defunct. Hopefully it will happen, but I doubt it anytime soon.

      --
      This space is not for rent.
    16. Re:Descent! by bWareiWare.co.uk · · Score: 2, Informative

      Freespace 2 is really still with us:

      http://scp.indiegames.us/

      I have only just got around to playing it though for the first time. Plays well with a PS3 controller, however I am still really missing the three-axis joystick I build for Decent 1.

    17. Re:Descent! by Anonymous Coward · · Score: 0

      Hear hear! It's been ten years since Descent 3, it's high time for a remake.

    18. Re:Descent! by Chris+Mattern · · Score: 1

      "Oh God! They're following me. Mayday! This is Lieutenant Ash on Terran patrol, Wing Gamma...Three-Niner reporting. Taken heavy damage. Requesting immediate fighter cover and rescue. Come in, anybody! Mayday! Requesting immediate assistance! Anyone, PLEASE!"

      "Barely receiving you, Gamma Three-Niner. This is Terran Outpost Riviera responding. What is your situation?"

      "Oh, thank God! My wing was ambushed. We didn't have a chance. I'm sure they're tracking me."

      "Calm down, sir. Who attacked you? Was it the Vasudans?"

      "Vasudans were killed, too. They slaughtered everyone."

      "Sir, you have to calm down. You were attacked by Vasudans. Is that true?"

      "No! No! We were in a skirmish with a Vasudan patrol and they just came out of nowhere and killed everyone."

      "Who came out of nowhere, pilot?"

      "I don't know. But they weren't Vasudan, and they weren't Terran. Oh, God. They had these death black ships. And they flew like... their weapons were too much. They wasted everyone."

      "Pilot, sit tight! We're sending recovery craft right now."

      "Send FIGHTERS! I... I know they're following me. Send everything you have NOW!"

      "Sir, I don't have anyone else on scope. You're home free. It's going to be alright."

      "NO, IT ISN'T! You don't understand! You weren't there! I can feel them following me. Oh, my God. I'm dead! We're all dead!"

      "Picking up unknown jump signatures. Scramble the fighters."

      "It's too late. Oh, God!"

      "What the hell is that?"

      "Aaaaargghhhhhh!"

    19. Re:Descent! by qor72 · · Score: 1

      Agreed! A *real* descent though, not one just to show off technology but one bringing back the original story and finally bringing our hero home from where ever it was we left in orbit.

    20. Re:Descent! by Anonymous Coward · · Score: 0

      Imagine what the Decent series could look like on modern hardware. The graphics were awesome back in the day even when they were only powered by the CPU. I remember how dizzy these games made me and I long to enjoy them again.

    21. Re:Descent! by smaerd · · Score: 1

      gabbagabbahey

    22. Re:Descent! by Anonymous Coward · · Score: 0

      And, let's not forget, it IS the highest form of patriotic...

    23. Re:Descent! by Edward+Nardella · · Score: 1

      YEAH! There are hardly enough 6DoF games out there!

      --
      My sig doesn't address Anons, sigs aren't visible to them.
    24. Re:Descent! by kevin42 · · Score: 5, Interesting

      As one of the Kahn developers (another one of them is sitting in the office next to mine), and one of the programmers of Descent 3 I have to respond.

      First off, the Kahn/Kali days were loads of fun, playing Descent 1 over the internet back in 1996 is a great memory I still have.

      IMO, the problems with D3 was that we never got the scale right for flying. D1/D2 had a feeling of speed because the tunnels were smaller and simpler. In D3 the designers tried to achieve a sense of massive complexes, which meant larger rooms and tunnels plus outdoor terrain. The problem there was the sense of flying fast was lost. I think this is the thing that disappointed most Descent fans. But I don't think that is what kept it from being a commercial success. I think the problem there was 1) feature creep made the development of D3 cost too much, 2) As you mentioned, the game was released in an era that had loads of hardware video card driver issues, which lead to tons of returns, and IMO the biggest issue: 3) Descent fatigue (lots of people bought D1/D2 because it was a unique idea, but by D3 they had already been there and done that).

      Contrary to what you say though, D3 wasn't primarily developed for Glide. It was originally developed for Glide, but that's because at the time development started that was the only real option. A lot of effort was put into OpenGL, but there were constant driver issues causing us grief.

      Also, I'm not sure what you mean about complaining about the use of TCP/IP for the online game play. I wrote the network layer for D3 (the same layer is used for other games including Freespace II if I remember correctly), and it used only UDP/IP for in game play. I think a lot of the complaints about laggy play were unfair given the networks people were playing over (no fast action game works well when pings get to 700ms or more).

      I'd love to be involved with Descent again, but I really doubt it will happen.

      BTW, my son was born right after D3 was released, and he really likes to play it now, which is pretty cool.

    25. Re:Descent! by LordDragoon · · Score: 1

      Descent hooked me on PC gaming, I spent hours and hours in the mines. This one definitely needs to climb back from the ashes.

      --
      Still in my pyro...still in the mines! {POF}LrdDragoon
    26. Re:Descent! by Anonymous Coward · · Score: 0

      I was too slow remembering my password!
      This is the FIRST title I thought of.

    27. Re:Descent! by FishWithAHammer · · Score: 1

      Eh, MW4 wasn't that good, but MW4:Mercs was a lot of fun. The free re-release is going to be integrated with the MekTek Mech Packs, too, which will be a lot of fun.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    28. Re:Descent! by FishWithAHammer · · Score: 1

      Seeing as how one of the games my company is working on is a Wing Commander or X-Wing clone, I damn well hope you're wrong about that...

      Definitely agree on the motion sickness, though. That game's twists and turns helped disassociate the horizon from my inner ear. It's awesome.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    29. Re:Descent! by Xamindar · · Score: 1

      Yes the descent series is my favorite of all time! I would love a sequel or at least a game similar to this series. I still have all the games installed in Linux and play them every once and a while.

    30. Re:Descent! by CannonballHead · · Score: 1

      I don't think they are "getting" old. I think they "are" old. :)

    31. Re:Descent! by ThomConspicuous · · Score: 1

      I will second everything you said about all versions but also add the soundtrack rocked!! Ogre, Type O Negative, Brian Luzietti, etc...it was the icing on the cake.
      I loved that game series.

    32. Re:Descent! by PainKilleR-CE · · Score: 1

      The game really suffered for driver issues, especially since it came out right at the time when the whole graphic card universe took an epic shift and destroyed 3dfx, but before Direct3D really took a strong hold on the market (in other words, everyone had problems with graphics drivers at that time). In fact, it gained a bit of a reputation for having been overly ambitious with the graphics and turning into a lagfest in single player due to the graphics capabilities of systems at the time, and this was from people with fairly high end systems.

      In the end, I think I got a copy of Descent 3 bundled with some hardware, but never played it because of its reputation, and the fact that I was busy playing Freespace by that point.

      --
      -PainKilleR-[CE]
    33. Re:Descent! by Vu1turEMaN · · Score: 1

      Damnit....you beat me to it! The unpredicability of the missions made the games amazing, the ability for a mission to go to shit in seconds flat, yet they would sometimes give you the opportunity to pull the failed mission out of your ass and earn medals for doing something hard as hell.

      Freespace 1 and 2 were completely epic games. Graphics were ahead of their time. Storyline and voice acting were top notch. Cutscene videos made you jizz your pants. Control over the entire game interface and keyboard/joystick controls were unrivaled in any other space shooter. True infinite flying area.

      I remember getting a FS1 demo disk with my Dell XPS T450 that I bought at a Dell store near the mall (450mhz P3 with 96mb RAM and a nvidia 16mb TNT), and thinking how amazing computer games were.

      IIRC, both Freespace 1 and Freespace 2 both got Game of the Year awards....tis a shame they never made a 3rd one. There's alot more to the story left for sure...

      I still play FS2 through the Source Code Project every now and then....the updated graphics still stress my system to all hell

    34. Re:Descent! by jnik · · Score: 1
      Hi Kevin! I always was a tunnel rat and agree D3 has scale issues. Some open spaces would have been cool, but never getting into the really tight tunnels was annoying. The other BIG problem was the controls; I remember the fights over mouselook. I was (and still am) keyboard-only for D1 and 2, and that never really got working properly in D3. The "ramping" thing improved matters a bit, but I had to switch to a stick for 3 and never felt as comfortable with it. Still haven't finished Mercenary...probably should install one of my copies and do that sometime.

      I was thrilled with how solidly Outrage backed OpenGL, including the driver-finding service you guys set up. Too bad Direct3D took hold so strongly.

      A Descent reboot would need someone with serious vision to translate the greatness of the game forward a decade(!) The style of play was such a good fit to that era of technology--another issue, I think, with D3. It wasn't mammoth in terms of sales, either, IIRC...odd blend of pure action and cerebral controls (although I did get a kick out of the fact the PC Gamer reviewer puked while playing it.) Seems Volition made the right call going with Red Faction. Wish they'd take that money and make FS3, though.

    35. Re:Descent! by KahabutDieDrake · · Score: 1

      In freespace 2, a handful of the missions could change the storyline based on your success or failure. If you did well, it could move the odds later on in the story in your favor. If you did badly, some of the later missions were even harder as you lost some of the support you'd have otherwise had.

      More than that, doing very well on some missions would get you into the sub-arc of the story where you got to fly some special ops missions in birds you would otherwise never fly. Very impressive. Especially for it's age.

    36. Re:Descent! by GodfatherofSoul · · Score: 1

      I'd never heard of the Descent series until it came with a networking package I bought. D3 gave me motion sickness, but it was so damned fun I played through it. Kudos on a great game.

      --
      I swear to God...I swear to God! That is NOT how you treat your human!
    37. Re:Descent! by Anonymous Coward · · Score: 0

      This was my favorite game as a kid - but I don't think it could benefit from a reboot. As one of the developers commented here, the exhilaration of the game was actually created by the limitations. Once you could get out of the tunnels (which was everyone's dream) it didn't feel as exciting...just more like a really slow space fighter sim. Get back to the claustrophobia and capitalize on the pitch/tilt/strafe beauty of Descent and you might have a chance on regrabbing a niche fanbase.

    38. Re:Descent! by Sleepyhead5 · · Score: 2, Insightful

      The first thing I thought of when I saw the headline was Descent: Freespace 2. Few games have ever drawn me into the story like Freespace and made me feel like I was really out there in space were anything could happen and there was little to protect me. I loved almost every minute of it.

    39. Re:Descent! by Blakey+Rat · · Score: 2, Insightful

      I think a lot of the complaints about laggy play were unfair given the networks people were playing over (no fast action game works well when pings get to 700ms or more).

      Tribes did ok. It was the exception, not the rule though-- a lot of games in that era (like MechWarrior III) were simply terrible.

      BTW, do you have any insight on why network code seems to be one of those things that's never a "solved problem?" I mean, I tried America's Army 3 the other day, and it was as bad as MechWarrior III... it was crazy. There have been so many hundreds of games with good netcode, do they just go out of their way to make things suck?

    40. Re:Descent! by GreenEnvy22 · · Score: 1

      I never found D3 overly laggy. I played D1/D2 on Kali and Kahn back in the day, and I found the PXO experience better in general. Even in D3, a large amount of people were on dial up and you'd see the ones with high pings skipping everywhere, but it was still quite playable and no more laggy then other online games of the day. I never had video card issues with D3 either. not sure if I am in the minority or what, but it ran great on both my Voodoo3 and later ATI video cards, I think I ran it in D3d mode after I upgraded past the Voodoo3. I do remember some people having issues with white boxes appearing and other artifacts, but I never had them. Kevin, did you attend Califest 1? I remember there were a couple guys there from Parralax/outrage. CDN_WingMan_^BoTS^ (Descent 3 name) :)

    41. Re:Descent! by GreenEnvy22 · · Score: 1

      Regarding a descent remake, interplay's website had a post last year saying they wanted to bring back some old franchises, thought they didn't say which. There was a picture with it, and right in the center was a blue descent shield orb. So maybe we will see Descent again. I can only hope.

    42. Re:Descent! by kevin42 · · Score: 4, Interesting

      IMO, a large part of the problem is how closely the network code has to be coupled with the rest of the game. All game state data has to be transmitted, as well as the position, orientation, velocity, etc. Add in scripted events, and there's no simple general purpose solution to reusing the network logic.

      Also, the internet is so unpredictable and varying in capabilities it is really hard to tune for bandwidth, loss, and latency. I know a lot of Descent 3 players were telling the game they had T1 speeds when they really were on dialup. That caused lots of dropped packets, terrible bouts of delayed packets (which looks like horrible lag), etc. All because they tried to send too many packets in too short of a time, thinking "faster is better" would give them a better experience.

    43. Re:Descent! by ProfanityHead · · Score: 1

      Wow, great memories. I was just discussing reviving the "Descent genre" with a friend several weeks ago. I was never into the WW2 combat type team games and it seems there is room for a Descent-type game in this modern era. I still play the Painkeep mod for Quakeworld daily, I could see myself playing and updated and moddable Descent 3 the same way.

      I guess it's out of the question for the source code to Descent 3 being released so the amateur community could make a go of it?

    44. Re:Descent! by sa1lnr · · Score: 1

      There are a few good total conversions for it too.

      http://www.hard-light.net/wiki/index.php/Total_conversions

    45. Re:Descent! by Anonymous Coward · · Score: 0

      Exactly what I thought. FreeSpace 2 managed to be incredibly believable - not everything would go as planned; a Shivan vessel could emerge from subspace and destroy the fruit of decades of Terran and Vasudan labour, a star could go supernova, or a few extra wings of bombers could decimate the transports your wing was supposed to escort. Volition went under after FS2 didn't sell very well, but fortunately the open-sourced it and a "remake" (depends on how you define it) is being made based on the FS2 source code by the FreeSpace Source Code Project at http://scp.indiegames.us/

    46. Re:Descent! by beav007 · · Score: 1
      Descent was one of my favourites.

      I would also like to see the return of:
      • Wacky Wheels
      • Hi Octane
      • Commander Keen
    47. Re:Descent! by Anonymous Coward · · Score: 0

      Much of your analysis I would judge to be correct - mostly the "been there/done that" factor. For myself, I'll add that it kept eating my savegames, making me not recommend to my friends. (Mac port, so I doubt it was code you ever saw, let alone touched.)

    48. Re:Descent! by Anonymous Coward · · Score: 0

      Descent was cool, but I have to agree with autoevolution: the Descent: Freespace series of games was just awesome. I haven't played any space sim or even flight sim that came close to how cool that game was. It remains one of the best and most memorable games I've ever played, and many other "nerds", that are in the IT department of the Oil Refining conglomerate I work for.

      PLEEEEASE BRING IT BACK!

  8. Star Fox by 10Neon · · Score: 1

    I feel as if they've been digging themselves into a hole over the last few games.

    --
    The Guide is definitive. Reality is frequently inaccurate.
    1. Re:Star Fox by Verdatum · · Score: 1

      Wow, I've been out of the loop, but have they made a decent Star Fox since the original? Man that was a great game. I've heard some of the most scathing reviews for some of the sequels.

    2. Re:Star Fox by Darkness404 · · Score: 1

      They made Star Fox 2 but never released it for the SNES, and even though its a beta floating around the internet, it still is pretty fun. Though I did like Star Fox 64 for some things (Do a barrel roll!)

      --
      Taxation is legalized theft, no more, no less.
    3. Re:Star Fox by Captain+Fallout · · Score: 1

      Star Fox 64 is an excellent update to the original. Good mix of sea, air, land and space battles. The game play is as much fun as the original and the graphics and sound are both very good to the N64.

    4. Re:Star Fox by Anonymous Coward · · Score: 0

      I thought the DS version was decent, given the hardware.

    5. Re:Star Fox by AndrewNeo · · Score: 1

      I'm fairly certain Star Fox 64 was awesome. The others, not so much.

  9. Deus Ex by thisnamestoolong · · Score: 5, Insightful

    This game NEEDS to be remade -- the story, characters, and gameplay mechanics are just about the best ever, but are trapped in an awful game engine with atrocious AI. Even with the major flaws, I still play through it about once a year. I would LOVE to see it remade with a modern engine, with all the rough edges smoothed out (and without the dumbed down, console-friendly interface of the PoS sequel!), and the story line and environments fleshed out a little bit further. That would be beyond an epic win.

    --
    To the haters: You can't win. If you mod me down, I shall become more powerful than you could possibly imagine
    1. Re:Deus Ex by Hatta · · Score: 1

      I think a "reboot" implies something a little different than a remake. "Reboot" means you're going back to the beginning, starting over again, and throwing away everything since. Kind of like the recent Star Trek movie was presented as a "reboot" of the franchise.

      --
      Give me Classic Slashdot or give me death!
    2. Re:Deus Ex by Kell+Bengal · · Score: 2, Insightful

      Amen! The game was a tour de force, -despite- its short comings. How often can you say about the game "Well, it was terrible but it rocked my world." That was what Deus Ex was to me, and I played it years after it was released when it looked pretty old and the graphics were stale. It was a compelling, thoughtful, atmospheric and well-written piece of art. It was everything its sequel was not.

      --
      Scientists point out problems, engineers fix them
      altslashdot.org: The future of slashdot.
    3. Re:Deus Ex by Anonymous Coward · · Score: 3, Informative

      Deus Ex 3
      Eidos Montreal is currently developing the third installment of the legendary series
      http://www.deusex3.com/

    4. Re:Deus Ex by houstonbofh · · Score: 1

      Just played it again, and now that you mentioned it, the graphics do look dated. But at the time, I was too into the game to notice. And I would get the rewrite, or reboot.

      By the way, this last time I played it in WINE. :)

    5. Re:Deus Ex by Mr.+Underbridge · · Score: 2, Insightful

      Just played it again, and now that you mentioned it, the graphics do look dated. But at the time, I was too into the game to notice. And I would get the rewrite, or reboot.

      Maybe my standards are lower, but I played it recently and the graphics were perfectly acceptable, provided you didn't get 6" from an object so you notice the texture flaws. But why the hell would you be doing that anyway?

      But there's more to graphics than texture detail anyway. The *original* Deus Ex did a very good job with color balance and saturation, resisting the "wouldn't it be cool if everything were brown?" temptation that the sequel fell prey to. The shadows were very well done without being "let me put my monitor's brightness up to 100" annoying where there's no contrast.

      Where graphics are concerned, I'm much more worried that they get color and contrast balance right than textures. Deus Ex's graphics were perfectly good enough to be immersive, and there was nothing annoying that brought me out of the game. Which, given the fantastic storyline, was all I needed.

    6. Re:Deus Ex by Anonymous Coward · · Score: 0

      "Reboot" means you're going back to the beginning, starting over again, and throwing away everything since.

      Then they failed.
      Crap acting - as the original.
      Pathetic enemies - as the original.
      Excessive fanservice - as the original.
      Unfunny funny bits - as the original.
      Kirk trying to shag everything in sight - as the original.

    7. Re:Deus Ex by thisnamestoolong · · Score: 1

      I think the graphics were less of an issue than the "wooden" feeling of the game -- ie the physics, movement, AI, and combat. Despite this, it is still one of the greatest games ever made, I cannot even imagine how much ass this game could kick with a modern engine, improved combat, and non-retarded AI.

      --
      To the haters: You can't win. If you mod me down, I shall become more powerful than you could possibly imagine
    8. Re:Deus Ex by Arkham · · Score: 1

      I came into the thread to post this same comment. Deus Ex was one of the best RPG/FPS solo adventure games I've ever played, and I'd love to see it redone.

      For the uninitiated, here's the lowdown;

      http://en.wikipedia.org/wiki/Deus_Ex

      --
      - Vincit qui patitur.
    9. Re:Deus Ex by tisepti · · Score: 1

      Try looking at HDTP - its a project to replace all of the textures with higher resolution versions of them.
      http://www.offtopicproductions.com/hdtp/

    10. Re:Deus Ex by thisnamestoolong · · Score: 1

      Meh. After DX: IW they are really going to have to do something amazing to get me excited. I have already seen that this game is being made for the XBox360, and they have stated that they will be taking even more emphasis away from the RPG element and putting it on the action side of things instead. I'm not writing this game off just yet, but it is also not looking too promising...

      --
      To the haters: You can't win. If you mod me down, I shall become more powerful than you could possibly imagine
    11. Re:Deus Ex by thisnamestoolong · · Score: 1

      That is great stuff, I will have to check it out. I don't think that the textures were ever the really big problem, though. The models, animation and AI are pretty bad. Higher quality textures actually might make all of this worse, but I am not sure.

      --
      To the haters: You can't win. If you mod me down, I shall become more powerful than you could possibly imagine
    12. Re:Deus Ex by Anonymous Coward · · Score: 0

      Oh man...still THE best Single Player FPS (RP?) game I've ever played. First game I saw of its caliber to bring player choices into the forefront that actually change the outcome of the narrative, in an interesting and entertaining way. Not to mention the variety of choices it allowed the player to complete every task.. I remember replaying the game numerous times with different moral/technical roles: f.ex. Killing everyone and everything i could, killing no-one unless absolutely necessary (gunther, etc.), only killing with the knife, and so on and so forth... Ah the memories...think its time to restart Deus Ex :D.

      Anyways, back on topic, it would be fantastic to see a remake of the Deus Ex world with a modernized take on the story line and with a complete AI and Graphics overhaul (whilst retaining the damn beautiful and signature DARK view), while also keeping the Gameplay and RP elements exactly the same.

    13. Re:Deus Ex by thecross · · Score: 0

      They're going to screw it up. Deus Ex 2 was garbage, but Deus Ex 1 was so amazing I have no idea how anything can ever even come close to it, especially now that most PC games are dumbed down for the console retards. Deus Ex 1 was a PC game for PC gamers. FTW

    14. Re:Deus Ex by FishWithAHammer · · Score: 1

      And it has Halo-style regenerating health and is in basically all ways a fucking console shooter. Go away.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    15. Re:Deus Ex by FishWithAHammer · · Score: 2, Informative

      There's the High Definition Texture Pack fan project, which is pretty damn cool looking. There's only so much you can do with the original Unreal Engine, but it looks pretty good.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    16. Re:Deus Ex by TheDauthi · · Score: 1

      You should also check out Shifter (if you haven't already). The latest versions fix a number of the AI bugs previously present in the unreal scripts, adding better detection of stealth, better aiming, enemies actually using items, etc. There's also another project that fixes even more of the AI bugs, making them much more aggressive, as well as smarter about finding you. It's based on shifter. Wish I could remember the name of it, but if you're interested, I suggest looking around on the internet for a bit.

      HDTP fixes a lot of the models to look considerably better.

      Also, check out Deus Ex: New Vision. It's a complement to the HDTP project.

    17. Re:Deus Ex by gknoy · · Score: 1

      it has Halo-style regenerating health and is in basically all ways a fucking console shooter.

      I distinctly recall health-recovery (and energy-recovery) abilities in the first Deus Ex. The important thing (IMO) about Deus Ex was the immersive world and the complex plot. If they were to re-make it using the gameplay mechanics from Call of Duty (regenerating health, etc), or Halo (regenerating shields, fixed health), it would still be awesome.

      I believe you are conflating the simplification of the UI from DX2 (made for consoles) and the simplification of the plot and character development options. The only things different in the UI were that inventory management was different (since you no longer had to really be choosy about weapon/ammo choice). They could have used a "console game" UI for the hacking tasks, dialogue, lockpicking, etc ... they just chose not to in an effort to streamline the game.

      The fact that there were fewer nonlinear options in DX2 was what made it worse, not the fact that the UI was intended to be for a console.

    18. Re:Deus Ex by FishWithAHammer · · Score: 1

      Health recovery was done by an incredibly expensive nano augment in the first game. Energy recovery was done by repair bots or biocells. You could run out of medkits and energy cells and still had to keep going. That was a major part of the gameplay, rather than sitting in a corner and getting Master Chiefed up to full health again. It lend a feeling of urgency and panic to the game that free regeneration takes away. No, fuck that noise.

      Plus, I played DX1 multiplayer, not just single-player. There are more concerns than just the plot and single-player gameplay (and frankly, if Eidos fucking Montreal is involved, I don't have much faith for them to not suck, either).

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    19. Re:Deus Ex by Mr.+Underbridge · · Score: 1

      I think the graphics were less of an issue than the "wooden" feeling of the game -- ie the physics, movement, AI, and combat.

      I'll agree there. There were some points where moving things around, trying to climb things, etc was a pain in the ass.

      Despite this, it is still one of the greatest games ever made, I cannot even imagine how much ass this game could kick with a modern engine, improved combat, and non-retarded AI.

      Agree. What does it say about games that we're willing to consider a game as one of the best ever despite a bad physics engine, bad AI, and mediocre graphics? Yet people play it over an over? The hardest thing to do is to make an open-ended game with many different plot paths, multiple ways to solve problems. It's tough, but it makes for the best games. Wish more publishers could get it right.

    20. Re:Deus Ex by gknoy · · Score: 1

      You and I play games differently, then.

      If I screwed up something suffuciently that my health and nano stores were too low, it lent a feeling of Quick Reload, not urgency. (In fact, I generally would re-play most encounters until I'd done it with a minimum of damage taken, no grenades used, etc.) I specifically played the game so that I would NOT need to expend large amounts of energy or ammo ... precicely because I was expecting things like the need to save Paul in an ambush, or have a heavy firefight at some point in the future.

      In contrast, the "If you survive this, you'll be OK" effect from CoD (and, to an extent, Halo) let me enjoy the game a lot more, rather than focusing on the minutae of health management. This is not to say that I wasn't careful, just that I wouldn't consider getting injured a non-recoverable event.

    21. Re:Deus Ex by Anonymous Coward · · Score: 0

      Deus Ex 3 will be a third person shooter.
      So, if you really played the first, you already know DE3 it's going to fail miserably. Blame incompetent game designers who can't ever do anything original, and have to follow whatever is the trend of the moment (see Gears of War).

      Sadly, there is no possible way to explain why is that Deus Ex can not be a third person shooter. You can only play it to understand this.

    22. Re:Deus Ex by gbarules2999 · · Score: 1

      I have faith after Project: Snowblind.

    23. Re:Deus Ex by FishWithAHammer · · Score: 1

      I don't reload unless I die, and I try very hard to avoid dying. It's not as fun for me to just reload the game.

      I rescued Paul by thinking fast, my first time through the game (LAMs on the doorway when I heard them coming through, I hadn't seen the MiBs and got lucky that the secondary explosions scragged the soldiers, and a couple GEP rounds solved the rest of it). If I hadn't, I would have said "man, that sucks" and played on.

      I like feeling like I've earned my win, I guess. Not diminishing how you play, but just noting that Halo et al. sap that feeling so much that to actually enjoy Halo I have to play on Legendary, and CoD not at all (it's just not fun). Deus Ex was, to me, about managing scarce resources to best effect. Halo is not, and is the poorer for it.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    24. Re:Deus Ex by gbarules2999 · · Score: 1

      Yes yes yes yes yes.

      The Unreal engine is a mess, on the end-user side of things. Just trying to get it to work on a modern computer is a piece of work, and it wasn't even that optimized on computers of the time period. If that stupid engine was removed and the game's loose ends were all tied, I would pay double or triple the MSRP. I'd go and buy four copies and give the extras to people I know.

      The original is among the best games ever made. It could be so much better, though. Can we reboot Warren Spector?

    25. Re:Deus Ex by qtzlctl · · Score: 1

      At the risk of being down-modded, what exactly is so special about Deus Ex? Yes I've played it (and it was 2007-ish) and I liked it but I never caught on on the hype and praise surrounding it. I admit I rushed through the game in the latter parts, but it never seemed to me more than a cool sci-fi action/rpg hybrid with a dystopian story-line.

    26. Re:Deus Ex by Anonymous Coward · · Score: 0

      DXIW had many, many problems aside from the UI.

      The DXIW UI was obviously horrid. It gave the player X amount of slots and that was it. Contrast this to the original that gave the player a grid where each weapon/item took a specific number of grid spaces. The player was free to reorganise their inventory to try to squeeze in that extra gun or item.

      DXIW gave the player the ability to add 2 weapon modifications to each weapon. In the original game the player could add 5 different types of weapon mods to each weapons, but could also add multiple weapon mods of the same type to improve whatever stat they wanted (ie. clip size).

      DXIW used the interchangeable "biomod" architecture for nanoaugs which cheapened how they functioned. Not only did the original game have more slots for augs, but they were permanent and gave a feeling that you were actually making an important decision.

      DXIW removed the individual damage zones for the player. In the original Deus Ex, if you fell from a height you could damage your legs so that you couldn't move as fast, if you were shot in the arm it would affect your aim, if you were shot in the head you would be lucky to survive.

      DXIW used "universal" ammo, the single STUPIDEST gameplay change. In the original Deus Ex, each weapon used its own ammo. This meant that you could switch to another weapon after depleting the ammo for your current weapon, it encouraged the use of other weapons to conserve ammo in your favoured weapons and it also gave you a little tingle inside when you happened to find the specific ammo for your favourite weapon. In DXIW they completely ruined the game by making all weapons use the exact same ammo so that when you were out for one, you were out for all.

      DXIW was incredibly short, probably about 1/4 the length of the original game, the story wasn't very well written and the characters were throwaways that you didn't care about. In the original, we got a long, extremely detailed story and characters that we came to worry about (ie. saving Paul's life).

      DXIW had a terrible soundtrack. The original game had a great soundtrack of catchy, environment fitting tunes. All of those were thrown away for DXIW in favour of generic "ambient" drones.

      DXIW had "no kill" zones in which someone would transmit a code to magically deactivate your weapons (a wonder why the enemies didn't just do this to you). It was a cheap device that they used to ensure you didn't attack someone important to the plot. In the original, you could attack, and usually kill, anyone at any time. There were only a couple of occasions where an NPC was made invincible, but you would never know unless you were using cheats, thus adding to the illusion of freedom that the original DX had setup so well.

      DXIW had incredibly tiny maps where it felt like it had to load a new area every few feet you walked. The original Deus Ex has large, sprawling levels with entire buildings, bases or towns in a single map.

    27. Re:Deus Ex by vigour · · Score: 2, Informative

      There is also The Namless Mod (TNM), a massive TC for Deus Ex 1 that was only finished this year (I think). TNM is a lot of fun, and is worthwhile reviving your Deus Ex install for.

    28. Re:Deus Ex by thisnamestoolong · · Score: 1

      Ok, yeah, I definitely could not be less interested. IW was clearly a bastardized, consolized version of the magic that was the original DX, and it sounds like they are just driving it further over the deep end. I would love to be able to be excited about a new Deus Ex, but I have a feeling that unless it is PC only, it will be shallow and worthless, like that Halo crap... seriously, why do people like that game?

      --
      To the haters: You can't win. If you mod me down, I shall become more powerful than you could possibly imagine
    29. Re:Deus Ex by syphaxplh · · Score: 1

      Agreed - I am not a big gamer, but I have spent many hours immersed in Deus Ex, and enjoyed every bit of it. As for the sequel, I will concede that it was not as good as the original (though certain things were improved), but even so I still play it through once per year or so. This is probably mainly due to the fact that it's the only game of its kind I have for my aging Xbox, and sometimes I just need some escapist fun.

    30. Re:Deus Ex by FishWithAHammer · · Score: 1

      Halo can be fun, purely as a twitch game, and I say that as somebody who hates--I mean hates--console FPSes, except for Halo in particular. But I have to play it on Legendary to get any feel of fun or accomplishment, because the regenerating shield gimmick stops mattering when you die that fast.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    31. Re:Deus Ex by pjtp · · Score: 1

      I agree, Deus Ex would be a fantastic choice. I would also add the original System Shock for the same reasons you state for Deus Ex: a wonderful game stuck in a horrible engine.

    32. Re:Deus Ex by Anonymous Coward · · Score: 0

      After Deus Ex, only Half Life 2 worth the playing.

    33. Re:Deus Ex by Anonymous Coward · · Score: 0

      I used to play games like this, as well. My first time through Deus Ex, in addition to quicksaving just about every frame during a firefight, I created a new save file any time there was any kind of decision (just in case the choice I made was not the "optimal" one, or caused me to "miss out" on content).

      After I got a little older, I realized that games are not designed with the expectation that they are going to be played in this way, and that my playstyle lay way on the outer boundary of unusual. So, when I replayed the game, opting to just let the chips fall where they may, I found the play experience to be much more immersive, unique, and enjoyable. And I never found myself in such a "non-recoverable" situation as you describe. Sure, I died sometimes, went back to the last autosave, and came at the challenge again with a new strategy. By playing the obsessive quicksave/quickload game, it seems I was actually robbing myself of the benefit of the game's excellent design.

      Give the designers the benefit of the doubt and have more confidence in your own abilities - the game isn't that hard, and you're a better player than you're giving yourself credit for.

    34. Re:Deus Ex by PaganRitual · · Score: 1

      Was there any way to turn off the auto-aiming in that game? I really liked it in theory, and even in gameplay, to a certain extent. But the auto-aiming could not be removed and it drove me crazy. Never could find a fix for that.

    35. Re:Deus Ex by gbarules2999 · · Score: 1

      Hmm. I played it on a console. I hope the PC version didn't have auto aiming; that might destroy my hope for DX3...

    36. Re:Deus Ex by mjwx · · Score: 1

      This game NEEDS to be remade -- the story, characters, and gameplay mechanics are just about the best ever, but are trapped in an awful game engine with atrocious AI. Even with the major flaws, I still play through it about once a year. I would LOVE to see it remade with a modern engine, with all the rough edges smoothed out (and without the dumbed down, console-friendly interface of the PoS sequel!), and the story line and environments fleshed out a little bit further. That would be beyond an epic win.

      There in lies the problem with trying to recreate classic games.

      Major publishers force the issue of being as comparable with as many platforms as possible. Unfortunately this means that your game can only ever be as good as the worst console lets it. Using a console control scheme on a PC rarely works well, PC's have far more accurate and fine grained controls but this is lost for many games as they were designed for the extremely clumsy (in comparison) analogue sticks on a console control pad.

      Smaller publishers can never get access to the overpriced IP. Stardock tried in vain to get the Star Control IP.

      Ultimately if a successful game is ever to be remade, it will be remade by the major publishers and it will suffer the ram, graphics, cpu and control limitations of the weakest console. This philosophy means that EA, Ubisoft, 2K games and the like will not give up on the PC despite all their whining, but it does mean that they will continue to pump out crappy console ports for the PC.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  10. Final Fantasy by 2names · · Score: 2, Insightful

    I would reboot Final Fantasy and make many of the characters less cheesy. I would also make the subject matter a bit darker and the interactions more free form. I think it would also be nice to have a non-turn-based combat option.

    --
    "I'm just here to regulate funkiness."
    1. Re:Final Fantasy by imadoofus · · Score: 5, Funny

      I agree, you spoony bard!

      --
      "pr0n": An anagram of "porn," possibly indicating the use of pornography. - www.microsoft.com
    2. Re:Final Fantasy by Yosho · · Score: 5, Informative

      I would reboot Final Fantasy and make many of the characters less cheesy.

      If you think the characters are cheesy, that's one thing, but why do you think this needs a "reboot"? What does "reboot" even mean here, given that almost every game has nothing to do with any of the other games in the series?

      I would also make the subject matter a bit darker

      Which FF game are you talking about? A number of the FF games have had fairly dark plots underneath their superficially colorful graphics; FF6, Tactics, 10, and 12 all come to mind immediately.

      the interactions more free form

      So... you want the series to basically stop being like a Japanese RPG and be more like a Western RPG?

      I think it would also be nice to have a non-turn-based combat option.

      FF 4 through 9, 11, and 12 all fit that bill. If you didn't mean "turn-based" but actually meant, "I want a battle system where characters don't line up in rows and swing at each other", there's still 11 and 12.

      I could be wrong, but it sounds like you're basing your opinion of the entire series off of just one or two of the games.

      --
      Karma: Terrifying (mostly affected by atrocities you've committed)
    3. Re:Final Fantasy by Anonymous Coward · · Score: 0

      Almost every Final Fantasy game is a reboot. Very few of them have anything to do with the others beyond a very general style. And some only share that they can be broadly categorized as RPGs.

    4. Re:Final Fantasy by Hotawa+Hawk-eye · · Score: 2, Insightful

      Aside from FFX-2, each Final Fantasy game has been more or less independent of its predecessors, so essentially the series gets a small reboot with every game. And as for the non-turn-based combat option, FF12 came close -- each character still takes their turns, but it's less "your guys go, then the enemies go" and more of a "do your stuff, then wait for a cooldown" system.

      I agree that I'd like to see a darker Final Fantasy -- while most of the FF games deal with the end of the world as a consequence for your party's failure, that's too broad a penalty. It doesn't hit you in the gut like Aeris's fate in FF7 or Cyan's family and General Leo's fate in FF6. [Damn you, Kefka!]

    5. Re:Final Fantasy by MrShaggy · · Score: 1

      I cant for the life of me remember the name, but on game trailers, there was an interview with a new game coming out, and they removed that problem. The developers said that the way the old turn based system worked that you lost your momentum in combat. Thats why i go interested in FF12 or whatever my ex was playing, until I got bored, mostly because of the combat, as well as the lack of save points. I hate that. I pay lots for the titles, I want to be able to save and quit.

      --
      I have mod points and I am not afraid to use them.
    6. Re:Final Fantasy by RyuuzakiTetsuya · · Score: 1

      Final Fantasy has never been about a consistent story through out the games, each game is a standalone.

      I would reboot Final Fantasy and make many of the characters less cheesy. I would also make the subject matter a bit darker and the interactions more free form. I think it would also be nice to have a non-turn-based combat option.

      Final Fantasy X had pretty decent non cheesy characters and it was incredibly dark. FF IV got rid of turn based combat, replacing it with an active time battle system, even deeper, FFXII replaced *that* with an Muhmorpugher style fighting system. Final Fantasy II believe it or not, had a conversation system where you learned key words that spurred conversation on with other characters to learn new key words.

      Too bad FFII sucked.

      --
      Non impediti ratione cogitationus.
    7. Re:Final Fantasy by nickruiz · · Score: 2, Insightful

      Have you tried the Star Ocean series? It's almost what you're looking for there. They need to work a little on the cheese, but the gameplay is incredible.

    8. Re:Final Fantasy by J-1000 · · Score: 1

      It definitely needs a reboot of some sort. It has gone from a medieval fantasy game to a bizarre soap opera.

    9. Re:Final Fantasy by 2names · · Score: 1

      I will give Star Ocean a whirl. Thanks for the info.

      --
      "I'm just here to regulate funkiness."
    10. Re:Final Fantasy by MLS100 · · Score: 1

      FF12 had a plot?

    11. Re:Final Fantasy by Bobfrankly1 · · Score: 1

      Star Ocean = Awesome Especially "Til the End of Time" for the PS2

    12. Re:Final Fantasy by Anonymous Coward · · Score: 0

      I would reboot Final Fantasy and make many of the characters less cheesy. I would also make the subject matter a bit darker and the interactions more free form. I think it would also be nice to have a non-turn-based combat option.

      So you'd make Mass Effect?

    13. Re:Final Fantasy by insnprsn · · Score: 1

      Umm, have you played FFXXII? Its about as close to non-turn based combat as you can get and still stay true to Final Fantasy. FF3, FFVII, FFXII and FFIX are my favorites, in that order. I'll admit characters are often cheesy, and I'd love for an open-ended type of Final Fantasy. Here's hoping FFXIII is worthwhile

    14. Re:Final Fantasy by Veggiesama · · Score: 1

      I could be wrong, but it sounds like you're basing your opinion of the entire series off of just one or two of the games.

      I could be wrong, but I think the GP was looking for a "funny" tag. Pretty much everything he described (cheesy characters, superficial plots, turn-based combat) are unfortunate staples of the FF series.

    15. Re:Final Fantasy by smd75 · · Score: 1

      My vote would be a remake of FF7 and FF9. They are two great games that could use a facelift. FFT got it when it came to the PSP. It could be used as a sellingpoint for the PS3 if Sony and Square/Enix were to be evil.

      --
      Im a troll because I disagree with you.
    16. Re:Final Fantasy by Elshar · · Score: 1

      After all these years, I still feel sad that Aeries died in FF7. I think the thing for me with the FF series is that they really do concentrate on the writing and character development, more so than I believe other game series do. Some of the events in the games really do make you think. As a whole, I think the series so far has come a long way since FF1 showed up.

    17. Re:Final Fantasy by gbarules2999 · · Score: 1

      Which FF game are you talking about? A number of the FF games have had fairly dark plots underneath their superficially colorful graphics; FF6, Tactics, 10, and 12 all come to mind immediately.

      FF6 was great, but hell, Tactics was a bit of a mess plotwise (though still fun), 10 was a bunch of teenage brooding ("AW MAN I HATE YOU DAD" sort of whiny crap) and 12 was fairly lightweight on story.

      If you think THOSE are dark, man, go play the Diablo games or really anything by Blizzard. Now THERE'S there's some dark stuff underneath the colorful graphics.

    18. Re:Final Fantasy by MAD+R · · Score: 1

      Final Fantasy 8 would be the best candidate for a "reboot". If they completely removed random encounters and leveling up and focused exclusively on the draw/junction system, it could have been an excellent game. Instead they went with that nonsense where enemies level up with you and usually get stronger from levels than you ever would, which means the game basically punishes you for playing it. Add to that the fact that upgrading weapons required random drops and that going for many of the later guardian forces caused you to end up gaining a few levels (which to reiterate, is a bad thing in this game, as opposed to every other RPG ever) and you have a recipe for problems. It actually looked like it was their plan to remove the typical RPG system and do something completely different with the junction system, but instead it ended up with the old school RPG system staying as the focus and both systems seem to end up working against each other. FFVIII could have completely broken the mold and changed RPGs forever, but it didn't go far enough, which is really too bad and why a "reboot" that breaks all the old molds could end up as something excellent.

    19. Re:Final Fantasy by xDraveNx · · Score: 1

      boo, you clearly don't want final fantasy at all.

    20. Re:Final Fantasy by bigngamer92 · · Score: 1

      Since Final Fantasy is not a continuous series "Reboot" is the wrong word. I would however like to see more movement of the series into other consoles. I really disliked Crystal Chronicles but would love to see a more Single player oriented FF for the Nintendo Console. Also more new games instead of remakes for the handhelds. I would love to see a new FF game that used the classic formula. I for one enjoy the non-turn based combat options as I'd rather choose my action without having to worry about getting hit to often. IMO it only stimulates the "Press X" mentality that ruined FF X-2.

    21. Re:Final Fantasy by PaganRitual · · Score: 1

      This isn't insightful at all. Final Fantasy (which I hate, I feel I should say), is a different setting, characters, story, each time. You can't 'reboot' Final Fantasy because the games are connected in their developer and gameplay style only. And gameplay style is apparently one of the aspects the OP wants the change. So if you want less cheesy characters and darker subject matter and more free-form interactions, you jump to the Shin Megami Tensei / Digital Devil Saga series on PS2. Although if you want non-turn-based combat options, you obviously don't want a JRPG/Final Fantasy game anyway, so a reboot is even less relevant here.

    22. Re:Final Fantasy by Anonymous Coward · · Score: 0

      There already is a reboot to classic-style Final Fantasy happening this year. It's called Hikari no 4 Senshi - Final Fantasy Gaiden. Or "Four Warriors of Light" if you will.

      It'll have some of these old school features:

      HP totals in the hundreds, not thousands
      Crystals
      Class system
      The classic first quest, quest: THE PRINCESS IS MISSING, SAVE PRINCESS
      Freakin' Fire Swords

  11. Games of my youth! by confu2000 · · Score: 5, Insightful

    X-Com! Star Control! Especially given that the most recent sequels were horrible.

    1. Re:Games of my youth! by houstonbofh · · Score: 2, Interesting

      Spaceward Ho!

      But I have no idea how to reboot that one.

    2. Re:Games of my youth! by vmxeo · · Score: 1

      ++

      I still fire up my copy of X-Com from time to time. Liked SC2 too, but loved the original Star Flight even more. Ahh nostalgia...

    3. Re:Games of my youth! by Opportunist · · Score: 1

      Hell yeah!

      Why did turn based strategy combat games like XCom or Jagged Alliance go out of fashion? Hmm... they should be quite well suited for flash games or mobile gaming...

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    4. Re:Games of my youth! by shaka999 · · Score: 1

      Xcom would get my vote!

      I'd love to see a reboot of the original game with modern graphics. Or maybe an iphone version!

      --
      One should not theorize before one has data. -Sherlock Holmes-
    5. Re:Games of my youth! by Bat+Country · · Score: 1

      Starflight.

      For me, that game epitomized the sandbox space game, seamlessly blending an action space shooter with a deeper RPG.

      I'd love to see another one of those. If we're going the Star Control route, making a reboot of the series which was more like Star Control 2, a sort of hybrid of MoO and the original Star Control with that tasty 4x gameplay would rule.

      X-Com indeed needs a reboot, but all that it'd take to get that is somebody throwing some money and some experienced developers at the Gollop brothers.

      --
      The land shall stone them with the bread of his son.
    6. Re:Games of my youth! by Sylver+Dragon · · Score: 1

      If we're going to bring in old games, I want ECA to finally release the sequel to Sentinel Worlds I.I must have hung on to my save games for that for nearly a decade before I gave up and realized that Hard Nova was about as close to a sequel as I was ever going to get. I still haven't seen a game which blended ship to ship fighting, planet exploration and outright fun so well. Then again, that may just be the rose tint of the memory of my youth.

      --
      Necessity is the mother of invention.
      Laziness is the father.
    7. Re:Games of my youth! by Capt.DrumkenBum · · Score: 1

      I still have me Star Flight II logbook. It shows every planet I visited, what resources are there, and many other useful things like a source of infinite free fuel.
      Yes, I know there is a SF3 game, but the development seems stalled, and I am no developer.
      http://www.starflight3.org/

      --
      If I were God, wouldn't I protect my churches from acts of me?
    8. Re:Games of my youth! by micahfk · · Score: 2, Insightful

      StarControl really had a great storyline--this honestly could be rebooted in a variety of ways:

      Classic Reboot: Making it another space-adventure game
      RPG/MMORPG Reboot: Playing as a character race for any of the main offshoots
      Single player Reboot: You fighting as the humans to free other races in a single person (or dual-player) mystery/adventure

    9. Re:Games of my youth! by doti · · Score: 1
      --
      factor 966971: 966971
    10. Re:Games of my youth! by GMFTatsujin · · Score: 3, Informative

      There are about a hojillion XCOM reboots out there: some open sourced, some commercial. A common phrase is "spiritual successor." Honestly, you can't swing a dead cat on a google search without finding one.

      UFO Aftermath was the start of a great series with both the strategic and tactical options, all set in a post-apocalyptic world. UFO Extraterrestrials is another. Then there's UFO2000, UFO:AI ... different games focus on different aspects of the game type.

      XCOM is next in my line of reviews, so I've been gathering a ton of this information together lately. :)

      Star Control II was remade into Ur Quan Masters... not a reboot with new graphics, but there is updated music and options to make it playable on any current system. I'd love a new sequel though. Go to Toys for Bob's sourceforge page and sign their petition for commercial development if you're moved to do so.

    11. Re:Games of my youth! by Anonymous Coward · · Score: 0

      I still play Stor Control 2 from time to time... I love to beat the game with nothing but a Spathi fleet.

    12. Re:Games of my youth! by pregister · · Score: 1

      I've always wanted a version of X-Com where you could slip into first person mode for movement. Being able to explore the map in first person mode for each guy has always intrigued me. Combat would probably still be the old school method since it would still have to be turn based, i suppose.

    13. Re:Games of my youth! by KahabutDieDrake · · Score: 1

      Check out Urquan masters for more open ended Star control 2 goodness. It's free, and it's a great time waster. It takes all the ships and more from SC2 and puts you in control of an epic mothership with the mission to free the galaxy from the terror of the masters. Great stuff.

    14. Re:Games of my youth! by Anonymous Coward · · Score: 0

      Star Control... so much need for a proper SCII sequel (because that possibility *DID NOT HAPPEN* *expletive deleted* to *happy campers*).

    15. Re:Games of my youth! by banefury · · Score: 1

      I agree on both points. Just keep it turn based!

    16. Re:Games of my youth! by banefury · · Score: 1

      Sadly it's because all the pc gamers who were calling console games nothing but button clicky spaz fests, switched to RTS games which are button clicky spaz fests. I loved the turn based PC strategy games. Sadly it's a lot easier to find turn based strategy on consoles now.

    17. Re:Games of my youth! by Anonymous Coward · · Score: 0

      X-Com 2 is still one of my favorite games of all time. The sequels were ok but didn't bring much to the series. I love the squad based combat but I don't see the turn base of it coming back in today's market. People don't seem to have the time or patience anymore.

    18. Re:Games of my youth! by mhajicek · · Score: 1

      If you liked Star Control (and I loved it!) try Starscape: http://www.moonpod.com/English/about_ss.php

    19. Re:Games of my youth! by mjwx · · Score: 1

      Star Control II was remade into Ur Quan Masters... not a reboot with new graphics, but there is updated music and options to make it playable on any current system. I'd love a new sequel though. Go to Toys for Bob's sourceforge page and sign their petition for commercial development if you're moved to do so.

      Stardock attempted to acquire the Star Control IP but its current owners (EA IIRC) refused to license it to Stardock.

      Stardock is one of the few companies I'd trust to be able to make a worthy sequel to Star Control 2. Provided of course that they get some decent writers (Fred Ford and Paul Reiche III should be the first candidated), Stardock make excellent games but the story writing is not in depth enough for Star Control, that being said they are more then up to the task of developing the engine, art and mechanics.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    20. Re:Games of my youth! by Carewolf · · Score: 1

      There are about a hojillion XCOM reboots out there: some open sourced, some commercial. A common phrase is "spiritual successor." Honestly, you can't swing a dead cat on a google search without finding one.
      UFO Aftermath was the start of a great series with both the strategic and tactical options, all set in a post-apocalyptic world. UFO Extraterrestrials is another. Then there's UFO2000, UFO:AI ... different games focus on different aspects of the game type.

      None of these are close to the original X-COM. I really can't understand: How hard can it be? But they are all simpler and has less content than the original. Where is destructible terrain, or mobile weapon platforms? Where is the political aspects? To make the optimal X-COM game just take the mechanics of X-COM II and combine them with the story line of X-COM I

    21. Re:Games of my youth! by Anonymous Coward · · Score: 0

      I've played almost all X-COM clones, and they were all terrible. The only good thing I remember in any of those games was the concept of the biomass in UFO: Aftermath.

  12. Wing Commander by Anonymous Coward · · Score: 0

    I'd love an updated, story-driven space opera.

    1. Re:Wing Commander by FTWinston · · Score: 4, Informative

      Jumpgate Evolution may interest you, when it eventually comes out. A twitch-based space fighter sim MMO, with a pretty good sounding flight model.

    2. Re:Wing Commander by PyroMosh · · Score: 1

      Enthusiastically seconded!

      Armada was an interesting experiment (as was Academy) but I was fondest of 1, The Secret Missions, 3 and 4. Prophecy upped the gameplay a LOT but it really dropped the ball on the interactive story side.

      I played Descent Freespace briefly at a friend's house a few years back. It struck me as a (wonderful) rip-off of Wing Commander's gameplay style. Right down to the brilliant / funky 3D radar.

      I feel almost like the Wing Commander Movie killed the Wing Commander series. That, and EA loves to buy up wonderful, storied brands like Origin and then destroy them. Wonderful company, EA.

    3. Re:Wing Commander by Anonymous Coward · · Score: 0

      There are a couple of nice games that are now freely available, and based on Freespace II code. You may want to look at Babylon Project: http://babylon.hard-light.net/ or in general Free Space Source Code Project http://scp.indiegames.us/ Those games are really nicely done, and provide hours of good gameplay at no cost (kudos to the developers)

      Also there is a nice space trade sim Hardwar, that is pretty old, but nonetheless I love it. It has been reverse engineered so plenty of community patches and addons available: http://zedo.hardwar.org.uk/

    4. Re:Wing Commander by DarkHorseman · · Score: 3, Informative

      Have you played the X Series games, like X-2 or X-3. I've never played Wing Commander, but X-3 is a whole bucket full of time wasting fun!!!

    5. Re:Wing Commander by Nukenbar · · Score: 1

      I think that the problem with any any flight simulator is that no one owns a joystick anymore. The last few space sims that anyone tried to sell like DarkStar One used a mouse an keyboard interface that just didn't really feel like flying. I loved Wing Commander like anyone else back in 1995 (except for the epic load times for missions in WC3), but I don't think we will see anymore true space flight sims anytime soon again.

      Sadly, consoles with their little thumb sticks may be our best bet.

    6. Re:Wing Commander by 427_ci_505 · · Score: 1

      Howdy.

      http://standoff.solsector.net/

      http://www.wcsaga.com/

      Fan mods, the second one is newer and I haven't tried it.
      The first one is *by far* the best wing commander game I've ever played from a combat pov.

    7. Re:Wing Commander by Anonymous Coward · · Score: 0

      There's currently a project to recreate Wing Commander: Privateer -- http://www.wcjunction.com/phpBB2

      It's still under serious reconstruction, but there's a fully playable version, with a major graphics overhaul being done.

    8. Re:Wing Commander by jeffasselin · · Score: 2, Interesting

      Yep, Wing Commander is a game series that could really use a good reboot. Start with the same premise with the same characters, and see where it can take you. I liked 1/2 and loved 3/4, I wonder what modern graphics technology could do with this series. And as others mentioned, space sim games are really lacking nowadays. The last good one I played was Freespace 2.

      --
      If he explores all forms and substances Straight homeward to their symbol-essences; He shall not die.
    9. Re:Wing Commander by Guysmiley777 · · Score: 1

      I loved the original X:BTF, you really got the feeling the people who made it were in love with the concept, it wasn't crapped out by drones slaving away at some EA sweatshop.

      X3 was equal parts awesome and buggy. I had a friggin' empire built up in that game before my saves got too unstable to play for more than 10 minutes.

      --
      Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
    10. Re:Wing Commander by Anonymous Coward · · Score: 0

      For the Battlestar Galactica fans (or just those who enjoy a good space shooter), check out http://www.beyondtheredline.net/. Still in demo, but definitely some good stuff there.

    11. Re:Wing Commander by Anonymous Coward · · Score: 0

      Have you looked at Egosoft's X series? Latest being X3 Terran Conflict: http://www.egosoft.com/games/x3tc/info_en.php

    12. Re:Wing Commander by REggert · · Score: 1

      I liked 1 and 2 a lot better than 3 and 4. When they switched to live action cut scenes instead of animated ones, they seriously cut back on the quality of storytelling (it seemed like Chris Roberts fell in love with the technology and forgot what made the series great). I absolutely hated what they did with Hobbes. He was much more interesting (and believable) as a defector than as a deep cover Kilrathi spy. That just seemed to come out of nowhere.

      --

      cp /dev/zero ~/signature.txt

    13. Re:Wing Commander by Nossie · · Score: 1

      Freespace 2 was pretty amazing...

      a decent (not xbox crappy shitty port) remake of mechwarrior as a simulation or Freespace would really float my boat...

      Just dont remake it like Chris Sawyer did to Transport Tycoon.... Locomotion is NOT a sequel :( I cried inside when that game allowed you to build bridges as long as you liked higher than the bleeding buildings.

    14. Re:Wing Commander by shaka999 · · Score: 1

      I'd like to see a rework of the Privateer (I think thats what it was called) WC game.

      --
      One should not theorize before one has data. -Sherlock Holmes-
    15. Re:Wing Commander by Bureaucromancer · · Score: 1

      Again, I don't want a reboot per se, just a straight, from the ground up, remake of the first 3 Wing Commanders.

    16. Re:Wing Commander by Ranzear · · Score: 1

      You should definitely try (Wing Commander:)Privateer Remake, which is built on the open-source Vega Strike engine, and includes some enhancements of real 3D ships, unlocked AI ships being available, and tweaked economics. Another is Privateer Gemini Gold which is a straight 1:1 redux for modern systems, as true to the original as possible.

      Definite 'reboots' of an old title, particularly because the original won't even run on a newer system nor even in the most featured DosBox available. Very specific memory requirements.

      Privateer Remake's sourceforge site appears to be in maintenance though.

      --
      Slashdot: Where opinions are just opinions until you have mod points.
    17. Re:Wing Commander by FishWithAHammer · · Score: 1

      I wouldn't be so sure about that. My company is nowhere near ready to announce anything, but we're planning a WC-style space sim (at least, if I can convince the other founders that it'd sell).

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    18. Re:Wing Commander by Lovedumplingx · · Score: 1

      I was thinking this exact same thing. The original Wing Commander would be great or even the Wing Commander: Privateer. Now that I think about it Privateer would be a pretty bitching MMO too.

    19. Re:Wing Commander by King_TJ · · Score: 1

      I'm glad you mentioned this one, because I was just about to post the same thing!

      Back in the day, the Wing Commander series kind of pushed the envelope of making a video-game feel like you were "playing an interactive movie". They featured real Hollywood actors with some measure of credibility in the genre, yet advanced the story without making you feel like you were "on rails", only allowed to play the game a certain pre-programmed way. (It's been a LONG time since I played it, but as I recall, you didn't have to win each battle to move to the next piece of the story. It was perfectly acceptable to fight and LOSE individual battles, although certain ones were "key", and others might take the story a different direction if you didn't win them before continuing.)

    20. Re:Wing Commander by demonbug · · Score: 1

      Yeah, Locomotion was a huge disappointment.
      Despite the ancient graphics, I've gone back to TTD via OpenTTD. Much better game than Locomotion.

    21. Re:Wing Commander by Vu1turEMaN · · Score: 1

      I liked Wing Commander, but I still feel that it never really rivaled Descent: Freespace 1 or 2.

    22. Re:Wing Commander by diqrtvpe · · Score: 1

      If this is what you're looking for, check out Vendetta Online (http://www.vendetta-online.com/). It's an MMO space fighter simulator with a focus on the dogfighting element. It has a small but dedicated userbase, user-contributed content, and 4 developers who are responsive and active in the community (if you're around at the right times, usually around the weekly updates, you can even shoot at some of them!). They recently introduced dynamic warfare, where factions fight for control of various sectors in an on-going war, and are working towards player-owned stations and capitol ships. If a space fighter simulator is what you're looking for, check VO out. Just be warned that it can be very, very addictive.

    23. Re:Wing Commander by Workaphobia · · Score: 1

      Nothing will ever replace Wing Commander 2 for me, and I'd almost be afraid to see someone try. There's just something completely intoxicating about the setting that I fear would almost certainly be lost in any remake.

      --
      Evidently, the key to understanding recursion is to begin by understanding recursion. The rest is easy.
    24. Re:Wing Commander by Anonymous Coward · · Score: 0

      Wing Commander was already basically rebooted (and killed off) by Wing Commander Prophecy.

      It sounds like you need to grab Starlancer and Freelancer. Starlancer was designed by Erin Roberts and Freelancer by Chris Robert. They both have a similar Wing Commander feel with Starlancer being more like a traditional WC game and Freelancer more like Privateer.

    25. Re:Wing Commander by firefly4f4 · · Score: 1

      The first video game I was ever addicted to.

      Yes, please :).

    26. Re:Wing Commander by Anonymous Coward · · Score: 0

      Did they really have to waste such a great game via making it a MMO? If history has taught us anything, is that this has potential to turn into another grindfest. The problem with MMO's is that their plots must lack sophistication, because of their own nature; a game that you can't save and leave for a while, because it has to run constantly and has provide the same story to each user. Combine that with Internet connection as a constant requirement, and you have a game made of pure, distilled wasted potential.

    27. Re:Wing Commander by theTerribleRobbo · · Score: 1

      And in the mean time, there's always http://vendetta-online.com/

    28. Re:Wing Commander by dfm3 · · Score: 1

      I'll second this! I've wasted many an hour playing X-3. The latest installment, X-3: Terran Conflict, came out late last year and features some pretty stunning graphics if you haven't played a space sim since the Wing Commander days (check out the screenshots... they're actually in-game with the HUD hidden, not cutscenes). I believe the games are translated (from German?) and can be a bit confusing at first (not just the user interface, but because of some balance issues and the lack of a real plot!), however the series does have a pretty active online following/modding community.

  13. Wing Commander by Faizdog · · Score: 5, Interesting

    The original Wing Commander games were great. For some reason the gaming industry has moved away from space fighter simulators. Which is disappointing, that was an early genre that was a lot of fun.

    I particularly have fond memories of Wing Commander Armada, which combined in strategy elements. You had to explore planets, mine resources and build factories and ships, and you had to do it carefully. When your fleet met the enemies, it switched to the traditional fighter simulator. Even then though, you had a fleet of ships with goals, and you could switch control between them.

    I'd love to see Wing Commander, or some other space fighter, done with today's technology.

    --
    -"Those who fought today will die tommorow."-
  14. MDK by GeorgeStone22 · · Score: 1

    Anyone remember that game? It was awesome.

    1. Re:MDK by Gandalf_Greyhame · · Score: 1

      Remember it? I still have it in a box in my cupboard... hmm, wonder if I can get it to run on my Mac with WINE*. Anyone tried it yet

      *I haven't installed WINE on the Mac yet, as I haven't had any need for it to date

      --
      I am not stubborn. I am right!
    2. Re:MDK by Shadis · · Score: 1

      YES! Loved that game as well! Some great characters, good story and well done game play. I would love to see a continuation or a reboot of it!

    3. Re:MDK by GeorgeStone22 · · Score: 1

      It might actually happen since Interplay came back from the ashes.
      Their 10p stock price isn't promising though.

  15. X-COM by Anonymous Coward · · Score: 1, Insightful

    The original UFO Defence AKA Alien Unknown is still the best game in the genre TO THIS DAY. The franchise has only gone down hill from there, and nobody has been able to replicate a modern version of the original, although several have tried.

    1. Re:X-COM by Kell+Bengal · · Score: 1

      Indeed. I still play this game regularly; none of its imitators really compare to the startling balance and clarity the game achieved. They got the formula right - nigh perfect - and all new comers are just techno remixes of the original.

      --
      Scientists point out problems, engineers fix them
      altslashdot.org: The future of slashdot.
  16. NBA JAM: Tournament Edition by ragethehotey · · Score: 4, Insightful

    The greatest arcade sports game in history, this game is begging to be remade for xbox live, the simplistic game mechanics yet deep skill still holds up to this day.

    1. Re:NBA JAM: Tournament Edition by C0R1D4N · · Score: 1

      Is it the shoes?

    2. Re:NBA JAM: Tournament Edition by Don_dumb · · Score: 1

      Oh wow, I totally forgot about NBA Jam, it was simple and fun. Reboot please, without complicating it.

      --
      If this were really happening, what would you think?
    3. Re:NBA JAM: Tournament Edition by psymastr · · Score: 1

      It was certainly great fun, but I wouldn't say it needed "deep" skill. Maybe they can fix that.

      --
      Improve at backgammon rapidly through addictive quickfire position quizzes: www.bgtrain.com
    4. Re:NBA JAM: Tournament Edition by Night+Goat · · Score: 1

      I felt like NBA Ballers (at least the first one) had a lot of the same spirit of NBA Jam. It had a lot of fast play and tons of jams. Check it out, if you haven't done so yet.

  17. Are you listening Lucasarts?` by Darth_brooks · · Score: 5, Interesting

    Grim Fandango. Just for the thought of being able to roam around in a full 3d environment with Manny would be awesome. Not that was a game that had style.

    --
    There are some people that if they don't know, you can't tell 'em.
    1. Re:Are you listening Lucasarts?` by revlayle · · Score: 1

      How do you reboot a franchise that just has one game?

    2. Re:Are you listening Lucasarts?` by Anonymous Coward · · Score: 0

      Grim Fandango - you just released a set of very fond memories!

    3. Re:Are you listening Lucasarts?` by Anonymous Coward · · Score: 0

      Whats going down clown?

    4. Re:Are you listening Lucasarts?` by Gulthek · · Score: 1

      By calling it a remake or special edition.

    5. Re:Are you listening Lucasarts?` by Anonymous Coward · · Score: 1, Insightful

      First of all I would like to say that Grim Fandango is my all time favorite PC game. I am an avid pc gamer and usually don't go back and replay many games but I have replayed this game 6 or 7 times. Now with that said I don't think this game needs a 'reboot' that would imply that it would be remade. Grim Fandango holds up to this day because of it's artistic styling. Yes they could improve the models and make them smoother perhaps even increase the detail of the textures but the improvement wouldn't be as massive as if they remake something like Kings Quest or Legend of Kyrandia or one of those older games. The interactions while they relied solely on the keyboard were not a problem either, they were simple and easy.

      A sequel I would like to see but I would worry that they would screw it up and if they did 'reboot' it I would TOTALLY play it but my point is that I think it still holds up today unlike some of the other Sierra/LucasArts/Westwood adventure games of my youth.

    6. Re:Are you listening Lucasarts?` by Anonymous Coward · · Score: 0

      Scooby da!

  18. Sonic by Hatta · · Score: 4, Insightful

    This is obvious. Every 3d Sonic has sucked starting with Sonic Adventure (which sucked just a little) and has gone downhill since. Dump all the stupid characters and give it a 2d perspective again. Sonic Rush comes close, it would be nice to see a game of that quality hit a major console.

    --
    Give me Classic Slashdot or give me death!
    1. Re:Sonic by DCstewieG · · Score: 1

      Right there with you, Sonic was the first game that popped into my mind as an admitted Sega fanboy. It's too bad more mainstream developers haven't taken advantage of XBLA/WiiWare to release high quality, low budget old school games like Capcom's recent all-new yet all-old MegaMan.

    2. Re:Sonic by Eli+Gottlieb · · Score: 2, Insightful

      From what I've heard, the short sections of Sonic Unleashed that took place in "daytime" were pretty cool and Sonic-y. They just made up a minority of the game.

      I can't believe nobody else has said Sonic. And while we're at it, let's have a Nights into Dreams sequel that doesn't make me go through crappy platforming levels just to fly.

    3. Re:Sonic by dancingmad · · Score: 1

      The Sonic Advance games, for the Gameboy Advance aren't quite as good as the original Sonic games, but are still miles better than the 3D ones.

      --
      "There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
    4. Re:Sonic by gameboyhippo · · Score: 1

      Sonic Rush was alright, but it's still not what I want in a Sonic game. I guess I'm still looking for a Sonic 4. A Sonic game that has one button control and allows you to explore it in different ways with different characters. Perhaps even some online/offline coop. I don't mind the extra characters, but I think it takes away from what Sonic is when you have to remember to do a bazillion tricks to be able to pull off a modified spindash.

    5. Re:Sonic by swoogan · · Score: 1

      Sonic Advance for the GBA was pretty good. It reminded me of the old Genesis sonic games.

      --

      Swoogan
      sigs are for losers...and ppl who can think of one.

  19. perhaps a bit off topic by uepuejq · · Score: 1

    but i would rather just shut down final fantasy, dragon quest, sonic, and mega man.

    1. Re:perhaps a bit off topic by Jaysyn · · Score: 1

      I agree whole-heartedly.

      --
      There is a war going on for your mind.
    2. Re:perhaps a bit off topic by drummerboybac · · Score: 1

      Why should it matter to you if the games DO get made. You don't have to buy them.

    3. Re:perhaps a bit off topic by Bobfrankly1 · · Score: 1

      but i would rather just shut down final fantasy, dragon quest, sonic, and mega man.

      I for one, reject our off-topic overlord.

    4. Re:perhaps a bit off topic by uepuejq · · Score: 1

      talent that could be harnessed for developing games i like is being harnessed to develop games i don't like.

    5. Re:perhaps a bit off topic by Twyst3d · · Score: 1

      This is a very important question. The quick answer is simply this. While people with no refined tastes continue to be the mass of the buying power in the market, there is no market in making games for people with more refined tastes. Either you can sit on your known IP and milk it dry (IM LOOKING AT YOU SQUARE ENIX) or you can take a chance and make something new and interesting. But in the end, games are being marketed not to the people that made the market, but to lazy sunday gamers who dont want anything too challenging, they just wanna take part in a story they can eventually finish.

      Personally I would have to agree with anyone who said reboot Descent. But when it comes to the discussion of Sierra games, I have to say for me, Quest for Glory would be the series most deserving of a reboot. I would also like to see Shadowrun redone. The SNES game was pretty cool for its day. Now we just need Bethesda to grab the rights and impress us all.

      --
      And this has been another installament of Captain Obvious! /whoosh
  20. A Novel Idea by Anonymous Coward · · Score: 0

    Stop raping the classics and move forward with some fresh ideas.

    1. Re:A Novel Idea by Verdatum · · Score: 1

      Quiet you. We like clinging onto our nostalgic childhood heroes!

    2. Re:A Novel Idea by houstonbofh · · Score: 1

      Where do we buy or steel these "fresh ideas" you speak of?

      -EA Games

    3. Re:A Novel Idea by Anonymous Coward · · Score: 0

      Which would be fine if they just made sequels or remakes of our nostalgic childhood games. Instead they're taking to erasing all of those memories and replacing them with flashy graphics and no substance.

  21. Ultima by Anonymous Coward · · Score: 0

    The old isometric rpgs were just great.

    1. Re:Ultima by MadKeithV · · Score: 1

      It was the first thing that popped into my head too. That, and a remake of the Dragon Wars RPG.

    2. Re:Ultima by aleatory_story · · Score: 1

      More than most tiles I've seen here, I think the Ultima series could definitely benefit from a series reboot. While I'm a fan of the series, I think it has lost a lot of momentum lately because the design efforts of the last few titles in the series have been monotonous and uninteresting. Every title I'm just loading into the game, picking some Tarot cards, and running around with my bland Avatar in some typically bland fantasy kingdom.

      I think it represents the idea of a reboot well because if another game came out, they would have to do something totally different than what they have been doing in order to resurrect the series.

      --
      Whatever you may be sure of, be sure of this: that you are dreadfully like other people. - James Russell Lowell
    3. Re:Ultima by johnkzin · · Score: 1

      Definitely. A full update of Ultimate 1 and/or 2 ... not sure what type of interface I'd want though. Maybe something like Fallout 2? Though, if they did it as tiles, it might be interesting to see it as an ajax/web based game...

      (Ultima 2, with the time gates, jumping around through the past and future of our world, that'd be rather cool)

  22. It's a classic, but I think it could be done... by Provos · · Score: 1

    Zork. Or maybe Q-Bert

    --
    I toggled a toggle and buttoned a button, but when I got done, I was done doin' nothin'.
  23. Hrmm by acehole · · Score: 5, Insightful

    Syndicate ...and if I was being blasphemous, The last ninja

    --
    Be you Admins? nay, we are but lusers!
    1. Re:Hrmm by FlyingSquidStudios · · Score: 1

      Don't reboot it, just update the graphics and the sound and keep Syndicate otherwise the same. Great game. Similarly, the point-and-click Adventure adaptation of I Have No Mouth Yet I Must Scream would be just as great today with some updated graphics and better voice actors (keeping Harlan Ellison's original VO).

    2. Re:Hrmm by Skraut · · Score: 1

      Wow, I haven't thought about Syndicate in a long time. Such a great game, and one that has so many possibilities.

      --
      Introducing Microsoft Vacuum 1.0 The first Microsoft product that doesn't suck.
    3. Re:Hrmm by ran93r · · Score: 2, Interesting

      Starbreeze are supposed to be working on a new Syndicate title although it remains to be seen how faithful to the original/s it will be.

    4. Re:Hrmm by Anonymous Coward · · Score: 0

      A reboot of Syndicate is already in development in Sweden. Hope it will be cool :)

    5. Re:Hrmm by Hohlraum · · Score: 1

      you saved me a post. that was a great game. i'm sure the gaming industry would figure out how to release it as an FPS though. :)

    6. Re:Hrmm by Anonymous Coward · · Score: 0

      I would've said Syndicate Wars, so i'm leaving this here.

      Oh, and Space Crusade please.

    7. Re:Hrmm by Anonymous Coward · · Score: 0

      Rumors of a new Last Ninja game kept on popping up over the years, but it never seemed to have happened.

    8. Re:Hrmm by TaggartAleslayer · · Score: 1

      Starbreeze are supposed to be working on a new Syndicate title although it remains to be seen how faithful to the original/s it will be.

      I get scared when remakes of my favorites are made. Shadowrun is a recent, prime example of why.

    9. Re:Hrmm by gpuk · · Score: 1

      I haven't played games in years but if they rebooted Syndicate I'd be on board with a snazy new gaming rig within a day of the official launch!

  24. Sega franchises by wandazulu · · Score: 2, Insightful

    Sega had some great games in the 90s that I'd love to see done again:

    - Crazy Taxi (how about a multiplayer version, everyone competing for fares?)
    - Jet Set Radio (that funky Tokyo-esque rollerblading game with its awesome soundtrack never gets old)
    - Shenmue (hell, forget the reboot, I just want to see the damn storyline finished!)
    - Sonic (on second thought, no, forget Sonic)

    1. Re:Sega franchises by arb+phd+slp · · Score: 1

      Jet Set Radio needs to be revisited in all its cel-shaded glory (spray painting with the Wiimote? balance board skate controls?), but does it have so much cruft that it needs to be restarted from scratch?

      --
      There's a perfect xkcd for my sig but I'm too lazy to look it up. sudo someone go find it.
    2. Re:Sega franchises by wandazulu · · Score: 1

      No, I'd say it doesn't have any cruft; it just needs to be rebooted as a franchise to get it onto the new consoles.

    3. Re:Sega franchises by Anonymous Coward · · Score: 0

      awesome soundtrack? I think you mean majorly annoying.

  25. X-Wing vs Tie Fighter by Drakkenmensch · · Score: 5, Interesting

    Dual solo campaigns (rebels and empire) and massive multiplayer dogfights, complete with capital ships. Hell yeah.

    1. Re:X-Wing vs Tie Fighter by Jaysyn · · Score: 1

      Starwars Battlefront II doesn't scratch that itch for you?

      --
      There is a war going on for your mind.
    2. Re:X-Wing vs Tie Fighter by Drakkenmensch · · Score: 1

      Too much FPS, too little flying. Not that shooting ewoks and jawas isn't fun (because it is!), but I'd like to see X-wings and TIE Fighters get more love from developers.

    3. Re:X-Wing vs Tie Fighter by flitty · · Score: 1

      Yes. A million times yes. In a perfect world, it would be 64 vs. 64 players online (minimum), with the ability to have a few people on the capital ships (a la Battlefield 1942). I would imagine a leveling system sort of like COD4, allowing you to have access to perks and better ships the more xp you get.
      No ground combat, though. I can't get behind the Battlefront series because it doesn't do vehicles or ground combat well, it does both halfway, and isn't very enjoyable because of this.

      --
      Whether or not there is some sort of god, I'm not supposed to say/god is a word and the argument ends there-Smog
    4. Re:X-Wing vs Tie Fighter by heathen_01 · · Score: 2, Insightful

      Starwars Battlefront II doesn't scratch that itch for you?

      No.

      Battlefront II is a first-person shooter/third-person shooter video game.

      X-Wing is a space sim .... complete with capital ships.

    5. Re:X-Wing vs Tie Fighter by Kell+Bengal · · Score: 1

      What I'd like to see is a decent capital ship sim, set in the Starwars universe. I've yet to play a truly compelling ship-on-ship space sim game (and yes, I've been looking). I want something where I can tweak all the parameters of the ship - something like I-War but with more detail. It breaks my nerdy heart that 'simulation' is a dirty word in the games market at the moment.

      --
      Scientists point out problems, engineers fix them
      altslashdot.org: The future of slashdot.
    6. Re:X-Wing vs Tie Fighter by Monkeedude1212 · · Score: 1

      This is quite possibly the most needed reboot of all time.

      Flight simulators are few and far between - and for decent reason I guess, the Ace Combat Series handles the arcade flight style enough for most people.

      Every Star Wars Game to come out AFTER X-wing Vs Tie fighter that featured Flying an X-wing made flying an X-wing feel a little ridiculous. Scratch That, Rogue Squadron was pretty good, but thats it. If Rogue Squadron had Multiplayer it would have been a huge hit.

      X-wing vs Tie Fighter had the gameplay mechanics to be an amazing game. If they toned up the Graphics a LITTLE bit, fixed the Netcode to not lag as much (as it was developed during Serial port days), it would be THE best Star Wars game to date. Because everyone's favourite mission, 8 X-wings taking out a Fully loaded Imperial Star Destroyer... It was epic...

    7. Re:X-Wing vs Tie Fighter by SomnusAlpha · · Score: 1

      ++vote. It would seem quite a few people are interested in this from looking at the comments here :)

    8. Re:X-Wing vs Tie Fighter by MrShaggy · · Score: 1

      I wholeheartedly agree.
      I remember having to go over to a buddies to play that. I loved that game.

      Deadly even. Through in a multiplayer option.

      --
      I have mod points and I am not afraid to use them.
    9. Re:X-Wing vs Tie Fighter by Anonymous Coward · · Score: 0

      Have you tried EVE Online? Maybe not the type of game you're looking for due to the political crap and time it takes to get up in level or whatever. But the ship on ship combat gets pretty insane with capital ships and whatnot.

    10. Re:X-Wing vs Tie Fighter by Opportunist · · Score: 1

      Balance would probably be an issue, with TIEs being mostly paper dragons compared to XWing. There's a reason standard imperial tactics require you to outnumber the rebels 3:1 before engaging...

      It's one of the things I'd be wary of. Either they toss balance or they toss the original feel. Either you have to play 30 vs 10 (and still everyone would want to be in an XWing because tactics on a public server...) or you have to drop the idea that TIEs crack at the first hit.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    11. Re:X-Wing vs Tie Fighter by Opportunist · · Score: 1

      I dimly remember a fleet battle sim, where players could control different ships (from carriers to subs) with varying strengths and weaknesses. Dunno how it was, didn't ever play it.

      But yes, a decent sim with the abilities of current physics engines would be a dream.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    12. Re:X-Wing vs Tie Fighter by jamervg · · Score: 1

      I was always kinda partial to TIE Fighter, myself. http://en.wikipedia.org/wiki/Star_Wars:_TIE_Fighter

    13. Re:X-Wing vs Tie Fighter by Jaysyn · · Score: 1

      Ok, well other than the dual solo campaigns it had all the elements that you were asking for in your previous post. I know my nephews love that damn game.

      --
      There is a war going on for your mind.
    14. Re:X-Wing vs Tie Fighter by FlyingBishop · · Score: 2, Interesting

      Well, you make enough of them bots to even the odds, and give imperial PCs the ability to jump to any bot-piloted craft at will.

    15. Re:X-Wing vs Tie Fighter by Guysmiley777 · · Score: 1

      Are you thinking of the Harpoon series? I loved those games back in the day. Not much graphics but a TON of strategy.

      --
      Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
    16. Re:X-Wing vs Tie Fighter by Picass0 · · Score: 1

      So long as it supports LAN. I don't want to pay for more online crap.

      But yes, I want a new XvT game in a big way. My wish list item would be the Millennium Falcon is playable by three players (pilot and two gunners)

    17. Re:X-Wing vs Tie Fighter by Eponymous+Coward · · Score: 1

      You might be thinking of Carrier Command. That was by far my favorite game on my Atari ST. I'd love to play it again and see how it holds up.

    18. Re:X-Wing vs Tie Fighter by Drakkenmensch · · Score: 1

      My wish list item would be the Millennium Falcon is playable by three players (pilot and two gunners)

      Do want!

    19. Re:X-Wing vs Tie Fighter by Anonymous Coward · · Score: 0

      Isn't a TIE Defender approximately equal to an X-Wing? In any case, I wouldn't mind them boosting either side to make it even if it delivered a game of that caliber.

    20. Re:X-Wing vs Tie Fighter by f8l_0e · · Score: 1

      Damn straight. I bought Indiana Jones and the Fate of Atlantis the other day on Steam just hoping that if enough people bought, we might get it at least re- released.

    21. Re:X-Wing vs Tie Fighter by highfidelitychris · · Score: 1

      I second this! X-Wing and Tie Fighter were great games!

    22. Re:X-Wing vs Tie Fighter by Bobfrankly1 · · Score: 2, Interesting

      Balance would probably be an issue, with TIEs being mostly paper dragons compared to XWing. There's a reason standard imperial tactics require you to outnumber the rebels 3:1 before engaging...

      One step towards resolving this is spawn timing, Imperial forces with an 0-3 second spawn delay, rebel forces with a 8-12 second spawn delay. There are other ways to resolve this, it just requires game designers to be creative. (creative, whuts that?)

    23. Re:X-Wing vs Tie Fighter by Bobfrankly1 · · Score: 1

      What I'd like to see is a decent capital ship sim, set in the Starwars universe.

      (deep smoker's voice)Coming this summer, from acclaimed game designer Will Wright. SimStarDestroyer! Manage the economy of a Star Destroyer on a mission to erradicate the rebel alliance. Build TIE fighters and other spacefighting craft! Survive and rebuild after a variety of space disasters like magnetic storms and black holes! Build a room with no doors and wait until Darth Vader wets himself! ...yadda yadda yadda...

    24. Re:X-Wing vs Tie Fighter by jollyreaper · · Score: 1

      Dual solo campaigns (rebels and empire) and massive multiplayer dogfights, complete with capital ships. Hell yeah.

      The thing is, the computers could really support something like this these days. I never really got into Freespace but at least they had proper huge ships there.

      X-Wing Alliance was the last best example of the series. Improvements I would like to see on top of that:

      1. True scaling of ship sizes. They were better at it here than the sprite-based Wing Commanders but I want to see ships that feel bloody HUGE. Star Destroyers still felt too small.
      2. Realistic damage modeling. I want to see ships shot up, pieces falling off, hulls venting flaming atmosphere, etc.
      3. Second part of damage modeling -- show degrading performance. It always struck me as funny that a Star Destroyer operated at 100% efficiency when shields and hull were 100% and did so all the way until hull was 1%. Then one final laser blast and BOOM! it goes up in flames with midi drumbeats for explosions. You should be able to mission-kill a ship by blasting the engines but properly exploding it should require proton torps hitting the reactor or getting torn to pieces by turbo-lasers from another capship.

      They did a good job of integrating a better storyline in Alliance and they also retained the huge library of ships. Nothing makes the universe feel big like having hundreds of possible ships to encounter.

      --
      Kwisatz Haderach
      Sell the spice to CHOAM
      This Mahdi took Shaddam's Throne
    25. Re:X-Wing vs Tie Fighter by arb+phd+slp · · Score: 1

      Spawn delay is a good idea. Having an AI wingman might be balancing, too. Even if they were stupid as a box of hammers (like the pilots in the movies) they'd distract enemy fire often enough to save the players' butts once in a while.

      --
      There's a perfect xkcd for my sig but I'm too lazy to look it up. sudo someone go find it.
    26. Re:X-Wing vs Tie Fighter by Kell+Bengal · · Score: 1

      I am interested in your project and would like to subscribe to your newsletter.

      --
      Scientists point out problems, engineers fix them
      altslashdot.org: The future of slashdot.
    27. Re:X-Wing vs Tie Fighter by Anonymous Coward · · Score: 0

      Word.

      I scratch my head monthly wondering why no one has done this. (Although SW games of the last 10 years have sucked terribly... maybe if they actually developed a good game instead of relying on the SW name for sales, it'd be a hit!)

    28. Re:X-Wing vs Tie Fighter by 8ball629 · · Score: 1

      SWBFII is the closest recent game with space combat but it isn't a "space sim" like XvT or XWA. Myself and many other people have been trying to get LAG to publish a new "space sim" for a few years but apparently most people don't want to play games that involve joysticks these days.

    29. Re:X-Wing vs Tie Fighter by 8ball629 · · Score: 1

      FYI, we still play it and hold regular events.

    30. Re:X-Wing vs Tie Fighter by Jaysyn · · Score: 1
      --
      There is a war going on for your mind.
    31. Re:X-Wing vs Tie Fighter by Xphile101361 · · Score: 1

      That is like asking if a game of Tic-Tac-Toe scratches that itch when you really want to play chess.

    32. Re:X-Wing vs Tie Fighter by gknoy · · Score: 1

      The games were VERY buggy, but I found that I really REALLY enjoyed the Starfleet Command series of games. They have a very "naval" feel to them. SFC1 and SFC3 were especially enjoyable, to me. SFC3 is probably the morestable of them, and has a non-campaign single player mode that you can play which was kinda fun.

    33. Re:X-Wing vs Tie Fighter by stummies · · Score: 1

      I'm probably making this up, but I think you could target specific areas of the ship in one of the games. I don't remember what effect it had on the ship.

    34. Re:X-Wing vs Tie Fighter by Kelz · · Score: 1

      I would like to see a mission structure a-la TIE Fighter and to a lesser extent X-Wing, with full multiplayer coop, in a modern engine. The single player campaigns got me hooked on the games and is why X-wing Vs. Tie Fighter didn't do as well. I think a new deep space combat game could do really well.

    35. Re:X-Wing vs Tie Fighter by bckrispi · · Score: 1

      You forgot X-Wing: Alliance. That was the last 'true' X-Wing sim.

      --
      Xenon, where's my money? -Borno
    36. Re:X-Wing vs Tie Fighter by nick79au · · Score: 0

      Star Wars: TIE Fighter allowed you to target weapons batteries (maybe sheild generators too?). I'm pretty sure these had a noticeable effect on the performance of the ships. http://en.wikipedia.org/wiki/Star_Wars:_TIE_Fighter

    37. Re:X-Wing vs Tie Fighter by Joe+the+Lesser · · Score: 1

      Trust me, it's nowhere near what true x-wing v tie fighter fans are craving.

      --
      "I only speak the truth"
      Karma: null(Mostly affected by an unassigned variable)
    38. Re:X-Wing vs Tie Fighter by ajlisows · · Score: 1

      I really cannot understand why LucasArts has not done something new with this series in the last decade. I would have thought with the release of Star Wars Episodes I-III something like this would have been forthcoming.

      The story lines were not enormously deep in detail but they were enough to really immerse me in the game. Things like balancing power between shields and speed, choosing the types of rockets for the mission, adjusting forward and rear shields, all that stuff made the games a really great experience all around. Oh, and it is freaking Star Wars. Sorry, Battlegrounds just did not do it for me in the way The X-Wing/Tie Fighter games did. The way they handled space vehicles was just outright dull.

      I've wondered myself how they could work actual playable capital ships into the equation to great effect. It would be awesome to haul a Star Destroyer into combat, but it would lack the exciting dogfighting element. Perhaps if they could integrate some cool strategy elements....

    39. Re:X-Wing vs Tie Fighter by brucmack · · Score: 1

      Yes, you could target many different areas of the ships, starting with TIE Fighter. After lowering the ship's shields, you could destroy weapons batteries, shield generators, and engines.

    40. Re:X-Wing vs Tie Fighter by thisnamestoolong · · Score: 1

      Oh God no! X-Wing vs. Tie Fighter is a deep flight sim, Battlefront is a garbage, barely playable console game for kids. That would be like asking for a gourmet hamburger and getting something from McDonalds. Actually, no it would be more like someone just taking a dump on a hamburger bun and calling it a burger. So exactly like McDonalds.

      --
      To the haters: You can't win. If you mod me down, I shall become more powerful than you could possibly imagine
  26. myth series (not myst) by Andvari · · Score: 1

    This game still has significant community associated with it (even after 11 years) and had a great storyline with large room for expansion. The source code is still available and being actively maintained and ported to newer operating systems.

    1. Re:myth series (not myst) by Zalminen · · Score: 1

      Yes!

      Myth 3 was a bit disappointing in comparison but 1 and 2 are still among my all time favourites.

      They're also a perfect example of real-time strategy done right. Great controls, formations and tactics matter, interesting units, suitably challenging missions, great story...

      Still being maintained and ported? Hmm, I'll have to look it up then...

    2. Re:myth series (not myst) by That_Dan_Guy · · Score: 1

      I agree. This is the first thing that comes to mind when I think of rebooting a game!

      I did think about it a little the other night and I'm not sure what more you could add to it other than graphics. Make battles bigger I suppose. Much of the time you were supposed to be commanding grand battles, and you had less than 50 or 60 guys on the board.

      But beyond that it'll take some major brainstorming to make this game significantly better and worth doing. Perhaps the guys maintaining the old version have much better ideas than me :)

  27. Blaster Master by Anonymous Coward · · Score: 0

    I'd pay to play a new version of Blaster Master. Preferably from Retro Studios, the same people that did the Metroid Prime series.

    1. Re:Blaster Master by Shadis · · Score: 1

      I think they did try to reboot that..a WHILE ago now. I don't think it did well. But I would have to agree with you on that one. On both having a new version of it, and Retro doing it!

  28. Xwing Series by Anonymous Coward · · Score: 3, Informative

    Come on lucasarts - let's reboot the xwing series - xwing, tie fighter, etc..
    make it have the same controls like before, joystick support, keep the simulation aspects, don't dumb it downor make it all consolitis.. I want to be able to manage my weapons shields and engines..

    that would be awesome

  29. Contra by Anonymous Coward · · Score: 1, Interesting

    A remake of contra would be epic to say the least.

    1. Re:Contra by Anonymous Coward · · Score: 0

      up up down down left right left right B A start

    2. Re:Contra by grumbel · · Score: 1

      There is a 2D Contra coming to the Wii, not sure if thats a remake, a sequel or something in between, but it looks pretty classic.

  30. Space Wars! by starglider29a · · Score: 1

    http://en.wikipedia.org/wiki/Space_Wars

    The iPhone app is fun. Keep it simple, controlling with the WiiMote... my daughter could end up being the next Carmen Ibanez.

    Also, any game that is first-person flying through an asteroid field, so long as the display doesn't "tell me the odds."

  31. Yay Mechwarrior (and a few more suggestions) by RogueyWon · · Score: 4, Insightful

    Guess what, the number 1 candidate I'd have named is getting a reboot. Mechwarrior. My head tells me that disappointment is still the likely outcome, but my hearts looks at the material they've put out so far and jumps for joy.

    Other good candidates?

    Wing Commander - it was the series that defined "cutting edge" gaming for a generation. I'd love to see this done properly on modern technology - including the heavy story emphasis and cheesy cutscenes.

    Eye of the Beholder - this would need to be done properly. RPGs these days tend towards big open worlds, which can be great. But I'd love to see a decent, non-Diablo-style RPG which takes a classic, claustrophobic dungeon setting (running on a decent, modern engine) and places the emphasis firmly on survival and puzzle solving, rather than making friends and becoming the Grand Trademaster Caravanlord of Little Wizzlington.

    Star Control - Pretend the third game never happened, just give us either a decent sequel or a franchise reboot in the style of the second game.

    And finally (and this is what gets me flamed)... Half-Life. I didn't like Half-Life 2. I've replayed it a couple of times trying to "get" it and I still don't like it. The changes with the game-world of the first game are too jarring and badly explained. The idea of the mute protagonist just Does Not Work in the context of a more open-world game like Half-Life 2. It certainly doesn't work when you try to make said protagonist out to be some kind of a Messiah figure. Pretend HL2 never happened and go back to the feel of the original.

    1. Re:Yay Mechwarrior (and a few more suggestions) by TomRK1089 · · Score: 2, Interesting

      Half Life 2 is "open world?" I love the game, but it's totally linear. There's a series of arenas connected by narrow passages. Episode 2 had slightly more space, what with the driving sequence at the end, but even that was still an arena. And Gordon was mute all through the first game, so I don't understand why you feel it "works" in that one and not in the sequels.

    2. Re:Yay Mechwarrior (and a few more suggestions) by Kell+Bengal · · Score: 1

      I wait with baited breath and trepidation for the new Mechwarrior. My heart sank when I heard they were going to make it console-friendly. Gah. The last thing we need is yet another dumbed-down POS console port. Give me detail or give me death! Or possibly both, so long as it's administered by a giant death-dealing robot of doom.

      --
      Scientists point out problems, engineers fix them
      altslashdot.org: The future of slashdot.
    3. Re:Yay Mechwarrior (and a few more suggestions) by Anonymous Coward · · Score: 0

      Yeah, MechWarrior gets my vote too. MW2 was the best! I'm talking, strap me in and let me drive Mech Warrior. Not the MW4 arcade. My other choices would be Interstate '76, Wing Commander, F-15 Strike Commander, Terminal Velocity, Full Throttle, Deus Ex, and still Duke Nukem.

    4. Re:Yay Mechwarrior (and a few more suggestions) by Cstryon · · Score: 1

      I agree with you on some parts when it comes to the Half Life series. Though, what helps me get through it, is assuming Gordon Freeman doesn't feel like a hero. Only he is more like an eager young Scientist, who just did what he was told in the first one, and when it gets to the second one, is so involved now, he can't go back. And remember, in the second one he is still being told what to do by his scientist mentors.

      I always pictured a movie based on Half Life, having Gordon be the main Character. But still no talking, not because he is mute, but because he is so eager to learn, and so polite, that every time he tries to talk, he gets interrupted. " well if......*Sigh* *Rolls eyes*....*Nods head*........may....*Sigh* *Angry face behind your back*..."

      --
      Indoctrinate : to instruct especially in fundamentals or rudiments Educate : to develop mentally, morally, or aestheti
    5. Re:Yay Mechwarrior (and a few more suggestions) by Bakkster · · Score: 1

      I'd love a Mechwarrior reboot that went back to the source pen-and-paper. Lots of depth, squad based, and hopefully the ability to be turn-based rather than twitch.

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    6. Re:Yay Mechwarrior (and a few more suggestions) by x1n933k · · Score: 1

      Ever since FASA removed themselves from Mechwarrior the series fell. You won't see a non-fan-based MW game again.

      There is this: Living legends, which is a Crysis mod that looks promising but beyond that I wouldn't hold out for anymore MW games.

      http://www.mechlivinglegends.net/

      [J]

    7. Re:Yay Mechwarrior (and a few more suggestions) by Abreu · · Score: 1

      Eye of the Beholder, in 3D, with combat mechanics similar to 4th edition D&D...

      I would build myself a windows computer again just to play it!

      --
      No sig for the moment.
    8. Re:Yay Mechwarrior (and a few more suggestions) by Ranzear · · Score: 1

      Biggest issue is control schemes. Every mech in the console versions has nigh 360 degree torso twisting capability, or legs that spin around on a top to compensate. This just doesn't feel right in the Mechwarrior universe, where larger mechs are lumbering weapons platforms not necessarily made for turning fights (and some can only turn the cockpit and arms a mere 15 degrees). The latter requires a full rudder and throttle flight system and skills in operating all seven axis of controls instead of two analog sticks with just four axis and the game filling in the rest. Though it gives the title appeal for the less finicky console generation, it falls out with the minority of true fans who like the technological basing. Weapons being balanced by heat dissipation is retained, but the penalties are so severely nerfed that it just results in a five-second shutdown instead of instantaneous death by ammo cookoff.

      Games can't be made hard by complexity of controls anymore (part of Mechwarrior 1-4's appeal) and putting skill back to who can actually pilot instead of who can point the crosshair and pull the trigger. Rebooting this series would only serve to stray it even further from the source material and ruin it by giving it 'mass appeal'; which is dumbed down, sped up, and too forgiving.

      --
      Slashdot: Where opinions are just opinions until you have mod points.
    9. Re:Yay Mechwarrior (and a few more suggestions) by Anonymous Coward · · Score: 0

      Yeah, Mechwarrior was cool until Microsoft acquired it and douched it all up. It went from simulator to mindless shooter.

      If they could recreate that in the original spirit...

    10. Re:Yay Mechwarrior (and a few more suggestions) by RogueyWon · · Score: 1

      Half-Life was a taut, lean game. It had remarkably little variation in its environments (at least until you got to Xen). It told a fairly minimalist story, and it used appropriate techniques to do so. There were no characters as such - just NPCs who didn't shoot at you and who sometimes told you where to go for the next objective. In the context of "immediate aftermath of a disaster", a mute protagonist works just fine.

      Half-Life 2 is a much flabbier creation. Valve couldn't resist the temptation to go for the big cinematic set-pieces that have made their way into the genre since the original Half-Life came out (and have worked very well in some cases). It tried to tell a fairly trite big-budget-blockbuster storyline, with "characters" to match. It tried to make the protagonist out to be some kind of legendary super-hero inspirational resistance leader type. In this context, a mute protagonist doesn't work. You end up with an odd and uncomfortable hybrid of the original Half-Life with Medal of Honor or Gears of War or something. And it doesn't work. The whole experience is just jarring.

      There's also the problem that in gameplay terms, Half-Life 2 is the kind of game which knows it has one original idea (the gravity gun) and is determined to flog it to death. Boring, badly designed gimmick sections of the game (like the vehicle sections, and that &%*"£&*% Ravenholme) go on for far too long, while the enjoyable bits which retain some of Half-Life's feel (like Nova Prospect) are over fairly quickly.

    11. Re:Yay Mechwarrior (and a few more suggestions) by RogueyWon · · Score: 1

      This doesn't necessarily follow. I was replaying Mechwarrior 4 Mercenaries recently and, for an experiment, I tried setting it up to work on a 360-style control pad. It was mostly fine, despite clearly having not been designed for it.. While games of the vintage of the older Mechwarrior games give you a lot of control options, half the time you don't need them all.

      Let's think through what you really need, first in terms of analogue controllers:

      - You need one analogue stick for controlling the movement of the legs, by which I mean walking forwards and backwards, and turning the mech left and right. This is slightly different to what you'd normally use WASD for in an fps - the Y-Axis is controlling a throttle, rather than direct movement, while the X-Axis actually adjusts the direction of travel, rather than sidestepping (which if I remember, most mechs can't do - at least not quickly enough for it to be useful in battle).

      - You need one analogue stick for controlling the view, by which I mean rotating the torso left and right and tilting it up and down.

      On these two points, the console controller is perfectly adequate, and, given both sticks are analogue, it's arguably superior to a traditional keyboard and mouse controller. And now, what you need in terms of buttons:

      - Weapons control needs a few buttons. You need one to fire (always useful), one to toggle between your pre-set weapon groups (separate "next" and "last" controls are useful, but not actually essential) and while not 100% essential, an alpha-strike button is also nice. It's also handy to have a zoom control, for precise aiming. So let's say 4 buttons there. Let's just say, hypothetically speaking, that you use the 4 shoulder buttons for these.

      - You need some targetting controls. This is where you can probably cut out a lot. At a minimum, you need "next enemy", "closest enemy", "target under reticle" and possibly "target objective". So again, 4 buttons there. Let's say you use the 4 face buttons for these.

      - You need some way of giving commands to your lance. The basic commands you want are "attack my target", "attack at will", "form on me" and "hold your fire". You could bind these 4 to the 4 directions on the D-Pad, for whole lance controls. If you want to allow the issuing of orders to individual lancemates, you need to use a menu.

      - You have a few other miscelaneous controls for your mech. You'll need jump-jets, but you could bind these quite happily to L3 (ie. click down on the left analogue stick). You'll also want a coolant-flood button... let's say R3.

      - You'll probably also want a shut-down button, for missions requiring the player to go undetected, or for re-arming at pads. Put this on "back". It could also double as an "over-ride" shutdown button, for when players want to run the risk of fighting with high temperatures.

      - Finally, you'll want a menu/pause/map button. Obviously, this is start. You can use the mid-mission menu for functions like detailed wingmen orders, or the hot-configuration of weapon groups.

      If you've got those controls in, there's no reason why you can't, in theory, have a game with virtually all of the depth of the old Mechwarrior games.

    12. Re:Yay Mechwarrior (and a few more suggestions) by TomRK1089 · · Score: 1

      Then you and I want totally different things. I want the story. I like how there's bits of dialog you can stick around and listen to, or old newspaper clippings to read to get more of the backstory. I'd rather have the immersive experience. I believe there was an interview with the Valve devs where they stated they left Gordon mute to allow the players to mentally view themselves as him, and they figured a voice would jar them out of that.

      It seems to me, you'd prefer more of a run and gun, DOOM style game. And that's fine. But I don't see that as an argument for a reboot.

    13. Re:Yay Mechwarrior (and a few more suggestions) by RogueyWon · · Score: 1

      I love a story heavy fps. If a game wants to give me 30 minute cutscenes and throw the entire GDP of a small nation into its set-pieces, that's great with me. But you need to do it properly.

      Give me a protagonist who is either a pre-defined character, no matter how shallow, with actual relationships to other characters, no matter how disfunctional, a la Gears of War, Resistance, Crysis etc, or give me a blank slate that I can shape myself, and let me actually do so through interactions.

      Don't cast me as the Incedible Wooden Man, who everybody else in the game responds to in a completely implausible manner. It's a complete and utter immerson killer and I have never played an AAA-budget fps that's as low on immersion as Half-Life 2.

    14. Re:Yay Mechwarrior (and a few more suggestions) by Kell+Bengal · · Score: 1
      I respectfully disagree that MW4 was true to the simulator stylings of its ancestors. I felt it was a watered-down console-crippled travesty. However, if you enjoyed it then it did its job; I did not enjoy it.

      I rather feel that the complexity of operating your systems, changing displays, configuring your fire-groups is part of what made the Mechwarrior games deep and complex experiences. I would rather more detail than less, and that's hard to do with fewer input options. Also, just because you can bind most of those functions to a d-pad doesn't mean it's the best way to do it. But more than that, changing the way you interact with the game goes hand in hand with the depth and complexity of the game itself. Eg. just because you could bind all the functions of Civilization to a game pad doesn't mean it's the right way to do it, and it certainly doesn't mean you're going to see games of that level of complexity on the console.

      Consoles largely belong to the young teenager and drunken fratboy crowd - not the kinds of folks who enjoy grappling with a truly complex simulator. Alas, they're trying to sell to the biggest demographic and that means keeping things arcadey and dumb.

      --
      Scientists point out problems, engineers fix them
      altslashdot.org: The future of slashdot.
    15. Re:Yay Mechwarrior (and a few more suggestions) by gbarules2999 · · Score: 1

      I agree. And also, he's wrong. Half-Life 2: Episode 2 is above and beyond anything else Valve has ever done. It's an astonishingly good game.

    16. Re:Yay Mechwarrior (and a few more suggestions) by Shadow+of+Eternity · · Score: 1

      So do I but HL2 and the Episodes' biggest problems are definitely not trying to have gordon be the silent messiah, it's absolutely a gameplay issue.

      HL2 was just "okay" and Ep1 was a little worse but Ep2 takes the cake, the whole episode feels like it's literally nothing but "HERE LOOKIT THIS!" physics bits (oh joy, ANOTHER bar across X I need to move) or nearly on-rails driving bits used to string together infinite respawning enemy wait periods or the occasional cheesy escort mission.

      --
      A bullet may have your name on it but splash damage is addressed "To whom it may concern."
    17. Re:Yay Mechwarrior (and a few more suggestions) by crazybit · · Score: 1

      Wing Commander - it was the series that defined "cutting edge" gaming for a generation. I'd love to see this done properly on modern technology - including the heavy story emphasis and cheesy cutscenes.

      we all miss Mark Hammill appearance in cheesy cutscenes...

      --
      - Human knowledge belongs to the world
    18. Re:Yay Mechwarrior (and a few more suggestions) by Anonymous Coward · · Score: 0

      I thought the 'mute protagonist' idea worked well to give the feeling of a sort of inflated messiah if you know what I mean. You got the impression that Gordon didn't consider himself the saviour that the resistance considered him to be.

      Maybe that's just mu feelings being projected onto the story - but that's also an advantage of a mute protagonist. It allows you to think of the main character in less static way than a fully voiced and opinionated main character does.

  32. ReVolt! by Gen.+Malaise · · Score: 2, Interesting

    Old Acclaim IP was purchased by the tard that runs Throwback Entertainment. They aren't doing anything with it unfortunately.

  33. Shadowrun by Pingh · · Score: 5, Insightful

    We need a true shadowrun game. Nothing at all like the multiplayer shooter MS released. A true old school cyberpunk game. On a completely unrelated note, MDK could use revisiting.

    1. Re:Shadowrun by jurgenaut · · Score: 1

      There was an old action rpg in the Shadowrun setting on the SNES, it was pretty good for its time. It even had an easy name: Shadowrun.

    2. Re:Shadowrun by srsoo · · Score: 1

      We need a true shadowrun game.

      We have a winner.

    3. Re:Shadowrun by Anonymous Coward · · Score: 0

      Shadowrun!

    4. Re:Shadowrun by Anonymous Coward · · Score: 1, Interesting

      Personally, I preferred the Sega Genesis version of Shadowrun. Pretty good story, lots of options and a decent world to explore but it could be drastically improved with todays technology. Imagine a huge open world SR game with customizable characters, a dab of the thief series, a huge cast of characters to interact in many ways, a way of joining with other players to do a run and you would have an epic game.
      My guess is that it will never happen because Fanpro, the current owners of SR are idiots. Just look at SR4 and the MS shooter of the same name for proof.
      But a man can dream!

    5. Re:Shadowrun by Anonymous Coward · · Score: 0

      I vote for this to. a mmo would be good. ms will never give up the rights without alot of money thou or Catalyst would buy the right and farm it to somone im sure.

    6. Re:Shadowrun by columbus · · Score: 1

      I'd love to see another Shadowrun too. There was a pretty good one released for the SNES. Role playing, hacking, artificial intelligence, shamanic magic -- what's not to like! It was an awesome game for it's time, but the battle mechanics are a bit clunky by today's standards.

      --
      friends don't let friends teleport drunk
    7. Re:Shadowrun by CyberKender · · Score: 1

      Seconded! A MDK was all kinds of wacky, awesome-sauce. Another, with the same sort of humor, would be really fun.
      I'd love a good Shadowrun game, but I think it would need to be an MMO. The problem there is, that I don't think anyone is up to the task of doing one well.

      The Mechwarrior reboot has me all tingly. Even if it's just as pretty as the demo, but only plays as well as Mech4, I'll be happy.

      Long on my list of games that need to be revisited: Archon.

      --
      CyberKender
      Apparently Appointed Lord Mayor of There
    8. Re:Shadowrun by Twyst3d · · Score: 1

      Hells ya. Shadowrun has not been done any justice since the SNES.

      --
      And this has been another installament of Captain Obvious! /whoosh
    9. Re:Shadowrun by Knyterage · · Score: 1

      To bring back shadowrun it needs to be an mmorpg with a single player option. I've played WoW and CoH/CoV and gotten extremely bored after 2 months. Shadowrun has always been a favorite for me, on gensis or table top. If it were done right as a mmo, where you could customize your character anyway, ie I could start out as a street sam for a while, achieve whatever wealth and possessions I want, but later on decide that I want to be a fence and buy and sell things. If this were the case, I'd probably get fired from work for not coming in...

    10. Re:Shadowrun by Anonymous Coward · · Score: 0

      I think a Shadowrun MMORPG would be amazing.

    11. Re:Shadowrun by up2ng · · Score: 1

      Wow MDK that was a great game. one of the first to have 'sniper' views. and the name IIRC stood for Mother's Day Kisses

      --
      Success is not the result of spontaneous combustion, you must set yourself on fire.
    12. Re:Shadowrun by Anonymous Coward · · Score: 0

      shadowrun [... a] true old school cyberpunk game

      Does not compute. It wasn't cyberpunk, it was mixed-genre. Any mixed-genre game can't, by definition, be old-school. Also, any game that routinely requires you to roll 20+ d6 can't, by definition, be a game. That's hard work. Don't get me wrong, I've played and enjoyed it.

      For old school, try Cyberpunk 2013/2020. Bonus fact: R. Talsorian is far more indie than FASA, this really helps the old school feeling.

    13. Re:Shadowrun by Uniquitous · · Score: 1

      Loved it. And the end credits promised a shadowrun 2! Still waiting, FASA... I don't -care- how many times you've changed hands since!

    14. Re:Shadowrun by Dark_Gravity · · Score: 1

      MDK could use revisiting.

      Heall, yeah! MDK was kick ass. I had endless hours of enjoyment playing MDK on the original iMac. (It came bundled with the iMac.)

      I'd love to see it on the X Box 360, even as an XBLA title, but, I would prefer it as a full game.

    15. Re:Shadowrun by SandwhichMaster · · Score: 1

      I loved Shadowrun, but since I don't see a real remake coming anytime soon, give Dystopia a try. Its my favorite mod for the Half-Life 2 engine. The game is full of cyber punk action, strategy, "hacking", and best of all its free.

    16. Re:Shadowrun by mundanetechnomancer · · Score: 1

      agreed completely. the sega and snes games shadowrun games were great. A modern, true to form shadowrun game would be amazing.

    17. Re:Shadowrun by binary+paladin · · Score: 1

      Frankly, of all the universes I would like to see exploited in an MMO, this is #1, with something based in a Cowboy Bebop universe being #2.

      I liked both the Sega and SNES games. I've always liked the universe.

    18. Re:Shadowrun by GreyFish · · Score: 1

      There's an mmo called neocron which is very cyberpunk (cyberspace hacking, remote control drones, nasty toxic dark future):

      http://www.neocron.com/

      It's getting a bit long in the tooth tho.

      There's also the dystopia mod for hl2.

  34. Baldur's Gate. /thread by JoltCola · · Score: 0

    Baldur's Gate. /thread

    1. Re:Baldur's Gate. /thread by Jestrzcap · · Score: 1

      I wish someone would pick up the Inifinity engine from Bioware and make new D&D games. I really enjoyed Baldur's Gate - Icewind Dale II. I go back and play them about every 2 years at this point.

      --
      "I have great faith in fools: Self confidence my friends call it." ~Edgar Allan Poe
    2. Re:Baldur's Gate. /thread by Arivia · · Score: 1

      Rebooting Baldur's Gate itself is pretty unlikely at this point. For one thing, the Realms has advanced past Baldur's Gate by one hundred years (making the original plotline implausible, if not totally impossible) and now includes the events of the BG games as canon.

      Additionally, D&D's gone through two edition changes since then, so many of the game mechanics would be different. Both of these changes were made at the product/brand manager level, so it's entirely unlikely that Hasbro would be willing to budge on them for product identity issues.

      However, in the 4e Realms Baldur's Gate has significantly grown against the descent of the City of Splendors. I think it's entirely likely we'll see a 4e Realms game that is called Baldur's Gate and is set in Baldur's Gate, but it won't have any relation to the original games, and it definitely won't have BG2's gameplay or BG1's Realms literacy (the Dead Three etc.)

      --
      The role of the writer is not to say what we can all say, but what we are unable to say. -Anais Nin
  35. Mutant League Franchise by Anonymous Coward · · Score: 0

    My favorite part about any sports game has always been fouling the crap out of the other team. I know, I know...it's wrong. However, an entire game built off that idealogy was truly epic.

  36. Wing Commander of course by mbierenfeld · · Score: 1

    an epic story with todays graphic would be great

    1. Re:Wing Commander of course by Fishchip · · Score: 1

      Just go play EVE. >=D

      Nah, an updated Wing Commander would be hot. And if MechWarrior got a new game, bring it back to the old MW2 feel of piloting... I've tried MW3 and MW4 a few times and it just doesn't quite feel right. Don't know why.

  37. Just one word by Anonymous Coward · · Score: 0

    Pong!

    1. Re:Just one word by Explodicle · · Score: 1
    2. Re:Just one word by Kell+Bengal · · Score: 1

      I hear there's a force-feedback motion control version you can play outside.

      --
      Scientists point out problems, engineers fix them
      altslashdot.org: The future of slashdot.
    3. Re:Just one word by Tolkien · · Score: 1

      The outside environment is so buggy though.

  38. ShadowMan!!! by Spiffy · · Score: 1

    ShadowMan! The New Orleans / Voodoo theme is fantastic! I'd make ShadowMan more human-looking, like in the first game, and I'd make Deadside more visually interesting. And I would not make the challenges impossibly difficult or have a ridiculously hard control scheme, as in the awful ShadowMan 2. Basically, if the people who did HalfLife 2 were to do the same thing for ShadowMan, it would be frickin awesome!

    1. Re:ShadowMan!!! by Theoboley · · Score: 1

      I cannot agree with this more. I bought a dreamcast just so i could play Shadowman again. I owned the PC version... then the playstation version (which is complete pants in my opinion...)

      I'd love to see this again on the PC or PS3.

      --
      Stupidity only gets you so far, then you've gotta try
  39. Football, baseball, basketball by RogueWarrior65 · · Score: 1

    Where is Barney Frank when you really need him? Those guys make entirely too much money.

  40. A long list of forgotten classics by Anonymous Coward · · Score: 0

    Flight / Space Sims: Wing Commander, Strike Commander, Privateer 2: The Darkening
    Strategy / Tactics: X-Com, Fantasy General
    RPGs done right: Planescape Torment

    Excellent games which would benefit from a retelling using updated engines.

  41. Re-Boot To Mobile by popo · · Score: 1

    What I'd really like to see, is a "re-boot" -- or updated port, of a whole generation of games onto mobile devices

    Baldur's Gate (As in the PC versions, not the X-Box stuff...) -- BG2 still rules as the best RPG ever made.
    Wing Commander -- Why are there no good space flight / space operas anymore anyway?
    M.U.L.E. -- for those who know...
    X-COM -- This game could be done on an iPhone oh so well...

    --
    ------ The best brain training is now totally free : )
    1. Re:Re-Boot To Mobile by Skraut · · Score: 1

      Agree so much on Space Operas. I think that's what got me so much into the TV reboot of Battlestar Gallactica. It felt like the TCS Tiger's Claw from Wing Commander. It would be so cool to see WC come back in some form with actual story lines between missions.

      --
      Introducing Microsoft Vacuum 1.0 The first Microsoft product that doesn't suck.
    2. Re:Re-Boot To Mobile by slyrat · · Score: 1

      I know it isn't electronic, but if you like M.U.L.E. then you should check out planet steam: http://www.boardgamegeek.com/boardgame/23094 which is a board game very similar to MULE gameplay.

    3. Re:Re-Boot To Mobile by mcelrath · · Score: 2, Informative

      If you liked BSG and Wing Commander, then check out Beyond the Red Line, based on the FreeSpace2 engine: http://www.beyondtheredline.net/demo.html

      --
      1^2=1; (-1)^2=1; 1^2=(-1)^2; 1=-1; 1=0.
    4. Re:Re-Boot To Mobile by StayFrosty · · Score: 1

      It's truly unfortunate that development stopped on this. FreeSpace2 is still one of my favorite games of all time and BSG is a great universe for this sort of game. I'm convinced that FreeSpace2 was so good it killed the entire space sim genre.

      --
      "Frequently wrong, never in doubt."
    5. Re:Re-Boot To Mobile by Anonymous Coward · · Score: 0

      There is a port of X-Com 1 for Windows Mobile. It plays pretty well, just as you said.
      www.smksoftware.ru

  42. Pong! by sootman · · Score: 1

    God knows it's been ages, and the whole ball and paddle thing... I don't know, I just feel they could be doing so much more.

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    Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
    1. Re:Pong! by Explodicle · · Score: 1
    2. Re:Pong! by SoVeryTired · · Score: 1
      --
      Slashdot: news for Apple. Stuff that Apple.
    3. Re:Pong! by sootman · · Score: 1

      Wow. I never would have guessed.

      Welcome to the Internet, where all your jokes come true. :-)

      --
      Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
    4. Re:Pong! by Anonymous Coward · · Score: 0

      Already done.

      http://www.plasmapong.com/

      Also, already dead.

      Thanks loads, Atari.

    5. Re:Pong! by DMUTPeregrine · · Score: 1

      Plasma pong. Sadly, it got taken down due to the use of the name "Pong", but it was a great reboot.

      --
      Not a sentence!
  43. Dawn of War by nobdoor · · Score: 1

    This series needs a reboot. The original was a groundbreaking and massively fun RTS that gave us a glimpse of what the genre held for the future. Then Relic released a series of increasingly lackluster expansions, and finally the atrocity of Dawn of War 2.

    1. Re:Dawn of War by Opportunist · · Score: 1

      You might want to take a look at Company of Heroes. Again, forget about the later parts, concentrate on the original and maybe the first expansion, which you should be able to grab for less than 10 bucks by now. Imagine DoW in a WW2 setting.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  44. All platformer games. by Anonymous Coward · · Score: 0

    Using 3d in platforming games is just silly and makes for poor or horrible camera work, plus generally shoddy controls.

    Until we get true 3d displays, making series of 3d games that is all about accuracy of jumping projected on a 2d screen is just stupid.

    I seriously have no idea how Mario64 got to be so revered as a great game with all its horrible camera and control issues. I blame people's reaction to the (at the time) impressive graphics and that I think Nintendo paid for good reviews and everything else that followed was some sort of mass hysteria.

    NO ONE will agree with this, though, because of this mass hysteria over Mario64 and all the 3d platformers that came after it based on the same flawed gameplay. So this is getting posted AC.

  45. Wing Commander and/or X-Wing and Tie Fighter by haplo21112 · · Score: 1

    Both are these series are long over due for new entries with updated tech driving them. A reboot would be good. In the case of the Star Wars titles new entires that include the ships from the Prequel Trilogy would allow for adding fresh content. Perhaps even serving to provide a story arc. Fresh new Pilot in the days of the republic to grizzled Vet in the days the rebellion.

    --
    Power Corrupts,Absolute Power Corrupts Absolutely, leaving one person(group)in charge is absolutely corrupt.
  46. Sim Earth by bhima · · Score: 3, Interesting

    OK, I know this would be the best selling game in the history of games... but I've been pining for an updated Sim Earth lately. There is so much going on with climate science I think it would be really interesting.

    --
    Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity.
    1. Re:Sim Earth by popo · · Score: 2, Insightful

      ... without the wacky Gaia crap... yes.

      --
      ------ The best brain training is now totally free : )
    2. Re:Sim Earth by SebaSOFT · · Score: 1

      They got Spore . . . you should top that . . .

    3. Re:Sim Earth by bhima · · Score: 1

      Gah!! Yet another failed negation! Naturally I meant to say that it would NOT be a best seller.

      Anyway, I don't really object to the Gaia shtick. It was a hokey way to provide feedback for success or failure. A way to give a voice that was not the simulated people or societies. Doubtless there may be a less kitschy way to do that though...

      --
      Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity.
    4. Re:Sim Earth by bhima · · Score: 1

      Spore seriously sucks. And besides, it's not at all what I am after... I'm looking for light weight climate modeling I can do without one the top 100 supercomputers and which comes with additional animated visual feedback... like an all grown up Sim Earth.

      --
      Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity.
    5. Re:Sim Earth by moonbender · · Score: 1

      That would be pretty cool. The original Sim Earth was a stunningly educative game. Too bad I only had the English version and this was years before I spoke the language. Even so I got a lot out of it. Getting the concept of cloud albedo from a game sounds pretty good to me.

      --
      Switch back to Slashdot's D1 system.
    6. Re:Sim Earth by jshackles · · Score: 1

      Google Earth + Layers, maybe?

    7. Re:Sim Earth by bhima · · Score: 1

      I've seen some pretty complicated stuff with layers on Google Earth, so I thought the same thing while I was in the "Screw it, I'll build it myself" stage a few days ago. Truthfully I don't have the time or the skills to pull off something on that scale... but still I like the idea. http://slashdot.org/comments.pl?sid=1317323&cid=28851655&art_pos=2#

      --
      Nothing in the world is more dangerous than sincere ignorance and conscientious stupidity.
    8. Re:Sim Earth by johnkzin · · Score: 1

      I would LOVE to see an update of Sim Earth. Especially one where you could model an entire solar system (not just 1 planet, but many planets, planet types, moons, and star types), our entire solar system (not just the Earth, but also the moon, the other planets, etc.), use textured 3D maps from things like Google Maps and Google Earth for the modeling of our solar system, generate 3D terrains and maps from created planets/solar systems, and use it for things like Solar Clocks (like xearth ... on steroids).

      I've thought about this a lot over the years. I'd DEFINITELY buy this if it had an Ubuntu or Mac version.

    9. Re:Sim Earth by WML+MUNSON · · Score: 1

      HAHA! The only game that sucked more than Sim Earth was Sim Ant.

    10. Re:Sim Earth by Arakun · · Score: 1

      Ah, yes, I've been thinking of Sim Earth as well. I still have the original disks (Macintosh B&W and colour) and the 220 pages thick manual. One third of it consisted of "an introduction to earth science". I don't think I've ever seen any other game come with a science book.

    11. Re:Sim Earth by The_mad_linguist · · Score: 1

      Are you kidding? Sim ant was great.

      Are you perhaps thinking of sim farm?

  47. minor detail on green lasers by v1 · · Score: 0, Offtopic

    For those of you wondering why green laser pointers exist, here is the short answer: take an infrared diode laser, use it to power another laser that is deep into the infrared. Use an optical nonlinear crystal to double the frequency and half the wavelength of that laser. You get 530nm light and profit from a complicated little device. The overall efficiency of this process, however, is something like 6 percent.

    That should make most people immediately wonder why the brightest handheld laser pointers you can get currently are green. (ok some of the blue ones are pretty good too but green rules here generally)

    The reason is the human eye is MUCH more sensitive to green than it is to red, especially the red that's approaching infrared that most handheld pointers use.
    So for 1/4 of the power you can 10x the visual impact.

    Long ago I bought a special red laser pointer, it was red but it was shifted much farther away from IR than any of the common pointers of the day. At the time it was the only one you could see in daylight on say a wall. From what I've seen of modern laser pointers like the little keychain ones, they must all be using the higher freq (lower wavelength) now. Memory's really fuzzy at this point but iirc the common "dim" pointers ran at 550-560nm, and mine runs 535. Not a LOT of difference, and still looks like the same red, but runs 4x the visibility at 1/2 the power.

    I believe green is the most sensitive color for most herbivores?

    --
    I work for the Department of Redundancy Department.
    1. Re:minor detail on green lasers by fprintf · · Score: 1

      I have mod points and what you have said is insightful for the other thread. It is unfortunate you posted it into the wrong discussion as you will undoubtedly get off-topic moderation here.

      Future mods - take it easy on V1, this post belongs in the one on green lasers.

      --
      This post brought to you by your friendly neighborhood MBA.
  48. Zelda? by DarkKaplah · · Score: 0

    Hasn't Zelda been rebooted every two or three games? It's the same basic story retold from the beginning each time. A few of the games are sequels to a previous game, but for the most part Zelda's been restarted at least five times now.

    --
    Coffee: The lifeblood of intelligence in civilization.
    1. Re:Zelda? by Verdatum · · Score: 1

      4 srsly. And what's the deal with Samus? Every friggin' time a new game starts, I gotta find that woman's ice beam again. Sheesh, just keep it on you girl!

    2. Re:Zelda? by cfalcon · · Score: 1

      Zelda is sort of in the same universe- there are a series of different Links, and often they'll hear stories of the "Hero of Time" or something. But in Zelda's case, there are still elements that repeat- there's a Death Mountain, the game takes place in Hyrule, Gannon is the enemy, Zelda is nobility, etc. The Metroid plotline actually includes a REASON, in the most recent games, as to the lack of weaponry. The beginning of each adventure will start with a beatdown on Samus plus lost weapons systems.

    3. Re:Zelda? by Cstryon · · Score: 1

      I think the Zelda series is still supposed to be on a (mostly) Linear time line. I think Nintendo said OoT was supposed to be first in the time line. The original LoZ was like number 8? It's supposed to be a Different Link, Zelda, and Ganondorf each time, whether they be decendents or different people all together that were given the same name by fate.

      The real main element that never changes is the Triforce of Power needing the Triforce of Wisdom to gain true power, or get Wisdom out of the way, and the Triforce of Courage getting involved and putting a stop to the Power Struggle.

      --
      Indoctrinate : to instruct especially in fundamentals or rudiments Educate : to develop mentally, morally, or aestheti
    4. Re:Zelda? by Goaway · · Score: 1

      None of that changes the fact that saying it is "daunting" to get into Zelda is extremely silly. Every game stands on its own. Any connections between them are entirely superfluous.

    5. Re:Zelda? by Cstryon · · Score: 1

      I agree with you on that. I never played Wind Waker, Zelda II, the oracle series, minish cap, yada yada...

      While pondering the Zelda time line (like you said, it is superfluous). I started looking things up, and stumbled on this video http://www.gametrailers.com/video/zelda-retrospective-the-legend/15194
      I think this really makes sense of it all, if you are into making these kind of connections.

      --
      Indoctrinate : to instruct especially in fundamentals or rudiments Educate : to develop mentally, morally, or aestheti
    6. Re:Zelda? by AndrewNeo · · Score: 1

      They're not restarts, there's actually a timeline involved (somewhere.) And alternate timelines. And a bunch of different Links (but not the same Link, rebooted)

    7. Re:Zelda? by Twyst3d · · Score: 1

      None of that changes the fact that saying it is "daunting" to get into Zelda is extremely silly. Every game stands on its own. Any connections between them are entirely superfluous.

      Are you being sarcastic? Last time I checked, aside from any of the gameboy games that I never played, every zelda game, is about, the tri force, gannon, princess zelda, and link. The only exception that I know of to this is Majoras Mask. And it could be argued with the whole shadow world angle, that Twilight Princess is even a remake of the SNES Zelda. They are all the same. What they need to do, is kill zelda link gannon and the tri force, keep the gameplay. And make a NEW story. New characters, new everything. Zelda has been done to death. Mario too. Time to put these old horses to pasture and let them retire in peace.

      --
      And this has been another installament of Captain Obvious! /whoosh
    8. Re:Zelda? by Goaway · · Score: 1

      Nothing of what you said refutes anything I said, so I'm not sure what your point is.

  49. Origin Systems Games by Myrv · · Score: 2

    Ultima and Wing Commander in particular.

    There hasn't been a good single player fantasy RPG game released in quite a while.

    And I grew up on Wing Commander. From pixelated sprites to 3-D models. Nothing like nursing your ship through that last waypoint with one working mass driver hoping you don't meet any more nasties. Space sims seem to have dropped of the edge of the planet in recent years (EVE Online excepted). It would be nice to see one again so I can blow the dust off of my joystick.

    1. Re:Origin Systems Games by Icegryphon · · Score: 1

      Wow, Wing Commander, that reminds me of all the hours spent on 1,2 and especially 3.
      God I love the different Paths you can take during the movie scenes in 3.
      Just like a Japanese Doujin of course there where only 2 girls you could end up with.

    2. Re:Origin Systems Games by checkup21 · · Score: 1

      TES4 Oblivion?

    3. Re:Origin Systems Games by Darkness404 · · Score: 1

      There hasn't been a good single player fantasy RPG game released in quite a while.

      I really enjoyed Tales of Vesperia for the 360, and even though its older, there are a ton of good RPGs for the GBA, Fire Emblem being one of my favorites. And on the DS Final Fantasy Tactics A2 is pretty good also.

      --
      Taxation is legalized theft, no more, no less.
    4. Re:Origin Systems Games by nedlohs · · Score: 2, Funny

      The word was "good".

    5. Re:Origin Systems Games by Ephemeriis · · Score: 1

      And I grew up on Wing Commander. From pixelated sprites to 3-D models. Nothing like nursing your ship through that last waypoint with one working mass driver hoping you don't meet any more nasties. Space sims seem to have dropped of the edge of the planet in recent years (EVE Online excepted). It would be nice to see one again so I can blow the dust off of my joystick.

      I used to love the Wing Commander games... Played those for hours. Descent Freespace was good too. And some of the X-Wing games...

      Yeah, space flight sims seem to have dropped off the face of the Earth. Hmm... Maybe that's just flight sims in general, I haven't seen many of them lately.

      I've still got a nice joystick I bought a few years ago, used it extensively for games like Independence War and MechWarrior... It's now just gathering dust on a bookshelf.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    6. Re:Origin Systems Games by Nukenbar · · Score: 1

      Ultima is one of my favorite series of all-time and that is what made Ultima 9 one of the worst games ever. Ultima V - Lazarus was a great remake of one of the best Ultima games ever using the dungeon siege engine. I would love to see what could happen with say the Diablo 3 engine.

    7. Re:Origin Systems Games by Nukenbar · · Score: 1

      Yes, but how much of that time in WC3 was just spent waiting on the mission to load?

      I could go make a sandwich and be halfway done between the time that I said launch and the time I was actaully flying.

    8. Re:Origin Systems Games by ElderKorean · · Score: 1

      I remember being at a friends place when I first saw Wing Commander.

      He didn't tell me that he also had recently installed a Sound Blaster as well - blew me away almost.

      The next day I went out and bought both.

    9. Re:Origin Systems Games by Carewolf · · Score: 1

      There hasn't been a good single player fantasy RPG game released in quite a while.

      Yeah, Morrowind and Gothic II was some time ago and only First Person. Oblivion seemed deliberately crappified, and Gothic III was too buggy. Fallout III is an acceptable RPG, I can recommend it, though it is an embarresment to its ancestors. I am looking forward to Dragon Age though, might just break the deadlock of crappy FP RPGs

    10. Re:Origin Systems Games by allcoolnameswheretak · · Score: 1

      After 17 years, Ultima VII still presents the most immersive, living RPG experience. That game is excellent on so many levels. Released in 1992 it had a seamless world without loading times, day/night cycle, extensive conversation trees, sidequests, NPC schedules that put Oblivions NPCs to shame, an intuitive, uncluttered user interface, weather and light effects, travel by ship cart and... something else, party system, realtime party combat, deep and deadly dungeons, dense forests, living cities with active NPCs and pets, living wildlife with deer, monsters and birds, farms with cows and sheep, an excellent storyline... I could go on.

      I would like to see this matched.

    11. Re:Origin Systems Games by GMFTatsujin · · Score: 1

      If you like single player fantasy RPG, you might look into Jade Empire.

      Bioware created the world themselves, so they took it in some fun directions. A bit arcady in the combat, but fun and intriguing, especially since they get away from the overwrought D&D-inspired worlds and into something fresh to these westerner's eyes.

    12. Re:Origin Systems Games by qeveren · · Score: 1

      Don't forget Moebius: The Orb of Celestial Harmony, and its sequel Windwalker. I absolutely loved both of those games... I wouldn't mind seeing them brought back. :)

      --
      Don't just stand there, get that other dog!
    13. Re:Origin Systems Games by Hatta · · Score: 1

      As far as I'm concerned, if the combat is real time it's not an RPG it's an action game.

      --
      Give me Classic Slashdot or give me death!
  50. Zelda has no definitive timeline by PyroMosh · · Score: 4, Informative

    Despite a growing interest in piecing one together by it's fanbase; Zelda has no definitive timeline.

    Nearly each iteration of the series is a reboot.

    Zelda 2 was a sequel to Zelda 1. Majora's Mask was a sequel to Ocarina of Time. And I suspect that the DS games I haven't played are related (Oracle series, Minish Cap series?)

    The rest are independent of each other. Hell, the intro to Wind Waker basically spells that out.

    We're talking about a series of like 12 or 13 games, where only 3 or 4 are direct sequels, and none of the series has 3 in the same series.

    1. Re:Zelda has no definitive timeline by techiemikey · · Score: 1

      From what I remember of windwaker, it showed them as being with several different links over time, not alternate worlds.

    2. Re:Zelda has no definitive timeline by th3rtythr33 · · Score: 0

      I would say this would be the first thing I would fix. A Link to the Past had amazing potential for expanding upon the story line, but rather than doing that they just made a new game from scratch. How about a Zelda trilogy that actually has a cohesive storyline rather than "oh look this guy's Link too!" I would love to see a series of Zelda games covering the Link to the Past story including a prequel which includes the corruption of the dark world, a game leading up to Ganon's rise in the light world and the breaking of the seal, a game leading up to Link defeating Ganon and then... HYRULEONLINEMMORPG GO! Yeah... the X-Wing vs. TIE Fighter would probably be a better idea.

    3. Re:Zelda has no definitive timeline by blahplusplus · · Score: 1

      "Nearly each iteration of the series (ed: of zelda) is a reboot."

      I would disagree, almost every Zelda game has a template that it follows religiously. I'd love to take the combat advances from god of war and stick them in zelda, and I'd also like a more mature and grungier zelda. Nintendo has been playing it safe with zelda for too long. You always find link and Zelda are always dumbed down to 6 year old level, they could do a heck of a lot with Zelda but I think the japanese designers like Miyamoto are too conservative and out of touch with north american gamers.

      I remember hearing about the fallout between Miyamoto and the developer of Starfox, the developer basically said that the fans want starfox ala the original, where you are flying the arwing, and he told miyamoto thats what they expect and miyamoto wanted to do other crap with it. And I agree with the starfox dev 100%.

      The truth is if it ain't broke don't fix it.

      Nintendo has broken franchises before and Starfox is a case in point, starfox adventures and starfox assault were the most miserable in the series.

      I was really disappointed with both as the focus was on 3D platforming and not what made starfox famous to begin with. I'd love to see a reboot of the original starfox personally, the original designers of the first one had everything right on all they needed for a sequel was to tweak it a bit.

    4. Re:Zelda has no definitive timeline by Anonymous Coward · · Score: 0

      Zelda 2 was a sequel to Zelda 1. Majora's Mask was a sequel to Ocarina of Time. And I suspect that the DS games I haven't played are related (Oracle series, Minish Cap series?)

      Well, to be honest Majora's Mask was more of a gaiden then an actual sequel...

    5. Re:Zelda has no definitive timeline by kannibal_klown · · Score: 1

      Despite a growing interest in piecing one together by it's fanbase; Zelda has no definitive timeline. ...
      Hell, the intro to Wind Waker basically spells that out.

      For the most part, especially the classic games, I have to agree.

      However I thought the recent games (Wind Waker and Twilight Princess) stated they were MANY years (like 1+ centuries) after the events of Ocarina + Majora.

    6. Re:Zelda has no definitive timeline by mcfatboy93 · · Score: 1

      FYI the squeal to wind waker is Phantom Hourglass for the DS (and that's the only one for the system) and however there is a time line. its filled with a lot of holes and they don't directly point to the other games. but if you play OoT, MM, WW, and TP as close together as i have they mention the other games in the legends when you start each game

      --
      Its not my fault, someone put a wall in my way.
    7. Re:Zelda has no definitive timeline by Anonymous Coward · · Score: 0

      Actually, the 3d ones do take place on the same timelines, I think it was confirmed in an interview.

    8. Re:Zelda has no definitive timeline by Anonymous Coward · · Score: 1, Informative

      Quick clarification:

      The two NES Zelda games are related (Zelda II is a direct sequel of the original game)
      A Link to the Past (SNES) and Link's Awakening (GB) are possibly related, possibly not.
      Majora's Mask is a "gaiden game" to Ocarina of Time (i.e., it occurs after the events of OoT, but has no relation to its story).
      The Oracle of Ages/Seasons (GBC) are related to each other (both create a two-game story arc).
      The Wind Waker (GC) mentions the events of Ocarina of Time in its folklore.
      Minish Cap and Four Swords (GBA), and Four Swords Adventures (GC), are loosely related just as Twilight Princess and Wind Waker are loosely related to Ocarina of Time.
      Phantom Hourglass (DS) is a "gaiden game" to Wind Waker. Status of Spirit Tracks (DS - future release) is unknown but presumed to follow Wind Waker.
      As mentioned, Twilight Princess (Wii/GC) is a stand-alone game that references Ocarina of Time just as Wind Waker does, though they are incompatible with each other on a single time-line.

      That said, a really good reboot would be a game that mixes up the gameplay of the series and re-tells the story of the first two NES games. Just as The Dark Knight re-told the story of the first Batman movie without actually being a remake, a reboot that kinda remixed the first two games would be awesome.

    9. Re:Zelda has no definitive timeline by Dotren · · Score: 1

      I seem to remember looking this up at some point and I think the semi-official explanation at this point is that there are two main Zelda timelines that split off from Ocarina of Time.

      One timeline results from Link obtaining the Master Sword and traveling forward in time to adulthood. The second timeline apparently results from Link warning everyone about Ganondorf before obtaining the Master Sword was necessary (this occurs after he replaces the sword at the end and travels back to childhood time).

      Supposedly, this mostly explains some of the differences in the other games, particularly about Ganondorf and his appearances in Hyrule or the golden realm or whatever. Windwaker is many many years along the adult Link timeline because they specifically mention the "Hero of Time" and how he didn't reappear when he was needed again. Twilight Princess apparently occurs in the other timeline as Ganondorf was sealed away in the twilight realm when his plans were revealed by Link at the end of Ocarina.

      I do tend to be a stickler about consistency in stories but Zelda is normally good enough that I can just enjoy the game for what it is. I did find the above explanation interesting though, geeking out over the time travel and alternate reality explanations a bit.

    10. Re:Zelda has no definitive timeline by Anonymous Coward · · Score: 0

      Minish Cap is a GBA game. The 2 DS Zeldas are Phantom Hourglass and Spirit Tracks, which are sequels to Wind Waker (though the latter will not be out until this Winter).

    11. Re:Zelda has no definitive timeline by Anonymous Coward · · Score: 0

      Actually, I'm pretty sure that the Nintendo 64 version is a prequel to the SNES Zelda.

    12. Re:Zelda has no definitive timeline by gbarules2999 · · Score: 1

      Nearly each iteration of the series is a reboot.

      And yet they all play exactly like the old NES game. Wind Waker is the only exception.

    13. Re:Zelda has no definitive timeline by Anonymous Coward · · Score: 0

      Majora's mask is a sequel to Ocarina of Time.
      Windwaker and its sequels (Phantom Hourglass and Spirit Tracks) are a sequel to Ocarina of Time (Future Adult Link's time line).
      Twilight Princess is a sequel to Ocarina of Time (Kid Link's time line).

      The rest of the games do have a place on the time line, as has been said by Miyamoto, however that time line is not public.

    14. Re:Zelda has no definitive timeline by Anonymous Coward · · Score: 0

      Windwaker and the DS sequel to Windwaker (Phantom Hourglass) are strongly suggested as taking place in the same universe at Ocarina and Majora's Mask, though far in the future when Hyrule is flooded with water.

    15. Re:Zelda has no definitive timeline by dancingmad · · Score: 1

      Ocarina and Majora's Mask are related, but Wind Waker and the Ocarina series are related. WW hints at it in the intro and towards the end. Twilight Princess also hints that its related to those three "modern" Zeldas in one of the dungeons towards the middle of the game when you find a dungeon underneath the Temple Time.

      But you're fundamentally right - all of these are just vague hints for fanboys like me. You don't need to know any of that to enjoy the games, which are basically self contained plots.

      --
      "There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
    16. Re:Zelda has no definitive timeline by dancingmad · · Score: 1

      Temple of Time, that is.

      --
      "There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
    17. Re:Zelda has no definitive timeline by PyroMosh · · Score: 1

      And yet the timeline given by Mr. Miyamoto is... unlikely, given events in the games.

      I'm fairly sure that Nintendo never gave it any real thought. And when Miyamoto was asked about it in an interview, he felt put on the spot and basically winged it. "Sure there's a timeline! It's up... uh... well..."

      This page lists some of the problems with Miyamoto's order.

  51. Mail Order Monsters by jacerie · · Score: 1

    This was a truly awesome game back in the C64 days and nothing since has come close in style or design. You purchased and trained your own monster for an arena combat circuit. The more you won, the more you could mutate your monster to give it new abilities.

    1. Re:Mail Order Monsters by El+Gigante+de+Justic · · Score: 1

      I second this one. I never got to play in full on tournament mode (I was 8 and my brother didn't trust me with blank disks), but I loved this game. Sure it had some balance issues, but with modern graphics and 3d environments, it would be a blast, especially with events larger than 1vs1.

      As I recall, EA was the original publisher on this so they would presumably still hold the rights, and certainly have the resources. I guess the one concern would be that it's roughly similar to concepts like Pokemon, just presented in a potentially more violent form.

    2. Re:Mail Order Monsters by Gulthek · · Score: 1

      Lionbear FTW. Yeah yeah, you youngsters may say "How about pokemon?" but does pokemon have tactical nuclear weapons?

  52. X-WING by mcnazar · · Score: 1

    Or even better, networked X-Wing vs. Tie Fighter

    1. Re:X-WING by Monkeedude1212 · · Score: 1

      You CAN play X-wing vs Tie Fighter online today -

      its just a little laggy because the netcode wasn't written very well for TCP/IP

  53. Pong by Anonymous Coward · · Score: 0

    Id reboot one of the very first computer games ever, Pong

  54. Power Blade by Anonymous Coward · · Score: 0

    nm

  55. Elite & Sword of Fargoal by Anonymous Coward · · Score: 0

    Freelancer was a putrid attempt to update Elite. Sword of Fargoal was ported, but it would be cool to have it rebooted...

  56. Motor City Online by CannedTurkey · · Score: 1

    Probably the best game EA ever made. It was really quite sad that they didn't know what to do with it once it was done. It needed better marketing, more support, and a few bug fixes, but it had a fantastic community and game-play that they haven't matched since. You could really tell that they had no clue how to support an MMO. ( and I'm not sure that's changed)

    --
    Ingredients: Turkey, Mechanically Separated Turkey, Water, Salt, Flavour.
    1. Re:Motor City Online by Opportunist · · Score: 1

      They already showed that they couldn't run an MMO with Earth and Beyond (which is incidentally getting rebooted as we speak, by people who reversed the servers). A great space opera MMO that simply made pretty much every cardinal sin in the MMO book.

      Seriously. If you plan to make an MMO and you want to see how NOT to do it, take a look at the development EaB took. Aggro management that didn't work. Ever. Listening to the cries of a few, creating items that made a class (a pure support class) completely obsolete and redundant. An inflation that went through the roof within months of release. A total lack of endgame content, and the little endgame that was available was put on a timed spawn (a week between server wide ability to start it, iirc).

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  57. Firefly by RobVB · · Score: 1, Flamebait

    I know it's not a game, but I'd reboot it. Just wanted to put it out there.

    --
    I'd rather you rationally disagree than irrationally agree.
    1. Re:Firefly by AndrewNeo · · Score: 1

      Why would you want to restart it? Just continuing it would be fine. :( Unless maybe rebooting it to before Serenity.

  58. Ultima by Anonymous Coward · · Score: 0

    I'd reboot the Ultima series -- There were some core elements of the middle "trilogy" (IV, V, VI) that really shined and went deep into storyline and extended the mythology of the series, but the first three were too generic. Restarting the series with some of the more shining elements could work.

  59. Atic Atac by prh6576 · · Score: 1

    Go back to the original classics, thats what I say!

  60. Tetris by NES+HQ · · Score: 2, Insightful

    Tetris!

  61. Call me old by Hognoxious · · Score: 1

    Manic Miner.

    --
    Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  62. Earthworm Jim by Anonymous Coward · · Score: 0

    I mean, who doesn't want be a worm in a supersuit again?

  63. Two Words.... by Digital+Mage · · Score: 4, Funny

    BURGER TIME.

    'Nuff Said

    1. Re:Two Words.... by Anonymous Coward · · Score: 0

      The rebooted version of Burger Time is called "Working at a fast food restaurant." It's not as fun as you might think.

    2. Re:Two Words.... by jshackles · · Score: 1

      with a subject like "Two Words..." I thought you might be referring to "Two Worlds..." and thought to myself: "PLEASE GOD, NO!"

    3. Re:Two Words.... by Digital+Mage · · Score: 1

      I don't even know how this got marked up insightful...but then again a really high quality remake with really deep dramatic writing on the plight of the fast food worker could be a funny dark comedy action game.

    4. Re:Two Words.... by Nebu · · Score: 1

      I present to you: Burger Space.

    5. Re:Two Words.... by Anonymous Coward · · Score: 0

      Burger Time 2009: Revenge of the Trans-fats

    6. Re:Two Words.... by Anonymous Coward · · Score: 1, Interesting

      Burger Time Deluxe!

      (Not to be confused with Burger Time Deluxue, released for the original Game Boy in 1992.)

  64. The Tex Murphy Games by Anonymous Coward · · Score: 0

    Under a Killing Moon, The Pandora Directive, etc.

  65. Commander Keen by Anonymous Coward · · Score: 5, Interesting

    I still religiously play Commander Keen every year or so. Even today, bouncing mushroom, slugs, and kid heroes in football helmets don't get old. I would love to see a remake, as long as it stays true to the original series.

    1. Re:Commander Keen by phrostie · · Score: 1

      my mod points just expired and you beat me to it.

      Ditto on the CK

    2. Re:Commander Keen by Anonymous Coward · · Score: 0

      awesome game...I would love to see a FPS version of that. Commander Keen on Half Life engine would be awesome :)

    3. Re:Commander Keen by MrEricSir · · Score: 1

      Um, no. Keen's cartoonishness would never work in a 3d world.

      --
      There's no -1 for "I don't get it."
    4. Re:Commander Keen by Profane+MuthaFucka · · Score: 1

      I agree.

      Any reboots of Keen should restrict themselves to upgrading from EGA resolution to something nicer, but that's it. Leave it 2D.

      Oh, and leave Keen as a kid. We don't need to have an older/wiser Keen jumping to get the joint and the beers.

      --
      Fascism trolls keeping me up every night. When I starts a preachin', he HITS ME WITH HIS REICH!
    5. Re:Commander Keen by J!nx3d · · Score: 1

      Damn you! You beat me to it! But yes, a reboot of Commander Keen would make my life complete. I mean, seriously, if it wasn't for him how would professional pogo sticking be SO hip??
      And how would I look cool pogo-ing down my driveway to get the mail every morning? Yes, helmet and all...

      --
      _ "I don't appreciate your ruse, ma'am."
    6. Re:Commander Keen by FelixNZ · · Score: 1

      This!

    7. Re:Commander Keen by Anonymous Coward · · Score: 0

      Agreed! 3D, better puzzles... this could be great!

  66. Super Mario RPG by Darkness404 · · Score: 2, Informative

    I think Square-Enix needs to collaborate with Nintendo to make another Super Mario RPG. Few RPGs have the level of actual -fun- that Super Mario RPG had. Paper Mario and Mario and Luigi are pathetic imitations when it comes to Super Mario RPG. And above all the game seemed "fresh", having a lot of the same Nintendo characters but added a lot of new ones with impressive depth. Mix that with graphics that still look great today and it is a game just dying to be re-made as a DS or Wii game.

    --
    Taxation is legalized theft, no more, no less.
    1. Re:Super Mario RPG by Bobfrankly1 · · Score: 1

      I think Square-Enix needs to collaborate with Nintendo to make another Super Mario RPG.

      That would actually be pretty sweet, but I fear for the changes that would come with it...I could see Luigi being redesigned as this emo kid with a sword made of mushrooms and ghost shapes...Toad would end up being an overly elaborate version of Vivi from FF9, I don't even want to guess what would happen with Wario...

    2. Re:Super Mario RPG by Darkness404 · · Score: 1

      They were pretty accurate when they did Super Mario RPG not really taking away anything from the Mario universe but adding detailed characters like Mallow and Geno along with interesting NPCs like Belome, Smithy and such.

      --
      Taxation is legalized theft, no more, no less.
    3. Re:Super Mario RPG by Bobfrankly1 · · Score: 1

      They were pretty accurate when they did Super Mario RPG not really taking away anything from the Mario universe but adding detailed characters like Mallow and Geno along with interesting NPCs like Belome, Smithy and such.

      While this is true (and I thoroughly enjoyed that game in it's day), that was also the 90's. Have you seen what they've done more recently? Look at thier Disney collaboration (Kingdom Hearts) and you'll see how my fear is justified.

    4. Re:Super Mario RPG by gbarules2999 · · Score: 1

      I don't even want to guess what would happen with Wario...

      Three belts and a gunblade.

    5. Re:Super Mario RPG by mundanetechnomancer · · Score: 1

      hmm, just imagine. a Super Mario RPG MMO. now that would be interesting

    6. Re:Super Mario RPG by Darkness404 · · Score: 1

      No, heck no. Have you ever -used- Nintendo's online play? Lets see, you could play with other people, only with no names, no identification, oh and you can only send 4 pre-approved messages. Oh, but you can expand communication to more messages if you find peoples ever so convienent "friend code" which is like 15 random digits.

      Nintendo only can do one thing good with online services and that is make them free (unlike Xbox live) but can't actually do anything with them (ever played Super Smash Bros. Brawl online? Aside from it taking ages to find opponents, the game itself lags to compensate for some people's slower internet, in otherwords the game is unplayable).

      --
      Taxation is legalized theft, no more, no less.
    7. Re:Super Mario RPG by Anonymous Coward · · Score: 0

      Agreed. It's a shame that there hasn't been a direct sequel or split-off storylines involving the side characters in the game. Hell, Nintendo has done really really horrible spinoffs of other games' side characters, but I'd love to see a game involving Mallow and Geno . . . some sort of mining action/puzzle game in Moleville? So many memorable characters in that game . . . SquareEnix and Nintendo need to get over whatever crap they have between eachother and stop making remake after remake of Crystal Chronicles . . . tired of the Nintendo rehashing.

      Along the same lines, Nintendo needs to make a new Pikmin game. The "New control scheme Pikmin" actually makes me angry.

  67. The Unix game HUNT by wonkavader · · Score: 1

    I know some of you remember it and how much fun it was. A couple of movies consisting of ENTIRELY of chase scenes and a 3d graphical version.

  68. None by Anonymous Coward · · Score: 1, Insightful

    I would not want to reboot ANY series. Let's get something new and original, instead of churning out the same things. Every game has had their time and people have their personal connections to them. Let them be memories of good times and leave it at that.

    Let me reiterate, let's have people make some new and interesting games. The sequels, prequels, and remakes are usually unnecessary (although I concede some games in concept were very good but implementation was bad, and could use a 'remake', but in the form of something new as well), and attempt to squeeze more plot and ideas out of a concept due to a lack of originality in the designers.

    1. Re:None by Darkness404 · · Score: 1

      But there are a lot of games which take a series into a new direction with new characters but maintaining familiarity with the series. Just look at Kingdom Hearts, it is a great example of two established series coming together and making an amazing game. Others take a familiar world and re-imagine it like Super Mario RPG.

      --
      Taxation is legalized theft, no more, no less.
    2. Re:None by arb+phd+slp · · Score: 1

      I respectfully disagree. There is a reason we keep gravitating to the same things over and over. Why go through all the trouble of building emotional resonance with an audience and then throwing it away?

      The best suggestions here are ones where there have been many, cheap sequels that have started to fail to deliver the same emotional feel as it once did. A reboot is to strip away the cheap sequels and find what it was that was special about the original. If it is done correctly, it can be new and original while at the same time leveraging the "feel" that is residue from previous installments.

      Prince of Persia:Sands of Time is a great example of rebooting done right.

      --
      There's a perfect xkcd for my sig but I'm too lazy to look it up. sudo someone go find it.
  69. To name a few... by Reverant · · Score: 1

    In no particular order:

    Syndicate
    Murder
    Leisure Suit Larry
    Privateer
    Loom
    Rise of the Dragon
    Ascendacy
    Police Quest
    Rick Dangerous
    Gods
    Wolfenstein
    Duke Nukem 3D (...)
    Wing Commander
    Agony
    Elite
    Apache Longbow (Janes Simulations)
    Novastorm
    Pagan

    1. Re:To name a few... by Pitr · · Score: 1

      You forgot Space Quest.

      --

      --Not to be worried, Pitr fix.
    2. Re:To name a few... by demonbug · · Score: 1

      Syndicate was excellent, a remake of that would be great (just forget the travesty that was Syndicate Wars).

      Ascendancy - loved that game. I'd definitely like to see another like it.

    3. Re:To name a few... by Anonymous Coward · · Score: 0

      So we ask that you close your eyes and go inside and you connect to Mother C64 through the souls of your feet... and connect to Father Amiga through the crown chakra, and you will feel that in this channelling the energy is not yet stable and the reason behind this is that there is so much pain and so much suffering on this journey back in time through different levels of consciousness. There has to be a great deal of fear on taking this journey back, back in time. So we ask you to just observe your breath, just be with your breath and just allow yourself to go on a journey first of all back into the last decades. Maybe you find yourself in a maniac mansion or even Fort Apocalypse. But relax, and envision yourself revisiting these places of wonder and innocence: -

      • Alien Breed
      • Archon
      • Chaos Engine
      • Hacker
      • James Pond
      • Paradroid
      • Speedball
      • The Castles of Dr. Creep
      • They Stole a Million

      But seriously, rebooted "correctly", with the right amount of stylistic originality and refined interfaces, these could be killer games.

  70. Gorz by Smegly · · Score: 2, Interesting

    Reboot of Zork!

    1. Re:Gorz by commodore64_love · · Score: 2, Interesting

      Today's gamers are not going to sit-around playing a game that requires reading.

      And if you add graphics, then it isn't Zork anymore. It becomes just another 3D puzzle/maze like Zelda or Starfox Adventures.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    2. Re:Gorz by Mr.+Firewall · · Score: 1

      Pong.

      --
      In times of universal deceit, telling the truth gets you modded -1 Troll
    3. Re:Gorz by Ranzear · · Score: 1

      I think I'd like to counter that Return to Zork was the first I played of the series, and the graphical approach was far more appealing and wow-some for the day.

      Same insane Zork difficulty, and some way fun voice acting.

      Another is the Lucasarts title Full Throttle, which lived entirely in it's animated graphics. Saying a game should stick to dated presentation is a bit 'get off my lawn'... with the exception of platformer titles which are making a return to 2D or pseudo-2D gameplay (Little Big Planet, the new Metroid title).

      --
      Slashdot: Where opinions are just opinions until you have mod points.
    4. Re:Gorz by Toonol · · Score: 2, Interesting

      They sit around all day text messaging each other. I think text adventures have a shot at a comeback. Not in the exact same form; I think a leap forward in parser intelligence will probably be required. It needs to be a little more forgiving. The text format itself is not a deal-breaker, though.

    5. Re:Gorz by FishWithAHammer · · Score: 1

      I dunno, I've gotten a few people my age and younger into Zork (I'm 21) and a couple other text adventures (HHGTTG was a big favorite for people, and there's a lot of really high-quality and fun Inform ones out there). Plus, a lot of that crowd plays MUDs and MUSHes.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    6. Re:Gorz by commodore64_love · · Score: 1

      >>>Saying a game should stick to dated presentation is a bit 'get off my lawn'...

      Well it's just that Zork, without text, isn't Zork. It stops being an interactive book. It would be like converting A Tale of Two Cities from a book into a movie. It just isn't the same as the original novel.

      If they did do Zork's Great Underground Empire in graphical form, where you explore mazes and solve puzzles, it would be like a Zelda clone. That's a completely different feel from the 80s when you sat in a dark room, staring at the text, and using your imagination.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    7. Re:Gorz by commodore64_love · · Score: 1

      Pong was already "rebooted" on the PS1. It wasn't very good.

      Tempest on the other hand was redone for the Atari Jaguar (and later PS1) and it was fantastic. They kept the same gameplay which was the key.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    8. Re:Gorz by icannotthinkofaname · · Score: 1

      Today's gamers are not going to sit-around playing a game that requires reading.

      *looks at Pokemon*
      *looks at The Legend of Zelda past the first game*
      *looks at Final Fantasy*

      I beg to differ, sir. >_>

      --
      Let q be a radix > 1. I am in ur base-q, killing 10 d00ds.
    9. Re:Gorz by cayenne8 · · Score: 1

      Ok, so how about Leisure Suit Larry in the Land of the Lounge Lizards?

      --
      Light travels faster than sound. This is why some people appear bright until you hear them speak.........
    10. Re:Gorz by khellendros1984 · · Score: 1

      *ugh*. HHGTTG was a pain in the ass...it was way too easy to forget to grab some incredibly important item, and then get stuck later in the game.

      --
      It is pitch black. You are likely to be eaten by a grue.
    11. Re:Gorz by FishWithAHammer · · Score: 1

      I warned them about that ahead of time. I think that's probably why they didn't hate it.

      --
      "You can either have software quality or you can have pointer arithmetic, but you cannot have both at the same time."
    12. Re:Gorz by thrash242 · · Score: 4, Funny

      Only if room descriptions are like:

      "u r in a maze of twizty pssges all aleik lol"

    13. Re:Gorz by NickFortune · · Score: 1

      And if you add graphics, then it isn't Zork anymore. It becomes just another 3D puzzle/maze like Zelda or Starfox Adventures.

      As someone who first played Zork in the early 80s on a campus Unix box, I thought Zork: High Inquisitor captured the spirit of the original nicely. Which is more than the first two graphical adaptations did, admittedly. Still, it can be done.

      But yeah, I think it really needs approaching from a different angle.

      --
      Don't let THEM immanentize the Eschaton!
    14. Re:Gorz by krenshala · · Score: 1

      What about www.legendsofzork.com? If I had more time I'd be playing it more ...

      --

      krenshala

    15. Re:Gorz by stewbacca · · Score: 1

      I would pay to play in a Zork World MMO.

    16. Re:Gorz by FreekyGeek · · Score: 1

      Someone should hook up Zork to a text messaging system of some kind so you can play the game that way. Then maybe Kids These Days would learn something about their heritage.

    17. Re:Gorz by thesandtiger · · Score: 1

      Text games via IM would be interesting, platform agnostic, and could lead to some entertaining gameplay concepts (multi-player geocaching adventure games?) I agree that the parsers would have to be substantially better than previous versions to make it less obnoxious to type it on a phone.

      --
      Since I can't tell them apart, I treat all ACs as the same person.
    18. Re:Gorz by default+luser · · Score: 1

      Yeah, technology today is so great, you can play Zork over text messaging...

      ...until you realize how much you'll pay to play at 10 cents a text. Better save that idea for the day when unlimited texting is cheap.

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

    19. Re:Gorz by Anonymous Coward · · Score: 0

      You aren't saying that Zork was some huge mainstream blockbuster are you? Because narrative gaming is alive and well, thank you.(http://playthisthing.com/taxonomy/term/6) and besides, I would argue that any commercial success that Zork had was primarily driven by the processing capabilities of hardware at the time -- not because of some intrinsic ability of people from the 70's being more mentally capable of digesting their language in written form.

      If you *do* wish to talk about mainstream gaming, perhaps you discount titles such as Morrowind and the Final Fantasy franchise, which contain hundreds, perhaps thousands of pages of interesting text because such games also happen to contain polygons? As long as there are gamers and as long as there are book lovers, there will ALWAYS be text games to cater to the intersection of these groups. I don't think it has anything to do with what decade one was born in.

      Perhaps if I were crass I might say "Yesterday's gamers are not going to sit-around and think before they post".

  71. Many Games! by Anonymous Coward · · Score: 0

    Lots of games could use a re-boot:

    Alone in the Dark - the sequels, not to mention the remake, were just terrible, but the game created a genre!
    The Gabriel Knight Mysteries - OK, it's true - I'm an adventure game junkie from way back! I love me some good characterizations and an actual plotline!
    X-Com series - Still on most magazine's "Top 10 games of all time" list, for a reason!
    Tropico - Though I hear this one IS actually getting a redo
    System Shock - A classic haunted house in outer space
    Phantasmagoria - a bit stilted and strange, but redone could be a classic. Of course, I like characterizations and plotlines (as noted above)

  72. Master of Orion/Magic by 1c3mAn · · Score: 2, Interesting

    The Microprose Turn Based Strategy Games have always been high on my list of wanting another game. Maybe not so much a redo as just get either series started again.

    GalCiv is a good game but somehow it just doesnt have the feel of MOO1 or 2. I played MOO1 for hours on end, and the sequel though not as hard as the original was also a very fun game. MOO3 was rushed and it shows.

    1. Re:Master of Orion/Magic by wjousts · · Score: 1

      Ditto to this. They recently redid Colonization with the latest Civ engine. They need to redo MOO, MOM and Alpha Centauri

    2. Re:Master of Orion/Magic by Hey+Apples · · Score: 1

      Here here, Master of Orion/MoO2 were absolute gems of PC gaming in the 90s.

  73. Phantasmagoria! by aikodude · · Score: 1

    I'd love to see a new Phantasmagoria game!!!

    http://en.wikipedia.org/wiki/Phantasmagoria_(video_game)

  74. Worms by obarthelemy · · Score: 1

    It used to be good for both casual and nerdy gamers... until their nauseating 3D.

    2D > 3D. Anybody knows of a 1D game ?

    --
    The Cloud - because you don't care if your apps and data are up in the air.
    1. Re:Worms by Spedge · · Score: 0

      I guess Pong may be considered 1D - due to you only being able to play on one dimension.

    2. Re:Worms by Anonymous Coward · · Score: 0

      Pong may be considered 1D

      People have had to change Slashdot accounts for less.

    3. Re:Worms by noname444 · · Score: 1

      Worms has been "rebooted" and released for the Xbox Live Arcade, Playstation Network and iPhone.

      http://en.wikipedia.org/wiki/Worms_(2007_video_game)

  75. Legacy of Kain by acpkendo · · Score: 1

    The first Soul Reaver (particularly) and the second Legacy of Kain were two of the best games for that console that I played. I really liked the fighting system of Defiance, if they could combine that gameplay with the challenge level and difficult puzzles of Soul Reaver 1 while maintaining the fantastic storyline, they'd be able to revive a great franchise.

    1. Re:Legacy of Kain by ran93r · · Score: 1

      I concur, although last I heard most of the Kain team had scattered a little and been sucked into churning out Tomb Raider nonsense.

  76. Flight Sims by Coffee+Warlord · · Score: 2, Insightful

    Give me a remake of Red Baron, and to get my WW2 fix in as well, Aces of the Pacific/Over Europe, and I'd be a happy man. (Throw in another vote for TIE Fighter and/or Wing Commander as well).

    Just seems nobody even tries to make a good flight sim game any more.

    1. Re:Flight Sims by TransEurope · · Score: 1

      Yeah, a new TFX would be nice, with a dynamic campaign like in EF2000, maybe with some planes of the near future like the JSF or even some armed drones, or not so well known planes like the Saab Gripen or the Dassault Rafale.

      Or a civil flightsim like the impressive Flight Unlimited. No other flightsim ever reached the feeling of flying the planes in this sim, and the artistic flight mode was truly unique.

    2. Re:Flight Sims by Bureaucromancer · · Score: 1

      A modern WWI sim... *drools* There is a new Battle of Britain era game supposedly coming from the IL2 team.

    3. Re:Flight Sims by Guysmiley777 · · Score: 2, Interesting

      Sims were a victim of the success of gaming as a whole. Why devote a massive game budget (like Falcon 4.0) to target a tiny segment of the customer base when you can just go after the lowest common denominator with something like Ace Combat 71?

      --
      Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
    4. Re:Flight Sims by aaronjp · · Score: 1

      EF2000 with Tactcom and Graphics+ desperately requires a reboot. It came out right before 3D acceleration went mainstream. They released Graphics+ which supported the Voodoo 1 and Rendition, but not through an API (DirectX or OpenGL), so it can't be ran on newer hardware. Super EF2000 can still be made to work but it runs a little fast and isn't 3D accelerated and only runs in 640x480.) (Sigh, I experienced some great dogfighting over Kali and Kahn with other people.) And, now that the Flight Simulator franchise is dead a reboot of proper flight modeling ala Flight Unlimited would certainly be welcome. Although, we have X-Plane. I always enjoyed the polish that Flight Unlimited 1, 2, & 3 had.

    5. Re:Flight Sims by Anonymous Coward · · Score: 0

      Nobody even tries?

      Have a look at Rise of Flight: http://riseofflight.com/
      Also, have a look at IL2 Birds of Prey (Storm of War: Battle of Britain for the PC coming later): http://www.youtube.com/watch?v=SOMe6ge7UpM&hd=1

  77. "Ask me about Grim Fandango" by Jestrzcap · · Score: 4, Insightful

    I just finished buying all the original Lucasarts adventure games that were released on steam (Dig, Monkey Island, Indiana Jones) as well as the new Monkey Island game (+episodes). My fiancee had me pick up the Wallace and Gromit games.

    What I'm saying is, I'm still an adventure game junkie, and, if I have anything to say about it, any kids I have will be too. We need more of them.

    --
    "I have great faith in fools: Self confidence my friends call it." ~Edgar Allan Poe
    1. Re:"Ask me about Grim Fandango" by _2Karl · · Score: 1
  78. Privateer and Ultima by pcx · · Score: 1

    Someone already got Wing commander but Origin had some GREAT franchises before EA just let them all die on the vine. Privateer had a succesful reboot with microsoft's freelancer, but even that franchise is outdated now.

    Ultima (before it went all mmorpg on us) was great and I'd like to see some off-line adventures return. It's STILL fun to boot up the old icon based 1-2-3-&4 occassionally.

    And this was never a franchise but Archon and M.U.L.E. are two definate old school games that deserve to be introduced to a new generation!

    1. Re:Privateer and Ultima by Opportunist · · Score: 1

      If you liked privateer/elite style games, you might want to take a look at the X: Beyond the frontier series of games. They're pretty much the same, though the first of the series is a near unplayable bugfest (at least it was a few years ago, dunno if they ever really patched it).

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  79. My personal list... by TransEurope · · Score: 1

    -Might & Magic
    Could be really good First-person-Diablo HacknSlay with some humor borrowed by NetHack.

    -Ultima Series
    Could be a good competitor to Bethesdas Elder Scrolls series.

    -Alone in the Dark (the first true 3D-survival-horror-game)
    The parts 4 and 5 played in completely unlogical settings as sequels to part 1 to 3.

    -Lucas Arts Space Combat Sims
    One of my personal all time classics of the entire history of games, TIE Fighter, which is part of long series of space combat sims made by Lucas Arts (X-Wing + Mission Disks, TIE-Fighter with Mission Disk an various game engine versions, X-Wing-Alliance, XW vs. TF ...), could bring the entire genre back on stage.

  80. Wish I could reboot Lego itself... by Anonymous Coward · · Score: 0

    Lego motherfucking Rock Raiders.
    I'm sick of this movie tie-in shit with Lucas or whoever.

    I want an original theme and an original game.

    I want some guys to go on a planet and raid some rock.

  81. Re:PC gaming by Anonymous Coward · · Score: 0

    If the OpenGL consortium didn't blow it'd help too.

  82. Bard's Tale and Ultima by JoshDM · · Score: 1

    I loved that game; you could actually complete it, transfer your characters to the next game (albiet with some alterations). I loved the world. Of course, like it and Ultima, you could just slap their concepts as a skin on any old World of Warcraft / Everquest engine.

    1. Re:Bard's Tale and Ultima by wjousts · · Score: 1

      Didn't they release a new Bard's Tale game a couple of year ago? I never played it, but from what I remember the reviews were mostly meh and it wasn't true to the originals at all.

    2. Re:Bard's Tale and Ultima by GMFTatsujin · · Score: 1

      That Bard's Tale was mostly a jab in the ribs to fantasy gaming tropes. Light-hearted, cynical, brash, and sophomoric in its humor. It did include on of the original BT games, Thief of Fate, I think, as a side-game. Just to show that the game had roots of some kind or other.

      I liked the simple gameplay mechanics -- as a bard, you couldn't fight very well yourself, so you had to summon allies to help you. Different allies brought different strengths to the field, so it was a dynamic sort of rock-paper-scissors event but with many more options. Fun enough, I thought. And the story was fair enough.

    3. Re:Bard's Tale and Ultima by Denjiro · · Score: 1

      It was a decent action adventure type game. Nothing remotely like the originals. It was also a parody of the genre. The main character was voice acted by Cary Elwes and was somewhat amusing. It DID include all of the other Bard's Tale games in a format usable on modern systems, which was a definite plus. As far as being true to the originals, from what the wiki said, the company that produced the game had no rights to the originals IP, that's all locked up by EA, so they could only make vague references.

  83. Syndicate by Anonymous Coward · · Score: 0

    Remake this game. Now.

  84. Zork Universe (Enchanter/Zork/Planetfall?) by Joe+U · · Score: 1

    Absolutely Zork. The whole Zork Universe would be not only great for a stand alone game, it would make a great comedy fantasy MMORPG.

    Q-Bert would wind up coming out of PopCap if it was released today.

    1. Re:Zork Universe (Enchanter/Zork/Planetfall?) by Saint+Fnordius · · Score: 1

      Um, the current Legends of Zork? Granted, there's little more than click, click, return to base, click... but the pictures and the text at least try to capture the flavour. I'll give them credit for trying, but at the moment it's rather dull.

    2. Re:Zork Universe (Enchanter/Zork/Planetfall?) by arb+phd+slp · · Score: 1

      They've got the silly tone right, but the game itself is just a browser game (reskinned KoL). A true MMORPG of that setting would be a lot of fun.

      --
      There's a perfect xkcd for my sig but I'm too lazy to look it up. sudo someone go find it.
  85. Donkey Kong! Pac Man! by wiredog · · Score: 1

    Space Invaders!

  86. Star Control! by Ravalox · · Score: 1

    Imagine the strategic fleet-action gameplay of the first one combined with the story-driven greatness of the second one with modern technology? It could be the winning-est winner that ever won- straight from the state of Winnesota!

  87. Crusader Series by OldBaldGuy · · Score: 2, Interesting

    Loved those two games: Crusader, No Remorse and Crusader No Regret.

    1. Re:Crusader Series by Little+Grey · · Score: 1

      Seconded, I was just coming to post the same thing. The 2 crusader games remain almost my only reasons for firing up DOSbox. They were excellent, but a bit clunky-feeling now.

    2. Re:Crusader Series by Xian97 · · Score: 1

      I was thinking the same thing, though I wonder if they would do justice to the series. Keep it in an isometric perspective but change to mouse driven Diablo like controls? Or switch to an over the shoulder 3D or a FPS perspective? I still play them in DOSBox but the keyboard controls would have to be redone to really appeal to a new generation.

  88. Metal Slug! by jockeys · · Score: 1

    seriously, let's bring back Metal Slug... can't tell you how much of my life I lost to those games. Proof that fun is more about gameplay than it was about graphics

    --

    In Soviet Russia jokes are formulaic and decidedly non-humorous.
    1. Re:Metal Slug! by Captain+Spam · · Score: 1

      Er... when did they stop making them? Metal Slug 7 was released last year, and as far as I know, it's the same Metal Sluggy action it's always been. Which is to say: Silly and fun.

      --
      Demanding constant attention will only lead to attention.
    2. Re:Metal Slug! by Anonymous Coward · · Score: 0

      Except the Metal Slug games were moderately pretty. Each level, while repetitive within itself, was distinct from other levels and showed a good amount of detail. Not to mention all the sprites and their animations.

      What really needs to be done is keep with the humor of the first few games. After Metal Slug 3, the games seemed to taper off a bit and venture too far into the rediculous territory.

  89. Phantasy Star by Anonymous Coward · · Score: 0

    Nuff said

  90. Going way back by hebetudinous_rectum · · Score: 1

    to my Commodore 128 and a game series called Alternate Reality. There were 2 installments; The City and the Dungeon. Playing this, even now, (yes the 128 and 1541 still work) is very entertaining. This first person dungeon crawler would, imo, be the perfect candidate.

  91. Very little known game called "Urban Assault" by NoPantsJim · · Score: 1

    http://en.wikipedia.org/wiki/Urban_Assault

    For being more than a decade old, it has more innovative gameplay than any other RTS I have ever tried. I still bust out the disk from time to time, despite the archaic graphics. Playing with a good joystick and throttle is a blast. The problem is, most people couldn't handle having to mentally manage both a full scale RTS as well as first person controls of vehicles. The game is still extremely difficult for me, despite having played on an off since its release. In fact, the game featured two races so difficult that a second version was published removing them from all missions. These videos give an excellent overview of the basics of gameplay. If you happen to run across a copy of the game on ebay or in a bargain bin, pick it up, you won't be dissapointed.

    As an added bonus, the story line and plot presented before the game make the dire circumstances of the Battlestar Galactica miniseries seem downright cheerful.

    http://www.youtube.com/watch?v=dgAnpPxu1z4 - Trailer.
    http://www.youtube.com/watch?v=GtKCUlcy0fU - Training video 1
    http://www.youtube.com/watch?v=-AqHigVdMxY - Training video 2
    http://www.youtube.com/watch?v=xU0GyO61xoI - Training video 3

    1. Re:Very little known game called "Urban Assault" by aldo.gs · · Score: 1

      I haven't played this game, but sounds a lot like Battlezone (the one from 1998). Very fun game, by the way.

  92. Without a doubt... by Anonymous Coward · · Score: 0

    What can change the nature of a man?

    Planescape Torment, of course.

  93. Tempest!!! by Mcgwd · · Score: 1

    I am not a "gamer" these days, but Tempest would be great.

  94. Zork by peaceful_bill · · Score: 0, Flamebait

    Jesus Christ.

    Zork.You know, like, the interactive fiction? When people used their FUCKING BRAINS to play computer games instead of this carpal-tunnel inducing twitch-fest that has made all our kids fat.

    Well, or maybe Team Fortress 2

    1. Re:Zork by drummerboybac · · Score: 1

      I fail to see how one type of game makes you less fat than the other.

  95. Lode Runner & Spy Hunter by InsertCleverUsername · · Score: 1

    I'd like to see Lode Runner on a 3D isometric grid (like Diablo) with some fresh graphics.

    Spy Hunter would be a lot fun with Crazy Taxi or Gran Turismo-style graphics and physics.

    (Did I really date myself?)

    --
    Ask me about my sig!
    1. Re:Lode Runner & Spy Hunter by maotx · · Score: 1

      Spy Hunter was rebooted in 2001 for PS2, Gamecube, Xbox, and Windows. A sequel was also released.

      --
      I'm a virgo and on Slashdot. Coincidence? Yes.
  96. Exactly What I Had in Mind by Sabre+Runner · · Score: 1

    Though X-Com, or the UFO series, has been remade recently, and remade very well in my opinion, I would like to see newer, more advanced games. And if to remake anything, I say remake one of the ultimate classics: Star Control. I'd also say to remake some of my personal all-time favorites with 'Urban Chaos', 'Privateer' (and remake completely not just redo the graphics), 'Death Rally' definitely, 'Master of Orion/Magic', 'Oni', 'Recoil', 'Star Flight', 'System Shock', 'Dark Reign', 'One Must Fall' (A proper remake this time) and hey, why not the Super Solver Adventures too?

    --
    No one ever said being a Heretic was easy.
    Let us meet again in "Less Interesting Times"
    1. Re:Exactly What I Had in Mind by Bat+Country · · Score: 1

      The new UFO games are appalling and lack any kind of tactical depth to them... and nobody has had the cojones to try to tackle fully-destructable turn-based tactics in those games yet. They seem to have decided that having a realistic environment and actual decent control over your units is untterly unimportant and all that matters is scary aliens and big guns.

      --
      The land shall stone them with the bread of his son.
    2. Re:Exactly What I Had in Mind by Bat+Country · · Score: 1

      I revise my statement: apparently UFO: Extraterrestrials was well-built and performed admirably as a spiritual successor to the original UFO/X-Com.

      --
      The land shall stone them with the bread of his son.
    3. Re:Exactly What I Had in Mind by columbus · · Score: 1

      . . . X-Com . . . Master of Orion/Magic . . . System Shock

      I'm intrigued by your ideas and would like to subscribe to your newsletter.

      Seriously though, I can't believe it took this long to mention X-Com. I replayed the original last year and it still shines. Of course, the graphics are dated now & the DOS based game timing is frustrating, but all of those things could be fixed by a reboot.

      I was pleasantly surprised to see you mention Master of Magic. That one gets far less acclaim than I think it deserves, but it's right up there on my 'best games of all time' list. I don't know if 'rebooting' is the right term for that one, since it was not really part of a series, but I always wanted to see a sequel. Unfortunately, I think a sequel is unlikely at this point. The 'magic the gathering' elements in there would probably cause a lot of difficulties with protection of intellectual property now that Hasbro owns Wizards of the Coast. But there are no such obstacles standing in the way of another Master of Orion.

      --
      friends don't let friends teleport drunk
    4. Re:Exactly What I Had in Mind by navygeek · · Score: 1

      I'm on board for a reboot of Privateer, Wing Commander, and X-Com!!

    5. Re:Exactly What I Had in Mind by Nadaka · · Score: 1

      Wing Commander was one of my favorite games as a child. Hell, I spent a years worth of chore money to upgrade to 8 megs of ram to get wing commander 3 to play on my parents 486.

    6. Re:Exactly What I Had in Mind by Sabre+Runner · · Score: 1

      UFO Extraterrestrials is unrelated to the new UFO trilogy. I played the trilogy about a year or two ago and I remember having truly great fun playing them, just biting my nails waiting for the next installment when I heard it was due. I only tackled Extraterrestrials briefly but from that encounter I remember it being damn close to unplayable.

      --
      No one ever said being a Heretic was easy.
      Let us meet again in "Less Interesting Times"
    7. Re:Exactly What I Had in Mind by Sabre+Runner · · Score: 1

      Yeah. My brother bought that one and brought it home. I couldn't believe it the first time I saw it. Full motion video! On that piece of shit machine! With Mark Hamill! And the dialogue was just awesome.

      --
      No one ever said being a Heretic was easy.
      Let us meet again in "Less Interesting Times"
    8. Re:Exactly What I Had in Mind by Trahloc · · Score: 1

      MOO was ok, its extensive research tree was great... that being said MoM was awesome, the most extensive list of spells of any game I've ever played. Absolutely loved it.

      --
      The Goal: A long simple life filled with many complex toys.
    9. Re:Exactly What I Had in Mind by oatworm · · Score: 1

      Yes, especially regarding Privateer, StarCon (1 or 2 - I'm fine with remaking either of 'em, or just restarting the whole franchise) and Master of Orion.

      For what it's worth, Privateer and StarCon 2 are still alive in open sauce form:
      Privateer Gemini Gold - Works on Windows, Linux, and Mac, though, at least in my experience, Compiz ("enhanced desktop effects") breaks full screen on Ubuntu. Your mileage may vary, and turning off desktop effects isn't hard. It's very much an "update the graphics" port, though.
      Ur-Quan Masters - It's StarCon 2, but they don't own the name. They did own the original code, though, and have since updated it for more modern platforms. Like any good open-source project, it runs on damn near anything.

      I'm not sure if there's a MoO remake out there. Honestly, I felt the franchise just kept going backwards with each release, which was really sad. MoO 2 was, in many respects, just a dumbed down version of MoO 1, and MoO 3... I honestly don't know what that was about. Then again, I could say the same thing for StarCon 3... I mean, muppets?!

    10. Re:Exactly What I Had in Mind by Sabre+Runner · · Score: 1

      I know of the revamping of engines and remastering of resources but I want a proper clean reboot, if something. And if you find a Master of Orion revision or port or something, like Gemini Gold or Ur-Quan Masters, I'd sure like to try it.

      --
      No one ever said being a Heretic was easy.
      Let us meet again in "Less Interesting Times"
    11. Re:Exactly What I Had in Mind by oatworm · · Score: 1

      Well, a little research revealed FreeOrion, but it looks like it's not terribly far along and, if their FAQ is any indication, had to take some shortcuts to make a workable AI.

    12. Re:Exactly What I Had in Mind by Bat+Country · · Score: 1

      Maybe I'm cranky and old, but I never found the pause-able real-time squad combat to be fun, not even in Baldur's Gate.

      I particularly did not like that the UFO trilogy dumped the destructible environments which allowed for nonlinear solutions to storming the maps. Or that they dumbed down the resource management and base design components of the game, meaning you lose that sort of desperate resource management which was present in the original X-COM (losing funding not only when you fail, but also when you don't succeed enough to keep governments from signing pacts).

      Finally, the lack of variety in the terrain and the fact that everything was flat (at least in the first one) just made the game fall flat when compared against X-COM.

      I have to admit that on purely rational levels, iIf it wasn't billing itself as the true spiritual successor to X-COM and picking up where the designers of the original "Freedom Ridge" team left off, I probably wouldn't have been as disappointed with the new UFO games as I was, but they fail to live up to the standards of quality of the original games.

      Of course, I considered X-COM Apocalypse to be a step backward as well, so YMMV.

      --
      The land shall stone them with the bread of his son.
  97. Marathon by Ephemeriis · · Score: 1

    I'd love to see Bungie turn out some new Marathon games.

    I thoroughly enjoyed those games... Great storyline, interesting characters, innovative (for the time) gameplay... I think they could do some fun stuff with modern hardware.

    --
    "Work is the curse of the drinking classes." -Oscar Wilde
    1. Re:Marathon by evilwraith · · Score: 1

      As I used to tell snarky Halo fanbois, "I liked Halo better when it was called Marathon". It always seemed to go over their heads tho.

    2. Re:Marathon by Anonymous Coward · · Score: 0

      I would agree, but I still can't get past Acme Station.

    3. Re:Marathon by Nai7 · · Score: 1

      Speaking of Bungie, what about a reboot on Oni, most amazing first person fighting system evar! It could be even better on the Wii!

    4. Re:Marathon by Anonymous Coward · · Score: 0

      Definitely Marthon or Oni, either way, I'd rather see Bungie return to one of their previous franchises when they stop making Halo games after Reach.

      *too lazy to login*

    5. Re:Marathon by Ephemeriis · · Score: 2, Insightful

      As I used to tell snarky Halo fanbois, "I liked Halo better when it was called Marathon". It always seemed to go over their heads tho.

      There were definitely similarities. Maybe more than I ever saw, since I only played the first Halo game. I could easily imagine both Halo and Marathon taking place in the same universe.

      A couple things I liked in Marathon, but missed in Halo:

      Marathon had a real sense of the unknown. You didn't know who the enemy was. You didn't know why they were attacking. You didn't know what they were capable of. The first level where you encounter a hunter was creepy as hell. You kept reading about them in the terminals... Kept seeing mentions of their howl... And then you finally get jumped by one.

      Halo, on the other hand, seemed very routine. Even when you the player encountered something new, the attitude of all the NPCs around you was "oh, here's another badguy, same as last time." You got the distinct impression that Master Chief and his cohorts have been fighting this war for a very long time, and there's nothing new about any of it. Even the Flood, which was a surprise to the humans, was well-documented by the Covenant.

      Marathon also had terrific diversity in enemies. You had the Pfhor - who came in a half-dozen different varieties. Different weapons, different armor, different threats. You had the S'pht, which were just plain creepy. Then you had all the assorted slave races... The little bug-guys, the big ol' hulks, the flying things that lobbed missiles at you...

      Halo, on the other hand, seemed to keep throwing the same kind of enemies at me. Some of the little grunt guys, some of the bigger elite guys, and occasionally someone in a tank or something. There was never the feeling of "oh, he's different, I wonder what he does?" Only "oh, they gave him a different weapon this time."

      Finally, Marathon had a weird kind of metephysical thing going on. You'd periodically get Durandal rambling on about the end of the universe, or the embodiment of chaos, or Childe Roland... It was never clear if he was just raving, or if he'd tapped into something deeper. Kind of reminded me of Moorcock's eternal champion.

      Halo had some incredibly-long backstory with the flood and the halos and some progenitor species and whatnot... But it didn't seem to get terribly mythic.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    6. Re:Marathon by Ephemeriis · · Score: 1

      Speaking of Bungie, what about a reboot on Oni, most amazing first person fighting system evar! It could be even better on the Wii!

      I thoroughly enjoyed Oni. I don't know that it really lived up to the hype, but it was a good game. And the fighting system was pretty innovative. They certainly left it wide-open for a sequel of some sort...

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    7. Re:Marathon by interkin3tic · · Score: 1

      Me too. Marathon overall was much darker in tone than Halo. There were moments with the flood that felt like Marathon, but nothing as sinister as the humans that had been turned into walking bombs. Durandal had more character with those text terminals than anyone in Halo besides maybe the Oracle.

      I think the chances of this happening are reasonably high, since Bungie isn't going to be doing Halo anymore. I'd be happy if they could make a game that played like and looked similar to Halo, but had the more disturbing undertones and feel that Marathon did. Unfortunately, I think Bungie's next game will be aimed at a wider audience (read: not as dark) and will be derided as Halo 4.

    8. Re:Marathon by Gilmoure · · Score: 1

      I wouldn't mind a refresh of the original Marathon. Upgrade the engine and graphics but keep the game play and sounds, other than converting to true surround sound. Was totally creepy playing that at 3am, even with just a stereo setup.

      --
      I drank what? -- Socrates
    9. Re:Marathon by Ephemeriis · · Score: 1

      I wouldn't mind a refresh of the original Marathon. Upgrade the engine and graphics but keep the game play and sounds, other than converting to true surround sound. Was totally creepy playing that at 3am, even with just a stereo setup.

      I remember one of the first encounters I had with the S'pht...

      That motion tracker they gave you was frequently useless. It'd show stuff moving, but you couldn't tell if it was above or below you.

      And at that point in time, most shooters were pretty two-dimensional. You didn't really have to do a whole lot of looking up or down. Most critters were on the same level you were.

      So I was making my way down a hall towards a terminal. Could see stuff on my motion tracker, but there was absolutely nothing in the room with me.

      Then one of those robed S'pht things dropped out of the ceiling right in front of me. Scared the crap out of me.

      I can only imagine what that would be like with better graphics and sound...

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    10. Re:Marathon by Gilmoure · · Score: 1

      Exactly. I can't think of any game that had me twitching and jumping like that. A large part of it was the sounds. Really well done. Is too bad Halo and even the other two Marathon games lost that dark, brooding atmosphere.

      --
      I drank what? -- Socrates
    11. Re:Marathon by Blakey+Rat · · Score: 1

      The worst was the dark hallways with those little exploding bug bastards down it... you went around a corner, then BLAM half your health was gone. And then Bungie, as if that wasn't bad enough, decided to make *invisible* ones. Bastards.

    12. Re:Marathon by Arakun · · Score: 1

      That'd be amazing. I've seldom felt as immersed in a game – I loved the story and the atmosphere. The story of Marathon: Infinity was so mind-bogglingly complex that fans were still discussing and trying to figure it out ten years later. I don't believe there'll be another Marathon game though. However, the fans have done an amazing work keeping the story and universe alive through scenarios (mods/conversions, whatever you call them) such as Rubicon and Eternal.

      Oh, and it's a shame Double Aught never managed to release it's game Duality.

    13. Re:Marathon by stewbacca · · Score: 1

      I thought "Bungie" was now known as "Microsoft". But yeah, they made great games. Did they ever make a PC version of Marathon?

    14. Re:Marathon by Pfhorrest · · Score: 2, Informative

      I wouldn't mind a refresh of the original Marathon. Upgrade the engine and graphics but keep the game play and sounds, other than converting to true surround sound. Was totally creepy playing that at 3am, even with just a stereo setup.

      Then vsit Marathon Open Source to download an updated version of the Marathon engine, all three original games in formats compatible with the updated engine (free and legal), and a variety of graphical enhancements (high-res walls, weapons, basically everything but the monsters) created by the fans over the years.

      Also, while you're at it download my own 52-level unofficial sequel to the Marathon Trilogy, complete with all-new hi-res goodness just like the originals now have: Eternal. Also highly recommended: Marathon: Rubicon, another unofficial sequel.

      --
      -Forrest Cameranesi, Geek of all Trades
      "I am Sam. Sam I am. I do not like trolls, flames, or spam."
    15. Re:Marathon by Pfhorrest · · Score: 1

      They made a Windows version of Marathon 2 back in '96, and the full trilogy is now playable via the open-source continuation of the Marathon engine, called Aleph One..

      --
      -Forrest Cameranesi, Geek of all Trades
      "I am Sam. Sam I am. I do not like trolls, flames, or spam."
    16. Re:Marathon by Pfhorrest · · Score: 1

      There were definitely similarities. Maybe more than I ever saw, since I only played the first Halo game. I could easily imagine both Halo and Marathon taking place in the same universe.

      Though the two are now both officially and, even if that weren't so, obviously not set in the same universe anymore, those of us who have been following Bungie closely since they were seven guys working out of a basement in Chicago know that Halo was once (well before release) actually set in the Marathon universe explicitly. Master Chief was the Security Officer, the UNSC was the UESC, the Forerunners were the Jjaro, and the Covenant were the successors/leftovers of the Pfhor empire.

      Now, however, Halo is a mere "spiritual sequel" to Marathon, nothing more... and probably for the better, as MS now has no stake in the Marathon franchise, now that Bungie is free again.

      --
      -Forrest Cameranesi, Geek of all Trades
      "I am Sam. Sam I am. I do not like trolls, flames, or spam."
  98. Motivation for reboot by Aphonia · · Score: 1

    " The faithful audience of young males has been joined by new demographics brought in by the Wii, PC casual games, and now the iPhone. Many of these people may be vaguely aware of long-running game brands, but won't have a clue about the key characters, sign post events and basic gameplay mechanisms."

    Great, but would the new demographics want to play these games anyway? Probably not. And by rebooting these established series, all you're going to do is fuck over the faithful audience by screwing with their series.

    I link to two appropriate web comics:
    http://www.vgcats.com/comics/?strip_id=282

    Sounds elitist maybe, but they probably are only concerned with games like bejewled on those platforms or the sims or something like wii fit.

    http://www.penny-arcade.com/comic/2006/9/7/new-from-squareenix/

    Autoplay? Please don't. Atleast beating a game used to be an accomplishment.

    I don't think I'd reboot any game series - there would probably be some uncomfortable modifications for political correctness or widening the audience, eg. Duke Nukem without strippers, or no terrorists in Tom Clancy games, etc.

    However, I would like to get the hours of my life back from Devil May Cry 2 - the characters don't make any sense relative to the other games.

  99. Easy by d4nowar · · Score: 2, Interesting

    Alpha Centauri!

    1. Re:Easy by mike2R · · Score: 1

      Alpha Centauri!

      Hell yes, God I'd forgotten that game but I've lost count of how many hours I spent playing it (I think I've bought at least 2 copies and pirated it at least once). Even if the AI was so bad I had to scatter bore holes all over the map before starting a game, just so it wouldn't stagnate in the mid game. That game had soul and atmosphere in bucket loads..

      --
      This sig all sigs devours
  100. Raiden 2 by beavt8r · · Score: 1

    I LOVE Raiden 2 in the arcade. Fantastic vertical shooter, upgradeable weapons, cool stuff. I think a 'reboot' version would be quite nice.

  101. Let them rest in peace... by Lazy+Jones · · Score: 1

    ... before our childhood memories are destroyed by graphically impressive, but lifeless sequels. There's plenty of not-so-ancient games around that deserve a sequel or two.

    --
    "I love my job, but I hate talking to people like you" (Freddie Mercury)
  102. Alternate Reality! by Trarman · · Score: 1

    I would so love to see a remake of the Alternate Reality series. There was The City, and The Dungeon. The makers at Datasoft planned a couple more chapters, but never completed the game. It was the best (only?) first person RPG for the old 8-bit computers. With technology today, this title could really be done justice. Anyone else remember this series? Link to AR Wiki

  103. Pong! by dkf · · Score: 2, Funny

    Ah! The existential angst of whether the ball will return, the skill of sending it back with just an expert flick of the wrist...

    --
    "Little does he know, but there is no 'I' in 'Idiot'!"
  104. Ultima by kenp2002 · · Score: 1

    Hands down, Ultima.

    Richard Garriot may not have set out to build a work that shaped Secular Humanism into a religion and then explore that dynamic but in Ultima, the hero journeys from obscure champion to a messianic prophet of Lord British's secular religion. Culminating in Ultima 7, the black gate we see the dynamic play out between the Fellowship vs. Lord British and the Avatar.

    You start out with Mondain and Minax with their sites outside of Britannia, then Exodus activates and begins it's development. Blackthorne, the gargoyles, and the great transition and rise of the Avatar. The the house of cards begins to fall apart, the rise of the Fellowship, the coming of the Guardian, and the fall of the Avatar (depending on how you look at that last piece of crap)

    Oh give me 3 weeks and I'll give you 12 scripts for a reboot. Knock knock, Garriot & EA I'll do it, give me the go ahead!

    --
    -=[ Who Is John Galt? ]=-
  105. That's easy.... by Anonymous Coward · · Score: 0

    Lemmings........ Oh! No! - BOOM!

  106. Hand down : ultima by aepervius · · Score: 1

    Ultima 9, remade with the ultima lore up to serpent isle. maybe even redo ultima 8. Or forget it. But ultima 9 was definitively a piss at all ultima fan. Redo it. Reboot it. Whatever.

    --
    C. Sagan : A demon haunted world:
    http://www.amazon.com/gp/product/0345409469/
    visit randi.org
    1. Re:Hand down : ultima by Anonymous Coward · · Score: 0

      Ultima 8 wasn't all that bad IMHO, it was just more of an interlude of sorts. Later patches increased the jump distances so the ill-conceived jumping mechanic stopped being so much of an annoyance. And the ending was a magnificent cliff-hanger ... that U9 then threw away (hard to blame them, it had been so long a wait).

      But really, no. I don't think I can go for more ren-faire characters, hokey "runic" script, and religions/philosophies created from mathematical combinations. I liked the ultima series back in the day, but when you look back, it's really as generic as fantasy settings get.

  107. Beneath a steel sky!!! by autoevolution · · Score: 3, Interesting
  108. Autoduel by Envy+Life · · Score: 1

    The industry has unfortunately gone away from single-player RPG games to date. Origin's Ultima series is second to none, but another one they put out is fully deserving of a remake: Autoduel. Great concept and execution of the original, but even so, the game has huge potential in a reboot.

    1. Re:Autoduel by Snowdog · · Score: 1

      It'd be a revival rather than a reboot, but I would buy a new version of Autoduel in a second. It offered an outstanding balance between freedom of action and goal-oriented play, and who doesn't love driving around in a car loaded with cool weapons?

    2. Re:Autoduel by CaseyB · · Score: 1

      Seconds on this!

      Interstate 76 did a good job of it. It's now old enough to be rebooted itself.

    3. Re:Autoduel by Guysmiley777 · · Score: 1

      Car Wars. That would be a pretty awesome game I think. The worst part of the tabletop game is all the fussy housekeeping rules you have to keep track of. That and the preponderance of twink subcompact ramcars in tournaments.

      --
      Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
    4. Re:Autoduel by Zaphod-AVA · · Score: 1

      Absolutely. Autoduel was great, and Interstate 76 may be the best game ever made.

      The key points are a deep car construction mechanism and a Car Wars style damage modeling system. (And no drive-by power-ups!)

  109. Terminal Velocity by maotx · · Score: 1

    Anyone else remember this game? Came out same time as Descent, but I found it to be quite more enjoyable.

    --
    I'm a virgo and on Slashdot. Coincidence? Yes.
    1. Re:Terminal Velocity by aldo.gs · · Score: 1

      I love Terminal Velocity! There was a game for windows that was called Fury3 which was basically the same thing. It would be nice if they rebooted either.

  110. Can't remember ... by Anonymous Coward · · Score: 0

    What was that game ... it was a lot of fun and I used to play it on my my PC and drink bottle after bottle of Skittlebrau. I wish I could remember it.

  111. Rehash by Allicorn · · Score: 1

    This comment will load shortly. Please wait while we rehash the server.

    --
    OMG!!! Ponies!!!
  112. Archon in 3D Enviroments?! by Sabre+Runner · · Score: 1

    Sounds Totally Awesome! I'd go for that. Now, Goblin and Unicorn. Fight to the death!

    --
    No one ever said being a Heretic was easy.
    Let us meet again in "Less Interesting Times"
  113. Best Game Ever. by heliGeek · · Score: 1

    Leisure Suit Larry. It was never adapted to a console, (that I am aware of)...but to those of you who know what I'm talking about, you know you want it.....

    1. Re:Best Game Ever. by pokeyburro · · Score: 1

      LSL: Magna Cum Laude was essentially a console/PC dual release. You can tell from the gameplay.

      --
      Lately democracy seems to be based on the skybox, the Happy Meal box, the X-box, and the idiot box.
  114. Discworld Noir by whencanistop · · Score: 1

    I recently tried to install an old discworld noir that I had from ages ago but hadn't completed. It wouldn't work, I can't make it work and now I want to play it more than anything in the world. Damn the company that made it going bust. Remake it. Please won't someone remake it.

    1. Re:Discworld Noir by bmorton · · Score: 1

      That was a great game. Unfortunately, it was buggy and hard to get to run even when it was new.

      Your best bet would probably be to run it from Windows 98. *shudder*

  115. Elite by MrFenty · · Score: 1

    Elite was fab, even if the early ones had wireframe graphics; there was a nice backstory, lots of grinding, choices about combat versus commercial ways to make money. Man, I wasted a lot of time on those games.

    1. Re:Elite by Haxamanish · · Score: 1

      I second Elite, especially the Archimedes version. Now I'll Ctrl-Tab to Eve Online again.

    2. Re:Elite by SwampChicken · · Score: 1

      I would also like to see a new Elite game. (along with a new XCOM as well)

  116. System Shock by Anonymous Coward · · Score: 0

    I'm surprised no one has mentioned this before. It was a nice cerebral game, though some could say Bioshock was kind of similar. Also I agree with Shadowrun and Firefly(the show) being rebooted.

    1. Re:System Shock by Guysmiley777 · · Score: 4, Insightful

      Bioshock was a pale shadow of the masterpieces that were System Shock and System Shock 2. I've never, ever been scared and immersed while playing a game like I was in SS or SS2.

      --
      Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
    2. Re:System Shock by wowgold365 · · Score: 0

      It would be happened when the game is very large and complicated, e.g. wow gold

    3. Re:System Shock by Reverant · · Score: 1

      I've never, ever been scared and immersed while playing a game like I was in SS or SS2.

      Try Penumbra.

    4. Re:System Shock by Macgrrl · · Score: 1

      For us, it was the game Eternal Darkness, which had sanity effects which messed with you as a player as well as your character. For no rason what so ever you might hear someone knocking, or rain, your controller would suddenly reverse, or when you were saving a agame it would give the delete game screens. Even more awesome playing in surround sound for true paranoia inducing fun.

      --
      Sara
      Designer, Gamer, Macgrrl in an XP World
  117. The Quest(s) by Anonymous Coward · · Score: 0

    Police Quest & Kings Quest --- Heck let's start bringing back all the old Sierra games!!
    +1 For Wing Commander

  118. Metroid by Garbad+Ropedink · · Score: 1

    The Metroid series has completely gone off the rails since the days of the Snes. They have to abandon this FPS fetish they have, put some clothes back on Samus and get her back into some proper side scrolling planet exploring.

    --
    And that was the last Terry Fox run I ever participated in.
    1. Re:Metroid by Anonymous Coward · · Score: 0

      I take it you've never played Fusion or Zero Mission?

    2. Re:Metroid by Krakhan · · Score: 1

      Metroid Zero Mission acted as a reboot for the original Metroid game. I find it one of the best games in the series, as it was remade really well. Now all Nintendo really needs to do is give Metroid 2 the same kind of treatment.

  119. Oregon Trail! by jammindice · · Score: 4, Interesting
    If you're going to reboot an original you gotta do Oregon Trail!

    not that it was really a series, but put in a better map, better hunting, different hazards, more types of supplies, open-ended route selection like gps navigation or something, roving bands of indians to deal with, much much more!!

    i still have the old version on a flash drive with an old mac emulator and play it every now and then, so much fun hunting, i always max out the number of bullets i can take with me!

    --
    - My uid ends in 69...
    1. Re:Oregon Trail! by Anonymous Coward · · Score: 0

      There's a version of Oregon Trail for the iPhone/iPod that's a fantastic reboot much like you're describing. It seems very well put together and polished, so I wouldn't be shocked to see that it's also available on other platforms.

    2. Re:Oregon Trail! by King_TJ · · Score: 1

      I thought Oregon Trail had been re-released and updated multiple times over the years, already? I know it's not exactly a big seller anymore, so I suspect it quietly receives a new "version X" upgrade and only briefly hits store shelves before dying out.... but only 2-3 years ago, I'm pretty sure I saw a new version of it at the local Office Depot or OfficeMax?

      You can still play the original for free online, here: http://www.virtualapple.org/oregontraildisk.html

      Oh, and GameLoft just released a new version that plays on the iPhone too.

    3. Re:Oregon Trail! by Gilmoure · · Score: 2, Funny

      Ooh, Oregon Trail, 20,000 B.C. That would spice it up!

      --
      I drank what? -- Socrates
    4. Re:Oregon Trail! by Anonymous Coward · · Score: 0

      I hated that game. I always died of Dysentery. Every. Single. Time.

    5. Re:Oregon Trail! by WML+MUNSON · · Score: 1

      Remake Oregon Trail? That'd be Duke Nukem Forever all over again.

    6. Re:Oregon Trail! by Anonymous Coward · · Score: 0

      There is Oregon Trail 5. Check it out.

    7. Re:Oregon Trail! by dogmatixpsych · · Score: 1

      Or you can buy it for the iPhone or iPod Touch, if you have one. :)

    8. Re:Oregon Trail! by Anonymous Coward · · Score: 0

      http://www.joystiq.com/2008/06/11/oregon-trail-now-available-for-mobile-phones/

      They remade Oregon Trail as a mobile app. I had it on my previous Verizon phone, very fun and inventive remake of a classic game.

    9. Re:Oregon Trail! by Anonymous Coward · · Score: 0

      http://www.joystiq.com/2008/06/11/oregon-trail-now-available-for-mobile-phones/

      it has been, for mobile phones, good stuff

    10. Re:Oregon Trail! by Hatta · · Score: 1

      How is it that you get so much play value out of this game? Sure, I played it in school as a kid when I finished my assignment early. But it's a pretty shallow game in retrospect. I loaded up a copy when I got my Apple IIgs a while back, played it for a bit and promptly put it aside for games that are actually fun to play. Lode Runner, Ultima, Castle Wolfenstein.

      --
      Give me Classic Slashdot or give me death!
    11. Re:Oregon Trail! by kramerd · · Score: 1

      This has been done a couple dozen times...the original is always better.

    12. Re:Oregon Trail! by westlake · · Score: 1

      know it's not exactly a big seller anymore, so I suspect it quietly receives a new "version X" upgrade and only briefly hits store shelves before dying out.... but only 2-3 years ago, I'm pretty sure I saw a new version of it at the local Office Depot or OfficeMax?

      Oregon Trail never "dies out."

      Bestsellers in Games for Children

    13. Re:Oregon Trail! by dancingmad · · Score: 1

      There are actually a couple of remakes or reboots -
      There's a modern version either out or coming out, for the iPhone with updated graphics.

      Also in the mid 90s there was an Amazon Trail game. Not sure if they are related, but the game play was fundamentally the same (even hunting, which became spear fishing from a boat) but with your player character going down the Amazon river.

      --
      "There is no time, sir, at which ties do not matter," Jeeves, (Jeeves and the Impending Doom)
    14. Re:Oregon Trail! by Anonymous Coward · · Score: 0

      There is a very well done remake in the AppStore.

      (surfing on iPhone now so can't post link :) )

    15. Re:Oregon Trail! by DrCode · · Score: 1

      How about a modern version where you drive up I5 from California, buy a great house that you think is really cheap compared to back home, and then ruined when the real-estate crash happens.

  120. System Shock! by coreyfro · · Score: 4, Insightful

    System Shock was too far ahead of it's time. The interface was inventive, but not in a good way. The creatures were scary, but had no AI to speak of. The graphics were cutting edge...in the 90's. And they game play has inspired the industry in so many ways, what would happen if the industry returned that inspiration?

    1. Re:System Shock! by tnok85 · · Score: 2, Informative

      We got our System Shock 'reboot' already with Bioshock.

      Which was just another no strategy required shoot 'em up with magic. (Renamed of course)

  121. Carmageddon by jedixi · · Score: 2, Informative

    Probably one of the most complete post-apocalyptic racing games ever (a highly saturated category, no doubt). Given its original platform, I think it could get a real boost from modern physics and graphics engines.

    --
    ---Jedixi---
    1. Re:Carmageddon by jedixi · · Score: 1

      Agreed! (See my earlier post) I'd love to see the original tracks, or even C2.

      --
      ---Jedixi---
    2. Re:Carmageddon by Shemmie · · Score: 1

      Fully back this - Carmageddon 2 needs a real sequal creating. Awesome game, hours of fun.

    3. Re:Carmageddon by Anonymous Coward · · Score: 0

      Would love to see another carmageddon meself, Twisted Metal also, spent a long time playing world tour back in the day with a friend. some of the most fun i've had in multiplayer

    4. Re:Carmageddon by richlv · · Score: 1

      i was opening coment section of this article solely to search for carmageddon, find nothing, and then write about how that probably is the only not-that-massively-popular game i'd love to see remade better than ever. oh, i failed :)

      stainless did a pretty great job with c1 & c2 ("mommy !"), those were very interesting and for the time - revolutionary games. while c2 was a slight 'regression', it was still a very cool game (i still have image of it somewhere, although it doesn't quite run in wine).
      now, c3/tdr2k... wtf were they thinking ? because the two first were so cool i made it through the singleplayer campaign, but damn... what a waste of time. the mission with the large vehicle you had to friggin' jump onto and _drop bombs in openings_... with a fucking car ? was that like, quake, just with cars ?

      i remember spending countless hours with c1 (on a neighbours computer, it had 16 megs of ram and was quite beefy for the time), same with c2 - and we played these on lan, maxing out at 12 players (although i think it could go to 16 ?). on ipx !
      the rush to crash somebody against a wall or a post, the excitement to see somebody rushing to crush you... only to do some spin in the last moment and see them splattered on the wall or split in two against some sharp corner... oh, the memories.

      so i second this one massively. seeing a well done, low hw requirement carmageddon release would get me back to playing, at least for some time - haven't had time and desire to do that for some years now.
      if stainless/sci/interplay is thinking about something similar to tdr2k, they can produce it, burn it on a flexible cd, roll it up and stick it up you-know-where.

      actually, i was just cleaning up my old files today, and stumbled upon a file named "carmawishlist.txt", which was something i had written with my wishes for carmageddon-next (yeah, yeah, i had those illusions producers care ;) )

      according to mtime, it is last edited on 2003.01.03. probably a bad new year's eve :)
      looking at the contents now, i can agree with all of it, although i have new ideas as well. i'll just post some snippets from the ideas-2002-2003-something, without much new content added :)

      make it a driving game - less powerups, less powerful powerups. for example, opponent repulsificator was too much a killer.

      i'm standing by this even now. c1 was better in that regard.

      balance it - more equal powerups (i'll note opprep again), tested and balanced multiplayer versions of levels

      again, c2 was very unbalanced, more than c1 was

      support it - if there is a bug, fix it. release patches for every small issue.

      this was quite a problem with both c1 and c2. many bugs were left unfixed. frankly, i'd love to see something done with carmageddon series to what id software does - release a game, opensource it some years later. that way community can pick it up, if it's any good. if company releases a good enough sequel, series has a massive pr and notable following, which can work towards the commercial success of the next release. i probably have to mention that i would only spend my money if it would run natively on linux and the price was reasonable :)

      create levels that are fun to drive - not fun to run/jump/whatever. more free space, flat surfaces. 1st carma was excellent in that way.

      that.

      port carma 1 and 2 levels to new carma - there was unofficial carma1 levelpack for carma2 - it was cool to see old levels "oh, i had so cool crash here.. oh, this curve was excellent in multiplayer... oh yes, this mountain.. " etc :)
      problem was that these levels were simply converted - no breakable objects, driving into water resulted in suddendeath

      oh my. that levelpack was AWESOME for the nost

      --
      Rich
    5. Re:Carmageddon by stummies · · Score: 1

      Oh man I had so much fun playing that game. I'd love to see another one. Hitting a granite car barrel and just ruining the other cars; hitting a pinball barrel in a tight alley and watching the car get blown all to hell. I booted up the original last year. I'll have to do it again soon. Anyway I second your motion.

    6. Re:Carmageddon by dogmatixpsych · · Score: 1

      Related to that - Autoduel (although it is not a series). It's one of the greatest games ever.

    7. Re:Carmageddon by stewbacca · · Score: 1

      I loved Carmageddon, but I see way too many similarities with the GTA series (as in I wouldn't be surprised if the Carmageddon guys all jumped ship to work on GTA games).

    8. Re:Carmageddon by WiseWeasel · · Score: 1

      Agreed. I want more realistic dismemberment physics as well.

      --
      "I like systems, their application excepted", George Sand (French)
  122. Syndicate! by Anonymous Coward · · Score: 0

    It could practically be done in a browser nowadays

  123. Classic C64 - MoM by knightorc · · Score: 2, Interesting

    I would love to see a remake of EA's Mail order Monsters. My friends I spent hours, weeks, months playing it. Ok Ok, I break down, we spent years playing. Actually I still do. It still holds my interest.

  124. Megaman!! The most awesome awesomness ever! by 0p7imu5_P2im3 · · Score: 2, Insightful

    'nuff said

    --
    Resistance is futile. Your technological distinctiveness will be added to our own. You will become one with the morgue
    1. Re:Megaman!! The most awesome awesomness ever! by DarkHelmet · · Score: 1

      Seconded. I would be really happy if Capcom did with Mega Man 2 what they did with Super SF2 Turbo HD Remix. Give Mega Man 2 HD graphics and new art, and give the soundtrack to the OCremix crowd.

      --
      /^[A-Z0-9._%+-]+@[A-Z0-9.-]+\.[A-Z]{2,4}$/i
    2. Re:Megaman!! The most awesome awesomness ever! by crono_deus · · Score: 1

      Seconded, especially if it was one of the X series. Imagine Megaman X with system similar to Gears of War for jumping, clinging, and dashing. It'd be awesome!

      --
      Ne Cede Malis.
  125. Not reboots - Upgraded graphics please by commodore64_love · · Score: 1

    How on earth did I miss playing this game? Maybe because I never had an Xbox?

    I don't want reboots, but I would like to see re-releases. Just as every few years the movie studios dust-off Casablanca or Gone with the Wind and put them out for sale, I wish videogame producers would do the same.

    I would love to replay Resident Evil 1, but upgrade the 320x240 graphics to 1920x1080. Ditto Final Fantasy 7. Nintendo did this a few years ago when they re-released Zelda Ocarina of Time with hi-res graphics, and I loved it.

    Same game; same "feel"; just better imagery.

    --
    "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    1. Re:Not reboots - Upgraded graphics please by Delwin · · Score: 1

      Do this with X-Wing, Tie Fighter, XvT and XWA and I'd buy the pack in a heartbeat. Better put in TCP/IP networking into XWA and you may have a modern hit on your hands.

      Then again almost no one has an FLCS anymore so maybe not. I wonder if they could pull a Guitar Hero and put the joystick in the box?

    2. Re:Not reboots - Upgraded graphics please by popeye44 · · Score: 1

      Absolutely, a new Jedi Knight with all the new bells and whistles for graphics. XvsT was great in it's time. Lots to be said for updating your game to current standards. More sales for less work..

      --
      Inane Comments are Generously Disregarded
    3. Re:Not reboots - Upgraded graphics please by Kal+Zekdor · · Score: 1

      Tie Fighter was awesome. I still have my original 3.25" discs laying about somewhere, but I don't own a single floppy drive at this point. A few other old-school gems like Eye of the Beholder, Dungeon Master (basically any of the original First Person dungeon adventures) would be fun to play again with all the advances in technology since then. As far as I'm aware, the genre has pretty much died, like adventure games.

    4. Re:Not reboots - Upgraded graphics please by geekwithsoul · · Score: 1

      Yeah, the old LucasArts X-wing/Tie-Fighter games are still some of my favorites, as well as the WWII flight combat sims like Secrets of the Luftwaffe!

    5. Re:Not reboots - Upgraded graphics please by commodore64_love · · Score: 1

      >>> 3.25"

      No such animal. The standard sizes for home PCs were "five and a quarter inch" (5 1/4") floppies and "three point five" (3.5) floppies.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    6. Re:Not reboots - Upgraded graphics please by Uniquitous · · Score: 1

      This for Crystalis, please. And do it right this time. The Game Boy Color re-release was awful (they eviscerated the music, nigh-on the best part!)

    7. Re:Not reboots - Upgraded graphics please by Kal+Zekdor · · Score: 1

      >>> 3.25"

      No such animal. The standard sizes for home PCs were "five and a quarter inch" (5 1/4") floppies and "three point five" (3.5) floppies.

      You're right, I got them mixed up. Like I said, it's been a while. Thanks for the correction.

    8. Re:Not reboots - Upgraded graphics please by Hatta · · Score: 1

      I'd rather play the original. Part of appreciating a classic game is experiencing it as it was. Think about it, would you really want to colorize The Seven Samurai? Then why would you want an HD Zelda?

      --
      Give me Classic Slashdot or give me death!
    9. Re:Not reboots - Upgraded graphics please by Elshar · · Score: 1

      Maybe the genre has died out commercially, but roguelike scene from which the Beholder series and DM came from is still going strong. There's quite a few First-Person dungeon spelunking games out there as well as the traditional rogue top-down view games.

      If you like the old adventure games like the King's Quest etc, a whole ton of them just came out on Steam fairly recently.

      As for the Sci-Fi space shooters, X3 is fairly popular, and I'm sure you could find a few others that fit into that genre.

      On the whole I agree - I would love to see Lucas Arts re-release all the old XW/TF games.

    10. Re:Not reboots - Upgraded graphics please by Kal+Zekdor · · Score: 1

      I haven't seen many new first-person dungeon crawlers recently. I can only think of one, Demise, which was a sequel to an old 95-era roguelike called Mordor.

      I agree there's still plenty of traditional roguelikes in active development, I even made a passable roguelike engine (framework, but little content) myself.

      The problem with existing adventure games is just that, they've been around for a long while, and I've finished any of them with actual worth. They don't exactly have great replay value.

    11. Re:Not reboots - Upgraded graphics please by oatworm · · Score: 1

      Agreed - maybe throw in Aces of the Pacific and Aces over Europe (if I remember my game titles correctly).

    12. Re:Not reboots - Upgraded graphics please by TaggartAleslayer · · Score: 1

      Nintendo did this a few years ago when they re-released Zelda Ocarina of Time with hi-res graphics, and I loved it

      You may be getting Twilight Princess confused with Ocarina of Time, but Nintendo hasn't released an updated version of OOT.

      There was an April Fool's story in EGM a year or two ago, and there have been fan released texture packs, but nothing from Nintendo themselves.

      That being said, it would be a great one to add to your list of "should do".

    13. Re:Not reboots - Upgraded graphics please by commodore64_love · · Score: 1

      >>>would you really want to colorize The Seven Samurai?

      No but I don't want to watch it on a blurry VHS tape either (approximately 320x480 resolution). I'd want to watch it in glorious high-definition (1920x1080). Same applies to the classic 3D games like Zelda Ocarina or Final Fantasy 7. Sony's FF7 Demo on the PS3 showed what was possible, and Zelda when played on a hi-res Gamecube or Wii looks fantastic.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    14. Re:Not reboots - Upgraded graphics please by commodore64_love · · Score: 1

      >>>>>Nintendo did this a few years ago when they re-released Zelda Ocarina of Time with hi-res graphics, and I loved it

      >>You may be getting Twilight Princess confused with Ocarina of Time, but Nintendo hasn't released an updated version of OOT.

      You sound so certain.

      (holds up disc)

      Why look here! It's a Gamecube version of Ocarina of Time. It was released in 2002 and played identical to the N64 version, but was upgraded from lo-res 320x240 to hi-res 640x480 resolution. The higher resolution looked fantastic compared to my old N64 cart - no more annoying jaggies.

      The disc also includes Zelda 1, Zelda 2, and Masks of Majora plus a playable demo of the then-new Wind Waker. I don't remember any changes being made to those games, except for the ability to use the Cube's analog stick.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    15. Re:Not reboots - Upgraded graphics please by spire3661 · · Score: 1

      Thats cool and all, but I can play the ROM at 1920x1200 with 8x AA and 16x aniso

      --
      Good-bye
    16. Re:Not reboots - Upgraded graphics please by TaggartAleslayer · · Score: 1

      I get your point. But it's nothing to be smug about. I have the same disk. I like it a lot. I love the series.

      I suppose you and I have different opinions of an upgrade, especially in the context of this article.

      By your response, I suppose my copy of Die Hard, up converted during playback, is a brilliant re-imagining by 20th Century Fox.

    17. Re:Not reboots - Upgraded graphics please by Vlado · · Score: 1

      I second this.

      I find myself constantly try to com back to these games. But in the end I find that the graphics sound and control are a huge let down, compared to the most games today.

      I'm wandering how George Lucas doesn't want to make these "the way he always intended them to be" :-)

    18. Re:Not reboots - Upgraded graphics please by commodore64_love · · Score: 1

      That's called theft

      Or more-properly - making a copy without the permission of the rights holder, thereby depriving them of their legal right to collect money off that game.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    19. Re:Not reboots - Upgraded graphics please by commodore64_love · · Score: 1

      >>>I have the same disk

      Yeah you do. Uh huh. Sure. That's why you made the claim, "Nintendo hasn't released an updated version of OOT." If you truly had a copy of Zelda OOT for your Gamecube, you would have never made that statement.

      In any case I stand by what I originally said - Nintendo did this a few years ago when they re-released Zelda Ocarina of Time with hi-res graphics, and I loved it.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    20. Re:Not reboots - Upgraded graphics please by omnichad · · Score: 1

      The remake of Resident Evil for the Gamecube is spectacular. I almost bought a Gamecube just to play it. But it was done in full 3D rather than 3D in front of pre-rendered background. The graphics are outstanding, and nothing was ruined. Except that they got rid of the cheesy acting and made it too realistic.

    21. Re:Not reboots - Upgraded graphics please by spire3661 · · Score: 1

      Not if I own the original cart, which i happen to in this particular case

      --
      Good-bye
  126. Chris Taylor's Brainchild by davemarchevsky · · Score: 1

    Total Annihilation needs a reboot desperately. And I don't mean any of that Supreme Commander BS, I mean Total Annihilation, the way it was meant to be, with the original IP. Honestly, just update the graphics and physics of the old game to take advantage of new hardware, take the time to make an actual story, and it'll outsell any *siege Gas Powered has made.

  127. Something I forgot by NoPantsJim · · Score: 1

    The progression through the campaign is extremely non-linear. There are about 40 missions, spread out on a map of Europe. Your first mission is in far West Europe, and each mission you complete opens up bordering missions (sort of like a Risk map). Realistically, the game can be complete having only played through around 15 missions if you do them in the right order. The problem is you won't have picked up enough technology to make the final mission anything but shear mind bending torture.

    This really helps once the missions start to get difficult. If you get stumped up in the Northern countries, go try and take Northern Africa. You may pick up new technology upgrades in the process that will help you go back and tackle more difficult missions.

  128. Chaos Engine by Ronin+X · · Score: 2, Insightful

    Chaos Engine!

    --
    Ok my karma is maxed out. When do I become Enlightened?
    1. Re:Chaos Engine by Anonymous Coward · · Score: 0

      Seconded!

      Chaos Engine rocked something major.

    2. Re:Chaos Engine by neverbeeninariot · · Score: 1

      Absolutely - it also got me thinking about the Bitmaps... Whatever happened to the reboot of Speedball ? Speedball 2 Brutal Deluxe is crying out for a shake down !

      nbiar

  129. X-Com got a mobile port by Sabre+Runner · · Score: 1

    I got a kind of beta version of UFO Defense on my WM5 machine. It's kinda buggy but still a time guzzler like always. And if you liked the original X-Coms and want more I'd seriously recommend getting a copy of the new UFO series: http://www.mobygames.com/game-group/ufo-series The first one is completely awesome, the second a bit of a downer but the third is also wicked cool. And I'm not talking just mechanics, I'm talking storyline, narrative connections, drama, action, whatever...

    --
    No one ever said being a Heretic was easy.
    Let us meet again in "Less Interesting Times"
    1. Re:X-Com got a mobile port by gbjbaanb · · Score: 1

      cheers for that - I didn't realise they did some after Aftermath!

      that said, my favourite of all the X-COm (and one I still occasionally play) is Apocalypse, the graphics are "good for 1990" but the gameplay is still one of the best I've ever played, the aliens slowly get better to keep things interesting all the way through, and the whole thing just works really well. I'd love to see that refreshed, updated and more of the politics that they were going to include added in.

      There is the open source 'remake': http://en.wikipedia.org/wiki/UFO:_Alien_Invasion

  130. Interstate 76 by coreyfro · · Score: 1

    Take GTA, stick it in the south west, turn the clock back 30 years, and glue the radio to funk.

    Then add cannons.... lots and lots of cannons.

    I'd love to see all of the south west render before my eyes, filled with auto villains. Then, network with my auto vigilante friends to take them all out...in style!

  131. Gold Box Series! Dungeon Keeper! Wing Commander! by Talonius · · Score: 5, Interesting

    The originals - Pool of Radiance, Curse of the Azure Bonds, Secret of the Silver Blades, Pools of Darkness. Wrap them in one long game. Tie them together a little more neatly. Remove the reliance on journals. (Although I will admit the translation wheel and journal were awesome in the day, now they only serve as a distraction -- dig through the box, find the manual, read the entry - and that's only if I've managed to forget what the entry was, which isn't likely.)

    Remaking the games and giving PoR and CotAB the Fix command in camp would be nice. Updating the graphics would be nice. But the game play - what I refer to as fantasy based squad level combat, not role playing - could be hugely improved. You could add role playing elements by expanding the options in the games for solving the puzzles. Make the players think more in quite a few of the situations they found themselves in.

    Though, SotSB could probably be left out to die. I don't have many fond memories of it. And this probably doesn't qualify as a reboot so much as a remake. And WotC, or whoever holds the AD&D license now, would insist on using 4e rules which would change the flavor of the game entirely...

    Dungeon Keeper would be a fantastic game to see re-imagined. Eye of the Beholder. I'd enjoy seeing what some of the darker personalities of the world could do with the Warcraft lore, given the chance. Space simulations need to come back -- picked up FreeSpace and FreeSpace 2 at Good Old Games (http://www.gog.com) and loved 'em; they're made even better with the FreeSpace Source Code Project created by the source code release by Volition. (Hm, have they already been rebooted, or just remade? There are several new campaigns...)

    Wing Commander would be awesome to see revived. Ultima would be a fantastic series to see reimagined, especially the first three (which I never liked all that much due to the space portions). RIP Origin. :|

    --
    My reality check bounced.
  132. Interstate 76 by Anonymous Coward · · Score: 0

    Go for Interstate 76

  133. New Mechwarrior IS in the works. by Spovednik · · Score: 4, Informative
    1. Re:New Mechwarrior IS in the works. by agrif · · Score: 1

      God Almighty, it's about time.

      (that trailer looks visually impressive, which is excellent considering even Mech 4 looked like crap)

      What I really want, though, is a MechWarrior Mercenaries style MMO. You could form merc squads with friends, buy 'mechs with the money you earn, get in to duels, fight in a war... It really could be very fun. They could even add support classes, like aircraft. Or... have data available from satellites. Make it as open as possible, and try to let players plan the mission as much as possible.

      The only problem with that is MechWarrior has a small fan base, compared to World of Warcraft, or others. It will probably never happen, or never happen as well as it should. Oh well, I can dream.

  134. How about.... by drummerboybac · · Score: 1

    Montezuma's Revenege.The game not the butt problem.

  135. Escape from City-17 by kharri1073 · · Score: 1

    I was excited to see Half-Life Escape from City 17, but I have a feeling the one and only teaser will be the last of the series. http://www.youtube.com/watch?v=q1UPMEmCqZo

  136. Freespace! by Anonymous Coward · · Score: 0

    Freespace and Freespace 2 were the best space combat sims around. I still fire them up every once in a while. FSOpen (which makes it work with DirectX hardware and modern Windows versions) keeps it easy to return to.

  137. Rainbow Six & Ghost Recon by MeanMF · · Score: 2, Insightful

    What Ubisoft did to Rainbow Six and Ghost Recon after they bought the Tom Clancy franchises is a travesty. They're in desparate need of a reboot back to their realistic, tactical roots. Recent games in both series have turned into poor imitations of action movies. The latest R6 game even had a climactic boss battle where you, on foot, have to take down an attack helicopter while dodging left and right on a tennis court to avoid its missiles.

    1. Re:Rainbow Six & Ghost Recon by iwnbs · · Score: 1

      agreed

      --
      Computer Geek Proverb: Linux is only free if your time is worthless.
    2. Re:Rainbow Six & Ghost Recon by El_Muerte_TDS · · Score: 1

      Completely agree. I (and my friends) loved every R6 game (and expansion) up to and including Raven Shield (R6:3). But after that they went to less tactical more action FPS route, where your characters even had hit points. In the original R6 games you were lucky if you would only get wounded. Same thing does for the original Ghost Recon game, it also changed from a tactical outdoor FPS to an action FPS.

    3. Re:Rainbow Six & Ghost Recon by Sylver+Dragon · · Score: 1

      Heartily seconded. R6: Lockdown murdered the franchise for me. Why in the world do I have a weapon toggle button? I have 100-odd keys at my disposal, maybe I could just, you know, map each weapon to one? And then the couch toggle button? WTF? And how do I go prone, goodness knows I spent enough time in the previous games crawling along like a worm.

      The latest R6 game even had a climactic boss battle where you, on foot, have to take down an attack helicopter while dodging left and right on a tennis court to avoid its missiles.

      Please tell me you're kidding? Please?

      --
      Necessity is the mother of invention.
      Laziness is the father.
    4. Re:Rainbow Six & Ghost Recon by Hockney+Twang · · Score: 1

      He's not kidding. It ruined the story of the game completely. Also, while you're dodging missiles, wave after endless wave of enemies coming pouring down from the roof of the building to assail you. But luckily they're so horrible that killing them is only a distraction, they're definitive mooks. The only way I've beat it is co-op, with both players carrying heavy machine guns (yes, I realize how awful that is).

      But other than that, it's not a terrible game. Multiplayer is great.

    5. Re:Rainbow Six & Ghost Recon by MeanMF · · Score: 1

      I wish I was kidding. You can get a taste of the awesome dialog from this clip too.
      http://www.youtube.com/watch?v=URwep-7Dcb0

    6. Re:Rainbow Six & Ghost Recon by Dark_Gravity · · Score: 1

      Why in the world do I have a weapon toggle button? I have 100-odd keys at my disposal, maybe I could just, you know, map each weapon to one? And then the couch toggle button? WTF?

      My X Box controller doesn't have those 100 odd keys, and I don't like gaming on my PC.

      And how do I go prone, goodness knows I spent enough time in the previous games crawling along like a worm.

      Going prone has never been an option in any of the Rainbow Six games I played. It has been an option in every Ghost Recon that I have played.

    7. Re:Rainbow Six & Ghost Recon by Sylver+Dragon · · Score: 1

      My X Box controller doesn't have those 100 odd keys

      I do realize that, and that is why R6:Lockdown felt so dumbed down. In many ways the PC port of R6:Lockdown was Ubisoft's way telling PC gamers, "thank you for giving us all this money, but now you can go fuck yourselves." It was bad, very bad. Other than graphics it was a huge step backwards, in every way. R6 went from a good tactical shooter with, god forbid, mission planning, to a run and gun FPS with little to differentiate itself from every other FPS out there.
      When playing Lockdown, my friends and I finally discovered that our normal, slow, careful tactics which has served us so well in previous titles were pointless. It was far easier to simply throw open the door, rush in and shoot anything which moved. Planning and careful execution didn't make a difference.

      Going prone has never been an option in any of the Rainbow Six games I played. It has been an option in every Ghost Recon that I have played.

      I suspect that this was because you played R6: Raven Shield on the console. I know Ubisoft ported it over and stripped out a good bit of the game to make it work. I can only guess that the ability to go prone was lost in translation as well.

      --
      Necessity is the mother of invention.
      Laziness is the father.
    8. Re:Rainbow Six & Ghost Recon by photomonkey · · Score: 1

      Yeah, the first Rainbow Six where you had to plan and coordinate the entries was awesome, and Ghost Recon is one of the best shooters I've ever played. The graphics were absolutely awesome too, especially for its day.

      While there are some good Ubi titles out there, they killed those two.

      --
      Message contains 1 attachment: spam.gif
    9. Re:Rainbow Six & Ghost Recon by Sylver+Dragon · · Score: 1

      That was painful to watch. I had been thinking about picking up a copy of R6:Vegas just to see if it was any better. That thought is now dead, thank you for saving me the money.

      --
      Necessity is the mother of invention.
      Laziness is the father.
  138. Two words... by darkshadow · · Score: 1

    Frog Bog

    --
    -Darkshadow (There was a thing called Heaven; but all the same they used to drink enormous quantities of alcohol.)
  139. Neuromancer and The Bard's Tale by jwiley · · Score: 1

    The Bard's Tale series was excellent and I'd love to see it remade. The riddles, puzzles, and mazes made it challenging over and above just fighting monsters. I also liked Neuromancer on the Commodore and thought it was a pretty good adaptation from the novel at the time. I think it could be remade to be much better in this day and age though.

  140. XWING VS TIE FIGHTER by Anonymous Coward · · Score: 0

    BEST GAME EVAR

  141. Autoduel by oneiros27 · · Score: 1

    I'm surprised that no one's tried to remake AutoDuel / CarWars.

    When Mechwarrior 3 came out as a 3D simulator, I was hoping that Autoduel would get a similar treatment, as a driving simulator with guns. (or you might be able to pull off something more like Grand Theft Auto, too)

    It'd be a great sandbox game -- you could run courier tasks, compete in the dueling circuit, try to hijack other couriers, be a vigilante, etc.

    ... and unlike today's games where you just save every 5 min and reload when you do something stupid, they had a built in "save" system -- you had to pay to have a clone made (or refreshed with memories), and when you died, you went back down to that skill level, and lost whatever car you had been driving.

    --
    Build it, and they will come^Hplain.
  142. Carmageddon by British · · Score: 2, Interesting

    I would love to see a modern-engined Carmageddon reboot. Sure, the 3rd one(TDR) was horrible, focusing on the missions. The reason for that is that even the developers realized there wasn't much to this game. The enemy cars often got damaged and just randomly veered around. There was no sense of urgency except to kill peds to keep your timer from running out. Ergo, missions were put in(some I could not solve even with cheats).

    It was just fun to drive around & do stunts, mixed in with car combat & running peds down. Veered into sandbox-style games. It was a zen game. Let's see this redone with a modern game engine, perhaps with destructible environments and such.

    Probably nobody else is going to agree with me, but I had to mix it up a bit.

  143. hmm by Anonymous Coward · · Score: 0

    Definitely Privateer, but Dune I. was also great

  144. Unique idea by MadAnalyst · · Score: 1

    Has anyone given thought to remaking Duke Nukem?

  145. Duke Nukem! Honestly! by trav242 · · Score: 4, Interesting

    Duke Nukem is in serious need of a Reboot! Don't you agree? I even know the perfect studio to take care of it...

    1. Re:Duke Nukem! Honestly! by wandazulu · · Score: 2, Insightful

      I agree...DNF became an industry joke to the point that it totally overshadowed the game itself, along with DN3D. The fact is, the game was a lot of *fun* to play. Quake was the "better" game in having a real 3D environment, but it wasn't a lot of fun; level after level of stone walls and wooden beams.

      It's too bad that any version is unlikely to see the light of day because of intellectual property laws and all that; theoretically all you'd need to do is take the Quake 3 engine and start building some levels. Hell, even a fan-mod Duke Nukem would be welcome.

    2. Re:Duke Nukem! Honestly! by Twyst3d · · Score: 1

      Duke Nukem was nothing but a shooter with funny one liners. I loved it immensly but people need to let the hell go. They were probably going to ruin it anyways. Sometimes you gotta take a gem as is, and understand that it will be one of a kind.

      --
      And this has been another installament of Captain Obvious! /whoosh
    3. Re:Duke Nukem! Honestly! by wandazulu · · Score: 1

      Right, which is exactly why I want it...no big epic story, just some stupid fun laying trip mines in the grocery store while going after friends with the microwave gun.

      I always thought of DN3D as the perfect blend of Quake and Unreal Tournament; there's levels to go through (Quake) but you don't really need to just jump in to have fun (UT) with some multiplayer action.

    4. Re:Duke Nukem! Honestly! by VGPowerlord · · Score: 1

      If all you want is a shooter with funny one-liners that you can play over the Internet, I recommend getting Team Fortress 2.

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
    5. Re:Duke Nukem! Honestly! by CAIMLAS · · Score: 1

      Nay! To the contrary, DN3D (which is what I assume you're referring to; the Duke Nukem 1-2 games were pretty tame Commander Keen type side scrollers) was much more than "just" a shooter with funny one-liners. Yes, those one-liner quips greatly improved the game's action (acting somewhat like 'emotional perks' to the player when he would activate one).

      But it was more than that. Games like Quake 3 Arena are "just a shooter with *something* one-liners. They're not even in the same category, as far as I'm concerned.

      Even though the game engine was quite dated when it came out (compared to Quake, at least), they made up for that with a handful of (*gasp*) actual gameplay 'features'/levels of coolness:

      * Shrink/freeze-gun. It was a truly unique weapon which hasn't been well employed elsewhere since.
      * They innovated the "interactive game world" with breakable (and usable) sinks, toilets, walls, and mirrors (amongst other things, all of which were likely very difficult to accomplish with the technology at hand). To this day, I still expect games to allow me do the environmental things DN3D did long before anyone else did - and I find myself somewhat disappointed if I can't drink from the toilets, sinks, or water fountains. Hell, I suspect that the inclusion of bathrooms in damn near every semi-realistic FPS is directly related to DN3D doing it first (remember how controversial that was back then?)
      * Jetpack, nightvision, HoloDuke, Steroids: all Firsts in FPS games, and still unique 'power ups' in many regards. (I've yet to see a jetpack in a FPS, short of the new IronMan game(s).)
      * The Foot: undeniably the coolest "weaponless" weapon to date because it became additionally useful when combined with the shrink or freeze guns. SQUISH.
      * Laser trip mines. It led to much more open-ended gameplay as you had more options than "run into the room shooting", as with every other FPS before and since.
      * Locational sound: detonate those 5 'nades remotely, but only when you hear your opponent walk by.
      * All of these features led to a wonderful multiplayer experience much more diverse and undeniably enjoyable, especially considering the competition of the day. Not only could you gib your friends, you could do it remotely if you were careful - or squish/freeze them while they were using the jetpack, having them die a merciless death after the fall.

      --
      ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  146. Chrono Trigger??? by nickruiz · · Score: 1

    How has this thread has gone this far without a modded up mention of Chrono Trigger?? Fans have been demanding a new addition for years. Fans even tried to take things into their own hands.

    1. Re:Chrono Trigger??? by Dekker3D · · Score: 1

      And you seem to be the only one to mention it so far, too. I know people would be cautious of a true sequel at first, as with any good game, but.. Who wouldn't want to meet Chrono, Lucca, Marle, Frog, Ayla, Robo and Magus again? The team attacks and cute graphics?

      Sure, just setting it a few years later would be silly, but you could continue where the old one left off.. everyone's gone back to their old time and Chrono's mom went through the portal after their cat. Maybe some epic scene that defines a new hub of time? The kitty was led into the portal by some mysterious guy who needs Frog's help.. and uses the team to find him again.

      It's not hard to think of some way to continue the story. If I can think up something just like that, anyone can. Especially square :)

  147. The obvious one by Quiet_Desperation · · Score: 1

    Pong... with cutscenes.

    *bloop* Unlocked achievement! Your paddle has reached level 50.

  148. Tempest, of course by damn_registrars · · Score: 1

    The plot line - though highly coherent as it was - is a bit dated. After all, I'm pretty sure the office supply wars between the staples and the lines and dots has been resolved.

    --
    Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
  149. Two choices by Gizzmonic · · Score: 1

    River City Ransom or Power Stone. River City Ransom had that crappy Game Boy Advance release that was actually inferior to the NES release (no 2 player) and Power Stone had a shovelware release on PSP. But Power Stone 2 is made for 4 player consoles and the crazy action would work well, especially on Wii. I think Smash Bros. players would enjoy Power Stone 2.

    --
    (-1, Raw and Uncut is the only way to read)
  150. SSI Gold Box Games (and some others) by DdJ · · Score: 1

    I'd pay for a "reboot" of the SSI "Gold Box" games. Likewise for "Eye of the Beholder".

    I would pay big money for a port of the original Deus Ex to a modern console. Likewise for an updating of the System Shock series.

    Fallout 3 has been successful on consoles; I'd pay for Fallout 1 and 2 somewhat updated and ported to a console.

    With the whole renewed interest in crazy DaVinci Code type stuff, a reboot of the whole "Gabriel Knight" series might actually do decently, if handled right.

    1. Re:SSI Gold Box Games (and some others) by chasisaac · · Score: 1

      I would love to see these done. heck just re-release

      --
      -- A computer without Windoze is like a choclate cake without mustard
  151. I know its EA but.... by JDeane · · Score: 1

    I want a new Road Rash game !!!! I played them all from the Genesis to the Playstation and loved them all !!! (I wouldnt mind picking up a copy of the Playstation one to play on my PS3...)

  152. 1D game inside! by Spovednik · · Score: 1

    www.tetris1d.org

  153. Thief? by Shemmie · · Score: 2, Insightful

    Speaks for itself... it had brilliant game play, a very twisty-turny plot with magic and undead galore, mixing medieval with technology with magic - the story could go pretty much wherever the story-teller wanted it to.

    1. Re:Thief? by qeveren · · Score: 1

      Possibly my mostest favouritest of game franchises. Though it doesn't really need a reboot, so much as a decent sequel that's not made by idiots. :)

      --
      Don't just stand there, get that other dog!
    2. Re:Thief? by taucross · · Score: 1

      Absolutely.

      --
      "In the absence of the ability to establish the attribute of truth they tried to establish the noble attributes."
    3. Re:Thief? by sapphire+wyvern · · Score: 1

      There's a Thief 4 in the works already.

  154. Betrayal at Krondor by masmullin · · Score: 1

    I'd love BaK to be redone for a console.

    1. Re:Betrayal at Krondor by djMouton · · Score: 1

      Yeah, BaK ate an entire season of my life. The weird part? It was Winter 2006.

      DOSBox 4eva.

  155. Monkey Island (scrap the cartoon) by g00ey · · Score: 1

    I would want to get a remake of the Monkey Island concept where they scrap the cartoonish style and make it more like "The Pirates of the Caribbean" which is just the way they were in Monkey 1 and 2.

  156. Dungeons Keeper was awesome! by Anonymous Coward · · Score: 0

    I loved the first one.

  157. XCOM by Itninja · · Score: 1

    I am coming to this discussion a bit late. But XCOM and XCOM:TFTD were awesome. I loves me some good turn-based strategy.

    --
    I judt got a nre Kinesis keybiartf so please excusr ant egregiou typos.
  158. Duke Nukem! 3D by ElderKorean · · Score: 1

    Duke Nukem! 3D
    How about giving us the next installment, it's taken like FOREVER!!!!

    1. Re:Duke Nukem! 3D by Turiko · · Score: 1

      and since the company that made it is broke, it won't be coming anymore.

  159. Full Throttle by sourcehunter · · Score: 1

    Ok - it was cheesy... lucas arts killed all the sequels... and the game was linear and short... SO WHAT? It was still a FUN GAME!

    --

    quis custodiet ipsos custodes - Juvenal
    1. Re:Full Throttle by Ranzear · · Score: 1

      Killing off the sequels was quite possibly the best thing they ever did. You saw the trailers right?

      --
      Slashdot: Where opinions are just opinions until you have mod points.
    2. Re:Full Throttle by sourcehunter · · Score: 1

      I didn't say that they shouldn't have killed the sequels as they were designed at the time... I'm just saying they should bring the series back now!

      --

      quis custodiet ipsos custodes - Juvenal
  160. A bit like home yet unmistakably new by Pheidias · · Score: 1

    The guy who programmed this is a frickin' genius. To this day, Alternate Reality is more lifelike in many ways than just about any FRPG out there. And on an Atari 800!

    --
    811.29.3.2
  161. Heretic / Hexen by bluie- · · Score: 1

    This is definitely my most nostalgic series ever (first network game ever played was heretic across a modem), and a more modern version would be amazing. Although, I'd want to see real innovation, not just some thrown together piece of junk. Not that anyone wants that either...

    --
    life is a tragedy to those who feel, and a comedy to those who think
  162. Scorched Earth and WinBolo by s31523 · · Score: 1

    Classic games. They both need a good upgrade!

    1. Re:Scorched Earth and WinBolo by derrymouse · · Score: 1

      Totally agree about Scorched. The Worms games didn't really appeal and while Pocket Tanks does capture the humour and style of Scorched to a large extent it's lacking in my favourite Scorched feature, namely customisable dialogs. Writing and seeing my own taunts, threats, complaints and death messages was what made Scorched so much fun for me back in the day.

  163. Call of Duty by aitala · · Score: 1

    I would redo the Call of Duty series and replace the Nazis with mimes.

    E

    --
    Eric Aitala
    www.f1m.com
  164. Breath Of Fire by Anonymous Coward · · Score: 0

    I would like to see more from the "Breath of Fire" series. relying more on the first 2 than three-five. i miss the over head view story driven RPG.

  165. 8 & 16 Bit Titles by Anonymous Coward · · Score: 0

    Mule
    Rogue
    Elite
    Sundog
    Dungeon Master
    Populous 1
    Oids

    and probably a DOS title

    Master of Orion 2

  166. SPACE QUEST! by stdcallsign · · Score: 1

    Ahem. But seriously, who wouldn't love Space Quest revisited? I think they should also turn the series into a movie franchise with Bruce Campbell as he hero.

  167. I'd love to see... by HolyMackerelBatman! · · Score: 1

    Sam & Max Mechwarrior Freespace Starfox (the space shooter one, not the platform) Megaman I don't play games anymore these days except the odd NES emulator or flash game. Any of these faithful to the original gameplay would get me interested again.

  168. Tomb Raider by dolby2 · · Score: 1

    Go back to the basics, the first game was amazing. I'm not quite sure what happen after.

  169. Rolling Thunder by Pheidias · · Score: 1

    Great music, nice action, but the difficulty was set too high, especially in that any collision with enemies hurt you (even touching the bad guy's hat with your toe).

    --
    811.29.3.2
  170. Quest for Glory by Anonymous Coward · · Score: 0

    Quest for Glory reboot would be really cool

  171. Most Obvious by Ogive17 · · Score: 1

    Duke Nukem...

    --
    "Action without philosophy is a lethal weapon; philosophy without action is worthless."
  172. Magic Carpet by orange47 · · Score: 2, Interesting

    without a doubt; in my opinion that's one of best games ever. I wonder why there weren't any more games like that, probably too complex for true 3D?

    1. Re:Magic Carpet by walsingham1 · · Score: 2, Interesting

      Absolutely - Magic Carpet gets my vote 100%. Probably one of the best games I've ever played - I have so many fond memories of shooting fireballs at bees and nuking enemy castles... ahhh, memory lane. Mind blowing graphics for its day, too. Can you imagine a Wii version, using that Tony Hawks skateboard affair as the carpet? How cool would that be? Or on the iPhone: tilt to steer? Hey, I can dream.

  173. Screw that fancy R6 stuff. by Anonymous Coward · · Score: 0

    TIE Fighter, hands down.

  174. Magic Candle anyone? by ratboot · · Score: 1

    You could manage your party in some unique way, you could drop one your follows in some city so they can work, and than later in the game (because time advanced), make them rejoin your party and have the money they've made! Scandalous!

  175. Reboots vs. Remakes vs.... by pokeyburro · · Score: 1

    I'm seeing a lot of interesting 1-shot comments here now.

    I'm thinking that a prime candidate for a reboot has to meet certain criteria.

    * There has to be some lore. If the game is pure play style without a story, then it's not really a reboot. If you changed the play style, you change the genre, and that's the most defining characteristic of a game. (Would you reboot Guitar Hero as a band sim?)
    * The franchise is a series. (You can't reboot Hellgate: London, for example; it's either a sequel (if you liked the story) or a remake (you didn't).)
    * The first of the series was considered great. If it wasn't, you either build on it (a bad reboot), or redo it (a remake).
    * At some point, the rest of the series was considered less than great. At some point, the sequels just added too much. It became feature-ridden, self-inconsistent, or silly.

    That last point is the crux. It's like you made this great base camp in the jungle, and it had several great-looking treks you could take, and you took one, but it turned out to suck, so now you have to go back to base camp and try a different route.

    Good candidates I'm noticing include Deus-Ex, Doom, Duke Nukem, Everquest, Half-Life (rebootable, even though I personally love the current line), King's Quest, Leisure Suit Larry, Space Quest, Star Control, Tomb Raider, Ultima, and Zork.

    --
    Lately democracy seems to be based on the skybox, the Happy Meal box, the X-box, and the idiot box.
    1. Re:Reboots vs. Remakes vs.... by stewbacca · · Score: 1

      There has to be some lore. If the game is pure play style without a story, then it's not really a reboot. If you changed the play style, you change the genre, and that's the most defining characteristic of a game. (Would you reboot Guitar Hero as a band sim?)

      World of Warcraft. I wouldn't play the game if it weren't for the decade or so I spent playing WarII and III.

  176. Reboot please by t00le · · Score: 1

    Descent
    Freelancer
    Mechwarrior

    --
    When the only tool you have is a hammer, every problem looks like a nail
  177. Resident Evil's backstory isn't intimidating... by Lemming+Mark · · Score: 1

    ... because you don't *really* need to know it. In fact, I get the impression you might be less confused if you don't. I've played much of the way through RE4 (before my friend took his Wii back home and I had to stop) and all the way through RE5 several times. The plot presented by RE5 is only confusing in that it's a bit bonkers but really you don't need to follow the details in order to enjoy the main message of the plot, which is "Shoot zombies and evil dudes with shiny teeth".

    My general impression of Resident Evil games is that they engineer the plot by pulling out "The Bumper Book of Cliches" and then attempting to cram as many as possible into a short space of time; paradoxically, however, they do this so well that the resulting game is *awesome* instead of awful. My gaming partner and I play a faux drinking game where we shout "chug!" and pretend to knock back a shot every time a game does something cliched, features cliched dialogue, etc. We're shouting chug pretty much all the time when we play RE5.

    After a while you find you start saying cliched things yourself as the experience percolates in. My friend cried out "They're attacking us from long range!" and I responded, without thinking about it, "Then lets make it *close range*!", running in with my shotgun. *chug*. Seriously, if the anti-gaming lobby knew it made everything you say come out as a cliche I don't know if they would be hysterically alarmed or hysterically amused.

  178. Castlevania, anyone? by evilwraith · · Score: 1

    Can't believe I haven't seen this mentioned, but I'd love to see a reboot of Castlevania. No 3D, keep it 2D but high-rez, large explorable worlds, lots of weapons and by the gods WHIPS. You have to admit, the Belmont legacy has gotten completely convoluted and retconned a few times. Just jettison it and create a new story with Simon(or Richter or whoever). And yes totally agree with Syndicate and Kid Icarus. Even if either or both are just a remake with updated graphics.

  179. I think we're on the wrong track by Opportunist · · Score: 4, Insightful

    Most of the games that have been mentioned are or were gems. Maybe of their time, but they were really good. They don't need a reboot. They need a makeover. The formula was right and the game in a new dress would rock again.

    I think what we should be looking for is games that had a great idea but went off in the wrong direction. Where the original idea was novel, stunning, the foundation of a truely great game, but the game itself was lacking in some way. Or games where the first installment was awesome but they botched it with the sequels.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:I think we're on the wrong track by Silentknyght · · Score: 1

      Mod parent up!

    2. Re:I think we're on the wrong track by Anonymous Coward · · Score: 0

      On this point, I'll reiterate an earlier post: Ghost Recon and Rainbow Six are jokes compared to their original greatness.

    3. Re:I think we're on the wrong track by Daetrin · · Score: 1

      "I think what we should be looking for is games that had a great idea but went off in the wrong direction. ... Or games where the first installment was awesome but they botched it with the sequels."

      Okay, i'll try to run with this, though i think a game only has to be "good" in order to be worth rebooting, not everything can be "great."

      ActRaiser - The first game was an interesting combination of decent platformer and simple god-sim. The second game in the series ditched all the sim elements.
      Star Control - Already been mentioned elsewhere in the topic, the first one was great (for the time) 2D space combat, the second one took that and added a great story, the third one was done by a different company and went completely off the rails.
      Master of Orion - I'm seconding this one, though i'm not sure if they need to do a better job of what they were trying in MoO3, or should just go back to MoO1 or MoO2 and work from there.
      Final Fantasy Tactics - The first game, although badly translated, had a deep and interesting story as well as fun (and challenging!) gameplay. The sequels on DS, in the opinion of some people at least, really dumbed down the story. Plus the extra races were unneeded and, again in some opinions, unwanted.
      And while we're at it, Final Fantasy - Seriously this time, unlike the joke post someone made above. I think it's time they did another "tribute" game that heralds back the the series origins, like FF9, but this time without the Gainax ending.
      Secret of Mana/Seiken Densetsu - The second game (Secret of Mana in the US) was great, and the third game improved on it, but the series got kind of lost after that.
      Nobunaga's Ambition/Romance of the Three Kingdoms - The games started with a simple and fun concept, and each sequel added more details and options, to the point where things have really started getting unwieldy. They need to take a step back and streamline things again. (Bonus points if in the process they also update the closely related and now defunct Gemfire "series.")

      And in terms of games that had some good ideas but some bad implementation and never took off:
      Brigandine - A cool turn based strategy game where you recruit monsters to fight for you and then "evolve" them into different forms. Lots of fun for what it was, but it suffered from early Playstation graphics and limited development time, namely there was just one map and one scenario on that map, with no way to mix things up after going through the game with each of the six playable nations.

      --
      This Space Intentionally Left Blank
    4. Re:I think we're on the wrong track by Anonymous Coward · · Score: 0

      Most of the games that have been mentioned are or were gems. Maybe of their time, but they were really good. They don't need a reboot. They need a makeover. The formula was right and the game in a new dress would rock again.

      I think what we should be looking for is games that had a great idea but went off in the wrong direction. Where the original idea was novel, stunning, the foundation of a truely great game, but the game itself was lacking in some way. Or games where the first installment was awesome but they botched it with the sequels.

      Tribes aka: Starsiege Tribes was an incredibly good game with some very innovated game play elements, some of which have yet to be duplicated. It would be a great franchise to reboot since the only major thing it lacked was retail success the first time around.

    5. Re:I think we're on the wrong track by indytx · · Score: 1

      ...

      I think what we should be looking for is games that had a great idea but went off in the wrong direction. Where the original idea was novel, stunning, the foundation of a truely great game, but the game itself was lacking in some way. Or games where the first installment was awesome but they botched it with the sequels.

      Wilderness. It was a great game for the Apple II that was engaging and involved a great deal of problem solving, not to mention being, to my 12 year old self, informative. I would love to see this remade for a modern computer with decent graphics for my kids to play. I sank hour and hours into that game playing as different body types with different starting assumptions. Truly excellent.

      --
      Make love, not reality television.
    6. Re:I think we're on the wrong track by Anonymous Coward · · Score: 0

      Death Rally would be fantastic, with a realistic driving engine and full in cockpit view

    7. Re:I think we're on the wrong track by Caboosian · · Score: 1

      I think what we should be looking for is games that had a great idea but went off in the wrong direction. Where the original idea was novel, stunning, the foundation of a truely great game, but the game itself was lacking in some way.

      If you didn't type that with Freelancer in your mind, I'm stunned.

    8. Re:I think we're on the wrong track by Jim+Hall · · Score: 1

      I think what we should be looking for is games that had a great idea but went off in the wrong direction. Where the original idea was novel, stunning, the foundation of a truely great game, but the game itself was lacking in some way. Or games where the first installment was awesome but they botched it with the sequels.

      Agree. I think two games in dire need of a reboot:

      Beyond Good and Evil. And yes, I'm really looking forward to the sequel this year. I've only seen the teaser, but it looks interesting! The original game had a great story, decent combat mechanic, ... but what was truly innovative was the added camera. It had the same effect that "trophies" and "achievements" have today, but it was woven into the story.

      Kya: Dark Lineage. This was a good PS2 game, decent story with plot arc, and I liked that the combat was something you had to learn and evolve (enemies would get better at blocking moves you used a lot, so you had to keep learning new moves, but somehow never [really] became a button-masher.) This game introduced a lot of cool game mechanics in one game (freefall, etc.) and clearly was the set up for a game series. But the first game didn't sell well, so no sequels were made. I imagine this is partly due to the stupid names. The friendly native people are called "Nativs", the wolf-like bad guys are "Wolfen", the money system is based on "nooties", ... Fortunately, the end of the game sees Kya transported to a new world, so a reboot could easily escape the dumb names.

      I think Kya would do well in a reboot. I've occasionally thought about this, and believe the game might do well as a series of games on the PSP. I even emailed a few PSP game developers, encouraging them to get the rights/license to this game and see if they could re-use their existing platforming engine to make a "Kya 2: PSP" game. But I think the first game stank to the point that no developer wants to pick this up.

    9. Re:I think we're on the wrong track by Anonymous Coward · · Score: 0

      Opportunist is right.

      I nominate Sierra's Outpost.

    10. Re:I think we're on the wrong track by Opportunist · · Score: 1

      To be honest, I don't have a special game in mind. I am quite forgiving, so I tend to forget games where I sighed when I tossed the CD into the corner because they just blundered away a great idea.

      It has happened and it still will. Some idea that you feel was great, but the implementation was kinda off. Hey, I just had a flash: Midwinter. It had a great concept, it was insanely intense, but the learning curve was insanely steep as well and quite frustrating. Handling wasn't too good either and the lack of a speed-up option didn't help either. That idea in new gear would hit again today.

      An IMO good example for a good installation and poor sequels were the SSI "Panzer General" (or $whatever General, as it soon was) series. IMO, the first is still the best, with a long and quite well progessing campaign and good tuning for balance. The rest feel tacked on and cranked out. I don't know if a turn based strategy war game can still hit, though. It sure would with me.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  180. 1. Quest for Glory 2. X-Wing/Tie Fighter by Anonymous Coward · · Score: 0

    I thought this was a cool series of games back in the day. It was a fun mix of puzzle/adventure/rpg elements. I'd want the core element of solving puzzles to advance the story to remain the same, and that your character build gives you different tools to do so, rogue vs warrior vs mage. This would be a perfect series to reboot ala xbla, wii ware, psn and steam (as was done with the Monkey Island update).

    I'd also love to see a prettied up version of X-Wing/Tie fighter games emerge. I wore out two thrustmaster joysticks (that name sounds way more perverse to me today) on those games. I loved the mission layouts, the snippets of Star Wars (OT) story, and they existed before the Prequels destroyed my love of that movie series. I could see this being perfect as episodic content, releasing a series of missions at a time. I haven't played flight-sims/space combat games in forever so I don't know the ideal control mechanics. After Freespace 2 I ditched the joysticks, but I think Freelancer had a decent mouse control scheme.

  181. Leisure Suit Larry by KneelBeforeZod · · Score: 2, Insightful

    That game was awesome before it went 3D

    1. Re:Leisure Suit Larry by Z00L00K · · Score: 1

      Which is yet another evidence that you don't necessarily have a game to be 3D to be good.

      The most important thing is that a game has a good plot and it allows for varying levels of skill. Nice graphics and features are nice to look at but it's not critical if the plot is good.

      And b.t.w. Leisure Suit Larry would probably be a bit closer to X-rated if it was 3D...

      --
      If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
  182. Body Harvest by Winchestershire · · Score: 1

    Body Harvest was my favorite game on the N64. I wish there was more. :(

  183. Guardian Legend by junkfish · · Score: 1

    Easy, this game would be great with a graphics update. Don't change the music.

  184. Syndicate - by Bullfrog by Crudely_Indecent · · Score: 1

    I had hours of enjoyment out of Syndicate in my teens and early 20's. The concept was far fetched those days, but seems much more plausible given the current political and economic theater.

    Rather than go into detail in this post, I'll refer you to the Wikipedia entry for Syndicate

    --


    "Lame" - Galaxar
  185. Descent - was whooped by Forsaken by yossarianuk · · Score: 1

    Descent always seems so boring and unimpressive compared with Forsaken.

    At the time it was graphically amazing and very very fast...Multiplayer Forsaken was amazing due to the weapon selection (and camera's on mines, etc)

    I remember thinking at the time that Forsaken looked like it had been made in a different decade to decent. You truly felt dizzy spinning 360's dogfighting with what ever it was that was attacking you...

    (btw I am referring to Forsaken on PC - You needed 3D acceleration to properly experience it (otherwise it looked like decent) and a joypad with strafe buttons was essential.

    1. Re:Descent - was whooped by Forsaken by popeye44 · · Score: 1

      I concur, Forsaken was absolutely stunning at the time and a re-make would be brilliant. Fun multi-play.

      --
      Inane Comments are Generously Disregarded
    2. Re:Descent - was whooped by Forsaken by billcopc · · Score: 1

      I second this. A bunch of us still play Forsaken, though the multiplayer is buggy as hell (many levels just crash on load). It's still a blast.

      I've been meaning to write one myself, but I haven't written a single line of game code in years...

      --
      -Billco, Fnarg.com
  186. I'd like to see by blackholepcs · · Score: 1

    Betrayal at Krondor/Return to Krondor, the old floppy disk D&D games like Eye of the Beholder and so on, Journeyman Project, Oregon Trail (this could be an epic game), Messiah, Black & White, Final Fantasy TOTAL AND COMPLETE REBOOT FROM THE BEGINNING, Baldur's Gate series, and many more. If I had the money and resources (and time), I'd love to create a game so massive, open, dynamic, and interactive that just the written dialogue for on-screen captions would take a full DVD. I'm talking Crysis meets GTA (all of them) meets Freelancer meets Red Faction meets Star Wars KOTOR meets Fallout (all of them) meets The Sims meets Warcraft meets Fable. A single player game that makes World of Warcraft, EVE, Everquest et al look like a short javascript game. A seemless world. I mean that literally. A fully fleshed out WORLD to play through. Full conitinents, oceans, cities, roads, everything. All populated with like a billion inhabitants. Neverending supply of random quests, and a main quest that would take like 2000 hours of play to complete. It'd have functional politics, functional economy, you could buy houses, cars, bikes, furniture, etc. It would literally be the most ambitious MMO incorporating every gameplay mechanic and feature of the best games, but it would be single player. It would have online capabilities, like other inhabitants would be other players, and you could do some MMO stuff like race, rob a bank together, be partners in a business venture, own a store to sell stuff to other players and what not, but the core gameplay would be single player. Unfortunately, I've envisioned that this game would be so huge and complex, it would require its own multi-terabyte hard drive to run from (and to be packaged on) and would cost upwards of 300 million or more to make properly. By the time it went to market it would cost like $300.00 to buy it, and thus would not sell well enough to be worth it (at this time). I can always dream, though.

    --
    Halitosis - (n.) Halle Berry's Camel Toe.
    1. Re:I'd like to see by KeatonMill · · Score: 1

      They have this already.

      Step outside, and go play.

  187. Car Tycoon FTW! by bmwEnthusiast · · Score: 1

    I had gotten ahold of "Car Tycoon" some time ago and it had some play limiting bugs in it. I would love to see someone make that over with updated graphics and solid code. I would enjoy hours of running a major car company. Maybe then I could go save GM's ass.

  188. Toy Commander by vonhammer · · Score: 1

    A fantastic idea that disappeared with the Sega Dreamcast. Your imagination is the limit.

  189. Baldur's Gate, Icewind Dale, Planescape: Torment by Mordac · · Score: 1

    Those were the best RPG's out there, and they really should be brought up for modern computing. BGII had a huge explorable world with more to do than needed. I'd love to see all 3 series updated.

  190. Racing Destruction Set by croftale · · Score: 1

    We spent hours playing this game on the C64. You would build the track, set parameters like weather and even gravity. Build your car and arm it with various weapons and then race. I used to build big deep valleys and then arm my car with oil guns. My opponent would get stuck in the oil in the valley and I could go all the way around and hit him from behind with missles.

  191. Quest for Glory by magisterx · · Score: 1

    I absolutely loved the Quest for Glory series when I was young. I would love to see it redone with modern technology.

  192. Try X-Wing Alliance by Prien715 · · Score: 1

    Try X-Wing Alliance, a sequel to XvT.

    It featured support for 3D accelerators and internet multiplayer and you can fly the Millennium Falcon. Fans have even added new models so it doesn't look too terrible on a modern machine -- especially since space is so sparsely populated anyway.

    --
    -- Political fascism requires a Fuhrer.
    1. Re:Try X-Wing Alliance by owyn999 · · Score: 1

      Natch, because they decided to use a third party lobby system on these games there is no longer official support for the online component don't get me wrong though there is still errant venture but that's just a pain and next to no one who owns the game knows of that...

      --
      Where's that cap to the Decanter of Endless water???
  193. Duke Nukem series by kaptink · · Score: 1

    The Duke Nukem series as the Duke Nukem Forever development has clearly crashed.

    --
    Those who can, do. Those who cannot, sue.
  194. Shadow of the Beast by Anonymous Coward · · Score: 0

    There. And get the guys who wrote it back. And combine all three stories with more stuff, and make it 3D, with the same creepy music.

  195. X-Com! by DdJ · · Score: 1

    I don't know why I didn't think of it sooner -- the XCom series would be perfect for a reboot.

    The turn-based tactical aspect with action points... you know, that had a lot in common with the original Fallout game mechanics... maybe a Fallout 3 style "VATS" system would be a way to bring it up to date. Who has the rights to this today, and how do we get those rights into the hands of Bethesda?

    1. Re:X-Com! by Dan667 · · Score: 1

      Bleeha! They should reboot Fallout with the original game mechanics. Fallout 3 sucked.

    2. Re:X-Com! by GMFTatsujin · · Score: 1

      XCOM is rebooted all over the place. Google for UFO Aftermath or UFO AI or UFO2000 or UFO... well, just about any noun phrase will probably land you somewhere.

  196. Little Big Adventure by johan_from_cape_town · · Score: 1

    The most awesome game ever!

  197. Commander Keen by MrGiddyHips · · Score: 1

    who doesn't love a hero on a pogo stick?

  198. Umm... by Pinchiukas · · Score: 1

    A modern top-down Grand Theft Auto would be nice. I remember playing GTA2 long after GTA3 was released. It's available for free now at http://www.rockstargames.com/classics/?id=3. And a decent quake would be nice too. :) That Quake Live thing is the worst thing that has "Quake" on it. It sucks at pretty much everything.

  199. Legacy of Kain/Soul Reaver by Anonymous Coward · · Score: 0

    I loved the voice acting and storyline, but the gameplay was pretty weak throughout the series. Just when they finally started to get it right, the series lost all of its momentum.

  200. Enemy Nations by Anonymous Coward · · Score: 0

    Sadly, this awesome RTS/God-sim was quickly forgotten after it's publisher went out of business...

    The original is apparently free for download however! :)

  201. Arcanum anyone? by Schmorgluck · · Score: 1

    Despite its many flaws, bugs and shortcomings, Arcanum holds enough goodness that I still play it from time to time. I'd be happy to see it retooled.

    --
    There's nothing like $HOME
  202. Nueromancer... by f8l_0e · · Score: 2, Interesting

    Back in the 80's my parents bought me the game for my 8086 5mhz 512k CGA computer. It was a neat game. The mechanics of it were very much like scumm. The music was catchy (written by DEVO) even on PC speaker. It wasn't until years later that I read the book. After reading it, I definitely wanted an updated version of the game.

  203. Alternate Reality: The City by Sleepy · · Score: 1

    Philip Price's awesome series, Alternate Reality: The City, from 1987.

    The developers put an unbelievable amount of effort and layered detail into the game engine, and so many "technical firsts" innovating features.
    10 years before Doom it had a very similar FPS rendering/viewpoint engine, excellent storyline, awesome music with lyrics, display-list interrupts on the Atari to gain access to 256 colors in higher graphics modes. Even today's Oblivion/Fallout character/RPG engine uses many similar character rules first found in AR. Like many of today's massive games, it attempted to provide "loadless levels" (albeit much more primitively) where it swapped out distant objects, and kept local ones memory resident, so you could go in and out of rooms and (usually) not re-load the scene.

    I also loved X-Com and Archon. These both have some brilliant AI, and Archon in particular still sees some time on the 8-bit emulator.

  204. I know it's not really a series but... by malkien · · Score: 1

    Terra Nova: Strike Force Centauri

    that game was so brilliant and so deeply flawed, it should be given a real chance to shine.
    Looking Glass will nerver stop ruling.

  205. An Odd Suggestion by EXTomar · · Score: 1

    If anything, every major Final Fantasy release is different than each other. Characters (good or bad), settings, events are rarely continued or reused. The combat system as well as other parts are often redone each release. Final Fantasy more or less "reboots" each major release.

    I do know what you are getting at though but the problem isn't the characters, settings, events, and what not since designers are free to restart each installment and have taken advantage of that. The problem is those designers are still the same. Square-Enix should instead work on bringing up new talent so they can use the freedom allowed in FF.

  206. Strategies! by Anonymous Coward · · Score: 0

    Laser Squad and X-COM: UFO Defense (aka UFO: Enemy Unknown).

  207. BG and SMAC/X by Gilmoure · · Score: 1

    Baldur's Gate series for RPG. Still cool and is what I'm introducing my daughter (8 yrs) to, for computer RPG. I've been explaining how it's based off of paper D&D and she's getting interested in trying that out. The cool looking dice help.

    SMAC/X (Sid Meier's Alpha Centauri) for strategy game. I still play this one several times a year. Would be cool if could network each player's world and allow cross play. Just need a few drop ships, maybe a dinosaur killer and you're set.

    --
    I drank what? -- Socrates
    1. Re:BG and SMAC/X by XcepticZP · · Score: 1

      As much as I agree with your taste in old games.

      That's borderline brainwashing, right there!

    2. Re:BG and SMAC/X by Gilmoure · · Score: 1

      Yeah, we're raising a geek girl. Interesting thing is, compared to her mother and I, she's really popular. When we drop her off at daycamp, there's always a bunch of kids calling "Sally's here!". Have heard her setting up games involving space ships and wormholes and the other kids go along with it. Wife and I, our childhood experiences were more your standard geek "Get outa' here, loser!" ones. Maybe is just a better time for such interests.

      --
      I drank what? -- Socrates
  208. DOTT, Zork, MechWarrior by Anonymous Coward · · Score: 0

    Maniac Mansion:Day of the Tentacle

    And I think we could all use some more Zorks

    And I defiantly think more Mechwarriors

  209. Might by torind_2000 · · Score: 1

    and magic would be high on my list.

  210. A few simple suggestions... by b1ad3runn3r · · Score: 1

    Planescape: Torment 2 would be probably my top choice. Putting together something within the NWN engine, but allowing a lot more customization so everyone can create their own areas and link them together through complex portals... Fallout 3 would be nice... :D Deux Ex is an obvious choice.

    --
    "Reality continues to ruin my life" - Calvin and Hobbes
  211. Planescape: Torment by elodoth · · Score: 1

    Either a reboot or just a sequel. I'd love to see the kind of gameplay and characters that were in Torment in a modern game. We've got enough MMORPGs, and the current RPGs are just not as fun as Planescape. I have a hard time identifying what it was that made the game so fun, but someone needs to figure that out and replicate it.

    1. Re:Planescape: Torment by Abstrackt · · Score: 1

      Hell, even a copy I can buy for less than $100 would be nice...

      --
      They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance. - Terry Pratchett
    2. Re:Planescape: Torment by elodoth · · Score: 1

      Not to advocate 'stealing' software, but I lost my copy of the 4 disc version in a move and no way in hell am I going to pay what they are asking for that on eBay. I figure that I've already paid for it, so there isn't much harm in obtaining another copy of it for free. I play it every once and a while through WINE and it works great. :)

  212. Going way back by NorthWay · · Score: 1

    Impossible Mission Zork Dropzone/Datastorm Uridium(II) Gauntlet Baldur's Gate. If someone wants to do Zork as a graphical thing we might need a few generations of Moore more before trying.

  213. Forever by Anonymous Coward · · Score: 0

    Duke Nukem

  214. System Shock, Mechwarrior and Syndicate by Hurricane78 · · Score: 1

    First both sucked up by big companies. And then left to die.
    Second one, dunno.

    But all really *really* great games.

    --
    Any sufficiently advanced intelligence is indistinguishable from stupidity.
  215. Crusader: no remorse/no regret by ProfBooty · · Score: 1

    I always liked the fact that instead of searching for a keycard you could just blow up a door. Taking over robots or using RC robots to blow stuff up was a ton of fun as well.

    The music was pretty good to, is the Fatman still around?

    --
    Bring back the old version of slashdot.
    1. Re:Crusader: no remorse/no regret by El_Muerte_TDS · · Score: 2, Interesting

      Crusader: no remove/no regret aged terrible. A while ago I tried to reply the games, it partially ruined my fond memories of it. I would love a reboot of the series.

  216. Robot Odyssey by Anonymous Coward · · Score: 0

    Robot Odyssey - 'Nuff said. A game like this that requires logical thought would thrive in today's world of ripoffs and remakes.

  217. Updates would be better by jollyreaper · · Score: 1

    I thought the old Microprose Pirates! game could use a reboot. Missed it the first time around on Apple, caught it during the PC remake in the 90's. Lo and behold, it was remake a few years back. Very faithful to the original. The version for Xbox is even more streamlined and playable. It just goes to show you really can modernize the old classics.

    I'd love to see an improved X-Com. There's a Steam version of the old one available so you know it'll work on modern hardware without hiccups. I don't know if the turn-based nature would survive a modernization, though. I don't think it would test well with the focus groups or may just be ruled out from the outset by the suits. It really wouldn't be quite the same game without that, less strategic.

    Syndicate would probably benefit handsomely from an update. It was already real-time from the start. The only question would be if they could 3D the environments without making it a waste. RTS games that embraced full 3D could end up being unplayable if you zoomed in to the ground-level fights they liked showing in the trailers. But if they did do 3D Syndicate, they'd also have to introduce destructable environments. It always bugged me that we could get such giant booms with the time bombs and gauss guns and the buildings would remain intact.

    --
    Kwisatz Haderach
    Sell the spice to CHOAM
    This Mahdi took Shaddam's Throne
  218. Team Yankee & Pacific Islands by mackil · · Score: 1

    I haven't played a good Tank sim since Team Yankee and Pacific Islands. Those were the first computer games I've ever bought and I have yet to play a Tank sim that can top them. Since they are nearly 20 years old, that's pretty sad.

  219. Civilization by Anonymous Coward · · Score: 0

    But please do not mess with the gameplay! Just port the original to a new platform without changing the rules. And don't add any confusing graphics, the game is not about great graphics but about gameplay.

    (Yes, I am aware of FreeCiv, but that one does change the rules!)

    1. Re:Civilization by johnkzin · · Score: 1

      I agree with not continuuing to make the game "more complex". I think the state of play in Civ 2 or Civ 3 was probably about right. About the only "complexity" I liked was the vehicle system from Alpha Centauri. What I'd want to see, instead, is:

      1) "on line" play
      2) future advancements (sort of a mix between the future advancements in Civ: Call to Power, and Alpha Centauri)
      3) expansion into space ... sort of like a cross between Civilization, Alpha Centauri (AC), and Master of Orion (MoO). You start in the stone age, and built up to space flight. Then exploring/conquering worlds is done like Civ/AC, but exploring/conquering the stars is done like MoO. In online play, you could have regions of space become obscured by "ion storms" or something, as the player who controls that space saves their game/etc. (or if space travel from system to system is done via star gates, then those worlds just stop being accessible via star gates until they re-join the online game).

      The grand unification of these games would be:
      Civ, AC, MoO, and Master of Magic (MoM) -- mixing sci-fi and fantasy elements (obviously allowing players to pick sci-fi only games or fantasy only games, if they don't like to mix them). That could evolve into something sort of like a Star Wars level of mix of Space Opera and Magic. Star Gates, Magic Gates, Technologies, Spells, robots, cyborgs, fantasy creatures and monsters, etc.

  220. Why reboot ? by Yvanhoe · · Score: 1

    Someone who successfully rebooted a series just wasted talent at it instead of launching a new one.

    --
    The Wise adapts himself to the world. The Fool adapts the world to himself. Therefore, all progress depends on the Fool.
    1. Re:Why reboot ? by MobileTatsu-NJG · · Score: 1

      Someone who successfully rebooted a series just wasted talent at it instead of launching a new one.

      That rationale only works if another good gaming idea was overlooked to get there. Chances are that probably was not the case.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

  221. Sid Meier's pirates by shadowen1977 · · Score: 1

    I would reboot Sid Meier's Pirates, but make it a true MMO like World Of Warcraft. Use the map data from google or something.....

  222. Minesweeper! by Necroloth · · Score: 0
    I can't believe no-one has suggested Minesweeper!

    And they can bring it up to date as Minesweeper:Modern Tactics and have chances of friendly fire!

  223. Freelancer by Anonymous Coward · · Score: 0

    Admittedly, the Discovery mod come pretty dang close, but if they aren't going to open-source it, we might as well go for a sequel at least.

  224. World of Xeen by WarpCode · · Score: 1

    I would love to see a remake of Clouds/Darkside of Xeen. MM4 and MM5 were two of the best RPG's ever made.

  225. Marathon by Johnny+Mnemonic · · Score: 1

    And no, Halo is not Marathon.

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    $tar -xvf .sig.tar
  226. Seriously, Duke Nukem by MozzleyOne · · Score: 1

    You'd sell millions of copies on the free press alone. Otherwise, one of my favourite series was the Quest For Glory series - RPG + adventure-style puzzles was so awesome, and games since have tended to focus on one aspect in favour of the other.

    --
    Ayjay on Fedang
  227. Shadowgate! by beatbox32 · · Score: 1
    --
    "The purpose of learning is growth, and our minds, unlike our bodies, can continue growing as long as we live." - M.J. A
    1. Re:Shadowgate! by Freeside1 · · Score: 1
  228. Bard's Tale by Protocron · · Score: 1

    Bard's Tale: Yes it was rebooted on the XBox a few years ago (sort of), but they killed that game. The game that was in development by a fan group looked like it was going to kick so much butt (Devil's Whiskey), but then EA started sending cease and desist letters so they had to change it. I remember that it was going to be called"The Bard's Legacy."

    I have to grab a copy of Devil's Whiskey.

    --
    CAPS LOCK: ITS LIKE THE CRUISE CONTROL FOR AWESOME
  229. MMO Space Sim by Anonymous Coward · · Score: 0

    Since Wing Commander and X-Fighter has already been mentioned...

    There's a nice MMO called 'Vendetta Online' (see http://www.vendetta-online.com/). If you ever wanted to play a Wing Commander style game, you should give it a try.

  230. Boulderdash by beatbox32 · · Score: 1

    This is one begging for a PopCap or XBLA remake... http://en.wikipedia.org/wiki/Boulder_Dash

    --
    "The purpose of learning is growth, and our minds, unlike our bodies, can continue growing as long as we live." - M.J. A
  231. Crusader, Strife, and Interstate '76 by Anonymous Coward · · Score: 0

    Crusader (both of 'em), Strife, and Interstate '76 are some of my favorite old games - I still keep an old Pentium 160 MHz Win 98 Box with a Voodoo 1 and SoundBlaster 16 card just so I can play them.

    Crusader was a fantastic 3/4 view shooter with some of the best weapons, levels, and cut-scene movies I have ever played. You could roll to the left and right and under desks and stuff to avoid or return fire - Awesome! Plus the story line was really good and interesting. The game even came with a little newspaper for the year it was done and realistic brouchures and a manual like you were actually defecting to join the rebels.

    Strife was an interesting take on the FPS RPG using the doom engine and it had a really cool story. It would be great to see it redone with more story and better graphics. With the success of Fallout 3 (though I found it a little weak compared to the older Fallout games...), this idea could really go places.

    And who doesn't love the funkadelic soundtrack from Interstate '76?! Another great game with excellent storyline, and lots of playability - imagine having 32 player deathmatches in '70s muscle cars with 50 cal machine guns and stinger missile launchers mounted on the roof. Plus you could always go for the headshot through the windshield using your pistol.

    Great games...

  232. All been said before, but wth by Bureaucromancer · · Score: 1

    Well, my top 5 are as follow: Arcanum: 3d open world (ok, the original game WAS open world) ala Oblivion and Fallout 3. MMO followup. The time is clearly right for a new, GOOD, steampunk game. X-Com: Full 3d, turn based remake of the original. Keep the base building, keep the aircraft control and KEEP THE DESTRUCTIBILITY. Needs random map generation. I'd also love to see Rainbow Six: Vegas and a Full Spectrum Warrior like spinoffs too. Hell, even interceptor was a good idea, it just should have been the interceptors from the original game, and integrated into the game. Red Baron: Ok, no real reason to save the franchise, but a modern WWI flight sim would be incredible. Elite: Reboot, remake and combine the three games. Keep the realistic physics. Add an MMO sequel as EVE done right. SimCity: Ok,d oesn't really make sense, but the series has had real directional problems since 3000, and been going downhill noticably since 4. The game that shall go unmentioned killed the franchise in it's current form. City Life and XL just aren't cutting it. A serious attempt at a city simulator is needed; hell with modern tech it could zoom out to a national level. OTOH maybe I should do it myself, being a planning major. But, seriously, Max Payne: Well, alright, finish the trilogy first, but then we need the first game updated. Ideally I'd like to see a finished trilogy packaged together, all using the same engine and comparable resources. Notice one consistent theme here? THEY ARE ALL PC ORIENTED BIG BUDGET TITLES!!!!!!!!!!!!

  233. Why not... by rayharris · · Score: 1

    Myst?

    Yes, it was great, but it could be a lot better with more modern game engines.

    --
    I void warranties.
  234. Re:PC gaming by Anonymous Coward · · Score: 0

    Jesus Christ, people like you are the reason I hardly ever read slashdot anymore.

    You really think you're witty or something by spelling it "M$"?

  235. Sam & Max by skinfaxi · · Score: 1
    Sam & Max

    Scorched Earth

  236. Aliens vs Predator by TheLink · · Score: 1

    My list:
    Aliens vs Predator
    - AVP2 was OK, but some parts seemed a bit like a rush job. Should also allow Predators to climb most stuff as well (just slower than Aliens), and have them leave their claw marks on the walls/trees when climbing (so the marines and others at least have some clue :) ). For PvP balance they could do the Aliens a bit like the zombies in Left4Dead - you have many much weaker cannonfodder aliens, and then the humans can control a few special ones (or just be a sneakier normal alien ;) ).

    Archon - a less deterministic version of Chess :).

    Autoduel - car wars :). Doesn't have to redone in first person perspective. Leave it top down, or something similar.

    Omega - the game where you write _programs_ to control tanks.

    And how about a decent mecha game with updated tech? OK I heard the japanese arcades have a Gundam game, so something like that would be good. There also was a game called Virtual On - I never got a chance to play that either :).

    Now downloading Continuum (used to be SubSpace) again.

    --
  237. Need for Speed by Parker+Lewis · · Score: 1

    Need for Speed started as a serious game, the best at time of 3DO, Saturn and PS1. In fact, I liked the first Underground game too. I think EA can put efforts on two separated series, but the main point here is: spend more time increasing the overall quality. We have at least one NFS game for year, all crap. I think one game each 2 or 3 year, but a real solid blockbuster racing game, will increase the overall sales.

  238. Dungeon Keeper... by Xin+Jing · · Score: 1

    Keep the improved visual style of DK2, but the two different voices for announcer and narrator from DK1. Also, allow creatures to gain levels as they win battles.

  239. Legacy of Kain: Soul Reaver by Huxley_Dunsany · · Score: 1

    Legacy of Kain: Soul Reaver was one of my favorite games from the PSX / Dreamcast era. Great (for the time) graphics, decent voice acting, and a compelling storyline were enough to hook me back then, and if the series could be reimagined with updated graphics and a darker "feel" (perhaps coming close to the vibe of the God of War series) for modern consoles, I'd be pretty happy.

  240. Nukem by Anonymous Coward · · Score: 0

    Duke Nukem.... Forever and Never!

    BTW Slashdot = java filter post nazi's!

  241. Freedom Force... by Xin+Jing · · Score: 1

    Add more, more, more character customizations, powers, meshes and skins. In short, make it a City Of Heroes single player. Also, include the mod tools with the retail version, not an optional download.

  242. No one has mentioned... by Trails · · Score: 1

    Wizardry?!

    Crusaders of the Dark Savant was an awesome game.

    Wizardry 8 was ok, given the rug got pulled out from under the game midway through the dev.

    1. Re:No one has mentioned... by Anonymous Coward · · Score: 0
      This.

      Were I a millionaire, I'd hire back the team and fund Wizardry 9 myself, just to see what they'd come up with.

  243. A long time coming... by MasterNetHead · · Score: 1

    Free-to-play Pokemon MMORPG. You know you'd play that. Don't lie.

  244. Seven Cities of Gold by flandar · · Score: 1

    Seriously, this game was epic. The game concept of discovering a new world and exploring the entire continent, meeting natives, gathering resources. All with simple graphics. A reboot could bring a much richer combat system and even include multiplayer cooperative/competitive modes.

  245. Ultima! by Anonymous Coward · · Score: 0

    Loved the original games on the Apple II. Ultima X was a bit of a CF, but what can you do.

  246. River City Ransom by Anonymous Coward · · Score: 0

    River City Ransom!! Please revive this game! Best ever!

  247. Rebooting game series. by TavisJohn · · Score: 1

    Secret of Monkey island would have been my first choice... But they are already doing that.

    So I would say Journeyman Project! I would LOVE to see another game!

  248. Wings/It came from the desert/Rocket Ranger by yossarianuk · · Score: 2, Interesting

    Wings, Rocket ranger and 'It came from the desert' were outstanding Amiga games from the 80's. The graphics were about the best there was at the time, The Music in all the games was excellent and all 3 games (except Wings) combined strategy elements with (fun) action sequences.

    I played Rocket ranger for about 10 years and never once was able to finish it .... (there was no save)

  249. Off the top of my head.. by Joker1980 · · Score: 1

    Toejam and Earl, not the horrible platformer versions. A remake of the original fully updated with huge maps and new crazy items/enemys and net based multiplayer would KICK ASS. Oh but leave the tunes alone, that game still to this day has one of the best soundtracks going.

    --
    Well, Bart, your uncle Arthur used to have a saying: "Shoot 'em all and let God sort 'em out."
  250. Wing Commander by Shaltenn · · Score: 1

    Please, for the love of God, bring us back REAL Wing Commander. III and IV, not Prophecy-like. Please? =(

    --
    If you were offended by anything I said... No, I'm not sorry. Please lighten up.
  251. Battletoads by Chickencha · · Score: 1

    The NES game was ridiculously hard, but it was fun. I wouldn't mind revisiting that series if it were well done. Then we could all call GameStop and ask if they have it in stock.

  252. Oh, come on now by Jiro · · Score: 1

    Dragon Quest games do not follow after each other any more than Final Fantasy games do. In almost all cases, neither do Zelda games. Each game in these series is already a reboot.

  253. Syndicate by Asmodeuxx · · Score: 1

    Syndicate may be a good one. Quest For Glory Scorched Earth... wait. I think it's been made and called "worms" ;-)

  254. I could really do with a reboot of EarthSiege... by StellarFury · · Score: 1

    You know, the Sierra MechWarrior clone (or the original game that MechWarrior cloned - I don't remember which came first), that eventually spawned EarthSiege II, Cyberstorm, Cyberstorm II, and StarSiege?

    Those games would be incredible with some updated graphics and gameplay. Maybe I'm out of the loop on PC games these days, but it seems like everything is either a reiteration of Oblivion, Half-Life, or Warcraft. It seems like the "piloting" games have fallen by the wayside; the last time I saw a mechanic like that was in Battlefield 1942 - and then it was part of an FPS.

    Maybe I'm looking in the wrong places.

    Speaking of piloting games - let's reboot X-Wing!

  255. Myst by resistor2004 · · Score: 1

    Seriously, the first two (Myst and Riven) were absolutely brilliant, and are still two of my favorite games of all time. The third was passable, but the fourth and fifth pretty much fell flat.

    Mostly, I think it's because the characters got detailed well beyond the level they were developed for, resulting in stories and motivations that were flimsy or didn't make sense half of the time. Combined with a general decline in the quality of the puzzles, poor level design in the later ones, and the atrocious move to realtime graphics in the final one, this killed the games.

    I'd like to see them rebooted with a return to the formula that made them a success in the first place: a return drop-dead gorgeous prerendered graphics, hard puzzles, intriguing levels, and a good sense of mystery. Ditch the overdone storyline and the attempts to add more interactivity to world, most of which just came off as hokey anyways.

  256. BaseWars by IheatMyAptWithCPUs · · Score: 1

    One of the classic games of my childhood, teams of robotic baseball players face off against eachother. When there's a close call at the bases, they battle to the death! Throughout the season, you earn cash based on your wins and losses, and can upgrade the weapons/defenses of your team. As awesome as it was back in the 90's, it was basically baseball + 2D fighter. We've come a long way in both, and I'd love to see a reboot! http://en.wikipedia.org/wiki/Base_Wars

    1. Re:BaseWars by WeeLad · · Score: 1

      Hmmm, that reminds me. Battlechess would be cool with more varied and detailed fight scenes. And since I'm horrible at chess, the game's logic probably wouldn't need much of an upgrade to keep trouncing me.

      --
      Seriously, Don't take anything I say seriously.
  257. Mechwarrior is being rebooted! by sitarlo · · Score: 1

    Mech is coming back - http://battletech.catalystgamelabs.com/ but like many others, I would like to see the good Star Wars games return, Jedi Knight, X-wing, Tie-Fighter, etc...

  258. Sonic, Nights, Psychonauts and Dune by Eli+Gottlieb · · Score: 1

    Sonic the Hedgehog needs to be taken out of the diabolical hands of Sonic Team and handed to people who'll stop trying to tack crappy new ideas onto it. Likewise for Nights into Dreams, whose sequel was deeply tantalizing.

    And Psychonauts desperately needs a sequel.

    Oh, and someone should remake the Dune RTS series.

    1. Re:Sonic, Nights, Psychonauts and Dune by VGPowerlord · · Score: 1

      Dune 2 already got remade once. You want another?

      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  259. Commander Keen by jonadab · · Score: 1

    I want to see Commander Keen done in 3D. Pogo stick, floating platforms, and giant yellow slugs are mandatory.

    --
    Cut that out, or I will ship you to Norilsk in a box.
  260. Space Combat Flight Sims by MasterNetHead · · Score: 1

    Game companies, you have my word that if you made another Tachyon or FreeSpace game, I would never ever pirate it.

  261. Altered Beast by Anonymous Coward · · Score: 0

    Altered Beast... I loved that game!

  262. Tex Murphy by Freeside1 · · Score: 1

    Seems to be a lot of adventure game love here. I found out recently that a reboot of the Tex Murphy series is in the works: http://www.unofficialtexmurphy.com/messageboard/viewtopic.php?f=13&t=2275

  263. I've got a better idea... by namco · · Score: 1

    Why don't we just reboot the games companies, like EA and Activision? (but leave Blizzard alone, they are fine just as they are)

  264. Ultima by Quantus347 · · Score: 1

    Ultima. The giant unified maps and quest completion style game would fit nicely into today's GTA or WoW type systems, and could capitalize greatly on the increase in modern graphics.

    --
    Common Sense isn't as Common as people think...
  265. No One Lives Forever! by dreadpiratemark · · Score: 2, Insightful

    No One Lives Forever (NOLF) 1 and 2 were the games that first made my wife (I know, I know, insert standart /. joke about the unlikliness of a 'wife' existing) enjoy PC gaming. Every now and then we'll still yell "AAABBBIIIGAAAAAIIIILLLLL" at each other and smile. Good campy humor combined with good stories in a FPS that works for both men and women? NOLF 3? Yes please!

  266. Homeworld by Anonymous Coward · · Score: 0

    Strategy games are still going strong, Relic has reacquired the rights to the Homeworld franchise, that alone should be enough to get a reboot.
    Throw in the fact that space combat is still an impressive sight, just look at Battlestar Galactica.
    I'd definitely buy a sequel, or even a remake from the experience I've had with the previous games alone.

  267. Anonymous Coward by Anonymous Coward · · Score: 0

    Wizardry, Might and Magic, Bard's Tale

  268. Star Raiders! by Mad-Bassist · · Score: 1

    It was the killer app for the Atari 800, and I still play it every now and then. I'd love to see it taken into the 21st Century.

    --
    "The only legitimate use of a computer is to play games." - Eugene Jarvis
  269. With a wrench, I... by ScotlynHatt · · Score: 1

    Dam your viscous comment!

  270. Olden goldie reboot by Danish_guy · · Score: 1

    I'm not sure if these could even be rebooted, but how about games such as Heroes quest(Quest for glory, as it was later renamed), police, and space quest. The strikingly bizarre humor and more-than-standard crazy plots were fantastic, so much so that I still have all the installments of Heroes quest and space quest running on my current pc. *sighs* But alas, I fear the days were games were based on gameplay instead of the "uh, shiny!" method are all but forgot. As much as I'd like to see these games renwed I'm not sure that anyone would really be able to capture the essence of what the games are.

  271. Valve Games by Billkamm · · Score: 1

    Valve Games:
    HL2 was a great game on par if not better than HL1
    DOD Source needs rebooted back to DOD 1.3
    CS Source needs rebooted back to CS 1.6
    TF2 was worthwhile, screw TFC
    L4D2 should be an update or expansion to L4D not a new game
    Portal... 2 words... Make Another

  272. Don't laugh... by Anonymous Coward · · Score: 0

    Not a reboot, but an original game I would like to see, based on the bible. Not like those lame preachy bible games of the past, but simply based on some of the epic stories and prophecies in the bible. Can you imagine some of the imagery from the book of revelation brought to life, with say, a soundtrack by Slayer? A level where you are Daniel in the Lion's den. How about parting the red sea with your Wiimote? Or David fighting Goliath. Or Jonah dealing with his whale problem? I think it could be awesome, I would buy it if it was done well.

    1. Re:Don't laugh... by Orion+Blastar · · Score: 1

      Heh yeah it would be fun. But we'd have people claiming Christians are trying to force their religion down other's throats by using a video game to promote their religion over others.

      But it would be cool leading a Holy Army as David vs. Goliath and using only a sling shot against Goliath and seeing if you can beat him by trying to aim for his head. Or being Daniel in a lion's den and trying to charm the lions into not attacking you. But there has to be some random element in which your character has to do something with the possibility of failure to make it a fun game, and then it doesn't follow the Bible as much.

      --
      Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.
  273. Comment removed by account_deleted · · Score: 1

    Comment removed based on user account deletion

  274. M.U.L.E. by Bemopolis · · Score: 1

    I know that there have been commercial and open-source attempts already to reboot M.U.L.E., but they sucked. This time, someone with talent should give it a go — just make sure that there is an option to play the unfettered, unupdated, blocky-ass graphical original.

    And, after all, the original developer rebooted his gender, so why not the game?

    --
    "I guess the moral of the story is, don't paint your airship with rocket fuel." -- Addison Bain
  275. Good Call by ScotlynHatt · · Score: 1

    The old Sega Genesis version would be awesome if it was reboot with next-gen scale and detail. Imagine GTA 4 size maps and rocket skates...

  276. My vote... by Anonymous Coward · · Score: 0

    Wing Commander

  277. Ultima: The Second Age Of Darkness... by Aggrav8d · · Score: 1

    Ultima: The Second Age Of Darkness: Tales of Sosaria: The Lord British Years: Friends of The Stranger: Iolo's Quest: Fetch Me A Toothpick.

    And thanks to digital distribution they don't have to fit it on the front of a box.

  278. I have a small list I'd like to see come back by rattis · · Score: 1

    X-wing and Tie Fighter have been listed

    Full Throttle

    But most of all, the game that they (the bean counters) said wouldn't work, because no one would pay a monthly fee to to play games online:
    Quest For Glory (aka HeroQuest)

  279. Retalliator by Anonymous Coward · · Score: 0

    I would reboot the game
    Retalliator
    A flightsim with for that time great gameplay and graphics (even on a 80386 processor)

  280. Why of course the original... by EvilBudMan · · Score: 1

    SPACE WAR!

    Except I would have real stuff like the Russians and The US had to play with like nukes. So, I would turn it into a massive multi player strategy action adventure drama comedy science fiction game or just MMPSAADCSFG for short. Whaddya think? Could I patent it?

  281. Earthbound is most definitely a series by Uniquitous · · Score: 1

    It goes by the name "Mother" in Japan, and I believe there were three of them all told, not counting the never-released NES version (you can find the rom if you look hard enough.) The Japanese kept all the Mother sequels for themselves, though. I think we should pressure them through the UN. "Oh, is North Korea getting too nukey for ya? Release the Mother sequels, then we'll talk."

    1. Re:Earthbound is most definitely a series by default+luser · · Score: 1

      But there's a reason we never saw Earthbound sequels, and that's because most Americans didn't like the first one (myself included). The game got repetitive and boring after just an hour of play. The trippy battle system lost it's luster after just a few rounds, and the tasks made me feel like I was doing a LOT of back-and-forth trips just to proceed in the storyline (even for an RPG)!

      --

      Man is the animal that laughs.
      And occasionally whores for Karma.

  282. Bard's Tale by Orion+Blastar · · Score: 1

    not the stupid reboot that was not based on the original game, but a reboot of the Classic Bard's Tale series for newer systems.

    Bard's Tale on the IBM PC using EGA graphics and PC Speaker was not as good as the Amiga or Atari ST versions. It was meant to be played on a system with good graphics and good sound.

    Since there are legal issues about it, you cannot call it Bard's Tale but you can call it something else and use the same type of RPG gaming system. I would base it on the D20 or D&D 3.0 and up rules and spice it up with new classes like Ninja class and Cleric class, that players can upgrade to if they meet the minimum requirements.

    Maybe upgrade the dungeon system to a better 3D engine, upgrade the graphics to modern system with better special effects. Make it so old Bard's Tale, Wizardy, and other system characters can be converted to the new system so that people playing the old game on emulators can just copy the character files out of the emulator onto the new version.

    Heck you could call it Adventurer's Tale or Bard Quest or something, and just develop a dungeon system with spells and combat and not violate any IP laws. Just create new mazes and spells and stuff and us die hard Bard's Tale and Wizardy players would buy it and play it.

    --
    Remember, Slashdot does not have a -1 disagree moderation, and no, troll, flamebait, and overrated are not substitutes.
  283. Homeworld! by smd75 · · Score: 1

    Need I say anything more? Nothing more awesome than a true 3D RTS. Screw this top down shit. Ill attack you from above, and below and from another strange angle too. Then form an aggressive sphere around your mothership. Boom

    --
    Im a troll because I disagree with you.
    1. Re:Homeworld! by Maltheus · · Score: 1

      No RTS since has done formations quite so well.

  284. Masters of Orion by wfolta · · Score: 1

    The parent posting gets it: REBOOT, not MODERNIZE.

    I think the Masters of Orion series could use a reboot. Personally, I think the last MOO was heading in the right direction, but wasn't quite ready and lost a lot of their fan base from previous releases and was then orphaned.

    (Perhaps this isn't truly a reboot, either. The main problems were: 1) Very different play that lost a lot of the fan base, 2) Lots-o-bugs, and 3) they had a good idea about having you manage strategies and let the AI handle tactics, but it was buggy and obscure enough that people ended up micromanaging and fighting the AI.)

  285. M.U.L.E. by vicious0000 · · Score: 1

    Ok, I know it's not a series, but it's awesome.

    And I'll second the call for a new Mechwarrior. The closest thing we've had recently was Chromehounds on the 360.

  286. Zork by steak · · Score: 1

    i'm sure text adventure people will consider this blasphemy, but i would like to see a new graphical version of zork. if that is too much, then a faithful revamp of commander keen; or at least a virtual console version of the original.

  287. Crusader anyone? by iggtastic · · Score: 1

    The Crusader games by Origin (Crusader: No Remorse; Crusader: No Regret) were great fun back in the olden days. I'd love to see a reboot of this series. I think a third person or first person shooter would work, though a third person view would be more consistent with the original games and allow for the same sorts of movement commands that made them so cool.

  288. The list from my past by Technopaladin · · Score: 1

    Wasteland- Fallout was good but Wasteland was truly something. Space Rogue Moebius Temple of Apshai Star Control 1 and 2 Master of Orion 1-2- Not that abomination MOO3 Spaceflight Master of Magic- Nothing has come close to this game for me Alpha Centari Battle Chess- This needs a reboot every few years Crusader: No Remorse and No regret Syndicate Xcom Dungeonkeeper Wizardry HORDE

  289. Leisure Suit Larry! by Anonymous Coward · · Score: 0

    would also be the killer app for "augmented" reality!

  290. Amiga games by kabrakan · · Score: 1

    'It Came From the Desert' and 'The Beast' need to come back. Amiga games were epic.

    --
    Slartibartfast:"Is that your robot?"
    Marvin:"No, I'm mine."
  291. Re:Gold Box Series! Dungeon Keeper! Wing Commander by Anonymous Coward · · Score: 0

    YES! Dungeon Keeper was AWESOME - I just replayed the second one for the 20th time the other week. Love it love it love it. My heart broke a little the day that Bullfrog said they would shift to consoles only and ditch DK3. Bring it back!!!

    "The views expressed here are mine and do not reflect the official opinion of my employer or the organization through which the Internet was accessed."

  292. StarFleet/StarTrek + Taipan + Sundog by johnkzin · · Score: 1

    It was a version of the old text-graphics "Star Trek" game, on steroids ... and with any Star Trek trademark violations removed.

    That's what I'd reboot. In fact, I'd probably:

    1) combine it with the old Taipan game, so you can focus on economics or combat -- this might make it a 4-games-in-1 reboot: StarFleet/Star Trek, Taipan, and Sundog (which was sort of like Taipan in space, with graphics)

    2) graphical front end, possibly 3D (the Sega "Star Trek" motion picture arcade game sort of did that, with wireframe vector graphics, but if you really pay attention, it's very similar to the text game's overall play), but maybe not 3D ... maybe a lighter web/ajax oriented game, instead of of high end textured/rendered 3D graphics

    3) both solo play, and MMO play in a persistent universe

    4) Ability to pick among multiple political/economic factions, and multiple ship types

    5) Whether web/ajax, or 3D, it would have to support multiple platforms -- at least Ubuntu and Mac OS X.

    A high end 3D graphics version might turn out to be like Eve-Online, though (I haven't played it, but that's the impression that I get -- Eve is Taipan in space, with 3D graphics). For various reasons, I sort of lean toward graphics, but maybe something lower-tech than Eve or typical MMORPG type graphics and interfaces.

  293. Ultima by robson · · Score: 1

    Definitely the Ultima series. They were classics, and did things that still aren't the norm for RPGs today.

  294. Leather Goddesses of Phobos by BerneAI · · Score: 0

    Leather Goddesses of Phobos, Bureaucracy, Then Wing Commander and of course Duke Nukem

  295. Re:Two Words....Burger Space by Dark_Gravity · · Score: 1

    I present to you: Burger Space.

    You beat me to it. That is an excellent Burger Time clone.

  296. Sly Cooper Series by Greyfox · · Score: 1
    They're the best stealth games I've played and don't degenerate into it being faster and easier to just go Rambo and kill everything on the map like other games I've tried in the genre.

    Mmm... and Beyond Good and Evil too. I keep the PS2 around in case I ever want to play that or the Sly Cooper games through again.

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  297. Outer Ridge: 1st person asteroids by Anonymous Coward · · Score: 0
  298. Metroid by astralpancakes · · Score: 1

    (Well, there are many but..)

    Metroid, without a doubt. It's gone from being an atmospheric space adventure that places you alone in an unfamiliar environment, with a focus on exploration and survival in the face of a hostile local ecosystem, to yet another exposition-heavy FPS.

  299. King's Quest by Lanforod · · Score: 1

    I've seen Space Quest mentioned here, but no King's Quest. That series rocked, and I'd love to replay it in a 3d RPG format.

  300. Tie Fighter and X-Wing by Anonymous Coward · · Score: 0

    I would love to see those redone for modern hardware and add in some multiplayer

  301. FF by saiha · · Score: 1

    I say they should reboot the final fantasy series. They are up to what, FF 14 now? Go back and do the early parts of the storyline with the cinematic gameplay we have today and you have a winner on your hands.

    1. Re:FF by Anonymous Coward · · Score: 0

      FF IV or FF V was one of the best IIRC. As well Final Fantasy Tactics was one of my all-time favorite games.

  302. Lulz in space by Anonymous Coward · · Score: 0

    Star Control!#@ Seriously. Damn you Accolade for not letting this series live, and damn you Star Control 3 for sheer crapfactor.

  303. Duke Nukem by kalirion · · Score: 1

    It's about time we got another Duke Nuke game, right? How about one using the latest CryEngine?

  304. Duke Nukem... by PoliticalGamer · · Score: 1

    Forever!

  305. Master of Magic by johnkzin · · Score: 2, Informative

    MoM was like Civilization ... only with a magical/fantasy emphasis instead of Civilization's technology emphasis. It also had 2 worlds ... the day world, and a sort of "underworld" that you could get to through magic gates.

    I'd update it, give it solo, multi-player (LAN, or closed list of players), and online modes (open to anyone on the internet, probably housed in a game company's servers)

    and in the online mode, instead having the "underworld", the gates would lead to other online game groups where the overall power levels were comparable (so that the game could, in theory, keep building along, as long as there are other game worlds at a similar level of advancement ... and that latter qualification (comparable/similar-level-of-advancement) would keep things relatively playable so that small empires aren't clashing with empires that span 12 worlds).

    If a player conquers a world, then they could save and exit the game, which just means that all gates to that world (or group of worlds) close until the player resumes.

  306. Dragon Quest games are always rebooted by Phiu-x · · Score: 1

    Dragon Quest (always been about a new story, characters design and .. quests. There is no relations in between DQ games.

    --
    This is a stolen sig.
  307. No One Lives Forever? by onionlee · · Score: 1

    NOLF can easily be ported into a casual gaming system but can also be hardcore.
    It can also definitely be marketed both to younger and older gamers, if you know what I mean ;)

  308. I was on that dev team by StaticEngine · · Score: 1

    It was going to be an awesome game. Great team, really bright group, some innovative gameplay... that we wound up seeing in other games about two years later.

    Oh well. Most of the people I know from that group have gone on to bigger and better things since. That's the games industry.

  309. Ultima or Baldur's Gate by TheCodeFoundry · · Score: 1

    I would love to see a really good RPG made again. Not the click-n-twitch Diablo "RPG" or the faux-RPG of Fable II, but a dyed in the wool real RPG. Ultima or even Baldur's Gate. Something that you could get immersed in for hundreds of hours like the originals. True sandbox-style game where you are able to roam the landscape unfettered.

  310. M.U.L.E by R0SS1 · · Score: 1

    Yep, M.U.L.E.

    I need more people to play with.

    --
    _____ There seems no plan because it is all plan. -- C.S. Lewis
  311. Earthbound by Anonymous Coward · · Score: 0

    If no one has mentioned Mother/Earthbound yet ... you are hearing it now.

    There can never be too much fascicle adventures of neighborhood children being assaulted by lamps and lunchboxes.

  312. Tell the Mario story... by X86Daddy · · Score: 1

    Tell Mario's story from the beginning. The games were released as "have the most fun with current technology and great music" and plots / characters that were visually fun, but what an opportunity. Mario is an earth human, but the latest games have him so far removed from that. Dude was a zoo keeper who's girlfriend was abducted by a gorilla. Then he was a plumber dealing with some odd creatures in a basement / sewer along side his brother. Then the acid trips and the mushrooms began. However they tell it, if they retell the story starting on Earth, with a guy and his brother it could be really enjoyable to old fans and new. Imagine a game using something like the Super Paper Mario engine, but beginning with a phone call to a plumber...

    That or Captain Comic. :-)

  313. Lemmings by howe.chris · · Score: 0

    3D Lemmings where they walk (and run) in any direction after hitting a wall. No more just erecting a wall because some will just walk around it. You would have to funnel them to the stairs or zip line. Have a way to zoom in and zoom out. That way you can zoom in when they fall off a cliff.

    1. Re:Lemmings by Anonymous Coward · · Score: 0

      There was a 3D Lemmings paintball game. Ok... but, well, it was lemmings Jim, but not as we know it.

  314. Blade Runner, and STNG: A Final Unity by aeroseth · · Score: 1

    Westwood Studios died some years ago but I loved their Blade Runner game, it was way ahead of it's time. I'd like to see the graphics updated to realtime 3D.

    Same with Star Trek the Next Generation: A Final Unity. Great game and story, horrible video cut scenes, really clunky UI.

    I bet these two games would come out great using Valve's Source engine.

    --
    "Is that real poncho or a Sears poncho?" ~~FZ
  315. How about these? by HalAtWork · · Score: 1

    Mega Man, Jumping Flash, Star Fox, Gargoyle's Quest, Sonic, Streets of Rage, Road Rash, Turrican, Space Quest, Maniac Mansion, Wonder Boy, Strider, Goemon, Blaster Master, Zone of the Enders, Bonk, and Battletoads. I'd really be interested to see a new take on these series.

  316. Netrek: middle-aged school not quite old school by GodfatherofSoul · · Score: 1

    I was introduced to Netrek on Solaris machines in college before I did any serious programming or even knew what the heck the internet was. I haven't played for years, but there are still a few servers running out there far from the game's prime in the mid-90s. Interestingly, it died a death that I've seen repeated in many on-line forums. The veterans show impatient arrogance and annoyance to the new players and drive them away. Then, the community slowly rots from the bottom up as only the old-timers hang around until they eventually fade out as well.

    --
    I swear to God...I swear to God! That is NOT how you treat your human!
  317. Another World by Anonymous Coward · · Score: 0

    I'm inserting my comment here as it's the first comment to mention the word 'another' without reference to the actual game. 'Another World' by Dephine Software was a cult classic and is now available on PC, google or youtube it. It's got a mature story with incredible possibilities to come to life in a much more interesting way using modern GPU's and game engines etc. My 2 cents

  318. How About by chasisaac · · Score: 1

    Some of the old Infocom games.

    I would also like to see my all time favorite game "V for Victory". I really miss turn based war games.

    --
    -- A computer without Windoze is like a choclate cake without mustard
  319. LucasArts by Anonymous Coward · · Score: 0

    Tie FIghter

  320. StarFleet Command SFC by chasisaac · · Score: 1

    This was my second most favorite game. I love Starfleet command I and II, I never played III

    --
    -- A computer without Windoze is like a choclate cake without mustard
  321. Three words by Anonymous Coward · · Score: 0

    The Journeyman Project. Enough said.

  322. What about Archon? by marklandm · · Score: 1

    I remember losing many an hour on my Commodore 64 to this and would love to see similar games come back.

  323. MOM by mac1235 · · Score: 1

    Master of Magic! Actually, I just want the original released under the GPL.

  324. Road Rash by Anonymous Coward · · Score: 0

    Road Rash!!!

  325. Re:Gold Box Series! Dungeon Keeper! Wing Commander by Jaysyn · · Score: 1

    If you liked the Gold Box games, you might want to buy NWN ($9.99 at NewEgg) & give these a shot.

    Eye of the Beholder

    Pool of Radiance

    --
    There is a war going on for your mind.
  326. Jack Thompson Lives by Anonymous Coward · · Score: 0

    Never gonna happen, too much "think of the children" now.

  327. Moon Patrol by Anonymous Coward · · Score: 0
  328. call it death race / death race 2000 and make it l by Joe+The+Dragon · · Score: 1

    call it death race / death race 2000 and make it like Cruis'n USA + hitting people for points like the movie.

  329. PlanetSide by rtrickey · · Score: 1

    Brilliant game that never took off because of problems that are solvable now.

  330. here are my picks by DragonTHC · · Score: 1

    space quest, system shock, syndicate, bloodnet, wing commander, duke nukem, sin and others I can't remember right now.

    --
    They're using their grammar skills there.
  331. So... by Omestes · · Score: 1

    A MechCommander reboot/remake?

    --
    A patriot must always be ready to defend his country against his government. -edward abbey
    1. Re:So... by Bakkster · · Score: 1

      Yeah, a version of MechCommander that wasn't a bastard turn-based game in realtime. More accurately, a quality version on the BattleTech tabletop game (there are a few Open Source systems, but I'm looking for something with a bit more polish and flare).

      --
      Write your representatives! Repeal the 2nd Law of Thermodynamics!
    2. Re:So... by CronoCloud · · Score: 1

      I take it you've played MegaMek? That's not too bad.

    3. Re:So... by Kell+Bengal · · Score: 1

      Actually, the latest releases are quite good and I've had a lot of fun playing it with people who'd never have time to get together to roll dice. In a year or two I'll probably have played more games on Megamek than actual mapsheets

      --
      Scientists point out problems, engineers fix them
      altslashdot.org: The future of slashdot.
  332. No one even mentioned by Anonymous Coward · · Score: 0

    Commander Keen, or Dig Dug, or Twisted Metal, or Load Runner, or Battle Chess, or Kabuki: Quantum Fighter, or how about Green Barets (this old PC-cassette game that was UBER for the time). Double Dragon, Super Mario (hello, 2-D awesomeness). How about another side-scrolling Castlevania like SOTN?! PITFALL! Super Dodgeball!

    There are SO many classic games that either have crap remakes/sequals, or just have gone under the tide of the gaming world. There are more gamers now than ever, and at 27, I can still recall playing SO many games that most of these new gamers (noobs, *snicker*) don't know anything about. It's kinda sad to think that crap games like Gears of War and Halo are now staples of the gaming industry when there are so many better games out there.

  333. Starsiege: Tribes by Java+Commando · · Score: 1

    Maybe I'm too old school, but I'm surprised no one seems to have mentioned this game as a superb candidate for reboot. This is one of the first MMP games, and later modifications made an already fun, dynamic gameplay experience even better. If the reboot retained the excellent taunts and playability of the original title (unlike its subsequent releases), while incorporating contemporary graphic detail, I can't imagine it wouldn't be a successful title. The gameplay of Tribes remains some of the most fun I've ever had playing a video game-- I miss those days!

  334. Myst (and/or Uru) by master_runner · · Score: 2, Interesting

    Remember the Myst series, and the spin-off Uru series? The franchise is almost surely dead at this point, and in the time leading up to it's death Cyan Worlds was working against a tight budget of time and money. This resulted in some official works violating canon and general confusion and drop in quality. Nonetheless, I think the world and concepts they developed still have enormous potential. It would be nice to see another game from them that better explains the world (which would make it more approachable by new players), perhaps starting at the discovery of the cleft by the DRF and going through the restoration (the DRF/DRC and the Restoration were covered in the spinoff Uru series), with integrated history lessons going over the fall of D'ni and the events that followed that (which was the focus of the Myst series).

    --
    I might be stupid, but that's a risk we're going to have to take.
  335. Planescape: Torment by Anonymous Coward · · Score: 0

    I don't know how much of a "reboot" is needed, but PS:T was always a favorite. Definitely keep the voice acting.

  336. Racing simulators by HungWeiLo · · Score: 1

    Not the best games - but Race Drivin' and Hard Drivin' (the sit-down driving sims that used a lot of blocky polygons) would benefit quite a bit from an upgrade.

    --
    There are a huge number of yeast infections in this county. Probably because we're downriver from the bread factory.
  337. Castles: Seige and Conquest by Anonymous Coward · · Score: 0

    It was a very interesting title in that it had elements of an RTS, resource collection, diplomacy, strategy and tactics, but it also had this nice castle building engine similar in feel to building your house in The Sims. It also gave you a history lesson about the real factions involved in the game and the castles around Europe. It even had video clips of reenacted battles diplomatic envoys, etc etc. A very complete game.

    I would love to see it updated with modern graphics.

  338. M.U.L.E. by Inexorable · · Score: 1

    I know, it's not a series. Phenominal cut-throat economic warfare, arcade style joystick controls, no violence. An awesome, unique, classic game that would be awesome with a contemporary graphics update and online play capability added.

  339. Master of Orion, Turrican, X-Wing by AsmordeanX · · Score: 1

    Master of Orion: MOO 1 & 2 were great but 3 was horrible. There are clones out there but they are about as fun as compiling a kernel.

    Turrican: The Amiga version of Turrican II was one of the better games made for the system. A 3D version was being created but was abandoned by Factor 5. We don't need another FPS version but I would love to see Turrican II remade or extended using the look of a game like Trine.

    X-Wing / Tie Fighter: Space flight combat is great and there are still games being made, even MMOs like Jumpgate Evolution yet I would love to see X-Wing rendered with modern graphics and not using a MIDI sound track. Network play would be a welcome addition too. Co-op or VS where your goal is to protect a frigate while the opposition has to destroy it.

    1. Re:Master of Orion, Turrican, X-Wing by kzieli · · Score: 1

      Master of Orion yes please, with one proviso. Anyone proposing the inclusion of space lanes will be fed to the Sarlacc.

      --
      read my mind at http://the-willows.blogspot.com/
  340. Jones In The Fast Lane by djMouton · · Score: 1

    Spiff up the graphics, add online play. Everything else is already perfect.

    "You stayed home this weekend and polished your marble. Spent: $27"

  341. Re:Gold Box Series! Dungeon Keeper! Wing Commander by Talonius · · Score: 1

    I've got both NWN and NWN2 and all expansion packs, and I love those. Thanks for the links to those adventures though; I've shied away from the custom content because a lot of it is questionable quality.

    --
    My reality check bounced.
  342. Twisted Metal! by Anonymous Coward · · Score: 0

    I would like to see Twisted Metal rebooted!

  343. Must you ask? by kbmxpxfan · · Score: 1

    Descent was only the best LAN game ever created. It was the first thing I had ever played that was truly 3D. Is it bad that playing descent is one of my most competitive activities?

  344. Interstate '76 by Anonymous Coward · · Score: 0

    With all it's cheesy goodness and road warrior like killing. Was a great game that got a terrible follow-on. I remember the cutscenes with the terrible polygon style characters (although I think it was an artistic choice to do it that way).

    I can't wait to load up my big old muscle car with some 50 cal. machine guns and take out some road trash!!!!

  345. Legacy of kain by Anonymous Coward · · Score: 0

    Seriously, LOK is my favourite gameseries ever, blood omen 1 and soul reaver 1 being the best two games in it (blood omen 2 was just flat, soul reaver 2 had camera issues and defiance was too action centered)

  346. CONTRA! by dieth · · Score: 1

    Neo Contra was a good remix, but I wouldn't mind an FPS version of the original NES Contra story.

  347. Only one choice by Anonymous Coward · · Score: 0

    What rhymes with awesome? Shaq-fu

  348. Earthworm Jim by Ana10g · · Score: 1

    And make it a true 3d sandbox game! That, and Military Madness for the old TurboGrafx 16.

    --
    just an analog boy living in a digital age.
  349. Duh! Dungeon Keeper! by Anonymous Coward · · Score: 0

    Duh! Dungeon Keeper! Some really good times there and still fun.

  350. Dungeon Keeper! by bugi · · Score: 1

    +1 Dungeon Keeper.

  351. Battlezone by Anonymous Coward · · Score: 0

    Battlezone is one of my all time favorite games

    Perhaps even as an MMO

  352. Myth by Anonymous Coward · · Score: 0

    The Myth series of RTS games. I can provide pages of ideas for Myth 4 upon request.

  353. Outpost 2! by BikeHelmet · · Score: 1

    I'd like an Outpost 2 reboot. I can't think of any games since, that had the same level of micromanagement and colony building that Outpost 2 did.

    Fighting natural disasters is fun - worrying about making sure your stuff doesn't get hit by meteors... micromanaging repair bots after a big earthquake... relocating your entire base because a damn volcano erupted and swallowed it... dealing with huge vortex clouds ripping up all your stuff.

    Fun!

    Oh sure, there was combat too - but disasters were a big part of it, unlike most games.

  354. I agree, it would be the best one to bring back by Anonymous Coward · · Score: 0

    Sadly Lucas arts has decided that creating games on platforms where a level lasts 5 minuets and "puzzles" are the ability to press a combination of buttons at the right time is far less expensive to produce than creating an actual story, plot, dialogue and thought like they used to put into their PC games

  355. Magic Carpet by Flentil · · Score: 1

    I liked this game a lot. One of the first real 3d games.

  356. Easy Answer by stewbacca · · Score: 1

    M.U.L.E.

    Most revolutionary game ever...needs to be rebooted.

  357. Blackmesa project by Darksec · · Score: 1

    halflife is in the process of being remade on the HL2 engine http://blackmesasource.com/ I dont quite know wheres its at in the making today but the trailer does bring back the memories

  358. Broderbund Football Game --forget the name by stewbacca · · Score: 1

    Broderbund had a cool football game where you drew up the plays in x's and o's and saved your playbook. You assigned AI to your plays based on situations on the field, then gave your team to other people on disk. They'd take the disk home and play against your team's AI playbook, or you could sit together and call the plays as a coach. It was very cool.

  359. Chaos Overlords by taucross · · Score: 1

    Could be rebooted more in the vein of an RPG a la Heroes of Might and Magic. Would probably solve the interface issues as well.

    --
    "In the absence of the ability to establish the attribute of truth they tried to establish the noble attributes."
  360. Magic Carpet by matt007 · · Score: 1

    Magic Carpet was insanely fun. - one of the first 3d games. Could be redone with state of the art graph and internet play. Would be awesome.
    I also miss something like Archon for 1 on 1.

  361. It's called Vega Strike... by kale77in · · Score: 1

    I loved playing 'Elite II: Frontier'; cruising around in a Cobra Mk 2, with the Stardreamer on and Sting's "Dream of the Blue Turtles" playing in the background...

    Currently, the Vega Strike project looks like the best open source Elite-style universe. I've gotten it to run on an Ubuntu system, but very much unlike Elite, it exceeded the graphics capabilities of the computer I was using at the time, so I can't comment on gameplay.

    http://vegastrike.sourceforge.net/

    Haven't been looking for games lately, though. I played NetHack for 15 yrs or so, and felt no need for other games; but that's been replaced now by Dungeon Crawl.

    http://www.chaosforge.org/crawl/index.php?title=CrawlWiki

  362. Commander Keen by kzieli · · Score: 2, Interesting

    Yes give us more commander Keen.

    --
    read my mind at http://the-willows.blogspot.com/
  363. banishedwun by Banishedwun · · Score: 1

    Questron, Legacy of the Ancients, and a true to it's predecessors Bard's Tale

  364. Fallout. by hyperion2010 · · Score: 1

    How about dev houses. Black Ilse is number one on my list. Maybe then Fallout can get a real reboot.

  365. Out of This World by damagemanual · · Score: 1

    I would love to see a reboot of Out of This World

  366. Star Trek Birth of the Federation by Tregelen · · Score: 1

    I think that Birth of the Federation would be a good game to reboot. Start it from the actual birth of the Federation not just the time around TNG/DS9

  367. Re:Gold Box Series! Dungeon Keeper! Wing Commander by Jaysyn · · Score: 1

    Those two along with Darkness over Daggerford & The HeX Coda are actually much better than the original campaigns. The only thing they really miss polish-wise are the voice acting.

    The Pool of Radiance remake for NWN 2 isn't half bad either.

    --
    There is a war going on for your mind.
  368. Starflight by raddan · · Score: 1

    Followed by Spaceward Ho!, Escape Velocity, and finally, Sid Meier's F19 Stealth Fighter. Sid did a surprisingly decent remake of Pirates! for XBox, so that takes that one off the list. I remember playing that one originally on a C64.

  369. Total War series by demonrob · · Score: 1

    This series so needs to be rebooted, STW followed by MTW but then they lost the plot.

  370. 7th Guest & 11th Hour by j741 · · Score: 1

    I want to see more games like "The 7th Guest" and "The 11th hour". Now those were games that stayed in my head (in a good way) long after I played them.

    --
    - James
  371. Jagged Alliance 2!!! by typidemon · · Score: 1

    With the 1.1.3 patch included just a new sexy engine.

  372. Journeyman Project by mrxak · · Score: 1

    I would love to see Journeyman Project get a reboot. I still load up my three Buried in Time CDs from time to time with an emulator. Never got to play the others in the series, but I gathered they were pretty good too. Great story, really interesting puzzles, and it was probably one of the best mystery-type games I've ever played.

    1. Re:Journeyman Project by Anonymous Coward · · Score: 0

      I got the first one in a 10 pack of CD's that was dirt cheap. I played it and was HOOKED! Whenever I came across another game in the series I HAD to get it! I have beaten them all several times, and really enjoy re-playing them... However I long for a new game!

  373. Privateer/Wing Commander by Knight+of+Shadows · · Score: 1

    I'd like to see the world of Privateer and Wing Commander: Prophecy made into an MMO. Earth and Beyond was a start, but I think if you added the features that made Privateer so much fun, you could have a successful franchise.

  374. EFS by Kingrames · · Score: 1

    Emperor of the Fading Suns. One of the greatest turn-based games in history, one of the most fun.
    A game that, in 320x240 resolution, still manages to impress you with its graphics and artistic style. a game that came with a complete soundtrack, and could be played in a cd player without any additional effort (take that, copy protection!) A game that can't be installed from the disk anymore because the installer insists on installing directx 3 before the actual game.

    Best of all, a game that's currently abandonware, and free to anyone who wants it online. So technically, I could create the revamp myself, provided I had enough free time.

    --
    If you can read this, I forgot to post anonymously.
  375. Rise of the Triad by Lost+Found · · Score: 1

    I've always thought a remake of Rise of the Triad would be fantastic.

  376. Zero Wing by Zhila+the+Great+Z · · Score: 1

    For great justice, someone to setup us a game new!! Main console screen turn on, play for 3-D hours!! Take off every online players, for all their base are belong to us!! What happen!! You know what you doing!! With new zero wing, you have no chance of survive make your time!!

  377. Space taxi by Anonymous Coward · · Score: 0

    Impossible Mission and SPACE TAXI!

  378. Ghosts n' Goblins by John+Titor · · Score: 1

    But make it a 3d non-platformer, make use of techniques in Mirrors Edge and you could keep the basic path/maps found in the original games. My 60 year old Dad would love it, GnG was his favourite game, he doesn't play it anymore because he says it's "too easy"

  379. Easy... by MoeDrippins · · Score: 1

    M. U. L. E.

    --
    Before you design for reuse, make sure to design it for use.
    1. Re:Easy... by DNS-and-BIND · · Score: 1

      They (she) already did that...MULE 2 came out in 2000 or so, I think. It sucked. MULE is perfect as it is, it can't be improved. Any reboot would only add multiple layers of bullshit...everyone knows what I mean.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    2. Re:Easy... by MoeDrippins · · Score: 1

      Yeah, you're probably right.

      I've always wanted ACTUAL REAL LIFE haggling to work how it worked in that game.

      --
      Before you design for reuse, make sure to design it for use.
  380. I buy used games by msobkow · · Score: 1

    I find I get all the "old school" fun I can handle buying $10 used games. :)

    --
    I do not fail; I succeed at finding out what does not work.
  381. Carmageddon by planetjay · · Score: 1

    Get off my lawn.

  382. Reboot: Tribes by Bensam123 · · Score: 1

    I have three game series I'd like to see renewed.

    The least I consider is another iteration of Rise of Legends/Nations. I loved how they took a RTS to a new level and made it a world of fun on top of it. I was a huge fan of both the games.

    My second favorite series of all time is Mechwarrior. However this is currently getting a rework in a official form and an unofficial one. The unofficial one, Mechwarrior: Living Legends looks a heck of a lot more promising then the official version to (it's almost in beta as well!). http://www.mechlivinglegends.net/

    However, the game that shaped my views on the gaming industry and my expectations for the future of gaming the most would be the one that had a crappy last iteration and hasn't been seen for years. That would be the Tribes series, which I haven't seen mentioned here once. It is extremely sad that one of the most influential and far ahead of it's time series died out when Sierra handed over rights to the franchise to a third rate developer at the time, which basically made a unreal tournament style mod called Tribes: Vengeance.

    Tribes1/2 had vehicles, it had infantry, it had aircraft, it had deployables, it had dynamic armor changing, it had command over views for players to look, see, and diagnose situations on the battlefield from a live feed. The Command Circuit even had a camera feed from live players at any given time. You could control turrets, issue orders to players who could then accept/deny/reassign themselves based on their current conditions. It had a ridiculously robust voice bind system of a lot of helpful as well as fun voice messages. It had in game chat which was unheard of at the time and is barely starting to catch on now. The battles were ridiculously massive and expansive. It had ridiculous net code that played extremely well on 56k modems with 64 people and up to 128. It was extraordinarily moddable as well as having ridiculously good security against hacking. You could literally join mods with changed content without having to download anything new unless they changed models. It also had a extremely unique movement system called skiing, along with freeflight with a jetpack, neither of which I have seen in another game to date (I personally have to say being able to fly add an entirely new level to a game). The game play was extremely immersive, not to mention it had good eye candy at the time (graphics/sound).

    The game was ridiculously far ahead of it's time and we're barely starting to see what was in it in modern games. The game mechanics were ridiculously inventive and just plain ingenious. Anyone who ever played that game for any length of time loved it and will speak very fondly and longingly about it. It was an experience that shaped my, and alot of other people's, lives as far as gaming and expectations for them goes. It raised a bar so high that I've merely been settling for whats less crappy since.

    The game company at the time that was in charge of things was called Dynamix. A lot of the developers from there went and made their own company, Garagegames, and started selling a very powerful, but not so well known engine called the Torque Shader Engine (which I would even say is above the levels of the UT3 engine).

  383. Secret of Mana 1 & 2 by Anonymous Coward · · Score: 0

    Secret of Mana 1& 2. Definitely. With proper orchestral scores, faithful to the original themes.

  384. Strategy games by Spit · · Score: 1

    Jagged Alliance/2 and any Julian Gallop game: UFO enemy unknown, Laser Squad, Lords of Chaos.

    --
    POKE 36879,8
  385. Stargate by thefunwarden · · Score: 1

    This is not a reboot request as it is more a plee. I would love them to release the stargate game. i was lucky enough to beta test the game and it was amazing.

  386. Old school PC by dgagley · · Score: 1

    How about old school PC games such as the Might and Magic series or the old SSI games like Eye of the Beholder. I would like to see a reboot of Earth and Beyond or Thief.

    --
    I can't use my sig - my computer can't read my handwriting.
  387. Final Fantasy needs a good (re)boot by grikdog · · Score: 1

    Why do Japanese franchises turn into fangirl shrines for everyone's favorite character? There was high art in the pixelated versions, too small to be pretty, so the images got along with strong story and some very funny wit.

    Now that we've got a lot of Deviant Art goddesses who can do better than that, the production values lean heavily toward dreamy-eyed fantasy (or hell-eyed fantasy, depending who rubs your nub), and the players get shafted on brutally convoluted battle schemes and impossibly difficult endgame dungeons. The games are prettier by the minute, and absolutely incoherent.

    Maybe it would be better to create a ensemble cast of named AI's who can play any role (hypersprites?), seal the doors, and let writers create the next few iterations?

    --
    ``Tension, apprehension & dissension have begun!'' - Duffy Wyg&, in Alfred Bester's _The Demolished Man_
  388. Castle of the Winds? by FelixNZ · · Score: 1

    Castle of the Winds. Whut.

  389. My dream reboots by Vastad · · Score: 1

    Deus Ex

    The game is still as good as ever because the story is not anchored to its graphics. After seeing how beautiful the human models are in both the Source engine and whatever engine they are using for Mass Effect, I think updating the graphics side, remastering the voice tracks and music and adding any and all side-missions and storyline Warren Spector wanted to put in originally but couldn't, would make it an instant hit. I'd hire Greg Bear and Grant Morrison as story consultants if the original story were to be expanded. Especially on fleshing out a full version of "Jacob's Shadow", the fictional book you can read excerpts from during the game.

    Dawn of War

    I still play this RTS in skirmish mode. It's just so damn fun. But it's really showing it's age. More polygons, better textures, more balance...heck...it needs a whole new engine. I would happily buy it again. Especially if it came with a powerful army painter and an option to host points-based games over the internet. A sort of weird hybrid of traditional table-top rules and RTS, including having persistent online army profiles that can gain XP from online play, earning phat loot (read: Wargear), unlockable classes (Exarchs, named characters from canon) and fame.
    Oh and none of this bollocks with being tied to Steam or Windows Live.

    Arcanum

    Again, except for some badly needed balance issues so that the majority of character stereotypes are equally effective (as opposed to becoming a mage, specializing in Force, vaporize everything = easy mode), the great story can carry it through a major graphics upgrade. I would love to see Tarrant in the Source engine, right down to Madame Lil's (*nudge, nudge* *wink, wink*). And that amazing string quartet soundtrack remastered. In fact, I'd love to bring back the old Troika crew and give all their work an upgrade.

    For all games from here on out: As much support as technically possible for the mod community. Bethesda make money hand over fist from people who want to mod Fallout and Oblivion, who might never have been interested in the original games when first published.

  390. My suggestions by Cinnaman · · Score: 1

    Robocop - there never was a good FPS made.
    Terminator - Terminator Skynet's a bit old.

    X-Wing/TIE Fighter

    The Lucasfilm point-n-click adventures.

    Rainbow Six - put some stealth and espionage missions back in.

  391. Ever played GTA? by HannethCom · · Score: 1

    I think it was GTA III that they started to have arcade games in. Though it might have been Vice City, but they have arcade games that you can play in the game.

    --
    Microsoft, Apple, Google, Amazon what's the difference? All steal money from devs and control with walled gardens.
  392. Wing Commander III by HannethCom · · Score: 1

    Upgrade the graphics and high quality video. Mmmm, Flint.... sorry, I'm back now.

    --
    Microsoft, Apple, Google, Amazon what's the difference? All steal money from devs and control with walled gardens.
  393. Sacrifice by Shiny by derrymouse · · Score: 1

    Keep the level design, voice acting, gameplay mechanics and the wit and humour and serve it up with some toasty DirectX 10 visuals and some high poy models and we have ourselves a winnah!

  394. Re:(...a few more suggestions) by Duggeek · · Score: 1

    As for Half-Life, the first installment is getting a makeover, albeit as a free mod.

    In the works since around the release of HL2, they expect to finalize it this year.

    Check them out here. Join the forums, or just have a look at all the newly modeled weps and beasties.

    Personally, it's been the longest wait for the most-anticipated re-imagining of a classic.

    --
    This post © Copyrite Duggeek, all rights reversed.
  395. carnage heart by vuffi_raa · · Score: 1

    carnage heart:
    they made a psp version for japan, but I would love to see a newer version of it with improved programming functions- for those that don't know it was an arena based mech battle game where you flowchart programmed the unit and just watched it fight- no live interaction

  396. You know which game has the most followers willing by rusl · · Score: 2, Interesting

    ...Lemmings!

    --
    Stupidity is its own reward.
  397. System Shock 2, Starsiege Tribes, Pokemon by Anonymous Coward · · Score: 0

    System Shock 2, Starsiege Tribes (the most elegant multiplayer game I have ever played), all the Pokemon games on the Game Boy series.

  398. Re:Gold Box Series! Dungeon Keeper! Wing Commander by MtHuurne · · Score: 1

    Overlord is a recent game that is somewhat similar to Dungeon Keeper. A sequel should be released this year.

  399. QfG by CVD1979 · · Score: 1

    Since the original article raised a poll-like question, I think this is allowed:

    Me too.

    --
    "Want some rye? 'Course you do!" - Return to Zork
  400. chrono trigger by landaishan · · Score: 1

    chrono trigger

    --
    courage mateship sacrifice endurance
  401. Just use the Zelda approach by RichiH · · Score: 1

    Tell basically the same story again and again, just replace almost everything in between. Works for them and for me :)

  402. Re:Gold Box Series! Dungeon Keeper! Wing Commander by ifrag · · Score: 1

    Um, not even close, Overlord is like playing Pikmin with some slightly darker mood.

    I recently stumbled upon a game called Dwarf Fortress which has some similarities to Dungeon Keeper. It lacks the easy interaction that DK had, and only has primitive tile based graphics available, but at least it's _something_ I'd still rather see Dungeon Keeper return though, or have Dwarf Fortress modernized to the point of being a suitable replacement.

    --
    Fear is the mind killer.
  403. Bard's Tale by hoover · · Score: 1

    Not the cheesy fps it was turned into a few years ago, but turn based with state-of-the art isometric map views could be fun.

    A friend of mine, whose english wasn't and still isn't very good at the time, knows every possible form of and variant of "to hack at someone", thanks to the Bard's Tale series. Anyone remember the 400 Beserkers killed 100 times for exp? "Herb casts a spell and a herb appears!"? "The girls in the bar are not impressed"? ;-) Oh joy!

    --
    Ever wondered whats wrong with the world? http://www.ishmael.org/
  404. Goldbox by Krakadoom · · Score: 1

    SSI Gold Box games.

    If only the engine got a graphical facelift, the gameplay would keep me entertained for weeks.

    Not sure what happened to quality turn based gaming - instead of all this realtime twitch gaming. Then again, I'm also the kind of person who enjoyed Warlords immensely until they ruined that by going realtime too.

  405. Quest for Glory by Anonymous Coward · · Score: 0

    Sierra's Guest for Glory series.

  406. Rayman! by DaVince21 · · Score: 1

    Rayman. It was awesome in its 2D glory, but the games have become really weird over the years in order to look "cool". Actually, going back to their roots and improving them could be a better idea.

    --
    I am not devoid of humor.
  407. Only by thexile · · Score: 1

    Duke Nukem.

  408. I can't remember the name! by rehtonAesoohC · · Score: 1

    I'm trying to remember the name of the game that I used to play... I believe it was a DOS based game, but it was where you piloted this little land-based car thing around cities, and it had a "Mature" mode and an "Edited" mode.

    The edited mode used words like "Kroxx'roxx" and such to simulate bad language, but I still can't remember what game that was.

    Also, there was a DOS game I used to play where you created factories where you created lots of robots to fight in cities. The cities were destructible, and you could play against another player, or the computer. That's fairly vague, but I loved that game so much!

  409. Syndicate by thesandtiger · · Score: 1

    God but I loved that game.

    Syndicate and Populous were two of my favorites.

    I'd also like to see Bilestoad redone - I got a kick out of the gladiator theme. It'd be really fun as a multi-player networked free-for-all.

    --
    Since I can't tell them apart, I treat all ACs as the same person.
  410. X-Wing or Tie Fighter by Anonymous Coward · · Score: 0

    Those games rocked back in the day.

  411. game to reboot: Master of Orion 3 by z917183 · · Score: 1

    Many good suggestions here: X-Com, Mechwarrior, System Shock (1 or 2). Not seen: Space Empires (4 or 5). However, if I had to pick one that was greatly touted (and then disappointed) - I would give a reboot to MOO3 (Master of Orion 3). (begin whine) C'mon - where were the 3-D battles we were promised? Not just 2 1/2 D perspective on 2 D battles (panning camera above the battlefield). I want the real thing! Wah! (end whine) Okay, for that matter, SE5 also failed to deliver there, but MOO3 had more flaws - which I will not enumerate unless there is some genuine interest.

  412. Re:Gold Box Series! Dungeon Keeper! Wing Commander by starflt · · Score: 1

    RE Dungeon Keeper-- check out Dwarf Fortress.

  413. Re:Gold Box Series! Dungeon Keeper! Wing Commander by starflt · · Score: 1
    RE Dwarf Fortress-- if roguelike graphics don't appeal to you (why?:) try the Mike Mayday edition, with graphics/tilesets preinstalled.

    http://mayday.w.staszic.waw.pl/df.php

  414. Master of Magic & Dungeon Keeper (2) by BoozeRunner · · Score: 1

    I found my long lost DK2 CD and I just finished a MOM game (thanks to dosbox.) Good games that took a lot of thought.

  415. No game series deserves a reboot like this one: by Phoenix919 · · Score: 1

    Registered for the article's original site just to answer the question at the end. I'm an old school gamer. Hands down, no questions asked, if any series EVER needed a reboot, there's only one to pick. The old "Might and Magic" role-playing series. Responsible for the more popular "Heroes of might and magic", this series, especially around games 6 and 7, included some of the most killer spells, weapons, and a HUGE world, especially for the time. From thief classes and assasins to Caveliers and Arch-druids, Liches, whether your party was half goblin warriors, or all dwarven villians, the game was nonstop fun. I kept going back to become a spy, cleanse a cursed temple, kidnap the princess, or help the necromancers destroy the kreegan devils. Imagine an action RPG that you can pause into a turn-based RPG, swappable from a 1person to a 3rd person view, change it up so you have full control, perhaps something like KOTOR did... its a spectacular game series that was ahead of it's own graphics programmers. If any genre needs new life, its the Might and Magic RPG games. God how I'd pay to see MM6 and MM7 reborn.

  416. M.U.L.E. by BigRiff · · Score: 0

    M.U.L.E. on xbox live would R.U.L.E.

  417. Blood by ryanknapper · · Score: 1

    Blood has enormous potential to be a wickedly dark game if taken seriously enough.

  418. Re:Shadowrun...cyberpunk...riiight by Anonymous Coward · · Score: 0

    cyberpunk...

    but with wizards, and elves, and shamans...

  419. Panzer Dragoon by robow · · Score: 0

    I Would love to see a reboot of these games they were great on Sega Saturn I cant imagine what they would be like on something new with better graphics.

  420. Eye of the Beholder by Optimus6128 · · Score: 1

    Although reruns are frightening. The original tend to be more favorite. Doom 3 didn't end up like 1 or 2. They would possibly make a lousy EOB4 without the atmosphere of the first two. EOB2 is my favorite. EOB3 sucked.

    --
    The "H-Word" has died for me.