As long as the "ping" is configurable and deactivated by default, then I say you can have your ping attribute. My personal rights must have priority over your advertisers' wishes.
Who says TPM will not be snuck into other fields? Like for example iTunes? Prime target if there ever was one. And besides, Apple's hope that this will somehow stop people from running OSX on other machines is just stupid. Sure, they can launch big fat violation-of-DMCA-lawsuits. But is that a good thing?
No, TPM is bad news, no matter how you look at it.
If you run Linux on a Mac, why buy one in the first place?
As for TPM just being a tool - well, this one's totlly irrelevant and you know it just begs to get abused. I'll be happy to accept TPM when there is a law that garuantees that only *I* as the user have complete control over how it gets used. And this law actually gets enforced with absolutely draconic measures.
I am 95% sure that I will not buy an intel mac of any sort, simply because they contain TPM. TPM is a showstopper for me. Apple, you listening? I love OS X but I have no problems using Linux instead. Freedom is more important than convenience.
"In Roland's case, he likes to link to his personal blog where he writes mediocre summaries of stories that add nothing to the original."
That's different from Slashdot.... how? Really, Slashdot and its editors should not throw stones while sitting in a greenhouse, so to speak. For a site with, what, how many paid editors, the summaries are of low qulity, there are many dupes, submissions seem to be only rarely spell-checked and sometimes I am sure whatever editor took over a story never RTFA either.
Mod me down, I don't care, but you know I am speaking the truth.
I just voted Slashdot "Bad". Go ahead, mod me down, but with/.'s lack of any sort of editorial oversight and gross neglect on the part of the staff, this site doesn't deserve anything else.:p
Ohhhh Apple going out of business. Not gonna happen dude.
Anyway. Even if it happens, you just remove the DRM from their mp3's. Software is available for that. Ohyeah, that's illegal, right? Who's gonna enforce this? The music industry? So you sue counter-them, file a class action suit, and demand a complete reimbursement for every song ever sold via iTunes. This will have the nice side effect of driving the entire music industry into bancruptcy too and should keep them from dragging old women and 10 year olds to court;-)
Of course you are comparing rechargable batteries with those that aren't. It's not a comparison that is realistic, since you can get rechargable AA batteries for your walkman too.
The problem is, you can not make spam more expensive. It does not work.
1) It's a global system. Live with it.
2) How to collect a tax on email? What is covered by such a law? A US citizen sending spam from China to Denmark? When using an ADSL connection in Australia?
3) It hurts legitimate users.
4) We really, REALLY do not need another form of taxation.
That said, the solution is simple. Impose the death penalty on spamming. I am quite serious about this. If that won't reduce the amount of spam that gets sent out, nothing will.
As sthis t0ny dude said.. STFU. I am perfectly capable to appreciate the effort that was made vs. the corners that were cut. I am not bitching, I am criticising Bioware's decision.
Bah, why am I even trying to talk to the typical, average six digits slashdot reader? Brrr. Case closed, I have work to do and I shan't waste my time on people like you.
We're talking about a time pre-forum. Remember when NWN was still on neverwinternights.net? Yup, I do. Simultaneous release was what was planned originally. If you bring up STFU, then STFU yourself. The game just isn't complete without the toolset, period.
I absolutely disagree. Scaling difficulty is a lot harder on higher levels, and finding appropriate plots is too.
I would say that D&D is best when you play a long campaign with characters starting out at low levels, and take them to the high levels manually. What really is no fun is starting out at 15th level or so...
Right, part of the blame lies with Borland. However, you'd think they'd done a little more careful consideration of their tools before going on a multi-platform project. NWN was supposed to be Win, Lin, Mac from the get-go...
Also, remember the Bink issue.
No, I still blame Bioware for the Toolset fiasco. They're still cool people, and I love NWN; but they fucked-up royally on this project.
Nah, the original promise was identical games, all released on one CD for Windows and Linux (and I think Mac too, but that wasn't on my radar way back then).
And if you paid any attention at all to the creation of the NWN Linux client.. they did not go out of their way to do it at all. I mean, like a year after the initial release they 'discovered' that there was no bink video for linux. Oops.
Sorry, I will blast a company that promises a linux client and then does not deliver like I will blast any other company that does not live up to its promises. Bioware just managed to get a bit back on my good side by the really good support they provide for their overall product. It does not help with the bad feeling that the Linux people have, once again, been screwed over.
Caster Level +1 is in?! I believe this when I see it. That would fix my only remaining major grief with NWN. Hmmm have to ask on the boards right away.
SoU... I didn't really like SoU. The first chapter was really cool, I loved it. The "interlude" was okay, but already a little heavy on the loot. Chapter 2 was total monty haul, absolutely annoying. The levels were well laid-out, some of the puzzles and effects were nice, but overall I didn't like it at all.
I tried the toolset under wine. It works, sort of, but it is way too slow and above all unstable for serious work.
i thought they fixed that
with the dragon disciple and the pale master both needing that fixed...
you would think they could have done it
Nope, I am pretty sure I did not miss anything to that effect (I really don't live under a rock when nwn is concerned).
Very sad.
I think both Pale Master and Dragon Disciple use feats for their special powers.
The toolset is absolutely wonderful. It's very powerful. Dungeon Keeper has like 10% - at most - of the complexity of NWN. You really cannot compare the two, they are totally different.
The videos suck anyway, forget them. The most nagging omission is the toolset, that never got ported over to linux. But if you don't plan to design modules then this won't affect you much.
Since SoU was Linux compatible, I don't see why HotU won't, but I can't tell you for sure.
Now, of course I haven't seen the game yet but I have followed the news as it leaked out of Bioware. It's truely wonderful what they've included in HotU. Hordes is a module designer's wet dream, really. From robes, to Ioun stones to skyboxes, to hundreds of new scripting functions. Especially nice - and available for all versions via the Live team/patches - are the improvement for the stores, like what does this merchant sell, what does he buy, and so on.
I ordered my copy today, and I am still mad at Bioware for not releasing a Linux toolset (editor) for the game as they had promised.
About the only feature that I am really missing is... spellcaster prestige classes. There's a bug in their code that doesn't allow them to do "casterlevel +1" for a prestige class. This is really sad.
Sorry if this sounds like an advertisement, but I am really excited about HotU (much more than I was over SoU). You should really check out Bioware (http://nwn.bioware.com) or the Vault (http://nwvault.ign.com) for some info.
How the hell is this newsworthy? A lazy player wants something for nothing. News at 11. What a lamer.
I can disable your javascript on the client side.
As long as the "ping" is configurable and deactivated by default, then I say you can have your ping attribute. My personal rights must have priority over your advertisers' wishes.
Who says TPM will not be snuck into other fields? Like for example iTunes? Prime target if there ever was one. And besides, Apple's hope that this will somehow stop people from running OSX on other machines is just stupid. Sure, they can launch big fat violation-of-DMCA-lawsuits. But is that a good thing?
No, TPM is bad news, no matter how you look at it.
If you run Linux on a Mac, why buy one in the first place?
As for TPM just being a tool - well, this one's totlly irrelevant and you know it just begs to get abused. I'll be happy to accept TPM when there is a law that garuantees that only *I* as the user have complete control over how it gets used. And this law actually gets enforced with absolutely draconic measures.
No, TPM is bad in principle in my eyes. Besides, you know it'll just get abused.
I am 95% sure that I will not buy an intel mac of any sort, simply because they contain TPM. TPM is a showstopper for me. Apple, you listening? I love OS X but I have no problems using Linux instead. Freedom is more important than convenience.
"In Roland's case, he likes to link to his personal blog where he writes mediocre summaries of stories that add nothing to the original."
That's different from Slashdot.... how? Really, Slashdot and its editors should not throw stones while sitting in a greenhouse, so to speak. For a site with, what, how many paid editors, the summaries are of low qulity, there are many dupes, submissions seem to be only rarely spell-checked and sometimes I am sure whatever editor took over a story never RTFA either.
Mod me down, I don't care, but you know I am speaking the truth.
Too many, but I am here for the links. It's just that the editors suck and the signal to noise ratio in the comments is pretty poor.
I just voted Slashdot "Bad". Go ahead, mod me down, but with /.'s lack of any sort of editorial oversight and gross neglect on the part of the staff, this site doesn't deserve anything else. :p
Ohhhh Apple going out of business. Not gonna happen dude.
;-)
Anyway. Even if it happens, you just remove the DRM from their mp3's. Software is available for that. Ohyeah, that's illegal, right? Who's gonna enforce this? The music industry? So you sue counter-them, file a class action suit, and demand a complete reimbursement for every song ever sold via iTunes. This will have the nice side effect of driving the entire music industry into bancruptcy too and should keep them from dragging old women and 10 year olds to court
After Ep1 and 2, who in their right minds would want to watch Sith anyway?
Of course you are comparing rechargable batteries with those that aren't. It's not a comparison that is realistic, since you can get rechargable AA batteries for your walkman too.
That's probably why he took offense.
scnr.
The problem is, you can not make spam more expensive. It does not work.
1) It's a global system. Live with it.
2) How to collect a tax on email? What is covered by such a law? A US citizen sending spam from China to Denmark? When using an ADSL connection in Australia?
3) It hurts legitimate users.
4) We really, REALLY do not need another form of taxation.
That said, the solution is simple. Impose the death penalty on spamming. I am quite serious about this. If that won't reduce the amount of spam that gets sent out, nothing will.
As sthis t0ny dude said.. STFU. I am perfectly capable to appreciate the effort that was made vs. the corners that were cut. I am not bitching, I am criticising Bioware's decision.
Bah, why am I even trying to talk to the typical, average six digits slashdot reader? Brrr. Case closed, I have work to do and I shan't waste my time on people like you.
We're talking about a time pre-forum. Remember when NWN was still on neverwinternights.net? Yup, I do. Simultaneous release was what was planned originally. If you bring up STFU, then STFU yourself. The game just isn't complete without the toolset, period.
I absolutely disagree. Scaling difficulty is a lot harder on higher levels, and finding appropriate plots is too.
I would say that D&D is best when you play a long campaign with characters starting out at low levels, and take them to the high levels manually. What really is no fun is starting out at 15th level or so...
Right, part of the blame lies with Borland. However, you'd think they'd done a little more careful consideration of their tools before going on a multi-platform project. NWN was supposed to be Win, Lin, Mac from the get-go...
Also, remember the Bink issue.
No, I still blame Bioware for the Toolset fiasco. They're still cool people, and I love NWN; but they fucked-up royally on this project.
Nah, the original promise was identical games, all released on one CD for Windows and Linux (and I think Mac too, but that wasn't on my radar way back then).
And if you paid any attention at all to the creation of the NWN Linux client.. they did not go out of their way to do it at all. I mean, like a year after the initial release they 'discovered' that there was no bink video for linux. Oops.
Sorry, I will blast a company that promises a linux client and then does not deliver like I will blast any other company that does not live up to its promises. Bioware just managed to get a bit back on my good side by the really good support they provide for their overall product. It does not help with the bad feeling that the Linux people have, once again, been screwed over.
The problem is, it's only a half-ass Linux support. A disgrace really, that was plagued with so many problems that cannot be taken seriously.
The toolset is quite a significant part of the game package.
Caster Level +1 is in?! I believe this when I see it. That would fix my only remaining major grief with NWN. Hmmm have to ask on the boards right away.
SoU... I didn't really like SoU. The first chapter was really cool, I loved it. The "interlude" was okay, but already a little heavy on the loot. Chapter 2 was total monty haul, absolutely annoying. The levels were well laid-out, some of the puzzles and effects were nice, but overall I didn't like it at all.
I tried the toolset under wine. It works, sort of, but it is way too slow and above all unstable for serious work.
Nope, I am pretty sure I did not miss anything to that effect (I really don't live under a rock when nwn is concerned). Very sad. I think both Pale Master and Dragon Disciple use feats for their special powers.
The toolset is absolutely wonderful. It's very powerful. Dungeon Keeper has like 10% - at most - of the complexity of NWN. You really cannot compare the two, they are totally different.
The videos suck anyway, forget them. The most nagging omission is the toolset, that never got ported over to linux. But if you don't plan to design modules then this won't affect you much.
Since SoU was Linux compatible, I don't see why HotU won't, but I can't tell you for sure.
Now, of course I haven't seen the game yet but I have followed the news as it leaked out of Bioware. It's truely wonderful what they've included in HotU. Hordes is a module designer's wet dream, really. From robes, to Ioun stones to skyboxes, to hundreds of new scripting functions. Especially nice - and available for all versions via the Live team/patches - are the improvement for the stores, like what does this merchant sell, what does he buy, and so on.
I ordered my copy today, and I am still mad at Bioware for not releasing a Linux toolset (editor) for the game as they had promised.
About the only feature that I am really missing is... spellcaster prestige classes. There's a bug in their code that doesn't allow them to do "casterlevel +1" for a prestige class. This is really sad.
Sorry if this sounds like an advertisement, but I am really excited about HotU (much more than I was over SoU). You should really check out Bioware (http://nwn.bioware.com) or the Vault (http://nwvault.ign.com) for some info.