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Hordes of the Underdark Goes Gold

MattW writes "Bioware announced that Hordes of the Underdark has gone gold. This is the second expansion pack for Neverwinter Nights, and the first to be developed in-house by Bioware. It's also the first CRPG to feature 3rd Edition epic levels. Looks like it will be fun. Some of the biggest requests from the custom content community are in, like custom talk-tables, that should allow for a much better level of customization for the game." I can't say enough good things about the Neverwinter Nights titles, but if this game is anything like the last couple, it's going to steal a lot of my time. I hope I manage to make it home for the holidays.

221 comments

  1. Box Set by darkstar949 · · Score: 1

    Does anyone know when some form of a box set with the game and the x-pac's will be going on sale?

    1. Re:Box Set by Erwos · · Score: 3, Informative

      NWN Gold comes with Shadows of Udrentide.

      Which, I may add, makes a nice alternative to the original campaign when you're levelling up your 50 characters...

      -Erwos

      --
      Plausible conjecture should not be misrepresented as proof positive.
    2. Re:Box Set by t0ny · · Score: 1

      I wish I could remember where I heard it, but there was a statement about a 'Platinum Edition' which will include NWN and both expansions. If I remember correctly, its supposed to be out early next year.

      --

      Manipulate the moderator system! Mod someone as "overrated" today.

    3. Re:Box Set by scisma · · Score: 1

      Just an fyi: when they say Gold - they are refering to the CD master from which all the cd will be pressed. The CD master is gold.

    4. Re:Box Set by Anonymous Coward · · Score: 0

      And an FYI for you.

      Yes going gold generally means the master is made and shipped to the duplicator; however, some games have gold edition like NWN has. It's a release of the game and it comes with the first expansion pack which is a steal since you can find it for $30-$35 and SoU still sells for around $25 or so.

      There was also a collector's edition of NWN; however, don't bother with it. It retailed for $70 and was only the first game with a few extras thrown in that aren't worth the extra money, NWN Gold is a much better bargain.

  2. Re:Good news by darkstar949 · · Score: 3, Informative

    Most of the people that play NWN don't play the orginal story outside of maybe one time through. The real charm to NWN is downloading other people's senerios and stories to play.

  3. Airline alert! by BallPeenHammer · · Score: 4, Funny
    I hope I manage to make it home for the holidays.

    I'd like to see graphs of rising game sales vs. plummeting airline ticket sales.

    Correlations, anyone?

    1. Re:Airline alert! by Flunitrazepam · · Score: 1

      and... that would prove what exactly?

      --
      1) Your analysis is based on bad assumptions so your result is way off. 2) You're a sick bastard for fucking a horse.
    2. Re:Airline alert! by sg_oneill · · Score: 1

      and... that would prove what exactly?

      Only that geeks have too much fun.

      Specifically that the game is adictive enuff that its victims^h^h^h^h^h^h^hplayers are too distracted for holidays.

      --
      Excuse the Unicode crap in my posts. That's an apostrophe, and slashdot is busted.
    3. Re:Airline alert! by Anonymous Coward · · Score: 0

      More that the game is addictive enough, that players can't afford to go home for the holidays.

  4. A truly long lasting game. by Martigan80 · · Score: 5, Informative

    Well even though it took a l-o-n-g time for the Linux client to come out, it is a fun game. In fact it is the only game I play on a daily basis on my Linux system. Granted I have had moments of outrage to long delay's it is a great game, and I'm so happy to see the company still support the game and develop for it. This is a game that truly allows the end user and developers to continue the legacy as long as there is a demand. If they actually make a NWN II I hope they will concentrate on bring the Linux release up to par.

    P.s. The gfx is pretty cool, not great but I don't play a game solely based on gfx, I need good playability and challenging tasks.

    --
    This SIG pulled due to lack of funding. (This damn war is costing too much!)
    1. Re:A truly long lasting game. by Lussarn · · Score: 1

      I have been thinking of getting this game for Linux, is the ingame video "fiasco" fixed yet. Or do you have to use a standalone video player? How much of the game is ruined by not having the videos?

      Btw. Does anybody know if this expansion is for Linux too?

    2. Re:A truly long lasting game. by Lispy · · Score: 1

      Afaik the videos can be viewed with some form of linuxplayer, but frankly, I dont care. It really isnt necessary to see them, the game works fine without them. If this is holding you back you are really missing a lot of fun. This game is quite addictive and you should give it a try.

      cu,
      Lispy

    3. Re:A truly long lasting game. by Matrix272 · · Score: 1

      If they actually make a NWN II I hope they will concentrate on bring the Linux release up to par.

      IF they make it? Why would it even be a question? You make a game that people like, and they buy it... you get more money. Now you have an established product with a fanbase. Why the hell wouldn't you make a sequel, especially from a game with such potential for a series?

      --
      "It's better to have a gun and not need it than need a gun and not have it." ~ Christian Slater, True Romance
    4. Re:A truly long lasting game. by KDan · · Score: 1

      Hmmm... I used to play this..... but I've got a girlfriend now... no time anymore.... barely got 4 hours of sleep last night.... ;-)

      Daniel

      --
      Carpe Diem
    5. Re:A truly long lasting game. by Anonymous Coward · · Score: 0

      Hmmm... I used to play this..... but I've got a girlfriend now... no time anymore.... barely got 4 hours of sleep last night.... ;-)

      heh, i used to have a girlfriend, then i got this game.

      needless to say i now no longer have a girlfriend and have sworn off of nwn.

    6. Re:A truly long lasting game. by Anonymous Coward · · Score: 0

      infidel!

    7. Re:A truly long lasting game. by Anonymous Coward · · Score: 0

      Well, I've just started playing the Linux version, and I much prefer it without the video interludes. You simply get on with the game.

    8. Re:A truly long lasting game. by override11 · · Score: 1

      Miss Michigan keep you up late?

      --
      No I didnt spell check this post...
    9. Re:A truly long lasting game. by crawling_chaos · · Score: 4, Interesting
      The problem is the triumverate of Atari, Hasbro, and Wizards of the Coast, who must approve all content sold under the Dungeons and Dragons name. They have decided that any D&D game can have no more than a Teen Rating, and a fairly soft T at that. From the vibe I'm getting on the Bioware boards, it looks like the creative people are tired of fighting those battles. Bioware has already announced that their next PC game will not be based on a licensed property.

      Unless Hasbro unloads the D&D license to another company, I expect D&D games to slowly fade out. I very much doubt that the folks who made Temple of Elemental Evil really want to repeat the experience they had with them, and Bioware seems to be tiring as well.

      --
      You can only drink 30 or 40 glasses of beer a day, no matter how rich you are.
      -- Colonel Adolphus Busch
    10. Re:A truly long lasting game. by swv3752 · · Score: 1

      The videos are pretty lame. A couple of still images with a voice over does not make a "video". Just ask on the message boards for a brief synopsis of the appropriate chapter video. It doesn't affect play, though it might make the overall story make a little more sense.

      And I do believe it was mentioned on the boards that it is supported for Linux. I do believe the Linux binaries will be in the box.

      --
      Just a Tuna in the Sea of Life
    11. Re:A truly long lasting game. by c4ffeine · · Score: 1

      Not if I can help it... Mine will be out within a year. First/third person, D&D rules, optiona for turn-based/realtime. THis is real, we just finished the crappy version of the introductory video... With any luck, this will be popular enough for me to afford a new computer. (WE would GPL it, but had to purchase a graphics engine, and got caught in a gay contract)

      --
      "73% of quotes on the Internet are made up" -Ben Franklin
    12. Re:A truly long lasting game. by crawling_chaos · · Score: 1
      You can't put the D&D name on it, my friend, only the D20. Otherwise, expect a Cease and Desist from Atari shortly after release. They have an exclusive license from Hasbro to distribute D&D PC games. What you collect in fees won't pay your lawyer fees, much less buy a new computer.

      Unless, of course Atari is distributing your game. In which case you will need to go through all of the hoops I mentioned before. Be prepared for any vaguely adult themes to be brutally ripped out of your product shortly prior to shipment.

      --
      You can only drink 30 or 40 glasses of beer a day, no matter how rich you are.
      -- Colonel Adolphus Busch
    13. Re:A truly long lasting game. by Swift(void) · · Score: 1
      Bioware has already announced that their next PC game will not be based on a licensed property.
      And i personally can't wait for this. Bioware make absolutely fantastic RPG games (im eagerly awaiting KOTOR for PC), and i really want to see what kind of game is released, now that they have the freedom to include what they want, without an restrictions. I reckon your spot on about D&D games fading too. Wizards need to be a bit more open with their licensing scheme. Game makers need freedom, not set in iron restrictions.
    14. Re:A truly long lasting game. by rifter · · Score: 1

      "Hmmm... I used to play this..... but I've got a girlfriend now... no time anymore.... barely got 4 hours of sleep last night.... ;-)"

      heh, i used to have a girlfriend, then i got this game.

      needless to say i now no longer have a girlfriend and have sworn off of nwn.

      But she's gone now! You may as well play nwn and forget her. Besides, have you considered finding a girl who plays nwn with you?

    15. Re:A truly long lasting game. by c4ffeine · · Score: 1

      Looks like we might have to change a little bit of stuff, then. Thanks for the tip...

      By the way, we were originally going to call it DragonLance 3d... We dropped that for the same reason

      --
      "73% of quotes on the Internet are made up" -Ben Franklin
    16. Re:A truly long lasting game. by EvilAlien · · Score: 3, Informative
      I don't miss the in-game video... its pretty irrelevant, IMO. The expansion will be for Linux as well, its just extra modules and a client version update anyways. I play NWN exclusively on Linux since the client became stable.

      BTW, the graphics and whatnot are updated for this expansion. More polygons, better models, more varieties of "heads"... oh, and robes. You can actually have a robe. w00t!

      --
      perl -e 'print $i=pack(c5, (41*2), sqrt(7056), (unpack(c,H)-2), oct(115), 10)'
    17. Re:A truly long lasting game. by VertigoAce · · Score: 1

      You don't even need to ask on the message boards. The script for all of the videos is included with the linux client.

      You can watch them with Wine or even convert them to another format. I have them as ogm files. From there, you could try the hack that hooks into the game and plays the movies ingame or just watch them on your own at the appropriate time.

    18. Re:A truly long lasting game. by media_Assassin · · Score: 1
      "Besides, have you considered finding a girl who plays nwn with you?"


      Or better yet, for you? (You know, like when you're sleeping, or at work, etc ...)
    19. Re:A truly long lasting game. by Art_Vandelai · · Score: 1

      I guess the two houses of ill repute in the core game were able to make the cut as "teen" content. I guess that's why none of the NPC's in there would offer my character their services.

    20. Re:A truly long lasting game. by Jade_Siren · · Score: 1

      ok, that's just wrong...the playing with is fine, but when you sit there and want her to play "FOR" you that's when it's getting pretty bad.

    21. Re:A truly long lasting game. by hagbard23 · · Score: 1

      Actually, Hasbro/WoTC has been *very* hesitant to allow D20/OGL software. PCGen is just about the only D&D/D20 package that's been allowed to exist without special licensing from them. Basically, you need the OGL information (the D&D game rules) to be end-user readable--most games won't allow that.

      I'm a pen & paper RPG developer, but I've seen enough debate about D20/OGL computer games on the respective mailing lists to know that it's a pain in the ass to do D&D computer games/utilities.

      --
      Dan Bongert <*> http://www.tiltingatwindmills.net
      This is a Chao. A Chao says "Mu."
    22. Re:A truly long lasting game. by crawling_chaos · · Score: 1
      The two houses of ill repute are over two years old. Note that there aren't any in the expansion and that Temple of Elemental Evil had all of its brothels deleted just prior to shipment. Furhtermore, TOEE had to remove all children from the game, because it was possible for the player to kill them. Of course an evil party might do just that if it was expident.

      Don't take my word for it though. A quick google on TOEE's development woes will tell you all you need to know.

      --
      You can only drink 30 or 40 glasses of beer a day, no matter how rich you are.
      -- Colonel Adolphus Busch
    23. Re:A truly long lasting game. by Anonymous+Cow+herd · · Score: 1

      ... and people still try and claim that Linux is ready for the desktop? Don't get me wrong, linux is great at the office and I couldn't live without it, but I'm a software developer and system administrator. Joe Average doesn't want to convert his movie files to ogm files or have to hack hooks into the game to get movies to work in-game, he just wants to put the CD in the tray and have the software work. Yeah, so I'm a little offtopic.

      --
      Ita erat quando hic adveni.
    24. Re:A truly long lasting game. by devilsadvoc8 · · Score: 0

      But because they have allowed the players to customize and create content, who cares what they include as the campaign in the box. Go to NWVault and see thousands of mods and modules with custom content including R rated stuff. That is the beauty of this game. While Bioware may have been restricted in what it can put out, it has developed the game in such a manner as to allow the fans to take it anywhere they want.

      --
      B O R I N G
    25. Re:A truly long lasting game. by Torham · · Score: 1

      This has nothing to do with linux as a desktop OS, the reason they don't play is that Bioware did not want to spend the time to set them up right.

    26. Re:A truly long lasting game. by Snake_Plisken · · Score: 1

      I had sex with my wife last night, THEN went to play Penultima, which is a very funny NWN mod (available at nwvault.ign.com) - I could be the luckiest drawf ever.

      --

      Eat recycled food - it's good for the environment, and OK for you.
    27. Re:A truly long lasting game. by VertigoAce · · Score: 2, Informative

      It would have worked just fine, except that Bioware chose to use a Windows-only codec and player (Bink) for their video files. I got the impression they made a deal that wouldn't let them distribute mpeg/ogm versions with the Linux version. The hack that exists shows that there is no technical reason for it to not work. Instead Bioware screwed up with their licensing.

      As far as usability, I prefer the way NWN works under Linux. If you have the bandwidth you download the data files and the Linux client. Type in the CD key when it asks and you're done. (You could also copy the resources from a Windows install, or have someone with more bandwidth download them for you). The first expansion pack had a linux install script that would have worked nicely had the manufacturer not screwed up line endings. Instead you just had to unzip a few files (clearly explained on the website). Anyway, it was far quicker to install under Linux than on Windows. And the best part is that the Linux client doesn't require a CD to play. The only copy protection is the CD key. Plus you don't have to skip through all of the publisher and developer videos; it starts at the main menu.

    28. Re:A truly long lasting game. by afidel · · Score: 1

      Actually Bioware chose Bink because they had experience with it and they were origionally told by the makers of Bink that there would be a Linux port. When push came to shove the developers wanted a large pile of cash to do the conversion which Bioware was not able to justify. As to the last part of your statement, you can skip all the videos with some simple .ini file changes under windows or a shortcut with commandline options to start straight to an option like multiplayer. Even better is the ability to have a shortcut to a specific server, if you frequently play on one PW then you can hardcode a link to their IP or DNS name.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    29. Re:A truly long lasting game. by Jellybob · · Score: 2, Funny
      barely got 4 hours of sleep last night

      So you used to play NWN, but can't cope with only 4 hours of sleep in a night.

      Obviously you can't have played much of it ;)
    30. Re:A truly long lasting game. by HR · · Score: 1

      Girlfriends come and girlfriends go but a good computer game is always there for you.

    31. Re:A truly long lasting game. by larry+bagina · · Score: 1
      I was able to fuck one of the girls in chapter 1. The one that gave you the mission to kill some guy.

      It took forever, just like real girls, all she wanted to do was talk. Just keep clicking on the "complain about being lonely" option for 5 minutes, and she'll let you fuck her. You gain experience points.

      --
      Do you even lift?

      These aren't the 'roids you're looking for.

    32. Re:A truly long lasting game. by Anonymous Coward · · Score: 0

      FLAMEBAIT!?!

      Did any of you moderators play nwn and look at the videos? They are totally irrelevant and not even particularily well done.

      Bah. You guys need a clue.

      Oh, wait. I forgot what site I am reading.

    33. Re:A truly long lasting game. by Bartmoss · · Score: 1

      The toolset is absolutely wonderful. It's very powerful. Dungeon Keeper has like 10% - at most - of the complexity of NWN. You really cannot compare the two, they are totally different.

  5. Re:Good news by InceptionOS · · Score: 0, Flamebait

    It's just as well you can type, for if you had to speak your mind, you'd
    be speechless. Generally, there is nothing wrong with having nothing
    worthwhile to say - unless you insist on saying it. A long period of
    non-posting would be most welcome on your part. How true is Stanislaw J.
    Lec's famous remark: "Every now and then you meet someone whose ignorance
    is encyclopedic."

    When god was handing out personalities, you must have been holding the
    door. You're so boring, even a boomerang wouldn't come back to you.
    There's nothing wrong with you that couldn't be cured with a little
    Prozac and a polo mallet, or, better yet, suicide. Maybe you wouldn't
    come across as such a jellyfish-sucking mental midget if you didn't have
    that botched back street lobotomy that left you that crisscrossed
    shoelace scar on your forehead; if your weren't so fat that when you walk
    down the street, everyone yells "Earthquake!", or if you didn't have a
    face so ugly that your mom had to get well-and-truly drunk before she
    could breast feed you. Who am I kidding? You would.

    In closing, I suggest the next time that you feel an urge to embarrass
    yourself and bore others, that you summon all your might, and resist.

  6. AI by musikit · · Score: 2, Informative

    i just remember going to a talk at gdconf last year where the lead AI programmer talked about decisions they made in neverwinter nights and said "please don't hurt me" when describing the AI system and problems they were having

    1. Re:AI by Anonymous Coward · · Score: 0

      Unlikely, because the AI in Neverwinter Nights is completely scripted and not programmed and the script source is open. (Which opens it up to user modifications and there are some really cool mods for it out there)

  7. Re:Good news by Anonymous Coward · · Score: 0

    Lem. Stanislaw Lem.

  8. Box set by Anonymous Coward · · Score: 2, Informative

    I believe there's one for NWN and the first expansion, SoU.

    http://www.amazon.com/exec/obidos/tg/detail/-/B0 00 09MGVF/qid=1069164519/sr=8-2/ref=sr_8_2/104-769983 3-0575100?v=glance&s=videogames&n=507846

  9. LOL by Anonymous Coward · · Score: 0

    Full of old ones, but the old ones are usually the best. :-)

  10. HotU Opinion by Bartmoss · · Score: 4, Interesting

    Now, of course I haven't seen the game yet but I have followed the news as it leaked out of Bioware. It's truely wonderful what they've included in HotU. Hordes is a module designer's wet dream, really. From robes, to Ioun stones to skyboxes, to hundreds of new scripting functions. Especially nice - and available for all versions via the Live team/patches - are the improvement for the stores, like what does this merchant sell, what does he buy, and so on.

    I ordered my copy today, and I am still mad at Bioware for not releasing a Linux toolset (editor) for the game as they had promised.

    About the only feature that I am really missing is... spellcaster prestige classes. There's a bug in their code that doesn't allow them to do "casterlevel +1" for a prestige class. This is really sad.

    Sorry if this sounds like an advertisement, but I am really excited about HotU (much more than I was over SoU). You should really check out Bioware (http://nwn.bioware.com) or the Vault (http://nwvault.ign.com) for some info.

    1. Re:HotU Opinion by Ferro_Man · · Score: 3, Informative

      About the only feature that I am really missing is... spellcaster prestige classes. There's a bug in their code that doesn't allow them to do "casterlevel +1" for a prestige class. This is really sad.

      i thought they fixed that
      with the dragon disciple and the pale master both needing that fixed...
      you would think they could have done it

      i am looking forward to the max level cap being raised to level 40 and the 6 new prestige classes...
      some of them seem interesting enough to use
      unlike the harpers scout of shadows of undrentide

      --
      [echelon]
    2. Re:HotU Opinion by glenrm · · Score: 4, Interesting

      I am still mad at Bioware for not releasing a Linux toolset (editor) for the game as they had promised.
      I don't get the attacking of a company that support Linux, Mac OS X, and Windows. It seems to me they are doing the right thing, you should praise them for the support and critizes other that do not support your OS at all. I does not give a warm fuzzy to developers if all they get is hate back when the go out on a limb to support a program on a non-dominate OS.

    3. Re:HotU Opinion by Perky_Goth · · Score: 0

      the dragon disciple doesn't get caster levels... just a few bonus spells.

    4. Re:HotU Opinion by t0ny · · Score: 1
      I ordered my copy today, and I am still mad at Bioware for not releasing a Linux toolset (editor) for the game as they had promised.

      They never promised this. They said they would try, but it would take too much time. Give them a break- the guys who did the Linux Client did the damn thing in their OWN time, not on company time.

      These kind of incorrect statements are exactly why companies dont care about making games for linux. People go out of their way to do things, and they still get complaints.

      --

      Manipulate the moderator system! Mod someone as "overrated" today.

    5. Re:HotU Opinion by afidel · · Score: 1

      The biggest problem with porting the toolset is that they used C++ Builder and were relying on Kylix to be able to do a fairly quick and painless port. Unfortunatly that was not the case as they kept running into bugs and problems with Kylix. Not only that but they were getting little support from Borland, it seems Borland jumped on the Linux bandwagon to keep their name in the game and had little real expectations of keeping up Kylix. Hell there have been few updates to Kylix in the last 2 years and none are forthcoming from what I saw in eweek a couple weeks ago.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    6. Re:HotU Opinion by Jellybob · · Score: 1
      the guys who did the Linux Client did the damn thing in their OWN time, not on company time.

      Wow! I had no idea of that, and from my point of view, they deserve *huge* ammounts of credit for that. And probably a fat bonus, I doubt I'm the only person who chose NWN over another game because of it's Linux support. (It was actually my first real RPG)
    7. Re:HotU Opinion by Joe+Tie. · · Score: 1

      Are you absolutly sure about that? This is the first I've heard of it, and if true would actually make my negitive feelings about bioware ease up a bit.

      --
      Everything will be taken away from you.
    8. Re:HotU Opinion by Bartmoss · · Score: 1
      i thought they fixed that with the dragon disciple and the pale master both needing that fixed... you would think they could have done it

      Nope, I am pretty sure I did not miss anything to that effect (I really don't live under a rock when nwn is concerned). Very sad. I think both Pale Master and Dragon Disciple use feats for their special powers.

    9. Re:HotU Opinion by Bartmoss · · Score: 1

      The problem is, it's only a half-ass Linux support. A disgrace really, that was plagued with so many problems that cannot be taken seriously.

      The toolset is quite a significant part of the game package.

    10. Re:HotU Opinion by Bartmoss · · Score: 1

      Nah, the original promise was identical games, all released on one CD for Windows and Linux (and I think Mac too, but that wasn't on my radar way back then).

      And if you paid any attention at all to the creation of the NWN Linux client.. they did not go out of their way to do it at all. I mean, like a year after the initial release they 'discovered' that there was no bink video for linux. Oops.

      Sorry, I will blast a company that promises a linux client and then does not deliver like I will blast any other company that does not live up to its promises. Bioware just managed to get a bit back on my good side by the really good support they provide for their overall product. It does not help with the bad feeling that the Linux people have, once again, been screwed over.

    11. Re:HotU Opinion by Bartmoss · · Score: 1

      Right, part of the blame lies with Borland. However, you'd think they'd done a little more careful consideration of their tools before going on a multi-platform project. NWN was supposed to be Win, Lin, Mac from the get-go...

      Also, remember the Bink issue.

      No, I still blame Bioware for the Toolset fiasco. They're still cool people, and I love NWN; but they fucked-up royally on this project.

    12. Re:HotU Opinion by glenrm · · Score: 1

      Is it that difficult for you to understand that somebody inside the company may have battled pretty hard to get the half-ass support to even see the light of day? And that for all of the effort they/he/she has put in he gets people like you bitching?

    13. Re:HotU Opinion by t0ny · · Score: 1
      1. They never 'promised' identical functionality. They only said the game would run, which it does. So does the DM client.

      They also never said the game would ship w/ Linux support for the client (the server is a different, higher priority, matter). They just said they would try. When it comes to a choice between shipping NWN, or waiting for Linux support to catch up, guess who is going to lose? Thats right, the option that will only sell an additional 100 copies or so (most Linux users intelligently have Windows to game on).

      The Toolset is still Windows only. Why? Because they are releasing the program THEY use to make the game. Bioware NEVER promised to make a Linux version of the toolset; the devs have been perfectly clear on this. If you think otherwise, go to their forum and show us the post where they promised this.

      And yes, they did go out of their way- the publisher didnt care about supporting linux, since it would sell a negligible amount of units relative to the effort it would take. Why do you think linux is 'officially' unsupported? Because they arent taking legal liability for it working (or not) on Linux. They havent put the resources into testing on each distro, checking for bugs/conflicts with other apps, etc.

      Just because Bioware decided to throw Linux users a bone doesnt mean you need to tell us how it tastes. Be grateful, and STFU. If so many Linux users werent such habitual complainers, they probably wouldnt have so many people making fun of them.

      If you dont like how Bioware did NWN on Linux, feel free to make your own game.

      --

      Manipulate the moderator system! Mod someone as "overrated" today.

    14. Re:HotU Opinion by Bartmoss · · Score: 1

      We're talking about a time pre-forum. Remember when NWN was still on neverwinternights.net? Yup, I do. Simultaneous release was what was planned originally. If you bring up STFU, then STFU yourself. The game just isn't complete without the toolset, period.

    15. Re:HotU Opinion by Bartmoss · · Score: 1

      As sthis t0ny dude said.. STFU. I am perfectly capable to appreciate the effort that was made vs. the corners that were cut. I am not bitching, I am criticising Bioware's decision.

      Bah, why am I even trying to talk to the typical, average six digits slashdot reader? Brrr. Case closed, I have work to do and I shan't waste my time on people like you.

  11. Re:Good news by Erwos · · Score: 1

    " Most of the people that play NWN don't play the orginal story outside of maybe one time through."

    I have my doubts about this. Maybe not in _multi-player_. But I get the distinct impression from listening to people that single-player is an excellent place to gain some initial levels (to, say, 15).

    -Erwos

    --
    Plausible conjecture should not be misrepresented as proof positive.
  12. Re:Good news by InceptionOS · · Score: 0

    I was typing a bit to fast, didn't notice my mistake until after I posted...(sh)it happens. :)

  13. Re:Good news by heir2chaos · · Score: 1

    What the...? So, you are flaming this guy because he states that he thinks a game is horrid? I tend to agree with him, but would never flame someone for having their own opinion on the matter, even if they liked the game. Oh, by the way, will the Linux port of this expansion be ready before June of 2005?

  14. Someone actually *liked* NWN? by Anonymous Coward · · Score: 2, Troll

    Not just a rant, but compared to Baulders Gate 1 and 2, NWN came up WAYYYYYYYY short. The engine, story, and "party" controls were all a huge step backwards. It's only step forward were custom levels being able to be made, but today that doesn't go far enough when people all want a great story and graphics engine (2D please, 3D sucks for this.).

    1. Re:Someone actually *liked* NWN? by Anonymous Coward · · Score: 1, Informative

      Try playing online on a persistant world server. It makes the official campign modules seem like training camp. Hell I never even bothered to play the OC for SoU, still haven't in fact, and I never even finished the original module. Multiplayer for NwN is where its happening.

    2. Re:Someone actually *liked* NWN? by critter_hunter · · Score: 2

      I tend to agree. The pathings, AI and speed were waaay down in NWN (well, maybe I should say "I could set them waaay up in BG, but not in NWN"). My henches, familiars and summons kept getting stuck everywhere. My familiar kept using up all its powers in the first encounter (and it was a bat: casting Fear over and over on ennemies which were affected by the first Fear spell ain't exactly useful). You often have to click 2-3 times on a locked door before Tommi actually starts unlocking it. Bleh.

      The game also crashes every 3 hours or so on a clean (new install) Win2K with 768MB of RAM and a GeForce2. It took me 3 times to manage to install the game correctly. I don't know if I'm simply unlucky but to me NWN was a nightmare of instability.

      I have a lot more issues with the game (you can only have one summon at a time, Create Undead sucks, all the dragons were too easy (I killed most of them without even a fight by casting Finger Of Death), the dwarves in the fire dragon cave are waaay too strong and lots of other nitpicking) but they didn't ruin the game as much for me as the AI and stability isues.

      --
      Karma: Could be worse (could be raining)
    3. Re:Someone actually *liked* NWN? by xMonkey · · Score: 1

      Honestly I thought the OC (original Campaign) Was the largest piece of poop ever made.

      But the toolset and the player made mods made up for it. Plus I thought SoU was enjoyable and think that HotU will be unbelievable.

      As far as the 'lack of party controls' goes, NWN isn't really designed for that, so if thats what you are looking for then you are out of luck.

      However, HotU does increase your henchman to being able to take TWO of them, and provides support for UNLIMITED henchman in player made mods, so you can have LARGE parties.

      But your henchman will continue to be more autonomous compared to BG, IWD series. This is mainly due to NWN focusing on multi-player realtime gameplay.

    4. Re:Someone actually *liked* NWN? by WWWWolf · · Score: 1

      Yes, I liked NWN. I still do.

      Nah, for me, Baldur's Gate party controls were step backwards and NWN was a step forwards. It's all a matter of perspective. I like the way NWN focuses on the character you control, rather than having to specifically control the complete strangers I met along the way.

      And practically speaking, NWN does use a 2D engine that just happens to use 3D models. People seem to want vertical axis to be used better, though - I bet HotU will have some goblins jabbering about "we needs z-axis!" the way SoU kobolds went on about cloaks and robes and horses =)

      And original BG engine apparently didn't allow people to bake bread. Savages.

    5. Re:Someone actually *liked* NWN? by Jaysyn · · Score: 1

      No bread, but we could make dogmeat stew. Actually one of the neat things about BG was the fact you can script the game to do pretty much whatever you want.

      For offline gaming, NWN can't hold a candle to BG.

      Jaysyn

      --
      There is a war going on for your mind.
    6. Re:Someone actually *liked* NWN? by Anonymous Coward · · Score: 0

      I thought BG was a steaming piece of orc feces.

    7. Re:Someone actually *liked* NWN? by donweel · · Score: 1

      NWN was a huge disapointmen compared to SOA. I would have been more pleased with another expansion to SOA. Sure the graphics are nice but without a good story and character interaction that eye candy wears thin pretty quick. Besides that both Morrowind and Gothic are better looking. The characters in SOA like Jan and Minsk where great. Planescape also had good voice acting. I currently am playing Temple of Elemental Evil, it is more like the original Baldurs Gate, but lacking the voice acting. ToEE still has some bugs, like trashing my desktop but, it's more like the real D and D. I have no plans to play NWN thru.

      --
      Many a long talk since then I have had with the man in the moon; he had my confidence on the voyage. Joshua Slocum
    8. Re:Someone actually *liked* NWN? by forgetmenot · · Score: 2, Insightful

      One of NWN goal's is to put content creation in the hands of the players. Granted, you have to be a pretty hard-core fan to spend time creating content rather than playing but then NWN is more directed to trying to capture as much of the feel and flexibility of PnP D&D as possible. This includes the ability to mod the hell out of it. Try doing that with BG. I'm not sure why you think that doesn't go far enough. NWN and Morrowind have spoiled me - I now hesitate to buy any PC game that does not have built in modding capability. Lack of story-line? Whatever - I can create my own and that's the whole point of NWN. If this isn't your cup of tea, then well... sorry, you didn't like it. But I would strongly encourage you to see the game for what it is meant to be rather than compare it to something it wasn't intended to be, and head over to NWN Vaults to try some of the userland mods created by strong story tellers with Waaaaaaay too much time on their hands.

    9. Re:Someone actually *liked* NWN? by Phantasmo · · Score: 1

      NWN is a platform for creating and running D&D 3E games online. That's it.
      The module that came with it is just an example of what could be done using the tools provided.

      It's kinda like Mozilla Seamonkey: of course it's bloated and slow, it was only created to test new features and show off existing ones. They hope that you'll get some ideas and implement something yourself (i.e. Camino, Galeon, Mozilla Firebird).

      --

      The US Army: promoting democracy through unquestioned obedience
    10. Re:Someone actually *liked* NWN? by viware · · Score: 1

      In the early days the game was extremely unstable. I had many of the same issues as you. Past about version 1.3 though, and there are very few really annoying bugs left. My game crashed for the first time last night in months, and I was pissed.

      Also, Tommy is from the OC, which is not where the fun is. Go get a bunch of good modules from nwn vault and you'll see where the real holding power is.

    11. Re:Someone actually *liked* NWN? by keath_milligan · · Score: 1

      Totally agree. NWN blew me away in terms of complexity and the toolset, but the lack of party control and the dull characters were a serious disappointment.

    12. Re:Someone actually *liked* NWN? by digitalgiblet · · Score: 1
      I found Baulders Gate to be booooring. The basic "plot" was walk waaaaay over there and get that "special thing" and bring it all the way back over here. Oh, yeah, be sure you only move at a liesurely pace. When you're done find someone else who needs a "special thing" from far away and retrieve it.

      I tried to play through it, but lost interest after searching the woods for some silly dog or something (it has been several years since I played it... so forgive me if I picked the wrong pet).

      More recently I tried to play through Dungeon Siege and lost interest about half way through. That was just a nearly endless sequence of kill the monsters so you can level up so you can the bigger monsters so you can level up so you can kill the ... etc, etc, ad infinitum, ad nauseum.

      I've been waiting since the late 70's to find a truly compelling Dungeons and Dragons computer experience. I had high hopes (once more) for NeverWinter Nights since it put the DM back into the game. The bad reviews I've read, however, lead me to think it is probably not worth the time...

      So much for the grumpy old roleplayer rant...

    13. Re:Someone actually *liked* NWN? by Ochobee · · Score: 1

      You might want to give NWN a try then. Despite the lackluster reviews (most of which centered on the single player campaign) it has become the closest thing to PnP when played with a live DM.I also recommend the follwing site if you want to find live players (and DMs) to play with:www.neverwinterconnections.com

      --
      Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws. -Plato
    14. Re:Someone actually *liked* NWN? by Anonymous Coward · · Score: 0

      Agreed with the disapointment. I like running a party of characters and that is impossible with NWN. This is particularly vexing if you want to run a character class which doesn't do well solo or requires a meat shield, like a bard, rogue, sorcerer or wizard and to a lesser extent druid. Running a solo character is really bad when you run into more than one NPC with sneak attacks since they always get attacks of opportunity on you since you can only face one enemy at a time.

      Also the camara angles suck; you can't see as far as you can shoot your bow or fire off a ranged spell which means you have to closely approach your enemies before opening fire, which kinda defeats the purpose of ranged combat and exacerbates the problem of running a non-melee intesive character.

      Also, the diablo style treasure drops requireing you to look in every fucking barrel for loot and the NPC's equipment magically disapears when they are defeated is very annoying.

      Also the diablo style inventory system with fucking tabbed inventory screens is a total clusterfuck. What would be better would be tabs for views of armor, weapons and ammunition, scrolls and potions, and other equipment in inventory with a scroll bar as needed.

      Also, the radial menu system is a real PITA to use if you use a trackball instead of a mouse as your pointing device -- click/rolling a trackball is physically difficult. Yes, I know I could use a mouse, but mice cause RSI type pain in my shoulder.

      Finally, making a charcter sit down for 30 seconds of realtime when resting is extremely lame.

      It's not all bad though. The dialog trees which take skills like bluff, diplomacy and intimidate into account are cool, and the idea of a henchmen is pretty cool, even though the AI blows and the game doesn't allow you to use a henchmen as mule sucks for low strengh characters, due to the crappy henchmen AI.

  15. Development Still Too Complicated by Slider451 · · Score: 5, Interesting

    While I loved the idea of NWN, it didn't meet the expectations I had brewing for the four years of hype leading up to it. Surprised?

    The endless customizations are awesome and it really is the closest thing to tabletop D&D. But it takes way too long to put together a quality module, on the order of hours of work:minutes of gameplay. The defenders will say "Yeah, but I, as the DM, can just roleplay the characters and other things I didn't have time to add." True, but you still can't match the open endedness of a PnP game, where all you need is your imagination.

    Again, love the idea, but still waiting for something that truly replaces tabletop. This isn't it... yet.

    --
    Nostalgia isn't what it used to be.
    1. Re:Development Still Too Complicated by TheWhaleShark · · Score: 1

      The endless customizations are awesome and it really is the closest thing to tabletop D&D.

      Actually, NWN is about as far away from tabletop D&D you can get. Most of the abilities are only light representations of the real tabletop mechanics, and by far the most glaring difference is the real-time combat, which can be an utter pain for spellcasters.

      The Temple of Elemental Evil, released recently by Atari, is in fact MUCH closer to tabletop D&D. It has nearly full representation of the D&D 3.5 rules, and features turn-based combat. It is, IMHO, a much better representation of D&D than NWN. Of course, ToEE has no multiplayer, and is still kinda bug ridden and a bit boring, so NWN is a much better game overall.

      But no, it's not the best representation of tabletop D&D.

      --
      "It never got weird enough for me." - HST (RIP)
    2. Re:Development Still Too Complicated by Slider451 · · Score: 1

      The Temple of Elemental Evil, released recently by Atari, is in fact MUCH closer to tabletop D&D.

      The game engine may be better, but without an option for a live DM it can't get anywhere as near to tabletop as NWN.

      --
      Nostalgia isn't what it used to be.
    3. Re:Development Still Too Complicated by Creepy · · Score: 1

      The not-as-easy-to-use-as-hyped editor was one of the big disappointments after discovering the original campaign really wasn't very good (I'll stray a notch above sucked, because I've played worse).

      The stick figure jerky animations and flat gameplay are my biggest gripes, though, closely followed by the "tiny" world feel. I'm not much of a fan of what's known in the development world as "areas" (maps that contain a segment of the world, but do not interact with other maps in the world -- e.g. monsters do not move between them) unless they're much larger than the ones in NWN or have a non-contiguous break (like a map view). If you think of the way games like Fallout, Baldur's Gate, etc. do it - provide a large map and shrink to area when encounters are near, that's my preference. It gives a much bigger world feel, even though in some cases the world is smaller, and it also makes me much less bored walking across 25 map areas I've already cleared out because I forgot to do something trivial in the last town - random encounters would at least break the tedium...

    4. Re:Development Still Too Complicated by Anonymous Coward · · Score: 0
      I've played online D+D, but too often, it end up taking half an hour to kill a fucking pixie. I prefer single-player NWN if only because the fighting is more real-time.


      The options are definitely more limited. Even old Sierra (King's Quest, etc) or zork seemed more open-ended with options and dialogue.

    5. Re:Development Still Too Complicated by zerocool^ · · Score: 1

      I feel the need to comment on this from the other side...

      As someone who has *never* played DnD (table top), I must say "don't let that stop you from playing NWN". It's the only game I've bought in recent memory, and it's the only one I have played consistantly since it came out. It's that damn good, and if you don't care about all of the tabletop DnD stuff, and don't want to see the dice rolls, you can ignore them (they're just in a dialogue box at the bottom of the screen).

      In fact, playing NWN has made me wonder how it is to play the DnD table top game. But, in reality, I don't know that I could get into it.

      --
      sig?
    6. Re:Development Still Too Complicated by GMFTatsujin · · Score: 2, Interesting

      Agreed -- to a point. The tabletop rules can still be a bear to remember and apply appropriately. I played a 4 hour session of 3rd edition last weekend, and out of all that time, probably 2 1/2 hours of it was bookkeeping and rules consultation. Two minor battles and a pittance of dialog made up the rest.

      Neverwinter Nights is fantastic for making combat *fast* and exciting. None of this pussy-footing around waiting for 5 other players wondering which square to step in to gain maximum advantage shit -- get in, put yourself where you'll think you'll do the most good, and the let the computer role the dice. Turn-based playing can be simulated with the pause key if you really need it, but most of the time "I swing -- do I hit?" is good enough.

      A DM who is sufficiently nimble with the interface can take nothing but a landscape and a few stock characters (like shopkeepers) and turn it into a lush world that you'd never know wasn't scripted. I've seen it. It's amazing.

      A DM who is sufficiently nimble with the rulebook can do the same thing in tabletop, but it may take longer.

      Either way, I love tabletop and NWN both. I'd really like to get some good desktop machines, put them in a room, and do the roleplaying on the table while combat, shopping and other chart-heavy rules actions happen on NWN. That, my friends, sounds like a match to me.

      GMFTatsujin

    7. Re:Development Still Too Complicated by mbourgon · · Score: 1

      Hell, without the option for multiplayer, it's nowhere near. (ToEE has no multiplayer - single player only)

      --
      "Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
    8. Re:Development Still Too Complicated by mbourgon · · Score: 1

      Are you sure about that? I'm pretty sure that NWN is turn based, but in a real-time setting so you don't really see the turns occuring. If you have your spells in the QuickBar, you should be fine.

      --
      "Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
    9. Re:Development Still Too Complicated by Anonymous Coward · · Score: 1, Insightful

      But it takes way too long to put together a quality module, on the order of hours of work:minutes of gameplay.

      It takes time to program computers. Until a computer can be creative, you're out of luck.

      And when that happens, we're all out of a job. Only hire a human when the job's so menial that it doesn't make sense to buy a computer.

    10. Re:Development Still Too Complicated by cicatrix1 · · Score: 1

      You need to buy more games. I had been following NwN for something like 2 years before it was released. I got it the day it came out and I was simply very disapointed. Bioware really shot themselves in the foot by trying to move into 3D and doing it in a very ugly, clumsy way. There were so many little things, not so much "wrong" but just slightly "off", that kept me from really enjoying the game. I think if the Singgleplayer game was better I might have a better opinion, but that module sucks so hard I can't complain enough about it.

      --

      I know more than you drink.
    11. Re:Development Still Too Complicated by Anonymous Coward · · Score: 0

      The problem is when you target a fireball (for example) the enemy will often have moved out of the way by the time the fireball goes off, or if you target the fireball on an enemy creature, they'll have moved in close to your allies and you'll toast them as well. In turn-based combat that doesn't happen.

    12. Re:Development Still Too Complicated by double_h · · Score: 1

      Re: "bug ridden" in Temple of Elemental Evil, install the patch that came out about a week or two ago, which really does fix 99% of the problems with the original release of the game.

      ToEE as a module is still kind of sparse in terms of plot & storyline (the module its based on was a pretty straightforward dungeon crawl), but post-patch, it's far and away the best tactical combat RPG I've ever played on a computer. I really hope they design more modules/games using the same turn-based engine.

  16. Re:Good news by Anonymous Coward · · Score: 0
    Dearest boor,

    Please take your pretentious attitude, mindless rantings and dessicated penis to the door.

    Goodbye,

    The Editors
  17. Re:Good news.. by Necrobruiser · · Score: 1

    Thief 3 is scheduled for June of 2004, so expect it next Christmas. On the upside, however, they've already registered the domain name, and you can download the new trailer here.

    --
    "I planned within my means and got a fixed rate mortgage, so where's MY bailout?" -cafepress
  18. Such names... by Anonymous Coward · · Score: 1, Funny
    I realize that these sorts of names are traditional in fantasy games and (bad) fiction, but jeez! I read it as Hordes of the Underdork. (Better than Hordes in my Underware, I guess.)

    Many years ago, I wrote a random name generator program for these sort of names. Maybe I should sue?

  19. Re:Good news.. by grub · · Score: 1


    Yep, been there, saw the trailer, downloaded all the fan missions I could. I'm an admitted Thief Addict. :) Try it with LCD shutter glasses in a dark room (nvidia has generic 3D drivers for DirectX and OpenGL).. it'll eat your weekend.

    --
    Trolling is a art,
  20. it's a kiddyporn link. by FatSean · · Score: 1

    gross dude.

    --
    Blar.
  21. no, spellcaster +1 is in by MattW · · Score: 2, Informative

    They have 2 new 2da fields -- Divine and Spellcaster level offset in classes.2da, so they say. They allow you to give a +1 spellcaster level to any PrC, and they're using it themselves for Pale Master (which gets +1 every other level per the books).

    The custom talk tables are a REALLY big deal, however, since they allow you to add in custom strings, needed for custom classes, spells, etc, without including the 8+ Mb dialog.tlk file in a hak pak (or requiring people to put a new dialog.tlk in their override directory, since it wasn't even hakable before)

    But yeah, HotU > Sou, big time. Although SoU had a nice official campaign, IMO -- more fun and better story than the NWN OC -- it was feeble. The PrCs were broken, the spell additions were either dull or unbalancing (say, flare and Isaac's * Missile Storm, respectively), and the 'new tilesets' were rather bare -- totally lacking placables and features that they didn't absolutely need for the SoU OC.

    Incidentally, you can run the toolset under Wine, or so I hear. I'm pretty happy they did a linux version at all. In fact, if they'd done it simultaneous release, I'd be using it. (But who could wait a year?!)

    1. Re:no, spellcaster +1 is in by Bartmoss · · Score: 1

      Caster Level +1 is in?! I believe this when I see it. That would fix my only remaining major grief with NWN. Hmmm have to ask on the boards right away.

      SoU... I didn't really like SoU. The first chapter was really cool, I loved it. The "interlude" was okay, but already a little heavy on the loot. Chapter 2 was total monty haul, absolutely annoying. The levels were well laid-out, some of the puzzles and effects were nice, but overall I didn't like it at all.

      I tried the toolset under wine. It works, sort of, but it is way too slow and above all unstable for serious work.

  22. Thats the point. by Anonymous Coward · · Score: 2, Interesting

    The whole point of NWN *is* the toolset. Look online, how many people are running stock games? Not many. The actual NWN games are fun, but the real fun is making your own, or playing other peoples homemade games. Theres a million and one games to choose from. Its not just one game.

    1. Re:Thats the point. by maxpublic · · Score: 1

      If this is what you want, Morrowind is both a far superior game and a far better engine than what's offered by NWN. I can't imagine why'd you 'step down' to NWN when you could use Morrowind instead, unless you want your game to be specifically D&D-based.

      Max

      --
      My god carries a hammer. Your god died nailed to a tree. Any questions?
    2. Re:Thats the point. by Haeleth · · Score: 2, Insightful

      I can't imagine why'd you 'step down' to NWN when you could use Morrowind instead, unless you want your game to be specifically D&D-based.

      Multiplayer?

  23. You've got a while to wait by sheetsda · · Score: 2, Insightful

    still waiting for something that truly replaces tabletop

    You're going to be waiting for quite some time. The problem lies in the fundamental openness of a tabletop game and the lack of the same in computer games: You can't do anything the designer didn't think of or didn't want you to do, and part of the fun of D&D is the creativity it requires to win on some occasions. Often you end up bypassing a trap or monster easily because you thought of something the DM didn't. (example from one of my D&D games) Suppose you're facing extremely fast but not very intelligent enemies, wrap a rope around their necks when they stop and hold on tight. When they take off again, pop goes the weasel. Until you can tell a computer game "I wrap a rope around its neck" and it correctly interprets and responds appropriately, no computer game will replace D&D.

    1. Re:You've got a while to wait by Slider451 · · Score: 1

      You can't do anything the designer didn't think of or didn't want you to do, and part of the fun of D&D is the creativity it requires to win on some occasions.

      NWN actually attempted to allow for this with the included DM tools. They are pretty versatile and, with a little imagination (e.g. there are no animations for climbing or riding), can accomplish a lot. But they absolutely require the presence of a live DM.

      Most NWN modules are single-player. In that case, there is no option to go outside the rules imposed by the module designer or the game engine. AI is long ways away from replacing the human DM.

      --
      Nostalgia isn't what it used to be.
    2. Re:You've got a while to wait by jesdynf · · Score: 1

      NetHack...

      NetHack...

      NETHACK!

      --
      Yahoo! Pipes are awesome. How awesome? http://pipes.yahoo.com/jesdynf/slashdot
  24. My thoughts. by CFBMoo1 · · Score: 4, Interesting

    NWN's original campaign got me interested. I charged through as a barbarian on a rampage and loved every minute of it. When I went to online play the game shined and shot me in the keister too for game exploits.

    I really enjoyed the fact the Linux client came out for it. Once I switched over to Linux I have little reason for Windows anymore. Right now the only thing keeping Windows alive on my other machine is the fact I need the NWN Toolset. I really, REALLY!, wish they would put out a toolset for Linux. I feel sorta cheated for not having it.

    I'll definatly pick up the HoU expansion but I won't be buying any new titles from Bioware or any other game company unless there's direct Linux support and no half way, "Oh here it is a day late." type deals either. I just hope they keep the HoU release in step with both Windows and Linux.

    As for the client on my Linux Mandrake box, thing runs better then it did on Windows with the same graphics resolution. I'm flat out amazed and the picture seems slightly sharper and things are snappier for me. Nice job and keep it up and make things better! By that I mean make a toolset for Linux!

    --
    ~~ Behold the flying cow with a rail gun! ~~
  25. NwN Multiplayer is where its at! by The_Dougster · · Score: 3, Interesting
    Some of the persistant world modules that are out there now are intensely fun. There is plenty to do all the time, tremendously challenging quests, and plenty of other players to for a party with. Then add to that you may have dm's online stirring up the soup and spreading mischief, and it all adds up to great fun.

    Personally I never finished the OC, never even bothered to play the SoU campaign. The game sat kind of idle for a while until I tried out multiplayer, but now I feel like I am seeing NwN as it was envisioned to be. Wait until you are in an army of 20+ high level characters attacking some epic fortress, it is fantastic!

    I'm not going to mention which PW I play on because I don't want all of you slashdot dorks ruining my fun. I leave it to you to find a suitable campaign which suits you.

    --
    Clickety Click ...
    1. Re:NwN Multiplayer is where its at! by arevos · · Score: 1

      Exactly the same here! I bought it, it lay idle for some time, I tried it out online, someone recommended a good server and *bam*! Wow. It actually became very addictive indeed.

    2. Re:NwN Multiplayer is where its at! by the+Man+in+Black · · Score: 1

      I have NWN as well as the first expansion, and I've never gone online. I guess I misunderstood completely the way that it worked; I was of the mind that you pick a module, find some other folks that want to play it, play through the module, end of story. Mind telling me where to find some of these persistent world servers?

    3. Re:NwN Multiplayer is where its at! by Anonymous Coward · · Score: 0

      Game->Multiplayer->Join Internet Game

      Select PW Story from the left hand menu.

      A Hugeass list shoudl pop up. (REmember to open the needed UDP ports on your firewall)

    4. Re:NwN Multiplayer is where its at! by arevos · · Score: 1

      Pesistant world servers are fun. But I have had a lot of fun playing through modules as well. Generally, though, the people who I play modules with are people I've met on... persistant world servers :) - they're like mini MMORPGs :)

      Usually the ones with a good number of players are the best. But look around. Don't tie yourself down to a particular server, at least not at first. I did, with Arleah, which turned out not to be that good. I had fun on it, but compared to others, it really wasn't. So hop about, find one that you like, and then settle down and get involved :)

    5. Re:NwN Multiplayer is where its at! by arevos · · Score: 1

      Oh, and look under the "Persistant Worlds Story" or "Roleplay" catagories for a list on the NWN internet game thing.

  26. Go back and play again by MattW · · Score: 5, Interesting

    There's a reason it seems that way. BG2 was expectation-shattering. I mean, BG1 was like: wow, this is a fun game, and nicely nonlinear.

    BG2 was like: Wow, this is totally mind-numbingly amazing. It reproduced tons of fun kits, all the crazy spells like limited wish and contingency that we'd never seen in a game before, and the impossible hugeness of the game... you could play it 3 times and not find all the quests or read all the funny comments from the NPCs.

    NWN, partially because of the huge success of BG2, had huge expectations attached. It definitely fell short, largely because the OC was just rather weak, partially because of a story that felt somehow mechanical, and partially because there were just too damn many chests... it literally slowed the game down.

    Go back and play BG2 now though, and you'll realize without pause, its nearly impossible to control 1 character, let alone 6, and you'll find you REALLY want to rotate the screen around to see things from another angle... I find myself wanting to do that with ToEE all the time.

    I would love to know how the sales compared to their expected sales... personally, I'd like to see them build on it. With a graphical update and a bunch of engine enhancements, NWN2 could be to NWN what BG2 was to BG. NWN already has a LOT of staying power: the City Of Doors and Dragonlance Adventures teams are producing projects far more impressive in scope than the OC, and containing more custom content than the first expansion pack. They've released custom modeling tools, creatures, and tilesets already. So there's actually a LOT of longevity left in the game -- because the biggest, best of the third-party projects are only going to start coming out now.

    1. Re:Go back and play again by Analysis+Paralysis · · Score: 2, Interesting
      You might like to check out the mods and tookits available for BG2 from TeamBG, Forgotten Wars Studios, Forgotten Wars Projects and the Chosen of Mystra (a list of links to completed mods is available here).

      There are some major pieces of work here (e.g. The Darkest Day and Shadows over Soubar weigh in at over 300MB each) - and the most interesting project, The Big Picture combines the 3 largest mods (The Darkest Day, Shadows over Soubar and Tortured Souls) with several smaller ones (and some substantial AI improvements for tougher battles) to greatly add to BG2. This has been through over a dozen updates and has its own forums at PlagueZone. Download and enjoy!

    2. Re:Go back and play again by Anonymous Coward · · Score: 0

      You've never seen wish in a game before?

      Ever play Nethack? ADOM?

      We've had wish for ages! Hell, create an Archmage in ADOM (not easy...) and you can cast wish from the spellbook! (e.g. nearly unlimited wishes! =)

    3. Re:Go back and play again by keath_milligan · · Score: 2, Interesting

      I really don't agree here. I have gone back and played BG1, BG2, all of the expansions as well as IWD 1 and 2 and their expansions. I really prefer the old system. NWN certainly better graphics, but they really missed the boat by making it too focused on single-character development. When I play BG/IWD, I play in MP mode and create a full party straight away and use auto-pause. NWN is a totally-different experience that just doesn't satisfy as much. I still have BG1 installed on my system to this day. Best game ever.

    4. Re:Go back and play again by Anonymous Coward · · Score: 0

      I have found it slightly annoying that you can only have one henchman in NWN, but creating a party in BG1 doesn't really make the game. In fact, there's usually so little interaction between the members of the party, it turns large parts of the game into something that feels like an RTS instead of an RPG. You can't roleplay six characters at once, and actually have fun. But in NWN, you can find five friends, and the six of you can roleplay to your heart's content.

    5. Re:Go back and play again by Anonymous Coward · · Score: 0

      BG2 has enough interaction between party members that it feels like a family - I even neglected to drop members from the party when I really needed to because I didn't want to "hurt their feelings".

    6. Re:Go back and play again by Anonymous Coward · · Score: 0

      I never found that... all I ever saw was the same few comments repeated over and over again. Jaheira would suck Minsc's dick a little, or if you had an evil character, she would take silly little potshots at them. Play for a few hours, and you'd see the same comments for sure. That's not interaction.

  27. hmmm by Jacer · · Score: 1

    There's a Linux version, it must be a good game... I don't mean to troll but NWN is a horrible game. It was easy, and the camera angles sucked. It was D&D, but where was the party controle. The hirelings AI was terrible, I hired a theif to disarm and pick locks ect and he kept getting himself into melee combat. If you want a really fun game, go pick up Baldur's Gate and/or Baldur's Gate 2.

    --
    --fetch daddy's blue fright wig, i must be handsome when i release my rage
    1. Re:hmmm by WWWWolf · · Score: 1

      Easiness: Hum... try cranking up the difficulty and then trying some of the challenging mods. =) How easy the game is supposed to be is subjective, of course. I do not personally equate "needs hundreds of reloads to get through" as "hard", but rather as "frustrating". It remains to be seen how difficult the tricks in HotU are.

      Camera angles: Camera unlocking was implemented ages ago, and HotU will have it enabled by default! Also they have skyboxes and fog distance (I think), so this mostly eliminates the need for camera hack.

      Party control: IMHO party control sucks and I like the NWN way of controlling only one character (this is the way it works in the Greatest RPG Ever Made, Ultima VII, and what God has made, that man shan't misimplement). Aside of this, HotU will have up to two henchmen and lifts the henchman restriction.

      AI: From what I heard, this will still likely suck. =/

    2. Re:hmmm by Anonymous Coward · · Score: 0

      have you even played this game? The camera angles sucked?!? the camera was COMPLETELY free roaming, you could put the camera ANYWHERE you wanted. There was no party control because there was no party, that's the point, NWN was always envisioned to be a client for multiplayer. As for the hireling AI, I suggest you try talking to your hireling and telling them what you want them to do instead of assuming the game will read your mind and do what you want.

    3. Re:hmmm by Inebrius · · Score: 1

      The game was getting too easy for me, and then I turned the difficulty to the maximum setting. It helps a lot.

      As far as henchman controls go, you can at least tell your henchman to stay a distance away from you, or to use a ranged weapon and stay out of combat.

      I actually don't use a henchman. You don't need to with most of the classes. You can bash open chests, use knock (even as a cleric with the right discipline), or use a weapon that can knock as well.

      The pathing could use some fine tuning. That is the only thing that I found frustrating about the game.

      I have just started the second game and the difficulty is a bit higher than the first (even at normal level).

      NWN was never designed to be a large party control game. The intent was to make a game in which you can control 1 player with many options, have a henchman, and possibly a familiar or pet. It was also designed to allow multiplayer, even though the modules officially released are for 1 player, which is the largest segment of the market.

    4. Re:hmmm by Anonymous Coward · · Score: 0

      I played Baldur's Gate. It was horrible. The interface sucked. The graphics sucked. The multiplayer sucked.

      I can't imagine how you can possibly compare BG to Neverwinter Nights - NWN is far superior to BG in all those categories.

      I had a friend that suffered through BG and BG2. From what I heard about BG2, it was of the "killer dungeon" variety. Oddly enough, my DMG warns against creating adventures like that. So no, I never tried BG2. Perhaps it addressed one or more of the three issues above.

    5. Re:hmmm by Jaysyn · · Score: 1

      Have you tried any of the Mods or Engine switches for the BG & IWD series?

      www.teambg.com
      www.weidu.org
      http://japh.fwstu dios.net/bg1tutu/
      http://weidu.org/iwg2/

      These guys have done some pretty amazing things with the Infinity Engine.

      --
      There is a war going on for your mind.
    6. Re:hmmm by arevos · · Score: 1

      Effectively, all the problems with NWN can be fixed with mods. A good online server is great. Quite a few of the mods availiable for download are far better than the original campaign.

      I agree with you, in that the original campaign really wasn't too good. But, and this is a big, big, J-Lo-sized but, you're missing out if you think that's all there is to it. NWN needs the internet, either for a fun online game or for downloading custom modules that are far superior to the one Bioware created.

    7. Re:hmmm by Anonymous Coward · · Score: 0

      Yeah, because I remember specifically telling my cleric henchman to spend all her time buffing herself up in battle while I was getting kicked around, and then to run up and heal the enemy I was fighting....

  28. Too much high level play by nicophonica · · Score: 4, Insightful

    Hoards allows up to 40th level attainment. That's too high. D&D, both the board game and the various computer rpgs is best at low to medium levels. Temple of Elemental Evil is a great example of this. The first half of NWN was great but once your characters get above 12th a lot of it becomes tedious.

    1. Re:Too much high level play by xMonkey · · Score: 2, Insightful

      Yeah, I would agree with you, if it wasn't for NWN's community.

      There will be some player made mods that take the time and really make some epic adventures. It will be fun.

      Plus it gives lasting life to some of the player run PWs, if done right of course.

    2. Re:Too much high level play by PhoenixFlare · · Score: 1

      Key word there being allows.

      And it only becomes tedious if you don't have a game system and/or a DM that can work with it. You should look at some of the character classes and skills at the Epic level sometime - Very impressive stuff, but also controlled, as well as being insanely hard to attain.

    3. Re:Too much high level play by Bartmoss · · Score: 1

      I absolutely disagree. Scaling difficulty is a lot harder on higher levels, and finding appropriate plots is too.

      I would say that D&D is best when you play a long campaign with characters starting out at low levels, and take them to the high levels manually. What really is no fun is starting out at 15th level or so...

  29. NWN is the future (well maybe not) by Anonymous Coward · · Score: 2, Interesting

    Players making thier own games is the future of gaming. You see this trend starting way back in old school MUDs, continuing into Load Runner map editors, Tony Hawk skate park editors, The SecondLife MMOG, what Sims Online Should have been, etc... and NWN.

    And for those who complain that hours of developement in NWN equal minutes of game time. Yes, you have to expect this.

    If you want a system that provides REAL customization and expandibilty then it is going to be complex, and take time.

    I do agree that NWN is far from replacing PnP, but it will be MANY years until a system is developed that could do so, and when the system does come out, it will probaly be 5x more complex than NWN currently is.

    Anyway, you need games like NWN to get the ball rolling and show that there is an interest in end-user modding and it is a very good attempt. I enjoy it.

    HotU looks awesome and has more expanded features than they could possible even advertise.

  30. NWN's shortcomings by Jugalator · · Score: 2, Flamebait

    I think I best summarize what I think about this game with a pro/con list:

    Pros:

    - Highly flexible modding tools that are fairly easy to use.
    - Available in a Windows, Mac and Linux version.
    - Good availability of custom campaigns of varying quality.
    - Many implemented D&D rules.

    Cons:

    - Very outdated game engine already when NWN went gold. Almost back to Doom II with a sort of pseudo-3D. Sure, the 3D is "real", but the feature set doesn't make it look like that. No swimming, no flying, no jumping (!), no crouching. What happened with the Z axis!? You can barely design campaigns that have slopes, much less rolling hills. Wha..!? Also, forget about any spells or monsters that involve levitation of any kind. Like Dragons. Yes, there are those in NWN, but they can't fly, just take a walk! Laughable for a modern game. Why didn't they just leave them out instead of banishing them to a life on ground?
    - Poor and shallow built-in campaigns both in NWN and SoU using cliche stories.
    - Modifications usually look similar to each other due to rather large tiles. Some custom tilesets are nice, and others amateurish. All campaigns using custom tiles grow considerably in download size.
    - Almost completely lacking the proper RPG "feeling" in worlds composed of undetailed polygons and monsters with poor AI.
    - Still many missing D&D rules or improperly implemented spells, etc. Mordenkainen's Sword is a monster (not a sword) for example. :-/

    --
    Beware: In C++, your friends can see your privates!
    1. Re:NWN's shortcomings by Bagheera · · Score: 1

      This comment shouldn't have been moderated "Flamebait." It's an honest opinion of the game, and many of it's laments are shared by long time and hard core NwN players. Some of the experienced module designers would kill to have full 3D terrain, and the fact that even Water Elementals can't cross water tiles deeper than a stream is a disapointment.

      The other comments are all valid. Both pro and con.

      As for HotU, it looks like it will be a good expansion with new monsters, spells, classes, FX, tilesets, etc. The down side is the Epic Level characters. It's already very common (on Local Vault servers at least) to see people putting every effort into optimizing their characters to the nth degree. With Epic Characters, it will become almost laughable to try and find "reasonable" characters in the wild.

      Also, any custom module builder who chooses to include the HotU content is probably (I haven't confirmed this, bit it was with SoU) condeming their players to a forced upgrade. The game engine will be upgraded automatically to handle the new spells and such, but but if you include placables or tiles, your players will need the expansion.

      --
      Never attribute to malice what can as easily be the result of incompetence...
    2. Re:NWN's shortcomings by Anonymous Coward · · Score: 0

      Yea, right

      Outdated because it does not allow you to move on the Z Axis? ToEE, Dungeon Siege, KotOR are of course outdated immediately. Most RPGs tend to have no Z axis moving in case you didn't notice. Go back to your shooters

      Modifications look similar to each other? Sure, if you are an unimaginative builder yes, but so far I've seen very very different looking modules. www.dladventures.com, www.cityofdoors.com

      Missing rules? Ever heard of the idea that a game has to be fun in the first place?

      Maybe you should go back to the counterstrike and stop talking about games you never played.

    3. Re:NWN's shortcomings by Jugalator · · Score: 1

      Outdated because it does not allow you to move on the Z Axis? ToEE, Dungeon Siege, KotOR are of course outdated immediately. Most RPGs tend to have no Z axis moving in case you didn't notice. Go back to your shooters

      So just because there are other games with flawed engines makes NWN be ok? Why isn't a Z axis implemented when it's so necessary for dozens of spells and monsters to function properly?

      I thought BioWare would, when they're designing a new engine from scratch, would take the opportunity to make something that is that limited. I thought their amibitions with NWN were higher, but I was mistaken.

      If KOTOR is the same, that shows they haven't listened to many users complaints either. There have been lots made at their forums regarding these problems.

      Dungeon Siege at least used a higher detail level to compensate. NWN doesn't even try to.

      Modifications look similar to each other? Sure, if you are an unimaginative builder yes,

      I wasn't commenting on my modules. I was commenting about many "high rated" modules I have downloaded. I don't even bother with lower rated ones, since I can imagine how well *they* play.

      I'm aware of at least CoD, but when I quit NWN after a year playing or so, it still wasn't even available as a downloadable alpha. Tried your link but the site seems to be (temporarily?) down. But since you suggest it, I guess they put up something downloadable in the end.

      Missing rules? Ever heard of the idea that a game has to be fun in the first place?

      Yes, I wouldn't complain if NWN was still fun.

      Maybe you should go back to the counterstrike and stop talking about games you never played.

      I bought NWN. I played it for around a YEAR. My comments are those from a disappointed former NWN player who have played CRPG's since Eye of the Beholder. I was a hardcore gamer and custom content developer until I finally gave up, failing to get or creating anything that reproduced any sort of immersive game play.

      I have never played CS.

      Maybe you should stop making assumptions about things you don't have a clue about?

      --
      Beware: In C++, your friends can see your privates!
    4. Re:NWN's shortcomings by Anonymous Coward · · Score: 0

      "So just because there are other games with flawed engines makes NWN be ok?"

      Well maybe not "ok".

      But I think his evidence does show that it isn't outdated, at least.

  31. Dumbed down combat by Ih8sG8s · · Score: 2, Interesting
    Don't get me wrong, I likes NWN, and even spent some time creating a module, but I find the combat uninspiring.

    Bioware took lots of liberties in the combat and game mechanics. It's not even close to following the D&D v3.x ruleset.

    If you like proper D&D tactical combat, you owe it to yourself to check out Temple of Elemental Evil. The game, as a whole is great, although there are a few bugs which are supposed to be addressed in an upcoming patch. It has THE BEST tactical turn-based combat engine I have seen, and it follows as closely to the letter of D&D 3.5 as you can get. As a matter of fact, the developers list (in the maual) the rare circumstances where the D&D ruleset is abandoned, why, and how it effects gameplay.

    The combat in ToEE is D&D combat bliss.

    1. Re:Dumbed down combat by Photon+Ghoul · · Score: 1

      I agree, that when comparing computer RPG D&D-inspired combat to the real thing that ToEE is the only one that comes close.

      The only problem is - how do you successfully translate that into a multiplayer environment? Would ToEE-style combat even work in a game like NWN? I'm not talking about realtime vs turn-based, although that would be the major issue.

      Anyway, would be fun if there was a possibility of such a game.

    2. Re:Dumbed down combat by Ih8sG8s · · Score: 1
      I guess it depends on what your bag of tea is. I don't see why it wouldn't work though.



      I think it would make for great cooperative multi-play where each player controls up to a few party characters. Considering how tactical combat in ToEE can be, it would make for some good strategic conversation, and I'd bet a lot of fun.


      I see where you're going though I think... it wouldn't work in the way NWN multi-player is set up right now.... I think it would have to be more along the lines of Baldur's gate or Diablo type multi-player gameplay (2-8 players, all on one party), but with the excellent tactical combat.

    3. Re:Dumbed down combat by voodoo1man · · Score: 1
      The game, as a whole is great, although there are a few bugs which are supposed to be addressed in an upcoming patch.
      Rejoice! The patch has been available for over a week now.
      --

      In the great CONS chain of life, you can either be the CAR or be in the CDR.

    4. Re:Dumbed down combat by Swift(void) · · Score: 1

      How can you really blame Bioware for the game engine not being fully D&D 3.x compliant when they started (and most likely finished) the core of the combat engine before the 3E rules were finalised and released to the public? Remember, they started work on NWN not long after Baldurs Gate One was released. That also explains why the graphics do look a little dated.

      Liberties have to be taken when your basing your combat on rules that havnt yet been set in stone.

    5. Re:Dumbed down combat by Ih8sG8s · · Score: 1

      Point taken, however, I didn't claim that they conformed to v3 rules. They did.

  32. Community Content is awesome too by DG · · Score: 3, Informative

    There are some really spectacular community-produced modules too. CC1 and CC2 in particular were really very good. There are some really strong writers out there.

    And Bioware has been keeping the Linux client up to date (and in some cases, even slightly advanced over) the Windows client. I'm VERY happy with the Linux support. Supposedly there is a Linux toolset coming too (OpenNights or something like that)

    Thumbs WAY up BioWare!

    DG

    --
    Want to learn about race cars? Read my Book
    1. Re:Community Content is awesome too by Anonymous Coward · · Score: 1, Interesting

      I love the Claw Chronicles modules. Abaddon (the person who made them) can really tell a story and the maps he builds are just phenomenal.

      Other NWN series you'll want to check out are "Penultima" and "Penultima Rerolled" (by Stefan Gagne - 5 modules each), and "Shadowlords" and "Dreamcatcher" (by Adam Miller - also 5 modules each).

      I could list more great ones like "In The Company of Thieves" and "A Harper's Tale" but just go here for a more comprehensive list.

    2. Re:Community Content is awesome too by paranoid.android · · Score: 1

      Also not to be missed is the Bone Kenning series. Well, I suppose it can't rightly be called a series just yet, but Wes is working on the second one.

    3. Re:Community Content is awesome too by Bios_Hakr · · Score: 1

      My fav option is the "persistant online worlds". Kinda like a MMO, but most communities are smaller. I won't name the server I play on, but if you are looking for a great, free MMO, check them out.

      --
      I'd rather you do it wrong, than for me to have to do it at all.
  33. NWN vs Dungeon Siege vs Baulders gate by B5_geek · · Score: 1

    This is a comparison/complaint/request for insight.

    I am a long time fan and player of the D&D table-top series, and a long time AD&D compter gamer (C64 titles like Pools of Radience, etc.).

    I have played NWN, Baulders Gate, Dungeon Siege, and others but I am still waiting for a satisfying experience.

    *****
    Experience

    NWN & BG: Excellent XP model, great feel for character building.

    DS : Excellent reward model (kill something and get a prize)

    NWN & BG: Takes a long time to level-up (and some rewards a very minimal when you do)

    DS: I LOVE the concept of increasing your skills based on what you do. (Hack with a sword = increase in strength) very realistic .

    *******
    Quests

    NWN: easy to get lost/stuck in missions. The game is very scripted (the side-adventures dont' progress the game), if you don't finish the main quests then the game will not continue. This is very frustrating to clear a map and get everything done but talk to one person (who you can't find now) and are unable to continue on with the adventure.

    BG: Same problem as NWN

    DS: is VERY scripted too (the world is so small you have no choice but to find and finish every map)

    ********
    Playablity

    NWN & BG: there is little feel of team that your PC's have for one another. (A bag guy could be pounding the life out of your mage while your other guys can just stand there and watch. I find these games to be unplayable in some battles because even though I can pause the action and issue new orders, it usually happens to fast to do much about it.

    DS: You can assign `personality` to each of your characters. The healers can stand back and auto-heal, your archers can stay at a distance and attack safely, the warriors can run into battle at the first sign of a bad guy. But most of all, they all react if one of the team is getting attacked.

    *********
    Summary:
    NWN & BG are both cut from the same cloth. They both feel like multi-player games area requirement not an option. A single-player game is tedious, boring and much-like work.

    DS: very playable as single-player game and very multi-play is a huge bonus. downside: It's too much like Diablo.

    I would love to hear other peoples thoughts on these games. Am I missing something? Did I forget to click on a "stupid user" button?
    I want to enjoy all of these games.

    --
    "The price good men pay for indifference to public affairs is to be ruled by evil men." ~Plato (427-347 BC)
    1. Re:NWN vs Dungeon Siege vs Baulders gate by Anonymous Coward · · Score: 0

      In BG you can setup scripts so that your characters will act in certain ways (defensive mage, offensive cleric etc). You just didn't click the smart player button (;

      It has been a while so I don't remember exactly how to do it, but just play around with the character menus, you will find it. As for NWN, you can talk to your henchmen and tell them to change their strategy.

    2. Re:NWN vs Dungeon Siege vs Baulders gate by The_Dougster · · Score: 4, Insightful
      You are missing the whole deal. Multiplayer is where NwN shows its stuff best. You really don't need henchman AI to be very good because you will have several human players on your team instead. And enemy AI is definately good. Enemy spellcasters will use their best spells to deadly effect, grunts will often target who they perceive to be the biggest threat.

      For the single player game, BGI/II/ToB are hard to beat, but compared to live action NwN multiplayer on a good server with competent players and a well designed module, well it just isn't anything like NwN at all. NwN really has transcended to a new kind of game entirely. Think along the lines of counterstrike, except playing in Co-op mode, with the NwN engine, and a hodge-podge group of character classes. You should see the fireworks when you put a wizard, sorcerer, cleric, and a couple fighters together in a group and get in a decent sized battle. It is just amazing.

      --
      Clickety Click ...
    3. Re:NWN vs Dungeon Siege vs Baulders gate by B5_geek · · Score: 1

      Excellent thank-you.
      Like I said I have not ever played NWN with other people so I only had the single player campaign to base my opinion on.

      I will gladly reinstall and search from some online fun.

      --
      "The price good men pay for indifference to public affairs is to be ruled by evil men." ~Plato (427-347 BC)
    4. Re:NWN vs Dungeon Siege vs Baulders gate by Maul · · Score: 1

      Multiplayer NWN is definately the best in many ways if you can located a good group. Like many online games, other players who are idiots can ruin your experience. Overall it is a great multiplayer game though, especially for those who like D&D.

      Plus thanks to Bioware's support, there is a HUGE amount of fan made content. I hope that the Dragon Lance Adventures group and City of the Doors initiative are eventually able to get their work out to us in the near future, because their content looks good.

      --

      "You spoony bard!" -Tellah

  34. Re:Good news by Anonymous Coward · · Score: 0

    Especially if you're new to the style of play. I had to go through it twice just to see if my alignment really made a difference. It didnt. but it was fun getting my first 2 characters up in levels.

  35. Re:Good news.. by Necrobruiser · · Score: 1

    Yeah- I saw the trailer, and just had to replay Thief 2 again... Those shutter glasses look cool- I'll give it a shot.

    --
    "I planned within my means and got a fixed rate mortgage, so where's MY bailout?" -cafepress
  36. IGN Community MOD contest by Anonymous Coward · · Score: 1, Informative

    FYI: IGN has a contest going for the best community created module for the transition from SOU to HOU.

    Check it out: http://nwvault.ign.com/features/contests/IGNContes tHotU.shtml

    So far I have only played Shadohaunt since it had such high reviews. After finishing it, I can certainly tell you it deserves it. decent plot, lots of laughs, and some neat items (the deck of cards is my fav ... two cards I know of: wyrm card ... RED DRAGON!, and the Knave card .. :( ... looose all backpacked equipment!! ... nasty but fun :)

    I HIGHLY recommend playing it. My only complaint is that its abit too easy.
    http://nwvault.ign.com/Files/modules/data/1 0661123 20015.shtml

  37. [OT] I'm glad someone mentioned Baldur's Gate by Jaysyn · · Score: 2, Interesting

    Have you seen BG1TuTu yet? It lets you play thru Tales of the Sword Coast using the Throne of Bhaal engine. I've played it thru till the end just recently. It's great. Breathes new life into a game from the late 90's.

    Jaysyn

    --
    There is a war going on for your mind.
  38. You have no concept of what a long wait is !!! by IAmAMacOSXAddict · · Score: 1

    I waited almost 2 years for the game to come out, I'm so glad that it finally did, though the design pack was not included so I had to buy a windows version and a crappy old PIII to run it on. I have my PIII running headless connected to my mac (G5Dual2gig w/23"lcd) via Micro$loth's remote desktop client.

    --
    Bob

    --
    MacOSX, because making *NIX better is a lot better than waiting for Micro$loth to fix Windows
  39. Time and increase by Quill_28 · · Score: 1

    In designing a module is there a time variable, and would you be able to affect when monsters showed up and their strength depending upon the time?

  40. Baldur's Gate and Age of Mythology by dh003i · · Score: 0, Redundant

    Despite not having the same 3D effect that NWN has, Baldur's Gate 1, 2SoA, and 2ToB are essentially better games. The Age of Mythology is also a great game.

    But, all that RPG stuff aside, I'd really like to see Tekken 4 on a PC. There's also supposed to be a new game coming out for the playstation that's a spin-off of one of the characters in Tekken, Nina (not suprisingly, the game is going to be called Nina).

    1. Re:Baldur's Gate and Age of Mythology by Maul · · Score: 1

      I'll agree that the Baldur's Gate series is a superior single player experience. NWN is better played multiplayer than alone, though, and becomes a ton more fun.

      --

      "You spoony bard!" -Tellah

  41. In short, yes by Anonymous Coward · · Score: 1, Informative

    The scripting language has GetSecond() to get the number of seconds since the module began, and you can use that info to vary your monster spawns.

    1. Re:In short, yes by Quill_28 · · Score: 1

      Could you then use the knowledge of time to change the stats of spawned monsters or a boss?

    2. Re:In short, yes by windex82 · · Score: 1

      Yeah you can do all this with the toolset. There are a few how-to's on various scripting sights.

      You can specify exact times, ranges, am, pm, dusk, dawn, day, night.

      Can also be used to change the types of monsters seen in an area, like in a forest at night have some wolves prowling around, but at night you get attacked by bats. The toolset is quite verisital.

  42. So the question is.... by dr00g911 · · Score: 1

    Can the PC/Linux expansion be installed on the Mac like Shadows of Undrentide?

    Granted, it's unsupported and a bit hush-hush that it can be done, but it worked perfectly.

    All it took was manually moving the files over to the appropriate directories on the first expansion -- a good thing, as I really had no urge to wait another 18 months for MacPlay to get around to porting the exp. pack.

    Here's to hoping that the new mods aren't coded into the client....

    Give me Deekin (now!) or give me death!

  43. Fighting games on PC by JMZero · · Score: 1

    ...have never sold well. Very few people have two suitable controllers for the PC, so we see abominations like Street Fighter II for the PC was (they changed moves to be keyboard accessible).

    Perhaps the next megahit fighter will be ported - but I'm sure we won't see Tekken 4.

    --
    Let's not stir that bag of worms...
  44. How to have the most fun with Neverwinter Nights. by Anonymous Coward · · Score: 3, Insightful

    0. If you've never played check out www.bioware.com and download the free demo trial to see if it's your cup of tea. 1. Buy the Gold Edition. (you get the original and the first expansion) 2. Install it and patch it up to 1.32. (Use the operating system of your choice)(With the patches it's stable, without the patches it runs like something from Evil Bill. Early criticism of the stability was well founded but it's stable now.) 3. Do not waste even one second playing the official campaign (even if you were the kind of kid that followed the instructions with your Lego set and then put it away.) 4. Knowing how to play pen and paper Dungeons and Dragons will help but you may find it easier to go to www.gamefaqs.com and do a search on "Neverwinter" 5. Log onto the muliplayer and look for a good persistent world. 6. Get the hak packs and custom content from http://neverwinter.ign.com 7. Set up some games with other people at http://www.neverwinterconnections.com 8. Get a dedicated server and bandwidth. Create your own persistent world with the toolset. (The scripting language is trivial to learn if you know c.) -- See you online! Coral Reef

  45. BG2 was sooooo much better by popo · · Score: 1, Interesting


    (Single player of course).

    BG2 was all about pausing, manual reading, thinking, making your move. That to me is the essence of D&D. I don't need realtime. I need to geek out with lots of stats, spells and most importantly: my own pace.

    It was (sob) just (sob) f*cking (sob) beautiful...

    --
    ------ The best brain training is now totally free : )
  46. Stupid D&D Game Names by Laconian · · Score: 1

    Guh! All these AD&D derivitive games seem to have the SAME damn name!

  47. Re:Good news by Anonymous Coward · · Score: 0

    There are far better ways to gain quick levels if that's all you're interested in. Several modules will just bestow as much experience, gold, and equipment on you as you like.

  48. MemeticAI v6.6 for NWN Developers Out by Kilkonie · · Score: 4, Informative

    The Memeitc AI Toolkit is a comprehensive system for designing realistic NPC AI for persistant worlds. It uses a meme metaphor to rationalize the hows and whys of NPC life. The Memetic AI Toolkit provides an artificial life designer with a host of tools, documentation, example code, and a community to help with their projects.

    This implementation is written in NWScript and is designed to run on a stand alone server using Bioware's NeverwinterNights game platform. It is distributed as a set of scripts that can be imported into Bioware's toolkit. It does not require a database, or hacks to the original game.

    Links:

    Major features include:

    • Complete implementation of classes and (multiple) inheritance for NWScript
    • Full support for automatic preemption, and resumption of actions, without losing state
    • Response-tables, child behaviors, decaying variables.
    • Non-linear time to ease the handling of real-time to game-time coding.
    • Trails & landmarks, a resuable path system based on NPC preference
    • Non-polling solutions for points of interest observation
    • Complete asynchronous messaging, direct to NPC or via channel subscriptions
    • Completely modularization of response, behavior, and message handlers.
    • Chains of actions, sequence can resume or restart based on preemption
    • Sample code, forums, documentation, and an active friendly community.

    -W. Bull

  49. GNU/Linux client by Phantasmo · · Score: 1

    The expected availability of a GNU/Linux client was a major incentive when I bought the game (along with being a D&D fan and the fact that Bioware is Canadian). Imagine my joy when I noticed a speed increase after switching (~7 fps)!

    Then Shadows of Undrentide shipped with Linux support out of the box. I really have to applaud Bioware for working so hard on a client that probably 1% of their players will use.

    Maybe we could convince them to release the source for the toolset. I'm sure that the community would do a great job of porting it to Linux, OS X and other platforms.

    --

    The US Army: promoting democracy through unquestioned obedience
    1. Re:GNU/Linux client by CFBMoo1 · · Score: 1

      I just put a post in their forums saying wither an open source developer can do it or if I have to pay for it, I'm adding my name to whatever list there is for people who want a Linux toolset. Probebly won't do much, but atleast I'm adding my voice to whatever group may be out there requesting it.

      --
      ~~ Behold the flying cow with a rail gun! ~~
  50. Movies by Anonymous Coward · · Score: 0

    (Pardon me if I toot my own horn)

    One of the usual complaints re: NWN is the lack of movie support from Bioware.

    My hack that plays the movies inside the game lives here:

    http://home.woh.rr.com/nwmovies

    And I watch the Bioware NWN Linux forum for support reasons.

    David

  51. Hordes? by digitalgiblet · · Score: 3, Funny

    Hordes? All this time I've been waiting with baited breath for Whores of the Underdark and it turns out to be Hordes! Damn!!!

  52. I want an NWN-like game that is license free by denjin · · Score: 1

    Personally, I'd love for them to release something akin go an NWN game that was freeform enough for you to script in your own system.

    I'm sure I'm not the only one who has played games such as Harn, Ars Magica, MERPS, or the host of other games out there...

    I wonder if the licensing is strictly on the setting that is the problem, or anything D20 in general?

  53. honestly not that good by CAIMLAS · · Score: 2, Insightful

    as much as I enjoyed playing NWN, it's still just a souless video game.

    Recently, I picked up playing pen and paper D&D. It's unimagineably more fun. Less repetitive, more focus on throught and problem solving, and more dynamic overall. That, and imagining a world in your mind is many times more addictive and involving than one on a screen - especially if you envision the world differently than the game creators made it.

    I can't say I've played many video games at all in the last while. Especially fantasy RPGs.

    --
    ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  54. Borland compiler didn't have a Linux version by PIPBoy3000 · · Score: 1

    That was their plan until the compiler they were using ended up not having a Linux version (which was planned). Some things are beyond their control. I'm mostly impressed they did it in the first place, even though it was done at a loss.

  55. Persistant worlds (Exaria) are it's strength by PhilLong · · Score: 1

    I was one of loki's beta testers and didn't play much after Loki folded. Along came NWN and I tried it out and liked it. I played the OC and really enjoyed it. Along the way I noticed one of the best guides written was by silverforce about the cleric, and he mentioned exaria

    http://www.exaria.net

    I have not played anything else since. It is an excellent PW with very good desingers that keep things balanced and tough through L20. You'll know fear when you first see a crag crusader ;) The players are mature and many game styles are well supported.

    Aside from exaria, grom the looks of things there are persistent worlds for every style of play: PvP, RP, Hack n Slash and so on. If you have the time, I'd definietly reccomend checking it out.

    Shameless but accurate linux plug: From what I've been able to gather the Linux client is superior to the windows one with the exception that it's more difficult to install/patch. Primary reason: out of the box linux will give you better network performance and is not subject to bandwidth stealing windows update / ms office indexing jobs/ various bandwith stealing viri and so forth. The client itself is very stalbe (the violence setting may need to be turned down as some splats are known to induce crashes, and this applies to all clients, YMMV)

  56. Right by AvengerXP · · Score: 0, Troll

    There is absolutely no reason why all of these expansion packs aren't released immediately with the original game. Think Frozen Throne. This is a serious shortcoming in new games, and is also demonstrated in movies like Kill Bill. Stop chopping stuff and please give us everything all at once. But of course you can't do that, because of the almighty dollar.

    If the story in this release is as uninspired as the story in NWN (Paladin becoming Blackguard, wow, that's a shocker, and it's not even told intelligently she just abandons her title in like what 3 seconds?), it's not even worth to pick-up. 50$ says hordes of the underdark tells the story of a Dark Elf who becomes good and goes to the surface. Wait, haven't i read this one already? In a trilogy?

    --
    Trolls dont like to be Flamebait, because they burn so well. Protect our Troll heritage!
    1. Re:Right by Maul · · Score: 1

      Yes, there is a reason why the NWN expansion packs are released as such. If the original game had all the content of these expansion packs, we'd not have seen NWN in stores until now.

      In addition, Bioware has actually added stuff requested by people. In other words...

      Fanboy: "I wanted X and Y in NWN, and was disappointed it wasn't in."

      Bioware: "We didn't have time to put X and Y in without delaying the game, but they'll be in the expansion since everyone seems to want them. Plus we're adding a shitload of new scripting functions for the toolset."

      --

      "You spoony bard!" -Tellah

    2. Re:Right by DaveCBio · · Score: 1

      Well, how about the fact that none of the content in the expansion was done at the time the original game was released? You are comparing apples and oranges.

    3. Re:Right by AvengerXP · · Score: 1

      They could have patched those in instead of releasing a full CD and selling it at ludicrous prices.

      --
      Trolls dont like to be Flamebait, because they burn so well. Protect our Troll heritage!
  57. Hordes of the what? by d00bers · · Score: 1

    Judging by screenshots, it appears a new feature is that you can aim the camera at the sky. A lot of good this does when the campaign takes place underground.

    --
    "Shared joy is increased and shared pain, lessened. Thus do we refute entropy" -Spider Robinson
  58. Thumbs up by OneArmedMan · · Score: 1

    *Thumbs WAY up BioWare!*

    that does sound mildly uncomfortable

  59. Just to tie the stories together by dbIII · · Score: 1
    l-o-n-g time for the Linux client to come out, it is a fun game
    Does anyone have it running on amd64 with mandrake and nvidia drivers?
  60. No, we're fucked forever by Hasbro by Anonymous Coward · · Score: 0

    Hasbro has a history of fucking up games as evidenced by their mutilation of the the Avalon-Hill line of wargames, particularly Axis and Allies, and their failure to produce content for the awesome RuneQuest game (although some of this could be due to the Avalon-Hill/Chaosium spat over RuneQuest/Glorantha).

    They haven't changed their fuck the sophisticated gamer ways as evidenced by the morality clause in the latest revision of the Open Gaming license and the emphisis on minatures in the AD&D version 3.5 ruleset.

    And due to their sterotypically corporate bottom line approach, as evidenced by the D & D version 3.5 release, with new improved prices, and burying the cool Alternaty, Dark*Matter and StarDrive settings, and their emphisis of "crunchy" (rules) game content over "fluffy" (setting) game content (crunchy is easier to create than fluffy), they will strangle any game which doesn't meet their profitablitly projections and sit on the IP forever.

    I really worry about the future of D & D in Hasbro's hands. They have a long history of fucking up Wargames and RPG's.

  61. Me too! by Anonymous Coward · · Score: 0

    I had sex with your wife and played Penultima, too!

  62. Re:How to have the most fun with Neverwinter Night by Txiasaeia · · Score: 1
    "8. Get a dedicated server and bandwidth. Create your own persistent world with the toolset."

    So, the other steps take what, fifteen minutes, right? Step 8 is to spend the next four or five months creating a playable persistent module, as well as paying for bandwidth costs and a dedicated server? This is fun?

    When I buy a game, I want to install it on my HD and have it *work*. I don't want to spend hours and hours creating a game that, in the end, I can't even play (because I designed it and am sick of it)!

    Thanks for the advice, but NO.

    --
    Condemnant quod non intellegunt.
  63. OpenKnights Re:GNU/Linux Toolset by Louis+A.+J. · · Score: 1

    It's called Open Knights and it's being worked on, with some help from Bioware, by the OpenSource community:
    http://sourceforge.net/projects/openkn ights/
    -Bringing the NWN Aurora Toolset to Linux