A colleague and I were talking about this the other day. Both he and I are of the opinion that SAP does nowhere near what it should. This was supposed to replace HR departments, accounting departments, internal databases etc etc.
Instead it seems to attract contractors/support staff, more than any other product I have ever seen, while not really making anything simpler.
As someone that doesn't play EVE this sounds incredible and makes me really want to play the game.
That players can have such an effect on a game, including as it relates to other people is completely shocking and intriguing to me. I have 0 interest in playing a game, especially an MMO, where things are regulated/scripted to prevent change.
I have one of these at home that stopped working a couple of weeks back. It's not POSTing and I have not been able to figure out why. I'm going to run home and plug in my speakers.
I have somewhere around 4500 songs loaded on my iPod, sure it's not 15000, but:
Music -> Playlists
-> Artists
-> Albums
-> Compilations
-> Songs
-> Genres
-> Composers
Pick one, and you can drill down further, you know the artist? Perfect. The album? Works too. Even flipping through all 4500 songs doesn't take all that many spins of the wheel.
Besides, how often are you looking for just that one song? I listen to trance when I code, selecting the trance genre, and turning the shuffle on is *perfect* for me.
The interface is not just easy - it's intuitive enough that once I showed my 7 year old daughter the iPod and explained what it was for, and showed her how to roll her finger around on the wheel, that she was navigating it. Literally 20 seconds and she was flipping through the songs.
If you're talking strictly companies, well, I don't have any suggestions.
But when guys like Dave Thomas, David Greary, Bruce Tate etc are talking about how nice it is to see Ruby come along, especially RoR, it's hard not to pay at least *some* attention to it. Especially when they're talking about it at a Java conference.
I've been playing with it, not necesarilly RoR, just Ruby, and I have to say, I'm quite impressed, for those of you that like the "rapid development" bit of perl, and the OO'ness of Java, I think you'll probably quickly become a fan of Ruby.
One reason why - how is game performance going to be affected by the O/S requiring 256M of the GPU memory? How much does it release when you launch D3? How much *more* vid ram would you have by running linux?
Maybe it's a step for linux to be "the" viable gaming product. If you're seeing a 30fps increase just because you're using a different O/S, I think a lot of gamers will take a second look (of course it's the chicken and egg problem still)
Table layout algorithms have been essentially identical in all major browsers for at least 4 years.
Then how come people complained when Netscape 6 was released and it "broke" their table layouts? And how come people complained when Internet Explorer 6 was released and it "broke" their table layouts?
Anybody else find it funny that the links pointed out are both more than 4 years old?
Unfortunately for many people, personal charisma is as important as the resume or job skills in actually getting hired.
I'm not sure if that's meant to read as "unfortunate that this happens" or "unfortunate for those people that don't have the charisma".
If it's the former, I completely disagree, it's vitally important to the day to day dynamics of a team to have people that work well together. This typically includes handle the downtime well together as well as the actual drudgery of work. As a matter of course, once the resume has been checked out, the interview is very rarely about the technical skills, it's usually about the "fit"
4 or so years ago I used to hang out at a place near my work.
Mars Attacks Medeival Madness Junkyard Dog Star Trek NG The Adams Family Elvira Stargate Rock'n'Roll something or other??? (newer game, can't remember the name, had "creatures/vampires/etc" in it)
And a couple others.. it was a pretty fun place to go. Sadly I moved locations and don't have the chance to get over there any more.
It's also the only arcade in the city that *I* know of that still keeps pins running, and actually gets them serviced fairly often as well.
Multiplay suffers horribly due to hacks being much easier to create.
Add some kind of checker for the hacks? That's probably going to need to be open source as well (ie modifying the engine), which means that it'll be relatively easy to bypass it etc etc etc..
I'd much rather pay for a game, with the knowledge that it's at least a little to create hacks, than play the open source, completely torn apart version.
There was a link (can't find it atm) linking to a Dr Dobb's article where they discussed a 64 bit compiler vs a 32 bit compiler.
The gist of it came down to:
32 bit = x size pointers 64 bit = 2*32 bit size pointers
Hence, the cache fills up twice as quickly.
Hence, the speed increase is minimal if anything.
It's an interesting point at the very least, and I'm curious if anybody has any actual hard figures comparing a 64 bit process to a 32 bit process on as similar hardware as can be obtained.
2/ He asks for more or less trivial things, but then asks for a ton of them so there's no physical time to pass the tests. Where he really thinks he is? It's good to press the boys, but is plain stupid to do so beyond what's doable. There's no intellectual nor social benefit in asking someone to dig a one kilometer tunnel... with a teaspoon... in an hour. Except, of course, for the sadistic pleasure of being known as "the hardest teacher this side of the Pecos River".
Sounds to me like he's just prepping them for a job at EA...
I play games competitively. With real life friends, and on-line friends. There are a few guys that I've been playing with for 4+ years that I've never met. I could care less about the game, it's more to "hang out" with the boys...
Got my wife into it too, now she knows most of the guys as well as I do.
I'm talking FPS's btw, it's fun to frag a buddy when they're on ventrillo, it's even more fun to compete with the same people in different games, especially with success occasionally.
I went through 4 in 1 year at the last place I worked at. Not through any further abuse than being on my keychain.
They weren't the full credit card sized fobs, but the smaller fobs that fit on a keychain.
The place prior to that, I had one of the credit card sized cards (no buttons as I've seen people mention) and it was much more reliable, lasted me at least 4 years.
They do go occasionally, and sometimes the cards get fucked - they're not super delicate, but enough abuse and they'll stop working.
The RSA admin tool allows an administrator (or someone with elevated privileges) to set a card into "lost mode", which allows setting a static password, and an expiry date for the lost mode - after which it disables the static password.
So, sending a card out via mail, should reach the user by the time their static password is going to expire, and they're back in business using the card.
I've worked with these things for somewhere around 7 years, and I pity the support people for AOL, and pity those that will need to use these cards. When they work, they work great, but it seems a fairly common thing for the cards to get out of sync with the server, in which case someone needs to resyncronize the card. It's a common enough problem in a smallish (~5000 users) support base (used for VPN, so you could knock that down to a percentage of that 5000) that I can easily see the support costs for AOL going wayyy up. And that's just a minor problem with the system.... there's also the case of a server crapping out (which can be semi-solved with redundant servers - which adds it's own problems to the mix)
I rewrote an portion of a web based application lately, adding no *real* new functionality, but making sure that the html, layout, content etc were all seperate, easy to modify one without modifying the other, easy to extend to support new functionality, better data structures, far more readable etc..
It's about twice as long as the original, when looking at the amount of lines, but the original was a monolithic, poorly written, unchangeable pile of garbage.
To the end user, it's the exact same, perhaps *slightly* faster, but even that is negligible - the main difference is that the next time I or another developer needs to make a change to it, it'll take all of a couple of minutes..
A colleague and I were talking about this the other day. Both he and I are of the opinion that SAP does nowhere near what it should. This was supposed to replace HR departments, accounting departments, internal databases etc etc.
Instead it seems to attract contractors/support staff, more than any other product I have ever seen, while not really making anything simpler.
As someone that doesn't play EVE this sounds incredible and makes me really want to play the game.
That players can have such an effect on a game, including as it relates to other people is completely shocking and intriguing to me. I have 0 interest in playing a game, especially an MMO, where things are regulated/scripted to prevent change.
nnnnnnnnnnnnoooooooooooooooooooooooooo
I was sick of this argument 9 years ago. Way to start it again.
Agreed. The Eragron crap was horribly written.
The story was so light that it was obviously aimed at younger readers.
The vocabulary tried sooo hard to be grown up that it failed miserably.
You're left with a book that's in the neverland between youth and adult.
The HP series are not bad.
OMFG!
I have one of these at home that stopped working a couple of weeks back. It's not POSTing and I have not been able to figure out why. I'm going to run home and plug in my speakers.
Thanks!
Songs are dead simple to find.
I have somewhere around 4500 songs loaded on my iPod, sure it's not 15000, but:
Music -> Playlists
-> Artists
-> Albums
-> Compilations
-> Songs
-> Genres
-> Composers
Pick one, and you can drill down further, you know the artist? Perfect. The album? Works too. Even flipping through all 4500 songs doesn't take all that many spins of the wheel.
Besides, how often are you looking for just that one song? I listen to trance when I code, selecting the trance genre, and turning the shuffle on is *perfect* for me.
The interface is not just easy - it's intuitive enough that once I showed my 7 year old daughter the iPod and explained what it was for, and showed her how to roll her finger around on the wheel, that she was navigating it. Literally 20 seconds and she was flipping through the songs.
Yes, you could buy it at retailers.
I picked mine up in the "hard" silver box from Compusmart. The only thing that says it's a linux version is the penguin on a black stripe.
If you're talking strictly companies, well, I don't have any suggestions.
But when guys like Dave Thomas, David Greary, Bruce Tate etc are talking about how nice it is to see Ruby come along, especially RoR, it's hard not to pay at least *some* attention to it. Especially when they're talking about it at a Java conference.
I've been playing with it, not necesarilly RoR, just Ruby, and I have to say, I'm quite impressed, for those of you that like the "rapid development" bit of perl, and the OO'ness of Java, I think you'll probably quickly become a fan of Ruby.
Well.. interestingly, yeah, it is.
One reason why - how is game performance going to be affected by the O/S requiring 256M of the GPU memory? How much does it release when you launch D3? How much *more* vid ram would you have by running linux?
Maybe it's a step for linux to be "the" viable gaming product. If you're seeing a 30fps increase just because you're using a different O/S, I think a lot of gamers will take a second look (of course it's the chicken and egg problem still)
Table layout algorithms have been essentially identical in all major browsers for at least 4 years.
Then how come people complained when Netscape 6 was released and it "broke" their table layouts? And how come people complained when Internet Explorer 6 was released and it "broke" their table layouts?
Anybody else find it funny that the links pointed out are both more than 4 years old?
Unfortunately for many people, personal charisma is as important as the resume or job skills in actually getting hired.
I'm not sure if that's meant to read as "unfortunate that this happens" or "unfortunate for those people that don't have the charisma".
If it's the former, I completely disagree, it's vitally important to the day to day dynamics of a team to have people that work well together. This typically includes handle the downtime well together as well as the actual drudgery of work. As a matter of course, once the resume has been checked out, the interview is very rarely about the technical skills, it's usually about the "fit"
The only way we used to play UT was @ 150% speed, normal grav.. there's no WAY that could be considered slow and tactical...
4 or so years ago I used to hang out at a place near my work.
Mars Attacks
Medeival Madness
Junkyard Dog
Star Trek NG
The Adams Family
Elvira
Stargate
Rock'n'Roll something or other??? (newer game, can't remember the name, had "creatures/vampires/etc" in it)
And a couple others.. it was a pretty fun place to go. Sadly I moved locations and don't have the chance to get over there any more.
It's also the only arcade in the city that *I* know of that still keeps pins running, and actually gets them serviced fairly often as well.
and um.. "printf ("got here.");" to a perl program produces the exact same results :)
Multiplay suffers horribly due to hacks being much easier to create.
Add some kind of checker for the hacks? That's probably going to need to be open source as well (ie modifying the engine), which means that it'll be relatively easy to bypass it etc etc etc..
I'd much rather pay for a game, with the knowledge that it's at least a little to create hacks, than play the open source, completely torn apart version.
I was going to post about that.
There was a link (can't find it atm) linking to a Dr Dobb's article where they discussed a 64 bit compiler vs a 32 bit compiler.
The gist of it came down to:
32 bit = x size pointers
64 bit = 2*32 bit size pointers
Hence, the cache fills up twice as quickly.
Hence, the speed increase is minimal if anything.
It's an interesting point at the very least, and I'm curious if anybody has any actual hard figures comparing a 64 bit process to a 32 bit process on as similar hardware as can be obtained.
2/ He asks for more or less trivial things, but then asks for a ton of them so there's no physical time to pass the tests. Where he really thinks he is? It's good to press the boys, but is plain stupid to do so beyond what's doable. There's no intellectual nor social benefit in asking someone to dig a one kilometer tunnel... with a teaspoon... in an hour. Except, of course, for the sadistic pleasure of being known as "the hardest teacher this side of the Pecos River".
Sounds to me like he's just prepping them for a job at EA...
pfft..
Gameboy's are new fangled thingy's..
Green and white, and a football (I *think* it was a football) was the only good portable
You just answered your own question.
I play games competitively. With real life friends, and on-line friends. There are a few guys that I've been playing with for 4+ years that I've never met. I could care less about the game, it's more to "hang out" with the boys...
Got my wife into it too, now she knows most of the guys as well as I do.
I'm talking FPS's btw, it's fun to frag a buddy when they're on ventrillo, it's even more fun to compete with the same people in different games, especially with success occasionally.
Gaming is completely a social activity for me.
You didn't RTFA did you?
I went through 4 in 1 year at the last place I worked at. Not through any further abuse than being on my keychain.
They weren't the full credit card sized fobs, but the smaller fobs that fit on a keychain.
The place prior to that, I had one of the credit card sized cards (no buttons as I've seen people mention) and it was much more reliable, lasted me at least 4 years.
They do go occasionally, and sometimes the cards get fucked - they're not super delicate, but enough abuse and they'll stop working.
The RSA admin tool allows an administrator (or someone with elevated privileges) to set a card into "lost mode", which allows setting a static password, and an expiry date for the lost mode - after which it disables the static password.
So, sending a card out via mail, should reach the user by the time their static password is going to expire, and they're back in business using the card.
I've worked with these things for somewhere around 7 years, and I pity the support people for AOL, and pity those that will need to use these cards. When they work, they work great, but it seems a fairly common thing for the cards to get out of sync with the server, in which case someone needs to resyncronize the card. It's a common enough problem in a smallish (~5000 users) support base (used for VPN, so you could knock that down to a percentage of that 5000) that I can easily see the support costs for AOL going wayyy up. And that's just a minor problem with the system.... there's also the case of a server crapping out (which can be semi-solved with redundant servers - which adds it's own problems to the mix)
Then slack is not for you.
That doesn't mean it's not for desktops.
Yes,
:)
Swaret I believe is similar to that - remote dl of packages from multiple repositories, handles dependancies etc etc..
Personally I've moved to gentoo - used slackware for many years, and if I'm ever sick of gentoo, slack would be my first choice
Sorry, that's kind of a dumb statement.
Less lines != better code.
I rewrote an portion of a web based application lately, adding no *real* new functionality, but making sure that the html, layout, content etc were all seperate, easy to modify one without modifying the other, easy to extend to support new functionality, better data structures, far more readable etc..
It's about twice as long as the original, when looking at the amount of lines, but the original was a monolithic, poorly written, unchangeable pile of garbage.
To the end user, it's the exact same, perhaps *slightly* faster, but even that is negligible - the main difference is that the next time I or another developer needs to make a change to it, it'll take all of a couple of minutes..