"Achievements" have existed for as long as video games have. Originally we started with just one single achievement, which was called a "High Score List".
Games didn't keep track of high score until Asteroids (1979).
What happens when I have to sue Google, or Viacom, or whoever? Then they can afford a 100 million dollar defense, while I cannot. Their 100 million dollar lawyers wipe the floor with my legal team, even if I'm 100% in the right. Then I'm on the hook for 100 million dollars, when I was the one wronged in the first place.
You can patent anything you can get a patent clerk to sign off on. At which point the only recourse the public has is to take you to court. That's well beyond the resources of a project like FreeType. Just because the patent is technically invalid doesn't mean they can't make your life hell for infringing on it.
Typically you guard against this by instituting a capitalization requirement, ensuring that companies involved in drilling have the money and/or the insurance necessary to pay likely claims in case of an accident. This is, in fact, practiced in the oil industry. As far as BP is concerned, it passes this test with flying colors.
Fat lot of good it did us. If anything, this disaster proves that "you break it, you bought it" is not a sufficient regulatory requirement.
A good RPG should stand on its gameplay, not the story. For that matter, there are few RPGs that have a decent story by any measure. It's the planning and execution of battles that really makes an RPG. I'd use Nocturne as an example. The constant churn of demons that make up your party, each with different strengths, really keeps the gameplay compelling. The story itself has an interesting premise, but it's really poorly developed. It was the gameplay that kept me going for 90 hours. If I want a good story I'll read a book.
A better analogy would be a movie with an amazing story but really bad special effects. The core of a game is its gameplay, the story is just there to help it along. The core of a movie is the story, the special effects are just there to help it along.
Re:Thief 1/2 and Unreal-2 engine games.
on
Wine 1.2 Released
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· Score: 1
We are all waiting for that bug to be resolved. There is a patch, but it requires X.org 1.8. As soon as X.org 1.8 gets into common use I'm sure a fix will be mainlined and we can all play Unreal games on Linux. Patience is a virtue.
Yes. Despite the haters, Wine has come a very long way in a short time. If you focus more on what Wine can do than on what it can't, it's really an amazing project.
If you can run a script within the network, you don't need to compromise the router. There's a bunch of unprotected windows boxes inside that network you can easily compromise.
Wrong. Ads for things I don't want are easily ignored. Ads for things I do want have the potential to manipulate me in to making a sub-optimal purchase.
The problem is that advertising exists to create and exploit those impulsive qualities. You can't sell anything to a contented man. Eliminating advertising would be a big step towards increased happiness for everyone.
the ideal advertising is when you only tell people who are interested in a product about the product.
Ideal for a marketer. Not ideal for the interested customer. An interested customer is best served by objective information on multiple options, not advertising.
I would rather be surrounded by ads for adult diapers and tampons than anything I'd want to buy. That would leave me free from manipulation by the psychological tricks that marketers employ.
As such, if you don't know about a product, how would you know you don't need to be told about it?
I can't possibly need something I don't know exists. If you tell me that a product exists, you have created a need where there was none before. This is harmful.
Crap, I'm wrong. It was Space Invaders (1978).
"Achievements" have existed for as long as video games have. Originally we started with just one single achievement, which was called a "High Score List".
Games didn't keep track of high score until Asteroids (1979).
What happens when I have to sue Google, or Viacom, or whoever? Then they can afford a 100 million dollar defense, while I cannot. Their 100 million dollar lawyers wipe the floor with my legal team, even if I'm 100% in the right. Then I'm on the hook for 100 million dollars, when I was the one wronged in the first place.
Not such a simple fix.
Freedom's just another word for nothing left to lose.
Cleartype is awful. If we had that on Linux, I'd turn it off, just as I do on ever LCD XP machine I use.
So, the bytecode enabled column just looks blurrier. Not exactly a major leap in font technology.
R dR R.
You can patent anything you can get a patent clerk to sign off on. At which point the only recourse the public has is to take you to court. That's well beyond the resources of a project like FreeType. Just because the patent is technically invalid doesn't mean they can't make your life hell for infringing on it.
Typically you guard against this by instituting a capitalization requirement, ensuring that companies involved in drilling have the money and/or the insurance necessary to pay likely claims in case of an accident. This is, in fact, practiced in the oil industry. As far as BP is concerned, it passes this test with flying colors.
Fat lot of good it did us. If anything, this disaster proves that "you break it, you bought it" is not a sufficient regulatory requirement.
A good RPG should stand on its gameplay, not the story. For that matter, there are few RPGs that have a decent story by any measure. It's the planning and execution of battles that really makes an RPG. I'd use Nocturne as an example. The constant churn of demons that make up your party, each with different strengths, really keeps the gameplay compelling. The story itself has an interesting premise, but it's really poorly developed. It was the gameplay that kept me going for 90 hours. If I want a good story I'll read a book.
A better analogy would be a movie with an amazing story but really bad special effects. The core of a game is its gameplay, the story is just there to help it along. The core of a movie is the story, the special effects are just there to help it along.
We are all waiting for that bug to be resolved. There is a patch, but it requires X.org 1.8. As soon as X.org 1.8 gets into common use I'm sure a fix will be mainlined and we can all play Unreal games on Linux. Patience is a virtue.
Yes. Despite the haters, Wine has come a very long way in a short time. If you focus more on what Wine can do than on what it can't, it's really an amazing project.
Put the candidates into a dark room. The first to turn on the lights has demonstrated lamp competency.
You take your hands off the keyboard to surf? What a workaholic.
You don't hear me calling for censorship of marketing. Marketing is evil. Censorship is more evil. Entirely consistent positions.
If you can run a script within the network, you don't need to compromise the router. There's a bunch of unprotected windows boxes inside that network you can easily compromise.
There's a chart in TFA that shows ddWRT and OpenWRT successfully hacked. Tomato was not tested.
Smaller operations are easier to stop. They are more limited in the scope of evil they can achieve.
the reality is that Apple has never been about open devices
It was until Woz left.
I'd hear about that one from the news. And if I saw it in an ad, I wouldn't believe it anyway.
Wrong. Ads for things I don't want are easily ignored. Ads for things I do want have the potential to manipulate me in to making a sub-optimal purchase.
The problem is that advertising exists to create and exploit those impulsive qualities. You can't sell anything to a contented man. Eliminating advertising would be a big step towards increased happiness for everyone.
the ideal advertising is when you only tell people who are interested in a product about the product.
Ideal for a marketer. Not ideal for the interested customer. An interested customer is best served by objective information on multiple options, not advertising.
I would rather be surrounded by ads for adult diapers and tampons than anything I'd want to buy. That would leave me free from manipulation by the psychological tricks that marketers employ.
As such, if you don't know about a product, how would you know you don't need to be told about it?
I can't possibly need something I don't know exists. If you tell me that a product exists, you have created a need where there was none before. This is harmful.