I would challenge some of that data. 1820 hours are per year but not per person. A hunter would catch a prey which would feed many tribe members (depending on the animal's weight). A hunted gazelle could feed 20 people for two days straight.
749K farmers don't work solo, they have other people working with/for them. The USDA Census from 2012 shows 3,233,358 farm operators in the USA (http://www.agcensus.usda.gov/Publications/2012/Online_Resources/Typology/typology13.pdf page 8). I'm not sure about your other numbers (citation needed) but my assumption is that they might be off (by numbers of magnitude in some cases).
I usually don't respond to ACs but hey, I'll bite. Unless someone has the mad skills of typing on two keyboards at once and being productive on one machine while they relax on another, it doesn't matter where you surf the net from. The software would still show that you were unproductive on your work machine (because you busied yourself doing something else on another).
I find distractions and interruptions to be the real focus/productivity killer. Now, I'm usually not doing pure development, but my work also requires me to focus on my work for extended periods of time. By measuring myself, I found it takes about 20-30 minutes to become fully focused and ease into maximum productivity, which could last for hours if not interrupted. But as a cubicle drone (not by choice), I am frequently interrupted by: - meetings: I don't have to be there but the colleagues that should be there in my place are incompetent (sad but true) and if left unchecked they would promise things that I have to do and most times can't be done with the tools at hand. - sudden noise spikes: there are Support people around me and while I've grown accustomed to a constant phone chattering background noise, sometimes they start yelling at each other "JACK HOW DO I ASK FOR THIS RESPONSIBILITY FOR CUSTOMER X?" and there goes my concentration. - groups of people trotting by: I am 30 feet from the large floor cafeteria and more often than not I see groups varying between 10 and 50 people all going for a smoke or coffee or whatnot, accompanied by a sizable uptick in noise and chatter. - IMs: Prakash from internal support asks me where can he find that report that I built 2 years ago. Doesn't matter that he asked the same thing two days ago. And last week. And two weeks before that. And a month ago. - E-mails: Prakash is thorough, he also sends me an e-mail with the same question, and I usually reply and attach the last 18 e-mails in which I had answered him - wondering how long until he comes back. Maybe I should take bets.
I tried isolating myself as much as possible for short periods of time (days) and invariably been called "antisocial". "He ain't communicatin' none!"
"long before" But otherwise true. There's a widely spread misunderstanding of the expression "game design". Look up "game design tools" and you'll find plenty of level design tools or graphical design tools, none of which even come close to what "game design" actually is supposed to represent. When you're designing the game, you're at the very first step. You expand the idea, write down the game rules, generate the game workflows, game mechanics, how things work together. You create the formulas, skill trees (if any), item properties, list of modifiers just to give a few examples.
Then you take that shitload of stuff and start implementing it. Game art and level design come much later.
Speak for the US of A, friend. Most other civilized countries (and many of the not-so-civilized) have really cheap, high-speed Internet access, both on mobiles and fixed lines.
I suffer from headaches when watching 3D movies in cinema. My wife has nausea. My brother-in-law has headaches. Two of my three close friends get headaches. The third tested a VR in a store and embarrassed himself by performing an otherwise awesome explosive vomiting action. Would have looked great in a fart joke comedy movie.
Yes, it's all anecdotal evidence, yet I highly doubt the "small subset" thingie.
1. If they ever started doing that, they were willing to be permanently labeled as bad and keep that label until the end of time. 2. If an ad-serving company (or website-owning company) are 100% sure that their ads stay out of the way, they could approach AdBlock developers and work together to create a whitelist.
IMO webmasters made a huge mistake by offloading ad-serving to 3rd parties, because 3rd parties usually don't give a fuck, website visitors go apeshit angry at intruding ads and ultimately it's the website that gets the shaft. Managing your own ads is a lot more work but it might just as well pay off in the end.
Generally, the situation is shitty. Whenever I use a browser without adblock to visit various websites, I am appalled by the large amount of flashing, overlaying, sound-enabled, intruding ads that are all over the place. It's a fucking mess. At the same time, it's sad, really, because as I was saying, I welcome targeted ads, just not the "in-yer-face" types, which are still everywhere. I have enabled the Google text ads in AdBlock as well as whitelisting specific Youtube channels, but apart from that, there's little in terms of options.
The industry loses money because they don't understand their mistakes. I don't mind seeing ads in their little corner, not flashing, clearly labeled as such. Hell, I even welcome targeted ads! But when an auto-loading, auto-playing full page Flash add with sound suddenly pops over my screen and scares me to death while I'm trying to read an article... well then fuck you, I'm gonna block the shit out of it and everything that comes from that website until the end of time.
Many games I found and play were initially found by me through ads. So ads do help. They're just, for most part, intruding and badly designed. The ad industry doesn't understand that AdBlock is an effect, caused by their shitty race to make ads "more visible". I guess they're a victim of their own "success".
I've seen websites that don't let me view any content on them if I have AdBlock, I blacklisted them entirely.
Reading a text in a godly way isn't hard to do either... if you're Morgan Freeman. Building a complex dashboard in OBIEE isn't hard to do... from my point of view. Developing a dynamic website is also not hard... for someone out there. For me, it's impossible. Every thing that's simple to someone might be complicated for someone else. Now, we're talking about a thing that might drive you into (or literally under) the ground financially speaking if done wrong. There should be no room for mistake. If there is, of if the retirement plans are too complicated for more than 1% of population, then it should be simplified/redesigned/reformed/whatever.
I don't think you've used Total Commander Ultima Prime, furthermore there's no functionality that Windows Explorer would have and TC wouldn't. Using TC since ages and frankly Windows Explorer is something I haven't started in months.
I would challenge some of that data.
1820 hours are per year but not per person. A hunter would catch a prey which would feed many tribe members (depending on the animal's weight). A hunted gazelle could feed 20 people for two days straight.
749K farmers don't work solo, they have other people working with/for them.
The USDA Census from 2012 shows 3,233,358 farm operators in the USA (http://www.agcensus.usda.gov/Publications/2012/Online_Resources/Typology/typology13.pdf page 8).
I'm not sure about your other numbers (citation needed) but my assumption is that they might be off (by numbers of magnitude in some cases).
Dude, it was a joke :)
But person B gets fired instead because *drumroll* the stats say he slackin'.
Can you refocus that fast?
Wow.
I usually don't respond to ACs but hey, I'll bite.
Unless someone has the mad skills of typing on two keyboards at once and being productive on one machine while they relax on another, it doesn't matter where you surf the net from. The software would still show that you were unproductive on your work machine (because you busied yourself doing something else on another).
I find distractions and interruptions to be the real focus/productivity killer.
Now, I'm usually not doing pure development, but my work also requires me to focus on my work for extended periods of time. By measuring myself, I found it takes about 20-30 minutes to become fully focused and ease into maximum productivity, which could last for hours if not interrupted. But as a cubicle drone (not by choice), I am frequently interrupted by:
- meetings: I don't have to be there but the colleagues that should be there in my place are incompetent (sad but true) and if left unchecked they would promise things that I have to do and most times can't be done with the tools at hand.
- sudden noise spikes: there are Support people around me and while I've grown accustomed to a constant phone chattering background noise, sometimes they start yelling at each other "JACK HOW DO I ASK FOR THIS RESPONSIBILITY FOR CUSTOMER X?" and there goes my concentration.
- groups of people trotting by: I am 30 feet from the large floor cafeteria and more often than not I see groups varying between 10 and 50 people all going for a smoke or coffee or whatnot, accompanied by a sizable uptick in noise and chatter.
- IMs: Prakash from internal support asks me where can he find that report that I built 2 years ago. Doesn't matter that he asked the same thing two days ago. And last week. And two weeks before that. And a month ago.
- E-mails: Prakash is thorough, he also sends me an e-mail with the same question, and I usually reply and attach the last 18 e-mails in which I had answered him - wondering how long until he comes back. Maybe I should take bets.
I tried isolating myself as much as possible for short periods of time (days) and invariably been called "antisocial".
"He ain't communicatin' none!"
Gosh, your text looks like it has been pasted from here: http://cbsg.sourceforge.net/cg...
So... don't work on any bugs. Because it looks like you don't have time for it when there is work to be done.
Obesity, bad health, sickly offspring. :)
Please reply here 100 years from now if I was wrong in my assumption
We didn't evolve to eat pizza, pasta, donuts and all the rest of the crap that the average person brings home from the store.
Yeah, and that makes everyone fatter.
http://www.livescience.com/468...
Damn right we didn't evolve to eat all that crap.
"Soy Milk" is just milk saying its name in Spanish.
FLAMSHET sounds better.
FLASHMET?
SHLAFTEM?
SHAFTMEL?
So.Many.Choices.
"long before"
But otherwise true.
There's a widely spread misunderstanding of the expression "game design".
Look up "game design tools" and you'll find plenty of level design tools or graphical design tools, none of which even come close to what "game design" actually is supposed to represent.
When you're designing the game, you're at the very first step. You expand the idea, write down the game rules, generate the game workflows, game mechanics, how things work together. You create the formulas, skill trees (if any), item properties, list of modifiers just to give a few examples.
Then you take that shitload of stuff and start implementing it. Game art and level design come much later.
Everything that's south of the Nothern America is Southern America... at least for some :)
Speak for the US of A, friend. Most other civilized countries (and many of the not-so-civilized) have really cheap, high-speed Internet access, both on mobiles and fixed lines.
I suffer from headaches when watching 3D movies in cinema. My wife has nausea. My brother-in-law has headaches. Two of my three close friends get headaches. The third tested a VR in a store and embarrassed himself by performing an otherwise awesome explosive vomiting action. Would have looked great in a fart joke comedy movie.
Yes, it's all anecdotal evidence, yet I highly doubt the "small subset" thingie.
1. If they ever started doing that, they were willing to be permanently labeled as bad and keep that label until the end of time.
2. If an ad-serving company (or website-owning company) are 100% sure that their ads stay out of the way, they could approach AdBlock developers and work together to create a whitelist.
IMO webmasters made a huge mistake by offloading ad-serving to 3rd parties, because 3rd parties usually don't give a fuck, website visitors go apeshit angry at intruding ads and ultimately it's the website that gets the shaft. Managing your own ads is a lot more work but it might just as well pay off in the end.
Generally, the situation is shitty. Whenever I use a browser without adblock to visit various websites, I am appalled by the large amount of flashing, overlaying, sound-enabled, intruding ads that are all over the place. It's a fucking mess. At the same time, it's sad, really, because as I was saying, I welcome targeted ads, just not the "in-yer-face" types, which are still everywhere. I have enabled the Google text ads in AdBlock as well as whitelisting specific Youtube channels, but apart from that, there's little in terms of options.
I make 4 bucks an hour working in IT for an USA company and I'm located in Romania.
The industry loses money because they don't understand their mistakes.
I don't mind seeing ads in their little corner, not flashing, clearly labeled as such. Hell, I even welcome targeted ads!
But when an auto-loading, auto-playing full page Flash add with sound suddenly pops over my screen and scares me to death while I'm trying to read an article... well then fuck you, I'm gonna block the shit out of it and everything that comes from that website until the end of time.
Many games I found and play were initially found by me through ads. So ads do help. They're just, for most part, intruding and badly designed.
The ad industry doesn't understand that AdBlock is an effect, caused by their shitty race to make ads "more visible". I guess they're a victim of their own "success".
I've seen websites that don't let me view any content on them if I have AdBlock, I blacklisted them entirely.
Did a black hole mangle your writing style?
Reading a text in a godly way isn't hard to do either... if you're Morgan Freeman.
Building a complex dashboard in OBIEE isn't hard to do... from my point of view.
Developing a dynamic website is also not hard... for someone out there. For me, it's impossible.
Every thing that's simple to someone might be complicated for someone else. Now, we're talking about a thing that might drive you into (or literally under) the ground financially speaking if done wrong. There should be no room for mistake. If there is, of if the retirement plans are too complicated for more than 1% of population, then it should be simplified/redesigned/reformed/whatever.
I don't think you've used Total Commander Ultima Prime, furthermore there's no functionality that Windows Explorer would have and TC wouldn't.
Using TC since ages and frankly Windows Explorer is something I haven't started in months.
Total Commander.
You have been punished for being dense enough to use Windows Explorer.
And that's because Windows and not Autodesk how, exactly?