Not to mention that Valve knows well enough that Microsoft is working hard to throw as many obstacles between their feet to make Steam as unusable as possible in Windows to promote their own game store.
Valve, of all companies on the planet, has a VERY good reason to push for full blown Linux support in gaming. And that's basically what Linux needs if it wants to take off.
Because, face it: What reason does Joe Average still have to use Windows? Internet? Nope. Every major browser, mail system, video player you might want is available. Document writing? Nope. Libreoffice is good enough for personal use.
What's left for Joe that ties him to Windows is gaming. Yes, there are a lot of other applications that are not available on Linux, or not at the same quality. But they are mostly things that are niche products that are interesting to a very small subset of users. The only big issue that remains is actually gaming.
2). Travel under the name Joe/Jane Smith and claim you never use social media. Ever. For anything!
Smart move. Where do I get a passport that says I'm Joe Smith?
4). Boot into a fake, but plausibly real looking environment, with nothing interesting on it. Load it to the gills with internet cat videos and nothing more;
I'd load it with gross but legal porn. Give them something to vomit over. Lemonparty or Tubgirl... gee, if I only could decide...
On every other halfway decent porn page you already get the info that there's someone near you who has exactly the same interests and wants to fuck even. Just click on the image of the hot chick...
Ok, so what we'll see (and what we do already see) is games that can be played in VR too, but, and that's the key difference here, with conventional inputs.
What you get here is a "pseudo-VR", where you do gain 360 vision but with still exactly the same controller-based input.
Considering that in age hairs on your head fall out anyway while all they do is grow like weed in other places where you definitely do NOT want them (ears, nose, ass), that's certainly a benefit!
It's very unlikely that we will see AAA VR titles any time soon. Simply because the market is by no means big enough yet to be interesting for AAA developers.
AAA titles have to sell in the millions or at least close to it to recoup investment. That's by no means possible now. In November, Valve announced "more than" 140k Vive units sold. Let's say they sold 200k by now. And let's add as many Occulus, and throw in another 100k "others". That would mean that there is a world wide market of half a million units.
Even if every single owner of any VR device bought that title we're still not at a number that warrants the investment. With a cost in the ballpark of 10 to 40 million dollars, nobody is going to risk that on a game that may, at best, sell half a million units. Yes, yes, at 60 dollars a unit this may even break even. But with the same budget you can crank out the next incarnation of CoD, BF or slap a new year number onto some sports game and make a multiple thereof.
Sure, after the war, everyone in Germany was equal. Equally broke, equally without a job, equally without a stable home, equally without a stable government, equally...
Well, it certainly helped a lot to set our politicians straight in Central Europe to have them locked up in a concentration camp for a few years. When I look at how they were before and after the war... maybe we need to do that from time to time to get decent people into office.
3DTV has one fundamental flaw: It doesn't add to the experience. You're still watching a movie. Basically, to translate it to VR, that would mean that you're still playing Civilization or Tabletop Simulator, but watch the game float in front of you instead of looking at it on a screen. If that was all VR is, yes, it would be doomed to fail. Because for that experience, the overhead is WAY too high. Setting up the whole equipment, in a room that's more or less dedicated to playing, wearing a VR helmet, all that just to get an experience that may be fun the first 3 times but loses its gimmicky charm soon, that won't fly.
VR is much, much more, though. Yes, there are games that are essentially banking on being gimmicky versions of normal games, but there are also experiences you cannot sensibly duplicate on old school gaming hardware. There is that lightsaber game, or a game where you climb up houses, games where being able to experience 360 degrees is vital to the whole game and so on.
New technologies in gaming have often been used wrongly. Why? Because all that was tried was to cram the same games into the new technology. Often with subpar results. Whether it was different input devices or some gimmicky toys (powerglove, anyone?), what most of them did, and what still a lot of VR game developers do, was to try to cram the old formula into the new technology. That can only fail. Because the formula has already been optimized to fit the technology that exists. You will not create the better RTS game in VR. At least not if you offer the same interface that is optimized for keyboard/mouse/screen gaming. If you can add the VR component, then we're talking. How about a "god-game" where your believers actually react to where you stand, towering over them? Or a strategic game where you actually ARE the general and your troops actually react to you being "there" with them?
VR games will, at least in my expectation, be less defined about how you play something different but way more about immersion than games were so far. To expand on the "general" example from above, contemporary games already allow you to play Napoleon, sit on your hill and send dispatch riders to your troops. VR will allow you to really experience this, with full 3D audio and the fully immersive experience of "being there". The quality of the experience would be a vastly different one. And this can actually be true for any kind of game, from sports to RTS to jumpscares, whatever your preferred genre, the experience will be vastly more immersive.
What will make or break VR, though, is whether we find new genres that only make sense on VR. Like I said earlier, there are a few experiences you cannot sensibly duplicate without VR. That would be basically all experiences where a full body simulation enhances the experience or even makes it possible in the first place altogether. The lightsaber game from earlier would be a good example. There isn't really a sensible way you can implement something like this with mouse/keyboard input or controller input. It just won't get the same feel to it.
When 99+ percent of your claims are bogus, it's pretty much a given that you're not acting on good faith.
Just leave the bad faith out if it bothers you. You make a bogus claim, you pay.
Not to mention that Valve knows well enough that Microsoft is working hard to throw as many obstacles between their feet to make Steam as unusable as possible in Windows to promote their own game store.
Valve, of all companies on the planet, has a VERY good reason to push for full blown Linux support in gaming. And that's basically what Linux needs if it wants to take off.
Because, face it: What reason does Joe Average still have to use Windows? Internet? Nope. Every major browser, mail system, video player you might want is available. Document writing? Nope. Libreoffice is good enough for personal use.
What's left for Joe that ties him to Windows is gaming. Yes, there are a lot of other applications that are not available on Linux, or not at the same quality. But they are mostly things that are niche products that are interesting to a very small subset of users. The only big issue that remains is actually gaming.
What second password are you talking about? There is none.
Part of having a good duress password is not having to have one to make whatever you're using work in the first place...
Yes, a large portion of that hard drive is not partitioned yet. Didn't need it yet, it's probably filled with random stuff from the last wipe.
Why should I check my demands, just carpet bomb them with everything and whatever hits is fine by me.
How about this: Whatever the punishment for not following through with a rightful demand should be meted out for every bogus one made in bad faith.
Technology can fix those laws.
"Traveling around the world" means more and more "Traveling all around, but also you go around the USA if you at all can."
You hand vital information about yourself to a device you don't own?
First mistake.
2). Travel under the name Joe/Jane Smith and claim you never use social media. Ever. For anything!
Smart move. Where do I get a passport that says I'm Joe Smith?
4). Boot into a fake, but plausibly real looking environment, with nothing interesting on it. Load it to the gills with internet cat videos and nothing more;
I'd load it with gross but legal porn. Give them something to vomit over. Lemonparty or Tubgirl... gee, if I only could decide...
If you cannot tell whether the device is in "duress" mode, how would you find out?
If that means it needs a feature to send it to or preferably past the end of the world, then I agree.
Can two thirds of the results not be reproduced? That is a huge problem with our academic credibility and what we consider science.
Can two thirds of the scientists not reproduce results? That's a huge problem with our academic standards and what we consider scientists.
Depends on your definition of "perform". When you talk about ink consumption and price, definitely!
And you only have to replace the cartridge after the whole page is printed!
HP wants to remind us of when they were actually innovative and relevant and hope that we think it's still the case.
On every other halfway decent porn page you already get the info that there's someone near you who has exactly the same interests and wants to fuck even. Just click on the image of the hot chick...
Ok, so what we'll see (and what we do already see) is games that can be played in VR too, but, and that's the key difference here, with conventional inputs.
What you get here is a "pseudo-VR", where you do gain 360 vision but with still exactly the same controller-based input.
Considering that in age hairs on your head fall out anyway while all they do is grow like weed in other places where you definitely do NOT want them (ears, nose, ass), that's certainly a benefit!
It's very unlikely that we will see AAA VR titles any time soon. Simply because the market is by no means big enough yet to be interesting for AAA developers.
AAA titles have to sell in the millions or at least close to it to recoup investment. That's by no means possible now. In November, Valve announced "more than" 140k Vive units sold. Let's say they sold 200k by now. And let's add as many Occulus, and throw in another 100k "others". That would mean that there is a world wide market of half a million units.
Even if every single owner of any VR device bought that title we're still not at a number that warrants the investment. With a cost in the ballpark of 10 to 40 million dollars, nobody is going to risk that on a game that may, at best, sell half a million units. Yes, yes, at 60 dollars a unit this may even break even. But with the same budget you can crank out the next incarnation of CoD, BF or slap a new year number onto some sports game and make a multiple thereof.
Risk free.
Sure, after the war, everyone in Germany was equal. Equally broke, equally without a job, equally without a stable home, equally without a stable government, equally...
Well, it certainly helped a lot to set our politicians straight in Central Europe to have them locked up in a concentration camp for a few years. When I look at how they were before and after the war... maybe we need to do that from time to time to get decent people into office.
World wars have a similar effect. Lots of people die, lots of work to be done, few people able to do it, price of labour goes up.
That fantasy land is Europe.
I'd invite you, but we already have far more than enough people who followed the invitation.
3DTV has one fundamental flaw: It doesn't add to the experience. You're still watching a movie. Basically, to translate it to VR, that would mean that you're still playing Civilization or Tabletop Simulator, but watch the game float in front of you instead of looking at it on a screen. If that was all VR is, yes, it would be doomed to fail. Because for that experience, the overhead is WAY too high. Setting up the whole equipment, in a room that's more or less dedicated to playing, wearing a VR helmet, all that just to get an experience that may be fun the first 3 times but loses its gimmicky charm soon, that won't fly.
VR is much, much more, though. Yes, there are games that are essentially banking on being gimmicky versions of normal games, but there are also experiences you cannot sensibly duplicate on old school gaming hardware. There is that lightsaber game, or a game where you climb up houses, games where being able to experience 360 degrees is vital to the whole game and so on.
New technologies in gaming have often been used wrongly. Why? Because all that was tried was to cram the same games into the new technology. Often with subpar results. Whether it was different input devices or some gimmicky toys (powerglove, anyone?), what most of them did, and what still a lot of VR game developers do, was to try to cram the old formula into the new technology. That can only fail. Because the formula has already been optimized to fit the technology that exists. You will not create the better RTS game in VR. At least not if you offer the same interface that is optimized for keyboard/mouse/screen gaming. If you can add the VR component, then we're talking. How about a "god-game" where your believers actually react to where you stand, towering over them? Or a strategic game where you actually ARE the general and your troops actually react to you being "there" with them?
VR games will, at least in my expectation, be less defined about how you play something different but way more about immersion than games were so far. To expand on the "general" example from above, contemporary games already allow you to play Napoleon, sit on your hill and send dispatch riders to your troops. VR will allow you to really experience this, with full 3D audio and the fully immersive experience of "being there". The quality of the experience would be a vastly different one. And this can actually be true for any kind of game, from sports to RTS to jumpscares, whatever your preferred genre, the experience will be vastly more immersive.
What will make or break VR, though, is whether we find new genres that only make sense on VR. Like I said earlier, there are a few experiences you cannot sensibly duplicate without VR. That would be basically all experiences where a full body simulation enhances the experience or even makes it possible in the first place altogether. The lightsaber game from earlier would be a good example. There isn't really a sensible way you can implement something like this with mouse/keyboard input or controller input. It just won't get the same feel to it.
What makes you think that password is unique? Do you own a significant number of those devices to make this bold statement?