Norwegian over here, here its more than possible to have that, for 100kr(current rate is roughly 8kr worth 1 euro? Plus everything is expensive in Norway) I guess you are just in bad luck with carriers.
Yes, but that is besides the point. If they had just bought up a piece of ARM, bought up some firm making batteries, and made that thing with roughly that dualscreen interface, it would have a chance of becoming something Instead it is just another piece of vaporware:(
"IPAD KILLER! IPAD KILLER! IPAD KILLER!" Because the iPad worked, everyone is screaming it, choking each other in their cradles, attempting to produce the next poor and horrible tablet. If MS had used its 1 working shot, they should have done so instead of FAILING AGAIN! http://www.techspot.com/news/36328-microsoft-unveils-dualscreen-tablet-concept.html Look at it! It is pure functional genious, and it won't come out, and it dies in its infancy stage.
I agree about the help system lacking, that one annoys me. I disagree about using UI conventions being a good thing when using a poweruser app, as it would slow me down. I also agree the view is a complete mess, however I doubt any of the competive apps are any better. At the best they might have a few useless wizards more, to hide the mess. The mess is still present, so the point is a bit moot.
As for your last statement: I guess that makes you addicted to your tools. Going from milkshape to blender was innitally a disaster for me, until I realized there was a workflow. I would image it would be a lot worse if I had actually learned to use a real 3D application, and properly learned it. I would ask "where is my buttons?!", and "where is my workflow?!".
If anything: You did not touch the worst problem "if there is a feature missing, implent it yourself", we are sitting on the corner waiting for buttons to be added and hotkeys added. Along with features, or stuff being fixed. The less used tools such as "Texture paint mods" will not be fixed for another version, and it is still broken for being what it is. If you wonder what it is about, google up discussions about it.
Your first problem is the default WM problem, which can be solved after digging down into a option menu somewhere and change alt modifier to super instead. I disagree about your second point: It would waist space, and ruin the initial workflow learning. When you are learning blender as a 3D newb, how hard is it to aknowledge that grab is set to G, scale to S, rotate to R and extrude to E? Add on that you got plane locking on Z, X and Y, which coincidently are on the names of the axis. Besides that, and the more obscure sub menus, what stuff do you actually want when modeling and you don't know shit? I learned the idea on 3D on milkshape, at some point later i tried blender and did not like it. And some time later I tried blender again, but this time looked up a basic 3D tutorial for blender, it was really really good for learning. Just replacing the "button X here" with "hit keyboard and speed up workflow" is something every single student of something like modeling should learn quite fast.
As for the third point? A menu bar? Options? Etc? They already exists. You have tool options under the tool panel, you have menu bars elserwhere, they finally got rid of hiding away the options menu under the information tab and made a popup for it. I think you must elaborate your points, because they are currently far too shallow for me to interpret.
Respecting UI standards would ruin blender. How about sane shortcuts? Undo is ctrl+z in every single application, also in blender! The 2.49b to 2.5x upgrade was insane, after getting into the flow, I can no longer go back. If I go back, I can only do stuff that is shortcuttet, but the fact that spacebar search is not up there makes it really really lacking. Another point to make: Buttons is really really bad for the workflow, when they are not needed. Most shortcuts are placed to sane defaults, along with that search on spacebar also lists the keys used, means that buttons are not needed. What the 2.5x gui upgrade did, what to clean up the GUI, which you are going to use when setting up nodes, materials, rendering? Etc Etc Etc
Windows was shipped with IBM(?), and that caused a markedshare to form. Now.... we also have anticompetive practice from Microsofts DOS against drdos, and etc... The thing about Wintel is that you had MS, who had managed to root up a monopoly, which ran on x86, and Intel killed of all comptetion in the x86 platform. We won't see Quadroid as Wintel, because I doubt they will be allowed to roam free. And there will be sort of a competition internally and externally.
Sorry to say so, but some research would indicate that its your own problem that you can't hold a remote steady towards a set point. All the shooters i played trough was awesome, and the controls was generally really good for the aiming part. The only bad thing is when they overdid the motion controls, and used them for things they never should have been used for. The few times I have seen somebody struggeling, I usually waited around until I myself got the chance, and in all cases it was the users who had overdone shaky hands.
http://en.wikipedia.org/wiki/Jedi_Outcast This game is from 2002, came out in the third month. It FEATURES LARGE ROOMS, and you can TOSS INN tons of enemies if you actually bothered. You could do that back then too. There exists games for the PS2 which allows over 1000 units controlled by the AI onscreen at the same time. A modified version of the M&B engine can easly pull out 2000 units onscreen when running on modern hardware. So it is not about power, because we already have enough power to get the computation done. There existed really huge levels back in the days, GTA had huge 3D levels back in 2003? Etc? I agree that more firepower to rendre more stuff is a good thing, but I agree with the poster you respond to: More shiny is not innovation, it is just more shiny for the sake of shiny. Just do the models properly, do reasonable texture sizes, implent some hack to make stuff use less resources, and give us really really large areas.
I disagree with your interprention of my comment. Voting is about controlling people, otherwise there would not exist a good reason to vote, it is just that it happens from the viewpoint of the partial hivemind we call society. You vote for X, somebody else for Y, and the rest of the sheeps vote for Z. And if we really want to compare it with voting, does there exist a air company flying internally in US that has no checks except generic metal detector? In politics you would make your useless party, recruit and spread your opinion, and thus then actually making the voting process worth it(and no, its not worth it). If there does not exist that, then there is nothing to vote on, and nothing to gain by sitting home, unless you use a different enterprise within commercial transportation. And.... does there exist a option from getting from A to B within relatively short time C? Trains are to slow, cars are to slow, the only option is airtraffic, unless you ignore time. If you ignore time, you will face a entire new bunch of conditions, which may conflict with your demand and needs.
Democratic elections rely on a broken process: Either enough people vote, or the result is random Image if suddenly only 10% of the population participated, then the result is random in contrast to 85% participation. So... you must either vote, or accept whatever shit the next goverment decides to throw..... Idiotic and broken Think of it more like having a bunch of services, and you feed the least broken one, which is still really broken. That is democraty when it does not work as intended. Which actually happens a lot more than people think. So yes, I vote, simply because the option is worse. Of course, voting also means I accept the majority enjoying their rights i may or may not disagree with.
Number and statistics is a sad thing, You are no longer flying, and thus you think you are voting with your wallet. Here is the problem: There are millions more people, 1 lost ticket won't affect profit, and the people who should have dropped it in protest fly so regularely and are so addicted on the issue that they won't consider it. By all means, vote with your wallet, but please be aware that it won't mean anytthing.
I am going to do my shameless plug and advice my own project: http://dungeonhack.sourceforge.net/Main_Page The idea is to make a first person rpg and see how much size and content we can do with the procudal generation alone. Aka, the spirit of daggerfall. The problem is that we are still in early early alpha stage: Engine is being rewritten because we have legacy from 2002! Due the lack of coders we are at 2-3 people doing the rewrite, which means it is slow. Since there is no good way of importing yet, nor the shaders implented, it will still take time before models are made. The worst part is that the procudal is still in the early early stage of being planned, we want to do a xmas demo which involves just generating a fuckhuge procudal forest where spiders spawn, with a inn giving out a fetchquest in the middle of it. I think it will be something to look at in half a year towards 2 years, if we ever get somewhere. Then we might have gotten far enough for a chance at building a community capable of making the game.
Yeah, but unless x86 happens all over again: A revision which is bumped from 64-bits to whatever the next step is, is a better step than halfassed implention today and all legacy support from 30 year old tech.
Sure, but they will lose markedshare on the initial wave when the markeds starts appearing. When it finally comes to "5% of desktop(desktop+laptop,+etc) sales and rising?!", then Windows will pull out a version. Before that, Linux will gain markedshare, most likely, unless they mess up attempts at markeding again.
Well, considering that somewhere between 60-90% of the desktop marked in reality does not care what their computer is running, so long their got access to a browser and facebook and in worst case a office suit on the side for minor work, it would not really have mattered. The only real problem is not Windows, it is getting the computers into the mainstream stores to be sold alongsides the Macbooks and the various normal Windows OEM solutions. Just getting it there would mean instant markedshare over night, because only a minority is application bound in reality.
Sorry to break it, but 32-bit is access to roughly 4 gigabytes of data. 33 bit is roughly access to 8 gigabytes of data. 64-bit is roughly access to a data amount that is completely and utterly insane, unlike before we don't have a actual need for it, in contrast to when the 4 gig roof was annoying in supercomputers. 65-bit is twice of that again. I think 128b-bit is a ridicules dream for the next century, maybe 80-bit or 94-bit or something else will hit instead on supercomputing? x86-64 is currently limited to measly 52-bits also, which is far far away from entire 64-bit, so ARM would innovate yes.
Of course, the CPU being used is a lot faster than Pentium II in architecture. Don't buy the Gigahertz myth, its no good. I guess I would say.... 10 years speedwise, not 15.
Well, zerodays attacks can not be detected. And the only thing the AV will do is to scan for Windoze viruses, and Mac before it got the X in OS X. So its more or less completely useless, except for helping the poor mass of sheeps that should never be allowed to use a computer because of their stupidity.
Somebody mod this up, I love the humor :P
Norwegian over here, here its more than possible to have that, for 100kr(current rate is roughly 8kr worth 1 euro? Plus everything is expensive in Norway)
I guess you are just in bad luck with carriers.
Yes, but that is besides the point. :(
If they had just bought up a piece of ARM, bought up some firm making batteries, and made that thing with roughly that dualscreen interface, it would have a chance of becoming something
Instead it is just another piece of vaporware
"IPAD KILLER! IPAD KILLER! IPAD KILLER!"
Because the iPad worked, everyone is screaming it, choking each other in their cradles, attempting to produce the next poor and horrible tablet.
If MS had used its 1 working shot, they should have done so instead of FAILING AGAIN!
http://www.techspot.com/news/36328-microsoft-unveils-dualscreen-tablet-concept.html
Look at it! It is pure functional genious, and it won't come out, and it dies in its infancy stage.
I agree, his honesty is a inspiration.... to my corrupt wallet 3
I agree about the help system lacking, that one annoys me. I disagree about using UI conventions being a good thing when using a poweruser app, as it would slow me down.
I also agree the view is a complete mess, however I doubt any of the competive apps are any better. At the best they might have a few useless wizards more, to hide the mess. The mess is still present, so the point is a bit moot.
As for your last statement: I guess that makes you addicted to your tools. Going from milkshape to blender was innitally a disaster for me, until I realized there was a workflow. I would image it would be a lot worse if I had actually learned to use a real 3D application, and properly learned it. I would ask "where is my buttons?!", and "where is my workflow?!".
If anything: You did not touch the worst problem "if there is a feature missing, implent it yourself", we are sitting on the corner waiting for buttons to be added and hotkeys added. Along with features, or stuff being fixed. The less used tools such as "Texture paint mods" will not be fixed for another version, and it is still broken for being what it is. If you wonder what it is about, google up discussions about it.
Your first problem is the default WM problem, which can be solved after digging down into a option menu somewhere and change alt modifier to super instead.
I disagree about your second point: It would waist space, and ruin the initial workflow learning. When you are learning blender as a 3D newb, how hard is it to aknowledge that grab is set to G, scale to S, rotate to R and extrude to E? Add on that you got plane locking on Z, X and Y, which coincidently are on the names of the axis. Besides that, and the more obscure sub menus, what stuff do you actually want when modeling and you don't know shit? I learned the idea on 3D on milkshape, at some point later i tried blender and did not like it. And some time later I tried blender again, but this time looked up a basic 3D tutorial for blender, it was really really good for learning. Just replacing the "button X here" with "hit keyboard and speed up workflow" is something every single student of something like modeling should learn quite fast.
As for the third point? A menu bar? Options? Etc? They already exists. You have tool options under the tool panel, you have menu bars elserwhere, they finally got rid of hiding away the options menu under the information tab and made a popup for it. I think you must elaborate your points, because they are currently far too shallow for me to interpret.
Respecting UI standards would ruin blender.
How about sane shortcuts? Undo is ctrl+z in every single application, also in blender!
The 2.49b to 2.5x upgrade was insane, after getting into the flow, I can no longer go back. If I go back, I can only do stuff that is shortcuttet, but the fact that spacebar search is not up there makes it really really lacking.
Another point to make: Buttons is really really bad for the workflow, when they are not needed. Most shortcuts are placed to sane defaults, along with that search on spacebar also lists the keys used, means that buttons are not needed. What the 2.5x gui upgrade did, what to clean up the GUI, which you are going to use when setting up nodes, materials, rendering?
Etc
Etc
Etc
Windows was shipped with IBM(?), and that caused a markedshare to form.
Now.... we also have anticompetive practice from Microsofts DOS against drdos, and etc...
The thing about Wintel is that you had MS, who had managed to root up a monopoly, which ran on x86, and Intel killed of all comptetion in the x86 platform.
We won't see Quadroid as Wintel, because I doubt they will be allowed to roam free. And there will be sort of a competition internally and externally.
Sorry to say so, but some research would indicate that its your own problem that you can't hold a remote steady towards a set point.
All the shooters i played trough was awesome, and the controls was generally really good for the aiming part. The only bad thing is when they overdid the motion controls, and used them for things they never should have been used for.
The few times I have seen somebody struggeling, I usually waited around until I myself got the chance, and in all cases it was the users who had overdone shaky hands.
Hmmm, I think I partially agree. Except that on FLOSS at times people attempt to do the entire job, and then fail megahard.
The upgrade cycle would make the console useless.
Add on the power difference would ruin the entire idea.
http://en.wikipedia.org/wiki/Jedi_Outcast
This game is from 2002, came out in the third month.
It FEATURES LARGE ROOMS, and you can TOSS INN tons of enemies if you actually bothered. You could do that back then too.
There exists games for the PS2 which allows over 1000 units controlled by the AI onscreen at the same time.
A modified version of the M&B engine can easly pull out 2000 units onscreen when running on modern hardware.
So it is not about power, because we already have enough power to get the computation done.
There existed really huge levels back in the days, GTA had huge 3D levels back in 2003? Etc?
I agree that more firepower to rendre more stuff is a good thing, but I agree with the poster you respond to: More shiny is not innovation, it is just more shiny for the sake of shiny. Just do the models properly, do reasonable texture sizes, implent some hack to make stuff use less resources, and give us really really large areas.
I disagree with your interprention of my comment.
Voting is about controlling people, otherwise there would not exist a good reason to vote, it is just that it happens from the viewpoint of the partial hivemind we call society. You vote for X, somebody else for Y, and the rest of the sheeps vote for Z.
And if we really want to compare it with voting, does there exist a air company flying internally in US that has no checks except generic metal detector? In politics you would make your useless party, recruit and spread your opinion, and thus then actually making the voting process worth it(and no, its not worth it).
If there does not exist that, then there is nothing to vote on, and nothing to gain by sitting home, unless you use a different enterprise within commercial transportation.
And.... does there exist a option from getting from A to B within relatively short time C? Trains are to slow, cars are to slow, the only option is airtraffic, unless you ignore time. If you ignore time, you will face a entire new bunch of conditions, which may conflict with your demand and needs.
~Nordicfag
Democratic elections rely on a broken process:
Either enough people vote, or the result is random
Image if suddenly only 10% of the population participated, then the result is random in contrast to 85% participation. So... you must either vote, or accept whatever shit the next goverment decides to throw..... Idiotic and broken
Think of it more like having a bunch of services, and you feed the least broken one, which is still really broken. That is democraty when it does not work as intended. Which actually happens a lot more than people think.
So yes, I vote, simply because the option is worse. Of course, voting also means I accept the majority enjoying their rights i may or may not disagree with.
Number and statistics is a sad thing,
You are no longer flying, and thus you think you are voting with your wallet.
Here is the problem: There are millions more people, 1 lost ticket won't affect profit, and the people who should have dropped it in protest fly so regularely and are so addicted on the issue that they won't consider it.
By all means, vote with your wallet, but please be aware that it won't mean anytthing.
I would say x86 fails before it uses too much power per unit of processoring power.
I am going to do my shameless plug and advice my own project:
http://dungeonhack.sourceforge.net/Main_Page
The idea is to make a first person rpg and see how much size and content we can do with the procudal generation alone. Aka, the spirit of daggerfall.
The problem is that we are still in early early alpha stage: Engine is being rewritten because we have legacy from 2002! Due the lack of coders we are at 2-3 people doing the rewrite, which means it is slow. Since there is no good way of importing yet, nor the shaders implented, it will still take time before models are made.
The worst part is that the procudal is still in the early early stage of being planned, we want to do a xmas demo which involves just generating a fuckhuge procudal forest where spiders spawn, with a inn giving out a fetchquest in the middle of it.
I think it will be something to look at in half a year towards 2 years, if we ever get somewhere. Then we might have gotten far enough for a chance at building a community capable of making the game.
Yeah, but unless x86 happens all over again: A revision which is bumped from 64-bits to whatever the next step is, is a better step than halfassed implention today and all legacy support from 30 year old tech.
Sure, but they will lose markedshare on the initial wave when the markeds starts appearing. When it finally comes to "5% of desktop(desktop+laptop,+etc) sales and rising?!", then Windows will pull out a version.
Before that, Linux will gain markedshare, most likely, unless they mess up attempts at markeding again.
It should in theory scale better than x86-64 anyhow, and the performance per watt is quite superior, so yes, it has a major place in the server room.
Well, considering that somewhere between 60-90% of the desktop marked in reality does not care what their computer is running, so long their got access to a browser and facebook and in worst case a office suit on the side for minor work, it would not really have mattered.
The only real problem is not Windows, it is getting the computers into the mainstream stores to be sold alongsides the Macbooks and the various normal Windows OEM solutions. Just getting it there would mean instant markedshare over night, because only a minority is application bound in reality.
Sorry to break it, but 32-bit is access to roughly 4 gigabytes of data.
33 bit is roughly access to 8 gigabytes of data.
64-bit is roughly access to a data amount that is completely and utterly insane, unlike before we don't have a actual need for it, in contrast to when the 4 gig roof was annoying in supercomputers.
65-bit is twice of that again.
I think 128b-bit is a ridicules dream for the next century, maybe 80-bit or 94-bit or something else will hit instead on supercomputing?
x86-64 is currently limited to measly 52-bits also, which is far far away from entire 64-bit, so ARM would innovate yes.
Of course, the CPU being used is a lot faster than Pentium II in architecture.
Don't buy the Gigahertz myth, its no good.
I guess I would say.... 10 years speedwise, not 15.
Well, zerodays attacks can not be detected.
And the only thing the AV will do is to scan for Windoze viruses, and Mac before it got the X in OS X.
So its more or less completely useless, except for helping the poor mass of sheeps that should never be allowed to use a computer because of their stupidity.