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FPS Games That Need a Remake

kube00 writes "With the release and successful sales of Goldeneye 007 on the Wii, this opens the doors for other 90s FPS game remakes. Games like Jedi Knight, Red Rampage and Tribes could all use remakes and would look great with next-generation graphics. Nothing would be more satisfying than a remake of Jedi Knight that lets gamers slice Jar Jar to bits in multiplayer."

518 comments

  1. Duke Nukem by cosm · · Score: 5, Funny

    Oh wait.

    --
    'We are trying to prove ourselves wrong as quickly as possible, because only in that way can we find progress.' RPF
    1. Re:Duke Nukem by Anonymous Coward · · Score: 1, Funny

      Isn't the original Duke Nukem revamp slated for 2025 already? They wised up and now it'll be 15 years before it's considered vaporware.

    2. Re:Duke Nukem by Khenke · · Score: 1

      Yes we are.

    3. Re:Duke Nukem by Anonymous Coward · · Score: 0

      Actually, no it isn't funny. Now buy!

    4. Re:Duke Nukem by Anonymous Coward · · Score: 0

      I AM waiting.
      Oh wait you didn't mean Forever...

    5. Re:Duke Nukem by Cylix · · Score: 1
      --
      "You should always go to other people's funerals; otherwise, they won't come to yours." -- Yogi Berra
    6. Re:Duke Nukem by Briareos · · Score: 1

      Ahem... as much as I like Duke Nukem - 49.99 USD seems a tiiiny bit overpriced by now...

      --

      "I'm not anti-anything, I'm anti-everything, it fits better." - Sole

    7. Re:Duke Nukem by pinkushun · · Score: 1

      At least this joke is still funny! Unlike the one where games are unoriginal remakes that hinge off "Next Generation Graphics"

    8. Re:Duke Nukem by Anonymous Coward · · Score: 0

      Look, it's gonna be ready when it's ready (just a few shorts weeks after html5.)

    9. Re:Duke Nukem by ClosedEyesSeeing · · Score: 1

      One word.
      <br>
      <b>
      <a href="http://www.penny-arcade.com/comic/1999/11/22/">Daikatana</a>
      </b>

    10. Re:Duke Nukem by Anonymous Coward · · Score: 0

      No, that stupid Russian pirate-software selling site can't sell new games. Next?

    11. Re:Duke Nukem by Briareos · · Score: 1

      I know I'm going to regret answering to an obvious troll, but anyway...

      That "stupid Russian pirate-software selling site" is actually in Poland, and it's operated by CD Projekt, the developers and publishers of "The Witcher" - and everything they sell on their site (it's called "Good Old Games" for a reason) is legit.

      Also, it's taking pre-orders for "The Witcher 2" (sans DRM and everything) so they actually can and do sell (some) new games...

      But yeah - next.

      --

      "I'm not anti-anything, I'm anti-everything, it fits better." - Sole

  2. That what? by Anonymous Coward · · Score: 2, Informative

    Nothing would be more satisfying than a remake of Jedi Knight that let's gamers slice Jar Jar to bits in multiplayer.

    You just wrote "Nothing would be more satisfying than a remake of Jedi Knight that let is gamers slice Jar Jar to bits in multiplayer."

    1. Re:That what? by cosm · · Score: 1

      Nothing would be more satisfying than a remake of Jedi Knight that let's gamers slice Jar Jar to bits in multiplayer.

      You just wrote "Nothing would be more satisfying than a remake of Jedi Knight that let is gamers slice Jar Jar to bits in multiplayer."

      Or perhaps 'let' just happens to be the possessor of the gamers.

      --
      'We are trying to prove ourselves wrong as quickly as possible, because only in that way can we find progress.' RPF
    2. Re:That what? by Haeleth · · Score: 1

      Or more likely let us.

      But more problematically, exactly who is going to choose to play as Jar Jar? And who is going to want to play multiplayer with the kind of person who would choose to play as Jar Jar?

    3. Re:That what? by Anonymous Coward · · Score: 0

      This is exactly why I came into the comment section. I don't know why you got modded Troll. Typos like that are ridiculous (oh, sorry, *typo's).

    4. Re:That what? by Anonymous Coward · · Score: 0

      Throw in a bot? Make Gungan Genocide a variant for multiplayer where everyone else looks like Jar Jar?

    5. Re:That what? by Anonymous Coward · · Score: 2, Funny

      Jar Jar is the ultimate character to teabag opponents with. Nothing compares to the humiliation of a Gungan's junk engulfing the screen after you just got pwned.

    6. Re:That what? by fotbr · · Score: 1

      exactly who is going to choose to play as Jar Jar?

      Someone who's drunk enough to think that it would be funny.

      And who is going to want to play multiplayer with the kind of person who would choose to play as Jar Jar?

      Other drunks.

    7. Re:That what? by retchdog · · Score: 1

      Each client can just re-skin other players as Jar Jar... ideally, the bottom 20% or so.

      --
      "They were pure niggers." – Noam Chomsky
    8. Re:That what? by larry+bagina · · Score: 3, Funny

      how about Star Wars: TSA screener? There's been too much terrorism and planetary destruction, so everyone needs to be screened before flying. Here's your chance to make sure princess Padme doesn't have anything hidden in her coochie. You can also arrest jar-jar for not wearing pants. How can you be sure he doesn't have a bomb strapped to his leg if you can't check his pants!!?!?!!?

      --
      Do you even lift?

      These aren't the 'roids you're looking for.

    9. Re:That what? by pcolaman · · Score: 1

      Instead of Man With The Golden Gun mode...have a Kill Jar Jar mode. It's like a game of tag, the player "tagged" becomes Jar Jar and everyone has to kill em, and he remains Jar Jar until he kills someone else, who then becomes Jar Jar. I mean this in all seriousness and not as a joke, but a mode like this would actually be hella fun.

    10. Re:That what? by Anonymous Coward · · Score: 1, Informative

      You get modded troll for that cause your grammar OCD is rather annoying, and the only purpose for it is to feel superior to the poster.

    11. Re:That what? by ScrewMaster · · Score: 1

      Nothing would be more satisfying than a remake of Jedi Knight that let's gamers slice Jar Jar to bits in multiplayer.

      You just wrote "Nothing would be more satisfying than a remake of Jedi Knight that let is gamers slice Jar Jar to bits in multiplayer."

      That's not the most important part. Why limit it to multiplayer? Let it be in single-player so I can restart the level at will, and enjoy slicing Jar Jar to bits as often as I please.

      --
      The higher the technology, the sharper that two-edged sword.
    12. Re:That what? by ScrewMaster · · Score: 1

      Nothing would be more satisfying than a remake of Jedi Knight that let's gamers slice Jar Jar to bits in multiplayer.

      You just wrote "Nothing would be more satisfying than a remake of Jedi Knight that let is gamers slice Jar Jar to bits in multiplayer."

      Better yet, give me a Jar Jar level whose only objective is to hunt that little bastard down and kill him, over and over, and over again. I don't think I would ever get tired of that. Lucas old pal, I not only want those hours of my life back, I want my money back too.

      --
      The higher the technology, the sharper that two-edged sword.
    13. Re:That what? by Firehed · · Score: 2, Funny

      "Hey Leia, I know you're already having a lousy day from the whole being Jabba's slave thing, but your metallic clothing is setting off the metal detector. Please step over here..."

      --
      How are sites slashdotted when nobody reads TFAs?
    14. Re:That what? by prionic6 · · Score: 1

      Think "Americas Army". The enemy always looks like JarJar.

    15. Re:That what? by Anonymous Coward · · Score: 0

      *Typoes, FFS.

    16. Re:That what? by Lumpy · · Score: 5, Funny

      I played many a Quake III tourneys as Barney the dinosaur. It usually made it more fun for me as everyone would gang up to kill me and that made it far more interesting and a challenge.

      Plus nothing like getting Rocket jump ambushed as you come around the corner by a purple dinosaur.

      --
      Do not look at laser with remaining good eye.
  3. Summaries need copy-editing by Sowelu · · Score: 4, Insightful

    Seriously, this is terrible.

    1. Re:Summaries need copy-editing by Anonymous Coward · · Score: 0

      Absolutely. For one, cutting up Jar Jar won't even show on the satisfaction chart if the nerds could undress or multiplayer-gang-bang Princess Leia.

    2. Re:Summaries need copy-editing by apoc.famine · · Score: 1

      And nothing new here...

      --
      Velociraptor = Distiraptor / Timeraptor
    3. Re:Summaries need copy-editing by Anonymous Coward · · Score: 0

      just like those remakes would [will] be

      -dejected

    4. Re:Summaries need copy-editing by night_flyer · · Score: 1

      What? didn't you ever play Red Rampage?

      --


      Thanks to file sharing, I purchase more CDs
      Thanks to the RIAA, I buy them used...
    5. Re:Summaries need copy-editing by ndogg · · Score: 1

      Here's the summary: Well, it's obvious that the game industry is at a complete lack of ideas, so here's an idea: Let's not think too hard on what the next game should be, and instead just touch up a few games from the past to stir up that old nostalgic feeling so we don't have to waste money on creativity.

      --
      // file: mice.h
      #include "frickin_lasers.h"
    6. Re:Summaries need copy-editing by ScrewMaster · · Score: 1

      What? didn't you ever play Red Rampage?

      No, but I played Redneck Rampage until my fingers were too sore to play anymore.

      --
      The higher the technology, the sharper that two-edged sword.
    7. Re:Summaries need copy-editing by Anonymous Coward · · Score: 1, Insightful

      Honestly, every FPS is a remake. It's all the same damned game!

    8. Re:Summaries need copy-editing by RealGrouchy · · Score: 1

      Just skim over it, paying attention to only every couple of words, and let your brain fill in the gaps. It won't be the same as what the summary says, but there's a 50/50 chance what you read will be a more accurate description of the article.

      - RG>

      --
      Hey pal, this isn't a pleasantforest, so don't waste my time with pleasantries!
  4. Google Sketchup by Yvan256 · · Score: 0, Offtopic

    All I want is a program that lets me walk around in Google Sketchup models like a modern first-person shooter game. The so-called "walk mode" in Sketchup sucks!

    1. Re:Google Sketchup by imakemusic · · Score: 1

      You can export Sketchup models to Valve's Hammer editor and then play them in Half Life, Portal, Team Fortress 2, Left 4 Dead etc. Aparently.

      --
      Brain surgery - it's not rocket science!
    2. Re:Google Sketchup by icebraining · · Score: 1

      Cube 2: Sauerbraten lets you edit the map/level while you're playing.

    3. Re:Google Sketchup by drinkypoo · · Score: 1

      The so-called "walk mode" in Sketchup sucks!

      That's okay, so does sketchup. The minute you go beyond drawing primitives to say, making a doorway, you find that antiquated level editors like Qoole are actually easier to use. Sketchup has an entirely inadequate set of tools.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  5. Let's get this right. by WoRLoKKeD · · Score: 5, Insightful

    Firstly, take Tribes 2. Take as many of the original team as possible, and make them replay their game.
    Then, add to that. Improve the netcode and get 64x64 players running smoothly as a minimum. Play with some of the community-made enhancements and mods, perhaps integrate them.
    Thirdly, more maps. Larger maps, open and with a great many routes.
    Fourth, include a well-optimized in-game VoIP system.
    Finally, upgrade the graphics. This is the LEAST important part, but it'd be nice.

    Create this game for the PC and then port it to consoles if it will work well, and congratulations. You've just made the best FPS ever.

    --
    Immolation is the sincerest form of flattery.
    1. Re:Let's get this right. by bhcompy · · Score: 4, Insightful

      Tribes 1 was superior to Tribes 2. Otherwise, I like the cut of your jib.

    2. Re:Let's get this right. by Uthic · · Score: 1

      I agree. Nothing better than watching http://www.youtube.com/watch?v=i2et3cKlSSk&feature=channel Amazed at some of the stuff people pulled playing that game. Still about 40-50 people playing, but they seem to be the super hardcore element.

    3. Re:Let's get this right. by Blakey+Rat · · Score: 2, Informative

      Tribes 1 with the Shifter V.1 mod was much better than Tribes 2. I always said Tribes 2 *should* have been the Shifter mod with new graphics, bam, game done.

      Tribes 2's real claim to fame is "most botched game sequel ever."

    4. Re:Let's get this right. by Anonymous Coward · · Score: 0

      2-3 years ago, before I finally quit T2, I was smoothly playing on a maxed-out (modified) 128-player server almost every night. It really changed the game IMO, from not-as-good-as-T1 to holy-shit-this-is-awesome.

    5. Re:Let's get this right. by WoRLoKKeD · · Score: 1

      That's what I mean. As standard, T1 was always superior. But with those little things like increasing the player count, the later days of Tribes 2 will forever be amazing to me.

      It's just too bad Vengeance was a pale shadow of either game.

      The closest thing that I can think of that's getting released any time soon is probably DUST 514. As an EVE player, this seems to be an incredibly interesting concept, but it'll be console only and I really have no intentions of buying either a 360 or PS3 just for one game.

      --
      Immolation is the sincerest form of flattery.
    6. Re:Let's get this right. by Vexor · · Score: 1

      Pretty sure Tribes is going the MMO route. I think I saw a post not long ago (not on ./) looking for more alpha/beta testers.

      --
      ~Vexed and loving it!
    7. Re:Let's get this right. by The_mad_linguist · · Score: 1

      Tribes 2's real claim to fame is "most botched game sequel ever."

      Now that's a funny way of spelling Tribes: Vengeance.

    8. Re:Let's get this right. by chronosan · · Score: 1

      bah, tribes... I want to see earthsiege/starsiege remade.

    9. Re:Let's get this right. by Thalagyrt · · Score: 1

      If Tribes 2 is the most botched game sequel ever, then what the hell is Tribes: Vengeance?

      --
      Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo!
    10. Re:Let's get this right. by Blakey+Rat · · Score: 2, Informative

      A sane person who bought Tribes 2 would not also buy Tribes: Vengeance. Therefore, I've never played it.

    11. Re:Let's get this right. by Thalagyrt · · Score: 1

      You have a good point, haha. The Tribes community (yep, still exists, I'm still a part of it because I don't know when to give things up) pretty much are T:V deniers. IT NEVER HAPPENED!

      --
      Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo!
    12. Re:Let's get this right. by TornCityVenz · · Score: 1

      Yes...to all of the above.

      Unfortunately these days much of the original tribes2 team is said to be working with some of the guys from WOW to make this instead. http://www.firefallthegame.com/

      I am watching this carefully. I still play tribes2 every other week or so thanks to the tribes Next team. and it is IMHO the best FPS ever made.

      --
      I Need someone to rebuild a Digitech Digital Delay pedal for me....for me...for me...for me.
    13. Re:Let's get this right. by DarkTempes · · Score: 1

      Tribes 2 Shifter was pretty good after a while though rather different from Tribes 1 Shifter (no brokenly overpowered laser turrets...). There was a decent community for some years but Tribes 2 base was so bad (excluding rather good net code) and by the time they fixed it with patches it was too late and the population had died off completely.

    14. Re:Let's get this right. by suomynonAyletamitlU · · Score: 1

      As someone who enjoyed both Tribes 1 and 2 (but doesn't remember the first one as well anymore), what was so bad about 2? I certainly remember some of the T1 mods being REALLY fun or neat (including AAOD/Archangels of death--which appears to have disappeared off the internet), but I thought T2 was solid, especially with the added vehicles.

      And feel free to not bitch or exaggerate, I'm really just curious because I never knew anyone else in my area who was a Tribes fan.

    15. Re:Let's get this right. by Blakey+Rat · · Score: 1

      It was solid after about... a year or so. The release was a complete disaster--

      * it didn't work at all on a significant percentage of computers, on the rest the maps chugged enough to make your high-end machine look like a Commodore-64. It didn't work reliably on a given computer for at least 6 months after release.

      * They spent GOD KNOWS how many thousands of man-hours installing misguided "community" features, none of which any players actually wanted, and most of which they had to remove to get a ESRB certification anyway.

      * They *never* got the wheeled physics working right-- the deployable base only worked because it was so fucking slow (and even then it was prone to getting stuck and spontaneously exploding), the motorcycles and tanks became "hovercycles" and "hovertanks" because that was easier than fixing the physics properly.

      * And in addition to that, the game had *fewer* features than most Tribes 1 mods. I will say that Tribes 2 Base was more fun than Tribes 1 Base, but who was playing Base?

      Eventually they fixed all these problems, but by that time the community was dead... moved on to other games, which actually worked correctly. (Or just sticking with Tribes 1.) They fatally injured their own fanbase through buggy releases.

    16. Re:Let's get this right. by kwerle · · Score: 1

      Those were the days. I'd love a Tribes remake (and mac port).

    17. Re:Let's get this right. by witherstaff · · Score: 1

      Some of the tribes people did Planetside. When it first came out that FPS MMO was actually pretty decent. Not the same fun as a planting cameras and doing espionage raids in Tribes 2 but was close. But the continual tweaks of PS ending up killing the fun.

      Of course the tribes engine is still out there with Torque, with updated enhancements.

    18. Re:Let's get this right. by suomynonAyletamitlU · · Score: 1

      Fair point. I don't think I was playing T2 close to the release, so I guess I didn't know any of that.

      I liked the hoverbike and hovertank--I thought they were neat. I didn't even know they were a kludge.

    19. Re:Let's get this right. by jadin · · Score: 1

      The Tribes franchise was purchased by HiRez Studios. Their current game is Global Agenda, an fps/mmo hybrid, focusing on smaller squad based team combat. Their first Tribes title will be Tribes Universe.

      An article with more information.

    20. Re:Let's get this right. by Anonymous Coward · · Score: 0

      Tribes 1 was superior to Tribes 2. Otherwise, I like the cut of your jib.

      Starseige was better than both. FUCKIN' HERCS, MAN.

      That's a game than needs to be remade. We've got enough space dudes in super suits in current games. Like...Halo?

      Gaming right now is suffering a severe shortage of huge fuckin' robots with laser beams n' shit.

    21. Re:Let's get this right. by TOGSolid · · Score: 3, Insightful

      It's called Firefall sir. Look it up. :D

    22. Re:Let's get this right. by Anonymous Coward · · Score: 0

      Then, add to that. Improve the netcode and get 64x64 players running smoothly as a minimum.

      The limits on the number of people in multiplayer is less about your client or the server, and more about bandwidth and latency. More people means more data each game 'clock tick' which has to be sent out to everybody playing. Back in the day, Quake was technically capable of running a 64 player game but nobody had a good enough connection to serve out that much data fast enough to keep it playable.
      Even today in games like WoW you rarely can see more than a couple dozen player character models at one time unless you stand around for a long time... and when people start moving around and doing stuff it just all gets crapped out.

      Fourth, include a well-optimized in-game VoIP system.

      Why bother? There's plenty of voip-style voice chat systems around which don't create more load for the game server machine.

    23. Re:Let's get this right. by ShakaUVM · · Score: 1

      >>Tribes 1 was superior to Tribes 2. Otherwise, I like the cut of your jib.

      Kind of like how Quake1/Quakeworld multiplayer was vastly superior to Quake2 and Halflife.

      On the positive side of things, there's a bunch of fan mods for Quake that make it look somewhat modern, with bloom and whatnot. Best of all, they're network compatible with the original servers.

    24. Re:Let's get this right. by Lord+Kano · · Score: 1

      I recently introduced my Fiance's sons to that game. It was made before they were even born but apparently it stands up quite well beside all of the eye candy of today's games.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    25. Re:Let's get this right. by GabriellaKat · · Score: 1

      I thought Halo was a remake of Tribes 2 in Multiplayer.. :P (prepares to lose Karma!) Also, no one mentioned Descent? Personally love games with controllers ..and there is one gathering dust on a shelf right now called Cyberman2 made by Logitech ..just for the Descent games. /sigh Those were the days.....

      --
      "Have you ever thought about just turning off the TV, sitting down with your politician, and hitting them?"
    26. Re:Let's get this right. by Anonymous Coward · · Score: 0

      They did remake Tribes, in a sense; they made Planetside. Check it out. I never heard of Tribes until several years after playing Planetside, then I downloaded and installed Tribes, and it was amazing how many things were exactly the same. The voice macros in particular struck me as odd; usually you get a one-time cast of voice actors, but it was the same voices and same phrases in both games.

    27. Re:Let's get this right. by Anonymous Coward · · Score: 2, Insightful

      A little off-topic, but for those of you who are unaware, Tribes 2 is free and community-run now. http://www.tribesnext.com/

      Also (and please feel free to correct me or add your own opinions), Tribes 2 was mostly disdained in comparison to the original for its speed and physics; this was changed in the Classic mod (http://www.tribes2wiki.com/wiki/Classic/), which changed the feel of the game to mirror the original. I always thought it did a pretty good job, but I enjoyed both Tribes immensely anyways.

      At least no one mentioned Vengeance, lol.

    28. Re:Let's get this right. by pr100 · · Score: 1

      Tribes and Tribes 2 were both great games. Probably the best team-based FPSs ever made. Vengeance rather killed the whole tribes thing. People had been looking forward to something new that was as fun to play as the predecessors, but it didn't live up to expectations and the whole competitive Tribes/T2 scene more or less died. I realise that there are still a few servers with pub matches going... but it's nothing like the days when there were active ladders and leagues with large numbers of teams on both sides of the pond.

    29. Re:Let's get this right. by wildstoo · · Score: 1

      Back in 97/98 (i think) there were at least a couple of 64-player servers in the UK running the large 64-player maps. They were fine, connection-wise. I think they mostly ran the remix maps that were comprised of parts of the official id maps cut and pasted together into huge single maps. IIRC, one of them may have run the 16-player map titan2.bsp from time to time as well (it was pretty big).

      The biggest problem with huge maps like that was if the server was quiet you could go several minutes without seeing another player. :P

      On the other hand, when the server was full it was utter madness. :D

    30. Re:Let's get this right. by wildstoo · · Score: 1

      There are a few Descent and Descent 2 source ports out there. They mostly focus on getting the game working natively in modern OSes, but they have some new graphical features too.

      I never understood why 6-degrees-of-freedom games faded from popularity. I loved the sensation of "I don't need to know what's ceiling or floor, I just need to know where the enemies are."

      So yeah, I don't necessarily want a Descent or Descent 2 remake, but a whole new 6DOF game in the spirit of those. An indoor/outdoor one like Descent 3, nice combination of tight indoor battles and outdoor dogfighting.

      Well, I can dream...

    31. Re:Let's get this right. by slyrat · · Score: 1

      Firstly, take Tribes 2. Take as many of the original team as possible, and make them replay their game. Then, add to that. Improve the netcode and get 64x64 players running smoothly as a minimum. Play with some of the community-made enhancements and mods, perhaps integrate them. Thirdly, more maps. Larger maps, open and with a great many routes. Fourth, include a well-optimized in-game VoIP system. Finally, upgrade the graphics. This is the LEAST important part, but it'd be nice.

      Create this game for the PC and then port it to consoles if it will work well, and congratulations. You've just made the best FPS ever.

      I'm not sure if you knew, but the group, hi rez studios, that did Global Agenda got the rights to Tribes and they are planning on making a new version of Tribes.

    32. Re:Let's get this right. by Xacid · · Score: 1

      Seconded. :)

    33. Re:Let's get this right. by Ceriel+Nosforit · · Score: 1

      I get to write a shopping list too!

      - Some additional propulsion systems aside from the jetpack. Like catapult platforms to send the entire team on its way in one go, and spring-loaded legs to the powered suits so you can bunny-jump.
      - Destructible environment. No impenetrable barriers.
      - Themed fantasy landscapes. Giant cave systems and trees a mile high.
      - Wings for controlled flight.

      It's a bit of the departure from the original... But would you say no to jet-powered flying squirrel battles in a forest canopy?

      --
      All rites reversed 2010
    34. Re:Let's get this right. by AltairDusk · · Score: 1

      I would love to see a Descent remake with next gen tech. Even if this would result in neighbors calling the cops as I'm screaming "Where's the damn exit? Where Is It? SHIT I CAN'T ESCAPE!!!!" Evil reactor explosions...

    35. Re:Let's get this right. by Cornelius+the+Great · · Score: 2, Interesting

      Descent was a victim of its own success. I think for a small time after Descent I & II, the market for 6DOF shooters got crowded. I remember playing Forsaken (which was a pretty colorful Descent clone with awesome graphics for its time), and at least 2 or 3 other game demos that came on my PC Gamer CDs that had similar gameplay. Then Descent III came out, which, despite being a pretty decent game, flopped. Descent IV was then canceled, and its engine ended up being used in Red Faction. The Freespace spinoffs (space sims seem to have similarly disappeared lately) were pretty successful in their own right, but they're not what I'd consider as groundbreaking. Unfortunately, Interplay eventually went broke, and that was the end of Descent.

      Like the Fallout series, I was hoping someone would be willing to buy the IP from Interplay and release a new title. I would definitely love to see a new Descent with current-gen graphics, but other than that, it's hard to improve upon the original.

      --
      Sigs are for losers
    36. Re:Let's get this right. by Anonymous Coward · · Score: 0

      For explanation:

      • Cornboy is working on Firefall; he was the lead designer on Tribes 1. The community manager has also been extensively involved in the Tribes community, and there's probably others on the teams that have played or taken part in the Tribeses.
      • Firefall will have massive persistent, and non-persistent (arena-style) gameplay.
      • Firefall will be Free 2 Play, but all team members have insisted that it will not be "Pay 2 Win"; e.g., improvements will be cosmetic, or will shorten the time needed to gain experience.
      • Team members have also insisted that low level players will be able to play fine with high level players (skill aside); higher levels just earn you more options
      • It's not Tribes, even though it's very similar in spirit. There's a new mobility option (the glider) in addition to jet packs; there's PvP and PvE combat, the worlds are bigger and with more players, etc.

      There is a Tribes game under development, Tribes: Universe, but it's by the same guys that did Global Agenda and as far as I can tell none of them have ever worked on a Tribes game. They're using Tribes 2 and Planetside as inspiration.

    37. Re:Let's get this right. by Fri13 · · Score: 1

      Tribes 2 had already very great netcode. It worked fine with 128 players (64vs64) with hacked engine, but the official 64player limit (32vs32) was already very smooth if you just got 10Mbits connection for the server! It was totally fine with ISDN connection to play on 64 player server! Been there, done that! I even today play with 1Mbits connection on 64players servers (single server actually!).

      The bottleneck really is the hardware, T2 demanded at 2001 really much from 3D card (I had Geforce 2) and caused that many with Matrox G400 could not play game well. The graphic engine was laggy and caused lots of UE's from what the game got famous. The network code was almost perfect!

      The community maded content and mods were terrible. Example the Classic mod what unbalanced the game where players did not have speed limit (you can yourself check the code about that) and could easily travel faster than any defender could ever do to catch the capper.
      other mods like v2 and so on were as well very terrible what did not need skills more than classic. The vanilla T2 (base) was simply the best. The developers were balanced and tweaked it gameplay with players many versions since the release. I believe you did not remember the time when the patch cames and they made lots of changes to all kind functions, from disk speeds, range, damage amount etc again again and again. Just to balance the game. The classic mod makers (and the final 80+ MB patch makers) just did not have any clue about the true tribes (neither T1 players, sorry!) what made T2 just best FPS game ever!

      Maps, anyone could make maps! It was very easy, you just hitted Ctrl+E in the single (LAN) game and you got editor open. You could easily spawn objects to map and go to tweak their specs easily with mouse. Rotate, scale and move them by their three diagonal points and edit their properties easily by ticking boxes, entering new settings or even editing the settings with text editor (maps .vl2 files were simple ZIP files with "XML" code on them).
      The only function what did not work correctly as marketed first, was the terrain editing. It was first told that you could modify the terrain (texture or edit terrain) and that datafile would get transferred as well to the clients who connected to server (about 500kb-1Mb to download) but it did not work. So only way to get custom maps with modified terrain was first to download and copy the vl2 file to base folder. There was the tribesmaps service what offered even a script what automatically downloaded the corresponding map from the service and then connected you to the server.

      But it was already enough that you could simply edit the environment (sun, wind, fog... the whole weather) as you pleased and you got totally different maps maded from one single same terrain.

      And the terrain was not one box where people were inside. It was endless. You could go as far away you wanted and it was just rendered as the map was just a heightmap (huge such) what got tiled with very fancy way. The only bad visual effect was that in the corners of the map there were about 5x5 meters size area where textures were joined. otherwise it was very good work!

      So you did not need to make much to get get huge maps. As it was basicly infinite size. The only limitation for the gameplay came for the CTF and it was the bounce box. Where the flag could not get brought outside of it. Idea was to make sure that cappers in cases of the tie, would not fly 20km from the enemy but stay someway inside the arena. Non-cappers could of course move as they wanted.

      And tribes was never meant to be about routes. T1 failed on that because the speed bug what players used, but original tribes developers wanted to make T2 perfect and they simply made it such that routes were never needed at all.
      The game was about gameplay and that is what made T2 greatest FPS game ever! But it was it weakest point at same time.

      As to get gameplay very well work, you needed lots of skilled players. And I do not

    38. Re:Let's get this right. by FraGNeM · · Score: 1

      If we're talking about bad vehicle physics, try comparing the vehicles in Tribes 2 to those in Tribes.

      Tribes 2's vehicles weren't perfect, but at least they simulated the inertia of a floating vehicle reasonably well, and in the case of the flying vehicles, they had a complex and competent enough physics engine to have some spectacular aerial dogfighting. You cannot do this in the original Tribes: http://www.youtube.com/watch?v=o8U6EYKNKdI

      Speaking of kludgy, Starsiege: Tribes' strongest feature came from an unintended physics glitch. The act of "skiing" wasn't coded into the game. Imagine playing Tribes without that capability -- it would've been a totally different game. At least with Tribes 2, the developers were creating a game knowing that skiing was a fundamental part of the experience, so that it could be properly balanced.

      I actually played mainly base Tribes (using scripts, as it was necessary) and Tribes 2. I firmly believe that anyone saying Tribes is superior to Tribes 2 was playing with mods. Frankly, mods ruined the first game for me. They were often horrifically balanced abominations that typically distracted from the special core of what made Tribes great, and the server browser was so inundated with mod servers that it became hard to find a decent game anymore.

    39. Re:Let's get this right. by Antisyzygy · · Score: 1

      Im suprised no-one is mentioning Terra Nova : Strike Force Centauri. That game ruled. Also, Shadow Warrior.

      --
      That brings me to an interesting point, / . is just "the ramblings of socially-inept, technology-literate news-mongers".
    40. Re:Let's get this right. by BobMcD · · Score: 1

      At least no one mentioned Vengeance, lol.

      You know what, though - I almost, almost liked Vengeance. It was so very close to the Tribes-Single-Player that I wanted it to be. If the bots had been only a teeny, tiny bit better it would have been a stellar title.

      Anyway, I found it a much better value than T2.

    41. Re:Let's get this right. by BobMcD · · Score: 1

      It's called Firefall sir. Look it up. :D

      Um, no, I have to disagree. I hadn't heard of Firefall until today, and after some searching, I dug up this.

      You should check out Tribes, because it was way better than what's being described here. We had Heavy, Medium, and Light armor types, each with a set of customizable pre-load kits that you tailored. You could mix and match your combat needs extensively, and swap them out at any station that had power. Aside from the toon itself, there were several vehicles, each with its own pros and cons. The matches weren't persistent, and there wasn't any leveling to be done. You'd hop into a match on equal footing with everyone else, the battle would materialize and you'd be expected to adapt to what was needed to pull out a win.

      In short, Tribes differs because:

      1) It was a match game, not an MMO
      2) It had a LOT more options available to every player (as opposed to just those that buy them via micro-transactions)
      3) There isn't any notion of persistence/leveling/etc. Everything was balanced around zero-cost, equal opportunity and the game as a whole was a lot more dynamic.
      4) Discs (Check it out, you'll see what I mean)

    42. Re:Let's get this right. by Anonymous Coward · · Score: 0

      0) Cornboy is working on this
      1) It'll have instanced arenas and persistant open-world
      2) All opportunities are available to all players; microtransactions will be XP boosts or cosmetic options
      3) They've already said that they're aiming for the competitive types and levelling will *not* provide uncool advantages
      4) The disc launcher is just a rocket launcher, come on.

    43. Re:Let's get this right. by BobMcD · · Score: 1

      Anyone who thinks the disc launcher was just a rocket launcher is apparently lacking a sensor for 'cool'.

    44. Re:Let's get this right. by Anonymous Coward · · Score: 0

      Physically, it's just a rocket launcher. I realize that it was more awesome than a rocket launcher, but Tribes still would have been tribes if it shot cylinders instead of discs.

    45. Re:Let's get this right. by BobMcD · · Score: 1

      NO! Not in the least. Tribes was a package deal with all sorts of elements that made it a unique experience. The discs are the easiest example, but they're but one. Anything that wants to be the 'next Tribes' should bring at least as many of these, if not more.

    46. Re:Let's get this right. by Anonymous Coward · · Score: 0

      I played Tribes 2 extensively and talked with the Firefall devs at PAX. I'm not simply talking out my ass here.
      From the conversation I had with the gentlemen at PAX, a lot of things from Tribes is going to be carried over, including the armor types, the flow of the actual arena pvp matches (which sound exactly like Tribes style matches), the vehicles, etc. Hell, one of the guns behaves almost exactly like the Spinfusor if you watch the trailers.
      Considering that Scott Youngblood is one of the lead guys for this game and that he's backed up by a bunch of ex-Tribes devs, I think there's some real potential here. The PVE side is mostly just for all the kids these days that can't handle a real man's FPS.

    47. Re:Let's get this right. by Anonymous Coward · · Score: 0

      Tribes was a package deal, but you're getting hung up over one visual detail. Tribes would have been Tribes with a rocket launcher instead of a disc launcher. It's iconic, but it's not so important that the house of cards falls down without it.

      And in any case, this is not Tribes; it's just Tribes-y. The only new Tribes is Tribes: Universe; that will probably have discs and all sorts of other superficial features that you'll probably love, but without any original Tribes devs it's not Tribes in spirit. No one is going to straight-up remake Tribes 1/2, and there's no to; those games still exist.

    48. Re:Let's get this right. by Anonymous Coward · · Score: 0

      The article is about FPS games that need a remake, and Firefall is not an FPS - it's a team-based tactical shooter.

  6. One game by Anonymous Coward · · Score: 0

    Deus Ex!

    1. Re:One game by srjh · · Score: 2, Interesting

      Not quite a remake, but a prequel is being made.

      Hopefully it lives up to the original. The second one perhaps fell just short, but it did have high standards to meet.

    2. Re:One game by Stormwatch · · Score: 1

      From the videos I saw, it's the most brown game since Quake.

    3. Re:One game by Zenin · · Score: 1

      "perhaps fell just short"...wow, ain't that the understatement of the year.

      The 2nd Deus Ex was such a complete and utter failure in every way possible even its own developer was on record saying it sucked. The real tragedy however, was that while the designers know it was trash...they don't know why (no matter how obvious it was to everyone else). The largest reason it failed is because they tried to recreate what was great about Deus Ex 1...except, they didn't actually understand the slightest bit about what made 1 so great, instead emphasized the side-features and simply threw out the core of Deus Ex wholesale.

      And of course, they forced 2 to be a console game first and a horrid hack job for the PC second.

      Sadly 3 (a prequel as you note) looks like it may just be doubling down on the epic failure of Deus Ex 2, still not really understanding what made Deus Ex 1 one of the all-time best games.

      ---

      I'd love to see many old games redone with new graphics, but not a "remake". Almost without fail when anyone "remakes" a game they botch the actual game badly...

      --
      My /. uid is better then your /. uid
    4. Re:One game by nomadic · · Score: 1

      There was no "just" about it; the second one was exponentially worse than the first one. I play the first one once a year or so, and the second one I finished once out of stubbornness but haven't touched yet. And I remember almost nothing about it. There was nothing noticeably bad about it, it was just mediocre on so many levels that it just became completely forgettable.

    5. Re:One game by Anonymous Coward · · Score: 0

      [from the wiki] Warren Spector and Harvey Smith, the creative directors behind the first two games, are not attached to the project.

    6. Re:One game by MrHanky · · Score: 1

      No, that would be Fallout 3.

    7. Re:One game by Anonymous Coward · · Score: 0

      I remember the long loading times combined with the small levels (thanks Xbox). There was that one "level", a bar in Trier, that consisted of two small rooms and a short corridor connecting them. It still took forever to load.

  7. Tribes is kinda sorta being remade by IICV · · Score: 2, Interesting

    Tribes is kinda sorta being remade - it's not really a Tribe remake so much as the clumsy, bastard offspring of Tribes and Planetside with some antlions mixed in for kicks. The in-game footage I've seen has none of Tribes' grace, though apparently there are some Tribes devs on the team so it might not turn out to be completely bad.

    They're calling it Firefall, and I am prepared to be disappoint.

    1. Re:Tribes is kinda sorta being remade by Blakey+Rat · · Score: 1

      There's also Global Agenda, which is already out. The developers of Global Agenda have successfully obtained the license for the next Tribes game, so I'm hoping for good things.

      I never heard of Firefall, but you should check out Global Agenda.

    2. Re:Tribes is kinda sorta being remade by Anonymous Coward · · Score: 0

      Tribes is being properly remade.

      Hi-Rez, who created Global Agenda, have bought the rights to the tribes universe. They are making an official game called Tribes Universe (http://www.tribesuniverse.com/).

      They are in independent development studio who did a great job with Global Agenda, so chances are it will be an amazing game.

      They are aiming for 100+ people on a server, FPS with some form of persistent world. Alpha starts in the new year so it should be awesome.

      On the back of re-makes Dice are also re-doing Battlefield 2 as a free to play game

    3. Re:Tribes is kinda sorta being remade by Anonymous Coward · · Score: 0

      You're prepared to be disappointed?.

      I'm disappointed already. And I'm sooooo tired of almost every other fucking remake being yet another MMO. Or something worse (see bastardization of Age of Empires, X-COM).

    4. Re:Tribes is kinda sorta being remade by Piata · · Score: 1

      A different company, Hi-Rez, bought the Tribes IP and is planning to release a Tribes MMO called Tribes:Universe.

      Neither really look like they will be anything close to what made Tribes 1/Tribes 2 (classic) great though.

  8. Redneck Rampage? by twistofsin · · Score: 1

    Did the summary refer to Redneck Rampage as 'Red Rampage' or is there another game out there I missed?

    1. Re:Redneck Rampage? by black6host · · Score: 1

      I'd judge a sequel to Redneck Rampage by the music, rather than the game. Some really good stuff on that CD. I lost it and bought it from Good Old Games just go get the music back.

  9. No.. Please don't do it! by Anonymous Coward · · Score: 0

    It's bad enough with all the movie remakes.

    I hope I'm not the only one who feels this way. I don't play any current FPS on a regular basis but have played a fair share of them. I can't think of too many of them that need or merit a remake. \\

    Get off my lawn :-)

    1. Re:No.. Please don't do it! by Anonymous Coward · · Score: 0

      I agree. Its not that I wouldn't enjoy a remake, as I probably would, but what ever happened to making new games?

      We havent had a FPS that's pushed the envelope as far as hardware in a while, because everyone's porting to consoles to make more money.

  10. Rise of the triad by assemblerex · · Score: 4, Insightful

    Ohpleaseohplease

    1. Re:Rise of the triad by perotbot · · Score: 1

      best game from 80's.... The Fire Wall Gun was almost as good as the BFG9000

      --
      ~corporate tool, but employed~
    2. Re:Rise of the triad by Samah · · Score: 1

      I LOVED the God mode in that...
      "HRRMMMMM!!!!" *shoots ball of light*

      Dog mode was cool too. :)

      --
      Homonyms are fun!
      You're driving your car, but they're riding their bikes there.
    3. Re:Rise of the triad by Anonymous Coward · · Score: 0

      1995 was during the 80's?

    4. Re:Rise of the triad by MeanMF · · Score: 1

      Ludicrous gibs!

    5. Re:Rise of the triad by nu1x · · Score: 1

      Most ludicrous level design + the last boss made a really creepy clacking sound which somehow made my spine tingle with creepiness. So creepy.

      A unique game.

      --
      I have nothing to lose but my bindings.
    6. Re:Rise of the triad by El_Oscuro · · Score: 4, Informative

      If you run Linux, You can get the original shareware including the game files at my website. I also have a nice Debian package for dark-war but haven't figured out how to get a reseller agreement with 3drealms. Note my nick name.

      --
      "Be grateful for what you have. You may never know when you may lose it."
    7. Re:Rise of the triad by Anonymous Coward · · Score: 0

      You may be in luck.

      Also, hellz yeah!!!

    8. Re:Rise of the triad by Anonymous Coward · · Score: 0

      He went back to the future.

    9. Re:Rise of the triad by nethneta · · Score: 0

      Woah there, best game from the 80's? You're not getting THAT old, pal. Rise of the Triad was 1995.

      http://en.wikipedia.org/wiki/Rise_of_the_Triad

    10. Re:Rise of the triad by Lost+Found · · Score: 1

      You so beat me to it!

    11. Re:Rise of the triad by Anonymous Coward · · Score: 0

      best game from 80's....

      The Fire Wall Gun was almost as good as the BFG9000

      Except it was from the 90's. Even Doom is older.

    12. Re:Rise of the triad by Rollgunner · · Score: 1

      Mmm... Excalibat !

    13. Re:Rise of the triad by Anonymous Coward · · Score: 0

      best game from 80's....

      Released in '94?

    14. Re:Rise of the triad by Anonymous Coward · · Score: 0

      1994 was in the 90s

    15. Re:Rise of the triad by Kobun · · Score: 1

      Yes please - I'd love to see this in a modern engine. The game was fun! The graphics were workable even if they used a heavily upgraded Wolf3d engine (still limited to squares!). They made it look and work pretty well. I think even something like a mod into Serious Sam would be about right for this.

    16. Re:Rise of the triad by Thing+1 · · Score: 1

      And your signature!

      --
      I feel fantastic, and I'm still alive.
    17. Re:Rise of the triad by El_Oscuro · · Score: 1

      Good for Your Soul...

      --
      "Be grateful for what you have. You may never know when you may lose it."
    18. Re:Rise of the triad by Anonymous Coward · · Score: 0

      +1 for R.O.T.T.

      The Drunken Missle, the best/worst weapon ever!

  11. dook dook dook by Anonymous Coward · · Score: 0

    Indiana... let it go.

  12. Jedi... by martiniturbide · · Score: 1

    ...a Jedi Knight modern remake for the Wii is on my wishlist. ...with all the optional peripherals on.. wii motion plus, wii speak, Ubisoft cam (?).. etc.etc

  13. Remake of Jedi Knight? by lennier · · Score: 1

    Would that perhaps be some kind of Jedi Outcast?

    I know 2002 was a long time ago for those who are only entering high school in 2010, but seriously, an eight year old game is not that old, and it's a classic for the ages.

    --
    You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
    1. Re:Remake of Jedi Knight? by Nermal6693 · · Score: 2, Informative

      Jedi Outcast was a sequel, not a remake.

    2. Re:Remake of Jedi Knight? by lennier · · Score: 2, Interesting

      Strictly speaking yes. But it was a sequel that was heavily influenced by both Dark Forces and Jedi Knight in both level design and story, importing elements from both to the point of nearly 'remaking' them both. That's why it started you out without a lightsaber so you could do DF-style Imperial base runs and mine crawls, and then gave you a lightsaber later. Story-wise, it had the Valley of the Jedi mythos and a renegade Jedi mixed with a Dark Trooper-style Imperial mass production project. It really did capture the spirit of both games. Even the textures were beautifully evocative of both earlier games.

      If Lucasfilm were to remake both Dark Forces and Jedi Knight, it would probably be a 'reimagining' rather than a literal polygon-for-polygon remake, and I don't know how they'd do that better than what Raven already did.

      There are of course fan attempts at reimaginings/remakes of Dark Forces and Jedi Knight on the Jedi Academy engine, but at least the Dark Forces one is very different from the original and really doesn't capture the fun of it for me.

      --
      You are not a brain: http://books.google.com/books?id=2oV61CeDx-YC
    3. Re:Remake of Jedi Knight? by Anonymous Coward · · Score: 0

      When is a sequel not heavily influenced by its predecessors?

      Personally I felt that Jedi Academy was a better game than Jedi Outcast. It had better level design and far superior gameplay, especially in multiplayer. There still isn't another game that has managed to match the complexity of the saber combat in Jedi Academy.

    4. Re:Remake of Jedi Knight? by Fallingcow · · Score: 1

      From what I can recall, every single Jedi Academy lightsaber match online was decided one of three ways:

      1) Force choke, throw off ledge
      2) Force push off a ledge or just to the ground; finishing saber blow as appropriate.
      3) Landing that one super-overpowered move where you flip over your opponent and stab them in the back.

      It was the opposite of complex. It was a matter of who managed to do one of those three things while the other didn't happen to be guarding. Any other move would have a 100% chance of resulting in one of those three things being done to you.

      I'm not complaining because I was bad at it--I was actually pretty good, once I stopped being a n00b and trying to, you know, actually lightsaber dual, which was a great way to get killed over and over.

      Maybe I'm thinking of Outcast, though. I've only played one of the two online. Pretty sure it was Academy, but I could be wrong.

      Granted, even those somewhat silly rock-paper-scissors fights are a huge step up from the damn-near-random lightsaber fights in DF:Jedi Knight, caused in part by the game and in part by the fact that most of the people playing it were still on dial-up (including me). Great game anyway, and the saber fighting seemed awesome at the time, but god was it wacky.

    5. Re:Remake of Jedi Knight? by Zaphod+The+42nd · · Score: 1

      that one had a sequel, too! It was called Jedi Academy.
      And Tribes had a tribes 2, and tribes veangeance...
      I for one am frankly tired of seeing people keep dragging the same names out over and over again. Just because you've got an established IP doesn't mean that'll equate more sales! Oh, damn, yes it does.
      I just heard that Atari is making a sequel to a game that hasn't been out since the atari 2600. THATS NOT THE SAME GAME ANYMORE!

      Everybody's just making sequels. Halo reach, starcraft 2, diablo 3, final fantasy XIV... where are the new ideas?

      --
      GCS/MU/P d- s:- a-- C++++$ UL++ P+ L++ E+ W++ N o K- w--- O M+ V- PS+++ PE Y+ PGP t+ 5- X R++ tv+ b++ DI++ D++ G+ e++ h-
    6. Re:Remake of Jedi Knight? by BeardedChimp · · Score: 1

      You do realise that when you duelled in Jedi Academy you couldn't use force powers and so both 1 and 2 are invalid.

      The rest of what you say is also simply wrong.

    7. Re:Remake of Jedi Knight? by drinkypoo · · Score: 1

      You do realise that when you duelled in Jedi Academy you couldn't use force powers and so both 1 and 2 are invalid.

      You obviously don't realize that they obviously don't realize that or they wouldn't have written their whole fucking comment. I know you were just trying to be clever there, but you aren't.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    8. Re:Remake of Jedi Knight? by Anonymous Coward · · Score: 0

      1) Force choke, throw off ledge

      The vast majority of Jedi Academy servers are saber only and no force powers other than jump, saber offense and saber defense enabled.

      2) Force push off a ledge or just to the ground; finishing saber blow as appropriate.

      Even if you were playing on a force enabled server and this happened, you do know that you can roll out of the way, in any direction or even leap forward from the ground and knock your opponent down with your feet, right? The ground roll move is faster than the leaping ground stab, so you have no reason to get killed unless you aren't very good or something.

      3) Landing that one super-overpowered move where you flip over your opponent and stab them in the back.

      There is no such move. The only thing I can think of that even comes close to sounding like that is medium single stance butterfly, which is extremely slow, difficult to hit with and cannot be controlled directionally once the animation has started. Sorry to say, if you get killed by that move, then you deserved to die. The same goes for katas and other butterfly moves.

      Only a "noob" would think that the saber combat is rock-paper-scissors. Every saber type and every saber stance has its own set of moves, combos, deflects, delays, pokes, etc. Not to sound arrogant, but I am pretty good at the game, having played the multiplayer aspect since the game was released in 2003 so all of this is second nature to me and I can kill a lot of less experienced players without much effort simply because of that. Some people have even accused me of cheating because they played through the single player game and came into multiplayer thinking they were badass only to get utterly destroyed by someone like me. I also know of players who are better than me; a handful of guys and girls who are so fast or so good with deflect/parry that you can't even land a hit on them. The combat system is all about skill, namely footwork and timing. If you don't have those, then of course you'll end up dead if you try to fight someone who does.

    9. Re:Remake of Jedi Knight? by Fallingcow · · Score: 1

      Maybe it was Outcast, then. One of the two was nothing but a who-manages-to-hit-their-force-power-or-super-attack-in-one-specific-stance-button-while-the-other-is-recovering-from-trying-to-do-the-same fest.

  14. That's assuming... by hipp5 · · Score: 2, Interesting

    That's assuming they can get these remakes right. That being said, I'd love to see a good remake of Battlefield 1942 for PC. Seriously don't change anything. Just bring the graphics up to modern standards.

    1. Re:That's assuming... by Anonymous Coward · · Score: 0

      Someone here doesn't have standards, for video games that is.

    2. Re:That's assuming... by jshackney · · Score: 1

      I was going to cast my vote for River Raid or Zaxxon.

    3. Re:That's assuming... by Skater · · Score: 2, Interesting

      Test Drive 2: The Duel comes to mind. Update the physics and graphics, but keep the gameplay as fun as it was then. Pretend Test Drive 3: The Passion doesn't exist.

    4. Re:That's assuming... by Anonymous Coward · · Score: 0

      TD3 was actually really fun if you played it as an exploration/cruising game rather than as a race.

    5. Re:That's assuming... by Vectormatic · · Score: 1

      yeah, a bf1942 remake would be cool, although there is very little stopping me from playing the original, if i want too. graphics shmaphics i say

      i would LOVE a battlefield Vietnam remake/sequel by the way, that game has to be my most favorite BF game ever, just because of the settings/atmosphere

      --
      People, what a bunch of bastards
    6. Re:That's assuming... by morgoth666 · · Score: 1

      Totally with you on an updated Battlefield 1942!

  15. Eduke32, HRP etc. by Anonymous Coward · · Score: 1, Informative

    Well on it's way.

    http://www.eduke32.com/

    1. Re:Eduke32, HRP etc. by Anonymous Coward · · Score: 0

      That's more of a source port with added features than it is a remake. Okay, an awesome source port with a shitload of new features, but that still doesn't make it a remake.

      To be fair though, I do agree that with all the awesomeness EDuke32, the HRP and the various other fan projects are bringing, the need for an all-out remake is lessened.

      I would personally like to see a Doom and Wolfenstein 3D remake, Goldeneye 007 and Perfect Dark, and... well, not being a major FPS fan, that's about all I can think of. Perfect Dark was re-released for Xbox 360 Live Arcade, but overall I was disappointed; the only major improvement was the graphics, and even those were pathetic by modern standards, and they did some things to the controls that I just did not like. Unfortunately, it seems the chances of Rare ever making a truly great game in every way are long gone. Everything they've put out since they split from Nintendo has been a joke, and even their true classics have suffered in ways that they should not have.

    2. Re:Eduke32, HRP etc. by Hatta · · Score: 3, Insightful

      A source port with added features is exactly what you want from a "remake". If you're going to change anything substantial, make it a whole new game.

      --
      Give me Classic Slashdot or give me death!
    3. Re:Eduke32, HRP etc. by Pharmboy · · Score: 1

      Well, at least Duke Nukem Forever is on the way. Thanks to Gearbox.

      --
      Tequila: It's not just for breakfast anymore!
    4. Re:Eduke32, HRP etc. by Anonymous Coward · · Score: 0

      Well on it's way.

      http://www.eduke32.com/

      Considering this is my project, this comment pleases me. ;)

    5. Re:Eduke32, HRP etc. by hairyfeet · · Score: 1

      Exactly. If you are gonna change everything, make a sequel. I'd add No One Lives Forever, the original Soldier of Fortune, Mechwarrior 3 oh and Shadow Warrior to the list. All great games that would be fun for another go round with a graphics boost.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    6. Re:Eduke32, HRP etc. by Pikoro · · Score: 4, Insightful

      I wanna play xwing vs tie fighter again... Imaging something like the eve graphics engine driving the visuals. Keep the original gameplay and physics and add new missions...

      --
      "Freedom in the USA is not the ability to do what you want. It is the ability to stop others from doing what THEY want"
    7. Re:Eduke32, HRP etc. by geminidomino · · Score: 3, Interesting

      This. Oh god, 1000x this...

    8. Re:Eduke32, HRP etc. by Maeslin · · Score: 1

      How about building it on Freespace SCP as a base? Considering how extensive the mod community for it is (and the fact it's open source) it should be doable and wouldn't need to pay through the nose for the eve graphics engine. Of course, the big issue is getting a licence / clear the copyrights with George / LucasArts / ILM / whoever.

    9. Re:Eduke32, HRP etc. by Culture20 · · Score: 1

      Lucas Arts dropped the ball on a new space battle flight sim because "ARC-170 versus Vulture Droid" was hard to market.

    10. Re:Eduke32, HRP etc. by Moryath · · Score: 1

      Give me the original Dark Forces. The one BEFORE they did "Jedi Knight" and the game became nothing but wankers with lightsabers.

      Seriously. They made a great, in-universe Star Wars title that didn't need a lightsaber. Then they made a sequel where by the end of it, you never fucking picked up another weapon again. And in the following sequels, you REALLY didn't even bother to touch anything but the fucking glow-rod for weaponry.

      There's more to Star Wars than just jerkoffs comparing lightsaber sizes. And there's far more of us who miss the days when being a fan of Star Wars was more than sitting around in a black robe with a plastic lightsaber and showing up at conventions calling yourself Darth Obesity.

    11. Re:Eduke32, HRP etc. by tehcyder · · Score: 1

      It's not customary to post as an AC when claiming credits for things :-)

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    12. Re:Eduke32, HRP etc. by Cid+Highwind · · Score: 1

      "Mechwarrior 3"
      Yes, please! "Reactor online, weapons online, sensors online. All systems nominal. *chirp*"

      --
      0 1 - just my two bits
    13. Re:Eduke32, HRP etc. by Tuan121 · · Score: 3, Insightful

      You just mentioned the beauty of how the game evolved.

      Then they made a sequel where by the end of it, you never fucking picked up another weapon again.

      It was great, you started out with only weapons, which you had to learn to use all of them pretty well. Then you acquired the light saber, but you couldn't rely on using it all the time, you definitely had to still mix in some weapons. You also had force powers which increased in ability over time, so you could mix in weapons, force power, and light sabre when you weren't too powerful yet. And then you got to the point near then end that you are a Jedi Knight (or didn't you read the title of the game?) and you could get by without having to use weapons (although I have to say, weapons were still useful, it's not as if there was no reason at all to use them and it was "easy" with just a lightsaber, unless you played on easy mode I presume).

      So the problem lies where....? Jedi Knight was an excellent game that mixed in weapons, force powers, and the light sabre in which your use of weapons/powers changed throughout the game as your character evolved. Yeah, sounds like crap.

    14. Re:Eduke32, HRP etc. by Lord_Rahl · · Score: 1

      IRN!! Imperial Royal Navy.. I wonder if the ladder still exists. Week of War with the Best! I miss it :(

    15. Re:Eduke32, HRP etc. by Monkeedude1212 · · Score: 3, Interesting

      Well the thing about XvT is there's plenty missions with Xwing vs Tie and Balance of Power to keep you busy - AND there's a map editor which allows you to create your own missions (albeit this was not packaged in the game, it was a seperate download).

      Essentially the ONLY thing they need to update is the Graphics Engine and the Network code - and that game would be an instant hit. If they wanted to, have an expansion pack with the new episodes crafts and missions.

      I have sent a letter and email to this effect to Lucasarts before - but got no response. They don't seem to want to revisit their old titles - or when they do it's actually worse than before because they altered the main mechanics. For example, they mention Jedi Knight. I enjoyed that Series from the original Dark Forces all the way through the Jedi Academy. Though the story in JA was a bit weak compared to its predecessors it's gameplay was basically a more balanced and exciting version of Jedi Outcast. However that whole series has been put aside since Force Unleashed was in development. Rebellion was replaced by Empire at War. It kind of sickens me - as both of these games had great potential if they had just kept the existing mechanics and added onto it.

    16. Re:Eduke32, HRP etc. by BobMcD · · Score: 3, Interesting

      ...and you'lll never see it. Why? Because the 'rights' to depict Star Wars space combat are now exclusive to the MMO's under the franchise. Thank Sony for that...

    17. Re:Eduke32, HRP etc. by BobMcD · · Score: 1

      So the problem lies where....? Jedi Knight was an excellent game that mixed in weapons, force powers, and the light sabre in which your use of weapons/powers changed throughout the game as your character evolved. Yeah, sounds like crap.

      I agree fully, and even with Jedi Academy (3? maybe) I remember using a sniper rifle to take out enemies from far, far away... It was just less risky, and worked really, really well.

    18. Re:Eduke32, HRP etc. by BobMcD · · Score: 2, Interesting

      I said this up above as well, but you're not facing a lack of interest so much as a divestment of the rights. Per Lucasfilm, if you want to play a space combat multiplayer, you need to buy the MMO. It's been this way since SWG's expansion pack.

    19. Re:Eduke32, HRP etc. by Monkeedude1212 · · Score: 2, Interesting

      Which is a tragedy - because I have tried that and its no where near as good as the old space combat lucasarts titles, even the single player ones like Rogue Squadron.

      Given that Lucasfilm and Lucasarts are all pretty much under the same roof - it wouldn't be hard to change that fact if they wanted to launch a new game. The reason they didn't was that they wanted people to subscribe to SWG.

      Problem is - SWG has started to bomb. Almost everyone I know who plays it is of the opinion that it was way better before "it changed". Now its apparently trivial to get almost everything, so you can experience a wider variety of the game but it takes almost no effort.

      I thought this was why they commissioned Bioware for a new MMO - SWG is dying, slowly but surely. I think they want to kill that beast and start over fresh, but don't want to offend the people still playing it.

      I imagine once this new game is out - if the SWG numbers drop significantly enough we'll see something happen with that regard.

    20. Re:Eduke32, HRP etc. by Anonymous Coward · · Score: 0

      I'd rather see an update to Mechwarrior 2.

    21. Re:Eduke32, HRP etc. by shnull · · Score: 0

      xwing vs. tie fighter, i'm with that, i'm behind that, i want that, i second that, i just hope it's not console-only when it happens

      --
      beware he who denies you access to information for in his mind, he already deems himself to be your master (SMAC-ish)
  16. Goldeneye remake -- any good? by Fallingcow · · Score: 2, Interesting

    From what I've read, they've removed the best parts of the game and turned it in to a mediocre Modern Warfare clone (and given that Modern Warfare is, itself, pretty mediocre, that's saying something).

    No bots(!!!), no weapon pickups (so you can't have a proximity mine match unless everyone picks the "class" that has them, for example) and horrible framerate issues when there are explosions in multiplayer.

    That's what I've read. Can anyone who has it verify that this is accurate? If so, let's hope that's not the kind of "re-make" we're in store for with other older FPS games--re-makes that gut the original of what made it great.

    As for my own FPS re-make wish list:

    Deus Ex
    System Shock 1 and 2
    The Gunman Chronicles
    Dark Forces
    Thief (all of them, even 3 could use a re-make)

    1. Re:Goldeneye remake -- any good? by IKnwThePiecesFt · · Score: 2, Informative

      FYI two of the issues that you've listed are part of the original. Goldeneye 64 didn't have bots either (They were added in Perfect Dark) as well it had horrible framerate issues when there were explosions in multiplayer.

    2. Re:Goldeneye remake -- any good? by Anonymous Coward · · Score: 0

      It's basically a total COD clone, except without the polish of COD. Not to say COD is good though. As far as I know you can unlock prox mines by leveling up, so anyone who has unlocked them can use em, eg. all prox mine match.

    3. Re:Goldeneye remake -- any good? by Fallingcow · · Score: 1

      Whoa, really? I guess I haven't played it in so long--Perfect Dark is so much better that my friends and I always (still, to this day) just play it. I guess that's one of the reasons, but I'd totally forgotten about it.

      As for the framerate issues, haha, yeah, when 20 proximity mines go off at once I guess you can't blame the machine for chugging a little.

    4. Re:Goldeneye remake -- any good? by Anonymous Coward · · Score: 0

      Woah, another person that actually remembers and liked Gunman Chronicles, i felt like we were targetted for extinction!
       

    5. Re:Goldeneye remake -- any good? by Anonymous Coward · · Score: 0

      http://www.thedarkmod.com/

    6. Re:Goldeneye remake -- any good? by bzzzt · · Score: 1

      Maybe you expected exactly the same game. It's not.

      It's a lot of fun though.

    7. Re:Goldeneye remake -- any good? by AltairDusk · · Score: 1

      Can you still throw remote mines and detonate them mid-air?

    8. Re:Goldeneye remake -- any good? by shish · · Score: 2, Informative

      Deus Ex

      It's not a remake, but the nameless mod is basically deus ex with the bugs fixed, compatible with the high-def graphics pack, some cool gameplay elements added, and a new plot (which seems silly when described, but having actually played the game, I'd say it's easily on a par with the original - maybe even better, as TNM has multiple plot branches all the way through compared to the original's single branch at the very end)

      --
      I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
    9. Re:Goldeneye remake -- any good? by Anonymous Coward · · Score: 0

      Thief - not exactly a remake, it is "inspired by Thief and improves it" and in my opinion (which is biased as I am one of the developers :) is much better:

      http://www.thedarkmod.com/ (see also http://www.moddb.com/mods/the-dark-mod)

  17. Starwars I, II, III by MintOreo · · Score: 4, Funny

    Done by someone who can actually direct, like Christopher Nolan.

    Oh, FPS games, nevermind.

    1. Re:Starwars I, II, III by Anonymous Coward · · Score: 0

      Lucas can direct, he just can't write. Not only should he be kept from trying to write his own scripts, he should have two bodyguards with him at all times whose primary duty is to remove and/or destroy any writing utensils, keyboards, T9-enabled phones, etc which come within ten meters of him.

    2. Re:Starwars I, II, III by Anonymous Coward · · Score: 0

      Lucas can direct

      Then why didn't he do that with the prequels?

  18. Why remake just FPS titles? by joeflies · · Score: 5, Insightful

    It seems like FPS are still alive and well, even if it isn't the same IP from the 90s. There are some genres from the 90s that completely died off.

    What happened to the space flight simulators of the 90s? Lucasarts can't make a better X-Wing with modern technology nowadays? The last great space flight sim was Freelancer or HomeWorld and that was 10 years ago. That genre completely disappeared.

    What about the great god games of the 90s? I still play populous the Beginning, partly because I like the game but mostly because there hasn't been any newer game that has the same kind of fun to it.

    1. Re:Why remake just FPS titles? by WoRLoKKeD · · Score: 1

      There IS X3 and Terran Conflict, but as good as they are, they always seemed to be kind of...Anaemic, somehow. Something was missing that I could never put my finger on.

      Populous the Beginning will always hold a special place for me. As far as I remember, it was the first game I ever really started to play the multiplayer seriously. Honestly, I think it'd still have one hell of an online community if it weren't for the relative obscurity of the Populous Reincarnated/New Worlds launcher.

      --
      Immolation is the sincerest form of flattery.
    2. Re:Why remake just FPS titles? by Anonymous Coward · · Score: 0
    3. Re:Why remake just FPS titles? by EdIII · · Score: 1

      Absolutely.

      Microprose had a game (maybe in the 80's?) called The Legacy. Was not full FPS, by any stretch. Basically, you chose a direction to go and it changed the screen. Walking down hallways was a series of "steps".

      The plot and detail of the game though was what made it a classic to me. Very worthy of a complete remake just from the story alone. Just add better graphics and full FPS engine behind it and I think it could stand on its own with any game today, including Portal.

    4. Re:Why remake just FPS titles? by Change · · Score: 1

      Homeworld was a space-based RTS, not a flight sim. It was fun though. Freespace 2 has a lot of community work going into it to update the models and effects. There are also several total conversion projects including a Babylon 5 conversion and a Wing Commander conversion. (Oh, how I miss Wing Commander...

    5. Re:Why remake just FPS titles? by Dynedain · · Score: 1

      Eve online is primarily a strategy game, and nothing like the dogfight space fighting sim that was X-Wing.

      --
      I'm out of my mind right now, but feel free to leave a message.....
    6. Re:Why remake just FPS titles? by Anonymous Coward · · Score: 0

      Yes! X-Wing and TIE Fighter updated to modern standards would be tits. Tho' LucasArts did this twice before to varying degrees of success...

    7. Re:Why remake just FPS titles? by 8ball629 · · Score: 1

      XvT remake? yes please!

    8. Re:Why remake just FPS titles? by Totenglocke · · Score: 2, Interesting

      Exactly - I'd LOVE to see some games (such as the Baldur's Gate series) remade using modern graphics engines like in Dragon Age but with everything else kept the same. Another game I'd love to see remade with modern graphics is TIE Fighter.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    9. Re:Why remake just FPS titles? by jackbird · · Score: 1

      Neither Freelancer nor Homeworld were space combat sims. Homeworld was an RTS in space, and Freelancer was a half-finished pile of crap with a great demo. The various Freespace Open community projects, and Allegiance (if you're willing to take a course to learn how to play a game) are the best I've found this decade, and both are updates of 1990s titles.

    10. Re:Why remake just FPS titles? by WCLPeter · · Score: 2, Interesting

      Oh, how I miss Wing Commander...

      100% agreed. They could repackage the exact same story, missions, everything (throw in some voice overs with Malcom McDowell, Mark Hamill, and John Rhys-Davies to maintain consistency with Wings 3, 4, and 5, which would also be released with remastered footage on a Blu-Ray disc so I could play the whole thing without swapping discs) and I'd pre-order right now and be there opening day to pay full retail for all 5 of them. Also, if possible, I'd love to see a Mac port, I hate dual booting though I totally would for Wing Commander.

      Even better though would be if they decided to finish off the Nephilim triolgy introduced in Prophecy, I still want to know what the frack happens to Blair after being captured.

    11. Re:Why remake just FPS titles? by Anonymous Coward · · Score: 1, Insightful

      Interstate '76.

    12. Re:Why remake just FPS titles? by Anonymous Coward · · Score: 0

      Personally, I'd love nothing more than to see Planescape: Torment re-done for the Xbox 360 in the Dragon Age engine. Not for my sake, but because hardly anybody played this gem when it came out and kids these days don't know just how great a CRPG can be.

    13. Re:Why remake just FPS titles? by jacquems · · Score: 1

      In my opinion, one of the best games of all time was Below the Root. Despite the technological limitations, the gameplay was fantastic. I've gone back and replayed it, both on original hardware, and in an emulator, and still find it as enjoyable as I ever did. I really wish someone would remake that game, but I'm also kind of afraid they wold ruin what was so good about it to begin with.

    14. Re:Why remake just FPS titles? by Homburg · · Score: 1

      I'm not sure whether it would make sense to remake Planescape: Torment with the Dragon Age engine; I'd rather see it remade in Inform, as it always struck me as a text adventure badly shoe-horned into an RPG engine.

    15. Re:Why remake just FPS titles? by thyrial · · Score: 1

      It seems like FPS are still alive and well, even if it isn't the same IP from the 90s. There are some genres from the 90s that completely died off.

      What happened to the space flight simulators of the 90s? Lucasarts can't make a better X-Wing with modern technology nowadays? The last great space flight sim was Freelancer or HomeWorld and that was 10 years ago. That genre completely disappeared.

      W.

      X wing? nah Lucasarts are all about "teh consolezz" now , so it'd be a dumbed down shooter played by angry , sweary 12 year olds. Imagine being tebagged by a TIE fighter over and over and called a fagtard repeatedly by someone who'se voice hasnt broken yet. FPS remakes? Blood needs a proper dusting off again I think.

    16. Re:Why remake just FPS titles? by drinkypoo · · Score: 2, Interesting

      You have it exactly. Put new models and textures into Tie Fighter and I'd buy it all over again.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    17. Re:Why remake just FPS titles? by Anonymous Coward · · Score: 0

      Sweet, I prefer Tie Fighter, better action. In the space war simulation scenario, my bet goes to Wing Commander 2, great story, beautifull graphics, forget all the awful sequels and the movie... really sucks.

    18. Re:Why remake just FPS titles? by Anonymous Coward · · Score: 0

      Master of Magic or Age of Wonder (spiritual successor, it was a better game though)
      Master of Orion

      I really want iPad ports or remakes.

    19. Re:Why remake just FPS titles? by Anonymous Coward · · Score: 0

      I don't know about "same" story. It hacked me off to no end how much they want you to trust and accept Hobbes in Wing Commander II only for him to turn out to be the traitor in III.

    20. Re:Why remake just FPS titles? by Anonymous Coward · · Score: 0

      In which case it should be redone in the Quill.

    21. Re:Why remake just FPS titles? by geminidomino · · Score: 1

      Lucasarts can't make a better X-Wing with modern technology nowadays

      You know... every time I watch Babylon 5 Season 4, I wonder how crazy awesome it would be to have an X-Wing-type game with those physics...

      No good at game development, though, so I don't know if we could do that with modern tech...

    22. Re:Why remake just FPS titles? by BitZtream · · Score: 1

      http://www.starwarsgalaxies.com/

      When they did the Jump to Lightspeed addon, they pretty much did a XvT with better graphics, massive netplay and persistence.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    23. Re:Why remake just FPS titles? by spencerogden · · Score: 2, Interesting

      How about Combat Flight Sims? Seems like pretty slim pickings lately. Mostly more Arcade style than proper Sims like Falcon. And what about Formula 1, is GP4 still the best that can be done?

    24. Re:Why remake just FPS titles? by SomeGuyFromCA · · Score: 1

      Look up the Freespace SCP. You can get the original games (for the data files) off gog.com for $10 each.

      --
      if the answer isn't violence, neither is your silence / freedom of expression doesn't make it alright
    25. Re:Why remake just FPS titles? by frost_knight · · Score: 1

      I'm reprogramming Below the Root from the ground up to run on modern computers. It's an as-is clone: same graphics, same sound, using the Commodore 64 version as my baseline. I've extracted all the sound and music, most of the graphic blocks, and I've re-created the sprite sheets. It's taken me longer than I'd have liked, but I'll get there (my sig strikes home).

      The author of the books gave me license to clone the game. Years ago someone bought the rights to make a movie and possible new game, so the author couldn't give me permission to redo the game with new graphics and sound. Alas, whoever bought the rights has apparently done nothing, or at least not that the author knows of.

      --
      It always takes longer than you expect, even when you take into account Hofstadter's Law. --Hofstadter's Law
    26. Re:Why remake just FPS titles? by Anonymous Coward · · Score: 0

      Freespace 2 destroyed the space flight sim by being awesome. Critically acclaimed, loved by fans and people who played it. Today it would have a huge meta-critic score on release.

      Got absolutely fucking destroyed in the market. I've heard that it sold less than 40 000 copies in the first month. Brutal.

    27. Re:Why remake just FPS titles? by WCLPeter · · Score: 1

      It hacked me off to no end how much they want you to trust and accept Hobbes in Wing Commander II only for him to turn out to be the traitor in III.

      That was kind of the whole point. They worked so hard during Wing II to get you to trust Hobbes, that all the way through Wing III when they started talking about traitors Hobbes was the last person you ever though would do it.

      I remember screaming at the screen in shock when it turned out Hobbes was the traitor, luckily I chose the Rachel story line rather than picking Flint (what teenage guy doesn't wanna vicariously bang a porn star?), that I ended up failing the next mission and had to replay it.

      I'll grant you that playing Wing II knowing how Wing III ends would seriously lessen some of that impact, but the story overall storyline itself was actually really well crafted throughout the series, it was the first time I didn't see Mark Hamill and immediately think "What is Luke Skywalker doing here?". It would be worth playing through again.

      I kind of liken it to how every 3 or 4 years or so I drop in my copy of Babylon 5 and watch it all the way through again, sure I know Sheridan is going to win the day while paying a terrible price, Sinclair becomes Valen, and Marcus is going to die, but the telling of the story is so good I watch it again anyway.

      No, what Wing Commander needs is some new graphics, new sounds, and the use real instruments for the soundtrack (though it would be funny as an Easter Egg if they threw in "Soundblaster Legacy Mode") while keeping the same story. It was really quite good and I would dearly enjoy experiencing it again.

      Hell, they could throw a full USB equipped HOTAS (Hands on Throttle and Stick) setup, including rudder pedals, in the Super Mondo Mega Awesome Spectacular Seriously Expensive Edition and I'd pick that up in a heartbeat. There is real money to be made in catering to the nostalgic mid to late 30's crowd wanting to remember a piece of their childhood's.

      Unfortunately it doesn't look like anyone at EA is listening, but if they are then they need to reopen Origin, remake the first five games, finish the last that were planned for and be ready for me to give them gobs and gobs of money. I really, really, loved Wing Commander as a kid and I really, really, want to give Origin some money so I can play it again.

      Oh, and while you're at it Origin (EA), please remake Privateer and if you're really good add a multi player component that doesn't require it to become a second full time job (I really just want to run a couple of ferry mission and take on the odd sector patrol with friends).

  19. No System Shock? by GrumblyStuff · · Score: 3, Insightful

    How disappointing.

    The game was waaaay ahead of its time with a large variety of weapons, alternate ammo and power modes, gobs of explosives and grenades and landmines, upgrades for the player (jumpjet boots, powered skates, night/infrared vision, a camera for the back of your freaking head!), stat boosting drugs with side effects, objectives/tasks, cyberspace in that laughable 1990's 3d style... Oh, it's glorious. AND IT WAS RELEASED IN 1994!

    I suppose I'll just have to keep hoping to interest in remaking the engine or remaking the game using the System Shock 2 engine rekindles.

    At least Thief got a decent remake of sorts on Doom 3 engine. http://www.thedarkmod.com/

    1. Re:No System Shock? by nine-times · · Score: 2, Insightful

      Similarly, Thief: The Dark Project. Great level design, fun weapons, and to this day it might be the best stealth game ever. Extra-awesome if you try to ghost through all the levels. Unfortunately Thief 3 was not very good.

    2. Re:No System Shock? by TitusC3v5 · · Score: 2, Insightful

      Glad to see someone mention these two gems. System Shock 1/2 and the Thief Series were among the best games released during their time. The day Looking Glass Studios closed their doors was the day that a significant portion of my faith in the PC gaming industry died. It seemed sick and cruel that such an innovative company could wither and die due to lack of profit while Blizzard ranked in cash hand over foot with a mediocre sequel to a mind-numbingly boring game (Diablo II).

      --
      And the masses cried out, "09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0!"
    3. Re:No System Shock? by Blakey+Rat · · Score: 1

      I think Bioshock, which is alive and well, kind of fills that niche, don't you?

    4. Re:No System Shock? by TitusC3v5 · · Score: 1

      Bioshock and System Shock are two completely different games. They share some marginal similarities at best.

      --
      And the masses cried out, "09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0!"
    5. Re:No System Shock? by Anonymous Coward · · Score: 0

      It doesn't have all the things you mentioned from System Shock, but I don't supposed you've heard of Bioshock?

    6. Re:No System Shock? by Anonymous Coward · · Score: 0

      I'm with you.

      System Shock would be great.
      What about a totally new Lords of Midnight?

    7. Re:No System Shock? by Fallingcow · · Score: 1

      Bioshock isn't at all like System Shock or SS2. As with many sequels and "spiritual successors" (Deus Ex 2 and Fallout 3--but not New Vegas--come to mind) its designers managed to copy a few surface details and miss the soul of the game.

      For one thing, Bioshock isn't any more scary than, say, Half Life 2. Maybe less. That puts it in an entirely different sub-category of FPS games right of the bat.

    8. Re:No System Shock? by MrHanky · · Score: 1

      Yes, but Bioshock has the problem of not being nearly as good.

    9. Re:No System Shock? by Jesus_666 · · Score: 2, Insightful

      Shock 2 is more important. Why? Because Shock 1 runs adequately in DOSBox while it's almost impossible to play through Shock 2 nowadays unless you have a vintage 1998 computer running Windows 98 around. The Dark Engine was nifty but it's incredibly bad with regards to upward compatibility.

      Yes, I know of OpenDarkEngine but OPDE doesn't look like it'll get to a playable state in appreciable time.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    10. Re:No System Shock? by Jesus_666 · · Score: 1

      That's like saying that Command & Conquer: Renegade is a perfect adaptation of C&C to a first-person perspective. Yes, it is a (spiritual) sequel of sorts but fans of the original games are quick to point out that the things that made them great have been largely abandoned in the adaptation.

      Let's look at Bioshock. First off, skill points. There aren't any; I can perfectly use any weapon, technology and power I find. Okay, so apparently I'm the world's greatest supersoldier who also happens to be a technological genius and wizard prodigy. I'm a Mary Sue, got it. In System Shock 2 (I can't speak authoritatively on the first part since I never got around to playing it much) you had to learn to use stuff. Finding the more powerful weapons didn't mean you could immediately use them and if you wanted high-tier psi powers you had to invest a lot of cyber modules. Most importantly, there weren't enough cyber modules for you to learn everything. You had to decide not just which psi powers to get but whether to go for psi or for better weapons, higher stats etc.

      Ammunition and weapons. In Bioshock it's pretty hard to run out of ammo. In System Shock 2, ammunition is scarce until you get the recycler and it's really scarce at the beginning, which makes humble sentry guns positively frightening because you get to choose between confronting them with a pipe wrench or with your six armor-piercing pistol bullets. Most egregiously, Bioshock weapons are indestructable. No matter how often you fire that gun without any cleaning or maintenance at all, it'll always stay in pristine condition. To an avid Shock 2 player that seems completely ludicrous. That kind of shit flies in Halo but in a Shock game I expect scarcity (whether of ammunition, healing supplies or maintenance kits) to be the driving gameplay element. You're in a broken-down environment that has seen massive panic, yet all weapons are in perfect working order? How?

      Balancing in general. The first power Bioshock gives you is a lightning attack capable of one-hitting any enemy in contact with water. Which is fairly plentiful in Bioshock. Score one for the player-controlled superhero. Also, hacking for some reason (read: because it would be too difficult with a console gamepad otherwise) happens in a separate screen where the rest of the game doesn't progress until you're finished. In Shock 2 hacking happened in a little popup window in real time. Just because you were busy doing something that didn't mean you were safe from the rest of the game.


      Bioshock is a massively dumbed-down System Shock pseudo-sequel. The parts that made System Shock 1 and 2 great (and I can speak on Shock 1 here because I've talked to enough Shock 1 fans about this) are exactly those they removed from Bioshock: Scarcity, complexity and the fact that the game doesn't wait for you.

      Bioshock is as if someone took a baroque chair and "streamlined" it by "trimming off all those extraneous decorations". What you get more closely resembles the archetypal chair but it's not going to be popular with fans of baroque furniture.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    11. Re:No System Shock? by GrumblyStuff · · Score: 1

      I couldn't tell you. I couldn't remember why I never check it out, only thinking I must've been playing WoW too much, so I downloaded the demo.

      Oh, right, it's got SecuROM. The demo threw a hissyfit when I wouldn't let it connect online but I was already looking to uninstall it. Hopefully, it didn't fuck up my DVD burner.

    12. Re:No System Shock? by Blakey+Rat · · Score: 1

      It's impossible to talk games on Slashdot, because everybody on Slashdot is:

      1) Completely ignorant of the games market. (Like the guy who asked for a remake of Aliens vs. Predator using 2010 technology-- you know, like the one that came out 8 months ago!)

      2) Don't play modern games, or, rather, they *think* they play modern games, but they define "modern" as "Unreal 2.0 games". I get the sense they're all too busy playing Quake 1 and Nethack and nothing else.

      3) Are so consumed by nostalgia that, inevitably, the modern games they've played always are going to suck compared to the older games.

      Is Bioshock the same game as System Shock? No, of course not. Does it fill the same niche? Yes.

      Look, the real point is: there's no point in remaking Bioshock (or Aliens vs. Predator, or Daggerfall), because its genre is alive and well. Many classic games are not. If you're going to ask a studio to sink millions of dollars into a remake, ask them to remake something you can't just go to the store and buy right now.

      And even if a studio spent millions, created an accurate remake of System Shock, released it on every reasonable platform at a reasonable price, you know what Slashdot would say? "It sucks." You know how I know that? Because that exact scenario happened a couple years ago with Fallout 3.

      This forum is so full of nostalgia-riddled gamers, and "gamers" who read and post here but don't actually play games, that here's really no point in discussing it. I should have anticipated your reply.

    13. Re:No System Shock? by twidarkling · · Score: 1

      Having played Bioshock, and seen significant portions of System Shock 2, I can fairly confidently say that all that talk of "spiritual successor" was bullshit. There's nearly no parallels at all, except from a vague "ADAM = cyber modules" thing. Bioshock, honestly, has more in common with Deus Ex than SS2.

      --
      Canada: The US's more awesome sibling.
    14. Re:No System Shock? by Maskull · · Score: 1

      I played SS2 cooperatively with my brother just a couple years ago, and it seemed to work fine on Win2K & XP. Vista and 7 would probably be a bit of work, tho'...

    15. Re:No System Shock? by Jesus_666 · · Score: 1

      It's very dependent on your system and there is no discernible pattern as to which components are compatible and which aren't. For instance, I can play the game on my XP box up until I enter the big elevator in Recreation, at which point it reliably crashes. A friend of mine can play the game partially but never in multiplayer.

      The Dark Engine tends to have obscure, user-specific failure modes on post-98 systems. It's a pity.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    16. Re:No System Shock? by Jesus_666 · · Score: 1

      I never implied that the FPS genre was unwell. The discussion in this subthread went:
      a) They should remake System Shock 1 and 2.
      b) There is no need as Bioshock is an adequate replacement.
      c) Bioshock is not an adequate replacement for System Shock because of X, Y and Z.

      The fact that Bioshock was designed to appeal to a broader market (console gamers in addition to PC gamers) doesn't change the fact that it's missing X, Y and Z and thus doesn't appeal to the people who liked System Shock because of them.

      There can be superior implementations of old games. I prefer Morrowind over Daggerfall and Oblivion would be a strong contender for my favorite Elder Scrolls game if they hadn't messed up the UI so badly. (While we're talking about Bethesda games, Fallout 3 is an impressive game and definitely a worthy addition to the series. And yes, I was sceptical at first.)

      I don't want all games to be exactly like the ones I played years ago (although I wouldn't mind a version of the Dark Engine that works reliably on modern machines) but I won't accept an "adequate replacement" that shares few, if any, of the distinguishing features of the game it's supposed to replace.

      Bioshock is related with System Shock in two ways: It's from the same designers and it's a first-person shooter. Okay, and the people you're up against qualify as insane. Apart from that they're rather different as many elements that distinguished System Shock from other first-person shooters like weapon degradation, equipment scarcity and skill points have been dropped in order to make the game more appealing to people who prefer a simpler gameplay.

      Modern games don't have to be as simple as possible, however. Look at the S.T.A.L.K.E.R. series for games that aren't afraid to confront the player with scarce supplies and degrading weapons. In fact, I'd say that S.T.A.L.K.E.R. is the true spiritual successor to the System Shock series.

      And, as you may be aware, GSC is alive and well and they have released three games in the S.T.A.L.K.E.R. series so far, so apparently you can make a successful game without catering to the console crowd.

      So why should we be disallowed from voicing our opinion that Bioshock does not fill the same niche System Shock did? It's not unreasonable to wish for a game that does and it's not unreasonable to assume that a company could make such a game without going bankrupt.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
    17. Re:No System Shock? by Anonymous Coward · · Score: 0

      I'm sure you've already tried this, but I had a similar issue until I set the CPU affinity on the sshock2.exe (or whatever the executable was called) to use a single core. I re-played the entire game co-op with a buddy about a year ago, and I remember this being a sticking point. Good luck - the multiplayer is a blast!

  20. Shadow Warrior and other build games by Joe+The+Dragon · · Score: 3, Insightful

    Shadow Warrior

    Also doom needs a good remake and not the doom3 mess we got.

    1. Re:Shadow Warrior and other build games by ScrewMaster · · Score: 1

      Shadow Warrior

      Also doom needs a good remake and not the doom3 mess we got.

      Yes, and of the Build Engine games, don't forget the original Blood. Both of those two kept me busy for far too often, far too late in the evening.

      JonoF did a couple of nice windows ports of Duke Nukem and Shadow Warrior some years ago. Game play was remarkably close to the originals (better in many ways.) I wish he'd done Blood as well. That game was amazing. "You're going to need a bigger boat."

      --
      The higher the technology, the sharper that two-edged sword.
    2. Re:Shadow Warrior and other build games by Anonymous Coward · · Score: 0

      Or "Blood"

      *Strangers in the night, exchanging glances......*

    3. Re:Shadow Warrior and other build games by Anonymous Coward · · Score: 0

      As for Doom, try jDoom with the 3D model packs (kinda hard to find though).
      I played it when Doom 3 came out and I must say it was much funner to play, especially online with a friend :)

    4. Re:Shadow Warrior and other build games by petermgreen · · Score: 1

      Afaict the blood source wasn't released so any "port" would involve rewriting the game code from scratch (the engine, maps, art, etc could be kept) :(

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
  21. The game which really needs a remake by Sycraft-fu · · Score: 4, Insightful

    Is Tie Fighter. All time greatest space shooty, it just needs to be able to run on modern hardware without messing around with emulators.

    I've never understood why Lucasarts doesn't remake it. It did real well, fans love it and have wanted a remake forever, and it would be pretty cheap. Reason it would be cheap is that a lot of the development is done already. They already have high quality models and textures for all the Star Wars ships, and those are by far the largest amount of graphics assets in the game. Since it is a remake all the mission design can stay as is. Mostly you need a new engine, and some voice actors. Put it all together and you have a remake fans want. Still wouldn't be bargain basement to produce, but you'd get a AAA game on the price of a much lesser title.

    I'm happy to see new properties as well, don't get me wrong. I don't think we should have nothing but game remakes, but sometimes a game comes along that is just great. It is extremely fun and worth playing. Those sort of things are good to remake every so often, to bring them to new technology and new gamers.

    Tie Fighter is by far the most in need of that in my opinion, in particular since space shooties are so rare these days.

    1. Re:The game which really needs a remake by Anonymous Coward · · Score: 0

      Since your into this genre, I highly suggest Freespace 2 and then go to the Freespace SCP http://scp.indiegames.us

      It'll update the graphics and you have an awesome space shooter until they get off their arse and pump out another XWing vs Tie Fighter.

    2. Re:The game which really needs a remake by Nemyst · · Score: 1

      If you really want some Star Wars action in space, I've only one suggestion: Freeworlds: Tides of War, a mod for Freelancer. It's as close to a remake as it'll get and more.

    3. Re:The game which really needs a remake by The+Yuckinator · · Score: 1

      I'd go buy a joystick for my PC if this happened. A game pad just wouldn't cut it.

    4. Re:The game which really needs a remake by Anonymous Coward · · Score: 0

      Love to see the whole X-Wing and TIE Fighter series redone in a modern engine. Some new content wouldn't hurt, but I'd be happy with all the original missions. Love to have built in mission editor.

      Warcraft II would be nice as well.

      Early C&C as well. They've screwed that up royally now.

      Age of Empires II.

      Dark Forces.

      XW and TF would be my first choice though.

    5. Re:The game which really needs a remake by bwindle2 · · Score: 1

      The game which really needs a remake Is Tie Fighter. All time greatest space shooty, it just needs to be able to run on modern hardware without messing around with emulators.

      I'd buy it in a heart beat.

    6. Re:The game which really needs a remake by Sycraft-fu · · Score: 1

      Ya well has three problems:

      1) Freelancer itself is a bit dated. Yes I'll run natively in Windows no problem but part of the idea of a remake is current graphics. In particular a space shooty can have some drop dead gorgeous models since there are no 3D background to deal with, meaning the ships can be higher detail.

      2) No joystick/pad control. Not a killer but still. A much better interface for flying games and Freelancer just doesn't support it.

      3) The big one though: It doesn't exist. People have a lot of grand plans with mods. Many of those grand plans are too grand, and fail, they never happen. I've seen many great mod ideas that have withered and died because people don't appreciate how much work it is. This one looks like one of those, unfortunately.

    7. Re:The game which really needs a remake by mansa · · Score: 1

      This. 1000 times this.

    8. Re:The game which really needs a remake by Nemyst · · Score: 1

      Freeworlds is already released under its 18.xx version. Freeworlds: Tides of War (aka 2.0) is slated for an early 2011 beta release.

      I should know, I'm on the development team and I can tell you there is no way this doesn't get released. Not after all the work that's been done, such as porting the game to DX9 and making high-polygon models for all the ships. You are considering Freelancer as it was in 2003 - today's reality is much different. You should take a closer look.

    9. Re:The game which really needs a remake by Anonymous Coward · · Score: 0

      I've never understood why Lucasarts doesn't remake it.

      Because they would prefer to outsource their intellectual rights to shitty companies which pump out craptastic theme-driven games. The goal is low investment, short development time, and a game with a lot of glitz and not much substance which they can promote right before a movie launch. Minimum investment and maximum returns in the short term is what they aim for, they aren't interested in making games which people enjoy playing, just games which can be marketed to kids.

      I would prefer to see a modernized remake of the Wing Commander series, IMHO that was by far the best 'space shootie' that's ever come along.

    10. Re:The game which really needs a remake by Sycraft-fu · · Score: 1

      The look I took was at your link. I clicked download, the only thing there are some wallpapers. I then concluded that the mod was like many that had been worked on, but was mired in no progress since there was promotional materials like video and wallpapers, but no actual way to download said mod. Unless there is a program to download, that is all the evaluation I need.

    11. Re:The game which really needs a remake by BitZtream · · Score: 1

      Its called Starwars Galaxies, and it encompasses far more than just Tie Fighter, but it does have a great XvT to it when you play the Jump to Lightspeed stuff.

      --
      Persistent Volume manager for Kubernetes - https://github.com/dwimsey/openshift-pvmanager
    12. Re:The game which really needs a remake by Nemyst · · Score: 1

      Ah, so a mod that is in development is doomed to failure? Interesting to know.

      I assume you think Diablo 3 is likewise doomed to fail. After all, the downloads section of the site only has videos and wallpapers.

    13. Re:The game which really needs a remake by Anonymous Coward · · Score: 0

      ...just for God's sake keep the dynamic music system. I STILL get snippets of TIE Fighter music stuck in my head all the time.

    14. Re:The game which really needs a remake by Sycraft-fu · · Score: 1

      No see there's two major differences:

      1) Diablo 3 has heavy funding, and a professional development team. They have people working 40 hours a week (or more) perhaps who's profession is game development. The company behind it is committed to the point of spending a large amount of money developing it. Commercial products have a much better chance of launching than hobbies do.

      2) Blizzard has a proven track record. They have not only a history of games going back almost two decades (1991 was their first release) but they have multiple top, award winning titles. They've delivered on promises, multiple times. With a track record like that, seems to be a good bet they are actually going to deliver.

      I've just seen way, WAY too many mods that promise the world and then never deliver. So I don't get my hopes up until there's something out there for me to play. If that happens some day with this mod, wonderful, I'll probably try it, if I happen to come across it then. However until then I'm not holding my breath, I am basically writing it off until I see something.

      Finally you say I should "check it out" as though there is something to check out. There's not, there's nothing. There's promotional materials. I can no more check out your mod than I can Diablo 3. Diablo 3 may well be a great game, though I suspect I won't like it as I didn't like 1 and 2. However I cannot say since it is not there for me to play. If I asked for a hack and slash game and someone said I should "check out" Diablo 3 I'd rebuff them as well telling them that I cannot, as it isn't out. I can only examine a game when I have it to play.

      Don't get mad at me that you've got nothing to show with regards to your mod. If it is that cool, launch a beta version. Hell most mods are always "beta" or "under development" to an extent, until the team finally loses interest. Just don't expect people to get all excited about something that has nothing out there to play with.

  22. Jar Jar? by Anonymous Coward · · Score: 0, Funny

    Are you fucking nerds STILL butthurt about Jar Jar?

    1. Re:Jar Jar? by durkzilla · · Score: 1

      Go to bed, George, you're drunk.

  23. eXpanded MultiPlayer (Unreal 2 expansion) by EvilXenu · · Score: 1

    XMP FTW! I played that hell out of that. Unreal II. Meh. But XMP? OMG OMG OMG!

  24. Alien Trilogy by HazMat+79 · · Score: 1

    I always thought that Alien Trilogy was an underrated game. It would be nice to get an updated version of that.

    1. Re:Alien Trilogy by TheLink · · Score: 1

      I think another Aliens vs Predator with Crysis class tech could be good.

      Have multiplayer coop options (heck doom used to have coop, I don't know why it took till L4D to reintroduce it to the masses).

      As for PvP balance, forget making a single alien as powerful a Predator or fully armed Marine, just copy some ideas from Left 4 Dead (e.g. in some type of battles you have lots of "zombie" aliens).

      --
    2. Re:Alien Trilogy by AdamHaun · · Score: 1

      Aliens vs. Predator doesn't need a gameplay remake, it needs a story remake. They're never going to get anywhere with that universe as long as they stick to the same old "humans try to escape the space colony while being hunted by aliens and predators" plot. I'd love to see a game in the AvP universe that takes place on Earth, or at least one that lets me explore the colony *before* it gets overrun.

      --
      Visit the
    3. Re:Alien Trilogy by Blakey+Rat · · Score: 1

      I think another Aliens vs Predator with Crysis class tech could be good.

      Uh, didn't that come out in February?

      http://en.wikipedia.org/wiki/Aliens_vs._Predator_(video_game)

      Or are you doing a gag, and I missed the joke?

    4. Re:Alien Trilogy by TheLink · · Score: 1

      Oops, thought that was a console only thing :).

      --
    5. Re:Alien Trilogy by AltairDusk · · Score: 1

      It did, though personally I found it less enjoyable than AVP2 was.

  25. Controls by Aladrin · · Score: 2, Insightful

    I'd be happy with remakes of a lot of old games with simply better controls.

    I have very, very fond memories of Wolfenstein 3D, Doom and Duke Nukem, but when I tried to replay them recently, I realized how horrible the controls were. Straging by itself makes a huge difference in a game.

    Graphics are nice, but hardly reason enough to remake a game.

    --
    "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    1. Re:Controls by gringer · · Score: 1

      Straging by itself makes a huge difference in a game

      I presume you accidentally strafed the 'f' key in that statement.

      --
      Ask me about repetitive DNA
    2. Re:Controls by Hatta · · Score: 1

      You could strafe in doom, and Duke 3d even had mouse look. You should be able to customize the controls to something usable, but the enhanced source ports are the best way to play them these days.

      --
      Give me Classic Slashdot or give me death!
    3. Re:Controls by ADRA · · Score: 1

      I just attempted to replay Homeworld 1/2 which I had such fond memories for. Sadly, they feel barely playable and amazingly primitive in today's interface world. Its not an FPS, but definitely in need of a make over.

      --
      Bye!
    4. Re:Controls by thyrial · · Score: 1

      Jdoom , fan made engine that lets you play doom with higher resolutions (if you like)and more importantly , proper modern controls (no jump though , obviously)

    5. Re:Controls by drinkypoo · · Score: 1

      All versions of Doom had mouse look. They didn't have mouse aim until the community added it.

      The last time I played doom I used an engine called Legacy Doom. I think before that it was PrBoom I was using.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:Controls by Admiral_Grinder · · Score: 1

      I find the opposite to be true on the controls. I thought the controls for the game where well polished and quick to use. I find anymore that I'm cursing games while mumbling "why didn't they make it more like homeworld".

      I would love to see Relic put out some patches that would increase model detail, optional lifelike scaling, and (I wish other games would too) expanded/infinite draw distance. I understand the draw distance is for performance reasons, but wouldn't it be better if they let the hardware and player determine that?

    7. Re:Controls by nb_002 · · Score: 1

      Ah, days of yore. Going back to Wolfenstein 3D it's not the lack of strafing that startles me... but the inability to look up or down. It's quite unsettling going back there after today's First Person freedom. Edit: Now that I think about it, there was no *jump* either. Spacebar was the "use" key. How sad that a developer didn't get to record a grunting noise as players bunny hopped their way through the Third Reich.

    8. Re:Controls by Rexdude · · Score: 1

      Both Doom and Duke Nukem 3D (unless you meant the side scrolling Duke Nukem I & II) were open sourced by Id/3D Realms, so if you have the original game files, you can still play. Eduke32 is the most popular Duke3D version - with high resolution textures and a new engine.

      --
      "..One hosts to look them up, one DNS to find them, and in the darkness BIND them."
    9. Re:Controls by PitaBred · · Score: 1

      Duke3D has an updated media pack and engine that is mostly modern. Full, proper controls at least, as well as much better graphics.

    10. Re:Controls by Aladrin · · Score: 1

      Actually, that didn't bother me in Wolf3d, since the floors and ceiling were always in sight. But in Duke, it really bothered me... Especially since I'd be shooting at enemies above me, but aiming at the horizon.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
  26. Why FPSes? by 0xdeadbeef · · Score: 5, Interesting

    Give Homeworld the modern graphics it deserves.

    1. Re:Why FPSes? by fabioalcor · · Score: 1

      Still in the field of RTSes (instead of FPSes), i'd like to suggest Total Annihilation. Man, that game rocked, in every way possible for a RTS. Convincing construction of units/buildings, 3D (when everybody was 2D), LOTS of units (every one with a utility), tons of possible strategies, incredible gameplay (the best I've ever seen until today)... the only thing it lacks is a good story, but it's just a detail. TA totally deserves a remake.

    2. Re:Why FPSes? by 0xdeadbeef · · Score: 1
    3. Re:Why FPSes? by Anonymous Coward · · Score: 0

      Give Homeworld the modern graphics it deserves.

      Give them the graphics for yourself. Homeworld is open source.

    4. Re:Why FPSes? by hickory-smoked · · Score: 1

      Yes, but I believe the previous poster meant remaking Total Annihilation without ruining it.

    5. Re:Why FPSes? by Gaygirlie · · Score: 1

      Indeed, Homeworld is one of the most epic RTS games I've ever played. It looked great, and it's still not all that ugly, but the atmosphere.. oh damn, it really did have that! Too bad that HomeworldSDL hasn't been active for 3 years now :

    6. Re:Why FPSes? by Mornedhel · · Score: 1

      Also done.

      --
      This /.-related sig is a stub. You can help Mornedhel by expanding it.
    7. Re:Why FPSes? by drinkypoo · · Score: 1

      Amen, brother. TA Spring retains NONE of the feeling of the original game and it's unwieldy as heck in comparison as well. I occasionally reinstall and play TA but TA Spring leaves me feeling cold.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  27. Screw FPSs by Anonymous Coward · · Score: 0

    I'd like to see a remake of Codemaster's 1NSANE. That game was way more fun than any FPS (and I'm a FPS fan). Support for more than 12 simultaneous players would be my first request.

  28. TIE Fighter by Anonymous Coward · · Score: 0

    Felt fairly first-person shooter to me, and surely is one of the best games ever made. Keep the gameplay mechanics, give it some new audio, video, new missions, can't see what'd be hard about it to make it golden. We do know it's easy to screw up though, from the various "successors" of the game...

  29. Classics by Anonymous Coward · · Score: 0

    Perfect Dark.

    And Homeworld (Cataclysm).

    1. Re:Classics by Anonymous Coward · · Score: 0

      They did Perfect Dark, you can get it on the XBox 360. Pretty much exactly the same game but with vastly improved graphics and frame rates. I've got an N64 with the original and my mate's got a 360 with the newer one and it really is a remake the way I'd want it -- just updated graphics and sounds and the actual gameplay left completely untouched.

      The 360's PD remake wipes the arse off Perfect Dark Zero which was a gross disappointment demonstrating how much Rare needed all the original developers.

  30. RTCW/ET? by Anonymous Coward · · Score: 0

    Well they came out in 2001 and 2004, but Return to Castle Wolfenstein and Enemy Territory would be great candidates for this treatment, I'd love it if someone ported them over to a more recent version of the Quake Engine. It would be totally sweet seeing as how they totally fubared the game play in ETQW and the subsequent Wolf.

    1. Re:RTCW/ET? by Anonymous Coward · · Score: 0

      ET is still played extensively. I pretty much play ET everyday. If you wanna add bling to RTCW or ET just grab the source and go crazy. :)

  31. X-Wing and TIE Fighter first please by Anonymous Coward · · Score: 0

    This series was the best of the 90s, all-time classic Star Wars games, would rank alongside Jedi Knight as the best ever made.

    They tried an update with Xwing Alliance, but they support fell out, even though it had decent multiplayer support at the time. You can still get extra models and missions for these games, which shows people still love playing them.

    It will be hard to remake a decent Tribes game, the original was just so good. It would need to retain all the speed and mad action (sniper headshot someone while flying through the air, heavy skiing, etc)

  32. Red Rampage? by santax · · Score: 1

    I presume the poster meant the excellent redneck rampage? And yes, that should get a remake! And fast!

    1. Re:Red Rampage? by techno-vampire · · Score: 1

      Absolutely! I still want to bring the ripsaw into some of the newer games, especially when you consider that you can bounce the blades around corners.

      --
      Good, inexpensive web hosting
    2. Re:Red Rampage? by Anonymous Coward · · Score: 0

      Hopefully the cuss pack will be available if not included.

    3. Re:Red Rampage? by Anonymous Coward · · Score: 0

      omg yes redneck rampage! and heretic and hexen and shadow warrior aaannnd witchaven! did I miss anything?

  33. SNAAAAAAAKE! by Anonymous Coward · · Score: 0

    Though not an FPS, the first Metal Gear Solid would be awesome with a remake.
    I nearly cried when I saw the Shadow Moses facility redone with current graphics in MGS4.

  34. Bungie's Marathon by AHuxley · · Score: 3, Interesting

    was added to Unreal Tournament.
    http://resurrection.bungie.org/images.html
    Aleph One does exist to make sure the game can run on todays Mac, Windows and Linux (and other OS) - but a pro remake beyond MS xbox limits would be nice :)

    --
    Domestic spying is now "Benign Information Gathering"
    1. Re:Bungie's Marathon by drinkypoo · · Score: 1

      That might actually make that game bearable. Playing with the keyboard was a nightmare and an original-style Apple mouse is worse than useless for gaming. Sure, you can play Crystal Quest, but it will give you carpal.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Bungie's Marathon by Jesus_666 · · Score: 1

      Thst reminds me of Quake. In Quake everyhing was brown; in that mod everything is black. Seriously, I don't recognize most of the places and the Pfhor look nothing like their original counterparts. That mod really needs to get over its obsession with the color black.

      --
      USE HOT GRITS WITH STATUE OF NATALIE PORTMAN (NAKED AND PETRIFIED)
  35. Very few by Junta · · Score: 5, Insightful

    One aspect of low tech level of a game is that the player fills out some of the details with their imagination, and in a way, viewed the game in a customized way that suits their tastes.

    When a remake comes along, things will change. Presume that the original creative staff is involved and does the remake even without changing their minds about any existing details. They will still flesh out the material according to their original vision, bringing out details that may not work well with how your imagination filled in the blanks. It could be cosmetic, where conversion from 2D sprite or low-detail, untextured model to high-detail textured 3D model didn't present what you'd expect. It could be voice-actor work reading the original script completely not matching what you thought the character would sound like. It could even be entirely different dialog, as the developers didn't have time to write more content or didn't have the room, or it was written in a foreign language and different translations would be used.

    There are exceptions of course. X-Wing/TIE-Fighter represent a sufficiently detailed universe that it would take a lot of screwing around to create a remake that would disagree with players' previous experience. Some games had detailed cut scenes laying out pretty well how things should look, and these could probably do an ok job with a remake.

    --
    XML is like violence. If it doesn't solve the problem, use more.
    1. Re:Very few by Anonymous Coward · · Score: 0

      I don't know man, some of those ships in Tie Fighter were like 7 gray polygons. There's a LOT of room for interpretation when you can make them like a million polygons with 4096x4096 textures.

    2. Re:Very few by imakemusic · · Score: 1

      X-Wing/TIE-Fighter represent a sufficiently detailed universe that it would take a lot of screwing around to create a remake that would disagree with players' previous experience.

      That sounds like a challenge!
                        -George

      --
      Brain surgery - it's not rocket science!
    3. Re:Very few by Anonymous Coward · · Score: 0

      Ummm.... they're talking about FPS games. I'd wager most people care, first and foremost, about that "old-school" gameplay. I can't remember much in the way of plot details from most classic FPS I've played. Now, this may be an issue with something like System Shock, or even Doom (would they try to license the music instead of just ripping it off, MIDI-style?), but even for things like Goldeneye, it's really just nostalgia.

      That said, you do make a very good point, especially if we were to start talking about old-school RPG/RTS/sims. Hell, I'm still pissed that Bethesda can't top Morrowind; they sure as hell haven't come anywhere near Black Isle's original Fallout (1 and 2).

    4. Re:Very few by Junta · · Score: 1

      Yes, but most were based on fictional ships already detailed in movies. Sure, a fair share didn't exist, but it's unlikely that adding a third 'wing' to a TIE fighter can look that different from the tie fighters presented in the movies, for example.

      --
      XML is like violence. If it doesn't solve the problem, use more.
    5. Re:Very few by twidarkling · · Score: 1

      Except that everyone knows what a TIE fighter looks like. There's outside materials showing it. You may even be familiar with those materials yourself, though they're still rather dated themselves.

      --
      Canada: The US's more awesome sibling.
  36. No BattleTanx love? by Anonymous Coward · · Score: 0

    Why... It was better then Goldeneye!

  37. Dark Forces and other Star Wars games by swilly · · Score: 1

    I'd play an updated original Dark Forces game again. Updated graphics and gameplay, but original levels and plot. I can't think of any other old FPS games that I would like to see redone.

    I never played the original Tie Fighter and X-Wing games, but I would love to try an updated version of them. Unlike FPS, this type of game seems ideal for consoles. I also wish they had done more with the old Privateer games.

    1. Re:Dark Forces and other Star Wars games by Aliotroph · · Score: 1

      Perhaps you would like DarkXL. It will do for Dark Forces what the various ports did for DooM.

    2. Re:Dark Forces and other Star Wars games by geminidomino · · Score: 1

      I never played the original Tie Fighter and X-Wing games, but I would love to try an updated version of them. Unlike FPS, this type of game seems ideal for consoles.

      You go to hell! You go to hell and you die!

      Seriously, though... no. Other than the lack of mouse/keyboard control, current-style FPS are perfect for consoles: there's no complexity to them.

      In TIE Fighter, there were what, maybe 3 keys on the main keyboard that weren't mapped to some critical function?

  38. Why Craig? by CohibaVancouver · · Score: 1

    As a OO7 Fanboy, the issue I have with the new GoldenEye game is that they captured Daniel Craig as Bond. They should have captured Brosnan, like they did with Connery for the "From Russia with Love" game of a few years back. I *suppose* I wouldn't have a problem with it, were it not for the fact that they re-booted the series with Craig, so in effect the GoldenEye mission never happened - Craig's Bond isn't the same Bond that Brosnan/Dalton et al's Bond was.

    1. Re:Why Craig? by CohibaVancouver · · Score: 0, Troll

      PS Oh yeah, and Craig's my second-favourite OO7, so it's not meant as Craig-bashing. My ranking?

      1) Connery
      2) Craig
      3) Dalton
      4) Brosnan
      5) Moore
      6) Lazenby

    2. Re:Why Craig? by gringer · · Score: 3, Funny

      As a OO7 Fanboy

      [Cue mild logical inconsistency jitters]
      Clearly not enough of a fanboy to realise that the two circular thingies in front of the 7 were '0's, rather than 'O's.

      --
      Ask me about repetitive DNA
    3. Re:Why Craig? by Anonymous Coward · · Score: 0

      some "007" fan you are....

    4. Re:Why Craig? by Anonymous Coward · · Score: 0

      Dalton before Moore?
      Heathen.

    5. Re:Why Craig? by CohibaVancouver · · Score: 1

      Dalton before Moore?

      Absolutely. Dalton was 100 times more of a Fleming Bond than Moore was. Look at Dalton's expression of rage in "The Living Daylights" in the Vienna amusement park when he learns Saunders has been killed - Or his burning Sanchez alive at the end of "License to Kill" to avenge his friend. Pure Fleming OO7. Contrast that with Moore snowboarding in Russia to the Beach Boys. Ugh. The only saving grace was Moore's Bond in "For Your Eyes" only, and one Bond film does not a OO7 make.

    6. Re:Why Craig? by WiiVault · · Score: 2, Interesting

      Word is that it was a licensing issue. Same with 006.

    7. Re:Why Craig? by ScaryMonkey · · Score: 1

      One of the best theories I've ever heard about the Bond movies is that it's not meant as a "reboot" when they switch actors: "James Bond" is actually a code name (like "M") and it's a different agent taking over each time. Of course, that still means it should have been Brosnan rather than Craig in Goldeneye.

    8. Re:Why Craig? by zmollusc · · Score: 1

      Pah! Moore is the only Bond worth watching. You can see he is amused by, and thus acknowledges, the stupidity of the film he is in.

      --
      They whose government reduces their essential liberties for temporary security, receive neither liberty nor security.
    9. Re:Why Craig? by Anonymous Coward · · Score: 0

      Craig's character is a great spy, but he is absolutely no bond, Flemming or Film Series.

    10. Re:Why Craig? by CohibaVancouver · · Score: 1

      Craig's character is a great spy, but he is absolutely no bond

      Have you read Fleming's "Casino Royale?" Craig's Bond is very much a Fleming Bond - Rough around the edges, still learning his way, largely a paid killer...

    11. Re:Why Craig? by CohibaVancouver · · Score: 1

      Go back and read the Fleming books again and tell me Moore is the best Bond... He doesn't resemble the literary Bond at all, with (as I said) the possible exception of some parts of "For Your Eyes Only."

    12. Re:Why Craig? by Anonymous Coward · · Score: 0

      Yeah, however Flemming wrote more than just CR. Craig's Bond is basically Bourne with some different characters.

    13. Re:Why Craig? by BobMcD · · Score: 1

      Word is that it was a licensing issue. Same with 006.

      Which would make perfect sense considering the rumors that licensing had ensured that the game would never, ever be made. And yet it was. End-run, perhaps?

    14. Re:Why Craig? by Anonymous Coward · · Score: 0

      Fuck the books. The movies are all that matter.

    15. Re:Why Craig? by CohibaVancouver · · Score: 1

      Fuck the books. The movies are all that matter.

      Then why is the best movie (From Russia with Love) close to the book of the same name? But meh anyway - You're not a Bond fan and you post as an anonymous coward. Your opinion is irrelevant.

    16. Re:Why Craig? by WiiVault · · Score: 1

      I think you are thinking of the rumored Xbox Live release of the N64 version, that would indeed have been a complicated nightmare. I think the reason Brosnan didn't sign off might have had to do with his sudden firing and replacement. Of course it might have also just been a case where MGM and Activision wanted to reinforce the new Craig Bond character. Who knows.

    17. Re:Why Craig? by Anonymous Coward · · Score: 0

      So is yours.

  39. Easy one: Descent by LynnwoodRooster · · Score: 4, Interesting

    You could make it work with a controller AND a motion detector (Kinect, Move, etc) so that you can use the controller for weapons/maps, and body movements for ship control.

    --
    Browsing at +1 - no ACs, I ignore their posts. So refreshing!
    1. Re:Easy one: Descent by Casai · · Score: 1

      I came here to nominate Descent as well. Not sure if motion detection would be accurate enough, but it's time to bring back dogfighting with six axes of movement! And rotation! And charge-up fusion cannons. =)

    2. Re:Easy one: Descent by layingMantis · · Score: 1

      Forsaken on N64 is in my top 5 shooters all time, and it already proved the zero-g spaceship shooter works great on thumb sticks - could be fantastic change of pace from the Modern Warfare stuff we've got now.

    3. Re:Easy one: Descent by suomynonAyletamitlU · · Score: 1

      Motion control seems like way more of a distraction than normal controls. I rocked D2 fully on keyboard, and even having every control within twitch distance (and with plenty of experience), sliding, aiming, and firing all at once was a lot to coordinate, let alone guidebot commands, weapon select, and auxiliaries like headlights.

      If you're doing all of these:
      * Switching missiles (say to flash)
      * Going in reverse
      * Sliding down
      * Firing missile (to blind enemies--have you guessed I'm running away?)
      * Pitch and yaw to line up with the next corridor
      * Switch to forward motion, possibly with afterburner
      * Possibly have to rotate 90 or 180 degrees to get a more comfortable "down"
      * Possibly firing flares or turning on headlights
      * Possibly asking Guidebot to find shields or energy

      I'm sure you couldn't do all that with a Move, first of all; and the kinect, if you were moving parts of your body for each of those, I'd be seriously concerned with vertigo, or loss of balance. Even if the game auto-oriented the down direction, all the rest of that 3D motion has to be done manually.

    4. Re:Easy one: Descent by kimvette · · Score: 1

      I would LOVE to see Descent remade - original Descent and Descent maps on a new engine running on the current consoles. Modern gaming controllers (the xbox 360 in particular) are ideal for that kind of game. I would also love to see Hexen II on new hardware.

      --
      The Christian Right is Neither (Christian nor right). See: Matthew 23, Matthew 25, Ezekiel 16:48-50
    5. Re:Easy one: Descent by Anonymous Coward · · Score: 0

      Interplay said that they plan to bring out Descent for the Wii, but it's Interplay so you never know.

    6. Re:Easy one: Descent by Anonymous Coward · · Score: 0

      If they remake Descent, it is mandatory that they make a new batch of SpaceOrbs, the controller that turned you into a tunnel-running GOD.

    7. Re:Easy one: Descent by andyjb · · Score: 1

      You could make it work with a controller AND a motion detector (Kinect, Move, etc) so that you can use the controller for weapons/maps, and body movements for ship control.

      punch it chewie!

    8. Re:Easy one: Descent by Anonymous Coward · · Score: 0

      If I could give you +6, you'd get it. Descent is hands down the best flying game ever. HOORAY FOR 6-DoF!
      Just leave Descent II in the annuls of history where it belongs.

    9. Re:Easy one: Descent by sootman · · Score: 1

      Do all that and I'd still suck at it. And get motion sickness. ;-)

      --
      Dear Slashdot: next time you want to mess with the site, add a rich-text editor for comments.
  40. C&C Renegade by jonwil · · Score: 1

    I wanna see a new FPS game set in the C&C universe.
    Since none seems forthcoming from Electronic Arts, I will have to make do with Red Alert: A Path Beyond, Reborn and Red Alert 2: Apocolypse Rising plus all the unofficial 3rd party engine enhancements (enhancements that I happen to be lead programmer of) that underly these 3 mods :)

    The Renegade engine has held up surprisingly well given its age.

  41. Magic Carpet, if that counts as a FPS by BLToday · · Score: 1

    What's up with EA holding IPs and don't do much with them? I want a new Privateer, Magic Carpet, Space Hulk, and Crusader. I thought Crusader was suppose to be a trilogy, they only made 2 games.

    1. Re:Magic Carpet, if that counts as a FPS by suomynonAyletamitlU · · Score: 1

      Heck yes, I picked up Magic Carpet 2 I don't even know how long ago, and I remain impressed by it to this day; not only because it was a lot of fun, but it's also never been copied, to my knowledge.

    2. Re:Magic Carpet, if that counts as a FPS by matt007 · · Score: 1

      Magic carpet 2 was TONS of fun, and one of the first truly 3d games. A remake would be great.
      It was a fantastic, strange and immersive world, that felt a lot less violent than the majority of the shit we see today.

      I do not understand why we have yearly remake of the worst games and the true gems remain forgotten in history.

  42. please don't by Punto · · Score: 5, Insightful

    if "remake" means "slow it and dumb it down so that people can play it with console controllers" then please don't do it

    --

    --
    Stay tuned for some shock and awe coming right up after this messages!

    1. Re:please don't by ToasterMonkey · · Score: 0, Troll

      if "remake" means "slow it and dumb it down so that people can play it with console controllers" then please don't do it

      No, please, we need more FPS with 30 MPH soldiers on cocaine that absorb bullets like paintballs and can hit a mellon with a revolver at two football field lengths. Based on your logic, UT would be an "intelligent" game while MAG or L4D are "dumbed down" because the gameplay doesn't revolve entirely around how fast you can aim?

      I'm sorry, what is the reason that all FPS should move at unrealistically high speed & accuracy or make use of a bazillion keys?
      Do you know what it's like to fire a rifle at a moving target? Go play paintball for Christ's sake. See how much time you are running and gunning vs. taking cover & using suppressive fire. I guess that's "dumb".

      What's intelligent about two people with mice in a knife fight? Is all the frustrating high speed turning supposed to simulate sophisticated ninja like parry skills? What about driving or flying with a mouse? That is intelligent, or in your world FPS have no such things?

      You're right, FPS could be more intelligent. Unfortunately, that's not what you think it is.

      BTW, anyone notice the Helo controls got a little "dumb" in Bad Company 2? Huh, wonder if it had anything to do with the PC port.

    2. Re:please don't by azaris · · Score: 1

      I think he was referring to the "Press X to duck behind this crate. Press Y to shoot your opponent. Wait 5 seconds to heal fully from any and all damage you've taken. Watch a five minute cutscene" type gameplay that passes for console FPS.

    3. Re:please don't by imakemusic · · Score: 4, Insightful

      No, please, we need more FPS with 30 MPH soldiers on cocaine that absorb bullets like paintballs and can hit a mellon with a revolver at two football field lengths.

      Yes, please!

      Based on your logic, UT would be an "intelligent" game while MAG or L4D are "dumbed down" because the gameplay doesn't revolve entirely around how fast you can aim?

      No, both of those are good action games. L4D has some slower moments, but then I guess you amateurs need a moment to collect yourselves :p

      I'm sorry, what is the reason that all FPS should move at unrealistically high speed & accuracy or make use of a bazillion keys?

      Because it's more fun than watching a movie and occasionally pressing X.

      Do you know what it's like to fire a rifle at a moving target?

      Nope. Don't care. I've played games that try and simulate that and I don't like them. I prefer the simple responsiveness of an old school shooter (e.g. Quake) than the sluggish wobbly mess of Modern Warfare. Give me a fixed cross hair and no view bob and I'll be happy.

      Go play paintball for Christ's sake.

      You go play paintball if you love it so much. I want to play computer games.

      What's intelligent about two people with mice in a knife fight?

      I now have an image of two men holding (live) mice trying to get them to bite the other guy. But seriously, maybe a late night DoD session when everyone decides to put the guns away and have a knife v spade battle isn't intelligent but it is fun!

      Is all the frustrating high speed turning supposed to simulate sophisticated ninja like parry skills?

      Frustration, you say? Maybe you're just not very good.

      --
      Brain surgery - it's not rocket science!
    4. Re:please don't by icebraining · · Score: 1

      Wrong, even slow games like Full Spectrum Warrior (plenty of cover & suppressive fire here) is much better played with keyboard+mouse.

      Just because the developers are forced to slow down the game because of the drawbacks of the gamepad as 3D pointer, doesn't mean a good game won't benefit from a better controller.

      And yes, it's better because it's translating a 2D position to a 3D position, while a gamepad translates the inclination of the joystick as speed of the movement of the pointer, which is inherently more difficult to control.

    5. Re:please don't by twidarkling · · Score: 1

      L4D revolves entirely around how fast you can aim. What the fuck game have YOU been playing? Being able to accurately pick off a pouncing hunter, or a smoker on a building is the entire key to success. If any member of your team can't do that, you're going to spend a lot more resources on healing, and you'll be moving slower.

      Oh wait, you play on console, don't you? No wonder you don't think you need to aim, with all that auto-aim help. You know why console shooters use "inaccurate" weapons, rather than those pistols that can hit reliably at those two football field lengths? Because at distance, auto-aim becomes really blatant, and people would notice a lot more easily if you snap off a shot and hit that guy every time. As for the bazillion keys, it's pretty useful to have strafe and lean keys, in addition to being immediately able to switch to any weapon, instead of cycling, or needing to have them mapped in "classes" to the d-pad.

      And I particularly like how you praise realism of unrealistic weapons, using cover, and increased lethality of weapons, but ignore the fact that now it's all regenerating health, instead of health packs. That's why it's cover-based, rather than the frenetic pace of shooters of old. So that any retard with a couple days to burn can beat any FPS game. You stand up, pop a few shots off at the enemy, and duck down before you die, and stay there until you get your health back, repeat until they're all dead.

      And it's the consolized shooters that are launching with these extreme game-breaking multiplayer bugs, too. Current console FPS games are shit, have been shit for a while, and are probably going to continue to BE shit. And not a single classic FPS should be remade, because as the Goldeneye remake has shown, using current conventions in old games makes the classics shit, too.

      --
      Canada: The US's more awesome sibling.
    6. Re:please don't by Anonymous Coward · · Score: 0

      Insightful?

      Dude, shut the fuck up...

  43. Jedi Knight and Quake by Andy+Smith · · Score: 1

    I'd love to see remakes of Jedi Knight and (especially) Quake. A remake of Quake with all the same levels, monsters and gameplay, but with just the rendering quality updated, would be my perfect game. Also I really liked Kingpin, although I'm not so sure it needs remade. Can't really explain why, I just have a feeling that it works best as a fond memory.

    1. Re:Jedi Knight and Quake by pinkj · · Score: 1

      A remake of Quake with all the same levels, monsters and gameplay, but with just the rendering quality updated, would be my perfect game.

      Tenebrae
      Darkplaces

    2. Re:Jedi Knight and Quake by morari · · Score: 1

      Darkplaces is an awesome experience once you update all of the textures and models. Really though, Quake needs to be longer. The story was never fleshed out (even to the happy extent that Quake 2 was) and the ending battle with their version of Shub-Niggurath was a tad underwhelming. I'd really like to see a real sequel or remake of the first Quake, Lovecraftian themes and all!

      Furthermore, a proper remake of Quake III Arena would also be very fitting. Not much would need to change gameplay wise, but the graphics could benefit from an overhaul... perhaps do it more in the style of the old Generations Arena mod? :)

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    3. Re:Jedi Knight and Quake by Andy+Smith · · Score: 1

      I've looked at Tenebrae a few times over the years and was never all that impressed with it. Seemed to prioritise graphics effects over the actual game. I need to revisit it though, it has been a while.

      Somehow I hadn't heard of Darkplaces and it does look great. Ah I love that screenshot of the Wizard's Manse! Such fond memories of 1-on-1 deathmatching with my flatmate on that level.

    4. Re:Jedi Knight and Quake by Anonymous Coward · · Score: 0

      "Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important." - John Carmack

    5. Re:Jedi Knight and Quake by Anonymous Coward · · Score: 0

      I'd love to see remakes of Jedi Knight and (especially) Quake. A remake of Quake with all the same levels, monsters and gameplay, but with just the rendering quality updated, would be my perfect game.

      Darkplaces?

      http://icculus.org/twilight/darkplaces/

    6. Re:Jedi Knight and Quake by wildstoo · · Score: 1

      The story wasn't there because Quake wasn't originally intended to be Doom 3D (as opposed to 2.5D). It was going to be a medieval-style action-RPG type game, but then they realised that they had the technology and demand for the next great deathmatch FPS (plus it was something they already knew how to do) so Quake was quickly redesigned as a "pure" FPS.

      They threw in some blurb stuff about slipgates and monsters and some military faction and that was that. It was a classic FPS, what more did you need?

    7. Re:Jedi Knight and Quake by minasoko · · Score: 1

      Furthermore, a proper remake of Quake III Arena would also be very fitting. Not much would need to change gameplay wise, but the graphics could benefit from an overhaul... perhaps do it more in the style of the old Generations Arena mod? :)

      This is never going to happen whilst Quake Live is around. Frankly, it would tank horribly because most of the community wouldn't want it. Who plays Q3 for the graphics?

      id already put in the effort bringing QL visuals up to snuff with modern shader support and post processing effects and most players switch it all off.

    8. Re:Jedi Knight and Quake by morari · · Score: 1

      Quake Live is terrible though. No voice chat, no option to privately host a game? No mod support or custom maps? No gore?! It's an extremely watered-down version of Q3. I don't really know why anyone chooses it over the original.

      As for those pro-types turning their graphics down... well, they're idiots and always have been.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    9. Re:Jedi Knight and Quake by morari · · Score: 1

      Quake 2 had just enough story to string the levels together and make the boss fights feel significant. Quake 1 needs that as well.

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    10. Re:Jedi Knight and Quake by minasoko · · Score: 1

      No voice chat

      Q3 had/has no voice chat. What's your point?

      no option to privately host a game?

      Subscribers can set up private games. Sure, you don't host the server from your computer, but who cares? You're getting the benefits of proper server infrastructure hosting your game.

      No mod support or custom maps?

      If you want obscure maps and mods, no-one is stopping you playing Q3. Or QW or Q2 for that matter. Some people just want a level playing field and lots of opponents. id have already ported many top maps from Q3A, CPMA, Threewave and RA3 on top of the QL ones. There's Freezetag, Instagib and CA in place of RA3; by far the most popular mods.

      No gore?!

      Oh noes! Really, all I hear is bellyaching.

    11. Re:Jedi Knight and Quake by morari · · Score: 1

      My point was that Quake 3 needs a more modernized remake, and that Quake Live is not that remake. While very little gameplay tweaks would be necessary, voice chat would be an absolute requirement.

      I like hosting LAN games. Relying on a remote server is not ideal. Having the option isn't bad, but I don't want it to be the only option. The game developers wouldn't loose anything by letting me foot the server overhead if I wanted.

      Obscure maps? Quake 3 had the most lively community of any game before or since. It's the very thing that made it as great as it was, and kept it alive a lot longer than it probably should have been. There are plenty of user-created maps that are more populated and widely played than even the Id Software provided ones... save for DM17, of course.

      Yes... No gore. Why would you even remove that? If anything, the game could stand to benefit from more gore. :P

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
  44. Daggerfall by Samah · · Score: 2, Insightful

    Seriously. First Person RPG, but a decent remake would be epic. That world was HUGE. Not Minecraft huge, but it'd take you many hours to walk from one side of the country to the other. That's not even including the convoluted procedural dungeons.

    --
    Homonyms are fun!
    You're driving your car, but they're riding their bikes there.
    1. Re:Daggerfall by WaroDaBeast · · Score: 1

      Here's a bit of a consolation: http://daggerxl.wordpress.com/

      --
      "The body may heal, but the mind is not always so resilient." -- Deus Ex: Human Revolution
    2. Re:Daggerfall by Anonymous Coward · · Score: 0

      Yeah anything by Bethesda needs to be remade...by someone who knows how to create a sandbox with soul, not the wet sandpits they've shoveled at us since Arena

    3. Re:Daggerfall by Maskull · · Score: 1

      "many hours" - Actually, it's more on the order of weeks. The world (in terms of your movement speed) is roughly the size of Great Britain. But I agree completely. Daggerfall surpassed both Morrowind and Oblivion in creating a living world. All the little "countries" had their own cultures, with their own holidays, etc.

    4. Re:Daggerfall by quietlikeachurch · · Score: 1

      Wow! I had forgotten all about Daggerfall. Monstrous world, intrigue around every corner...and the clunkiest combat I've ever had the pleasure of partaking in. Good memories.

      --
      "One day you will be able to hurt your smart phone's feelings." - Mahhshall
    5. Re:Daggerfall by del_diablo · · Score: 1

      I am going to do my shameless plug and advice my own project:
      http://dungeonhack.sourceforge.net/Main_Page
      The idea is to make a first person rpg and see how much size and content we can do with the procudal generation alone. Aka, the spirit of daggerfall.
      The problem is that we are still in early early alpha stage: Engine is being rewritten because we have legacy from 2002! Due the lack of coders we are at 2-3 people doing the rewrite, which means it is slow. Since there is no good way of importing yet, nor the shaders implented, it will still take time before models are made.
      The worst part is that the procudal is still in the early early stage of being planned, we want to do a xmas demo which involves just generating a fuckhuge procudal forest where spiders spawn, with a inn giving out a fetchquest in the middle of it.
      I think it will be something to look at in half a year towards 2 years, if we ever get somewhere. Then we might have gotten far enough for a chance at building a community capable of making the game.

    6. Re:Daggerfall by Anonymous Coward · · Score: 0

      That is EXACTLY what Oblivion is. Enjoy.

  45. Article writer by backganon · · Score: 1

    needs an editor: stat.

  46. X-Wing and Tie Fighter please by Anonymous Coward · · Score: 0

    Oh to have remakes of X-Wing and Tie Fighter...fond memories of doing missions over and over again only have them ending with a mission failed because some stupid transport got blown up...

    1. Re:X-Wing and Tie Fighter please by geminidomino · · Score: 1

      I still hear it in my nightmares...

      "Mission critical craft, hull condition critical..."

  47. Terminator: Future Shock by harryjohnston · · Score: 1

    I've been replaying it lately - it runs reasonably well in DOSBox. A remake could be dreadful, but it could also be great.

  48. Retro Remakes by munwin99 · · Score: 0

    Following on from remakes (so I'm not too off topic), I've often wondered about remaking some C=64 games with slightly better graphics for the iPhone / Android phones. Things like Spindizzy and Bounder would be awesome - tilt motion instead of joystick, etc, etc. There were so many games on the C=64 that could translate onto small screens and a lot could be redone to use tilt controls, too.... Now - just add some upgraded gfx and you are WIN !

    --
    What's On Your Network ??? http://www.open-audit.org/
  49. Carmageddon by Anonymous Coward · · Score: 1, Insightful

    and Postal 2 would be great with updated graphics and expanded multiplayer.

  50. Who's-generation graphics? by Smirker · · Score: 1

    Wait.. "Wii" <--> "next-generation graphics" ?!

    1. Re:Who's-generation graphics? by badboy_tw2002 · · Score: 1

      Seriously. 360 is 5 years old, I think we can call it "current gen" now.

  51. Best graphics update by Posting=!Working · · Score: 4, Funny

    They need to release an updated graphics package for Adventure. I can't wait to play this game as a high definition square block.

    --
    This sentence no verb.
    1. Re:Best graphics update by dstyle5 · · Score: 1

      They remade Haunted House so Adventure could be not far behind. http://www.youtube.com/watch?v=vKo1QLf3Tsc&feature=fvw

    2. Re:Best graphics update by funkify · · Score: 1

      They need to release an updated graphics package for Adventure. I can't wait to play this game as a high definition square block.

      Someone was working on a very promising Quake 3 mod to do just this:

      http://www.ataritimes.com/article.php?showarticle=268

      Looks like you can download the map, but not the unfinished mod.

  52. All Was Trash Except ... by oakwine · · Score: 1

    Command and Conquer Renegade! Really liked Renegade. If anyone could get the rights and do a remake with the quality of Borderlands, and multiplayer they would rule! But it won't happen. Sigh.

  53. Tribes:Universe by Anonymous Coward · · Score: 0

    Tribes is getting a remake, somewhat, with Tribes:Universe by HiRez Studios.

    BTW, there are 2 space sims in Beta, Black Prophecy and Jumpgate Evolution.

  54. Re:"Redneck" Rampage by GoChickenFat · · Score: 1

    "get off my 'LAN'"

  55. Magic Carpet by idealego · · Score: 1

    Magic Carpet is one of my all time favourite games and, to my knowledge, no game since it's release back in 1994 has similar gameplay.

    The game is very much an FPS at its core, and, like a good FPS, there is a lot of strategy in it. You fly around on a carpet trying to build your castle while you fight off enemy wizards, which are either controlled by AI or other players. Killing monsters drops balls of mana which you cast a possession spell on so that balloons from your castle will go out and pickup the mana. Enemy wizards can re-possess the mana for their own balloons, so it's a constant fight over trying to get the mana to your castle. When you have enough mana you can increase the size of your castle, and you usually have to get a certain amount of total mana to win. As a wizard you have possibly the coolest arsenal of spells I've ever seen in any game, and these are detailed fairly well in the Wikipedia entry (http://en.wikipedia.org/wiki/Magic_Carpet_%28video_game%29#Spells).

    Nothing gives me a better feeling of power then having just gained a volcano spell and rushing over to my enemies castles to cast a big f’ing volcano on it, followed by some storm lightning and meteors. As the enemy castle is destroyed, bit by bit, it releases mana which you try to possess for your own castle. Of course, just like fresh blood attracts sharks, there will be other wizards there fighting for the released mana. The game is very fun to play even today.

    Many years ago I pleaded with them to open source it, but was denied. I see they’ve recently ported it to the Playstation network 16 years after the game came out, which I thought was surprising.

    There are some gameplay videos on YouTube such as this one: http://www.youtube.com/watch?v=VnHRiHCxtOE

    Magic Carpet 1 is awesome and MC2 sucks. MC2 was easy and boring--it just didn't have the same wizard-vs-wizard battles and cool levels as the first one. So if you give it a shot just make sure you play the first one.

    1. Re:Magic Carpet by smurfsurf · · Score: 1

      I remember that game for its red/green 3D mode. Fun :-)

    2. Re:Magic Carpet by hickory-smoked · · Score: 1

      There are some gameplay videos on YouTube such as this one: http://www.youtube.com/watch?v=VnHRiHCxtOE

      Oh god, the eyestrain is all coming back to me now...

  56. DARK FORCES by Anonymous Coward · · Score: 0

    I'd rather DARK FORCES myself. Things got crazy when it went all Jedi. I find a lightsaber is fun from time to time, but not when your foe has one too.

  57. MW2 by pookemon · · Score: 1

    MW2 - with dedicated servers and some kind of anti cheat system. Maybe a kick vote system too.

    --
    dnuof eruc rof aixelsid
    1. Re:MW2 by Adambomb · · Score: 1

      Someone's bitter at the number of UAC20's to the legs they took!

      --
      Ice Cream has no bones.
    2. Re:MW2 by smurfsurf · · Score: 2, Insightful

      MechWarrior 2? Yeah, that was a good one.

    3. Re:MW2 by Fallingcow · · Score: 1

      I'm a heretic. I prefer Mechwarrior 2: Mercenaries.

      Damn thing won't run on a modern machine, though, but it's Windows only so Dosbox can't come to the rescue. Stupid early DirectX games.

    4. Re:MW2 by icebraining · · Score: 1

      Tried Wine? It often runs older games better than current Windows. Alternatively, getting a VM with an older Windows isn't that hard...

    5. Re:MW2 by drinkypoo · · Score: 1

      Have you tried it in VMware Workstation yet? I've found a number of games from around that era to work very nicely in VMware including 3D graphics, for example Battlezone (not the original, the FPS.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    6. Re:MW2 by Fallingcow · · Score: 1

      Doesn't work at all in some VMs, not even a menu, and others fail when I try to run the game itself. Maybe there's a way to make it software render that might fix it, but I haven't noticed it, and I'm pretty sure it's a problem with its being coded for a super-early version of DirectX.

  58. I want Oni back. by WaroDaBeast · · Score: 2, Interesting

    Yeah, I know; not an FPS. Still, Oni needs a remake. With less dull colors though, please, 'cause everytime I played that game, it felt like an episode of Derrick vs color TV.

    --
    "The body may heal, but the mind is not always so resilient." -- Deus Ex: Human Revolution
    1. Re:I want Oni back. by jack2000 · · Score: 2, Interesting

      Oh yes, Oni a million times yes. I loved that game. Reinstalled it recently and got through it in a single sitting.
      I'm a big fps and fighter games fan and there definitely need to be more stuff like Oni.

    2. Re:I want Oni back. by sahonen · · Score: 1

      Have you played Zeno Clash? Not exactly the same feel, but a similar principle. Lots of hand-to-hand combat, maybe not *quite* as deep.

      Also, Mirror's Edge. Sorta.

      --
      Make me a friend and I'll mod you up
    3. Re:I want Oni back. by Anonymous Coward · · Score: 0

      I third this sentiment. I fricken' loved Oni and have probably played through it a dozen times. Woefully short and in dire need of a graphics update (even modern AA and AF can only do so much!) but the core gameplay was and still is quite solid. First on my list of should-remakes.

      One of my favorite things was the shapeshifter cheat that let you cycle through the available models in a given level and play as them. What made this so cool was that they would actually have their own movesets and playstyles totally different from the main character which made for some very interesting and sometimes challenging plays. Kudos to the developers for going the extra mile to code in the functionality to make all of the enemies and NPCs fully playable via a cheat.

    4. Re:I want Oni back. by WaroDaBeast · · Score: 1

      Yes! Playing as Muro was so fun!

      --
      "The body may heal, but the mind is not always so resilient." -- Deus Ex: Human Revolution
    5. Re:I want Oni back. by jack2000 · · Score: 1

      Dear anon whoever you are, I think they planned on multilayer first so that's why all chars have playable move sets, even muro.

  59. Happy to see Tribes get some love by Mt._Honkey · · Score: 1

    Tribes / Tribes 2 are the greatest FPS's ever made (reasonable people can disagree about the relative ranking of those two). Their popularity was hindered by lack of advertisement and a steep learning curve. If a major studio did a remake right (made by people who love it) and advertised it well, then maybe it could really take off.

    For any of you who haven't tried it or haven't played for a while and want to get back in, there's still a breath of life. Go to TribesNext, download their client and patch and you can play Tribes 2.

    It really is like no other game. If you have never seen it I suggest the videos below that show off its epicness. I don't know how anyone can see these and not want to play it forever.

    Tribes 1: Legacy Part 1, Part 2, Part 3

    Once you've played it no other FPS will match up unless it is made in Tribes' image. "For once you have tasted flight you will walk the earth with your eyes turned skywards, for there you have been and there you will long to return. "

    --

    Don't Bogart the fish sticks
    1. Re:Happy to see Tribes get some love by spd_rcr · · Score: 1

      Have to agree, the Halo series was a sad Tribes knock-off. To anyone that's played Tribes (1 or 2), it was a horrible let down. Jet packs and armor/equipment stations make FPS's awesome ! Team Fortress 2 takes the idea of loading into the game with different classes and equipment and does a nice job of it, but a rocket jump is no-where near as satisfying as flying your jet-pack while raining down spinning blue discs of death. Tribes was truly epic.

      --
      - tensions in our lives that are attacking our minds, unite themselves together to make our consciousness blind - op'ivy
    2. Re:Happy to see Tribes get some love by Blakey+Rat · · Score: 1

      Halo has absolutely nothing to do with Tribes... it's an extension of Bungie's previous Marathon series (which also had nothing to do with Tribes.)

      The *only* thing Halo and Tribes have in common is power armor, but dozens of games have that.

      Anyway, Global Agenda kind of gives the Tribes feel right now, but it's pretty small-scale. (8x8 matches max. Tribes could handle 64 players.)

  60. None of them. by Anonymous Coward · · Score: 0

    Is it really so hard to come up with a new storyline (LOL) and weapon ideas that there must be a remake made?

    If so, how about a remake of Marathon? All the hard work has been done by the AlephOne team, so just go ahead and break replay compatibility and make it even better!

  61. Hexen by d6 · · Score: 5, Interesting

    Hexen was a lot of fun. I'd love to see it updated

    1. Re:Hexen by wildstoo · · Score: 1

      Maybe not Hexen itself, but I'd love to see a new fantasy-FPS game. The closest thing I can think of in the last few years is Dark Messiah of Might and Magic, which I enjoyed but it just didn't have the "right" feel for me.

      In my imagination the ideal game would involve stalking through dense, spooky forests with a crossbow loaded with enchanted bolts, or exploring haunted ruins and crypts with only a scepter and a handful of scrolls, or infiltrating a castle with only a dagger and a grappling hook (kinda thief-like).

      Level design in fantasy games always feels weak to me. Has any level designer ever seen a real castle or been in a real forest?

      Meh.. I'm just bored at work and daydreaming my ideal games. Carry on.

    2. Re:Hexen by Buelldozer · · Score: 1

      I will second Hexen and would like to add the Wheel of Time FPS.

      I bemoan the general lack of Magic based FPS games.

    3. Re:Hexen by Anonymous Coward · · Score: 0

      Check this one out: http://www.hexenmod.com/

      Looks pretty great. I will sure install doom3 again soon to try this one and the thief remake (both are using doom3)

  62. Descent and Ultima Underworld by grapeape · · Score: 2, Insightful

    Both are nearly forgotten but both were fundamental in establishing the genre.

    1. Re:Descent and Ultima Underworld by drinkypoo · · Score: 1

      All descent ever needed was a decent controller. You need today's twisty joysticks or gamepads with craploads of buttons.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Descent and Ultima Underworld by Anonymous Coward · · Score: 0

      No you didn't. I used to play Descent really well on an old Logitech Wingman Extreme. Joystick to control yaw/pitch, hat switch to control up/down/left/right strafe, trigger to fire guns, top button to fire missiles, second top button to fire flare and thumb button as a modifier to make yaw roll instead. My ex-roommate and I used to play the hell out of Descent back when it came out.

    3. Re:Descent and Ultima Underworld by Anonymous Coward · · Score: 0

      Ultima Underworld had a remake actualy: Arx Fatalis.
      Arx Fatalis could use a remake too :)

    4. Re:Descent and Ultima Underworld by drinkypoo · · Score: 1

      I use my hat switch to strafe in games like Vega Strike where I don't need to do it at the same time I'm shooting. But it is simply not acceptable to have an a digital control on an analog motion where all the other analog motions have analog controls. It bothers the crap out of me. I like to be able to slide and fire a missile at the same time.

      I played plenty of Descent with keyboard only, and then with keyboard plus joystick. I don't like it.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  63. Tribes MMO by cforciea · · Score: 1

    Global Agenda creators Hi-Rez have acquired the rights to make an MMO using the Tribes IP. Given that their previous offering was already tribes-like, they were clearly fans, so maybe they'll do something nice with it.

    Gamasutra article on the issue from the end of October

  64. No love for Wing Commander? by Anonymous Coward · · Score: 4, Interesting

    Wing Commander 1 & 2 basically revolutionized PC graphics expectations, story, game engine, etc. Give it some love.

    1. Re:No love for Wing Commander? by metalgamer84 · · Score: 1

      I have every WC game, from 1 to Prophecy. Yes, even Armada.

  65. NetHack by Anonymous Coward · · Score: 0

    I'm holding out for a HDR remake.

  66. Just don't. by Anonymous Coward · · Score: 0

    Remakes? How about just play the original? What a concept.

    If the game is as good as you say, then graphics don't matter and you want to play the old game, right? Go back and play the original and don't waste time making the same game over again.

    Gaming needs some damn originality at this point, and remaking games only makes things worse.

    1. Re:Just don't. by icebraining · · Score: 1

      Not every remake updates only the graphics. See OpenTTD, which is an excellent remake/upgrade of the original, while keeping the same graphics.

  67. Jedi Academy (but add FMIII) by J.+T.+MacLeod · · Score: 1

    No, it isn't as old as some of the others, but in all seriousness:

    Jedi Academy with Forcemod III was an incredible experience. Whereas in most action-based multiplayer games classes amount to what kind of gun you can shoot, you had genuinely varying types of gameplay for every class--Jedi versus droid versus bounty hunter! It was fun. It worked. There's never been anything else like it.

  68. Games to remake... by Anonymous Coward · · Score: 0

    System shock 2 please.

  69. Required OS, refreshing the oldies by lullabud · · Score: 1

    The problem with that is finding an OS that will run the old games. I've had numerous problems with VMware and Wine when running old DX and DOS games.

    I agree though that "remaking" is such a lame, Hollywood type thing. I'd hope that they would simply refresh the games, upgrading the graphics but leaving the same sounds, pacing, etc.. Or perhaps at least refresh the old version and make it playable while they do their own remake.

  70. Meesa no like this game ... by crovira · · Score: 1

    Well, I'd like it better if they has a multiplayer option where four players could ride off in different on ton-tons tied to each appendage.

    Gad Jar-Jar was Lucas showing us all that Star Wars was a kids show.

    --
    MSBPodcast.com The opinions expressed here are my own. If you don't like 'em... Think up your own stuff.
  71. Missing option: None of the above. by mikaelwbergene · · Score: 1

    Remakes? Seriously? I couldn't care less about replaying the old games with new graphics. What we should be asking for are SEQUELS. Hopefully this won't catch on or they'll be pumping out cheap "remakes" left and right by simply copying what they believe was the successful part of the older counterparts.

    1. Re:Missing option: None of the above. by shish · · Score: 1

      What we should be asking for are SEQUELS

      Sequels generally only work with unfinished plots, or take finished plots and retroactively hack them to squeeze more in, neither of which I like -- my personal preference is to take a game engine and gameplay mechanics, fix the bugs, and have an entirely fresh plot (see deus ex / the nameless mod for a great example)

      --
      I mod down anyone who says "I will be modded down for this", regardless of the rest of their comment
  72. The bending end for masochists. by crovira · · Score: 1

    Imagine being the most universally reviled character going through the "death of a thousand cuts" ... but slowly and without the usual puff of opium.

    --
    MSBPodcast.com The opinions expressed here are my own. If you don't like 'em... Think up your own stuff.
  73. None by Anonymous Coward · · Score: 0

    If there is something missing from modern games, it is creativity and originality. Rather than following the old path of remaking old games or imitating popular action games, it would be nice to have more games that explore new worlds, with deep stories, multifaceted characters, and novel gameplay. "Goldeneye: The New 3D Engine" is exactly what has been stagnating the industry -- another shoot-em-up FPS imitating an earlier shoot-em-up FPS.

  74. Quakeworld TF by Rooked_One · · Score: 1

    Exactly as it was, right before Carmack released the source code.

    But why can't people just be original and come out with something. Want a plot? Here we go. Set in the pre-modern days around the 1920's max, we have a gunslinger who also is very technical and as you go through the game finding parts you can put weapons together. At the end of it is an annoying large turtle who tells you the princess is in another castle. See, was that so hard?

  75. Let me just name the first few... by Anonymous Coward · · Score: 0

    Outlaws
    Heretic/Hexen
    Ultima Underworld I and II. Really II would make for some really interesting games on all the worlds.
    Interstate 76
    Planescape Torment

  76. Strife by Tyler+Eaves · · Score: 2, Interesting

    How about Strife? A very early (and largely successful) FPS-RPG. Was based on I think like the Doom2 or Hexen engine.

    --
    TODO: Something witty here...
    1. Re:Strife by silly_sysiphus · · Score: 1

      It was a fantastic game, yes. Not sure it was so successful, though--I remember seeing literally dozens of copies in the bargain bin at Office Depot back in the 90s (anecdotal evidence, yes). Also, FWIW, it was one of the last games to use the original Doom engine.

    2. Re:Strife by Anonymous Coward · · Score: 0

      Plus, with today's modern sound cards, you could actually make the game say, "Somebody get this freakin duck away from me!"

  77. Wait, I have a better idea. by Anonymous Coward · · Score: 2, Insightful

    Make new games that are awesome instead of rehashing old stuff.

    1. Re:Wait, I have a better idea. by ledow · · Score: 1

      Half-life 2 was a rehash of Half-life was a rehash of Quake was a rehash of Doom was a rehash of Wolfenstein 3D, was a rehash of Catacomb 3D.

      Just because it was a rehash doesn't mean it was shit.

      However, there's far too much "easy money" made by just copying someone else, I agree. But even on a VERY tired genre, a little thought and innovation make all the difference. This is, after all, what made some of the classic games classic - not because they were the "only" space invaders / FPS / platform game, but because they were an *innovative* one.

  78. Marathon! by hugorxufl · · Score: 1

    Prequel, sequel, alternate universe... All of the above? Maybe stick the megalomaniac AI into a cyborg body for a while to learn how it feels...

    1. Re:Marathon! by GreatRedShark · · Score: 1

      I second this! And not even prequel/sequel/alt. universe, just the original story and game (Maaaaaybe Marathon 2 as well) but with newer technologies. Maybe add some non-linear parts to make it more interesting, but still after all these years it was one of the most enjoyable FPS's I ever played.

  79. Homeworld Sequel? by sanman2 · · Score: 1

    Homeworld's stories were each unique epics, and epics should not be re-done. Instead, Relic should make a sequel, with the best graphics that the current generation of hardware has to offer.

    This should include Star Wars like space battles where fighters can skim low over the surface of massive capital ships, and even travel inside them.

    1. Re:Homeworld Sequel? by Chelloveck · · Score: 1

      There have already been two sequels to Homeworld: Homeworld: Cataclysm (essentially the same game engine, with new ships and storyline) and Homeworld 2 (all-new game engine, snazzier graphics). Each had its high points, but on the whole neither could hold a candle to the original.

      I want a Homeworld-like game which actually uses Newtonian physics for space flight. Having a set maximum speed for a spaceship is just plain dumb. (Though I admit that it would be tough to make such a game easy enough to control.)

      --
      Chelloveck
      I give up on debugging. From now on, SIGSEGV is a feature.
  80. Zork I, II, III... by sanman2 · · Score: 3, Funny

    I think Zork would look great with the latest generation of graphics. Would be a tremendous improvement.

    1. Re:Zork I, II, III... by drinkypoo · · Score: 1

      Subpixel rendering FTW!

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Zork I, II, III... by realityimpaired · · Score: 1

      Already been done. Just pick up Call of Duty: Black Ops.

      http://www.youtube.com/user/phreakindee#p/u/6/yyfswDAZQeU

    3. Re:Zork I, II, III... by Anonymous Coward · · Score: 0

      Interestingly, a version of it is included in Call of Duty: Black Ops, with full high resolution graphical text!

  81. Shogo: Mobile Armor Division by sanman2 · · Score: 1

    I thought Shogo was a cool game, with an exceptionally strong animé feel for its time. That would look good as a remake with the latest generation of graphics.

  82. Custer's Revenge! by preflex · · Score: 2, Funny

    It's time for someone to do this game the service the original developers never did. It'd be great to get to play this with modern graphics and a more detailed storyline.

  83. Midtown Madness was a cool racing game for it's ti by Anonymous Coward · · Score: 0

    Midtown Madness was a cool racing game for it's time and it had a free drive mode and the races had open roads that where not walled off like other games like it at the time.

  84. It isn't an FPS, but by Anonymous Coward · · Score: 0

    I want a new Syndicate game.

  85. Another great one: Dragon's Lair by LynnwoodRooster · · Score: 1

    The graphics are there, and it could be combined with motion sensors as well...

    --
    Browsing at +1 - no ACs, I ignore their posts. So refreshing!
    1. Re:Another great one: Dragon's Lair by 91degrees · · Score: 1

      You know - you can get this on DVD. Works in a normal DVD player.

      Seek times are a bit of an issue - I believe the original machine used multiple laserdiscs. Can rip it to hard disk of course.

  86. Alice... by ndykman · · Score: 1

    I've always thought that Alice would be an awesome remake. More modern graphics would really add to the overall vibe of that game and storyline. It was one of the few games that really had a creepy vibe for me, and I miss that kind of game making.

    1. Re:Alice... by jack2000 · · Score: 1

      You sir have excellent taste. American MC gee's Alice was a great game.

    2. Re:Alice... by drinkypoo · · Score: 1

      I thought it totally fucking blew, which is probably why I still have the box, it went back in there shortly after I started playing it. As it turns out, the melee weapons in FPS games mechanic was already explored and found to be stupid in Hexen.

      If anyone wants to buy a copy of Alice with a box in pretty good condition, only played once, drop me a line

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    3. Re:Alice... by ElusiveJoe · · Score: 1

      Sequel is already being made. There were several trailers and screenshots. However, I doubt it will be as good as the original.

  87. War has never been so much fun by Dabbles · · Score: 1

    Cannon Fodder.

  88. Delta Force (2) by Anonymous Coward · · Score: 0

    Though it did not have the graphics of some of the same games at the time (it used a voxel engine) this game, if done right, could be amazing on todays systems. The realistic aspects of extremely large environments (never ending, really), bullet-drop, windage, and very little health (it didn't take half a magazine to kill someone - looking at you, MW2) are what made the game along with a downloadable map editor. The map making community that sprung up and the game community combined with these provided fun for years, in spite of the graphics.

    Combining these things with todays graphics would be a sight to see and fun to play. True, the realistic aspects might make it less fun for Halo/arcade shooter fans among us but would be a standout as about the only realistic shooter for fans of that type of game.

    Unfortunately, the downloadable map editor would never happen in the current world of DLC money-making schemes, and some people generally don't have patience to play a game where they get hit once or twice with bullets and have their character, you know, die.

  89. If we want a first-person remake. by Khyber · · Score: 3, Insightful

    DESCENT.

    I think that would be the shit.

    --
    Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    1. Re:If we want a first-person remake. by Schreckgestalt · · Score: 1

      There is a port for modern hardware/OSes: http://icculus.org/d2x/

    2. Re:If we want a first-person remake. by Monkeedude1212 · · Score: 1

      Wasn't there some project to revamp the Descent games with better graphics? I thought that you could get a Descent package (like 1 2 and 3) from GoG.com and then download this open source project that puts things on OpenGL?

      I'll have to go looking around...

    3. Re:If we want a first-person remake. by Khyber · · Score: 1

      The original Descent had an OGL/Glide add-on that was lifted from D2, IIRC.

      --
      Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
    4. Re:If we want a first-person remake. by Monkeedude1212 · · Score: 1

      Ah maybe that was it...

  90. Twin Snakes- check it out by WiiVault · · Score: 1

    Try MGS: Twin Snakes on Gamecube its a great remake of MGS:1 that looks great today. Made by most of the same people too.

  91. Try it on Wii by WiiVault · · Score: 2, Informative

    Dragon's Lair Trilogy just came out on Wii a couple months back. I haven't played it, but heard good things about the port.

  92. How about Xevil or Halloween Harry? by Anonymous Coward · · Score: 0

    Descent could've been improved all this time by hobbyists. In my preference, I would like to see Rise of The Triad restored to it's original Nazi story before Jon Carmach flexed his Jewish ancestry to forbid a better Wolfenstein 2.5D. I take note that it's now vmore difficult to find the difference between a Nazi and a Jew than apples and oranges.

    My preferences would be more to reimplement Darklands of Microprose into a RTS with a real-time story mode that the enemies don't wait for your coversation with whom you are talking

    Realistically, I see Apogee as a gold-mine that could retire their officers and stockholders if only they would sell to the next generation of game programmers the IP to re-implement on the hand-held markets, but stagnation already eclipsed it like Jill Of The Jungle and Crystal Caverns. Truly sad even Terminal Velocity will not vmake it out alive as it has died like Wacky Wheels.

    At-leasy Xevil would look great in 3rd-pov like Zelda 64, and Halloween Harry can look good wherever it is played from

  93. Re:Freespace 2 by Cochonou · · Score: 1

    As for space flight simulators, there is already a "remake" (more like an engine upgrade) of one of the best games of its kind, Freespace 2. And even better, it's open source.
    Freespace source code project

  94. re-vamping other aspects.... by Nineteen-Delta · · Score: 1

    A lot of these old games were great in their day, but somewhat lacking in the AI. Once the graphics are revved to the max, it's time to start making the computer players play more like humans do, not just spamming lods of the toughest opponents ad nauseum. Many players are more savvy now, and could probably defeat a 15-year old AI just by studying the patterns.

  95. Not only FPS games. by Gaygirlie · · Score: 2, Insightful

    I really miss Little Big Adventure. It wasn't about killing everything as fast as possible, it was about a journey through a great story, great atmosphere, and logic. With updated graphics but everything else kept intact exactly as it was, including the gameplay, it could still stand to gather quite a few players. LBA2 wasn't as good, but it too was still worth playing and could do with updated graphics, but it'd probably also benefit from slightly improving the gameplay.

    Anyone else who misses LBA? Or is there some other game you enjoyed back then and which wasn't about killing everything in sight?

    1. Re:Not only FPS games. by AllyGreen · · Score: 2, Interesting

      Amazing that you mention lba, I've been playing it again over the last couple of nights and been totally engrossed in it!

  96. Quake 1 by Grench · · Score: 1

    I always preferred the sort of half-medieval/gothic, half-futuristic setting of the original Quake to the far-more generic "humans vs. aliens" setting of Quake II and Quake IV. I also didn't like the pure-deathmatch approach of Quake III.

    I know you can download mods that revamp the Quake engine and make it look more modern, but nothing really beats a complete revisit using a next-gen engine (id Tech 5, for example). Would love to see it happen for the original Quake.

    --
    He's Jesus, for Christ's sake.
    1. Re:Quake 1 by imakemusic · · Score: 1

      ^this!

      What happened to dungeons and castles and monsters in FPSs?

      --
      Brain surgery - it's not rocket science!
    2. Re:Quake 1 by rotide · · Score: 1

      I would love a quake remake! I loved multiplayer in it as well. Couldn't get enough of CTF when if first came out (mod community)!

  97. Anonymous Coward by Anonymous Coward · · Score: 0

    FPS is dead. I was not into tribes but appreciate the ideas behind 1 and 2 that set it apart (accidental setting it apart I might add, at least in 1 with skiing).

    The same applies the the first three iterations of quake, but somewhat less so as we go along.

    Now everyone wants AKs and M14s and grenades that throw as soon as you press the fire button (ie you cant hold it to burn the fuse down). They want realism and sitting out for a number of minutes between rounds. They want no pickups except weapons from the other team.

    FPS is dead, DM was fps and now it is gone. DM in the quake and unreal vein is long gone and will not come back. I would love to see remakes of the quakes, of tribes and unreal, however since the player base will essentially be zero there is no point. I dont want to play by myself and the players today are either too shit to get into it or prefer "realism"

    DM, aka FPS is dead.

  98. These Games Seriously Need A Remake..... by IHC+Navistar · · Score: 1

    1. Missile Command. 2. Asteroid. 3. Duck Hunt. 4. Space Invaders. 5. Redneck Rampage. For the record, *REAL* gamers can beat games with only a button and a joystick, and not a gazillion-button controller.

    --
    Knowing Google's lust for data collection, the Soviet Union is still alive and well inside the psyche of Sergey Brin....
  99. Syndicate by Breetai · · Score: 1

    When is a good remake of Syndicate coming about. Not just running around an shooting everybody. Also with good missions and mission descriptions.

    Just update the graphics, sound and interface and keep the missions the same as it was.

    1. Re:Syndicate by ledow · · Score: 1

      Ick. It'd be a 3D FPS nightmare and boring as hell.

      Syndicate was made great by its simple gameplay that nevertheless let you do a lot and its atmosphere. Sticking it into an FPS would ruin the point of it but that's all a modern studio would want to do. You would literally need some kind of multi-screen control of agents from a similar external perspective, the Blade-Runner-esque environment is nothing with modern graphics but even the things like the music set the mood. You'd literally want to *be* the guy behind the laser-screen controlling the agents like before but in a souped-up interface. I'd have given my right arm for another "view window" on the world so I could watch two parts of the map at once even in the original DOS game.

      The problem with moving any established game like that forward is the maintenance of gameplay. Even Syndicate Wars turned an awful lot of people (like me) off because of the gameplay mechanics changes (the graphics were actually pretty spectacular for the time). To be honest, I'd be over the moon with an open-source remake that actually worked. I don't need the flashy graphics, the gameplay was spot-on and quick-fire fun where strategy and tactics actually pay off. Today, it'd just get FPS'd and I'd rather die than play that.

      Give us a working FreeSynd. Then we can build from there.

  100. StarCraft Ghost by Anonymous Coward · · Score: 0

    C&C Renegade was ok, but not great. License someone who knows what they're doing (Valve, id, Epic, or their frequent collaborators) to (re-)do StarCraft Ghost and you've got a winner!

  101. Tribes 2 by geekprime · · Score: 1

    Tribes 2 exists now as tribes next.

      http://www.tribesnext.com/

  102. Larry by antifoidulus · · Score: 1

    How about a new Leisure Suit Larry that:
    a)Doesn't suck
    b)Is a REAL LSL game, not something starring his nephew or whatever.

  103. Midwinter 1 & 2 by Anonymous Coward · · Score: 0

    I remember the old Midwinter games on Amiga. Especially the second one was nice, it used some sort of filled polygon graphics. I imagine it would look great in a modern 3d engine.

  104. 2 Games by MistrX · · Score: 1

    - Blood 2 (Cabalco deathrays in HD!);
    - Redneck Rampage.

  105. Little-know, before its time game by CobaltBlueDW · · Score: 1

    S.C.A.R.A.B. owned by EA
    This game had great game play mechanics in general and in some cases ingenious game-play mechanics. Giving it quite addictive game play, but lacked 3 major things to make it big.
    1. fairly poor graphics (it was released in 1997, so that one is pretty obvious)
    2. non-standard controls (it was also before FPS controls were standardized, and the controls scheme it chose was cumbersome)
    3. bandwidth (this game had a great multi-player setup, but again it was hindered by the shotty internet connections and poor server selection standardization of the 1990s)

    All things instantly fixed by something like a source, unreal, or unity port. (if EA didn't hold the rights to it, I probably would have already ported it. :/ )

  106. Shogo: Mobile Armored Division by rpillala · · Score: 1

    Shogo: MAD is from 1998, so it qualifies. There's not enough giant robot in modern games, in my opinion.

    I also enjoyed the sarcastic sense of humor in this Monolith game. Other Monolith games include No One Lives Forever, which is fine on its own, and the sequel and spinoff to that game.

    Republic Commando is from 2005, so that's still quite recent but I would love to see more star wars games in that vein.

    --
    When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    1. Re:Shogo: Mobile Armored Division by drinkypoo · · Score: 1

      Shogo took giant robot combat and made it boring. It's just another FPS. The scenes on foot are even more boring. Only the multiplayer (with mods like Squishies) was really very interesting. The sense of humor was pure junior high school and I could write better dialog at the time, let alone now. The level design was also pure canned crap.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    2. Re:Shogo: Mobile Armored Division by rpillala · · Score: 1

      Maybe I just enjoyed it at the time and it wouldn't survive a replaying let alone a remake. It's like how I liked Yogi Bear cartoons when I was little and now they're terrible. But I don't know. Is there a good example of giant robot FPS we can point to?

      --
      When the axe came to the forest, the trees said, "Look out - the handle was once one of us."
    3. Re:Shogo: Mobile Armored Division by drinkypoo · · Score: 1

      Is there a good example of giant robot FPS we can point to?

      That's a good question. Probably the Armored Core series, which gets closer to Anime-style mecha combat than anything else I've seen yet. With further revision, Lost Planet could be a strong contender as well, but with a very different feel.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  107. tribes & duke nuk'em by Anonymous Coward · · Score: 0

    Tribes universe is going to alpha at Q1 2011, and Gearbox is releasing Duke Nukem Forever also at the beginning of the year.
    (http://www.tribesuniverse.com/)

  108. Street Rod! by Hooked_On_Boost · · Score: 1

    My fave game growing up - Street Rod 1 and Street Rod 2 - fantastic - did see a Street Rod 3 being done my some fans that looked promising. Others that I feel should be remade:- Blood 1 // Interstate '76 // Deus Ex // Carmageddon //Test Drive 2:- The Duel

  109. iPhone ports. by cheekyboy · · Score: 1

    All these old games easily can run in under 128meg ram (iphone/itouch)

    And probably can take less than 32meg of download space too.

    And would look great on an iphone screen too as the older games usually ran under 640x or 1024x resolutions.

    Controlling is another factor, the iphone really needs bluetooth GamePad .... oh... use the Wii controller.

    --
    Liberty freedom are no1, not dicks in suits.
  110. Frontier / First Encounters by Anonymous Coward · · Score: 0

    I'd *love* Frontier Developments to do an official remake of First Encounters (or even Elite II). The newish Russian mod updating the graphics engine looks amazing (comparitively) but it's still got a horribly buggy game sitting beneath it, no matter how many patches people have put out for it. The game should have been amazing and was almost unplayable. Braben should quit firing developers who try to work on Elite IV and go back to Elite III and remake that instead. Leave the game the same -- just sort out the controls, the bugs, the shitty graphics, the bugs, the horrible sound, the bugs, the terrible acting and the bugs.

  111. Ecstatica 2 by Anonymous Coward · · Score: 0

    would be nice...but then again, i still play it today and the graphics are still good enough.

  112. Tribes remake in the works by Anonymous Coward · · Score: 0

    Tribes is getting a "remake" by HiRez http://www.tribesuniverse.com/

  113. nope by fireylord · · Score: 1

    Eve can indeed be a dogfight space fighting game when you're not fighting in the big lardy fat ships

    1. Re:nope by Dynedain · · Score: 1

      Oh, yes, this really looks like cockpit style, pilot-driven dogfighting:
      http://www.youtube.com/watch?v=RqojDOYixZc&feature=related

      The basic gameplay does not revolve around what people want from an X-Wing remake. I can enjoy "fishing" in some of the newer Zeldas, but that doesn't make them equivalent to the Bass Fishing experience that was so popular.

      --
      I'm out of my mind right now, but feel free to leave a message.....
  114. Heretic by Anonymous Coward · · Score: 1, Insightful

    Please remake Heretic! It's an high fantasy FPS game with beautiful pixel art graphics, that you can jump into and start fighting right away, with no puzzles, exp points, or classes to weigh it down. Playing deathmatch in it is also a load of fun. There's no modern equivalent for it, so one would be great.

  115. Madden! by GrumblyStuff · · Score: 1

    Ah, nvm...

  116. Nothing would be more satisfying than... by RichiH · · Score: 1

    > Nothing would be more satisfying than a remake of Jedi Knight that lets gamers slice Jar Jar to bits in multiplayer.

    I pity you. Truly, I do.

  117. Remake this in 3d by Anonymous Coward · · Score: 0

    Two words: Roger Ramrod

    This would be both a funny and disturbing 3d remake to see.

  118. Thief, Daggerfall, Arena by Anonymous Coward · · Score: 0

    Thief, Arena and Daggerfall, for some games that started their own genres.

  119. Mobile Suit Gundam: Bonds of the Battlefield by TheLink · · Score: 1

    I'd like to see a PC remake of "Mobile Suit Gundam: Bonds of the Battlefield":

    http://www.youtube.com/watch?v=hxc38nlGfA0

    With at least an "English" language option :).

    --
  120. 3D Monster Maze? by cheekymonkey_68 · · Score: 1

    What about 3D monster maze the original FPS game, (Well if you had a ZX81 at least)

  121. Cyberstrike by Anonymous Coward · · Score: 0

    Cyberstrike from Simutronics. 16 player 3d customizable mech combat from 1993. CGW had to invent the category "Best Online Game" so they could give it to this game. Anybody else remember this? I don't care about better graphics, I just need a new version that can be played at all.

  122. Blood! by X86Daddy · · Score: 1

    Blood was way ahead of its time... protagonist was some kind of undead... setting was rather steam-punk... the sense of humor was lovely, and the gameplay mechanics were some of the best. The engine was Doom or Duke3D... it would go great with an update!

  123. Ultima Underword 1 & 2 by Anonymous Coward · · Score: 0

    Very clunky interfaces and really pushed what computers of the time could do.

  124. Doom 1and2.. by blahplusplus · · Score: 1

    ... in the artistic style of doom 1 + 2, they could also do a lot to augment/enhance the game without breaking it. It would be interesting.

    The thing that I didn't like about Doom 3 was that the original Dooms had a toon/original artistic style to them, where Doom 3 tried to be all "Realistic". Theres a part of me that wishes the game industry would go back to using it's imagination.

  125. Carmageddon by wildstoo · · Score: 2

    Not the same, but you just made me think of another game (not FPS) that's dying for a remake.

    Carmageddon. Actually, Carmageddon 2 was better, so remake that. Don't change the gameplay, don't even change the ridiculous physics/gravity. Just update the graphics, create some nice, open levels and increase the view distance by like 100x.

  126. My list: by GameboyRMH · · Score: 1

    - Terminal Velocity is just begging for a remake or sequel. It really just needs graphics and sound (quality) improvements and some new levels, maybe new multiplayer options. Imagine the size of the levels that could be created now! Imagine how fucking fast you could fly in those new, bigger levels! Imagine how eyegasmtastic the graphics could look! Imagine the soundtrack re-recorded with modern equipment! The only issue would be working with today's circular-range game controllers, but they could just "square off" the analog sticks' motion, LIKE EVERY GAME WITH AIRCRAFT IN IT SHOULD DO!

    - Stalker: SoC is a modern masterpiece, but a buggy game, and deserves to be remade with the technical improvements brought to CoP - but don't nerf the artifacts like in CoP. Also coop mode would be awesome, the developers said it would be very difficult because of the way the game engine handles NPCs, but it would be SO AWESOME! *drools* Could a client-server architecture really not work?

    --
    "When information is power, privacy is freedom" - Jah-Wren Ryel
    1. Re:My list: by GameboyRMH · · Score: 1

      D'oh just remembered the topic is FPS games. Well Terminal Velocity is first-person and has lots of shooting :P

      --
      "When information is power, privacy is freedom" - Jah-Wren Ryel
  127. Interstate '76 by Aggrajag · · Score: 2, Insightful

    Ok, this is not exactly a FPS but I've never managed to play it with other than software rendering.

    I'll vote for NOLF 1 & 2 as well.

  128. JK2 by Anonymous Coward · · Score: 0

    Jedi Knight II: Jedi Outcast was very fun multiplayer. I would love to see a remake.

  129. Flight Sims by fahlesr1 · · Score: 1

    I know its off topic, but I'd love to see a remake of the X-Wing and TIE Fighter games. Those games were so fun at the time, they'd be beautiful to see with modern graphics and physics.

  130. Magic Carpet by glittermage · · Score: 2, Interesting

    Update graphics, physics, gameplay, add 16 person LAN & Internet play, add more spells, monsters, increase map size, add map editor, add zero G roll support with custom spells, and mod support. I still have my four DOS discs for LAN play.

  131. 2600? by OrangeTide · · Score: 1

    Maybe he had an Atari 2600 version of the game where the blue dot had to kill the green dot on a large gray field with yellow squares (buildings).

    --
    “Common sense is not so common.” — Voltaire
  132. Freespace Series by Anonymous Coward · · Score: 0

    Descent Freespace and Freespace 2 are older games that have its graphics updated, mods, and bug fixes by the community. www.hard-light.net. It will satisfy those who enjoy xwing vs tiefighter, freelancer, or any kind of space game in general. Independence War heads need not apply as it lacks Newtonian Physics. Speaking of which, that is another game I would like to see updated.

  133. Rune! by CAIMLAS · · Score: 1

    Granted, it came out in 2000, but it was a great game. IIRC, it was based on the Quake engine (or the original Unreal engine, not sure). It had runes similar to those in Quake and had a Nordic theme. Everything was hand/hand combat (in a sense): you had swords, axes, and could use things like heads and body parts as weapons as well. You could throw said weapons. The mechanics took a bit to get used to, but it was a lot of fun.

    With the advances in this kind of combat (eg. Jedi games), a remake would be incredible.

    --
    ~/ssh slashdot.org ssh: connect to host slashdot.org port 22: too many beers
  134. A Stroll Down Memory Lane by SoVi3t · · Score: 1

    Shadow Warrior. Blood. Heretic/Hexen. Damn, all this talk makes me remember junior high fondly (which is pretty much a first). And FYI, they're making a new Doom game, they're just not going to be stupid about it this time. With Doom 3, they made the game, then sold the engine. With Doom 4, the engine is being made first, with Rage. I'm thinking we will see Fallout 3 sized worlds, featuring the moons of Mars as well as Hell

    --
    Defender of Microsoft and Communism!!!
  135. Final Fantasy VII ! by amorelos · · Score: 1

    Please, Square, just give us a FF VII for the current generation...you could add some nice "First Person" features. Why not, we may get a FF FPS Edition!

  136. Few by Bensam123 · · Score: 1

    There are a few that could use a remake, but obviously that's privledged information. I agree with a lot of people that the Tribes series needs something that ISN'T a bastard creation. I could write pages on how Tribes was a revolutionary game and how it was well ahead of it's time in many, many, many ways, but I'll digress. I don't think it's something any single company could get it right in this day and age without turning it into an abomination like Tribes: Vengeance was.I don't know if people missed it, but the Tribes franchise rights were purchased by the company that makes Global Agenda. So, we will probably see a new incarnation within the next few years; a terrible incarnation at that.

    Speaking of Tribes, one of the lead creators from the original developer of Tribes (Dynamix before they all got canned) is making a game called Firefall. It looks very promising. Keep a eye out folks, it has a low profile right now. Go watch the youtube vids in the meantime.

  137. Battlefield 1943 by high · · Score: 1

    A smaller version of Battlefield 1942 was released recently, called Battlefield 1943, as an Xbox Live arcade and Playstation network game. I belived it's only four levels but it cost about $10. I believe that's the closest thing to a remake we have for now.

    http://www.battlefield1943.com/

    1. Re:Battlefield 1943 by hipp5 · · Score: 1

      A smaller version of Battlefield 1942 was released recently, called Battlefield 1943, as an Xbox Live arcade and Playstation network game. I belived it's only four levels but it cost about $10. I believe that's the closest thing to a remake we have for now.

      http://www.battlefield1943.com/

      Yeah, I was watching my brother play that. The FPS experience just isn't the same on a console. It's still fun, but no the same kind of fun.

  138. Terra Nova: Strike Force Centauri by FalseModesty · · Score: 1

    Looking Glass's Terra Nova was a real diamond in the rough. Vast outdoor environments (in 1996!), weapon/armor/squadmate selections that actually mattered, jump jets, squadmate commands (that worked!), limited ammo, horrible acting. That game had it all. God, I still want to play it. http://en.wikipedia.org/wiki/Terra_Nova:_Strike_Force_Centauri

  139. Rainbow six Ravenshield by Anonymous Coward · · Score: 0

    Not from the 90s but playing multiplayer Rainbow six three Ravenshield took up plenty of my time.

  140. Console Influence by Supurcell · · Score: 1

    Let's not forget all the features that have come to prominence since the consoles have risen to power. Large, ugly menus; huge arrows pointing in the direction of your goal; A dozen NPC cohorts, who look nearly identical to the enemies, that follow you around and kill everything before you get a chance to; at least 2 levels where you play the gunner in a vehicle that drives itself; and a general reduction in features from previous versions of the game.

  141. Privateer by absterge · · Score: 1

    I dunno why, but that game still haunts me. Loved every minute of it.

    And funny to think of it, but unprompted today, I wished for Ultima Underworld all over again... *sigh*

    --
    Try my nuts to your fist style!
  142. Kingpin by icsx · · Score: 1

    Nuff said.

  143. Call of Duty: United Offensive by Anonymous Coward · · Score: 0

    Yes!!!!!!!! Bring it on. This was an awesome FPS and would really look great with some new graphics. Keep the maps, the scripts, and everything else, just update the graphics.

  144. Thanks, from The Dark Mod. by NewHorizon_TDM · · Score: 1

    Hey! Thanks to the original poster for mentioning The Dark Mod. It's nice to have our name getting put out there.

  145. Wolfenstein ET 256 by DarthVain · · Score: 1

    That's right. I want ET with 256 players online. 512 would blow my mind. Use XP and Rank for leaders. Noobs are fodder.

  146. red rampage? by whatever3003 · · Score: 1

    Did you mean Redneck Rampage?

    oblig: http://en.wikipedia.org/wiki/Redneck_Rampage

    --
    "Those who do not want to imitate anything, produce nothing." -- Salvador Dali