Lets say the ISP get 1-2Gigabyte in total speed. We spread that on 2-3 thousend hourses. That is close to 1 entire megabyte per house, but ONLY if its a peak hour and everyone is using. About as much as perhaps 1/6 will want to torrent in this generation, which needs steady +1 megabyte connection, the rest will use neglishable except for youtube streaming for short moments, it balances itself.... except in really odd cases. If we speculate, we could sell 8-80-200 megabit services, where only a few will actually buy 200. Most will buy 8, which again in turn means more bandwith since they will barely use it. Now... lets say you sell this connection to 60-80 thousend, along with 8 and 20 services in megabits, then you are SCAMMING the people. Because there will not be an entire megabyte availon except for the really rare occasion. Scam = should be illegal Capping service without it being properly baked into the price or the commercials = scam Not giving out enough speed = scam So fuck fair useage, sell proper what the network can actually DO! Capping is scamming, so is restraining, except if its baked into the deal, where by principal nobody wo
We got 2 different brands of GFX cards, 3 if you count intels weak VGA renderers. We then got 2 CPU's: AMD and Intel, which only difference is revision. Then we got all the hotplug devices that runs on the same API, so its essentially the same. Then we got Soundcards(which essentialy is a API slave), which means BUGS should not happen, and bugs should be fixed. Then we got RAM, which is essentially all the same, with differences in production. Then we got motherboards and BIOS, which is essentially the only real piece where the difference of the hardware comes in. So we got 2*2=4 differences on the "real" hardware, and beyond that the differences SHOULD only be bugs in BIOS. Since games are written for Windows, that reduces the API to openGL or DX, which result in us saying: "Meh", because its all essentially the same. So really, the "bad hardware combinations" does not exist, however running to weak hardware is true....
But lets go over to the Xbox: Why does there exist bugs there, there is none of the "caused by hardware difference" excuse!
Hold on a second, that can't be right can it? THAT was suppose to be SPOTTED at Q&A and the TESTING before it was out! What the hell *companies*, WHAT THE HELL?!
Lets use logic then. If they just sat down and FIXED all the bugs, the engine would be less buggy. But they keep on improving the engine, which means updates and not patches. Which is suppose to be done so we can get higher framerates and more stuff onscreen on the same hardware(which is a good thing), but it will produce bugs. Along with the fact that Obsidian did like everyone else who gets a engine they make game on: They do their own modfications. Modifications = bugs, ALWAYS So..... its just beth who was lazy on the test phase.
Well, you still fail to adress the issue: Nobody will make games thats innoative and properly uses the controler. Look at the Wii: We already got tons of horror eksamples of the motion controls are just being used tagged on as a gimmick, instead of doing it properly. The orginal wiimote is accurate, the only downside is that the interlal sensor is inferior to its wiimotion+ upgrade, but it can still detect which way its being swung or tilted perfectly. The nunchuck does suffer from not getting a upgrade, but play a game where its capabilities is not used for swing it randomly around and attempts to properly use it("Dragon Master Spell Caster", while being one of the worst wiiware games, does use the nunchuck correctly). With the wiimotion+, technically you can start aiming off-screen since the wiimote is with it capable of knowing how its turned in comparision to the tv's position(Red Steel 2, you will actually find this under the option meny somewhere, it will have a sword onscreen, which will point in the same direction as the wiimote, you can turn around and swing it around, and it will still be accurate! But do you see good games for it, except a few killer ones? No. The same has happened on every other controlers where the controler system can be turned into a gimmick: It does not go anywhere. The kinetic will likely suffer from this, and there will barely be anything worth playing on it, except gimmick minigames..........
2 problems: How would the phingar know that the user actually changed tab? Random timeout then forced reload? Being somebody who got 20-30 tabs up and running along with massive tab switching I can't see how i would not spot that its forcefully reloaded and wrong?
Bah, i got a better suggestion: Make a good game If we are pirating it too make sure its not total crap, or that the demo is not fake THEN what are we really doing?:P We are getting the demo they refuse to give out, we do NOT wan't to pay for crappy games or shovelware....:(
Well, permenent delete would be true if you made sure to actually overwrite the file............ But in movies they apparently force flushing on RAM as well........
Performance per watt. ARM gives performance at without massive cost of watt. Just scaling it up would mean performance. ARM already got performance on par with x86, but uses less then 10 times the power. Now, if people are stupid to make use of x86 for servers would not a upscaled ARM cluster beat the crap out of it? Uses less power, faster.
And RISC means power, what buzzwords are you listening too?
Well, i will miss manuals. Times was better before, there was big nice manuals full of art. And the games started off the bat on normal difficult instead of a nerfed down unskippable boring training session. The last game i played from newer date that had gotten it decently enough done was Mount & Blade, stuffed a training session into the menu instead of the normal stupidity. Quite a shame they lacked a manual overfilled with good art.
I agree mostly with all points. Teachers assume kids are stupid, and they should enforce disiplin instead of avoiding to fix problems........... Quite sad.
But you forget that most of those Watts is used to cool the CPU, and other stuff. A quad core ARM CPU of the newest generation would not need a cooling system, which would mean another big amounts of watts not drawn. Heck, The fact that the quad would draw a lot less than the 5-20watt slow x86 processor would give it a nice advantage.
Ok, a windows tool on a unix platform? Woot? But seriously when you move on.... does that mean that we could actually have tested this with a quad core ARM? I think we have a winner.
Lets say the ISP get 1-2Gigabyte in total speed.
We spread that on 2-3 thousend hourses.
That is close to 1 entire megabyte per house, but ONLY if its a peak hour and everyone is using. About as much as perhaps 1/6 will want to torrent in this generation, which needs steady +1 megabyte connection, the rest will use neglishable except for youtube streaming for short moments, it balances itself.... except in really odd cases.
If we speculate, we could sell 8-80-200 megabit services, where only a few will actually buy 200. Most will buy 8, which again in turn means more bandwith since they will barely use it.
Now... lets say you sell this connection to 60-80 thousend, along with 8 and 20 services in megabits, then you are SCAMMING the people. Because there will not be an entire megabyte availon except for the really rare occasion.
Scam = should be illegal
Capping service without it being properly baked into the price or the commercials = scam
Not giving out enough speed = scam
So fuck fair useage, sell proper what the network can actually DO! Capping is scamming, so is restraining, except if its baked into the deal, where by principal nobody wo
We got 2 different brands of GFX cards, 3 if you count intels weak VGA renderers.
We then got 2 CPU's: AMD and Intel, which only difference is revision.
Then we got all the hotplug devices that runs on the same API, so its essentially the same.
Then we got Soundcards(which essentialy is a API slave), which means BUGS should not happen, and bugs should be fixed.
Then we got RAM, which is essentially all the same, with differences in production.
Then we got motherboards and BIOS, which is essentially the only real piece where the difference of the hardware comes in.
So we got 2*2=4 differences on the "real" hardware, and beyond that the differences SHOULD only be bugs in BIOS.
Since games are written for Windows, that reduces the API to openGL or DX, which result in us saying: "Meh", because its all essentially the same.
So really, the "bad hardware combinations" does not exist, however running to weak hardware is true....
But lets go over to the Xbox: Why does there exist bugs there, there is none of the "caused by hardware difference" excuse!
Hold on a second, that can't be right can it?
THAT was suppose to be SPOTTED at Q&A and the TESTING before it was out!
What the hell *companies*, WHAT THE HELL?!
Lets use logic then.
If they just sat down and FIXED all the bugs, the engine would be less buggy.
But they keep on improving the engine, which means updates and not patches. Which is suppose to be done so we can get higher framerates and more stuff onscreen on the same hardware(which is a good thing), but it will produce bugs.
Along with the fact that Obsidian did like everyone else who gets a engine they make game on: They do their own modfications.
Modifications = bugs, ALWAYS
So..... its just beth who was lazy on the test phase.
Because /opt and /usr/opt exist.
Nothing more, and nothing less.
Well, you still fail to adress the issue: Nobody will make games thats innoative and properly uses the controler.
Look at the Wii: We already got tons of horror eksamples of the motion controls are just being used tagged on as a gimmick, instead of doing it properly. The orginal wiimote is accurate, the only downside is that the interlal sensor is inferior to its wiimotion+ upgrade, but it can still detect which way its being swung or tilted perfectly. The nunchuck does suffer from not getting a upgrade, but play a game where its capabilities is not used for swing it randomly around and attempts to properly use it("Dragon Master Spell Caster", while being one of the worst wiiware games, does use the nunchuck correctly). With the wiimotion+, technically you can start aiming off-screen since the wiimote is with it capable of knowing how its turned in comparision to the tv's position(Red Steel 2, you will actually find this under the option meny somewhere, it will have a sword onscreen, which will point in the same direction as the wiimote, you can turn around and swing it around, and it will still be accurate!
But do you see good games for it, except a few killer ones? No.
The same has happened on every other controlers where the controler system can be turned into a gimmick: It does not go anywhere.
The kinetic will likely suffer from this, and there will barely be anything worth playing on it, except gimmick minigames..........
Well, i guess its normally and...................... on principal i guess........
Diablo 2? They removed the DRM a short while ago, and there already exists battle.net clones along with the fact that LAN still works?
Tab 8 ? Its marked as "read", and would flash if it altered. So yes I would know.
2 problems:
How would the phingar know that the user actually changed tab? Random timeout then forced reload?
Being somebody who got 20-30 tabs up and running along with massive tab switching I can't see how i would not spot that its forcefully reloaded and wrong?
Bah, i got a better suggestion: Make a good game :P :(
If we are pirating it too make sure its not total crap, or that the demo is not fake THEN what are we really doing?
We are getting the demo they refuse to give out, we do NOT wan't to pay for crappy games or shovelware....
Well, permenent delete would be true if you made sure to actually overwrite the file............ But in movies they apparently force flushing on RAM as well........
first? HAIL HAIL!
Performance per watt.
ARM gives performance at without massive cost of watt. Just scaling it up would mean performance.
ARM already got performance on par with x86, but uses less then 10 times the power. Now, if people are stupid to make use of x86 for servers would not a upscaled ARM cluster beat the crap out of it? Uses less power, faster.
And RISC means power, what buzzwords are you listening too?
A short comment: 1280x800 is now the new standard, barely any change. Quite sad.
I agree, i miss the ye old times.
Well, i will miss manuals. Times was better before, there was big nice manuals full of art. And the games started off the bat on normal difficult instead of a nerfed down unskippable boring training session.
The last game i played from newer date that had gotten it decently enough done was Mount & Blade, stuffed a training session into the menu instead of the normal stupidity. Quite a shame they lacked a manual overfilled with good art.
iTunes lacks a proper platform, and does not give a physical hugable media nor does it deliver full quality flaq.
I agree mostly with all points.
Teachers assume kids are stupid, and they should enforce disiplin instead of avoiding to fix problems........... Quite sad.
What was the CLI alternativ to Lynx? Lynx works for its purpose: Worst case backup browser 3
Well, the major problem is that the iPad got a lot more horsepower than this WePad........
Atom always sucked ballz.
Do you have a wikipedia link to backup this claim? What countries was involved?
And if they don't?
But you forget that most of those Watts is used to cool the CPU, and other stuff. A quad core ARM CPU of the newest generation would not need a cooling system, which would mean another big amounts of watts not drawn. Heck, The fact that the quad would draw a lot less than the 5-20watt slow x86 processor would give it a nice advantage.
Ok, a windows tool on a unix platform? Woot?
But seriously when you move on.... does that mean that we could actually have tested this with a quad core ARM? I think we have a winner.