Who's going to write the "Hide Roland Pipe" stories from Slashdot.
Re:Apple should start...
on
Safari vs. KHTML
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· Score: 2, Informative
People/teams developing OSS applications are eligible for gratis licenses of Perforce. It's all spelled out on the Perforce licensing page. If the KHTML team wanted to be able to sync directly to the Apple source tree they could have done so without needing Apple to pay one penny.
It's so easy to take a family of four somewhere in a pouring rainstorm on a motorcycle. It's really safe for all involved if there's an accident, too.
Motorcycles are rolling deathtraps. I don't care how thick your helmet and riding leathers, you'll be lucky if you live from any accident at 45MPH or more. Well maybe you'd be unlucky if you lived because you'd be seriously screwed up for quite some time.
The problem is only worse for the rider with the world being full of cell phone talking, too busy to use their mirrors or their signals, think they own the road SUV drivers. Any impact with one of those will impart a HUGE amount of force on a soft body and all sorts of interesting (and devastating) Newtonian physics calculations will come into play.
They have no obligation to host data on their servers that doesn't benefit them. If you have something negative to say about HP you have every right to publicize your message. HP doesn't have to pay for it, though.
When Microsoft puts BSD licensed TCP/IP code in an OS people use it as a cheap opportunity to sound psuedo-intellectual by bringing it up in vague "Microsoft is bad because they didn't write their own" terms whenever possible.
Now those same people want to say "Microsoft is bad because they didn't use BSD licensed PNG code."
See, the joke in my first post was that Photoshop has had scripted/recorded actions for batching images since Photoshop 2, circa early 1990's.
Of course CS has automation. Photoshop has had it for 6 revisions now.
It's going to be darker and more real than even the first Batman in 1989.
I dunno, it's gonna be hard to be more real than a guy falling into a vat of acid, having plastic surgery done to make himself look like clown and then defacing an art museum while dancing around to Prince music....
The 747 isn't dead, long from it. The 747 has one *huge* advantage of the A380...
No airport modifications are needed to support it.
The A380 requires a drastic retooling of airports. From dual double-decker jet-ways to reinforced tarmac pads to support the weight of it.
You'll see the Pacific rim airports and carriers pick up the A380. But very few US domestic carriers and airports will want to spend the money on it. I doubt it will ever catch on for transatlantic flights.
Re:I'd claim Haig McNamee to be confidential too
on
SCO Missing 16,209 Files?
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· Score: 2, Informative
Heaven forbid you should take 3 seconds to search Google before you stick your foot in your mouth.
A national sales tax is the most regressive form of taxation imaginable. The tax system now is (mostly) fair. Everyone pays a % of their earnings.
The problem with a national sales tax is that middle to low income earners spend a larger percentage of their earnings. Upper class earners spend a much smaller percentage of their wages. A national sales tax would hurt low wage earners the most as they would be using the majority of their wages on food & basic necessities. The little $ they might have left after their purchases and their tax burden won't be enough for an adequate savings.
"Incidentally none of my games on OS X require superuser or even an admin account. Although they require it for installation if you install anywhere else but ~/"
Would that game be Breakout, SuperBreakout, or Photoshop?
I almost didn't continue reading the article after the author invented his own three sub-genres of MMOs in an attempt to rationalize a conclusion he had obviously reached before conducting his studies. But, I read on.
Total waste of time...
He classifies WoW as a "slasher" (one of his designations) along with EQ and some others. He then goes on to say that slasher games don't last long in the market place, ergo WoW will fail soon. He ignores the fact that EQ is still running and relatively viable even 8-9 years after it's release.
His worst error, though, is in picking two games, seemingly at random (CoH and Planetside), saying that WoW is just like both of them and that since their historical subscriber #s showed an inital peak and then a drop-off WoW's #s would behave in the same manner.
That hypothesis is so wrong for so many reasons:
* Planetside isn't an RPG, it's an FPS.
* CoH is lacking in a # of important areas for player rentention. The most glaring one is the lack of loot acquisition, something WoW has in spades
* Just like in the stock market past performance of #s is not indication whatsoever of future performance.
Immersion (IMMR) has 23.72 million shares outstanding with a current share price of $5.75. If Sony had wanted to acquire Immersion they would've had to offer at least Immersions current market cap of $136.39M (US). That's assuming they wanted to buy Immersion *now*. A year ago the price would've been closer to $230M, as the share price was up around $10 in Q1 of 2004.
While $90.7M (US) isn't chump change it less than buying Immersion out.
That doesn't even take into account the mood of the Immersion investors. With licensing deals (either patent or SDK) in place with Microsoft, Nintendo, Logitech, and any other FF peripheral maker out there the investors might be more interested in a long term investment, not a quick buck. Sony's going to have to license Immersion's stuff, as they won't hamstring themselves in the marketplace without a FF controller, so there's more money for the IMMR investors after the $90.7M Sony judgement.
I would be surprise if Sony didn't do due diligence and investigate buying IMMR. It just doesn't seem as if it would've worked for them, though.
Show me that KDE (current version) is vastly different than KDE (current version -1). In reality it probably comes down to a certain degree of "moving menus around".
Apple puts out a "new" version of OSX and their desktop every year and charges over $100 (US) for it each time. One could arguably say that OSX 10.(2, 3, 4)'s "improvements" in the UI are just correctly mistakes against the MAC HIG that were made with 10.0 and 10.1 (brushed aluminum background rules, anyone?). Yet, Apple users will go out every 12 months and gladly plunk the money down for it, with nary a cry heard about "just polishing an old version."
Microsoft puts out a new version every 4-5 years and charges just about the same for it as Apple does for their yearly upgrades (thus making the OS X upgrades 4-5x more expensive over the same time frame), yet everyone and their dim-witted brother comes out of the woodwork to decry some leaked screenshots as "just the same old same old...not worth the $...who would bother..."
So, please enlighten me. What makes KDE, Gnome, and OSX upgrades so revolutionary *at every single release*?
The process of distributing TV and radio is call broadcasting because a small amount of data can simultaneously be distributed to a large viewer/listener group.
Your "minute of interaction a week" conclusion is flawed in that it depends on each in-game actor only interacting with, and being seen by, one player at a time. This, obviously, won't be the case. At the worst the # of actors will generate "about a minute of interaction a week". The greater the parallelism with the player base achieved, the more interaction time / week generated.
Who's going to write the "Hide Roland Pipe" stories from Slashdot.
People/teams developing OSS applications are eligible for gratis licenses of Perforce. It's all spelled out on the Perforce licensing page. If the KHTML team wanted to be able to sync directly to the Apple source tree they could have done so without needing Apple to pay one penny.
Motorcycles are rolling deathtraps. I don't care how thick your helmet and riding leathers, you'll be lucky if you live from any accident at 45MPH or more. Well maybe you'd be unlucky if you lived because you'd be seriously screwed up for quite some time.
The problem is only worse for the rider with the world being full of cell phone talking, too busy to use their mirrors or their signals, think they own the road SUV drivers. Any impact with one of those will impart a HUGE amount of force on a soft body and all sorts of interesting (and devastating) Newtonian physics calculations will come into play.
They have no obligation to host data on their servers that doesn't benefit them. If you have something negative to say about HP you have every right to publicize your message. HP doesn't have to pay for it, though.
I'm sure your "interesting" MythDVD box can play new generation, quality games, right?
I'm going to come back in time to that convention and tell all the attendees that, no, none of them ever get laid.
Now those same people want to say "Microsoft is bad because they didn't use BSD licensed PNG code."
The hypocrisy is staggering.
See, the joke in my first post was that Photoshop has had scripted/recorded actions for batching images since Photoshop 2, circa early 1990's. Of course CS has automation. Photoshop has had it for 6 revisions now.
Does Photoshop 1 even run under OS X 10.4?
Thank you for writing out what "5000 %" means. I don't think I could've grasped that concept without your Sesame Street-like presentation.
I'm still confused about one thing, though. What does increate mean?
That doesn't obsolete the current large fleet of operational 747s. Those birds will be flying for scores of years to come.
I dunno, it's gonna be hard to be more real than a guy falling into a vat of acid, having plastic surgery done to make himself look like clown and then defacing an art museum while dancing around to Prince music....
Next time we get upset around here over outsourced call center employees acting like they are located domestically you aren't allowed to say anything.
No airport modifications are needed to support it.
The A380 requires a drastic retooling of airports. From dual double-decker jet-ways to reinforced tarmac pads to support the weight of it.
You'll see the Pacific rim airports and carriers pick up the A380. But very few US domestic carriers and airports will want to spend the money on it. I doubt it will ever catch on for transatlantic flights.
Heaven forbid you should take 3 seconds to search Google before you stick your foot in your mouth.
You have to be ancient by Internet time to remember that at one point Macromedia didn't exist and Adobe's biggest compeition was from Aldus.
The problem with a national sales tax is that middle to low income earners spend a larger percentage of their earnings. Upper class earners spend a much smaller percentage of their wages. A national sales tax would hurt low wage earners the most as they would be using the majority of their wages on food & basic necessities. The little $ they might have left after their purchases and their tax burden won't be enough for an adequate savings.
Would that game be Breakout, SuperBreakout, or Photoshop?
Total waste of time...
He classifies WoW as a "slasher" (one of his designations) along with EQ and some others. He then goes on to say that slasher games don't last long in the market place, ergo WoW will fail soon. He ignores the fact that EQ is still running and relatively viable even 8-9 years after it's release.
His worst error, though, is in picking two games, seemingly at random (CoH and Planetside), saying that WoW is just like both of them and that since their historical subscriber #s showed an inital peak and then a drop-off WoW's #s would behave in the same manner.
That hypothesis is so wrong for so many reasons: * Planetside isn't an RPG, it's an FPS. * CoH is lacking in a # of important areas for player rentention. The most glaring one is the lack of loot acquisition, something WoW has in spades * Just like in the stock market past performance of #s is not indication whatsoever of future performance.
because it's not a dupe.
An amount of money so small that you don't worry about it. Like "petty cash".
While $90.7M (US) isn't chump change it less than buying Immersion out.
That doesn't even take into account the mood of the Immersion investors. With licensing deals (either patent or SDK) in place with Microsoft, Nintendo, Logitech, and any other FF peripheral maker out there the investors might be more interested in a long term investment, not a quick buck. Sony's going to have to license Immersion's stuff, as they won't hamstring themselves in the marketplace without a FF controller, so there's more money for the IMMR investors after the $90.7M Sony judgement. I would be surprise if Sony didn't do due diligence and investigate buying IMMR. It just doesn't seem as if it would've worked for them, though.
Show me that KDE (current version) is vastly different than KDE (current version -1). In reality it probably comes down to a certain degree of "moving menus around". Apple puts out a "new" version of OSX and their desktop every year and charges over $100 (US) for it each time. One could arguably say that OSX 10.(2, 3, 4)'s "improvements" in the UI are just correctly mistakes against the MAC HIG that were made with 10.0 and 10.1 (brushed aluminum background rules, anyone?). Yet, Apple users will go out every 12 months and gladly plunk the money down for it, with nary a cry heard about "just polishing an old version." Microsoft puts out a new version every 4-5 years and charges just about the same for it as Apple does for their yearly upgrades (thus making the OS X upgrades 4-5x more expensive over the same time frame), yet everyone and their dim-witted brother comes out of the woodwork to decry some leaked screenshots as "just the same old same old...not worth the $...who would bother..." So, please enlighten me. What makes KDE, Gnome, and OSX upgrades so revolutionary *at every single release*?
"...just a polished-looking old idea."
Just like Linux with Gnome, KDE (etc...) and OSX are just polished versions of an OS that was designed 30+ years ago.
The process of distributing TV and radio is call broadcasting because a small amount of data can simultaneously be distributed to a large viewer/listener group. Your "minute of interaction a week" conclusion is flawed in that it depends on each in-game actor only interacting with, and being seen by, one player at a time. This, obviously, won't be the case. At the worst the # of actors will generate "about a minute of interaction a week". The greater the parallelism with the player base achieved, the more interaction time / week generated.