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Doom Forecasted for World of Warcraft

The ever interesting Grimwell.com has commentary available forecasting doom in the near future for World of Warcraft. Commentator Geldonyetich argues that, by the very nature of the Warcraft game design, the impressive subscription numbers they currently boast are fleeting. From the article: "World of Warcraft is a tremendously successful game. Its subscriber numbers are reaching peaks that threaten even the lofty Korean Internet Café centered Lineage series. Those of you who are stuck behind overloaded servers, don't despair: I can see WoW's success as being a very temporary thing."

245 comments

  1. Shure! by soimless · · Score: 1

    seeing how blank things are i think it's doomed to no end.

  2. PREDICTION! by EnderWigginsXenocide · · Score: 1

    World of Warcraft forcasted for DOOM ? Okay, this is filler for the stupid filters

    --
    Blessed are the pessimists, for they have made backups. -- 0 1 My two bits
  3. Whaaaaaaa?? by jrivar59 · · Score: 5, Funny

    DOOM and WoW craft together?!?!? I won't leave my house for a month!

    1. Re:Whaaaaaaa?? by kniLnamiJ-neB · · Score: 1

      How's that any different from usual? C'mon, this is slashdot...

      --
      Windows isn't the answer... it's the question. NO is the answer!
    2. Re:Whaaaaaaa?? by Anonymous Coward · · Score: 0

      From what I've heard it's just like the original WoW, except that everything is now pitch black. Thus, your gaming experience won't be interrupted by server overload, as you can't really see what's going on anyway.

  4. Not an amazing article by TychoCelchuuu · · Score: 3, Interesting

    Basically the guy is saying MMORPGs peak and then go down. He also says Diablo II (a completely different game) is similar to WoW in what's going to happen to players. He's probably right about the peaking, but that certainly doesn't mean WoW will die. And Diablo II has no bearing on what happens to WoW, although D2 is still going pretty strong for a game as ancient as it is.

    --
    Against stupidity the Gods themselves contend in vain.
    1. Re:Not an amazing article by phoenix.bam! · · Score: 1

      DiabloII and Counterstrike are definitely two ancient games that are still cranking out huge numbers of players after being released so long ago. But comparing WoW to Diablo2 is a bit flawed because it's free to play d2. I can just log in and start up a new character on a whim. WoW constantly bills players and when it's time for a player to quit there is no going back without a commitment.

    2. Re:Not an amazing article by yasth · · Score: 1

      Actually most servuces offer "return to us" promotions. A week or two free after a few months of cancelation. (of course if you flip the game on ebay that doesn't work, but it should get most people) I doubt WoW will offer anything like that till the server loads subside some, but still.

      I think in someones notes on a talk from GDC it was mentioned that MMORPGs do get returning visitors but they do tend to stay shorter periods of time. Regardless, I wouldn't bet against Blizard in making a long running game.

      --
      I'd do something interesting, but my server can't handle a slashdotting.
    3. Re:Not an amazing article by Anonymous Coward · · Score: 0

      Actually most servuces offer "return to us" promotions.

      Heh. This is mostly a pointless dig at Square-Enix, but FFXI doesn't offer that. Instead they permenantly delete your characters and force you to buy another copy of the game to play again.

      Apparently they've finally realized that this is stupid and are now offering the standard "return to us" promotion, in that they're offering - for a limited time - to give you a new account and, possibly, restore your characters. (But possibly not.)

      Anyway... I just find it funny that Square-Enix makes it so hard to return to their game and that for a limited time they're making it easier.

    4. Re:Not an amazing article by Comrade64 · · Score: 2, Interesting

      yeppers

      SWG is still going on...it hasn't quite died yet, and it peaked..umm..when did it peak again?

      MMO Games that did die: Motor City Online, Earth and Beyond, what else? Oh, a whoile bunch that never got past development. I don't wondner why MCO died, I sometimes wonder why EnB died, and I really wonder why some of the ones that didn't make it out of the gate died.

      I don't play WoW, but there is no chance of it dying this year or next. I'd bet my defunct TSO account on it.

      --
      If you are reading this, then you are one of those people whom I just can't take seriously.
    5. Re:Not an amazing article by KDan · · Score: 1

      D2 is still going pretty strong for a game as ancient as it is.

      Agreed.

      Like World of Warcraft, the number of people playing Diablo II could have been counted in the hundreds of thousands. How many do you think are playing it now?

      Judging from the server crawl whenever a patch is released, tens of thousands? That's not too bad I'd say.

      Daniel

      --
      Carpe Diem
    6. Re:Not an amazing article by gl4ss · · Score: 1, Insightful

      it will die though when vu goes under or fucks up things even more.

      even more because... well, they lost their chance with me. i got the trial via friend, the trial ended almost 2 months ago.. but since then it has not been possible to BUY the game at all(2nd hand not counting). "you can't buy" marketing sucks so fuck them.

      during this time other of my flatmates has also stopped playing it. can't blame him too much, untill they get their promised patches to make the pvp actually intresting it's pretty boring game(many reasons.. like that the same models are used again and again and again and again in the monsters, all of the professions being basically useless and STORY LINES THAT END IN TO A WALL AND ARE OBVIOUSLY JUST NOT DONE TO THE END).

      but if you find grinding for 60 levels so you can kick some guys ass for nothing then it's an excellent game - but even then it's a goner after couple of months except for the roleplay servers which could die any day anyhow when theres a better game out.

      and really, i'm reaaaally skeptical of the hundred players vs hundred players pvp being possible like they paint it out. painting pretty pictures and pr is easy, actually delivering isnt(they've fucked up a lot in europe already).

      --
      world was created 5 seconds before this post as it is.
    7. Re:Not an amazing article by Rayonic · · Score: 1

      First, WoW was in short supply because they stopped making it for a while, due to server problems. Better to have no new signups, than to make the server problem worse and piss people off. Now that character transfers are happening, hopefully things will get rolling again.

      Second, playing to 60 is still fun in my book. If you get bored at 60, you can always cancel your account, then reactivate it at a later date to enjoy a bunch of new content (and new patches).

    8. Re:Not an amazing article by llefler · · Score: 3, Interesting

      EnB died due to lack of content. I signed up for a trial over a holiday weekend, and it that short period of time I was bored and frustrated by the tedious nature of the game. EnB was: get mission, get in ship, leave dock, jump, gate, jump, jump, jump, gate, kill a few things, gate, jump, jump, jump, gate, jump, dock.

      WoW is different in that it has lots of content and plenty of detail. But after the first month or so the excitement fades and the bugs get annoying. Now that spring is here, I'm considering letting my subscription lapse. I find WoW so exciting right now that I'm reading slashdot instead. One of my friends is so thrilled with WoW, that he's talking about going back to Asheron's Call.

      Since launch I have played 6 different classes, and every profession except Herbalism and Alchemy. And I'm an almost casual player.

      And WoW's customer service wouldn't suck so bad if they didn't have so many bugs to ignore.

      --
      It is amazing what you can accomplish if you do not care who gets the credit. -- Harry Truman
    9. Re:Not an amazing article by snuf23 · · Score: 1

      Wow. That is horrible. Of course if they delete your characters I can't imagine WHY anyone would go back.
      Currently City of Heroes leaves your account and characters alone when you stop payment. You can start up payment and start playing where you left off.

      --
      Sometimes my arms bend back.
    10. Re:Not an amazing article by NuShrike · · Score: 1

      Wow, jump jump jump gate jump jump pretty much describes Eve Online also - which picked up EoaB's pieces.

      EVE Online does have more content, and semi-regular content updates with a lot to do and a MUCH better market system and interface than WoW, but the 100% persistent singular shard world has created "gang zones" where you are forced to join a faction, or get regularly group-ganked in the "more exciting zones" if you try to solo.

      The long gating/jumping traversal was also much less exciting than running around in WoW, or even gating/jumping in Freelancer, because it really made the world feel empty and time-wasting. 30 minutes to jump 7 star-systems! And you have to almost micromanage it all the way! I'm not paying for a game to waste my time.

      I really liked the play of NeverWinter Nights when it came out, and so I rather play WoW now which caters to my schedule than EVE Online which was about taking it up the arse either by players, or by "patch days", or the "regular downtime" EVERY day.

    11. Re:Not an amazing article by llefler · · Score: 1

      You missed a part with Eve. There was the mine, mine, mine until you can earn enough money to survive a jump, jump, jump. I liked Eve, it had a lot of promise. Just not enough to draw me away from Asheron's Call. (WoW did) And since I sometimes have trouble committing time to one game, they have to take down the current king before they can draw me away.

      My dream MMORPG would be an open source cooperative universe. Think of the MS domain system (ugh!). I take the software, build a MMORPG environment, then add trusted connections to other people's games. Agree on game $$ exchange rate and object transfer rules. Every game could select it's own genre and tech levels. One group could build a solar system, another might just create planets. You wouldn't have to quit your space game to kill a few dragons, just leave your ship and lasers in orbit, and beam down with your best sword.

      I loved the way the Traveller RPG handled it.

      --
      It is amazing what you can accomplish if you do not care who gets the credit. -- Harry Truman
  5. Forecasted? by Anonymous Coward · · Score: 0, Insightful


    A dictionary can be a writer's friend...

    1. Re:Forecasted? by Anonymous Coward · · Score: 0

      Yeah, when you see some writers around here, let them know.

  6. I stopped playing by avalys · · Score: 3, Insightful

    I bought WoW a few weeks ago and loved it, at first. But a few days ago, after reaching level 21, I realized that there really wasn't all that much content in the game. It's just a constant cycle of killing monsters, waiting for your health/mana to recharge, killing some more, and then running for fifteen minutes back to whoever gave you the quest.

    It was fun while it lasted, but eventually you realize there isn't much variety in the gameplay. The scenery changes, and you get to use different spells/weapons, and if you really stick with it you get a horse to ride around, but other than that, nothing ever changes.

    --
    This space intentionally left blank.
    1. Re:I stopped playing by QuantumG · · Score: 1

      There's no story? Yeah, I don't know why I'd keep playing that. Sounds like a treadmill. As for making my own story, ahh, no, thank you, I'm paying for entertainment, I don't wanna have to entertain myself.

      --
      How we know is more important than what we know.
    2. Re:I stopped playing by ziggles · · Score: 2, Interesting

      Hi, welcome to video games.

      Either you like the gameplay or you don't. I really don't see the point in complaining about a lack of variety, since 99% of games have very little gameplay variety.

      Different spells/weapons require different strategies. I started off as a mage specializing in fire talents. When I reached level 40 I switched to frost talents, and 5 levels later I still don't quite have my new strategies down pat.

      Though, I probably never will get it down. I really enjoy the game when I get to play it, but the unreliability of the servers and Blizzard's incredibly slow patch cycle and poor maintenance has finally become too much for me. I cancelled my subscription earlier today and won't be going back unless I hear they really got their act together. It's too bad.

    3. Re:I stopped playing by DiSKiLLeR · · Score: 2, Insightful

      LOL sounds like me!

      I bought WoW, played it for about 2 weeks... got a Level 19 Human Warrior and Level 21 Night Elf Druid, and am bored of it already....

      Its just pointless killing and running for 20 minutes to turn quests back in. God i hate running. I can't even be bothered waiting to level 40 and saving up 100 gold to get a horse to ride on.

      I rather just play something more fun... something that feels less like work!

      D.

      --
      You can tell how powerful someone is by the magnitude of the crime they can commit and be able to get away with.
    4. Re:I stopped playing by Forager · · Score: 5, Interesting

      For what it's worth, depending on what class you played, the game doesn't really "start" until a bit later.

      I have a hunter, a rogue, and a priest that I play regularly - for my hunter, 30 was where it got really interesting; for my rogue it was 20; for my priest ... well, i'm still waiting on that one, and she's 21 right now.

      My roomates and I were discussing it the other night, and basically came up with this:

      Levels 1-10 are training. They're the turorial levels, where you learn how MMOs work, the basic mechanics and all.

      Levels 11-20 are advanced training. Class-specific stuff starts popping up, basic grouping and instances, that sort of thing.

      Levels 21-30 are when the training wheels come off. Around 25ish, depending on class, tons of zones open up for you, and you get a much better feel for the world. If 11-20 is High School, this is the college phase of the game.

      31-40 are the first red meat you get. Lots of quests, lots of instances, lots of stuff to do and see. Most of the world is open to you now. This is when you should be joining a guild, learning to PVP, etc.

      41-50 is endurance. Sadly, this is the most painful part. I almost quit, myself, around level 47 or so. At 40-41, you just got your mount, and by god you'll need it. Be ready to spend lots of time traveling - FedEx quests, lots of grinding, etc are the norm here.

      51-56 is where you learn that you are pretty weak on your own. Sure, you can grind out those levels, if you want to, but soloing is much tougher, and the options for where to go are pretty limited.

      57-60 are the final meat of the game. Scholomance, Stratholme, BRD, LBRS, UBRS, etc. Sadly, this is also where the fun starts to taper off. After a few days you realize this is all you've got left, except maybe runs against Onyxia, MC, Azuregos, and Kazzak. And, of course, farming set gear and epics =\

      If your account is still active, you might want to try making it to 30 or so. You might find that the interest level picks up quite a bit from there.

      Cheers to ya,

      -A.

      --
      student of animation and the fine arts
    5. Re:I stopped playing by TheBurrito · · Score: 1
      You might just be the type that doesn't like MMORPGs. They don't cater to everyone. I had never played one until WoW, and I'm still pretty hooked. If anything, WoW's "doom" is due to how many first-timers it lured in that have discovered MMOs just aren't for them. There's nothing wrong with that, mind you, it's just the way the game goes.

      Things do generally get a lot more fun by level 20 when you start playing in groups a lot, find some more online friends, etc., which is the foundation of all the content.

    6. Re:I stopped playing by digitallife · · Score: 2, Interesting

      From your description it sounds like the only fun is had in the 31-40 range! Games these days are becoming more like jobs... and why not: People are already programmed to do monotonous jobs from school. The game industry is smart to tap into that.

    7. Re:I stopped playing by Alban · · Score: 1

      Well you probably won't like any MMORPGs anyway, so your case doesn't prove him right.

    8. Re:I stopped playing by Anonymous Coward · · Score: 1, Insightful

      I rather just play something more fun... something that feels less like work!

      Heh - one of the most common complaints against WoW is that it's "too easy" and "doesn't require enough effort". If you think WoW is too much work, then the current generation of MMORPGs aren't for you. They aren't for me, either.

      If I wanted to work, I'd - well, work. Video games are for fun, and so far, no MMORPG has really offered that. WoW included.

    9. Re:I stopped playing by Forager · · Score: 2, Informative

      Actually, what I was trying to say is that ~25-40 is a lot of fun, and 50-60 can be a lot of fun if you have a good guild. I miscommunicated that last part a bit, though; I wanted to say that 50-60 can be a lot of fun with the right guild, but if you have to solo it or do it in pickup groups, it can be quite boring and frustrating.

      --
      student of animation and the fine arts
    10. Re:I stopped playing by Knightking · · Score: 2, Informative

      There's no story if you just click past it, as most players do. There's plenty of stuff if you actually read it.

    11. Re:I stopped playing by Anonymous Coward · · Score: 0

      Actually levels 40-50 are quite a bit of fun.

      You have Uldaman, Zul'farrak and Maraudon as great instances to group it, the latter two having some decent loot.

      It was a great feeling the first time i did the end boss in Uldaman, also good was the Zul'farark zerg quest (easier now the nerfed it) and the Hydra there. The end boss in Maraudon was quite fun too.

    12. Re:I stopped playing by DiSKiLLeR · · Score: 1

      Yup, i agree.

      Video games are meant to be fun for me, to relax and unwind, not have to work (a second shift) after a long day at work!

      --
      You can tell how powerful someone is by the magnitude of the crime they can commit and be able to get away with.
    13. Re:I stopped playing by Hezerous · · Score: 1

      40-60 aren't as bad as the poster here indicates. It's where you really come into your own and become useful in PvP. PvP is a great way to alleviate the monotony of constantly doing instance runs. Sure honor system isn't in yet, and some people get bored of it, but for me it's been fun since about day 3 of release in Ashenvale until now.

    14. Re:I stopped playing by FileNotFound · · Score: 2, Insightful

      Yep. There is a TON of storyline quests. I do mean TON.

      I'd say 80% of the quests ARE storyline based. Yes some aren't, like get my pot fixed...

      But take Darkshire for example:
      There is a quest to explain why there are undead.
      There is a quest to explain why there are worgen.
      There is a quest to explain who Stalvan is.
      There is a quest to explain who MorLadim is.
      There is a quest to explain who Abercrombie is.
      There is a quest to explain who MorbentFel is.

      Sure, many just give you notes or books to read - and if you don't read them, you don't get the story. But thats YOUR fault.

      - Morkal. 60 Hunter. Officer of Keepers of the Keg (www.kegkeepers.org)

      --
      In Soviet Russia, the television watches YOU!
    15. Re:I stopped playing by FileNotFound · · Score: 1

      It depends on your 'ultimate goal' in WoW.

      Some people just like to 'progress' the character.

      Which means that once they get to 60, they just don't feel like playing. Because there is no 61, and because getting a full set of class armor is difficult without a guild. These 'soloers' usualy just start another class, or quit.

      The other group which I fall into is ex-EQers who rush to 60, caring little for everything pre 60, form guilds and get to raiding.

      I do NOT care about my character. Yes I have amazing gear compared to the average hunter - but it is a sideeffect of the success of the guild. Thats all I care about; The Guild. Our progress, our raid, our people. WOW, nor any MMORPG, can be fun unless you care about the people you play with. You simply cannot have fun in WoW alone.

      Games that did not force people into guilds failed in the US. Lineage 2 and Planetside are great examples of that. (Yes Planetside did have people join 'outfits' but most outfits did NOT have any true bond with members. I was in KAAOS which was very strong on bonding with guild mates, which is probably why I did play PS for over a year).

      --
      In Soviet Russia, the television watches YOU!
    16. Re:I stopped playing by Anonymous Coward · · Score: 0

      So basically you're saying that 10-15 levels are actually fun, the rest is either gearing up for the "fun phase" or coming down after the fun phase.

      If a mmorpg has you level up fast you better hope there is a lot of high level content, if that content is lacking then it's going to be a waste to level that fast instead of spreading more content and things to do throughout all the levels.

    17. Re:I stopped playing by JavaLord · · Score: 1

      I bought WoW a few weeks ago and loved it, at first. But a few days ago, after reaching level 21, I realized that there really wasn't all that much content in the game.

      Huh? WoW has quite a bit of content, the number of quests are mind boggling and vary in what you must do. It's just a constant cycle of killing monsters, waiting for your health/mana to recharge, killing some more, and then running for fifteen minutes back to whoever gave you the quest.

      While there are usually a few "Kill x amount of monsters" quests, there are various other types of collection quests, exploring quests, etc. If you quit at level 21 you are probably missing out on a lot of the contenet. Sure, you have to kill things to level. Every RPG is like that.

      It was fun while it lasted, but eventually you realize there isn't much variety in the gameplay. The scenery changes, and you get to use different spells/weapons, and if you really stick with it you get a horse to ride around, but other than that, nothing ever changes.

      Except your weapons, armor, clothes, tradeskills, talent specs, and PvP involvement. But hey, whatever you say! If you played the game to 21 and quit, you missed out on the best part of the game in my opinion - Player vs Player combat. Not to mention, most of the quests that are more "epic" in scope start at level 20. If anything I find that World of Warcraft has too much content when it comes to quests. There are quests all over the place to do so many things it can be mind boggling.

    18. Re:I stopped playing by Anonymous Coward · · Score: 0

      Except that all of the quest are just carbon copies of the previous quests you've done with harder monsters and better gear as rewards. I played my Warlock to 47 and a mage to about 24 before I just got bored of everything, PVP included.

      WoW is not a bad game it's just not any better than any of the others that are out.

    19. Re:I stopped playing by JavaLord · · Score: 1

      Even without grouping, levels 40-50 are fun. You have a horse, and most of the people you run into in PvP situations are at your level or lower. I'm enjoying them.

    20. Re:I stopped playing by JavaLord · · Score: 1

      WOW, nor any MMORPG, can be fun unless you care about the people you play with. You simply cannot have fun in WoW alone.

      I'm unguilded and I have a lot of fun. My gear is Uber, and I have more money because I don't have to share anything with guildmates. Many people think the quickest way to level is to "join a guild" which I've done with some of my alts. I've found that teaming up with guildies and doing instance runs actually takes longer and gives less than its worth. You can get better gear from running quests alone, saving your gold and buying the good stuff at the AH. You also don't have to put up with the annoying guild ppl who cry NINJA LOOT when you roll on something they want, but you also need. I've never had this happen to me, but from reading their fourms it's a common experence. I think you are assuming because you enjoy being guilded that is the only way to have fun. The only way I show my 'caring' for other players is by raiding horde towns on my own. :)

      Games that did not force people into guilds failed in the US.

      I don't think that is true. The only problem I see with not having a guild is not having access to end-game content. I'll probably make guild runs with one of the guilds I know. Maybe people will be using the meeting stones by then Battlegrounds looks like fun also, hopefully they will have meeting stones for them as well. Forced socialization isn't a good thing. WoW is fun to me, when I'm not forced into being friendly with people I'd rather gank.

    21. Re:I stopped playing by JavaLord · · Score: 1

      Except that all of the quest are just carbon copies of the previous quests you've done with harder monsters and better gear as rewards. I played my Warlock to 47 and a mage to about 24 before I just got bored of everything, PVP included.

      I could understand getting bored of PvP with a Warlock. Dying all the time must become boring. Roll a Paladin. ;)

      WoW is not a bad game it's just not any better than any of the others that are out.

      Agreed, sort of. I don't think it has anything special about it, it just does everything better than the others. I'm no blizzard fanboi, I played warcraft/starcraft once or twice before WoW. I wasn't even going to play WoW except a friend started...and then I was hooked. Somehow, it held my attention while EQ, and SWG never could.

    22. Re:I stopped playing by stanmann · · Score: 1

      If you don't have to read the book/note to complete the quest or at least know what the book/note tells you, then it's not storyline based.

      For example in Everquest, there are quests where the book tells you what you must do and why you must do it, sure, you can skip reading it if you already know what to do, where and why, but the quest cannot be completed without the knowledge from the book. It seems that you think that just because a book is peripherally provided, that its storyline.. It isn't.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    23. Re:I stopped playing by Forager · · Score: 1

      That may be so - I no longer play on a PVP server because the ganking just got to be too much for me. Personally, though, I've found very little reward in what PVP I have participated in.

      --
      student of animation and the fine arts
    24. Re:I stopped playing by FileNotFound · · Score: 1

      JavaLord, the 'uber' gear simply cannot be bought in the AH. Good guilds do NOT have "ninja" problems because they have trust or DKP systems.

      We run all our raids on FFA, yet we have never had any item ninjaed, not even in MC.

      I suppose it really depends on the kind of guild you are in. Our guild was formed by people leaving a guild that they were not happy in.

      For the 3 months that our guild has been running, only 2 people left.

      I do not intend to go yell "PLAY MY WAY", but I dare say that I think you're really missing out.

      --
      In Soviet Russia, the television watches YOU!
    25. Re:I stopped playing by JavaLord · · Score: 2, Interesting

      JavaLord, the 'uber' gear simply cannot be bought in the AH.

      FileNotFound, the weapon I am currently using I have been using since level 44. Kang the Decapitator

      Which item would have been more 'uber' at my level? I don't see people even from the top clans running around with that kind of gear at my level. I believe I made my money because I didn't have to sacrifice my tradeskills, greens, or blues for "the good of the guild".

      I realize that some of the highest level gear, (IE the sword of hanna) isn't available unless you have raid groups. Others are, as I often see lightforge or valor armor for sale on our AH.

      Good guilds do NOT have "ninja" problems because they have trust or DKP systems.

      I saw one of the top guilds on our server throw a guy out because they accused him of "ninja looting" a sword that was usable for his class, and an upgrade but would have been better for someone else (ie a warrior). While I can understand guilds throwing a non casting class out who roll on cloth, or a mage rolling on plate; I constantly see stories of people getting 'blacklisted' for rolling on equipment they could use, but some other guildie could also use.

      It basically comes down to playground politics, which is why I refuse to join such guilds. Even the most successful guilds on my server seem to have issues like this.

      I get a lot more enjoyment out of soloing, grouping with a few friends in the rare case I need to group, and PvPing.

      I do not intend to go yell "PLAY MY WAY", but I dare say that I think you're really missing out.

      Or maybe you are missing out. :)

      I think what is really at issue is on a basic level, people play MMO's (and games) for different reasons.

      You play games to make friends with other players

      I play games to kick asses.

    26. Re:I stopped playing by AuMatar · · Score: 1

      There's group 3- the group that hates character progression, hates raiding, but loves PvP. WoW PvP is a hell of a lot of fun. I could care less if I ever get to fight Onyxia or Ragnaros- spending 10 hours over 2 days to get to the end of MC sounds like slightly less fun than a root canal. Going around fighting for control of zones is fun.

      I love it when Azuergos and Kazzak spawn. Not because I fight them- with a 1/40 chance of winning a piece of loot, and the loot likely being poor for my class, it isn't worth it. I go there to kill the Alliance who show up to kill him, and help the other Horde raidgroup fight the alliance off while they kill him. Now thats fun.

      --
      I still have more fans than freaks. WTF is wrong with you people?
    27. Re:I stopped playing by Anonymous Coward · · Score: 0

      I play games to kick asses.

      Dude you can't say something like that. It leaves you wide open for the "cause you can't kick any ass in real life?" attack.

    28. Re:I stopped playing by C0rinthian · · Score: 1

      There is a quest line (Test of knowledge, I think) that ends up putting you into one of the instances to steal a book. When you go to turn it in, the quest guy TAKES the book, then asks you a question based on its content.

      If you're wrong, he curses you so that for the next 30 minutes no NPC of your faction will speak to you. Believe me, you want to get it right.

      Unfortunately, quests like this are few and far between, but they ARE present. Just needs to be more of them.

    29. Re:I stopped playing by 222 · · Score: 1

      Get a god damn decent guild. Im not exactly slamming your post, but JC!

      I play on elune, and we hit something epic once a week. To dismiss ony, MC, etc as boring make me sad in pants :(

      I play a rouge *SIC* and i have tons of god damn fun. Its really the best MMO ive ever played. Its funny. Its smart. It even has [Moist Towlettes]. As far as im concered, its the best game evar.

      And ive played a lot of these.

    30. Re:I stopped playing by Anonymous Coward · · Score: 0

      You just described most games from the last 2 decades!! Yet we still buy and play them. So what's your point?

    31. Re:I stopped playing by bynary · · Score: 1

      How many movies have you gone to where the story was delivered view on-screen text (subtitles do not count)? If I want to read a book, I'll read a book.

      --
      http://www.bynarystudio.com
    32. Re:I stopped playing by Forager · · Score: 1

      My guild is quite good - we run raids on all the majour instances (UBRS, Scholo, Strath, DM, etc) at least 3 times a week (3 scheduled raids, lots of non-scheduled ones). We make runs on Blightcaller as often as we can. We made a run on Kazzak on Friday, a full, guild-only raid of level 60s. We didn't drop him, but the 3 hours we spent trying were damn fun. We're going to try again this weekend. We've dropped Azuregos within 15 minutes of him spawning. We've trained Volchan on Goldshire, just for yucks.

      The problem is, after a while, it starts to wear on you. We can't do Onyxia yet because we need more keys, so that requires more grinding in UBRS (we refuse to do it with pubbies). To have any kind of shot at MC, you've gotta have absolutely maxxed gear, and that means running instances. A lot. More than we do, and we do it quite a bit already. And there's only so many times you can do Scholo, Strath, UBRS, BRD, etc before it becomes, quite frankly, boring. We run those so often that we can actually go a fair amount of time without talking, simply because we know what to do without having to speak about it - we understand each other's play styles so well that it's no longer an issue.

      I guess my point is that, yes, the game is fun, and it's especially fun if you have a good, smart, strong guild. But even playing the best people won't make the endgame worthwhile if the endgame content wears out on you.

      I agree with you that this is the single best MMO ever made. It's even one of the best games I've ever played. But it is not without its problems, and those problems are heightened by the $15/month pricetag attached to the game. I'm not dropping my subscription. Yet. But I'm not going to lie when responding to another person's post and tell them that it's all sunshine and flowers all the way and forever. /shrug

      To each their own, I suppose.

      --
      student of animation and the fine arts
    33. Re:I stopped playing by Knightking · · Score: 2, Informative

      Considering that it is dialog, it is almost exactly the same as watching a movie muted with subtitles on. While more voiceovers would be nice (there are a few), I shudder to think what would happen to the size of the game, and most players would still skip past it. I'll admit that the story is not one of WoW's strong points, but to claim that there is none would require not actually caring about it.

    34. Re:I stopped playing by rayde · · Score: 1

      a second shift that you're PAYING for even!

    35. Re:I stopped playing by NuShrike · · Score: 1

      We run those so often that we can actually go a fair amount of time without talking, simply because we know what to do without having to speak about it - we understand each other's play styles so well that it's no longer an issue.


      Wow, kinda sounds like CS! :) It's nice to run with a polished well-greased group, which used to be difficult to find such as in Tribes. With it, you can take on quite a lot without everybody dying.

      Maybe WoW can add some of those elements in like Capture and Hold, or something such.
    36. Re:I stopped playing by Forager · · Score: 1

      They're working on that. It's called Battlegrounds =)

      --
      student of animation and the fine arts
    37. Re:I stopped playing by Minna+Kirai · · Score: 1


      Unfortunately, quests like this are few and far between, but they ARE present.


      That's a cheap way to "involve" players in the story: "Read it, because there will be a quiz later".

      A quest is only TRUELY story-based if you need to known and understand the story to even complete the objectives, not just to fill in a blank.

    38. Re:I stopped playing by C0rinthian · · Score: 1

      I would agree with you. However, we're dealing with mainstream MMO's where anything deeper than "click mob until dead, repeat" won't be tolerated by the masses.

    39. Re:I stopped playing by Anonymous Coward · · Score: 0

      Reminds me of this conversation, played out on General daily:

      [1. General] [Idiot] Where do I find the monster for this quest?
      [1. General] [Me] The quest gives detailed instructions on how to get there.
      [1. General] [Idiot] Fuck you. Anyone want to be helpful?
      [1. General] [Me] North of the town, just like the damned quest says.
      [1. General] [Idiot] Fuck you.

    40. Re:I stopped playing by Hoarke42 · · Score: 1

      I realize that some of the highest level gear, (IE the sword of hanna) isn't available unless you have raid groups. Others are, as I often see lightforge or valor armor for sale on our AH.

      Many of the epic world drops are bind on equip and can be bought. About a third of the class set items are bind on equip, most are bind on pickup. You see lightforge and valor there, but only some parts (bracers, belt, gloves I think). The other pieces cannot be sold there. Same with many of the better weapons (epic or not - currently I use the Barbarous Blade, a nice blue drop from Dire Maul).

  7. FFXI's figures are from last freaking year by Anonymous Coward · · Score: 2, Interesting

    Their subscription went up and stayed up consistently. In the case of Everquest, it may have been due to it being there at the right time, but Final Fantasy XI has no such excuse.

    Yeah, sure. Except that Everquest is now compacting their servers, and both EQ and FFXI hasn't bothered updating their figures for the past six months. Why? Well, based on what I've heard from people who still play FFXI, it may be because the total people playing was decreased by about half... Don't know about EQ, but it looks like that might be the case as well.

    In other words... things might not be quite as rosy for those "old school MMORPGs" as Geldonyetich seems to think.

    1. Re:FFXI's figures are from last freaking year by SScorpio · · Score: 1
      I can't really comment on how many people are playing FFXI but it did take a hit around the time WoW came out. However, the last month and a half has shown a lot of players returning to the game, along with new players that have not played before. One of my linkshell meembers thinks they might be people who waited for WoW and have now decided to give FFXI a try.

      While I only see around 2,500 people on my server where I normally saw 3,000, there are always people on doing things.

    2. Re:FFXI's figures are from last freaking year by Anonymous Coward · · Score: 0

      Agreed. Basic player searches (eg. looking for all players in a specific zone or at a specific level) did dip dramatically when WoW came out. However, I'd say things are now back at their pre-WoW level. Given that the EU release is still fairly recent, I think FFXI's player numbers are still very healthy indeed.

    3. Re:FFXI's figures are from last freaking year by Reapman · · Score: 1

      Personally I did'nt notice a dip, but being on the new Remora server the population fluctuated quite wildly for awhile... seems to have stabalized to me around the 2700-3000 mark when I'm on. I'd expect FFXI (and most other previous-gen mmo's) to have taken a hit with WoW and EQ2, but I don't think it's in danger... hell UO is still kickin around

    4. Re:FFXI's figures are from last freaking year by Guppy06 · · Score: 1

      "Well, based on what I've heard from people who still play FFXI, it may be because the total people playing was decreased by about half... "

      I wish! Or are the people that left FFXI the ones that didn't seem to spend all freakin' day on Jeuno?

      Seriously, Square-Enix needs to introduce some sort of Black Plague into the place to kill off anybody who spends more time in that overcrowded hellhole than is necessary to pass through on to points elsewhere.

    5. Re:FFXI's figures are from last freaking year by zoips · · Score: 1

      I don't know how it is on other servers, but in all the time I've been playing FFXI (~2 months after NA PC release), I've only seen the server population on Ramuh go up. When I first started, 2k on Ramuh was a highpoint. Now I regularly see ~3.4k during peak, and I don't think Ramuh is one of the populated servers.

    6. Re:FFXI's figures are from last freaking year by falcon5768 · · Score: 1

      Actually I saw the opposite, after a month or two of people trying WoW I saw most of the die hard MMORPG players come back. Infact right now Fenrir has well over 4000 players on at any one time and the servers are finally starting to sputter and kick people now and again. This AFTER the world migration where a good chunk of our high lvl players went to Hades.

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

  8. Doomed because it's not "epic" by Drakino · · Score: 4, Interesting

    This guy seems to think WoW is doomed because it is not "epic" enough.

    A MMORPG cannot just be a game: When you start charging a subscription, you're promising it to be more than that. It has to genuinely interest players in investing time in it for meaningfully compelling reasons. World of Warcraft is far too trivialized, it's evident in the quick grind, the artificial world, and the punch-out trade skill system. World of Warcraft, in matching casual friendly (even console-game like) design expectations, is simply not built to last as a top 5 MMORPG.

    In other words, he believes that due to the fact that WoW is simple and easy to pick up, and doesn't have tedious things like trade skills of old EQ, this will somehow drive people away. How someone can think a grind in a game is a good thing is beyond me. EQ1 subscription numbers are now dropping quickly, even with a new "epic" expansion filled with yet more content accessable to uber guilds only. I would dare say the players in EQ1 in the last year were simply their due to the social experience with their uber guilds, as much better games have since come out.

    I see WoWs success in another way. The game is simple, easy to learn and thus people are enjoying themselves. Friends are having a much easier time convincing someone to play WoW over other games. There isn't any talk about the problems of old EQ1 when WoW comes up, like the 15-30 minutes of downtime EQ1 used to have to regenerate health. Since WoW is so easy to get into, people are more tempted to run a character to 60, then try a completly different race. The diversity in the game is quite nice.

    Only time will tell though. So far, it seems the server issues haven't scared off a noticible amount of people. And for many, the server issues are their only complaint with the game.

    1. Re:Doomed because it's not "epic" by Anonymous Coward · · Score: 0

      No, I think you missed the point.

      WoW is more like playing Warcraft than playing a long-term MMORPG. In other words, you sit down, play a game then walk away. Why would people want to pay a subscription fee for that?

      WoW is missing the "pull you in and keep you there" side of things. Without the socialization aspects, it's really is just a subscription version of the exact same gameplay as regular Warcraft. There is nothing wrong with Warcraft of course, but no one is going to pay a monthy fee to play it long term.

    2. Re:Doomed because it's not "epic" by QuantumG · · Score: 1
      Can I reword your reply? WoW is not a role playing game. It doesn't have the depth or the social aspects of an RPG community to encourage players to role play their character. As such, people don't get out of WoW what they get out of RPGs. RPGs are the only games known to be able to justify a monthly fee. As WoW isn't an RPG it is questionable whether or not WoW can maintain it's current subscription model.

      Now obviously there's a lot of things wrong with that statement. After all, just because RPGs are the only games we've seen justify a monthly fee doesn't mean there aren't other games that can. WoW could be one of those games.

      That said, role playing is such a powerful means for discovering your own identity that engaging in it is almost addicitive. For example, I recently started playing a MUD as a cleric. I've never done that before as I simply have no interest in religion and never have. I hope that my role play as a cleric will give me a better perspective on religious experience and allow me to better understand the 95% of the population who believe in some form of religion.

      --
      How we know is more important than what we know.
    3. Re:Doomed because it's not "epic" by Minna+Kirai · · Score: 1

      I hope that my role play as a cleric will give me a better perspective on religious experience and allow me to better understand the 95% of the population who believe in some form of religion.

      Is that a troll? Anyway, it's futile to suppose that playing a "cleric" in an RPG will give you any insight on religosity. (At best, it will teach you to be a nurse or combat-medic)

      Real-world religious belief is based on compartmentalized self-dishonesty: on repeating a known false belief, but only in those contexts where it doesn't matter. (If so-called "Christians" really believed in their scriptures, they would behave like the defunct Shaker cult, which excludes them from meaningful engagement in normal society).

      But in the magic-packed world of any "fantasy" RPG, miracles are real. The beneficial effects of "faith" are scientifically measurable and testable: cut off your finger, hire a cleric, and be immediately whole again. Fantasy clerics are maintainers of the body, while the purview of a real religious practioner is the mind.

    4. Re:Doomed because it's not "epic" by QuantumG · · Score: 1

      That's cool, but as I understand it, religious people really do believe in miracles and the fact that it isn't testable actually re-enforces that belief. I've played MUDs as a "fighting monk" and tried to apply buddhist teachings to my role play. It makes for more enjoyable play and gives you some incite into what it is like to live as a buddhist.

      I'd love to be able to play an RPG set in the times of the crusades so I could role play a dogmatic catholic marching into war.

      --
      How we know is more important than what we know.
    5. Re:Doomed because it's not "epic" by Paolomania · · Score: 1

      it never ceases to amaze me how many people yearn for the grinding days of yore...

    6. Re:Doomed because it's not "epic" by Babbster · · Score: 1
      Real-world religious belief is based on compartmentalized self-dishonesty: on repeating a known false belief, but only in those contexts where it doesn't matter. (If so-called "Christians" really believed in their scriptures, they would behave like the defunct Shaker cult, which excludes them from meaningful engagement in normal society).

      Translation: "I have no faith, so anyone who does is stupid." Further translation: "I hate Christians."

    7. Re:Doomed because it's not "epic" by Anonymous Coward · · Score: 0

      Translation: "I like translating things."

    8. Re:Doomed because it's not "epic" by Anonymous Coward · · Score: 0

      Belief without logic, reasoning, or evidence is pure idiocy.

    9. Re:Doomed because it's not "epic" by CFTM · · Score: 2, Interesting

      I disagree.

      Belief and faith are powerful because they need not be founded upon logic, reasoning or evidence. The break down occurs will be people refuse to allow those beliefs change with the climate of the world but the practice of having faith is incredibly powerful.

    10. Re:Doomed because it's not "epic" by Anonymous Coward · · Score: 0

      Belief without logic, reasoning, or evidence is pure idiocy.

      I bet you've never had a meaningful relationship with any other human being(friendship, familial, romantic, etc...). If you had you would understand that quite a bit that goes on between people has little do do with logic, reasoning, or even objective evidence. Reducing your world only to what is empricially provable also reduces your potential as a human being, and I'm not just talking about spirituality or religion.

    11. Re:Doomed because it's not "epic" by Anonymous Coward · · Score: 0

      If you want to understand religious thought in the 21st Century, pretending to be a "priest" in WoW will probably not do it for you.

      I would reccomend reading the following works. Don't worry, it's not a lot:

      "A Grief Observed", "Mere Christianity", and "The Screwtape Letters" by C. S. Lewis.

      The Book of Job (an Old Testament work, in which God allows a good man to suffer, and then hears his questions, mostly answering with other questions.)

      Paul's letters to the Corinthians (in the New Testament, usually labeled as "Corinthians 1" and "Corinthians 2".)

      When Christianity was still new, Paul probably did more than any other writer to hammer out exactly what the Gospel of Christ meant to the daily lives of ordinary people.

    12. Re:Doomed because it's not "epic" by Anonymous Coward · · Score: 5, Insightful

      In other words, he believes that due to the fact that WoW is simple and easy to pick up, and doesn't have tedious things like trade skills of old EQ
      - That couldn't be farther from the truth.

      IMO, WoW designers made a game that isolates the "hardcore" from the "casual".

      On the surface, casual Joe doesn't see the insane grinds that are in the game. And the same time hardcore John can grind away to get extra items. Since WoW is a very item centric game, hardcore John is perfectly at home, gaining more power for his avatar as he grinds away. Same time, casual Joe also gains power while doing many non grind quests and dungeons, hell even small raids.

      I challenge anyone to come post with a straight face that there are no grinds in WoW. There is plenty:
      - Argent Dawn, Thorium Brotherhood, Timbermaw, Cenarion, and other race faction grinds.
      - High end tradeskill recipe grind: Arcane Crystals, Azerothian Diamonds, Dark Iron ore, Frayed Abomination Stiching and other rare gems/items.
      - Grinds to get elusive world drops: Brainhacker, Destiny, Hurricane, and others.
      - Grinds to get very rare dungeon drops: Runeblade of Baron Rivendare, patterns to epic caster robes, plans for epic craftskill recipes, plans for very rare but powerful craftskill items (Arcanite Reaper), epic quest items (Chromatic Carapace) and so on.
      - Grind to be able to afford epic mount.

      WoW has a lot grinding in it. Everyone who says the opposite hasn't played much high end.

      Blizzard efficiently threw a smoke screen infront of casual Joe, casual Joe goes and clears a dungeon once a week, gets a few nice items, his character progresses and he is happy. Same time, hardcore John has myriads of grinds to keep him occupied. And if that isn't enough, he has still PvP, Upper Blackrock Spire, Molten Core and Onyxia.

      Even Blizzard said it, the game starts at level 60. Plenty of things to do for everyone. And with content being added (hopefuly a more frequent basis), there will be many more things to do. So this modern Nostradamus fellow from Grimwell will be proven dead wrong because he obviously has no clue about WoW, or he wouldn't have spewed garbage like WoW is only for casual gamers.

    13. Re:Doomed because it's not "epic" by JavaLord · · Score: 1

      Since WoW is so easy to get into, people are more tempted to run a character to 60, then try a completly different race

      People say it's not 'epic' because it's not tedious like older MMORPGS. It still takes time to get to 60. If you are a casual player (by casual I mean 10-20 hours a week) it will take you 3-4 months at least. If you look at the online forums you can see this. Sure there are stories of people going for an 'all out grind' and doing it in 2 weeks, but for the majority of people, it's not like you level up to 60 all that quickly.

      The game has plenty of endgame content now, has battlegrounds and "hero" classing coming. I think it's popularity will die down some, but there is plenty to keep the level 60's paying.

    14. Re:Doomed because it's not "epic" by Anonymous Coward · · Score: 0

      I quit WoW because I did not have any attachment to my character. My character could be recreated from scratch easily. Also, in WoW I could not find a way to be recongized for the effort I put in the game.

      In SWG I was a crafter and I was recongized as a good crafter and had repeat business. In Lineage2 leveling was hard enough that your character's level and gear was recognition.

    15. Re:Doomed because it's not "epic" by KDR_11k · · Score: 1

      You realize that it's only belief when it's not proven? Religion is about believing a certain theory about the world even though there is no concrete proof that it is the right one. While we're at it, I believe that since God cannot be proven, he must not make a difference since any difference would make it possible to prove/disprove his existence, no?

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    16. Re:Doomed because it's not "epic" by Anonymous Coward · · Score: 0

      I do not think people would voluntarily start a new game as tedious as EQ. If WoW were as tedious as EQ people would keep playing EQ. WoW is just a lot less frustrating.

      However WoW is doomed if they don't add some 40th-60th content (and beyond) like soon...

    17. Re:Doomed because it's not "epic" by Metapsyborg · · Score: 1
      Belief without logic, reasoning, or evidence is pure idiocy.

      That belief is not based on logic, reasoning or evidence.

      --
      (\(\
      (^.^) INFECTED
      (")")
    18. Re:Doomed because it's not "epic" by Anonymous Coward · · Score: 0

      I agree with your opinions on the simplicity of WOW and it should garner a large fan base. Yet I can't quite put my finger on it but something is missing...it's really something that would detract from the overall experience of the game. Perhaps a certain factor that made the Warcraft series a classic. Hmmm...

    19. Re:Doomed because it's not "epic" by rhuntley12 · · Score: 1

      If you call that a grind I invite you to come play some Lineage 2. That is what I consider a grind.

      From what I've talked to friends from my old EQ days(Top tier guild) they are pretty underwhelmed and disappointed and most of the high level stuff. Hell even seeing some of the webpages from high end guilds are saying the same thing.

      My roomate plays WoW and has 2 level 60's and seems to watch me play my game more and more everyday. I could be wrong but I don't think WoW will have the long term players it has today. I'd be surprised if in a year from now there is even near the same amount of people playing.

    20. Re:Doomed because it's not "epic" by Minna+Kirai · · Score: 1

      Translation: "I have no faith, so anyone who does is stupid."

      I absolutely did not write that. I specifically said that they were "dishonest", and dishonesty is a crime of the intelligent. Moronic people are essentially incapable of lying- for to tell a lie, must say something false and know it is false. Otherwise, you are merely wrong (which often implies some stupidity).

      If they were not dishonest and actually followed the beliefs they claim to support, they could not function in mainstream life, and would be as marginallized as any of the rare true Christians: Shakers and Quakers. (Not getting into the subject of whether Catholic monks qualify)

      Practicing genuine Christianity is an invitation for everyone else to walk all over you.

      Further translation: "I hate Christians."

      I've never met a Christian, to my knowledge. I have noticed that the President of the USA calls himself a Christian, but this is a transparent lie. Just measure his response to a attack on his country to Jesus Christ's directive: "turn the other cheek".

    21. Re:Doomed because it's not "epic" by Minna+Kirai · · Score: 1

      You realize that it's only belief when it's not proven?

      You apparently used the word "belief" when "faith" was correct, leading to disputing , semantical replies. Faith is often defined as "belief without proof".

      (Note that, in that light, the New Testament disciples, having witnessed miracles firsthand, have no need for faith. The question of how a benevolent God could be so unfair as to provide concrete proof to a handful of men and leave the rest of humanity to perish as "unwitnessed sinners" is at the core of one typical anti-theist argument)

      I believe that since God cannot be proven, he must not make a difference since any difference would make it possible to prove/disprove his existence, no?

      That is another of the standardized arguments against the existence of a God in the Christian-like pattern: Protestants and Catholics claim their faith provides benefits not only in the next world, but also in this one- yet if that were true, the universality of human greed would've spread the Gospels faster than any mere missionaries.

    22. Re:Doomed because it's not "epic" by Babbster · · Score: 1
      It's bad enough that Christian sects each claim to know what "true" Christianity means, with some going as far as to declare other Christians outside their sect as destined for hell. It goes beyond absurd when non-Christians feel they can make the judgement, too.

      Your idea that "true" Christians would have to cut themselves off from the rest of the world is ludicrous and would, in itself, seem to go against the teachings of Jesus Christ who wanted everyone to feel His love and that of His Father. Oh yes, and I don't know where you've been or where you learned all your information about Christian sects, but Quakers are not generally isolated from the rest of society. Far from it, Quakers tend to "fight" (some might eschew this word due to it's more violent connotations) for their beliefs. For example, they helped run the Underground Railroad freeing slaves and were instrumental in the creation of "conscientious objector" status, allowing pacificists to serve their country in wartime without participating in violence (such as by serving as medics). If you're interested in learning more about the Society of Friends, you might want to head over to this website(!!) which might help you understand what you're trying to talk about.

      The Shakers, on the other hand, are a lot more complex. They practiced (I use the past tense since there are so few left - they don't accept new members) a very extreme religion which embraced, among other things, celibacy which even extended to marital relations, communing with dead spirits and a belief that God was a male/female duality. I'm over-simplifying (I'm no expert on Shakers and the few that are left aren't exactly running around with pamphlets), but the truth is that they had practices which had little or nothing to do with the teachings most often attributed to Jesus Christ. I can't speak to the validity of their beliefs since I haven't had an actual conversation with God to get His views on the matter, but I hardly think that the Shakers can be pointed to as being examples of "true" or "genuine" Christians if one accepts the New Testament as representing His teachings (which most Christians - even the Quakers - do).

      As a final note, I would say that I don't think William Penn, Thomas Paine, Herbert Hoover or Susan B. Anthony - Quakers all - invited "everyone else to walk all over [them]."

      You should really pursue more education before letting your ass do your talking.

    23. Re:Doomed because it's not "epic" by Minna+Kirai · · Score: 1

      It's bad enough that Christian sects each claim to know what "true" Christianity means,

      No, it's not bad, it's only expected. If you believe in something, then, well, you should BELIEVE in it. If a Catholic thinks he knows the only true path to salvation, then it logically follows that everyone else, including Protestants and Jews, is wrong and hell-bound.

      For another example, the Quakers take the New Testament objection to even self-defensive violence literally. George W. Bush claims to follow the New Testament also, but he relishes violence, both defensive and punitive.

      Their viewpoints are diametrically opposed, so it is impossible for both of them to be correct. One MUST be wrong (or, both could be wrong).

      It goes beyond absurd when non-Christians feel they can make the judgement, too.

      If you seriously believe that nobody should be able to question anyone else, then what are YOU doing writing this?

      It goes beyond absurd when non-Christians feel they can make the judgement, too.

      Attention: I am 65 meters tall. Don't believe it? Well, it is beyond absurd for you to judge me!

      It goes beyond absurd when non-Christians feel they can make the judgement, too.

      It is the height of hubris for a group to make dramatic pronouncements and then claim nobody else deserves to question their most blatant contradictions. If so-called Christians can't even decide whether or not they should follow their own "Golden Rule", why should anyone else take them seriously?

      Make up your minds, guys: either violence is always wrong, or Jesus Christ was a liar, or the Bible is wrong. I call the Quakers "true Christians" because they make an effort to follow the most self-consistent of those three paths.

      For example, they helped run the Underground Railroad freeing slaves and were instrumental in the creation of "conscientious objector" status, allowing pacificists to serve

      Those are two excellent examples of a refusal to function in normal civilization. "Conscientious objection" means "won't lift a finger to hurt someone, even if he's about to kill me", which is equivalent to an invitation to "please, walk all over me".

      They practiced (I use the past tense since there are so few left - they don't accept new members)

      If anyone wanted to join, they could. But of course, nobody wants to join, for the aforementioned reasons that their actions seem insane to most.

      You should really pursue more education before letting your ass do your talking.

      Obviously, I knew every single factual thing you just posted. The facts, however, do not support your conclusions.

  9. My summary... by QuantumG · · Score: 4, Interesting
    People play WoW because it has unique and novel gameplay. When the gameplay is no longer novel people will get bored and leave (instead of hanging around and socialising, as they do in other MMORPGs, because the game isn't accomidating to that). When other games come along which have similar gameplay people will leave to play them instead.

    Of course, all this assumes that the current state of WoW is the final state of it. Surely once WoW's numbers start going down they'll modify the game to make it more accomidating to socialisers (it's not hard). As for people leaving for greener pastures, can anything stop that?

    It's interesting to think of other MMOGs and Geldonyetich's three categories. Think about The Matrix Online (TMO). It's definitely in category three, so what's going to keep people around when the novelty of the gameplay wears off? I think the answer is story.. TMO is one of the few games where paid actors actually direct the gameplay.

    Of course, I generally stop playing MMOGs in category three for a completely different reason: they get too hard. I find this especially annoying in single player games which have good story (like Simpsons: Hit & Run). Why do they have to keep making it harder? I don't want a "challenge" I want to have *fun*. I guess this is also the reason behind the popularity of cheat codes. With that in mind, I think the worst thing you can do in a MMOG is force people to take harder mission/quests. Just give me the option of Easy/Intermediate/Hard missions and I'll pick the level of challenge I feel up to today.

    --
    How we know is more important than what we know.
    1. Re:My summary... by Lord_Dweomer · · Score: 2, Insightful
      " People play WoW because it has unique and novel gameplay."

      I hardly thing WoW is unique and novel. I mean, its clean and well done, just like a Blizzard game should be, but lets not kid ourselves. The reason WoW is successful is because it is the new player, they took all the successful bits of other games, mashed them all together, and gave it the Blizzard Spitshine(tm).

      I personally think we'll start seeing real innovation not in the MMORPG segment, but the MMOFPS, and eventually I think we'll see several games that do a great job of blurring the line between the two.

      Also, I'm waiting for the first MMORPG to include a special peripheral that lets you get more involved in the game. Like a handheld "lightsaber" type sword handle that you could swing to control the sword action in the game. That would be insane.

      --
      Buy Steampunk Clothing Online!
    2. Re:My summary... by QuantumG · · Score: 1
      Heh, I was once considering how hard it would be to make a game input device where you had realtime control over your character's movement. Just for argument sake, let's say you had your own motion capture studio at home (this isn't too hard to imagine, the technology to capture motion data from unaligned webcam-type devices is available now, just not in realtime). Ok, so imagine you have 3 floats for each joint. There's neck, l&r shoulder, l&r elbow, l&r wrist, pelvis, l&r leg, l&r knee, l&r ankle. That's 14 joints and I havn't even covered the hands, for which there's like 14 joints in each. So say 42 joints. Ok, 42x3x4 = 504 bytes. Let's say you go at a lesurily 12 frames per second. That's 6k/sec.

      Now when you think about that value you might say yeah, broadband could do that right? Well no, cause that would be how fast it would be to stream that to the server. You then have to stream from the server to every player. Suppose you have 6 characters in a room, that's 30k/sec that each player has to be able to receive (they don't need to receive their own stream).

      Of course, I havn't said anything about compression. Who knows how well this kind of stuff will compress, especially if we use some kind of lossy algorithm. It could be doable I suppose. Once you have good motion capture in the home all you need is a sensible VR headset (I hear the Sony Glasstron is out of production now) and what I like to call "walking stones": little robots with a flat surface for you to walk on that move backwards after you step on them to enable you to walk on the spot without noticing it.

      --
      How we know is more important than what we know.
    3. Re:My summary... by leland242 · · Score: 1

      "Of course, I generally stop playing MMOGs in category three for a completely different reason: they get too hard. I find this especially annoying in single player games which have good story (like Simpsons: Hit & Run). Why do they have to keep making it harder? I don't want a "challenge" I want to have *fun*. "

      Man, isn't that the truth. I forgot where I left off (I think I was playing as Marge) but I just gave up. I'll probably break out the gameshark to cheat my way through, but the game quickly went from "hey, that's fun/neat" to "i bet I can throw my wavebird through the tv and into the wall".

      Right now I'm at the end of Paper Mario 2 - it's just the right level of difficulty. You need to use a little strategy, you could die, but it's not likely. I've probably died...5 times the whole time I've been playing.

      I have a limited amount of time to play games - I do not want to play the same level/mission over 50 times to get it right. This is also why a game like WoW sounds good to me. Although, in reality, the next big game for me is Battlefield 2...and RE4 when it becomes bargain bin fodder.

    4. Re:My summary... by damiam · · Score: 1

      30KB/s is quite accessible to even most current broadband links, let alone the type of connections people who can afford motion capture studios would have. There are all sorts of technical issues associated with this sort of thing, but I don't think bandwidth is one of them.

      --
      It's hard to be religious when certain people are never incinerated by bolts of lightning.
    5. Re:My summary... by QuantumG · · Score: 1

      Well, 6 people in a room was just an example. Choose your own necessary measure to see how much of a bandwidth gobbler this would be.. but yeah, surely some cool compression would be possible.

      --
      How we know is more important than what we know.
    6. Re:My summary... by rhuntley12 · · Score: 1

      Oh that explains it....you are a gamecube user.... I kid RE4 was pretty sweet, actually got some use from my roomates gamecube.

    7. Re:My summary... by Minna+Kirai · · Score: 1

      Ok, so imagine you have 3 floats for each joint.

      Your math is almost 10x too high.

      Few joints are actually capable of a full 3 degrees of freedom- many, like your knee and elbow, can only bend one (significant) way. Furthermore, for the level of detail needed to watch realtime 3d, 1 byte of number resolution is adequate (especially considering that most joints can only swing about 150 degrees).

      (And yes, I have programmed networked 3d articulation- 1 byte has proven adequate even for 360 degree rotation, although going up to 16 bit numbers doesn't hurt)

  10. nonsense by Anonymous Coward · · Score: 0

    Blizzard has the most raging fanboys clientele there is. Whenever the subscriptions decline, they will churn out expansions after expansions. The only thing that could dethrone WoW is WoW, well, guild wars in this case, with free subsciption model that will lure out people like me that refuse to pay monthly. Guild wars will start slower and smaller, but will perhaps outlive them all. (unless it sucks, but os far betas seemed nice) I just hate the fact that they locked out from betas the non-fileplanet subscibers. Such associations should be punished by boycott.

    1. Re:nonsense by Masami+Eiri · · Score: 1

      Uh... what? You could preorder the game and get access, or find a friend who had a friend key to let you use.. hell, find a friend key online and use that...

    2. Re:nonsense by C0rinthian · · Score: 4, Insightful

      I've Beta'ed Guild Wars, and currently play WoW. Both are great games in completely different ways.

      WoW is stronger in the traditional MMO/PvE content. Especially once they flesh out the end-game a bit more. Hardcore dungeon crawls, raids, etc. Guild Wars has none of this. (PvE is on a much smaller scale in GW)

      Guild Wars really shines on the PvP front. The entire purpose of the PvE segment is simply to get you up to speed to PvP. Most of a characters development isn't vertical, it's horizontal. (Quick run to 20, then spend time fleshing out your arsenal of abilities) And the skill system leads to plenty of variety and strategy in combat.

      Honestly, comparing the two doesn't make sense. They're different types of games, with different goals.

  11. I have to totally disagree with this article. by Sandman1971 · · Score: 4, Interesting

    Yes, I've RTFA, and I am a WoW player, and I totally disagree with this article.

    World of Warcraft has quite a few things going for it. It has a rich history of 3 amazing games, and its this history that has introduced the MMORPG genre to gamers who would have previously not given it a second glance. Most of the people I've spoken with that fall in this category are not planning on leaving WoW any time soon. From this type of gamer's prospective, it allows a micro view of the previous games; building your character instead of building towns and armies, but without losing too much of the original games.

    From an MMORPG player prospective, this game offers what many other MMORPGs have strived to do; have a great and interesting quest system that's not too repetitive. I played CoH and quit after a couple of months because as interesting as the concept of that game weas, the quest system was purely repetitive; something I have yet to experience in the 5 months I've been playing WoW.

    Another great aspect of WoW is that if you prefer playing alone, you can. If you prefer playing in groups you can. You can hunt and level by your lonesome, even attempt dungeon quests by yourself. Something that lacked in AO. If you prefer playing in a group, WoW has one of the best and fairest party systems that I've seen (and I've played about 7 MMORPGs dating back to the launch of Asheron's Call).

    Will Wow's numbers go down? Most probably. All North American/European MMORPGs suffer from this. But it's my personal opnion that it will be on top of the MMORPG list for quite a while.

    --
    It's better to burn out than to fade away
    1. Re:I have to totally disagree with this article. by QuantumG · · Score: 2, Insightful

      Ya know, people wouldn't leave for the reasons Geldonyetich states if they were actually doing what RPGs are for: discovering their identity. Unfortunately WoW doesn't encourage this kind of gameplay. It's certainly possible though, and players who actually role play their character and introspect their thoughts and feelings about the strange situations they get their character into will not only stay in the game longer, they'll get more out of it too. Now if only WoW could be built to encourage this kind of gameplay more..

      --
      How we know is more important than what we know.
    2. Re:I have to totally disagree with this article. by Johnny+Mnemonic · · Score: 1

      I played CoH and quit after a couple of months because as interesting as the concept of that game weas, the quest system was purely repetitive; something I have yet to experience in the 5 months I've been playing WoW.

      I *just* logged off of WoW to read this article--I have a 24 lvl 'lock, and a new 12 lvl Warrior. Maybe neither are high enough to reach the interesting bits, but I am finding a really depressing amount of repetition: get the quest, kill the mobs, wait to regen, run back and turn in the quest. Train up. Repeat.

      Killing the lvl 5 mobs is really no different than killing lvl 15 mobs--they just do more damage and can take more damage, but I don't see much difference in strategy that I have to use between the two. And the quest text is too obviously a place holder for the above--the text could be anything, really. When I switched out of the 'lock to the warrior, it was to explore a new faction/race/class and new trade skills etc; I can see doing that maybe once more.

      I'm hoping that once I reach high enough levels, that PvP is more interesting--certainly that will require a varied strategy. But can I stand to grind another 20 lvls before that's feasible? I dunno.

      I think Blizzard could save WoW if they added a more social component, or allowed me to invest my own creativity into the game--like building novel buildings or goods. With a building, which I could customize and decorate, it becomes a home-away-from home, and I would be interested in using the environment to socialize with my friends. But if I can't make my imprimatur on the world, it feels like I'm inhabiting someone else's space, and I'm really just a guest, not an inhabitant.

      While I think building could save WoW, I don't see how they could allow 1.6Million personal residences. Certainly they would require high lvl and/or high expense, but even so--where would those places go? And it would have to require a huge amount of development work to make it happen. The speed at which Battlegrounds has come out, which is not really fundamentally that big of a change, makes me really wonder if Blizz could ever add personal building to the world. Probably not.

      Without building, or something really radical being done, I personally can see myself doing this for another 6 months--3 characters to lvl 30 or 40. And I started late; the folks that started at release are almost there now. If they feel the same as I described, the author of TFA is going to be proved right in the next 60 days. And there will no longer be trouble getting logged on, that's for sure.

      --

      --
      $tar -xvf .sig.tar
    3. Re:I have to totally disagree with this article. by Anonymous Coward · · Score: 0

      What kind of bullshit is this? It's a damn video game, not Dr. Phil. If you want to carebear it up, faggot, then go play on an RP server.

    4. Re:I have to totally disagree with this article. by meta-monkey · · Score: 4, Interesting

      I'm a lvl 60 hunter with my full class set and pretty much everything you can possibly get in the game outside of Molten Core and Onyxia. I've done MC and Onyxia, I just don't have all my loot from there yet...and I don't think it's even really possible to ever get it all until they get rid of the raid timers, but that's another post...

      I still find the game fun. levels 1-60 were okay. It was interesting discovering new lands, seeing new monsters and doing new quests. Many of the later quests, especially those that revolve around instances, do have a much greater emphasis on story.

      However, what you'll discover is that the game doesn't really start until level 60. That's when you start PvPing like crazy...well, only really if you're on a PvP server. Absolutely DO NOT roll on a PvE server. If you're on one now with your level 20s, delete them and roll PvP (come to Laughing Skull! It's glorious!). Here's where you get all the drama. Join a good guild, make some friends, and grief the hell out of other players, both on the other faction and your own. Get the uber loot.

      I don't think Blizzard is dumb. They realized how easy it was to get to level 60. They understand that people need things to keep them constantly entertained...and that thing is PvP. Once they roll out the honor system and battlegrounds, I think WoW is going to take off forever. That's how people will make their own content...horde vs alliance, guild vs. guild, with all the drama and board smack talk you can imagine...that's where it's at.

      Anyway, point is, roll PvP and stick it out. WoW is awesome.

      --
      We don't have a state-run media we have a media-run state.
    5. Re:I have to totally disagree with this article. by QuantumG · · Score: 2, Insightful

      which RP server would that be? The whole point of my post was the WoW is not a role playing game. Oh, and just because you have no concept of what a role playing game *is* doesn't mean you can go around insulting people who do.

      --
      How we know is more important than what we know.
    6. Re:I have to totally disagree with this article. by Anonymous Coward · · Score: 0

      There are RP servers in WoW, in which you're supposed to stay in character. Join one of those if you want to 'find yourself.' Seriously, though, that's ridiculous...it's a video game.

    7. Re:I have to totally disagree with this article. by elrond1999 · · Score: 4, Interesting

      Look, if you find the quests boring, cant stand to Party with anyone else and dont engage in Guild / Raid, then yes I can you get bored rather quick. Wow shouldn't be about racing to lvl 60 in a long solo grind. If you don't enjoy the journey to the higher levels then you won't stay very long.

      About the Qs being repetitive, yes on the surface they are. However if you actually bother to read them and not just skim to the objectives/rewards, you will get some entertaining stories. I think Blizzard made the Qs like this so that they are easy to understand, if they were more diverse the chat channels would flood with questions and thottbot would crash..

    8. Re:I have to totally disagree with this article. by Rayonic · · Score: 3, Insightful
      Join a good guild, make some friends, and grief the hell out of other players, both on the other faction and your own.

      That's what I love about PvP servers -- they act like griefer magnets. Thus letting the more sensible players enjoy their PvE servers in peace.

      Now, I do enjoy player versus player combat, but I like to decide how and when I want it. There are still plenty of town raids, and remember that we'll be getting the honor system and Battlegrounds also. But I like the ability to enjoy the content of the game, sans-griefing-assholes.
    9. Re:I have to totally disagree with this article. by Rayonic · · Score: 3, Insightful
      Likewise, the PvE servers keep most of the fucking carebears off the real servers

      Which is why PvP players (like the original poster) are always inviting PvE players to switch to a PvP server, right? More specifically, to switch to their PvP server. That isn't altruism -- they're just looking for new people to grief.

      Well, constant whining in game. Instead we have to listen to the carebears whining about PvP on the various forums.

      Most forum whining comes from heavy PvP users. Plain and simple fact.

      It really eats you up inside that somewhere, someone 30 levels lower than you is soloing a few quests, and you can't gank them. It's obvious from the vitrol and bile in your comments. But perhaps with therapy you could learn to overcome these feelings.
    10. Re:I have to totally disagree with this article. by Anonymous Coward · · Score: 0

      I was just going to ignore your carebear whining, but since you got modded up...

      Which is why PvP players (like the original poster) are always inviting PvE players to switch to a PvP server, right? More specifically, to switch to their PvP server. That isn't altruism -- they're just looking for new people to grief.

      Yes - on thier side . You can't grief people on your own faction. It is altruism - they're looking for more people to play with, not against.

      Most forum whining comes from heavy PvP users.

      Yes - because most of the real gamers play on PvP and run into more of the class imbalances and gameplay issues than your carebear types who bearly play the game at all.

      I don't see why my post is flamebait and your insightless post isn't, but, whatever. Enjoy your amazing ability to defeat computer-controlled enemies.

    11. Re:I have to totally disagree with this article. by Anonymous Coward · · Score: 0

      It's funny how the rabid gankers continue to demonstrate with their usual eloquence why the VAST MAJORITY of game players do not prefer their style of play. Asking players to move is asking them to do something like moving from the clean, upscale portions of the city to the low-end, squalid slums. Unsurprisingly, those who enjoy a thoughful, controlled environment aren't terribly excited by the prospect.

      But by all means, continue with the name calling, strawman and ad hominem attacks. Trolling for more victims makes us laugh, and it makes the rest of us feel quite comfortable in the choices we have made.

    12. Re:I have to totally disagree with this article. by Rayonic · · Score: 1
      Yes - on thier side . You can't grief people on your own faction.

      Original poster didn't specify which faction they belonged to. And speaking of him, he also said this:
      Join a good guild, make some friends, and grief the hell out of other players, both on the other faction and your own.


      LOL.

      But I can't quite out what you're trying to say about "forum whining", though. First you say it's from PvE players, because they don't PvP as much. Then you concede that it's mostly from PvP server players, but try to cast the forum whining in a positive light.

      And your notion that no PvP happens on PvE servers is just silly. Plenty of it happens already, and even more will happen once the honor system and Battlegrounds roll out.
    13. Re:I have to totally disagree with this article. by Anonymous Coward · · Score: 0

      I said "whining about PvP". I get sick and tired of the carebears bitching about how someone decided to attack their town's NPCs and how this is so unfair. Well, fight back! What, that involves PvP? Aw, too bad, you might have to play against someone that you can't "manage aggro" against.

      PvE players invariably are players who simply don't possess the skills required to handle a PvP environment. The only enemies they can kill are the computer controlled ones, and they're absolutely shocked to discover that a skilled human player can continuously own them. So instead they play on PvE servers and look down at all the real gamers as "griefers".

      Suck it up. Be a man. Play some PvP, or accept that you have no skills.

      I've played on a PvE server. I got tired of watching horde and alliance characters standing there and just doing /rude and /spit at each other and then wandering off since none of them were capable of dealing with real human opponents.

      Hell, look at Blizzard's realm types page. See the image of the priest? It's alt text is "care". It's standing to the left of a bear, with the appropriate alt text of "bear". Even Blizzard thinks PvE servers are for losers.

    14. Re:I have to totally disagree with this article. by JavaLord · · Score: 1

      It's funny how the rabid gankers continue to demonstrate with their usual eloquence why the VAST MAJORITY of game players do not prefer their style of play.

      It's often been said that the vast majority of MMORPG players dont wan't PvP. If that is so, then explain why WoW's PvP servers are twice as full as the others?

      For many years non-pvp players swore they were the majority, but world of warcraft proves otherwise. It's the most successful MMORPG to date, and it's most populated servers are the ones with the loosest PvP rules.

      I think MMORPG makers need to rethink their views on Player vs Player combat and what the market really wants.

    15. Re:I have to totally disagree with this article. by Anonymous Coward · · Score: 0

      Rethink what exactly? What the market really wants is a choice, and that's what Blizzard provided.

    16. Re:I have to totally disagree with this article. by Anonymous Coward · · Score: 0

      Suck it up be a man. Get a slashdot account, or accept that you have no skills, and nobody will listen to you.

    17. Re:I have to totally disagree with this article. by JavaLord · · Score: 1

      No, the market really wants PvP. At least the people play World of Warcraft do, as the PvP servers are at least twice as full as the limited PvP servers and the RP servers put together. Go look at which servers are "high population" and which are "low population"

    18. Re:I have to totally disagree with this article. by JavaLord · · Score: 3, Funny

      Hell, look at Blizzard's realm types [worldofwarcraft.com] page. See the image of the priest? It's alt text is "care". It's standing to the left of a bear, with the appropriate alt text of "bear". Even Blizzard thinks PvE servers are for losers.

      That is priceless.

    19. Re:I have to totally disagree with this article. by Anonymous Coward · · Score: 0

      No, the market really wants PvP. At least the people play World of Warcraft do, as the PvP servers are at least twice as full as the limited PvP servers and the RP servers put together. Go look at which servers are "high population" and which are "low population"

      actually, right now the area with the most "low population" servers is PvP. almost all of the PvE servers are medium, i think 2 at low, while PvP has 16 at low. PvP also has 17 at high, which makes sense since they will want to play with more real people than PvE. Since I don't know what exactly the population densities mean I don't think this really says anything one way or the other about which is more popular. I just wanted to point out that you are full of shit.

      http://www.worldofwarcraft.com/realmstatus/

    20. Re:I have to totally disagree with this article. by JavaLord · · Score: 1

      There is 1 high population PvE server (well, limited pvp)
      There are 15 high population PvP servers.

      You can try to spin it however you want, there are more PvP players than CareBears. Sorry huggy bear.

      So what is it, are you full of shit, or just ignorant?

    21. Re:I have to totally disagree with this article. by snuf23 · · Score: 1

      The market wants both. Even if 75% wanted PVP and 25% wanted PVE - Blizzard would alientate the 25% if it didn't offer a choice.
      I've played City of Heroes for 10 months, it is strictly PVE. There will be PVP in the future - but most players I know aren't all that interested in it.
      So who cares? It's "manly" to be a PVP player? That's about the stupidest thing I've ever heard. Play how you enjoy playing and who cares what someone else enjoys.
      And just for the record, winning in an FPS shows a lot more skill than ganking a lowbie in an MMO.

      --
      Sometimes my arms bend back.
    22. Re:I have to totally disagree with this article. by Anonymous Coward · · Score: 0

      You're what's wrong with this game. Encouraging people to come over and grief other players? Yeah, that's a great plan to make those subscription numbers fall even further.

      I quit my account on this POS game because people like you - who have the time to play 5 hours a day, every day, to get that uber-equipment - would randomly show up and grief me. It's akin to paying to get into Disneyland, but not being told that inside is a group of professional knife-fighters who will cheerfully stab you when you're standing in line for "It's a Small World". Of course, you can always go over to California Adventure, but that doesn't help much when you've already bought your ticket to Disneyland.

      Honestly, when taken as just a game, MMORPGs are garbage anyway. Your friends will either out-level or under-level you; the game requires vast tracts of time to do the same old repetative crud with a new face on it for countless hours at a time. The people are typical internet people - which is not neccesarily a bad thing, but they are the same people you can meet in IRC, working at an IT job, or any other place in the world. IMO, MMORPGs are games that are tailor-made for people who have no real commitments in life and want to show how big their ePenis is or, alternatively, people who are so in love with the fantasy genre that they will tolerate the baggage that this genre brings to the table in order to be a (virtual) deadly warrior in a (virtual) strange land. Nobody who likes gaming for the sake of gaming would ever play one of these time-sinks for an extended length of time; I'm still kicking myself for being suckered into buying a WoW account thinking that it would be a real game and not some elaborate wish-fufillment excercise for the dregs of the LARP community.

    23. Re:I have to totally disagree with this article. by C0rinthian · · Score: 1

      Just becuase there are more than you, doesn't mean I should want to put up with you. I PvP on the normal servers with normal people who can have a conversation without personal insults.

      I love to PvP, but I hate PvP'ers like you.

    24. Re:I have to totally disagree with this article. by Anonymous Coward · · Score: 0

      cry plz k thx bye

    25. Re:I have to totally disagree with this article. by Anonymous Coward · · Score: 0

      The market wants both. Even if 75% wanted PVP and 25% wanted PVE - Blizzard would alientate the 25% if it didn't offer a choice.

      The whole point of this thread was that the great great grandparent claimed that more people wanted PvE in WoW which simply isn't true.

      . There will be PVP in the future - but most players I know aren't all that interested in it. So who cares? It's "manly" to be a PVP player?

      Who ever said anything about being "Manly". I think you should get your eyes checked out. Play how you enjoy playing and who cares what someone else enjoys. And just for the record, winning in an FPS shows a lot more skill than ganking a lowbie in an MMO.

      Who every said it didn't? Who said anything about skill? Next time you reply to a post of mine, try to talk about the general subject matter I touch upon and not make things up about stuff I never said.

      As for FPS games taking "A lot more skill (than ganking a lowbie) in MMO's" I would agree they do. However the practice in any deathmatch game of picking on the weakest person (or easiest frag) to increase your frag count happens as well.

    26. Re:I have to totally disagree with this article. by Slime-dogg · · Score: 1

      Meh.

      That's probably the opinion of the page designer. I'm quite certain that there are a number of Blizzard people that enjoy PvE>PvP. They wouldn't offer PvE if they didn't like it that much.

      --
      You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
    27. Re:I have to totally disagree with this article. by Anonymous Coward · · Score: 0

      There is 1 high population PvE server (well, limited pvp)
      There are 15 high population PvP servers.
      You can try to spin it however you want, there are more PvP players than CareBears. Sorry huggy bear.
      So what is it, are you full of shit, or just ignorant?


      not trying to spin it anyway, and i'd go with being just ingnorant since i don't play this game. I just got curious after you said that no one plays PvE.
      Almost all of the PvE servers are medium.
      there are about an equal number of high and low PvP servers. I would imagine that these would average out to be medium.
      meaning that, get this, there are about the same amount of people playing both.

      and you are still full of shit with your claim that PvE was full of low servers.

    28. Re:I have to totally disagree with this article. by Rayonic · · Score: 1

      I think you have some kind of inferiority complex, or something.

      Yes, it does get a little tedious when some bored 60's raid some out-of-the-way newbie town that has no flight point. (Camp Taurajo, anyone?) But usually a defense is mustered and everyone has a good time.

      And once again you're pissed that some level 20 isn't PvP flagging themselves in front of some level 60 enemies. Does killing lowbies make you feel like a man? Is it, like, the only thing that turns you on anymore?

    29. Re:I have to totally disagree with this article. by Shihar · · Score: 1

      I used to be annoyed that I started on a PvP server. I got grief all the time in contested territories. Not enough to really put me off, but enough to be annoying... then I hit about level 30.

      Suddenly, I started running into alliance that, with a help of a frien dor two, we could take down. A level 40 might hurt you, but 3 level 30's can take him down no problem. The game suddenly became much more fun. Just the other day I spent a solid 4 hours fighting through an non-instance dungeon, alternating between fighting off alliance and NPCs. We had running battles, lone assassians, sniper mages, and the occasional uber level 60 blast through. It was all sorts of fun.

      I wouldn't mind the honor system cutting the level range that people fight in a little to +/- 15 levels, but to be honest, even if it doesn't PvP is the way to go. Your first steps into PvP land might be rough, but it only last for a solid 10 levels or so before you realize that you have some teeth too.

      Nothing is better then getting together with your guild and going on a raid for shits and giggles. PvP is the only way to go and keep the game interesting in the long term.

    30. Re:I have to totally disagree with this article. by Cryect · · Score: 1

      Eh, you know the realmstatus varies btw depending on time of the day right?

      Also if you check WarcraftRealms you will find about 50% of the characters they know of over level 10 are PvP and 50% RP or PvE. But, then again its more common from what I understand to see players on PvE servers with multiple characters that are low levels. But sure won't guarantee anything. Its fairly split and definately seems in favor of PvP though if you check the RealmStatus during peak times (about 10PM EST).

    31. Re:I have to totally disagree with this article. by Anonymous Coward · · Score: 0

      Blizzard knows that, in WoW, you need to keep the griefers away from the rest of us. Griefers love powerleveling and unrestricted PvP.

      Why are the PVP servers overcrowded, while RP and PVE are not?

      The short answer:

      Its easier to fit more vermin in a cage if some of them eat each other.

      The long answer:

      According to www.warcraftrealms.com, the number of characters on all US PVP servers (748,501) is smaller then the number of all characters on all PVE servers (686,308) and RP servers (130,220). Those numbers are for characters level 10-60, so most of the one-hit wonders are out.

      Now, across levels 40-60, the numbers are slightly different. PVP has 228,000 while PVE has 190,000 and RP has 26,000. PVPers like to powerlevel, so that makes sense that they have a 10% lead in the numbers.

      Now, let's notch it up to the hardcore, people between 55-60. PVP holds near 98,000: PVE 71,000 RP has yet to break 10,000. That difference is almost 20%.

      Finally, at 60. PVP at 68,000, PVE 46,000, RP at a little over 5,000. The divergence grows, with PVPers having about a 30% lead. Again, the powerleveling issue makes sense.

      The strangest number of all is Alliance to Horde ratio: PvP servers hold around 1.2:1, while the PVE and RP are around 2.4:1. While PVPers seem to be self-balancing, PVEers seem to prefer alliance to horde content. I've played on both factions, I'd have to say that I prefer the alliance tasks and environments to that of the horde.

      What does this cursory glance say? It says that PVP players are usually a lot more driven to powerlevel, since a greater ratio of PVP characters have made it to high level, while RP servers tend to be populated by people at a genuinely lower level. That makes sense, as PVP servers are dominated by a Play-2-Crush mentality that few casual gamers enjoy, while PVE and RP are the domain of the casual players.

      What do these numbers not say? That any one style is more valid then the others. The number of characters is too close to call, and the high level imbalance could easily be due to powerleveling to stay competitive.

      Blizzard knows all of this and then some. So it kept the different playstyles apart.

      Blizzard created _fewer_ PVP servers, because the higher number of people will drive each other to compete at a faster rate. Faster leveling means more endgame, which is where PVP usually happens most. Of course your servers are overpopulated: Play2Crush only works if you have a high pop all at a high level. Griefers on a PvP server don't matter, people knew that griefers were an issue when they rolled.

      Blizzard created more PVE servers because social gamers who aren't busy griefing each other don't need or want huge populations. Griefers won't stay here because there isn't enough non-griefing PvP content. At least, not until battlegrounds. Further proof that the battlegrounds rollout is being delayed for a good reason...

      The RP servers are kept low because RPers like some competition, but like it to be on their terms. Griefers can live here, but its a little harder for reasons I'm not about to reveal.

    32. Re:I have to totally disagree with this article. by Anonymous Coward · · Score: 0

      I missed this the first time, but, click on the screenshot of the Gnome in the PvP section, and you'll get a great screenshot of "Kairbair" (the Gnome) standing in the middle of Silverpine Forest talking to herself about all the pretty flowers and how she hopes she safe. While an Undead Rogue stealthed behind her about to put an end to her flower-picking.

    33. Re:I have to totally disagree with this article. by meta-monkey · · Score: 1

      Carebear.

      --
      We don't have a state-run media we have a media-run state.
    34. Re:I have to totally disagree with this article. by zoips · · Score: 1

      It's interesting how easily people will label someone a carebear if they have no interest in being randomly ganked, or randomly ganking some poor n00b they see wandering by. PvP is great, but not open PvP bullshit where some maxlevel asshole decides that it'd be great fun for everyone if they one-shotted you, and the only people that ever seem to be labeled carebears are the ones that dislike open PvP gankfests.

    35. Re:I have to totally disagree with this article. by Anonymous Coward · · Score: 0

      zoips wrote "I suck at PvP and have no friends to help me. So I'm going to claim that PvP is only between me, who's only level 4 because I suck, and an army of level 60 players. I have my head so far up my cuddly-wuddly carebear ass that I can't possibly see why I'm full of shit and not talking about a real problem. I also enjoy wandering through enemy territory and wondering why the level 60 Paladin is killing me while I wander around Darkshire."

    36. Re:I have to totally disagree with this article. by zoips · · Score: 1

      No, what I said was I rip shit up in Ballista as RDM/NIN in FFXI, and that's enjoyable because everyone there is there to PvP with no penalty, but I hate getting ganked by some jerk who's out to prove something to himself by ganking some random person.

      I've never played WoW, but my experience with Lineage II just was crap, and typically went like this:

      Me> Yay! Finally got it installed.
      Me> *wanders outside for the first time*
      Somerandomfuckwith+30levelstome> *ganks zoips*
      Me> Exciting!

      Repeat ad nauseum.

    37. Re:I have to totally disagree with this article. by Anonymous Coward · · Score: 0

      Oh, so you're just uneducated, then. WoW isn't free-for-all PvP, it's faction-based PvP. No one on your own side can attack you. In fact, no one on either faction can attack you in the newbie zones. You can safely level to level 20 without ever leaving these safety zones.

      After that you'll need to venture into contested territory were there is faction-based PvP - people from the other side can freely attack you.

      In short: it's not a gankfest. And it's not as carebeary as the crappy PvP option in FFXI. In fact, it's about a thousand times better in FFXI in basically every way.

    38. Re:I have to totally disagree with this article. by C0rinthian · · Score: 1

      (sigh)

      It's not like PvP in WoW isn't incredibly carebear in the first place. Where is the consequence of death? "OMG DURABILITY LOSS WTFPWNDBBQ!!1!eleven" Oh wait, you don't get durability loss in PvP. You don't lose XP. You don't drop items. There is absolutely no consequence at all.

      I wonder how cocky you would be if your body could be cleaned of all it's "phat lewt" upon death. Howabout a XP loss? Or even better, Permadeath.

      Face it, WoW is a carebear game no matter what server type you play. You're just in denial.

    39. Re:I have to totally disagree with this article. by Anonymous Coward · · Score: 0
      Who ever said anything about being "Manly". I think you should get your eyes checked out.

      What exactly do you think "carebear" means, other than a junior-high insult to someone's manliness?

      Who every said it didn't? Who said anything about skill? Next time you reply to a post of mine, try to talk about the general subject matter I touch upon and not make things up about stuff I never said.

      You said that "most of the real gamers play on PvP". What exactly does that mean, other than skill? Don't worry though, you've more than amply proved how large your penis is. Not like them damn fluffy-unicorn-flower-hippies who don't want you ganking them.

    40. Re:I have to totally disagree with this article. by Anonymous Coward · · Score: 0

      And the people being called carebears here are too afraid to PvP in THAT environment. It's like an uber-carebearness that's - well, just plain dumb. Yes, WoW PvP isn't true PvP. It's really Faction v Faction, calling it PvP is a misnomer.

      But these are people who are refusing to play even in THAT environment... There's no other word than "carebear" to describe them.

    41. Re:I have to totally disagree with this article. by C0rinthian · · Score: 1

      I don't play WoW to PvP. There are better games for that. (Like Eve) However, I still do a LOT of cross faction PvP on my normal server.

  12. Tripe by Wylfing · · Score: 5, Insightful
    This guy apparently thinks Diablo II lacks long-term appeal as a game. Hit this guy with a cluestick. Diablo II, a 6-year-old game, is still occupying a lot of shelf space in stores and still selling far above bargain bin price. The only other game that has this much longevity is Counter-Strike.

    Yes, poor, poor Blizzard. They have a "failure" on their hands just like Diablo II.

    --
    Our intelligent designer has never created an animal that we couldn't improve by strapping a bomb to it.
    1. Re:Tripe by cgenman · · Score: 1

      I must say, the whole article sounds a lot like sour grapes. He's predicting the fall of the MMPORPG that burst onto the scene and captured more players than all other MMPORPG's combined in less than three months. And why the fall? Because, the theory goes, games that are easy and fun to get into must not have a lot going for the hardcore player. So, like Diablo, World of Warcraft will be a flash in the pan compared to deeper games with richer gameplay like, erm, Everquest. Right. Deep gameplay, that Everquest. City of Heroes must also not have any longevity because it's accessible, and so City of Heroes should be due for a crash too... Any day now... It's only been a year, give that crash some time.

      Basically, he dismisses Planetside and CoH as just games without a "real" online component, and thereby dismisses the fact that "real" people pay to play them online. He talks about how the gameplay is "novel" and somehow equates that with not worth playing. Like DDR, it's just a flash-in-the-pan novelty. Apparently, non-novel game ideas, like selecting "attack" from a menu a million times, are really what is driving the gaming industry.

      That there should be more high-level content in WoW is a valid concern. But you're talking about a game which now rakes in almost twenty million dollars per month. If that isn't enough cash to make some white dragons of infinite hitpoints, I don't know what is.

    2. Re:Tripe by Anonymous Coward · · Score: 0

      The key difference: would you think the same thing of Diablo II if you had been made to pay $10-$15 a month to continue playing it for the last six years?

      Yes, Diablo II is fantastic, but how different is WOW from D2? And is it different enough to warrant the price?

    3. Re:Tripe by Dachannien · · Score: 1

      Don't forget that it took EverQuest six years before they did their first server consolidations. The only reason that happened is because of the entry of several new (and arguably better) MMOGs to the market, and I suspect that WoW won't see significant declines in the playerbase at least until the next generation of alternatives creeps up.

      Now, if Blizzard releases zero new content from here on out, I can see bad things happening (SOE released numerous expansions for EQ, keeping veteran players interested for years). But they do have additions in the pipe (Battlegrounds, for instance) which should help to keep the hardcore people with multiple level 60 characters playing.

    4. Re:Tripe by stanmann · · Score: 1

      SOE continues to release expansions for EQ. One Just before EQ2 and one several months ago. If they continue expanding content, There should be no reason they cannot continue retaining old players and attracting a trickle of new ones. Especially with "Everquest Platinum" in the shiny chrome and black box right next to Everquest 2 in the colored box.

      --
      Food not Bombs is a nice platitude but it breaks down when you notice that the Bombees are usually well fed
    5. Re:Tripe by Anonymous Coward · · Score: 0

      And DDR has been kicking since 1998, for that matter. Konami mostly stopped working on the series since it lost its traction in Japan, but the genre is survived by clones Pump It Up and In The Groove.

      Novel gameplay really is what drives the long-term success of games, especially if you learn from the mistakes of the pioneers in a genre and make your own version that's very finely tuned and streamlined. (which is true of pretty much every Blizzard game - Dune 2->Warcraft, Rogue->Diablo, MUD->EQ->WoW...)

    6. Re:Tripe by Mr_Blank · · Score: 1

      Another game still selling at most stores (including Walmart that does not stock anything that does not sell) is Doom 2. Amazing to me that game is still on shelves. I played it for 500+ hours back in the day (1994 - 95). That people are still discovering the game TEN years later and paying to enjoy it is really amazing.

      WoW could last a long while. Certainly not with millions of subscribers, but a lot. If Doom 2 is a great game and lasts 10 years with almost no new content, then WoW is a great game (check the reviews) that could last quite a while longer especially if there is excellent new content.

      ------
      This space for rent.

    7. Re:Tripe by Dachannien · · Score: 1

      This is true - in fact, many people are annoyed that SOE releases so many expansions, as it significantly increases the cost to play.

      I guess what I was getting at is that the reason most EQ players stuck with the game for nearly six years is that SOE provided the option for new content. But this was done in a near-vacuum - while there were MMOG offerings that crept up from time to time, none of them really tapped into the same playerbase that EQ had. When WoW and EQ2 were released, players made the choice to stay or quit EQ for different reasons than they did for years previous. There's really not much that SOE can do about that, and I don't see future expansion offerings for EQ reversing the hemorrhage that they have suffered since late last year. The biggest influence on that will actually be what Blizzard does in upcoming months.

      With WoW, Blizzard faces the same situation now that EQ did in the past - release new content, or face abandonment in favor of some nonspecific alternative. But until something decidedly better than WoW comes down the pike, they won't have to deal with what EQ is dealing with now, which is essentially abandonment in favor of a particular alternative (WoW or EQ2) regardless of what SOE does.

  13. Socialization by Datasage · · Score: 2, Insightful

    I wouldnt say socialization does not exist in the game. The only reason i joined was because i had friends who also play, and well its rather fun to cooperate with and compete against them.

    If I didnt have friends in the game, I would not last very long. I do agree, the machanics are too much like diablo 2 and after beating that once I lost intrest.

    But i do think there needs to be more reason to group. There are raids, but those are generally only avialable to high level players.

    --
    In America we are imprisoned by our fear of them.
    1. Re:Socialization by Sandman1971 · · Score: 1

      There are plenty of reasons to group. Sometimes its pretty much necessary (like Gnomeregan, and other dungeon based quests/Elite quests). There's also always someone around to lend a hand, or join a party. Then there's Guilds. Sure there are crappy guilds out there, but there are also great ones, when you either just feel like chatting, need help, or want to offer help. There's a slew of in-game friends to be made. The whole thing about MMORPGs is that it's the players who make it fun. If you want to socialize but don't do anything about it, then of course you're not gonna see that aspect of it. But you have to get off your @$$ and try.

      --
      It's better to burn out than to fade away
    2. Re:Socialization by Kris_J · · Score: 1
      If it hadn't been for my friends, I wouldn't have boought the game. Even if I had, I wouldn't have made it past about level 10.

      I've almost stalled completely three times. Each time I've needed serious help and a lot of Thottbotting to get over the hump. At times the game has felt like work. I've got friends who are level 60 now, my highest is 45. Good for me, I get more help now they're maxed. Bad for them, stuff is starting to look very tedious. Alts are being dusted off, people are considering what to do next, as Blizzard sure haven't added anything of conesquence since the retail release.

      I agree that a large number of the initial subscriptions will not be continued. I may or may not be one of the people that leave.

  14. All hail Geldonyetich by Momoru · · Score: 1

    Well if a random person on the internet is forecasting the doom of something extremely popular it MUST be true. While we are at it, iPods will go out of style, the Apprentice will get cancelled eventually, and gas prices will rises!!! Boogity boogity, fear my psychic powers!

    1. Re:All hail Geldonyetich by Anonymous Coward · · Score: 0

      Actually, yes, gas prices will rise. It's not a prediction its a fact.

  15. Something missing from the article by ildon · · Score: 3, Informative

    One of the things a lot of players who left EQ for WoW complain about is the fact that the end game appears to them to be a carbon copy of the EQ-style raid system, only now it's instanced. This very complaint, however, is what sets WoW apart from Planetside and City of Heroes. Neither of those two games has this EQ-like raid endgame, which forces the type of social interaction that EQ did. Just looking at my own server, Shattered Hand, I can see this reflected. The Alliance guilds are all large EQ-style guilds, while the Horde guilds tend to be smaller, loosely bound "FPS-clan-like" guilds. They have enough people to do everything up until the raid content, and there they fall apart.

    Basically, the opportunity is there for the EQ-like guilds and systems, but WoW has managed to draw both types of gamers, the FPS-type, "flavor of the month" gamer, and the MMORPG-type "hardcore", "play the same game for 10 years" gamer.

    There is room for conversion though, and while there will obviously be a dip as the "flavor of the month" gamers leave, it has yet to be seen what the conversion rate will be. A friend of mine was a FPS-type gamer, playing whatever was new for a few month or two and moving on, and when he said he was going to play WoW I didn't expect him to stay longer than a month or two. But he's still around and still interesting in new things to do in WoW. As long as there is something new for him to do, or some item he would like to aquire that is nearly in his grasp, he will probably keep playing it seems.

    I believe Battle Grounds is tailor made for these types of players. The type of player who just hops on a Counter-strike public server for a few hours and shoots some people up. Once WoW is "finished", it will have something to do for both the EQ-style and FPS-style player.

    1. Re:Something missing from the article by Anonymous Coward · · Score: 0

      Just a note about your terminology - many FPS gamers are "hardcore". People still regularly play original Counter-Strike, which is 5 years old (only a year younger than EQ1). I'd say people who are into single-player FPS games don't stick with them often, because once they're completed there's nothing else to do. Multi-player is a different ballgame entirely and your "flavour of the month" generalisation is inaccurate.

    2. Re:Something missing from the article by cthulhubob · · Score: 1

      Actually, City of Heroes does have endgame raids available, the most popular of which is a fearsome monster named Hamidon (Hamidon is non-instanced, so any level 47+ players on the server can join a Hamidon raid).

      Also, Issue 5 (the next content update after the one currently being beta-tested) is supposed to add more endgame content, if I recall correctly, so it should be very interesting (my main is only level 21 right now, I'm just taking my time though).

      --

      In post-9/11 America, the CIA interrogates YOU!
    3. Re:Something missing from the article by ildon · · Score: 1

      Most FPS players with enough income to spend on entertainment (or who just pirate everything) tend to just play whatever the new hot game is for a few months depending on how good it is or how soon it is until something new comes out. Generally these people always fall back on CS if they have nothing better to do, and I put CS in its own special category.

      I believe these players to make up the majority of FPS players, and generally they do not join competitive clans in the games they play, although that doesn't necessitate that they do join clans, or that the clans they may join are not competitive.

      I know a lot of these people. You can see them in the patterns of the number of players on things like Gamespy's stats page. A new game or game demo comes out that's all the rage, and the numbers for the game surge, right up until a new game comes out. Some will naturally stay, some will play the new game, some will go back to their old game. These people played BF1942, they played CoD, they played JA, they played UT2k4, etc. It's really easy to see the trends if you go to LANs. What game will they play this month (that isn't Counter-Strike)? I always found it pretty interesting.

      There are hardcore FPS gamers. They are far from the majority. For a MMORPG to be successful, it has traditionally had to attract and keep *only* hardcore gamers. Until CS, FPS games had a very hard time keeping anything but the hardest of hardcore players more than a year or two. CS was (and still is) the FPS for the softcore gamer. The fallback game. The problem with an MMO is that because of the monthly subscription, it's hard to make the argument to pay $10-$15 a month for more than one game at a time, especially if one is just your "fallback" game. It is not very much money overall, but the FACT that you are paying monthly makes you think about it.

      I forgot what my point was.

  16. World of Warcraft : Not just casual game-play by Snowpony · · Score: 2, Interesting
    Obviously the author Geldonyetich has not investigated the origins of World of Warcraft too much.

    Unlike all these other "Casual Gamer" friendly MMO that Geldonyetich is quick to point out such as City of Heroes and Planetside, WoW is built upon 10 years of development of the entire Warcraft Universe. This is a genre within itself and one which Blizzard has heavily invested in to create a rich history - including art books and detailed stories that have been previously revealed in the strategy games (there are even novels available through the blizzard website!).

    A person's level of involvement and commitment determines a lot within WoW. From a casual gamer who does his own quests with maybe a group with his buddies now and then to the Molten Core Raids lasting entire days as they slowly progress their way through; each time developing better tactics. There is also a high degree of replay-ability; different classes and races and factions open up new ways to look upon the world to which you interact.

    This is a world that can appeal to all levels of players. Whilst the end-game content is currently limited it is expanding and new additions such as the honour system and battleground will allow more engagement for end-game players.

    The world is also not static; Blizzard has already hinted at further end-game enhancements such as hero classes and also world-changing events tabulated to be available for players to unlock. Provided they can keep their promises in a reasonable amount of time I can see players coming back time and again to the world of Azeroth.

    --
    Snowy Angelique Maslov - http://www.snowy.org/
  17. Re:World of Warcraft : Not just casual game-play by kraiger · · Score: 1

    Exactly, everyone is saying that WoW has no end-game content. New stuff is being developed constantly. Just the other day a new patch was out with more end-game content and new UI enhancements. Within the next bit they'll have a new Honor System for benefitting those who participate in PvP, Battlegrounds which is a huge battle between Alliance and Horde which involved warfare along with quests to benefit each side, and also Hero Classes which will provide even more to do and also increase diversity of the players.

  18. No way, MMOGs are just beginning by CrazyJim1 · · Score: 3, Interesting

    I forecast 10 million+ subscribers once MMOGS become truly fun. Blizzard is notorious for storylines and wanting to make comic and culture for their Warcraft series. No doubt with the extra cash they'll be able to guide their MMOG to be more in depth.

    The day they bring an action orient game like Zelda or Tekken into a massive world filled with a good progression, that will be the day all the other MMOGs fail. People like to meet and adventure with friends in fantasy worlds, they're not going to drop that.

    Its like the atari 2600 debacle. People thought atari was the end of a fad. Its the SAME EXACT THING. MMORPGS imho suck. I wanted to write one in the early 90s, for a lot of reasons. Most of the cool things I envision in MMORPGS haven't been done yet. Try forcing yourself to play the atari 2600 when you know nintendo is coming over the horizon. Its friggin tough man, makes you almost want to program games yourself, and thats a whole lot of work.

    1. Re:No way, MMOGs are just beginning by Voxus · · Score: 1

      .hack//SIGN cometh...

      The World will be here.
      Just as soon as someone invents a popular, cheap VR interface that works as well as the one in the anime. So, like, 30-50 years from now.

    2. Re:No way, MMOGs are just beginning by Anonymous Coward · · Score: 0

      WoW is pretty action-y. Almost as action-based as Zelda, but with a more complex battle system. The reason that Tekken-style combat won't come to the MMORPG world is because of lag.

      The closest anyone got was Planetside, which you should check out if it's still in business.

  19. not much of a point by Alban · · Score: 1

    This guy sure likes to run around in circles before getting to the point, and then finally there's not much of a point.

  20. my girlfriend will love the sound of this article. by xutopia · · Score: 1

    I bought the game when it came out. And she's dying for me to quit it.

  21. The real reason for doom... by Slime-dogg · · Score: 1, Interesting

    The real reason why WoW is going to fail is that it is far too easy to reach the top tier playing level, and the endgame has very little meaning. It consists primarily of grinding dungeouns for items, specifically class set items. Once you hit lvl 60, and have all of your set items, it is essentially the end of personal achievement. When all of that, which can be tedious and a cause of mass whining, is done, there is little motivation to continue on... other than helping your friends get their stuff.

    So, when everyone has their stuff, there is nothing more. Blizzard is trying to fix this by introducing new stuff via a PvP system. You'll have to put in continuous work to gain the items, then eventually to maintain the status quoue. There is no more to gain past that, except to keep possession.

    Blizzard could fix this by raising the level cap, making a separate world where the lvl 60's are like lvl 1's, except with their stuff... and letting them start the grind over again. Levels, spells, and items is what the game is about. Some people choose to party for them, others choose to solo (and will never get everything that way). The end of the game, currently, seems to be a very boring place.

    Lastly... there is no way of being unique. Even the toons are limited in scope, but more importantly, the professions that you choose have a finite number of items, and somone else is likely going to be able to do what you do. There is nothing that can set you apart from anyone else. There is nothing to strive for in the venue, to be honest.

    --
    You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
    1. Re:The real reason for doom... by grumpygrodyguy · · Score: 2, Insightful

      The real reason why WoW is going to fail is that it is far too easy to reach the top tier playing level, and the endgame has very little meaning.

      Lvl 56 Orc Hunter Silvermoon,

      I agree completely. Our talent trees are locked and finite, and we feel like one faceless soldier in a very large army of other 'lvl 60' folks.

      WoW is the first MMOG to try and blend the successful gameplay of counter-strike and everquest into the same game. Their next patch called 'battlegrounds' is probably more important than the initial game release. If they do it right...the could dramatically revitalize the game, if they do it wrong WoW will likely fade into history as another MMORPG that failed to execute on a good idea.

      The end of the game, currently, seems to be a very boring place.

      Yeah, again I agree completely. Reaching 60 is very anticlimactic because it means moster xp is now useless. Spending 6 hours in an instance dungeon hoping for a drop isn't enough to keep most people playing.

      Things I'd like to see:

      1) Vastly more opportunities to develop a character's talent tree post 60. (AA points in everquest offered thousands of different combinations of character development). I know about 5 hunters in my guild and for the most part we are specced out the same with only a few trivial differences. Being limited to only 60 talent points is frustrating.

      2) A way to 'uber-up' such that if you spend enough time training your character, you could take on 2 or 3 lvl 60s by yourself based on how elite your talents are. Thus allowing for people to become truly legendary and notorious.

      3) Better character avatars, more personalization detail, better looking models, clothing, etc.

      I can't put my finger on it, but as an old EQ player there is definately something missing in WoW. The gameplay is a vast improvement over EQ, but it also feels homogenized and bland.

      --
      The government has a defect: it's potentially democratic. Corporations have no defect: they're pure tyrannies. -Chomsky
    2. Re:The real reason for doom... by falcon5768 · · Score: 1

      Try FFXI.... they have everything you listed except maybe character design, but there IS a system in place to uber your stats once your hit 75 by making more XP then buying a skillup or recast timer change. Likewise there are a lot of ways you can play a character as long as your not afraid to experiment something the JPs do a lot in FFXI but the NAs tend to stay away from and stick with "cookie cutter setups"

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    3. Re:The real reason for doom... by Anonymous Coward · · Score: 0

      WHAT?!! FFXI is even worse in just about every point the grandparent poster mentioned.

      1) Vastly more opportunities to develop a character's talent tree post 60.

      FFXI: No difference between characters of a given level. About the only thing you can do to be different is to not have a spell. And before you mention subjobs, remember that basically, only one combination will ever work. I can already tell you're planning on saying as much with your "cookie cutter" thing, but please, don't kid yourself: NA players use "cookie cutter setups" because they're all that works.

      Yes, you could play a Warrior with a White Mage sub to be a mixed DD/healer. Of course, most people would rather actually get XP, so will instead go with Warrior with Ninja subbed or Thief if they haven't unlocked Ninja yet.

      2) A way to 'uber-up' such that if you spend enough time training your character, you could take on 2 or 3 lvl 60s by yourself based on how elite your talents are.

      FFXI: You can't take 2 or 3 lvl 60s, because there's no PVP, except for that ball game thing. And as for the merit point thing, it's a complete freaking waste. If you earn 90,000 XP you can get +3 to a stat. This is so little as to be basically worthless. It's "something to do", but only barely. From what I understand, at that point in the game, the most XP you can reasonably hope to get is about 150XP per mob - because there aren't that many mobs that are high enough in level to give large amounts of XP.

      3) Better character avatars, more personalization detail, better looking models, clothing, etc.

      FFXI: Eight "races" (counting genders, five races total - two only have one sex). Eight heads per race (except for the Taru - both sexs only have four). Two hair styles (Taru have four, they lose four heads to gain additional hair styles).

      Since everyone uses the same equipment, and most of the equipment looks the same, basically everyone looks freaking identical to everyone else. Square blames this on the lack of memory in the PS2, so there's probably a valid reason.

      In short: FFXI is worse in every regard than FFXI in what the grandparent was talking about. I'm not going to debate the game or which is "better", but come on - there's absolutely no way the grandparent would find FFXI an improvement over WoW in the categories listed.

    4. Re:The real reason for doom... by Lonewolf666 · · Score: 1

      WoW is the first MMOG to try and blend the successful gameplay of counter-strike and everquest into the same game. [...]. If they do it right...the could dramatically revitalize the game, if they do it wrong WoW will likely fade into history as another MMORPG that failed to execute on a good idea.

      Good statement, but about the wrong game:
      Neocron did this much earlier, creating a MMORPG with strong FPS element. Unfortunately, they are also in danger of fading into history as another MMORPG that failed to execute on a good idea:
      The FPS action does not quite match that in Half Life or Counterstrike, and the game is still plagued by technical shortcomings. I'm still playing, but as much as I love the concept, Reakktor should shape up soon or it will be quits for me...

      --
      C - the footgun of programming languages
    5. Re:The real reason for doom... by faloi · · Score: 1



      Too easy or too quick? There's a difference. It took a long time to get to 60 in Everquest, but it was incredibly easy. WoW certainly allows for faster progress, but it's tough to be any easier than Everquest. Lastly... there is no way of being unique. Even the toons are limited in scope, but more importantly, the professions that you choose have a finite number of items, and somone else is likely going to be able to do what you do. There is nothing that can set you apart from anyone else. There is nothing to strive for in the venue, to be honest.

      There wsa no value to being unique in Everquest. In every game, there's going to be one best item for the class. The reality was that every bard (to take a class example) that wanted to have the best stuff had to play a certain way. Bard was the most flexible class in the game, but you still were a mana pump/resist person on raids. If you were lucky, you might be allowed to stand close to the mob and hit auto-attack, as long as you didn't mess up your song rotations. As a cleric, you sat there and waited for the CHeal call and then hit your macro to start the cast. Wait a period of time to kick off the next one. As a MT...well...you stand in front of something and hit taunt periodically. After turning on auto-attack of course.

      --
      "It is a miracle that curiosity survives formal education." -Albert Einstein
    6. Re:The real reason for doom... by Rayonic · · Score: 1
      Yeah, again I agree completely. Reaching 60 is very anticlimactic because it means moster xp is now useless. Spending 6 hours in an instance dungeon hoping for a drop isn't enough to keep most people playing.

      If bored, you can always cancel your account until Battlegrounds get released. Then simply reactivate and try out your old characters in the new content. (Blizzard has no plans on deleting accounts after cancellation.)
    7. Re:The real reason for doom... by FileNotFound · · Score: 1

      First let me introduce myself:
      Morkal - 60 Hunter, Officer of Keepers of the Keg (www.kegkeepers.org).

      Having played a hunter since beta, I can firmly say that we are the most 'distinct' class in the game - sadly with the most problems also.

      Frankly getting to 60 was VERY easy - at least compared to EQ, AO or AC.

      At 60 you NEED to be in a guild. It's that simple. If you are not - you will NOT be happy. You need to be in a good and social guild that is filled with likeminded people.

      If you are not in a guild, the end game has no meaning. Getting a full set of tier 1 class armor is easy. (Now it's a joke that they boosted BoE drop rates). You need to be interested in the guild and it's achievement.

      Thus when we as a guild go raiding we do not bicker about drops and we can be happy if we don't get them, because someone in guild did. Oh and we do UBRS in 60 minutes. So I don't know what it is that takes you 6 hours(MC takes less than that.)

      As to the things you want...

      1) Yes, we need AA points. I believe that Hero classes will function in that way.

      2) This would never happen. I think it'd unbalance the game far far too much.

      3) Yeah..it'd be nice. I do wish WoW looked as good as Lineage 2. But then WoW has far more variety.

      I have played EQ for 5 years, was a member of Dark Bane (www.dark-bane.net) and WoW is really just like EQ, but less time demanding.

      If you think it's NOT like EQ, you're just playing it differently.

      --
      In Soviet Russia, the television watches YOU!
    8. Re:The real reason for doom... by BenjyD · · Score: 1

      Once you hit lvl 60, and have all of your set items, it is essentially the end of personal achievemen


      Aren't games meant to be fun and require player skill? I think this every time I see an MMORPG article: there's lots of discussion of items and levels and how once the levels run out it's no fun, but no mention of tactics or actually enjoying *playing* the game. Surely there's more to the game than getting equipment and increasing numbers?

    9. Re:The real reason for doom... by Slime-dogg · · Score: 1

      The issue that I was referring to was the personal motivation... and the majority of people are motivated by improving themselves.

      I like to play the endgame because of my friends. Being with them is what motivates me, not the set items. I enjoy the work that we do, and the comraderie that we have. I've only gotten one Wildheart item so far, and I imagine that the rest will drop in time.

      What I really would like, though, is to be known on the server for being able to do something that no one else can do. It doesn't really matter what that is. At the moment, I guess I'm considered a great healer, but it isn't that hard for someone else to be a great healer.

      There has to be an oppurtunity to be famous for something, there has to be something that you can take up to make yourself unique. If that isn't possible, then make it so that you can be one of a select few. The PvP battle armor set appears to be that, being the prize of the PvP ladder and all... but there has to be a non-combatitive way of accomplishing/recieving those same rewards.

      --
      You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
    10. Re:The real reason for doom... by falcon5768 · · Score: 1
      even though your a troll who probably doesnt know anything about the game, Im going to bite.

      a) like I said a NA thing, I have seen MNK/DRK WHM/BRD, hell even MNK/BRD party. a lot of that stupid you have to have this to get a party bullshit left when WoW came out (geee think thats a hint to the mentality of the WoW players out there) Hell you can tell from the get go it was a NA thing cause a lot of the JP character ideas where tossed out by new players thinking they where teh uber l337 player. Monks tanking is a great example, try to tank as a mnk in a Na party see how far they will let you, now do it in a JP party. As expected the JPs more open to it since half the high lvl JP tanks ARE monks.

      b) The system you read has been expanded much further and with CoP you have mobs up to 90 at lvl 75 making XP a lot easier to get in the upper lvls. Course you totally tossed out a lot of the fun endgame stuff. As for PvP along with Ballista which in it of its self is a fun take on stupid slugfests a lot of PvP systems are set up like they are also adding a PvP slugfest arena type area if you really need to prove how much a of a meathead you really are.

      c) like I said in my post the character models are limited, BUT Square didnt blame it at all on the PS2, they just didnt think about it. Anyone who has seen the CoP stuff would see that a lot of the NPCs have been expanded well beyond the old character models.

      Regardless of which enough WoW are coming back or starting to play FFXI after leaving WoW to make me beleive your last statement is quite biased and points to the fanboyish nature of your post.

      --

      "Slashdot, where telling the truth is overrated but lying is insightful."

    11. Re:The real reason for doom... by Anonymous Coward · · Score: 0

      You do realize I was trying to reply soley to the OPs points? And how FFXI matched absolutely none of them? You're trying to pretend it does. It doesn't. That's the meat of the post.

      Objectively, on only those three points, FFXI is worse than WoW on all three of them. Introducing end game content is totally irrelevant. Introducing NPCs is totally irrelevant.

      I played FFXI to level 60 and jumped ship around the release of CoP since I had discovered that the game simply isn't any fun. You're the typical "Square-Anus". The player who believes that Square can do no wrong, ever, and tries to force that view on everyone else. I should really create an account just so I can set you as a foe.

      I knew you were going to try and pretend that other job combinations worked. HINT: The reason most NA players use those job combinations is because they work SUBSTANTIALLY better than the other combinations. We're talking something like 5K XP per hour using a "cookie-cutter" party vs. 3K XP per hour using a variant. In other words, the cookie-cutter party is about 170% more effective. Wonder why most people go with that?

      they are also adding a PvP slugfest arena type area

      Really? Not listed on their site.

      Anyone who has seen the CoP stuff would see that a lot of the NPCs...

      Like proving my point, huh? Those NPCs are full character models. They are not made up of armor components. They are loaded just like any another mob. There's a maximum number of mob types that can exist in any zone before the PS2 maxes out its memory. Much of this is used instead to display various character equipment types, since a character is made up of six parts (headgear, head, body, hands, legs, feet). To simplify memory requirements, many NPCs are just a single character model, and not made up of armor segments. Those CoP characters included.

      So you'll never be able to make your character look unique.

      Again: FFXI is worse than WoW in all three points the OP mentioned.

  22. Justification for his EQ2 purchase? by drekmonger · · Score: 4, Insightful

    Article sounds like the author is trying to convince himself that he picked the right horse.

    Nothing to see here.

  23. Change by Sheepdot · · Score: 4, Insightful

    It all comes down to change. MMORPGs lack change. Even in the newer generation games, there's nothing going on that begs for players to get involved. Pen and paper RPGs still reign supreme in the area of an evolving storyline.

    In WoW, the same thing that happened yesterday is going to happen today. There no mission you are going to do that someone hasn't already done twice.

    Games like Asheron's Call were so huge that, at least for a while, the idea that you were the first person to travel to a new area was still there. You could approach some remote location and find a tower, mountain, or valley that no one had ever been to.

    The devs would add new monsters and npcs every month or two. It revolutionized the way players actually played the game. Reports would come in, via the game, about a new mob attacking one of the towns, and then you could go there and actually find/see it.

    MxO looks to be the only game that might have a player-driven storyline. Unfortunately, the game is buggy as hell, and won't be going anywhere for a while till they get those issues resolved.

    1. Re:Change by QuantumG · · Score: 1

      MxO is not "buggy as hell". Every review of MxO has been from the beta. Besides which, MxO will not make a player-driven storyline. In fact, exactly the opposite, the story line will be driven by actors playing the main characters of the 3 films who will be following a script written by the Wachowski brothers. How fast they will put out new content is anyone's guess, but personally I think there won't be any "new monsters" in MxO, the plot line will be driven by the existing "cast" and the players will play minor roles. That's the way to tell a story in a MMORPG.

      --
      How we know is more important than what we know.
    2. Re:Change by cthulhubob · · Score: 1

      > The devs would add new monsters and npcs every month or two. It revolutionized the way players actually played the game. Reports would come in, via the game, about a new mob attacking one of the towns, and then you could go there and actually find/see it.

      Actually, City of Heroes does the same thing, as you can see from reading their "newspaper." (linked from the main page of the site, you can get to back issues by changing the URL to newspaper20.html instead of newspaper21.html, etc. - they really need to put in an interface for that)

      --

      In post-9/11 America, the CIA interrogates YOU!
  24. Geldonyetich. by schild · · Score: 0, Flamebait

    Well done Zonk. Way to get news from one of the worst possible sources. Geldonyetich is generally irrational and senseless. An eternal armchair developer and yes-man in waiting, he's struggling through rudimentary courses in college because of his obsession with games. Stop being a dumb sack of shit and start posting ACTUAL NEWS. Geldon does not have ANY point of reference from where he draws his conclusions. Zero. None. He's the type of person you don't want on your side in an argument because he'll make you look like a douchebag. There's a reason he was banned (and recently unbanned) from my website. He's mostly harmless. And mostly a raging idiot.

    --
    schild
    editor, f13.net
    1. Re:Geldonyetich. by CTD · · Score: 1

      I disagree with what you said, but have more couth than to say more.

      ~Grimwell
      www.grimwell.com
      "It's my house, don't like it, don't read it."

      --
      Grimwell - old, cranky, mean, obsessive
    2. Re:Geldonyetich. by Anonymous Coward · · Score: 0

      hey schild, go back to your site and put up a review of last night's desperate housewives, we're just DYING to know what your team of writers thinks about it.

      Idiot, their is a reason you were banned from our site too.

    3. Re:Geldonyetich. by Anonymous Coward · · Score: 0

      Ha.... F13.net are a bunch jaded Lum wannabe hacks. Here's a clue....Lum grew up and got a real job. You and your crew's mean spirited rants are pathetic to say the least.

    4. Re:Geldonyetich. by Anonymous Coward · · Score: 0

      continuation from the Coward #2 since I cannot edit.

      You see Lum is intelligent, and had something to day back in the day. You my friend, and your ilk don't have two brain cells to rub together, and you have the critical skills of a gnat. Back to you dank cellar cretin....

  25. Not really. by Inoshiro · · Score: 1

    Yes, you sometimes kill mobs, you sometimes find things, you sometimes do a lot of things. Up to that level, most of the quests tend to be simpler. My character, a Warlock, has gained new summons every 10 levels (Voidwalker at 10 and Sucubus at level 20, via related quests).

    Really, World of Wacraft is Warcraft 3 in a really important sense -- you play as a hero from Warcraft 3. You are directly involved in the game at the lowest level. You don't worry about managing towns or groups, you worry about managing your inventory and your health. The quests serve to bolster your character and advance your character's personal storyline. Each race has specific quests, each character type, etc.

    I really like the exploration aspect. While I may be able to stomp the crap out of level 13 critters, I'm still only the mid 20s, and I keep finding new areas I can get into. However, some of these areas house critters that are in the 40s and 50s, so I carefully creep around and get the discovery xp, as well as completing my map. That's also fun. I've played for just a month now, and I still haven't completed more than a fraction of the world map.

    Seriously, this game has lots in it. If you don't get it, you don't get it.

    --
    --
    Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
    1. Re:Not really. by Anonymous Coward · · Score: 0

      Then you'll get the Felhunter at 30, and - that's it. No more summons in the useful sense. Although Warlocks still get the ghetto free mount (WTF, Blizzard?) and they count that as a "summon" and at 50 and 60 you can hunt a rare drop that allows you to summon a Doom Guard or Infernal for something like 30 seconds before they turn on you and start attacking.

      Prepared to get bored at around 40 with Warlock when you discover that there's really no new abilities to get and all that's left is the slllllow crawl to 60.

  26. Not Doomed... by antdude · · Score: 1

    The game is always growing with new features, contents, etc. I highly doubt the game will be doomed. Maybe in five years or more, but not any time soon. The game is great. Yes, there have been some technical problems, but that is because the game is way too popular with the demands. It could had been a lot worse if Blizzard didn't the stress tests and beta tests.

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  27. Battlegrounds by L0k11 · · Score: 1, Insightful
    I bought the game in the first week of release and for various reasons my primary character is still only at level 36...

    Every so often my subscription runs out and i leave the game be for a few weeks but I do keep getting drawn back mainly because of friends on the other side of the country and my guild

    I read TFA and its a load of horseshit, WoW is not "doomed" and to say that it is too simple a game is rediculous - he is forgetting that battlegrounds is on its way and I am pretty sure that anyone who lets their subscription lapse in the meantime will definately pick it up again just to see battlegrounds

    --
    "Those who cast the votes decide nothing. Those who count the votes decide everything" -- Josef Stalin
  28. Can't argue by Anonymous Coward · · Score: 3, Interesting

    I agree with the main thrust of this article. I've been playing MMORPGs for a while now (mainly FFXI, but also a couple of the older titles) and after a couple of month's play (one solid month when it came out, a bit here and there since then) I see no way that WoW can sustain its player numbers.

    Don't get me wrong, it's a game that does a lot right. I've never before seen a MMORPG that made it so easy for new players to get started and get caught up in the game from day 1. Well... assuming they didn't spend day 1 trying to get into either the registration or game servers. There are dozens, maybe even of hundreds, of quests that you can get done at a very low level. They're not all Fed-Ex quests either; quite a few of them involve fighting "unique" monsters or exploring regions. MMORPGs have traditionally been rubbish at inducting new players. FFXI is, I must admit, one of the worst offenders, as unless you have some higher-level friends already in the game, getting started in it is basically an utter nightmare (I started out alone myself and took months to find my feet, but have since inducted three of my real life friends). WoW hammers the competition into the ground at this point. I was able to start exploring, fighting, questing, crafting and doing everything else I can do in other MMORPGs within a few hours of starting.

    However, the problem is that I've not found much else to do since then. By the time you hit level 30, it's pretty clear that the game shows you all its significant content up-front and doesn't keep much in reserve for later. Exploring new zones is fine for a while, but they all start to blur eventually and exploration is made unnecessarily tedious by an utterly brain-dead aggro system, which means that even mobs many, many levels below your own will attack you if they see you. While the quests seem varied at first, a few basic templates become apparent fairly quickly. The quests aren't even particularly long or challenging. There are no real equivalents of FFXI's Artifact or Level-Cap quests. While this could be seen as a good thing (let's face it, those quests can be annoying as hell), it does mean you have relatively few chances to spend significant amounts of time grouping with people.

    Indeed, the social aspects of WoW are among the weakest. I don't mind playing a MMORPG where you can level-grind solo, but I'll always prefer a situation where grouping brings advantages. Except at the very top levels of WoW (where there's not much left to do anyway), this just doesn't happen. Even as a Mage, the fastest way for me to level up was to run around on my own killing things. Of course, I'd need to find groups for a few of the quests, but this just exposed more weaknesses in WoW. Simply put, the actual infrastructure in place to support the game's social aspects SUCK beyond belief. After being used to FFXI's search and trading functions, WoW was like going back to the dark ages. The upshot of this is that much of your time playing WoW is spent running around solo. To be honest, I could get this from Neverwinter Nights with no monthly fee.

    I'll admit that I effectively gave up on the game before reaching 60. However, a large factor in this was that I'd reached a point where I had some degree of sight into the end-game content and I realised how little there was. Simply put, when you hit 60, it's more or less time to start a new character. I'll admit that FFXI perhaps goes too far the other way here; the length of time required to hunt Higher-Notorious-Monsters, complete the Zilart missions and, most of all, get a fully upgraded relic weapon is obscene. However, this does provide something to do once you reach the end of the level-grind and it's a good incentive to keep playing. Moreover, the rate of content addition to WoW has been pitiful. I know there's a big content patch planned for later this year, but to be frank, with a MMORPG, these patches need to be every couple of months; not every year or so.

    I'd predict that in the long term, WoW will level out at about

    1. Re:Can't argue by Cryect · · Score: 2, Insightful

      "exploration is made unnecessarily tedious by an utterly brain-dead aggro system, which means that even mobs many, many levels below your own will attack you if they see you"

      Ehh??? Mobs 5 levels or more below you are pretty hard to aggro unless you walk on top of them.

      "Indeed, the social aspects of WoW are among the weakest. I don't mind playing a MMORPG where you can level-grind solo, but I'll always prefer a situation where grouping brings advantages. Except at the very top levels of WoW (where there's not much left to do anyway), this just doesn't happen. Even as a Mage, the fastest way for me to level up was to run around on my own killing things."

      I definately agree that WoW has one of the worst social aspects but there is a slow shift from soloing to grouping as you level up. By level 40 you are spending often up to half your time grouping. Other MMORPG's though I really built a group feeling with others early on and didn't till the 40's for WoW.

      Biggest issue in WoW is the lack of usefulness in the professions and how everyone is the exact same in them and every item comes out exactly the same with no variance. Also the complete uselessness in that the time it takes to farm materials for the end profession items better item drops will occur.

    2. Re:Can't argue by tsanth · · Score: 1
      Ehh??? Mobs 5 levels or more below you are pretty hard to aggro unless you walk on top of them.
      But isn't that exactly his point? I don't know about you, but if I saw a Big Galoot with a Massive Sword of Disemboweling, I don't think I'd run up to him and start whacking away at him with a toothpick. Hell, I wouldn't touch him even if he walked right in my face.

      I mean, if he starts killing me, I'll fight back, but I wouldn't start anything.
    3. Re:Can't argue by Anonymous Coward · · Score: 0

      Mobs 5 below your level are still green, so their aggro range really isn't all that small. They're in that "tough enough to be annoying, but not worth the effort" range, in that you can't just immediately crush them, but they don't serve any real threat.

    4. Re:Can't argue by Anonymous Coward · · Score: 0

      Sorry but your an idiot. You say that the rate of content patches are pitiful? Bullshit. Lvl 75 dark knight here. FFXI content??? WHERE? I've been waiting 2 years. IF anything FFXI content patches are abysmal. Try once maybe every year. Come back to compare WoW 2 years from now vs FFXI currently. FF will be left in the dust. BTW CoP expansion sucks.

    5. Re:Can't argue by Anonymous Coward · · Score: 0

      Excuse me? OK, this post is wrong in so many respects that I just don't know where to begin. FFXI gets a pretty major content patch every 2 months on the dot. Since I started the game in November 03, we've seen the following changes (among many others):

      * Level cap raised from 70 to 75
      * New quests in Rise of the Zilart expansion areas added
      * Addition of new Higher Notorious Monsters
      * Addition of the Dynamis system - a major part of the end-game content
      * Dozens of new Burning Circle battles added, with level caps ranging from 20 to 75.
      * Addition of the Ballista PvP system
      * New spells and job abilities for a significant number of the jobs
      * New way of obtaining the Summoner Avatars
      * Fenrir, a new Summoner Avatar for extremely advanced players
      * A complete overhaul of the fishing system
      * Many, many minor updates adding new items and quests

      This is completely ignoring the Chains of Promathia expansion. I'm guessing from your dismissal of this as something that "sucks" that you belong to the substantial (but fortunately shrinking) group of people who don't understand what Promathia is supposed to be. Promathia was never about adding new jobs - the 15 jobs in the game post-Zilart cover pretty much all the necessary bases. Promathia is essentially a campaign for advanced player; not just those who have ground up to a high level (a 75 job is no help at all for most Promathia content), but rather those who really know how to play the game. It's a lengthy plot-based campaign (I'd guess as long as the original missions and Zilart put together), with extremely difficult level capped battles. As such, it's completely different from 99% of other MMORPG content I've encountered. These are not battles you can win by grinding for weeks, then going into the fight and clicking auto-attack. They're actual skill based battles.

      I, for once, think that the above amounts to a pretty decent range of content additions, even if Promathia was a paid-for expansion.

    6. Re:Can't argue by Slime-dogg · · Score: 1

      The quests aren't even particularly long or challenging. There are no real equivalents of FFXI's Artifact or Level-Cap quests. While this could be seen as a good thing (let's face it, those quests can be annoying as hell), it does mean you have relatively few chances to spend significant amounts of time grouping with people.

      Your problem is that you did not play long enough. Right now, a group of people and I are working on an epic item quest that may never come to fruition. We have to collect items from four different instances, one is an epic drop that can only be recieved from someone who can skin (with special skinning gloves on), the others are relatively uncommon drops. These are all in very high level areas.

      The other quests are usually a part of a much longer quest line. "The Battle of Darrowshire" is a good example of this, requiring the completion of many small quests... but giving you a sense of ultimate completion when they are all done.

      Your "sight" into the end-game, as far as quests go, is dreadfully nearsighted.

      --
      You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
    7. Re:Can't argue by Anonymous Coward · · Score: 0

      FFXI gets a pretty major content patch every 2 months on the dot.

      HAH! HAHAHA! Right, like the last content patch, that changed the way you fished. Or the next content patch, that'll change it yet again. The next "major content patch" will also allow you to pose your mannequin (?). It also will "improve clamming" (?!). Sounds like tons more to do.

      Long list of content players have already played through

      Um, yeah, except that's not new content, and people have already played through it. (And, unlike WoW, quests in FFXI are generically shorter with worse rewards.)

      This is completely ignoring the Chains of Promathia expansion.

      You mean what is widely considered the worst MMORPG expansion of all time? No one liked it. It added nothing worthwhile. The new "emptiness" area sucked ass.

      These are not battles you can win by grinding for weeks, then going into the fight and clicking auto-attack. They're actual skill based battles.

      Bullshit. These are battles that simply cannot be won by most parties. Instead, you have to use only a collection of basically three jobs (four RNG/NIN, one NIN/WAR, one WHM/BLM) - possibly throw in a SMN/WHM. There's still no skill involved - you just have to use an item to prevent sleep from working, and then blast away at the final mobs with auto-attack and Eagle Eye Shot.

      But that doesn't matter, because getting there is a long, boring treck through Emptiness. (That's what they call it, Emptiness. It describes the content very well, actually.) Here you get to have the fun of having a 25% chance of being able to proceed to the next level. That's always fun, having to refight the gate guard mob because you didn't roll to get a fucking teleport to the next floor.

      Face it: FFXI's endgame is abysmal. Even worse than WoW current endgame content. Once Battlefields hits, there'll be absolutely no contest - Ballista can never hope to be as good, and the current content is already tons better.

      See, in WoW, you can go out and decide to fight one of those "HNMs" and it'll be there for you and anyone else. In FFXI, you have to wait for it to spawn, at like 4AM Pacific time, just in time for all the Japanese players to take it instead. Such great end-game content. I know I like saying "oh, I can't play the game now, because the content hasn't spawned yet." Tons of fun.

    8. Re:Can't argue by RogueyWon · · Score: 1

      Actually, I played to level 56 and I agree totally with everything the grandparent says. By the standards of any other MMORPG, WoW's end-game is pitifully limited. Quests like the one you mentioned are few and far between and aren't on the scale of what you find in other games.

  29. Guild Wars is the doom foretold by Squiggle · · Score: 3, Informative

    The article only has it half right. The real reason why MMORPGs will have subscription issues is because of http://guildwars.com/.

    The "casual friendly slayers" mentioned in the article are going to love Guild Wars (GW) and since there is no subscription fee the company (ArenaNet) doesn't lose out when they stop playing after a few months.

    GW also has incredible and accessible PvP which is the only content that doesn't turn into grind (given a large enough community).

    Personally, I'm sick of MMORPG companies monthly milking of their customers. Stretching out 60-80 hours of content into 400 hours is akin to watching a movie that repeats each scene five times... and you have to pay to keep watching.

    GW is out on April 28th, once the word spreads about the true casual friendly play, lack of griefing, combined with the best fantasy PvP available... all using a pay for new content (expansions) model instead of a monthly subscription I hope it forces it's competitors to start treating their customers less like cash cows.

    --
    Complexity Happens
    1. Re:Guild Wars is the doom foretold by elrous0 · · Score: 2, Insightful
      Personally, I'm sick of MMORPG companies monthly milking of their customers. Stretching out 60-80 hours of content into 400 hours is akin to watching a movie that repeats each scene five times... and you have to pay to keep watching.

      1) Sell a lifetime membership to an online service with a huge server farm that requires constant maintenance and expensive upgrades and for a mere $50.

      2) ???

      3) Profit!!

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    2. Re:Guild Wars is the doom foretold by Anonymous Coward · · Score: 0

      Mod parent up.

      I predict implosion, and shortly thereafter, an announcement that they will have to switch to a subscription model if the game is to survive.

      Existing MMOs don't have all that much of a profit margin to begin with, and they make a ton of cash off people who don't play but are too lazy to cancel. I can't imagine how a company that doesn't take in monthly revenue will be able to stay in the black.

      If the pull it off though I will, in addition to being quite humbled, be truly amazed.

    3. Re:Guild Wars is the doom foretold by snuf23 · · Score: 1

      This would be true I guess - IF Guild Wars was a true MMO.
      I played the beta weekend events and can say that Guild Wars is much more like Diablo. You have the small town areas where everyone hangs out but the game is largely focused on instanced quest areas. Party size is kept low at four maximum in a quest.
      Also there is additional cost. Guild Wars is based around a pay for expansion model. They are planning on releasing expansions which add new areas and new character classes. You want to try them out? Pony up the cash.

      1. Release Moderately Multiplayer Online game for one time cost of $50.
      2. Release additional quest expansions and new content on a pay basis. Players will need to purchase them or be stuck with the same old quests and characters.
      3. Profit.

      --
      Sometimes my arms bend back.
    4. Re:Guild Wars is the doom foretold by Anonymous Coward · · Score: 0

      Lol

      Guild wars is smoke and mirrors. It's Diablo without single player. It's neverwinter without toolset and singleplayer.

      ArenaNet did an awesome job selling a downgraded Diablo close without the singleplayer component and mandantory online registration as "the free MMORPG" and enough people seem to fall for it.

  30. lv 60 cap - laggy servers - queues by Anonymous Coward · · Score: 0

    these are a few of my favourite things! :-P

  31. Re:my girlfriend will love the sound of this artic by Anonymous Coward · · Score: 0

    ...girlfriend...

    You must be new here.

  32. Just thought you might wanna know by TupperTrenine · · Score: 1

    I didn't RTFA, however, the WoW servers recently got an upgrade and I havn't run into any lag or queues since.

  33. Apologies to DNA... by Anonymous Coward · · Score: 0

    religious people really do believe in miracles and the fact that it isn't testable actually re-enforces that belief.

    Now it is such a bizarrely improbable coincidence that anything so mindboggingly useful could have evolved purely by chance that some thinkers have chosen to see it as the final and clinching proof of the non-existence of God.

    The argument goes something like this: `I refuse to prove that I exist,' says God, `for proof denies faith, and without faith I am nothing.'

    `But,' says Man, `The Babel fish is a dead giveaway, isn't it? It could not have evolved by chance. It proves you exist, and so therefore, by your own arguments, you don't. QED.'

    `Oh dear,' says God, `I hadn't thought of that,' and promptly vanished in a puff of logic.

    `Oh, that was easy,' says Man, and for an encore goes on to prove that black is white and gets himself killed on the next zebra crossing.

    1. Re:Apologies to DNA... by Anonymous Coward · · Score: 0

      Athiests love trotting out this joke as if it proves something, yet overlook a few problems with doing so.

      The place where this argument breaks down is that it relies on the following axioms:

      1. Religion (and/or God) claims that God's refuses to be proven.

      2. Religion also claims that faith is impossible when proof is given, because faith can only be defined as belief in what is not shown.

      3. Religion also claims that God can't exist without faith.

      4. There's such a thing as "Babel fish."

      Unfortunately for those who wish to make hay out of this, none of the above points are true.

    2. Re:Apologies to DNA... by Anonymous Coward · · Score: 0

      It's actually a refutation of the argument by intelligent design that makes as much sense as ID does (i.e. none at all).

      Miracles are unprovable by definition; if you have a proof, it's not miraculous. Thus they exist (and must remain) strictly within the domain of belief.

      BTW, I'll accept your denial of 1-3, but for "Babel fish" read any extremely complicated object, like the average human being.

  34. Flawed conclusions based on inaccurate observation by Quarters · · Score: 5, Insightful
    I almost didn't continue reading the article after the author invented his own three sub-genres of MMOs in an attempt to rationalize a conclusion he had obviously reached before conducting his studies. But, I read on.

    Total waste of time...

    He classifies WoW as a "slasher" (one of his designations) along with EQ and some others. He then goes on to say that slasher games don't last long in the market place, ergo WoW will fail soon. He ignores the fact that EQ is still running and relatively viable even 8-9 years after it's release.

    His worst error, though, is in picking two games, seemingly at random (CoH and Planetside), saying that WoW is just like both of them and that since their historical subscriber #s showed an inital peak and then a drop-off WoW's #s would behave in the same manner.

    That hypothesis is so wrong for so many reasons: * Planetside isn't an RPG, it's an FPS. * CoH is lacking in a # of important areas for player rentention. The most glaring one is the lack of loot acquisition, something WoW has in spades * Just like in the stock market past performance of #s is not indication whatsoever of future performance.

  35. So.. if WoW is going to crash and burn.. by MotherInferior · · Score: 2, Funny

    does that mean Iron Forge won't be so dang laggy?

  36. Re:Flawed conclusions based on inaccurate observat by Anonymous Coward · · Score: 1, Interesting

    Even though I don't agree with the article, you totally misread it. He said that EQ and FFXI are games built around the concept of social interaction in order to complete some in-game goal, where he lumps WoW with the games like CoH and Planetside where he believes the focus is on some novel game mechanic. He believes that these games based on a novel game mechanic only last as long as the mechanic is novel, or some other game with a more novel game mechanic doesn't come out. The third game type he refers to as "world building" games, where players actively influence the game world, such as UO and SWG (building houses and cities and such).

    Re-read the article, then come post again when you comprehend it and can see its true flaws (such as the fact that WoW really combines the two game types, just that the end game isn't totally fleshed out yet), instead of flaws that are simply the result of your miscomprehension.

  37. Rigghhhttt by Reapman · · Score: 1

    Having a sudden flashback to UO's repeatedly proclaimed death several years back...

    I think the author of this article is forgetting a very important point... both Planetside and CoH are very unique games, PS being a FPS, with CoH breaking away from the swords n' sorcery style gameplay. As such these games are going to fill a niche. I don't play WoW, I did then returned to FFXI, but I can't see this game nosediving like the other two he mentions (a slight drop yes, but not a quarter or half of current subscription levels) Time will tell...

  38. flawwed period by Blitzenn · · Score: 1

    I agree whole heartedly, WoW is not going to die falter or even dwindle as the author suggests. He apparently hasn't any fimiliarity with Blizzard on one hand, or with the genre on the other. He obvioulsy doesn't know that BattleNet servers at Blizzard are still up and running, after how many years? Now all of the sudden people are going to lose interest? I don't see any indicator that would cause me draw a conclusion that people are walking away from ANY blizzard product that they have purchased in the past. It just hasn't happened yet. So on that alone, the guy is obviously drawing straws.

    I agree with your synopsis on his ridiculously ill matched comparison games. I thought that WoW was more of an RTS type of game than a 'slasher', (whatever that is supposed to be). Anyone who has to make up terms to describe what they are talking about, is in trouble to begin with. There are plenty of words, in use today, that can get your point across, why confuse everyone by making up even more new meaningless words to describe what you think? He obviously can't write, doesn't know the game he is lambasting, doesn't know the history of extreme customer loyalty on the part of Blizzard fans and doesn't know his game classifications. I pledge to buy every game that EBgames and/or EA Games lists on their website under the category of Slasher an give them away for free (safe bet, because their is not a Slasher genre). My arguement is not that Slasher doesn't mean something, but that it is not a Genre describing term and is improperly used in a comparision with regards to genres.

    How the heck did this guy even get a job writing about this stuff?

  39. Hang in there everybody by funkify · · Score: 4, Funny

    I'm a level 148 Berserk Troll Snotgurgle, and let me tell you, the game doesn't even get started until you get past level 120! Not until you've lost your job, your car, and your family does it really get interesting! Now that, my comrades, is some heavy ass epic shite!

    At about level 120 (or perhaps much, much sooner for some of you), you'll find that your life in Warcraft has snowballed far beyond that of your own. Just make sure you are able to steal enough from your roommates to make the light bill, and pray that your next door neighbor doesn't secure her wireless connection anytime soon!

    You will also notice that other quests emerge in the comfort of your own home... seeing your own penis will become difficult due to your runaway girth... finding a clean dish or garment will be next to impossible... others come to mind, but the experience gained by battling these epic quests will only serve to enhance your WoW skillz.

    In Soviet WoW, trolls own you~!

  40. Lets go one more time... by Dreamwalkerofyore · · Score: 2, Insightful

    I, like my comrades above, think that this stage of Massive games is just a beginning. This is the gaming industry sticking their toe in the lake to test the water. When they eventually (and they will) take the dive, I think there would be a huge infux in gaming.

    I for one am an avid MMO player, but I like to think that I am different from most others. I play these games not for the level grinding and the cool stuff and such, but for the social aspects of it. I don't think of MMOs as a game as much as the next step in chat rooms, a 3D IRC if you will, where you can find and chill with some people, talk about stuff, then go out and kill some monsters. I used to play City of Heroes spell, around a month or so after it came out. I found a little glitch in the game (not explaining what, I dont think that they have patched it by now) where you can wind up behind the map in little patches of land the devs didn' t take out. I was around level 27 and had both flight and teleportation, so I began forming parties and teleporting friends to the pach of land in the middle of nowhere, break out a boombox, and have fun. Some people thought it was majorly cool, others just wanted to leave. My point is that people gladly took time out of their level grinding to just go to a place and have fun and talk about current events.

    When games make the eventual leap into some primitive form of virtual reality (which I think will happen in approx 20-30 years or so), and games pop up similar to the .hack universe (an anime series set in a universe where MMOs have taken the leap to VR), and a whole new series of issues would arise. Before everyone starts retorting on how this would never happen, look back on the past 20-30 years, where computers were just being brought out for public usage. Things have advaned insanely since then.

    To try to sum up my ramblings: MMOs will become more popular, they will have a more social aspect, and when virtual reality is widley distributed, especially in MMOs (which it will), fecal matter will hit the fan.

    --
    I am a viral sig. Please copy me and help me spread. Thank you.
  41. Items by Zardog · · Score: 2, Interesting

    One thing left out of the article is the static nature of most content in MMORPGs. Once you get your sword of uberness, you start to look around and everyone else has the same stuff, so what fun is that? A little more randomness and chance in quality and uniqueness of items would make a nice difference. Also, why is it when I loot a humanoid mob that was carrying an axe and wearing leather armor I get a sword or some other non-related crappy item? There is a total disconnect between what you hunt and what you get itemwise that just seems silly. WoW is the same thing, which is one reason why I quit after level 60 and getting my epic mount. I'm just like every other cookie-cutter template with the same armor, same sword, same items, and nothing to do.

    1. Re:Items by Lehk228 · · Score: 2, Informative

      EQ1 was actually cool about that, if a mob was carrying a particular item you could see, you got it 100% of the time, not that item was usually a total piece of crap, but at least you got it.

      --
      Snowden and Manning are heroes.
    2. Re:Items by Anonymous Coward · · Score: 0

      Once you get your sword of uberness, you start to look around and everyone else has the same stuff,
      - Care to explain why I am the only Horde player on Cenarius with Blackblade of Shahram? People have been farming General Drak for what? 3+ months now.

      Also I yet have to see someone with Runeblade of Baron Rivendare, I've seen one Brainhacker, 2-3 Destinies, no Chromatic BP. I think priest Codex II is super rare too. Not to mention, no one in the Horde can make Arcanite Reaper yet!

      But yes, once you get your sword of uberness you look around and see everyone and his mother with one.

      Moron.

  42. Re:Flawed conclusions based on inaccurate observat by Blitzenn · · Score: 1

    It doesn't change anything. He still makes up terms. Still makes comparisons to titles that aren't even close to being equivelant and he draws a conclusion without looking at the manufacturer's history and following, not to mention that this game is the latest release in a long line of extremely profitable and prolific series. Those are all points that underscore why this author's article is trash. He didn't do his homework.

    I didn't misread anything. His point is that WOW won't survive. That's the point I am argueing. Are you trying to say the article is about something else? Is it not about WoW? Is it not reagarding it's immenent demise? I believe you are in error and had ought to return to the article to reread it. Were you at the right website?

  43. HA, kids these days got no discipline. by SmallFurryCreature · · Score: 4, Funny
    When I was a young hopefull we had no fancy smancy WoW, we had SWG and we liked it.

    Talk about grinding? HA. We had to grind random jobs AND PAY people to be allowed to teach them. Then as soon as you became a master and actually could do anything usefull you had to unlearn everything you worked so hard on learning to make room for the next profession.

    Content you say? Tired of running? Why I can still remember having to do the exact same run 6 times through the most hostile planets in the universe JUST to be allowed to open up the option to make a lethal run dozens of times to turn hard earned combat experience into force experience at a conversion rate that would shock banks at airports.

    Pfff, you guys don't know how good you have it.

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:HA, kids these days got no discipline. by Anonymous Coward · · Score: 0

      Serious - people that complain about WoW grinding are the same kids that complain about Disneyland. They would say "I don't like Disneyland. It's just a bunch of attractions trying to make us feel removed from the outside world. I was bored by the end of Main street so I went home at 9:30 in the morning. Disneyland's appeal is just for first time amusement park visitors. Us hard core players need a less seemless and simple experience."

      I love WoW and I love Disneyland. Everybody that thinks otherwise is a joyless snob - trying to seem wise by disdaining someting loved by many.

  44. (Holy crap have we strayed off-topic) by Golias · · Score: 1

    So if the existance of God is proven to my satisfaction, I have no belief?

    This is a stupid strawman argument which is extremely tiresome. Everything we believe exists, including God, our parents, the air, distant stars, black holes, radiation, electricity, Krispy Kreme donuts, etc., all rely on our direct or indirect observation and inferrence (which is sometimes incorrect, but it's all we have to go on.)

    I believe that electricity exists because I have observed that the world behaves as if it does, and have seen nothing to tell me otherwise.

    I believe that God and Satan exist for the same reason.

    "I think, therefore I am." Like it or not, all else is taken on faith.

    Swerving back to the game topic at hand, World of Warcraft is a lot of fun, and probably is not going anywhere unless and until something much better comes along to displace it.

    --

    Information wants to be anthropomorphized.

    1. Re:(Holy crap have we strayed off-topic) by Minna+Kirai · · Score: 1

      I believe that electricity exists because I have observed that the world behaves as if it does, and have seen nothing to tell me otherwise.

      I believe that God and Satan exist for the same reason.


      What nice lines. I can conduct experiments to validate the former, or to invalidate the latter, at least for any definition of "God" concise enough to be useful. (Such as the usual "all-knowing, all-powerful, and all-good").

      However, the use of "God and Satan" in a single clause suggests an inclination towards the dualist heresy, a non-Biblical worldview which is somewhat more consistent with observed reality than the Christian dogma.

  45. People love a naysayer... by Dutchmaan · · Score: 3, Insightful

    Every time something comes along that's hugely successful, someone invariably comes along to try and drag it through the mud.

    I played D2 for exactly 4 months before it got old..
    WoW is heading strong into month 5 with a lot of added content on the horizon...

    Blizzard was very smart in not only making tiered level of things to do, but also variable branches of things to do...

    The harder levels of PvE are there for the hardcore PvE'ers and are by design only accessible to those who actually ARE serious about PvE raiding. PvP will soon have battlegrounds which will most like be for more hard core PvP'ers.

    D2 just had harder levels of the same material, and Blizzard has shown very well that they actually learn from their past mistakes. Which is why whenever I discuss things like theoretical loopholes in the WoW system, the topic usually ends with "but I'm sure Blizzard has probably thought of that already"..or in other words they have gained TRUST from the community.

    Blizzard is a shining example of what a game company should be like and I have no trouble whatsoever in handing over $15/mo for a game that I enjoy 99.99% of the time.

    I look forward to their added content and inevitable expansions...

  46. Back on topic...sort of. by JavaLord · · Score: 1

    Why do they have Paladins in the game and no cross as a guild Icon?

    1. Re:Back on topic...sort of. by Anonymous Coward · · Score: 0

      Because they are Paladins of the Holy Light and serve to further the Light. In other words, they aren't Christian Paladins, they're Azeroth Paladins. I really don't know enough of their back-story, but they worship The Light.

  47. Some truth, some exaggerations by 1019 · · Score: 1

    I agree with the author's categorizations of MMORPGS. Some are meant to be casual pick-up's, some others have more depth which require more of a time commitment and a player-created economy, etc.

    I think, though, that just because WoW is a casual MMORPG with a small amount of social elements, it shouldn't be labeled as "doomed". It's fun, sure, and as they add more to it, there will be more to do.

    But it's very hard for someone to detail how they can fully commit one character WoW to the game for longer than a few months. The fact that you're forced to make a new character each time you hit 60 shows a glaring lack of "things to do". Whereas in something like EVE (my current addiction) I could easily forsee my character gaining more and more skills in the next year, and still going strong, and feeling as though I'm accomplishing something. However, this is primarily due to the fact that EVE tightly intertwines player-content and NPC content, something WoW lacks severely.
    EVE also has a more long-term skill system, which contributes significantly to longevity.

    So, bottom line. It's way too early to be dooming WoW, but the article does do a good job of categorizing it correctly, but I would avoid comparing WoW to the likes of EVE. Apples and oranges, really.

    --
    shame on us / for all we have done / and all we ever were / just zeroes and ones
    1. Re:Some truth, some exaggerations by C0rinthian · · Score: 1

      Eve is a great game as well, but it has it's own issues. It's HEAVY reliance on player driven content is a problem. It sucks to log on and have NOTHING to do, because there's noone around to fight, or so many that undocking would be suicide. The PvE content is very basic, altho it's better now than it used to be. (Complexes can be alot of fun) Group PvE is very basic, with no real fleet tactics. PvP is fun, but usually ends up with two fleets sitting on either side of the gate with noone engaging. Alliance politics gets REALLY annoying. Manufacture and trade on a high level is a logistic nightmare.

      I've played the game since release, and have tried all of these things. (Was a member of Curse Alliance for 99% of it's lifespan) I've run a production corp in excess of 75 active members, and we even tried to get a jump on the component manufacture market when starbases were released.

      Took a break, and now I play WoW. Simplicity has it's advantages.

      However my Eve characters are still active and training, and my main passed the 20mil Skillpoint mark last week. Battleship 5 doesn't seem so far off...

  48. When the Flavor Fades... by Databass · · Score: 2, Interesting


    "Same time, hardcore John has myriads of grinds to keep him occupied. And if that isn't enough, he has still PvP, Upper Blackrock Spire, Molten Core and Onyxia."

    That "myriad" isn't big enough. I've run Upper Blackrock Spire probably... thirty times since the first UBRS run on my server. Stratholme... fifteen times, Scholomance, maybe three times, Onyxia ten times... How many times am I supposed to run them? They're only really fun the first few times!

    So I've run UBRS 40 times. I swear to you there will NOT be a 100th time. There won't even be a 50th time. Looking at the gas gauge, WoW is currently running on Empty. Aside from running these dungeons another dozen times each, without any Battlegronds or Honor System for PvP, there's no way I can meaningfully contribute to the world.

    If I had to paraphrase the article, it would be that the casual MMORPGs are like a stick of gum. Easy to use, but by definition temporary. When you chew on them a little while, they flavor goes out. To get longer appeal, they need to be a buffet restaurant, where new and interesting dishes keep getting refreshed at the buffet line.

    I've unsubscribed from WoW. If they can win me back I'll reactivate my account. Until then I'm lost to them. If I leave, it will tempt my friends to leave a bit more, and my guild will be slightly emptier. Some guild people have already left. This sort of effect could easily snowball into an exodus from WoW.

  49. So, uhm, I guess.... Geldonyetich confirms... by AvantLegion · · Score: 1
    ... WoW is dying.

  50. Re:People love a naysayer... by CmdrSlack555 · · Score: 1

    Heh, look forward to seeing that added content sometimes in 2006. I Blizzard's content rollout department can barely be described as "glacial" without being too nice.

    --
    "I do not regret the things I have done, but those that I did not do."
  51. The big issue. by supabeast! · · Score: 1

    IMHO, Blizzard's biggest problem that will lead to subscription losses is simply having too many customers. Blizz has stated on more than once occasion that they never expected WoW to do as well as it did in any market. Now, four months after launch, Blizz is faced with several time the number of players they were planning to have racked up in the first year. Instead of having a host of casual RPG players sitting around waiting for typical Blizzard PVP stuff, Blizzard has a huge variety of players clamoring for different kinds of action, and almost no hope of keeping them all happy. The best thing for Blizzard to do now is just make the best game they can with whatever staff they have, see what part of the player base is retained after a few months, and then consider changes to the development plan if they still have millions of players worldwide.

  52. Grouping by patio11 · · Score: 1

    I suppose you could solo from 20-60... but I don't know why anybody in their right mind would. I got into a guild in my early twenties, instanced once or twice a week with them, and did small group questing with them whenever else I wanted to play. Made some friends (important once you're sixty and need 4 people to be minimally effective and far more to do anything really important) and had a blast doing it. Plus the play experience of instancing, say, Uldaman is just SO much more fun then spending the same three hours grinding NPCs in the overworld, even though the XP/cash rewards are probably better for the grinding (loot is better in instances).

  53. make morrowind mmorpg by The_reformant · · Score: 1

    what i reallyt want to see is something like morrowind which feels huge and has plenty of exploration and lots of different things to do with massive multiplayer capabilites..the elder scrolls guys should really make one it'd be great. Until then WoW kicks ass and i still play diablo2 as well..only other massively multiplayer i tried was first version of UO which severely sucked

    --
    I have discovered a truly remarkable sig which this post is too small to contain.
  54. Yawn... by splatbang · · Score: 1

    Wake me when the Halo MMORPG is ready to go.

  55. Bye, have fun in EQ2 by Anonymous Coward · · Score: 0

    Good, I knew that the hard-core no-lifers would eventually get bored with WoW, and I say good riddance. Less of the level 60's around that have nothing better to do than grief the 40's and that can only be a good thing.

  56. Re:Flawed conclusions based on inaccurate observat by Bluetick · · Score: 1

    EQ just had it's six year anniversary last month. So it's not that old. Still pretty old, and a game that didn't even start losing subscribers till last November, and it's still pretty healthy.

  57. I don't think the author has played the game much by Da+VinMan · · Score: 2, Interesting

    If he had, he would have at least made some mention of WoW's guilds and friends list and on what an impact that can have on player activities in the game. Regularily scheduled guild events, consistent contact with the same people, getting to know other folks over time through chat, etc. are, for me, turning out to be more interesting parts of the WoW experience than I expected.

    But the author didn't discuss any of that. Witness this key quote:

    Though the subscriptions support my theory, my primary reasoning is that this is due to the kind of game World of Warcraft is. Most players in World of Warcraft have no reason to engage in long-term socialization. Without socialization, the main draw the game has always been the novelty of the game play. This is so evident that even the world, with its nice variety between zones, doesn't feel worldly enough: it lacks "epic" and feels like a game.

    If the only loyalty that players have to World of Warcraft is in the novelty of the game mechanic, this leaves it vulnerable on at least two very important fronts. The first front: once players grow bored of the game mechanic, there's no reason to hang around anymore. The second front: Players will be easily distracted by another game with better core mechanics.


    Maybe he's just approaching the game "all wrong", but I think he's missed something here.

    One last thing, it does not take a genius to predict that "what goes up, must come down". The real question isn't whether WoW will be a top 5 game for a long period of time, the real question is whether it will be fantastically profitable to Blizzard and give them the breathing room they need to indulge in creating rich new content, game mechanics, social situations in the game, etc.

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    Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!