Doom Forecasted for World of Warcraft
The ever interesting Grimwell.com has commentary available forecasting doom in the near future for World of Warcraft. Commentator Geldonyetich argues that, by the very nature of the Warcraft game design, the impressive subscription numbers they currently boast are fleeting. From the article: "World of Warcraft is a tremendously successful game. Its subscriber numbers are reaching peaks that threaten even the lofty Korean Internet Café centered Lineage series. Those of you who are stuck behind overloaded servers, don't despair: I can see WoW's success as being a very temporary thing."
seeing how blank things are i think it's doomed to no end.
World of Warcraft forcasted for DOOM ? Okay, this is filler for the stupid filters
Blessed are the pessimists, for they have made backups. -- 0 1 My two bits
DOOM and WoW craft together?!?!? I won't leave my house for a month!
Basically the guy is saying MMORPGs peak and then go down. He also says Diablo II (a completely different game) is similar to WoW in what's going to happen to players. He's probably right about the peaking, but that certainly doesn't mean WoW will die. And Diablo II has no bearing on what happens to WoW, although D2 is still going pretty strong for a game as ancient as it is.
Against stupidity the Gods themselves contend in vain.
A dictionary can be a writer's friend...
I bought WoW a few weeks ago and loved it, at first. But a few days ago, after reaching level 21, I realized that there really wasn't all that much content in the game. It's just a constant cycle of killing monsters, waiting for your health/mana to recharge, killing some more, and then running for fifteen minutes back to whoever gave you the quest.
It was fun while it lasted, but eventually you realize there isn't much variety in the gameplay. The scenery changes, and you get to use different spells/weapons, and if you really stick with it you get a horse to ride around, but other than that, nothing ever changes.
This space intentionally left blank.
Their subscription went up and stayed up consistently. In the case of Everquest, it may have been due to it being there at the right time, but Final Fantasy XI has no such excuse.
Yeah, sure. Except that Everquest is now compacting their servers, and both EQ and FFXI hasn't bothered updating their figures for the past six months. Why? Well, based on what I've heard from people who still play FFXI, it may be because the total people playing was decreased by about half... Don't know about EQ, but it looks like that might be the case as well.
In other words... things might not be quite as rosy for those "old school MMORPGs" as Geldonyetich seems to think.
This guy seems to think WoW is doomed because it is not "epic" enough.
A MMORPG cannot just be a game: When you start charging a subscription, you're promising it to be more than that. It has to genuinely interest players in investing time in it for meaningfully compelling reasons. World of Warcraft is far too trivialized, it's evident in the quick grind, the artificial world, and the punch-out trade skill system. World of Warcraft, in matching casual friendly (even console-game like) design expectations, is simply not built to last as a top 5 MMORPG.
In other words, he believes that due to the fact that WoW is simple and easy to pick up, and doesn't have tedious things like trade skills of old EQ, this will somehow drive people away. How someone can think a grind in a game is a good thing is beyond me. EQ1 subscription numbers are now dropping quickly, even with a new "epic" expansion filled with yet more content accessable to uber guilds only. I would dare say the players in EQ1 in the last year were simply their due to the social experience with their uber guilds, as much better games have since come out.
I see WoWs success in another way. The game is simple, easy to learn and thus people are enjoying themselves. Friends are having a much easier time convincing someone to play WoW over other games. There isn't any talk about the problems of old EQ1 when WoW comes up, like the 15-30 minutes of downtime EQ1 used to have to regenerate health. Since WoW is so easy to get into, people are more tempted to run a character to 60, then try a completly different race. The diversity in the game is quite nice.
Only time will tell though. So far, it seems the server issues haven't scared off a noticible amount of people. And for many, the server issues are their only complaint with the game.
Of course, all this assumes that the current state of WoW is the final state of it. Surely once WoW's numbers start going down they'll modify the game to make it more accomidating to socialisers (it's not hard). As for people leaving for greener pastures, can anything stop that?
It's interesting to think of other MMOGs and Geldonyetich's three categories. Think about The Matrix Online (TMO). It's definitely in category three, so what's going to keep people around when the novelty of the gameplay wears off? I think the answer is story.. TMO is one of the few games where paid actors actually direct the gameplay.
Of course, I generally stop playing MMOGs in category three for a completely different reason: they get too hard. I find this especially annoying in single player games which have good story (like Simpsons: Hit & Run). Why do they have to keep making it harder? I don't want a "challenge" I want to have *fun*. I guess this is also the reason behind the popularity of cheat codes. With that in mind, I think the worst thing you can do in a MMOG is force people to take harder mission/quests. Just give me the option of Easy/Intermediate/Hard missions and I'll pick the level of challenge I feel up to today.
How we know is more important than what we know.
Blizzard has the most raging fanboys clientele there is. Whenever the subscriptions decline, they will churn out expansions after expansions. The only thing that could dethrone WoW is WoW, well, guild wars in this case, with free subsciption model that will lure out people like me that refuse to pay monthly. Guild wars will start slower and smaller, but will perhaps outlive them all. (unless it sucks, but os far betas seemed nice) I just hate the fact that they locked out from betas the non-fileplanet subscibers. Such associations should be punished by boycott.
Yes, I've RTFA, and I am a WoW player, and I totally disagree with this article.
World of Warcraft has quite a few things going for it. It has a rich history of 3 amazing games, and its this history that has introduced the MMORPG genre to gamers who would have previously not given it a second glance. Most of the people I've spoken with that fall in this category are not planning on leaving WoW any time soon. From this type of gamer's prospective, it allows a micro view of the previous games; building your character instead of building towns and armies, but without losing too much of the original games.
From an MMORPG player prospective, this game offers what many other MMORPGs have strived to do; have a great and interesting quest system that's not too repetitive. I played CoH and quit after a couple of months because as interesting as the concept of that game weas, the quest system was purely repetitive; something I have yet to experience in the 5 months I've been playing WoW.
Another great aspect of WoW is that if you prefer playing alone, you can. If you prefer playing in groups you can. You can hunt and level by your lonesome, even attempt dungeon quests by yourself. Something that lacked in AO. If you prefer playing in a group, WoW has one of the best and fairest party systems that I've seen (and I've played about 7 MMORPGs dating back to the launch of Asheron's Call).
Will Wow's numbers go down? Most probably. All North American/European MMORPGs suffer from this. But it's my personal opnion that it will be on top of the MMORPG list for quite a while.
It's better to burn out than to fade away
Yes, poor, poor Blizzard. They have a "failure" on their hands just like Diablo II.
Our intelligent designer has never created an animal that we couldn't improve by strapping a bomb to it.
I wouldnt say socialization does not exist in the game. The only reason i joined was because i had friends who also play, and well its rather fun to cooperate with and compete against them.
If I didnt have friends in the game, I would not last very long. I do agree, the machanics are too much like diablo 2 and after beating that once I lost intrest.
But i do think there needs to be more reason to group. There are raids, but those are generally only avialable to high level players.
In America we are imprisoned by our fear of them.
Well if a random person on the internet is forecasting the doom of something extremely popular it MUST be true. While we are at it, iPods will go out of style, the Apprentice will get cancelled eventually, and gas prices will rises!!! Boogity boogity, fear my psychic powers!
One of the things a lot of players who left EQ for WoW complain about is the fact that the end game appears to them to be a carbon copy of the EQ-style raid system, only now it's instanced. This very complaint, however, is what sets WoW apart from Planetside and City of Heroes. Neither of those two games has this EQ-like raid endgame, which forces the type of social interaction that EQ did. Just looking at my own server, Shattered Hand, I can see this reflected. The Alliance guilds are all large EQ-style guilds, while the Horde guilds tend to be smaller, loosely bound "FPS-clan-like" guilds. They have enough people to do everything up until the raid content, and there they fall apart.
Basically, the opportunity is there for the EQ-like guilds and systems, but WoW has managed to draw both types of gamers, the FPS-type, "flavor of the month" gamer, and the MMORPG-type "hardcore", "play the same game for 10 years" gamer.
There is room for conversion though, and while there will obviously be a dip as the "flavor of the month" gamers leave, it has yet to be seen what the conversion rate will be. A friend of mine was a FPS-type gamer, playing whatever was new for a few month or two and moving on, and when he said he was going to play WoW I didn't expect him to stay longer than a month or two. But he's still around and still interesting in new things to do in WoW. As long as there is something new for him to do, or some item he would like to aquire that is nearly in his grasp, he will probably keep playing it seems.
I believe Battle Grounds is tailor made for these types of players. The type of player who just hops on a Counter-strike public server for a few hours and shoots some people up. Once WoW is "finished", it will have something to do for both the EQ-style and FPS-style player.
Unlike all these other "Casual Gamer" friendly MMO that Geldonyetich is quick to point out such as City of Heroes and Planetside, WoW is built upon 10 years of development of the entire Warcraft Universe. This is a genre within itself and one which Blizzard has heavily invested in to create a rich history - including art books and detailed stories that have been previously revealed in the strategy games (there are even novels available through the blizzard website!).
A person's level of involvement and commitment determines a lot within WoW. From a casual gamer who does his own quests with maybe a group with his buddies now and then to the Molten Core Raids lasting entire days as they slowly progress their way through; each time developing better tactics. There is also a high degree of replay-ability; different classes and races and factions open up new ways to look upon the world to which you interact.
This is a world that can appeal to all levels of players. Whilst the end-game content is currently limited it is expanding and new additions such as the honour system and battleground will allow more engagement for end-game players.
The world is also not static; Blizzard has already hinted at further end-game enhancements such as hero classes and also world-changing events tabulated to be available for players to unlock. Provided they can keep their promises in a reasonable amount of time I can see players coming back time and again to the world of Azeroth.
Snowy Angelique Maslov - http://www.snowy.org/
Exactly, everyone is saying that WoW has no end-game content. New stuff is being developed constantly. Just the other day a new patch was out with more end-game content and new UI enhancements. Within the next bit they'll have a new Honor System for benefitting those who participate in PvP, Battlegrounds which is a huge battle between Alliance and Horde which involved warfare along with quests to benefit each side, and also Hero Classes which will provide even more to do and also increase diversity of the players.
I forecast 10 million+ subscribers once MMOGS become truly fun. Blizzard is notorious for storylines and wanting to make comic and culture for their Warcraft series. No doubt with the extra cash they'll be able to guide their MMOG to be more in depth.
The day they bring an action orient game like Zelda or Tekken into a massive world filled with a good progression, that will be the day all the other MMOGs fail. People like to meet and adventure with friends in fantasy worlds, they're not going to drop that.
Its like the atari 2600 debacle. People thought atari was the end of a fad. Its the SAME EXACT THING. MMORPGS imho suck. I wanted to write one in the early 90s, for a lot of reasons. Most of the cool things I envision in MMORPGS haven't been done yet. Try forcing yourself to play the atari 2600 when you know nintendo is coming over the horizon. Its friggin tough man, makes you almost want to program games yourself, and thats a whole lot of work.
God spoke to me.
This guy sure likes to run around in circles before getting to the point, and then finally there's not much of a point.
I bought the game when it came out. And she's dying for me to quit it.
The real reason why WoW is going to fail is that it is far too easy to reach the top tier playing level, and the endgame has very little meaning. It consists primarily of grinding dungeouns for items, specifically class set items. Once you hit lvl 60, and have all of your set items, it is essentially the end of personal achievement. When all of that, which can be tedious and a cause of mass whining, is done, there is little motivation to continue on... other than helping your friends get their stuff.
So, when everyone has their stuff, there is nothing more. Blizzard is trying to fix this by introducing new stuff via a PvP system. You'll have to put in continuous work to gain the items, then eventually to maintain the status quoue. There is no more to gain past that, except to keep possession.
Blizzard could fix this by raising the level cap, making a separate world where the lvl 60's are like lvl 1's, except with their stuff... and letting them start the grind over again. Levels, spells, and items is what the game is about. Some people choose to party for them, others choose to solo (and will never get everything that way). The end of the game, currently, seems to be a very boring place.
Lastly... there is no way of being unique. Even the toons are limited in scope, but more importantly, the professions that you choose have a finite number of items, and somone else is likely going to be able to do what you do. There is nothing that can set you apart from anyone else. There is nothing to strive for in the venue, to be honest.
You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
Article sounds like the author is trying to convince himself that he picked the right horse.
Nothing to see here.
It all comes down to change. MMORPGs lack change. Even in the newer generation games, there's nothing going on that begs for players to get involved. Pen and paper RPGs still reign supreme in the area of an evolving storyline.
In WoW, the same thing that happened yesterday is going to happen today. There no mission you are going to do that someone hasn't already done twice.
Games like Asheron's Call were so huge that, at least for a while, the idea that you were the first person to travel to a new area was still there. You could approach some remote location and find a tower, mountain, or valley that no one had ever been to.
The devs would add new monsters and npcs every month or two. It revolutionized the way players actually played the game. Reports would come in, via the game, about a new mob attacking one of the towns, and then you could go there and actually find/see it.
MxO looks to be the only game that might have a player-driven storyline. Unfortunately, the game is buggy as hell, and won't be going anywhere for a while till they get those issues resolved.
Well done Zonk. Way to get news from one of the worst possible sources. Geldonyetich is generally irrational and senseless. An eternal armchair developer and yes-man in waiting, he's struggling through rudimentary courses in college because of his obsession with games. Stop being a dumb sack of shit and start posting ACTUAL NEWS. Geldon does not have ANY point of reference from where he draws his conclusions. Zero. None. He's the type of person you don't want on your side in an argument because he'll make you look like a douchebag. There's a reason he was banned (and recently unbanned) from my website. He's mostly harmless. And mostly a raging idiot.
schild
editor, f13.net
Yes, you sometimes kill mobs, you sometimes find things, you sometimes do a lot of things. Up to that level, most of the quests tend to be simpler. My character, a Warlock, has gained new summons every 10 levels (Voidwalker at 10 and Sucubus at level 20, via related quests).
Really, World of Wacraft is Warcraft 3 in a really important sense -- you play as a hero from Warcraft 3. You are directly involved in the game at the lowest level. You don't worry about managing towns or groups, you worry about managing your inventory and your health. The quests serve to bolster your character and advance your character's personal storyline. Each race has specific quests, each character type, etc.
I really like the exploration aspect. While I may be able to stomp the crap out of level 13 critters, I'm still only the mid 20s, and I keep finding new areas I can get into. However, some of these areas house critters that are in the 40s and 50s, so I carefully creep around and get the discovery xp, as well as completing my map. That's also fun. I've played for just a month now, and I still haven't completed more than a fraction of the world map.
Seriously, this game has lots in it. If you don't get it, you don't get it.
--
Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
The game is always growing with new features, contents, etc. I highly doubt the game will be doomed. Maybe in five years or more, but not any time soon. The game is great. Yes, there have been some technical problems, but that is because the game is way too popular with the demands. It could had been a lot worse if Blizzard didn't the stress tests and beta tests.
Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
Every so often my subscription runs out and i leave the game be for a few weeks but I do keep getting drawn back mainly because of friends on the other side of the country and my guild
I read TFA and its a load of horseshit, WoW is not "doomed" and to say that it is too simple a game is rediculous - he is forgetting that battlegrounds is on its way and I am pretty sure that anyone who lets their subscription lapse in the meantime will definately pick it up again just to see battlegrounds
"Those who cast the votes decide nothing. Those who count the votes decide everything" -- Josef Stalin
I agree with the main thrust of this article. I've been playing MMORPGs for a while now (mainly FFXI, but also a couple of the older titles) and after a couple of month's play (one solid month when it came out, a bit here and there since then) I see no way that WoW can sustain its player numbers.
Don't get me wrong, it's a game that does a lot right. I've never before seen a MMORPG that made it so easy for new players to get started and get caught up in the game from day 1. Well... assuming they didn't spend day 1 trying to get into either the registration or game servers. There are dozens, maybe even of hundreds, of quests that you can get done at a very low level. They're not all Fed-Ex quests either; quite a few of them involve fighting "unique" monsters or exploring regions. MMORPGs have traditionally been rubbish at inducting new players. FFXI is, I must admit, one of the worst offenders, as unless you have some higher-level friends already in the game, getting started in it is basically an utter nightmare (I started out alone myself and took months to find my feet, but have since inducted three of my real life friends). WoW hammers the competition into the ground at this point. I was able to start exploring, fighting, questing, crafting and doing everything else I can do in other MMORPGs within a few hours of starting.
However, the problem is that I've not found much else to do since then. By the time you hit level 30, it's pretty clear that the game shows you all its significant content up-front and doesn't keep much in reserve for later. Exploring new zones is fine for a while, but they all start to blur eventually and exploration is made unnecessarily tedious by an utterly brain-dead aggro system, which means that even mobs many, many levels below your own will attack you if they see you. While the quests seem varied at first, a few basic templates become apparent fairly quickly. The quests aren't even particularly long or challenging. There are no real equivalents of FFXI's Artifact or Level-Cap quests. While this could be seen as a good thing (let's face it, those quests can be annoying as hell), it does mean you have relatively few chances to spend significant amounts of time grouping with people.
Indeed, the social aspects of WoW are among the weakest. I don't mind playing a MMORPG where you can level-grind solo, but I'll always prefer a situation where grouping brings advantages. Except at the very top levels of WoW (where there's not much left to do anyway), this just doesn't happen. Even as a Mage, the fastest way for me to level up was to run around on my own killing things. Of course, I'd need to find groups for a few of the quests, but this just exposed more weaknesses in WoW. Simply put, the actual infrastructure in place to support the game's social aspects SUCK beyond belief. After being used to FFXI's search and trading functions, WoW was like going back to the dark ages. The upshot of this is that much of your time playing WoW is spent running around solo. To be honest, I could get this from Neverwinter Nights with no monthly fee.
I'll admit that I effectively gave up on the game before reaching 60. However, a large factor in this was that I'd reached a point where I had some degree of sight into the end-game content and I realised how little there was. Simply put, when you hit 60, it's more or less time to start a new character. I'll admit that FFXI perhaps goes too far the other way here; the length of time required to hunt Higher-Notorious-Monsters, complete the Zilart missions and, most of all, get a fully upgraded relic weapon is obscene. However, this does provide something to do once you reach the end of the level-grind and it's a good incentive to keep playing. Moreover, the rate of content addition to WoW has been pitiful. I know there's a big content patch planned for later this year, but to be frank, with a MMORPG, these patches need to be every couple of months; not every year or so.
I'd predict that in the long term, WoW will level out at about
The article only has it half right. The real reason why MMORPGs will have subscription issues is because of http://guildwars.com/.
The "casual friendly slayers" mentioned in the article are going to love Guild Wars (GW) and since there is no subscription fee the company (ArenaNet) doesn't lose out when they stop playing after a few months.
GW also has incredible and accessible PvP which is the only content that doesn't turn into grind (given a large enough community).
Personally, I'm sick of MMORPG companies monthly milking of their customers. Stretching out 60-80 hours of content into 400 hours is akin to watching a movie that repeats each scene five times... and you have to pay to keep watching.
GW is out on April 28th, once the word spreads about the true casual friendly play, lack of griefing, combined with the best fantasy PvP available... all using a pay for new content (expansions) model instead of a monthly subscription I hope it forces it's competitors to start treating their customers less like cash cows.
Complexity Happens
these are a few of my favourite things! :-P
...girlfriend...
You must be new here.
I didn't RTFA, however, the WoW servers recently got an upgrade and I havn't run into any lag or queues since.
religious people really do believe in miracles and the fact that it isn't testable actually re-enforces that belief.
Now it is such a bizarrely improbable coincidence that anything so mindboggingly useful could have evolved purely by chance that some thinkers have chosen to see it as the final and clinching proof of the non-existence of God.
The argument goes something like this: `I refuse to prove that I exist,' says God, `for proof denies faith, and without faith I am nothing.'
`But,' says Man, `The Babel fish is a dead giveaway, isn't it? It could not have evolved by chance. It proves you exist, and so therefore, by your own arguments, you don't. QED.'
`Oh dear,' says God, `I hadn't thought of that,' and promptly vanished in a puff of logic.
`Oh, that was easy,' says Man, and for an encore goes on to prove that black is white and gets himself killed on the next zebra crossing.
Total waste of time...
He classifies WoW as a "slasher" (one of his designations) along with EQ and some others. He then goes on to say that slasher games don't last long in the market place, ergo WoW will fail soon. He ignores the fact that EQ is still running and relatively viable even 8-9 years after it's release.
His worst error, though, is in picking two games, seemingly at random (CoH and Planetside), saying that WoW is just like both of them and that since their historical subscriber #s showed an inital peak and then a drop-off WoW's #s would behave in the same manner.
That hypothesis is so wrong for so many reasons: * Planetside isn't an RPG, it's an FPS. * CoH is lacking in a # of important areas for player rentention. The most glaring one is the lack of loot acquisition, something WoW has in spades * Just like in the stock market past performance of #s is not indication whatsoever of future performance.
does that mean Iron Forge won't be so dang laggy?
Even though I don't agree with the article, you totally misread it. He said that EQ and FFXI are games built around the concept of social interaction in order to complete some in-game goal, where he lumps WoW with the games like CoH and Planetside where he believes the focus is on some novel game mechanic. He believes that these games based on a novel game mechanic only last as long as the mechanic is novel, or some other game with a more novel game mechanic doesn't come out. The third game type he refers to as "world building" games, where players actively influence the game world, such as UO and SWG (building houses and cities and such).
Re-read the article, then come post again when you comprehend it and can see its true flaws (such as the fact that WoW really combines the two game types, just that the end game isn't totally fleshed out yet), instead of flaws that are simply the result of your miscomprehension.
Having a sudden flashback to UO's repeatedly proclaimed death several years back...
I think the author of this article is forgetting a very important point... both Planetside and CoH are very unique games, PS being a FPS, with CoH breaking away from the swords n' sorcery style gameplay. As such these games are going to fill a niche. I don't play WoW, I did then returned to FFXI, but I can't see this game nosediving like the other two he mentions (a slight drop yes, but not a quarter or half of current subscription levels) Time will tell...
I agree whole heartedly, WoW is not going to die falter or even dwindle as the author suggests. He apparently hasn't any fimiliarity with Blizzard on one hand, or with the genre on the other. He obvioulsy doesn't know that BattleNet servers at Blizzard are still up and running, after how many years? Now all of the sudden people are going to lose interest? I don't see any indicator that would cause me draw a conclusion that people are walking away from ANY blizzard product that they have purchased in the past. It just hasn't happened yet. So on that alone, the guy is obviously drawing straws.
I agree with your synopsis on his ridiculously ill matched comparison games. I thought that WoW was more of an RTS type of game than a 'slasher', (whatever that is supposed to be). Anyone who has to make up terms to describe what they are talking about, is in trouble to begin with. There are plenty of words, in use today, that can get your point across, why confuse everyone by making up even more new meaningless words to describe what you think? He obviously can't write, doesn't know the game he is lambasting, doesn't know the history of extreme customer loyalty on the part of Blizzard fans and doesn't know his game classifications. I pledge to buy every game that EBgames and/or EA Games lists on their website under the category of Slasher an give them away for free (safe bet, because their is not a Slasher genre). My arguement is not that Slasher doesn't mean something, but that it is not a Genre describing term and is improperly used in a comparision with regards to genres.
How the heck did this guy even get a job writing about this stuff?
I'm a level 148 Berserk Troll Snotgurgle, and let me tell you, the game doesn't even get started until you get past level 120! Not until you've lost your job, your car, and your family does it really get interesting! Now that, my comrades, is some heavy ass epic shite!
At about level 120 (or perhaps much, much sooner for some of you), you'll find that your life in Warcraft has snowballed far beyond that of your own. Just make sure you are able to steal enough from your roommates to make the light bill, and pray that your next door neighbor doesn't secure her wireless connection anytime soon!
You will also notice that other quests emerge in the comfort of your own home... seeing your own penis will become difficult due to your runaway girth... finding a clean dish or garment will be next to impossible... others come to mind, but the experience gained by battling these epic quests will only serve to enhance your WoW skillz.
In Soviet WoW, trolls own you~!
I, like my comrades above, think that this stage of Massive games is just a beginning. This is the gaming industry sticking their toe in the lake to test the water. When they eventually (and they will) take the dive, I think there would be a huge infux in gaming.
.hack universe (an anime series set in a universe where MMOs have taken the leap to VR), and a whole new series of issues would arise. Before everyone starts retorting on how this would never happen, look back on the past 20-30 years, where computers were just being brought out for public usage. Things have advaned insanely since then.
I for one am an avid MMO player, but I like to think that I am different from most others. I play these games not for the level grinding and the cool stuff and such, but for the social aspects of it. I don't think of MMOs as a game as much as the next step in chat rooms, a 3D IRC if you will, where you can find and chill with some people, talk about stuff, then go out and kill some monsters. I used to play City of Heroes spell, around a month or so after it came out. I found a little glitch in the game (not explaining what, I dont think that they have patched it by now) where you can wind up behind the map in little patches of land the devs didn' t take out. I was around level 27 and had both flight and teleportation, so I began forming parties and teleporting friends to the pach of land in the middle of nowhere, break out a boombox, and have fun. Some people thought it was majorly cool, others just wanted to leave. My point is that people gladly took time out of their level grinding to just go to a place and have fun and talk about current events.
When games make the eventual leap into some primitive form of virtual reality (which I think will happen in approx 20-30 years or so), and games pop up similar to the
To try to sum up my ramblings: MMOs will become more popular, they will have a more social aspect, and when virtual reality is widley distributed, especially in MMOs (which it will), fecal matter will hit the fan.
I am a viral sig. Please copy me and help me spread. Thank you.
One thing left out of the article is the static nature of most content in MMORPGs. Once you get your sword of uberness, you start to look around and everyone else has the same stuff, so what fun is that? A little more randomness and chance in quality and uniqueness of items would make a nice difference. Also, why is it when I loot a humanoid mob that was carrying an axe and wearing leather armor I get a sword or some other non-related crappy item? There is a total disconnect between what you hunt and what you get itemwise that just seems silly. WoW is the same thing, which is one reason why I quit after level 60 and getting my epic mount. I'm just like every other cookie-cutter template with the same armor, same sword, same items, and nothing to do.
It doesn't change anything. He still makes up terms. Still makes comparisons to titles that aren't even close to being equivelant and he draws a conclusion without looking at the manufacturer's history and following, not to mention that this game is the latest release in a long line of extremely profitable and prolific series. Those are all points that underscore why this author's article is trash. He didn't do his homework.
I didn't misread anything. His point is that WOW won't survive. That's the point I am argueing. Are you trying to say the article is about something else? Is it not about WoW? Is it not reagarding it's immenent demise? I believe you are in error and had ought to return to the article to reread it. Were you at the right website?
Talk about grinding? HA. We had to grind random jobs AND PAY people to be allowed to teach them. Then as soon as you became a master and actually could do anything usefull you had to unlearn everything you worked so hard on learning to make room for the next profession.
Content you say? Tired of running? Why I can still remember having to do the exact same run 6 times through the most hostile planets in the universe JUST to be allowed to open up the option to make a lethal run dozens of times to turn hard earned combat experience into force experience at a conversion rate that would shock banks at airports.
Pfff, you guys don't know how good you have it.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
So if the existance of God is proven to my satisfaction, I have no belief?
This is a stupid strawman argument which is extremely tiresome. Everything we believe exists, including God, our parents, the air, distant stars, black holes, radiation, electricity, Krispy Kreme donuts, etc., all rely on our direct or indirect observation and inferrence (which is sometimes incorrect, but it's all we have to go on.)
I believe that electricity exists because I have observed that the world behaves as if it does, and have seen nothing to tell me otherwise.
I believe that God and Satan exist for the same reason.
"I think, therefore I am." Like it or not, all else is taken on faith.
Swerving back to the game topic at hand, World of Warcraft is a lot of fun, and probably is not going anywhere unless and until something much better comes along to displace it.
Information wants to be anthropomorphized.
Every time something comes along that's hugely successful, someone invariably comes along to try and drag it through the mud.
I played D2 for exactly 4 months before it got old..
WoW is heading strong into month 5 with a lot of added content on the horizon...
Blizzard was very smart in not only making tiered level of things to do, but also variable branches of things to do...
The harder levels of PvE are there for the hardcore PvE'ers and are by design only accessible to those who actually ARE serious about PvE raiding. PvP will soon have battlegrounds which will most like be for more hard core PvP'ers.
D2 just had harder levels of the same material, and Blizzard has shown very well that they actually learn from their past mistakes. Which is why whenever I discuss things like theoretical loopholes in the WoW system, the topic usually ends with "but I'm sure Blizzard has probably thought of that already"..or in other words they have gained TRUST from the community.
Blizzard is a shining example of what a game company should be like and I have no trouble whatsoever in handing over $15/mo for a game that I enjoy 99.99% of the time.
I look forward to their added content and inevitable expansions...
Why do they have Paladins in the game and no cross as a guild Icon?
I agree with the author's categorizations of MMORPGS. Some are meant to be casual pick-up's, some others have more depth which require more of a time commitment and a player-created economy, etc.
I think, though, that just because WoW is a casual MMORPG with a small amount of social elements, it shouldn't be labeled as "doomed". It's fun, sure, and as they add more to it, there will be more to do.
But it's very hard for someone to detail how they can fully commit one character WoW to the game for longer than a few months. The fact that you're forced to make a new character each time you hit 60 shows a glaring lack of "things to do". Whereas in something like EVE (my current addiction) I could easily forsee my character gaining more and more skills in the next year, and still going strong, and feeling as though I'm accomplishing something. However, this is primarily due to the fact that EVE tightly intertwines player-content and NPC content, something WoW lacks severely.
EVE also has a more long-term skill system, which contributes significantly to longevity.
So, bottom line. It's way too early to be dooming WoW, but the article does do a good job of categorizing it correctly, but I would avoid comparing WoW to the likes of EVE. Apples and oranges, really.
shame on us / for all we have done / and all we ever were / just zeroes and ones
"Same time, hardcore John has myriads of grinds to keep him occupied. And if that isn't enough, he has still PvP, Upper Blackrock Spire, Molten Core and Onyxia."
That "myriad" isn't big enough. I've run Upper Blackrock Spire probably... thirty times since the first UBRS run on my server. Stratholme... fifteen times, Scholomance, maybe three times, Onyxia ten times... How many times am I supposed to run them? They're only really fun the first few times!
So I've run UBRS 40 times. I swear to you there will NOT be a 100th time. There won't even be a 50th time. Looking at the gas gauge, WoW is currently running on Empty. Aside from running these dungeons another dozen times each, without any Battlegronds or Honor System for PvP, there's no way I can meaningfully contribute to the world.
If I had to paraphrase the article, it would be that the casual MMORPGs are like a stick of gum. Easy to use, but by definition temporary. When you chew on them a little while, they flavor goes out. To get longer appeal, they need to be a buffet restaurant, where new and interesting dishes keep getting refreshed at the buffet line.
I've unsubscribed from WoW. If they can win me back I'll reactivate my account. Until then I'm lost to them. If I leave, it will tempt my friends to leave a bit more, and my guild will be slightly emptier. Some guild people have already left. This sort of effect could easily snowball into an exodus from WoW.
Heh, look forward to seeing that added content sometimes in 2006. I Blizzard's content rollout department can barely be described as "glacial" without being too nice.
"I do not regret the things I have done, but those that I did not do."
IMHO, Blizzard's biggest problem that will lead to subscription losses is simply having too many customers. Blizz has stated on more than once occasion that they never expected WoW to do as well as it did in any market. Now, four months after launch, Blizz is faced with several time the number of players they were planning to have racked up in the first year. Instead of having a host of casual RPG players sitting around waiting for typical Blizzard PVP stuff, Blizzard has a huge variety of players clamoring for different kinds of action, and almost no hope of keeping them all happy. The best thing for Blizzard to do now is just make the best game they can with whatever staff they have, see what part of the player base is retained after a few months, and then consider changes to the development plan if they still have millions of players worldwide.
I suppose you could solo from 20-60... but I don't know why anybody in their right mind would. I got into a guild in my early twenties, instanced once or twice a week with them, and did small group questing with them whenever else I wanted to play. Made some friends (important once you're sixty and need 4 people to be minimally effective and far more to do anything really important) and had a blast doing it. Plus the play experience of instancing, say, Uldaman is just SO much more fun then spending the same three hours grinding NPCs in the overworld, even though the XP/cash rewards are probably better for the grinding (loot is better in instances).
Help poke pirates in the eyepatch, arr.
what i reallyt want to see is something like morrowind which feels huge and has plenty of exploration and lots of different things to do with massive multiplayer capabilites..the elder scrolls guys should really make one it'd be great. Until then WoW kicks ass and i still play diablo2 as well..only other massively multiplayer i tried was first version of UO which severely sucked
I have discovered a truly remarkable sig which this post is too small to contain.
Wake me when the Halo MMORPG is ready to go.
Good, I knew that the hard-core no-lifers would eventually get bored with WoW, and I say good riddance. Less of the level 60's around that have nothing better to do than grief the 40's and that can only be a good thing.
EQ just had it's six year anniversary last month. So it's not that old. Still pretty old, and a game that didn't even start losing subscribers till last November, and it's still pretty healthy.
If he had, he would have at least made some mention of WoW's guilds and friends list and on what an impact that can have on player activities in the game. Regularily scheduled guild events, consistent contact with the same people, getting to know other folks over time through chat, etc. are, for me, turning out to be more interesting parts of the WoW experience than I expected.
But the author didn't discuss any of that. Witness this key quote:
Though the subscriptions support my theory, my primary reasoning is that this is due to the kind of game World of Warcraft is. Most players in World of Warcraft have no reason to engage in long-term socialization. Without socialization, the main draw the game has always been the novelty of the game play. This is so evident that even the world, with its nice variety between zones, doesn't feel worldly enough: it lacks "epic" and feels like a game.
If the only loyalty that players have to World of Warcraft is in the novelty of the game mechanic, this leaves it vulnerable on at least two very important fronts. The first front: once players grow bored of the game mechanic, there's no reason to hang around anymore. The second front: Players will be easily distracted by another game with better core mechanics.
Maybe he's just approaching the game "all wrong", but I think he's missed something here.
One last thing, it does not take a genius to predict that "what goes up, must come down". The real question isn't whether WoW will be a top 5 game for a long period of time, the real question is whether it will be fantastically profitable to Blizzard and give them the breathing room they need to indulge in creating rich new content, game mechanics, social situations in the game, etc.
Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!