Assuming you're not trolling...it's called capitalism, pure and simple. Microsoft is finally competing on price, not on draconian licensing agreements with resellers and OEMs.
(which was passed in Virginia, even though I wrote the governor telling him he was doing a bad, bad thing)
Why didn't you write your representative? You know, someone who could've actually voted against it.
Re:NOBODY has mentioned SCO being shutdown in Germ
on
SCO SCO SCO!
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· Score: 1
Do you honestly and truly believe that if/when this gets to court the defense will say, "But, Judge, SCO's website was shut down in Germany after a legal ruling" and the SCO lawyers won't scream, "OBJECTION! German laws and rulings are not peritnent and do not set precidents for US case law!"?
The suit in Germany was not about a US action. It was about SCO Germany's website mentioning that European companies shouldn't be using Linux because of possible legal issues with the OS. That it was based off of information regarding the US bruhaha is true. That is not necessarily the same (in an obscure convoluted legal way).
Re:NOBODY has mentioned SCO being shutdown in Germ
on
SCO SCO SCO!
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· Score: 1
I don't remember anything in my High School civics classes about court rulings in Germany having any bearing whatsoever on pending litigation in the United States.
Drop the Red Bull and take a deep breath there, young one.
This game is *NOT* original. It is clearly of the same genre that DDR started. Just because it adds "super duper battle mode" doesn't make it original. It may make it innovative, but it's not original. The gameplay has already been conceived, implemented, tested, and refined in another product. It's also similar in concept to Parappa The Rappa, which also uses timed movements to music.
That's not to say that it is a bad game, it might not be. I don't own a Dreamcast, so I can't judge that. But, it is not original. It was wrong for the submitter to insinuate that it was original, when it isn't.
This isn't insightful. Too bad there isn't a "Pipe Dream" mod type on Slashdot.
Exactly how can developers finding OpenGL easier to use be a function of a growing installed base of Linux? OpenGL is OpenGL, no matter how many computers run Linux. The API doesn't get any more or less easy based on the number of computers than can use it.
More developers may use OpenGL if and when someone can prove that putting boxed Linux games on the shelf at retailers will equate to sales equal to sales of Windows games of the same product at the same stores.
Currently there is no way you can justify that business model. id/Activition even tried it with Q3/Q3:Team Arena and it failed. Carmack even said as much. Commercial sales of Linux games don't work. Why would any developer or publisher consider dumping money into development of Linux games when it has been shown time and time again that they don't sell.
Why would those same developers and/or publishers then use OpenGL when their largest target market is Windows PCs and on those machines DirectX is a better solution?
If artists get huffy and litigous when someone composes a ring-tone of a section of one of their songs then they shouldn't be suprised when they get busted for doing essentially the same thing.
Samples are derivative works and are part of the copyrighted original work. Stealing isn't legal if you don't take everything.
Only if they go back to cooperative multitasking, drop memory protection, get rid of about 99.99999% of the third party applications on the market, start making their own hardware and nuke all of the big name and beige-box builders, have really expensive peripherals, and charge an arm and a leg for it.
Oh...and get a cadre of black turtleneck wearing, angst filled, coffee-house frequenting zealots to crow about it for no other reason than to just crow about it.
...Microsoft's equivalent to OSX
on
Looking at Longhorn
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· Score: -1, Flamebait
Slow, not backwards compatible, and has 1st party applications that tend to always break the published HIGs?
I'd read it, but I refuse to give any ad impressions or click-throughs to OSNews.com. That website just lets one person (Eugenia) have too much power and be way to rude to their forum posters.
Because a C/C++ program isn't going to fit on a video card.
Cg is like Renderman, OpenGL Shader Language, and DirectX High Level Shader Language. It's a small, tight, targetted language for running shader programs on the video board.
MS is a monopoly, that is not something under question at this point. It isn't illegal to be a monopoly. It is illegal to use your monopoly position in such a way as to deliberately cause harm to other companies. That is what Microsoft was on trial for.
There is nothing at all to be proven with regards to whether or not MS is a monopoly.
You're argument is flawed in that your examples are all physical objects.
If I owned a car, found a way to easily duplicate it verbatim and then started giving those duplicates away I would be denying the car manufacturer money that is rightly theirs. I'd probably also get sued to high heaven for trade secret infringement look-n-feel copyright infringement, and a whole host of other infringements. It takes money to conceive, promote, build, and market objects, be their cars, boats, books, software, whatever. The people that put the time, effort, and money into developing works, be they digital or physical, are rightfully entitled to compensation from the people that use them.
Copying digital works denies the creator money that belongs to them. The lackluster argument of, "Well, I could never afford it anyway, so they're not losing anything." is also flawed. If you can't afford it, then you shouldn't get it.
Why should you get the benefit of someone's hard work and effort without paying them any compensation.
Copying copyrighted material is stealing. There is no way you can justify it.
Just using it as a (non optimal) solution to the upstream poster's comment about how a diy all in one box could be used to rip DVDs. This was something he felt held a DIY box over TiVO.
Personally, I just stick the DVD into my computer and rip, yes. I understand the proper tool for the job and that one box doesn't need to be all things, though.
Ditto on Perforce. We use it across the company and everyone loves it.
The command line tools are excellent, too. I was able, with very little hassle, to intergrate Perforce with 3D Studio Max using nothing but the command line interface and Max's internal scripting language. Now the artists here are checking game assets in and out without even realizing it. The hassle of using a different app just to get at files they want to modify has always been an issue with game artists I've seen. Perforce made it very very easy to get over that hurdle. It gave us digital asset management without the cost of going to a system such as Alienbrain.
Forgot to mention... just pump your DVD player into the TiVO and use it as a dumb recorder. Then TyStudio the stuff off as an MPEG.
Makes it dirt simple to archive shows too.
Assuming you're not trolling...it's called capitalism, pure and simple. Microsoft is finally competing on price, not on draconian licensing agreements with resellers and OEMs.
Ah,...that makes sense, then. At least you tried. (As did I, but the VA legislature just wasn't listening on that one).
(which was passed in Virginia, even though I wrote the governor telling him he was doing a bad, bad thing) Why didn't you write your representative? You know, someone who could've actually voted against it.
Do you honestly and truly believe that if/when this gets to court the defense will say, "But, Judge, SCO's website was shut down in Germany after a legal ruling" and the SCO lawyers won't scream, "OBJECTION! German laws and rulings are not peritnent and do not set precidents for US case law!"? The suit in Germany was not about a US action. It was about SCO Germany's website mentioning that European companies shouldn't be using Linux because of possible legal issues with the OS. That it was based off of information regarding the US bruhaha is true. That is not necessarily the same (in an obscure convoluted legal way).
I don't remember anything in my High School civics classes about court rulings in Germany having any bearing whatsoever on pending litigation in the United States.
Drop the Red Bull and take a deep breath there, young one. This game is *NOT* original. It is clearly of the same genre that DDR started. Just because it adds "super duper battle mode" doesn't make it original. It may make it innovative, but it's not original. The gameplay has already been conceived, implemented, tested, and refined in another product. It's also similar in concept to Parappa The Rappa, which also uses timed movements to music. That's not to say that it is a bad game, it might not be. I don't own a Dreamcast, so I can't judge that. But, it is not original. It was wrong for the submitter to insinuate that it was original, when it isn't.
The game mechanic is from, "Dance Dance Revolution". How is this an original product?
And a 2x4 piece of lumber is only ~1.75" x 3.5" I'm off to sue the company that makes trees!
3DS Max from version 4 on has had the option to use DirectX as it's viewport renderer.
This isn't insightful. Too bad there isn't a "Pipe Dream" mod type on Slashdot. Exactly how can developers finding OpenGL easier to use be a function of a growing installed base of Linux? OpenGL is OpenGL, no matter how many computers run Linux. The API doesn't get any more or less easy based on the number of computers than can use it. More developers may use OpenGL if and when someone can prove that putting boxed Linux games on the shelf at retailers will equate to sales equal to sales of Windows games of the same product at the same stores. Currently there is no way you can justify that business model. id/Activition even tried it with Q3/Q3:Team Arena and it failed. Carmack even said as much. Commercial sales of Linux games don't work. Why would any developer or publisher consider dumping money into development of Linux games when it has been shown time and time again that they don't sell. Why would those same developers and/or publishers then use OpenGL when their largest target market is Windows PCs and on those machines DirectX is a better solution?
If artists get huffy and litigous when someone composes a ring-tone of a section of one of their songs then they shouldn't be suprised when they get busted for doing essentially the same thing. Samples are derivative works and are part of the copyrighted original work. Stealing isn't legal if you don't take everything.
Only if they go back to cooperative multitasking, drop memory protection, get rid of about 99.99999% of the third party applications on the market, start making their own hardware and nuke all of the big name and beige-box builders, have really expensive peripherals, and charge an arm and a leg for it. Oh...and get a cadre of black turtleneck wearing, angst filled, coffee-house frequenting zealots to crow about it for no other reason than to just crow about it.
Slow, not backwards compatible, and has 1st party applications that tend to always break the published HIGs?
I'd read it, but I refuse to give any ad impressions or click-throughs to OSNews.com. That website just lets one person (Eugenia) have too much power and be way to rude to their forum posters.
I remember when colors were refered to as "Red", "Blue", "Purple", etc... You make colors sound like they are prison inmates.
Now I gotta start a new character, run him up to level 60, find a new group of people to guild with.... So much to do...
Because a C/C++ program isn't going to fit on a video card. Cg is like Renderman, OpenGL Shader Language, and DirectX High Level Shader Language. It's a small, tight, targetted language for running shader programs on the video board.
MS is a monopoly, that is not something under question at this point. It isn't illegal to be a monopoly. It is illegal to use your monopoly position in such a way as to deliberately cause harm to other companies. That is what Microsoft was on trial for. There is nothing at all to be proven with regards to whether or not MS is a monopoly.
Shouldn't it be, "Kuanta"?
You're argument is flawed in that your examples are all physical objects. If I owned a car, found a way to easily duplicate it verbatim and then started giving those duplicates away I would be denying the car manufacturer money that is rightly theirs. I'd probably also get sued to high heaven for trade secret infringement look-n-feel copyright infringement, and a whole host of other infringements. It takes money to conceive, promote, build, and market objects, be their cars, boats, books, software, whatever. The people that put the time, effort, and money into developing works, be they digital or physical, are rightfully entitled to compensation from the people that use them. Copying digital works denies the creator money that belongs to them. The lackluster argument of, "Well, I could never afford it anyway, so they're not losing anything." is also flawed. If you can't afford it, then you shouldn't get it. Why should you get the benefit of someone's hard work and effort without paying them any compensation. Copying copyrighted material is stealing. There is no way you can justify it.
Just using it as a (non optimal) solution to the upstream poster's comment about how a diy all in one box could be used to rip DVDs. This was something he felt held a DIY box over TiVO. Personally, I just stick the DVD into my computer and rip, yes. I understand the proper tool for the job and that one box doesn't need to be all things, though.
Ditto on Perforce. We use it across the company and everyone loves it. The command line tools are excellent, too. I was able, with very little hassle, to intergrate Perforce with 3D Studio Max using nothing but the command line interface and Max's internal scripting language. Now the artists here are checking game assets in and out without even realizing it. The hassle of using a different app just to get at files they want to modify has always been an issue with game artists I've seen. Perforce made it very very easy to get over that hurdle. It gave us digital asset management without the cost of going to a system such as Alienbrain.
Forgot to mention... just pump your DVD player into the TiVO and use it as a dumb recorder. Then TyStudio the stuff off as an MPEG. Makes it dirt simple to archive shows too.
TyStudio
That, plus a DVD burner and life is good. Heck, it even lets you cut out the commercials before you burn.
Maybe they're sick and tired of you bitching at them for stuff the MPAA is doing?