Dub scripts are always edited to match the mouth movements of the animation. Dubbed vocal inflection is always ruined by attempts to make the words fit the mouth movements. Subtitles are not subject to these limitations.
Subtitle scripts are limited only by the talent of the translators. Dubs are limited by the casting directors, voice directors, and actors.
Subtitles have to be readable in the time alloted, and they do make them more concise to achieve that. Dubs are not subject to that limitation.
Okay, the lack of replay value in Space Channel 5 was it's biggest weakness, but it had more than that review gives it credit for. Three of the four levels had an alternate path you could only get to by getting a high enough rating, which required playing through the game a time or two. Also, it kept track of which people you had saved, so saving everyone was certaintly a goal (even though you got no reward for it).
But then again, if the amount of console software out there are still rising at a certain rate, but the hardware no longer increases at that rate, it still may be a problem - although I agree, not a cosmically bad situation.
I don't think that's a problem at all. A game released in 2004 will have a larger potential audience than a game released in 2002 would. It doesn't have to only sell to someone who bought a console the same year.
Perhaps it's a problem because people with older consoles tend to buy less games, and perhaps increased competition hurts new games. Really it just comes down to speculation about how console sales affect the actually important statistic, video game sales. Wouldn't it be better just to see an analyst's prediction of that, instead of speculating about how a predicted console sales decline could affect it?
This may mean leaner times before the next generation of console hardware debuts
Not really. Even the companies that don't lose money on their console sales aren't making a whole lot. Game sales are what is important, and the larger installed base should help those.
That's why the cube used them from the beginning - building up to the same hardware being used in a portable. Instant selection of great games at launch aswell.
I've thought about this, and I don't really think it's going to happen, ever. I don't think they'll want to make a portable with as many buttons and sticks as the GameCube controller. It's probably not an efficient use of space.
Does this not make sense to anyone else? I'm far from a pure laissez-faire Capitalist, but if everyone involved (besides the hardware OEMs) has pretty clearly said they don't want to mess with it, why in the world is the government forcing it on us?
Because the government wants their analog TV frequencies back. Digital broadcasting is more compact, so a significant chunk of the radio spectrum is freed up for other applications by switching from the old analog format to the new digital one.
Look at titles like Rez or Ico. Amazing games, great concepts, yet they didn't sell anything.
At least in Ico's case, there's a good reason for that. The game is very short (maybe 10 hours) and has very little replay. It's a great rental, but not really worth $50.
The paper is out of Stanford paid for by your tax dollars.. Hopefully you won't notice the part about the address at Stanford University being the William Gates Computer Science Bldg
Universities name buildings after donors. It was "paid for" not just by your tax dollars but also partly by William Gates.
I've always though that Blizzard should open Diablo up to modding to avoid it getting stale, but they seem to be paranoid of letting anyone else use/see code or assets - to their own downfall, IMO.
I disagree with the paranoia comment - people have made mods for Diablo II, and Blizzard knows about them and has done nothing, AFAIK. I made some myself years ago, before 1.03 IIRC.
However, I stopped because they don't support it, and plenty of other companies do. It would be easy for them - all they need is a way to load a MPQ file that overrides the originals.
To begin with, perhaps the most basic error common in mass media coverage is to call recreational offerings for the PC "video games." This term technically refers to console titles viewed on a television, not to entertainment played on a computer.
No it doesn't. It may be more commonly used of console games, but using it for computer games is correct.
Fortunately, Adrenaline Vault itself hasn't followed this rule. (See, for example, The History of Video Game Prices, which discusses both console and computer game prices.)
The error is important because many of the patterns that apply to computer titles don't relate to console offerings and vice versa, so lumping the two together can be misleading.
There are lots of ways to divide video games into categories with different patterns. Doesn't mean they're not fundamentally similar.
Have you ever tried to play Tetris or traditional one-on-one fighting games with an analog stick?
I've tried playing fighting games with an analog stick. It sucks on the Playstation. It sucks on the Dreamcast. It works beautifully on the GameCube. I'm not entirely sure why the difference, but it's at least partly because the GameCube's analog stick is set into an octagon, rather than a circle. This makes it very easy to make sure you're going in precisely the direction you want.
The latest and greatest taking the #1 slot is understandable and expected, but Konami being beaten out by a decade-old platformer? IMO, that sounds rather damning of modern games.
That "decade-old platformer" is the best-selling video game ever made that was never bundled with a console, and does include new stuff for this release. GBA games are all about a decade behind the home consoles in terms of technology, so it's fine on that front.
And it was hardly SMA4 alone that beat out Konami. The article says it and Wario Ware sold over 300,000 units each, and that Nintendo sold 3.1 million units and Konami 2.9 million units. So SMA4 was around 10% of Nintendo's total. So to someone make this "rather damning of modern games" is a bit silly.
GCN + Game Boy Player + Bonus Disc + A Link To The Past + Wind Waker = Holyfarkingcrap, some of the best gaming in the last 20 years in your hands.
I'm a little disappointed that Link To The Past (or even Ura Zelda, which was on the other bonus disc) wasn't being included, as most of the sales of the GBA port that they're going to get have probably been sold. With the addition of that game to the bundle, only two little CDs could've contained SIX great Zelda games (as opposed to "only" 5).
Oracle of Seasons and Oracle of Ages would have been nice as well, so it could have been eight great Zelda games.
I have the Simpsons Season One on DVD and it most certainly does NOT look good. They compressed the hell out of it just to save pressing a couple more DVDs and do it properly.
I wish everyone would do this. The Simpsons quality is good, and I much prefer having a smaller box and less DVDs to switch to having it be higher quality.
If they're forced by the law to pay for the advertisment in the local paper, if I was the local paper I'd raise the ad rates very, very high.
I've used RedOctane. I was happy with them. Their customer service was adequate - I very rarely had problems and when I did they were taken care of.
The small selection of anime they added is nice, as when I have a really good video game out I generally put those near the top of the queue.
They have Playstation 1 and Dreamcast games, which most others don't. Probably doesn't matter to most people, but there it is.
However, next time I use a video game service I plan to go with GameFly, because they have Gameboy Advance games and RedOctane doesn't.
That makes no sense.
Maybe not to you. Regardless, it's true. Watch something with subtitles and dub both turned on and you'll see the subtitles are more concise.
It takes longer to speak/hear than to read
For you and me, maybe. Not for everyone, and they want to leave time for you to look at what's happening as well.
and subtitles can last the whole movie, if they need to.
They pretty much have to match when the person is speaking, so you know what the subtitles are for.
Dub scripts are always edited to match the mouth movements of the animation. Dubbed vocal inflection is always ruined by attempts to make the words fit the mouth movements. Subtitles are not subject to these limitations.
Subtitle scripts are limited only by the talent of the translators. Dubs are limited by the casting directors, voice directors, and actors.
Subtitles have to be readable in the time alloted, and they do make them more concise to achieve that. Dubs are not subject to that limitation.
Okay, the lack of replay value in Space Channel 5 was it's biggest weakness, but it had more than that review gives it credit for. Three of the four levels had an alternate path you could only get to by getting a high enough rating, which required playing through the game a time or two. Also, it kept track of which people you had saved, so saving everyone was certaintly a goal (even though you got no reward for it).
It's a commonly repeated manta that you can't understand something until you have broken it.
This does not imply that if you have broken something, you will understand it.
But then again, if the amount of console software out there are still rising at a certain rate, but the hardware no longer increases at that rate, it still may be a problem - although I agree, not a cosmically bad situation.
I don't think that's a problem at all. A game released in 2004 will have a larger potential audience than a game released in 2002 would. It doesn't have to only sell to someone who bought a console the same year.
Perhaps it's a problem because people with older consoles tend to buy less games, and perhaps increased competition hurts new games. Really it just comes down to speculation about how console sales affect the actually important statistic, video game sales. Wouldn't it be better just to see an analyst's prediction of that, instead of speculating about how a predicted console sales decline could affect it?
This may mean leaner times before the next generation of console hardware debuts
Not really. Even the companies that don't lose money on their console sales aren't making a whole lot. Game sales are what is important, and the larger installed base should help those.
That's why the cube used them from the beginning - building up to the same hardware being used in a portable. Instant selection of great games at launch aswell.
I've thought about this, and I don't really think it's going to happen, ever. I don't think they'll want to make a portable with as many buttons and sticks as the GameCube controller. It's probably not an efficient use of space.
I hope I'm wrong though.
Does this not make sense to anyone else? I'm far from a pure laissez-faire Capitalist, but if everyone involved (besides the hardware OEMs) has pretty clearly said they don't want to mess with it, why in the world is the government forcing it on us?
Because the government wants their analog TV frequencies back. Digital broadcasting is more compact, so a significant chunk of the radio spectrum is freed up for other applications by switching from the old analog format to the new digital one.
Look at titles like Rez or Ico. Amazing games, great concepts, yet they didn't sell anything.
At least in Ico's case, there's a good reason for that. The game is very short (maybe 10 hours) and has very little replay. It's a great rental, but not really worth $50.
f Microsoft plans to wade into this battle without any existing IP
They're not, as the article makes clear. They've licensed IP from IBM, ATI, and SIS.
The paper is out of Stanford paid for by your tax dollars.. Hopefully you won't notice the part about the address at Stanford University being the William Gates Computer Science Bldg
Universities name buildings after donors. It was "paid for" not just by your tax dollars but also partly by William Gates.
How many games don't get a single patch?
If you limit that to computer games made in the last five years or so, virtually none. There are probably a few, but I haven't heard of them.
I've always though that Blizzard should open Diablo up to modding to avoid it getting stale, but they seem to be paranoid of letting anyone else use/see code or assets - to their own downfall, IMO.
I disagree with the paranoia comment - people have made mods for Diablo II, and Blizzard knows about them and has done nothing, AFAIK. I made some myself years ago, before 1.03 IIRC.
However, I stopped because they don't support it, and plenty of other companies do. It would be easy for them - all they need is a way to load a MPQ file that overrides the originals.
and also the best-selling video game in the United States of all time
No, Super Mario Bros. and Tetris outsold it, IIRC. It's the best-selling video game that was never bundled with a console.
Then "Link to the Past" would have been "Rink to the Past".. Somehow I doubt that...
Actually, I've heard that one was called "Triforce of the Gods" in Japan.
To begin with, perhaps the most basic error common in mass media coverage is to call recreational offerings for the PC "video games." This term technically refers to console titles viewed on a television, not to entertainment played on a computer.
No it doesn't. It may be more commonly used of console games, but using it for computer games is correct.
Fortunately, Adrenaline Vault itself hasn't followed this rule. (See, for example, The History of Video Game Prices, which discusses both console and computer game prices.)
The error is important because many of the patterns that apply to computer titles don't relate to console offerings and vice versa, so lumping the two together can be misleading.
There are lots of ways to divide video games into categories with different patterns. Doesn't mean they're not fundamentally similar.
Have you ever tried to play Tetris or traditional one-on-one fighting games with an analog stick?
I've tried playing fighting games with an analog stick. It sucks on the Playstation. It sucks on the Dreamcast. It works beautifully on the GameCube. I'm not entirely sure why the difference, but it's at least partly because the GameCube's analog stick is set into an octagon, rather than a circle. This makes it very easy to make sure you're going in precisely the direction you want.
From the MSNBC article:
The Pokemon companies are affiliates of Nintendo's parent company in Japan, according to the suit.
What is "according to the suit" doing here? It's an easily verified fact.
The latest and greatest taking the #1 slot is understandable and expected, but Konami being beaten out by a decade-old platformer? IMO, that sounds rather damning of modern games.
That "decade-old platformer" is the best-selling video game ever made that was never bundled with a console, and does include new stuff for this release. GBA games are all about a decade behind the home consoles in terms of technology, so it's fine on that front.
And it was hardly SMA4 alone that beat out Konami. The article says it and Wario Ware sold over 300,000 units each, and that Nintendo sold 3.1 million units and Konami 2.9 million units. So SMA4 was around 10% of Nintendo's total. So to someone make this "rather damning of modern games" is a bit silly.
GCN + Game Boy Player + Bonus Disc + A Link To The Past + Wind Waker = Holyfarkingcrap, some of the best gaming in the last 20 years in your hands.
I'm a little disappointed that Link To The Past (or even Ura Zelda, which was on the other bonus disc) wasn't being included, as most of the sales of the GBA port that they're going to get have probably been sold. With the addition of that game to the bundle, only two little CDs could've contained SIX great Zelda games (as opposed to "only" 5).
Oracle of Seasons and Oracle of Ages would have been nice as well, so it could have been eight great Zelda games.
I have the Simpsons Season One on DVD and it most certainly does NOT look good. They compressed the hell out of it just to save pressing a couple more DVDs and do it properly.
I wish everyone would do this. The Simpsons quality is good, and I much prefer having a smaller box and less DVDs to switch to having it be higher quality.
(http://curmudgeongamer.com/)
If it's $99 for a Cube and nothing else, then this is not a terribly significant event.
This is what it is, at least at Amazon.com.
The hardware detection routines wouldn't be up to scratch. Most notably, detecting hardware that hasn't been made yet is a bit difficult.