Curing how? Rewriting a person's genome is no trivial matter. It's tricky enough in a single cell, to do it in a complex multicellular organism is far beyond current ability.
If her genes contain the secret to prolonging life and defeating the curses of old age though, they must be used. She may not hold the secret to immortality, but she puts us all one step closer.
A ban in the whole city of Chicago? You mean people are forced to travel for an entire three hours to buy a gun elsewhere? Maybe these half-hearted gun control policies are worst of all: Enough control to ensure that everyone is defenceless, but not enough to keep the guns out the hands of criminals and the unstable.
Ethernet is a balanced, isolated line. That's why there are never an issue with ground loops. Contary to the etherkiller legend, 230V shouldn't actually fry a computer on that port. It'll burn out the transformer in the network card, though.
That's the idea. Will power alone isn't always enough - that's why we have a obesity crisis in most of the developed world now. It's hard for people to lose weight when a few million years of natural selection is screaming 'load up on fat and sugar while you can, winter is coming and the hunting will be poor!'
Better still - offices are obliged (here, anyway) to follow ergonomic guidelines for health and safety. Guidelines which are quite clear in not permitting office workers to sit too close to the screen, as this may cause eyestrain potentially leading to more serious conditions. So, touch on desktops in a business environment is dead in the water.
Close. Social games are generally F2P/Freemium. The objective isn't to get people to buy the game. There are three objectives:
- Get people to play the game. A lot. This brings in advertising money. - Get people to promote the game to their friends, typicially by either offering some bonus to those who recruit others or by giving players an advantage based on how many friends they have helping them out. - Get people to spend money on the game. Usually this is by making the early stages fairly easy on time requirements to get players dedicated, but the later stages require a silly amount of dull and repetitive grinding to complete which can be bypassed with a small payment.
'social' games and regular games are very different things, and most people who play social games wouldn't consider themselves gamers. They are the people who start to twitch uncomfortably if they are unable to check facebook for more than an hour.
Social games aren't supposed to be *fun*. The objective is to keep people playing. Fun is one way to do that, but there are other methods that can be just as capable or even more so. Social games depend on a few effective psychological hooks:
- Time sinks. Once you have gotten the player to invest enough hours, they become reluctant to leave and throw away the invested time. - Social interdependance. Allow players to assist each other. That way if someone does want to stop playing, they'll have to abandon friends who need their help. - Constant progress. Players need to feel like they are constantly getting further and further, so an effective social game makes sure there is always a new milestone just ahead - and that there is a way to show off this success. - Ease of promition: Make sure your players can tell everyone else they play via facebook.
Social games aren't about fun. They are about operant conditioning. Zynga has a psychologist on staff to advise their designers on how to make a game people will feel compelled to play, and the approach works.
None of these actually require the game be fun. Or have we forgotten Cow Clicker, the parody of social gaming deliberatly designed to be as dull and un-fun as possible, yet which still achieved a moderate level of success purely by following the rules of social manipulation.
Not for much longer. HMV is in serious financial trouble.
For years the labels have been predicting piracy will force music stores to close. Pirates predicted and even hoped for the same. But in the end, according to HMVs report, it wasn't piracy that drove their chain into crisis: It was competition from legal online media services. Mostly iTunes, I imagine.
Nothing. Tolkien only wrote the three classic-format stories. He loved building worlds - everything else he did on middle earth is a daunting mass of history books and artificial linguistics. The Silmarillion is not filmable.
I used to run from there to Sol and back tradeing. I got quite good at docking on manual. Not that I lacked space for a docking computer: I just refused to use something so badly designed that it needed an entire ton of potential cargo capacity to perform a simple docking manouver.
Cynically, I think that adding 'terrorist attack' to the list might just be to greatly aid the chances of getting some sweet, sweet government money. Earthquakes and simular natural disasters achieve an annual victim count that outnumbers terrorist attacks by a few orders of magnitude, but governments seem so much more eager to publicly spend money on counter-terrorism.
Depends whose side you are on. One mans terrorist is another's freedom fighter. During WW2, the French resistance were the insurgents. Had the Nazis somehow won, history would have recalled them as terrorists.
The ad appears to be showing some sort of rapid scanning and 3d compensation technology that allows for projecting an image onto a set of nonplanar surfaces (Like, say, living-room furniture) in a manner which still appears as a single coherent image when viewed from the player's position. It's a handy tech to have when you have an actual room for living in, rather than a room dedicated for gaming.
Of course the government has to outlaw gambling. It is dangerous and addictive, encourages crime and exploits the poor. Except the state lotteries, of course - those are somehow none of the above.
Could this be used to reverse or at least slow down age-related hearing loss? People are living so much longer than they used to, so we need every medical trick we can devise to lessen the detriments of age.
Cost and efficiency. I work at a school, and support an RFID badge system. With it we can handle door security, library book checkout, cashless payment for school lunch, user ID at the printers (One per wing now, rather than one per classroom), and a few other things. Everything except, surprisingly, attendance tracking - though if a student misses registration, we will use the logs from the door access reader to determine if they are really missing or just skipped registration. All these things could be done before the RFID badges, yes - but not so quickly or so reliably. No cash for school lunches eliminates the 'steal the lunchmoney' bullying and allows much quicker payment, keeping queues down. Library book checkout is faster, with no need to type in long user numbers, and the central printing is much more practical. All this adds up to a lot of saved time, which means more time for teaching.
It's amazing how fast lunch payments are now. Student just holds their badge up to a reader and shows their tray to the caterer, who presses a couple of buttons to record what is on it. Payment done.
Curing how? Rewriting a person's genome is no trivial matter. It's tricky enough in a single cell, to do it in a complex multicellular organism is far beyond current ability.
If her genes contain the secret to prolonging life and defeating the curses of old age though, they must be used. She may not hold the secret to immortality, but she puts us all one step closer.
The camp really translates well to the movie then.
This is Slashdot. I think 9 in 10 here.
A ban in the whole city of Chicago? You mean people are forced to travel for an entire three hours to buy a gun elsewhere? Maybe these half-hearted gun control policies are worst of all: Enough control to ensure that everyone is defenceless, but not enough to keep the guns out the hands of criminals and the unstable.
Ethernet is a balanced, isolated line. That's why there are never an issue with ground loops. Contary to the etherkiller legend, 230V shouldn't actually fry a computer on that port. It'll burn out the transformer in the network card, though.
Which in turn depends on how they define their terms.
Probably not... but copper and aluminium are finite resources. Sooner or later, we'll run out. Carbon, on the other hand, we have no shortage of.
That's the idea. Will power alone isn't always enough - that's why we have a obesity crisis in most of the developed world now. It's hard for people to lose weight when a few million years of natural selection is screaming 'load up on fat and sugar while you can, winter is coming and the hunting will be poor!'
No use for compost. Too acidic. Acid and protease though... once you strain out the chunky bits, it'd make a great drain unclogger.
I think that is called 'living.'
Better still - offices are obliged (here, anyway) to follow ergonomic guidelines for health and safety. Guidelines which are quite clear in not permitting office workers to sit too close to the screen, as this may cause eyestrain potentially leading to more serious conditions. So, touch on desktops in a business environment is dead in the water.
Close. Social games are generally F2P/Freemium. The objective isn't to get people to buy the game. There are three objectives:
- Get people to play the game. A lot. This brings in advertising money.
- Get people to promote the game to their friends, typicially by either offering some bonus to those who recruit others or by giving players an advantage based on how many friends they have helping them out.
- Get people to spend money on the game. Usually this is by making the early stages fairly easy on time requirements to get players dedicated, but the later stages require a silly amount of dull and repetitive grinding to complete which can be bypassed with a small payment.
'social' games and regular games are very different things, and most people who play social games wouldn't consider themselves gamers. They are the people who start to twitch uncomfortably if they are unable to check facebook for more than an hour.
Social games aren't supposed to be *fun*. The objective is to keep people playing. Fun is one way to do that, but there are other methods that can be just as capable or even more so. Social games depend on a few effective psychological hooks:
- Time sinks. Once you have gotten the player to invest enough hours, they become reluctant to leave and throw away the invested time.
- Social interdependance. Allow players to assist each other. That way if someone does want to stop playing, they'll have to abandon friends who need their help.
- Constant progress. Players need to feel like they are constantly getting further and further, so an effective social game makes sure there is always a new milestone just ahead - and that there is a way to show off this success.
- Ease of promition: Make sure your players can tell everyone else they play via facebook.
Social games aren't about fun. They are about operant conditioning. Zynga has a psychologist on staff to advise their designers on how to make a game people will feel compelled to play, and the approach works.
None of these actually require the game be fun. Or have we forgotten Cow Clicker, the parody of social gaming deliberatly designed to be as dull and un-fun as possible, yet which still achieved a moderate level of success purely by following the rules of social manipulation.
Not for much longer. HMV is in serious financial trouble.
For years the labels have been predicting piracy will force music stores to close. Pirates predicted and even hoped for the same. But in the end, according to HMVs report, it wasn't piracy that drove their chain into crisis: It was competition from legal online media services. Mostly iTunes, I imagine.
Nothing. Tolkien only wrote the three classic-format stories. He loved building worlds - everything else he did on middle earth is a daunting mass of history books and artificial linguistics. The Silmarillion is not filmable.
I used to run from there to Sol and back tradeing. I got quite good at docking on manual. Not that I lacked space for a docking computer: I just refused to use something so badly designed that it needed an entire ton of potential cargo capacity to perform a simple docking manouver.
Cynically, I think that adding 'terrorist attack' to the list might just be to greatly aid the chances of getting some sweet, sweet government money. Earthquakes and simular natural disasters achieve an annual victim count that outnumbers terrorist attacks by a few orders of magnitude, but governments seem so much more eager to publicly spend money on counter-terrorism.
Depends whose side you are on. One mans terrorist is another's freedom fighter. During WW2, the French resistance were the insurgents. Had the Nazis somehow won, history would have recalled them as terrorists.
The ad appears to be showing some sort of rapid scanning and 3d compensation technology that allows for projecting an image onto a set of nonplanar surfaces (Like, say, living-room furniture) in a manner which still appears as a single coherent image when viewed from the player's position. It's a handy tech to have when you have an actual room for living in, rather than a room dedicated for gaming.
I'm guessing the R&D team didn't produce the ad.
Of course the government has to outlaw gambling. It is dangerous and addictive, encourages crime and exploits the poor. Except the state lotteries, of course - those are somehow none of the above.
Could this be used to reverse or at least slow down age-related hearing loss? People are living so much longer than they used to, so we need every medical trick we can devise to lessen the detriments of age.
1. Announce intent to do something attention-gathering.
2. Revel in the reporting.
2. Announce cancelation.
Cost: Zero.
Cost and efficiency. I work at a school, and support an RFID badge system. With it we can handle door security, library book checkout, cashless payment for school lunch, user ID at the printers (One per wing now, rather than one per classroom), and a few other things. Everything except, surprisingly, attendance tracking - though if a student misses registration, we will use the logs from the door access reader to determine if they are really missing or just skipped registration. All these things could be done before the RFID badges, yes - but not so quickly or so reliably. No cash for school lunches eliminates the 'steal the lunchmoney' bullying and allows much quicker payment, keeping queues down. Library book checkout is faster, with no need to type in long user numbers, and the central printing is much more practical. All this adds up to a lot of saved time, which means more time for teaching.
It's amazing how fast lunch payments are now. Student just holds their badge up to a reader and shows their tray to the caterer, who presses a couple of buttons to record what is on it. Payment done.