Yeah, it'll piss off every Grandma and Grandpa with an infected computer, but really.. the best way to deal with these massive botnets is to have the ISPs disable those accounts and contact the owners.
Yeah, it'll piss off every person who has ever lost their wallet or been a victim of identity theft, but really... the best way to deal with this massive identity theft problem is to freeze these peoples' bank accounts and explain to them that the unauthorized transactions on their credit cards have been directly funding thieves and terrorists.
Yeah, it'll piss off every person who wants to go outside, but really... the best way to deal with this massive crime problem is to have four cameras on every street corner so we can keep track of what everyone is up to at all times.
Yeah, it'll piss off every Muslim with a friend of a friend who's linked to a terror group, but really... the best way to deal with this massive terrorism problem is to detain these people for years in secret prisons and question them using enhanced interrogation techniques.
Yeah, it'll piss off every person who's ever smoked a joint, but really... the best way to deal with this massive drug violence problem is to arrest the buyers and throw them in prison for the rest of their lives.
There's something very interesting to me about such a reasoned approach to risk taking. It's less like heroism and more like rational risk/reward analysis.
The suicide rate for 15-24 year olds in the US was still 10.0 per 100,000 in 2005, giving us a conservative estimate of 80 attempts per 100,000 persons.
The Wired article a published a month or two ago claims that the suicide rate at American colleges is higher than at Foxconn. According to Wikipedia, the suicide rate per 100,000 persons in the US is 11.1, and according to the American Foundation for Suicide Prevention, there are between 8 and 25 suicide attempts for every reported suicide death. That gives us an attempted suicide rate of around 88 or 89 per 100,000 people.
Looking at the information on Foxconn in the linked article, it would appear that the attempted suicide rate is somewhere around 12 per 100,000 for the first part of 2010. That would come out to maybe 36 per 100,000 for the whole year?
Maybe the headline should be: Making iPads in a Chinese Factory Is Truly Awful, But You're Much More Likely to Kill Yourself if You go to College in the US.
Unless I'm missing something here.
Also, the article appears to be pretty old.
The linked article mentions "the agency that collects music royalties in Canada," which should be understood to be a separate entity from the Canadian Recording Industry Association.
It's worth pointing out that there are several different agencies and several different sections of copyright law at work here. Purchasing a song for your own use and playing a song in a public place (or over internet radio) are two different things. I often see people in the US confusing the RIAA with ASCAP and vice versa, and a little clarity might be helpful.
So, in the US:
The RIAA represents distributors and publishers.
ASCAP and BMI represent songwriters and publishers, who are supposed to get a royalty when a piece of music is performed or played in a public place (or over internet radio).
SoundExchange represents performers or recording copyright owners, who are supposed to get a royalty when their recordings are played in a public place (or over internet radio).
So when all hell breaks loose and Justin Bieber does a cover of Michael Jackson's Billie Jean that is then streamed over Pandora, Soundexchange would collect royalties for Bieber's performance and ASCAP would collect royalties for Michael Jackson songwriting. If the original Billie Jean is streamed over Pandora, then Jackson would be (I believe) entitled to royalties as both the performer and the songwriter. These are performance royalties and are typically paid by the entity playing the recording (in this case Pandora).
When 100 trillion pre-teen girls try to buy a copy of Bieber's version of the song, they pay iTunes or WalMart or whatever, which is then supposed to pay the distributors. These are not performance royalties and are not administered by ASCAP, BMI, or SoundExchange. When you, out of morbid curiosity, illegally download the track, the RIAA will sue you to the tune of $xx,000,000 on behalf of the distributors.
I say this because it's important to know that even though these organizations are related, they are not the same. Also, performance royalties in most cases actually make it to the artist, so I'm hesitant to hate on ASCAP (I'm a member) although sometimes I wish they would just chill out a little bit.
I took a game design/development course as a student at CalArts. Many of the students were from the film program, but we also had some musicians, sound designers, and theater kids. Many of the students came into the course with a basic knowledge of programming. Out of that class I saw games developed and completed in Processing, Flash, and Torque.
Another game design class that worked with created two games based on Arduino hardware and Max/MSP. One game incorporated RFID scanners and custom built MP3 players to take players on an audio scavenger hunt. That game received funding from the city arts council and was installed in local mall and again later as part of a city-wide arts festival, the other used video tracking to track players in a physical game arena and has been shown at several Maker Faires and art exhibitions here in LA and Europe.
Many artists I've met are more than capable programmers, and many of them make their art exclusively in coding environments. I would assume that artists taking a game development class would at least be technically minded. The point is that it's probably a mistake to assume that "fine arts" students can't or shouldn't handle more technical work.
Best of all, the DRM is built right into the stone.
It's not a flash mob unless at least 80 people participate in the mugging. txt me for details!!!!!
I can see the headline now:
Astronauts Worry That HD Camera's Strain on Internet Connection Will Interfere With Ability to Check Facebook From Space
Yeah, it'll piss off every Grandma and Grandpa with an infected computer, but really.. the best way to deal with these massive botnets is to have the ISPs disable those accounts and contact the owners.
Yeah, it'll piss off every person who has ever lost their wallet or been a victim of identity theft, but really... the best way to deal with this massive identity theft problem is to freeze these peoples' bank accounts and explain to them that the unauthorized transactions on their credit cards have been directly funding thieves and terrorists.
Yeah, it'll piss off every person who wants to go outside, but really... the best way to deal with this massive crime problem is to have four cameras on every street corner so we can keep track of what everyone is up to at all times.
Yeah, it'll piss off every Muslim with a friend of a friend who's linked to a terror group, but really... the best way to deal with this massive terrorism problem is to detain these people for years in secret prisons and question them using enhanced interrogation techniques.
Yeah, it'll piss off every person who's ever smoked a joint, but really... the best way to deal with this massive drug violence problem is to arrest the buyers and throw them in prison for the rest of their lives.
the cops could have avoided all that trouble
Yes, by not shooting people or threatening witnesses at gunpoint.
There's something very interesting to me about such a reasoned approach to risk taking. It's less like heroism and more like rational risk/reward analysis.
I wonder if there is a population here in the States that would be willing to take a compelling risk like this.
http://www.youtube.com/watch?v=ly1al4K3u2M
The suicide rate for 15-24 year olds in the US was still 10.0 per 100,000 in 2005, giving us a conservative estimate of 80 attempts per 100,000 persons.
The Wired article a published a month or two ago claims that the suicide rate at American colleges is higher than at Foxconn. According to Wikipedia, the suicide rate per 100,000 persons in the US is 11.1, and according to the American Foundation for Suicide Prevention, there are between 8 and 25 suicide attempts for every reported suicide death. That gives us an attempted suicide rate of around 88 or 89 per 100,000 people.
Looking at the information on Foxconn in the linked article, it would appear that the attempted suicide rate is somewhere around 12 per 100,000 for the first part of 2010. That would come out to maybe 36 per 100,000 for the whole year?
Maybe the headline should be: Making iPads in a Chinese Factory Is Truly Awful, But You're Much More Likely to Kill Yourself if You go to College in the US.
Unless I'm missing something here. Also, the article appears to be pretty old.
In my day, we had to wait until we got home to play video games.
http://slashdot.org/story/11/04/08/2157238/Gaming-Is-the-Most-Popular-Use-For-Tablets
Oh... I know. "Predator." That's not a loaded, terrifying term at all.
"Frightfully dim," indeed.
The linked article mentions "the agency that collects music royalties in Canada," which should be understood to be a separate entity from the Canadian Recording Industry Association.
It's worth pointing out that there are several different agencies and several different sections of copyright law at work here. Purchasing a song for your own use and playing a song in a public place (or over internet radio) are two different things. I often see people in the US confusing the RIAA with ASCAP and vice versa, and a little clarity might be helpful.
So, in the US:
The RIAA represents distributors and publishers.
ASCAP and BMI represent songwriters and publishers, who are supposed to get a royalty when a piece of music is performed or played in a public place (or over internet radio).
SoundExchange represents performers or recording copyright owners, who are supposed to get a royalty when their recordings are played in a public place (or over internet radio).
So when all hell breaks loose and Justin Bieber does a cover of Michael Jackson's Billie Jean that is then streamed over Pandora, Soundexchange would collect royalties for Bieber's performance and ASCAP would collect royalties for Michael Jackson songwriting. If the original Billie Jean is streamed over Pandora, then Jackson would be (I believe) entitled to royalties as both the performer and the songwriter. These are performance royalties and are typically paid by the entity playing the recording (in this case Pandora).
When 100 trillion pre-teen girls try to buy a copy of Bieber's version of the song, they pay iTunes or WalMart or whatever, which is then supposed to pay the distributors. These are not performance royalties and are not administered by ASCAP, BMI, or SoundExchange. When you, out of morbid curiosity, illegally download the track, the RIAA will sue you to the tune of $xx,000,000 on behalf of the distributors.
I say this because it's important to know that even though these organizations are related, they are not the same. Also, performance royalties in most cases actually make it to the artist, so I'm hesitant to hate on ASCAP (I'm a member) although sometimes I wish they would just chill out a little bit.
I took a game design/development course as a student at CalArts. Many of the students were from the film program, but we also had some musicians, sound designers, and theater kids. Many of the students came into the course with a basic knowledge of programming. Out of that class I saw games developed and completed in Processing, Flash, and Torque.
Another game design class that worked with created two games based on Arduino hardware and Max/MSP. One game incorporated RFID scanners and custom built MP3 players to take players on an audio scavenger hunt. That game received funding from the city arts council and was installed in local mall and again later as part of a city-wide arts festival, the other used video tracking to track players in a physical game arena and has been shown at several Maker Faires and art exhibitions here in LA and Europe.
Many artists I've met are more than capable programmers, and many of them make their art exclusively in coding environments. I would assume that artists taking a game development class would at least be technically minded. The point is that it's probably a mistake to assume that "fine arts" students can't or shouldn't handle more technical work.