The weight of this folding mechanism would tank the fuel economy of this car. Think about the stresses it would have to handle in even normal driving situations... and because of safety concerns, it would have to be overbuilt.
No American wants to compete with 3rd world wages. Other countries protect their workers, not the USA.
3rd world wages? How much do Microsoft engineers make? How much do Google engineers make? There are still plenty of openings in the US, and they take the best candidates in order to stay competitive.
Jesus, a lot of generalizing going on. Not all programmers are aesthetically challenged, and not all designers care only about the looks. I know many GOOD UI designers with proper training, and they have a very rigorous process they employ to ensure the usability of their projects. I also know many programmers who intuitively understand good usability for the less technically-minded. Saying all UI designers are useless because Unity's UI sucks is like saying all programmers are incompetent because Windows ME sucks.
So let me get this straight: you don't think there are any good UI designers out there at all? Then does that mean that there isn't a single UI you like? If you hate everything and don't suggest any useful fixes or good examples, then your post is simply a useless rant.
I'll give you a few that I like:
Most of the Adobe Suite (gets better and better IMO) Autodesk Sketchbook Pro (simple, doesn't get in the way) Autodesk Maya (insanely complex program, well organized UI) Solidworks (same comments as Maya) Firefox (perfectly usable, don't see your beef with it) Alchemy (minimal and effective)
I'd also point out that there are online apps with excellent UI's as well.
Here are a few I don't like:
Blender pre-2.5 (2.5+ looks like it is much improved after the help of a UI designer) GIMP (brush system is ridiculous, default palette layout is intrusive)
There are many projects out there that would benefit greatly from a competent UI designer like Blender has.
Maybe you don't like Unity, but judging an entire group of professional designers by the worst example is stupid. That's like saying all programmers should be punished for Windows ME. Learn a bit about what they do, what they bring, etc. before you bash. Otherwise, STFU.
I think web designers with little to no programming experience account for this, no?
Those who use C++, Java, etc. are more likely to either be in training to become software engineers (for whom stackoverflow would be cheating), or are working as software engineers (and rarely need stackoverflow).
80 companies involved yet they couldn't hire a decent designer? Looks like one of those Chinese ripoffs. The aesthetics definitely matter if they want this to be a car people want to purchase and drive. The interior looks like it was modeled in an old version of Solidworks.
Many people assume that this is a motorcycle. I hope they change the silly name.
That's retarded. Why shouldn't art students take classes in other subjects? Steve Jobs spoke about a typography class and how it shaped aspects of the Mac OS later.
I see a huge problem when there is such a disconnect between programmers and artists in a game development team. Even if they get just a taste of "development", classes like this can be VERY beneficial to artists, if for nothing else than gaining an appreciation for developers and the development process. I would say the same about programmers learning a bit about art and design.
I've seen how similar classes have educated artists about the entire process of building a game instead of just art assets, and they were better artists because of that knowledge.
I had a Nokia 8210 a long time ago. Granted it's ancient history, but that phone was definitely sensitive to how you held it. If you touched the top of the phone, the signal strength dropped dramatically. Haven't had a Nokia since.
I'm just sayin'... I've experienced similar antenna issues in other brands... looking at you, Nokia.
I know it seems minor, but I always hated waiting for my computer to bootup. I usually won't turn on my workstation just to play a game, so the only time I play a game is either at lunch or after work when it's already on (and when I'm tired after a full day of work). Maybe subconsciously I relate PC gaming to work.
Ergonomically, I hate playing on my PC. Some people enjoy playing immersive games with their nose 12" from the screen, but I prefer sitting back on a couch and playing games on a TV.
My main rig is for work, so I don't want to move it to the living room, but like I said I prefer playing on my TV over my monitor. Plus when I play social games I don't like having to cram my friends in my studio.
These little hassles have a cumulative effect over time, and I find myself playing PC games less and less.
I render/paint in Photoshop and Painter, and that is where GIMP really fails. The brush system is absolutely horrid, with half of the controls under the toolbox and the other half on the brush palette.
Not to mention the silly UI takes up a large portion of my 24" monitor and is useless on my laptop. The toolbox is HUGE and leaves little space for the actual workspace.
About the Aptera: I rather hate the look of it, but I'm guessing the reason for the trike configuration is that it can be licensed as a motorcycle in the US. If I remember correctly the laws are changing regarding the license to operate a trike however.
Also TFA mentions that the Aptera is front wheel drive.
Motorola's software is on par with Sony's (absolutely horrendous). They really need to just focus on making solid hardware with appealing industrial design.
I tried writing software for the A780, a very interesting hardware platform with a built-in GPS. But, they never allowed access to the GPS and the other interesting bits. Really short-sighted... why would anyone want to write software for a platform sandboxed to hell?
I totally agree. One thing I'd like to add is to maybe get two pairs of running shoes if you're serious about it. Letting one pair air out while you use the other pair actually extends the life of your shoes. Also, it's a good way early on to figure out what brand fits you best. A lot of people recommended Asics, but Mizuno fit me much better.
No more energy drinks + portion size + GPS hiking
on
How Do Geeks Exercise?
·
· Score: 1
IANA dietitian but from my own experience a geek lifestyle coupled with a steady diet of energy drinks is not a good thing. The amount of sugar alone should steer you away.
I think eating proper portions is something to consider. Since I sit in front of a screen all day and burn few calories, I try to eat smaller portions but savor every bite. One thing to consider: if I'm going to eat less, I want to eat better tasting food as well. So, I downloaded a cookbook and started learning how to be a better cook. I'm turning into a food geek.
Finally, 30 minutes of exercise is all you need. I do pushups, pullups, and situps while I watch TV. I got a GPS and started exploring every trail I could find. I intend to do a GPS + Google Maps mashup eventually; that should be geeky enough for me.
You pontificate that M.C. Escher is neither imaginative or tasteful. Unlike your vocabulary I suppose. As for the graphics of chaos theory--- you no doubt know it to be a useless dead end. What a maroon...
If you go to hsmyers' website, you'll see why he's so sensitive about my comment.:D I think I saw pretty much everything I ranted about on that site.
In any case, I apologize if I was too harsh for ya, but my point stands: why would you simply clone another CS department when it's so easy to show a little personality and individuality?
I will vomit so hard it comes out my eye sockets if I see another CS department with M.C. Escher, rainbow-colored 3d plots, or fucking fractal art pieces. These look SHITTY and show no A) imagination nor B) taste.
Show the world that engineers have *some* creativity instead of cloning the halls of every other CS department. Even Kandinsky or another Dutch artist (besides Escher) like Mondrian would work.
Just take a second to choose pieces with less obvious and literal connections to math and computers. Maybe try a tasteful theme: look for classical examples of art that utilize the Golden Ratio. Perhaps try hanging a one-point, two-point, and three-point perspective paintings next to each other (but not some overly-complicated, geeky-as-fuck six-point perspective) and see how many people notice the theme. Art is about the joy of discovery.
BTW, a little color coordination would go a LOOONG way. Try to match your pieces instead of throwing up (and I do mean "throwing up") a crapload of clashing pieces.
IF you hang up even one Escher, fractal, 3d plot, polyhedron or god forbid Celtic knot you're fucking fired. If you don't like Kandinsky, fine. But don't hang up the CS department cliches. Show some depth.
I found the kneeling chair. It looks like it would be really uncomfortable, and with no back support you would get tired, but something about it just puts your entire body in the right position. My parents bought one for me in elementary school. All it did was trade back pain for knee pain.
It's not even a 1.0 release yet (0.8.2), but I think it's an interesting development, combining the stacks of Hypercard with the popular language Python.
I'm out of software engineering now, so I don't have much use for it besides as a toy... has anybody tried it out?
I'm curious if these guys are actively collaborating with another 3d printing project, Fab@Home. I have no idea how they've licensed the Fab@Home project.
While I agree that design is not about "mysterious talent", but I do think that a certain level of experience goes a long way. Yes, anyone can apply these design rules, but how well can they do it? There are a lot of rules to think about, I've seen a lot of people try and follow design rules but generated either boring or absolutely ghastly designs. "Taste" isn't a mysterious talent: some people have taste, others have to nurture it. I think most geeks fall into the latter group.
Just be honest with yourself. Some people have a natural talent for it, but I definitely believe that anybody can be a good designer. Sometimes it takes a while though, and you have to ask yourself if it'd be better to hire somebody else to do it.
Oh come on. You know the benchmark he's comparing to. Anjuta and Eclipse are okay, but a lot of devs are looking for an IDE as good as (or better than) Visual Studio on the Linux platform, particularly with the debugger.
I understand it takes time to get there, but then it has to be understood a lot of devs won't be interested until then.
You should see the magazines from Japan (especially the car magazines).
The weight of this folding mechanism would tank the fuel economy of this car. Think about the stresses it would have to handle in even normal driving situations... and because of safety concerns, it would have to be overbuilt.
No American wants to compete with 3rd world wages. Other countries protect their workers, not the USA.
3rd world wages? How much do Microsoft engineers make? How much do Google engineers make? There are still plenty of openings in the US, and they take the best candidates in order to stay competitive.
Jesus, a lot of generalizing going on. Not all programmers are aesthetically challenged, and not all designers care only about the looks. I know many GOOD UI designers with proper training, and they have a very rigorous process they employ to ensure the usability of their projects. I also know many programmers who intuitively understand good usability for the less technically-minded. Saying all UI designers are useless because Unity's UI sucks is like saying all programmers are incompetent because Windows ME sucks.
So let me get this straight: you don't think there are any good UI designers out there at all? Then does that mean that there isn't a single UI you like? If you hate everything and don't suggest any useful fixes or good examples, then your post is simply a useless rant.
I'll give you a few that I like:
Most of the Adobe Suite (gets better and better IMO)
Autodesk Sketchbook Pro (simple, doesn't get in the way)
Autodesk Maya (insanely complex program, well organized UI)
Solidworks (same comments as Maya)
Firefox (perfectly usable, don't see your beef with it)
Alchemy (minimal and effective)
I'd also point out that there are online apps with excellent UI's as well.
Here are a few I don't like:
Blender pre-2.5 (2.5+ looks like it is much improved after the help of a UI designer)
GIMP (brush system is ridiculous, default palette layout is intrusive)
There are many projects out there that would benefit greatly from a competent UI designer like Blender has.
What? The typical user loathes interfaces "designed" by software engineers. See this article:
www.uxdesignedge.com/2010/03/dont-design-like-a-programmer/
Maybe you don't like Unity, but judging an entire group of professional designers by the worst example is stupid. That's like saying all programmers should be punished for Windows ME. Learn a bit about what they do, what they bring, etc. before you bash. Otherwise, STFU.
jrumney beat me to it, but I agree 100%. I don't find these results surprising at all.
I think web designers with little to no programming experience account for this, no?
Those who use C++, Java, etc. are more likely to either be in training to become software engineers (for whom stackoverflow would be cheating), or are working as software engineers (and rarely need stackoverflow).
80 companies involved yet they couldn't hire a decent designer? Looks like one of those Chinese ripoffs. The aesthetics definitely matter if they want this to be a car people want to purchase and drive. The interior looks like it was modeled in an old version of Solidworks.
Many people assume that this is a motorcycle. I hope they change the silly name.
That's retarded. Why shouldn't art students take classes in other subjects? Steve Jobs spoke about a typography class and how it shaped aspects of the Mac OS later.
I see a huge problem when there is such a disconnect between programmers and artists in a game development team. Even if they get just a taste of "development", classes like this can be VERY beneficial to artists, if for nothing else than gaining an appreciation for developers and the development process. I would say the same about programmers learning a bit about art and design.
I've seen how similar classes have educated artists about the entire process of building a game instead of just art assets, and they were better artists because of that knowledge.
I had a Nokia 8210 a long time ago. Granted it's ancient history, but that phone was definitely sensitive to how you held it. If you touched the top of the phone, the signal strength dropped dramatically. Haven't had a Nokia since.
I'm just sayin'... I've experienced similar antenna issues in other brands... looking at you, Nokia.
I know it seems minor, but I always hated waiting for my computer to bootup. I usually won't turn on my workstation just to play a game, so the only time I play a game is either at lunch or after work when it's already on (and when I'm tired after a full day of work). Maybe subconsciously I relate PC gaming to work.
Ergonomically, I hate playing on my PC. Some people enjoy playing immersive games with their nose 12" from the screen, but I prefer sitting back on a couch and playing games on a TV.
My main rig is for work, so I don't want to move it to the living room, but like I said I prefer playing on my TV over my monitor. Plus when I play social games I don't like having to cram my friends in my studio.
These little hassles have a cumulative effect over time, and I find myself playing PC games less and less.
I render/paint in Photoshop and Painter, and that is where GIMP really fails. The brush system is absolutely horrid, with half of the controls under the toolbox and the other half on the brush palette.
Not to mention the silly UI takes up a large portion of my 24" monitor and is useless on my laptop. The toolbox is HUGE and leaves little space for the actual workspace.
About the Aptera:
I rather hate the look of it, but I'm guessing the reason for the trike configuration is that it can be licensed as a motorcycle in the US. If I remember correctly the laws are changing regarding the license to operate a trike however.
Also TFA mentions that the Aptera is front wheel drive.
Motorola's software is on par with Sony's (absolutely horrendous). They really need to just focus on making solid hardware with appealing industrial design.
I tried writing software for the A780, a very interesting hardware platform with a built-in GPS. But, they never allowed access to the GPS and the other interesting bits. Really short-sighted... why would anyone want to write software for a platform sandboxed to hell?
Usually I agree with the saying that you can't judge a book by its cover, but this design gives us mere mortals a glimpse of supernatural genius.
I totally agree. One thing I'd like to add is to maybe get two pairs of running shoes if you're serious about it. Letting one pair air out while you use the other pair actually extends the life of your shoes. Also, it's a good way early on to figure out what brand fits you best. A lot of people recommended Asics, but Mizuno fit me much better.
IANA dietitian but from my own experience a geek lifestyle coupled with a steady diet of energy drinks is not a good thing. The amount of sugar alone should steer you away.
I think eating proper portions is something to consider. Since I sit in front of a screen all day and burn few calories, I try to eat smaller portions but savor every bite. One thing to consider: if I'm going to eat less, I want to eat better tasting food as well. So, I downloaded a cookbook and started learning how to be a better cook. I'm turning into a food geek.
Finally, 30 minutes of exercise is all you need. I do pushups, pullups, and situps while I watch TV. I got a GPS and started exploring every trail I could find. I intend to do a GPS + Google Maps mashup eventually; that should be geeky enough for me.
You pontificate that M.C. Escher is neither imaginative or tasteful. Unlike your vocabulary I suppose. As for the graphics of chaos theory--- you no doubt know it to be a useless dead end. What a maroon...
If you go to hsmyers' website, you'll see why he's so sensitive about my comment. :D I think I saw pretty much everything I ranted about on that site.
In any case, I apologize if I was too harsh for ya, but my point stands: why would you simply clone another CS department when it's so easy to show a little personality and individuality?
I will vomit so hard it comes out my eye sockets if I see another CS department with M.C. Escher, rainbow-colored 3d plots, or fucking fractal art pieces. These look SHITTY and show no A) imagination nor B) taste.
Show the world that engineers have *some* creativity instead of cloning the halls of every other CS department. Even Kandinsky or another Dutch artist (besides Escher) like Mondrian would work.
Just take a second to choose pieces with less obvious and literal connections to math and computers. Maybe try a tasteful theme: look for classical examples of art that utilize the Golden Ratio. Perhaps try hanging a one-point, two-point, and three-point perspective paintings next to each other (but not some overly-complicated, geeky-as-fuck six-point perspective) and see how many people notice the theme. Art is about the joy of discovery.
BTW, a little color coordination would go a LOOONG way. Try to match your pieces instead of throwing up (and I do mean "throwing up") a crapload of clashing pieces.
IF you hang up even one Escher, fractal, 3d plot, polyhedron or god forbid Celtic knot you're fucking fired. If you don't like Kandinsky, fine. But don't hang up the CS department cliches. Show some depth.
It's not even a 1.0 release yet (0.8.2), but I think it's an interesting development, combining the stacks of Hypercard with the popular language Python.
I'm out of software engineering now, so I don't have much use for it besides as a toy... has anybody tried it out?
I'm curious if these guys are actively collaborating with another 3d printing project, Fab@Home. I have no idea how they've licensed the Fab@Home project.
While I agree that design is not about "mysterious talent", but I do think that a certain level of experience goes a long way. Yes, anyone can apply these design rules, but how well can they do it? There are a lot of rules to think about, I've seen a lot of people try and follow design rules but generated either boring or absolutely ghastly designs. "Taste" isn't a mysterious talent: some people have taste, others have to nurture it. I think most geeks fall into the latter group.
Just be honest with yourself. Some people have a natural talent for it, but I definitely believe that anybody can be a good designer. Sometimes it takes a while though, and you have to ask yourself if it'd be better to hire somebody else to do it.
Oh come on. You know the benchmark he's comparing to. Anjuta and Eclipse are okay, but a lot of devs are looking for an IDE as good as (or better than) Visual Studio on the Linux platform, particularly with the debugger.
I understand it takes time to get there, but then it has to be understood a lot of devs won't be interested until then.