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Is PC Gaming Set For a Comeback?

An anonymous reader writes "A combination of factors like console penetration, piracy, and the huge inherent variability in PC hardware setups have made the PC a third-class citizen for many gaming genres, especially the kind of high-adrenaline action games that were once the PC's bread and butter. Epic is a company that has been vocal in its shift toward consoles, with many controversial statements dropped over the years in reference to piracy being the reason. So it was with some surprise that we noted Epic's VP, Mark Rein, pointing out recently that the PC is as important as ever. Why the turnaround? This article suggests that the extended length of the current console generation will drive some developers back to the PC as new games push up against hardware limits."

495 comments

  1. PC gaming never went away. by Winckle · · Score: 5, Insightful

    Steam proves that the right games sell well on PC.

    1. Re:PC gaming never went away. by Anonymous Coward · · Score: 4, Interesting

      Steam is definitely PC gaming's main champion.

      last week's incredible sales probably moved more games than any other retailer did during the previous 6 months.

    2. Re:PC gaming never went away. by am+2k · · Score: 5, Insightful

      Yes, Steam is pretty genius, but not just due to having "the right games". I started to use it recently (due to the Mac client). Every time you want to play a game, you have to start up the client first, and it presents you with a list of discounted games (only today for -50%!).

      I'm really not susceptible to ads, but I already bought 3 games I wouldn't have otherwise. When they're at $5-$8, that's below my impulse-buy threshold.

      I also own consoles, and the games are much more expensive there -- games that are a year old still sell for $40-$60! I'm seriously considering moving back to PC gaming right now, since the very same game usually costs half of that on PCs.

      The Steam platform fixes the biggest issues with PC gaming --- automatic updates and online distribution.

    3. Re:PC gaming never went away. by obarthelemy · · Score: 2, Interesting

      yes, but

      a good run-of-the-mill PC, for Office, internet, HTPC... can be had for $300-500. A gaming PC needs more CPU and GPU horsepower, and probably more RAM and HD, which can easily double the price. You've got to buy a whole lot of games to amortize that.

      --
      The Cloud - because you don't care if your apps and data are up in the air.
    4. Re:PC gaming never went away. by dingen · · Score: 3, Insightful

      Steam proves that people want downloads more than physical media. The industry needs to understand that downloading doesn't equal piracy.

      --
      Pretty good is actually pretty bad.
    5. Re:PC gaming never went away. by iainl · · Score: 1

      Oh, the Steam sale has been a killer recently. There are several games I've bought for a pittance that I've not even installed yet, let alone played.

      --
      "I Know You Are But What Am I?"
    6. Re:PC gaming never went away. by Winckle · · Score: 2, Informative

      Hey that's swell, but I just want to point out, not just to you but to everyone reading your comment thinking "adverts?!?" These can be turned off by flipping a switch in the interface section of steam's options menu. But I like you, am happy to read them when they show up and have not disabled them.

    7. Re:PC gaming never went away. by Ephemeriis · · Score: 3, Interesting

      Steam proves that the right games sell well on PC.

      Steam is a terrific platform and I think it could go a long way towards revitalizing the PC game industry.

      Yes, it's DRM. I know someone's going to show up and start yelling about the evils of Steam DRM. It always happens every time somebody mentions Steam. But everything is wrapped in DRM these days, and wishing that it wasn't so is not going to change the world. Sure, we could start boycotting and lobbying and whatever else... But the fact of the matter is that DRM is a part of the game industry these days. And Steam is one of the least-painful forms of DRM out there.

      The marketplace is a great way to pick up your games. Buy them on-line and download them. No waiting for boxes to show up. You can even pre-load games before the release date. And you can burn backups of your files, so that you can install them offline later.

      Plenty of impulse buys. The lack of physical shelf space means that you can sell stuff on Steam for a lot less than in a brick & mortar store. There's constantly something good for sale for $5.

      There's a built-in system of patching, finding network games, finding friends, planning events, achievement, etc. Sure, that's all kind of wasted on a single-player game... But most games include some kind of multiplayer these days. And that's an awful lot of nicely reusable code for anybody looking to implement multiplayer.

      And now you've got the ability to use Steam on multiple operating systems. And your games, if supported, will work across multiple operating systems.

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    8. Re:PC gaming never went away. by steve-san · · Score: 4, Interesting

      They're selling in spite of (and now because of) folks like me.
      Yep, I was one of those haters when the service came out, but I'm a Steam convert. There's just too much to like. Crazy low prices during sales + the almost instant gratification factor = lots of impulse buys. I find myself visiting the steampowered.com site to check out the current deals.

      Sure, you won't be lending out discs anymore, but you won't be losing/damaging them either. OTOH, you get easy access to your old games for as long as Steam sticks around (the only possible catch, I suppose).

      I'd never played the Mass Effect series before, then saw them on sale on Steam. Picked up ME1 for 5 bucks! (ME2 is currently $24.) That's a LOT of entertainment per $.

      --
      What you want is irrelevant; what you've chosen is at hand! - Spock, ST VI
    9. Re:PC gaming never went away. by Goateee · · Score: 1

      Of course Steam is the biggest seller of games online, but I doubt they have sold more games in a week then other retailers in a whole half year if you include ordinary stores. It seem they dont release sold units numbers, so it may be hard to compare. Do anyone know how large they are compared to other retailers?

    10. Re:PC gaming never went away. by Anonymous Coward · · Score: 0

      Not true, but whatever helps you keep spreading misinformation.

    11. Re:PC gaming never went away. by am+2k · · Score: 2, Informative

      That's true, but only when you buy a PC specifically for gaming. I originally bought my PC for software development, all it would need right now is a better graphics card for maybe $100 and I'd be good to go.

    12. Re:PC gaming never went away. by dave420 · · Score: 1

      If DRM didn't exist, Steam wouldn't exist either. There are a lot of anti-DRM folks who seem to think if DRM didn't exist, the DRM'd content we get now would still exist, but without DRM. Unfortunately they don't realise that without DRM, that content wouldn't be available quite so readily. We'd have to order a physical disk, and then only have the software on one computer at a time. With Steam I can play at home, or at work, just not at the same time (and as I respect the laws of physics, I don't tend to do that too often).

    13. Re:PC gaming never went away. by Anonymous Coward · · Score: 3, Informative

      This is simply untrue. My year-old, $450 computer still runs the newest games at medium-high settings. The flip side to this article is the effect console-focused development has had on the progression of PC games - namely, it has slowed down the ascension of hardware requirements dramatically.

    14. Re:PC gaming never went away. by Anonymous Coward · · Score: 0

      You haven't been paying attention lately, 3 to 5 hundred dollars will buy you a really good (not top of the line, but capable of playing everything available today at high resolution).

      The most expensive part is the video card and prices there have dropped more than I like to think about, I bought an 8800gtx OC when they were new for nearly $600 (ya ya, but I'm still using it too) Now, the gts 250 has about 6 more stream processors, the same clock speed and memory for around 90 bucks, 60 on sale.

      The top o the line AMD 4 core unlocked CPU, was like $350 -$400, the 6 cores came out and the 4 core is now around $175, less if you are lucky.

      So, Ya, while the consoles have not advanced at all and the prices have dropped very little, and their old games still cost as much as the day they came out, prices on the PC side have dropped precipitously on both hardware and content.
      It's not rocket science.

    15. Re:PC gaming never went away. by Anonymous Coward · · Score: 1, Insightful

      Yea except when you buy a console for $400 and then have to buy 3 more controllers so you can play with your friends, plus god knows how many accessories just to be able to use the system the way you intended to, plus an extended warranty to make sure the vendor you bought the system from doesn't completely screw you (Red ring of death anyone?) the costs easily add up to be as much or more than a top end gaming rig.

    16. Re:PC gaming never went away. by Nemyst · · Score: 4, Insightful

      Not just that. Valve understands players (heck, make that consumers) more than brick and mortar stores seem to. Have you ever seen such large sales as 75% off at GameStop? Valve's experiment with Left 4 Dead showed them that people will buy in droves when you reach the market's sweet spot. Instead of arbitrarily defining a value, they decreased said values down to price points that sold. The result? Extreme success, it seems. I hadn't bought games in a long, long time (the majority seemed overpriced for what they offered), but I just can't refuse things like Mass Effect 2 for $25 or the Introversion pack for $5. No, the devs and Valve may not be making as big a cut, but if they get half the cut while selling thrice as many units, then they've won and so did consumers. Further, they'll often get sales they otherwise would never have had, not even later on in the game's shelf life.

      I honestly applaud Valve for their efforts with Steam. No it might not be perfect, but it's honestly a DRM that I can tolerate and even like, since it adds value. I wish more execs understood that: don't fight piracy by considering consumers as criminals, fight it by providing additional value and ease of use that you just cannot get with pirated games!

    17. Re:PC gaming never went away. by delinear · · Score: 1

      Consider that most people will want a PC anyway, even if they already have a console. Therefore the only thing you're weighing against the cost of the console is the difference between your good run of the mill PC and a very good gaming PC, it's not that different. Actually I was just thinking myself, after being almost exclusively a console player for the last 6 or 7 years, that it might be time to go back to the PC. Not because of hardware constraints, but because of the worrying trends in stupid console hardware requirements. I like the current balance of Wii for casual gamers and XBOX/PS3 for serious gamers, but it seems the latter two are now starting to follow suit with (in their own words back at the time Wii was released) gimicky controllers. I don't want to think that, in a year's time, I'll have to be leaping about my living room to play an FPS, I just want to relax and play games after a long day at work. I specifically moved to consoles because they let me do that better than PCs, if they change that dynamic I'll switch back without a second thought.

    18. Re:PC gaming never went away. by delinear · · Score: 2, Insightful

      That was the same excuse they used when they wanted to keep DRM on music downloads, now we have DRM-free music everywhere. There's no reason, beyond the blinkered greed of a few people, that this couldn't work for games. I agree with your basic point though - that blinkered greed, misplaced as it is, would have been enough to kill Steam without DRM, or at least relegate it to a matchmaking system for MP games.

    19. Re:PC gaming never went away. by morcego · · Score: 1

      Seriously. Blizzard will also agree.

      Isn't Blizzard like ... making more money than all the console companies put together ?

      --
      morcego
    20. Re:PC gaming never went away. by commodore64_love · · Score: 2, Insightful

      >>>A gaming PC needs more CPU and GPU horsepower, and probably more RAM and HD, which can easily double the price.

      I've noticed that consoles are becoming more-and-more like computers. The hardware is no longer a fixed standard (different models with different capabilities), and you constantly have to worry about having the right OS software else the game might not play. This is why I never did any computer gaming beyond the Atari, Commodore, and Amiga computers - they were fixed hardware and therefore easy to use. IBM PCs and Macs were a pain in the ass to get working.

      Fortunately the console makers have followed the KISS principle and kept the upgrades fairly simple but I worry that someday I'll pop a disk in PS3 and it will say, "Sorry you must upgrade your videocard to 1 gigabyte to play this game." That's the point where I'll probably say "fuck it" and become a 100% classic gamer.

      I want to have fun, not work.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    21. Re:PC gaming never went away. by easterberry · · Score: 1

      While I disagree with your sentiment and am, in fact, an enormous fan and user of Steam. I admire your dedication.

      I was very upset when everyone threw a big hissy fit about Modern Warfare 2 and decided to boycott it and I'm now the only person I know who doesn't yet own it. People who remember that boycotting is about not getting the product you're against as opposed to yelling loudly about it before buying/pirating it the second it comes out because "fuck it" make me remember why I still have faith in humanity.

    22. Re:PC gaming never went away. by Hal_Porter · · Score: 1

      Even worse it's much easier to pirate games on an open platform like a PC than a console where only signed code can be run.

      It's the combination of sky high prices for gaming GPUs and easy piracy that makes me think the future is consoles.

      More's the pity really. Games that originated on consoles seem to be a bit disappointing to me compared to ones that originated on PCs.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    23. Re:PC gaming never went away. by Anonymous Coward · · Score: 0

      The problem I see with Steam is that it encourages price fixing on digital goods.

      If you compare the prices Steam charges with prices charged by Amazon for the *physical* game, you'll often see that Amazon undercuts Steam by up to 50%, depending on the title. (Current example: Dragon Age is 49,99€ on Steam, 39,99€ on amazon.de, interestingly enough it's 15€ on amazon.co.uk, but that's a different story).

      It is hard to say whether this price difference comes from publisher pressure or simply because Valve has no real competition in the direct download market (don't get me started with that abhorrent Direct2Drive).

      But the bottom line is: If game sales go online, prices are going to go up. Why is that the case? I personally think it's because there's no middle-man who can apply price-pressure to the suppliers. Companies like Amazon can pressure publishers to lower prices. If you cut merchants like Amazon out, and deal directly with publishers, they can pretty much dictate whatever price they want.

    24. Re:PC gaming never went away. by Anonymous Coward · · Score: 0

      Posting as AC because I never actually post here.

      Double 300-500? You aren't trying are you?

      http://whirlpool.net.au/wiki/?tag=rmp_sg_whirlpoolpcs_gaming_configs

      The lowest entry there is $500 and that's AUD.

    25. Re:PC gaming never went away. by TheRaven64 · · Score: 2, Informative
      I don't think it's astroturfing. Some people genuinely like Steam. Some people genuinely liked iTunes DRM'd music too - right up until they copied it to their Nokia phone and discovered that all the music they'd ripped played fine but the stuff they'd bought with DRM didn't. For any DRM system, there are two kind of people:
      1. Those who have been bitten by its limitations.
      2. Those who haven't been bitten by its limitations yet.

      For Steam, there are still quite a lot of people in the second category. A lot of these people think that they are in a mythical third category; people who will never have problems with the system's limitations. This category does not exist for any DRM system, but people in the second group constantly believe that they won't have problems in the future. And, of course, the more money they spend on the system, the more cognitive dissonance requires that they defend it.

      I won't buy DRM'd products, unless the DRM is so effectively cracked before I buy them that I can remove the DRM entirely. I legally own the first Half Life, bought new, in a shiny box, but I won't buy anything from Steam. Valve lost me as a customer shortly after launching Steam, but they got enough new ones that they probably didn't care.

      At the end of the day, DRM will continue as long as people show that they are willing to put up with it.

      --
      I am TheRaven on Soylent News
    26. Re:PC gaming never went away. by Hal_Porter · · Score: 1

      The most expensive part is the video card and prices there have dropped more than I like to think about, I bought an 8800gtx OC when they were new for nearly $600 (ya ya, but I'm still using it too) Now, the gts 250 has about 6 more stream processors, the same clock speed and memory for around 90 bucks, 60 on sale.

      The top o the line AMD 4 core unlocked CPU, was like $350 -$400, the 6 cores came out and the 4 core is now around $175, less if you are lucky.

      Yeah but the cheapest XBox 360 is only $149 for the whole system

      http://www.newegg.com/Product/Product.aspx?Item=N82E16868105037

      I'm no fan of consoles, but it does seem like they are cheaper than PCs. Of course you'd expect that because console hardware is quite a bit behind PC hardware and consoles are not meant to be profitable on their own. Only the combination of the games and the console makes money.

      --
      echo -e 'global _start\n _start:\n mov eax, 2\n int 80h\n jmp _start' > a.asm; nasm a.asm -f elf; ld a.o -o a;
    27. Re:PC gaming never went away. by Dyinobal · · Score: 1

      Yep I still don't have COD MW2 as well, I bought battlefield bad company instead, it's a solid game but I just don't find it as fun for some reason. I've always been more of a sci fi shooter fan, things like unreal and even BF2142 are typically more fun for me than these realistic shooters. Granted I know a lot of people who didn't like cod mw2 and bought it later because their buddies had it or someone gave it to them as a gift. Luckily I've no friends and no one gives me anything.

    28. Re:PC gaming never went away. by IICV · · Score: 2, Informative

      Just FYI, that was a special sale that was going on last week, with multiple games discounted every day; usually what happens is that there's one game on sale between Tuesday and Thursday, and then one sale over the weekend (though neither of these is guaranteed).

      However, they do frequently have awesome sales like this, usually around holidays. Last year's Thanksgiving and Christmas sales were particularly epic, and of course who can forget free Portal with the Mac launch?

    29. Re:PC gaming never went away. by IICV · · Score: 1

      That's basically how you have to handle Steam: for any given game, pick a price at which you will buy that game. Even after playing the demo, I wasn't going to spend $50 on Just Cause 2; however, $25 was a far more reasonable price (I also picked up some half-off DLCs at the same time; the parachute rockets were totally worth it, the weapons you can't get any more ammo for in-game not so much).

      However, in doing that you have to realize that within a couple of months of your purchase, the price will go down further. I fully expect to see Just Cause 2 for $20 or $15 during the inevitable Thanksgiving or Christmas sales, but that's okay with me - the fun I get over the next few months more than makes up for the $5 or $10 I lost by buying early.

    30. Re:PC gaming never went away. by Monkeedude1212 · · Score: 1

      The thing is that those benefits for a gaming PC also transcend into ALL OTHER ASPECTS of how you use your PC. I'll admit, not a whole lot of people use visual studio or dreamweaver at home, but having a gaming rig definately helps with software development and web development.

      But even for the home user, watching movies, or playing music, whilst reading a forum and chatting on a messaging program - More RAM and CPU horsepower go a long way, you're almost better off investing in those regardless of gaming or not.

      No one in my circle of friends has had to actually spend 300-500 dollars on a "run of the mill" PC. For those people, I ask around for people old PC's they don't use anymore. There is usually a family that has an old one they consider obsolete, collecting dust in the Garage or something. I pick it up, clean the dust, put a fresh XP installation on there, grab the drivers, Open Office, and give to them.

      And I get the impression I'm not the only one who does this - or at least I'm sure lots of IT guys offer special rates and discounts for that kind of service. Maybe thats one of the reasons why consoles took off a few years ago. People could get their PC's to do the basics for a negligable amount, and then it came down to "$1000 for a gaming PC, or $300 for a console?" Whereas before it was "$200 for a PC upgrade, or 300 for a console?"

    31. Re:PC gaming never went away. by hedwards · · Score: 1

      Yeah, but right now try and pop in a PS2 game into a PS3 and see how that works out. Depending upon the model it may or may not work, and there's no indication on the box that they've removed the functionality to turn a profit. That sort of pissed me off finding out that my PS3 was crippled so that Sony could save some money on the unit.

    32. Re:PC gaming never went away. by ObsessiveMathsFreak · · Score: 1, Insightful

      Yet, the failure of the PSP Go suggest the exact opposite; some people like their physical media.

      I suspect the difference here is in how PC and Console players view their purchases. With PC games, a game is understood to be a software purchase, something that has to be installed and configured, typically on only one machine and thereafter tied to that device. There has never been a resale market on PC games and they're not exactly the kind of thing you loan to a friend. The view of a PC game is therefore closer to the view of a MS Office disc.

      However with console games the situation is different. Console games have always been understood to be concrete "physical" purchases, not software. You didn't buy a program running Super Mario Bros, and you didn't really buy the "game"; what you bought was the cartridge, the physical product which contained that software. And that cartridge could be used on any NES system in virtually the same way as a tape or CD could be used on any respective player. (Tapes and CDs have since been replaced with mp3s, but I would argue that while they are digital, mp3s still retain a measure of tangibility for most users)

      Nowadays, the cartridge has been replaced with a disc but the concept remains. When you buy a console game, you buy a physical product like a DVD which can be used on _any_ compatible system. You didn't (explicitly) buy software. There's a whole culture surrounding this subtle distinction: people take games to their friends houses, or loan them to others; they resell the games they have; people have game librarys with shelves and shelves of titles which can all still be played as long as a compatible device is available. Console game ownership is in this sense far closer to book ownership. And like books, console gamers will prefer to own a tangible hardcopy of a game rather than an e-version.

      PC games do not appear to have this same culture. You might keep the discs etc, but your PC game collection is not going to be on a shelf in your living room, ready to be popped into a player. The requirements of re-installation, product codes, compatibility and DRM all mean that a PC title does not have the same level of direct association of product->game that is seen with consoles. Therefore, PC game players will not associate their game DVDs with the game itself as strongly as a console player would.

      So for this reason, digital downloads can succeed for PC games while still falling short in the console world. However, if PC games should ever reach the same level of convenience/modularity as console games, this situation may change. So, if Microsoft ever get their act together about Windows gaming, Steam might see significant fall off.

      --
      May the Maths Be with you!
    33. Re:PC gaming never went away. by hedwards · · Score: 1

      No it doesn't. Steam proves that people are lazy and impatient enough to agree to those terms rather than go to a store or wait for the item to be delivered. Steam has some really obnoxious copy protection embedded in it, allowing them to cut off portions of the user experience at will and without explanation. As well as prevent people from selling their copy second hand.

    34. Re:PC gaming never went away. by Omestes · · Score: 2, Insightful

      I hate this line of reasoning. People seem to ignore that you have to buy a console, where most people have a PC sitting around already. So the real argument should be the cost of buying versus upgrading, not buying versus buying.

      What is the price of upgrading your standard middle-of-the-road Dell, versus buying a whole new gaming console?

      I think this equalizes the price a bit, especially since game requirements have gone somewhat stagnant. If you have a modern processor already all you really need is a video card. And you NEVER need the cutting edge $600 model. I've haven't found a game I couldn't play with my old, tragically outdated, Radeon 4700, that I picked up at Fry's for $70. (The rest of my system is a bit excessive, but that is more due to my hobby than strict necessity)

      Another thing is that a computer is a multi-purpose tool, a console isn't. So even if you spend around 10% more on a gaming capable computer, you're going to be using it for more, and using it more often.

      This last point isn't addressed at you, but at a poster previous to you who's point was that computers aren't as good at gaming, because someone else in the household may want to use it. An argument easily reversed against consoles, most households only have one decent television (HD, large, etc...), so your gaming must stop when someone wants to watch American Idol. Also, I know of more households with multiple computers, than I know with multiple HD-capable, large screen, televisions.

      Not saying one is superior to the other, just pointing out that this argument is fraught with fallacies.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    35. Re:PC gaming never went away. by Anonymous Coward · · Score: 0

      True. PCs have become glorified emulators running shared graphics engines, libraries & artwork from the lowest
      powered of the two main game console(*). Most console games run upscaled 720p graphics on 4-5 year old GPUs so its
      not hard for a PC to compare. Even if you can bump up the graphics they barely make use of multi-core CPUs.

      Consoles are becoming more and more like PCs too so maybe in a few years you'll be able to buy/rent/license an
      official xbox360/ps3 emulator. They get to sell more console priced games without taking the financial hit of
      subsidizing console prices.

      (*) PS3 & Xbox360. The Wii is not a games console its a gimmicky bubblegum fun box that usually loses its flavour
      quickly without stimulation from alcohol or drugs.

    36. Re:PC gaming never went away. by The+Analog+Kid · · Score: 1

      Just this past week I bought 2 games off steam, ghostbusters for $5 and left for dead 2 for $11. Pretty good deals imo. I'll probably will stop buying newer games and just pick up the stuff off steam; far better entertainment per dollar ratio.

    37. Re:PC gaming never went away. by cpricejones · · Score: 1

      Steam is very nice indeed. Blizzard also has some great titles coming out that are sure to attract people (SC2, Diablo 3, etc.) ...

    38. Re:PC gaming never went away. by Anonymous Coward · · Score: 0

      I also own consoles, and the games are much more expensive there -- games that are a year old still sell for $40-$60

      Only in retail stores. Look online, most games are at half price or lower after a few months, and even cheaper if you use ebay. The difference between these and Stream is you can resell the console titles, you're getting zero back on the Steam purchases.

    39. Re:PC gaming never went away. by Anonymous Coward · · Score: 0

      Unfortunately steam is a horrible retail system. No refund policy means third party developers (ie not valve) release shit on steam and laugh all the way to the bank.

      Impulse is no better in that you have to ask the developer for a refund. Buying games is a complete joke. The whole system has been setup to allow developers to release junk and charge for it. No warrently or guarentee that you're not going to end up with a paper weight.

      I bought some games over this weekend on steam and they'll be the last I ever will until they implement some basic quality assurance or refunds.

    40. Re:PC gaming never went away. by Stan92057 · · Score: 0

      My problem with the stream games is that Ive long pasted the system requirements. Ive upgraded to 64 bit windows 7,which none of the stream games support,none that i found anyways.Computers cycle too fast 3-5 years, were a console is good for 10 years+.

      --
      Jack of all trades,master of none
    41. Re:PC gaming never went away. by lgw · · Score: 4, Interesting

      Steam is DRM done right - you can move your games from system to system, and if there's any activation limit it's because some loser middleman added more DRM on top of Steam's. Heck, with SteamCloud you saved games follow you from system to system, which is great if you lose a HDD. Sure there's a risk Steam will just stop working on day, but I've lost or damaged far more physical CDs over the years and every game I've ever bought on Steam still works.

      Cutting off portions of the user experience at will? Sucks, but consoles now do that too - Live servers are dropping like flies these days. If you want to sell a Steam game second-hand, make a Steam account just for that game, and sell the account. I buy most of my Steam games at the $5-$9 price range, so I couldn't care less about my ability to resell them.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    42. Re:PC gaming never went away. by Anonymous Coward · · Score: 0

      Why do people always think that what THEY want is what the PEOPLE want? *I* don't want to have to download crap. *I* want physical media without any bullshit DRM. I want to be able to play it anywhere, any-when. Steam is the lesser of many evil DRM, but it is still evil DRM. I don't want to be at Valve's mercy if and when they decide to disable my account, disallow or discontinue a particular game, or go dark completely. And don't say it can't or won't happen. Unless you control Valve or can see the future, you don't know. I don't want them to sell me a game and then "pull" it like Apple, Amazon, and Google have ALL done after all their fanbois said it would never happen! And don't say it's because I'm a pirate either. I've never pirated anything. I've been buying computer games before a lot of you were even born.

    43. Re:PC gaming never went away. by h4rm0ny · · Score: 1

      At the end of the day, DRM will continue as long as people show that they are willing to put up with it.

      And as long as piracy makes it necessary.

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    44. Re:PC gaming never went away. by h4rr4r · · Score: 1

      Good old games exists without drm. Without DRM games would still be sold online.

    45. Re:PC gaming never went away. by lgw · · Score: 2, Insightful

      What limitation do you believe will bite me from Steam's DRM? I've used it from the earliest days, have bought over 100 games, and have never had an issue. I have had issues with physical CDs getting lost or damaged over the years, or gone looking for a classic game only to realize I tossed it in my last move.

      Sure, it's possible Steam may one day just stop working as a whole. That's a pretty small financial risk, however: less likely and cheaper than a major car repair, or needing to replace an appliance. Not high enough on the list of risks to be worth worrying about IMO.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    46. Re:PC gaming never went away. by DDLKermit007 · · Score: 2, Informative

      Really? Where are you getting ripped off for your parts? $300-$500 will get you a nice gaming rig. Mobo $50, CPU $120ish (quad AMD), case & PSU ($100), 4GB RAM, ($100), 500GB HD ($50), videocard ($130). Quite a bit of that can even be made a bit cheaper too without sacking performance/stability. Oh, and depending on who you are...add a legitimate licence for 7 for an extra $100, or find one on Craigslist for $30-$50. Using my rough calculations it's just $600, and certainly NOT double an HTPC. Yes you can spend way more, but the extra cash spent past $500 in hardware gets you really diminishing gains compared to what spending that money in 2-3 years will get you. So much of that gets amortized as well since $600 gets you a system for work, play, home server, etc. A gaming system is suited for pretty much any use, and it's got life long after a console's expires (I'm running a new 360 every 2 years!).

    47. Re:PC gaming never went away. by Anonymous Coward · · Score: 0

      That will never happen. Why would they force the consumer to upgrade the video card in the console when they can just charge you for a whole new console instead?

      At least with a PC you have the option to play with your hardware and don't have to bite the bullet every few years when they release a "new" console.

    48. Re:PC gaming never went away. by lgw · · Score: 2, Insightful

      DRM done right??? There is no such thing.

      Sure there is. If the DRM never gets in my way, is copy-protection not user-thwarting, it's done right. Of course, that's my opinion as someone who pays for games.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    49. Re:PC gaming never went away. by pushing-robot · · Score: 3, Insightful

      Yet, the failure of the PSP Go suggest the exact opposite; some people like their physical media.

      No, the PSP Go flopped because it was an utter ripoff. Imagine if Valve had bundled Steam with their own line of gaming PCs, so if you wanted to use the service you needed to buy a new gaming rig, which was locked from playing any non-Steam games, and just to insult you a bit more they charged a ~50% premium over equivalent hardware.

      That describes the PSP Go's failings: It cost more than the regular PSP, and you had to re-buy every game you wanted to play on it. Even if you were a new buyer and didn't care about backwards compatibility, you still paid a premium for the PSP Go and you couldn't borrow games from friends. Why would you buy a console that costs more and does less?

      The iPhone/iPod Touch, on the other hand, has a enormous game market. The difference is that Apple doesn't punish you for downloading apps.

      --
      How can I believe you when you tell me what I don't want to hear?
    50. Re:PC gaming never went away. by SpeZek · · Score: 1

      Yeah but the cheapest XBox 360 is only $149 for the whole system

      Plus $50 for an HDMI cable. Plus $150 for a hard drive when you actually want to play some games (something like Call of Duty already has over 256MB of updates). Plus the cost of Xbox Live if you want to play online.

      It all adds up pretty fast.

    51. Re:PC gaming never went away. by obarthelemy · · Score: 1

      Indeed, the Tech Report's Econobox is at $550, the Utility player at $850, w/o screen, windows, kbmse. I was assuming people would not go for the lowest, I'm probably wrong.

      An HTPC can use a $50 CPU (-70), 2GB RAM (-50), no vidcard (-130), no windows (-30 to 100) = -280 to 350 with your prices.

      I don't quite agree with the one-size fits all though. A gaming PC will be bigger, noisier, hotter, more power hungry... I've got 1 single PC right now that does everything, as you describe, but is indeed noisy and hot and big-ish. I'm looking forward to replacing it with 1 very silent 24x7 server (maybe even a $100 GuruPlug) and a very underpowered $300 nettop hidden behing my monitor. No more gaming for me, I'm getting old.

      --
      The Cloud - because you don't care if your apps and data are up in the air.
    52. Re:PC gaming never went away. by Pinky's+Brain · · Score: 1

      Direct2Drive is abhorrent on average ... but as long as you don't have to contact customer service, you can use the UK site, you don't mind keeping your own backup of the install and the the game can use original game patches they are fine.

      The competition to Steam is an extreme case of caveat emptor ... but I prefer all of them over Steam. I've used gamersgate, direct2drive, EA store (when they still allowed Europeans to use the US store, got Mass Effect there ... a lot cheaper than on Steam) and the Atari Store (both the US and the EU store ... dunno if the US store still works for Europeans). All the games I got were effectively just download with key with no added DRM shit.

    53. Re:PC gaming never went away. by Zencyde · · Score: 5, Interesting

      Their sale is the reason why I've purchased about 8 games in the last few days whereas I prefer to pirate usually. Christ, I even bought games I already pirated that I felt were worth paying for. I gave developers money based off of my preference to see them create more material. I'd like to point to myself as a good example as to why the price curve is too high for video games. I'm not spending 60 bucks (takes over 6 hours to make on my measly wage) on a video game that I'm unsure of! Am I supposed to be an idiot or something!?

      --
      What day is it? Could you please tell me?
    54. Re:PC gaming never went away. by Kitkoan · · Score: 1

      Steam might be a good thing for the industry if they will stop bending over for abusive companies like Ubisoft that demand that they must allow them to install abusive third party DRM. People say that Steam is enough but its sad when you still have to look up a game to see what it's DRM is before you buy a steam game.

      --
      Attention... all grammer nazi"s! Is they're anything; wrong with: my post,
    55. Re:PC gaming never went away. by someone1234 · · Score: 1

      It is one time cost, could be used for other stuff, and games are much cheaper.
      If you ONLY play, maybe you are still right.
      How many is that 'lot'?

      --
      Patents Drive Free Software as Hurricanes Drive Construction Industry
    56. Re:PC gaming never went away. by ducomputergeek · · Score: 0

      The OSS zealots like to rant and rail against DRM. Consumers don't care so long as it is unobtrusive and doesn't get in their way. That's why iTunes worked initially. I could listen on up to 5 computer/devices and even burn to CD to listen in my car at the time. I, and most people, understand the controllers desire to protect their content, but we ask it not be done in a draconian way. Same with Steam, DRM is acceptable so long as it stays out of our way. As soon as it becomes like what UBI has done requiring the always on connection, no thank you.

      With that being said, gaming for me has been dead for a while. Last games I bought for PC were in 2005 and console around 2007 (PS2). Mostly because no body makes the games I want to play any more. I loved the old red storm Rainbow 6 and the first Ghost Recon games. Last game I bought was Falcon 4: Allied Force. No one has made a decent realistic modern combat flight sim since. And the $60 price point for games with the latest console....I much rather go to a ball game for $60.

      --
      "The problem with socialism is eventually you run out of other people's money" - Thatcher.
    57. Re:PC gaming never went away. by Anonymous Coward · · Score: 0

      DRM done right is no DRM. DRM is anti-consumer. Sometimes you should should choose other things, like beliefs, over convenience.

    58. Re:PC gaming never went away. by Anonymous Coward · · Score: 0

      Oh, there goes another idiot saying if you are against it you must be a pirate. I'm never pirated anything. I've been bought games before you were born.

    59. Re:PC gaming never went away. by reidbold · · Score: 1

      You can use your Steam, and GoG games anywhere, they are not tied to one box. This was one of Steam's original touted features, no physical media required to play counterstrike anywhere. This is much more convenient than having to go to that shelf over there to pick something to play, it's just mouse clicks away.

      --
      -Reid
    60. Re:PC gaming never went away. by IshmaelDS · · Score: 1

      Um. I'm playing all my games from steam on a 64 bit win7 box. No problems at all, even older games run just fine.

      --
      letting an idiot know they are an idiot is not a game... it's a responsibility. - by Kristopeit, M. D. (1892582)
    61. Re:PC gaming never went away. by CaseM · · Score: 1

      I'm really not susceptible to ads, but I already bought 3 games I wouldn't have otherwise.

      Never doubted you for a second.

    62. Re:PC gaming never went away. by IshmaelDS · · Score: 1

      I gotta say I disagree with you. Before the advent of steam all my friends and I used to lend games, hell before burners were really common I had a PC game rental place right down the street. I still lend my buddy games and he me if we have bought the retail box. We also (we are really good friends) have each other's steam accounts and log in all the time to play a game he has that I don't or vice versa. EB games also has a used PC games section so they are re-sellable as long as you bought the physical product and not a steam download. I think the culture your talking about may just be talked about more in the console crowd but it's definately alive and well for the PC's from the view behind my monitor.

      --
      letting an idiot know they are an idiot is not a game... it's a responsibility. - by Kristopeit, M. D. (1892582)
    63. Re:PC gaming never went away. by lgw · · Score: 2, Insightful

      There were no commercial computer games before I was born. :) But you avoided my point - what's wrong with DRM if it doesn't prevent anything but copying?

      --
      Socialism: a lie told by totalitarians and believed by fools.
    64. Re:PC gaming never went away. by lgw · · Score: 1

      Why should I avoid DRM as a matter of principle? Steam is honest about what it is, and it's not doing anything illicit like installing a rootkit. If I like what I'm getting at the price offered, where's the moral harm?

      --
      Socialism: a lie told by totalitarians and believed by fools.
    65. Re:PC gaming never went away. by oshkrozz · · Score: 1

      Gaming PCs are best built on your own, the CPU case HD and stuff will run around $500 then it is a matter of Sound and Video, if you are like me you buy games that are 1 -2 years old and thus the GPU you need is not the latest and greatest and can be upgraded as needed without upgrading the base computer. I needed the computer for other things and overall the $500 box was decent I needed to spend about $170 on a new GPU + Sound card for the games I decided to check the price of the current game I am playing Fallout 3 ... PC Game of the Year version on Amazon ... New $37 used $33 (Including shipping) XBOX/PlayStation New $59 used 42 (Including Shipping) I am not an avid gamer, I buy 1 -2 games a year so I save about $22 a game if I bought new. so figure $50 a year in savings and I made up the cost of the extra hardware needed in 3 years (ie now it is FREE hardware and already at $170 cheaper then Xbox). This doesn't count all the MODS I can download for fallout 3, free addons customization and the like that I can't get on the Xbox. In addition (children do not read this at home) I use a site that lets me do away with the need for a DVD in the drive, thus I have it installed both on my home machine and my travel laptop (No customization for it to run on said laptop and ok not the best platform for games but it works ok enough). I would have to buy 2 copies for this to work with the Xbox or travel with the Xbox in my suitcase. If I played more games 5 per year I would make it back in less then a year and half. PC CAN cost you around $10,000 if you want to spend on every little extra and some people will pay it just like some people will buy those tire things that spin backwards ... do you need them to drive (or play a game) will that 1 extra frame per second mean the game experience will blow you away? not really you can get away with a general purpose computer and go from there, not only that there are always salvageable parts to be had from all sorts of sources (DVD drives, Cases, fans ...) got to love computer shows... that can bring down the cost of a computer.

    66. Re:PC gaming never went away. by Anonymous Coward · · Score: 0

      As someone else posted, there are two types of people:

      Those that were affected by the DRM and those that aren't affected by the DRM.

      It reminds me of a discussion of Windows activation. Someone was having a problem using their recently purchased copy of Windows 7. It wouldn't accept the key, so he called them up. Basically, they refused to help him. So you know what he did? He cracked his legally purchased copy of Windows. The responses to his post echoed the above theory: there were those people that got fucked over by Windows activation before and those people that never got fucked over by Windows activation and wondered what the big deal was.

      You know what's even funnier? One of the people that wondered what the big deal was, bought parts for a new computer and installed Windows on that. He had problems and changed his tune. I'm pretty sure that you'd change your tune if you ever got fucked over by Steam (I know several people that got fucked over). I know a guy that had billing get messed up. And you know what happened? His account was suspended. He couldn't play any of the games he purchased.. (sorry, silly me, perpetually rented). DRM is BAD for the consumer. All it takes is for something bad to happen to the consumer because of the DRM and then they'll realize it.

    67. Re:PC gaming never went away. by MobileTatsu-NJG · · Score: 1

      Yet, the failure of the PSP Go suggest the exact opposite; some people like their physical media.

      Or it suggests that people don't want to re-buy content. We'll never know because Sony didn't consider the idea that existing PSP owners would want to upgrade to it and convert all their existing games to it.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    68. Re:PC gaming never went away. by Ihmhi · · Score: 1

      To be fair, Steam often gives out "Guest Passes" for a lot of games. It happens a lot with Valve games, but it also happens with non-Valve game (Killing Floor and Red Orchestra come to mind). People who bought the game get X number of guest passes and can hand them out to whoever who basically get to try the full game for X amount of time.

      There's also the generic free weekends, where anyone can just download and play a game as if they bought it.

      Try going into a store and asking if you can try out Madden 2010 over the weekend and bring it back - see how well that works out for you. d:

    69. Re:PC gaming never went away. by MobileTatsu-NJG · · Score: 1

      You paid the price to keep something that'll only exist as long as Steam is in business.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    70. Re:PC gaming never went away. by Pentium100 · · Score: 1

      old, tragically outdated, Radeon 4700

      I have a Radeon HD2900XT you insensitive clod!

      Anyway, it seems to still be OK provided I play at 1600x1200 resolution and without AA, but I don't really see much of a difference between 1600x1200 and 1920x1440 and the jagged lines do not annoy me, or rather with AA the image becomes blurry, which is more annoying.

    71. Re:PC gaming never went away. by thrawn_aj · · Score: 1

      I sympathize. But gaming is a luxury. There's no moral high ground here, anymore than there would be for poor folk who stole caviar that they couldn't otherwise afford. Good on you that you finally did pay for those games.

    72. Re:PC gaming never went away. by Pentium100 · · Score: 3, Insightful

      No it's not. The DRM does not work (i.e. it is possible to pirate the games), yet you can lose all your games if you ever get banned from Steam for whatever reason.

    73. Re:PC gaming never went away. by Zencyde · · Score: 3, Interesting

      I don't think I'm trying to imply a moral high ground. I'm merely alluding to the fact that the video game market could probably find a peak in their price curve somewhere on the lower end. People have limited budgets and by charging more companies are requiring consumers to minimize the number of available choices they can make. It was reported here not long ago that EA spends 60% of their budget on marketing. If new games cost only 30 dollars, which would trim the budget more than reasonable but work with me here, people could buy twice as many games. :o It would also be easier to get the margin in terms of percentage higher. This would allow for more profit. I feel that this is all so because the gaming world has reached market saturation. So, if it's saturated and users suddenly become able to pick more options, with higher margins, that equals more money flying into the companies' wallets. I'm just surprised some publishers don't go trying to undercut their competition by charging a better price and producing a similar product.

      I'd also like to point out that many pirates pirate because they feel the price of the game is set too high to purchase and would purchase it at some lower price point that the consumer feels is reasonable. If companies could accurately price things according to how much people would pay, there would be absolutely no problems with piracy as everyone else wouldn't have paid shit for it anyway.

      Sorry about the long response. It's a waken'bake kinda morning. ;)

      --
      What day is it? Could you please tell me?
    74. Re:PC gaming never went away. by Pentium100 · · Score: 1

      There's constantly something good for sale for $5.

      I stopped buing from Steam when they made it so that prices in Euros are the same as prices in dollars, that is if a games costs $5 for someone who lives in the USA, it would cost 5EUR to me, which would be $6.2, 25% more. So I'm waiting until the Euro drops below the dollar, maybe then I'll buy some games.

      Also, the game store does not advertise full prices for the games. It advertises the prices without VAT, however, I still have to pay it, since I am not a company. When I go to a physical store, all prices there are full, the sum that is written on the price tag is the sum that I'll pay for it. I may pay less than that if the store offers discounts, but usually I pay the exact amount.

    75. Re:PC gaming never went away. by Pentium100 · · Score: 1

      Yea, since without DRM all games would be pirated, oh wait, they are now, even with DRM.

    76. Re:PC gaming never went away. by Pentium100 · · Score: 1

      but it's honestly a DRM that I can tolerate and even like, since it adds value.

      DRM does not add value. Honestly, what can you do now with DRM that you would not be able to if the game was released without DRM?

    77. Re:PC gaming never went away. by UnknownSoldier · · Score: 1

      > can be had for $300-500. A gaming PC needs more CPU and GPU horsepower, and probably more RAM and HD, which can easily double the price.

      Eh? You don't need to spend THAT much to build a half decent gaming box, if you do your homework on pricing... (i.e. haven't taken advantage of any combo deals)

      = Budget Gaming Box = (single channel)

      $180 CPU: AMD Phenom II X4 965 Black Edition Retail
              http://www.newegg.com/Product/Product.aspx?Item=N82E16819103727
      $77 MOBO: GIGABYTE GA-MA770T-UD3P (422 reviews)
              http://www.newegg.com/Product/Product.aspx?Item=N82E16813128392
      $110 7-7-7-20 MEM: OCZ Platinum 4GB (2 x 2GB) 240-Pin DDR3 SDRAM DDR3 1333
              http://www.newegg.com/Product/Product.aspx?Item=N82E16820227478
      $70 PSU: CORSAIR CMPSU-450VX 450W ATX12V V2.2 80 PLUS
            http://www.newegg.com/Product/Product.aspx?Item=N82E16817139003
      $50 CASE: Antec Three Hundred (mail in rebate)
            http://www.newegg.com/Product/Product.aspx?Item=N82E16811129042
      $145 GPU: $150 ATI Radeon HD 5770 1GB (390W Load CF2)
            http://www.newegg.com/Product/Product.aspx?Item=N82E16814121363
      -----
      $632

      Not including Monitor, Mouse, Keyboard, HD, but you should have those laying around if you are upgrading.

      If you want to go the Crossfire (CF) route, then double the price of the mobo, and add a second 5770 a year or two later.

    78. Re:PC gaming never went away. by UnknownSoldier · · Score: 1

      Forgot to add,
      $20-$40 CPU cooler

      If you go the CF route, you need to beef up the Power Supply as well... $+30

      $100 PSU CORSAIR CMPSU-750TX 750W ATX12V / EPS12V SLI Ready CrossFire 80+ (Mail In Rebate)
            http://www.newegg.com/Product/Product.aspx?Item=N82E16817139006

    79. Re:PC gaming never went away. by Chowderbags · · Score: 1

      You mean like the N64's expansion pack? Though at least a couple games requiring it were really good (Majora's Mask and Perfect Dark come to mind).

    80. Re:PC gaming never went away. by thrawn_aj · · Score: 1

      Fair 'nuff. I guess I read too much into your post.

      I do agree with the practicalities of the situation and the fact that game publishers are definitely missing the big picture (that you just described).

      I just feel that boycotts (very vocal boycotts), not piracy, are the way to go because the latter just gives the cretins the moral ammo to continue on their foolish path (mixed metaphors FTL but you get my drift). Also, it sends the message that there will always be demand for their products despite their contempt and automatic distrust of their paying customer. Can you imagine the slap in the face if, in addition to very low sales on a high-budget game, the intertubes blared its contempt for a publisher by refusing to even pirate the damn thing (after publicly braking its DRM)? Now, that's a scathing insult =]

    81. Re:PC gaming never went away. by SCPRedMage · · Score: 1

      And I want fifty million dollars in small, non-sequential bills. Do I need to say more?

      --
      My sig can beat up your sig.
    82. Re:PC gaming never went away. by Totenglocke · · Score: 1

      Steam is DRM done right

      Sorry, but there's no such thing as "DRM done right". All DRM takes away your rights to use the game in some way, and as such, I'll never touch a game with DRM.

      Sure, Steam may be better than other forms of DRM, but Valve is still in control of your games. Just read the TOS - if they go out of business / decide to stop hosting a particular game / cancel your account for whatever reason they state that they MIGHT give you a refund or MIGHT give you a non-Steam version of the game, but they don't guarantee it. That's why I won't use Steam - because another party is in complete control of my access to my games. If they ever go out of business (and don't use the BS "that'll never happen!" line - plenty of companies have gone bust that people thought were invincible), then you lose all of your games.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    83. Re:PC gaming never went away. by obarthelemy · · Score: 2, Informative

      and $632+20+whatever is not more than twice $300 ?

      --
      The Cloud - because you don't care if your apps and data are up in the air.
    84. Re:PC gaming never went away. by Razalhague · · Score: 1

      Am I supposed to be an idiot or something!?

      Yes, game publishers would very much like it if you were an idiot.

    85. Re:PC gaming never went away. by Totenglocke · · Score: 2, Insightful

      But everything is wrapped in DRM these days, and wishing that it wasn't so is not going to change the world. Sure, we could start boycotting and lobbying and whatever else... But the fact of the matter is that DRM is a part of the game industry these days.

      Wrong, wrong, wrong. If being wrong was a felony offense, you'd be sentenced to thirty consecutive life sentences for how wrong you are. Not everything uses DRM - I don't buy any games with DRM and yet I still find plenty of great (and popular) games to play. DRM is only used by the asshole companies that normally (but not always) make crappy games. The fact that you think that people should just stop caring about their rights to the property they purchase and just take it up the ass is exactly what's wrong with people these days.

      People get on Slashdot, and I wouldn't be surprised if you yourself do this, and cry about the "evil companies" and how they screw people over, yet you gladly line up to take it in the ass from companies using DRM to give you an inferior gaming experience at a higher cost just because you might have to actually have some principles and say "No, I'm not buying Bioshock because it has DRM" and "give up" (like you're actually losing anything) playing that game. Playing the latest "Cool New Game 3" is not a need and you are in no way harmed by not playing it because you refuse to support unjust practices by companies.

      If for some reason you feel that you have to play Cool New Game 3, despite it's DRM, then buy it used for a console. That way you still get the game, but the asshole company that put the DRM in there won't get a cent.

      --
      "The tree of liberty must be refreshed from time to time with the blood of patriots and tyrants." ~Thomas Jefferson
    86. Re:PC gaming never went away. by Anonymous Coward · · Score: 0

      You can turn that off in the prefs. Not hard to do.

    87. Re:PC gaming never went away. by TheRaven64 · · Score: 1

      Piracy does not make DRM necessary. DRM does not inconvenience pirates at all. One of the pirates strip the DRM, and the rest share the DRM-free version. The pirates end up with a better version, and the paying customers cede a little bit more control to the content publishers.

      I don't allow my publisher to use DRM on my books. I can find illegal copies online easily, and they're right next to illegal downloads of books for which they do use DRM. The DRM does absolutely nothing to stop the pirates, but it does restrict what legitimate customers can do with the eBook edition. Adding DRM costs money and provides no benefit to customers.

      --
      I am TheRaven on Soylent News
    88. Re:PC gaming never went away. by shutdown+-p+now · · Score: 1

      Every time you want to play a game, you have to start up the client first, and it presents you with a list of discounted games (only today for -50%!).

      I'm really not susceptible to ads, but I already bought 3 games I wouldn't have otherwise. When they're at $5-$8, that's below my impulse-buy threshold.

      The other successful approach they use is bundling them in packs, priced such that every individual game in a pack ends up being heavily discounted. I found that, quite often, where I wouldn't bother purchasing the games separately, I would consider spending $80 or even $100 for a bundle of the same.

    89. Re:PC gaming never went away. by shutdown+-p+now · · Score: 1

      Yes, because Steam is totally going to go away any day now, unprofitable as it is...

    90. Re:PC gaming never went away. by shutdown+-p+now · · Score: 1

      I think GP meant that Steam adds value (over brick & mortar shopping experience), hence why he's willing to tolerate DRM. It doesn't make much sense otherwise, since you don't "tolerate" something that "adds value".

    91. Re:PC gaming never went away. by Anonymous Coward · · Score: 0

      Yet, the failure of the PSP Go suggest the exact opposite; some people like their physical media.

      No, the PSP Go flopped because it was an utter ripoff. Imagine if Valve had bundled Steam with their own line of gaming PCs, so if you wanted to use the service you needed to buy a new gaming rig, which was locked from playing any non-Steam games, and just to insult you a bit more they charged a ~50% premium over equivalent hardware.

      That describes the PSP Go's failings: It cost more than the regular PSP, and you had to re-buy every game you wanted to play on it. Even if you were a new buyer and didn't care about backwards compatibility, you still paid a premium for the PSP Go and you couldn't borrow games from friends. Why would you buy a console that costs more and does less?

      The iPhone/iPod Touch, on the other hand, has a enormous game market. The difference is that Apple doesn't punish you for downloading apps.

      Wait... they don't? This is news to me.

    92. Re:PC gaming never went away. by Anonymous Coward · · Score: 0

      I love these morons at Epic coming out with such wishy-washy bullshit.

      I can say I've bought more games for my PC than I have for my Xbox 360 over the last few years. Why? Things like Steam & Direct2Drive work great, and it's too easy to pirate for the Xbox 360.

      PC games aren't "making a comeback", they never went anywhere. People just bought into the bullshit that Epic has been spreading. The same game company that's openly admitted it wants to make "blockbusters" not great games.

    93. Re:PC gaming never went away. by Pentium100 · · Score: 1

      English is not my native language and the sentence was a bit convoluted, so I misunderstood it.

      However, I have read other comments (on other articles) where people think that DRM adds value because without DRM you would not be able to do such wonderful things as back up your games and/or install them to more than one PC which is not true.

    94. Re:PC gaming never went away. by Nysul · · Score: 1

      Now is probably the easiest time for computer gaming in history. Even the shitty $300 Best Buy boxes will be dual core and have 2-3gb of ram. A $130* graphics card will allow you to play any game out there on medium settings at a normal resolution. *online, non-ripoff price

    95. Re:PC gaming never went away. by MobileTatsu-NJG · · Score: 1

      ...

      Wow.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    96. Re:PC gaming never went away. by shutdown+-p+now · · Score: 1

      The point is that for some people - arguably, for most people - the miniscule risk of Steam possibly going out of business is well worth the better prices and extra convenience it offers.

    97. Re:PC gaming never went away. by Anonymous Coward · · Score: 0

      You know its not the DRM I mind. Its the fact that game companies come and go. In 10 years will Valve still be around? You can not say that at all. I can still get out my Interplay games and Origin games and still play them. Game companies come and go. EA, Activision, and Atari are about the only 'long lasting' ones out there. But even those are rebirths of other companies that took on their names.

      If I didnt care about playing a game again (and I do many times) then yeah steam would be an excellent deal. But take what I did yesterday. Nephew came over and asked about gauntlet legends. I pulled out the disc handed it to him and said 'have fun'. With download schemes I can not do that. I paid 50 bucks for it new 8-9 years ago. But have played it off and on over the years. Now my nephew can enjoy it. Even the company that makes it midway games is gone or at least mostly gone. They were HUGE at one time.

      Or take my wife. Last year she would ridicule me for playing my games. Now she is a pretty hard core advent gamer. She could not have done that with steam. She could not play probably 75% of the games that she does because most of those companies are long gone. But I had the discs or could buy them off amazon she can enjoy them again. Then when she is done so can I. In 10 years if I feel like it both of us can play them again.

      You know what is killing PC gaming? The dozens and doznes of first person shooters out there. They are 'xyz game with abc added in'. Not exactly original fare here. Or everyone trying to make the next MMO.

      I was at my local best buy today 1 shelf of PC games. Yet the same amount of CDs they have always had. They also have a larger selection of console games. All you have to do is look at what best buy and wally world are doing to see the way the wind blows. PC games do not sell, CDs do, and console games do.

    98. Re:PC gaming never went away. by MobileTatsu-NJG · · Score: 1

      Miniscule? Heh.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    99. Re:PC gaming never went away. by atomicstrawberry · · Score: 1

      That might potentially be true of the PC market, but interestingly the console games market is different - 64% prefer physical media.

      As a games collector, I prefer physical copies, but I also buy my fair share of stuff digitally as well. It really comes down to price and availability a lot of the time.

    100. Re:PC gaming never went away. by Anonymous Coward · · Score: 0

      Remember 3dfx? Their assets were acquired by Nvidia. Imagine that instead of 3dfx, Valve goes under and EA or Activision buys their assets.

    101. Re:PC gaming never went away. by CronoCloud · · Score: 1

      Says right on the box whether a PS3 has PS2 compatiblity or not.

    102. Re:PC gaming never went away. by CronoCloud · · Score: 1

      The sales curve is different. While WoW has a lot of accounts, there's a fuckton of games not even hitting 100000. console sales curves are more flat. So you got a bunch of 5 million sales games, a bunch of 2 million sales games, a bunch of 1 million sales games, another bunch of a half-million sales games. The sales curve isn't so steep.

    103. Re:PC gaming never went away. by Ephemeriis · · Score: 1

      For any DRM system, there are two kind of people:

      1. Those who have been bitten by its limitations.
      2. Those who haven't been bitten by its limitations yet.

      For Steam, there are still quite a lot of people in the second category. A lot of these people think that they are in a mythical third category; people who will never have problems with the system's limitations. This category does not exist for any DRM system, but people in the second group constantly believe that they won't have problems in the future. And, of course, the more money they spend on the system, the more cognitive dissonance requires that they defend it.

      I'm genuinely curious how you think Steam's DRM is going to come bite me in the ass. Not whatever other DRM the publishers feel they need to shovel into a game despite the fact that it's being distributed on Steam, but actual problems with Steam itself.

      I can download and install my games on as many different computers as I'd like. No activation limit. Just need the username & password. So I can let my friends and family "borrow" my games if I want to - without even having to hand them a disc.

      I can re-install my games all I want. I don't have to worry about a disc getting scratched and becoming unusable. I don't have to worry about re-activating everything after reloading my computer.

      I can make backups of my games, in case I don't want to rely on the download later.

      Sure, Valve could shut down Steam entirely... Or abandon the old DRM platform and require you to purchase all-new games... But, let's be realistic here, it isn't like DRM-free physical media has never bit me in the ass. I don't know how many times I've had a disc damaged to the point where it was unreadable. Hell, even DRM-free digital copies have bit me in the ass. Maybe I didn't make a backup before reformatting... Maybe the software doesn't work with my new hardware or OS...

      Honestly, how much of your library do you really plan on revisiting in a year, two years, three years? How much of that library do you really think is going to be functional in that time? Stuff breaks, even without DRM.

      I'm not saying that Steam is going to somehow protect me from anything that can go wrong... But it seems to me that you've got a pretty good chance of your non-DRMed games failing to function as well.

      At the end of the day, DRM will continue as long as people show that they are willing to put up with it.

      Let's be really honest here - DRM actually makes some sense.

      Folks like to cry about how copying bits isn't theft and how data wants to be free and whatever else... But the fact of the matter is that I paid for just a single copy of the game. If this were a physical object, I'd have just one Monopoly board.

      Duplicating items in the physical world is non-trivial. In effect, their very physical substance acts as a type on inherent DRM. If I want another Monopoly board, I can't just magick one up out of thin air. I have to go buy one.

      Likewise, if I buy a copy of Mass Effect, I've just paid for that one game. Sure, it's digital data, so I can make infinitely many copies of it with virtually no effort... But that isn't really what I paid for, is it?

      DRM is just an attempt to make sure you've only got the one Monopoly board.

      Sure, a lot of it gets horribly intrusive. I hate the stuff where I have to keep a disc in the drive... Or it fails to work with my hardware for some reason... Or I have to call up the publisher to get permission to install it again... That's all bad DRM. But something simple that stays out of my way? I don't mind that at all.

      I won't buy DRM'd products, unless the DRM is so effectively cracked before I buy them that I can remove the DRM entirely.

      Good news, Steam's DRM has been thoroughly cracked! Take a look around The Pirate Bay and you'll see plenty of Steam games available for downlo

      --
      "Work is the curse of the drinking classes." -Oscar Wilde
    104. Re:PC gaming never went away. by xrobertcmx · · Score: 1

      Yes, but bear in mind that should anything ever happen such as a game not work, you have 0 recourse. If for instance you upset them they can terminate your account blocking access to all of your games. If say you attempt a charge back on a game that doesn't work and they will not support, they will terminate access to your account and all the software you have bought through them, and then the charge back will be declined. Steam is great.

    105. Re:PC gaming never went away. by mjwx · · Score: 1

      The iPhone/iPod Touch, on the other hand, has a enormous game market. The difference is that Apple doesn't punish you for downloading apps.

      I disagree.

      Someone who buys a PSP or DS is buying that device for the express purpose of playing games on it. People who buy an Iphone are not. Nintedo have sold 128.89 Million units of all DS types as of March 2010 according to Wikipedia and each and every one of those units is expressly for gaming. Now Even if Apple have sold the same amount of units (not that they have) their audience is not comprised entirely of gamers. In fact I'd say that 20% of iOwners (iOwned) are gamers and that this would be a very liberal estimate. Further more, the audience will be divided into different genres so 1 game will only apeal to 1o or 15% of the total gaming audience. So if you are selling a platformer, you can sell it to 15% of the DS's total audience or 15% of 20% of the Iphones. If numbers are equal you're only getting 1/5 of the audience by targeting a non gaming platform. Saying there are x million I/Android phones does not equate to x million gamers.

      In addition to this you have the mindset amongst a lot of mobile phone gamers that they simply do not want to pay for games, many like myself only want a simple time waster like the free version of robo-defence on Android.

      The mobile games market is very well established with very agile and innovative players, Apple will not be able to compete in this space for long if Nintendo and Sony turn their attention towards destroying them in this space. Right now Apple cannot possibly make a dent in Nintendo's monolithic presence nor in Sonys considerable presence either. I think MS would have an easier time introducing the Xbox Mobile and taking share away from Sony or Big N as they've already got an established games division.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    106. Re:PC gaming never went away. by Anonymous Coward · · Score: 0

      Steam proves that the right games sell well on PC.

      amen to that

    107. Re:PC gaming never went away. by mjwx · · Score: 1

      Steam is DRM done right

      No,

      No DRM is DRM done right because DRM is a fundamentally flawed concept. It is a form of cryptography that treats the receiver and the attacker as the same person, hence in order for the receiver to get the message (decrypt) you have to give the key to the attacker which means no DRM concept could ever hope to be in any way effective.

      you can move your games from system to system,

      Now this is what valve did right. They provided a delivery platform that gives functionality that was previously unavailable to gamers. Download games without media (if one likes), backup games, copy games to a new OS/system. I've just upgraded my HDD and restored about 30 GB of steam games with minimal effort. DRM is what detracts from this and makes the whole process annoying. I have to wait for Steam to start, modding games becomes more difficult because the EXE is obscured (X3 Terran Conflict is one I could mention). Stardock's Impulse is a better platform as you aren't required to run Impulse to run a game and they don't obscure the game (modding is easy). Yes there is less DRM but is that entirely a bad thing(TM).

      Valve did good by creating a decent delivery platform, the DRM is what detracts from this and prevents it from being a good delivery platform.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    108. Re:PC gaming never went away. by Zencyde · · Score: 2, Insightful

      I wish I had as much faith in the power of boycotts as you do. But the market or supply and demand works both ways. And there's a plenty large supply of customers that won't boycott.

      --
      What day is it? Could you please tell me?
    109. Re:PC gaming never went away. by Zencyde · · Score: 1

      Ah, yes. But is it an obligation?

      --
      What day is it? Could you please tell me?
    110. Re:PC gaming never went away. by Lord+Kano · · Score: 1

      Steam proves that people want downloads more than physical media

      Fuck that, I bought physical media for all of the steam games that I have. HL/CS/CS:S/L4D I bought physical media for all of them. I won't buy an online only game.

      LK

      --
      "Hi. This is my friend, Jack Shit, and you don't know him." - Lord Kano
    111. Re:PC gaming never went away. by lgw · · Score: 1

      You paid the price to keep something that'll only exist as long as Steam is in business.

      It's an imperfect world. Everything can be lost, stolen, or destroyed. Steam does a better job of backing up my games than I do (one natural disaster and all my physical media is gone).

      --
      Socialism: a lie told by totalitarians and believed by fools.
    112. Re:PC gaming never went away. by MobileTatsu-NJG · · Score: 1

      ... until they go out of business. Heh.

      Seriously, you're glossing over a very important point. Acceptance of that risk is fine, rationalizing it away is unwise.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    113. Re:PC gaming never went away. by Cassius+Corodes · · Score: 1

      64bit win7 user here - all games I have brought - even dos games (X-COM!) work fine from steam.

      --
      Control is an illusion, order our comforting lie. From chaos, through chaos, into chaos we fly
    114. Re:PC gaming never went away. by Anonymous Coward · · Score: 0

      Sounds like any console I've heard of in the last twenty years. I bet it'd be a financial success, sadly enough.

    115. Re:PC gaming never went away. by morcego · · Score: 1

      One of the point of WoW numbers (and this is my personal theory only) is the fact you can run it on pretty much any computer. Even with the dreaded on-board video. The game developers should take a page from THAT book.

      --
      morcego
    116. Re:PC gaming never went away. by Nemyst · · Score: 1

      To clarify, yes I meant that Steam adds value making its DRM tolerable. Should've phrased that better...

    117. Re:PC gaming never went away. by h4rm0ny · · Score: 1

      DRM is a response to piracy. If people stopped pirating software, then companies would no longer bother with the DRM arms race. Ergo, piracy is responsible for DRM, which is what I said. Anything in there that can actually be disputed? And DRM doesn't have to be 100% effective. If it merely slows down or reduces piracy, then that can still be worth while. Look at the Apple appstore. Apple's locked down bastard of a set-up really hits piracy. Maybe that's where piracy will push things - horribly locked down set ups. And as you say, it is we legitimate customers that suffer most.

      Sometimes DRM is effective. It took quite some time to crack the protection on Blu-Ray. Who knows, maybe an effective method will be found. Personally I'm a big advocate of watermarking rather than DRM as this still allows prosecution without inconveniencing legitimate customers.

      I say piracy makes DRM necessary. You say it doesn't because DRM can be beaten. That's talking at cross-purposes. What we both mean is I say: DRM is a response to piracy. You mean it's pointless (or self-harming) to respond in that way. You may or may not be right in each case, but the fact remains that as long as their is widespread piracy then content producers will probably respond by trying to stop them. And that's fair enough.

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    118. Re:PC gaming never went away. by wintermute000 · · Score: 1

      Yes totally agree. The console generation has really helped PC gaming by making the Nv 7XXX / ATI 2XXX generation the 'standard' which devs will aim at (as that is the rough level of HW in an X360 / PS3). Now a 150AUD video card will run most new games at medium, 30FPS, assuming non-insane resolution. My system is far from cutting edge (overclocked Core2Quad, ATI 4850 in crossfire) but it still eats pretty much every new title up in high detail.

      The final barrier is knowledge and effort, unfortunately the PC gaming hardware market will never get rid of the nerd stench and the requirement that you simply need to know what you're looking at to make an informed decision.

      Case in point: my co-worker's son, who spends more time on his PC than I ever will because I am employed (lol), bought a new card the other day 'because it has 1Gb' and was surprised when it wouldn't run the latest FPSes decently. Turns out it was something like a Nvidia 9500 AGP. All he saw was 1Gb. This is a failure of marketing and PC hardware companies. Needless to say he wasn't happy when I told him that his 6 year old AGP mobo wouldn't handle a current gen card.

    119. Re:PC gaming never went away. by wintermute000 · · Score: 1

      dude you need to know your PC hardware in order to build a decent system for 500 bucks.
      Even being able to pick the 'right' config from say a dell or lenovo page requires magnitudes more knowledge/effort to gain that knowledge than picking an Xbox or PS3 off the shelf.
      That is the single biggest hurdle.

    120. Re:PC gaming never went away. by Xest · · Score: 0

      There's no such thing as DRM done right.

      Even Steam's DRM causes problems, it seems silly to give it a free pass just because the concept and execution of Steam's store is pretty damn good.

      All DRM is bad, the only question is whether it's negative side has effected you yet, I'm glad to hear it sounds like it hasn't, but it almost certainly will eventually.

      DRM is still entirely stupid because all it does is cause problems for legitimate customers, whilst having no effect on piracy because pirate copies strip DRM. DRM exists entirely to remove legitimate rights, such as your right to resell products you have purchased.

      When the only purpose of DRM is to try and squeeze more sales out of already legitimate customers by prevent their ability to sell second hand, or preventing their ability to move between platforms (in the case of music/movies) how can DRM ever be done right from a consumer perspective?

      At the end of the day DRM was produced, not to stop piracy, but to try and milk additional cash out of customers who already pay, because that's the only situation in which DRM actually has any effect- the official line that it stops piracy makes no sense at all because, well, if anything, piracy has rocketed since DRM's inception.

      There shouldn't be any situation where DRM is seen as good or acceptable to the consumer no matter how loved the company implementing it is by some people (i.e. Valve, Apple) because ultimately it exists purely to screw the consumer over, even if they don't realise it. Giving acceptance to DRM is just shooting yourself in the foot.

    121. Re:PC gaming never went away. by He+who+knows · · Score: 1

      The iPhone/iPod Touch, on the other hand, has a enormous game market. The difference is that Apple doesn't punish you for downloading apps.

      no it punishes you for uploading apps. i would not say that hundreds of "flash" type games mean a huge gaming market.

    122. Re:PC gaming never went away. by Dan667 · · Score: 1

      Steam is not DRM, it is a service. Big difference.

    123. Re:PC gaming never went away. by Dan667 · · Score: 1

      Steam is a service. Companies have to realize that they are competing with the pirates and until they started offering the product and distribution system Customers wanted (easy to copy games to dozens of systems for the same account, easy to patch games, easy to buy) like Steam they were going to continue to lose. Price is not the only differentiator.

    124. Re:PC gaming never went away. by Issarlk · · Score: 1

      Go to a store? In what century are you living ?
      No resell? Big deal... with steam sales it would be not worth my time to try reselling them.
      Also I've never had a game stop working because Valve pushed the kill switch.

      Steam's so convenient that I buy on it some games that I have on DVD.

    125. Re:PC gaming never went away. by CronoCloud · · Score: 1

      I agree. I'm a console gamer, the only PC game I regularly play is Second Life (and that under Linux), but some months ago I wanted to see what the fuss was about WoW so I did the trial. It ran pretty well on the Nvidia 7150M in the laptop, and it reminded me a heck of a lot of Everquest Online Adventures Frontiers on the PS2 (that's the MMO one, not the "Champions of Norrath" Diablo clone), sure the interface was different but gameplay wise it was VERY similar. Though personally I think EQOA did some things right that WoW doesn't, EQOA is zoneless and has no corpse/ghost runs, you get an XP penalty instead. EQOA doesn't have an in-game map though so it's easy to get lost/turned around...visible landmarks/notable scenery are much more important.

      I enjoyed WoW, but since I knew I couldn't really devote the time necessary to it (I'd get kicked out of guilds for not playing enough), I didn't sign up...though I did have the jones to play more EQOA for a while, but I didn't sign back up in that either.

    126. Re:PC gaming never went away. by Seismologist · · Score: 1

      Speaking about Steam... I was no fan when it was first implemented back in 2003 but I've since warmed up to the "content delivery system" that Steam provides. I do find the system a rather slick implementation. I do like the ability to demo "block buster" games before I decide to by as was the case for me for L4D2. Though, I can't say that I'm a fan of Steams' ability to dictate hardware cycles by forcing compatibility. Steam is thus to me like a benevolent dictator

      Example in point is the Source Engine build 38 patch (April 2010), which among other things made SSE2 processor instructions mandatory. Fine, I understand that for source engine-based games, but why force it onto the older hlds servers binaries for the original half-life 1 engine? Yes I understand Steam’s hardware survey shows that less than 2% of processors don’t support SSE2, and pretty soon because of this rather silent update, SSE2 will be 100% implemented, forced by virtue of the force hardware requirement.

      My old system was working fine as a hlds_l linux server using a non-SSE2 chip (AMD Athalon XP +1400) for a chip now considered obsolete now a days. But for a stand-alone, stripped-down server implementation ruining a 10 year old game engine, I see no reason to force specific hardware specifications . At least leave us a non-SSE2 binary for the Linux half-life 1 engine.

      Now I’m more or less force to upgrade my system at cost and my time to track down a cheap used system (via Craigslist) because of this forced hardware upgrade

      --
      ~ In Trust, We Trust ~
    127. Re:PC gaming never went away. by Boldoran · · Score: 1

      I suspect the difference here is in how PC and Console players view their purchases. With PC games, a game is understood to be a software purchase, something that has to be installed and configured, typically on only one machine and thereafter tied to that device. There has never been a resale market on PC games and they're not exactly the kind of thing you loan to a friend. The view of a PC game is therefore closer to the view of a MS Office disc.

      I don't think this is true. When I was younger I constantly traded PC Games with my friends. Heck I am still missing my Baldurs Gate 2 disc because I lent it to a friend. Also I think there is this store for the XBox where you can buy games online too and as far as I know its very succesfull too.
      I bought many many games in steam because they were on a very tempting sale. My biggest problem with steam is that they make it impossible for me to gift away my games. Steam is at the very border of what kind of DRM I am willing to take. For example I did not buy any Ubisoft game I was interested in since they tacked on their batshit insane DRM and I never will. Steam is a succsess because out of all the digital download services it offers the most useful features and a good mix of games. GOG is great but they are not useful if you want the newest indie title everyone is taking about. Impulse is on the right track too. If they manage to diversify and lower their prices a bit I can see them becoming a serious copetitor to stem

    128. Re:PC gaming never went away. by soppsa · · Score: 1

      Amen!

    129. Re:PC gaming never went away. by drinkypoo · · Score: 1

      Fortunately the console makers have followed the KISS principle and kept the upgrades fairly simple but I worry that someday I'll pop a disk in PS3 and it will say, "Sorry you must upgrade your videocard to 1 gigabyte to play this game." That's the point where I'll probably say "fuck it" and become a 100% classic gamer.

      That's not happening, ever. But what IS happening is that the game console is getting more and more locked-down. Nintendo has proved that. It's not like I need it because I have a PC hooked up to my TV, but I can't use Wii Netflix streaming because it demands a system update and I'm not doing that until I see that the homebrew situation has been resolved. Which it might be, but I haven't been keeping up. It's not like I've used my Wii in fucking forever anyway. It's a gimmick and I was stupid to buy it. I ought to just sell it, it's in nice condition and I have a handful of games, the Fit, a second WiiMote, a Kama, etc. If Nintendo is going to play these games with me about what I can run on my console, and actually attempt to break it in order to produce service revenues which is how I interpret their actions, then I'm just not going to buy any more Nintendo consoles. If this means I stop buying consoles entirely, that's OK. I can live without console gaming. I might just get more shit done. Sure, I love playing video games, but I want to play them on my terms.

      The Sony bait-and-switch fraud was just over the top, but they murdered Lik-Sang and so they can DIAF anyway.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    130. Re:PC gaming never went away. by drinkypoo · · Score: 1

      You've just spent way too much. A $100 CPU and $100 video card will play all of today's games. And with a black edition processor you can overclock on air fairly reliably, for instance my X3 720 2.8 GHz is running fine on air at 3.2GHz (never seen over 105 F even when encoding video and playing a game, never over about 108 on the video card, a GTS 240 for which I paid $100 some time ago) I did get a $20 cooler master triple direct contact heat pipe cooler, I'd say this is the most value for your cooler money ever. And though it's huge you can move the fan to either side (or add another) so it fits in most situations unless you have a very narrow case.

      If that motherboard is the version 1.0 then it's probably a refurb or at best backstock that you should skip because I've had problems with my v1.0. Most of them were solved with a BIOS update (power-on problems!) Unfortunately newegg is not sufficiently savvy to actually tell you which version it is; that, or they're deliberately hiding the fact.

      I got G-Skill DDR1666 for about $100.

      You should cut back the specs on the CPU and video card and add in a pair of disks if you're determined to spend that kind of money. Having a disk stripe will make a serious difference in performance, even in gaming. (Mostly you notice in load times of course, if the game is not the continually-streaming sort.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    131. Re:PC gaming never went away. by Anonymous Coward · · Score: 0

      Am I supposed to be an idiot or something!?

      I prefer to pirate usually

      Question answered!

    132. Re:PC gaming never went away. by Omestes · · Score: 1

      This is a failure of marketing and PC hardware companies. Needless to say he wasn't happy when I told him that his 6 year old AGP mobo wouldn't handle a current gen card.

      I suppose it actually is a short-term success for the hardware people. They got the money by throwing around a big (somewhat pointless) number. Though in the long term it makes things a bit worse.

      I went around 4-5 years without paying attention to the hardware market (I got an iBook for college, and later replaced it with a standard HP laptop), and when I decided to build a new PC I was completely lost. The standards (PCI-AGP-PCIe), industry leaders changed (goodbye AMD), RAM made another almost arbitrary and costly change, half of the companies I was familiar with merged or died, IDE was completely replaced with SATA, etc... Its very hard to expect someone who doesn't want to spend a week reading tech blogs and browsing Tom's Hardware to understand what the hell is going on, much less what to buy to hit the value/performance curve (without spending $6000 for bleeding edge).

      The video card makes are the worst of the lot, since they often change their naming conventions just for fun. Whats better a 4800 or a gx200, or a 9800? Is an i7 or i5 worth it, even if you need to spend around $100 extra for the mobo and around $200 extra for the DDR3 RAM? (I decided to stick with AMD, I like my Phenom x4 965 which only cost $200).

      Funny thing is, after I built my computer I found a pretty comparable prebuilt one sale at Fry's for almost the same price.

      --
      A patriot must always be ready to defend his country against his government. -edward abbey
    133. Re:PC gaming never went away. by tehcyder · · Score: 1

      Christ, I even bought games I already pirated that I felt were worth paying for.

      Yes, that is indeed what you are supposed to say when asked to justify piracy, but where you've gone wrong is actually doing it.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
    134. Re:PC gaming never went away. by Sheik+Yerbouti · · Score: 1

      Rubbish you can build a quite decent gaming rig for 600 I just did. And consoles aren't 300.00 anyway because that's just for the base console which is never sufficient. You are going to want a second controller, rechargeable batteries, a base station to recharge the batteries, etc... And if you want online services that's an extra monthly fee. It's about a wash money wise at this point. Maybe even in the PCs favor because you still probably need a PC even without gaming.

    135. Re:PC gaming never went away. by UnknownSoldier · · Score: 1

      Your forgetting that this box will last YEARS for (PC) gaming without needing any upgrades.

      Yes, you can get build it for cheaper but the simple cost comparison of $X vs. $Y is incomplete as you need to amortize the cost of getting a nice gaming system vs. upgrading more often. i.e. Spending $50 on a GPU today means you'll have to spend another $50 down the road in a year or two so you can play this year's games. Battlefield Bad Company 2, Sniper Ghost Warrior, and other games from this year are already pushing this year's GPUs -- good luck playing those at a medium resolution at a decent framerate on a a $50 GPU. e.g. 1280x1024 at 60 fps.

    136. Re:PC gaming never went away. by lgw · · Score: 1

      The risk is real, but really minor as life's risks go. I've bought about 100 games, mostly at low prices, so I have maybe $1000 at risk here, and the odds that Steam will go under this year are pretty low. It's almost certain I'll spend $500-1000 on car repairs this year. It feels like I've lost $1000 in the market every day this year. A low risk of losing $1000 just is somehting that an adult with a job can gloss over.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    137. Re:PC gaming never went away. by drinkypoo · · Score: 1

      DRM is a response to piracy.

      Nobody said it isn't. What they said is that it's a stupid response and thus it's a stupid argument.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    138. Re:PC gaming never went away. by UnknownSoldier · · Score: 1

      I agree that you can definitely build it cheaper. I took the road of "future proofing" (if such a thing is possible in this industry) for a slightly higher dollar amount for a much greater ROI.

      - The 965BE already includes a fan+heatsink. As you say, you can easily get an upgraded cooler and o/c the CPU for even a greater bang/buck. You could even save a few bucks and go with a 955BE ($160) or even a 940BE ($120).

      - The 5770 GPU won't need to be upgraded for a few years. Spending a little more money upfront on a beefier PSU and MOBO now (+$30), means that when you upgrade your video card, you can simply get another 5770 at a reduced price and get almost double your framerate. :-)

      Having been burnt on both ends, I believe there is a sweet spot between cheap and expensive. It lets you maximize your performance without burning money constantly playing the "upgrade" game.

      You wouldn't to know of a "Best CPU for the money", kind of like how Tom's Hardware (yes, I know), has one for GPUs by chance?

      e.g. 10 pages of fluff sumarized...

      Best Graphic Cards for the money: June 2010
      http://www.tomshardware.com/reviews/graphics-card-geforce-radeon,2646.html
      (Categorys $90, $100-$190, $200-$275, $280-$400, over $400
      $999 Radeon HD 5870
      $310 Radeon HD 5770x2 ($170) idle 151W load 390W ** -- HD 4870x2 idle 204W
      $400 Radeon HD 5850
      $250 Radeon HD 5750x2 ($104-$140)
      $220 Radeon HD 5830
      $155 Radeon HD 5770 idle 35W load 256W ** -- or HD 4870 .. load 338
      $125 Radeon HD 5750
      $100 Radeon HD 4850, GeForce GTS 250
      $80 GeForce 9600GT
      $70 Radeon HD 5570
      $40 Radeon HD 4650

      Cheers

    139. Re:PC gaming never went away. by drinkypoo · · Score: 1

      The really tragic thing about the PSP Go is that Sony could have cashed in on the fanboy market by accepting in perpetuity used games as discount coupons. They'd cut whatever percentage off the price. And that gets them out of the used market, deprecating the original PSP by that much, and inducing more PSP Go sales. But perhaps Sony ran the numbers and decided nobody would ever do that and I'm just a tool.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    140. Re:PC gaming never went away. by MobileTatsu-NJG · · Score: 1

      I wish you luck. I can tell you I have games today I played back before Windows 95 took over.

      At least you didn't pay full retail for the games. That helps. Personally I'm not sold. I'm not into paying for the same game twice. I'm angry that I've had to do it before.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    141. Re:PC gaming never went away. by UnknownSoldier · · Score: 1

      For a few bucks more, you can get a much beefier GPU...
            $125 (MiR) 5770 http://www.newegg.com/Product/Product.aspx?Item=N82E16814131328

      The 5770 is twice as fast athe 240. Compare 103 fps vs. 54 fps @ 1680x01050.
            http://www.anandtech.com/show/2917/12

      It appears Newegg is only stocking the GTS 250; lowest price is $90.
            http://www.newegg.com/Product/Product.aspx?Item=N82E16814134094&cm_re=geforce_gts_250-_-14-134-094-_-Product

      I agree the GTS 250 would be a inexpensive gaming card. For better bang/buck though, I would still recommend the 5770 as you can pick up another one in a year's time at a reduced price, and get double the frame rate. :-)

    142. Re:PC gaming never went away. by obarthelemy · · Score: 1

      and 600 isn't the double of 300 ?

      --
      The Cloud - because you don't care if your apps and data are up in the air.
    143. Re:PC gaming never went away. by h4rm0ny · · Score: 1


      And I say that if you agree that DRM is a response to piracy then you agree with my statement that piracy caused DRM. Dislike DRM? Blame piracy.

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    144. Re:PC gaming never went away. by obarthelemy · · Score: 1

      Hum, I'm not forgetting anything, I was just responding to your strange point that a $600 PC was not twice as expensive as a $300 one ? My point is that Office PCs are $300-$500, and gaming PCs twice that, ie $600-$1.000.

      If you want to talk about sweet spot, my current understanding is that
      1- performance rises more slowly than price
      2- prices drop faster at the high end than at the low end
      3- upgrades are a bit costly (need to buy a whole new card + take a loss on the old one), and a bother.

      So my take is that one should always buy hardware that will be "good enough" for a couple of years, and avoid bleeding edge stuff unless looking for bragging rights.

      --
      The Cloud - because you don't care if your apps and data are up in the air.
    145. Re:PC gaming never went away. by drinkypoo · · Score: 1

      And I say that if you agree that DRM is a response to piracy then you agree with my statement that piracy caused DRM. Dislike DRM? Blame piracy.

      I said this is a stupid argument. I will now invoke Godwin in order to terminate it. Dislike Nazis? Blame Jews. Are you fucking satisfied now?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    146. Re:PC gaming never went away. by eharvill · · Score: 1

      If they go out of business, can't I just play all my games in offline mode? I guess I will be stuck to that PC until it dies however. At that point I would have no remorse for "pirating" the games I legally own.

      --
      At night I drink myself to sleep and pretend I don't care that you're not here with me
    147. Re:PC gaming never went away. by drinkypoo · · Score: 1

      I bought the 240 some time ago and I bought it specifically to build a Linux desktop which would do occasional gaming. The idea was to go low-power so I also got the Phenom II 720 instead of the older quad-core because I got overclockability AND super fantastic power management at the same time. Of course now intel has the PM advantage again in the six-core since they can disable individual cores and AMD can only disable half of them, but it made sense when I made the purchase, and that's what matters. You will always end up outdated in short order.

      Also, ATI can't code their way out of a nutsack. The windows drivers are shit and the Linux drivers are worse. Further, my motherboard is non-SLI, I have only one 16x slot. I never intended to have much graphics performance, just enough to do justice (it's 3/4 of a 250, which was a decent card at the time) while saving a bunch of watts.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    148. Re:PC gaming never went away. by MobileTatsu-NJG · · Score: 1

      Let's hope that by then lobbying efforts haven't made it a detectable 'crime' to even think about that.

      You are definitely more optimistic than I am. Video games are rapidly becoming 'pay full price to rent'.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    149. Re:PC gaming never went away. by h4rm0ny · · Score: 1

      I said this is a stupid argument. I will now invoke Godwin in order to terminate it. Dislike Nazis? Blame Jews. Are you fucking satisfied now?

      Well I'm satisfied that's one of the dumbest arguments in favour of piracy that I've ever heard (which is impressive). You equate pirates with persecuted jews and companies trying to protect their software against people copying it with Nazis. Trivialise the Holocaust much? Create bad analogies much? Well you wanted to end the argument, I think you just succeeded.

      Maybe not how you'd like to have, mind you. :)

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    150. Re:PC gaming never went away. by wintermute000 · · Score: 1

      Absolutely know what you mean, I did the same thing myself between ~2000 and 2003 (had a tech sabbatical) and was similarly lost. In particular during that time graphics cards had turned into things that you had to worry about power supply for, which left me bemused after two whitebox PSUs blew up in a row trying to feed a radeon (who the heck are ATI anyway lol last I checked voodoo was the king of the hill).

    151. Re:PC gaming never went away. by ink · · Score: 1

      You forgot to add in all the accessories that you need to purchase with your console. Everything from 802.11 adapters, to extra controllers / nunchucks / classic controllers / kinect / move wands / proprietary memory devices / proprietary hard disks / non-standard hdmi/component cables .. the list goes on and on. Console gaming isn't as cheap as the base price of the machine.

      --
      The wheel is turning, but the hamster is dead.
    152. Re:PC gaming never went away. by obarthelemy · · Score: 1

      did I at any time talk about consoles ?

      --
      The Cloud - because you don't care if your apps and data are up in the air.
    153. Re:PC gaming never went away. by ink · · Score: 1

      You said, "you've got to buy a whole lot of games to amortize that" -- so I assumed you were comparing the $300-$500 price tag with a console's price tag.

      --
      The wheel is turning, but the hamster is dead.
    154. Re:PC gaming never went away. by drinkypoo · · Score: 1

      Maybe not how you'd like to have, mind you. :)

      It's a good plan if it works.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    155. Re:PC gaming never went away. by h4rm0ny · · Score: 1

      Your plan was to not address anything I said and instead make an absurd comparison of pirates to persecuted jews so that the argument ended because nobody needed to bother refuting anything you said? Good one. I fell for it. :)

      Thought you said you'd terminated this argument? Still here?

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    156. Re:PC gaming never went away. by 2obvious4u · · Score: 1

      I believe Blizzard is PC gamings main champion. World of Warcraft the most popular game of all time? Starcraft a national past time? Hell Starcraft2 is enough to cause a comeback to the PC. Then there will be Diablo3 in the near future. I think Blizzard has the PC covered, really you only need steam if you're a FPS fan. Although I am looking forward to Portal2.

    157. Re:PC gaming never went away. by drinkypoo · · Score: 1

      Thought you said you'd terminated this argument? Still here?

      We're not arguing any more.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    158. Re:PC gaming never went away. by h4rm0ny · · Score: 1

      We're not arguing anymore

      Well no, you're just posting odd-little one-liners several posts after you said you refused to continue in some bizarre attempt to have the last word as if he who speaks last therefore becomes the "winner" by default.

      (The above may or may not be a one-liner depending on screen-width)

      --

      Aide-toi, le Ciel t'aidera - Jeanne D'Arc.
    159. Re:PC gaming never went away. by BikeHelmet · · Score: 1

      Hell yeah. I'm a game pirate too, but I'm up to 135 games on steam now. It's just too damn convenient!.. and it's actually affordable.

    160. Re:PC gaming never went away. by BikeHelmet · · Score: 1

      a good run-of-the-mill PC, for Office, internet, HTPC... can be had for $300-500. A gaming PC needs more CPU and GPU horsepower, and probably more RAM and HD, which can easily double the price. You've got to buy a whole lot of games to amortize that.

      Only if you're buying pre-built.

      If you build it yourself, and know where to look for deals, $500 will get you a fast quad-core(or six-core), 4GB of RAM, a motherboard, case, PSU, and a Radeon 4870. You can reuse your HDD/DVD drive from your last PC, and pirate Windows if you aren't a student ($20 licenses) or can't afford it. (I'm being realistic here)

    161. Re:PC gaming never went away. by BikeHelmet · · Score: 1

      Sorry, but there's no such thing as "DRM done right".

      What if that DRM results in vastly lower prices?

      Here, I'll give you an option. Steam DRM + $3.33 for the game, or NO DRM + $20 for it.

      Unrealistic? Nope. Steam is a market, where games easily get 20x the sales as other places. Because of that, sale discounts are extreme, and anyone willing to deal with the DRM (which only ever seems to have issues with Offline Mode - nothing else) can reap the benefits.

      If you really hate DRM that much, go to GOG. They have excellent support. I buy stuff off both sites.

    162. Re:PC gaming never went away. by Sheik+Yerbouti · · Score: 1

      You fail at reading it's not 300 as pointed out thats just for the bare console with one controller. It's a lot closer to 600 especially when you add in online services such as XBOX live over the life of the console (about 200 conservatively). Unless your talking about the Wii in which case enjoy your kids games.

    163. Re:PC gaming never went away. by KriticKill · · Score: 1

      You forgot Blizzard.

    164. Re:PC gaming never went away. by KriticKill · · Score: 1

      Yes, but in order to work large scale boycotts like that have to be organized. Its all well and good if you say "I'm not going to buy this game, because I don't like the DRM restrictions" but 10 million other people are just going to suck it up and buy the game anyway in spite of the jumping-through-hoops DRM. So if you actually want to make a difference, you have to make a very vocal round up of the entire gaming community and get everybody in on it. But then again if you get that far a boycott probably wouldn't even be necessary. Good luck with that.

    165. Re:PC gaming never went away. by obarthelemy · · Score: 1

      lol

      --
      The Cloud - because you don't care if your apps and data are up in the air.
    166. Re:PC gaming never went away. by thrawn_aj · · Score: 1

      Good luck with that.

      Indeed. That's why I emphasized that the boycotts would have to be vocal. Fortunately, the demographic that actually PAYS for most of the games is the one that's ripe for such activism (late twenties - thirties). Unfortunately, the demographic that most pirates the games (the ones younger than that) is the one that cannot be mobilized into anything remotely approaching effectiveness. And that's the sad part - for my suggestion to work, the crucial part is that a DRM-heavy game needs to be boycotted ESPECIALLY by the pirates, and that too AFTER breaking its DRM. That sort of slap in the face is the only thing that will knock some sense into the nutsacks in marketing/legal. Merely stopping sales revenue but having the game be popular (Due to illegal downloads) only provides fodder for the propaganda machine to influence the creation of legislative dribble like ACTA or the never-to-be-sufficiently-damned DMCA. But, as you rightly pointed out, this is a sad pipe dream on my part.

      On the other hand, having PAYING communities of gamers (WoW is a good example but there are obvious problems there considering the intense addiction aspect =p) make a huge dent in sales with VOCAL objections to DRM could possibly influence company policy in the short-term. In the end though, it all comes down to legislation. If the gaming industry can build a big enough stick in the form of ACTA, it can phase out the carrots at its whim.

    167. Re:PC gaming never went away. by Anonymous Coward · · Score: 0

      And several hours of downloading.

    168. Re:PC gaming never went away. by Nightjed · · Score: 1

      as far as im aware you are forced to login to keep offline mode working every few weeks

    169. Re:PC gaming never went away. by Nightjed · · Score: 1

      They dont really have to go out of business to screw you over

      Microsoft never went under yet they closed, what, 3 digital stores already ? screwing over everyone ?

      Even too much success might put your steam games in danger, say for example someone like MS, EA, Ubisoft or Activision-Blizzard give up in their attempts of pushing their own digital stores and just buy Valve then merge it with their system closing steam and making steam2 or something

      or maybe Valve decides to upgrade their servers and take down the oldest games for whatever reason (this happened to a lot of digital stores)

      or the owner of a game license enters a legal battle with someone else and is forced to take down their catalog from steam, or just takes it down to sell them in their own digital store abortion exclusively

      hell, what if say you bought something like GTA/BloodyMurder885/Rapelay in steam and then it gets banned in your country and Valve is forced to take it down without giving you any choice on the matter even you don't happen to live in that country but the servers are based there or the other way around (if it sounds far fetched, ask Australians about their game banning streaks)

      what if one day someone like that fruity Apple dude or that creepy Activision dude becomes CEO of Valve and decides to start charging a fee to "keep your account working/services" meaning that theyll start holding your games for ransom ?

      there is just so much that could happen because a physical copy of the game is not in your hands, you can dismiss the risk as low and i would understand that but never think its not there, not even for a second

  2. Wait, what? by decipher_saint · · Score: 5, Insightful

    "Comeback"? Did it go somewhere while I was playing all these awesome PC games?

    --
    crazy dynamite monkey
    1. Re:Wait, what? by Anonymous Coward · · Score: 0

      Yes stupid console fanboy don't understand that playing fps with a controller is casual as fuck, don't really understand why they all talk about themself as hardcore gamers.

    2. Re:Wait, what? by somersault · · Score: 1

      It does require less energy yes, so is casual in that regards. But I don't understand how the strategy element is any different - it just means it's more difficult to aim well.. which in fact makes it even more "hardcore" in some respects, but just less impressive to watch. And lots of console games have auto-aim. I hate that. I always turn it off where possible.

      Then again, you could just get a Fragnstein and quit bitching. I bought one but I've only used it for single player games so far.

      --
      which is totally what she said
    3. Re:Wait, what? by Ziekheid · · Score: 2, Insightful

      Yeah. Eventhough I know PC game sales are fairly low compared to consoles that first line of the article really bothered me. "the PC a third-class citizen for many gaming genres, especially the kind of high-adrenaline action games", I'd say a lot of high-adrenaline games are for the PC and work better on it because of the usual higher pace (mostly slowed down on consoles due to no mouse in FPS's for example).

    4. Re:Wait, what? by morari · · Score: 1

      I've always found that to be pretty humorous myself. You have all these Halo and Call of Duty fanboys that do nothing but scream about how "hardcore" they. But when it comes right down to it, they're the ones using gimped gamepads to play severely slow-paced, entry-level games. Hehe. :)

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    5. Re:Wait, what? by Anonymous Coward · · Score: 0

      somersault,
      It look interesting, Do you feel like telling us what "aim lock" does? It sure doesn't sound kosher.

    6. Re:Wait, what? by Monkeedude1212 · · Score: 1

      Yes, actually.

      Name a game for the PC which either
      A) Doesn't have a console port
      or
      B) The PC version outsold the console port
      AND
      C) Sold over 1,000,000 copies.

      So yes, while PC gaming still has enough games coming out to be as awesome as ever, the population of them tend to be much lower. I have more trouble finding enough people in my group of friends who want to play TF2, but there is an abundance of people to play Halo 3 with. This was not the case when Starcraft, Diablo 2, and Counter-strike were king. There was a day when PC games were the games to play, because in order to play Golden-eye you had to be sitting in the same room.

    7. Re:Wait, what? by decipher_saint · · Score: 1

      Generally I respect what you have to say but this post you're off your nut.

      A, B & C: The Humble Indie Bundle hit 1 million sales on May 11th and to my knowledge has not been ported outside the realm of PC gaming. I won't mention the annual behemoth WoW, EVE Online or the confusing amount of pre-orders for Starcraft II.

      Regarding finding people to play games with, well that is a matter of who your friends are. I only know one or two people interested in console gaming and have extreme difficulty finding people to play games with. Conversely, every Monday is either L4D2 or TF2 night for me and half a dozen others, like clockwork.

      I enjoy both PC and console gaming but I often find myself behind the keyboard rather than the controller (which, I can also plug into my PC if I want to play ported console games which, confoundedly, is not true the other way around...) so to hear someone say that PC gaming was "dead" was baffling and irritating.

      --
      crazy dynamite monkey
    8. Re:Wait, what? by somersault · · Score: 1

      Lots of console games have an auto-aim function that acts similarly to an aim-bot cheat on PC consoles. I bought Reistance: Fall Of Man when it was at budget prices to see what everyone had made a big deal about. Suddenly I understood why console gamers think Halo is a good game.

      --
      which is totally what she said
    9. Re:Wait, what? by CronoCloud · · Score: 1

      a better term for it is "aim-assist". If you're not pointing at a target you're not going to hit, but as long as you're somewhere near center-of-mass you'll get some "help", which varies depending on game. It's disabled by default in most online play, it's only for single player.

    10. Re:Wait, what? by CronoCloud · · Score: 1

      A, B & C: The Humble Indie Bundle hit 1 million sales on May 11th and to my knowledge has not been ported outside the realm of PC gaming.

      Ahh the humble indie bundle, that most people paid pennies for, or pirated even when they could choose the price.

      I won't mention the annual behemoth WoW, EVE Online or the confusing amount of pre-orders for Starcraft II.

      Two of those are MMO's and two of those are Blizzard games. Blizzard has been noted as being VERY anti-console, even though that's where they got their start as a development house. Also I'd lay odds on Starcraft II eventually getting a console port, the original game did.

    11. Re:Wait, what? by decipher_saint · · Score: 1

      They still made a million bucks more than I got. As for Blizzard, I think it's not so much anti-console it's more consoles are anti-keyboard.

      Look, I love console games and they are doin' great, but it's not as if PC gaming has limped into a corner and died.

      --
      crazy dynamite monkey
    12. Re:Wait, what? by Winckle · · Score: 1

      Civilization 4

  3. Epic fail by Dyinobal · · Score: 2, Insightful

    So what happened epic gears of war sales drop, and you realize how limited the xbox hardware is?

    1. Re:Epic fail by Anonymous Coward · · Score: 4, Funny

      Hearing Epic complain about the PC market is like listening to a farmer that planted no seeds.

    2. Re:Epic fail by Anonymous Coward · · Score: 0

      You can only make so many duck/shoot games before people clue in that it's boring as hell...

    3. Re:Epic fail by visualight · · Score: 1

      Mark Rein is the dumbest CEO in the world that's what happened. He killed what could have been the greatest franchise ever, yet he probably reminds himself daily of his brilliance.

      Gamers the world over would dance in the streets if he was no longer with Epic.

      --
      Samsung took back my unlocked bootloader because Google wants me to rent movies. They're both evil.
  4. Re:no.. by V!NCENT · · Score: 4, Funny

    Indeed. Also where is that promised UT3 Linux client, huh? Well? Fsck you Epic! Die in a fire!

    Next seconded...

    --
    Here be signatures
  5. Comeback? by Anonymous Coward · · Score: 0

    Where did it go?

    And who or what is "Epic" and why do I care what they say?

    1. Re:Comeback? by bami · · Score: 4, Informative

      Epic Megagames, released for example:

      Unreal (Tournament, II, Championship, Tournament 2003/2004, Tournament 3)
      Gears of War 1 till 3
      And before that (DOS era), a buttload of shareware games.

      Next to that, the Unreal engine, which is the basis for a huge chunk of all 3D games released from 2000 till now.
      http://en.wikipedia.org/wiki/List_of_Unreal_Engine_games

      Publisher wise, not huge, but they really sped up 3D development with their 3D engines.

    2. Re:Comeback? by Ziekheid · · Score: 1

      I presume he means recent games, Unreal Tournament 3 was quickly disregarded and I wonder if anyone still plays it nowadays. It's so easy to blame piracy when sales for new products are not as good as expected instead of looking at the product itself and if the current market is waiting for such a game.
      Their Unreal 3 engine is pretty popular though: http://en.wikipedia.org/wiki/List_of_Unreal_Engine_games#Unreal_Engine_3_and_3.5

    3. Re:Comeback? by Hatta · · Score: 1

      Get off my lawn!

      --
      Give me Classic Slashdot or give me death!
    4. Re:Comeback? by visualight · · Score: 1

      Doom is about an experience while the UT franchise is about gameplay. Mark Rein doesn't realize the difference and thought it would be a good idea to wreck the game play for UT3.

      Hey Mark, you retard, for games like UT, the 'core community is where it's at. You think it doesn't matter because it's usually just a few hundred players, but they're the ones who host the servers, create fan web sites, drive sales.

      PS
      You Suck.

      --
      Samsung took back my unlocked bootloader because Google wants me to rent movies. They're both evil.
    5. Re:Comeback? by Monkeedude1212 · · Score: 1

      This has always been the case with Epic.

      Their Unreal Engine has been one of the most popular engines to date.

    6. Re:Comeback? by Mr.+DOS · · Score: 1

      UT3 was quickly disregarded because at time of launch (late 2007), it required a lot more horsepower to run smoothly than the majority of people had. Only in the last year or so, as computers powerful enough to handle the engine have become more common, has it started to pick up steam with third-party developers.

    7. Re:Comeback? by Emetophobe · · Score: 1

      UT3 was disregarded because it was inferior to UT2004, plain and simple. They took an extremely successful game and turned it into a Gears of War clone. UT2004 looks gorgeous with its bright skies and vibrant colours. UT3 looks like a generic grey-and-brown shooter with a ridiculous overabundance of bloom effects and hdr lighting. When did shiny surfaces become so popular?

      UT2004 vs UT3:
      http://img214.imageshack.us/img214/1154/ut20041mz3.jpg
      http://img143.imageshack.us/img143/2244/ut3texturehiworldhipostad9.jpg

      Not only did it look inferior, but the gameplay was inferior aswell. End result was a shitty game that didn't sell well.

    8. Re:Comeback? by spire3661 · · Score: 1

      Absolutely correct. I have UTIII on both PS3 (was stoked to try out official KB/mouse on a console, yes I know Dreamcast could do it years earlier) and PC (day one purchase, collectors edition). I own every retail UT game made, and I knew instantly that UT III was a turd. At least when UT2003 came out and we hated it they were still in the PC game making business and delivered in spades for UT2004.

      --
      Good-bye
  6. Dollars by LBt1st · · Score: 5, Insightful

    It's true that many developers want to do things that the consoles can't handle. But in the end, money is the driving force of any successful business. The one thing we've learned this generation is that graphics are not the selling factor they once were. From a business standpoint there's little reason to abandon consoles when console sales rake in the money.

    1. Re:Dollars by somersault · · Score: 1

      As long as my console has the "penetration" factor, there's no way I'm switching back to PC gaming. Whoah baby!

      --
      which is totally what she said
    2. Re:Dollars by Darkness404 · · Score: 2, Interesting

      Mostly because you can get good graphics on any console. Yes, the Wii can't do HD, but quite honestly the Wii is aimed as the main console for kids these days, how many kids do you know that have anything other than a SDTV bulky CRT TV in their rooms?

      If you want to do something you can do it on any console these days, when developers stop whining about how they don't have a Core i7 built into every single console these days and actually get to coding, they can make some pretty good games. I mean, look at the stuff older computers could do, particularly the Amiga, yet its specs would be considered completely ancient by todays standards.

      In all honesty, devs need to start making games that are -fun- and I think this generation should have woke them up to it. I don't need a screen resolution of 3242342342 X 234234234234234 to enjoy a game, nor do I need an 8 core CPU. Graphics are nice when they enhance the game, but in a lot of cases devs focus far too much on graphics and not enough on making the game fun.

      --
      Taxation is legalized theft, no more, no less.
    3. Re:Dollars by Magreger_V · · Score: 1

      Why does it always have to be one or the other? I have a PC and a PS3.

    4. Re:Dollars by Winckle · · Score: 0, Redundant

      I'm pretty sure he was just making a dick joke. :)

    5. Re:Dollars by rxan · · Score: 1

      Because gaming systems cost money. Gaming PCs cost even more money than their console counterparts.

    6. Re:Dollars by morari · · Score: 1

      I can guarantee that my PC didn't cost anywhere near your PS3 when they were both new. The difference is that my PC is far more powerful and can still run Linux if I want it to!

      --
      "He who can destroy a thing, controls a thing." --Paul Atreides, Dune
    7. Re:Dollars by Draek · · Score: 1

      From a business standpoint there's little reason to abandon consoles when console sales rake in the money.

      That's an overly general assertion. The two markets are *very* different from one another (moreso, I'd argue, than between the Wii and the PS360), and a game that'll be popular with one won't necessarily be so for the other so which platform to develop for depends on, among other things, where your expertise lie. You won't get the next Call of Duty from SimBin, for instance, nor will you get the next Starcraft from Epic.

      --
      No problem is insoluble in all conceivable circumstances.
    8. Re:Dollars by tepples · · Score: 1

      how many kids do you know that have anything other than a SDTV bulky CRT TV in their rooms?

      When a CRT TV wears out in your part of the world, does it get replaced with a new LCD TV of a similar size or with a used CRT TV from the thrift store?

    9. Re:Dollars by dancingmilk · · Score: 1

      No, they don't. Where did this retarded idea come from?

      When i bought my Xbox 360 when it first came out, I walked out of the store having it cost me a whopping $800 all in. You throw in the console ($350), plus 3 extra controllers ($50-60 EACH!), plus a warranty (have fun with your RROD otherwise!), plus the additional accessories you need (Want wifi? Accessory. Want actual disk space? Accessory.) you can easily soar past the cost of a decent gaming rig.

      Most people have a PC already (~$400 on average). Add on the ~$800+ You would spend on that console and you could have one sexy gaming rig.

    10. Re:Dollars by Darkness404 · · Score: 1

      For a main TV no doubt a LCD HDTV, for a secondary kid's TV, a used one from a thrift shop. No one wants to spend ~$300 for their kids on a TV when you can get one for $10 at a local thrift shop or garage sale.

      --
      Taxation is legalized theft, no more, no less.
    11. Re:Dollars by Anonymous Coward · · Score: 0

      Are you suggesting native ASSEMBLY coding!?

      The game companies can't afford that kind of competence anymore! It's even a dying breed in the demoscene.

      Sad :(

    12. Re:Dollars by rxan · · Score: 1

      I just built a new PC earlier this year and it cost me around $1500 when all was said and done. If you want a PC that will have console graphics or better then you will probably end up spending more money than you would on console.

    13. Re:Dollars by rxan · · Score: 1

      My PC cost more than PS3 when it was new. No I'm not talking about the Ebay prices. Needless to say, most people are only willing to spend money on one good gaming machine be it a PC or console.

    14. Re:Dollars by rxan · · Score: 1

      I'd like to add that I think a lot of people get mislead into thinking gaming PCs cost less than they do. Yes, if you're just upgrading your old system then it will be cheaper. Monitor, mice, keyboard, chassis -- these are things that you probably will not replace and they really do cut down the costs by 500 dollars or more. But if you want real power and want to be able to run new games at a decent framerate and resolution, you'll always pay more than you would for a console.

    15. Re:Dollars by Anonymous Coward · · Score: 0

      That's funny, I'm typing this on my machine that cost me $1200 all said and done with a RAID1, 8GB of RAM, a AMD X4 955 Black Ed, and a HD5850 card. I can run any game on the market at max graphics without breaking a sweat.

      I guess some people don't know where to shop for parts...

      I also did a comparison using Elder Scrolls: Oblivion on my 360 and my PC. The graphics difference is night and day. I can't bring myself to load up Oblivion on my Xbox anymore now that I've seen what the game is supposed to look like. Oblivion isn't much of a graphics intensive game either...

      Consoles are more of a money sink than PCs, people just don't add up the math over time. Having owned both and done the math, its pretty clear to me.

    16. Re:Dollars by Anonymous Coward · · Score: 0

      I can't even find used CRT TVs around here (I'm sure they're out there but even the used TVs are mostly HD-capable LCD ones).

    17. Re:Dollars by Anonymous Coward · · Score: 0

      In all honesty, devs need to start making games that are -fun- and I think this generation should have woke them up to it. I don't need a screen resolution of 3242342342 X 234234234234234 to enjoy a game, nor do I need an 8 core CPU. Graphics are nice when they enhance the game, but in a lot of cases devs focus far too much on graphics and not enough on making the game fun.

      It's funny that you say that right after dismissing the Wii as "for kids". Just because something isn't painted brown and drowned in bloom doesn't make it "kiddy".

    18. Re:Dollars by Pinky's+Brain · · Score: 1

      My ancient 3870 with a C2D puts out better graphics than a console.

      I wouldn't mind having the 1500$ of spare change to spend on say a i7-960 with a 5970 but it's completely unnecessary just to get better graphics than a console. Get a cheap quad core and a 5770 and you're done for 400$ ... even with this hardware there is no real comparison with consoles, for cross platform games you basically get 4x the resolution with 4xMSAA, with better textures at higher framerates. That's the difference between a low end PC and a console.

      The i7-960 with a 5970 can run cross platform games at 1920x1200 with Eyefinity on 3 displays ... hell it probably has the juice to spare to add stereoscopic rendering on top. That's the difference between a high end PC and a console.

    19. Re:Dollars by rxan · · Score: 1

      What's the full price of your ancient machine new? I'm betting it's more than a console.

      Get a cheap quad core and a 5770 and you're done for 400$

      That $400 machine still costs more than consoles. That's enough to deter most people from PC games altogether. I still doubt that the full end cost of the machine would be $400. Lets see some specs/costs.

      Here's a good gauge: build yourself the lowest cost machine that will play Assassin's Creed II with the same graphics as the PS3 or XBOX. You'll probably spend more than a console on it.

    20. Re:Dollars by somersault · · Score: 1

      Well the first responder is correct that I was just making a joke, but the whole reason I switched to console gaming was so that I didn't have to use Windows any more. When they bring out the Steam client for Linux I probably will buy/build a gaming machine again.

      --
      which is totally what she said
    21. Re:Dollars by Anonymous Coward · · Score: 0

      A PC is fundamentally better than a console though. A console is merely a PC with un-upgradeable hardware and crappier input systems.

    22. Re:Dollars by CronoCloud · · Score: 1

      I suspect you live in an affluent suburban area. In semi-rural central illinois thrift store TV's are SD, most without anything better than composite.

    23. Re:Dollars by rxan · · Score: 2, Informative

      What's fundamentally better about running a full performance-hogging OS along with the game that's playing in fullscreen? The PC is a fundamentally better power machine. For the cost, even. The problem is that when you are trying to run a full OS and your game at the same time, you must have a much more powerful system than todays consoles. That's why you never saw PS3 running Linux in the background. More capabilities and requirements mean more cash.

    24. Re:Dollars by Anonymous Coward · · Score: 0

      If you want to do something you can do it on any console these days, when developers stop whining about how they don't have a Core i7 built into every single console these days and actually get to coding, they can make some pretty good games.

      This is a tiring meme.

      Why do you believe all games have to be simple pure puzzlers like Mario Bros. What is wrong with Halo, Mass Effect or Half-Life? Or do you believe they would have been possible on the awe-inspiring future-tech of the Amiga?

      The fact that you mention CPU power whilst talking about graphics is also not a good way to make a good impression on an audience familiar with software development. CPU horsepower is what enables those "fun" games by allowing more complex game mechanics (layered scripts, large quantities of intelligently interacting objects, AI, physics [core], etc).

      The fact that people keep complaining about graphics being "good enough" (since the PlayStation [one]) is also stupid. Sure, graphics don't make a good game but I'd still like my good games to have good graphics anyway. The idea that graphics can't be tied to gameplay is also a ridiculous notion, something like Halo just wouldn't work as a sidescroller like Contra or the environment consisting entirely of billboards like Doom.

    25. Re:Dollars by Anonymous Coward · · Score: 0

      Yes, because Consoles dont run operating systems so that they can, well, operate. True, they are lightweight in comparison to a PC's OS, but that is simply because they cripple what you can do. I'd rather have a slightly more expensive piece of hardware I can do almost anything with than pay ~%80 of the cost of a PC and only be allowed to do a *VERY* short list of approved tasks on the device I paid good money for.

      A console is a waste of money. Spend 10% more money and gain 90% more possibilities, not to mention having games be cheaper and look & play better! :)

    26. Re:Dollars by Issarlk · · Score: 1

      No need to have a gold-plated case to have console-level graphics.

  7. The circle of (virtual) life by ctsupafly · · Score: 5, Informative

    This is generally the cycle of things. New consoles pop up with fancy new graphics accelerators & all kinds of happy new buzzword technologies & devs flock to them. Magazines, industry shows, etc, call it "the end of PC gaming!!" & the PC lays low for a couple years, mostly powered by the MMO crowd & a few of the better shooters. Then, a couple years later, the consoles start to show a hint of aging & devs flock back to the PC to make "prettier" games. The PC gains momentum until it actually starts cutting into console game sales by which time the new set of consoles is set to launch, inciting fanboy mania once again & the circle starts anew. It's a beautiful thing *sniffle*

    1. Re:The circle of (virtual) life by weirdcrashingnoises · · Score: 0, Redundant

      and fanatical users from each front fuel the fire of forum flame wars.

      it's a beau-FFFFFFFFFFFFFFFNERDRAEGXZ11

      --
      sigs... don't talk to me about sigs....
    2. Re:The circle of (virtual) life by D66 · · Score: 2, Insightful

      Not a circle, so much as a downward spiral for PC Games... Each revolution lower than the previous. Look at the shelf-space devoted to PC games now in Gamestop or EBGames and compare it to the entire floorspace that was once devoted to them in the age of Babbages and Software Etc. That is a ration that has been in steady decline regardless of the age of the Console generation.
      Maybe Digital Delivery is making a dent too. I hope so. I would like to see the EBX line of shops go away. With the availability of drive space and broadband, there should soon be no need for physical media sale for any media (Why I don't own a Blue Ray player)
      Steam is the light.

    3. Re:The circle of (virtual) life by Kjella · · Score: 1

      True, but there's diminishing returns. If you look at graphics card reviews they've been constantly pushing up the resolution because only the 30" 2560x1600 or multi-screen setups actually push enough pixels to strain them. That's about twice the pixels your full HDTV will ever do, and there's a huge install base of that compared to the obscure 30-inches. Obviously with more shaders/pixel you can in theory do more to make each pixel realistic, but in practice it doesn't look that way. No game has an ultra-über-quality mode that'll make your SLI/CF setup groan at low resolutions. Effectively I think if the next generation comes wtih full hd and the shaders to power it, the PC market will be laying low for many years.

      --
      Live today, because you never know what tomorrow brings
    4. Re:The circle of (virtual) life by Nemyst · · Score: 4, Insightful

      You forgot RTS games which, despite many attempts, still suck tremendously on consoles. There's a little thing called Starcraft 2 that, even if you don't really like it or care about it, will be making a huge impact on the PC market.

    5. Re:The circle of (virtual) life by Monkeedude1212 · · Score: 1

      There's a little thing called Starcraft 2 that, even if you don't really like it or care about it, will be making a huge impact on the PC market.

      How do you figure? Don't get me wrong, I do think it'll sell well, but I don't think it'll spur many more developers to start on PC games. Whether the game is a success or not a lot of its build up is that its a sequel to a great classic and that its being published by the biggest PC games publisher in the world, Actiblizzardvision.

      Games like Starcraft II and Diablo III might actually stifle PC gaming. One thing about Blizzards games is that they tend to be addicting. I myself spent countless hours playing D2, which didn't leave a whole lot of room for other PC games. When you played Starcraft, how many other PC games did you buy around that time? What about Diablo? Blockbuster games are not always a good thing.

    6. Re:The circle of (virtual) life by Anonymous Coward · · Score: 0

      I think RTS games on the console are about 1 console generation away from making it big. With an accurate pointing device (like a Wiimote version 2) and a high definition TV there won't be much you can't do on a console as far as gaming goes. All they've lacked is an accurate pointing device with enough buttons on it.

    7. Re:The circle of (virtual) life by Kittenman · · Score: 1

      This is generally the cycle of things. ... the PC lays low for a couple years, mostly powered by the MMO crowd

      Tut. What about the RTS crowd? Us "Total War" afficiandoes can't get anything like that on the consoles.

      Cue people saying "but what about ...?"

      --
      "The greatest lesson in life is to know that even fools are right sometimes" - Winston Churchill
    8. Re:The circle of (virtual) life by Fumus · · Score: 1

      Judging by how the new StarCraft and BattleNet are described here, then I'd say the developers are trying very much to get PC RTS games to look like those on consoles. Lobby chat? Who wants that. Nobody has a keyboard after all.

    9. Re:The circle of (virtual) life by MattRC · · Score: 1

      I hope you're kidding! If not, all I'll say (and you'll get it, eventually, if you don't today) is .... "But will it play Crysis 3?"

    10. Re:The circle of (virtual) life by MattRC · · Score: 1

      Sorry, I don't consider this a valid argument - who (among PC gamers) buys games at a store anymore? Why would there be shelf space in a brick and morter store for PC games ... when PC gamers download their games? The point has been brought up many times in this thread, PC gamers use services like Steam - and there are other companies trying to compete. PC gaming is not on the decline, from what I see - it's just changing, in part, to a service based model, like WOW. I suspect if you try to claim that PC gaming is spiraling downward ... while standing in the Blizzard offices ... you'd just get laughed at.

    11. Re:The circle of (virtual) life by Anonymous Coward · · Score: 0

      Most games suck on the pc these days, thanks to being developed on the console whereas at one point large free open roaming levels were common nowadays most of them are like you run through trenches.

      Have you ever really looked at a console game most of the screen in terms of rendering engine is open space.

    12. Re:The circle of (virtual) life by Nemyst · · Score: 1

      I don't like Starcraft, might not be the best person to ask, but just look at the games that aped Starcraft. Just look at the games that aped Diablo. Hell look at WoW and the MMO craze it spawned! Each and every time, they spawned a huge flare up in the game's genre, both in terms of quantity and quality. On the contrary, I think the amount of money Blizzard makes on its successful games is a kick in the nuts to other companies, telling them to make a better product. After all, Blizzard's gotta do something right to sell so much, right?

    13. Re:The circle of (virtual) life by Nemyst · · Score: 1

      Sorry, but do you know the term "gorilla arm"? I don't think pointing devices or touchscreens will be replacing RTS games anytime soon anywhere but in the casual market (which normally doesn't like RTS games anyways, way too much thinking). Yes, the RUSE trailer looked awfully cool, but chances are you wouldn't be able to get that setup even in three years (plus the game wasn't really like what the trailer showed). The sole accurate and remarkably proven input devices that RTS games are known to work with are a keyboard and a mouse. But then, if you put those on a console, you've just got a PC, right? And gaming on the couch with a keyboard isn't really comfy.

  8. Won't happen for the majority of developers by mentil · · Score: 4, Interesting

    Nowadays, most game developers are owned by bottom-line-oriented publishers who prefer consoles over the PC for the reasons listed in the summary. There are very few developers who are enough of hardware geeks to want to push the envelope beyond what consoles can manage -- iD's Doom 3 and Crytek's Crysis are the only ones I can think of offhand, although both companies have sold out to consoles in recent years. Strategy games and MMOs are still PC-centric due to needing a mouse or dozens of keys; if the standard $200 Xbox 360 came with a mouse and keyboard, PC exclusives would be toast.

    --
    Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
    1. Re:Won't happen for the majority of developers by Anonymous Coward · · Score: 0

      if the standard $200 Xbox 360 came with a mouse and keyboard, PC exclusives would be toast.

      If the standard $200 Xbox 360 came with a mouse and keyboard, you would have a PC.

    2. Re:Won't happen for the majority of developers by Darkness404 · · Score: 1

      There are very few developers who are enough of hardware geeks to want to push the envelope beyond what consoles can manage -- iD's Doom 3 and Crytek's Crysis are the only ones I can think of offhand, although both companies have sold out to consoles in recent years.

      Because there are very few people who own that kind of hardware. Look, the average person's computer doesn't even have a dedicated video card, there are few people who are willing to shell out $1000+ for a PC (unless of course it has a shiny Apple logo on it....) that will be obsolete in a year or so anyways and they will need to put in another $300 video card if they want it to be top-of-the-line again.

      A $200 Xbox bought today is going to get me at least 2 more years of gaming, probably 3. The $250 Wii bought at launch day has already had a 4 year lifespan and probably won't stop anytime soon. I don't think that you can buy a decent PC for $200 and have it play any real game today, let alone play a new game 4 years from now.

      And really, does better hardware mean more fun? I mean, I suppose it is nice to see every little hair on the person who you are shooting's beard, but is it really needed? I mean, really, Pac Man or Tetris is as fun in its NES iterations as it is playing it in HD. If a developer makes a game that is crap, it will be unplayable at any level. If a developer makes a game that is really fun, it won't matter if you are playing it on the Wii, 360, PS3 or an 8 core CPU, it will still be fun.

      --
      Taxation is legalized theft, no more, no less.
    3. Re:Won't happen for the majority of developers by Anonymous Coward · · Score: 0

      rofl if those are the only two you can think of then that shows exactly how disconnected you are with pc gaming. the fact you list something as old as doom 3 is downright trolling.

    4. Re:Won't happen for the majority of developers by jedidiah · · Score: 1

      I think it's kind of the point that most people are disconnected with PC gaming.

      Ask about PC games at the mall gaming store and they will look at you like some horribly uncool old geezer.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    5. Re:Won't happen for the majority of developers by IamTheRealMike · · Score: 4, Insightful

      The general trend towards laptops over desktops also hurts PC gaming quite significantly. I used to play a lot of PC games. These days I use a macbook + xbox. It works well.

    6. Re:Won't happen for the majority of developers by IndustrialComplex · · Score: 2, Interesting

      there are few people who are willing to shell out $1000+ for a PC

      I built this machine in 2008 for $540 ($40 shipping). Case, PSU, HD, Memory, Video Card, CPU, MB. The works. I've not run into many games that I can't run at 1920x1080 (my HDTV). Actually scratch that, I've come across zero games that push this system. Probably since they are all console ports nowadays.

      You may need $1000+ for a 'gaming' PC, but a PC that plays modern games can be had for a fraction of that amount. A slight generation off bleeding edge and you can have a very affordable rig. If anything, perhaps game manufacturers realizing that requiring the absolute latest in processing capability was hurting their ability to sell their product. I'm certainly happy that I don't have a three month window before my games start saying "Your equipment needs to support Pixel Shader vX.Y" I've had it happen to a few machines, but they were at least 3-4 years old, and probably running a 5-6 year old video card.

      --
      Out of modpoints but really liked a post? 1BDkF6TtmmeZ3yqXbz9yhdYVqRYnwFoXDj
    7. Re:Won't happen for the majority of developers by Anonymous Coward · · Score: 0

      You can use the standard USB keyboard and mouse on PS3. Only few games actually support them though.

    8. Re:Won't happen for the majority of developers by tepples · · Score: 1

      I don't think that you can buy a decent PC for $200 and have it play any real game today

      As I understand it, the GeForce 9400 GPU in an ION nettop, such as the Aspire Revo or the Eee Box, is substantially more powerful than the Hollywood GPU in a Wii console.

    9. Re:Won't happen for the majority of developers by SanityInAnarchy · · Score: 1

      Not any more than the original Xbox was a PC.

      Having the same hardware doesn't make it a PC. Being able to mod it and run it on a general-purpose computer, with a general-purpose OS, is what makes it a PC.

      --
      Don't thank God, thank a doctor!
    10. Re:Won't happen for the majority of developers by Anonymous Coward · · Score: 2, Insightful

      Can you go on the internet? Check.
      Are you heavily restricted on what software you are allowed to install on it? Check.
      Does it come in a nice, neat, attractive case? Check.
      Is it next to impossible to upgrade the hardware? Check.

      Parent is right; it's not a PC. It's a Mac.

    11. Re:Won't happen for the majority of developers by unapersson · · Score: 1

      Same issue here but Linux PC(+netbook) with PS3 for gaming needs. And unless there's a big explosion in Linux gaming it's likely to stay that way.

    12. Re:Won't happen for the majority of developers by SanityInAnarchy · · Score: 1

      Not a Mac, but an iPhone/iPad.

      Macs don't restrict what software you can install on them, other than by not being Windows. Anything you can port, you can run, unrestricted. This is not the case with consoles or iDevices.

      --
      Don't thank God, thank a doctor!
    13. Re:Won't happen for the majority of developers by sznupi · · Score: 1

      Is it "hurts" or just "changes"? Perhaps even for the better. If devs just target common, affordable machines...I don't see a problem with that.

      Especially since, as far as I am concerned, PC gaming never went away - Galciv2, Sins of Solar Empire, soon Elemental; all great and that's just a single producer. All with "weak" gfx (great one, really, just not via brute force route)

      What, now it's suddenly "not enough shiny"? (I really don't get it - I also like proper console games, and heard way too many times that PC games are better because they're "deep"...so which one is it?)

      --
      One that hath name thou can not otter
  9. So... by AstrumPreliator · · Score: 4, Insightful

    The PC is set for a comeback... Until the next generation of consoles is out... Then PC gaming will be dead again.

    Not that I think PC gaming is dead or will be anytime soon.

    1. Re:So... by binarylarry · · Score: 5, Funny

      So you're saying the PC is undead?

      Fear things that go bump in the night, consoles!

      --
      Mod me down, my New Earth Global Warmingist friends!
    2. Re:So... by Anonymous Coward · · Score: 0

      When a player gets bitten by PC gaming, they turn to console gaming. Parent's comment explains a lot of things...

  10. It's a River by dcollins · · Score: 4, Insightful

    Business-wise, PC gaming is a river that leads to the sea of Consoles. Practically every gaming company starts out on PCs, and at some point tries to make the jump up to Consoles with x10 the install and active customer base.

    Therefore, it always continually looks like "all game makers are leaving PCs for Consoles". Soon the river will be dry! Not so much -- the cycle refreshes itself constantly.

    --
    We know where leadership by an anti-intellectual "strongman" who scapegoats minorities and likes boisterous rallies goes
    1. Re:It's a River by CastrTroy · · Score: 1

      Only so long as console makers make it difficult/expensive to develop to their systems. Things have turned around in the last generation, with XNA and WiiWare (and probably something similar for PS3). A lot of small shops who would have never been able to make it in the old console world, because they lacked the ability to make it into the large retail chains, and buy extremely expensive dev kits, can now produce games for the consoles. If things continue in this fashion, then small shops will be able to start off on the Console, and the only thing left on PCs will be niche games for high end systems or small audiences, like flight simulators.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    2. Re:It's a River by MindlessAutomata · · Score: 1

      On the flip side, Steam itself has enabled some games to be sold and created. The creator(s?) of Red Orchestra, for example, say that without Steam, they wouldn't be around.

  11. Market Penetration by Manip · · Score: 4, Insightful

    PC gaming will never die completely for one simple reason - market penetration. You can talk all you want about how many PS3's and X-Box 360s are floating around but just about all of these homes will have at least one computer in them. You can argue that high end multi-million dollar PC games might disappear but I am still skeptical about that given how easy the console makers and third parties have made it to port to a PC (or off of a PC). Plus you see games like World of Warcraft that are designed to run on barebones PCs without the need for an expensive gaming rig, perhaps that is the future of PC gaming.

    1. Re:Market Penetration by Fross · · Score: 1

      WoW wasn't designed to run on barebones PCs, it was reasonably demanding when it first came out. It's just old.

      Having said that, I dread to think how it would run on a "business machine" or another without 3d acceleration.

    2. Re:Market Penetration by Anonymous Coward · · Score: 1, Insightful

      reference?

      World of Warcraft wasn't that demanding when it was released. One of their targets was to have it running on as many PCs (and Macs) as possible. Each expansion has raised a bit the bar on the performance required (by having slightly more detailed graphics). Probably the relatively low spec of the PC needed to run the game in a reasonable way helped a lot in its market penetration.

      Some examples that support that it was low spec when launched:
      - GPUs with vertex and pixel programs weren't required. They have/had a checkbox to enable skinning on vertex shaders (maybe to better supports crappy intel integrated graphics). All pixel effects were optional (with a global setting to enable pixel shader effects).
      - They didn't have shadows until quite late (last expansion I think). The only shadow the characters had was just a fake circle shadow that "did the job".

    3. Re:Market Penetration by Aranykai · · Score: 1

      You would be surprised. My friend fried his video card once and played wow with integrated intel video for several days. It wasn't pretty, but it worked.

      --
      If sharing a song makes you a pirate, what do I have to share to be a ninja?
    4. Re:Market Penetration by rolfwind · · Score: 1

      Ah, but like another commentator said, of those single computer homes, how many are notebooks/netbooks with integrated graphics and no way to upgrade just a graphics card?

      Notebooks are getting so cheap these days and electricity so expensive, I know I would buy any extra members in the household some cheap notebook and leave the game playing to a console.

    5. Re:Market Penetration by Narishma · · Score: 1

      I thought the crappy Intel IGPs didn't support vertex shaders, and only "supported" pixel shaders by running them on the CPU. By crappy I mean the likes of the GMA 950 you find in most netbooks.

      --
      Mada mada dane.
    6. Re:Market Penetration by rdwulfe · · Score: 1

      Without 3d acceleration? I do not think it's possible to find such a machine anymore, frankly. Every modern onboard video has a 3d graphics chip these days, and even the newer laptops have pretty amazing 3d capabilities, compared to ones from a few years ago. Unaccelerated 3d is a thing of the past, unless you're blatantly not installing your (video card's/motherboard)'s drivers. Wulfe

    7. Re:Market Penetration by Anonymous Coward · · Score: 0

      Agree, here's my take on the PC gaming vs console situation. Like I would guess a number of PC gamers I'm not keen on using hand held controls or a few manufacturer approved accessories to play a game. I also find the console games to be more 'arcade' like and not simulation like because of the constraints of using a handheld pointer for example, they're not as good as a mouse.

      My theory is Microsoft have by design kept mice and keyboards as controls excluded from the Xboxes because IF the PC gaming experience came to the Xbox with RPG / RTS games (I'd plug an Xbox with keyboard and mouse into a monitor and play at my desk not on the couch) then there would not be a PC gaming market. No PC gaming market - no compelling reason for many to keep using Windows or at least keep upgrading to support the gaming habit. This is also probably why the Xbox use the OS they do so they can't be used as a general purpose computer. Why don't MS make an Xbox game console, Xbox PC, Xbox Tivo?

    8. Re:Market Penetration by drinkypoo · · Score: 1

      PC gaming will never die completely for one simple reason - market penetration. You can talk all you want about how many PS3's and X-Box 360s are floating around but just about all of these homes will have at least one computer in them.

      What percentage of those machines are incapable of running current games for whatever reason? While it's true that it doesn't take much CPU or video card to run most games (You can spend $100 on each and run everything current, albeit perhaps not at top quality settings) many if not most computers don't even have that much.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  12. nfl antitrust exemption trunover makes room PC gam by Joe+The+Dragon · · Score: 0

    nfl antitrust exemption trunover makes room for some one to make a PC NFL game.

  13. Hmm by Yaos · · Score: 1

    id and Crytek have abandoned the PC? Is that why they have released every game they have made on the PC? Let's not count the terrible cell phone game id made, I'm sure they want to forget it as well. :)

    1. Re:Hmm by Narishma · · Score: 1

      id hasn't really released anything since Doom 3 in 2004 and their next game is being made primarily for the consoles, even though there will be Windows and Mac versions. As for Crytek, after Crysis didn't sell as well as they wanted (and it didn't help that not many people could actually run it), they switched their focus to consoles, going so far as to buy a console developer (Free Radical Design). Unfortunately, supporting PC doesn't mean just releasing a port of the console version of your game, that's what they mean when they say those studios "abandoned" PCs.

      --
      Mada mada dane.
  14. Bread and butter? by IANAAC · · Score: 1

    ... especially the kind of high-adrenaline action games that were once the PC's bread and butter.

    I'm not so sure that gaming was ever the bread and butter of computing, but then I have nothing to back up my opinion, just as the article submitter has nothing.

    1. Re:Bread and butter? by jedidiah · · Score: 2, Informative

      >> ... especially the kind of high-adrenaline action games that were once the PC's bread and butter.
      >
      > I'm not so sure that gaming was ever the bread and butter of computing, but then I have nothing to back up my opinion, just as the article submitter has nothing.

      Gaming has nearly always been a second class citizen on PCs. PCs used to be CRAP for games. They
      had poor graphics capabilities and didn't even come with sound. For a short while there are more
      PCs had decent multi-media capabilties built in you saw a period where PC games were on top.

      However, that didn't last very long because consoles stole all the thunder.

      PCs come with a lot of integration issues that consoles don't have. For a particular game you
      may not even be able to count for a sufficiently large number of potential PC customers. Sure
      there is a very large installed userbase of PCs in general. That doesn't mean that your new
      whiz-bang game will have enough of an audience though.

      The general PC numbers tends to over-inflate expectations (fanboys here in this thread included)
      past any point of reality. n+1 million boxes does not mean n+1 million boxes that can play your
      game acceptably well.

      That's the real kicker with PCs vs consoles.

      Dealing with all the device related issues on a PC game can be a real b*tch.

      --
      A Pirate and a Puritan look the same on a balance sheet.
    2. Re:Bread and butter? by grumbel · · Score: 1

      PCs used to be CRAP for games.

      In the pre-VGA era sure, every Amiga kicked the PCs butt easily, but that is long long ago. Once there was VGA graphic card and then Soundblaster cards the PC was a perfectly fine gaming machine for quite a few years to come. More importantly the PC market was to a large degree completly separated from the console market. You played your Marios on console and your X-Wings on the PC. That is no longer the case, pretty much everything is multi platform now and even when its not, it is not for technical reasons, but simple politics.

      The good thing however is that the whole hardware race seems to have slowed down, even an older PC can give you a decent gaming experince. It is no longer that you need to update your PC every two years, you can go for three or four and still have your fun. This in part is of course the consoles "fault", as they by nature have five year old tech.

    3. Re:Bread and butter? by Anonymous Coward · · Score: 0

      >> ... especially the kind of high-adrenaline action games that were once the PC's bread and butter.
      >
      > I'm not so sure that gaming was ever the bread and butter of computing, but then I have nothing to back up my opinion, just as the article submitter has nothing.

      Gaming has nearly always been a second class citizen on PCs. PCs used to be CRAP for games. They
      had poor graphics capabilities and didn't even come with sound. For a short while there are more
      PCs had decent multi-media capabilties built in you saw a period where PC games were on top.

      An IBM PC with CGA graphics was a decent gaming machine in 1981. I'd take it over any of its contemporary consoles (Atari 2600, Intellivision, and 1982's Colecovision). There was a very impressive 160x200 4bit color video mode if you hooked it up to a TV instead of CGA monitor. You know that beep you hear when your PC posts? You can play music/ sound effects with the PC speaker (most kids today would probably turn their noses up at it though).

      The biggest problem was that IBM PCs were very expensive before cloning took off. The Atari 800 PC would have given you a better bang for the buck at the time and been superior in arcade style games as well (thanks to sprites and amiga-like coprocessors).

  15. PC Gaming not dead but by js3 · · Score: 1

    There are very few games that are console only, I can only remember a handful games that are PS3 or xbox only, the rest you can buy for any platform you wish to play on. PC gaming is not dead, developers target it just as much as they do the consoles.

    --
    did you forget to take your meds?
  16. The publishers only have themselves to blame. by Anonymous Coward · · Score: 4, Interesting

    It has gotten to the point where I can't just buy a game and install it without having to worry about what kind of malware comes packaged along with it. I've got terabytes of space, so I don't want some capitalistic malware forcing me to put a disk in the drive, so that the disk will get scratched and I will have to buy another copy. I also don't want to have to ask the capitalist pigs for permission to play the games after I have paid for them via on-line activation.

    Thus, I have decided to buy all games used from now on, to screw the developers/publishers. The only people I will buy new games from are folks like Frictional Games, who offer native Linux games with no disk-checking or phone-home malware at reasonable prices. I will NOT pay over $20 for a new game.

    I'm also willing to buy from www.gog.com, because they don't include capitalistic malware in their games. Many games I want are not available on GOG though, so I buy them used. The publishers are losing money here. No, I don't want to buy your latest shitty un-optimized console port.

    1. Re:The publishers only have themselves to blame. by theArtificial · · Score: 2, Insightful

      I agree with most of what you said but whats with the "capitalistic malware"? Do you work at a capitalistic place of employment? Possibly with capitalistic employees!? I personally prefer socialistic malware or even facist malware.

      --
      Man blir trött av att gå och göra ingenting.
    2. Re:The publishers only have themselves to blame. by Anonymous Coward · · Score: 0

      You know, if you purchase and buy a legitimate copy (e.g., Steam) rather than torrent the game, it's less likely to be filled with malware.

    3. Re:The publishers only have themselves to blame. by Planesdragon · · Score: 1

      I will NOT pay over $20 for a new game.

      Which is why they don't care about you.

    4. Re:The publishers only have themselves to blame. by Anonymous Coward · · Score: 0

      I think you have some issues. I enjoy capitalism. It has allowed me to afford these wonderful computers and internet access to play these games. I only buy used games as well because I'm cheap. The only game I'm going to buy new is Starcraft 2, because I support the title and the company. They keep cranking out great games and I am happy to let them have some of my cash.

    5. Re:The publishers only have themselves to blame. by SBFCOblivion · · Score: 1

      Stardock is another company that treats their customers like customers. Their games are DRM free. The only time you have to connect to their servers is if you want to patch your game. Windows only though.

    6. Re:The publishers only have themselves to blame. by soppsa · · Score: 1

      It's all the capitalist pigs and the corporations man, data just wants to be free! free! lolol capitalistic malware. you are awesome dude, share whatever you are smoking right now.

    7. Re:The publishers only have themselves to blame. by drinkypoo · · Score: 1

      If one will pay $10 for a game that took two people six months to create, or $50 for a game that took fifty people eighteen months to create... well, I rest my case. And I just bought Osmos for ten bucks. It has no DRM and I can play it on my Windows machines or my Linux machines. (Actually, I've found it to be better on Linux. My mouse pointer disappeared on Windows 7 with ATI R2xx graphics in the R690M chipset.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  17. The hardware upgrade treadmill by Teckla · · Score: 1

    It's great that PC games keep pushing the hardware and the state of the art, but after decades of PC gaming, it's becoming harder and harder to keep justifying the hardware upgrade treadmill.

    I know I could just play older games, and many people do. But then you miss out on some of the social aspects of game playing; e.g., discovering and playing new games at the same time as your friends and colleagues.

    I'm sure there are good technical and financial reasons that so many games can't and won't play very well on modest PC hardware that's several years old, but I keep wishing they did.

    PC game companies would sure make a lot more money off ME, at least, if they did...oh well.

    1. Re:The hardware upgrade treadmill by SScorpio · · Score: 3, Informative

      I'm not sure on how old the hardware you want supported is, but you can easily the run the latest game releases on hardware that is three generations old at medium-high settings. The latest releases do require high-end computers to run with everything maxed out at higher than 1080P resolutions spanning multiple monitors and enabling 3D, but the current state of the console market has kept system requirements low. Both the Xbox 360 and Playstation 3 have graphics cards that are four generations old when compared to PC hardware and people are still drooling over the new games that are coming out for them. The trick is that the console are only running at a 720P and in many cases lower resolutions and being up-scaled. If you run games with those settings on a computer you'd be very surprised at the hardware that work.

    2. Re:The hardware upgrade treadmill by Draek · · Score: 1

      Define "play well" and "modest PC hardware", because other than Crysis I've yet to find a game that won't run well on my Athlon X2 5600+ and an ATI 4670. And even Crysis ain't *that* bad either.

      --
      No problem is insoluble in all conceivable circumstances.
  18. DRM by Tom · · Score: 4, Insightful

    The real reason that people don't buy PC games anymore - at least for the class of people I've talked about - is DRM. And I'm serious. Actually, the combination of DRM + "no demo".

    Most of us have been burned once too often buying a game that sucks, doesn't run on your machine even if you satisfy the minimum requirements (and more), and so on.

    10 years ago, if a game was awfully short, or sucked, or didn't work, you'd put it on the 2nd hand market and it wasn't so bad. You'd not get your original investment back, but about half of it, a bit more if you did it right. That put the cost of picking a bad apple at maybe 20, often less. Today, with all those options killed thanks to DRM, the price for an error is 50 (prices have also gone up). That's 250% the old value. And then people wonder why less games are bought.

    It gets multiplied by a good factor if you figure in that many gamers are now adults, with family. A large part of the "available income marked for gaming" is in a demographic that wants to play with their spouse or kids. Which means the game has to run on at least two PCs, and the network part has to work. You'd think that's a solved problem, but it isn't. For one, almost all games today require you to buy two copies for that - bringing the price of error up to 100. Two, it increases the chance that some part of the equation fails, so the chance for error increases(*). Both cost and chance of error go up. If that happens, you very, very quickly reach the point where it just isn't a rational decision anymore.

    Today, even though I enjoy coop gaming a ton, I would not recommend buying any windos game to anyone. Well, maybe my enemies on /. ;-)
    Seriously. You want to play a game? Find a torrent.

    Yes, I feel sorry for the developers. There's nothing I can do for you guys. Go indie and offer an honest option for me to buy (I've bought a lot of indie stuff, and so far haven't had one regret) or tell your distributors to stop fucking the customer. Because even in that business, "money up front" only works for a short time, and if you want them to come back, the product better feels like worth paying for afterwards.

    (*) you'd not believe the amount of total bullshit I've seen with windos network gaming. Like XP and Win7 not being able to communicate via TCP/IP when they're not in the same workgroup. Err... yeah, makes sense. Random failures left and right. Some machines on the network being able to see another machine, but not vice versa (because, you know, your ping reply gets through just fine, but your ping request doesn't???). Network games working just fine if machine A hosts, but not if machine B hosts. And so on.

    --
    Assorted stuff I do sometimes: Lemuria.org
    1. Re:DRM by binarylarry · · Score: 1

      I think the whole DRM issue is overblown. "Good" DRM isn't noticeable in anyway. Sure, pirates don't like it, because it means they have to wait for a cracking group to clear the DRM before they can steal it.

      You're saying that game developers need offer you an "honest option," what the fuck does that mean? It really sounds like "don't use DRM so I can easily pirate your goods." And your argument is don't buy PC games because you need to buy two copies and it has DRM.... instead buy console games? WTF?

      I've been burned by DRM but the last title I can think of was Splinter Cell Chaos Theory, which of course caused me to stop buying splinter cell games. However, that doesn't mean I stopped buying all PC games. I usually don't get out of an entire market because one vendor fucking sucks ("I just got ripped off on these shocks for my car, fuck it I'm buying a ten speed!")

      --
      Mod me down, my New Earth Global Warmingist friends!
    2. Re:DRM by dave420 · · Score: 1

      Eh? Without DRM Steam wouldn't exist. Without Steam many folks wouldn't be playing PC games at all. Some DRM is bad, some is great. It is rarely a choice between "content with DRM / content without DRM" but usually "content with DRM / no content at all". People prefer the latter, as they want content, so they put up with DRM. I love Steam's DRM - it lets me have games installed on multiple computers, all without media (simply download the files, and you're good to go). Their shop is easy as hell to use, with instant access to games. They have butt-loads of demos. I don't know what the last part of your post is about - it seems to be filled completely with bullshit. Weird.

    3. Re:DRM by DAldredge · · Score: 1

      "windos" Grow up.

    4. Re:DRM by Anonymous Coward · · Score: 0

      It's not the DRM that's putting me off buying PC games. It's the way that the games are messing up with my system when it gets installed. There shouldn't be any installation required at all. Just copy the files into a folder and I should be able to play the game straightaway. Is this too much to ask?

    5. Re:DRM by Tom · · Score: 2, Interesting

      Some DRM is bad, some is great.

      DRM is always bad for the customer. Because it is never your rights that get "managed", it is always someone elses, and always to your disadvantage.

      Some DRM is worse than others, yes. Some is almost tolerable. I do enjoy that Steam on Mac is bringing more games to the Mac. But frankly, that is not thanks to Steam, but thanks to Valve porting their engines and picking up a bunch of mostly indie games that were already available for the Mac and bundling it all up into a distribution channel that is too big to ignore.

      It is rarely a choice between "content with DRM / content without DRM" but usually "content with DRM / no content at all".

      And that is where the free market fails because it assumes choice. If you don't have choice, you can't vote with your dollars. Which is another freedom taken away from you.

      --
      Assorted stuff I do sometimes: Lemuria.org
    6. Re:DRM by tepples · · Score: 1

      And your argument is don't buy PC games because you need to buy two copies and it has DRM.... instead buy console games? WTF?

      Let me explain it with numbers: Say I have three people in the household who want to play a video game together. One copy of a $50 Wii game is cheaper than three copies of a $30 PC game.

    7. Re:DRM by tepples · · Score: 1

      There shouldn't be any installation required at all. Just copy the files into a folder and I should be able to play the game straightaway.

      What does an installer do other than copy the game into \Program Files?

    8. Re:DRM by Tom · · Score: 2, Interesting

      "Good" DRM isn't noticeable in anyway.

      Unless you want to give that game to a friend, sell it 2nd hand, or do any other of a long list of perfectly legal things. Except that you can't.

      Sure, pirates don't like it, because it means they have to wait for a cracking group to clear the DRM before they can steal it.

      I'm sorry to destroy your fantasy world, but DRM has in no way whatsoever changed the warez scene. To a cracker, DRM is just a new term for copy protection, and they've been cracking that in 1% the time it took to create since the 80s. DRM or not, you can get any game out there on the day of sale as a free download. Not always as a torrent, sometimes it takes a while before it leaves the closed circles, but DRM has nothing whatsoever to do with the availability or lack of of a pirate copy.

      You're saying that game developers need offer you an "honest option," what the fuck does that mean? It really sounds like "don't use DRM so I can easily pirate your goods."

      Funny how I already answered your question further up in my OP. Among other things (like not fucking with the kernel in a way a freaking game isn't supposed to, I'm looking at you, SecuROM) an "honest option" means that I can sell the game to someone else when I'm done playing it.

      And your argument is don't buy PC games because you need to buy two copies and it has DRM.... instead buy console games? WTF?

      I didn't say "buy console games". Please respond to things I actually write and not to things that exist only in your imagination.

      Maybe you're too young, but there were times when you could buy a game once and then play it with your friends. As in, for example, only the original copy could host a game, but copies of it could join that session. Sometimes a limited amount of copies, say 2-4, so that for a larger LAN session you'd need two copies. But playing a game on a LAN session and having to buy two copies of it for a total of 80 is a totally different story than having to buy 8 copies of it for a total of 400. Nobody who is quite right in their mind can expect that anyone is going to part with that kind of money for a cool evening. Heck, hiring a few whores would probably be cheaper.

      I usually don't get out of an entire market because one vendor fucking sucks

      If it's just one vendor, then that's a good decision. If it's just a few, it is still probably a good decision. If it's a whole freaking lot, it's stupid.

      I didn't stop buying PC games, either. But almost all my money now goes to indie developers with an honest business model. Of course, to the big players, I'm probably included somewhere in their made-up-bullshit "losses due to piracy" statistics. Because they're like the RIAA or MPAA in that regard - "everyone who ever got a glimpse of our stuff without paying us is a lost sale".

      --
      Assorted stuff I do sometimes: Lemuria.org
    9. Re:DRM by Anonymous Coward · · Score: 0

      I agree with this guy, kinda. DRM has gotten out of control, but I don't deny that it's necessary. It's when DRM actually ruins the game for you when you legitimately purchased it.

      For example: I recently bought CnC4, and not only do you have to have an internet connection to install the game, but you must be connected to the internet to even play against the computer... Internet goes out? Well that sucks, you're disconnected and you have to start over. I fully understand having to register online when you install it, as long as you can unregister as well, but requiring a persistent connection is stupid. On top of that, it installs something to start up every time my computer does... even if I'm not playing the game. Sure, it can be disabled with msconfig, but not everyone knows that. Installing a game should not affect your computer's performance OUTSIDE of the game. Oh, and the game play was changed compared to the previous CnC games and I'm now screwed out of $50. So guess what? I probably wont be buying another PC game for at least a year, I tried giving them another chance... and they blew it.

      I really hope this new streaming game service works well, because that may be the only way I'll play PC games if they keep this up.

    10. Re:DRM by hedwards · · Score: 1

      It's not overblown, it's getting worse. The problem is that most of it is ineffectual to begin with, and the stuff that actually works requires you to be logged in constantly. Ultimately, the users bear the cost of the DRM and the brunt of the burden that it causes as well. Pirates don't have to put up with it because it's already removed by the time they download their copy.

      Probably the worst thing though is that there isn't any compelling evidence that DRM reduces piracy rates to any meaningful extent. I'd like to play Starcraft II when it comes out, but I won't because the DRM is ridiculous.

    11. Re:DRM by N!k0N · · Score: 1

      I think the point is (was) that there was a long time where finding a demo of a game was a nightmare (still is in most cases), and the best option was (is...) to go pirate a copy -- with the end result being maybe purchasing it later (have done this, though since i can't be bothered to fight M$ anymore I just get PS3 games, and let the 7 yo PC handle email, etc and a few games on WINE).

      There are some companies that I have enough faith in to buy something of theirs without a demo as their games have historically been great (Bioware, Blizzard*). On the other hand, there's some companies out there that I don't know if they make a good product unless I take a $50 gamble, or get a demo (Stardock, for example).


      *Except WoW... but every company can make a mistake now and again...

    12. Re:DRM by pandrijeczko · · Score: 1

      I would go a stage further and say that for PC gaming, DRM has been used as a mechanism to drive gamers away from the PC onto consoles, where games publishers have a lot more control.

      Think about it - consoles are closed platforms, so there's no installing third-party games or mods on them which ultimately ends up with fewer games being bought.

      I also agree about Windows networking issues - I've used Windows (up to XP anyway) for years, but I've never fully understood the whole domain & NetBIOS naming thing... in Linux, you just ping the IP address and it answers if it's there and doesn't if it's not! But having said that, WINE in Linux is getting very good now & I'm playing a lot of my old Windows games favourites in WINE, these days it's easier to play them there than trying to tweak XP to run them.

      I have bought a few indie games (Plants vs Zombies, World Of Goo) and they definitely fill a niche & are worth the expense - but they don't fill the need I have for complicated games sometimes and you'll never see a game like Fallout 3 being released by an indie developer, just because of the development resource & up-front budget needed.

      --
      Gentoo Linux - another day, another USE flag.
    13. Re:DRM by Anonymous Coward · · Score: 0

      10 years ago, if a game was awfully short, or sucked, or didn't work, you'd put it on the 2nd hand market and it wasn't so bad.

      Wasn't so bad for you. I couldn't afford new games when I was growing up. The used games sucked; now I know why.

    14. Re:DRM by failedlogic · · Score: 1

      I actually kind of liked the copy protection in the Sierra Adventure games (I thought I'd purposefully mention their games because those were some damn fine games ! ).

      It was a test of honest and was kind of fun figuring it out, and it did involve reading the manual which were often pretty funny (Space Quest and Freddy Pharkas).

      Sierra did things : "Identify this mugshot" at the start of Police quest. Mugshots of the characters were placed throughout the manual. I think the Space Quest 3 one involved a spinning wheel you had to match up symbols. With Leisure Suit Larry, they didn't really care as long as you answered some questions to "prove" you were old enough to play the game.

      At the least, if you keep the manual and you still have a system to run the game, you should effectively never lock yourself out of the game.

      I not much of a gamer now. I tend to buy games retail (maybe 2 or 3 a year). I download demos for most games I want to play and I really haven't seen many I want to play lately. I think Steam with the sales and often beating retail prices, the increasing library and such, I'm really strongly considering dropping retail purchases altogether and going Steam.

    15. Re:DRM by Boltronics · · Score: 1

      I don't go that far as to download torrents, but I do wait until the games are on sale. I make every effort to never pay more than AU$40 for a title. Sometimes this goal is reached in just a few months. Other times, waiting for that title can take over a year. Another advantage is that the games generally have a crack available by the time I play them, so the DRM is stripped. Also, by that stage there's an abundance of game reviews, which further prevent wasting money, and I can usually run the games fine under WINE.

      The last game I brought was Killing Floor, found at EB Games for $12.45. I've played it during all my spare time for 2 weeks. Awesome value for money.

      I also game with a GTX480 (that's where the saved cash goes - my PC). There's simply no way I'm going back to 1280x720-res console gaming, which often has no AA or other effects. And then there's the keyboard and the mouse being far superior. You would think console game developers would support a keyboard and mouse on console platforms! I have an X360 and PS3 hooked up to the same monitor my PC is, but I still have to use a controller? No - my apartment is too small for a couch, so TV gaming is out of the question. I avoid buying console games wherever possible. To date, I only have about 5 X360 games but close to (maybe even over) 100 recent PC titles.

      --
      It's GNU/Linux dammit!
    16. Re:DRM by msi · · Score: 1

      Maybe you're too young, but there were times when you could buy a game once and then play it with your friends. As in, for example, only the original copy could host a game, but copies of it could join that session. Sometimes a limited amount of copies

      I remember: , Joint Strike Fighter - Innerloop , Need for Speed III: Hot Pursuit - Electronic Arts , Diablo - Blizzard Entertainment , StarCraft - Blizzard Entertainment , Warcraft: Orcs & Humans - Blizzard Entertainment , Warcraft II: Tides of Darkness , Earth 2150 - Reality Pump , Total Annihilation - Cavedog Entertainment , Disciples: Sacred Lands - Strategy First , Enemy Territory: Quake Wars - id Software , Halo Custom Edition - Bungie , Dr. Mario Online Rx - Nintendo , Age of Empires - Microsoft

      Hardly a normal feature.

  19. Maybe the console makers are to blame by world_citizen · · Score: 1

    I thing the console builders are to blame. Most PC games don't have hidden costs, and you are the ruler of the PC, more of less. Since Sony's action to remove the otherOS option I'm not fond of the consoles anymore. Customer who are using console have more or less sold their rights to the console maker. In the end they have the power we as a customer has non (by accepting te EULA you've sold your console soul to ...) They can remove anything they want to and even ask money for something that used to be free.

  20. Um... FarmVille? Mafia Wars? by EWAdams · · Score: 4, Insightful

    No, PC gaming is not "back." It never went away. Facebook games are printing money.

    Oh, you mean high-end PC gaming of the kind that requires expensive GPU cards? It didn't go away either. You can't overclock your PS3.

    PC games will be around as long as there are PCs.

    --
    I piss off bigots.
    1. Re:Um... FarmVille? Mafia Wars? by chronosan · · Score: 1

      PC games will be around as long as there are PCs.

      10-15 years tops.

    2. Re:Um... FarmVille? Mafia Wars? by Wain13001 · · Score: 1

      PC games will be around as long as there are PCs.

      10-15 years tops.

      People have been saying that for the past 30 years.

    3. Re:Um... FarmVille? Mafia Wars? by chronosan · · Score: 1

      Smartphones weren't nearly ubiquitous 30 years ago.

  21. Only if future games will run well on Laptops by Liambp · · Score: 3, Insightful

    I spent this morning browsing high street computer shops helping a relative to buy a new machine. I came away convinced that the "home desktop" will soon be a thing of the past. The shelf space dedicated to home desktops has shrunk to almost nothing while the shelf space dedicated to laptops, netbooks etc has grown and grown. Most significantly the price of a general purpose laptop is now lower than the price of a general purpose desktop. This isn't going to affect casual PC gaming like Farmville and pop cap games but it is certainly going to shrink the market for serious graphically intensive PC games.

    The funny thing is, I have been a PC gamer for over twenty years and there has never been a better time to be a PC gamer. Thanks largely to digital distribution the quantity and quality of games available for the PC at at extremely low prices is just awesome.

    1. Re:Only if future games will run well on Laptops by binarylarry · · Score: 1

      All of those machines have a fairly powerful 3d accelerator, even if it's a weaker gpu like an Intel.

      Smart developers are making sure their tech can run on low end GPUs anyway.

      --
      Mod me down, my New Earth Global Warmingist friends!
    2. Re:Only if future games will run well on Laptops by RivenAleem · · Score: 1

      I imagine it will happen about the same time as the PSP is also able to play full PS3 titles, because, you know, portability comes at no cost, right?

    3. Re:Only if future games will run well on Laptops by Chowderbags · · Score: 1

      The group of people who are fans of computer games doesn't tend to overlap with the group of people who buy $300 off the shelf computers, so I can't see that making much of a difference for the serious games companies.

    4. Re:Only if future games will run well on Laptops by Liambp · · Score: 1

      I think its more serious than that Chowderbags. Most budget desktop can play modern games with a simple graphics card upgrade. Perhaps not with all the bells and whistles turned on but they will play them . This was the entry route to PC gaming for most people. When that same would be gamer discovers that there is no way to upgrade their laptop graphics then that is the end of the story.

    5. Re:Only if future games will run well on Laptops by flowwolf · · Score: 1

      Crysis runs on many laptops I've seen. I actually use it as a personal metric on how good a machine is. If it won't run crysis in native resolution on at least medium settings smoothly then I won't recommend it. Desktops may be taking a smaller portion of the sales pie compared to laptops these days, but I will point out that there is probably a greater installed base of desktops that are more graphically capable then the ps3, then there are of all the consoles combined.

    6. Re:Only if future games will run well on Laptops by Uberbah · · Score: 1

      Uh, you know a reason for that is more efficient use of retail space, right? Why stock a full tower and monitor for $600 when you can use the same amount of space to hold $6000 in laptops?

  22. 360 is good enough for me by Anonymous Coward · · Score: 0

    It's gotten to the point now where all platforms are "good enough" for me, visually. Gears of War 2 for 360 had me staring in awe at the tank and drilling platform designs and detail, while mortars were raining down around me. It's beautiful! I would much prefer that further advances be in the level of interaction, sophistication of gameplay, and new types of games.

  23. Here we go again... by yoshi_mon · · Score: 0, Redundant

    It's dead! No, it's not. Really it's dead. Nah, it's just dying. Oh look it's back, oh wait, it's...

    I could write my usual rebuttal to this nonsense but meh. I'll get the next one.

    --

    Really, I know what I'm doing...Ohhhh, look at the shiny buttons!
  24. Understood. by siphonophore · · Score: 2, Interesting

    As a former game pirater, I completely understand if a studio wants to abandon the PC platform entirely. The reason great games exist is that there is the potential for enormous financial rewards. Downplaying the financial aspect of this problem is unhelpful. We can't talk eschew greed without badmouthing the engine behind nearly all the great games today.

    Epic said the PC is the realm of farmville for a good reason. Ad-based games or simple labors-of-love are the only types of games that can exist when software is pirated over sold at 20:1. I think Steam is our only hope; Valve smartly used the Apple model of making purchasing as easy as pirating, all while lowering prices and keeping up a back-catalog to take advantage of "long tail" sales. Recently, I've bought GTA4, Crysis, Crysis Warhead, Far Cry, Far Cry 2, Bioshock 2 all from Steam because it's cheap, easy, and makes me feel good to support PC gaming.

    The PC market stinks right now, but it should get better with Console/PC hardware looking more and more similar, the effects of "iTunes for Games" (Steam), and us PC users growing the F up and acquiring games legally.

    --
    Dance like you're hurt, Love like you need money, and work when somebody's watching.
    -Scott Adams
    1. Re:Understood. by theArtificial · · Score: 1

      The PC market stinks right now

      Which is why we have more PC games than we've ever had before? Not to mention there are more PCs out there than consoles and your broad usage of PC (this includes Macs, Linux, Laptops, Desktops etc.).

      As a former game pirater, I completely understand if a studio wants to abandon the PC platform entirely.

      Honestly you have yourself to thank for "the PC market stinking" then.

      us PC users growing the F up and acquiring games legally.

      Way to group the PC users together. Not all of us are immature thieving twats. This is a great description for the type of players on console game networks. Looks like piracy isn't just on the PC and I'm sure you owned a Playstation and I'm sure you know what made that console popular.

      --
      Man blir trött av att gå och göra ingenting.
    2. Re:Understood. by siphonophore · · Score: 0, Troll

      we can be grouped together because we constitute a market. i know console users pirate a lot of games, and i know that PC piraters most often wouldn't have bought the game even if piracy weren't an option, but the statement "PC users pirate too many games and developing for them doesn't generate enough sales" still stands.

      --
      Dance like you're hurt, Love like you need money, and work when somebody's watching.
      -Scott Adams
    3. Re:Understood. by theArtificial · · Score: 1

      we can be grouped together because we constitute a market. ... and i know that PC piraters most often wouldn't have bought the game even if piracy weren't an option

      There is no market for people who do not buy.

      PC users pirate too many games and developing for them doesn't generate enough sales

      Just to name a few: World of Warcraft, Battlefield franchise, StarCraft, Diablo, The Sims, Facebook apps?

      --
      Man blir trött av att gå och göra ingenting.
  25. I wasn't aware.. by Pvt_Ryan · · Score: 0, Redundant

    that it had gone anywhere...

    1. Re:I wasn't aware.. by Anonymous Coward · · Score: 0

      In reality, it hasn't. There are plenty of great games to play on the PC, like Tremulous, Urban Terror, Nexuiz, Unreal/UT/UT2004, QuakeLive, Penumbra series, and others.
      Many of my favorite game series have been destroyed by the console cretins though. This includes Deus Ex, Thief, and Duke Nukem (who is MIA).

      Some publishers sell out their fans, it is a fact. Luckily, we have projects like this: www.thedarkmod.com and www.thenamelessmod.com

      One aims to keep the spirit of Thief alive, without pandering to console creatures. The fans can keep making missions on an engine that actually works on modern hardware, which should eventually be open-source.

      The other is a large world to explore, set in the Deus Ex universe with 14 hours of speech and tuns of replay-a-ability. It really is incredible.

  26. Dumb by pyster · · Score: 0, Flamebait

    PC gaming has not been in trouble. The sky is not falling... Set for a come back? Come back from what? Get off the fucken drugs.

  27. mmorpg by stanlyb · · Score: 2, Insightful

    The answer is MMORPG. They realize that they missed a big slice of the pizza, and they want to return back. I still play Unreal Tournament, and there are a plenty of other guys who enjoy this game, and there are a lot of custom made mods, in some sense even better than the original, and we are still playing with 5year old engine!!! It is all about money, and if they don't catch this train, someone else will do it. Especially with all the restrictions and inconvenience that come with all the consoles.

  28. Publishers by Vamman · · Score: 3, Funny

    Developers don't make decisions. Publishers make decisions. EPIC get used to that crapbox360!

  29. Video card manufacturers mislead consumers by Flentil · · Score: 4, Interesting

    I love PC gaming, but I think it's biggest weakness right now is the confusion created by video card manufacturers that makes it a major research project to decipher which codename/model number is actually good. If they would adopt a simple system of making their cards according to their actual capabilities, like CPUs do, for the most part, they could eliminate the confusion. But I think they actually like the confusion they create. The latest nvidia cards have a wide range, with numbers and names ending in GT, GTX, GTS...the biggest sellers now are in the 200 series, but there are also 300, and 400 series cards out, with GT and GTX versions, and some other random letter codes. They've been doing this a long long time. They should get their act together and stop trying to mislead consumers with confusing model names before some regulatory agency forces them to do it.

    1. Re:Video card manufacturers mislead consumers by stanlyb · · Score: 2, Funny

      And also when i buy a videocard, i need them to tell me whether i need a REFRIGERATOR for my little hot piece of hardware.....and for how long. I am really pissed off by all this COOLING-FAN issues.

    2. Re:Video card manufacturers mislead consumers by Kjella · · Score: 1

      AMD has had quite sane model numbers for some time now, e.g. 5870 = (5) design, (8) chip, (7) clock/memory, (0) room for expansion. Of course it's not perfectly linear as the low-end parts of a new generation won't beat the high-end parts of the last generation (5450 > 4870 but worse in performance) but it'd be even more confusing if the other new features like lower power consumption, DirectX11, Eyefinity etc. was on every other card in the 4xxx lineup. nVidia on the other hand has been playing the "if you can't compete, confuse" for quite some time now. Did I mention my last card is an AMD 5850? And unlike nVidia there's open source drivers coming though I admit the Evergreen (5xxx) support is not terrific right now.

      --
      Live today, because you never know what tomorrow brings
    3. Re:Video card manufacturers mislead consumers by hedwards · · Score: 1

      I agree with you, I used to be really into the hardware aspect of computing and would know what every number meant including the model numbers, but at some point it gets ridiculous. I'd extend your statement to all other portions of hardware as well. Intel's system is complete bollocks, it's confusing to figure out what exactly it is that you're buying with some of the new model numbers. AMD for its part has at least tried to have their model numbers reflect reality, even if it is getting to be a bit futile to do so.

    4. Re:Video card manufacturers mislead consumers by Anonymous Coward · · Score: 0

      Come on, it's the same for every pc piece and part. You're mostly confused because the graphics card is the part that makes the most difference performance-wise.

      Look at the other parts -- the lowly mouse comes in optical and laser types, some with high resolutin and some with high sampling rate, with multiple buttons.

      How about hard disks, which should be simple. They come in 5400 rpm and 7200 rpm. Some have 32m cache, some have 64m cache. What about dual processor black editions?

      Now follow this thinking for processors, memory, displays, motherboards, chipsets, usb, cables, etc...

      I will say that apple has done a particularly good job of making their products understandable (but of course, they also make it clear that better/faster costs more money)

    5. Re:Video card manufacturers mislead consumers by Anonymous Coward · · Score: 0

      This is by design. You design the product once, then remove features and sell at a slightly lower price. See the cell phone industry.

    6. Re:Video card manufacturers mislead consumers by theArtificial · · Score: 0, Troll

      I love driving cars, but I think the biggest weakness right now is the confusion created by car manufacturers that makes it a major research project to decipher what codename/model number is actually good. If they would adopt a simple system of making their cars according to their actual capabilities, like CPUs do for the most part, they could eliminate the confusion. But I think they actually like the confusion they create. The latest Cadillac cars have a wide range, with numbers and names ending in CTS, STS, DTS...the biggest sellers now are the Escalade series, but there are also DeVille, and Sixty Sepcial series cars out with CTS and STS versions, and some other random letter codes. They've been doing this a long long time. They should get their act together and stop trying to mislead consumers with confusing model names before some regulatory agency forces them to do it.

      --
      Man blir trött av att gå och göra ingenting.
    7. Re:Video card manufacturers mislead consumers by Flentil · · Score: 1

      That's a really weak analogy. That's all I have to say.

    8. Re:Video card manufacturers mislead consumers by guyminuslife · · Score: 1

      I think there's probably a market for an OEM for medium-savvy consumers. The people who aren't swayed by, "Look, it's in a pretty color!" (although that's nice, too) but don't want to have to research every model of every component.

      You could do benchmarks on the hardware and then start color coding the systems you sell, then have a webapp to compare them in terms of performance metrics and real-world usage.

      --
      I don't believe in time. It's a grand conspiracy designed to sell watches.
    9. Re:Video card manufacturers mislead consumers by IICV · · Score: 1

      When Nvidia released the GeForce 9800, I looked at my old ATI Radeon 9800 and realized I would never be able to keep up with those stupid naming schemes. Now I just rely on sites that run the things through benchmarks and buy the one at the top of the price/performance curve.

    10. Re:Video card manufacturers mislead consumers by Fumus · · Score: 1

      I don't know about GT, GTX, GTS (But I presume those are "better," "best," "even better.") but the model names for nVidia are consistent. The 2xx, 3xx, 4xx are series numbers. 2 being oldest. The xx go from 10 to 90. 10 is lowest-power card. 90 is high-end monster that nobody sane will buy. The 10-40 tend to be for laptops. 50-70 are consumer models, and 80-90 are for enthusiasts with too much money.

    11. Re:Video card manufacturers mislead consumers by mjwx · · Score: 1

      I love PC gaming, but I think it's biggest weakness right now is the confusion created by video card manufacturers

      Yes, exactly.

      People waffle on about erroneous piracy statistics and wail about the "imminent death of PC gaming", they've been doing it since my first 286 gaming PC ignoring the fact that time and time again its been proven a copy != a lost sale and piracy statistics are vastly over inflated (at the behest of DRM salesmen). Every time the console manufacturers bring out a new console the cry "it's the death of the PC" is heard, we've had the SNES, PS, Xbox and Wii, PC's are still here and bigger then ever.

      What is actually doing more harm to PC gaming then Piracy and consoles ever could are manufacturers. Nvidia have changed their nomenclature at least twice in the last 15 years. How are most people supposed to know the 8800 in my old gaming box is less powerful then the 285 in my current gaming box? It's not just the GPU manufacturers but PC manufacturers as well, the likes of Alienware and others who market overpriced pieces of junk as "gaming monsters". A lot of the marketing around GPU's and gaming machines seem designed to confuse and MS haven't made it easier by pushing people towards the Windows Experience(TM) number.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
    12. Re:Video card manufacturers mislead consumers by Anonymous Coward · · Score: 0

      I agree with what you said. The last time I bought a video card, I basically pulled up a wikipedia page that had the number of pixels per second, or something like that, for each and every nvidia card. At first glance you would think a GeForce 8100 would be better than a GeForce 7900GS, but it isn't.

    13. Re:Video card manufacturers mislead consumers by Uberbah · · Score: 1

      You should have said why it's weak. Take the G37 line of cars from Infiniti - you can easily tell the difference between the sedan and the coup and the convertible just by looking at them. Unless you're a circuit board engineer for a video card manufacturer, there's no way to look at a Geforce 9800 GT and a Geforce 9700 GTX and have any idea which card does what better.

  30. Piracy excuse by rainmouse · · Score: 5, Informative

    Piracy is always quoted as the only real factor in disappointing PC sales though most of the multiplatform games were designed purely for use by joypad and with little to no effort to recreate any usable human / computer interface for pc versions. I have personally played PC ports where I was advised in the tutorial to press the square and triangle buttons together! Sigh.

    Comparing console vs PC sales for games, for example Dead Space which on the PC had no definable keys and the presets made it impossible to play if you were left handed as well as endless mouse related issues, it is no wonder these corporate goons and their little quarterly sales reports, graphs and pop up colouring books decided after this that the PC market was mostly just a minor but rather vocal distraction. Of course not until they caught whiffs of how well Valve are doing out of all these other publishers incompetence that they all start back peddling.

    IMHO the greatest thing Valve have done with Steam is make it easier and a lot less effort to buy a game than it is to pirate it. Something the clowns selling films really should try understanding sometime.

    1. Re:Piracy excuse by theArtificial · · Score: 1

      IMHO the greatest thing Valve have done with Steam is make it easier and a lot less effort to buy a game than it is to pirate it. Something the clowns selling films really should try understanding sometime.

      I think a more concise way of phrasing that would be convenience. Also I'd be very curious to see how well sales on Steam perform (how many more units are sold etc.). I recently purchased Dead Space on a Steam sale; the game is much more enjoyable with a gamepad.

      --
      Man blir trött av att gå och göra ingenting.
  31. Number of PCs and number of people by tepples · · Score: 0

    That's true, but only when you buy a PC specifically for gaming. I originally bought my PC for software development, all it would need right now is a better graphics card for maybe $100 and I'd be good to go.

    But if someone else in the household wants to use the PC at the same time as you, you have to buy/build another PC for gaming. It's not like a Wii console where most of the multiplayer games support one console, one monitor, one copy of the game, and multiple controllers.

    1. Re:Number of PCs and number of people by JohnBailey · · Score: 2, Insightful

      But if someone else in the household wants to use the PC at the same time as you, you have to buy/build another PC for gaming. It's not like a Wii console where most of the multiplayer games support one console, one monitor, one copy of the game, and multiple controllers.

      And if someone wants to watch TV when you want to play with your console?

      --
      It is difficult to get a man to understand something when his job depends on not understanding it.
    2. Re:Number of PCs and number of people by C0vardeAn0nim0 · · Score: 1

      and if someone else in the household wants to whatch american idol at the same time you grind on final fantasy XIII, you have to buy another TV set, which costs more and takes a whole lot more space than a budget notebook.

      so... a point, please ?

      my point is, whatever you choice for gaming, there's points in favor and points against. decide based on your taste. it's the kind of thing, like religion or favorite sports team, that shouldn't be debatable.

      --
      What ? Me, worry ?
    3. Re:Number of PCs and number of people by hairyfeet · · Score: 3, Informative

      Dude I have built decent gaming PCs for less than $300. Here is a dual core AMD kit for $200, go to your local mom&pop shop and pick up a dead box with an XP OEM license (usually around $30-$50, and you can get some good parts like an extra HDD or DVD ROM) and a $70-$100 graphics card and you are good to go.

      In a way the consoles dragging their feet on putting out a new rev has helped lower the cost of PC gaming. Both consoles have a 7600 era GPU, which means most mainstream games had to lower the system reqs if they wanted to release on consoles as well. I'm using an HD4650 I got for a grand total of $36 after MIR and it plays everything I throw at it, just got done with a little Bioshock 2 before getting on here.

      And finally I would point out that PCs have a MUCH longer life and can be re-purposed after they are no longer your main rig. The Celeron 3.06Ghz I gamed on in 03 and the 3.6Ghz P4 I gamed on in 05 are both being used by my two nephews to play MMORPGs and do that job quit well as well as helping them do homework, and my 1997 733Mhz P3 is now my mom's Internet box. If you build it yourself you'd be surprised how long they'll last. PC gaming is very cheap, not only cheap on the PC itself but with places like good old games I can get the games I missed often for less than $5. You can't get cheaper than that.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    4. Re:Number of PCs and number of people by spirit+of+reason · · Score: 1

      Some PC games support split-screen gaming. I don't know of many, but TOCA Race Driver 3 does, for example.

    5. Re:Number of PCs and number of people by PopeRatzo · · Score: 2, Insightful

      But if someone else in the household wants to use the PC at the same time as you, you have to buy/build another PC for gaming.

      And if someone else in the household wants to play a different PS3 game at the same time, you need to buy another console.

      So what's your point? That PCs aren't good for gaming because you can't have one person gaming while another person runs spreadsheets?

      Let's see you play Uncharted 2 on your PS/3 while your wife watches a Blue-Ray movie on the same system.

      The main thing keeping PC gaming from moving ahead is the lack of imagination from game manufacturers, and their dishonesty about the supposed negative effect of copyright infringement. Steam has already proven that people will gladly pay for games if you make it easy and price them fairly.

      The PS3 and X360 are getting way old. I was actually playing Uncharted 2 last week and it seemed to take forever for scenes to load. I was watching that spinning dagger go on and on and on. Even the graphics don't look as good as the latest games on my PC. And lord, am I ever sick of third-person games. Consoles have done more to hurt gaming than help, IMO.

      --
      You are welcome on my lawn.
    6. Re:Number of PCs and number of people by Winckle · · Score: 1

      L4D and L4D2 with a console command and an extra controller too.

      And the new Magic the gathering game they just put on steam. And of course all those old emulated titles including arcade classics.

    7. Re:Number of PCs and number of people by tepples · · Score: 1

      decide based on your taste

      I like 4-player games (good for console), but I also like indie games (good for PC). What should I choose?

    8. Re:Number of PCs and number of people by tepples · · Score: 1

      So what's your point? That PCs aren't good for gaming because you can't have one person gaming while another person runs spreadsheets?

      My complaint is that PCs aren't suited for all game genres because titles that support the use case of one person gaming while another person is playing the same game on the same machine tend not to get ported to PC. What's the PC counterpart to Crash Bash or Mario Party? What's the PC counterpart to terrain-based fighting games such as Power Stone or Super Smash Bros.?

    9. Re:Number of PCs and number of people by Vectormatic · · Score: 1

      buy a wii and a not-entirely bottom-end pc/laptop.

      indie games usually dont have the hardwar requirements of this years crysis, so they will run on your basic office machine with a 50 buck graphics card, or a laptop with the best IGP chip around

      --
      People, what a bunch of bastards
    10. Re:Number of PCs and number of people by mlts · · Score: 3, Informative

      You can build PCs very inexpensively which can play games. I've also looked at PCs on special at Costco, Best Buy, even Wal-Mart. HP is good because I can pull the core specs of the machine like maximum RAM and other important things. Then, if I find a low end model which is good enough, I just max the machine's RAM, drop in a low to midrange video card, and wipe the OS (getting rid of the shovelware most PC vendors stick on.) This gets me a decent gaming box that can last a couple years without breaking the bank.

    11. Re:Number of PCs and number of people by Superpants · · Score: 1

      That could be said vice-versa to console games as well. Personally, I can't stand FPS's, RTS's, MMORPG's or RPG's on consoles. Nintendo has that niche which neither PS3 or Xbox360 can fulfil either at least until playstation move and microsoft kinect come out. I liken it to the old pong consoles of the late seventies. It did one thing well and that was pong. Sure Nintendo has their popular IP's, but that's about it aside from party games. PC's on the other hand have the potential to do everything and are only limited by what is developed for it. As soon as my PC can play Wii sports, I will officially have no use for that thing.

    12. Re:Number of PCs and number of people by Anonymous Coward · · Score: 0

      There probably aren't counterparts, just as how you won't find many RTS games on consoles

    13. Re:Number of PCs and number of people by tepples · · Score: 2, Insightful

      Apart from Herzog Zwei for Genesis, Command & Conquer for PS1, and Starcraft for N64, there aren't a lot of RTS games on consoles due to technical limitations of the controllers. PCs have no such technical limitations; they take four USB gamepads just as easily as they take a mouse and keyboard. It's just that the major PC game publishers don't want to make a game for the HTPC crowd for whatever reason. I'm trying to pin down this "whatever reason" so I can know whether or not an indie game developer would have a chance at selling copies to HTPC owners who want to branch out into gaming.

    14. Re:Number of PCs and number of people by hairyfeet · · Score: 1

      I don't know if I'd go the "Best Buy Special" route, because as a PC repairman I can tell you those low end PCs tend to have seriously shitty parts such as lousy caps, fans, and PSUs. In my experience both buying and building for customers I've found that DIY builds simply last MUCH longer, since the manufacturer of the parts can't hide behind an OEM if they put out a bad part.

      I've found the longest lasting builds to be based upon business class motherboards, such as those by Gigabyte or ECS. For example I have sold several of this ECS board as well as using it for the basis of my current gamer rig. It supports all 95w AMD quad Phenom II chips, which a quad can be had for as little as $95, up to 32Gb of DDR2 RAM (and 4 slots which is MUCH cheaper to load up than a 2 slot version) which I loaded up with 8Gb of DDR 2 800, plenty of SATA 2 and USB slots, just a great solid board. And while I picked up mine along with some others in a Tigerdirect bundle, you can buy the new version for just $45 after MIR, and the new one supports DDR 3.

      So while you can if you get lucky save a couple of bucks buying the low end "Best Buy Special" I'd say in the long run it simply isn't worth it. By going DIY you'll have a machine that will easily outlast the special by two times or more. I should know as I've had to part out more "Best Buy Specials" than I can even count, whereas the only DIY builds I've sold that I can think of off hand that are dead was one lightning strike and one where the guy refused to shut it off when his AC when out in July and cooked it. Not to mention it also removes a lot of headaches, as those specials tend to develop "weird" errors long before they die, such as data corruption or cutting off by itself. A shitty non popped cap or bad trace can be impossible to see but cause all kinds of hell.

      --
      ACs don't waste your time replying, your posts are never seen by me.
    15. Re:Number of PCs and number of people by billybacs · · Score: 0

      Check out Soldat. It's not at all SSB, but I think it captures the (very, very) basic playstyle. We used to play it on LAN in high-school back in the early 00s, but it's pretty fun for a while.

      It won't satisfy your itch for SSB, but it's pretty good.

  32. Dunno by Moraelin · · Score: 2, Insightful

    Dunno, I'm one of those who never allowed Steam anywhere near my computer (but I'm not going to turn it into a rant about DRM for now) and it still seems to me like I've had no shortage of PC stuff to play.

    The "right games" always sold, anyway. WoW still wipes the floor with any of the over-simplified button-masher MMOs that were built to be good for consoles too, for example. The Sims sold 16 million copies. The latest incarnation, The Sims 3, sold about 8 million copies as of mid 2009. And we're talking without the sequels, expansions, stuff packs, and premium DLC haircuts that EA sells like hot cakes in the meantime.

    By comparison Epic's "Gears Of War" only sold 5 million copies. And that was one of the top bestselling games for the XBox.

    Really, I don't get the 'OMG, consoles are where teh monies are' meme. Don't get me wrong, 5 million copies isn't peanuts or anything, and I can see why someone would want some of that market _too_. But the keyword is "too". Dumping PC gaming as some kind of lost cause seems weird to me. When you compare the top selling PC and console games side by side, the notion that PC gaming is just some kind of drop in the bucket and everyone is pirating it anyway, just doesn't seem to hold any water. WoW alone has more than two active subscriptions for every copy that Gears Of War sold, and probably leads 4 to 1 in copies sold.

    Or maybe it's just that if you're Epic Megagames and all you can offer is a rehash of the 1999 UT franchise, and strictly confined to the increasingly overcrowded no-brainer FPS market... well, maybe piracy and number of PC gamers weren't their biggest actual problem.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Dunno by Anonymous Coward · · Score: 0

      XBox exclusives.. sell Xbox consoles.. selll xbox online .. Its a whole ecosystem there selling not just one game. Have to admit I think Steam is pretty good and to mangle an analogy even more Steams bucket does hold water and is considerably more than a drop. Portal for free? Empire Total war for free? And other stuff at five bucks, Thats me in there. I do worry though that practical utility software will be sold this way too tho, no no no and Thrice NO as Lurcio would say.

    2. Re:Dunno by Anonymous Coward · · Score: 0

      Console games sell for a lot more than PC games. And they sell for that price long after the game has been released. PC games, in comparison, get reduced in price pretty fast.

    3. Re:Dunno by Moraelin · · Score: 1

      Console games sell for a lot more than PC games. And they sell for that price long after the game has been released. PC games, in comparison, get reduced in price pretty fast.

      Yes and no.

      1. A lot of the price difference actually goes to Sony or MS or whatever, not to the devs. So, basically, if you just wanted to make another layer of publisher wealthy, by all means, that's an advantage. Otherwise, no.

      2. It depends on the games. If you do a mindless PC FPS with no story, yes, expect to see it in the bargain bin within two months. But really popular games go down in price a lot slower, and may actually outlive an also-ran console game. Basically don't compare some console star that stayed expensive long, like Gran Turismo 2, to Deer Hunter <insert year>.

      E.g., at a quick look on amazon.de, The Sims 3 is still at 30 Euro, which basically means it lost, what, only a third of the price? And we're talking about a game that's slightly over a year old.

      The Sims 2 is still at 20 Euro, and we're talking about a 5 year old game FFS. (And the collector's edition is still listed at 53 Euro.) Even the existence of a sequel still didn't drop its price that much. Also, I'm talking just the base game, not bundles with some expansion packs or anything.

      And both don't take into account that still both sell premium DLC, which never dropped in price at all, or that your average The Sims player bought half a dozen expansion packs at nearly full game price. Heck, even some of the The Sims 2 expansion packs still sell for like 30 Euro, in spite of being 3 year old expansion packs to a 5 year old game!

      Heck, even The Sims 1 Deluxe edition (read: with the first two EPs) still sells for 23 Euro, and it's a 10 year old game.

      Dragon Age Origins still is listed for anywhere between 30 and 45 Euro, and it's nearing 1 year old. (Granted, you can get it cheaper on some Steam promotions, but still.) It also sold over a million dollars worth of DLC and is still going strong.

      And then there's MMO stuff. Blizzard's WoW still rakes in the same monthly subscription fee from each player as on launch day, so basically it's like selling you a new game every 3 months. To each of its over ten million players. For a game over 5 years old, it's not bad at all.

      Etc.

      Basically it depends on the game. If you make an Unreal Tournament 3, damn right it goes straight into bargain bin fast. If you do better than that, you do better than that.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    4. Re:Dunno by CronoCloud · · Score: 1

      WoW still wipes the floor with any of the over-simplified button-masher MMOs that were built to be good for consoles too, for example.

      What button-mashing MMO's are those? There are no button-mashing MMO's for the consoles, because both console MMO's play like WoW: engage enemy, start auto physical attack, and then hit a special now and then. I should know, I've played EQOA, FFXI and did a trial of WoW. Perhaps you are thinking of the console Diablo clones which are not MMO's.

    5. Re:Dunno by Moraelin · · Score: 1

      Starting the auto attack and then twiddling your thumbs may work at the levels included in the trial, but won't get you far past level 4 or so. Sorry, I won't say WoW is perfect or anything, but even basic combat is _far_ more complex than the bore that was, say, Champions Online. I'm not saying it's _hard_, but it does tend to keep one busy rather than just watching the character auto-attack.

      In fact, now that you mention it, I'm guessing Statesman also only played the trial of any other MMO out there.

      --
      A polar bear is a cartesian bear after a coordinate transform.
    6. Re:Dunno by CronoCloud · · Score: 1

      Fair enough but I believe that higher level WoW probably isn't that much different from EQOA and FFXI, As a level 33 Cleric in EQOA I was healing, watching for adds, watching for status attacks, keeping the buffs up, and tossing the cleric Nuke and Mark/Brand spells. As a Hume LVL 30 WHM (white mage) in FFXI, I was healing, tossing debuffs if an RDM wasn't doing it, keeping buffs up, watching for adds, participating in skillchains if possible, and perhaps even taking a whack or two with my weapon on certain enemies.

  33. piracy understandings by rainmouse · · Score: 1

    The huge ratio of pirated to games to actual sales is largely irrelevant as it has been repeatedly proven that a pirated counts are in no way equated to lost sales. Theres also mounting evidence that restrictive DRM damages sales more than piracy.

  34. This is a dupe by mbourgon · · Score: 1

    This is a repeat from 2005, 2001, 1995...

    --
    "Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
    1. Re:This is a dupe by Anonymous Coward · · Score: 0

      ... 1990, 1985, 1980.

    2. Re:This is a dupe by shutdown+-p+now · · Score: 1

      My thoughts exactly. Those two topics - "PC gaming is dying!" and "PC games is making a comeback!" - seem to recur every 3-4 years or so. It stopped being interesting a long time ago.

    3. Re:This is a dupe by mjwx · · Score: 1

      This is a repeat from 2005, 2001, 1995...

      1992, 1990, 1988.

      This story really is quite old, every time a new console comes out they say the same thing. I might go load up some of my old 286 games on my 2009 built gaming PC.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  35. Resale, app stores, and multiplayer on consoles by tepples · · Score: 1

    Steam is one of the least-painful forms of DRM out there.

    At least console DRM allows lending game discs to friends and resale to GameStop or to eBay buyers, even if it does achieve its intended purpose of shutting out micro-ISV games.

    The lack of physical shelf space means that you can sell stuff on Steam for a lot less than in a brick & mortar store. There's constantly something good for sale for $5.

    As with WiiWare and Xbox Live Arcade.

    And that's an awful lot of nicely reusable code for anybody looking to implement multiplayer.

    As I understand it, most Steam games need four PCs and four copies of the game for four players. Certain genres of console games, on the other hand, allow for local multiplayer on one machine. Look at fighting games, or Bomberman series, or Mario Party and its knockoffs.

    But PCs' big advantages are 1. mods and 2. getting indie games months or years before they show up on consoles.

    1. Re:Resale, app stores, and multiplayer on consoles by SanityInAnarchy · · Score: 1

      At least console DRM allows lending game discs to friends and resale to GameStop or to eBay buyers,

      That's the single killer feature of console games, and something I wish Steam would implement. The closest it has is, if you somehow end up with an extra license (due to, say, buying two bundles with overlap) you can give a copy away.

      As with WiiWare and Xbox Live Arcade.

      Do either of those allow re-downloading those games (for free) on a new console? With Steam, all I need is a username and password.

      most Steam games need four PCs and four copies of the game for four players.

      True, but deals can be had to make that less painful, and there are genres for which single screen really doesn't work well. Halo comes to mind -- as much fun as it might be to have the option, if I have four friends (and if money wasn't a factor), I'd rather have four networked Xboxes than one.

      --
      Don't thank God, thank a doctor!
    2. Re:Resale, app stores, and multiplayer on consoles by tepples · · Score: 1

      Do either of those allow re-downloading those games (for free) on a new console?

      WiiWare does not, but XBLA does. When you buy something on Xbox Live Marketplace, the purchase is added to both your console and your Live account. So anyone can play on your console, but you can play on any console as long as you're signed in to Live. The only thing locked to the original machine is offline mode.

      there are genres for which single screen really doesn't work well.

      And there are genres where Internet play doesn't work so well either, such as fighting games.

      if I have four friends (and if money wasn't a factor), I'd rather have four networked Xboxes than one.

      For a lot of households with children, including my aunt's, money is a factor.

    3. Re:Resale, app stores, and multiplayer on consoles by Narishma · · Score: 1

      You keep talking about fighting games as if there are none on PC but you can find them easily, either legally like Street Fighter 4 or BlazBlue that came out last year, or emulated. There's no problem playing on the same PC, it works as well as playing on the same console.

      --
      Mada mada dane.
    4. Re:Resale, app stores, and multiplayer on consoles by tepples · · Score: 1

      You keep talking about fighting games as if there are none on PC but you can find them easily

      Are there any platform-fighting games in the vein of Power Stone or Smash Bros.?

    5. Re:Resale, app stores, and multiplayer on consoles by Narishma · · Score: 1

      You can play both of those with emulators on PC. If you wanted native versions, except for Smash Bros there aren't many games like that on consoles either.

      --
      Mada mada dane.
    6. Re:Resale, app stores, and multiplayer on consoles by SanityInAnarchy · · Score: 1

      The only thing locked to the original machine is offline mode.

      That's pretty significant, and also a restriction Steam doesn't have.

      there are genres where Internet play doesn't work so well either, such as fighting games.

      How so? Why wouldn't that work over the Internet?

      I guess that's a genre where there isn't a downside to local multiplayer, but I don't see the downside to multiple screens -- other than, again, cost.

      For a lot of households with children, including my aunt's, money is a factor.

      Agreed.

      --
      Don't thank God, thank a doctor!
    7. Re:Resale, app stores, and multiplayer on consoles by tepples · · Score: 1

      You can play both of those with emulators on PC

      So how do I copy the Super Smash Bros. N64 cartridge into my computer?

    8. Re:Resale, app stores, and multiplayer on consoles by geminidomino · · Score: 1

      The same way you're always told when you bring this up. You build a rom-ripper.

    9. Re:Resale, app stores, and multiplayer on consoles by tepples · · Score: 1

      So the end user has to know how to solder in order to be able to play multiplayer games on one PC. Then the advantage of consoles becomes that the end user doesn't have to learn how to solder.

    10. Re:Resale, app stores, and multiplayer on consoles by Qzukk · · Score: 1

      due to, say, buying two bundles with overlap

      Most bundles don't let you give away parts of them. If you already own the game you'll get a warning that you can't gift part of the bundle.

      --
      If I have been able to see further than others, it is because I bought a pair of binoculars.
    11. Re:Resale, app stores, and multiplayer on consoles by geminidomino · · Score: 1

      So the end user has to know how to solder in order to be able to play multiplayer games on one PC.

      If they want something that there is little to no market for, then yes, they do. The same way that motorcyclists who don't want always-on headlights have to learn/know how to install a switch, iPhone users who want to install unapproved apps need to learn/know how to jailbreak, etc.

      Just because they don't know how to do something doesn't mean it's impossible. If they can't be arsed to learn how, then they can either do without entirely or shut up and take the pre-packaged crap they get, but as long as there are only a handful of them, no one is going to cater to them. Or, if they do, it will be at a hefty premium to justify it. And then you'll complain about THAT.

      You've been posting the same thing for months, if not years, whenever the subject comes up, and you get told relevant info every time. If I give you the benefit of the doubt and assume you're not trolling, then I also have to assume that supporting such configurations as you want would be a customer service nightmare for them.

    12. Re:Resale, app stores, and multiplayer on consoles by Anonymous Coward · · Score: 0

      "So the end user has to know how to solder in order to be able to play multiplayer games on one PC."

      Get a grip. You don't need a ROM ripper, you just download ROMs from one of the countless pirate sites like everyone else, Or if you really wanted to you can BUY ROM rippers through the internet as well.

      The reality is that most PCs aren't attached to TVs in living rooms and games aren't played on them with game controllers. Though you certainly CAN do this. I have exactly this setup, I also have several game consoles.

      However, if you really want to play lots of older games then a console is the answer, but it's certainly not the wii or XBOX 360. It's the original XBOX. The original XBOX was architecturally very similar to a PC and can run Windows and Linux apps with little modification. This means that a hacked or "modded" XBOX can run just about any PC games emulator, but with easy connections for TVs, controllers, etc. I have an original XBOX that I use largely for emulated games, plays just about any platform you can think of older than the Dreamcast (N64, PS1, CPS2, NeoGeo, etc.). I use the PS1 emulator a lot.

  36. No kidding by Moraelin · · Score: 2, Insightful

    No kidding. In roughly the same timeframe, Doom 3 sold 3.5 times more copies and was a major commercial success. There are maybe better examples, but I'm picking one that's close enough to the same straight FPS market segment. I never understood how come the supposed problems of the PC market -- you know, not as many gaming PCs as consoles, everyone pirates it, etc -- only affected UT3 but not Doom 3.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:No kidding by Anonymous Coward · · Score: 0

      UT3, Counterstrike and L4D still had the biggest team LAN participation rates at WCG 2009, although I'm not sure how many of the kids had pirated copies. Maybe Doom 3 sold so well because a different generation of gamers are attracted to the brand. If you want to see the future of gaming, have a look at ID's Quake Live. It's a free, advertising based, MMOFPS installed as a browser plugin on all platforms. You can't get much more ground breaking than that.

  37. Thank Goodness by Goboxer · · Score: 1

    I would love there to be more games released on the PC. As a relatively young and poor person I am unable to shell out money for new consoles when they come out. However I need a PC for many other endeavors, so games for the PC are my best option. And the best thing about PC gaming are the many interesting independent games that you can buy for relatively cheap. My only grudge is I don't want to have to establish an internet connection to play my game.

  38. Re:no.. by El_Muerte_TDS · · Score: 1

    Teehee... you believe in promises.

  39. Not that simple by Moraelin · · Score: 1

    It's not exactly that simple. Whether split-screen gaming is a good idea or not, isn't as simple as just whether it's a PC or a Wii. It also depends on the type of the game.

    E.g., if you want to just give another person a controller while you play most Final Fantasy incarnations and derivatives, well, good luck with that. Best I've even seen done was basically that someone can control a party member in combat, but are otherwise just sitting there getting bored when you just run around and talk to all the villagers or grind some minigame.

    --
    A polar bear is a cartesian bear after a coordinate transform.
    1. Re:Not that simple by my+$anity++0 · · Score: 1

      I have found that Tales of Symphonia handled this pretty well. It's the situation as you describe (while you're talking to villagers, the other people are doing nothing) but the story was good enough and was happening frequently enough that it was quite fun playing with friends.

    2. Re:Not that simple by Ambiguous+Puzuma · · Score: 1

      Secret of Mana was a good first attempt at multiplayer support in a (loosely) Final Fantasy style game. It's a shame no games that I'm aware of have attempted to improve upon it, as while there were major flaws--for example, the ring menu needed for any player to use an item or cast a spell froze the action--I don't think any of them were unfixable.

  40. Sony and Nintendo aren't fond of micro-ISVs by tepples · · Score: 1

    which platform to develop for depends on, among other things, where your expertise lie

    Which platform to develop for also depends on how large your firm is. Sony and Nintendo, for instance, aren't too fond of micro-ISVs. Until Microsoft introduced XNA on Xbox 360 and got the hardware failure rate down with Jasper, micro-ISVs wanting to develop a "console-style" game had nowhere to turn except developing a prototype for PC and shopping it around to major publishers with a console license.

  41. It never went away - Epic just sucks by thetoadwarrior · · Score: 1

    The console life cycle is too short for the company that only has its graphics going for it. So now Mark wants to crawl back to PC gaming and expect people to buy their boring games just because it requires the latest video card.

    Sorry but fuck you Mark, I'll stick with Valve and Id.

  42. Shocker! by Paspanique · · Score: 1

    So the wheel will complete its full circle until next console gen is release...Shocker. Coming up next, PC will die(Not really...) because of new gen of console until PC comes back, yet again, from the dead. Feels like groundhog day all over again. It all happened before and it will happen again, just ask Starbuck!!

    --
    I don't have an intelligent phone, so I need to be.
  43. Home offices are not eligible by tepples · · Score: 2, Informative

    Only so long as console makers make it difficult/expensive to develop to their systems. Things have turned around in the last generation, with XNA and WiiWare (and probably something similar for PS3).

    WiiWare is more like the old Xbox Live Arcade than like XNA/Xbox Live Indie Games. Unlike XNA Creators Club, Nintendo's WiiWare developer program still rejects developers working out of a home office (source: warioworld.com).

    1. Re:Home offices are not eligible by CastrTroy · · Score: 1

      And yet 2D Boy was still able to release World of Goo for the Wii. Even though their office is "whichever free wi-fi coffee shop they wander into on a given day".

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    2. Re:Home offices are not eligible by tepples · · Score: 1

      After 2D Boy's hack was discovered, I doubt that it will work again. Nintendo will likely resist it, as will coffee shop owners. But then I don't know coffee shop owners because I don't drink coffee.

    3. Re:Home offices are not eligible by jonwil · · Score: 1

      I am not sure but I suspect World Of Goo was allowed because it was already successful on other platforms.

    4. Re:Home offices are not eligible by CastrTroy · · Score: 1

      I think that's the point. I don't think Nintendo wants to sell Dev Kits to every person that can produce the money. I'm not sure why, but they don't. However, I think that if you were serious about game development, and even if you didn't have a complete game, but could show them that you are a serious developer looking to make a final product, that you could get them to sell you a dev kit. I don't there's any specific rule around Nintendo that they won't sell you a Dev Kit unless you have a big corporate office, but really they just don't want to sell it to hobbyists, which is fine as far as I'm concerned.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
  44. One computer or four? by tepples · · Score: 0, Redundant

    just about all of these homes will have at least one computer in them.

    It's too bad a four-player PC game usually needs four computers and four copies of the game, not just one. Games in the multiplayer genres that do well on consoles, such as fighting games or "party" games, seldom get ported to PCs.

  45. Industry Standard Gaming PC by Anonymous Coward · · Score: 0

    Why doesn't the games industry get together and create a console like PC from off the shelf components that gets updated every three years? Instead of making the hardware they'd just release the component specification each iteration and allow anyone to make them. This would have the advantages of:

    -No licensing costs to publish games on the platform
    -Lower development costs because you don't have to do cross platform development on the wildly different architectures of the PS3 and Xbox 360
    -Larger potential audience since the market isn't split between multiple consoles.

    Steam already exists for digital distribution and online gaming and it's being ported to Linux so the console could run Linux (with a console like front end) to save costs.

    All it would really need is the big publishers to get together and make it happen. It would presumably save them a lot of time, money and effort so I'm not sure why it doesn't happen.

  46. Hardware Limits - Make it stop! by sherriw · · Score: 3, Insightful

    "This article suggests that the extended length of the current console generation will drive some developers back to the PC as new games push up against hardware limits."

    Let me just say - stop it! Stop pushing hardware limits, especially for graphics. I'm playing Red Dead Redemption right now and it is stunningly beautiful on our Plasma TV. Enough is enough - now please focus on bringing back originality, story, better controls, and please-oh-please split-screen gaming. I heard Red-Dead is introducing a co-op mode but no split screen. BLEH. So much for my boyfriend and I playing at the same time.

    I have several friends who are also gamers. In our past we used to get together at someone's house and have lots of gaming options like Goldeneye, Mario Party, etc. Now... split screen gaming is rare- and even when it exists (ie Borderlands) it is limited to 2 players.

    1. Re:Hardware Limits - Make it stop! by GrumblyStuff · · Score: 1

      But if they include splitscreen, that's a lost sale! Or three if it's four player split screen.

      At least, that's probably their reasoning.

    2. Re:Hardware Limits - Make it stop! by Wain13001 · · Score: 1

      I remember games with good split-screen play.
      God I miss my Commodore 64.

    3. Re:Hardware Limits - Make it stop! by pandrijeczko · · Score: 1

      I agree with you - which is why they are so keen to push gaming onto the Internet, where every player needs their own copy of a game.

      I still mourn the passing of LAN gaming where, with at most a few dodgy CD keys and no CD cracks at most, it was possible to buy one copy of a game and have a few friends round with beers for a LAN party.

      Added to that, as friends of a similar age, we were all about the same skill level which made it challenging and fun to play, rather than going onto Internet servers nowadays where there are invariably at least 2 or 3 people who do nothing but play the same game 24-7 and are impossible to beat.

      --
      Gentoo Linux - another day, another USE flag.
    4. Re:Hardware Limits - Make it stop! by SharpFang · · Score: 1

      Oh, but DO push hardware limits. Just not in graphics.

      We are still waiting for enemy AI to beat that of Alien Breed 3D 2 for Amiga.
      We want fully interactive environments. And by fully interactive I mean enough explosives should enable me to dig out of that tunnel to the surface without need to find exit.
      We still have no big games with realistic fluid dynamics.
      What about procedurally creating believable boundless/enormous world? The last mainstream experiment in that direction was Daggerfall!
      Bots that are comparable to players in skill, while not cheating?
      MMORPG that is actual Massive MORPG instead of Minimal, with a common massive in-game chatroom area/instance selector?

      --
      45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
    5. Re:Hardware Limits - Make it stop! by rainmouse · · Score: 1

      Sadly beautiful screenshots sell games, but there is a more sinister side to it. Selling substandard games with an initial 'wow' factor pays of in many ways. It means they buy the game, but its not long before they realise how shallow the puddle is and are looking for a new game.

      You make an epic game that people can buy once and play for years and your cutting off your own revenue stream.

  47. PC vs Console by Superdarion · · Score: 1

    Has anybody noticed how consoles are more and more like a computer? I mean they have HDDs, GPUs, memory cards, USB ports. They use DVDs or BDs and have a fucking ethernet connection!

    It's ridiculous to talk of PC gaming death if the consoles themselves are becoming PCs. At some point you'll have to choose between buying a crippled Sony PS computer with overpriced Sony accessories such as keyboards or flash drives and no chance of upgrading OR, for a coulpe hundred dollars extra, buy a complete desktop with decent gaming capabilities, with the large advantage that with the PC you can buy accessories anywhere, from any vendor and you can upgrade it when necessary without having to sell your kidneys in order to do so.

    1. Re:PC vs Console by Fumus · · Score: 1

      After installing GTA4 for the fifth time and waiting an hour for it to do so I wanted to buy a console and be done with it. Then I found out that since my last console (PSX) they require you to bloody install the game on a hard drive. WTF? Where is the "just pick up and play" part of console gaming here?

    2. Re:PC vs Console by CronoCloud · · Score: 1

      At some point you'll have to choose between buying a crippled Sony PS computer with overpriced Sony accessories such as keyboards or flash drives and no chance of upgrading

      Well, considering you can use ANY USB keyboard or flash drive with the PS3 and upgrade your hard drive with any 2.5 inch SATA drive, I think your point wasn't very well made.

    3. Re:PC vs Console by spire3661 · · Score: 1

      Dont forget you can use bluetooth keyboards too. I have use the apple chiclet bluetooth keyboard on my PS3.

      --
      Good-bye
    4. Re:PC vs Console by drinkypoo · · Score: 1

      GTA4 is a shitty PC port. It's very much targeted to the Xbox 360 so if you don't have at least three cores it runs like dogshit. And from what I hear, since you're not running just the minimal OS to go with the game, you really need four of 'em. I have a 360 though, so I've never had to find out. The last Xbox game I played on the PC was Halo, which was actually highly enjoyable in a way that playing it on the Xbox wasn't. I did just play through Halo 3 ODST which was pretty good but way too short of course and without enough variation. Guess I should get Halo 3 if I can get it at least as cheap ($25.)

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  48. Maybe there's a reason why that keeps happening by Anonymous Coward · · Score: 0

    Maybe there's a reason why that keeps happening: Steam is a "rent your game" DRM lovefest. Waterboarding is one of the least damaging forms of torture out there. Doesn't mean Waterboarding is OK, does it? So why does Steam's DRM make DRM OK?

    IT DOESN'T!

    THAT is why that issue keeps coming up. And it comes up because fans of steam like you keep pretending it's OK DRM.

    IT IS NOT.

  49. There are counterexamples. by SanityInAnarchy · · Score: 1

    Look at Stardock's Impulse, or Penny Arcade's Greenhouse.

    Now, it may be the case that such a system can't be successful, but there's nothing stopping anyone from doing digital distribution without DRM -- in fact, it's much easier to do so. It's just that Steam's DRM is what many people (myself included) consider to be a fair trade.

    --
    Don't thank God, thank a doctor!
    1. Re:There are counterexamples. by Anonymous Coward · · Score: 0

      Look at Stardock's Impulse, or Penny Arcade's Greenhouse.

      Now, it may be the case that such a system can't be successful, but there's nothing stopping anyone from doing digital distribution without DRM -- in fact, it's much easier to do so. It's just that Steam's DRM is what many people (myself included) consider to be a fair trade.

      As someone who has bought over a dozen games through Impulse, I do have to add a clarification. Technically Impulse does have a very bare-bones form of innate DRM, there's a code similar to a CD-Key you need to open the archived instillation files. However, this only has to be done at instillation and is usually handled in a way that is totally transparent to the customer (although they can easy access this key through the impulse loader). IMHO, one real and important difference between Steam and Impulse is that once you install something via Impulse it acts almost like you installed it from CD. You can start any game without even bothering to load Impulse or have an internet connection. Regardless of how you choose to access these games, Impulse does allow you to rate and get updates for these games in one place. Therefore the Impulse software is purely a beneficial addition and not a restrictive necessity.

  50. Epic's games have been a mixed bag over the years. by Anonymous Coward · · Score: 0

    First, we had Unreal. It was great! There were large outdoor levels with beautiful graphics and music, and people still play it online today. Then we had UT. It was a fun multiplayer oriented game, but had little single-player to speak of (except fighting bots). Unreal II was released around 2003, but it wasn't actually developed by Epic. U2 suffered from short length, no multiplayer (at launch) and no co-op play.

    Then came UT2003. It was fast-paced and fun, but didn't offer as much content as UT did. UT2004 came out a year later, and had all of the content from UT2003, plus new content too. This one was just as good as the original UT, with exception of the music, which was boring IMO. UT2004 also runs in Linux, so it gets bonus points there.

    I've yet to play UT3, but I might if the Linux version comes out. It would be cool if they remade the original Unreal on brand new tech, but I doubt that will happen.

    id got it right with Quake 4. They provided a fun and engaging single-player game again. We need another Unreal game like this.

  51. Re:no.. by V!NCENT · · Score: 1

    Previously aquired results are no garantee for the future...

    --
    Here be signatures
  52. I Wish... by Anonymous Coward · · Score: 0

    I wish some billionaire would fund a project to create a Free Open Source Software Game (a game like Elder Scrolls III: Morrowind because I love that game) that would run on GNU/Linux. I'd want it to have a user friendly map editor and tools for creating new game elements.

  53. Install DRM by Anonymous Coward · · Score: 0

    Install DRM.

    Also require updates to the OS (DirectX) and when you uninstall, it still leaves little droppings all over the hard drive. Especially in the registry.

    Just try it some day. Copy the Program Files/A Game directory to another disk then change the links to the game.

    See if the game still runs.

  54. Make a come back? by Stan92057 · · Score: 0

    Make a come back? When did it leave? Stop releasing MMOs for crying out loud. I dont want to play RPG games with millions of other people and pay a fee on top of it all. I like to play alone as im sure million of other RPG fans do too.

    --
    Jack of all trades,master of none
  55. Don't be glum by Anonymous Coward · · Score: 1, Insightful

    You say I'm lazy, I say Steam is less hassle than going to the store.
    You say I'm impatient, I say Steam is faster than going to the store.

    With Steam, I know the game I want is always in stock. I know it isn't a scratched return that gets sold to me as new. And, without fail, Steam has the game cheaper than any of my local stores (and cheaper than online stores once you factor in the shipping).

    My games are always patched to the latest fixes, new content gets added for free (Team Fortress 2!). What's not to love?

    And DRM, bah, humbug. Only thing I can't do is sell my games second-hand. Not that I ever did that with physical media anyway.

  56. Console upgrades by Burning1 · · Score: 1

    I worry that someday I'll pop a disk in PS3 and it will say, "Sorry you must upgrade your videocard to 1 gigabyte to play this game.

    It's already happened. The Nintendo 64 had a memory upgrade that was required to play some games. Fortunately, the upgrade was relatively straightforward.

    1. Re:Console upgrades by commodore64_love · · Score: 1

      Not only that but the N64 memory upgrade was a flop. As I recall only 2 games required it - Donkey Kong 64 and Zelda: Masks of Majora. For all the rest it improved the game but was optional. ----- I remember the same thing happened with the Commodore 64 versus the 128. In theory twice the memory would make for a better game but in reality almost no games required it - they all were designed to run on the base model.

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    2. Re:Console upgrades by Anonymous+Cowpat · · Score: 1

      Perfect Dark required it, as did The World is Not Enough. There were also plenty of games which saw no benefit from it; Goldeneye, for example.

      --
      FGD 135
    3. Re:Console upgrades by commodore64_love · · Score: 1

      >>>Perfect Dark required it, as did The World is Not Enough

      No it didn't. If all you cared about was the direct person-to-person battle, like me, you didn't need the RAM expansion at all. - By the way I think it's funny we're debating about 4 megabytes. That's nothing and I think it's funny Nintendo didn't just include that RAM in the original console
      .

      --
      "I disapprove of what you say, but I will defend to the death your right to say it." - historian Evelyn Beatrice Hall
    4. Re:Console upgrades by Burning1 · · Score: 1

      The N64 used RDRAM, which was more expensive than SDRRAM. Additionally, it was originally released in 1996. Back then, 4 megs of memory wasn't hugely expensive, but it wasn't trivial either.

  57. My blood boils... by Anonymous Coward · · Score: 0

    ... everytime I hear a story about PC gaming's allegedly sad situation. Here's a fact: PC gaming isn't making a comeback because it's never been down. I haven't owned a console or a handheld since the SNES yet I've been playing video games ever since.

    I wonder when Slashdot will finally let this one go.

  58. The DRM by Anonymous Coward · · Score: 0

    The DRM is making PC gaming (thus all gaming) dead to me.

  59. PC gaming is a tricky game itself. by jrhawk42 · · Score: 2, Interesting

    PC gaming's biggest problem is that it's been an enthusiast market more than a consumer market. There are still tons of gamers that don't know the difference between 2GB ram, and a 2GB hard drive, or 1.21 gigahertz, to 1.21 gigawatts. For these gamers being a PC gamer is nothing but headache and heartache. The don't have a will to learn about the PC, and probably never will. Before buying any PC game, or hardware most PC gamers do some research. "Is it compatible with my current hardware? Do I meet min specs? Any known problems?" Even veteran PC gamers have trouble with some games, and these are smart tech savvy consumers.

    Currently PC gaming is in a good place. If you bought a high end gaming pc 2 years ago it's probably still well above recommended specs. Mostly because the hardware race has slowed cause the difference in new tech and old tech isn't really that dramatic of a change when it comes to gaming. This might be due to the economic climate, or just a natural order of things, but it's really helped out consumers who've been trying to keep up w/ the Jones' (AMD, intel, Nvidia, and ATI). Their hardware arms race is one of a few reasons PC gaming has driven away consumers, and developers.

    Piracy is a serious issue for developers in this global tech age. While many tend to blow it out of proportion it's still something you have to consider when releasing on any platform not just pc. The DS, and PSP are two other examples of platforms where piracy seems to be a serious issue. On PC piracy is a problem because often the pirated versions of games are cheaper, easier to obtain, and easier to run. Imagine you're 15 years old and want a copy of Bioshock 2 for PC. First off you can't order it from an online retailer like steam since you don't have a credit card, some stores probably have it in stock, but you're 15 so you'll have to ride your, bike or take the bus. If you happen to get it, and it doesn't work on your PC you can't return it. You'll have to figure out the DRM, and if you have the knowledge to fix a problem with DRM you already have more than enough knowledge to get a pirated version which is not going to have any DRM requirements. Who can really blame consumers when piracy meets all their needs, and legit buyers are left in the cold. Steam might be an answer to that. While it's not cheaper than piracy it is much easier to get games on steam, and easier to run steam games than pirated ones. Consumers have repeatedly shown they will pay more when convenient so it's possible to compete with free especially with the shady pirate community, and the amount of personal information people keep on their pcs.

    1. Re:PC gaming is a tricky game itself. by pandrijeczko · · Score: 1

      To be honest, the PC games companies have been victims of their own greed.

      For years they've been taking back-handers from hardware manufacturers by forcing PC gamers to constantly upgrade their machines in order to play the latest games. This in turn has meant that OSes like Windows have had to become far more complicated in order to try and support the vast ranges of hardware out there, ultimately leading to, on occasions, buggy driver and security issues. Ultimately, this had made PCs far too complicated for Joe Public, resulting in many people saying "enough is enough" and moving over to console gaming.

      This meant less people buying PC games, meaning that piracy became more important to games companies, which ultimately led to them using DRM to protect their profits - which in turned served only to piss off PC gamers even more.

      Alongside all of this, many of those people that have stayed on the PC are getting their gaming fixes differently these days - many are happy to just play the games on Facebook whilst people like me are digging out older games again because of countless Internet mods for them, being able to play them easier in WINE on Linux than on modern Windows OSes, and because the overall quality of new PC games has dropped because of games companies having lower PC games sales and sticking with "safe" titles and sequels.

      I really do not see how this situation can be reversed.

      --
      Gentoo Linux - another day, another USE flag.
  60. No, the media was just stupid about it by Sycraft-fu · · Score: 1

    Some publishers were as well. For some reason, the media decided PC gaming was "dying". More or less what has happened is that while PC gaming has actually been growing, console gaming has been growing faster. Used to be that consoles paled in comparison to PCs. You could more or less add them all together and they still didn't meet PC gaming revenue. However now they are on even footing. The PC still has the highest revenue of any platform, but only when you take each console as a separate platform. Also the PC's sales are in areas you don't see as much on the consoles. A big FPS console title might sell 10 million on a console and only a million on the PC. However MMOs are casual games are massive on PCs and near non-existent on consoles.

    At any rate things have shifted around, as they always do, and this lead some dumbasses in the media to declare PC gaming to be "dead". The decided since consoles as a whole were bigger, clearly it meant PC gaming was going down the drain. None of them ever bothered to examine the kind of money that gets made on PC games.

    Now this was helped along by some publishers. The Pirate Bay made it real easy to see just how much your game got copied, and the answer is it got copied a LOT. Turns out when offered an easy, free, way to get a game a lot of people elected to do so. Well publishers made the same logical fallacy as the music/movie companies and assumed that each download was a lost sale. So they got all up in arms about how many millions of sales they were losing. They also deluded themselves in to thinking that there wasn't console piracy. So some of them started doing more console only stuff, doing second class PC ports, and using extremely draconian DRM.

    Well, this has kinda swung back. The publishers that did that are finding it is hitting them in the wallet. PC games DO sell a lot, and you make more per copy since there's no royalties. Also while most people will put up with DRM, or more accurately don't really know or care about it, when it gets invasive they get mad. So many publishers have backed off on that (though others have gotten worse) and they've been doing PC versions of games again.

    Also Impulse, Steam, and Direct2Drive have helped a lot. Part of the reason some people downloaded wasn't to get shit free, it was simple laziness. It is nice and easy to just click and have a game stream over the Internet. These services offer that, and offer faster downloads as well as 100% availability, not to mention being legal, for money. Many people say "Ya, that works for me."

    So as far as I can tell, it has always been bullshit. The PC continues to get new games at a rapid pace. My problem currently is not lack of games, but lack of time to play them. I have games on my drive that I've never fired up yet because I don't have time.

    PC gaming will not die, so long as you can make a non-trivial profit porting your game to the PC. If a PC port costs $500,000 and you can expect to make $5,000,000, most companies will do it because extra money is always nice. Even if the console version makes $500,000,000, it is still worth the port. Only if profits drop down to a trivial level, or disappear entirely, will they stop doing PC games.

    Plus MMOs seem to suck on the console, and man can you make a lot of money on an MMO.

    1. Re:No, the media was just stupid about it by Monkeedude1212 · · Score: 2, Interesting

      The fact of the matter is that the claim is not entirely ungrounded.

      It just so happens that there are more people who own a console than there are people who game on their PC.

      It used to be that the Console was inferior mostly due to not having much in networking capabilities. I can play Counterstrike with friends over the net, but in order to play Golden-eye, we needed to be in the same room.

      When consoles caught up (meaning when X-box Live was created) this evened the playing field and Consoles grew larger and larger.

      And now the selection in Consoles has exploded compared to how it was before. Microsoft, Play Station, and Nintendo, all had their territories marked when they brought out their next-gen. Nintendo went for the motion sensing, the 360 went for launch titles, and the PS3 went for Blu Ray, all of which has served each of them well, and now that it's reached the end-game you'll notice they've all started to copy each other. Both Sony and Microsoft have motion sensing products to be launched soon here, Nintendo announced tons of new games at e3 recently, and Sony is now trying to compete with Microsoft's online live service.

      The fact of the matter is - PC's haven't really done anything innovative in the last decade. So when half the PC Developers on the planet wanted to jump on board with the consoles for their various reasons, the PC became the red-headed stepchild. They sure haven't died but they lost A LOT of popularity.

      The average teenager today would probably define PC gaming as Farmville or Mafiawars, since there isn't a whole lot going on for the PC that isn't already on their console.

    2. Re:No, the media was just stupid about it by timeOday · · Score: 1

      It used to be that the Console was inferior mostly due to not having much in networking capabilities. I can play Counterstrike with friends over the net, but in order to play Golden-eye, we needed to be in the same room.

      Networking, yes. And another huge boost for consoles has been the advent of high-def TV. 10 years ago the hardware to run 3d games at 1024x768 was getting affordable but consoles were stuck firmly at 640x480. Nowadays TVs are 1920x1080, and most PCs are too. And the TV screen is in almost all cases larger.

    3. Re:No, the media was just stupid about it by flowwolf · · Score: 1

      There has been no loss in popularity. It's growing. The console markets simply have a lower barrier to entry and a brand upon which to market their services. The PC being an open ecosystem of software and hardware, is more leading edge. History can show us that those of us leading the way have always been the smaller group. We can also imply the 80/20 rule in this case; Which states something to the effect of, "20 percent of the effort will effect 80% of the results. " I'll flip the point about death onto it's head, with my thesis in the next sentence. PC gaming is thriving and providing much needed foundations for which consoles can market to the masses.

      When you're saying consoles succeed in networking games, I say they fail. Harshly. My roommate bought a live card last week in order to play his favorite online mech game, Chrome Hounds. He discovered that the servers were shut down years ago though. He had to go buy a new game on top of the subscription that the limited audience of live was currently engaged in, just so his subscription wasn't a total waste of money.

      Consoles do not sustain. You're paying for an experience that is volatile and will not stand against time. Servers are shut down all the time on consoles. You mention Counterstrike but fail to mention that it still has a healthy ecosystem of players and servers, even 1.7. Game servers can disappear for any number of reasons, but only on consoles are they guaranteed to not last forever. This is a huge selling point for me as I still load up classic games such as StarCraft BW. While we're talking about network capabilities, we should also mention that WoW is the most played multiplayer game on any platform. This will continue for a few more years at least. With consoles though, almost every game loses half it's player base whenever a newer game launches. So before a server is even shut down, the player base dramatically reduces itself regularly. This happens on the pc as well, but there is at least a chance for a community favorite to sustain themselves with community controlled dedicated servers.

      The reason that these numbers on consoles always look bigger and are breaking records is because it's a single service. The PC is an open ecosystem. You can't effectively count how many people are playing computer games because 1 entity doesn't control the access. How do you even begin to express the quantity of mods and communities that arise from this openness? Because M$ has control over their numbers, marketing drivel is concocted to make it seem like there are more people playing games on consoles then on PC's, when this is completely false. Notice next time how these press releases specifically avoid making this claim.

      As for your comment about teenagers and how they only know about facebook games; I laugh at it. Going back 10 years when counterstrike was the champ, people were all about archmage and earth 2025. Great games and very comparable. These casual games have been around for ever and have always supplemented people's gaming experiences. Should we also talk about zynga's most recent claim that 11 million unique people farm on facebook everyday? This rivals live's population easily.

      To tie up my points, I want to reiterate about ecosystems. It's not the numbers of players playing that dictates quality, it's the quality of the players playing that does. In my personal experience, almost every game I play on the PC has a more mature and enthusiastic gaming community then the comparable counterpart on the console. LFD2 being the most obvious case. The console crowd for this game is simply not nearly as enjoyable to play with. I lend this to the fact that the community controls the servers and a community can shape itself far better than a corporate team can. Console gaming is a parasite upon the PC gaming ecosystem. Without the host to feed it the nutrients it needs to live, then console gaming would not be in the state it is today.

    4. Re:No, the media was just stupid about it by flowwolf · · Score: 1

      Unfortunately the advent of HDTV has also stagnated computer monitor resolutions.

    5. Re:No, the media was just stupid about it by timeOday · · Score: 1

      Unfortunately the advent of HDTV has also stagnated computer monitor resolutions.

      Maybe it has, or maybe both are just hitting the same point of diminishing returns (although I use a 2560 x 1600 monitor at work and really like it).

      The other major bummer (which somewhat diminishes my earlier point) is the current gen of consoles fall short of really tapping 1080p. I don't think any of my XBox 360 games do better than 720.

    6. Re:No, the media was just stupid about it by flowwolf · · Score: 1
      Most of your xbox 360 games are rendered at something between 400p-700p and sampled up. The games that are released as full high def usually don't have many objects on screen at once or sacrifice something else like textures, which makes it so the game shows no incredible increase in detail from 480p anyways.

      I would love to have a 2560x1600 monitor =(

  61. Personally... by gtada · · Score: 1

    I know it seems minor, but I always hated waiting for my computer to bootup. I usually won't turn on my workstation just to play a game, so the only time I play a game is either at lunch or after work when it's already on (and when I'm tired after a full day of work). Maybe subconsciously I relate PC gaming to work.

    Ergonomically, I hate playing on my PC. Some people enjoy playing immersive games with their nose 12" from the screen, but I prefer sitting back on a couch and playing games on a TV.

    My main rig is for work, so I don't want to move it to the living room, but like I said I prefer playing on my TV over my monitor. Plus when I play social games I don't like having to cram my friends in my studio.

    These little hassles have a cumulative effect over time, and I find myself playing PC games less and less.

  62. wtf? by Anonymous Coward · · Score: 0

    So what he's really saying is that he needs to make his games more shiny to attract players and the consoles can't handle the brightness to 11. So instead of adding things like an engaging story or innovative gameplay he would rather add more polys and dynamic lighting. His ideal model would be A Gun, dynamic lights, and multiplayer. Instead of actually telling a story. I used to think Ebert was wrong about games not being art, but now I'm not so sure.

  63. Three step process to avoid the "put dvd in drive" by Pfhreakaz0id · · Score: 2, Informative

    1: Buy game.
    2: Update game with patch.
    3: Get no-DVD patch from gamecopyworld.com

    I do this with every game I buy. It would be a little annoying if I was buying brand new games and had lots of patches coming out, but I buy older games that aren't as expensive. They are new to me :)

  64. My guess is their licensees yelled at them by Sycraft-fu · · Score: 4, Insightful

    Epic's big money isn't on the games they make. You'll notice that when Unreal Tournament started up they didn't really make very many games anymore. In fact GoW was kind of a change back to make more than just UT games. Well the reason is their real business is the Unreal Engine. That thing is in EVERYTHING. Mass Effect, Rainbow Six, Borderlands, Medal of Honor, Batman: Arkham Asylum, Global Agenda, etc. If it's a first person game, better than average chance Unreal Engine is driving it. There's like a 150 games just for the current Unreal Engine 3, never mind UE 2 and UE 1.

    Well, a great many of these games are cross platform. PC, 360, and PS3. That's part of the draw of the engine. It has some top flight developer tools, so you can work on your game with great tools in a flexible PC environment and easily get it to both consoles and the PC. It costs big bucks for that, they won't say how much precisely, but it is six figures and likely a percentage of royalties. It is very worth it for many game studios though, because it seriously cuts down on development costs and time.

    So my bet is when Epic said "We don't care about PCs!." Their licensees said "Yes you do, at least if you ever want to get our business again."

    1. Re:My guess is their licensees yelled at them by shutdown+-p+now · · Score: 2, Informative

      It costs big bucks for that, they won't say how much precisely, but it is six figures and likely a percentage of royalties.

      Not really, no. The licensing terms are public, and are also extremely liberal:

      - completely free for non-commercial use

      - $2,500 per developer seat per year for internal use (i.e. no outside distribution); once you stop developing it, you don't pay a cent

      - for external distribution (i.e. your typical title sold boxed or on Steam), it's a one-time $99 fee, no royalties for the first $5,000 (so if your game totally flops, you don't lose anything on engine licensing), and 25% royalty on revenue above $5,000 - which, considering just how powerful and convenient UE is, is a great deal

    2. Re:My guess is their licensees yelled at them by Lissajous · · Score: 3, Interesting

      You appear to be confusing a UDK license agreement with an Unreal Engine license agreement. UDK is the indie non-source code product. With an Unreal Engine license, you are free to modify the engine source to your heart's content, and most licensees do precisely this. It's also the only license you can get for consoles.

      This license costs considerably more than UDK.

    3. Re:My guess is their licensees yelled at them by TheThiefMaster · · Score: 0, Redundant

      That's the UDK, not UE3. UE3 also works on consoles, and comes with full source.

    4. Re:My guess is their licensees yelled at them by shutdown+-p+now · · Score: 1

      True, but you can still make full-fledged commercial-quality games with the UDK. The source for the UnrealScript part of things is all there, and that's the interesting bit.

  65. It's over (Radeon) 9000 by tepples · · Score: 1

    Both consoles have a 7600 era GPU

    That's another problem with PC gaming. Someone buying a video card can't easily tell high-end from mid-grade from low-end from obsolete based on just the model number. Case in point: I have an old PC with a Radeon 9000 video card from roughly 2003, yet a 7600's capability is well over nine-thou-SAAAAAND.

    1. Re:It's over (Radeon) 9000 by Anonymous Coward · · Score: 0

      Yes, and an XBox 360 is 120 times better than a Playstation 3.

      It's not really that hard. You go to a computer store and tell them whether you want current or next generation, cheapo or ultra version, nvidia or ATI, and of the GPUs that fill those requirements you choose the coolest sounding manufacturer.

    2. Re:It's over (Radeon) 9000 by hairyfeet · · Score: 1

      That is actually quite easy with the new ATI number schema. The current is 5xxx, the previous 4xxx, the higher the number the more powerful (and expensive) the card. For example a 58xx will be more than a 57xx or a 56xx. Generally the budget cards are thex3xx- x5xx, midrange x6xx- x7xx, and high end x8xx or x9xx for crazy money.

      But really any $75-$125 card will do just about anything you'd want it to do, spending more than $150 is nuts unless you are doing hardcore GPU work like CAD or just want the biggest ePeen. As I said I'm still using the HD4650 I bought when I built this machine over a year ago, and so far plays any game I want at 1600x900 native on my widescreen. That card cost me a whole $36 after MIR, but now you can get a 5450 with a Gb of DDR3 for $50 that short of Crysis maxed out will do anything you'd probably desire. Bump up to around $110 and you can have a seriously fast GPU from ATI that'll last you 2-3 years no prob. Can't say about Nvidia, as after bumpgate I won't buy from them.

      --
      ACs don't waste your time replying, your posts are never seen by me.
  66. Where are the new systems? by acalltoreason · · Score: 0

    The 7th gen systems have been out for about 5 years, if the average shelf life of tech is 18 months, shouldn't they have released at least one more system by now or are the manufacturers getting complacent with the current systems?

    --
    Where has reason in the world gone? Have we abandoned it in favor of power and politics?
  67. Osmos by drinkypoo · · Score: 2, Interesting

    PC gaming is back for me... I'm thoroughly enjoying Osmos. Best ten bucks I've spent in gaming since getting World of Goo and a bunch of others and some of their code (effectively) in the Humble Indie Bundle for the same amount (hey, I paid nearly twice the average.) And several other parenthesized statements.

    --
    "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  68. Isn't The PC Just For We Older Gamers These Days? by pandrijeczko · · Score: 2, Interesting

    From the outset, let me say that I don't begrudge console gamers enjoying their gaming although with my being a middle-aged gamer, I don't see the appeal of the majority of modern games these days.

    However, in my own experience, the PC is now the refuge of older gamers who probably buy 2 or 3 new games a year at the most - this doesn't strike me as a market that the big games companies would move back to.

    In my particular case, I've been a "mostly Linux" user for years and am now down to one Windows (XP) installation that I keep about just for gaming purposes. Otherwise, I'm now finding that the many older titles I own now work better under Wine or DOSBOX in Linux than they do in XP, where invariably you need to do a lot of tweaking to get older games to run, if they will run at all.

    For new games, I really only look forward to releases from Valve, Stardock (Galactic Civilizations & Sins Of A Solar Empire) and any new Fallout games - I don't feel any other new PC games are going to deliver anything new to me apart from better graphics.

    --
    Gentoo Linux - another day, another USE flag.
  69. Funny, I feel the consoles are second class by Anonymous Coward · · Score: 0

    I don't feel like a "third class citizen"; I feel just the opposite where the console players are second class when the games I care about take years to show up on the console. Consoles are more for arcade style games with more instant gratification but a lot less depth than PC games. There's no way a console gamer using console controllers is going to beat an equivalently skilled player with a mouse/keyboard.

  70. There is a hurdle, in the form of the low end by Anonymous Coward · · Score: 0

    Unfortunately, the cycle of PC advances is not what it used to be. While the high-end keeps getting higher, the low end is also staying low, rather than being abandoned like it used to be. Take the average netbook for example, which eeks by at 1.6ghz on average.

  71. It's not set for a comeback by Mystery00 · · Score: 1

    Because it never went anywhere.

    --
    "we've got trenchcoats and bad attitudes" - John Constantine, HellBlazer
  72. Misleading assumption in summary by ElusiveJoe · · Score: 1

    high-adrenaline action games that were once the PC's bread and butter

    It's more of a confusion than an intended lie, but it's still not true. I always thought that there were two distinct genres - FPS and 3D action games. Or you can call them mouse-controlled action games and gamepad-controlled action games. While the last ones could be ported to PCs, the first ones could not be run properly on consoles. Well, actually with recent innovations in motion capture controllers I guess it's possible now.

    Anyway, PCs never saw a big share of those gamepad-controlled (or keyboard-controlled) action games. At least the ones which are 3D.

    1. Re:Misleading assumption in summary by shutdown+-p+now · · Score: 1

      Anyway, PCs never saw a big share of those gamepad-controlled (or keyboard-controlled) action games. At least the ones which are 3D.

      How about Tomb Raider - you know, the game that by and large defined its own genre?

    2. Re:Misleading assumption in summary by ElusiveJoe · · Score: 1

      One game (okay, series of games) is not a big share. Comparing to the amount of FPS games it is minuscule.

      And personally, I don't see Tomb Raider as a breakthrough in genre.

    3. Re:Misleading assumption in summary by drinkypoo · · Score: 1

      Tomb Raider was bundled with anything and everything. Did anyone actually pay for it other than by buying a video card?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  73. Dell is a Detriment by DarthVain · · Score: 1

    Actually most big box stores have been.

    I know one of the things that drove me to build my own systems, was that Dell and many other big box retailers would refuse to play nice with video cards. Any idiot knows, one of the more important pieces of hardware for gaming is your video card.

    As everyone knows that has looked at hardware for more than 5 seconds there are basically 3 categories of video cards. Low end, Mid level, and High end. If you do even a bit of research you will find out that basically low end is garbage and good for playing minesweeper or something like that but not much else. Low end usually goes for 150$ or less, and in the case of intergrated graphic 0$. High end usually starts at about 300$ and goes upwards to over 1000$ if your an SLI crazy. This is bleeding edge technology, that most do not need for most gaming. The mid level goes from about 150$-300$ and is your bread and butter of video cards for games. It is also the best value and most bang for your buck. Many are just slightly different versions or underclocked copies of the high end cards, and sometimes have many of the same high end features enabled.

    Now go to a retailer and try and buy a new computer. From my experiance in most instances, you usually have 3 choices: No video card, POS 30$ video card that is barely better than no video card, or a uber expensive 500$ video card. The only rational I can think of why Dell et al do this, is either the margins on mid level cards are so razor thin that they don't want to sell them, or they figure it is easier to really distinguish users as GAMER (with a capital fscking G!) or not a gamer. On top of that the option for the "Gaming" 500$ card will only be available on a 3000$ system full of every stupid bell and whistle and neon green bullshit they can stick in it. SO kids better start mowing lawns and paper routes, or find some rich parents to adopt you!

    Anyway what I am saying is over the last 10 years big box computer retailers haven't exactly been kind to gaming. So many upon buying their POS Dell go out and buy the latest copy of whatever game and find that it is underpowered and have to immediately upgrade the video card. Or perhaps that is why they do it, for the upgrades. In any event, lets face it the gray masses don't build their machines, they buy them from Dell, or Futureshop or whatever, and the retail greed is likely having more an effect on what hardware gets distributed, which has likely the largest effect on what PC games people can or cannot run on their systems, or their level of frustration with PC gaming.

    Anyway that's me rant. Build your own system and be done with it. Its easy. Everything is color coded these days, fits in one place, and everything is automated or has a wizard. Or hell, pay your Geeky buddy 50$ or a case of beer to build it for you. Most I know would love to have free toys to play with, even if they have to give them away when they are done! :)

    1. Re:Dell is a Detriment by Anonymous Coward · · Score: 0

      An HD 4850 512MB can be had for around $100 (a little more for the 1GB model). That's not quite low end. For a little more (~$125 to $140) you can get the HD 5750. The cheaper ones are 512MB, the more expensive ones are 1GB That's around the same performance as the 4850 but it uses less power, is DirectX11 and has eyeinfinity. For a little more (~$140 to $170) you can get the HD 5770. I believe that these are 1GB only. Around the same performance as the HD 4870, but uses a LOT less power and has the same features as the 5750. Low end graphics cards are under $60. They're still capable of playing games, though don't try newer games at high settings. For playing Battlefield 2, Counter-Strike: Source or Team Fortress 2, they're great. The mid range ($100 to $170) can play todays games at decent settings at lower resolutions (less than 1920x1080, for instance). For most people, they're great. Pop one of those in your Dell, and you have a superior system to any 360 or PS3. At $200(+), you're in the high end. Those bad boys can play any game at nearly any res. For most people, the mid range cards are fine.

  74. Steam and piracy by bonch · · Score: 1

    One could argue that Steam proves PC games sell well when they can't be pirated.

    1. Re:Steam and piracy by Winckle · · Score: 1

      Are you shitting me? Steam games are easy as heck to pirate. The key thing is that they are even EASIER to just buy.

  75. Sony CD? SecurROM? by Anonymous Coward · · Score: 0

    Sony CD? SecurROM? Most malware is sent via physical media, and torrents with malware in don't get seeded.

  76. Well.. by CSFFlame · · Score: 1

    This happened with the PS2/Xbox generation too, if some of the older (25+) of us remember.

    1. Re:Well.. by mjwx · · Score: 1

      This happened with the PS2/Xbox generation too, if some of the older (25+) of us remember.

      I remember the same thing when the SNES was released in Australia (1992), soon we had Doom. Same with the PS1 (1996), then we got Half Life, Total Annihilation, Starcraft. The PS3 was supposed to herald the end of PC gaming, then we got Supreme Commander, S.T.A.L.K.E.R, Crysis. I cant wait for the next generation of consoles to bring about the death of PC gaming as we always get awesome new games on the PC.

      --
      Calling someone a "hater" only means you can not rationally rebut their argument.
  77. There are two sides of the Steam coin by N0Man74 · · Score: 1

    I hate what has been happening with DRM also, really I have. I'm also annoyed by the fact that Steam purchases will forever hinge on whether or not Steam continues to stay in business. I dislike not being able to sell, loan, or give away my games. I dislike that *some* publishers decide to tack on yet even more middleware DRM on top of Steam's as well. There are even some that you missed, such as that whether your source is Retail, Steam, or some other service, you often will suffer vendor lock-down if you want to purchase DLC or expansions, as many are only compatible if from the same source.

    I do understand your criticisms. I would not pay the full retail price of any game on Steam.

    However, that said, Steam does offer some advantages as well. There are some truly outstanding sales and specials available on Steam. Most of the games I've purchased have been for 50% to 75% off the retail. Steam offers many titles with less DRM hassle than the retail versions have (for some titles, Steam is the only way to get the game without SecuROM). It allows for playing games without your DVD drive getting thrashed by disk checking protection. Steam doesn't limit your installs to a certain number of computers (except in the minority of cases where the publisher tacks on more DRM than Steam's), but rather simply based on your account. You don't have to worry about lost or damage disks. Some games even allow you to send invitations to friends to allow them to play trial versions of the game temporarily.

    One of the more recent advantages added is that when you buy a game that is available on both PC and Mac, it entitles you to being able to play the game on both platforms with one purchase.

    So yes, there are many disadvantages to using Steam, but it's not as bad as most. Also, many of these disadvantages are balanced by quite a number of advantages as well. Steam isn't the perfect DRM, but it does enough things right that I at least have hope that maybe there's at least a chance we might someday see reasonable DRM that actually works for the consumer, rather than against them.

    In fact, there are only 3 things I would even want more from Steam: 1) Transferable ownership, 2) A guarantee that ownership continues in the event something happens to the company, 3) install activation/checking only

    1. Re:There are two sides of the Steam coin by Anonymous Coward · · Score: 0

      In fact, there are only 3 things I would even want more from Steam: 1) Transferable ownership, 2) A guarantee that ownership continues in the event something happens to the company, 3) install activation/checking only

      The third is has always been available with Stardock's Impulse system, and arguably the the second as well (provided you keep a local archive file).

  78. PC Games suck these days. by metrix007 · · Score: 1

    These days, a decent game in single player may be 5 or 6 hours long, 8 if you are lucky.

    Back in the good old days, the average was about 20 hours, and there was an awesome emphasis on storytelling and immersion.

    Take SOF for example, good story, a good amount of hours, if a bit repeatable. The last decent game that was long with an awesome story was FEAR.The last game everyone raved over was MW2, which I finished in six hours on hard. Not to mention the Batman game, which was fucking pathetic. The fact that everyone gave it 5 stars is testamount to how low PC Gaming has dropped.

    Yes, they have all sorts of mini missions and mission generators, but it just isnt the same as playing an immersive story. Combine this with no dedicated servers and no community mods, and it is just not as appealing a scene as it were even 3 years ago.

    As for Steam....it is an awesome service. I only wish they would honror the doctrine of first sale and allow me to sell what I own and paid for....

    --
    If you ignore ACs because they are anonymous - you're an idiot.
    1. Re:PC Games suck these days. by Anonymous Coward · · Score: 0

      You technically don't own the game. You're perpetually renting or "subscribing" to the game. Sneaky way to get around the first sale doctrine, eh?

    2. Re:PC Games suck these days. by metrix007 · · Score: 1

      Well, thats my point somewhat.

      If I go into a store and buy a game, I own that copy.

      Why should it be different on Steam, just because there is no box or manual?

      --
      If you ignore ACs because they are anonymous - you're an idiot.
    3. Re:PC Games suck these days. by Anonymous Coward · · Score: 0

      Because it's easier to milk the customer dry? It's easier when the customer actually likes it? Even though, they don't realize the consequences?

  79. Latency-sensitive fighting games by tepples · · Score: 1

    [Offline mode limited to one machine is] pretty significant, and also a restriction Steam doesn't have.

    On the other hand, Xbox 360 doesn't limit disc games to one user account nor require periodic Internet activation to play offline. Retail games that use Steam require an offline mode ticket that expires and forbid resale.

    there are genres where Internet play doesn't work so well either, such as fighting games.

    How so? Why wouldn't that work over the Internet?

    Ping times. Nintendo included Internet play in Super Smash Bros. Brawl, but it turned out to be next to unplayable if the players aren't on the same ISP.

    For a lot of households with children, including my aunt's, money is a factor.

    Agreed.

    I'm glad not everyone on Slashdot buys into the common assumption that kids don't matter.

    1. Re:Latency-sensitive fighting games by SanityInAnarchy · · Score: 1

      On the other hand, Xbox 360 doesn't limit disc games to one user account nor require periodic Internet activation to play offline.

      Fair enough -- but that's disc games.

      I guess the lesson is that if I mostly bought physical games, or rented them, I'd use a console. For downloading games, I'll use Steam or find things DRM-free.

      Ping times.

      I honestly don't get it.

      I've played Halo over the Internet. I've played Counter-Strike over the Internet. I've played Quake 3 over the Internet. All of these are fast-paced action games, and all of them are perfectly playable.

      I've played it against people on all sorts of ISPs, and certainly, anyone close enough to be coming to my house to play is going to have a decent ping time. I've also played it against people in other cities -- bring up a server list, sorted by ping time by default, or let Xbox Live match me against someone decently close.

      Is Smash Bros actually faster than these other games, somehow? Or did Nintendo manage to screw up multiplayer?

      I'm glad not everyone on Slashdot buys into the common assumption that kids don't matter.

      It's not kids necessarily here, it's that there are other priorities to spend money on than games.

      You might be thinking of the "think of the children" meme, which is about something else entirely. It's not that children don't matter, it's that they're often brought up as a purely emotional argument, even a red herring -- for example, it's reasonable to think of the children and then restrict the sale of certain games to minors. It's not reasonable to think of the children and then try to ban certain games from distribution to anyone.

      --
      Don't thank God, thank a doctor!
  80. Now all we need to do... by Anonymous Coward · · Score: 0

    ...is find a way to bring sexy back...

  81. Epic who? by Agarath · · Score: 1

    When Epic makes any new games worth a damn; maybe then I'll start paying attention to what they think. They may have a popular engine to license, but they haven't put out anything new or interesting as far as I am concerned. I haven't bought any of their newer games since UT3. The best that I can say about Epic, is at least they didn't succumb to the industries overwhelming desire to put out games so far ahead of the average users machines that they loose relevancy to the mainstream gamer. Either way, So what?

  82. Re:no.. by V!NCENT · · Score: 1

    L2Empathy people that speak a different language and do not feel like spell checking for internet forums.

    --
    Here be signatures
  83. Re:no.. by ninjacheeseburger · · Score: 1

    Your not missing much...

    UT3 was a bit of a let down in my opinion.

  84. UDK is different form UE3 by Sycraft-fu · · Score: 3, Informative

    UDK is for basic titles. It has limited modifiability. A full UE3 license comes with the entire source code, you can do whatever you like, as well as support from Epic where support means "You can talk to the people who actually wrote the engine."

    Basically the UDK is their way to capitalize on the mod market and indy market. There's a lot of talented modders out there. Some of them may be able to get together a group of people talented enough to make a game, but not from scratch and not one they could sell to a publisher. Well, UDK is for them. They can get a full featured engine for a cheap price that allows for profit redistribution. Also, unlike straight UT3 modding, there is more flexibility to what you can do.

    However it's not the full UE3 license. The cost of the full license is not public, since it is individually negotiated with each licensee, but is estimated to be over $700,000.

  85. Are inane question headlines ever going away? by AP31R0N · · Score: 1

    No. The stupid just won't stop.

    --
    Utilizing the synergization of benchmark e-solutions to pre-workaround action items!
  86. Alleged redundancy explained by tepples · · Score: 1

    You've been posting the same thing for months

    Apart from regulars such as you and CronoCloud, who show up in every console vs. PC gaming debate, I can get different perspectives from the different set of people reading each article's comments. It's redundant in the same way that a large sample in a survey is redundant. Ultimately I'm looking for a defense of one of the following theses:

    • "If you develop a console-style game for the PC because you lack a console license, it will still be possible to sell copies."
    • "Indie games in genres traditionally dominated by consoles do not deserve to exist."

    Which is true and why?

    1. Re:Alleged redundancy explained by geminidomino · · Score: 1

      "Indie games in genres traditionally dominated by consoles do not deserve to exist."

      Neither true nor false. Purely a subjective opinion (and more than a little trollish, if someone actually said that).

      "If you develop a console-style game for the PC because you lack a console license, it will still be possible to sell copies."

      If you define "possible" as a probability > 0, then that's true. Altering the definition of "possible" may alter the truth value of the statement.

      Your two theses don't do anything to make your intentions clearer. Do you want to write games and make a living at it? If so, good luck but your chances are poor (they're low even WITH console licenses or making "mainstream" genre PC games). Do you just want such games to exist? Then your options are, again, make them yourself or convince the game companies that there is a market for console-style games on the PC. And most Normal "end users" are perfectly willing to hit a Rom site and grab what they want from there.

      To date, they are unconvinced of that. I'm sure no small part of that is that when they DO try to put a "console-style" game on the PC, it ends up being a half-assed port of said console game -- or worse, a PC-genre game that was killed by dumbing it down for the console (I'm looking at you, Oblivion and Deus Ex 2)

  87. Console Games have trade in values by Anonymous Coward · · Score: 0

    The problem with PC gaming is that you can't sell them back once your done. Currently it's a lot cheaper to play games on console. I would say that it cost me average 15$ to play a game on console just because of their trade in value. I got paid 15$ to play Blur. Bought it for 20$ sold it back for 35$

  88. Knockback and flinch hurt dead reckoning by tepples · · Score: 1

    I've played Halo over the Internet. I've played Counter-Strike over the Internet. I've played Quake 3 over the Internet. All of these are fast-paced action games, and all of them are perfectly playable.

    One difference is knockback. In first-person shooters, taking a bullet produces little knockback. Taking a rocket produces far more knockback, but it's also likely to sap all your HP in one hit. Fighting games are also more likely to incorporate flinching, or a short delay after taking damage when you cannot attack. Knockback and flinch hurt the client's ability to dead-reckon the position in future (unreceived) frames, and the delay between when someone applies knockback or flinch to you and when your screen updates to take the knockback or flinch into account can produce a disconcerting jump-cut, as a position close to the opponent is changed to falling and an attack on the other player is changed from landed to not landed. Knockback and flinch occur more often in a fighting game than in a first-person shooter. So to keep these jump-cuts from dominating a fast-paced fight where both players are doing combos on each other, fighting games just delay the input instead of doing prediction.

    Is Smash Bros actually faster than these other games, somehow? Or did Nintendo manage to screw up multiplayer?

    If Nintendo screwed it up, Capcom screwed it up the same way. Google finds reports of people noticing lag in Street Fighter IV , another fast-paced fighting game.

  89. With HDTV, why is this still the case? by tepples · · Score: 1

    The reality is that most PCs aren't attached to TVs in living rooms

    With the market shifting to HDTVs with VGA and HDMI inputs and laptops with a DVI output (which contains DVI-D and possibly VGA, and DVI-D is electrically the same as HDMI), why is this still the case?

    and games aren't played on them with game controllers.

    Why aren't games designed for game controllers ported to PC more often?

    Though you certainly CAN do this. I have exactly this setup, I also have several game consoles.

    Game consoles which are inaccessible by design to indie developers. For example, if Half-Life were console-only, there would be no Counter-Strike.

  90. A smartphone isn't even CLOSE to a PC. by EWAdams · · Score: 1

    A) You can't program a smartphone on a smartphone.

    B) The screen is tiny and the speakers suck and they always will no matter what.

    --
    I piss off bigots.
    1. Re:A smartphone isn't even CLOSE to a PC. by chronosan · · Score: 1

      Your's missing the point. Mobile devices will replace PCs... theres already some with pico projectors in them, add a laser keyboard... just need a little more power, storage in the cloud. You want a mouse, there's tiny bluetooth mice. This is now. Laptops sales recently displaced desktop sales. 10-15 years isn't unreasonable.

  91. 10-15 years? by EWAdams · · Score: 1

    Is there ANY reason to think this? Any at all? No device besides a desktop PC does what a desktop PC does.

    Hell, even vacuum tubes haven't gone away.

    --
    I piss off bigots.