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User: Jorrit

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  1. Re:Shameless plug for Crystal Space on Game Engine Marketing Models Compared · · Score: 2

    Well we're always working on speed. There is a new visibility culling plugin in CS right now which is roughly based on dPVS. It is fully dynamic (no precalculated BSP/octree or anything) and should be very fast when it is finished. At the moment it is already doing well but I still have a lot of work todo.

    Also we're busy improving the OpenGL renderer a lot. Using vertex buffers, and OpenGL extensions when available. Expect to see speedups there as well.

    Greetings,

  2. Re:Shameless plug for Crystal Space on Game Engine Marketing Models Compared · · Score: 2

    If I didn't make it Open Source Crystal Space wouldn't have been as it is now. I didn't have the time to do this all alone. I have a fulltime job (unrelated to this) and I wasn't prepared to risk stopping that job to work fulltime on CS.

    So instead I released CS Open Source. And since then it kept growing.

    Greetings,

  3. Shameless plug for Crystal Space on Game Engine Marketing Models Compared · · Score: 5, Interesting

    I'm the project manager of Crystal Space so my opinion on that 3D engine doesn't really count :-)

    However I think that you should at least take a look at it. It is now becoming VERY mature and the API has stabilized about 95%. Several projects are now using it with great success.

    Crystal Space is an Open Source and portable 3D Engine licensed under LGPL. It runs on GNU/Linux, Windows, MacOS/X, ...

    Crystal Space has lots of features. In latest release (beta release) we also have support for shaders (bump mapping, per pixel lighting, things like that) and many other new things.

    Crystal Space also has a VERY active user community and an IRC room that you can visit (#CrystalSpace on the OpenProjects network).

    The url is http://crystal.sf.net

    Greetings,

  4. Re:Sourceforge down the hole on Linuxworld Fun · · Score: 2

    > The interface is overly complex and cluttered. One
    > of the biggest flaws is lack of search for mailing
    > lists.

    Check again. If you go to the new SF mailing archives (not the old GeoCrawler ones) then there is a 'search' on the left side of the window. This works very well and has been there for a few months now as far as I remember.

    Greetings,

  5. Re:whats the problem? on Software for the Realtime 3D Modeler? · · Score: 2

    The problem is perhaps that 3dsmax is rather expensive for the average game developer.

    Greetings,

  6. Re:MODS ON CRACK on Software for the Realtime 3D Modeler? · · Score: 2

    Actually this is not that senseless. It would be nice to be able to edit models directly in the environment in which they are going to be used. In fact I would very much like to see modelers based on that concept and I think it is possible to do it very well.

    This is the ultimate in real-time preview :-)

    Greetings,

  7. Re:I just want a phone. on OpenGL Coming to your Cellphone · · Score: 0, Offtopic

    Just like to comment on your sig: 'Reply, don't moderate. I have enough of karma' (or something like that). Keep in mind that moderating is NOT only for gaining karma. In fact gaining karma is only a side-effect. The real reason to moderate is so that people get to notice your message. If people would only reply to you you would stick at 1 (or 2 if you have a bonus) and your message wouldn't be noticed.

    So please people. Use the moderation system when appropriate even when people say not to do it :-)

    Greetings,

  8. Re:point? on One Terabyte On a 12-inch^H^H^H^Hcm Disk · · Score: 4, Interesting

    A terabyte is really not THAT much in some applications. For example at my work they have very large medical images (electronic X-ray images and so on). These have to be very detailed so they are big. Since this is also the biggest hospital of Europe there are lots of images coming in every day (several hundreds a day, I don't have exact figures) so this grows quickly indeed.

    Keep in mind that a terabyte is only 1000 gigabyte. I have a digital video camera which I plan to connect to my future computer to work on video's. If you like to store huge movies on disk then this huge capacitity will get small very quickly indeed.

    Greetings,

  9. Re:Licensing on Arianne ALPHA 2 Released · · Score: 2

    I doubt that is true. Otherwise you can't link a GPL program on windows because the only way to do anything useful on Windows is trough closed source API's.

    Greetings,

  10. Re:Yet another engine ruined by the GPL... on OGRE GPL'ed 3D Engine · · Score: 2

    Well actually CS has always been fairly active. But that activity didn't always reflect to the outside. But if you check our history log (docs/history.txt and docs/history.old in the source archive) you see that we rarely have gaps of more than a few days where nothing happens to the source code.

    Greetings,

  11. Re:Yet another engine ruined by the GPL... on OGRE GPL'ed 3D Engine · · Score: 3, Informative

    You write:

    > I can't use any of the currently existing 3D engines

    Did you consider looking at an LGPL licensed engine? LGPL allows your program to link with such an engine without requiring your own source code to be GPL/LGPL or whatever.

    Crystal Space is such an engine. I'm the project manager of that engine. Take a look at http://crystal.sf.net
    As a bonus CS works on Linux, Windows, MacOS/X, ...

    Greetings,

  12. Re:Comparison to Crystal Space? on OGRE GPL'ed 3D Engine · · Score: 3, Interesting

    I'm indeed not an artist :-)

    But take a look at http://www.planeshift.it
    This is a free MMORPG (Open Source) made using Crystal Space and CEL (Game entity layer on top of CS). They have VERY good artists and they recently released a tech demo.

    Greetings,

  13. Re:Yes, yes, it's nice, but... on OGRE GPL'ed 3D Engine · · Score: 3, Informative

    Crystal Space not active for a while!!!??? Based on what information do you make that statement? I'm the project manager of Crystal Space and the project is extremely active now. There are updates to the source nearly every day and lots of CS related/using projects are emerging. Especially take a look at http://www.planeshift.it, a free MMORPG using Crystal Space. They have very good artists.

    Greetings,

  14. Re:Absolute nonsense on Interview With BitKeeper Author Larry McVoy · · Score: 3, Interesting

    Well... With some effort you can make a linux distribution that runs on one floppy alone by removing semi-non-essential stuff. Would that mean that everything that got removed is not part of the OS?

    Not all OS's have a GUI included. That's true. However that doesn't mean that a GUI is not part of the operating system when it is included. I really see no fundamental difference between a filesystem and a GUI system. Both provide services to the user of the OS. And for a desktop user, both are essential.

    Greetings,

  15. Re:Absolute nonsense on Interview With BitKeeper Author Larry McVoy · · Score: 2

    What is your criterium from calling something part of an operating system vs something that isn't part of an operating system? System versus user space is a rather weird criterium to use for that IMHO... There are lots of GNU tools included with Linux that run just fine in user-space. Are these then not part of the OS? Also X-Windows actually runs (partially) in system space (i.e. the hardware drivers and so on). So why is this then not part of the OS? This is simply not a valid criterium.

    Also I really do think that a GUI is an essential part of a modern operating system. Just like a file system is an essential part of an operating system.

    Greetings,

  16. Re:Yesterday's games, tomorrow on At Long Last: Stable Version of FreeCraft Game Engine · · Score: 4, Insightful

    Even though I am the project manager of a 3D Engine (Crystal Space) I strongly object towards your critique that it is 'only a 2D game'. Good games are NOT made by graphics. Good games are made by content, storylines, addictiveness, ... Good graphics are nice and certainly a very big plus but NOT essential. And 3D graphics are certainly not essential either. Some games are simply not suitable for 3D.

    I still play Nethack (and I consider it one of the best games ever) and it is only ASCII (not even 2D).

    Games don't have to be 3D to be good.

    Greetings,

  17. Re:What hobbyists can do on At Long Last: Stable Version of FreeCraft Game Engine · · Score: 3, Informative

    Also check out the art work at http://www.planeshift.it
    This is an Open Source game. It is still in the early stages of development (just released their second tech demo a week ago) but the artwork is really very good IMHO.

    Greetings,

  18. Re:Stallman Is Right on RMS Replies to "The Stallman Factor" · · Score: 3, Insightful

    And what about all the non-GNU system in Linux? Like XFree for example. I wouldn't consider Linux useful without XFree. But that doesn't mean I don't have to call the OS GNU/XConsortium/Linux does it?

    Linux is just a name. What a fuss on a name...

    Greetings,

  19. Re:Mozilla as a primary browser on Mozilla Development Roadmap Updated · · Score: 1

    I hope they never remove tabbed browsing. I think it is one of the best features in Mozilla. Even if windows open at infinite speed I still like tabbed browsing because I prefer to have my browser be only ONE window and open all the urls in tabs.

    Greetings,

  20. Re:LGPL-style != LGPL on WINE May Change To LGPL · · Score: 2

    I stand (or rather 'sit' in my case :-) corrected.

    Greetings,

  21. Re:LGPL-style license (YAOSL)?! on WINE May Change To LGPL · · Score: 1

    LGPL is not a new license, in fact it has been around for nearly as long as GPL. LGPL stands for Lesser GPL. Check out www.gnu.org for more information.

    Greetings,

  22. Re:Crystal Space 3D Engine on Mac OS X: Game Developer's Playground · · Score: 2

    Then I recommend you try again. If you look at the Crystal Space site then you can see the MacOS/X port got a MAJOR update on 14-Jan-2002. There is a big news item on this.

    Greetings,

  23. Crystal Space 3D Engine on Mac OS X: Game Developer's Playground · · Score: 4, Informative

    Sorry for the obvious plug but Crystal Space is an Open Source 3D Engine that runs fine on GNU/Linux, Windows, OS/2, BeOS, AND MacOS/X. The MacOS/X port is very alive and kicking. We also have support for OpenGL now (giving frame rates of 100 FPS or more).

    Crystal Space is free (LGPL license) and written in C++. It is a 3D engine but more accuratelly it is a game development platform for 3D and isometric games.

    Check it out at crystal.sourceforge.net.

    Greetings,

  24. Re:Doesn't matter on Attack of the Clones · · Score: 1

    Actually Bilbo WAS having a nap. Keep in mind that Bilbo is very old and I remember that Bilbo had trouble staying awake during that council. Note that I only read the book five times so I may misremember :-)

    Greetings,

  25. Re:Doesn't matter on Attack of the Clones · · Score: 1

    I haven't seen it myself yet (I will in a few days) but most reviews that I have read (and most of them were from professional reviewers) considered the film very good just BECAUSE the characters where very well done and the film was VERY well directed. So your view seems to conflict with the view of many reviewers?

    Greetings,