At Long Last: Stable Version of FreeCraft Game Engine
jimmcq writes: "After two years of active development the long awaited stable release of FreeCraft is available.
FreeCraft is a free cross-platform real-time strategy gaming engine. It is possible to play against human opponents over LAN, internet, or against the computer. The engine can be used to build C&C, WC2, SC and AOE-like real-time strategy (RTS) games. It successfully runs under Linux, BSD, BeOS, MacOS/X, MacOS/Darwin and MS Windows. Souce code and binaries are available from SourceForge."
We Need more free games now a days. Great Work!
sounds deliscious....cant wait
woohoo, first post...um to stay on topic i like me them RTS thingies...
But where are the games? I presume there's a few projects on the go, but which one would people recommend as a good introduction to the engine?
"Why did they cancel my favorite Sci-Fi show? I downloaded ALL the episodes!"
If it's as good as Starcraft, I'll be impressed!
for circumventing their fun-generation process by bypassing the purchase of their products? Releasing something for free? Why they're practically thieves!
Let Tigert loose on that game and it would be great. FreeCiv could also use a graphic overhaul. Unfortunately geek and graphic artist do not often go hand in hand. Even if we had one graphic artist who could come up with a decent isometric tileset, it might be possibly to recycle that tileset between games like FreeCraft and FreeCiv.
Websurfing done right! StumbleUpon
Take a look at this screenshot and tell me that hobbyists can't make games with as much quality and well-done graphics as the pros.
I have been pwned because my
Are those little faces various representations of RMS? I'm serious!
I have been pwned because my
That sounds like a great idea. Although wouldn't games like FreeCiv and FreeCraft have a different scale, thus making it tricky to design something that works for both?
Either way, has there been any progress towards making a Free-To-Use (Add your fave license to taste here, IANAL) tileset library?
And if not, would anyone like one? I'm crap at programming but I can knock up some graphics for starters.
"Why did they cancel my favorite Sci-Fi show? I downloaded ALL the episodes!"
It looks to me like it's a complete game screen shots. Because it's opensource you can take the engine and build a game with it if you REALLY want to.
I know I'm going to hell, I'm just trying to get good seats.
Let's face it, this makes the original Warcraft look good.
I can't wait to see what is produced with this, but I really hope we don't start seeing a bunch of Warcraft/C&C/Starcraft clones (sadly, I know we will).
I'd much rather see something fresh and new, with its own identity. A whole new game with its own units, storyline, game world, and so forth.
Otherwise, people trying out some human/orc game called "FanCraft" will just note how it looks like a lame ripoff of Warcraft and go back to Battle.net. But if there's something new and innovative, there would be a reason to stay and play it, and you might just have a "killer app" on your hands.
Hobbyists can't make games with as much quality and well-done graphics as the pros.
At least not this particular hobbyist. No offense, it's far better than what I could do, but let's not oversell things here.
Websurfing done right! StumbleUpon [stumbleupon.com]
Have you actually read their license? I suggest you do and reconcider it's use. The idea is great, but...
1 Earth is warming, 2 It's us, 3 it's royally bad, 4 we need to take action NOW
I think the problem is bigger and more widespread than just this screenshot. I have never seen an open-source style game that didn't look like a pile of crap. And i'm not referring to technological quality of the graphics - open source artists are not as good as professional artists. It seems that if an artist is good enough, then they won't work for free or in their spare time - unlike programmers.
Or is it just that the whole open-source concept breaks down when applied to things like art? Can you have 10 artists collaborating over the internet to produce a high-quality/professional looking product?
I'd also question the ability of user interface design to succeed - not only are the graphics awkward in products like this, but they seldom have the "slick interface" present in commercial games.
Maybe i'm shallow, but I require a minimum level of quality in the art/interface of a computer game for me to feel happy playing it. I'll be avoiding this one :)
KDE Look
Free Java games for your phone: Tontie, Sokoban
I would have like to have it released under the LGPL license so I could use it w/o GPL'ing my game.Would the LGPL license not be more appropriate for a library of this kind?
AFAIK I cannot write a game, which is not GPL'ed and uses a GPL'ed library. Is that not so? In order for me to release a game that is (for example) free to use on top of an open source OS but costs money if used on a proprietary OS (read: windows users should pay - the rest of us should go free!)
I could convince my employer to start making a game that is free for non-windows users, but I would be unable to convince him to go ahead and make a totally free game - he wants to earn some money off it (and could still be convinced to ignore the OSS users).
So, for this to be usable for me I would like to have a less restrictive license on this project
Even though it says on the main page that it supports Mac OS as well as OS X, no files. Go to sourceforge, no files. Has BeOS, which is cool'n all, but if they say they have stuff for macs, then maybe they should actually have it. Did I miss an obvious link somewhere?
I could have tolerated that, but I just thought it was a really big shame they couldn't get Bill Roper to do the human voices - the sounds weren't anywhere near the intent of WCII =)
Wasn't CounterStrike art and levels developed like this?
Even though CounterStrike isn't opensource, it is free and was initially created in the developers free time.
i think, installed really easily, but how the heck do I play?? :)
Are there any docs about that tell me about the game play?
Souce code? Yum yum!
---
The first thing most players will notice upon starting the game is the IMHO pretty cheesy MIDI music in the background. If there's no good music, leave the background music out completely, or give the user an option to point the game at some MP3s..
That said, are there any musicians willing to help the open source cause? Musicians are far less common than good Gimp artists.
-- 2 + 2 = 5, for very large values of 2
1) _Graphics_. They need better graphics! Why do 98% of opensource game projects look far worse than Sim City and Castles on my 1980s Amiga? Programmers tend to have very poor graphic & ui design skills - they shouldn't have to do this work when there are so many wonderful art designers out there.
2) Co-ordination. There is too much chaos out there. There is no kernel.org or kde.org as such (ok, I know there are a few good newssites, but it isn't the same).
3) To co-op Mac users. Cross platform Linux/Mac OSX games are needed to bring the art design crowd. These guys more often than not don't use Linux. It isn't that they don't want to help out, just they are out of the loop.
4) To increase production and be taken seriously. Linux needs games more than 15 different webbrowsers to bring more users. More opensource games for the platform will also make commercial companies take it far more seriously for releasing their own games on it. It is a ton harder to get programmer interest for a oss game project than anything else, I've tried and couldn't catch anyones attention so had to dump the project.
5) To have clearly structured and well designed games. I think most projects have been more about the joy of programming (nothing worng with that!, but) than the endgame.
6) To aim higher. Most game projects are making things of the scale seen in the commercial game industry in the early/mid 1990s. Projects of the scale and quality of games from at least several years later is needed. 5 big projects is better than 100 small ones which make yet another version of tic tac toe.
I think there needs to be some kind of opensource games initiative. And one which is taken seriously. There are too many dead sites like http://opengames.sourceforge.net unfortunately.
Yes, it's true that a fresh, new game could be produced with an engine like this, and that would be a great thing. But...
A WarCraft clone could be very cool. With the added ability to hack the source and add your own content to the game, it would be awesome. Ultra-customizable games - that might also be a killer app.
Cedric Balthazar Rotherwood
Sun Certified Programmer for the Java Platform +
System Admin. for Solaris
Another similar project maybe worth notice is Worldforge. Also some of their screenshots seem to have quite cool graphics.
If you want to make a game make one, just don't expect people to help you for nothing.
If you want to build on their GPL software project, accept the fact that you are working on a GPLd product.
Don't bitch and whine that you're not getting something for nothing.
I don't mean to be negative or anything, but that screenshot is terrible. It stinks of amateurism. The text is awkward to read. The buildings look lobsided and skewed. All that grey stuff at the bottom is just a complete mess. The buildings don't look like they fit, but like they're merely floating above the ground. The little icons at the top are hard to see.
You could have at least chosen a better screenshot than that.
Many people here seem to be commenting on the graphics of the screenshots. Um... hello? This is a game engine - a device for driving games. Just because you don't like the test graphics doesn't mean that it's a bad program. Furthermore, there are quite a few Opensource games with good graphics, like Vegastrike or Race or Armagetron to name three.
I don't get it. When looking at the code it seems like it's not even using a scripting engine. I thought that was rule #1 to create an easy extensible strategy game.
Wouldnt it be more fun to have a red square as a tank and a blue circle as a human if we instead could hav better strategy?
Where we need good supply lines, where the distances is more acurate to the time. Where the amount of damage is more real.
What I am trying to say, I think, is wouldnt it be alot of fun with a war simulator instead of a war game? Regardless of the graphics?
Question authorities
It's 2D, it doesn't run under WinXP, it's buggy (sound keeps switching itself on, units keep disappearing), it's missing features that appeared in commercial RTS's years ago (unit queueing, and fullscreen. Hello, FULLSCREEN?).
I wrote a comparable engine using DOS4GW/allegro back in 1995, and canned it because it was obsolete back then. Seven years later, I'm not seeing any great improvements, nor any incentive to bring my commercial games development skills to this project.
This is a neat hobby project, and probably a great learning experience for the dev team, but that's about as far as it's going. I showed it to my (non-OS) coworkers and they laughed their collective asses off. One guy asked me if it was a GBA emulator, and if so, how come it sucked so much compared to Advance Wars, and I really had no answer for him.
Look, don't get me wrong. I'm an open source developer, and I support good open source project when I see them (like the Demeter terrain engine), but if it looks like a turkey, and walks like a turkey, and sounds like a turkey, then it is a turkey, and all the cross platform compatibility in the world (except for WinXP, of course) won't turn it in to an engine that anyone other than the development team would really choose to use.
Two final thoughts:
If you were blocking sigs, you wouldn't have to read this.
Thinking back to my "scene" days, I remember seeing free games and demos with incredible graphics. Demos however are just eye candy, and the games were inevitably shoot em ups etc.
I suspect that you will find good artists still designing demos for Windows scene groups.
I just think that geeky strategy games don't appeal to most people, and that's the reason you don't see good graphics on freeciv etc, the artists aren't motivated to get involved.
"I'm sorry, but the word 'craft' is a licensed subsidiary of Vivendi Universal, Inc. Please go directly to legal hell. Do not pass Go, do not collect $200, and please, please please don't call a lawyer, ok?"
Oh yeah, that's right. I keep forgetting that Linux and Windows are all /. needs to call something cross-platform. Still no MacOS version. Useless.
The crimes of eBay are a disgrace to it's pig latin heritage!
Comment removed based on user account deletion
at my work there's a coder who gets laid at least three times a weekend by interested parties. He also washes regularly and wears clothes he bought in this century.
Of course, everyone just assumes he's an artist...
This looked like a cool little project, shitty graphics nonwithstanding, but then I read (in the FAQ):
Q: Why is Windows XP not supported?
A: Because I decided it. I do not support any product, that forces anybody to register it. Please read the FreeCraft (GPL) license and visit www.boycottxp.com (down) and more boycott.
This is pure idiocy. Firstly, shutting out XP users from FreeCraft will not make people ditch XP, it will make them ditch FreeCraft (and any game which uses it). Thus, game developers who use FreeCraft will undoubtably want to remove the XP block, and if that's not possible for some reason, many will choose another engine. There are a LOT of XP users, and a lot of people who will be upgrading to XP from 95/98/Me/2000 soon. Shutting them all out is stupid, stupid, stupid, no matter what you personally think about Microsoft or Windows XP as an OS.
Second, while I have not personally seen the source of FreeCraft, I doubt that what's keeping the engine from working with XP is hard to fix (it works under Win2000!) - I wouldn't be suprised if there's just a bit that says "if( bWindowsXP ) Crash();" at the beginning. Isn't the FreeCraft team just lowering itself to Microsoft's level (remember how early versions of Windows purposefully wouldn't work on DR-DOS?) by doing this?
Anyway, let's hope that for some future release, the FreeCraft team stop with this silliness and more importantly, stop discriminating against the thousands of people who have chosen to use Windows XP - or, maybe more commonly, had it pre-installed on a new computer.
Quality, performance, value; you get only two, and you don't always get to pick.
And the original arcade game has wonderful gameplay. If you're going to rip off a simple game, it's a great one to learn on (other examples being Bomberman or Pang).
Art and slick interfaces may help, but it's by far less important to some people than fun gameplay. Then again, if I were of a similar mindset to yours, I wouldn't have replaced my dying 8-bit nintendo with a refurbished one and I wouldn't still enjoy playing Pac-Man and Pitfall. While I agree better graphics would be a definite plus, if it's fun to play, graphics won't stop me.
In SOVIET RUSSIA... erm...NSA AMERICA, the Internet logs onto YOU!
Hippies vs police in the 60's,70's and 80's; Resource gathering for hippies will start out as bead shops, selling marijuana from their apartments. Police will use more and more advanced detection methods at airports where hippies can attempt to run Jars full of LSD, suitcases filled with uppers for loot. Hippies win when they can elect a mayor that will legalize drugs, cops win they bust all the hippies (who are hidden amongst the general populace). This is accomplished through a "convincing" system that randomly generated people on the streets "think" about either side. If for instance crime becomes rampanent and hippie kids turn into gangbangers in the 80's than the game will lean toward police action (which will be allowed to be more severe, think pre-civil rights movement) as violence is on the increase.
Units for Hippy Game;
Housing
Hipster pad | units of these can be built to attract more potential druggie denizens. Unit produces small time drug dealers, you can sell pot. Only drug dealer that requires no connections but produces a limited amount. *Visual* Small one bedroom apartment with 4 wee marijuana plants growing. *Sound* Mainstream pop music throughout the decades.
Drug Dealer Pad | Produces "real" drug dealers that can sell one of any of the hard drugs or sell all of the soft ones. *Visual* Outlandish contemporary fads, like tiger rugs hanging on the wall or blow up furniture. *Sound* R and B, funk, house.
Advanced Drug Dealer | Connects drug dealer that can purchase (x amount) soft drugs per month from the labs, growers, and connections. Your game starts out with one of these. Can make connections with soft drugs. *Visual* Tasteful upscale dwelling on the top of an apartment complex. Music Edgy Music like velvet underground, phillip glass, and brian eno.
Kingpin | There can only be one kingpin and you can create connections for hardcore drugs but can not directly sell any drugs. A connection can be made in any drug but takes a certain amount of turns to create. *Visuals* Adjustable like in the civilization game. A small 3-D room with prefab objects and sounds that are adjustable. Reports can be auto generated in real time with the most advanced method of "tallying" at that time, (60's, Handwritten font on sometimes stained paper shows how your loot is being generated; 70's, Typed up mimeograph like in quality; 80's old blinking green CRT (that you will be able to play DOS games on :)); 90's, etcetera) with the attendent radio selection from online streaming oldies stations you can just chill while your empire grows.
Police Housing
Beat Station with DARE patrol cars
Police Station
Sheriff's Office
Swat Team
Mayor's Office (who can call in federal agents for drug busts)
Resource Gathering and Creation
Hippies
Bead Shop
If anyone wants me to finish this, say so, I have more time later this afternoon, but right now the RAID array is making my pager dance across the table. :( Anyone else having problems with the 73lp's from seagate?
An Education is the Font of All Liberty
by your logic, everything that runs on Windows is the property of Microsoft, since it (dynamically) links against kernel32.dll and user32.dll
I think there are several software companies that would disagree.
You see, the whole concept of a "war game" is that it's a game (unlike those war board-games, which are simulations).
If C&C / Starcraft were more realistic, it would also get more boring.
Example:
Once upon a time, my brother made a custom scenario for Starcraft, with marines with only 1hp. One shot would kill them. This is much more accurate than the normal game settings, where they can survive several "short, controlled, bursts".
It was also very boring to play.
I'm not saying that a game needs good graphics, or really simple ones. I'm saying that if it's a game, its most important property should be that it's fun to play, not as accurate as possible. That's the simulation's job. But then again, simulations don't usually make fun games.
I suffer from attention surplus disorder.
are just knock offs of old Windows software.
How sad for Linux.
Some are complaining that the game is not good looking or 3D, doesn't run on XP and that there is no OSX source:
1.It's GPL'ed, which means that nothing is stopping you from *making* it run under XP. This is of course theoretical and ignores some of the difficulties, such as GCC incompatibilities under XP, but theoretically, you could make this work with MSVC++
2.Since it has Linux (and I presume *BSD) source, it means that porting it to OSX, while not trivial, won't be the end of the earth.
3.As many have mentioned, the graphics in the screenshots look bad. This says practically nothing about the developers, who are not graphics artists, and a lot about the consumer mentality of the general public that is gladly willing to use a game if it is free, but are less inclined to accept a different level of quality even if they don't pay for it.
4.At the same time, such comments about the quality of the graphics should not be met with disdain by OSS developers. The general public is very unforgiving and will match OSS products with their commercial competitors, no matter what! While I should point out that anyone can change the graphics of this game, it should serve as notice to OSS developers to place a lot of emphasis on presentation. Apple doesn't do well for nothing.
5.To those who claim that this game is in the past, not high-tech enough etc, I should point out that the popularity of a game is not as dependant on it'stechnology as some may think. There is a commercial game on OSX called Escape Velocity Nova that is a simple 2D space adventure game, but is extremely popular. The game depends on it's playability, not on it's technology. The GBA is another example. I have a feeling that a lot of especially PC commercial game developers, have the idea that their game will only be successful if the technology is cutting edge (vis the post further down from the commercial game developer). I beg to differ. High tech FPS/RPS/RTS games have the immense difficulty in gaining acceptance in the gaming market for thesimple reason that there is very little real difference in the games and in the heat of the competition content and a good story get lost by the wayside. I think that a game can be very successful if the story is enticing and the game has depth. I personally think that the lack of Riven type games (which were extremely popular) or at least the fact that very few developers even bothered to try to take this genre further is a good clue in where the game market is weak.
6.As a lot of gamers know, the ability to mod or expand a game is one of the most important features in a game gaining success. Very many fans like to tinker with their games. Think about it. Expandable games that were/are popular -UnReal/Quake/HalfLife/Homeworld/Myth/EVNova etc.
7.Don't forget that tetris is still popular, as is online backgammon etc.
Linux gaming is not working. This is one of that biggest problems Linux faces right now.
We need some genius hero to sort this out. Any takers?
The &-character, followed by a lot of text, and then a semicolon, caused Slashcode to collapse it into nothingness (the lot of text wasn't a valid character name).
I suffer from attention surplus disorder.
This is not true. There are several Linux games that are unique and not knockoffs.
Tuxracer and Hopkins FBI come to mind as excellent games.
The reason games are ported or copied to Linux is because people know them and want to play them.
As a Developer, I have a much better chance of selling Quake for Linux than some Linux only game that I have invented.
Check out ifarchive.org, xyzzynews.com.
I'm the stranger...posting to
Why not have a game where the object is not to GAIN territory and resources, but to lose them? Seriously. Say you start out with a certain amount of infrastructure - weapons, territory, energy plants, etc. - which will allow you to do all the standard RTS things. But all this pollutes horribly, or maybe it's radioactive, so it's slowly killing your side. But if you unilaterally disarm, the other side will destroy the uber-structure you need to keep from being destroyed in order to win the game. So the object becomes to build the smallest possible army you can to accomplish the job at hand - killing the other guy - and then destroying your own base as fast as you can. In other words, this makes huge armies and unit-hoarding counterproductive.
What do you think?
I'm the stranger...posting to
best. game. ever.
come for the naked robots, stay for the zombies
(Sorry, but I didn't think of this till after I posted the first one).
The real graphical beef I take to the developers at this point is the interface. For teh sprites, there is a prefectly good reason they don't look great, they need an artist. However you should NOT need an artist to develop an interface taht isn't an eye-sore. I'm sorry but the interface really is ugly, and it is simple things, that need ot graphical skill to do, that will make it better. I gaurentee if they removed the texture from the background and made it a solid colour, did a light-on-dark dropshadow as is normal, and moved teh dropshadow to teh lower right as is standard, it would look a hell of a lot better. No artwork involved here, just minor changes. However it make it ever so much more clean and readable. Then from there more tweaks can be made to continue to enchance it's looks. We aren't talking about any artwork here, just doing what looks good with what you have.
I just feel, from looking at the interface, that they really put no thought at all into its asthetics. I'm really honestly not sure what they were thinking. To me, it just gives the apperance of not caring.
Generally "artists" tend to like the idea of making game graphics, but game graphics are a pain in the ass and somewhat tedious.
Like, it's one thing to design a game character, it's another to go draw the animations of the character frame by frame. Or textures, yay - making hundreds of textures that most people don't normally think about sounds like lots of fun. 3d models are at least somewhat more interesting, and the skins are usually made by someone else. It's just a matter of attracting more of the modding community to the OSS community. If they can get excited enough over an OSS game then we can obtain a large group of model designers and texture artists.
Two words... Frozen Bubble
Only the code is open source, the media is under a very restrictive propriatary license
What is most upsetting is the lack of XP support by choice. I was going to try it out but alas I cannot for I use XP. What is even more upsetting is the lack oif knowledge on the XP activation feature. Microsoft doesnot force you to register with them but they do ask you, not force you, to activate Windows XP.
Granted if you do not activate XP it will fail to work in 30 days but still there is no registration process. Activation is just a new way to type in your CD Code. Except it takes a digital picture of your motherboard and completely relates it to your copy of XP. So that copy is only for that said motherboard and can only be changed under certain circumstances.
When I bought XP I was running an Asus somthing or other that had an older ALI chipset that was completely incompatible with my nVidia GeForce 2 MX 400. (Except under Win98 but even then the stablility was horrible due to the fact of the conflicting card and chipset, XP and W2K were even worse. At least it wasn't an OS problem)
End result was I had to go out and buy an Asus A7V266. Everything is swanky but inorder to run XP I had to call up MS and say look this was the problem, now give me a solution. They did with out hassle and without me having to buy a new copy of XP. They just had me re-activate under the telephone section of the activation process of XP and they switched everything for me so that my copy of XP and my new motherboard were complimentart of eachother. This took no longer than 10 minutes. (Including the time I was on hold)
Other than that. I guess all I have to say is that FreeCraft has potential but what is holding them back is the graphics side of the game. (Horrible) Looks like a spin off of Microsofts Age of Empires. Even as old as WarCraft 2 is, it looks way better than FreeCraft. This also displays how the game base for Linux is really lacking. FreeSoftware is not in ever case in every area better. This just shows how it can be worse. Lack of developers dedicated to one project. It is free so the people developing for it aren't getting paid. It is slow death. Breeding in weakness.
That is just my 2.5 cents worth
~Admrlnxn
"I got your mom in my trunk"
Sorry to hear it, but there doesn't actually seem to be any MacOSX support - I can't find a download. And I'm not technically inclined enough to compile.
However, if it got ported over, I'd seriously consider throwing my graph-artist skills over to the program. Brian.
Has anyone noticed that the latest GIMP release for Win32 crashes if you don't choose to save your image? Granted, there is a patch, but this is still highly unprofessional and something you wouldn't see in any decent commercial application. Why is that?
It would be nice if it wasn't such a blatant ripoff of Puzzle Bobble. As it is, I liken it more to using tracing paper to make an AWes0Me 31337 |>r@w1|\|g!!!!!!!!!
I'm playing it right now on this laptop that runs XP. Everything seems to work fine. It's not as if it's doing anything really tricky after all.
*shrug*
Please mod this post only if you think others should/n't read this. I have enough ego^H^H^Hkarma. Thanks!
Sadly realizes that WC2 != Wing Commander 2...
The graphic quality is fair at best. This was definitely not done by a pro. Even between pro's the difference is amazing. After I have few work for me for a the last couple of years you learn to see the difference
The home of the 3D Socialization and Interaction Engine
Please, put on your glasses and take another gander... while I am impressed that a non-pro shop has released such a cross platform engine, the graphics you refer to are seriously unattractive and way behind the times. If you read the specs on the engine, you will discover that it too is way behind the times in terms of features and rendering technology.
I just took a look at those three links you provided based on your supposedly well informed opinion on the quality of their graphics. Vega looks simply attrocious. Race looks like a badly written SNES game. Armagetron looks okay, but then TRON like graphics are not very intense. I wouldn't term these good, especially vegastrike, but rather acceptable at best for a 486 or P75 era computer and graphics.
sadly the are many "not very smart" people... why the hell use XP?! win2k is no douth the best (ie: less bad) windows out there and win98 the best game machine OS, why people want XP... to get the latest virus?! to be able to change Themes?!
bah... do we really want people like this using ANY computer at all?!
I do hardware and game reviews for a very large and respectable site. Besides the fact that XP, when properly configured and optimized by the knowledgable user which gamers are, is indeed a more stable and FASTER gaming platform, XP is also superior to Win2K for HOME use. Especially XPPro!
I have been running multiple XP boxes for going on six months without a crash or reload. In fact, I have one system set up as a serious home studio, running of all things a custom MacOS emu so it can handle programs like Composer, and it has yet to even be rebooted! These are always on computers, connected to a fat pipe cable internet connection. They are used for gaming, email, surfing, graphics work, web development, and a litany of other things and I have yet to have one problem with viruses or incompatibilities.
It's not up to you to second-guess someone about why they choose to disable their project on a particular OS. If the licensing terms allow it, you can of course change that.
Remember, unlike the crap posted on originally, Worldforge is not final. One of the projects, utilizing the UClient code and graphics capability, intends on building a freeware/gpl MMPOG with the features of UO and a few others with a world scale of 1/16 the size of our planet Earth and the ability to support up to 100K players.
Open source developers have a culture with momentum. Artists who are not programmers (most) don't feel at home on Linux. If it looks like shit to a designer (as X does) they'll avoid it.
Something as simple as bad font kerning to a graphic designer is equivalent to putting a big sign on the front saying OUT OF ORDER.
It's no coincidence that Apple's industrial design and corporate identity design is so great (even in the opinion of graphic designers who use Windows). Many graphic designers don't even distinguish between Windows and Linux, they just say "Mac vs PC".
The way to get graphic designers into these projects is to design solid GUI tools for theming the games and making them cross platform so they don't have to overcome scary programmer-land linux in order to contribute. It's a more modest goal, and it's a start.
That's why Mac OSX is such an exciting development. It may allow developers to give graphic designers what they need to share the culture of open source.
Of course the current state of play with the console manufacturers may show that your argument won the day.
My mistake in using the word property, which includes the ability to transfer (sell) as well as control usage. However, the lesser point still stands, that by your logic Microsoft should be able to dictate who can and can't write programs for Windows.
Perhaps better than the temco/tenco (sp?) case is the game genie one: http://eon.law.harvard.edu/openlaw/DVD/cases/Galoo b_v_Nintendo.html
which perhaps should mean that a program dynamically linking to a library does not make it a derived work.
I'm getting pretty tired of hearing about Project Foo running under Mac OS X when it requires X11. If you have to have X11 installed, most Mac users can't use you.
I don't have any problem with people saying you have things running with Darwin on a PPC architecture (there is a Darwin for x86, btw), but you're going to disappoint the vast majority of Mac users by claiming things run on OS X when the users show up at Project Foo's site. They don't have XDarwin installed and many won't have any clue where to start.
Even if they did, installing X11 is an overly complicated process in Darwin. I'm a "Mac power user", if you'll forgive the oxymoron; I use fink; I use vim-nox to edit my php files; I use SAMBA to use vim to edit asp on IIS. I couldn't get XWindows to run within an hour of downloading. Add the rootless versus fullscreen X consideration and, well, I give up [for now].
FreeCraft doesn't run on [what Mac users consider] Mac OS X. Please stop claiming it does until you're using Quartz (or even QuickDraw) or the like. And please don't cop out by saying, "When the OS X users come to the site, they'll learn to use XDarwin". Instead, use your time to get OS X users excited about this "OS within an OS" on its own terms.
It's all 0s and 1s. Or it's not.
This is a must see for any of you wondering how the famous Slashdot effect works - over 100 000 hits the day the story was posted.
e-mail: karol at tls-technologies.com
www: http://www.tls-technologies.com
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