"admin a BES server"... umm that would be me:) , and personally I never really had much issues with it. if by their product, you mean the phone devices, i would agree. I did like the fact that BB phones always assumed i wanted to use the phone as a phone first. the BB10 services is kind of like MAAS360 and other Activesync device mgmt software so personally once the devices are out we will test them out and compare with their competition.
1. Graphics wise it will have good competition and because of budget it probably won't stand out. 2. The details and the rhetoric seem to indicate that expansive universe with unique locals will be a design goal. 3. this part is actually the driving force for most. For me having faith in the designer to keep true to the original ideology, which made the game as enjoyable, is the primary reason to take a risk in funding a project that may fizzle out. 4. This seems to be part of the game design as well.
i agree, for me it also kinda made sense that if you are always under power during combat ( which you would be just to keep away from the guy following you), and limited to the g's of a human body, using massdrivers/cannons as weapons... the combat would be similar to "jets in space"
Elite servers are free after the initial buy in, game can be played without ever going online, online multiplay is an option with rules you can setup, plus a plethora of other differences and... the biggest reason is the team building the product
"admin a BES server" ... umm that would be me :) , and personally I never really had much issues with it.
if by their product, you mean the phone devices, i would agree. I did like the fact that BB phones always assumed i wanted to use the phone as a phone first.
the BB10 services is kind of like MAAS360 and other Activesync device mgmt software so personally once the devices are out we will test them out and compare with their competition.
doesn't require "BES" but does provide some additional security options for enterprise with BES 10 Services
EA stock is down to 15 dollars from a high of 53 in 2008, i think they should listen to what the market has been telling them.
the shills are getting too lazy... not even signing up for new accounts
well... at least its not for the children this time....
still on my q6600 with a nvidia 280gtx good to go on any thing pretty much.
just like insurance companies... now they pay me!? :)
haha and its a good morning :)
+1 idiot
+1 HDNet when it was good and without commercials
640K ought to be enough for anybody
must take into account USB connectivity as well.
+1
+1 ridiculously obvious yet obnoxiously ignored
1. Graphics wise it will have good competition and because of budget it probably won't stand out.
2. The details and the rhetoric seem to indicate that expansive universe with unique locals will be a design goal.
3. this part is actually the driving force for most. For me having faith in the designer to keep true to the original ideology, which made the game as enjoyable, is the primary reason to take a risk in funding a project that may fizzle out.
4. This seems to be part of the game design as well.
the math is pretty easy, latin who cares, geography is ok as well.
"couldn't be bothered to profess" their love for teaching....
i agree,
for me it also kinda made sense that if you are always under power during combat ( which you would be just to keep away from the guy following you), and limited to the g's of a human body, using massdrivers/cannons as weapons...
the combat would be similar to "jets in space"
yeah maybe i am justifying it a bit :)
ditto, its always a good sign if they are actually playing an alpha build so you know its not all smoke and mirrors.
there should be a geek card qualification process, list games, check ones played get geek card if enough geek factor is achieved :)
http://www.robertsspaceindustries.com/project-godus-and-elite-dangerous/ :)
support both
Star citizen i think made it to over 7million dollars... :)
i funded both
go games
Elite servers are free after the initial buy in, game can be played without ever going online, online multiplay is an option with rules you can setup,
plus a plethora of other differences and...
the biggest reason is the team building the product
not very metric of them ;)
"far it was to Chicago in inches" :)
and if you are going to Chicago in winter... you have to take shrinkage into account