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User: markov_chain

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Comments · 1,391

  1. Re: 15 petabytes? on CERN Collider To Trigger a Data Deluge · · Score: 1

    I guess the power consumption of tapes is much better :) It seems that offline storage makes it easier to overlook certain unexpected but possibly groundbreaking events, because it's much harder/more annoying to explore the data. But that's just a layman's view; I'm sure the experts have a better idea of what could be there.

  2. Re:Don't forget the security... on CERN Collider To Trigger a Data Deluge · · Score: 1

    While they are at it, they should scan for Higgs Bosons too, save the scientists some trouble ;)

  3. Re:Too much for the 'Net on CERN Collider To Trigger a Data Deluge · · Score: 2, Interesting

    If they could get 1GB/s sustained, it would take them... 173 days to transfer 15PB. I hope they have dark fiber to light up!

  4. Re:I predict the end of the universe on CERN Collider To Trigger a Data Deluge · · Score: 1

    Never! You'll have to take away the binary prefixes from me from my stiff, cold, dead fingers.

  5. Re: 15 petabytes? on CERN Collider To Trigger a Data Deluge · · Score: 1

    See, that's just too bad. They spend $8B on the project, and then they don't have a few million to spend on hard drives to save the data produced by the $8B machine.

  6. Re:Fascinating. on Rerouting the Networks · · Score: 1

    Like the guy below said, check out the butterfly network on the wikipedia page, that explains it more clearly. The trick is that the transmissions are multicast, not unicast, and that the side links would go unused without coding.

  7. Re:Where is "D"? on Rerouting the Networks · · Score: 1

    You've left off "D".
    I wasn't explaining their example, I was giving you a different example where network coding can be put to good use with a clear reason for the existence of the additional unused resources. There are more good examples in wikipedia.

    And you failed to account for how B would know ahead of time that C would be sending a message.
      That's an implementation detail. It's been solved by buffering some packets at B. There are good papers on this out there, like xor in the air.


    In your wireless example, it would be easier to just skip B and have A broadcast its message to all and sundry and then C can broadcast.

    What part of "A and C are too far from each other, so they need to go through B" did you not understand?

  8. Re:That still wouldn't work. on Rerouting the Networks · · Score: 5, Informative

    The standard example in wireless networks goes like this. Suppose we have a 3-node chain A-B-C, where A has stuff to send to C, and vice versa, i.e. the communication is bidirectional. A and C are too far from each other, so they need to go through B.

    Without any coding this is how time is spent:
    1. A->B: pAB
    2. B->C: pAB
    3. C->B: pBA
    4. B->A: pBA

    Note than in steps 2 and 4, thanks to the nature of wireless channels both A and C get the packet transmitted by B. One of these receptions is thus wasted. With coding, it can be used to send the same data in 25% less time:

    1. A->B: pAB
    2. C->B: pBA
    3. B->A, B->C: pAB xor pBA

    To decode, A xors the received data with pAB, C with pBA.

  9. Re:I must be missing something. on Rerouting the Networks · · Score: 3, Informative

    You're right, their example is not very clear. It works best when there are extra resources available to the system that *can't* be used for other purposes; the best example of this is wireless communication, where all transmissions are broadcast. For example, if A sends a packet to B, but C also hears it, we can't possibly use the A-C transmission for some other data.

  10. Leave it to the DoD on Rerouting the Networks · · Score: 1

    to design communication systems that can route around nuclear attacks.

  11. Re:Terrorist Proof???? on Attack-Proof Power Line to be Installed Under NY · · Score: 1

    It better be well protected, or if it warms up past superconduction it will *become* severe weather and terror attack!

  12. Re:Well done on Penguin Car Earns Indy500 Spot · · Score: 5, Funny

    It cannot work, because there will be a race condition!

    *rimshot*

  13. Re:You'd get even greater compliance... on Why Work Is Looking More Like a Video Game · · Score: 1

    I always dreamed of making a video game file manager. You would be like a little Super Mario type character, and if you needed to copy a file you would pick it up, walk to the destination directory, and drop it. There would also be enemies, and if they caught you while you carried your file, the file would be deleted. That would keep people on their toes for sure! I can't see how anyone could not like such a fun file manager.

  14. Re:Relevant? on 13-Year-Old CEO Steals the Show At TiECON · · Score: 1

    So do you understand probability or do you not understand probability?

    You are right!

  15. Re:Not free speech, free enterprise! on XM Satellite Radio Backlash · · Score: 1

    Let those two clowns have an XM-hosted podcast, and then we'll see who really listens.

  16. Re:13-Year-Old CEO on 13-Year-Old CEO Steals the Show At TiECON · · Score: 2, Funny

    What he says, I saw it on TV. First you put a picture of you in a little box. Then, you need to find a dirt road crossroads, and bury the box in the middle. A demon will appear and give you around 10 years unless your day job is demon ass-kicking, in which case they could offer you a lot less.

  17. The site will be hosted on Sealand, on The Pirate Bay To Create YouTube Competitor · · Score: 5, Funny

    will run on Hurd web servers, and the first 1000 registered users will get free copies of Duke Nukem Forever!

  18. Re:4-year-olds don't understand on What Can 4-yr-olds Understand About Science? · · Score: 3, Funny

    My dad is a jet propulsion scientist. When I was 4, he had a hard time explaining what he did until he showed me the Navier-Stokes equation. Then I was enlightened :)

  19. Re:Who has time to watch television? on 2008 - The Year Internet TV Became Mainstream? · · Score: 1

    I'm hoping it will be the year of high resolution, back-reflective displays that work well in sunlight and consume little or no power (see E-Ink stories). Put that together with a handheld pc of some sort and you can be carrying a whole LOC with you for your reading pleasure.

  20. Re:BleahBleahBleah. on Blizzard Announces StarCraft 2 · · Score: 1

    Aw, come on-- don't you think a nice physics model would be fun to add to chess? Or Hero pieces that gain experience? :^)

  21. Re:Relic on Blizzard Announces StarCraft 2 · · Score: 1

    Speaking of physics, StarControl had a great PvP model, with the gravity-assisted slingshot and all.

  22. Re:opt-out on Google Wins Nude Thumbnail Legal Battle · · Score: 1

    In the US, we usually *pay* to not be listed in a phone directory.

  23. Re:Hmm... on A Robotic Cable Inspection System · · Score: 2, Interesting

    How about multi-tentacled models?

  24. Re:Damn... on The First Terabyte Hard Drive Reviewed · · Score: 1

    Dunno, the first thing I said quietly to myself was, "Man, that guy sucks at finding warez." Really, an unfillable hard drive? How is that possible? :)

  25. Re:Memory And Performance Rot on Firefox Going the Big and Bloated IE Way? · · Score: 3, Insightful

    It seems that there is a magical responsiveness threshold which humans tolerate, and as the processing power and memory sizes grow, the applications follow along, staying just below that threshold. Usually the reasons are increasing amounts of shared libraries and scripting languages, which allow us to build more application per unit programmer time. We get more features and modern applications, at the expense of a sluggish environment.

    This performance penalty is perhaps hard to notice. The easiest way to experience it is to run some old applications; they absolutely scream on modern hardware, to the point that the instant response becomes almost worth the loss of extra features. This is probably why things like xfce prosper.