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User: Jhyrryl

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Comments · 57

  1. Describe My Newbie Experience on Ask the Warhammer Online Team · · Score: 1

    Recognizing that there will variation based on starting location (or will there?), what are my first three hours of playing WO:AoR going to be like? What will I experience? What will my character buy? How many quests will he go on? Et cetera. What's going to grab my attention and make me want to keep playing beyond that newbie experience?

  2. Secondary Markets make the Market Stronger on Best Buy vs. The Game Makers · · Score: 1

    'To have them resell the games, with developers having no participation, that's just wrong. That's just fleecing us.' When products start getting resold, it forces product makers to be more efficient and to make a better product. This lets better product makers who can do those things rise to the top of the heap, which is good for consumers as well as those product makers. And if game developers don't like that, they should get into making persistent world games and start fleecing the customers a little more by charging monthly subscriptions. ;)

  3. Correlation? on Return of Text-Based Games? · · Score: 1

    I'm going to go out on a limb and guess that if there is a resurgence in interest for MUDs, that it directly correlates to the sheer number of new gamers coming to the internet for the first time, and some percentage of them exploring the history of online games.

  4. Re:Missing on E3 MMOG News · · Score: 1

    MMORPG.com has quite a few things from E3, including a review for Hero's Journey by Simutronics, which blew them away.

  5. Another Good Quotable on Forty Years of Moore's Law · · Score: 4, Interesting
    My favorite data point has to be this: in 1965, chips contained about 60 distinct devices; Intel's latest Itanium chip has 1.7 billion transistors!"

    From Popular Mechanics, march 1949:

    "...computers in the future may have only 1000 vacuum tubes and perhaps weigh only 1 1/2 tons."

  6. Re:They're only video games! on Editorial: On the SpikeTV Video Game Awards · · Score: 1

    The gaming industry out-grosses the movie industry these days. Halo 2 had made more money by the end of its first release day than any movie made its first full weekend this past year. A big MMORPG, say 300,000 subscribers, is pulling in close to $5 million dollars every month. And they take just as long to make as movies with nearly as many people.

    Making a game isn't a big production? Pfft.

  7. Re:A Disturbing Trend on Ubiquity And Vested Interests: ISWC 2000, Take 2 · · Score: 1
    Go to a local mall and watch the kids walking around in groups. Probably 15-20% of them carrying cell phones, but that's not stopping them from getting out and interacting directly. I use my cell phone to keep in touch with the people I already know - I don't use it to meet new people.

    There's just no replacing hormones. People will continue to go out, meet each other, and reproduce. Humanity will not cease to exist. If you don't believe me, go find a large danceclub. While the mall example can be demonstrated as something that can be replaced by internet shopping, the only reason to go to a danceclub is to interact with other people.

    Societies change because they contain different people from one day to the next. But a changed societ just does not equate with social decay.