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User: Pug

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  1. Re:Free...Maybe.....Easy and quick to get...NO!.. on Borland C++ Now Free-as-in-Beer · · Score: 1

    This is probably a troll, but I'll bite.

    when you release your software open sourced, it's not yours anymore, its the communities.

    Licensing and copyright don't work like that. If I write UberCoolMp3Player 1.0 and GPL it, I still hold the copyright on it. If I feel like it, I can add some nifty new features and release a new version called UberCoolMp3Player Plus, which is available in shrinkwrap and costs $99 for a one-week license. A situation like this very rarely occurs, of course. If I wanted to make money, I could probably make a lot more if I just didn't GPL the original version, because many people may just want the basic functionality, and it would be easier to add the "Pro" features to the GPL'd version, which would cut into my bottom line a lot. Also, the proprietary product obviously cannot use code other people contributed under the GPL, unless I get their permission.

    IANAL.

  2. Re:Hooboy: the "typical user" on A Suit's Experience With Linux · · Score: 1

    Well, I installed Debian 2.1 (slink) a few weeks ago, not using the extra Resource CD at all, and the base install was 48 megs, which didn't include even lynx or killall. I downloaded everything I needed with apt-get.

  3. Re:Q. Mount most of filesystem as read only. HOW ? on Linux Virii On Their Way? · · Score: 1

    How do you mount /boot as read-write for when you want to update your kernel ?

    Well, that's simple. Assuming /boot is a seperate partition, whenever you want to upgrade, just umount it, mount it as rw, update the files, then umount and mount as ro again. You have to be root anyway (unless for some reason you have /boot as 777 or something), and you just have a few more steps.

    Of course, on a home system, keeping /usr/local read-only is probably overkill, since lots of people add stuff there a lot, and all the remounting would be more trouble than it's worth. Good idea for a production system, or something, though.

  4. Re:this is nothing new. on No Star Wars TPM on DVD · · Score: 1

    2. Don't Libertarian's believe in laissez faire? Wouldn't that mean let Lucas do whatever he wants?

    Sorry, but no. laissez faire only applies to government intervention. One of the major points of Capitalism is that if a business does something consumers don't like, the consumers don't buy anything from them and the company looses many. As an example, to refer to some FDA article posted here a few days back, a Libertarian view would be that the government should allow companies to sell whatever drugs they want, but very few Libertarians would probably say that consumers are morally obliged to BUY just anything on the market

  5. Re:Using the guide on Guide to Slashdot · · Score: 1

    Actually, modering you up should be unneeded, because the Moderator Guide clearly requests that moderators should browse at -1 to pick up really badly moderated posts. It's all more fun at -1, anyway.

  6. Re:GetRight on Corel Wordperfect Office 2000 for Linux Beta Test · · Score: 1

    Wow, I'm amazed that no one has mentioned wget. I've used GetRight myself many times (not the X clones of it), and can say that I very much prefer wget. It's fast, free, has a better interface, and is standard on all Linux distros.

    Yeah, I'm a wget addict.

  7. Re:It's entertainment!! on Major Star Wars Character To Die in Next Books · · Score: 1

    You're wrong. For every point you're moderated upwards, you gain a karma point, and for every point downwards, you loose one. As you pass certain karma barriers, your posts appear at different default values (+2, say, or maybe 0). Meta-moderation also affects karma, AFAIK. And you are a canidate for moderator point as long as your karma's on the site.

    All of this crap is on the site somewhere. I just lack a life enough to read it all. ;)

  8. Re:DirectX for non-MS operating systems on Ask John Carmack About Quake - or Anything Else · · Score: 1

    I don't have the article handy, but I remember that a few years back, Carmack made a public statement of how much he hated DirectX. That's why all his games use OpenGL, or at least non-DirectX stuff (I think some have Glide support, and Quake I had a version for that now-defunct card line. Verete?).

    So, porting isn't really a major problem for any OS with OpenGL support, and DirectX available for tons of platforms would almost certainly affect nothing at all for Carmack.

  9. Re:Who has power to enforce GPL? on Possible GPL Violation? · · Score: 2

    Actually, the FSF has Eben Moglen, a professor at Columbia, as their general council. I also think that RMS is eager to get a GPL test case so that he can see if it holds up, and if it doesn't, what needs to be fixed. Hell, NeXT took one look at the GPL and decided to not even try to fight it.

  10. Re:which creationism? on New Mexico Drops Creationists, Decides to Evolve · · Score: 1

    Actually, that would have been his karma in action. He got a lot of his posts marked up, so now all of his start at 2 by default, to simplify. If the post in question would have been moderated up, it would have had a word next to it like "Insightful" or "Informative".

    That's mostly in TFM, too.

  11. Re:About Pokemon on Nintendo Sued Over Pokemon Gambling Addiction · · Score: 1

    I wondered what Pokemon was about, so I watched an episode one Saturday morning. I decided right away that it was "about" collecting cards. You've gotta get them all!

    Actually, I'm pretty sure that the Pokemon Gameboy game came first, which was/is a *massive* Japaneese hit. With the game, there's a red and a blue version (I hear that a new yellow one was just released, too). The goal of the game is to wander around to try to collect all the little Pokemon, and you can use them to fight other Pokemon. The game's quite fun from just the single-player I've played.

    Now, the reason that there are two different colors is that they're the same game, but the pokemon are a little different. In the blue cart, some pokemon that are common in the red one are hard to find, and some aren't present at all. The big draw is that you can link up with your friends and trade pokemon. The popularity and fun of it almost certainly has to do with why it's just fun to collect things, be they cards you pay for in packs, typewriters you track down on Ebay and pay lots of money for, or just little monsters in a game you find and get for free. Of course, Nintendo could have been planning the Pokemon CCG ever since the beginning and just did the rest of the Pokemon stuff to build up hype, but I doubt it. My guess is that the CCG is just a natural progression.

  12. Re:So what? on Corel Sticking to Closed Source Beta Test? · · Score: 4

    Corel believes they are not distributing but are testing. The GPL applys to distributing. You can hack a GPL program to your heart's content and not give the changes away if it is for internal use only.

    That's fine, but your missing something: while you are not forced to release any changes you make to a program, it's *still* under the GPL.

    To take the example of another poster, let's say I'm working on a program that uses GPL'd code, and I'm not ready to release it yet, but I want my friend to test it. I send to to him, ask him to run it for me and take a look, and see if it seems OK. I tell him to please not distribute him. I may even tell him that if he *does* distribute it, I'll hate him and go punch his lights out. That's okay (well, unless I physically assult him and he calls the police, but that's another matter), but I still must distribute the program to him under the GPL. I can't stick a new license on it, and if he decides to distribute it, that's his right.

    Likewise, for Corel, say, any employee could grab their internal beta that they're working on and distribute it to the work, and the guy is allowed to do that. Corel may be able to fire him, depending on his contract. So, what's Corel to do with this beta? They could simply have said "this is beta, please don't distribute since it's buggy", and people just maybe would have listened. Or they could have just kept it internal.

    IANAL, but I read the GPL for fun twice. *grin*

  13. Re:Oh great on 512-bit RSA Key Cracked. · · Score: 1

    Well, AFAIK, OTP encrypted (which is what HardEncrypt uses) messages simply *aren't* crackable, as long as:
    1.) The cracker person doesn't get the OTP
    2.) You only use the OTP once

    Since the OTP must be at least as big as the message, this makes it unpractical for most uses. Good if you can get a OTP to someone and don't use it until you're desperate, though.

    Of course, IANAC, and I could be just talking out of my ass.

  14. Re:Patrick Henry, Monarchist Re:What's my name foo on Cisco talks up products to /slow access/ · · Score: 1

    Not only that, but after reading Small Gods (by Terry Pratchett), I have a tendency to scream and start running whenever I see an eagle.

    How about a tortoise as a National Symbol?

  15. Re:UK on Feature: Ticket Booth Tyranny (Part One) · · Score: 1

    Also interestingly is the fact that it seems the only way other than animation to get a G ratings is by having talking animals, which certainly is quite unreal. Of course, the rerelease of 2001 seems to have gotten a G as well, somehow, so it could be that the MPAA doesn't even watch the actual movies before rating them.

  16. Re:There's already an Open Standard... on Microsoft and AOL Fight Over Instant Messaging · · Score: 1

    Well, any decent IRC client can connect to any decent IRC server. I know of no client or server which isn't fully compatable. There are seperate networks for several reasons. For one thing, there is no reason to have One True IRC Network. In fact, having only IRC network would take one hell of a setup and would probably be full of spammers, newbies, etc. et al EFNet, which is the biggest IRC network out there, and is known to be...interesting at times.

    Personally, I consider it a feature. Each network is different, and I can easily connect to any one I want to at any time. They're run by different people, have different features and setups, and serve different purposes. DALnet, for instance, has "Services": NickServ, ChanServ, and a few others. Some people like these. I, personally, don't. Some networks allow as many bots as you want, some outlaw bots altogether (most of the time each server has a different policy). Different people like different setups. Also, some servers are "specialized" opposed to the Big IRC networks which are for all kinds of things. Slashnet, for instance, attracts a certain kind of crowd. Likely, whatever IRC network some Cracker group sets up with attract a certain kind of crowd. In a GPL'd project I'm involved in, we have our own IRC server that we use to discuss things, and it's very handy to have full control over it and have access to any channel we want. Not to mention the fact that we're free to have as many handy bots around as we want. :)

  17. Re:What about antionline? on Harvard's response to the Packet Storm incident · · Score: 1

    Well, as I understand it, the /jp directory was on the Genocide2600 server before this whole fiasco began, and was placed there by someone at Genocide2600 is response to people asking questions about JP.

  18. Re:Server centric => low scalabilty on New Linux Game needs Developers · · Score: 1

    Well, this really isn't that new. Everything I know of from Dikus to UO to EQ has done it. Diablo is an exception, but it didn't have a persistant online world. It was more like StarCraft for the purpose on multiplayer. As for WorldForge, we're handling *everything* on the server, including the lighting. We really didn't have a choice, since several people are making different types of (GPL'd) clients.

  19. Re:Where's the Code? on New Linux Game needs Developers · · Score: 1

    Um...there's a car called "WorldForge"? It may be a cool name for some kind of tank or something, but I don't know of any cars by that name.

  20. Re:Where's the Code? on New Linux Game needs Developers · · Score: 2

    The Altima project, now the Worldforge project, is progessing along nicely. It wasn't swallowed up into WorldForge. That was just a name change since we felt that "Altima" was too close to "Ultima."

    http://www.worldforge.org/, if anyone's interested

  21. Re:OSS and SW/Results validation on SETI@home having Problems · · Score: 1

    Netrek does that, for the most part. They distribute the source to all the clients, but most servers will only accept a "blessed" binary. A blessed binary is one that was personaly compiled by one of the coding gods. They used to verify it by sticking an extra .c file in just for that purpose, which was not distributed. Now, however, they use RSA keys. Methinks that once you have that done, signing the results should be trivial.

  22. Re:So how can I join Team Slashdot? on Team Slashdot leads SETI@Home · · Score: 1

    Just go to http://setiathome.ssl.berkeley.edu/tea m.html. The rest is easy.

  23. Re:CPU Cycles for Charity on Team Slashdot leads SETI@Home · · Score: 1

    Ummm...how would mainstream charities use my spare clock cycles? Maybe the Save the Children Fund would have some client that tried to find a way to end world hunger by writing random letters to a text file or something.

  24. Re:BBS'S ARE ALIVE AND WELL!! on New iCE Web Site · · Score: 1

    I can vouch for what a great BBS Uncensored is. It's a nice Citadel with lots of good discussion and cool people. Of course, I'm biased since I discovered Slashdot from a post there. :)

  25. Re:whoa, amazing... how'd they do that?! :P on Overclockers "Stick it to the man" · · Score: 1

    I'm also found that http://www.firingsquad.com/ has a really nice Overclocking guide at their site. A cooling guide, too.