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User: FiSHNuTZ

FiSHNuTZ's activity in the archive.

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Comments · 9

  1. Re:Blast from the past ... on Blackboard and WebCT merge · · Score: 1

    Hey Howard! ;)

    -Jason
    WebCT QA

  2. Re:So, what the hell does she do? on High School Dropout, Self-Taught Chip Designer · · Score: 2, Informative

    I've already posted this, but since you seem to not know much about the C-One, feel free to see the homepage for the C-One which has, among other things, schematics, pictures, and ordering information for the beta boards currently available to any interested parties (for about US$400). The C-One is an entire ATX form-factor motherboard.

    http://www.c64upgra.de/c-one

  3. C-One on High School Dropout, Self-Taught Chip Designer · · Score: 4, Interesting

    I really think that it's worth mentioning Jeri's other much more interesting and complicated project, the C-One. If you think the C64 joystick/computer is amazing, take a look at the C-One and you should be substantially more impressed:

    http://c64upgra.de/c-one/

  4. Well... on How Effective are Ergonomic Keyboards? · · Score: 1

    I've never had any health problems due to typing in my 15+ years of computi-*crack*-Oh $#*& my wrists!

  5. Re:Star Control on New Space Quest Game Under Development? · · Score: 1

    Just an FYI, Accolade doesn't actually own anything other than the name "Star Control". Paul Reiche III and Fred Ford were smart enough to hang on to their universe and creatures in the game, so they can do whatever they like with them, afaik. If you take a look at their page (the above mentioned www.toysforbob.com) they are working on a game called "Minion" that they describe a "fantasy Star Control 2."

  6. Stuff it comes with on Interested In A US Linux For PS2? · · Score: 2

    Many people seem to have no knowledge of what the PS2 Linux kit comes with. When you buy it it's not just the distro. The Japanese version had a USB Keyboard & Mouse, a 40GB external HDD(the original Japanese unit didn't have an internal hard drive bay like the US PS2) the software on a DVD and a VGA output cable. Hopefully that clears up some folks objections/questions.

  7. I test XP and... on Windows XP and Incompatibilities with Multi-Booting? · · Score: 1

    I dual-boot fine with Slackware and XP, with LILO in the MBR, Slack is on a seperate drive(though there is a small ext2 partition for storage on the XP drive) but I have LILO installed in the MBR of the drive which XP is on because it is the first drive, and it boots to either XP or Slackware without trouble, all I have to do is re-install LILO whenever I install a new build of XP by using the slack CD to boot and run LILO...

  8. Cameras on Mars Odyssey begins · · Score: 2

    Just wanted to clarify that the cameras were not on the tip of the rocket, they(2 of them) were attached to the second stage. One was looking up, and one was looking down, the idea being that you can see the 3rd stage break off and second light up and also the second break off and possibly the first ignite as long as it stayed in view of the falling camera long enough. Watched the launch on NASA TV this morning on my dish. Oh and on another note, I thought I'd point out that in the ground control room for the oddessy mission there's a little green inflatable man up in the corner you could see on the camera(the control room for the mission, not the launch control room.) --

  9. Re:Whatever happened to Sierra? on Leisure Suit Unix · · Score: 3

    I'm surprised this hasn't come up before on Slashdot, it's actually kind of a sad story, what happened to Sierra(their adventure game department, anyway). In Feb. 1999(I think) Sierra's Oakhurst, CA office was shutdown and all employees of it were fired without notice on the day it all went down. For those of you who don't remember, the Oakhurst office was the first Sierra office and the one where, up until it's demise, they made all of their adventure games. If you're wondering what happened to a few of the more known designers of their adventure games, a few of them have websites. Al Lowe(creator of the LSL series) and Scott Murphy(co-creator of the Space Quest series) are the ones I know of. I've actually e-mailed Scott Murphy and asked him about this stuff, basically he said that when the company was sold by Ken Williams the new management were a bunch of losers who felt that following other game companies examples and switching to fully multiplayer and FPS games was the way to go. SQ7 was acutally in development up until the shutdown of the Oakhurst office, but it was a butchered fully multiplayer game that Scott Murphy wasn't proud of being forced to make anyway.