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New Space Quest Game Under Development?

Decaffeinated Jedi writes: "In a news item posted earlier today, GameSpot stated that they 'had learned from sources working on the project that Sierra is developing a new game in its classic Space Quest sci-fi adventure game series.' While GameSpot didn't give go into detail about the game, it looks like Roger Wilco is finally making a comeback! Check out Roger Wilco's Virtual Broomcloset for all the latest developments."

202 comments

  1. Space Quest taught me to cheat... by Champaign · · Score: 5, Funny

    I remember it well...

    I was stuck in a cantina and needed some cash. There was a slot machine there, but being a young wholesome lad, I knew better then to gamble. Then I realized that I could save games between pulls. How can it be gambling if you never lose? Soon I was rolling in buckazoids and have done nothing but sink deeper into depravity since...

    1. Re:Space Quest taught me to cheat... by Kj0n · · Score: 1

      I believe that was the way to do it (unless someone else knows better).

      You had to apply the same trick in Police Quest 1, while playing poker with the bad guys.

    2. Re:Space Quest taught me to cheat... by bezell · · Score: 1

      And I've been feeling guilty about that slot machine all these years...

    3. Re:Space Quest taught me to cheat... by Alien54 · · Score: 1, Offtopic
      In a related news item, Buzz Aldrin is proposing a set of orbiting hotels to make the trip between Mars and Earth. Not orbiting the Earth, orbiting the Sun. Estimated trip = 8 months.

      which is going to be wild in case someone goes loopy, goes broke in the casino, etc.

      Take about Space Quest in real life. sign up now kiddies.

      --
      "It is a greater offense to steal men's labor, than their clothes"
    4. Re:Space Quest taught me to cheat... by Anonymous Coward · · Score: 2, Informative

      Actually, that wasn't the best way to do it. If you stuck the magnet onto the slot machine, it would fix it so that you always won!

    5. Re:Space Quest taught me to cheat... by johann6 · · Score: 1

      Save games?!
      Come on people. What do you think the magnet was for? Put the magnet on the slots and you would always win. NO more timly saves!

      Although either way its cheating at gambling.

      --
      "Life moves pretty fast. You don't stop and look around once in a while, you could miss it." Ferris Bueller
    6. Re:Space Quest taught me to cheat... by Prisoner+Of+Gravity · · Score: 1

      Umm dude, the original Space Quest didn't have magnets. If it DID, you should at least point out where to get the magnet (please feel free!). I think you must be talking about the remake.

    7. Re:Space Quest taught me to cheat... by glorinc · · Score: 1

      Only true with the enhanced VGA edition, I believe. Us old timers had no such luck with the original version!

    8. Re:Space Quest taught me to cheat... by DigitalDragon · · Score: 1

      You could do the same thing in first Larry.

      --
      http://dtum.livejournal.com
    9. Re:Space Quest taught me to cheat... by E1ven · · Score: 2

      There were two versions of Space Quest 1. In the first version (which was EGA only), you had to use the save and restore trick.
      In a follow-up VGA release, they introduced the Magnet, to make it easier.
      For more information on Space Quest, please read the Space Quest FAQ

      Colin Davis
      Colin@sq7.org

      --
      Colin Davis
    10. Re:Space Quest taught me to cheat... by rograndom · · Score: 2

      That's not a cheat, it's a feature!

    11. Re:Space Quest taught me to cheat... by Anonymous Coward · · Score: 0
      And I've been feeling guilty about that slot machine all these years...

      Amazingly, this facetious line about an old computer game is a very lucid example of a fairly fundamental concept in ethics.

    12. Re:Space Quest taught me to cheat... by Miguelito · · Score: 1

      I believe that was the way to do it (unless someone else knows better).

      You had to apply the same trick in Police Quest 1, while playing poker with the bad guys.


      Then, in Codename Iceman (or whatever their spy-ish quest game was called) they got smart. You had to play a dice game, and the program would detect you trying to do that. After the 3rd restore or so it'd pop up a window warning you that you could only save and restore one more time, and that they didn't like cheaters. Or something to that effect. I remember being pissed... took a few tries and having to go back farther into the game then I would have had it not disabled the save/restore cheat to finally make it.

      --
      - My favorite error message: xscreensaver, running on an old Sparc 5 w/ 8bit color: bsod: Couldn't allocate color Blue
  2. SQ (Sierra) taught people to SESO by GrayWing · · Score: 3, Insightful

    If Space Quest taught you to cheat - being a Sierra game it most definitely taught people to Save Early, Save Often. Not for getting more out of a game of chance, but to be saved from having to play again much of the previous half hour because you had just died Yet Another Sierra Death.

    1. Re:SQ (Sierra) taught people to SESO by Rothron+the+Wise · · Score: 3, Insightful

      Which is what was wrong with the sierra-games to start with. LucasArts understood that, and didn't
      just jump onto the bandwagon of graphical adventure games, they kicked Sierra off it.

      Sierra has yet to figure out that killing off the
      player whenever he takes a wrong turn is what
      killed them.

      --
      A witty .sig proves nothing
    2. Re:SQ (Sierra) taught people to SESO by C_nemo · · Score: 1

      I kinda liked to die the sierra death. unlike your normal death it was kinda funny... hell even the SQ installer was funny. I'm realy looking forward to this. and this time i'm going to *buy* the game. By the way PQ and SQ style of games was the only games my mother would let me insatall on her computer(wonder why Larry didn't maki it thogh)

    3. Re:SQ (Sierra) taught people to SESO by Shade,+The · · Score: 1

      Hell, LucasArts didn't just steal the bandwagon from Sierra, they when back and reversed over the body of Sierra, over and over again, just to make sure!

    4. Re:SQ (Sierra) taught people to SESO by linuxlesbian · · Score: 1

      space quest had the funniest death messages though. the narrator would just totally rip on you. i would try to kill roger at every point just to see the messages. like in space quest 3 if you jump in the grinder at the top of the garbage barge you turn into usda approved packaged meat.... (ok so i was like 8 years old, i guess it was funnier then.) you could actually get sonny bonds in pq1 ega to take off his clothes, but he died immediately. that's just stupid. space quest deaths were far more entertaining.

      anybody ever notice that if you look in the hollow of a tree by the bridge to the vampires place in ega king's quest 2 that you get a demo for space quest i? hehe

    5. Re:SQ (Sierra) taught people to SESO by Anonymous Coward · · Score: 0

      actually, it was Ken William's greed!

  3. News About This Also At AdventureGamers by meni · · Score: 5, Informative

    An article in AdventureGamers confirms these rumors.

  4. Innovation by chon · · Score: 4, Interesting

    Back in the good ol' day, Sierra definitely had *something* about them; or at least their games did...

    Whilst they kept to a strange format (the point and click on a static screen) for a long time after it was fashionable in adventure games, their games did at least have *soul*...The worlds were believable and exciting. Really, they were very similar in concept to the Final Fantasy games , perhaps even a forerunner to them?

    Anyway, the point is that a new Space Quest game is probably something to get quite excited about...at least for us adventurers out there...

    1. Re:Innovation by BitwizeGHC · · Score: 2

      Console RPGs were in fact very heavily influenced by PC adventure games. In fact, the first successful RPG for NES, a precursor to the Final Fantasy series, was called Dragon Quest, no doubt an homage to the * Quest series on PC. DQ worked by having a menu of commands at the top of each screen, like an adventure game, instead of just hitting the "Use" button.

      --
      N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
    2. Re:Innovation by ph0rk · · Score: 1

      dragon quest was the japanese name for dragon warrior, and while it may have been influenced by PC rpgs, i doubt it was paying homage (other than the fact there was a "dragon" and you were "questing" to kill it).

      on the other hand, at least we got dragon dquest(warrior) 7 ;)

      --
      semantics are everything!
    3. Re:Innovation by Anonymous Coward · · Score: 0

      Qragon Quest 1 came out in japan long before ther was a *Quest game over here. they are thier own beastie.

    4. Re:Innovation by Anonymous Coward · · Score: 0

      Point and click? My, you're a youngin'!

      I remember King's Quest I and the first three original Space Quests, where you had to use the arrow keys to move around and actually type commands like "LOOK TREE"

    5. Re:Innovation by kiddailey · · Score: 1

      I hate it when you forget to enter your password and the thing gets posted aunonymously >:(

    6. Re:Innovation by El+Panda+Grande · · Score: 1

      this is true. Also, Sierra was one of the first companies to add lots of easter eggs to their games, thus adding to replay value. Those old, dos adverture games of the late 1980's early 1990's were truly great things. However, after kings quest 7, they all just vanished. I hope this new space quest will be good anf funny like the old ones. I'm sick of larry vales.

    7. Re:Innovation by Anonymous Coward · · Score: 0

      I for one am *extremely* happy about this. Hopefully its not just a baseless rumor.

      I remember having so much fun playing the SQ series, especially SQ3 (the one with the evil company, Micr..er..ScumSoft I believe, that was run by a nerdy little kid with glasses). Ahh, Arnoid the terminator, Fester Blatz, Monolith Burger...the nostalgia.

  5. Watch out for the Labion Terror Beast by RMSIsAnIdiot · · Score: 0

    Those text-based games were fun. Specially Leisure Suit Larry... 'fuck' was a command.

    Heh.

    --

  6. FPS? by Beowulf_Boy · · Score: 1

    I hope its a first person shooter.
    Kind of like the new Red alert game that is coming out. I think it could easily be played in the format, or 2nd person, kind of like Heretic 2.

    1. Re:FPS? by Anonymous Coward · · Score: 0

      2nd person? LOL

  7. About Time!! by Anonymous Coward · · Score: 1, Interesting

    Woohoo!! I've been waiting for this one for soo long. I remember spending hours and hours as a kid try so hard to find that exact phrase to "put rock in geyser". We all knew what to do but figuring out what to type ..... that was something else.

    I also give credit to these kinds of games for getting me into programming. Sitting for hours in front of a computer figuring out the exact syntax to type is what I do for a living now, but then maybe I'm just a sad git ;0)

    Why are people so unkind? - Kamahl

    1. Re:About Time!! by kiddailey · · Score: 1

      Not sad at all -- I spent many hours drawing still screens and silly little animated characters for my own adventure games. Still have them on 5 1/4" floppies too, complete with GWBasic code

  8. Ideally by squaretorus · · Score: 2

    I want a game that I can play through my browser, requiring a minimal download to get started, which is pretty immersive, doesn't cost so much to play that I get hung up about not 'getting my moneys worth' this month, doesn't penalise me to hard if I stop playing for a couple of months because I pull and have shagging to do instead, looks cool, has voice, allows me to dick about with it to show off how 1337 I am without pissing too many people off, lets me drive cars, fly planes, go on the subway, DOESN'T make me talk to elves or carry swords or have a really stupid name, DOES let me buy cool stuff with real money, DOESN'T require that I spend long periods doing dull repetitive stuff to earn stuff (I'll race a car all day to earn points though - if the tracks are good) DOES have lots of stuff going on that I can ignore, I should be able to swear and watch TV.
    Oh - and it should work on my Palm, PC, XBox whatever on the same licence.

    1. Re:Ideally by ryepup · · Score: 1

      Well, take out the computer part, and you're already there. Not to get on a "stop playing silly games" soap box, games are cool, just it sounds a bit like you want a life sim. I find the best part of video games is doing things you can't/wouldn't do in real life, like killing random strangers in GTA3. Actually, try that, it sounds like you'd like it.

    2. Re:Ideally by radish · · Score: 1


      GTA3 on PS2 fulfills a lot of your criteria, just not the browser, multi-platform stuff. Oh well!

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

  9. GREAT!!!!!!! by applejacks · · Score: 1

    I loved Sierra games as a kid. Now there are hardly any adventure games. All we got are Real Time Strategy and Action titles. No good adventure games. Its all about 3D first person shooters now. I hope its good. I think my favorite was Space Quest II: Vahauls Revenge. I liked the game box. The little salesmen in the transport tubes.

    Doom 4 should be an adventure game.

    l8r

    1. Re:GREAT!!!!!!! by blancolioni · · Score: 1

      I loved Sierra games as a kid. Now there are hardly any adventure games. All we got are Real Time Strategy and Action titles. No good adventure games.

      Not so, young Applejacks. There's many, many fine adventure games around these days, and they have ratings and everything.

      Most of them are text; but then again, the first three SQs were essentially text as well.

  10. Of course... by knulleke · · Score: 1

    what we really need is a sequel to the Leisure Suit Larry adventures!

    Once I saw this headline, Larry immediately popped up on my brain. I guess I still consider those old and small adventures as the best.

    Anyone remember the Dallas Quest (C64)?

    --
    no sig error.
    1. Re:Of course... by bezell · · Score: 1

      Dallas Quest and Flight Simulator were my first PC games (kicking on a 14" RGB monitor!) Now do I not get lost in the jungle?

    2. Re:Of course... by Anonymous Coward · · Score: 0

      Yup, I used to play Dallas Quest on my TRS-80 Color computer.

      > EAT CAT
      Tastes terrible!

      >FEED CAT TO RAT
      THE CAT RUNS AWAY!

      >THROW CAT IN POOL
      THAT WOULDN'T BE NICE!

      > HAVE SEX WITH SUE ELLEN
      SUE ELLEN SLAPS YOU!

  11. Memorable Moments... by ^ZuLu^ · · Score: 5, Interesting

    I can remember playing Space Quest IV as if it was yesterday: The hillarious shopping-sequence with all the nifty details (I'll probably never forget SimSim and Boom and that Chicken-game) that made this a true classic. Although there are passages (especially in the beginning) that could get frustrated - there isn't any Sierra original without the chance of dying at every second.
    I especially liked the atmosphere of Space Qust IV (which really was much more fun then Space Quest V [sorry to say so, but the scene where you will have to find your way through that gigantic space-ship in the end of SQ V really sucked]): The backgrounds were terrific at that time.

    I'm definitely looking forward to take a look at SQ 7!

    1. Re:Memorable Moments... by Bodrius · · Score: 2

      The shopping sequence was the part that really made SQ IV worth it. It's hard not to like a game where you get ripped off at Radio Shock (sic) so shamelessly.

      But I really think SQ III was the best of the series.

      --
      Freedom is the freedom to say 2+2=4, everything else follows...
    2. Re:Memorable Moments... by uncl_bob · · Score: 1

      SQIII hmm...wasnt that the one where you had to assemble a spacecraft in the junk-spaceship before blasting away? If it was..it surely rocked :)

    3. Re:Memorable Moments... by neonstz · · Score: 2

      ...and It Came For Dessert :)

    4. Re:Memorable Moments... by 75bhp · · Score: 3, Interesting

      I don't know. The man-eating plants of SQII, along with burning paper in the passageway to set off the sprinklers and short-circuit the robots will be something I'll always remember.

      The clincher was being miniturised, and then having to turn off Vohul's air supply to kill him, before saving the galaxy from a zillion travelling salesman droids.

    5. Re:Memorable Moments... by Anonymous Coward · · Score: 0

      I can remember playing Space Quest IV as if it was yesterday: The hillarious shopping-sequence with all the nifty details (I'll probably never forget SimSim and Boom and that Chicken-game

      I believe you are referring to Chuck Egger's Chicken Combat (parody of Chuck Yeager's Air Combat). SimSim cracked me up too :-)

    6. Re:Memorable Moments... by Anonymous Coward · · Score: 0

      I always wondered. Was ScumSoft in SQIII a reference to Microsoft or Lucasarts (SCUMM = Maniac Mansion/Zak McKraken/Et al game engine) I always found the reference to a big evil corporation in the game as on of the funniest things ever!

    7. Re:Memorable Moments... by Anonymous Coward · · Score: 0

      comes in cga ega vga and ta ra ra boom ga, lol... great quote.

    8. Re:Memorable Moments... by Prisoner+Of+Gravity · · Score: 1

      Perhaps the name was a take off of the Lucasarts game engine; but the logo was an obvious rip on SSI (Strategy Something International?)

  12. Yeah! by uncl_bob · · Score: 1

    Hopefully they are developing a Kings Quest sequel too! Cheeses, did I love KQ1 and KQ2 back in the good old days! :) KQ2 was damn difficult though..

    1. Re:Yeah! by Anonymous Coward · · Score: 0

      They made up to KQ 7 (Mask of Eternity), but to me it was a dissapointment. The original point and click style is my favourite and the new games of today don't come close to the amount of joy that those kinds of games bring me.

      It's good to see at least 2 well known companies are still making these type of games, the other being Lucas Arts.

  13. Are You Kidding? by meni · · Score: 2, Interesting

    This is what I fear the most. I haven't seen Sierra release a true adventure game in years. As a matter of fact, I see Space Quest 6 as the last real quest Sierra has released, and that was in 1995...
    That's why I'm afraid they'll ruin it, just like they turned the Police Quest series, which was a great series of adventure games, into SWAT...
    It seems they don't think adventure games sell like they used to, and that's why everybody releases all these multiplayer/3D/FPS/whatever games.

    1. Re:Are You Kidding? by Anonymous Coward · · Score: 1, Interesting

      I haven't seen Sierra release a true adventure game in years. As a matter of fact, I see Space Quest 6 as the last real quest Sierra has released, and that was in 1995...

      QfG5 Dragon Fire was pretty good IMO (around 1997), I just wish they would continue the series. I'd be willing to buy 3 copies, Sierra are you listening? :)

      But what I can't wait for is BS 3! Just hope it doesn't turn out like Gabriel Knight 3.

    2. Re:Are You Kidding? by SailorMeeko · · Score: 1

      For the longest time, Hero's Quest (which is the original name, and what I still call it) was my favorite game series. The original 16 color part 1, and part 2 were the absolute best. I even met Lori and Corey Cole, the creators of the series, when I was given a tour of the Sierra Headquarters in California sometime around 1992 or 1993, and I got them to autograph my copy of Interaction (or whatever it was called then), right on the page with an article about the VGA remake of HQ1:SYWTBAH. I thought that was the most absolute coolest thing in the world back then. I've still got the magazine, in mint condition.

      Anyway, I haven't heard about it lately, but I seem to remember reading a year or so ago that Lori and Corey do want to continue the series, however they have both left Sierra, and Sierra will not give them the rights to continue the series.

      Hopefully something will get resolved, and they will be allowed to continue making games in this wonderful series.

    3. Re:Are You Kidding? by Mr+Teddy+Bear · · Score: 0

      I've still got the magazine, in mint condition.
      Well, you DID have it in mint condition until someone wrote on it! Seriously though... the magazine is only worth as much as the sig on it now. Not that it would really matter with a mag... but i know for comics and sportscards that stuff is important. Oh well... too late.. rambling too much.. goodnight.

  14. I hope they will use by phagstrom · · Score: 3, Interesting

    I hope they will use Gary Owens as narrator for this one too. He made SQ6 extra cool.

    "Careful, combining these two items might cause a rip in the space-time continuum, a tear in the very fabric of space itself! (or not)"

    This is going to be so cool.....Maybe I should get out more...

  15. I still remember by Anonymous Coward · · Score: 1, Interesting

    I still remember getting all of the clue books for sierra games. They had the little red cellophane to descramble each of the hints..

    1. Re:I still remember by Anonymous Coward · · Score: 0

      I bought one where you had to use a marker to reveal the invisible text. Unfortunately, after 10 years, the text has faded.

      The best part about it was that some of the questions were fake questions describing events and scenarios that didn't actually exist in the game :)

    2. Re:I still remember by Anonymous Coward · · Score: 0

      I still have a hint book for Space Quest I. But they didnt use the red cellophane with that you had to use a highlighter in order to get at the hint.

      This is great, I had read an interview with Scott Murphy in PC Gamer that said that the chance to see Roger Wilco in action was zero. Space Quest III, my dad pirated them from a buddy at work, was my first PC game. We had I and II but for some reason I started at III but anyways I was hooked.

      I remember getting Space Quest VI and getting stuck and waiting for the hint book from Babbages. The book finally arrived at the worst time it was my freshman homecoming. I debated staying home :) but went to the dance and waited until after to play it.

      I was pissed when I found out why I was stuck it was one of those inventory problems where I didnt click everywhere, you could rotate the items, on every item.

      Oh well

  16. Would you mind telling me... by Bodrius · · Score: 2

    How exactly would you turn a Space Quest game into FPS?

    --
    Freedom is the freedom to say 2+2=4, everything else follows...
    1. Re:Would you mind telling me... by linuxlesbian · · Score: 1

      Have you ever seen king's quest 8? the last king's quest i played was a FPA style game. it was horrible!! anyway, if they do that to space quest i will be PISSED.

  17. Memories... by BitwizeGHC · · Score: 3, Funny

    I've been a big fan of Sierra games, and Space Quest games in particular, ever since I was a kid. And then we got a multimedia kit which included Space Quest 4 as a bundle-in. Man, I was in hog heaven. This wasn't a game with cheap multimedia features slapped on. It was a gem, with formerly textual dialog spoken by the characters (with real lip-sync and great voice acting). And a narrative (a staple for any Space Quest game) provided by none other than Gary Owens, the voice of Powdered Toast Man! Hearing him say that I've been a real pantload when I die makes me crack a smile.

    --
    N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
    1. Re:Memories... by Anonymous Coward · · Score: 0

      This is all well and good, but I'm still wondering what to do with the knife in Mystery House. And nothing happened when I typed "SAY AWAY".

  18. I Think The Killings Contribute A Lot To The Games by meni · · Score: 4, Insightful

    This is one of the things I disliked about the LucasArts games. You're usually immortal. How is that possible?
    As a matter of fact, the death-scenes in Sierra's games, especially in the Space Quest games, were usually really hillarious!

  19. I wish... by Anonymous Coward · · Score: 0

    sierra would make an richard stallman adventure game like leisure suit larry. his final act of deriliction would be to fornicate with a gnu on the burning heaps of the microsoft compound...

  20. Nostalgia, o yeah! by Theodore+Logan · · Score: 3, Interesting
    Those X Quest games and Sierra is to me like apple pie and learning to ride your bike is to most other people. Playing them is one of my first happy memories.

    Pathetic? Sure. Damn fun nonetheless.

    Now I don't play them anymore. Arrogant as I was I considered being able to drag and drop and point and click cheating and stopped playing when this became the standard of all new Sierra games. This was very silly on my part, of course. But I would be lying if I said that I don't think of the good old days, when the real challenge in killing the dragon in the cave (King Quest I) was typing "throw knife at dragon" fast enough, with a smug feeling of superiority. Now that was real gaming!

    Kids nowadays. Blah!

    --

    "If you think education is expensive, try ignorance" - Derek Bok

    1. Re:Nostalgia, o yeah! by Anonymous Coward · · Score: 0

      you got more points by throwing the water at the dragon (extinguishing the flame, causing it to move the boulder and run off in embarrasment).

      In KQII, you got more points by giving the lion the ham rather than killing it. hrrm.

    2. Re:Nostalgia, o yeah! by denzo · · Score: 3, Informative
      Sierra games have done many things for me when I was a kid. First, they got me interested in computers. My father had a computer at home for work, and one day brought the Magic Cauldron Sierra game home, and my mom laughed as she moved a little walking guy around the screen, and I got into the fun. Then in one scene of the game where I was trapped in a cell, I looked at the wall and saw a crack that described a scene for King Quest I, and so my pattern of being addicted to Sierra games began (and moving on to learning to do other things on the computer, like write BASIC programs, then move on to C, etc.)...

      Another thing Sierra games helped me with is learning to read and write. At the time, I was living overseas and going to a non-English school, and had to learn English at home. The command lines and dialog really helped me because it made reading really fun for me, and I became a pro at typing. Sure, the commands you type in Sierra games aren't exactly great in literary quality ("l room", "get thing", "give thing to guy"), but it didn't matter. I even wrote to Ken Williams (then-coowner/president of Sierra) telling him how I liked Sierra's games because they taught me how to read and type, and he wrote me back!

      I miss those good old adventure games.

      Oh, and take a look at Sarien... I always wanted to see a good, modern AGI interpreter that runs in our current OSes. I hope someone gets an SCI interpreter done that'll allow for good speed adjustment for games like Space Quest IV (which is a pain in the ass to play on a fast computer, even with MoSlo). Problem is, I think SCI is too complicated to reverse engineer. I'd like to see Sierra release the specifications and documentation for it, since it's hardly a money-maker anymore (it's an obsolete game development environment).

  21. Off-topic: games category icon? by PsyQ · · Score: 1

    Didn't we have a N64 joypad there before? Did Nintendo raise their mighty booming voice or is an old school stick simply more appropriate and better looking?

    1. Re:Off-topic: games category icon? by CoffeeJedi · · Score: 1

      i think that with the release of the gamecube and these 4th generation consoles (or is that 5th now, hm) the N64 pad was looking a bit dated... besides, the old Atari stick just has a such a retro-cool feel to it, its really much of an "Icon" in the traditional sense

      --
      May you be touched by His Noodly Appendage. RAmen.
  22. please, for the adults? by 8bit · · Score: 3, Interesting

    I used to play these games all the time. It taught me to type, and type FAST (scene where you're in the cage in, ohh, SQ2? Although now that I play it again they gave you a long time, but at ten they couldn't've made it shorter.) Heck, I still play them when I can coax win98 to comply (wonder where my dos 6 disks are.) But what got to me was that sierra started catering these games to the younger crowd. Okay okay, so SQ6 wasn't that bad, and hey the cartoony look was perty good (a lot better than SQ1 for sure.) But in Kings Quest 7 I just went nuts. Sure sure, I still haven't beaten the game, but giving you only one pointer that LIGHTS UP when you're on top of something clickable is infuriating. I liked reading the whitty comments when you couldn't do something, or tried something very silly. \-: In a way I'd like the old type-your-action even more (don't ya hate it when you're only given a few seconds to hurl something from your invintory into something else...and you mouse suddenly decides it doesn't want to move that way?)

    Ahhh sweet nostalgia. I know what I'll be doing tonight.

    --

    --Roy
  23. Problem with the Space Quest (VGA Edition)... by Kit+Lo · · Score: 1

    This is for the folks who have the "Space Quest Collection" (Yes, I've bought the real thing in eBay)...

    How do I get the VGA edition of the first game to start working? Every time I started the game in Win98, it will crash... Will this happen in WinXP?

    1. Re:Problem with the Space Quest (VGA Edition)... by Britney · · Score: 1
      You're asking this question on Slashdot?

      The only advice you'll get here will be along the lines of "Install Linux and Wine". :)

      Or you could try vmware and set up a virtual retro machine for games.

      --

      --
      (if you're still looking for the point, it was back there, in the post. </sig>)
    2. Re:Problem with the Space Quest (VGA Edition)... by Anonymous Coward · · Score: 0

      The Problem with SQ1VGA is that you computer is TOO fast. Even if you get it to work you can only get so far in the game and then you'll come to a place where you will instantly die. This is because of some brain dead timing algorithms.

      WinXP DOES have a new option that will inable something called "Compatiable Hardware Timing" but I havn't tried it with this particular game. My solutions is I have a 486DX/33 sitting next to my computer and I switch cables when I feel like playing some retro games.

    3. Re:Problem with the Space Quest (VGA Edition)... by BitwizeGHC · · Score: 2

      Or you could run Bochs. Or MESS in PC mode. :)

      --
      N4st0r, trixx0r h0bb1tz0rz! Th3y st0l3 0ur pr3c10uzz!
    4. Re:Problem with the Space Quest (VGA Edition)... by Anonymous Coward · · Score: 0

      Not sure about the VGA edition, but I've found that the best way to play the original games, like episodes 1, 2 and I think 3 and possibly 4 (but for sure 1 and 2) is via the Amiga emulator UAE. Search for it.

      Back in the day, many of those games were released on several platforms, but the Amiga versions were always the best. For the real old ones, like 1 and 2, pc's didn't even have sound cards yet, so you get a much better gaming experience on the Amiga.

      You shouldn't have any problems finding that and any other old Sierra games for the Amiga emulators...

    5. Re:Problem with the Space Quest (VGA Edition)... by lunatik17 · · Score: 1

      Don't even think about playing the DOS SQ games in Windows--it ain't gonna happen. Even SQ6, which ran under win95, doesn't seem to run properly under anything newer. Recently when I was on a nostalgia kick I just built a really cheap machine and loaded dos 6.22 on it. Even then I had to slow the cpu down before I could play them. I played all the way through SQ4 and SQ6 in a weekend :) I think I played through Day of the Tentacle in about five hours, that's my personal record.

      --

      Here's my DeCSS mirror, where's yours?

    6. Re:Problem with the Space Quest (VGA Edition)... by Anonymous Coward · · Score: 0

      It has a problem with running too fast under newer systems. So you need to use save games to get around certain parts. I've never tried it in XP or 98, but it works fine in 2k for me. I also use SoundFX SB emulator in order to get sound working.

      I downloaded my copies... but to be fair, my brother and I owned every Sierra game ever released from 85-93... :)

      I have been revisting a bunch of old Sierra games for the best 6 mos... it's great!

  24. What are you on about? by Britney · · Score: 4, Funny
    You're playing exectly that game right now.

    We all are.

    It's called The Matrix^H^H^H^H^H^H^H^H^H^HSlashdot!

    --

    --
    (if you're still looking for the point, it was back there, in the post. </sig>)
  25. Once a janitor, by MarkoNo5 · · Score: 0, Offtopic

    always a janitor.

    Marko No. 5

  26. Star Control by kEnder242 · · Score: 2, Interesting

    As long as we are talking about sequels to to classic games I can't _not_ mention Star Control 2.
    www.classicgaming.com/starcontrol/

    If only Accloade or whoever owns it now would get off its ass and let Paul Reiche and Fred Ford ( www.toysforbob.com ) make another Starcon game (SC3 doesnt count)

    --
    my associative arrays can kick your hash - TCL
    1. Re:Star Control by Anonymous Coward · · Score: 0

      Super Melee rocked!! I have an old 386 that I still to this day play that game on!!

      I also had a 3DO (I was one of the 3 that owned that system); they released Star Control 2 on that as well. Apart from the FMV intro, the game was practically identical to the pc version...

      Do you remember an even older game called StarFlight??? In the same vein. Played well on an XT clone in CGA graphics. It took 2 360k floppies to play and would read off of both disks if one had 2 drives. It changed the game as it went, so saving the game meant copying the disks - and if you used the originals you were screwed (though I think they left the sides un-punched)...

      Game 'felt' huge - amazing what they could cram into such a small space...one of the first games that I had that took more than one disk.

      Most of the early Sierra games fit nicely onto one 360k disk.

    2. Re:Star Control by Wuss912 · · Score: 1

      amen to that...

    3. Re:Star Control by FiSHNuTZ · · Score: 1

      Just an FYI, Accolade doesn't actually own anything other than the name "Star Control". Paul Reiche III and Fred Ford were smart enough to hang on to their universe and creatures in the game, so they can do whatever they like with them, afaik. If you take a look at their page (the above mentioned www.toysforbob.com) they are working on a game called "Minion" that they describe a "fantasy Star Control 2."

  27. LSL by raindog151 · · Score: 1

    There's no doubt whatsoever that a new Leisure Suit Larry needs to be made. I think it'd be beautiful to have a whole new generation of 14 year olds talking about it secretly during study hall promising 'naked girls' and 'boobies' but in the end getting stuck with 8-bit blocky humanoid-esque bigger blocks.

    --
    your jesus is another mans xebu. chew on that hypocrites.
    1. Re:LSL by Anonymous Coward · · Score: 0

      Won't happen cuz the creator is departed, he has moved on to other projects (not related to computer games). If another LSL was made it would be a sin.

  28. Bah by phaze3000 · · Score: 2
    I always hated the Sierra adventure games. Compared to what Lucasfilm games/Lucasarts were producing, they were pretty terrible.

    Probably my favourite bit of Monkey Island was where you fell off the cliff and it brought up a 'Kings Quest' style game over sequence before revealing that it was, of course, just another gag.

    --
    Blaming GW Bush for the Iraq war is like blaming Ronald McDonald for the poor quality of food.
    1. Re:Bah by lunatik17 · · Score: 1

      LucasArts does, undeniably, hold the crown for best adventure games ever. (Grim Fandango is, IMNSHO, the best adventure game ever made) But the Space Quest series were pretty damn funny and well made, not to mention the first to actually use talking characters. Until we see Monkey Island 5 hitting the shelves (please please pleeeeeaaase) this is great news.

      --

      Here's my DeCSS mirror, where's yours?

    2. Re:Bah by Chemical · · Score: 1
      Probably my favourite bit of Monkey Island was where you fell off the cliff and it brought up a 'Kings Quest' style game over sequence before revealing that it was, of course, just another gag.

      Where the hell was that? Was that in MI1? I've played through that game many times but I've never seen that. I thought the only way you could die was to drown yourself by staying underwater for 10 minutes.

    3. Re:Bah by doug363 · · Score: 1

      It's in MI1 when you're dropping rocks onto the see-saw. (The see-saw that flings the rocks to hit the banana tree on the beach...) If you walk too close to the edge in the correct area of the screen, part of it collapses, you fall off the edge and get the fake death sequence.

  29. Give me Starflight by glsunder · · Score: 2, Interesting

    If companies are going to start reviving old games, give me starflight. The only other game that I probably ever enjoyed as much as that one would be civII.

    1. Re:Give me Starflight by thaig · · Score: 1

      Did you finish it? I felt so close but never really managed it. I believe that one had to somehow land on the crystal planet and destroy it with one of those planet-busting bombs.

      Oh, well! :-)

      Part of the success of this is that I didn't know what the story was to start with and had to find out what to do as I explored.

      One thrill-enhancing aspect was the fact that saving the game exited you from the program and when you died you couldn't go back. Death was a pretty final event and although one invented ways of avoiding a complete restart (e.g. by making a complete backup of the whole game occasionally) there wasn't the usual temptation to "save every 8 seconds and reload if you make a mistake".

      Regards,

      Tim

      --
      This is all just my personal opinion.
    2. Re:Give me Starflight by birthmachine · · Score: 1

      Starflight III is in Alpha:

      http://www.starflight3.net/

      ...created for raging fanboys by raging fanboys.

      Nothing beats the continuous taunting of whimpering, crying aliens.

  30. Please please please... by Anonymous Coward · · Score: 0

    ...let the commands be typed in, like in the good old days.

    The old Sierra games were how I first learned to use a computer. Back when I was somewhere between 8-10 I started with Hero's Quest (Quest for Glory to the uninitiated (and BTW try typing 'pick nose' a few times when playing as the thief)) and the first 3 Space Quests... Getting them to run on my Mom's old 286\8mhz\2meg taught me DOS and memory management, playing them taught me to type...

    Those were the days...

  31. This is great news by checkitout · · Score: 2, Interesting

    You can check Sierra's page for the Spacequest series here, it gives a good over on each of the games and the cover art is nostaligia in itself.

    I really hope they do release this, and its not just rumor. I think I would actually be compelled to purchase a game for the first time in years. Maybe I'm just old though, I hope people who never played the originals will check it out.

  32. Sierra taught me English. by nordicfrost · · Score: 2, Interesting
    In Norway, we have no tradition for dubbing filmes, TV and games so everyone plays in English. The Sierra games, Larry and Space Quest, were a great help to me in learning how to write English and how to use it in conversations.


    I think countries that dub all media, such as Spain, have a big problem with coping with a population with little knowledge of the "international" language. Japan, even worse.

    1. Re:Sierra taught me English. by cswiii · · Score: 2

      I think countries that dub all media, such as Spain, have a big problem with coping with a population with little knowledge of the "international" language.

      Problems with the 'international language'? I've a hard time believing that -- ever seen a Penélope Cruz movie? ;-)

    2. Re:Sierra taught me English. by C_nemo · · Score: 2, Funny

      jeeee, it's more nowegians out here who owe sierra their english... althoug i remember a place in SQ I, when i was stuck over a acid bath clingin on to a plunger(i still don't know wath those things are called in norwegian):

      >fuck plunger
      "you really don't want to do that"

    3. Re:Sierra taught me English. by ArsSineArtificio · · Score: 4, Funny

      We had this guy from Yugoslavia who started playing on the MUD I run. The problem was, he'd learned all his English from IRC and battle.net. The poor guy thought that l33tsp33k was actual English, possibly because vowel-less "thx" and "ttfn" and whatnot kind of resemble Serbo-Croatian.

      He had a great grasp of English, but it was completely unreadable.

      --
      All employees must wash hands before seeking equitable relief.
  33. A better remake... by Daftspaniel · · Score: 1

    El Diablo ? Okay I've lost ya 'all :-)

  34. man... by chronos2266 · · Score: 1

    I grew up on these games, I often replay old ones just to remember the great times I has when I was younger. I really hope they continue on the story line of Space Quest 6 which left us with quite a cliff hanger. Now only if they would make another Leisure Suit Larry...

  35. Long live... by 75bhp · · Score: 1

    ...two guys from Andromeda!

  36. The game in "Big" by Anonymous Coward · · Score: 0

    There are two scenes in the movie "Big" where the main character (once a a kid, once as Hanks) is playing some text-based adventure game with graphics. He apparently has to throw thermal seeds as an ice wizard before he freezes him. I've always wondered whether that was a real game and what it was.

  37. Awesome by NiftyNews · · Score: 3, Insightful

    The only thing that could possibly be better is an update to some of the classic LucasArts games.

    Can you imagine an update to Day of the Tenticle, or dare I say it, Sam & Max? The latter game was quite possibly the most fun I have ever had on a PC.

    1. Re:Awesome by DrSkwid · · Score: 2

      Day of the TentAcle, or dare I say it, Sam & Max?

      both great, I don't think I finished S&M

      Installing DOTT from floppies was a pain & no dialog!

      I'm sure they're in the house somewhere. I was going to try and hunt down the CD versions for mah kids now I'm gone growned up

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    2. Re:Awesome by Calathea · · Score: 1

      I saw somewhere, might have been gamespot that Tim Schafer was looking into doing a sequel to DOTT and S&M

    3. Re:Awesome by MisterQueue · · Score: 1

      Sam and Max! Yes! Using Max on the cat...or bending the wrench...$deity, did I love that game!

      -Q

      --
      "I was not put on this earth to listen to meat! Frylock..were you?" -Master Shake
    4. Re:Awesome by Anonymous Coward · · Score: 0

      IIRC, there's a sequel to S&M currently under development. Coming out on Xbox.

    5. Re:Awesome by DrSkwid · · Score: 1

      IIRC, there's a sequel to S&M currently under development. Coming out on Xbox.

      Guess that's that sketch knackered then.

      cos you can be sure I won't ever buy an Xbox

      --
      There are places where the networks are not touching,and there are places where they are-Boeing's Lori Gunter
    6. Re:Awesome by NiftyNews · · Score: 2

      It's not fair to tease me. IF anyone can find that link, I would appreciate it.

  38. An Independant SQ7? by checkitout · · Score: 4, Interesting

    Looks as though some fans are also intending to release a version of Space Quest VII

    http://www.sq7.org/about.php

    It also gives a good bit of detail about why there haven't been any recent games in the series.

    1. Re:An Independant SQ7? by E1ven · · Score: 2

      My name is Colin Davis. I'm the head producer on the Fan version of SQ7.

      While this news has taken us (and the rest of the community) as a bit of a surprise, We have no intention of ceasing development of our version of the game, and we have not been asked to by Sierra.

      This news is still unconfirmed, and we are still talking with Sierra to attempt to liscense their trademark.

      If you have any questions, please post them here, or e-mail me at Colin@sq7.org, and we will do our best to get those answers out to you.

      Colin Davis
      Colin@sq7.org

      --
      Colin Davis
  39. Games by Anonymous Coward · · Score: 0

    I have always found new games forgotten left of center. AI could help take away today and help tomorrow.

  40. Love those humorous SQ deaths by Anonymous Coward · · Score: 0

    "The word 'laser' came to mind after each of the first six shots, but only after the seventh blast were you convinced."

    "So *that's* what my spleen looks like."

    and so forth...

    1. Re:Love those humorous SQ deaths by Anonymous Coward · · Score: 0

      yeah all sierra game had deaths like that. If I recall, conquests of the lowbow (where you played as robin hood) you could drink yourself to death.

  41. Only if there's a text parser by Anonymous Coward · · Score: 0

    The Sierra games were great. Until they threw away the text parser in favor of a dumbed down mouse interface. It's no fun just going around clicking on things all the time.

    1. Re:Only if there's a text parser by suicidal · · Score: 0, Offtopic

      Amen Brother.

  42. Tierra Entertainment - keeping the dream alive by Spire · · Score: 5, Informative

    It is not clear at this point whether the rumored new Space Quest release will be a completely new game or a remake. Sierra has a long history of doing remakes, so I would not be quick to rule out the latter possibility.

    Those who might be interested in remakes of classic Sierra adventures should definitely check out Tierra Entertainment. Tierra is basically a bunch of old Sierra game fanatics who are trying to revive the adventure game genre by remaking classic Sierra titles, as well as creating new ones.

    So far, they have actually completed a remake of the original King's Quest [I], with VGA-like graphics and full speech. Technology- and interface-wise, the game looks and plays roughly like KQ5. They even managed to get the guy who voiced King Graham in KQ5 to voice him in their remake of KQ1!

    They have several other games currently under development, including:

    • a Quest for Glory II remake
    • a King's Quest II remake

    I discovered them a few months ago, and was very impressed by what they had accomplished. I would highly recommend that any classic Sierra adventure game fans give them the support and encouragement they deserve.

    They are using a game engine called Adventure Game Studio, which has been used by others to create other Sierra-like adventure games as well.

    --
    begin 644 .sig22&%I;"P@9F5L;&]W(&=E96 LA`end
    1. Re:Tierra Entertainment - keeping the dream alive by Anonymous Coward · · Score: 0

      Yeah, I actually just discovered them last week. I already finished King's Quest 1. Superb stuff! I'm sitting on my hands eagerly awaiting the release of Quest for Glory 2. That is going to rock. Especially now that they've nailed the import/export feature.

    2. Re:Tierra Entertainment - keeping the dream alive by Evanrude · · Score: 2

      If I remember correctly, Sierra On-Line actually Remade Kings Quest I, Space Quest I, and Leisure Suit Larry I, all with spiffed up VGA graphics and [if memory serves] full speech.

      --

      ~.Evanrude
    3. Re:Tierra Entertainment - keeping the dream alive by Spire · · Score: 2, Informative

      Space Quest I and Leisure Suit Larry 1, as well as Police Quest I and Quest for Glory I, were all remade with 256-color VGA graphics, a mouse-only interface, but no speech (using the SCIV interpreter).

      King's Quest I, on the other hand, was remade with 320x200 16-color EGA graphics (the original had 160x200 16-color EGA/Tandy/PCjr graphics), a primarily-text interface, and also no speech (using the SCI0 interpreter).

      --
      begin 644 .sig22&%I;"P@9F5L;&]W(&=E96 LA`end
  43. Second Person by radix2 · · Score: 2, Informative

    I think it could easily be played in the format, or 2nd person, kind of like Heretic 2.

    Second person? How would that work? You always see yourself from your enemy's point of view? I don't think this would lead to interesting gameplay.

    Although I have never actually played Heretic 2, it probably uses a 3rd person perspective.

    1. Re:Second Person by HCase · · Score: 1

      I dunno, 2nd person view could be quite interesting. It might not end up being or anything described as a good idea, but interesting it could be.

    2. Re:Second Person by CoffeeJedi · · Score: 2, Interesting

      I remember one game that had a second person sequence, the original Battletoads for the NES, at the end of the first level you fought a giant robot, and the screen switched to a Terminator-style red targeting screen where you had to control your character (which was a pain cuz the viewpoint kept moving around with the robot) and throw rocks at towards the head. Every time you hit it, a crack would appear, making it harder to see where you were going. Really neat concept.

      --
      May you be touched by His Noodly Appendage. RAmen.
    3. Re:Second Person by E1ven · · Score: 2

      I've been thinking about possible ways to do Space Quest to take advantage of modern 3d cards, shile still preserving the original feel.

      One of the things that always bothered me about games that transitioned to 3d is that they lose the same sense of where you are. You can't see as much at once, and the camera turns with you.

      With Space Quest, I think the best way to do it would be to lock the camera in one position / room. No turning, no panning.

      You can still have the point/click interface, but the game becomes fully 3d-rendered, on the fly.
      If the card is good enough, fans shouldn't even /notice/ that is has been rendered. Just that it looks sharp.

      Parts of the newer FF games used this technique, as well as the Westwood game Bladerunner (which was pre-rendered, however)

      Colin Davis
      Colin@sq7.org

      --
      Colin Davis
    4. Re:Second Person by lunatik17 · · Score: 1

      Basically, you want something like LucasArts' engine for Grim Fandango and Escape from Monkey Island. That is really the best way to do a 3d engine and still keep the adventure game feel.

      --

      Here's my DeCSS mirror, where's yours?

  44. I only want by motox · · Score: 1

    Leisure Suit Larry brought back to his undeformed form of Larry 1-3, and in SVGA (especially Larry 3)

  45. Early history of Sierra by MacBrave · · Score: 3, Informative

    For an interesting look at the founding and early history of Sierra I recommend the classic book Hackers by Steven Levy. http://www.amazon.com/exec/obidos/ASIN/0141000511/ qid=1013176234/sr=2-2/ref=sr_2_2/002-5989678-81544 46

  46. Re:Please mod this down.... by nixadmin · · Score: 0, Offtopic

    Thanks for modding that down.

  47. New SQ game name by Txurlo · · Score: 2, Funny

    • "Roger Wilco vs the evil MMORPG" (read that as some kind of "mooooooooorpgf", kinda like a growl)
    • "Son of Volhaul's New Revenge"
    • "Space Quest VII: In It For The Money"
    • "Space Quest VIII: Now Where's SQ7" (rememeber Leisure Suit Larry IV: The Missing Floppies?)
    • "Space Quest VII: Now you really care for the title? It's Roger Wilco! He's Back! Woohoo!!"

    And maybe, just maybe, if this one doesn't get as much pirated as the previous games (and doesn't suck), we will be able to see and play Space Quest X and Space Quest XII (remember SQ4: The Time Rippers"?), and Sim Sim, and kill that damn Energizer Bunny!

    SQ3 was the best of course. =)
    --
    Txurlo
    1. Re:New SQ game name by JojoLinkyBob · · Score: 1

      I sincerely agree that SQ3 was the best one. I played that thing over and over, always ending up about 5-10 points shy of the total score. To this day, I still don't know what extra thing I had to type to secure those points :(

      --
      -jc
  48. Mixed? by Satai · · Score: 3, Interesting

    If you check out some of the older developments that concerned Space Quest 7, it doesn't look entirely rosy. They wanted to make it multiplayer, or 3-D, or one of many different things that kind of stole away from the charm of the first six games. If I remember correctly, number 6 even came with an AVI advertising the seventh game, which was in development at that time. So is this a new project, or just a revisitation of the old?

    And more importantly, are either of the Two Guys from Andromeda involved?

    1. Re:Mixed? by Anonymous Coward · · Score: 0

      Scott Murphy has been relatively dormant in the scene over the past few years. He left Sierra when the SQ7 project was canned.

      Mark Crowe was working for Dynamix, but I believe he was axed in one of the many reorganizations that happened over the past few years. His homepage has not been accessible for a while now.

      As a bit of trivia, the Two Guys worked together on SQ1-4. SQ5 was Mark alone, and SQ6 was Scott and Josh Mandel working together.

  49. Will it get cancelled? by SimplyCosmic · · Score: 2

    Will Sierra pull another of their standard operating procedures of waiting until the game's development is pretty close to completetion, fan interst is high, and then suddenly cancel it for no good reason, like the Babylon 5 space combat sim, along with many other good projects, only to release yet another Half Life spin-off instead?

    Not that I'm bitter or anything . . .

  50. Maniac Mansion 3 by Krilomir · · Score: 2, Insightful

    Now we only need Lucasarts to produce a new Day of the Tentacle game. That game is one of the funniest games I've ever played, beating every Larry and Monkey Island adventure game out there. That said, I wouldn't mind another Leisure Suit Larry game either...

    The problem is though, that I don't believe these kind of adventure games can sell anymore. The last great adventure game was Monkey Island 4, and the adventure game genre died long time before that was released...

    They need to innovate somehow. But how?

  51. Dead again! by tsa · · Score: 1

    I never liked those old Sierra games. You could die because of very illogical things, like walking past the wrong side of a rock. Didn't make sense at all. I enjoyed the Gabriel Knight series immensely though. Anyone know if there will be a GK IV?

    --

    -- Cheers!

  52. SQ XII by EHUDs_Rhino · · Score: 1

    Hmmm....in just a few more Space Quest games, we'll hit number 10: The Latex Babes of Estros. Finally, a reason to buy the latest/greatest video card.

    --
    "I think you guys with quotes in your signatures should go have an original thought." -- Dan Miller
  53. Not MM3, but Zak2 by Txurlo · · Score: 2, Interesting

    The genre as we know it effectively died a few years ago.
    But don't you forget Grim Fandango, also by LucasArts, which had every single thing we loved about the adventures of old.
    It was funny, it was inmersing, it had an excellent soundtrack, it was difficult as hell in some parts of it, but above all, it was FUN!
    And don't forget those German guys which are producing a sequel to one of the greatest (then) LucasFilms games of all time, Zak McKracken & The Alien Mindbenders. It's a fan project, it looks very nice, it's GPL'd, and they need volunteers, by the way. =)

    --
    Txurlo
  54. ... by SaturnSS · · Score: 0

    Sweet

    "Get spacebucks"
    "Yea I've got your GET right here"

    --
    85% of Americans think this signature sucks
  55. Needs innovation... by FortKnox · · Score: 3, Insightful

    Even new innovations may not save it.

    The adventure series died. Look at the latest Kings Quest, or Quest for Glory V. No one bought them.
    They need to make it have an incredible plot like a Resident Evil-type game, or a FPS.

    Don't get me wrong, I was born and bred on adventure games, but I don't think they'll be able to sell enough if they "stick to their guns", and do it the way they always have...

    --
    Good quote, too many chars. Seriously, the slashdot 120 char limit sucks!
    1. Re:Needs innovation... by Hassman · · Score: 1

      Pffft...

      Monkey Island. Best Adventure games ever. Plus they just had a new one like a year ago.

      --
      -Mark
      Dovie'andi se tovya sagain.
    2. Re:Needs innovation... by Gulthek · · Score: 1


      The adventure series died. Look at the latest Kings Quest, or Quest for Glory V. No one bought them.
      They need to make it have an incredible plot like a Resident Evil-type game, or a FPS.


      Wait a minute...incredible plot like Resident Evil? Residient Evil? Or an FPS? An FPS???. Gosh sure, I guess RE had an incredible plot. I sure didn't see the plot twist that the Umbrella Corp. was evil and creating progressively tougher baddies the farther into the house you got. Or Quake2, that had a great plot...yep...it sure did - Hurry Hurry! The robo-dogs are gonna kill me unless I get this red key for some reason. Even Half-life didn't pretend that the basis of the game was its plot. RE, Half-Life...they sold atmosphere and Cool Factor (tm); Quake2 sold rocket launchers and Spiff Factor (tm).

      I would love if if Adventure games made a comeback, I bought both the latest Kings Quest and Quest for Glory V, as well as Monkey Island 3, Gabriel Knight 3, and Grim Fandango.

      Of course if everyone were like me then adventure games would rule the market instead of the latest point n' click pixel mover, and adventure gaming companies would realize that their games are fun they way they are (were) and have no need to pointlessly enter the 3d realm. Ah well....

  56. No! Please! Don't turn SQ into a FPS. by Chanc_Gorkon · · Score: 2

    All we NEED is another FPS (or Not)......

    Honestly, isn't the FPS getting pretty tired now? It's all about pushing polys through DirectX now and haveing all of these freaky features on a graphics card like vertex shaders and other bits most gamers care less about. Games I love now are Roller Coaster Tycoon (all of it's expansions too), The SIMS which pulled off a highly detailed 3-d world WITHOUT needing a 3D card! Oh sure, it does not look exactly like a real person, but who cares! Games should be fun and while I agree there is some sort of stress relief that comes from blowing people away in Q3A or hitting people in GTA, it's just not that fun or addicting like games like SQIII and SQIV were. I remember telling my roomies ok just one more puzzle and I'll turn it off...heh heh. Also, if you notice the latest trend in games, it isn't FPS. Look at the top ten:

    The Sims: Hot Date - Electronic Arts
    Harry Potter and the Sorcerer's Stone - Electronic Arts
    The Sims - Electronic Arts
    RollerCoaster Tycoon - Infogrames
    Zoo Tycoon - Microsoft
    Return to Castle Wolfenstein - Activision
    The Sims: Livin' Large - Electronic Arts
    Empire Earth - Vivendi Universal
    Backyard Basketball - Infogrames
    Civilization III - Infogrames

    How many of these stress or need a good 3d card? Um only one I can think of (Wolfenstein).

    This is a plea to Sierra...if you need to make SQVII 3d, don't get crazy with it. Make it work on the LCD(lowest common denominator, not Liquid Crystal Display) system. If you do that, it will sell. Not everyone can afford a 399 Geforce 4ti 4600. Alot of people have Geforce 2's, TNT's and Geforce 3's....not so many have the Geforce 4. Pushing the envelope is cool, but when all the hard work is done in hardware it kind of takes something away from it, in my personal opinion.

    --

    Gorkman

  57. Sam and Max Sequel! by NiftyNews · · Score: 4, Interesting

    Oh my God he wasn't lying.

    Sam & Max Sequel Confirmed!

  58. Space Quest taught ME to never kiss aliens... by Anonymous Coward · · Score: 2, Funny

    I mean, what can be more irritating than playing through much of the game only to have your innards burst open at the end because of a silly fling you had earlier in the game?

    A good lesson in long-term consequences.

  59. It didn't die. It evolved. by coldtone · · Score: 2, Insightful

    You must remember the original intent of these games. Which was to take you on an adventure. In this adventure you would fight battles, solve puzzles and be the hero.

    This genre of game is far from dead. The reason we don't see the text interface for controlling characters any more is that there are better ways of doing it. Check out the Resident evil series, Final Fantasy series, this is the evolution.

    People don't want to use the old style because it simply isn't real enough anymore. I hope the new space quest will be much more realistic and use modern technology. Can you imagine a space quest like resident evil? (Instead of being creepy, and scary it could be funny as hell and weird)

    1. Re:It didn't die. It evolved. by PlanetJIM · · Score: 1
      This genre of game is far from dead. The reason we don't see the text interface for controlling characters any more is that there are better ways of doing it. Check out the Resident evil series, Final Fantasy series, this is the evolution.

      That's nonsense. What you're saying is like comparing the movie Airplane to something like, I don't know, Pitch Black. One is a silly story that's meant to hang hilarious sight gags and funny little details on. The other is a silly story that's meant to hang cheap scares and stunning special effects on.

      This isn't to say that these two things aren't similar; they are. But I don't think they're the same kind of game at all. They're both fun, but RE/FF are definitely not the modern-day continuation of the Space Quest series. Does anybody even make funny games anymore?

      --
      A Transmission From PlanetJIM.[end trans]
    2. Re:It didn't die. It evolved. by Krilomir · · Score: 1

      I'm a big fan of square RPGs (Chrono Trigger is a GREAT game), but don't really consider them adventure games. Some of them have a great story, but the gameplay mostly relies on exploring, fighting, and managing your team.

      For me, adventure games weren't just about an adventure and a great story, but about great puzzles. Puzzles actually played a big role in those games. That, and the dialogue of course. Day of the Tentacle among others even had humor and very well though out conversations. Final Fantasy has very little of that. I've never tried Resident Evil so I can't comment on those games.

  60. Wing Commander by asv108 · · Score: 2

    I enjoyed Space Quest, but what I would really like to see is a new wing commander game. All the wing commander games were so ahead of their time. The last few titles tended to focus on cinema tics more than gameplay. My favorites were Wing Commander 3 and Privateer. Wing commander 3 was so cool for its time, especially with all the cinematic sequences plus it had Mark Hamill ;) With the exception of Quake 1, I have never been blown away by a game as much as I was by the WC series.

    1. Re:Wing Commander by gaspyy · · Score: 1

      The funny thing is, I've found Wing Commander IV: The Price of Freedom, to be a lot better than Wing Commander: The Movie.

      I Think WC4 had the best cinematics in a game and the plot wasn't bad either.

      Too bad that after Chris Roberts left Origin, WC5 was not innovative (except the DirectX support).

      I (still) have hopes for Freelancer, although it was delayed sooo many times...

    2. Re:Wing Commander by cat_jesus · · Score: 1

      I actually preferred f-29 retaliator to any other flight sims I've played. The problem I have with flight sims is there tends to be too much realism in the game. IOW, you can't really have a good dog fight because the weapons are designed to be fired from a mile off. Retaliator also fit on a 1.44 floppy. Anyone know of a good arcade like flight sims that doesn't take hours to learn how to play and has multiplayer capability?

      Cat

  61. Re:No! Please! Don't turn SQ into a FPS. by joeblowme · · Score: 1

    Need to calm down a little bit. Your getting a little too excited. But I'm with you I hope it sticks true to what it originally was and doesn't try to be a 3-d polygon machine. This game is such a classic it would be ashame to release something that would make you think of it as something less. I still remember the bar in the first one and how many times I used the F word trying to race that cruiser thing through the desert. And the most amazing thing is how long I was able to play a game that if I recall right fit on a single 5 1/4 disk. I do though look forward to seeing what they come up with.

    --

    If your not cheating your not trying. If your not trying your not winning and if your not winning why play?
  62. Grrr... by prator · · Score: 2, Funny

    Get key from above closet
    "I don't know what you are talking about."
    Get key
    "I don't know what you are talking about."
    Get the fscking key!!!
    "Do you talk to your mother with that mouth?"
    Look above closet
    "You find a key above the closet."

    -prator

    1. Re:Grrr... by Anonymous Coward · · Score: 0

      But - that was half the fun!! Figuring out the how to use the damn parser they used!!! Remember this, from Space Quest 3, I think it was, on the hot planet, after you found the thermal undies, and needed to jump over the crack in the ground to get back to your ship?

      you: use pole to jump casm
      game: why would you want to do that?
      you: jump casm
      game: you can't jump that far
      you: use pole
      game: what do you want to do with the pole?
      .
      .
      .
      ...[three hours later]

      you: vault casm

      woo-hoo!

  63. I'm supprised... by OneFix · · Score: 1

    No one mentioned the game's original slogan...

    In space, no one can hear you clean.

    Which was a take on the slogan for a certain Ridley Scott film...:)

    Which, by coincidence looks that it might be in for the 5th installment of the franchise.

  64. EEEEEEEVIL! by Prisoner+Of+Gravity · · Score: 1

    I never got past that stupid spider. What the heck were you supposed to do?

    Dallas Quest was one of the hardest games I've ever played...

  65. Sam 'n Max by PlanetJIM · · Score: 1

    Is it ridiculous to hope that this will put some pressure on those grassfuckers at Lucasarts to revive Sam 'n Max?

    Space Quest is among the greatest comedy games ever made, but Sam and Max: Hit the Road is without a doubt the best of all time.

    --
    A Transmission From PlanetJIM.[end trans]
    1. Re:Sam 'n Max by tabacco · · Score: 1

      There is a new Sam and Max game in development, but not by Lucasarts. It's an action/adventure style game, kind of like Indy or Tomb Raider, only with our favorite lagomorph and irish wolfhound.

  66. Re:I Think The Killings Contribute A Lot To The Ga by Anonymous Coward · · Score: 0

    "Yep, you're dead again. Oh well, better get to restoring."

    "Thanks for playing Space Quest. As usual, you've been a real pantload."

    "Only a dumb moron would fall for that tourist trap! Suddenly, you feel like a dumb moron."

    "Sudden decompression sucks!"

    "That was a looooong step."

    "Now this is a pain that will linger. All the Ben Gay in Florida won't relieve that stiffness."

    "Don't you know smoking is bad for your health?"

    "These are the credits. We call them credits because we can't really afford to pay anybody until more people buy the game."

    LOL, it goes on and on.

  67. Re:About Time!! and Al Lowe by linuxlesbian · · Score: 2, Interesting

    >I also give credit to these kinds of games for >getting me into programming. Sitting for hours in >front of a computer figuring out the exact syntax >to type is what I do for a living now, but then >maybe I'm just a sad git ;0)

    as sad as it may sound... the main reason i am studying computer science and electronic art (dual major) is because of those games. they're my whole childhood. boy i wish sierra was the way it used to be, being an old skool sierra programmer was my childhood career ambition.

    on a similar note has anyone seen Al Lowe's website, http://www.allowe.com ? he was involved in a few of the space quest games and is the creator of the leisure suit larry games. poor guy, they really screwed him over. anyway, he's got a really cool site... he has some of the old skool games he worked on for download (i.e. the black cauldron) and he has leisure suit larry mp3s and hints and how to break the copy protection tricks and stuff.

  68. Sierra Introduced me to geekdom by g0rath · · Score: 1

    Remember the old days in computing? Ok so not that old since I'm only 24. But I stated computers by playing games on the TRS-80, then CoCo. Remeber their Basic programming? And then I got my first PC. QBasic and DEBUG.exe to hack stuff. That was the time when Sierra owned me. I learned how to type playing KQ, SQ, Hero's Quest, then to be QFG. My Tandy 1000-SX was great with the sound and the Tandy/EGA graphics. I went to other "hackers" houses with my Dad, as he was looking for Amiga, PC, EPROM burners, and other stuff to play with. Well nostalgia isn't everything but there was something magical about the old Adventure style of games. Yes, I didn't get alot of the Space Quest jokes, because I wasn't old enough to see the movies, but as time went on and I saw these movies, I laughed so hard.

    I am joining the crowd that doesn't want SQ7 to be a FPS, it would ruin the whole magic that Sierra once stood for. If this happens, well I'll be buying my son and myself this game. Time to pass on the torch.

  69. Re:Roberta Williams is the hottest female programm by Anonymous Coward · · Score: 0

    it looks like she got a nosejob

    check out the pic on kq1 and then the later games like phantasmagoria

    weee

  70. Adventure is not dead you silly ninnys! by kiddailey · · Score: 2, Insightful

    Maybe I'm just being stoopid, but ...

    ...look at Nintendo's Zelda series.

    With a new game in the works, it must still be quite popular. To me at least, each Zelda was reason enough to buy the next console.

    I'm sick, I know. Aside from the Cube (which I'll be purchasing once the new Zelda is released), I own every Nintendo console and every version of Zelda.

    Surely I'm not the only one?

    1. Re:Adventure is not dead you silly ninnys! by Anonymous Coward · · Score: 0

      But Zelda's (n64) still sort of FPS-ish; about 95% of the time you're just running around killing things. The only worthwhile, I think, 3D (or 3D-ish) adventure game was Alone in the Dark (and sequels). Yeah, you go around killing things in that game too, but not really as much; you had to strategize more, and it had the "pick up things and do stuff with them" element that we like so much.

    2. Re:Adventure is not dead you silly ninnys! by kiddailey · · Score: 1

      You think so? One could definitely argue that there's a lot of what you call "FPS-ish" stuff in ALL of the Zeldas. The first one in particular had fighting/slashing in nearly every screen you went through!

      Yes, there is some fighting, but I'd hardly say that it's FPS-ish.

    3. Re:Adventure is not dead you silly ninnys! by finkployd · · Score: 2

      Surely I'm not the only one?

      Sadly, you are not. I see your Zelda games and raise you every Metroid game as well :)

      Finkployd

  71. The best things in life are for geeks by Bollie · · Score: 1

    I love Space Quest, about any other adventure game in general, Science Fiction, reading and comedy. Space Quest combined the above elements (with just enough Space Quest) to balance out into one of the most brilliant series of all time.

    In fact, die-hard adventurers will agree that Space Quest has to continue, otherwise the Universe's physics is fundementally flawed. Reference: Space Quest IV.

    Fact is though, the future of today's youth (and let's face it, today's money) lies with cheap thrills. Shoot-em-ups, no-brainers, multiplayer reflex-only multi-hyphen games.

    The nicest games (like quests) will forevermore belong to the realm of geeks. Unfortunately, like every average slashdotter knows: geeks are NOT the majority of the population.

    Sorry for ranting, but it's been a while since I've got karma nuked.

  72. spaking of Adventure Games... by Anonymous Coward · · Score: 0

    does anyone know any links to the sites where people are working on these games independently and sites that also provide tools to create your own games? I had some links before, but after the format... i always forget to save the favs :/

    thanks,
    sorry for going a bit off-Topic.

    1. Re:spaking of Adventure Games... by linuxlesbian · · Score: 2, Informative

      Linux AGI studio http://samhain.cc.huji.ac.il/agi/studio.html

      Sarien AGI Interpreter
      http://sarien.sourceforge.ne/

      Tierra Games (they remade kq1, etc)
      http://tierragames.cjb.net/

      David's AgiPhile Page (He made Dave Quest)
      http://www.eds.org/~david/agi/

      The Hidden Secrets Of Sierra (by Lance Ewing)
      (probably the best place to start)
      http://www.123.co.nz/lance/sierra.htm

      The Ultimate AGI & SCI Site
      tons of info
      http://agisci.cjb.net/

      Adventure Game Studio (software for making sierra games)
      http://saturn.spaceports.com/~dosuser/ac.shtml

  73. The VGA gag.. by NanoGator · · Score: 2

    Heh in SQ4 you could travel back into SQ1. There were a couple of dudes there that were in Monochrome. "Well if it isn't Mr. 'Look at Me in Vee Gee Ay...." Hehe that cracked me up. If I remember correctly, in SQ1 there was a circuit you could pull in a starship that would disable VGA, so the game was in EGA then.

    I love little gags like that.

    --
    "Derp de derp."
  74. First person shooter? by Evil+Attraction · · Score: 1

    Anyone who thinks this will be a first person shooter of some sort? Maybe not as "shooty" as Return to Castle Wolfenstein or Medal Of Honor: Allied Assault, but with some more puzzles and adventure bits put in?

    Maybe it's time to calm down the first person games a little bit? Neither RtCW or MOHAA were specially difficult to finish if you forget about the "try to stay alive" factor. How about a first person game with the tense adventure Sierra had to offer in the 80's and 90's?

    Just my 5 cents...

    1. Re:First person shooter? by Rob+Simpson · · Score: 1

      My first thought was "Dear God, no!!!", but you've got a point. Something along the lines of Ultima Underworld or System Shock 2, maybe? Though I dunno how well such a thing would work for a Space Quest game...

  75. A little history by CaptTrips · · Score: 0

    I find it interesting that Sierra Studios still continues to use the name Sierra even though their company is now in Washington State. At one point Sierra Studios was called Sierra On-Line. Likewise, Sierra On-line was changed from On-Line Systems when their small company decided to resettle in the foothills community of Oakhurst, California, near the Sierra Mountains. Even Sierra's logo is Yosemite's Half Dome.

    The On-line portion of their name came about when Sierra offered a dialup gaming service called The Sierra Network. This proprietary service featured Sierra's top-rated games like Red Baron, Golf, card games, and others. Eventually AT&T became cosponsors of the service. I not sure what cause the service's downfall because I didn't stay with the service long enough. I did remember when they introduced LarryLand. This was an adult themed game park based on the Leisure Suit Larry universe. Games included Poker, Slots, etc. Chatting was not moderated here and people could say whatever they wanted.

    --

    grep >= ! == $your
  76. Re:About Time!! and Al Lowe by Anonymous Coward · · Score: 0

    Off the topic here, I don't remember, but wasn't "The Black Cauldron" part of the story from "The Book Of Three"?

  77. what about larry? by Suppafly · · Score: 2

    Come on Sierra.. if you are going to make a new Space Quest, you really should make a new Leisure Suit Larry.. maybe one with real actresses and actors? Or at least some of those cool graphics we worship modern video cards for.

  78. Starflight Ending (SPOILER) by sammy+baby · · Score: 1

    (SPOILER WARNING)

    I managed to play the game through to the end. Spoiler ahead.

    If you'll remember, a good chunk of the game was spent looking for a crystalline substance called Endurium, which was necessary to fuel your ship. Nobody really knew what it was, except that the Ancients sure seemed to leave a lot of it lying around their ruins.

    Eventually, it was possible to locate the Ancient's homeworld, which had Endurium all over the place. Eventually, you find out the reason there seems to be so much of it: the Ancients never really disappeared. They were still there - in fact, they were Endurium. The whole time they were blowing up star systems across the galaxy, because people like you kept snatching them up and burning them for fuel.

    Starflight was a fun game, but I will remember it most for the utter mindfuck of that ending. Yowza.

  79. god damn, not another game to pull out my hair for by abdulla · · Score: 1

    argh, i always had trouble in all the space quests, expecially 4 where those robots would zap me at the start, man i sucked :)

  80. DO NOT TRY THIS AT HOME! by stefanlasiewski · · Score: 3, Funny

    Crap man! You should have warned people about that, you're such a troll. **WORSE** then the goat sex people!

    I did EXACTLY as the previous poster stated, stuck a big magnet to the slot machine, and then my monitor started changing colors. I took the magnet away (and stuck it back onto my fridge) and now I have a GIANT PURPLE SPOT on my screen. I reboot the computer, and nothing happens.

    /humor

    --
    "Can of worms? The can is open... the worms are everywhere."
  81. Re:Sudden Decompression Sucks. by Dios · · Score: 1


    Its obvious the moderators have never played the games in the series...

  82. I totally agree by Anonymous Coward · · Score: 0

    Finally ive found a guy who says SQ3 is the best of them all (err 2 guys...).

    I remember playing for hours, for me was even more complicated because i didnt know no english (i come from a spanish spoken country) and it was kinda frustrating reaching out for the dictionary every once in a while. But hey, cant complain, those games made me learn english faster than hell.

    I also remember playing, and at a scene (i think its after the cantina in the middle of the space), the game would hang because of one of the goddamn 3 1/2 disks. I couldnt believe it!
    I tried over and over, without sound, using scandisk (chkdisk hehe), etc.
    Finally after my 50th retry at the infamous message 'Disk error, retry cancel' (yes i swear, i was so frustrated that what i did was press retry), the game went through!

    ...

    I finished the game soon after.

    I dont recall a more joyous moment in my life...

    Regards

  83. Re:About Time!! and Al Lowe by Anonymous Coward · · Score: 0

    Yes, well, I know the book of three was by the same author, I believe it was a sequel to the Black Cauldron. The game Al Lowe did was based on the Disney movie The Black Cauldron though. (it was made at Disney's absolute bottom period in the mid 80's.... it didn't do so good since it was marketed towards small children but scared the shit out of them :-) Disney failed to acknowledge this movie's existence in their catalogs and wouldn't release it to video for years, but I think they finally did release it last year or maybe the year before. I actually really like it, but I've heard there's maybe 10 or 15 minutes cut out of it because those parts were seen as "too scary" for kids. But boy, have I digressed. Anyway, if you enjoy the book of three you might get a kick out of this not very well known Disney flick. :-)

  84. Re:hahahah by Anonymous Coward · · Score: 0

    shut up, andy.

  85. SpaceQuest?? There is better... by tcc · · Score: 2

    Ever played Neuromancer? it was ported to C64, PC, and amiga.

    That game was a bit linear in some aspects, but for a C64 adventure game, it was way ahead of it's time, BBS, hacking, AI, Action (cyberspace), etc.. that game simply made me drool. Even now and then sometimes I pop my DOS laptop and complete it, I'd wish so much for a NeuroMancer II based on today's technologies, it would be a major MAJOR piece of game if it would be done well. Back then all these buzzwords weren't even common, heck, "multimedia" wasn't even a buzzword.

    I don't understand why Sierra shoved all these King quest, hero quest, space quest, larry tries to get laid quest, etc.. when better games like monkey islant, maniac mansion, zak mc kraken or neuromancer beatting them down (not graphically but story-wise and adventure-wise) didn't get pushed as much. I guess it's a matter of taste.

    --
    --- Metamoderating abusive downgraders since my 300th post.
  86. Re:hahahah by Anonymous Coward · · Score: 0

    silas!

  87. Updating Classic Games by rogersmith · · Score: 1

    I grew up on Space Quest - they helped make me the geek I am today - and I really hope this sequel happens. Hopefully it will be done properly... while I enjoyed Kings Quest's foray into the 3D world (Mask of Eternity), it was so different from the classic games that it lost a lot of the magic.

    Something else I'd love to see is some sort of graphical sequel to the Planetfall games. I loved Floyd and I always wanted to SEE him. Sure, there was the cancelled Activision sequel but something far better could be done these days... Alright, enough dreaming...

    I think the Monkey Island games are a good example of a series that has managed to retain its charm throughout all its visual and audio updates. It's unfortunate that a lot of other games have fared much worse. I wasn't even particularly fond of Space Quest 6, myself... Hopefully they will look to Space Quest 4 for much of their inspiration while they figure out where to go with the new game.