What you are ignoring is the simple fact that the MPAA members, and everyone else in the music industry, learned a long, long time ago -- what people hear on the radio (and later, see on video channels) is what they buy. That's the truth -- you can argue how it's not strictly true in some ideal, controlled circumstance, but that's irrelavent. In the real world, what people hear on the radio, is what they buy.
(Again, whether it's directly true is irrelevant -- alot of kids might listen to stuff because thier friends do. But somewhere along the line, someone is influenced by all the radio play and promotions that the record companies pay for.)
The system of payloa that is currently in use right now is kind of fucked, because payola is strictly illegal -- a record company can't just send a check to the radio stations for airplay. They have to go through an inderect level of "independant" promoters who decide what music to push, and get paid based on whether or not "thier" radio stations play any of "thier" music. So by adding a layer of indirection, the system avoids the old payloa laws (which are there, because it was recognized that paying to get stuff on the air makes people want to buy it -- this is an observed fact.)
This is one of the reasons why the MPAA doesn't like mp3's at all. Because it puts the power of what to listen to into the hands of the consumers. If people can just sit down at thier computer, and listen to whatever-the-hell they want to, from all the music in the world, that shoots the record company's biggest weapon -- control of what's played on the radio -- down. If people want to listen to Cool Indie Band, and they start passing around Cool Indie Band's track, this means that they're more likely to go out and buy Cool Indie Band's album rather than an album made by an MPAA artist.
That is why the MPAA is attacking mp3's and p2p file sharing systems, not because of the arguable amount of revenue they loose because people get thier music for free -- but because it takes control of what people listen to, and what influences people's purchasing decisions, away from them, and puts it back in the hands of the consumers.
This is a huge factor in the equation, and brushing it off by saying "people buy what they want" is simply ignoring the reality that people, en masse, are manipulated into wanting what the MPAA wants to sell to them, via radio.
Yeah, I saw that. I could understand the shock (this must be a huge deal for an open source project -- to be adopted this way), but the holier than thou shit was unnessecary.
Especially given that it's a program designed to rip off someone (whoever you think you're stealing from when you use it). Irony is nature's candy.
The Gnucleus developers knew perfectly well this sort of thing could happen when they released it under the GPL (someone taking it, renaming it, and releasing it as thier own, and honouring the GPL while doing so).
This isn't a problem under the GPL, and never has been. They released thier modifications to the source, commented even.
As an aside, getting mad about someone ripping off a program that is designed to rip off [ Artists | Music Companies | "It's a victimeless crime!" ] seems kind of... silly. Doesn't it?
(otherwise are you saying that in house applications don't require the same performance/scalability as shrinkwrap?)
Exactly. When you're developing in-house applications, and there's a non-fatal "issue" with one of them, it gets a priority that's slightly lower than cleaning the coffee grounds out of the sink drain.
The reason is simple. The user encounters a problem. He then asks the programmer (or the head of the programmer's team), who is likely in the same building as him, he's told, the workaround works. He puts in a bug for it in whatever bugtracking system they use, and the programmer's manager sees "non-fatal in-house" bug, and all the other things this programmer has to do that involve actual paying client requests, and prioritizes accordingly.
Inhouse apps tend to suck, and are generally unsuable for public consumption. This is the case in almost any development house. (The exceptions would be where the team's sole priority exists to write internal software -- obviously such teams have different priorities. But there will still be alot of half-assed internal software that alot of people rely on, simply because it works, and no one has the time to make it better.)
Actually, I was referring to the current tendency of people who are running Quake 3 servers to make the server convinently unable to contact the authentication server at id.
The server code will authenticate any clients that also haven't been able to authenticate. (because it assumes that the auth server is down, so lets people play). This is also important of LANs, as it's sometimes the only way to actually get Q3 working on a LAN.
It would be fairly trivial for an individual to set up a bnetd server, and then provide it with a fake blizzard auth server to contact, which would just send back positive auths. Signifigantly moreso because (presumably) the source to bnetd would be open.
There's also Trigun, which was a great series. Alot of people like Gasaraki, but I haven't plonked down the $$$ for a DVD yet.
Neon Genesis Evangelion kicked ass, but in a declining sort of way (started off real strong, by the end you were like WTF). Gainax went on to do FLCL (pronounced Furi Kuri), which was a wonderfully surreal bit of animation.
Ah! My Goddess was a nice little series, wonderfully drawn.
I've loved KOR (Kimagure Orange Road). A mid-80s series that lasted 3 seasons, and was just beautiful.
Record of Lodoss War was another series which was great -- sword and sorcery, as if someone with a clue made a Dungeons and Dragons cartoon.
No, actually, you're never supposed to use AM or PM, as neither make sense in that context. You're supposed to refer to them as Noon or Midnight, but no one ever does.
Which is more valuable to you -- your working Linux System which can be replicated in an hour or two with a fresh install CD, or the contents of your home directory -- which include all the work and code you could be working in, all the mail you may have there, config files for everything else you have running.
My home directory is *the* most important directory on my box. If something "just" threatens that, that's alot more worrisome to me than fucking up/usr/bin which I can fix with a fresh install of the OS.
There is some room for improvement in the art here. It bothers me that the first goal is to be compatible with something that ran in 1971.
That "goal" is to provide people on Linux with a shell with which they can develop portable sh scripts. One that, by being written to, allow you to write scripts that will run on all the other POSIXish sh's out there on other Unicies. Because, well, those things are nessecary in the real world.
Why does giving system administrators and developers what they need to make thier lives easier bother you?
Re:I withhold judgement until I PLAY it...
on
XBox Released
·
· Score: 1
I don't know if it [ FFII ] was an American launch title or not, but I owned it before I had my SNES.
I didn't actually get to fucking *play* it until Christmas that year (after acquiring it in November -- thanks mom, talk about torture), but I am pretty sure I had FFII at launch time.
It's not true that Java is immune to memory leaks. Either you need to tweak your garbage collection (in that it's not kicking in when it should), or you're accumulating references to objects somewhere and not getting rid of them.
"Different" memory leaks does not mean "no" memory leaks.
Shenmue was a very cool game, yes. But I wouldn't consider a sequel important in the grand scheme of things.
(assuming "important" games are those that could make someone buy the console to play, or at very least every other person who owned the console would almost assuredly buy. GT3, GTA3 and MGS2 are going to be like that for the PS2, but Halo is the only Important game that MS has for the X-box.)
Re:I withhold judgement until I PLAY it...
on
XBox Released
·
· Score: 1
I had an SNES before they were even available in Canada (we drove to the states to get one, because Nintendo thought that they coulnd not bother importing them for xmas in Canada that year. Of course, 3 days after I did that, they were available here...)
Launch titles that I recall were Final Fantasy II (aka. V), F-Zero, Pilotwings, Super Mario World (remember when consoles included games...?;).
F-Zero was fucking cool. I played that into the ground, and just recently picked it up for my GBA. Awesome game.
Super Mario World was mario. Fun.
FFII kicked ass completley. Loved that game.
Pilotwings I played once, seemed kind of boring.
It was a pretty solid launch, especially by today's standards. It had at least 2 titles which were must haves, and a kick ass included game.
Yeah, sorry about that. I should have realized the typo in his message, but I was just reading his arguments.
*hits self over head*
What you are ignoring is the simple fact that the MPAA members, and everyone else in the music industry, learned a long, long time ago -- what people hear on the radio (and later, see on video channels) is what they buy. That's the truth -- you can argue how it's not strictly true in some ideal, controlled circumstance, but that's irrelavent. In the real world, what people hear on the radio, is what they buy.
(Again, whether it's directly true is irrelevant -- alot of kids might listen to stuff because thier friends do. But somewhere along the line, someone is influenced by all the radio play and promotions that the record companies pay for.)
The system of payloa that is currently in use right now is kind of fucked, because payola is strictly illegal -- a record company can't just send a check to the radio stations for airplay. They have to go through an inderect level of "independant" promoters who decide what music to push, and get paid based on whether or not "thier" radio stations play any of "thier" music. So by adding a layer of indirection, the system avoids the old payloa laws (which are there, because it was recognized that paying to get stuff on the air makes people want to buy it -- this is an observed fact.)
This is one of the reasons why the MPAA doesn't like mp3's at all. Because it puts the power of what to listen to into the hands of the consumers. If people can just sit down at thier computer, and listen to whatever-the-hell they want to, from all the music in the world, that shoots the record company's biggest weapon -- control of what's played on the radio -- down. If people want to listen to Cool Indie Band, and they start passing around Cool Indie Band's track, this means that they're more likely to go out and buy Cool Indie Band's album rather than an album made by an MPAA artist.
That is why the MPAA is attacking mp3's and p2p file sharing systems, not because of the arguable amount of revenue they loose because people get thier music for free -- but because it takes control of what people listen to, and what influences people's purchasing decisions, away from them, and puts it back in the hands of the consumers.
This is a huge factor in the equation, and brushing it off by saying "people buy what they want" is simply ignoring the reality that people, en masse, are manipulated into wanting what the MPAA wants to sell to them, via radio.
It didn't take GTA3 to do that to me -- I was having trouble not running people over after Carmageddon.
Still, I didn't
University CompSci programs have been turning out Unix people since Unix existed.
Just like has been happening for the last 20 years, some people will 'get' Unix, and find they can't work effectively without it. Some people won't.
*yawn*.
Cool, slashdot will eventually turn into hardcore pornography?
*shudder*
on second thought...
Yeah, I saw that. I could understand the shock (this must be a huge deal for an open source project -- to be adopted this way), but the holier than thou shit was unnessecary.
Especially given that it's a program designed to rip off someone (whoever you think you're stealing from when you use it). Irony is nature's candy.
Excuse me, but why are you mad?
The Gnucleus developers knew perfectly well this sort of thing could happen when they released it under the GPL (someone taking it, renaming it, and releasing it as thier own, and honouring the GPL while doing so).
This isn't a problem under the GPL, and never has been. They released thier modifications to the source, commented even.
As an aside, getting mad about someone ripping off a program that is designed to rip off [ Artists | Music Companies | "It's a victimeless crime!" ] seems kind of... silly. Doesn't it?
Sounds like a tabloid to me.
(Hey, tabloids sell well, it's a valid buisness model.)
That's just for Apple stories
(otherwise are you saying that in house applications don't require the same performance/scalability as shrinkwrap?)
Exactly. When you're developing in-house applications, and there's a non-fatal "issue" with one of them, it gets a priority that's slightly lower than cleaning the coffee grounds out of the sink drain.
The reason is simple. The user encounters a problem. He then asks the programmer (or the head of the programmer's team), who is likely in the same building as him, he's told, the workaround works. He puts in a bug for it in whatever bugtracking system they use, and the programmer's manager sees "non-fatal in-house" bug, and all the other things this programmer has to do that involve actual paying client requests, and prioritizes accordingly.
Inhouse apps tend to suck, and are generally unsuable for public consumption. This is the case in almost any development house. (The exceptions would be where the team's sole priority exists to write internal software -- obviously such teams have different priorities. But there will still be alot of half-assed internal software that alot of people rely on, simply because it works, and no one has the time to make it better.)
The point is, it's bad style.
Using AM and PM are ambiguous, period. Noon and Midnight are not.
It's not about what other people write, it's about what I write, and my desire not to have ambiguities in my communication.
Actually, I was referring to the current tendency of people who are running Quake 3 servers to make the server convinently unable to contact the authentication server at id.
The server code will authenticate any clients that also haven't been able to authenticate. (because it assumes that the auth server is down, so lets people play). This is also important of LANs, as it's sometimes the only way to actually get Q3 working on a LAN.
It would be fairly trivial for an individual to set up a bnetd server, and then provide it with a fake blizzard auth server to contact, which would just send back positive auths. Signifigantly moreso because (presumably) the source to bnetd would be open.
Cowboy Bebop, as previously mentioned, is great.
There's also Trigun, which was a great series. Alot of people like Gasaraki, but I haven't plonked down the $$$ for a DVD yet.
Neon Genesis Evangelion kicked ass, but in a declining sort of way (started off real strong, by the end you were like WTF). Gainax went on to do FLCL (pronounced Furi Kuri), which was a wonderfully surreal bit of animation.
Ah! My Goddess was a nice little series, wonderfully drawn.
I've loved KOR (Kimagure Orange Road). A mid-80s series that lasted 3 seasons, and was just beautiful.
Record of Lodoss War was another series which was great -- sword and sorcery, as if someone with a clue made a Dungeons and Dragons cartoon.
I know I'm forgetting stuff...
No, actually, you're never supposed to use AM or PM, as neither make sense in that context. You're supposed to refer to them as Noon or Midnight, but no one ever does.
If the rogue bnetd server just happens not to be able to contact battlenet, what then?
Good point, but I am prochoice because these loud mouth religious ethicists have conflicting morals. They hate abortion, but love the death penalty.
The innocent live, the guilty die.
Where's the conflict again?
>Grab some emacs elisp files from sourceforge
>to round out the package and you are good to go
>with tag completion and font color locking
>in emacs.
Do you have a link? I've been living with psgml, and haven't had alot of pleasant experiences.
Punishment & tracking of infractions.
When you're pulled over for DUI in one province/state, they take your licence away for that place.
If you commit violations in one state/prov, they take points off of your licence for that place.
etc.
Which is more valuable to you -- your working Linux System which can be replicated in an hour or two with a fresh install CD, or the contents of your home directory -- which include all the work and code you could be working in, all the mail you may have there, config files for everything else you have running.
My home directory is *the* most important directory on my box. If something "just" threatens that, that's alot more worrisome to me than fucking up
The later atari's (Falcon comes to mind) were 32-bit as well.
There is some room for improvement in the art here. It bothers me that the first goal is to be compatible with something that ran in 1971.
That "goal" is to provide people on Linux with a shell with which they can develop portable sh scripts. One that, by being written to, allow you to write scripts that will run on all the other POSIXish sh's out there on other Unicies. Because, well, those things are nessecary in the real world.
Why does giving system administrators and developers what they need to make thier lives easier bother you?
I don't know if it [ FFII ] was an American launch title or not, but I owned it before I had my SNES.
I didn't actually get to fucking *play* it until Christmas that year (after acquiring it in November -- thanks mom, talk about torture), but I am pretty sure I had FFII at launch time.
It's not true that Java is immune to memory leaks. Either you need to tweak your garbage collection (in that it's not kicking in when it should), or you're accumulating references to objects somewhere and not getting rid of them.
"Different" memory leaks does not mean "no" memory leaks.
Shenmue was a very cool game, yes. But I wouldn't consider a sequel important in the grand scheme of things.
(assuming "important" games are those that could make someone buy the console to play, or at very least every other person who owned the console would almost assuredly buy. GT3, GTA3 and MGS2 are going to be like that for the PS2, but Halo is the only Important game that MS has for the X-box.)
I had an SNES before they were even available in Canada (we drove to the states to get one, because Nintendo thought that they coulnd not bother importing them for xmas in Canada that year. Of course, 3 days after I did that, they were available here...)
Launch titles that I recall were Final Fantasy II (aka. V), F-Zero, Pilotwings, Super Mario World (remember when consoles included games...?
F-Zero was fucking cool. I played that into the ground, and just recently picked it up for my GBA. Awesome game.
Super Mario World was mario. Fun.
FFII kicked ass completley. Loved that game.
Pilotwings I played once, seemed kind of boring.
It was a pretty solid launch, especially by today's standards. It had at least 2 titles which were must haves, and a kick ass included game.