No different than your local supermarket putting certain brands/products at eye level while others are on the top shelf or the bottom.
A) its marketing, they want to push those products because putting them at eye level gives them incredible visibility or B) the company whose product is at eye level paid a premium to get it there.
Yeah I was thinking the same way too.. funny.. due to my army training also!
Anyway, I'm hoping that most shooters will let you reassign primary fire to either the C or Z button, and use the B button for secondary fire. If not, the Zapper is going to feel really really weird..
umm.. no, in the PS2, the I/O chip was actually a PS1 CPU, therefore there was 100% hardware compatibility with PS1 games because the PS2 simply used the I/O processor to run it.
While The Ring and The Grudge had its moments, it was more shock and horror (the cat bay notwithstanding).
BUT, Silent Hill 3 was so creepy that I couldn't get myself to play past the first room... yes.. it freaked me out that much. There was a feeling of dread that I couldn't keep going.. yikes..
It's entirely possible that the guys in the linux lab are not hard-core linux developers. If that was the case, then they would have had to spend more time to figure out how to get Silverlight playing nice on linux than the guys at mono would.
Besides.. like I said, the mono guys are on Novell's payroll anyway.
Re:Looks like the MS fanbois got mod points.
on
Cross-Platform Microsoft
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· Score: 2, Insightful
Perhaps its because they realize that the expertise already exists with the mono team and therefore have chosen to leverage them instead of any internal resources?
Besides, when you think of it in terms of dollars, it makes far more sense to use the mono team (which is on Novell's payroll), instead of paying for a team in-house.
the digital signature that accompanies the Windows Logo confirms has not been altered since testing. All that says is that the driver you are loading is the same driver that the manufacturer has published. It makes no warranties with respect of the quality of the driver.
Maybe your definition of quality doesn't include potential security flaws, but I would argue that is one of the most important things to check for in a driver audit. Who should be doing this audit? Should MS be doing it as part of the WHQL certification? or should the onus lie on the driver maker? Your position is that is lies in MS's hands. I disagree, I say it lies in ATI's hands.
It is Microsoft's fault that they rely on third parties to write the drivers in the first place. uh... WHAT? This makes absolutely no sense! Do you expect the kernel devs to write NVIDIA drivers?
Sure, there's a generic video display driver.. similar to what Windows has, but if you want any sort of performance out of that card you're going to need the card makers to write a proper driver for it. This is no different on Linux or Windows boxes.
My God... has logical reasoning gone completely out of the window???
It is when they've been espousing this whole "we check signed drivers to make sure they're good!" thing. The driver IS SIGNED. Therefore, as far as the OS is concerned, its good. Just because a driver is signed doesn't mean it doesn't have a flaw. The OS cannot do a code audit and ensure that there are no exploitable holes!
Wow.. just wow... and what about the PS3's architecture? where you get 256MB of ram tops?
The developers can choose within the 360 how much of the 512MB GDDR3 ram they want to allocate between game code and graphics. It stands to reason that most of the time they'll probably got a 50/50 split.. meaning that it ends up being roughly equivalent to the memory available in a PS3 (256MB XDR/256MB GDDR3).
What the hell does this have to do with Online Co-Op again?
Perhaps, but if you were Microsoft, and you knew you were going to release a service like XBLA and Xbox Live Marketplace, wouldn't you have the foresight to include permanent storage on the console by default?
Crutch or not, I think someone dropped the ball over there.
Why? by not bundling a HD DVD or BR player into the console, they have the best of both worlds. Should HD DVD fall, they can easily create a BR add-on drive.
As it stands right now, the format war is still a toss up.. no sense in packaging in something that could potentially kill you should you have happened to pick the wrong side.
Anyway, it is too late at this point.. adding either HD DVD or BR now is pointless since game developers cannot target it because its not a guaranteed feature (just like the hard drive.. oh lord what were they thinking... )
From my experience, Eclipse is just too slow (responsive-wise) for me to work on. I don't know if it was my machine at work (3Ghz P4 - 1GB RAM), but it took Eclipse forever to load, and even after that the menus were very sluggish.
Now admittedly, VS2005 isn't a heck of alot better in the startup, pretty much thanks to the useless Start Page, but the rest of the UI feels are more responsive than Eclipse ever did.
Heck, if I could get full.Net support in VS 6.0, I'd stick with that.
I've had to revisit programs that I wrote 3 years ago (and hadn't touched since) in order to implement a change request from the clients. Damn near impossible to simply pick up the code and make changes to it right away, I'd have to sit and almost re-learn the thing from scratch.
holy jebus.. haven't you read all the other posts above you that have already stated the fact that MS wasn't distributing the code, but referencing it? Not to mention all the talk about it being planted there (just look at the breadcrumbs...)
True. Big-O notation is generally only useful for algorithms that can take abitrarily large inputs, and thus the reason for the contants becoming irrelevant is because as n approaches infinity, the effect on the constant is mitigated and therefore can be ignored.
What would have probably been more useful is to use theta-notation, which implies a tight upper and lower bound.
No different than your local supermarket putting certain brands/products at eye level while others are on the top shelf or the bottom.
A) its marketing, they want to push those products because putting them at eye level gives them incredible visibility or
B) the company whose product is at eye level paid a premium to get it there.
here you go! Its pretty kick-ass
http://www.youtube.com/watch?v=ToBdzV7w5Pc
Cool, I'll check it out thanks.. lol I just replied to a post of yours asking if you wanted to sell your copy!
Dude, you willing to sell your Ikaruga copy? I'm still looking for one! :)
Holy Shit.. this makes me want to get a 360 now! I've been dying to try to find this game for my Wii.. which is next to impossible.
Yeah I was thinking the same way too.. funny.. due to my army training also!
Anyway, I'm hoping that most shooters will let you reassign primary fire to either the C or Z button, and use the B button for secondary fire.
If not, the Zapper is going to feel really really weird..
umm.. no, in the PS2, the I/O chip was actually a PS1 CPU, therefore there was 100% hardware compatibility with PS1 games because the PS2 simply used the I/O processor to run it.
Cat BOY.. not Cat Bay... thats what I get for not reading my posts properly...
While The Ring and The Grudge had its moments, it was more shock and horror (the cat bay notwithstanding).
BUT, Silent Hill 3 was so creepy that I couldn't get myself to play past the first room... yes.. it freaked me out that much. There was a feeling of dread that I couldn't keep going.. yikes..
It's entirely possible that the guys in the linux lab are not hard-core linux developers. If that was the case, then they would have had to spend more time to figure out how to get Silverlight playing nice on linux than the guys at mono would.
Besides.. like I said, the mono guys are on Novell's payroll anyway.
Perhaps its because they realize that the expertise already exists with the mono team and therefore have chosen to leverage them instead of any internal resources?
Besides, when you think of it in terms of dollars, it makes far more sense to use the mono team (which is on Novell's payroll), instead of paying for a team in-house.
Sure, there's a generic video display driver.. similar to what Windows has, but if you want any sort of performance out of that card you're going to need the card makers to write a proper driver for it. This is no different on Linux or Windows boxes.
My God... has logical reasoning gone completely out of the window???
Sheesh
I imagine that has more to do with the vid cards than the CPU itself. Notice that the CPU seems to cooled by a typical HSF unit.
Wow.. just wow... and what about the PS3's architecture? where you get 256MB of ram tops?
The developers can choose within the 360 how much of the 512MB GDDR3 ram they want to allocate between game code and graphics. It stands to reason that most of the time they'll probably got a 50/50 split.. meaning that it ends up being roughly equivalent to the memory available in a PS3 (256MB XDR/256MB GDDR3).
What the hell does this have to do with Online Co-Op again?
Actually, check out this design http://videogame.brando.com.hk/prod_detail.php?pro d_id=00461, its pretty interesting as well.
The pic in the journal post over at http://arstechnica.com/journals/thumbs.ars/2007/07 /11/ars-at-e3-new-first-party-peripherals-wii-zapp er-wheel looks quite different than the zapper shown at launch.. in fact, it looks far more intuitive and the demo whereby a reload action involved jerking the zapper downwards mimics some arcade shooters nicely :)
Overall, I'm am completely stoked about this product!
"They unveiled a 'Wii Zapper' housing that allows the Wiimote and Nunchuck to combine into a light gun, which will retail for about twenty bucks"
I have been waiting for this for ages!! now playing a shooter will make far more sense on the Wii!!
Perhaps, but if you were Microsoft, and you knew you were going to release a service like XBLA and Xbox Live Marketplace, wouldn't you have the foresight to include permanent storage on the console by default?
Crutch or not, I think someone dropped the ball over there.
Why? by not bundling a HD DVD or BR player into the console, they have the best of both worlds. Should HD DVD fall, they can easily create a BR add-on drive.
As it stands right now, the format war is still a toss up.. no sense in packaging in something that could potentially kill you should you have happened to pick the wrong side.
Anyway, it is too late at this point.. adding either HD DVD or BR now is pointless since game developers cannot target it because its not a guaranteed feature (just like the hard drive.. oh lord what were they thinking... )
From my experience, Eclipse is just too slow (responsive-wise) for me to work on. I don't know if it was my machine at work (3Ghz P4 - 1GB RAM), but it took Eclipse forever to load, and even after that the menus were very sluggish.
.Net support in VS 6.0, I'd stick with that.
Now admittedly, VS2005 isn't a heck of alot better in the startup, pretty much thanks to the useless Start Page, but the rest of the UI feels are more responsive than Eclipse ever did.
Heck, if I could get full
damn straight..
I've had to revisit programs that I wrote 3 years ago (and hadn't touched since) in order to implement a change request from the clients. Damn near impossible to simply pick up the code and make changes to it right away, I'd have to sit and almost re-learn the thing from scratch.
holy jebus.. haven't you read all the other posts above you that have already stated the fact that MS wasn't distributing the code, but referencing it? Not to mention all the talk about it being planted there (just look at the breadcrumbs...)
True. Big-O notation is generally only useful for algorithms that can take abitrarily large inputs, and thus the reason for the contants becoming irrelevant is because as n approaches infinity, the effect on the constant is mitigated and therefore can be ignored.
What would have probably been more useful is to use theta-notation, which implies a tight upper and lower bound.