Even thousands of dollars worth of your time can be recouped easily over 4-5 years of college book costs. And rarely will a college student find a job that pays better than scanning their own books to save book costs.
The automatic page turner costs an additional 19700 / 833 hours = 23.64 per hour. Hire a high school student for 8.
Re:Are there scanners that accept a stack of sheet
on
The DIY Book Scanner
·
· Score: 3, Insightful
One semester's worth of books in college today runs around $1000. With this device you can return the books after you've scanned them. If you rip out the binding, most bookstores are going to frown on returns.
So this device saves about $700 the first semester, and $1000/semester after that.
high quality digital cameras doom textbooks
on
The DIY Book Scanner
·
· Score: 4, Interesting
This is a market that relies on outrageous reproduction prices just like cd's used to. They are equally doomed. I know a LOT of college students who no longer buy books... they rent them for free by buying them, shooting them, and returning them. It may take a couple of hours to do manually without a device like this, but $80 per hour is pretty good wages for a college student.
I'm looking for the candidate with 10 years of experience in anything computer science with strong java skills, not exactly niche.
We work 40 hour weeks for good (note, not outstanding) pay. If you fit the bill and are looking for work, please do get in touch with me (slashdot will do fine), as i'd love to use our internal referral bonus to bump up my good pay a notch.
We use professional tech recruiters for resume screening. We screen about 1/2 the resumes we get. The next 80% fail the trivial programming test. About half the remainder show other serious deficits (e.g. not someone our team is willing to work with due to personality issues). But what bugs me is the 80% failing the truly trivial programming test. That just eats time... there are sooooo many bad candidates out there right now.
Go read the studies again. That the music may have negatively impacted most does not change the fact that it positively impacted SOME. And if the SOME want to use music...
Most of the best programmers I know use music (but not all).
I'm sure you intended this for the +5 funny you got, but if you really want to go down this path, the way to do it is to complain to your bosses wife's friends. They will use it as gossip to embarass her at the next social function, and she will give the boss a rant that will change that policy the next day.
Seriously, i've used this technique, and it is magic.
Picture that for some people, coding is a primarily left brained task. If your right brain has nothing to do, you will be distracted as it seeks to focus your attention elsewhere. If you play music, your right brain is busy, and you are not distracted.
Do the math. If Comcast has 5, 40 Gigabit fibers to your node, and 50K subscribers on that node, what's the maximum bandwidth they can advertise in your formulation? What's the realistic amount a user will get?
Now maybe you could make the argument that they should be forced to advertise both the minimum and the maximum speed, but in terms of real usage, it really is the maximum that matters to the customer.
By your theory, the first man to look up at the sky and wonder if there might be planets out there other than earth should have just kept his head down, and he certainly couldn't call himself a scientist!
I think the SETI hypothesis is pretty clear: if there is other intelligent life in the galaxy, it may be possible to detect their communication signals.
Observation: you record signals coming from nearby stars, and see if any of them are not explicable as non-intelligent signaling.
It's fundamental science at its best, you have a theory, and a way to test that theory via observation.
Almost nothing of import is hidden from you though. Games aren't some magic low level project, they use algorithms like everything else in computer science. If you want to know how games work, you need to know how the graphics api works, and how you interact with that api to display animations, etc. A bones system in xna is no different from a bones system in c++. The directx api is the same whether you call it from java, c, c++ or c#. Frankly, if you really want to know how games work at a low level, you need to be writing assembly, not c++. And yes, many AAA titles do have one assembly guy who works on those optimizations. I did some of that myself. But it's not anything I would describe as the core of game development, and it's a development focus that is fading into the past.
Well, based on that response I'm not convinced that you know how either managed languages or the games industry works. I've worked on a AAA multi-million unit selling title, and I've used XNA. The differences are small enough that as a learning platform, XNA is great.
I'll still claim that neither of those things is an issue where XNA development significant departs from AAA title development. Yes, one or two developers on the team are working on maxxing out cpu and memory efficiency, but for most of the team, they don't care, and in terms of learning about cpu/memory efficiency, you can learn the same techniques on XNA, it's just that your ultimate limitations are slightly lower.
What difference does that make to the developer? At the level of developing a game, why should you care, other than performance, which is all tied up in the gpu anyway?
True ... how much does a used automatic page turner fetch on ebay?
Even thousands of dollars worth of your time can be recouped easily over 4-5 years of college book costs. And rarely will a college student find a job that pays better than scanning their own books to save book costs.
The automatic page turner costs an additional 19700 / 833 hours = 23.64 per hour. Hire a high school student for 8.
One semester's worth of books in college today runs around $1000. With this device you can return the books after you've scanned them. If you rip out the binding, most bookstores are going to frown on returns.
So this device saves about $700 the first semester, and $1000/semester after that.
This is a market that relies on outrageous reproduction prices just like cd's used to. They are equally doomed. I know a LOT of college students who no longer buy books ... they rent them for free by buying them, shooting them, and returning them. It may take a couple of hours to do manually without a device like this, but $80 per hour is pretty good wages for a college student.
I'm looking for the candidate with 10 years of experience in anything computer science with strong java skills, not exactly niche.
We work 40 hour weeks for good (note, not outstanding) pay. If you fit the bill and are looking for work, please do get in touch with me (slashdot will do fine), as i'd love to use our internal referral bonus to bump up my good pay a notch.
We use professional tech recruiters for resume screening. We screen about 1/2 the resumes we get. The next 80% fail the trivial programming test. About half the remainder show other serious deficits (e.g. not someone our team is willing to work with due to personality issues). But what bugs me is the 80% failing the truly trivial programming test. That just eats time ... there are sooooo many bad candidates out there right now.
Where I work, we have open plan and the majority of the developers prefer it. I'm not one of them, but it is a clear majority preference.
Wow, where have you worked? I've worked 6 different places and never signed anything remotely like that.
Go read the studies again. That the music may have negatively impacted most does not change the fact that it positively impacted SOME. And if the SOME want to use music ...
Most of the best programmers I know use music (but not all).
Work harder at your skill set. I get (company) recruiters begging me to take interviews 4-5 times a week on linked in.
I'm sure you intended this for the +5 funny you got, but if you really want to go down this path, the way to do it is to complain to your bosses wife's friends. They will use it as gossip to embarass her at the next social function, and she will give the boss a rant that will change that policy the next day.
Seriously, i've used this technique, and it is magic.
Holy crap, you got one in ten hireable? We have to filter over 100 to get one hire.
Picture that for some people, coding is a primarily left brained task. If your right brain has nothing to do, you will be distracted as it seeks to focus your attention elsewhere. If you play music, your right brain is busy, and you are not distracted.
Looks like HO scale, what a loser choice.
Do the math. If Comcast has 5, 40 Gigabit fibers to your node, and 50K subscribers on that node, what's the maximum bandwidth they can advertise in your formulation? What's the realistic amount a user will get?
Now maybe you could make the argument that they should be forced to advertise both the minimum and the maximum speed, but in terms of real usage, it really is the maximum that matters to the customer.
Why would someone feel guilty for that? It's not like the buyer has no choice.
It's true, it's the perfect example of hasty generalization:
http://www.iep.utm.edu/fallacy/#Hasty%20Generalization
Just because every big company ever accused of something had in fact done that horrible thing, doesn't mean it's true in this case.
By your theory, the first man to look up at the sky and wonder if there might be planets out there other than earth should have just kept his head down, and he certainly couldn't call himself a scientist!
I think the SETI hypothesis is pretty clear: if there is other intelligent life in the galaxy, it may be possible to detect their communication signals.
Observation: you record signals coming from nearby stars, and see if any of them are not explicable as non-intelligent signaling.
It's fundamental science at its best, you have a theory, and a way to test that theory via observation.
How do you know they're not washing the street? Maybe you should ask permission before taking a public resource.
Almost nothing of import is hidden from you though. Games aren't some magic low level project, they use algorithms like everything else in computer science. If you want to know how games work, you need to know how the graphics api works, and how you interact with that api to display animations, etc. A bones system in xna is no different from a bones system in c++. The directx api is the same whether you call it from java, c, c++ or c#. Frankly, if you really want to know how games work at a low level, you need to be writing assembly, not c++. And yes, many AAA titles do have one assembly guy who works on those optimizations. I did some of that myself. But it's not anything I would describe as the core of game development, and it's a development focus that is fading into the past.
Well, based on that response I'm not convinced that you know how either managed languages or the games industry works. I've worked on a AAA multi-million unit selling title, and I've used XNA. The differences are small enough that as a learning platform, XNA is great.
I'll still claim that neither of those things is an issue where XNA development significant departs from AAA title development. Yes, one or two developers on the team are working on maxxing out cpu and memory efficiency, but for most of the team, they don't care, and in terms of learning about cpu/memory efficiency, you can learn the same techniques on XNA, it's just that your ultimate limitations are slightly lower.
What difference does that make to the developer? At the level of developing a game, why should you care, other than performance, which is all tied up in the gpu anyway?
128k average for game developer:
http://www.payscale.com/mypayscale.aspx?pid=206d010d-248c-470c-acc3-eaf4c851e03d
114k average for general software developer with same years of experience:
http://www.payscale.com/mypayscale.aspx?pid=21227c5a-f934-4e14-8e00-df80d9279d06