Hire yourself as a lawyer? Go into court, announce you are legal counsel retained by John Doe #X. If you wind up getting revealed in the real trial, then you've not lied to the court.
Note to audience: just in case it is not clear, I did not establish this count several years back in 5 digit slashdot id times just to pull off a hoax harassment of the mods about a prank post related to the moon. Such a prank is beyond even my skills.
Another related good one: write a quick replacement for whichever of the standard windows games your target likes to play. For example, minesweeper. Make the replacement minesweeper game lose every game on the first move. Place your phony game in place of the standard executable. Hilarity ensues the next time your target tries to play minesweeper.
This prank is fairly easy to pull off, and is cheap to boot.
Buy some tylenol or other medicine with a separable halves dissolving gel coating.
Unscrew halves, dispose of medicine.
Fill halves with red (cherry) coolaid powder. Rescrew halves.
If you have the patience, make some double sealed by squeezing the resulting pill inside of another set of gel halves.
Take approximately 6 single walled and 4 double walled coolaid pills, and a wrench to your female neighbor's apartment (prank designed for on campus college living situations). Keep wrench and pills hidden. Ask to use the restroom after a sufficient time has passed to make the request non suspicious.
Quietly use wrench to remove showerhead. You may want to practice doing this to your own showerhead a couple of times to make sure the wrench you have selected will work. Put pills in shower pipe, and re-attach shower head.
Hilarity ensues when next person to take shower gets spattered by blood red water as the pills dissolve in warm water. Works better if you have the patience to make the double insulated pills to increase the odds the pills will take long enough to dissolve to actually lure the person into the shower.
Oh come on mods, reposting an email classic relevant to the discussion of hoaxes isn't exactly flamebait. At worst it deserves to wallow in un-moderation. At best it could earn a +1 funny.
But in fact they accomplish the reverse. By forbidding young artists from creating derivative works, they discourage more creation than they encourage. Remix culture is a powerful motivator for young artists. Look at how rap thrives, and consider what we might have today if we didn't have copyright at all.
Besides which, the cost of publishing today has basically reached zero. There's no need for the publishing model any more.
I certainly agree that how you sell your work is your business. What I think is utterly not your business is what I do with the work you've sold me. If I choose to memorize it and recite it daily, that's my business. If I choose to give a copy to a friend, that's my business. The creative world existed just fine (and really functioned better, creating most of the content that is considered masterpiece quality) without copyright.
I certainly agree that unit testing is great, and I think it is an ongoing innovation in our industry that is doing much to improve overall code quality. With that said, I still believe that for a large team working on a large project, anywhere that you can use tools to prove code correctness that will help, as even unit tests can be mistaken. Particularly, if you have to work with legacy code, you may develop unit tests that only wind up proving what you think the behavior should be based on the code and the documented interface, without necessarily understanding the subtle bugs that you are not testing.
True enough, though to make that level of content you've reached either 5 or 10 discs depending on what kind of media you want to pay for, and that is a big cost to content producers. Plus on the platform, you then have to contend with the fact that your media holder (box, whatever) is now of non-standard size, and may not be carried by some venues, or put in an unusual area, which can cost you sales. All in all, game producers would love to have a small form factor huge capacity media to ship their content on.
Game devs are already way past this. Often by the time a game ships, they'll have cut 30 or 40 gig of textures to reduce the number of dvds they ship on. They also ship lower quality textures rather than full detail textures not because the system couldn't render them, but because it would blow up the storage requirements. Often game devs have source art at 4 or 16x the resolution that eventually ships, which could be rendered just fine by the hardware but can't fit in the media. Media is a major limitation for game quality.
No game for this console will require the ~45gig capacity.
And implies that the reason is not media capacity, which I claim is wrong.
I believe he is right that no game will require the 45 gig capacity. Since that would now mean shipping on 5 dvds. But having worked on real game titles, I can tell you that designers would absolutely love to be able to ship with that much content, and not have to live with the squeezing and compression they now do.
Actually, for a computer scientist, foobar would be the preferred spelling. For a variety of other information supporting foobar over/in addition to fubar see the following:
Note that it's a self fulfilling prophecy: because no HD-DVD will be available, no one is going to make a game with 45 gigs of textures. Whereas they certainly would if HD-DVD was shipped standard.
Should implies a moral position. I completely disagree with your position. I think the world would be far better off if instead as soon as you released a work into the world, it became the property of the world to do with what it pleases. Create a derivative work. Share it with a friend. Shout it from the rooftops. The only copyright I think would be of real value would be to require fair attribution, so that we can reward those who are creative as we see fit (rather than as they think they deserve or can extort).
x = 2 if x == 1:
print "x == 1!" print "hooray, x was 1!" #oops
vs either:
int x=2; if (x==2)//unbraced if warning
System.out.println("x==1!");
System.out.println("hooray x was 1!");//oops
or: int x=2; if (x==2)//unbraced if warning
System.out.println("x==1!");
System.out.println("hooray x was 1!");//oops }//brace mismatch error
Either case is caught by the compiler in Java. When you work on a big team, you want your tools to catch everything possible for you.
Re:This doesn't mean they want to "control" Python
on
Guido Goes Google
·
· Score: 1
The problem (to me) is that while a multitude of operators is concise, it does not convey the meaning of code quickly to a second programmer. A language that relies too much on operators rather than named functions runs into big problems when you have a 40k file codebase being worked on by a team of 50 programmers. So for my ideal language, I'd actually prefer to use well named functions rather than a lot of operators. In fact, I would very much like my language to discourage / impossibilate writing crappy unmaintainable code.
I doubt if very many think that non-compete agreements are invalid everywhere, but many might think that they are immoral everywhere and therefore worthy of scrutiny in, oh say, the your rights online segment.
Depends on what you like really. I wouldn't call quadrupling your resolution a minor improvement. Often people wind up with 1 or 2 games that they play a lot, and many games that gather dust. Maybe not buying a few games and enjoying the games you really love that much extra would be worth it to some people.
Which really reaches back to my original claim: that big projects won't risk moving to python, whereas they might consider moving to ruby, considering sun's semi-official blessing, and that language's more team safe design.
Really, no financial service, they don't charge you money or anything? Where do I sign up?
Hire yourself as a lawyer? Go into court, announce you are legal counsel retained by John Doe #X. If you wind up getting revealed in the real trial, then you've not lied to the court.
Damnit now everyone knows how I'm doing it! :-)
Note to audience: just in case it is not clear, I did not establish this count several years back in 5 digit slashdot id times just to pull off a hoax harassment of the mods about a prank post related to the moon. Such a prank is beyond even my skills.
Another related good one: write a quick replacement for whichever of the standard windows games your target likes to play. For example, minesweeper. Make the replacement minesweeper game lose every game on the first move. Place your phony game in place of the standard executable. Hilarity ensues the next time your target tries to play minesweeper.
This prank is fairly easy to pull off, and is cheap to boot.
Buy some tylenol or other medicine with a separable halves dissolving gel coating.
Unscrew halves, dispose of medicine.
Fill halves with red (cherry) coolaid powder. Rescrew halves.
If you have the patience, make some double sealed by squeezing the resulting pill inside of another set of gel halves.
Take approximately 6 single walled and 4 double walled coolaid pills, and a wrench to your female neighbor's apartment (prank designed for on campus college living situations). Keep wrench and pills hidden. Ask to use the restroom after a sufficient time has passed to make the request non suspicious.
Quietly use wrench to remove showerhead. You may want to practice doing this to your own showerhead a couple of times to make sure the wrench you have selected will work. Put pills in shower pipe, and re-attach shower head.
Hilarity ensues when next person to take shower gets spattered by blood red water as the pills dissolve in warm water. Works better if you have the patience to make the double insulated pills to increase the odds the pills will take long enough to dissolve to actually lure the person into the shower.
Oh come on mods, reposting an email classic relevant to the discussion of hoaxes isn't exactly flamebait. At worst it deserves to wallow in un-moderation. At best it could earn a +1 funny.
And the real bonsai kitten page of course:
http://www.bonsaikitten.com/
I bought a bonsai kitten a couple of years ago, I'm a completely satisfied customer. Cute, unique, conversation starter.
But in fact they accomplish the reverse. By forbidding young artists from creating derivative works, they discourage more creation than they encourage. Remix culture is a powerful motivator for young artists. Look at how rap thrives, and consider what we might have today if we didn't have copyright at all.
Besides which, the cost of publishing today has basically reached zero. There's no need for the publishing model any more.
I certainly agree that how you sell your work is your business. What I think is utterly not your business is what I do with the work you've sold me. If I choose to memorize it and recite it daily, that's my business. If I choose to give a copy to a friend, that's my business. The creative world existed just fine (and really functioned better, creating most of the content that is considered masterpiece quality) without copyright.
I certainly agree that unit testing is great, and I think it is an ongoing innovation in our industry that is doing much to improve overall code quality. With that said, I still believe that for a large team working on a large project, anywhere that you can use tools to prove code correctness that will help, as even unit tests can be mistaken. Particularly, if you have to work with legacy code, you may develop unit tests that only wind up proving what you think the behavior should be based on the code and the documented interface, without necessarily understanding the subtle bugs that you are not testing.
True enough, though to make that level of content you've reached either 5 or 10 discs depending on what kind of media you want to pay for, and that is a big cost to content producers. Plus on the platform, you then have to contend with the fact that your media holder (box, whatever) is now of non-standard size, and may not be carried by some venues, or put in an unusual area, which can cost you sales. All in all, game producers would love to have a small form factor huge capacity media to ship their content on.
Please feel free to read, if you can, any of the links I provided documenting the history of foobar. I think it will adequately explain my post.
Game devs are already way past this. Often by the time a game ships, they'll have cut 30 or 40 gig of textures to reduce the number of dvds they ship on. They also ship lower quality textures rather than full detail textures not because the system couldn't render them, but because it would blow up the storage requirements. Often game devs have source art at 4 or 16x the resolution that eventually ships, which could be rendered just fine by the hardware but can't fit in the media. Media is a major limitation for game quality.
And implies that the reason is not media capacity, which I claim is wrong.
I believe he is right that no game will require the 45 gig capacity. Since that would now mean shipping on 5 dvds. But having worked on real game titles, I can tell you that designers would absolutely love to be able to ship with that much content, and not have to live with the squeezing and compression they now do.
Actually, for a computer scientist, foobar would be the preferred spelling. For a variety of other information supporting foobar over/in addition to fubar see the following:
t =0&ie=utf-8&oe=utf-8&client=firefox-a&rls=org.mozi lla:en-US:officials html8 2400010
http://www.google.com/search?q=foobar+origin&star
http://slashdot.org/askslashdot/99/02/12/1433221.
http://en.wikipedia.org/wiki/Foobar
http://answers.yahoo.com/question/index?qid=10050
I'm not sure I want to see the web pron ews getting shared any more than they already are. A man can only take so much tubgirl.
Note that it's a self fulfilling prophecy: because no HD-DVD will be available, no one is going to make a game with 45 gigs of textures. Whereas they certainly would if HD-DVD was shipped standard.
Should implies a moral position. I completely disagree with your position. I think the world would be far better off if instead as soon as you released a work into the world, it became the property of the world to do with what it pleases. Create a derivative work. Share it with a friend. Shout it from the rooftops. The only copyright I think would be of real value would be to require fair attribution, so that we can reward those who are creative as we see fit (rather than as they think they deserve or can extort).
No, if it just kills the enthusiast, that's kill. Over kill might kill him twice, and grind up the body for shark food.
More like:
//unbraced if warning //oops
//unbraced if warning //oops //brace mismatch error
x = 2
if x == 1:
print "x == 1!"
print "hooray, x was 1!" #oops
vs either:
int x=2;
if (x==2)
System.out.println("x==1!");
System.out.println("hooray x was 1!");
or:
int x=2;
if (x==2)
System.out.println("x==1!");
System.out.println("hooray x was 1!");
}
Either case is caught by the compiler in Java. When you work on a big team, you want your tools to catch everything possible for you.
The problem (to me) is that while a multitude of operators is concise, it does not convey the meaning of code quickly to a second programmer. A language that relies too much on operators rather than named functions runs into big problems when you have a 40k file codebase being worked on by a team of 50 programmers. So for my ideal language, I'd actually prefer to use well named functions rather than a lot of operators. In fact, I would very much like my language to discourage / impossibilate writing crappy unmaintainable code.
I doubt if very many think that non-compete agreements are invalid everywhere, but many might think that they are immoral everywhere and therefore worthy of scrutiny in, oh say, the your rights online segment.
Depends on what you like really. I wouldn't call quadrupling your resolution a minor improvement. Often people wind up with 1 or 2 games that they play a lot, and many games that gather dust. Maybe not buying a few games and enjoying the games you really love that much extra would be worth it to some people.
Which really reaches back to my original claim: that big projects won't risk moving to python, whereas they might consider moving to ruby, considering sun's semi-official blessing, and that language's more team safe design.