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User: Irish_Samurai

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Comments · 1,004

  1. Re:Ground Breaking! on Wireless Devices Could Foil Hijack Attempts · · Score: 2, Insightful

    Otherwise it is moot point to lock the cockpit door. The terrorist will start to behead the hostages one-by-one until you let them into the cockpit.

    I highly doubt this would work as numerous flights have had incidents where a would be attacker or miscreant was subdued, and by subdued I mean beat the fuck out of, while attempting to do some craziness. I would categorize a beheading as one of those mob triggereing events.

  2. Re:Anyone else on VirtuSphere Immersive Virtual Reality · · Score: 1

    Sorry.

    Sometimes it is diffucult to tell the difference between a person with intelligent, dry humor from an idiot in this place.

    Quote away, just make sure you make me look like an ass.

  3. Re:Anyone else on VirtuSphere Immersive Virtual Reality · · Score: 1

    Profanity is the crutch of the grammatically challenged

    Man, you don't even know how off your sig is, do you? Do you mean Profanity is the crutch of the inarticulate? Get a dictionary and a thesarus before you start paraphrasing other peoples quotes in an attempt to make yourself look smarter than you are.

    Although, American Gladiators did rock. I so wanted to shoot that tennis ball gun.

  4. Re:Names... on Running out of Hurricane Names · · Score: 1

    I think you are.

    I would have been modded +5 funny if I did this:

    Thermopylae

  5. Re:Because They Are Too Expensive on Next-Gen Pricing Still A Hot Issue · · Score: 3, Insightful

    If people would hold off a second, they wouldn't have to pay the "early adoption tax."

    If console sales are really sluggish in the beginning, MS will lower the price to get the install base. The whole business model depends on it. If people don't buy the system, they don't get license fees, and they don't make money. Third party developers do not make games for systems with no installed user base. This is a leason every console maker knows full and well by now.

    This is just as much the fault of the consumer accepting the ridiculous pricing because they cannot exhibit self control as it is of the console makers who inflate the price in an attempt to offset the pre-known losses they're going to incur.

  6. Re:Unintended? I don't care on World of Warcraft is Infectious · · Score: 2, Insightful

    Even cooler would be if such a plague were to hit the world and a randomly chosen player, or handful of players, were dropped limited amounts of the cure in their inventory, with directions for use.

    Would they charge money for it? Would they give it away for free? Would they try to make copies of it so they could innoculate the whole world? Would they use it on themselves and destroy it?

    Events where players across all levels of acheivement and dedication are allowed to influence the world to a significant degree would really drive subscriptions.

    The question is would the subscriptions outweigh the costs enough to generate a substantial profit?

  7. Re:Unintended? I don't care on World of Warcraft is Infectious · · Score: 2, Insightful

    I agree absolutely. The reason I quit playing these MMORPGs was because nothing ever happened. I mean, I could go and try a quest, level some, and then wait in line to kill some MOB for an earring or some boots. It got old really quick.

    I began to read the the article synopsis and got really excited. REAL PLAGUES! Oh yeah, that sounds cool! Unfortunately, it was not by design. I'm aware that it would be expensive and difficult, but thses types of events happening on a regular and accelerated basis would bring me back to MMORPGs in an instant.

  8. Re:Names... on Running out of Hurricane Names · · Score: 1

    I'm just waiting for Hurrican Xerxes to be turned back around by 300 sandbags on the tip of Key West.

  9. Re:cradle/shell on Talking 'Bout A Revolution · · Score: 1

    I don't understand why so many people are planning on using this controller by pointing their whole arm at the screen all day

    I think it's because the description of the controller described its reciever as going under and beside your TV, that seemingly denotes a tracking based system.

    The whole interface design will be overhauled. The question is, will this new control scheme work better than the old one. It's hard to say at this point.

    That is a big ass jump. To redesign established control schemes for established genres is not only difficult, it would require a learning curve. That curve, no matter how slight, would turn some gamers off and lower sales. That is a factor developers have to look at. It is entirely possible that the "gotta have the new stuff" crowd and fanboy base would offset that though.

    Nintendo's forcing the issue a little bit here, for third party developers at least, by making them do some serious adapting to the controller. I guess they have faith in it working well. We'll just have to wait and see.

    This is basically what I'm saying. It's a good move to have a cradle type add on as I would still have the option to play games in a more conventional manner if I didn't like the new controller. It's also good for the developers who would be able to rely on the current "standard" control schemes to be available to them.

  10. Re:Money? on Google WiFi+VPN Confirmed · · Score: 4, Insightful

    I'm no networking, web server superstar, but isn't it possible for Google to take this information and create advertising vehicles targeted not only at local demographics, but on time based demographic information as well?

    The little factoid "80% of web users in Seattle view news websites between the hours of 8 - 10. Of these people 30% goto site A, 40% goto site B, 15% goto site C" would be pretty handy for marketers.

    Not only that, but it opens up AdWords and AdSense to having a new layer for bidding - timeframe. AdWords can already be targeted to geographic locations, add the time factor in and you have created a reason for people to start bidding even more money for advertising. It would be extremely costly to "own" a keyword for all timeframes, but a cost some business would be more than willing to pay.

    I'm also not too sure on this point, but can't google sell this traffic information to large marketing firms also? If you strip out all identifiers, you have kept up your side of the privacy agreement, correct?

  11. Re:cradle/shell on Talking 'Bout A Revolution · · Score: 1

    It's a matter of ergonomics. Playing a FPS with this controller might be awesome, but how long before holding your arm out at the screen gets tiring. Try holding your arm out straight for as long as you can and see how quickly it gets old. It is true, you will probably shift positions by then, but how many comfortable positions are there to use this controller. If I'm reading correctly, the Nintendo controller can read back and forward motions. Well, that indicates it must be pointed at the screen. Well, that gets kinda annoying. I don't have to point my TV or DVD remote at their respective machines to get them to work, just in the general vacinity. Something tells me that this is not the case with a game controller.

    Built for action games? How? The control schemes of the action games I play require multiple buttons to enable a wide array of actions. There s no way in hell I could play Price of Persia or GTA with that thing, not unless the whole interface design was overhauled. That is the major hurdle.

    Nintendo really could pull this off if their SDK came with some method of automatically translating the control schemes of the other two boxes towards the controls of this "remote". It wouldn't have to be perfect mind you, but decent enough to give the developers a nice starting point. This could significantly cut down on interface/control translation time, which in my opinion in the second largest hurdle this controller has.

    Like I said before, the draw to trying this controller out is that I can cradle it if I don't like the way it works - not a huge loss.

    It's by far the simplest, most intuitive, unrestrictive controller to date.

    Man, how would you know? Have you played it? Have you seen any games running it? Have you even felt how heavy it was or how solidly constructed it is? The answer is no, you haven't. Please don't pass off opinion as fact.

    If people don't develop for this system, it can be their loss. If you don't try, you won't know.

    If people develop for this system, and it doesn't take off - it's their loss too. And you can know before you try, it's called market analysis.

  12. Re:Lost Garden on Talking 'Bout A Revolution · · Score: 1

    Stylized artwork requires more time and effort up front. Simple color palettes are a bitch because everything either starts to blend together or begins to clash. Add in simple models and you have design problems caused by completely opposing reasons than realism.

    Making something realistic is only hindered by the system resources (Disk Space for textures, graphic rendereing, texture rendering, streaming, ect.), whereas a very simple and clean design using minimal resources becomes a very difficult exercise. If it's too simple, the design is unappealing and the graphics look "dated", if it's to complex with it's limited resources - it gets convoluted and difficult to look at. A perfect example would be Magic Pengel, that game was awesome - yet navigating that town would give you a headache.

    Another example would be Ico or the upcoming Shadow of the Colossus. These are beautiful, simply designed art games with great gameplay. And that simple, stylized design was a bitch to pull off. The developers approach was to minimalize what you needed to make a great game, and said that it was really difficult to take components away and still deliver good gameplay. And ultimately, it results in a critically acclaimed, underselling title. On the business side of things, thats not necessarily a good thing.

    As far as content being a major cost, I think the leader in that department would be the licensing of content. Music from bands you know, Logos and Players from real life teams, and voices from actors you recognize all cost a pretty penny. If you don't want to license music you can create your own music (expensive) or use cheap, crappy music - which will kill your title. If you don't want to use recognized logos and players, have fun creating all that stuff from scratch and making it feel real world. And if you don't want to use recognized voice actors, or live actors, enjoy cutting and pasting the script.

  13. Re:cradle/shell on Talking 'Bout A Revolution · · Score: 3, Insightful

    OK, this makes way more sense. I haven't been keeping up on the Revolution very much as I usually wait for the fandom and speculation to settle down before I begin to do research.

    My first thoughts on that remote were:
    "That's pretty damn cool. I wonder what a lightsaber game would be like with it."

    My second thoughts were:
    "How the hell am I going to play an action game with that? I don't think anyone is going to develop for the system with those restrictions."

    This cradle just alleviated my fears. I have shyed away from Nintendo since I got burned on the 64, but if this lives up to it's potential - it will get me back.

  14. Re:The business model on RIAA Says P2P Encourages Illegal Downloads · · Score: 2, Insightful

    Remember we're musicians, not web designers, savy developers, marketers, etc.

    But web designers, savy developers, and marketers have all either:

    A) Accepted that their skill/passion will not feed them, and have gotten another job to facilitate their life.

    B) Excelled in the utilization of their skill/passion to the point to where they can support themselves on money made exercising that skill/passion.

    The major difference being that the musicians I know bitch that no one appreciates them - that someone needs to let everyone know about them; while the Web Designers, savy developers, and marketers all say that they need to get better and learn more so that they can get a job doing what they love.

    There is an angry web developer or marketing person who is willing to work with you for free in order to get more experience so they can land a job or start their own business. You just have to find them, and citing "marketing costs" as the reason you are willing to bow to a label marks you as a premedatated sellout.

  15. Re:Living the lie on RIAA Says P2P Encourages Illegal Downloads · · Score: 1

    True, and I don't believe it does say that, but the real world consequences of refusing sale most certainly do.

    If a business refuses services to someone, that person is allowed to attempt to sue that business in the US. In the case of a firearms dealer, being found to unlawfully refuse your services to someone also happens to be depriving someone of their inalienable rights. That carries a HUGE penalty. One that will ruin most peoples lives until they die. Anyone who opens a firearms business realizes that fact, so they don't engage in the practice of making what could misconstrued at a "judgement call."

  16. Re:Living the lie on RIAA Says P2P Encourages Illegal Downloads · · Score: 1

    A private citizen isn't required to, a dealer is.

    Pravate sales are governed by a completelt different set of rules. A ruleset even more lax than a gun dealer. A dealer DOES have to sell you a weapon if you are legally allowed to have one. I'm not advocating this, trust me, but attempting to create arguments to refute it won't change the fact of the matter. These businesses broker a constitutional right, and because of that they are subject to a strict protocol of sales. That protocol does not allow them to make "judgement calls" not defined by the law. These owners have the right to refuse sale, and then they will procede to get their asses handed to them in court. Ultimately they may have prevented a violent crime, but they also got sued into the ground because of it.

  17. Re:Living the lie on RIAA Says P2P Encourages Illegal Downloads · · Score: 1

    It's not funny. But were talking about a court of law after the fact. There is nothing funny about being in that place either. Words and motivations will get twisted and abused to defend and incriminate people.The defense of "I didn't think it was a joke" in that environment will get you eaten alive.

    There is no reason to be snide about the truth of the matter. No where have I advocated that this is right, I merely point out that this is how it is.

  18. Re:Living the lie on RIAA Says P2P Encourages Illegal Downloads · · Score: 1

    That is the pitfall of having a business that brokers a constitutional right.

    It's not the same, but it is very easy to argue that someone was trying to prevent you from exercising that right by refusing to sell you a firearm for reason X, where X = racism, sexism, agism, or some other bullshit excuse.

    Here's an analogy. If I was crossing the street at a crosswalk, legally having the right of way, and someone ran me over - I would still be dead. It's true that I would be the one in the legal right, but the reality of the matter is that the law didn't protect me from shit.

    It's the same with a gun shop. You could possibly have a legal reason to refuse to sell someone a gun, but if it's not one of the clearly defined reasons, you're gonna get rocked in a court house. He said/she said scenarios will most likely favor the party who says their rights were being refused them. Sad but true.

  19. Re:Living the lie on RIAA Says P2P Encourages Illegal Downloads · · Score: 1, Informative

    Actually, it's not.

    Here are a list of reasons that you can refuse to sell a gun to someone in the US.

    Of course, your local laws may have addendums to these statures.

    The restriction of a constitutionally amended right is not easily defended by saying the purchaser spoke about potentially using it in a crime. It could easily be argued that the statement was a joke, or that the statement was never made, and the prosecution would have a field day. Most gun outlets can't afford to fight that fight.

  20. Re:Living the lie on RIAA Says P2P Encourages Illegal Downloads · · Score: 1

    You mean the one where both sides claim it was a victory for them?

    And there are many different gun laws depending on region. The gun laws in GA are pretty lax.

  21. Re:Living the lie on RIAA Says P2P Encourages Illegal Downloads · · Score: 4, Interesting

    My bro used to work at a gun shop and there is a reason why you can still purchase a weapon if a person says "I need a gun to kill my husband with".

    The right to own a gun is a constitutionally protected. If you refuse to sell someone a gun for any reason other than the ones prescribed by your local, state, and federal laws - you are fucked. The gunshop will be sued into the ground, and the prosecution will win almost all of the time. You could have your license revoked, and you will probably be the target of much harrasment from gun lobbyists and fanatics.

    ATL huh, I reside at 285 and Roswell Rd.

  22. Re:In other news on RIAA Says P2P Encourages Illegal Downloads · · Score: 1

    You would think they would get the hint from Head Shops that sell Bongs, pipes, scales, rolling papers, and other drug related items. These places have been operating profitably in the open for quite some time under the guise that you can use these things for loose tobacco.

    So who has more money and better lawyers? The "War on Drugs" camp or the *AA's? I think if the "War on Drugs" camp can't stop a similar activity with our 3 governmental branches backing them up the RIAA is going to have a hell of a time pulling a similar argument off with what juries would percieve as a bunch of whiney overpaid corporations. IANAL so I'm not sure if these cases are handled by a jury or a judge only.

  23. Re:UI suggestion on IE UI Designer On His Switch To FireFox · · Score: 1

    As a second addendum, perhaps an "open tab history in new instance" where a tabs history was opened in the new instance as tabs. With a user preference for how far back in the history I wanted to go.

    I may be repeating what you said, but your request seems to be able to determine which tabs originated from which others, and I just want a tabs history to move itself to a separate instance.

  24. Re:UI suggestion on IE UI Designer On His Switch To FireFox · · Score: 2, Interesting

    3) creating a new tab doesn't copy the history like it does in IE. In IE, when you spawn a new window you get the history of the old window. This is really, really handy.

    I actually prefer all my tabs to have a separate history. When I am doing research for a project, I tend to think in tangents, and I want all my tangents isolated from each other. Although I can understand why you would want the history to be included in a new tab.

  25. Re:For the love of $DEITY on Google's Blog Search · · Score: 2, Insightful

    That attitude will certainly win you some friends.
    Maybe not, but it is the truth. People need to quit whining when they should take a little more initiative in solving the problem themselves instead of bitching about it. Quite often this attitude does not result in making friends.

    Even better would be if Google added "-blog" as a search option.
    I'm currently in the process of writing an add on to the Google tool bar for Mozilla that will append these blog search operators to the text box on submit. It's going slow because I'm a web guy and my programming is a little less than stellar.