Talking 'Bout A Revolution
Now that the weekend has passed, folks from all over have had their chance to speak up about the revolution behind the Revolution. Hugh Williams writes "The blokes at Next Generation decided to ask a bunch of game designers, media and analysts what they thought about Nintendo's new Revolution Controller. Some were a little skeptical. Others were downright in love." Additionally, Heartless Gamer writes "Heartless Gamer blog has initial comments up regarding the Revolution controller, but more importantly comments on the various reactions around the internet regarding the controller." Finally, LATRINE! writes "Whether you like it or not, the Nintendo Revolution is on the way. Brittlefish has an article discussing some of the challenges Nintendo will face in gaining acceptance in the market."
The genius over at Lost Garden keeps falling under the radar. He consistently has the best articles on the net. His piece on the revolution, and Nintendo in general, is no different. If you read one thing about the revolution, make it this.
The GeekNights podcast is going strong. Listen!
Maybe if anyone mentioned the cradle/shell, many more people would consider Nintendo's controller less suicide...
Linky:
http://cube.ign.com/articles/651/651559p1.html
I wonder why I had to find this info by chance, considering all the coverage around this.
Whether or not the revolution makes it, I beleive that the controller scheme is here to stay. Perhaps not the ergonomics of it, but I mean DAMN there are SOOOO many things you can do with spatial mapping. I think big N has done it again. -j3rry
"Coffee is the lifeblood of champions" -Mike Ditka
I applaud Nintendo for actually innovating. There is so much new technology out there and most of it is going untapped. I think the concern is similar to that of people's issue with the DS. Is it gimmicky for the sake of being gimmicky or is it really something special?
I will get an XBox once they price drop the thing for XBox 360 launch. Then considering I haven't owned a Nintendo console since NES, well maybe it is time to buy one with the Revolution. Seriously, it wouldn't be the first time I took a chance on a console, I still own and LOVE my Dreamcast after all...Nothing beats a console that doesn't need a mod chip to run homebrews or other programs, including MP3 and divx support. Still need to find a broadband adapter for the thing though....
"Some days you just can't get rid of a bomb."
In the second link, what they thought about Nintendo's new Revolution Controller , scroll down the page and find the comment from Chris Melissinos, who apparently is the Chief Gaming Officer for Sun Microsystems.
Since when did Sun have a games division?
Chief Gaming Officer at Sun Microsystems? That's got to be one cushy number. Sign me up for that.
Then again, I suppose crappy Java games for mobile devices don't just write themselves! :-)
I've tried experimental controllers like this before that work spatialy, and they never feel quite right. They just don't have a solid enough feel - sometimes it is because of latency issues, other times you just don't get a good sense of the bounds of movement like a analog pad gives you.
But having said that, if any company can get it right and move the whole industry in a different direction, it is Nintendo.
Yes, it looks like a DVD remote. Which is a good thing for most non-gamers because it is familiar.
This argument is driving me crazy. Are there really people out there who look at a video game controller and say "oh my god, that's so scary, I cannot possibly fathom it! run away!!" Maybe. Are these people capable of playing a video game, even with the simplest of controllers? Doubtful.
Humans are fantastic at mapping thought to motion. Typing, playing musical instruments, walking, dancing, swimming, driving a car: give us feedback for a minute motion, and we learn bloody fast.
I'm fine with using spatial mapping as a controlling scheme, it sounds awesome. But stop pushing it like they're trying to lure all of the retarded monkeys they can possibly find into gaming with the magic non-scary stick.
what the hell is a 'junk character', anyway?
The Revolution is being looked at and covered as if it is a direct competitor to the 360 and PS3, it isn't. In the battle for dominance Sony and MS have ceased innovation and lost focus on the huge market for videogames. To crush the other they need to focus on a narrow market, and it has narrowed considerably with the 360 and PS3. This is a bad move, no matter who you are a fan of.
Notice the stories just today on the massive numbers of casual gamers and the demand for casual games? This is no fluke. This is the true gaming market. I know for us hardcore gamers it is difficult to see that the world does not revolve around us, but it does not. This market is booming, yet has no real major companies targeting them. In comes Nintendo. If you need 27 buttons and 3 analog sticks to feel "right" playing a game, then the Revolution is not for you... and it also isn't targeted toward you. *Gasp* a gaming company doesn't care about you? but your a "gamer" you wait in lines for a new release, you have every issue of CGW/EGM/whatever hardcore gaming mag, etc. Yep, you are not the target. Hard pill to swallow, and the cause of most of the ire.
I use the story quite often, but it is the perfect illustration of this. Last year one game/system outsold ALL videogame sales for the entire Christmas season... The small "retro" controllers that contain 6-12 games built in that hook up to a TV. They outsold ALL sales for the entire game industry! That is no small number, and those games don't feature eye-bleed graphics or complex strategy or gameplay.
People are clamoring for simple, fun, fresh, enjoyable experiences. Nintendo is looking to provide exactly that, while at the same time wooing back a lot of smalled developers and expanding their content to reach even the hardcore gamer. Since they are in no direct competition it affords them the freedom to make their own path and even innovate, fail, and try again all while still being successful overall. This is a position Sony and MS would kill for, so instead of looking at things though the normal gamer tunnelvision... step back and look at the big picture.
http://teasphere.wordpress.com - A little spot of tea
Totally off-topic, but the title is NOT a Beatles lyric.
The actual lyric is "You say you want a revolution".
The article title is in fact closer to a lyric by Tracy Chapman:
"They're talkin' bout a revolution / It sounds like a whisper"
The question of which song best embodies the aesthetics paradigm (huh?) of Nintendo's new controller interface is left as a frivolous excercise for the reader.
"God is a comedian playing to an audience too afraid to laugh." -- Voltaire
Is that it'll differentiate the console enough from the competitiion. Let's say I develop a game for the revolution which uses the new controller. Not only will it give me new freedom to design the game from an interface standpoint, but it'll also make it virtually impossible to port to any other console without a redesign of the game itself.
So while I'll be able to buy GTA4 for either X-Box 360 or PS3, Metroid Prime 3 will not only be a Nintendo exclusive, but other games by 3rd party developers will become de-facto exclusives since porting the control scheme will be so difficult.
Basically, Nintendo is making itself a unique product so that it's not so much competing as becoming a new good in the market.
-- Political fascism requires a Fuhrer.
Law
Suit
All these people miss the big drawback of this controller. For it to work you have to swing around your fist clenched around a dense piece of plastic and battery. Susie is going to knock Jimmy's clock off and big N will have to go to the courthouse.
Other than that, good show, these guys spell out exactly why I'm buying one; particularly if the price point is below $200.
Chris Cross
Game Design Director, EA LA
he's gonna make you JUMP! JUMP!
You can see it all over the Net.
Which console are you buying?
PS3 and Revolution!
The realtime Metal Gear Solid 4 demo on the PS3 Cell devkit rocked the show and the Nintendo controller has the dev community abuz with ideas for games.
I've never seen a game demo generate this much excitment.
And I've never seen a controler unveiling do the same.
I don't know what Microsoft is going to do. They've become pretty much irrelevant to the console market.
Wow the last guy was a moron. He stated
"However, the concern with something new like this is that it will appeal mainly to an enthusiast crowd and alienate the mass market who can be very reluctant to change their comfortable game playing habits."
Maybe I'm wrong here, but from what I've seen the mass market dislikes the complicated controller of the newest generation. This guy seems to have it all backwards.
It's easy to tell that the most criticism against the Revolution is (and will continue to be) the controller- no longer the lack of Hard Drive, not supporting HDTV, but "Is that a fucking remote?"
A lot of people fail to see the big draw that a remote will have for the common plebian (read: non-gamer.) On the one hand, you have this massive controller, with 8 buttons, two joysticks, and more. Even I, a casual gamer, thought the Gamecube games would be hard to control with so many buttons and knobs (I was thankfully proven wrong.)
Using this remote, Nintendo will give people a reason to glance twice. A remote control is a familiar object- walk up to any person on the street, and there's a good chance they'll have used a remote. Since it will be a common object, with a different layout, they'll be whimsical. Initially, they'll pick it up and try to use the D-pad to play something. But as soon as they get angry and shake the controller, they'll understand just how interesting this new device is. (Obviously, there will be motion instructions by the demo, but, having worked in an electronics store, I can tell you that not everyone reads the instructions.)
It will be more less intimidating for new users to pick up, while giving us regular gamers a whole new (and quite innovative) way to plays games. Nintendo has it right this time.
The biggest gripe that I've heard from all sides is how it will play other games, or porting games to it (due to having to retool the interface to work with the NRV.) It's already been pointed out in a previous post, but this needs to be mentioned again: the controller will have a shell that will work like a "regular controller". (Note that the mockup on the bottom of that page is NOT THE OFFICIAL MOCKUP, but it gets the idea across.)
Not only will this remove the need for the Gamecube controllers for backwards compatibility (though there are GCN ports on the system,) but it will allow developers to port the games without having to do a lot of modifications, if they are that lazy.
Sorry to be off topic but if the Revolution is backward compatible with the cube and will use standard size DVDs how do you load the cube's mini disc in the slot loader?
Oh, and yes this controller makes me want this system far more than before...
it will lend itself well to anyone wanting to pass of pornographic games on this console, provided of course they get past nintendo. Even if they don't the idea will probably end up elsewhere for just that purpose.
* Winners compare their achievements to their goals, losers compare theirs to that of others.
Just over a month ago we picked up a copy of Super Monkey Ball Deluxe (SMBD) and have fallen in love with the mini-racing game (think Mario Kart, but you're a monkey in a ball). The game is wonderful! My wife and I can play together (or more accurately, against each other), the controls are very simple to learn, and we can play in short bursts. We've played SMBD every night since we got it, and we're still having a blast.
So here's the problem, we can't find any other games like it - racing games are too focused on photo-realism and don't support the under-dog (it sucks if you're in second place and have to wait for the person in first to make a mistake - missiles and bombs make the game much more interesting for everyone involved), FPSs tend to have a high learning curve and shooting people tends to turn off potential gamers, and fighting games tend to go overboard on the gore and have an extremely high learning curve. I never thought I'd say this, but I'm seriously considering putting my Xbox in the closet and replacing it with a Game Cube (and Revolution when it comes out). I want to play games with my wife. My wife wants to play games with me. I want to have people over and be able to play games with them, even if they've never touched a console before. Seems to me, Nintendo is the only company that gets this.
I hope Nintendo got this right, but there's something that worries me: using this controller may be like using a lightpen. Remember those? More intuitive than a mouse, but very tiresome if you use it for too long...
Circumcision is child abuse.
I really shouldn't feed the troll, but I'm not the one who sounds ignorant here. I have worked on texture design for Atlus as well as playtesting. Playtesting for Capcom... they have a little series called Resident Evil you may have heard of. Game reviews, PS2 titles, for Stuff/Maxim Magazines as well as IGN, Rotten Tomatoes, and a number of other freelance projects. I also worked as a market analyst in the videogame industry covering sales and rental charts for the U.S., Japan, and the UK. I have coded for the SNES, and owned a Net Yaroze which I've done demo/Homebrew stuff on.
I was a Sony fanboy you could say, as my work required all of my attention to be focused on Sony only products. I am no longer "smitten" and the honeymoon is long over. Ask any texture artist if it is harder to work on a title like World of Warcraft ("simple" graphics) or a more realistic title. You will soon realize who the ignorant party is here.
http://teasphere.wordpress.com - A little spot of tea
"And in response to your child post, no, it's NOT as simple as plastering a photographic texture to create "realistic" graphics."
Um, yeah it is. Sometimes you do a little fiddling in Photoshop if the source image wasn't perfectly suited to it. It's certainly a lot quicker than trying to conjure up something stylized and making it from scratch.
"Derp de derp."
Has anybody noticed that the thickness of the controller changes from top to bottom (when held in 'remote control' fashion)? Obviously this is for the battery compartment, but wont that make it a little strange to hold in a sideways orientation? Your left hand will grab a thin section while the right will grip a section substantially thicker and heavier. Imagine how that would have felt on the original NES controller.
Power gloves. Yeah Nintendo did it in 86, but this is with better tech. Objects like a gun or golf club should become props. Instead of putting the Revolution wand into a gun sleeve and hitting a button to reload, imagine making the motion of reloading with a prop while wearing motion sensitive gloves. In a RPG, actully reach down and pretend to grasp an object to pick it up and examine it. Imagine the porn!
Most importantly, if the gloves and external sensors monitor the motion, we could have Mechwarrior-style control layouts made of inexpensive plastic. The panel wouldn't have to be wired up with circuit boards and actual switches, just spring-loaded dumb buttons.
As long as you can let go of the controller to cheat in long jump on the new version of Track and Field... sign me up. I'm all for having a different style of controller. All the rest of the controllers are the same species... held the same way. $10 says they release a special conventional controller anyway. And sadly this controller will cost more than $10. Much like this http://www.8bitjoystick.com/archives/jake_review_h ori_gameboy_player_gamepad_for_gamecube.php
Bury me in mashed potatoes.
This new controller would be great for some old arcade classics like Tempest and Arkanoid.
Modern copyright is theft of culture from everyone and it retards the progress of the useful arts and sciences.
Lorne Lanning
President/Creative Director, Oddworld Inhabitants
An interesting innovation for the "small handed" segment of the market. Hopefully a larger version will be available for the larger hand endowed audience that is likely to be more carpal tunnel prone.
I know he was getting at ergonomics, but, when you start to read this quote next to this picture it just sounds creepy. Something tells me this guy drives a H2.
"Sure, this is nice for guys with small units, but what about us guys with huge trouser snakes?"
I swear PowerPoint is going to be the downfall of higher education in western society.
I'm a bit disappointed that all I've seen is the bright white apple-ish look. I really liked the black rev/blue light mock-up that was shown at e3. I'm sure that they'll sell multiple colors, but I'd like to see the black one just to be sure.
In Soviet Russia, backwards is everything.
Did Nintendo license the tech from the same company, I wonder?
Not sure why you feel the need to bring up your job as an analyst, or worse, playtester! HAH! That HARDLY means you have any more insight to the way things work than your parent poster!
I'm with him: You're ignorant and completely missing the point of the blog post in the first place. Textures aside, development of a Nintendo title is almost always cheaper than that of a realistic game. I should know, I've worked on plenty.
When was the last time you dabbled up some textures for a realistic game? For a cartoony one? What? Back in the PSX days?
---
"Man, when the day comes, count me in with the robot smashers." - Anonymous Coward
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Why is it that when you believe something it's an opinion, but when I believe something it's a manifesto?
More or less. Nintendo has already won this round of the console wars: every Star Wars fan will buy this system, because when the Star Wars game that lets you fight with lightsabers comes out for the Revolution, our living rooms are all going to look like this: this guy
It also works the other way, though.
Nintendo might not get many 3rd-party games (again) because the interface is different.
Game devs will put out a game for the other two systems, and totally ignore the Revo because their game just doesn't work with its style of control.
---
The only thing I hate more than a hypocrite is a person who hates hypocrites.
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Why is it that when you believe something it's an opinion, but when I believe something it's a manifesto?
---
"Man, when the day comes, count me in with the robot smashers." - Anonymous Coward
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Why is it that when you believe something it's an opinion, but when I believe something it's a manifesto?
The first thing any previewer says about the nintendo controller is, "Well it'd be great for fishing"
Thats great.
Haven't played a fishing game since dreamcast.
and since when is fishing fun anyways?
(ok get bass was fun with the special controller)
It may be nice that the industry seems to be responding highly of the new controller. But its a long way off from putting money on the table and seeing what comes out. It is probably also one of the many reasons why Nintendo kept the consoles graphical power down so that it would be (possibly far) less expensive to create a game for the Revolution then for the PS3 or the Xbox 360. Hopefully developers are willing (or atleast a chance) to have ago.
LOL.
My first thought when I seen that controller was 'hold on, WiFi ? guess what else does WiFi ? DS Controller anyone ?"
I actually agree with the parent. In America, nothing is your fault. That's why we have informative signs like "Do not immerse in water" on your television. And my personal favorite, on my last television "do not attempt to eat or consume."
Cuz you know, sometimes you just gotta grab a bite.
-- I have fans? Wow.
He's not saying Nintendo uses crappy graphics or a limited art budget to cut costs of games- he's saying that as competing budgets within the same genre sprial upward, Nintendo does the sensible thing and moves on to make its mark with innovation. And he backs this up by showing that Nintendo's development costs are about half as much as Microsoft's.
You on the other hand, have no numbers, no analysis and no insight other than "Totally false." Things aren't just true because you say they are. He explains why innovation is cost-effective for Nintendo, so why don't you explain why it's not before you go shooting off your mouth.
Metroid Prime and Halo 2 had vastly different budgets. One game took the innovative road and made a new niche genre, and yet the other game had a much higher development cost despite "simply following suit and making a few improvements". See if you can guess which strategy was effective for Nintendo.
Oh, and you aren't a numbers or marketing insider just because you once wrote for Maxim.
Your automobile manufacturer analogy is incorrect, because the second guy that comes along is going to have to do all the same work that Henry Ford did and add their new content, unless he works for Henry Ford. We'll say he doesn't.
Now if the consumers gobble up all this new content, the competitor has upped the ante for Ford. Ford can either spend more and more to implement even more content for his Model T, getting stuck in a content "arms race"- or he can leave his competitors behind with their expensive Model T knockoffs to start building Mustangs or Excursions.
This is what Nintendo does. It is not a criticism of Nintendo's graphics philosophy. It is common knowledge that art and "content" are the areas of game budgets that have seen the most growth over the last 10 years. Nintendo's business model opts for a different path that says: start strong, leave before competition can raise your development costs.
Heh, it is quite funny how many people think they know all about game development and what goes into it. I think it is a losing battle trying to make people understand how easy it is to do realism.
My favorite example: Go paint an abstract painting... now go paint a *GOOD* abstract painting... yeah, hell of a lot easier to just paint a tree, isn't it?
Unless people have done it they will always think that detail is difficult, the real difficulty is working in a simplistic color palette and not having everything end up washed out.
Eh, I'm done trying to make all the "experts" around here understand the reality of the matter. Better luck to you NanoGator.
http://teasphere.wordpress.com - A little spot of tea
Yes, way to discredit me by starting your post with a personal threat.
-No one is arguing that Nintendo is or isn't streamlined or profitable. Don't think I'm bashing your new favorite company and react badly.
-Nintendo's development costs, by your own numbers, are less than half of Microsoft's. Where do you think MS is spending all that extra money? Well, even my basic knowledge about video game budgets tells me that the lion's share of that is going into art, sound, cinematics and all that other stuff we call "content".
-Does that mean Nintendo's content is sub-par? No. Nintendo starts out strong in a genre. No one says their graphics are simplistic- just that Nintendo picks up and moves on after competition within a genre would otherwise raise development costs.
Do you disagree? Tell me one genre where Nintendo remains and competes directly.
I pick on you because you wave your "credentials" around like you're some powerful insider, or some objective judge. In reality you're insignificant, easily biased, and rarely insightful. Did you actually say that disagreeing with you is stupid? I guess that makes you egotistical too.
Hardly.
-You're the one throwing your credentials around like anyone gives a damn. Frankly your background as a magazine video game reviewer doesn't automagically make you an industry insider or marketing analyst.
-Similarly, your self-described physical credentials are just as pointless for the discussion at hand, but I guess I'm the childish one.
-Show me where I called you a Nintendo fanboy in this thread.
-Nintendo's art isn't abstract. It's cartoon. There's a difference. Cartoons are indeed much easier to draw than realism.
-I submit to you again, for the fourth time: Nintendo doesn't stay within a genre when its big competitors ramp up competition (and development costs). Instead of competing directly, they carve out a niche within the genre or drop it entirely. Do you or do you not disagree with that?
Way to stalk me across the internet and bring up shit that's years old. That sure does refute my points.
Oh wait, no it doesn't. It just means you're a creep who is more interested in threats, ad-hominem attacks, and intimidation than actual argument and discussion.
So you go right ahead and stick to your threats, and I'll keep calling you out when you make reactionary claims with only your crappy writing credentials to back them up.
I'm not going to play your stupid little game and start discussing myself. Never once have I claimed to be an expert on anything, my arguments stand on their own without the need to toss around any credentials.
That "fish don't have bones" quote was made by someone named Scav. If you're going to stalk me, at least do it right.
Your credentials still don't mean anything.* Your lack of obvious professional agenda hasn't stopped you from coming on here just for the ego boost you get off telling everyone that you're an expert.
Come on, Mr. Expert. Time to "showcase your skillz" of rhetoric and discourse. Let's go over this again:
Does or does not Nintendo abstain from competition within a genre to keep development costs down? If they don't, please show me where by providing an example of one genre with quality big name competition that Nintendo hasn't opted instead for niche gameplay or abandoned the genre entirely.
You used the examples of car manufacturing and abstract painting- I countered them with reasonable arguments, I'm still waiting to see what you have to say about that.
* I haven't called you a phoney. I truly do believe you've done some writing for Maxim, Stuff, a Playstation rag and probably some other magazines or websites. At least, that was your crowning expertise a month ago. Today, suddenly, your expertise includes market analysis, design, and hand to hand combat.
I would be dubious, but you have that convenience of not linking yourself to any professional venture. So I guess we just have to take all that expertise on faith. The only other thing we have to go on tells us that you're a 25 year old network administrator. Look out, Warren Spector!