Slashdot Mirror


VirtuSphere Immersive Virtual Reality

mhzse writes "VirtuSphere provides a mechanical basis for truly immersive virtual reality environments, permitting the user to move about in virtual space by simply walking. The device consists of a large hollow sphere which is mounted on a specially designed platform that allows the sphere to rotate freely as the user walks in any direction. The user wears a head-mounted display, which provides the virtual environment.

209 comments

  1. Anyone else by Liquorman · · Score: 5, Funny

    think of hamsters?

    1. Re:Anyone else by jatemack · · Score: 1

      no,no,no American Gladiators... God I miss that show...

      --
      // no
    2. Re:Anyone else by pilgrim23 · · Score: 1

      Good. Now all these WoW junkies at work will have a place to go....

      --
      - Minutus cantorum, minutus balorum, minutus carborata descendum pantorum.
    3. Re:Anyone else by Tackhead · · Score: 1
      > Anyone else
      >think of hamsters?

      Yeah, but then I realized this is a hamster ball designed to help you roll up your own ass, not Richard Gere's!

    4. Re:Anyone else by advocate_one · · Score: 2, Funny

      contender ready.....

      --
      Donald 'Duck' Dunn: We had a band powerful enough to turn goat piss into gasoline.
    5. Re:Anyone else by gazuga · · Score: 1

      Actually, it made me think of the cockroach controlled robot.

      --
      "I turn away with fright and horror from the lamentable evil of functions which do not have derivatives."
    6. Re:Anyone else by Liquorman · · Score: 1

      I thought that was a gerbil. Thus the pithy descriptive - gerbil jamming.

    7. Re:Anyone else by Irish_Samurai · · Score: 1

      Profanity is the crutch of the grammatically challenged

      Man, you don't even know how off your sig is, do you? Do you mean Profanity is the crutch of the inarticulate? Get a dictionary and a thesarus before you start paraphrasing other peoples quotes in an attempt to make yourself look smarter than you are.

      Although, American Gladiators did rock. I so wanted to shoot that tennis ball gun.

    8. Re:Anyone else by fabriciom · · Score: 1

      All I got to say is "Residual Self-Image". Once we get the matrix up and running this ball crap will be insulting to the human species...

    9. Re:Anyone else by jatemack · · Score: 1

      Thanks for the tip, I'll update my sig, can I quote you?.....

      Obviously it's a joke, yes it's paraphrased, of course I'm trying to look smarter than I am.

      Actually, I would like to see an Irish Samurai shoot a tennis ball gun.

      --
      // no
    10. Re:Anyone else by Irish_Samurai · · Score: 1

      Sorry.

      Sometimes it is diffucult to tell the difference between a person with intelligent, dry humor from an idiot in this place.

      Quote away, just make sure you make me look like an ass.

    11. Re:Anyone else by jatemack · · Score: 2

      Wait a sec, Profanity is the crutch of the inarticulate. You just said ass....
      (just messing with you)

      You're a good man...I call a truce.

      --
      // no
  2. Truly immersive, but limited by Anonymous Coward · · Score: 1, Funny

    Currently the only environments that can be reproduced is that of a daredevil cyclist at a circus performance.

    1. Re:Truly immersive, but limited by hcob$ · · Score: 1

      Oh! Now we get Excite Bike 3.D!

      --
      Cliff Claven
      K.E.G. Party Chairman
      Founding Leader of: Koncerned for Egalitarin Governance
    2. Re:Truly immersive, but limited by Rac3r5 · · Score: 1

      Excite Bike???

      How about a Virtual Girlfriend 3D, excited on a bike.

  3. Moo by Chacham · · Score: 5, Funny

    Behold the room of circle square,
    Wherever it be, no matter where,
    For when we enter it hollow space,
    The real is gone, without a trace.

    Oh, to enter that seductive wheel
    Virtual entities are so surreal,
    The actual, but, imperfections corrected,
    We can blindly forget that they are projected.

    And where the triangles are a bit too outright,
    We'll turn a blind eye, enjoying the site,
    And when the framerate and just doesn't make it,
    We'll cry for a bit, but then mitigate it.

    The call of the future, the holodeck cometh!
    The hail of technology, there's no hiding from it.
    As the real is so useless, it reeks with banality,
    We don't want it at all, we want virtual reality.

    1. Re:Moo by Anonymous Coward · · Score: 0

      You fit right in!

    2. Re:Moo by Anonymous Coward · · Score: 0

      I hate poems that rhyme.

    3. Re:Moo by Anonymous Coward · · Score: 0

      The lives of poets,
      are to rhyme and whine all day.
      This sentence no verb.

  4. Oh, fun... by Avyakata · · Score: 0, Redundant

    And I don't suppose that sounds anything like a hamster wheel. Next we can tie chocolate in front of our heads to motivate us to go jogging. Sweet!

  5. So, you are inside of a giant... by voxel · · Score: 1

    hamster ball. can we hook up a generator too, so you have to power your own video game.

    --
    Modesty is one of life's greatest attributes
    1. Re:So, you are inside of a giant... by Perl-Pusher · · Score: 1
      can we hook up a generator too, so you have to power your own video game.

      And do what? Run. It seems it would only be useful as a glorified treadmill.

    2. Re:So, you are inside of a giant... by CDMA_Demo · · Score: 1


      This can be a great idea to make couch potatoes work out. Imagine if you can only watch tv if you are being a hamster!!

  6. How Much by mysqlrocks · · Score: 0

    I want one. How much does it cost?

  7. I've always wondered how the holodeck worked. by Silverlancer · · Score: 2, Insightful

    You know, how they could move an unlimited distance in any direction in a room under 10 meters wide. While they don't seem to have explained it in Star Trek, I guess now they've found a solution.

    1. Re:I've always wondered how the holodeck worked. by OverlordQ · · Score: 2, Informative

      IIRC in one of the Technical Manuals or a book of sorts, it uses tractor beams (or their equiv) to keep people from hitting the walls and using some serious cpu power and force fields in able to refract the light to make people/objects appear the correct distances/sizes/etc.

      --
      Your hair look like poop, Bob! - Wanker.
    2. Re:I've always wondered how the holodeck worked. by Anonymous Coward · · Score: 0

      The ground was actually a hologram which moved in the opposite direction that you did, keeping you in the center of the room.

    3. Re:I've always wondered how the holodeck worked. by JVert · · Score: 1

      Kinda, there still is a problem when you have more then one physical person inside the holodeck. Those two bodies can be over 10 meters in distance.

    4. Re:I've always wondered how the holodeck worked. by OverlordQ · · Score: 1

      read mah post here. It uses a combination of light tricks + tractor beams to make people appear distant.

      --
      Your hair look like poop, Bob! - Wanker.
    5. Re:I've always wondered how the holodeck worked. by RetroGeek · · Score: 1

      Another problem was that effects would carry on outside the holodeck, such as falling into water, then dripping on the deck in the corridor.

      --

      - - - - - - - - - - -
      I am a programmer. I am paid to produce syntax not grammar. Deal with it.
    6. Re:I've always wondered how the holodeck worked. by Anonymous Coward · · Score: 0

      Dude, that was like the first episode. Give a show some time to get its stuff together.

      Shortly thereafter, a snowball was thrown off the holodeck. Later that season (or was it the next season?), a gangster walked off and slowly disintegrated from the feet up. Ultimately, it was decided that anything leaving would cease to exist at the event horizon of the door.

    7. Re:I've always wondered how the holodeck worked. by Drachemorder · · Score: 5, Funny
      And heaven help people who dare to eat anything while spending significant time in a holodeck.

      Imagine eating a large quantity of holographic food, digesting it,then walking out of the holodeck with the holographic substances integrated into your body...

      On the other hand, that could be a really effective weight-loss plan.

    8. Re:I've always wondered how the holodeck worked. by Anonymous Coward · · Score: 0

      Except for that episode with Moriarti where he just walked out of the holodeck.

    9. Re:I've always wondered how the holodeck worked. by Anonymous Coward · · Score: 0

      Moriarty never left the holodeck for even a moment.

      I think you should watch the episode all the way to the end.

    10. Re:I've always wondered how the holodeck worked. by Short+Circuit · · Score: 1

      Force-field "treadmills." (source)

    11. Re:I've always wondered how the holodeck worked. by Brento · · Score: 1

      Or a heck of a drug addiction recovery plan. Betty Ford meets the holodeck.

      --
      What's your damage, Heather?
    12. Re:I've always wondered how the holodeck worked. by Requiem+Aristos · · Score: 1

      Naw, that was because materials that would be closely handled/inspected/poured on people would often be replicated and thus be "real". (Same way the food replicators worked.)

    13. Re:I've always wondered how the holodeck worked. by ivan256 · · Score: 1

      Supposedly some of the holodeck effects were created with use of the replicator. It could be real water...

      Holy crap I feel dorky for responding to this.

    14. Re:I've always wondered how the holodeck worked. by kcb93x · · Score: 3, Informative

      Actually, the holodeck was a combination of light tricks and tractor beams, AND replicators - physical items would actually be replicated, whereas "living" things weren't quite so "physical" IIRC.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
    15. Re:I've always wondered how the holodeck worked. by fyngyrz · · Score: 1

      That would work for one person; but not for two or more — think of the trouble you'd get into with two people dancing, for instance, or fighting — the only way the holodeck can work is with pressor force fields that let no individual interact with any "real" surface in the room.

      --
      I've fallen off your lawn, and I can't get up.
    16. Re:I've always wondered how the holodeck worked. by Stagemonkey · · Score: 3, Funny

      Ensign: "Excuse me Captain, I think I have to go take a holo-dook" Picard: "Ensign, you know just as well as I do that 3-d Realms hasn't released that game yet."

    17. Re:I've always wondered how the holodeck worked. by hurfy · · Score: 1

      I always figured since they could make objects out of thin air, they could just make floor 'tiles' that slid. They could slide all the way around the room like a hamster wheel effect.

      Looks like we will need a hamster wheel til we get the solid object holograms working ;)

      I always wondered as the holodeck would seem to need more energy and cpu umph than the entire ship. Would we dedicate all that to mostly entertainment? /e counts the transistors in his video card vs the CPU and compares the price tags.

      nevermind that last question ;)

    18. Re:I've always wondered how the holodeck worked. by Anonymous Coward · · Score: 0

      surely you could replicate the feeling of solid objects with tactile, piezoelectric body suits instead.

      seems like allot less effort than creating something from nothing.

    19. Re:I've always wondered how the holodeck worked. by pipingguy · · Score: 1


      Oh crap, there goes my last chance to spread my genes.

  8. That's not all! by 31415926535897 · · Score: 1

    It also provides true object representation of the virtual world, so you can touch what you see. It has the benefits of letting you open doors, or shake someone's hand.

    I guess the only downside is the one-sided bloodbath you'd be involved in during a Zelda game if you weren't able to defend yourself properly (watch your back!).

  9. Bon Scott Tribute Karma Burn by alephnull42 · · Score: 4, Funny

    Let me be the first to say.... ...Balls!

    --
    Not confused enough? http://translate.google.com/translate?u=www.slashdot.jp&hl=en&ie=UTF8&sl=ja&tl=en
  10. Not great for VR Gaming by Kainaw · · Score: 4, Informative

    I've tried this setup twice in the past. It always feels like you are walking up an incline. To make it feel flat, the sphere has to be huge. As it is, the weight of the sphere is difficult to start moving and difficult to stop moving. What is required for a real-life VR environment is a flexible sphere that allows a flat surface for the user to walk on and power-assisted rotation to make it start and stop easily.

    --
    The previous comment is purposely vague and generalized, but all of the facts are completely true.
    1. Re:Not great for VR Gaming by vjmurphy · · Score: 1

      Walking is something I do in reality all the time, why would I want to simulate that in a virtual world? Give me flying!

      --
      Vincent J. Murphy
      Spandex Justice
    2. Re:Not great for VR Gaming by null+etc. · · Score: 1

      Well ...

    3. Re:Not great for VR Gaming by Kainaw · · Score: 1

      Give me flying!

      Have you tried "Dream Glider"? It is rather rudimentary, but it feels sort of like flying around in a hang glider.

      --
      The previous comment is purposely vague and generalized, but all of the facts are completely true.
    4. Re:Not great for VR Gaming by Dragon+Rojo · · Score: 0

      As it is, the weight of the sphere is difficult to start moving and difficult to stop moving I suppose that the sphere has some kind of brake so it only moves with the friction of your feet.

    5. Re:Not great for VR Gaming by ucblockhead · · Score: 1

      You'd probably want to mount it on a platform that can tip in all directions so that you can stand on inclines in VR.

      --
      The cake is a pie
    6. Re:Not great for VR Gaming by Peldor · · Score: 5, Funny

      But it's perfect for reliving the 'old' days when you had to walk uphill both ways to everything!

    7. Re:Not great for VR Gaming by MPHellwig · · Score: 1

      "To make it feel flat, the sphere has to be huge."

      Or flexible but not to flexible to feel the individual balls of the rolling underground.

    8. Re:Not great for VR Gaming by captfi · · Score: 1

      So, you had small balls then?

      --
      "Never trust a computer you can't throw." -- The Mac
    9. Re:Not great for VR Gaming by Anonymous Coward · · Score: 0

      Alternatively, walk on TOP of the ball instead of inside it, for a constant, pleasant decline. ...you just have to hope the power doesn't cut out though!

    10. Re:Not great for VR Gaming by XXIstCenturyBoy · · Score: 3, Interesting

      Its been a while, but when I was younger (like 20, i'm 29 now ;)) I pondered on a "real life Doom" technique. The way I saw it, after countless hours of Doom level editing, is to make it just the way Doom made it. With heightmaps.

      I know it would be hard and probably not pratical but... You take a big warehouse, rig the floor and ceiling with 6' high wooden or plastic rod. Each rod is controlled by pneumatic (or whatever) to raise (in the case of the floor rod) or lower (for the ceiling one) and they meet in the middle (assuming a 12' space between the rods)

      Anyone that made Doom levels will know how that would work. One could create any kind of levels, provided you keep the stairs to a minimum. But you can have Doom like doors (that open like in the game), window, walls and stairs.

      Mix that with a VR helmet so that the user can see a gun, textured walls and ennemies instead of rods, and you have yourself a real life Doom. Reflective patches on the rod coupled with IR on the helmet could even be used to track if the player crouch or jump (god forbid)

      It would not work for space infinite levels, but it would be great for hi-tech paintballs games. You'd have infinite maze for the players to play into.

    11. Re:Not great for VR Gaming by gregmac · · Score: 1

      Mix that with a VR helmet so that the user can see a gun, textured walls and ennemies instead of rods, and you have yourself a real life Doom. Reflective patches on the rod coupled with IR on the helmet could even be used to track if the player crouch or jump (god forbid)

      Or, just give them a laser or paintball gun, and throw some other real players in the map.

      Ok, it's not quite the same since you could reconfigure the levels as they move around and make it seem a lot bigger than it really is (with a carefully designed map anyways). But you do away with clunky headgear, thousands of dollars of computers to track it, limitation of movements.. Oh, and if one of your pnuematic rods fails, you don't run full speed into a wall that's not supposed to be there.

      --
      Speak before you think
    12. Re:Not great for VR Gaming by Anonymous Coward · · Score: 0

      Okay. How about using a really large sphere where you walk on the outer surface?

      *ducks*

    13. Re:Not great for VR Gaming by )-(ellbilly · · Score: 1

      Whats needed is to get Dean Kamen involved, he seems to know how to make things stay upright while moving maybe you could strap on a Segway whilts inside that thang.

      hellbilly
      ------

    14. Re:Not great for VR Gaming by XXIstCenturyBoy · · Score: 1

      Yeah reconfiguring the levels would be possible, but I figured the only way to keep such an enteprise viable would be to be multiplayer (ie laser tag kind of thing). It would be hard to reconfigure the levels with more than one person in it...

      But no helmets could cheaply be replaced with UV paint and blacklight... Like in current laser tag setup.

    15. Re:Not great for VR Gaming by Phurd+Phlegm · · Score: 1
      I know it would be hard and probably not pratical but... You take a big warehouse, rig the floor and ceiling with 6' high wooden or plastic rod. Each rod is controlled by pneumatic (or whatever) to raise (in the case of the floor rod) or lower (for the ceiling one) and they meet in the middle (assuming a 12' space between the rods)
      I don't see how you get the illusion of motion then. You're suggesting that rods extend and retract to do that? They'd have to be able to do it pretty fast so it wouldn't look cheesy. And if you have enough power to extend a 6 foot rod from the floor in a thirtieth of a second or so, and the rod is rigid enough to withstand it, then I don't want to fall off the tracking platform. It might make an entertaining episode of CSI, though.

      "We found this guy on the golf course. He's been run through seventy-three times with some kind of wooden or plastic rod. Seventy-two times seem to have happened after he was dead."

      If you're already using the VR helmet thingie, you might as well just paint the rooms using it too.

      If your idea was just to make a configurable building without the ability to pincushion your guests, then I retract my comments.

    16. Re:Not great for VR Gaming by Walzmyn · · Score: 1

      I'm thinking this thing would be a lot more fun to watch someone else bumble around in than it would be to actually be in it.

    17. Re:Not great for VR Gaming by mikael · · Score: 1

      Why couldn't the person be in a dome, with lots of small track balls on the floor to measure motion while still distributing the weight evenly. To ensure the maximum amount of motion transfer.

      --
      Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
    18. Re:Not great for VR Gaming by Anonymous Coward · · Score: 0

      30 years from now: "Bah, kids these days and their pocket VR... in my day, we had to walk uphill in a sphere, everywhere! And we LIKED IT!"

    19. Re:Not great for VR Gaming by fanblade · · Score: 1

      You're on to something with power-assisted rotation.

      My idea/fantasy is to wear special shoes that communicate with a pad that measures about 20 feet in diameter. The pad is made up of millions of tiny spheres. Each sphere is powered independently so that it can rotate in any direction.

      The direction and speed of the spheres are controlled by the movement of your shoes. Lets say you start walking in one direction. The spheres will spin in the opposite direction, but at maybe 90% the speed of your push-off foot, to let you feel a bit of inertial resistance. You will actually push yourself forward a bit depending on how fast you started walking.

      If you accelerate, you will get a little farther from the center of the pad. When you eventually want to stop, you have to brace for it almost as much as you would in real life because you are going to be pushed back to the center of the pad to simulate your change in momentum.

      Your current level of momentum would be seen to an outside spectator as your distance from the center of the pad. This would work because humans have a pretty low top speed as far as running goes. The pad would be calibrated so that your maximum momentum (your top speed multiplied by your mass) would only let you get within a foot or two of the edge. Yes, exaggerating your top speed or weight would be painful.

      Cool, huh? And version 2.0's spheres would be individually elevated to simulate terrain! Again, height would be dampened exactly like horizontal movement. All sphere's would start at a certain "sea level" height (say, 1 foot off the ground). Your current height would represent your current vertical momentum. In other words, climbing an incline at a constant speed wouldn't actually raise your body except at the very beginning. Stopping the climb would bring you back to sea level, simulating a reverse in vertical momentum. You could even stumble and fall down a whole flight of stairs if you were wearing a complete sensor-suit. Can you imagine what that would look like to a spectator? Mythical bonus points if you get it right.

      Disclaimer: The latency between the shoes/pad would have to be virtually zero and the X,Y/Z acceleration/max speed of the pad would have to be very high.

    20. Re:Not great for VR Gaming by XXIstCenturyBoy · · Score: 1

      ;) yeah the levels could be done before the players comes in. I can't imagine the liability of an environment with the ceiling and the floors are moving. It just to reconfigure the building as you say. In a 1 player game, some ingame reconfiguration might be possible, but not much more.

    21. Re:Not great for VR Gaming by Anonymous Coward · · Score: 0

      Why not make a flat surface with embedded spheres that would sense movement?

      So the walking surface would be essentially flat with hundreds of balls that are set in a metal matrix like a chinese checkers board, but can rotate in any direction, freely?

    22. Re:Not great for VR Gaming by StrawberryFrog · · Score: 1

      You don't get the illusion of motion, you get actual motion by running around the warehouse.

      But yeah, the temptation to squash people would be great. perhaps there could be "bugs" in the layout code.

      --

      My Karma: ran over your Dogma
      StrawberryFrog

    23. Re:Not great for VR Gaming by tom75646437 · · Score: 0
      I've tried this setup twice in the past. It always feels like you are walking up an incline. To make it feel flat, the sphere has to be huge. As it is, the weight of the sphere is difficult to start moving and difficult to stop moving. What is required for a real-life VR environment is a flexible sphere that allows a flat surface for the user to walk on and power-assisted rotation to make it start and stop easily.
      So a giant, partially inflated beach ball? What to use for a bearing... and a door... grease or other lubricant could work, but something that messy would need an excellent door to keep the user clean. Hrm, wonder if you could sandwich a limited flexible frame work into the ball so that it kept its structure without air pressure. Kind of a geodesic sphere where the joints aren't solid rather they can flex a few degrees ... a big engineering project that I don't have the training for.
  11. Whoa. by CorruptMayor · · Score: 2, Funny

    This makes Nintendo Revolution look like a toy... Oh wait.

  12. Already? by Anonymous Coward · · Score: 0

    Slashdotted Already?

    1. Re:Already? by Anonymous Coward · · Score: 0

      Indeed

  13. 5 bucks... by omnispace · · Score: 5, Funny

    says this will be the controller for the next Nintendo console.

  14. Whuh? by aug24 · · Score: 1

    Didn't I see this done in about 1995? There wasn't a market for it then, and there isn't now. People want their MMORPG character to move via a keypress from the comfort of their sofa, in their own home.

    J.

    --
    You're only jealous cos the little penguins are talking to me.
    1. Re:Whuh? by TheRaven64 · · Score: 1
      News for Nerds: Stuff that we saw demo'd a decade ago.

      I can't tell you if you saw it in 1995, but I definitely saw it within a couple of years of that (although I wouldn't like to pin it down to later or earlier).

      --
      I am TheRaven on Soylent News
    2. Re:Whuh? by crabpeople · · Score: 1

      "People want their MMORPG character to move via a keypress from the comfort of their sofa"

      Some people want/need to get more exercise then they do currently. For them an hour or so in this ball would be more than enough. You can always switch back to the keyboard when you get tired. therefor...

      i for on welcome our gigantic ball overloards

      --
      I'll just use my special getting high powers one more time...
    3. Re:Whuh? by bmalia · · Score: 1

      People want their MMORPG character to move via a keypress from the comfort of their sofa, in their own home.

      You'll see a lot less running and a lot more walking from one side of the map to the other, thats for sure!

      --
      There's no place like ~/
  15. Sgi Cave by delirium+of+disorder · · Score: 2, Insightful

    Hasn't similar technology been available for years? Like this:
    http://www.sgi.com/products/appsdirectory.dir/irix /products/c/957266.html

    --
    ------ Take away the right to say fuck and you take away the right to say fuck the government.
    1. Re:Sgi Cave by Digital_Quartz · · Score: 2, Informative

      You can't walk around in the cave. In fact, you'd have to sit in exactly the right spot in the cave, or else the perspective would be out-of-whack at the edges of each of the screens.

    2. Re:Sgi Cave by Digital_Quartz · · Score: 1

      Well, actually, I suppose if they had some system for locating you within the cave, they could adjust the projected perspective as required, so you could move around...

      But, you still don't have unlimited movement. You can only walk to the edge of the room, then you have a screen in the way.

    3. Re:Sgi Cave by Carnildo · · Score: 1

      The CAVE system uses a head-mounted tracking system to let you move around freely in the 10' by 10' by 10' space. Of course, calibrating the tracking system is a pain, and if it isn't calibrated, things don't look right.

      --
      "They redundantly repeated themselves over and over again incessantly without end ad infinitum" -- ibid.
    4. Re:Sgi Cave by cr0sh · · Score: 1
      Not like a CAVE - but yes, there has been a system built before very similar to this one (except it used rear-projection on the outside of the sphere for a much more "natural" usage.

      CyberSphere

      Alas, it has the same problems as this new offering (inertia, curvature, etc) - coupled with the greater problem of not only needing to build a large sphere, but also making it transluscent enough to back-project onto!!!

      --
      Reason is the Path to God - Anon
    5. Re:Sgi Cave by pipingguy · · Score: 1


      You bastard! You've ruined my memories of the Eye of the Beholder games!

  16. First it was the mouse by Anonymous Coward · · Score: 2, Funny

    First we had the mouse.. Then we had the track ball.. Then we had pressure sensitive balls. Now we get to find out what it's like to be be the mouse. Good thing I like cheese.. *squeek!*

    1. Re:First it was the mouse by Anonymous Coward · · Score: 1, Funny

      We've always had pressure sensitive balls...

    2. Re:First it was the mouse by Anonymous Coward · · Score: 0

      First we had the mouse.. Then we had the track ball.. Then we had pressure sensitive balls. Now we get to find out what it's like to be be the mouse. Good thing I like cheese.. *squeek!*

      Dont know about you, but I've had pressure sensitive balls long before I ever had a mouse :)

      A/C

    3. Re:First it was the mouse by Rude+Turnip · · Score: 5, Funny

      "Then we had pressure sensitive balls."

      Ah, forget it...this one's way too easy.

    4. Re:First it was the mouse by zoefff · · Score: 1

      First we had the mouse.. Then we had the track ball.. Then we had pressure sensitive balls. Now we get to find out what it's like to be be the mouse.

      Then we get to find out, what it's like to be the track ball, next what it is to be a pressure sensitive ball?

      (to comment on the co-replier on this being to easy): We had those for years, right?

  17. The images in TFA by Dragon+Rojo · · Score: 0

    It seems like a hamster sphere.

  18. something similar but cooler in my opinion by tont0r · · Score: 2, Interesting

    http://graphics.cs.ucf.edu/MAR-Sumant/index.php
    mixed reality is something that allows people to actually interact with an environment in the real and virtual world. they use it for a lot of military simulators as well as a wide variety of other applications. plus it doesnt require the ball from American Gladiators.

  19. Coralize! (Let no else's cache evade your eyes!) by adavies42 · · Score: 2, Informative
    --
    Media that can be recorded and distributed can be recorded and distributed.
    -kfg
  20. Blocked, linked, and comparison. by unsupported · · Score: 2, Informative

    Looks like they all ready blocked referals from Slashdot. Have to copy and paste that URL.

    And speaking of URLS, here is the link to the manufactures website.

    This thing reminds me of a human version of a hamster ball.

    --
    Yopu for you?
  21. and if they motorized the support wheels... by G4from128k · · Score: 1

    They could simulate walking up and down hills with this thing. Biasing the ball to preferentially rotate in a a particular direction would create a simulated gravity gradient. The user would definitely find it hard to walk "up hill" and easy to walk "down hill". It couldn't do stairs, only slopes, but it could give the user a real work-out.

    --
    Two wrongs don't make a right, but three lefts do.
    1. Re:and if they motorized the support wheels... by Jahndar · · Score: 1, Interesting

      Yes, but it seems it wouldn't be able to accurately give the sensation of walking on level ground, because the edge of the ball has to turn upward and you have to put your weight against it to get the ball to turn at all. They should work on that before they try uphill and downhill effects.

    2. Re:and if they motorized the support wheels... by raolin · · Score: 1

      My first thought when I saw this was "Damn, the perfect treadmill." If I could play UT like that I'd be in awesome shape...granted, my kill count would go down and I'd have to turn off low gravity, but that would be sweet.

      --
      "It is sad to see a family torn apart by something as simple as a pack of wild dogs."
  22. virtual reality by Anonymous Coward · · Score: 0

    My virtual reality would not involve actual walking :)

  23. Round Fish Tank and Tin Foil on my head by Anonymous Coward · · Score: 0

    Everybody thought I was paranoid and trying to keep out the alien mind-rays.
    Nope.
    I was working on a virtual reality immersion suit.

  24. Wireless? by Digital_Quartz · · Score: 3, Insightful

    I wonder how they're getting the video signal to the HMD? Any decent resolution is going to require a fair ammount of bandwidth. It's obviously not going to be a cabled connection (where would the cables go?).

    1. Re:Wireless? by dencarl · · Score: 1

      Ummm TV signal?

    2. Re:Wireless? by Anonymous Coward · · Score: 0

      You know they do broadcast HDTV over the air, and 1000 sattelite channels can be recieved simultaneously (not decoded, but recieved) by a 12 inch dish. Regardless of that, it's only a range of a few feet we're talking about, not thousands of miles (think geosynch orbit).

  25. Re:1992 Called... by Anonymous Coward · · Score: 3, Funny

    Thus begins the saga of Zero Horse!

    In A.D. 1301, the Siege was beginning...
    King: What happen?
    Lookout: Someone set up us a trebuchet.
    Lookout: We get hail.
    King: What?
    King: Tell me the message.
    King: It's Eric von Bunghole!
    Eric von Bunghole: How art thee good gentlemen?
    Eric von Bunghole: All thy castle art belong to my court.
    Eric von Bunghole: Thou art on the way to plunder.
    King: What he say?
    Eric von Bunghole: Thou hast no chance to survive make thy days.
    Eric von Bunghole: Ha ha ha ha!
    King: Move Horse!
    King: For Great Feudalism!

  26. Running into a wall. by bleckywelcky · · Score: 1

    Funny part is that if you run into a wall, the ball locks up and you go flying.

    1. Re:Running into a wall. by Richard_at_work · · Score: 1

      Put the ball on a bed of ball bearings or rollers - now you still have 360 degree movement but you arent actually going anywhere. Problem solved.

    2. Re:Running into a wall. by bleckywelcky · · Score: 1

      Huh? Did you even RTFA? That's what they have. I was saying they should implement the rollers "locking up" to simulate running into a wall.

  27. Re:Coralize! (Let no else's cache evade your eyes! by Anonymous Coward · · Score: 0

    the original link works fine. shut up with your karma whoring

  28. Packin' by kidcharles · · Score: 1

    Hey, I'm as big an FPS junkie as the next person, but I still think it's kind of interesting that in every picture of this thing there's guy with a firearm in his hand. Good fodder for sociologists.

    --
    Ceci n'est pas une sig.
    1. Re:Packin' by mfender9 · · Score: 0, Troll

      Yeah - we all know that in reality this thing will be used for pr0n. We know exactly what should be in his hand...

    2. Re:Packin' by vertinox · · Score: 1

      but I still think it's kind of interesting that in every picture of this thing there's guy with a firearm in his hand

      They originally used flowers, but the military wasn't interested when they saw the pics.

      --
      "I am the king of the Romans, and am superior to rules of grammar!"
      -Sigismund, Holy Roman Emperor (1368-1437)
  29. Inertia by RUFFyamahaRYDER · · Score: 1

    I think it would be hard to emulate running from a stop since you'd have to get the sphere moving up to speed. Or even the reverse... running fast then coming to a quick stop would be hard since the sphere would be spinning quickly.

    1. Re:Inertia by hcob$ · · Score: 1

      Run... run... wheeze... wheeze... *skid to a stop* *pull a Wyle E. Cyote feet-knocked-out-from under-you move*

      --
      Cliff Claven
      K.E.G. Party Chairman
      Founding Leader of: Koncerned for Egalitarin Governance
  30. Cool, but useful? by kkek · · Score: 1

    Seems like an interesting idea, although not very revolutionary. The technology that they really need to improve on is not the movement of the body (ie, walking in any direction), but the ability for fine motor control inside the virtual reality (ie using arms and hands to hold / move objects).

    Once they mastered that, I see virtual reality really taking off. Until then, it just seems like a 'cool toy', but isnt very useful.

    Oh, and they're a little vague on the details, but since the ball can move in any direction, I wonder what happens when the user 'walks' to the huge opening in the picture :P

    1. Re:Cool, but useful? by tyroneking · · Score: 5, Funny

      On the contrary, it is very revolutionary;)

    2. Re:Cool, but useful? by woah · · Score: 1
      (ie using arms and hands to hold / move objects)

      er.. VR gloves?

  31. So what happens when by Degrees · · Score: 1
    you are inside the thing, and your server that controls the thing gets slashdotted? The VR software starts dropping the gravity simulation threads? The program renders trees falling up, epileptic seizure inducing flashes, you try to exit and you hear HAL 9000 say "I'm sorry Dave. I can't do that."?

    --
    "The most sensible request of government we make is not, "Do something!" But "Quit it!"
  32. Re:Coralize! (Let no else's cache evade your eyes! by adavies42 · · Score: 1

    And I quote:

    Microsoft OLE DB Provider for ODBC Drivers error '80040e4d'

    [Microsoft][ODBC Microsoft Access Driver] Too many client tasks.

    /ct/Science-Fiction-News.asp, line 166

    Strange definition of "fine" you have there.

    --
    Media that can be recorded and distributed can be recorded and distributed.
    -kfg
  33. Possible problem with the design... by Anonymous Coward · · Score: 0

    This means gamers would actually have to exercise...OMG!

  34. walking on a mouse ball by Anonymous Coward · · Score: 0

    Might it be better to walk on top of one of these things than inside? Sort of like walking on the underside of a ball-mouse?

    1. Re:walking on a mouse ball by maxwell+demon · · Score: 1

      I think the problem with your suggestion is stability: If you are walking on the bottom inside the ball, gravity will make sure that you keep in the middle and the ball rotates to achieve that. If you are on top of the ball, gravity will have the opposite effect.

      --
      The Tao of math: The numbers you can count are not the real numbers.
  35. What are the specs on the "special manipulator" by Safe+Sex+Goddess · · Score: 5, Funny
    "Users can even ineract with objects in virtual space using a special manipulator."

    This sounds like it could be fun, depending on how big the special manipulator is.

    --
    Abstinence is a government conspiracy. www.SafeSexZone.co
    1. Re:What are the specs on the "special manipulator" by game+kid · · Score: 1
      Safe Sex Goddess
      This sounds like it could be fun, depending on how big the special manipulator is.

      You win the internet...but you should've asked me for that "special manipulator" first. ;)

      --
      You can hold down the "B" button for continuous firing.
    2. Re:What are the specs on the "special manipulator" by bitkari · · Score: 1


      It's not the size of the manipulator as it is the resolution of the manipulations.

  36. In a round about way... by Jerry+Rivers · · Score: 1

    ...instead of getting all balled up with this circular way of thinking, I think we need to think outside the box on this one and come up with an idea that truly doesn't revolve around spherical solutions.

    --
    The pursuit of absolute tolerance leads to the most rigorous and ludicrous intolerance. - REX MURPHY
    1. Re:In a round about way... by RapmasterT · · Score: 1

      I agree. I'm thinking maybe something involving flubber...

  37. and the Imaging Chamber in Quantum Leap by Anonymous Coward · · Score: 1

    Al never bumped into walls either. But what I really want to know is where I can get a cool handheld like the one he had.

    1. Re:and the Imaging Chamber in Quantum Leap by The_K4 · · Score: 1

      If I recall correctly he never "walked" hs just stood in one place an hit buttons on the handlink to move himself around. That and asked the computer to "center" him on someone. He only walked if he was leaving throught the door of light.......

    2. Re:and the Imaging Chamber in Quantum Leap by SimilarityEngine · · Score: 1

      Although Al did once walk through a wall to enter an Egyptian tomb, I think...

      --
      Those who can make you believe absurdities can make you commit atrocities. - Voltaire
  38. Hmm... by MaestroSartori · · Score: 4, Interesting

    ...kinda cool I suppose. Does limit the sorts of thing you can walk on - pretty difficult to simulate stairs, for example.

    I always though that some sort of moving tile system with lots of small, tilting variable height tiles would work pretty well for simulating walking on undulating terrain, as well as being able to cover stairs etc.

    Maybe a large spherical room with walls covered in shifting variable tiles of this sort, that way you could have overhangs etc as well. Go rock climbing up a virtual Eiger, with only a few feet to fall if you slip :)

    1. Re:Hmm... by Suidae · · Score: 1

      Seems like any scheme that doesn't have your legs accelerating a mass when you try to walk will feel different than reality. For gaming purposes I'd rather see an augmented reality setup like a lasertag arena. Lots of features like stairs and ramps that you'd actually have to walk on, with environmental details added digitally.

      In a large enough arena it would be easy to overlap features such that the virtual world could be much larger than the arena and features like stairs and ramps could be reused (although if it was multiplayer you'd have to be careful not to run into other players who were not in your virtual area, but who were in your physical area).

      Even simple augmented reality setups would be a great addition to arena games, or even in places like Disneyworld. Imagine being able to wear a set of glasses that would overlay info about points of interest, map info, 'walk-to' directions to find other members of your party, etc. I'm sure people would pay for that sort of stuff.

      Augmented reality systems already work well enough for use in commercial enviroments, I think both Honda and BMW use them for providing documentation to workers as they work. Would be great to see them make their way into the consumer market.

    2. Re:Hmm... by meringuoid · · Score: 1
      Does limit the sorts of thing you can walk on - pretty difficult to simulate stairs, for example.

      * begins work on 'Dalek: Apocalypse' FPS game *

      --
      Real Daleks don't climb stairs - they level the building.
    3. Re:Hmm... by boomgopher · · Score: 1

      I always though that some sort of moving tile system with lots of small, tilting variable height tiles would work pretty well for simulating walking on undulating terrain, as well as being able to cover stairs etc.

      It was just a first step (yuck-yuck), but I tried the moving tile system you linked to a SIGGRAPH last year, and it was... lame. It didn't feel natural at all, and hard to use; though it was quite cool to watch I have to admit.

      Think a sphere with your variable height suggestions on the inside would work better.

      --
      Your hybrid is not saving the environment. Its purpose is to make you feel good about buying something.
  39. Re:1992 Called... by Anonymous Coward · · Score: 0

    petrified... grits... portman... AAAAAAAAARGH!

  40. Demi Moore? by Anonymous Coward · · Score: 0

    But can I get raped by Demi Moore?

    1. Re:Demi Moore? by hcob$ · · Score: 1

      You could, but you'd have to pay her husband $1 million dollars for the night........... DOH!

      --
      Cliff Claven
      K.E.G. Party Chairman
      Founding Leader of: Koncerned for Egalitarin Governance
  41. Sure, it's fun...until the air runs out by elrous0 · · Score: 2, Funny
    Unless your "virtual ground" has some holes in it, of course.

    -Eric

    --
    SJW: Someone who has run out of real oppression, and has to fake it.
  42. I thought... by ImaLamer · · Score: 4, Funny

    ...computers were made so we could walk *less*

    1. Re:I thought... by Anonymous Coward · · Score: 0

      and that's worked out *so* well for us hasn't it?

  43. Holodeck fun... by ImaLamer · · Score: 5, Funny

    Put on a Star Trek uniform and walk around the local renaissance festival. When people look at you funny or ask you what the heck you are doing tell them that you are in the holodeck and that none of them are real...

    1. Re:Holodeck fun... by LightningBolt! · · Score: 3, Funny

      Or, put on a Star Trek uniform and bring a baseball bat to a major league game. Between batters, jump out of the stands and step up to the plate. When the police drag you out kicking and screaming, be sure to repeatedly shout "End simulation!" loud enough so the crowd can hear you.

      --
      Old people fall. Young people spring. Rich people summer and winter.
    2. Re:Holodeck fun... by Usquebaugh · · Score: 1

      In the current climate of fear and lothing in the US you'd be shot so fast it'd make your heart stop :-)

    3. Re:Holodeck fun... by CheeseTroll · · Score: 1

      Can a person be shot slowly? :-)

      --
      A post a day keeps productivity at bay.
    4. Re:Holodeck fun... by gregstumph · · Score: 0

      This concept stolen from... Mr. Show

    5. Re:Holodeck fun... by PyroGx1133 · · Score: 1

      omfg, I am so doing that!

    6. Re:Holodeck fun... by kurzweilfreak · · Score: 1

      Only in Bullet Time.

      --

      kurzweil_freak

      5th Kyu Genbukan Ninpo/KJJR student

      Be the darkness that allows the light to shine.

  44. Uh... by Aenema · · Score: 1

    What do I do when my legs get tired?

  45. 2 ball versions!! by skeletor935 · · Score: 0

    From the manufacturer's website http://www.virtusphere.net/product.htm The poor bastard in the top picture totally got jipped. Between the two versions, I would have definitely chosen the black metal alloy mesh one... and not the lame clear plastic one. Still, neither one would get you laid

  46. Re:1992 Called... by Liquorman · · Score: 1
    Your witty, anacronistic jape appears to be randomly placed into a discussion on an article that does not specifically deal with gaming. Bad form.

    Please retrieve it and place into a more cogent discussion.

    Thanks, Bomberman

  47. obvious and immature by idlake · · Score: 1

    This is one obvious solution for providing an "infinite environment" in a finite space. Another is active floor tiles.

    There are two problems with them. First, they can't actually give you completely natural motion anyway because, no matter what you do, the accelerations aren't going to work out correctly, and acceleration is what your brain senses.

    Second, it's not clear why you need something even this complicated: your brain is adaptive enough that it will perceive even much simpler interfaces as the real thing after a short amount of time (and if it doesn't, a bit of weed may be cheaper and take up less space than this contraption :-).

    (Of course, since Star Trek has artificial gravity, this isn't a problem for the Holodeck.)

  48. Innovation Without Star Trek by Prototerm · · Score: 2, Funny

    I find it interesting that a lot of the focus at the end of the article is on creating some sort of Holodeck, ala Star Trek. It's a sad state of affairs when the latest tech "innovation" comes from the previous week's episode of Star Trek.

    So, where are these brilliant ideas going to come from now that there *is* no more Trek?

    --
    "My country, right or wrong; if right, to be kept right; and if wrong, to be set right." --Senator Carl Schurz (1872)
    1. Re:Innovation Without Star Trek by glenrm · · Score: 1

      Safer than the Matrix...
      My cell phone looks like a comunicator btw, and of course there is Taser (TASR)...

  49. At PAX by Saige · · Score: 1

    They had this at PAX this year.

    There are some pictures of it on Flickr - I'm sure there are more.

    --
    "You know your god is man-made when he hates all the same people you do."
  50. Solution.. by Mr2cents · · Score: 0, Redundant

    Don't walk, fly!

    --
    "It's too bad that stupidity isn't painful." - Anton LaVey
  51. inertia by hotwatermusic · · Score: 0

    So if one is running in said sphere and comes to a sudden stop is the ball responsive enough - or will it continue to rotate and flip the user?? Also why the f*ck is the dude in the ball wearing a ski mask?

  52. steps/climbing? by ministerofsickeningr · · Score: 1

    how can they handle that? i wish you could make a physically morphable environment and ditch the spacehelmets and eyewear.

  53. Alternative idea by LinuxPoultergist · · Score: 1, Informative

    An alternative to the sphere idea is the floor movement idea.

    Basically the floor senses where you are going and makes sure to put a moving panel under your foot no matter which way you go.

    More info: http://www.newscientist.com/article.ns?id=dn6299
  54. txt_vr by MoreNoiseThanSignal · · Score: 2, Funny

    You are in a giant plastic sphere. Obvious exits are: none. >_

    --
    abort, retry, fail?
    1. Re:txt_vr by mfender9 · · Score: 1

      > north
      All directions are the same. You are in a sphere.
      > walk forward
      You are eaten by a hamster.

  55. Wait wait wait ... I've seen this one! by telstar · · Score: 1

    You roll around trying to roll onto these platforms that shoot out blinding steam when you do ... meanwhile these huge American Gladiators get in your way and make your goals impossibly hard.

  56. The funny thing is... by Chibi+Merrow · · Score: 2, Funny

    Klingons are a staple at many Southern Ren Faires, like the Texas Renaissance Festival...

    I didn't find them as funny as when I ran into Ash, however, complete with chain-saw hand and "boomstick" strapped to his back...

    --
    Maxim: People cannot follow directions.
    Increases in truth directly with the length of time spent explaining them
  57. But it can't feel the same. by dpbsmith · · Score: 1

    The relationships between the horizontal forces your feet exert when walking on a surface, and the accelerations produced in other parts of your body that are capable of sensing acceleration are going to be very different when walking on a flat surface than when walking within a counterrotating sphere.

    Within a few minutes within a Virtusphere, unless you are walking very slowly, won't your brain will become aware of discordant sensations from all the muscles and proprioceptors and semicircular canals and things and experience them as nausea?

    Since nausea has been a continuing problem with VR, I have to wonder why the article is silent on this point.

    (On the other hand, it doesn't say anything about centrifugal vomit drains in the sphere, so maybe it's all OK).

    1. Re:But it can't feel the same. by Anonymous Coward · · Score: 0

      Well, the sphere is made of mesh for a reason...

    2. Re:But it can't feel the same. by Anonymous Coward · · Score: 0

      relative to the sphere floor you are moving the same as you normally would be. the acceleration forces are the same (except you're moving that damn sphere)

  58. Insightful? by wurp · · Score: 1

    Um, how can a comment about the consequences of an imaginary machine be insightful in a thread about a real machine?

    I'm not ragging on you for making the comment - the comment is perfectly reasonable. What isn't reasonable is the "+4 insightful" I see on it.

  59. Sphere construction how-to suggestions? by rrwood · · Score: 1

    I've been toying with the idea of building a VR-style flight simulator simulator like this, with a "realistic" cockpit, multiple displays, etc. The big difference would be being able to orient the pilot in 3D in-synch with the simulated aircraft's orientation. Sticking the whole thing inside a giant hamster ball like this would be a pretty decent solution (not a big deal to keep it battery-powered with wireless network connectivity).

    Any suggestions on constructing a big-ass sphere like the VirtuSphere guys have done? I have no problems with the programming side of things, and enough electronics experience to get the job done, but I'm a bit short in the mechanical engineering department.

    The other thought I had was to aim for something a little more conservative/simpler, and just have an enclosed cockpit mounted on some sort of physical actuator. That would restrict me to, say, 45 degrees of inclination, rather than a full 360 degrees of rotation with the sphere approach.

    Anyway, if anyone has suggestions or URLs that would help, post 'em. And yes, I've googled a fair bit on this already!

    1. Re:Sphere construction how-to suggestions? by Anonymous Coward · · Score: 0

      Sorry, I think SEGA beat you to it with the R-360.

    2. Re:Sphere construction how-to suggestions? by redzebra · · Score: 1

      If you don't want the full 360 degrees inclination theres a very simple mechanical setup which should be easy to duplicate at large scale and has been used for years in toys as these :

      http://www.unclesgames.com/product_info.php/cPath/ 293/products_id/6490

      It would just require 2 square wooden frames, 2 belts and 2 motors.

    3. Re:Sphere construction how-to suggestions? by cr0sh · · Score: 2, Informative
      Unless you have a large room for this, I wouldn't suggest going this route - constructing a 3DOF mechanical gimbal system is not an easy thing to do. It isn't impossible, but it will be difficult, expensive, and big. Furthermore, battery power will not cut it - even if you eliminate the PC powersupply and wire batteries directly, you will be lucky to get an hour or so of running time, if that - which may be OK, but remember - in between sessions you have to wait a long time to charge them back up. These reasons (and others) are why you never see such a system made by large aircraft simulator companies.

      These companies instead utilize simpler hydraulic-actuated motion platform systems, which are basically a platform held up by multiple hydraulic cylinders, and upon this platform is mounted the simulator cockpit (sometimes installed inside a large back-projected sphere, as well). For a homebrew system, you will probably not want to mess around with hydraulics. They tend to be messy and corrosive, not something I would want in my house. I would instead look into using larger pneumatic cylinders. These have a drawback in that they tend to be "springy", but they should work out OK. You will also need to set up a position feedback system to these cylinders (and oscillation dampening, etc) so that the platform moves exactly how/where you want it to move.

      If you want to find out how to do all of this, there are a few people out there who have done exactly what you are aiming to do - interfacing and building a full flight simulator with motion using a PC - on the internet. Most of them have pictures and details of their system on their websites. You might also look into how various real-world simulators look and work - the history behind aircraft simulation is fascinating, to say the least - it is the birthplace of modern simulation and VR.

      Another interesting bit of kit is something called the Rock and Ride - it is basically a two-axis (roll and pitch) gaming chair that you sit in and mount your monitor on. Something like this could be built very cheaply (way cheaper than various asking prices I have seen - plus, I don't think the company that made it is in business anymore).

      Also check out Omniscience Futureneering's Joyrider simulator - basically a very homebrew version of the "Rock and Ride".

      Before you complain that none of these systems allow full spherical movement, remember that these type systems are similar to what is used commercially. Commercial developers (I am thinking corporations like Honeywell, Rockwell and McDonald-Douglas) decided on motion platform systems not only because of the engineering reasons, but also because they found through testing that full spherical movement wasn't necessary - in a simulation, if you get the physical movement right and in time with the movement of the display, your brain fills in the rest - tilt the cockpit back steeply while performing a loop, and it will feel like a loop! Of course, keep in mind that just like any other simulation, simulator sickness is a very real thing. If you add in a motion platform of any kind, it becomes even more acute of a problem. If your motion doesn't match what is being seen on screen (or in an HMD) - prepare to BARF!!!

      Good luck on your project, it is a very ambitious one, certainly!

      --
      Reason is the Path to God - Anon
  60. me la sé. esta me la sé by mac2001 · · Score: 0, Offtopic

    Well, problems with machines is not machines per se (an electron I can't tell you is not guilty of anything), not even about limits, limits in math is just 'give it enough time to get bored and just 'imagine' where is going after no 'measurable' change and the pattern conveyed is discovered' (bablish talking, i like it) The problems are us. What happens if you give something dangerous to a kid? are we, the grown ones, just kids, playing with fire? I'm starting to get worried about who is in charge, and it is you and whoever you open the eyes, since WE ARE THE MASS, who must controll the little ones with responsability. That's why in Spain if the mass says no war, the government falls... I don't know if the average mass is intelligent enough with the media food it likes (think we have the 'heart' press at full level here in Spain), but sure is the only one that can change things so WATCH OUT, NASTY GUYS WE'LL THROW THE DOGS if you missbehave! Time for a revolution? you asked for it!

    1. Re:me la sé. esta me la sé by Anonymous Coward · · Score: 0

      Moderation totals: +1, Incoherent.

  61. Did anyone else notice the hole? by joschm0 · · Score: 0

    There's a hole on one side of the sphere. If it rotates, couldn't the person inside step right through the hole?

    --
    01/20/09
  62. The coolest part is by Anonymous Coward · · Score: 0

    That it is powered by the generators attached to the sphere.
    Therefore, the more people you put in there, the more powerful your virtual reality will be ...

  63. Does anyone else see a problem... by knigitz · · Score: 0

    with the big whole in the sphere? Also, what if a person wants to jump foward, or if they fall backwards.

  64. The Dynosphere by mikael · · Score: 1

    The first thought that came to mind was the Dynosphere.

    More monowheels. The patriot monowheel, and the industrial V8 version.

    --
    Vintage computer adverts: http://www.vintageadbrowser.com/computers-and-software-ads
  65. White Opaque Sphere by Anonymous Coward · · Score: 0

    Instead of making the sphere metal mesh, which it seems to be now, you could build the sphere out of a white plastic substance, then put projectors on the outside of the sphere projecting in. This would alleviate the necessity of a VR helmet and make the whole system much more believable.

  66. Nothing new by talenos · · Score: 1

    They've had treadmills that can do the same thing thise does for years. How are they going to simulate walking up stairs? Or for that matter anything that's not a spherical surface. This looks too expensive to have any kind of practical real world use.

  67. A better idea? by Rexz · · Score: 1
    I've been working on an idea for a few days that I think tops this:

    1) Create an enclosed dome-shaped LCD with a radius of at least 2 meters and pixels as small as those found on standard desktop displays. Think the top half of a sphere closed with a flat floor. Easier said than done, but stick with it.

    2) Make a sphere of flexible, transparent plastic and thread it through a small gap between the walls and floor of the LCD dome. This plastic floor will act as a 360-degree treadmill allowing the dome's occupant to walk in any direction without moving from its centre.

    3) Develop sensors (Pressure? Motion?) and software that will notice when the occupant walks and alters the LCD background and transparent treadmill to give the sensation of movement while keeping him stationary.

    4) Oh, you'll also need a photo-realistic graphics engine capable of pushing a few billion pixels every frame.

    I think everything but 4) is entirely feasible with today's technology. I drew a cross-section to make things clearer: blue is the LCD dome; yellow is the transparent treadmill.

    1. Re:A better idea? by denis-The-menace · · Score: 1

      I'd like to see how you do your 360-degree treadmill. You'd have to hold the solid floor with magnets so that plastic ball can move in any direction.

      --
      Obama's legacy: (N)othing (S)ecure (A)nywhere and (T)error (S)imulation (A)dministration
    2. Re:A better idea? by Cheerio+Boy · · Score: 1

      I'd like to see how you do your 360-degree treadmill. You'd have to hold the solid floor with magnets so that plastic ball can move in any direction.

      Either a fluid or air under pressure between the two layers would create the effect he's thinking of.

      The problems I can think of are remote sensing through the "buffering/lubrication" layer and obviously seeing through said layer. It would have to be damn clear, damn thin, and damn strong.

      --

      "Bah!" - Dogbert
  68. feels like.. by Anonymouse+Cownerd · · Score: 1

    Hmm.. IPOs, buyouts, mergers, and now Virtual Reality. Sounds like the bubble all over again...

    --
    http://www.rayn.net . Funny. Stuff.
  69. If I drank.. by parasonic · · Score: 0

    I'd probably get a bad case of the spins in that thing.

  70. Re:1992 Called... by mac2001 · · Score: 1

    okis, but year 2200 is coming, it won't be for us, it will be for our kids Offtopic: Ok, it sounds fun now I see wonders OffTheRecord: What if? so many question and me can't quit this 'it is really my fault?'

  71. MIRROR by Anonymous Coward · · Score: 0
  72. HAHA yeah right. by oGMo · · Score: 2, Informative

    They had one of these at PAX. Plastic sphere, fairly heavy construction, on some wheels and sensors that allow fairly free rotation. You wore a head-mounted display and had a "gun" peripheral that you could point and shoot. Play time was about 5 minutes and lines were about an hour long.

    Guess what? It sucked. Everyone who has considered how to make an immersive VR environment has, at one time, considered sticking someone in a sphere so they can walk around like this. Within 5 minutes, they've also come up with a number of problems with this setup: inertia keeps the sphere going, walking isn't really "flat", you can't run cords into it, and it's expensive and bulky.

    I stood in line, figuring they'd come up with solutions to some, or most, of these problems, making it actually usable. They didn't. Stopping and turning was terrible, walking normally took serious focus, and and to top it off, the demo game was unplayably bad: PSX graphics at best, the "which direction is up" calibration was constantly off, it didn't track motion very well, and things just seemed to pop up randomly. And the actual view window was really small. "Immersive" my ass.

    This technology isn't worth further investigation until they can prove the above problems are fixable.

    --

    Don't think of it as a flame---it's more like an argument that does 3d6 fire damage

    1. Re:HAHA yeah right. by whypick1 · · Score: 1

      I was another person who tried it out at PAX. I actually fell on my ass simply because I fragged all of the enemies that spawned around me in about 3 seconds and started running around. You literally have to learn to walk again to navigate around this thing safely.

      Besides that, the way they had it setup was so that you aimed with your head, instead of the gun device you used to fire. While that makes sense using when you're using a modified version of UT for this thing (at least that's what I remember the spokesperson saying it was), it's bass-ackwards from real-life. Oh, and turning your head also had a tendency to make you lean, which is unnatural in an FPS (beyond being able to lean around corners in some games).

      Definitely needs a lot of work before it comes practical...but it would make a killer "controller" for Katamari Damacacy.

  73. Re:1992 Called... by mac2001 · · Score: 1

    confusion WARNING: Newbie touching buttons a diestro y siniestro, juas... sorry....

  74. Yes! by Hydraulix · · Score: 1

    I've always wondered what it's like to be Nitro from American Gladiators!

  75. Sonic the hedgehog please!! by Lispy · · Score: 1

    Forget shooters, now what I'd really like to play inside this would be a game of Sonic the Hedgehog. :)

  76. Pretty Cool by bmalia · · Score: 1

    Just don't put in obsticles that require you to run and jump over them.

    --
    There's no place like ~/
  77. 2-D conveyor belt idea by SiliconEntity · · Score: 1

    The way I thought this kind of thing should work is, you are on a platform whose surface is like a conveyor belt that can move in 2 dimensions. (I know it sounds impossible, but I'm sure someone like Rubik could invent one.) Then there is a sensor which tracks where you are, and the belt is constantly moved to keep you in the middle of the platform.

    Now, the problem with this is, as you start to move you expect your momentum to change in certain ways. You lean forward a little as you start to walk and then lean back as you stop. But if the belt is moving, and given that there will be some time lag, you're going to feel your momentum changes in a different way. When the belt starts moving you'll feel a jerk in that direction. Any motion will feel odd and you might tend to lose your balance.

    So nothing along these lines will be perfect. Even in the holodeck this should have been noticeable, unless their "tractor beams" can directly affect your inner ear balance sensors.

    1. Re:2-D conveyor belt idea by cr0sh · · Score: 1
      Two-dimensional "conveyor belt" systems have been created. A few in Japan, and a few here in the US. One of the most interesting ones was created for DARPA's Dismounted Soldier project (a large project aimed at providing training for soldiers via virtual and real environments, using standard training with "live" equipment, coupled with trainees in virtual worlds using the internet or private network links).

      In this system, imagine two wide "belts", overlapping each other at right angles. Now, imagine that the belts are composed of numerous small roller segments oriented longitudinally along the length of the belt. The rollers are free to rotate. Now, when you walk with the direction of the belt (like a treadmill), the belt under your feet moves like it should. The rollers it is connected to transmit the movement information to the computer. Now, when you walk on that same belt perpendicular to the belts direction of travel, a couple of things happen: first, the rollers which make up the belt you are standing on rotate. They are pressing against the belt underneath that belt, and it moves instead of the belt you are walking on.

      Walk in any direction, and the movement vector is translated into varying motion of the belts below your feet. IIRC, the individual using the system is held in place by some flexible bungee-cord like restraint system (has to be this way, because the user is either in a CAVE-like room, or is wearing a full-immersion HMD, and likely has his hands on a weapon simulcrum). I read on this system that it could also have special "traction" motors on the belts as well as hydraulics mounted at the corners to simulate walking up a hill or over various terrain (within certain limits, of course). All in all, a very ingenious solution to the problem of natural walking within a virtual environment (actually, the Dismounted Soldier project has come up with several interesting devices for VR usage - look it up!)...

      --
      Reason is the Path to God - Anon
  78. Stair possibility by Tekgno · · Score: 1

    Such a scheme isn't really revolutionary to be honest, several people have come up with similar things however it seems there is still a problem of stairs, non-level terrain and the fact that a really big sphere is needed for a flat 'floor'.

    Howver if we made the ball flexible enough to sit on a flat platform we have one problem nixed.
    The biggest problem is the stairs, we can cover this by making the 'flat' platform consist of multiple elements of variable height. It will feel strange like walking up/down the down/up escalator in your local store :P. This also solves the issue of inclines.
    Another issue is that of walls and simulating running into them, forget simulating them, we can place 'brakes' around the sphere. Due to the flexibility of the sphere, the floor will have a slight amount of stretch in it so when the user wants to change direction away from the 'wall' the brakes will let go.

    To be honest most of the system is open to homebrew attempts, it is just the major componenet that isn't :( the flexible sphere. Any chemical engineers care to comment on materials/construction of the sphere?
    Actual porperties of sphere will determine how to construct the hole to enter/leave the sphere.
    An optical mouse can be easily cannibalised for an adequate sensor to determine movement.
    Brakes are easy, solenoids or hydraulic.
    The floor elements will be the costly part, a simple tilting floor can be used to simulate inclines, but individual elements are wanted for stairs. Solenoids could be used, variable height done by using a variable current rather than just on/off.

    Hrm, I spend way too much time brainstorming useless stuff I will prolly never build.

  79. vaporsphere... by Anonymous Coward · · Score: 0

    ... Site Temporarily Disabled

    This site has been temporarily disabled. If you are the owner of the site, please contact customer care.

    funny how that happens :)

  80. Times Up, 'SPIN'. by delire · · Score: 1


    See SPIN for an older project in this vein.

  81. what would be cool... by krunk4ever · · Score: 1

    would be if they had a video showing the virtusphere in action and what the user was seeing simultaneously side by side.

  82. Things it can't simulate... by borgheron · · Score: 1

    1) Jumping into water
    2) Swimming
    3) Weightlessness.

    It may be fully emmersive, but it's not perfect.

    GJC

    --
    Gregory Casamento
    ## Chief Maintainer for GNUstep
  83. Water? by Anonymous Coward · · Score: 0

    Can it fill up with water to simulate water in the environment?

  84. CAVE systems are tracked by cholland · · Score: 1

    The user is tracked in most CAVE systems via a magnetic tracker (usually something like an Ascension Flock of Birds). Most user-interface items such as pointers and/or steering wands are tracked in the same way. The main user can walk around the CAVE environment and the tracking program will take their position into account during rendering. Other users in the system must stay close to the main user if they want to have an immersive experience. Otherwise, their view will be skewed.

  85. PAX Demo by Beardydog · · Score: 1

    They had one of these set up at the Penny Arcade Expo (PAX) I watched a girl stumble awkwardly for a while with her arms out on what was supposed to be (I think) a virtual tour of a few government buildings in Russia. I suppose once you get used to it, it's probably less awkward.

    The screen us outsiders could see didn't look particularly responsive, but it also didn't look like any engine I've ever seen, so maybe they're just bad at making virtual tours of Russia.

    I would have tried it if there had been several hundred fewer people in the room.

    It looked like she still had to use a handheld pointer to change camera direction, too, which seems like it would make things a lot more difficult.

  86. Sucks by brit74 · · Score: 1

    I bet it sucks when you step in the hole.

  87. I already invented this, kind of by Steven+Reddie · · Score: 1

    Damn, I was thinking about doing this 10 years ago. The difference is that mine was inverted (the sphere would be built into the floor, the top protruding just a little, and you'd stand on top). I knew it was not very practicle, but it never occured to me to build it above ground and stand inside :-)

    I was also thinking of having robotic arms that could come into range of the person to act as objects that could be felt. ie. if the person walked up to a wall in the virtual world a piece of panel could meet with their hand if they reached out to touch it. There would obviously be some safety limits required. This additional feature would be easy to implement in my under-the-floor version but quite difficult in the stand-inside-the-sphere version.

  88. Re:A better idea? Projectors by boron+boy · · Score: 1

    Projection would suit this much more than an LCD. Mount the projectors outside of the sphere. Hell, you could even build the treadmill and projector screen in one layer. Of course you'd need to keep it clean, but the same goes for a clear plastic treadmill anyway. Also it would need to give a bit of grip, and display a good image. Anyone with a projector screen wanna try running on it and tell me what it feels like?

  89. Better! by blaksaga · · Score: 1

    What we need to do is find a way to stop our brain from sending motor signals to our body (like when we sleep) but grab those signals and interpret them.

  90. no, no, no! by Seraphim_72 · · Score: 1

    That is what the warehouse part is for. See you set the level - go through it, everyone goes to a staging level at the "end" the warehouse floor and ceiling move to make the next level, and then you start again... think Diablo, never the same level twice ... kinda neat really ... infinite dungeons for the taking....hmmm

    Sera

    --
    Slashdot, where armchair scientists get shouted down and armchair theologians get modded up.
  91. Then what you want is CirculaFloor by Theobon · · Score: 1

    CirculaFloor is a group of independent tiles that move in under the person so that they can walk without moving forward. It is actually increadible annoying to use because you can loose your balance easily in the VR environment as everything but your ears think you are moving forward when you are staying still. It also isn't fast enough yet to handle rapid changes in direction. However, I think it is a much better plan than a giant ball.

  92. Could be better by Sylven_1969 · · Score: 1

    Untill we can tap directly into the brain and emulate movement while paralized (even though it would feel like you were truly moving) it seems like the best way would be to suspend someone in a full suit. Hard to explain what I'm saying but if you could freely move your legs (for the most part that is) in harnesses that could give you the sensation of having whatever terrain under you. Well I think you get the idea. Unfortunately I'm still talking about millions of dollars worth of gear to play a game. Seems a little extreme if you ask me, but then again I really like my games ;)

    --
    Jay Dale "If you're not living on the edge then you're taking up too much space!"
  93. Now we just need to... by Anonymous Coward · · Score: 0

    combine that with this!!!