Have you ever seen a minidisk? They're encased in a hard shell, much like floppies; no worries about scratching there.
Since we're talking about ideal sizes, I would actually prefer minidisk-sized devices over floppy-sized devices. To me, minidisks are the perfect size for handling. Small enough to put several of them even in the smallest pocket, and big enough that you don't lose them like you do quarters.
"...deliver a continually updated, immersive environment and storyline, with content that grows, changes and evolves constantly."
This is more or less exactly what Funcom said they would do with Anarchy Online. Now I only played the game for a few months, but the rumors I've heard indicate that any real storyline progression has been sporadic at best, and nonexistant most of the time. Can anyone who actually plays AO comment on how the storyline stuff is working out?
I suggest you read it yourself. Look at the images, and pay attention to details; it's perfectly obvious that MIT swiped the body from the cover, the helmet from page 18, and the background from page 23.
What's so hard to get about this? I haven't been following the coverage here, but if id has said the physics engine in Doom 3 makes it hard to support mid-game joining, then they mean just that. I'm assuming the client no longer needs to know just where the items are, but also which walls have been damaged by bullets and explosions, where people have died and in what situations they died (to calculate body positions and postures), how injured people (both living and dead) are and where they've been hit, and so on and so forth. If they're already saturating the bandwidth just updating this information continuously, you're obviously going to have a "catching up" problem when you join in mid-game.
Of course, if id hasn't said this and it's just a conjecture by the parent poster, then I'm a bit more dubious. But either way, his argument makes sense, while yours doesn't. Why would using a peer-to-peer network architecture help them release sooner?
This happens to lots of movies, and many of them turn out great despite (or even because of) the cuts. Witness The Gladiator, which had at least 40 minutes cut out. (Most of those scenes appeared on the DVD btw.) Not to mention LoTR: FoTR, which will have 30 minutes of previously cut material reinserted for the DVD in November.
I run a high-traffic web site based close to Oslo, Norway, and I've been getting reports of problems from my users since the day after the bankruptcy was announced. My users are from all over the world (about 50% from the US), and at any given time there seem to be several different groups of them who can't connect to the server at all. The problems are usually temporary, and the users affected seem to be spread across the world. So far the most consistently affected users seem to be those from the Netherlands and Singapore (.nl seems logical, but why.sg of all places?).
We were leasing our lines from KPNQwest Norway, so that might explain some of it, but I suspect anyone who's trying to connect to anything through KPNQwest's backbone will be experiencing intermittent problems if things aren't resolved soon.
Attention: There appears to be a bug in the web browser you are currently using.
Ack... I can't decide what to say at this point. I'm torn between making an IE joke, poking fun at Roblimo for screwing up his link, and pointing out Amazon's horrible site design which renders the concept of a Uniform Resource Locator meaningless.
At a buck per song, most albums I own would cost over $15, often around $20 or more. That's more than it would cost anywhere except the most expensive record shops.
The "I still won't pay for shitty music" argument isn't so bad either. Making this test run with only a single track available almost smells of a deliberate lack of effort. Using ten or twenty tracks from a wide selection of genres would have made for much more realistic results; this way, few who aren't Meshell Ndegeocello fans will make the purchase.
Re:Okay, if I had a chance to interview Carmack
on
E3 Doom III Preview
·
· Score: 2
Besides, why would you ever want to do that? I can't think of one good reason for it.
Here's a reason, if a bit personal: I know Perl, but I don't know much C/C++ (yet). If the client logic was written in Perl, I could have tons of fun creating client-side mods.
Probably not good enough reason for id Software though:)
More accurately (and relevantly), the transfer rate of 401 megabits per second amounts to 0.00005 LOC/s, or 4.33 LOC/day. This is of course assuming the reference LOC size of 10 terabytes (not tebibytes).
After a few weeks of studying for my exam in discrete mathematics, I'm seeing everything in a mathematical context:)
Which, incidentally, brings up a point: The Wired article keeps setting Wolfram's theories up as an alternative to mathematics as a tool for modelling the universe. But automata such as the CAs which form the basis of ANKOS is exactly the sort of thing which has traditionally fallen within the field of discrete mathematics. Probably just a case of the Wired journalist using a too-narrow definition of the word mathematics, but I'm having trouble seeing where the fundamental line goes between the two definitions.
Ah, there's the source of my confusion: In this mathematical context you're misusing the concept of implication. In everyday English your distinction between the words "prove" and "imply" makes sense, but in the language of mathematics an implication is simply the logical relation which is false only if the premise is true and the conclusion is false.
How can the degrees of the reviewer implicate anything about the book? If that's a consequence of this new kind of science, I'm a bit dubious to the whole thing:)
The fact that the crate wasn't strapped down does sound weird, but how is this a nightmare? Sounds like everyone involved handled this the right way once the mishap had occured.
I know you by "windows-based, user friendly" probably mean some form of the standard windows GUI, but I personally find Pine easier to use than anything else. Probably because that's what I'm used to, but then again that's why people like the windows GUI too.
Wow, a camera made entirely out of Legos... impressive! :)
Moderators, I'll give you Assistant Director credits in my new movie if you mod this post up!
Have you ever seen a minidisk? They're encased in a hard shell, much like floppies; no worries about scratching there.
Since we're talking about ideal sizes, I would actually prefer minidisk-sized devices over floppy-sized devices. To me, minidisks are the perfect size for handling. Small enough to put several of them even in the smallest pocket, and big enough that you don't lose them like you do quarters.
...he agrees that a Slashdot interview is a fine way to help celebrate his return to the Internet
I guess he'd know better if he'd actually read any Slashdot interviews lately.
"...deliver a continually updated, immersive environment and storyline, with content that grows, changes and evolves constantly."
This is more or less exactly what Funcom said they would do with Anarchy Online. Now I only played the game for a few months, but the rumors I've heard indicate that any real storyline progression has been sporadic at best, and nonexistant most of the time. Can anyone who actually plays AO comment on how the storyline stuff is working out?
I suggest you read it yourself. Look at the images, and pay attention to details; it's perfectly obvious that MIT swiped the body from the cover, the helmet from page 18, and the background from page 23.
What's so hard to get about this? I haven't been following the coverage here, but if id has said the physics engine in Doom 3 makes it hard to support mid-game joining, then they mean just that. I'm assuming the client no longer needs to know just where the items are, but also which walls have been damaged by bullets and explosions, where people have died and in what situations they died (to calculate body positions and postures), how injured people (both living and dead) are and where they've been hit, and so on and so forth. If they're already saturating the bandwidth just updating this information continuously, you're obviously going to have a "catching up" problem when you join in mid-game.
Of course, if id hasn't said this and it's just a conjecture by the parent poster, then I'm a bit more dubious. But either way, his argument makes sense, while yours doesn't. Why would using a peer-to-peer network architecture help them release sooner?
This happens to lots of movies, and many of them turn out great despite (or even because of) the cuts. Witness The Gladiator, which had at least 40 minutes cut out. (Most of those scenes appeared on the DVD btw.) Not to mention LoTR: FoTR, which will have 30 minutes of previously cut material reinserted for the DVD in November.
Are you sure it's old news? I remember reading that list a few months ago, and I'm sure at least half of the current entries are newcomers since then.
You're not fat, you're big boned.
I run a high-traffic web site based close to Oslo, Norway, and I've been getting reports of problems from my users since the day after the bankruptcy was announced. My users are from all over the world (about 50% from the US), and at any given time there seem to be several different groups of them who can't connect to the server at all. The problems are usually temporary, and the users affected seem to be spread across the world. So far the most consistently affected users seem to be those from the Netherlands and Singapore (.nl seems logical, but why .sg of all places?).
We were leasing our lines from KPNQwest Norway, so that might explain some of it, but I suspect anyone who's trying to connect to anything through KPNQwest's backbone will be experiencing intermittent problems if things aren't resolved soon.
Why not? Starting another interview won't do anything to (further) delay the Alan Cox interview.
Attention: There appears to be a bug in the web browser you are currently using.
Ack... I can't decide what to say at this point. I'm torn between making an IE joke, poking fun at Roblimo for screwing up his link, and pointing out Amazon's horrible site design which renders the concept of a Uniform Resource Locator meaningless.
It's "bah-dam pssshhh", dammit.
At a buck per song, most albums I own would cost over $15, often around $20 or more. That's more than it would cost anywhere except the most expensive record shops.
The "I still won't pay for shitty music" argument isn't so bad either. Making this test run with only a single track available almost smells of a deliberate lack of effort. Using ten or twenty tracks from a wide selection of genres would have made for much more realistic results; this way, few who aren't Meshell Ndegeocello fans will make the purchase.
Besides, why would you ever want to do that? I can't think of one good reason for it.
:)
Here's a reason, if a bit personal: I know Perl, but I don't know much C/C++ (yet). If the client logic was written in Perl, I could have tons of fun creating client-side mods.
Probably not good enough reason for id Software though
More accurately (and relevantly), the transfer rate of 401 megabits per second amounts to 0.00005 LOC/s, or 4.33 LOC/day. This is of course assuming the reference LOC size of 10 terabytes (not tebibytes).
On the contrary, they don't need to rely on that card at all. They can just buy rightness with some of that $40 billion they have on hand.
After a few weeks of studying for my exam in discrete mathematics, I'm seeing everything in a mathematical context :)
Which, incidentally, brings up a point: The Wired article keeps setting Wolfram's theories up as an alternative to mathematics as a tool for modelling the universe. But automata such as the CAs which form the basis of ANKOS is exactly the sort of thing which has traditionally fallen within the field of discrete mathematics. Probably just a case of the Wired journalist using a too-narrow definition of the word mathematics, but I'm having trouble seeing where the fundamental line goes between the two definitions.
To quote the Knights Who Formerly Said Nee: - we couldn't get very far in life not saying 'is'
Ah, there's the source of my confusion: In this mathematical context you're misusing the concept of implication. In everyday English your distinction between the words "prove" and "imply" makes sense, but in the language of mathematics an implication is simply the logical relation which is false only if the premise is true and the conclusion is false.
How can the degrees of the reviewer implicate anything about the book? If that's a consequence of this new kind of science, I'm a bit dubious to the whole thing :)
C: expect long load times
:)
What I'm expecting is a barrage of old jokes about their server running on one of those buggy laptops
The fact that the crate wasn't strapped down does sound weird, but how is this a nightmare? Sounds like everyone involved handled this the right way once the mishap had occured.
I know you by "windows-based, user friendly" probably mean some form of the standard windows GUI, but I personally find Pine easier to use than anything else. Probably because that's what I'm used to, but then again that's why people like the windows GUI too.