Except Blackberry Messenger requires a useless identifiant. At least Hangouts gives you access to Gmail (a lot of people use it) and other Google products.
It's a failing of iMessage since it shouldn't require a cellular radio, or a particular OS, to work. All these devices have Internet access and are more than powerful enough for instant messaging.
You've heard of? It doesn't make it a large scale problem. I've seen tons of PCs infected by malware. I've never seen an Android phone infected by side-loaded malware. Not that it doesn't exist, but it's not frequent enough to be a problem. I prefer Google's approach to permissions, since you can deny some permissions to an application. Unfortunately, you can't deny internet access otherwise that would block ads.
Limiting to 1280x960 was artificial and stupid. I even read a registry hack enabled larger resolutions in that particular game. That being said, most full screen 3D games supported multiples resolutions in 2001, and having resolution choices going all the way over 1024x768 was the norm, not the exception. This is easy to verify and even gave you the Quake 3 example but you still don't get it.
Why do you repeat your comments about the toolbars? You really don't get it. Of course I know toolbars take space. I asked you why toolbars needed to be top and botom during the 5:4 1280x1024 era but they moved all around for all other display resolutions which kept the aspect ratio? You don't have an answer for that.
You can edit 4k content just fine on a 4k monitor, and even not too badly on a 1080p monitor. There is no "need" to get just a few more pixels. And you can edit 1080p content just fine on a 4k display, by stretching it. You don't usually "need" 1:1 pixel mapping and when you do, full screen is fine and toolbars can go on a second monitor. Of course more pixels is always better and professionals tend to pay more for cutting edge hardware. As a developer, I prefer my 2560x1440 display to a standard 1920x1080 one. But it has nothing to do with producing 1080p content in my case. Photographs are working on 2-4 MP monitors for their 16-100 MP pictures. And they are doing just fine. With toolbars. They won't downscale their pictures to 4k so that it "fit" within their shiny new 5k (which most don't have anyways) along with toolbars.
Market share of OS X and iPhone are somewhat similar, 5-15% worldwide. Android can side load, although it's turned off by default, and I never heard that malware was coming to Android because of that option. I consider crappy apps full of ads that spy on you to be malware, but both Apple and Google stores are full of malware by that definition, and it has nothing to do with side load.
I would still have that problem with a Mac because I could only communicate with those with an iPhone or a Mac. No thanks. Of all available messaging protocols, iMessage is by far the most limited.
They don't keep 55% of users from messaging you because iMessage can send/receive SMS.
It's not 55% it's 85%, and that's just smartphones. Instant messaging is not limited to phones. Not everyone has a cell phone or want to use it for messaging. Relying on SMS and a phone number is a major issue. How do I contact someone on iMessage from my PC? From my non-cellular tablet? What is my cell phone battery is dead but have a perfectly working PC and a real keyboard?
Well at least you admit it. The surprise is that you only have one of such friends, since Apple only has about 15% market share world wide, and rarely over 40% in its most successful countries (that is, if you don't have friends in other countries).
I'm sure they can come up with restrictions, such as you can develop apps for macOS and run them on your own Mac, but not send it to others without passing through the Mac App Store.
Microsoft is doing something similar with its driver signing policy. You can develop your own driver and test it on your PC, but other's can't use it by default, making it a hassle to offer a driver without passing through MS.
So I need to ask, with OS X and FreeBSD available to us, what room does that leave for Linux?
Not much. Servers (most web servers are running Linux), embedded devices (many, if not most WiFi routers use Linux), smartphones (Android has 80% market share) and super computers (most of the top 500 is running Linux). And then some desktop users. All other users, and by that I mean all 4 of them, use FreeBSD.
Is that a step towards the convergence of OS X and iOS? How long before macOS be stuck with a walled garden in which we can't install non-approved "apps"?
Many crappy games indeed didn't support changing resolutions. Many (I would even say most) did. Quake 3 didn't just run full screen on a 1280x1024 monitor. It ran at that resolution, and supported even higher resolutions. A lot of games were developed using the Quake 3 engine. Artificially limiting a game to 1280x960 was the exception, not the norm.
As for the ratio you still missed the whole point.
Read my comment again. By reading your answer, it seems it is you who missed the whole point.
Except Blackberry Messenger requires a useless identifiant. At least Hangouts gives you access to Gmail (a lot of people use it) and other Google products.
It's a failing of iMessage since it shouldn't require a cellular radio, or a particular OS, to work. All these devices have Internet access and are more than powerful enough for instant messaging.
you are informed on Android too, you see the location icon in the notification area
Having to press "I agree" every time I launch the map application would suck.
No wonder Democrats get into office... So many low information idiots willing to vote for them...
Are you saying republican voters are so much better in these Trump days?
Tax payers (and even non-payers, for that matters), already pay the pollution cost every time someone drives a petrol car. How is that any better?
We don't. GAS is private but regulated, not municipal.
You've heard of? It doesn't make it a large scale problem. I've seen tons of PCs infected by malware. I've never seen an Android phone infected by side-loaded malware. Not that it doesn't exist, but it's not frequent enough to be a problem.
I prefer Google's approach to permissions, since you can deny some permissions to an application. Unfortunately, you can't deny internet access otherwise that would block ads.
No, not like IRC. IRC is chat rooms, not instant messaging.
Limiting to 1280x960 was artificial and stupid. I even read a registry hack enabled larger resolutions in that particular game. That being said, most full screen 3D games supported multiples resolutions in 2001, and having resolution choices going all the way over 1024x768 was the norm, not the exception. This is easy to verify and even gave you the Quake 3 example but you still don't get it.
Why do you repeat your comments about the toolbars? You really don't get it. Of course I know toolbars take space. I asked you why toolbars needed to be top and botom during the 5:4 1280x1024 era but they moved all around for all other display resolutions which kept the aspect ratio? You don't have an answer for that.
You can edit 4k content just fine on a 4k monitor, and even not too badly on a 1080p monitor. There is no "need" to get just a few more pixels. And you can edit 1080p content just fine on a 4k display, by stretching it. You don't usually "need" 1:1 pixel mapping and when you do, full screen is fine and toolbars can go on a second monitor.
Of course more pixels is always better and professionals tend to pay more for cutting edge hardware. As a developer, I prefer my 2560x1440 display to a standard 1920x1080 one. But it has nothing to do with producing 1080p content in my case. Photographs are working on 2-4 MP monitors for their 16-100 MP pictures. And they are doing just fine. With toolbars. They won't downscale their pictures to 4k so that it "fit" within their shiny new 5k (which most don't have anyways) along with toolbars.
Market share of OS X and iPhone are somewhat similar, 5-15% worldwide.
Android can side load, although it's turned off by default, and I never heard that malware was coming to Android because of that option. I consider crappy apps full of ads that spy on you to be malware, but both Apple and Google stores are full of malware by that definition, and it has nothing to do with side load.
I would still have that problem with a Mac because I could only communicate with those with an iPhone or a Mac. No thanks. Of all available messaging protocols, iMessage is by far the most limited.
They don't keep 55% of users from messaging you because iMessage can send/receive SMS.
It's not 55% it's 85%, and that's just smartphones. Instant messaging is not limited to phones. Not everyone has a cell phone or want to use it for messaging. Relying on SMS and a phone number is a major issue.
How do I contact someone on iMessage from my PC? From my non-cellular tablet? What is my cell phone battery is dead but have a perfectly working PC and a real keyboard?
Apple provides end to end encryption and better abilities to keep spam out, partly due to its being proprietary.
Not only they keep spam out, but they also keep 85% of legitimate users out of it too. Any protocol with no users has no spam.
Yes, we are bad friends.
Well at least you admit it. The surprise is that you only have one of such friends, since Apple only has about 15% market share world wide, and rarely over 40% in its most successful countries (that is, if you don't have friends in other countries).
The problem with whatsapp is that the user ID is a phone number. It brings many flaws.
not using Ubuntu Phone, but when I used Facebook messaging on my phone, it was through the web. I'm not installing any of their bloated app.
I hope Facebook, Apple, and all others closed-down, proprietary messaging protocols will fail and that open standards will win.
Is the Mac swarmed with malware?
Side-loading is much easier than:
1. buying a Mac2
2. figuring what Xcode is, installing it
3. compile
4. finally side-load
The average user can't side-load and this is what counts.
I'm sure they can come up with restrictions, such as you can develop apps for macOS and run them on your own Mac, but not send it to others without passing through the Mac App Store.
Microsoft is doing something similar with its driver signing policy. You can develop your own driver and test it on your PC, but other's can't use it by default, making it a hassle to offer a driver without passing through MS.
So I need to ask, with OS X and FreeBSD available to us, what room does that leave for Linux?
Not much. Servers (most web servers are running Linux), embedded devices (many, if not most WiFi routers use Linux), smartphones (Android has 80% market share) and super computers (most of the top 500 is running Linux). And then some desktop users. All other users, and by that I mean all 4 of them, use FreeBSD.
Is that a step towards the convergence of OS X and iOS?
How long before macOS be stuck with a walled garden in which we can't install non-approved "apps"?
Just because it does 4K doesn't mean it will support Bluray UHD. Supporting 4K could just mean more VRAM and support for HEVC in hardware.
I hope the Xbox One GPU is more than enough to decode HEVC at 4k resolution...
Many crappy games indeed didn't support changing resolutions. Many (I would even say most) did. Quake 3 didn't just run full screen on a 1280x1024 monitor. It ran at that resolution, and supported even higher resolutions. A lot of games were developed using the Quake 3 engine.
Artificially limiting a game to 1280x960 was the exception, not the norm.
As for the ratio you still missed the whole point.
Read my comment again. By reading your answer, it seems it is you who missed the whole point.