Islam, Christianity, and Judaism all share the same roots.
They've all gone on nation building sprees.
You're the best troll I've ever seen on slashdot, though. If you're not a troll, I have a hard time believing that someone can be both intelligent enough to use the Internet, and as vile a person as you are.
I'd take the U.S. that saw hundreds of thousands of people get themselves out of lower-middle to upper-middle class and into the upper class, that saw one of the most peaceful times in memorable history, over the U.S. that is basically making anything they don't agree with a crime.
I would agree with this situation in theory, but in practice, it seems different. Once that law has been passed, now that all these laws attempting to revoke our liberties in exchange for security that they don't really provide, who is going to revoke it? Although the next wave of leadership, if it were to change, may not use these laws, but are they really going to repeal them?
Every single move that the current admin has made needs to be challenged in a proper court, but it will never happen.
Well, sure, I could go and use the less comfortable environments, but that would be getting less than Windows offers. I used Linux for years and years and years (OS/2 as well), but it's just not something I can get behind without a super powerful machine anymore.
well, it'll -work- on 64mb, but would you find that tolerable?
Last time I used KDE, my 512MB ram was immediatly overcommitted. I stopped using Linux/X partly because the memory requirements for good software have gone absolutely through the roof. I have a 768MB machine now that probably won't get upgraded for at least a couple more years, and Windows + it's apps are quite happy. (yeah, i swap about a gig and a half normally, but on this same box I needed 3gb of swap for linux/x/gnome)
Another reason I also stopped is because the GTK Open box is useless.
Problem is there is entirely TOO much abstraction.
There must be abstraction layers on top of abstraction layers on top of abstraction layers, just to get -anything- to run in this day.
It's like people who say they need a database abstraction layer for your PHP. No, you don't. You really don't. You aren't going to be porting your application from one database to another. If you are, you're going to have to change ALL of your queries -anyway-.
One thing that I do know, is that although Gnome has always been incredibly faster than KDE, so long as that absofuckinglutely AWFUL Gnome 2.0 file Open dialog is still there, i won't even use any GTK APPS, because they are all fucked.
the point of having different GNOME and KDE interfaces, was so that you could have different interfaces. Now someone wants to unite them, so why even bother having one over the other?
They are both big bloated smoking pieces of crap anyway.
Admittedly, the only thing that I've seen is basic shoot and run gameplay, like every other FPS. I agree that in general the graphics don't matter - there are already some damn spectacular looking games, even within my meager hardware range (2.0ghz, NV 6200) . . but the 2k7 engine doesn't look to me to have all the improvements that people say it does, from the videos I've seen. One thing that probably is nice, is that they are using the additional horsepower of today's computers to go back and do things in a way that makes things easier for level designers -- no more doing occlusion manually -- as well as eliminating their absolutely horrid vertex lighting model. However, it still uses an 8-bit lighting system that although the specs say that "all lights are dynamic", from what i've seen, it looks just as hacky as the existing dynamic lights look in UE2. From UE1 to UE2 many changes were made to improve performance, that probably shouldn't have been made. Dynamic lighting in UE1 was much better, occlusion was automatically calculated in UE1, and that was all changed to improve performance, which probably wasn't particularly needed considering that hardware improved nearly an order of magnitude more powerfully between UE1 and UE2.
I have heard that there are some engine licensees that have plugged in vastly improved lighting models, though.
That sounds like developer imagination issues, really. I'm building a big addon for Land of the Dead, and I'd love to have it not be a Point-A-to-point-B-to-point-C game, but that's so much easier to design . . .
Check out Land of the Dead: Road to Fiddler's Green. Check out the Harry Potter games. Both of those use the Unreal Engine 2, and neither of them look at all like Unreal (or much like each other).. Also check out Postal 2, which was an early version of UE 2.
That's a fault of the modelers, and designers, that GoW and UT look like the same damn game, and I'm not impressed by anything I've seen from them over their previous incarnations. GoW and UT2007 look like the same thing as UT2004, but with better details on the models. What they -really- need is an entirely new lighting model, the Doom3 lighting is WAY better.
Agreed, I mod Land of the Dead, and I think it'd be great if it ran under Linux. I don't have a Linux box currently, so I haven't tested it under Wine, but I imagine it runs just as it should, as most other UE games also run just fine under Wine.
The one thing is that although the vast majority of the dev work is done by Epic, the individual house devs and testers still need to spend their time on that stuff.
One of the things about Unreal, is that if you have experience with UE1, that mostly transfers to UE2, and UE2 experience will supposedly transfer to UE3. Although I hear that the editor for UE3 is rather different from previous versions of Unrealed, you'd have to talk to someone who actually has used it to confirm that.. I've only really used the version that came packaged with Land of the Dead.
I do hope that my experience in producing a rather large addon for Land of the Dead will transfer to getting some work in the industry.
I may be mistaken, but I'm pretty sure that Binion's and Harrah's are in -with- the Internet gaming groups, as Harrah's, Rio, Binion's made more in the last 3 WSOP main events than they had in all previous WSOP main events combined.
The casinos don't make a -lot- on poker, compared to the other things that make them money, but it is absolutely guaranteed.
Damn, this sounds wonderful. Why is this author complaining? The only games that I've played in the last few years that I haven't managed to beat in 8 hours or less were the GTA games. I did also finally play all the way through Deus Ex, and that took me at least 20 hours that was logged on Xfire, and probably several more hours where I wasn't logged into Xfire, so it didn't tally my runtime.
Gun, Sin Ep 1, Prey, HL2, HL2 Ep 1, Doom 3, Quake 4, Land of the Dead, all under 8 hours run time.. oops, there was that half-assed Mexico-themed GTA like game that took a bit longer than 8 hours, but that was due to absolutely awful bugs, and the only reason I ever completed it was because I actually wanted to find out the end of the story.
This reminds me, I did pull out Unreal 1 to see if I could ever get through it, and I've been stuck on like the 5th or 6th major area for months.
I'd LOVE to see a game that could keep me going for more than 8 hours.. Maybe I do need to invest in a console.
Let's consider that the MUD existed before the Door, and possibly before the BBS as well, and rethink that statement. Text adventures evolved to muds evolved to MMORPGs.. Doors are still just plain doors. People run BBS's to run the doors, or they make standalone versions of the doors now.
...if it actually said something. It tells of what he talked about. What we really need is a much better article, or a transcript of the actual speech, considering that it sounds like he had many useful and interesting things to say, but they aren't being said to anyone unless you got to go to the conference.
And consider that the machine, unmodified, could actually drive a 9600bps modem, attached to the User port, and with mods, there are people who have used 28.8k modems.. that there are also multi-gigabyte hard drives, and several-megabyte memory expansions..
Proper hardware at the user port, could probably achieve speeds well over 32kbps, remember that the Commodore built Ram Expansion Units connected there, and provided virtually instant access.
Islam, Christianity, and Judaism all share the same roots.
They've all gone on nation building sprees.
You're the best troll I've ever seen on slashdot, though. If you're not a troll, I have a hard time believing that someone can be both intelligent enough to use the Internet, and as vile a person as you are.
....and then redefining terrorism to include anyone saying anything that scares anyone else.
I'd take the U.S. that saw hundreds of thousands of people get themselves out of lower-middle to upper-middle class and into the upper class, that saw one of the most peaceful times in memorable history, over the U.S. that is basically making anything they don't agree with a crime.
I would agree with this situation in theory, but in practice, it seems different. Once that law has been passed, now that all these laws attempting to revoke our liberties in exchange for security that they don't really provide, who is going to revoke it? Although the next wave of leadership, if it were to change, may not use these laws, but are they really going to repeal them?
Every single move that the current admin has made needs to be challenged in a proper court, but it will never happen.
I'd like to say that I wish this were true, but how many armies around the world have opened fire into vast crowds of unarmed civilians?
Many. Many, many, many.
Well, sure, I could go and use the less comfortable environments, but that would be getting less than Windows offers. I used Linux for years and years and years (OS/2 as well), but it's just not something I can get behind without a super powerful machine anymore.
well, it'll -work- on 64mb, but would you find that tolerable?
Last time I used KDE, my 512MB ram was immediatly overcommitted. I stopped using Linux/X partly because the memory requirements for good software have gone absolutely through the roof. I have a 768MB machine now that probably won't get upgraded for at least a couple more years, and Windows + it's apps are quite happy. (yeah, i swap about a gig and a half normally, but on this same box I needed 3gb of swap for linux/x/gnome)
Another reason I also stopped is because the GTK Open box is useless.
...that can run on a computer with under a GIG of ram?
Problem is there is entirely TOO much abstraction.
There must be abstraction layers on top of abstraction layers on top of abstraction layers, just to get -anything- to run in this day.
It's like people who say they need a database abstraction layer for your PHP. No, you don't. You really don't. You aren't going to be porting your application from one database to another. If you are, you're going to have to change ALL of your queries -anyway-.
One thing that I do know, is that although Gnome has always been incredibly faster than KDE, so long as that absofuckinglutely AWFUL Gnome 2.0 file Open dialog is still there, i won't even use any GTK APPS, because they are all fucked.
the point of having different GNOME and KDE interfaces, was so that you could have different interfaces. Now someone wants to unite them, so why even bother having one over the other?
They are both big bloated smoking pieces of crap anyway.
Well, I guess that makes me the third one because i'm laughing my ass off.
P.S. I hope they find the woman.
Admittedly, the only thing that I've seen is basic shoot and run gameplay, like every other FPS. I agree that in general the graphics don't matter - there are already some damn spectacular looking games, even within my meager hardware range (2.0ghz, NV 6200) . . but the 2k7 engine doesn't look to me to have all the improvements that people say it does, from the videos I've seen. One thing that probably is nice, is that they are using the additional horsepower of today's computers to go back and do things in a way that makes things easier for level designers -- no more doing occlusion manually -- as well as eliminating their absolutely horrid vertex lighting model. However, it still uses an 8-bit lighting system that although the specs say that "all lights are dynamic", from what i've seen, it looks just as hacky as the existing dynamic lights look in UE2. From UE1 to UE2 many changes were made to improve performance, that probably shouldn't have been made. Dynamic lighting in UE1 was much better, occlusion was automatically calculated in UE1, and that was all changed to improve performance, which probably wasn't particularly needed considering that hardware improved nearly an order of magnitude more powerfully between UE1 and UE2.
I have heard that there are some engine licensees that have plugged in vastly improved lighting models, though.
That sounds like developer imagination issues, really. I'm building a big addon for Land of the Dead, and I'd love to have it not be a Point-A-to-point-B-to-point-C game, but that's so much easier to design . . .
Check out Land of the Dead: Road to Fiddler's Green. Check out the Harry Potter games. Both of those use the Unreal Engine 2, and neither of them look at all like Unreal (or much like each other) .. Also check out Postal 2, which was an early version of UE 2.
That's a fault of the modelers, and designers, that GoW and UT look like the same damn game, and I'm not impressed by anything I've seen from them over their previous incarnations. GoW and UT2007 look like the same thing as UT2004, but with better details on the models. What they -really- need is an entirely new lighting model, the Doom3 lighting is WAY better.
Agreed, I mod Land of the Dead, and I think it'd be great if it ran under Linux. I don't have a Linux box currently, so I haven't tested it under Wine, but I imagine it runs just as it should, as most other UE games also run just fine under Wine.
The one thing is that although the vast majority of the dev work is done by Epic, the individual house devs and testers still need to spend their time on that stuff.
One of the things about Unreal, is that if you have experience with UE1, that mostly transfers to UE2, and UE2 experience will supposedly transfer to UE3. Although I hear that the editor for UE3 is rather different from previous versions of Unrealed, you'd have to talk to someone who actually has used it to confirm that .. I've only really used the version that came packaged with Land of the Dead.
I do hope that my experience in producing a rather large addon for Land of the Dead will transfer to getting some work in the industry.
I may be mistaken, but I'm pretty sure that Binion's and Harrah's are in -with- the Internet gaming groups, as Harrah's, Rio, Binion's made more in the last 3 WSOP main events than they had in all previous WSOP main events combined.
The casinos don't make a -lot- on poker, compared to the other things that make them money, but it is absolutely guaranteed.
Damn, this sounds wonderful. Why is this author complaining? The only games that I've played in the last few years that I haven't managed to beat in 8 hours or less were the GTA games. I did also finally play all the way through Deus Ex, and that took me at least 20 hours that was logged on Xfire, and probably several more hours where I wasn't logged into Xfire, so it didn't tally my runtime.
Gun, Sin Ep 1, Prey, HL2, HL2 Ep 1, Doom 3, Quake 4, Land of the Dead, all under 8 hours run time.. oops, there was that half-assed Mexico-themed GTA like game that took a bit longer than 8 hours, but that was due to absolutely awful bugs, and the only reason I ever completed it was because I actually wanted to find out the end of the story.
This reminds me, I did pull out Unreal 1 to see if I could ever get through it, and I've been stuck on like the 5th or 6th major area for months.
I'd LOVE to see a game that could keep me going for more than 8 hours.. Maybe I do need to invest in a console.
I don't agree with this at all, but anyone who called it "podcasting" was a complete moron to begin with.
Let's consider that the MUD existed before the Door, and possibly before the BBS as well, and rethink that statement. Text adventures evolved to muds evolved to MMORPGs.. Doors are still just plain doors. People run BBS's to run the doors, or they make standalone versions of the doors now.
I've seen people make the coin tones without tone generators.
Searching for GW-Basic, results in hundreds of links pointing to the original BASIC MS-DOS language, GW-Basic..
http://www.geocities.com/KindlyRat/GWBASIC.html
...if it actually said something. It tells of what he talked about. What we really need is a much better article, or a transcript of the actual speech, considering that it sounds like he had many useful and interesting things to say, but they aren't being said to anyone unless you got to go to the conference.
And consider that the machine, unmodified, could actually drive a 9600bps modem, attached to the User port, and with mods, there are people who have used 28.8k modems.. that there are also multi-gigabyte hard drives, and several-megabyte memory expansions ..
Proper hardware at the user port, could probably achieve speeds well over 32kbps, remember that the Commodore built Ram Expansion Units connected there, and provided virtually instant access.