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The Myth of the 40 Hour Game

Over at Wired, Clive Thompson talks about the myth of the 40 hour game, the typical length of time listed on the side of a game box nowadays. Mr. Thompsons discusses the ways in which that estimate fails to jive with reality. From the article: "This game offers about 40 hours of play. This is precisely what I was told by Eidos — and countless game reviewers — when I picked up Tomb Raider: Legend earlier this year. As I gushed at the time, Legend was the first genuinely superb Lara Croft game in years... I was hooked — and eager to finish the game and solve the mystery. So I shoved it into my PS2, dual-wielded the pistols and began playing... until about four weeks later, when I finally threw in the towel. Why? Because I couldn't get anywhere near the end. I plugged away at the game whenever I could squeeze an hour away from my day job and my family. All told, I spent far more than 40 hours — but still only got two-thirds through."

428 comments

  1. Is this really a problem? by BecomingLumberg · · Score: 5, Insightful

    Man, I really wish their game wasn't as good as it is. And to think they gave me *more* game than they advertised! Oh, what false advertising is this?

    I demand my crappy games back that I beat in a week.

    --
    If a nation expects to be ignorant and free, in a state of civilization, it expects what never was and never will be.-TJ
    1. Re:Is this really a problem? by kfg · · Score: 2, Insightful

      This just in, your actual milage may vary with local conditions and driving habits. Our figures were derived from a test. It was only a test.

      I posted just a little while ago how disappointed I was with Myst. I played the game for two evenings. The first evening I just messed around with it for about an hour, getting a feel for the territory. The second evening I ran the game in a few hours, and I'm not even what you could call a puzzle game player. I wanted my money back. I wanted it back a lot.

      I understand there are people who have been "playing" Myst for years without solving it. Well, your milage obviously varies. That's life.

      Conversely, God only knows how many hours I put into Grim Fandango before I solved it. It was a lot. I was dissapointed with the game ended, because. . .well, it ended. Jeezum Crow! Where can I go to buy more of this thing? I have money. Please; take it from me!

      I want my Grim Fandango 2. I need my Grim Fandango 2.

      Maybe he should just get into RTSs. You can play for an evening until the game "ends," and then resuffle the bits for a new experience when you feel like a game again.

      KFG

    2. Re:Is this really a problem? by UbuntuDupe · · Score: 3, Insightful

      Well, as I remember, it was the exact opposite as now. For example, Final Fantasy II (US) was advertised as requiring 40 hours to beat, and I did it in ~22, with no cheats, and no, I'm not trying to brag about this. And then for FF III(US) it was hyped as OMG, you NEED like 70-80 hours to beat this. Actual: 43.

      This is not a snipe at the Final Fantasy series, since at least those two were great. But it's defintely better to underestimate than overestimate.

    3. Re:Is this really a problem? by Baldrake · · Score: 5, Insightful

      Actually, why it matters is because it's nice to be able to finish games before you run out of time or interest.

      I'm reminded of Lagaan, a movie I saw a while back. It would have made a decent 90 minute flick, but at 224 minutes (nearly 4 hours!) it was a chore to watch.

      Like overly-long movies, overly-long games are usually bloated, repetitive and tedious.

    4. Re:Is this really a problem? by kalirion · · Score: 1

      There's also a difference between "This game contains X hours of gameplay" and "This game takes X hours to beat." I remember playing FFVII on my computer. I didn't get Knights of the Round or even the Golden Chocobo. In fact when I got to the third CD, I didn't walk out of the cave to hunt down weapons. I just went ahead and finished the game. Admittedly I was a bit sick of it by then.

    5. Re:Is this really a problem? by RonnyJ · · Score: 4, Insightful
      What's silly is that he's bought other games, and given up on them too due to length.

      I've got a life to lead: Books to read, a day job, my infant son to hang out with, other games beckoning. That's why I've collected a shockingly large mausoleum of unfinished games over the years. Kingdom Hearts II? Stopped halfway. Kameo? Three-quarters through. Enchanted Arms? Eh -- I'm this close to bailing out.

      Why not just buy a new game only once the current game is finished? If I'm going to go for story-based games, I'd much prefer one completed story than two half-completed ones.

    6. Re:Is this really a problem? by voice_of_all_reason · · Score: 1

      Bleh, you're probably the same type of half-assed player that missed out on the orthopedic underwear.

    7. Re:Is this really a problem? by voice_of_all_reason · · Score: 1

      Even after all the subquests, there's tons of stuff you forgot to do:

      -Get 7 more economizers from the dinosaur forest. More if you screw up at the coliseum.
      -Full set of Genji Armor (monsters in Owzer's house drop tabby/chocobo suits, gamble them up at the coliseum)
      -Turn a useless character into Kappa the Imp (rename card, full set of Imp gear from the dinosaur forest)
      -Get all of Gau's rages at the veldt
      -Use the right combination of equipped espers at level ups to max each character's stats as much as possible (which means not using espers/magic for most of the game)
      -Can you get a full set of paladin shields/genji gloves/atma weapons/offerings? I forget.

      Anyway, get cracking, soldier.

    8. Re:Is this really a problem? by LouisZepher · · Score: 1

      Bah, he probably never learned how to manipulate the game to change the date scene. The Barret one was disturbing...

    9. Re:Is this really a problem? by Meagermanx · · Score: 1

      I don't know how you're measuring this, but I think it's fair to point out that there's a difference between game time and time spent playing the game. For example, if you spend 1/3 of your time reloading from a previous state to play through something over again, or look for secrets you missed the first time through, or trying to beat a boss, that 20 hours of play time noted on your save state turns into 30 pretty quick.

    10. Re:Is this really a problem? by DragonWriter · · Score: 1
      Why not just buy a new game only once the current game is finished?
      Maybe because the game stopped being interesting and rewarding when it became impossible for him to progress further. This is why I don't actually buy a lot of close-ended, plotted games in the first place; either their going to be too quickly completed and run out of entertainment value, or they are going to be too difficult, bog down, and also run out of entertainment value. If the sequels hadn't come out that improved gameplay, I would still enjoy Civilization II, maybe even Civilization I. Same with the various incarnations of the Total War series.
    11. Re:Is this really a problem? by UbuntuDupe · · Score: 1

      I agree, and I should have said something about that, but that extra time was probably on the order of 4 hours for FFII and 8 hours for FFIII at most -- still far from estimates.

    12. Re:Is this really a problem? by bohemian72 · · Score: 1

      I just watched that recently. It was a pretty good flick, but I had to watch it over a period of a couple days.
      Not that I can't sit still for a movie that long, but the only time I have for movies is late at night and I didn't want to stay up.
      Must be getting old.

      --
      The greatest thing you'll ever learn is just to love and be loved in return.
    13. Re:Is this really a problem? by charlieman · · Score: 1

      i'm playing FFX, and i just have to go and kill SIN to finish the game... i still don't go because i still want to get all the Celestial Weapons and other stuff... and i'm starting to get bored of this game... but i want to finish it because i already have FFX-2 and want to start playing that!.

    14. Re:Is this really a problem? by Anonymous Coward · · Score: 0

      Myst was easy. Read symbol in place A, flip switch or turn knob in place B so it corresponds with indicated symbol of place A. Riven was pretty easy except for one puzzle that was sadistically tedious (the marble puzzle). The rest of the myst games are actually quite challenging.

      Grim Fandango was a wonderful story, my favorite LucasArts game ever. But its puzzles were really pretty trivial.

    15. Re:Is this really a problem? by Blakey+Rat · · Score: 1

      More mainstream example: Alexander.

      They could have cut a full hour from that movie, and it would have been tons better. That's a problem with uber-famous directors, is that their editors/producers/etc become afraid to tell them to cut the length down.

    16. Re:Is this really a problem? by mattbelcher · · Score: 3, Interesting

      You are complaining that a Bollywood movie is too long? That's the whole point! You can spend your entire evening having a great time with all your friends at the movie theater. Hindi movies are produced for an entirely different audience and context than American films.

      --

      Shockwave Flash movies are the greatest thing to happen to non-sequitur humor since Japan.

    17. Re:Is this really a problem? by Ucklak · · Score: 1

      If you're talking about old games like Knights of the Round, Ultima III took me weeks beat and I didn't have a job then either.
      Ultima IV was easier as well as Bards Tale.

      --
      if you steal from one source, that is plagiarism, if you steal from many, well, that's just research.
    18. Re:Is this really a problem? by kfg · · Score: 2, Informative

      Riven was pretty easy. . .

      The spousal unit bought it. I gave it a look and just thought, "better graphics, more of the same," and left the building.

      Grim Fandango was a wonderful story, my favorite LucasArts game ever. But its puzzles were really pretty trivial.

      And yet a few of them stuck me for awhile. Perhaps if I played more puzzle games familiarity with the conventions of the genre would have helped. I don't know. I don't know the genre that well.

      On the other hand I've got some world records in racing games. I put a lot of time into my racing games. I take them just as seriously as my "real" racing, because I consider them just as real, with the advantage that they hurt less (Come in little girl, would you like see my. . .scars and x-rays?).

      Milage varies. Go figure.

      KFG

    19. Re:Is this really a problem? by Sillygates · · Score: 1

      anyway, if one is on a schedule, they should stick to watching tv shows :-)

      --
      I fear the Y2038 bug
    20. Re:Is this really a problem? by gid · · Score: 1

      I believe he was referring to the "Knights of the Round" materia that could be found in FFVII in the NE corner of the map on a lone island somewhere, to be accessed only via a Gold Chocobo.

      KotR is a very powerful summon materia, but I personally didn't use it much, the animation took forever. I found I could kill stuff faster with a 4x cut materia and mimic, and of course phoenix/final attack to keep alive.

      Incidentally this is kind of what killed FFVIII for me, the summons took too damn long, I got bored. Any of the series after that I haven't played since they stopped porting the games to the PC.

    21. Re:Is this really a problem? by Anonymous Coward · · Score: 0

      Knights of the Round is more or less the ultimate spell in FF7. To get it, you had to breed several generations of chocobos until you got a gold one, then take the Chocobo to a tiny island in the middle of nowhere, which you wouldn't have even discovered without a map or hours of flying around at random. (not that you ever meet an NPC which suggests that you could breed a gold chocobo and find the island to get the spell, it's pretty much there to sell guidebooks)

      Once you mastered it, you spent 15 hours killing monsters to master it and get a duplicate. Then you linked one copy with Quadra Magic, one with Turbo MP, and cast it twice with W Summon for a total of 8 casts of something like 16 attacks each of 9999 (give or take some elemental resistance) damage each.... with an unskippable attack animation that took several minutes each.

    22. Re:Is this really a problem? by lewp · · Score: 1

      Just take your time with X. X-2 is a terrible sequel.

      --
      Game... blouses.
    23. Re:Is this really a problem? by modeless · · Score: 1

      Nobody complains about having lots of gameplay. What they complain about is being forced to complete gameplay to unlock major game features like multiplayer, or being forced to go through every last bit of gameplay before getting closure for the story. It's as if the game designers realize that nobody would choose to do their chores if they weren't necessary to unlock the rest of a 40-hour time investment.

      A good game shouldn't be a chore that you slog through to unlock things. Tetris and Pac-Man are good examples of games you play because they're *fun*, not because you need to unlock something to justify the $50 and 40 hours you've already spent. You play them until you're bored and then you stop.

      Zelda has always been a story-driven game but it includes plenty of optional side quests that can easily be double or triple the length of the main story, if you're interested. GTA is another example. Zelda and GTA both include many unlockables, but more often than not I find myself doing the challenges because they're *fun*, not because I need the unlockable thing. And the ones I don't find fun (finding all 100 hidden packages), I don't do.

    24. Re:Is this really a problem? by suparjerk · · Score: 1

      overly-long games are usually bloated, repetitive and tedious.

      *coughHalocough*

      --
      I caught the Mountain Wumpus! He gave me his treasure chest ($100) to let him go free again.
    25. Re:Is this really a problem? by staticneuron · · Score: 1

      "Kingdom Hearts II? Stopped halfway" I can understand him not being interested in the story but I sure hope he isn't using this game as an example of an impossible to finish the game.

    26. Re:Is this really a problem? by elrous0 · · Score: 1
      I would make fun of you, but I beat KOTOR and KOTOR II multiple times as light side, dark side, as all three jedi classes, and followed out every single character's subplot and transformation to jedi. At the end I should have gotten a t-shirt that said "I have NO LIFE!!!"

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    27. Re:Is this really a problem? by Cryptnotic · · Score: 1

      X-2 isn't terrible. It's just not really a sequel. It's more like an expansion pack with different outfits for the female characters and none of the cool male characters. It was just 1/5th the game that X was.

      X was awesome. I played through it twice (once in Japanese, once in English to make sure I actually understood what was going on). The Japanese version was fun because you could do the trick to get massive amounts of skill points and max out the skill board for every character. Of course, you still get your ass kicked by some of the custom monsters that the monster breeder has.

      --
      My other first post is car post.
    28. Re:Is this really a problem? by voice_of_all_reason · · Score: 1

      It helps if you play it on ZSNES and tape down the ` key.

    29. Re:Is this really a problem? by fm6 · · Score: 1

      Did you not read TFA, or are you just full of the usual "everybody's exactly like me" crap? The author went to great pains to explain that there's more to the problem than not having enough time. Games are written for game fanatics who spend so much time gaming that they go into a mental zone where they solve problems the rest of us can't ever hope to tackle.

    30. Re:Is this really a problem? by Yocto+Yotta · · Score: 1

      For the uninitiated, here is Barret and Cloud's Date. I'm a little disappointed, there were also Gamespot User Videos with the other dates as well, including Yuffie's and Red XIII's, but alas, they've appeared to disappear.

      --
      A B A C A B B
    31. Re:Is this really a problem? by arodland · · Score: 1

      How is it "like an expansion pack" when it doesn't have any gameplay features in common? It's an awful sequel, plain and simple. It takes a world that was actually fairly interesting in the original, and just strip-mines it for game material. It has annoying gameplay. It has lousy music, due to a near-complete lack of Uematsu. And the FMV director should be shot.

    32. Re:Is this really a problem? by arodland · · Score: 1
      There's one game that really bit me, and that was Skies of Arcadia for Dreamcast. Or rather Skies of Arcadia Legends for the GameCube, which was a fairly faithful port, with added material and only a couple glitches. I've played that game three times now. Even the last time I played, when I knew most everything there was to know about the game, it took me ~60 hours. And I still want to play through one more time and get the one treasure chest that I missed somewhere, that's keeping me from getting Vyse the Legend. ;)


      On the other hand, there's ICO, which I've played twice. Now I will never have a bad thing to say about that game, but it's so short. I think they advertised it as being a 12-hour game; I've played it twice, and on the second time through, I finished in 3 hours (my last save was at 2h30m, but there's about a half hour of gameplay after the last savepoint). That's amazingly short for a modern game. I had a theory, which was that they couldn't add any more material because they ran out of room on the CD (yes, this was one of the early PS2 games that were released on CDs) -- but that certainly wasn't it. The disc is only half-full, and 82MB of it is taken up by the intro movie.

    33. Re:Is this really a problem? by Cryptnotic · · Score: 1

      Yeah, you're right. It was pretty weak.

      --
      My other first post is car post.
    34. Re:Is this really a problem? by Anonymous Coward · · Score: 0

      OMG! Word son! I came here to post that EXACT phrase

      CoughHALOcough.

      There I did, now mod me redundant. I dont care, Im an anonymous coward.

    35. Re:Is this really a problem? by tringstad · · Score: 1
      ...but at 224 minutes (nearly 4 hours!) it was a chore to watch.

      Like overly-long movies, overly-long games are usually bloated, repetitive and tedious.

      Have you never seen a movie (Dune?) or perhaps a good television series that was 224 minutes or longer that wasn't tedious and boring?

      What you're describing is a problem with the game design, not game length.

      -Tommy

      --
      "I got a half gallon of Jack, and 2 dozen Ant Traps. I'm about to get wild." -me
    36. Re:Is this really a problem? by amuro98 · · Score: 1

      Well, with Ico, once you've been through it once you know how to solve all the puzzles, so its replayability is sort of short, unless you just like walking around.

      I for one remember spending about 20 minute watching the girl run around and chase the seagulls. That was an amazing bit for me.

      Other games are like that as well. For instance, the Ratchet & Clank series - which requires you to replay each game at least once in order to unlock everything - can be finished on the replay in less than half what the first playthru took simply because you know where most things are, have most of the power-ups and hidden items, and can just focus on things like obtaining bolts, powering up weapons, and skill points. I put in about 20 hours on the last R&C game. 15 was for the first run-thru, and 5 was for the 2nd. After I managed to get all my weapons maxxed out, I got bored with the game. I'd won it once, but didn't "complete" it (didn't get all the skill points). Still, I felt I was done with the game and had gotten my money out of it.

    37. Re:Is this really a problem? by amuro98 · · Score: 1

      Game clocks are an inaccurate measurement anyways.

      Example:

      At noon you start playing a game.

      You save an hour later. The game clock reads 01:00:00 and it's 1pm. You meet up with a tough boss.

      It takes many tries but you finally do it and save. Now the game clock reads 1:07:27 but it's 1:40pm. It may have only taken you 7 minutes in the game to defeat that boss, but that's because each time you lost, you had to reload the game whose clock was at 01:00:00.

      Another problem, at least for me, with game clocks is that I tend to play late at night and have, on ocassion, fallen asleep playing a game. Yet my nap was recorded as an hour of "playtime" even though my poor character(s) just stood there, bored out of their little virtual skulls.

    38. Re:Is this really a problem? by mblase · · Score: 1

      I've got a life to lead: Books to read, a day job, my infant son to hang out with, other games beckoning. That's why I've collected a shockingly large mausoleum of unfinished games over the years.

      I have the same problem, with a simple solution: I don't buy those games. Actually, I don't buy many games at all, but the ones I do buy or play are the arcade-style and puzzle games. Games like Tetris, Bejeweled, Pac-Man, or Arkanoid are perfect for times when I only want to spend a few minutes per game. (This also appeals strongly to my attention-deficited brain, but that's currently beside the point.)

      Games that take forty hours to play are asking more of me than my current lifestyle can afford. So I just don't buy 'em. Sounds more to me like this guy has an old habit he just doesn't want to kick.

    39. Re:Is this really a problem? by jaronc · · Score: 1

      Long game does not equal good game.

      I've played a few games where it was obvious it had been padded out. It got very boring.

      My take on the article wasn't that he was complaining on the length as such, but that games don't really cater for the the 'soft-core' gamer. The one that doesn't have time to sit down for marathon gaming sessions. But instead must play for an hour here, an hour there.

      I think he is trying to say they are designed to be played in long sessions and he loses track of things when he plays in short bursts. I guess it would be like watching a movie in 10 minute intervals.

      I wasn't surprised when he ended the article by mentioning episodic games. It felt like he was leading up to something like that.

    40. Re:Is this really a problem? by amuro98 · · Score: 1

      I think he hasn't figured out how to solve the problem that many older folks find - just not enough time. Yeah, in the past, I could easily get in about 4 hours of gaming each night during the week (I didn't watch a lot of TV ;-) and then could spend 8-10 hours on the weekend. As a result, a 40 hour game would take about a week to finish.

      Nowadays, I can't do that, and yes, I've come back to a game after such a long time that I'd rather start over than try to remember everything.

      So now I have to pick my games a bit more carefully. If I want to play an RPG, I know it's going to require me to make an effort to schedule game time on a regular basis, otherwise I'll never finish. Other games, like something more action-oriented, don't require such dedicated blocks of game time and can be also be finished a lot quicker.

      So while I feel for the author a little bit, I think he's being a bit unrealistic in thinking that only 6-17 year olds, game reviewers, and no-life gamers have the time to finish a "40 hour game". I managed to finish Final Fantasy X, with about half of the side quests completed, and had just over 100 hours on the game clock. It took me about 2 months to do it. On average, that's less than 2 hours a day. So yes, it's possible - you just have to manage your time.

    41. Re:Is this really a problem? by Movi · · Score: 1

      When some level is named "The Library" you just know it has to be bad..

    42. Re:Is this really a problem? by Criterion · · Score: 1

      "I was dissapointed with the game ended, because. . .well, it ended. Jeezum Crow! Where can I go to buy more of this thing? I have money. Please; take it from me!"

      The cry of Halo players worldwide can be heard here. Quotable. Thanks :).

      --
      We have enough youth, how about a fountain of SMART?
    43. Re:Is this really a problem? by zoloto · · Score: 1

      Yeah, I however only caught the first hour of that movie, then at a later date watched the last 30 minutes. So all in all I don't think I missed much. As 'optimistic' as I was about the movie, the 90 minutes I did see was decent enough. *cough*uffishly*cough*

    44. Re:Is this really a problem? by geminidomino · · Score: 1

      My guess would be that it was just a snooze-fest. It was disappointing compared to the first one, from the lame story to the goddamn piles of minigames. Hey, Squeenix, Pooh Corner was sufficient, thanks.

      Won't be getting a PS3 for KH3.

    45. Re:Is this really a problem? by murdocj · · Score: 1
      The first evening I just messed around with it for about an hour, getting a feel for the territory. The second evening I ran the game in a few hours, and I'm not even what you could call a puzzle game player.

      The last time I heard about someone finishing Myst over a weekend, it turned out that the guy had a walkthru, and every time he got stuck for 15 minutes, he looked up the answer. Personally it took me a couple of months, playing off and on, to solve it. So I have just a tiny amount of trouble believing that that you finished it in "a few hours".

    46. Re:Is this really a problem? by zxnos · · Score: 1
      the summons took too damn long

      yeah, i would get up and make dinner while trying to defeat some of the ultimate weapons withe knights of the round/phoenix/final combo.. ...oh yeah

      --
      always mosh clockwise
    47. Re:Is this really a problem? by TaGirl_Keri · · Score: 0

      LOLOLOLOL!!! N00b H4x0R. teh 0wnage

      --
      My fav units are dead Mavs
    48. Re:Is this really a problem? by Anonymous Coward · · Score: 0

      Jesus...

    49. Re:Is this really a problem? by BecomingLumberg · · Score: 1

      I agree, it wasn't a sequel or a expansion. It was a new game in the same story-world.

      And it should have been named "Yuna's Magical Hot-pants Adventure."

      --
      If a nation expects to be ignorant and free, in a state of civilization, it expects what never was and never will be.-TJ
    50. Re:Is this really a problem? by Syrrh · · Score: 1

      FFX-2 isn't as sparse as you say. It's not very clear by the game that you have tasks to complete in *every* area during each stage of the storyline, the location where your objective is located just drives the story forward and skips the side-quests.

      I do have to give it credit also that the active combat system was tough to grasp in a Final Fantasy title, but a good addition.

      That said, X-2 is the most girly videogame EVER, and that's hard to tolerate long enough to see it through. It's more blatantly aimed at little girls than Barbie Horse Adventures. 'Eeee! Let's play dress up, and have fun and look for Yuna's lost boyfriend and learn about true love!'

    51. Re:Is this really a problem? by Syrrh · · Score: 1

      But you can skip the stupid minigames, and you should, by all means! Squix gave a nice option that you can play on the high difficulty level and get the 'reward' ending without sitting there retrying the minigames over and over. Save your sanity and put the challenge where it belongs.

    52. Re:Is this really a problem? by Dev59 · · Score: 1

      I wish it had been. Then I wouldn't have wasted my money on it.

    53. Re:Is this really a problem? by fm6 · · Score: 1
      I think he hasn't figured out how to solve the problem that many older folks find - just not enough time.
      Read
      the
      fucking
      article.
    54. Re:Is this really a problem? by geminidomino · · Score: 1

      Really? I didn't know that. I'll have to check gamefaqs (as it is, I just put the game in my binder when I beat it, and never fired it up again.)

      Sure beats playing the @%#$@! skateboarding BS 350 times..

    55. Re:Is this really a problem? by KDR_11k · · Score: 1

      Pfft. FFX's combat is so boring I can't be bothered fighting as many monsters as I'd need to level enough to beat the next boss. Thanks but there's so many better RPGs that don't involve a female lead character with Down's syndrome.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    56. Re:Is this really a problem? by rifter · · Score: 1

      Won't be getting a PS3 for KH3.

      Two words for you, son. White Knights.

      If I wasn't getting a PS3 before, I sure as hell am getting one now.

    57. Re:Is this really a problem? by Anonymous Coward · · Score: 0

      Author needs to Avoid WoW at all costs or life as he knows it will be over.

  2. Uh huh... and... by Anonymous Coward · · Score: 1

    How much you wanna bet this guy would still be whining if he only got 35 hours out of it?

    1. Re:Uh huh... and... by oc255 · · Score: 5, Informative

      RTFA. The very least thing he complains about is length. So some cliffnotes are in order.

      His points (as a person with a job, life, kids) are:
      - puzzles many times take him much longer than kids in the 6-17 range he compares himself to.
      - he compares in-depth games to his job, dumping information in and out of his mental RAM doesn't get him very far. See: late-night or off-shift coders who work to avoid users/meetings/interruptions.
      - he understands the hardcore vs casual design problem.

      TFA isn't even that long but his really good point (imho) aren't in the title (which is Gamer not Game). But if you just read the title, then you miss the point. Great read, critical hit close to home.

    2. Re:Uh huh... and... by packeteer · · Score: 1

      He kind of understands these problems but i think he takes a one sided view. First of all he flat out mis-interprets the study data he linked to. The study states that 45% of the "heavy gamer segment" and not even 33% of the "avid console gamer" are 6-17. The st udy gives weight to who is the "primary user" of a console as a deciding factor in how hardcore you are. It is no big surprise that children are the primary users of consoles in a household with children. The study was conducted as an online survey, which is unscientific at best and flat out wrong most likely.

      Anecdotally i played World of Warcraft in a hardcore raiding guild. I am 20 years old and i am on the younger end of the spectrum. There were very few people younger than age 18 in any of the several raiding guilds i have been in. Basically the evidence that this whiney old man linked to doesn't work out and i find problems with his whoel arguement. He thinks he knows whats going on becuase he writes for Wired but hes just a washup with no connection to what gamers really want anymore. I may be the other extreme end of the spectrum but let me explain about myself a little more.

      I used to work at Microsoft as a game test lead. I oversaw a group of game testers and myself was responsible to test video games. I played almost every game for the xbox 360 to ever exist including many that never were released. The current trend in video games is to make games easier and shorter. This is in part due to a misunderstanding of what gamers what but thats not even the main deciding factor. Games cost more to develop now that the visual and AI systems are more complicated. Many companies cut costs by making a game short and simple. Most games feel like interactive movies. The trend is disturbing and when game companies go do studies they run into old men like the author of TFA who say all they want is a nice quick game. The game companies mis-interpret this as he wants an EASY game. He has only brought this on himself.

      --
      unzip; strip; touch; finger; mount; fsck; more; yes; unmount; sleep
    3. Re:Uh huh... and... by oc255 · · Score: 1

      Perhaps it's going both ways. The author could play a casual cell phone game (which is becoming popular) but he doesn't want to. He aches to do the marathon gaming of yore. Pong didn't make Bradley Games any money.

      If you play WoW, you definitely understand the casual vs hardcore holy war. I'll leave that subject alone.

      "Most games feel like interactive movies". Yeah, good point. The term photo-realistic hints at photography, which maybe it shouldn't do to begin with. However there are many, many exceptions. Sandbox games don't play like movies (gta, dead rising, tony hawk) but I think that's because they put less emphasis on the cut-scene. Hardware is finally allowing the intro to be real-time rendered and look like something you'd believe in a movie seat. We're trained for the movie look because we've been raised that way and we like it (I'll guess function of lens vs human eye, emotion through compositing, close ties with the classical soundtrack). I'm out of my league in film.

      But I see your point in "press a and watch the scene, press b and watch the scene". But online, sandbox and casual games aren't like that.

    4. Re:Uh huh... and... by packeteer · · Score: 1

      It's also; press A watch a combo, press B watch a combo. That is what leads me to say interactive movie. Many games rely on simple gimmicks that once you know they the game is over. Games like the original Super Mario Bros games (all of them) are hard to beat even after you have already beat them. This is just not the case with most games.

      --
      unzip; strip; touch; finger; mount; fsck; more; yes; unmount; sleep
    5. Re:Uh huh... and... by Synonymous+Bosch · · Score: 1

      If he doesn't have enough time to spend playing computer games to the exclusion of other activities, then maybe he needs a new hobby.
      Maybe there's a market for games you can run through a token linear storyline in about 2 hours? Oh yeah, Hollywood.

    6. Re:Uh huh... and... by ynohoo · · Score: 1

      Yeah, you sound like a 20 year old - impatient!

      Back around 2000 I had some free time and spent ages fragging with the best on Quake3. Time has moved on, other priorities take over. I tried a FPS recently, all those motor skills have gone, my hands shake too much when the adrenalin kicks in.

      Last year I played Myst4, a game you would think suitable for the older gamer, but there was a timed puzzle that I could not complete until they released a patch, and then only just. What were the designers thinking?

      The gaming market these days needs to appeal to people of all ages, from cradle to grave. Maybe a well designed game would be handle all age groups through difficulty levels, unfortunately they are rarely that subtle.

      I used to beat Civ2 at the hardest level; these days I play Civ4 at the easiest level, because I'm playing for fun now, not challenge. Even so I still think it's hard at the beginning, then too easy at the end.

      Most games seem to be aimed at the young gamer, probably because most of the testers are of that age bracket. A wider spread of ages groups and skill level among testers might help.

  3. ok, so the game gives him MORE than promised by jimstapleton · · Score: 3, Funny

    and he complains?

    Someone call the waaambulance.

    --
    34486853790
    Connection too slow for X forwarding? Try "ssh -CX user@host"
    1. Re:ok, so the game gives him MORE than promised by nule.org · · Score: 0

      Yeah, I giggle a bit every time I see "waaambulance" in print. I also seriously agree with the parent. The dude got more game than he was expecting and he complains? "The restaurant gave me too much food! I'm gonna complain!" Someone needs to STFU.

    2. Re:ok, so the game gives him MORE than promised by CastrTroy · · Score: 4, Interesting

      The problem is, is that the game was so hard that it was unbeatable. I hate when they make games like this. They make it so hard, that unless you read a walkthrough, spend 300 hours playing the game, or enable cheat codes, then there is no way to get good enough or figure out how to beat it. Games aren't my life. I don't want to spend my life beating it. If it takes three times the amount of time that was listed to beat the game, then the game should have been labelled differently.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    3. Re:ok, so the game gives him MORE than promised by Saige · · Score: 1

      The big thing with games is, unlike movies, the amount of time it takes to finish them can very by person.

      He's complaining about Tomb Raider Legend being so tough that it takes over 40 hours... I finished the game in substantially less time than that. Perhaps 20 hours at most. On the hardest difficulty level. I thought the game didn't have enough content to be worth the $60 price (which is why I'm glad I was able to borrow it). So I have a hard time appreciating the point.

      --
      "You know your god is man-made when he hates all the same people you do."
    4. Re:ok, so the game gives him MORE than promised by lubricated · · Score: 1

      oh man games are getting easier these days. Tomb raider was relatively easy, you did have to think your way out of situations though and I can see where there could be a large variance in terms of analytical skills.

      --
      It has been statistically shown that helmets increase the risk of head injury.
    5. Re:ok, so the game gives him MORE than promised by pizpot · · Score: 1

      Yes mazes suck! Like my shiney box of Doom3 CDs that are still shiney. After playing for 2 hours and not getting out of the first level I moved on.

      The next ID software game will be their first that I do not buy on day one. Normally I trust them.

    6. Re:ok, so the game gives him MORE than promised by Gulthek · · Score: 2, Informative

      Tomb Raider: Legends is one of the easiest games I've played recently. I beat it on the hardest difficulty setting in about 20 hours of total playtime, and that was with me exploring around to find all the little artifacts.

      Go try out Ninja Gaiden: Black on the XBox and you'll see what hard is.

    7. Re:ok, so the game gives him MORE than promised by netglen · · Score: 1

      Echo
      Echo
      Echo
      That took forever to figure out. :(

    8. Re:ok, so the game gives him MORE than promised by voice_of_all_reason · · Score: 1

      Ah, I see you've played the original Ninja Gaiden as well.

      //still haven't beaten Castlevania

    9. Re:ok, so the game gives him MORE than promised by voice_of_all_reason · · Score: 1

      I think you're confusing "easy" with "not getting set back by dying."

      Haven't played it since the first one, but wasn't it alot of block puzzles (like Soul Reaver?) Sure you couldn't really die, but there were plenty of places where you just had to give up and look up where to move the shit so you could save.

    10. Re:ok, so the game gives him MORE than promised by jimstapleton · · Score: 1

      everyone wants varying difficulty. To me it depends on /why/ it's difficult.

      If they made Doom with only the top tow difficulty levels I wouldn't complain, yeah it's a challange but it's still fun.

      If the difficulty is due to poorly designed interface (such as the camera and control in Mario 64 DS), then yeah, I'd complain. It seems here he's not saying the interface is poorly designed, he's just saying it's too challanging.

      If you don't want a challanging game, go play something else or ask the game manufacturers to come up with an independant challange rating.

      --
      34486853790
      Connection too slow for X forwarding? Try "ssh -CX user@host"
    11. Re:ok, so the game gives him MORE than promised by Com2Kid · · Score: 1

      LOL.

      I thought doom3 had rather straight forward levels compared to the original doom, which I could easily spend 4 or 5 hours on a level AFTER I had killed everything, trying to find a way out.

      Meh, then again I was a lot younger, I didn't develop a sense of direction until just a few years ago.

    12. Re:ok, so the game gives him MORE than promised by Anonymous Coward · · Score: 1, Insightful

      You're missing his point.

      He's saying "The people who have time to immerse themselves in it completely are getting far less that 40 hours of play, and that annoys them, and for people like me, it takes so much more than 40 hours of play that we get tired of it and never finish the game"

      His point is that nobody's happy with what it takes to finish games. It's either way too long, or way too short, depending on whether you have a lot of time to devote to gaming, or play now and then when your real job/real life permits.

      Responding to that with "I finished in 20 hours ... I have a hard time appreciating the point" actually reinforces his point.

    13. Re:ok, so the game gives him MORE than promised by ifrag · · Score: 1

      I can only think of a couple times I actually got 'lost' in DooM III. And what it usually came down to was some silly console that just looked like eye-candy to me was an actual console you could interact with.

      Once you get into the 'mindset' the developers were using on DooM III it's actually far too predictable. It got to the point where I could even guess where odd spawns and 'traps' were going to occury with a rather high level of accuracy.

      --
      Fear is the mind killer.
    14. Re:ok, so the game gives him MORE than promised by Andrewkov · · Score: 5, Funny

      I learned my sense of direction in Doom. To this day I always turn left when I'm in an umfamiliar building, and I always sraife to avoid any nasty surprises.

    15. Re:ok, so the game gives him MORE than promised by Rimbo · · Score: 1

      His complaint was that the game was a marathon. He didn't seem to have any problem with its difficulty, just that he knew he'd never reach the end.

      It's called having a job & kids.

      I don't even buy games any more, except for once a while on the GameBoy -- the GBA's the only thing I can pick up and play for a quick bit while I'm taking a dump at work.

      Suddenly wonders if he shouldn't have posted this as an Anonymous Coward

    16. Re:ok, so the game gives him MORE than promised by Com2Kid · · Score: 2, Funny

      See I never realized about that entire "follow left hand wall" thing until I read a description of it in an intro CS book.

      I always just got lost in mazes. o_o

      My typical solution to mazes (pen and paper) was to take an ink eraser and draw myself a path to the exit. Likewise in games, I am constantly annoyed that I cannot just blow up walls.

      I never saw the appeal of those flower mazes, just take the scrapes and walk through the damn bushes.

      I am typically American here, my solution to most problems is to blow something up or cut something down.

      I do strafe in RL though...

    17. Re:ok, so the game gives him MORE than promised by LouisZepher · · Score: 1

      No, in many ways, he's right. Take Final Fantasy (in that, with a lacking numeral, I mean the original) and compare it to say, Final Fantasy 7. Seven doesn't have much in the way of a Class System -save for the Limit Breaks. The mixing and matching of Materia allows for any/every character to be a White/Black/Time Mage/Summoner/Ninja/Knight all at once. In FF1, you are restricted to whatever class you select at the start and are stuck with it. Secondly, FF7 has Megalixirs, which, although a great help in many battles, are "cheap". Thirdly, FF7 has in-dungeon save points, FF1 does not. Hell, in FF1, the ancient Temple of Fiends (2000 years in the past) is a total bitch having to fight random battles, the Four Fiends again, then Chaos, all with what you have when you enter it. The North Cave in FF7 gives you a "use anyplace you want to create a save point -even right before the final battle" item. Combine that with the No Encounters Materia, and the dungeon is a cake-walk. Lastly, compare Chaos to Seraph Sephiroth. Chaos has Crack, which kills the party instantly regardless of HP, and uses Cur4 on himself which is a full-heal. The worst Seph has is Fallen Angel, which only puts one character in Critical (usually, 1hp) and Supernova, which can be easily remedied with a Megalixir.

      I won't even begin comparing FF1 to FF10 wherein just *touching* the save point is a full heal for all party members.

    18. Re:ok, so the game gives him MORE than promised by Warlock7 · · Score: 1

      You're kidding right? On the 360 I beat the game in under twelve hours and completed all of the side stuff in another six. How is this game hard?

    19. Re:ok, so the game gives him MORE than promised by noidentity · · Score: 2, Funny

      Or get him a console that's a wii bit less hard-core.

    20. Re:ok, so the game gives him MORE than promised by Weedhopper · · Score: 3, Funny

      Dude, Ninja Gaiden Black was so hard, I died twice before I even opened the box!

    21. Re:ok, so the game gives him MORE than promised by AcidLacedPenguiN · · Score: 1

      yeah after about an hour of play I decided to turn around and shoot everytime I picked up an item. 95% of the time I'd kill an imp. (the other 5% i'd have fired too fast and shot through it while it was still spawning in)

      --
      disclaimer: I've been known to store numbers in my ass for which to dig out when quantities are required.
    22. Re:ok, so the game gives him MORE than promised by jimstapleton · · Score: 1

      ok, this guy definetly needs to be upmodded more than I did. Mine was barely funny, this guy was hillarious (IMO)

      --
      34486853790
      Connection too slow for X forwarding? Try "ssh -CX user@host"
    23. Re:ok, so the game gives him MORE than promised by BungeBash · · Score: 0

      Yea, I think this guy is the most pathetic video game player of all time. I beat tomb raider on the hardest difficulty in 15:33:52 And I too wandered through the whole house, and gathered all of the gold statues and stuff all the way to 99% I would still like to see a 40 hour game, and I want a 40 hour game that's not a crap ass RPG like Oblivion. I mean that is just a bunch of wasted time on buying potions, sleeping, and walking across the damned world. So to reiterate, where is my 40 hour FPS game :-()

    24. Re:ok, so the game gives him MORE than promised by devnull17 · · Score: 1

      I don't know who it was who coined the term "waaambulance," but I was just thinking that I'd really like to put them in a real one.

      Nothing personal. I just loathe that term.

    25. Re:ok, so the game gives him MORE than promised by Lisandro · · Score: 1

      Oh, grow up. It's a goddamn game. What might be "impossible" to you might very well be "challenging" for someone else. Throwing a hissyfit over the label, like it's a life or death situation, is overreacting.

      Please, people. They're games. Treat them as such. Don't want to spend the rest of your life beating it? Play something else.

    26. Re:ok, so the game gives him MORE than promised by Dragonslicer · · Score: 1

      The Temple of Fiends was insane. I usually had to go through it several times to gain about 6 levels before I could make it all the way through. I have to say, though, that Chaos was kind of a pansy. If you have a Black Belt/Master in your party, have your Black Wizard cast Fast on him. He'll easily do 800-900 damage per attack. Combined with the extra 500 or so damage from your other attackers (For me, usually a Knight with a normal attack and a White Wizard with Fade), it's enough to kill Chaos in 2 rounds. If you want an example of a tough final boss, go with Zeromus. Even if you spend many hours getting your characters up to level 70, Big Bang does some pretty heavy damage.

    27. Re:ok, so the game gives him MORE than promised by Total_Wimp · · Score: 1
      Tomb Raider: Legends is one of the easiest games I've played recently. I beat it on the hardest difficulty setting in about 20 hours of total playtime, and that was with me exploring around to find all the little artifacts.

      I think both the story and this comment reveal a blinding flash of the obvious: Different players with different skill levels will have different experiences with the same game.

      Saying a game will take 40 hours to complete is like saying It'll take 40 hours of practice to beat Kobe Bryant. This might be true if you're Michael Jordan, but very much not true if you're Total_Wimp.

      Maybe it's time to rate games by difficulty, just like different college basketball leagues feature different levels of play. I'd love to see this on multi-player servers as well so I don't end up shooting fish in a barrel or, er, wind up being the fish.

      TW
    28. Re:ok, so the game gives him MORE than promised by 7Prime · · Score: 1

      I've played most of the FF games, FF1, and then FF4-10. And while FF10 is probably easier than FF1, they drastically ratcheted up the difficulty from 6-9 (my favorite games in the series). Sure, you were fully healed at every save point, but many times you couldn't GET to the next save point, because after a long and gruelling dungeon, there would be a boss MUCH harder than anything FF6-9 gave us. Sometimes there was a save point before the boss, sometimes there wasn't, but I remember dieing several times during the Yunalesca battle, and quite a few during some of the harder Seymour battles (not the final one, that was easy). Where-as, I don't think I even know what the FF7 death screen looks like.

      Look out for FF12, because I've heard the game is INSANELY difficult. FF4 hard-type was probably the most difficult FF game I've played, and from the sound of it FF12 might be harder. Of course, that isn't always a good thing, after all, Star Ocean 3 was also really difficult.

      --
      Multiplayer Gaming (defined): Sitting around, discussing single-player games with my friends, at the bar.
    29. Re:ok, so the game gives him MORE than promised by ucblockhead · · Score: 1

      Bah. I've been gaming since 1981, and as far as I can tell, games have gotten progressively easier over time.

      --
      The cake is a pie
    30. Re:ok, so the game gives him MORE than promised by fbjon · · Score: 1

      Actually, you might want to look into getting a DS, and Advance Wars: Dual Strike on top of that. Turn based, so no problem with pausing a game, and you can just close the DS and it goes into sleep/powersave mode. It's the perfect device for just that kind of gaming.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    31. Re:ok, so the game gives him MORE than promised by commanderfoxtrot · · Score: 1

      And completable.

      I'm still trying to finish Elite...

      Right on, Commander!

      --
      http://blog.grcm.net/
    32. Re:ok, so the game gives him MORE than promised by amuro98 · · Score: 1

      So his point isn't that games are too hard, too long or too short, but that there's no accurate way of measuring how long it takes to finish a given game.

      And he doesn't even define what it means to "finish" a game. If I get to the ending, but ignore a lot of unlockable bonuses or sidequests, have I really "finished" the game? If the game has multiple endings, but I only play through once, have I really "finished" the game? What about other games, like SSX, where you can play through with different characters. If I do anything less than maxing out every single stat on every single character, unlocking or obtaining every little thing possible from the game, is that really an accurate measurement of how long it takes to finish? What about the fact I don't have the greatest of dexterity, meaning action oriented games may take me longer to finish simply because I don't have the lightning l33t fingers of a 13 year old? What may take an expert 10 hours, may take me 20 - assuming I don't give up first - and there's been a handful of games where I've just given up due to stupid level design, clusmy fingers, or boredom of failing the same task over and over again.

    33. Re:ok, so the game gives him MORE than promised by geminidomino · · Score: 1

      Wierd, I never had much of a problem with Zeromus. Sure, he could tear you up with BB, but it never seemed to be more than Rosa could handle.

      On the other hand, the FF IV re-release on the GBA was great. Nothing like having to waste a slot on Edward to amp up the challenge factor. ;)

    34. Re:ok, so the game gives him MORE than promised by partridge · · Score: 1

      Bwahahaha..

      I wonder how many people on slashdot get this joke.

      (or to have sat there waiting for Elite to load. From tape.)

    35. Re:ok, so the game gives him MORE than promised by Anonymous Coward · · Score: 0

      Yeah, I'd like to chime in here as well and assert that I knew the "waaambulance" before it was said earlier. I think it's funny and giggle every time I read it. Cuz I knew it before. Seriously. STFU

    36. Re:ok, so the game gives him MORE than promised by Anonymous Coward · · Score: 0

      I played the game after work and spent 4 evenings on it. It was on the default difficulty setting. 10-15 hours mabye. I could have spent 40 hours if I increased the difficulty and tried to find everything in the game.

      Perhaps your problem is that you overestimate your skills? Try the game at "easy". That's why there are difficulty settings. Some people might be great at driving games and beat-em-ups, but have problems with Tomb Raider and Doom...

      I suck at driving games. That's why I drive with all of the driving aids and at the easy-setting. I can't be bothered to spend time really learning how to use it.

      Adjust the difficulty setting to your level. It's not a defeat, but a natural choice. You can't expect to beat Civilization 4 on "deity" setting, unless you are prepared to spend some serious time learning it.

    37. Re:ok, so the game gives him MORE than promised by julesh · · Score: 1

      I learned how useful following the left wall can be playing repton. Does that make me old?

    38. Re:ok, so the game gives him MORE than promised by Andrewkov · · Score: 1
      I learned how useful following the left wall can be playing repton. Does that make me old?

      You sound about as old as me (I'm 35, btw). That game you mentioned looks a lot like Boulder Dash, a great game on the C64. My previous comment was a bit of a joke, I've been playing maze games since the late 70's (does PacMan count? haha). Maybe I'm too old, but games seemed a lot more fun back in those days.

    39. Re:ok, so the game gives him MORE than promised by murdocj · · Score: 1
      Bah. I've been gaming since 1981, and as far as I can tell, games have gotten progressively easier over time.

      Maybe it depends on what games you are playing. I've played a few RTS's (Warcraft 2, Starcraft, etc) and they definitely seem to be getting more complex... more units, more "rock paper scissors" stuff to keep track of, etc etc. One thing I LOVED about Warcraft 2 and Starcraft was that they introduced you to the units one or two at a time. A lot of the storyline was just learning how to play while you had fun. Nowadays it seems like there are so many units, modes, options and settings that they just take the easy way out and have a tutorial that's like sitting in 8th grade algebra... not a lot of fun.

  4. So what's the problem by Dragon+of+the+Pants · · Score: 0

    What's he complaining about? Long games = good.

    1. Re:So what's the problem by ColinPL · · Score: 1

      Long games aren't good - many people stop playing the game before finishing if it's too long.

    2. Re:So what's the problem by Anonymous Coward · · Score: 0

      Did anyone else just put down Zelda - Wind Waker? Sailing around all the time just got boring.

    3. Re:So what's the problem by timster · · Score: 3, Insightful

      I have the same deal the article author does: too many games, not enough time, never finish anything. I don't see what the problem is, though. Knowing that there is more to do in a game, if I ever had time to do it, doesn't make me enjoy playing it any less. If I was really obsessed with completionism, I'd buy fewer games, but I've never felt a strong need to get every medal or unlock everything or whatever. I just enjoy the game until I'm not enjoying it anymore, and then I switch to something else.

      Of course, these days I have money for games but not enough time to play everything as much as I'd like. In my college days, I had plenty of time but no money, so I played fewer games for longer. I think I get more out of gaming now, though.

      --
      I have seen the future, and it is inconvenient.
    4. Re:So what's the problem by Donut2099 · · Score: 1

      Yeah, once I got to "Ok, now you have to go fish all these things out of the bottom of the ocean to figure out why you are still playing this game" I pretty much stopped playing. Maybe I will finish it, some day.

    5. Re:So what's the problem by famikon · · Score: 0
      FF8 anyone?

      Maybe it wasn't too long. Maybe it just sucked. Maybe I'm just impatient.

      thoughts?

    6. Re:So what's the problem by lowe0 · · Score: 1

      Nah. If you've got 40 hours of quality, then sure, it's a good deal. If you've got 10 hours of quality and 30 hours of filler, then I'd much prefer that the game be cut down to 10 hours. I've only got so much free time in a week, and I want to enjoy it, not grind through filler.

    7. Re:So what's the problem by voice_of_all_reason · · Score: 1

      FF8? I thought it was called Squaresoft Presents: DRAW FOREVER

    8. Re:So what's the problem by Stormwatch · · Score: 1
      If you've got 10 hours of quality and 30 hours of filler, then I'd much prefer that the game be cut down to 10 hours.
      And that is the difference between the average RPG and Panzer Dragoon Saga.
    9. Re:So what's the problem by DragonWriter · · Score: 1
      What's he complaining about? Long games = good.


      Games that keep being entertaining for a long time are good.

      Games that bog down and stop being entertaining, not so good.
    10. Re:So what's the problem by phoenix.bam! · · Score: 1

      Oh how I loved Beyond Good and Evil

  5. Consoles & PC Time Estimates by shoolz · · Score: 2, Insightful

    A good rule of thumb is that when a PC game is touted as having 40 hours of gameplay, you can expect about 16; when a console game touts 40 hours of gameplay, you can expect 200. That's just the way it is, and has always been in my experience.

    1. Re:Consoles & PC Time Estimates by Anonymous Coward · · Score: 0

      Yeah ... but as a long time Console and PC gamer I can honestly say that I would much rather have 16 hours of great gameplay than 40 (or 200) hours of mindless repetition. My favourite example of a game that took collecting to a new level (in the name of 40 hours of gameplay) was Get Force Jemini for the N64.

      JFG was probably one of the best games Rare ever produced until you got to the "first ending" about 12 hours into the game where they told you you had to rescue every god-dam bear in the game before you got the opportunity to actually finish the game; this meant that you would have to go through every level you already played a couple of times (plus the half dozen or so new levels they just brought up a few times each) before you could complete the game. Every time you accidentally shot a bear you'd have to start the level all over again. The game would have been a 16 hour masterpiece had they eliminated the bear hunt (or the bear hunt could have provided an optional ending) but was just a grind that turned a lot of people off.

    2. Re:Consoles & PC Time Estimates by ricree · · Score: 3, Insightful

      In my experience, that is a terrible rule of thumb. Perhaps it is the case for the genere's that you prefer, but I haven't noticed this trend.

    3. Re:Consoles & PC Time Estimates by shoolz · · Score: 2, Insightful

      Well we may have differing experiences, but I think the reason that the 'rule of thumb' holds true is because a lot of parents buy console games for their children, and want to feel that they got their $60 worth.

      If little Jimmy throws the game in the corner after 2 days, mom's going to be a bit hesitant about buying another game. If mom sees that Jimmy is still playing Violent Attack Punch Quest IV two months after purchase, she's going to feel that her purchase was justified.

      You can poo-poo this all you want, but it's just the way it is. There is no doubt that many, MANY console games are dragged out just for the sake of long game play. Halo anyone?

    4. Re:Consoles & PC Time Estimates by neoform · · Score: 0

      that's just because it's so much harder to play games on a console than on pc.

      i can bet that if there was a way to network the same pc game to a console the person on the PC will handsdown always beat the shit out of the guy on the console, this holds espcially true for any time of shooter or fast paced game. I'm fairly certain halo 1/2 was made far easier for the console than pc since i had a blood hard time beating the game on hardmode while on pc (and i consider myself pretty good with fps) yet a friend of mine said it was a breeze for him on his xbox at the supposedly same difficulty level.. and he's just a casual gamer who plays a few times a week.

      --
      MABASPLOOM!
    5. Re:Consoles & PC Time Estimates by voice_of_all_reason · · Score: 1, Funny

      That's because PC gamers have hax

      Fixed.

    6. Re:Consoles & PC Time Estimates by mmalove · · Score: 1

      "A good rule of thumb is that when a PC game is touted as having 40 hours of gameplay, you can expect about 16; when a console game touts 40 hours of gameplay, you can expect 200. That's just the way it is, and has always been in my experience."

      Eh, that's because when you play a game on the PC, and you get stuck, you can Alt Tab and go to gamefaqs, find a way past it, and move on. With a console that requires too much work, so you instead plug away at it. PC games tend to offer more save and restore features, lessening repetition while learning an obstacle. Most "40 hour games" only take 10 hours tops to finish, the rest is the learning curve.

      One might also look at the development devoted to each group - Console games seem to get far more attention these days...

      --
      You can get 15 minutes of fame, but you can go down in history for infamy.
    7. Re:Consoles & PC Time Estimates by RsG · · Score: 1

      Eh, FWIW I've seen the opposite trend as often as not. Little Jimmy plays Violent Attack Punch Quest and finishes within a day or two, but replays the game over and over. D&D geek buys Glom Thunderpant's Medival Adventure and plays for weeks at a time (or longer if said RPG is an MMO). All this shows is that you can't compare PC games to console games as if they were each a homogenous medium.

      As a general rule of thumb, you have to go by the genre, not the platform. Compare RPGs to RPGs, and FPSs to FPSs. Using that general rule, and several years of experience, I really haven't seen one medium give longer lengths than the other (at least if you exclude MMOs, which really skew the results). There are plenty of short and long games on any platform.

      You may be mixing replayability with length, which is an understandable error. A 40 hour game may take 40 hours to finish, but you could easily get hundreds of hours of use out of it over it's lifetime if it has good replay value, especially if you factor in multiplayer (online or multi-controller), mods/expansions, or instant action modes.

      --
      Erotic is when you use a feather. Exotic is when you use the whole chicken.
    8. Re:Consoles & PC Time Estimates by Anonymous Coward · · Score: 0

      That's because PC gamers are insecure, elitest assholes , while console gamers dont need to make unfounded, belittling claims because they're too busy enjoying more than just fps or rts games.

      Fixed.

    9. Re:Consoles & PC Time Estimates by Jarlsberg · · Score: 1
      Worst. Rule. Of. Thumb. Ever.

      ;)

      Conversely, I've found console games tedious and shallow ever since the Atari era, being mostly interested in games for the computer, like adventures & rpgs (back when they made good rpgs, like Dungeon Master, Eye of the Beholder, Ultima and SSI stuff like Sword of Aragon).

  6. Skill by dlhm · · Score: 3, Insightful

    Maybe the estimate is based on a average skill level, and you just don't make the cut.

    --
    Ad eundum quo nemo ante iit!
    1. Re:Skill by Slime-dogg · · Score: 1

      This is the exact thought that came to mind. Maybe the guy complaining about the game just... sucked at playing.

      --
      You need to restart your computer. Hold down the Power button for several seconds or press the Restart button.
    2. Re:Skill by An+Onerous+Coward · · Score: 1

      Since we're being all snarky and all, maybe it's more difficult to beat the game when you have--what are those pesky things called, again? Oh yeah, a *LIFE*!

      You go on vacation for a week with your beautiful wife, you're going to have a hard time remembering where you left of in your World of Warcraft quests, or which items you need to up your tailoring skills. You put it down for six months, and you forget how to feed and control your pet. It takes a while to get all that information back in your mental cache.

      So if you can only devote a half hour or so every other night, and the game mercilessly punishes you for not having your fingers programmed to respond to twitch like so when monster X jumps out from behind door Y, it's going to be a frustrating experience.

      --

      You want the truthiness? You can't handle the truthiness!

    3. Re:Skill by Kattana · · Score: 1

      Exactly, I see the estimate as similar to estimated time to walk somewhere, it assumes you are in good healthy shape.

  7. 40 hours by Anonymous Coward · · Score: 1, Insightful

    I've come to the conclusion that "40 hours of gameplay" refers to being able to complete the game in 40 hours if you know exactly what to do and make no mistakes. If you have to solve a puzzle or replay a part of the game repeatedly, that adds onto the "40 hours" listed on the box.

    1. Re:40 hours by Gulthek · · Score: 2, Insightful

      Never. 40 hours of gameplay means that there is 40 hours of content in it. Meaning that if you explore everything and follow every side quest you might get close to 40 hours of playtime. I generally take their claim and halve it for an accurate assessment.

  8. Longer? by Southpaw018 · · Score: 4, Insightful

    Actually, I was expecting him to indicate the other way. When I bought Prey a couple months ago, I was expecting 5-6 hours single player, got 7.5 and was happy.

    It's been a long, long time since I've seen a game, especially in my preferred genre (FPS) that carries anywhere near the playtime promised.

    So, isn't this more of a problem that the estimates are just totally wonky across the board, and vary wildly between genres and the players playing the games, and not a singular "40 hour myth?"

    --
    ACs are modded -6. I don't read you, I don't mod you, I don't see you. Don't like it? Don't be a coward.
    1. Re:Longer? by poot_rootbeer · · Score: 1

      So, isn't this more of a problem that the estimates are just totally wonky across the board, and vary wildly between genres and the players playing the games, and not a singular "40 hour myth?"

      Yes, especially the "vary wildly between players" part.

      The only ways every person who played a game could complete it in an equal amount of time are if every gamer has an identical skill level, or if the game is so stultifyingly linear that it basically plays itself like a movie, and the player is just along to observe. The first is obviously not true, and the second makes for some horrible gaming experiences.

      I don't know how publishers come up with their gameplay estimates; it's probably extremely capricious and un-scientific. Nonetheless, nobody should be surprised that some gamers will complete the game in far LESS than the listed amount of time, and that some gamers will take far MORE time to complete the game.

      To be 2/3 of the way through a game when one hits the "target" completion time does not seem that symptomatic of a problem to me. If the playing habits of all gamers were analyzed, including the many that will NEVER play through a game to its end, I'd suspect that's even within a single standard deviation of the normal. What's the big deal?

    2. Re:Longer? by DaFrogBoy · · Score: 1

      I was quite disappointed with how short of a game Prey was. It was way too easy and short (in my opinion). I would much rather have a game that is a bit more difficult and takes longer to complete.

      And as always, if you get stuck, you can generally find a ton of hint sites that will help you along the way (or even purchase a strategy guide).

      All in all... I wish more games included more content or undersold their playable time.

    3. Re:Longer? by imsabbel · · Score: 1

      my problem with prey was not how short it was.
      It was how it managed to be short AND repetitive.

      How often did you have to ghostwalk through a forecefield to deactivate it?
      How many laser-activated autoguns you had to ghostwalk around?

      How many times did you have to kill the allways-the-same enemies?
      And those stupid vehicle levels...

      --
      HI O WISE PRINCE. WHT TOOK U SO DAM LONG?
    4. Re:Longer? by arth1 · · Score: 1
      I was quite disappointed with how short of a game Prey was.

      Me too. They allegedly spent 10 years(!) developing Prey -- perhaps they should have spent 25...

      Regards,
      --
      *Art
    5. Re:Longer? by IntergalacticWalrus · · Score: 1

      To all you people finding single-player FPS games too short: try increasing the difficulty. I could be wrong but you probably finish the game too quick because it's too easy for you.

      I played Half-Life 2 at Hard difficulty and it took me 2-3 weeks of semi-regular play to finish it. And boy was I satisfied when I cleared it, because it was tough as nails. Which is how we should play first person shooters IMHO. I don't understand people who play a FPS at easy, as it turns the game into a glorified 3D point-and-click-fest. The real fun in a single-player FPS experience is having a constant feeling of being in danger because nearly everything you see wants to kill you, and can easily do so.

  9. Opposite. by Shadow+Wrought · · Score: 4, Informative

    My stepson was dissappointed in Tomb Raider because it only took him half the time as it said on the box. The key difference is likely that when you play a game here and there it takes you awhile to get back into it and get your groove back. If its summer break and you play for twelve straight hours, well, its not going tot ake as long. What would be interesting is if he took a week off to just play the game, and see how he does. Not likely, but interesting;-)

    --
    If brevity is the soul of wit, then how does one explain Twitter?
    1. Re:Opposite. by jandrese · · Score: 4, Interesting

      Indeed, it seems to me that the TFAs author might in fact be complaining that he sucks at Tomb Raider. It's also possible he's taking time to read all of the story bits in the game and do all of the minigames and whatnot while someone who only cares about beating the final boss can finish it in much less time.

      Those time estimates are totally bogus anyway. Who even looks at them?

      --

      I read the internet for the articles.
    2. Re:Opposite. by kfg · · Score: 1

      You might almost think that practice makes less imperfect.

      KFG

    3. Re:Opposite. by gstoddart · · Score: 2, Interesting
      My stepson was dissappointed in Tomb Raider because it only took him half the time as it said on the box. The key difference is likely that when you play a game here and there it takes you awhile to get back into it and get your groove back. If its summer break and you play for twelve straight hours, well, its not going tot ake as long.

      That, and kids nowadays seem to have almost preternatural reflexes on video games.

      I've watched my nephews play, and both of them can process more screen information and do more accurate controls than I ever could. Granted, I'm getting closer to 40, and games used to have two buttons and a joystick. :-P

      I think kids who have always had video games are *way* more skilled at game play than most other gamers. It's eerie!

      This is why I'm gonna buy a Wii -- hopefully the games will be more favourable to my aging hands and crappy reflexes. I doubt I could finish Tomb Raider (but I've stopped buying games for my PS2, so I have no idea.)

      Cheers
      --
      Lost at C:>. Found at C.
    4. Re:Opposite. by Gulthek · · Score: 1

      You had two buttons? My Atari 2600 only had one. But we did have paddle controllers, code breaker controllers (yeah, that had more than one button), and even the awesome huge weighted trackball centipede controller.

      I can still wipe the floor with those kids today but that's probably because I grew up with videogames, have always played videogames, and haven't *ever* gone more than two weeks without playing video games.

      I think kids who have always had video games are *way* more skilled at game play than most other gamers. It's eerie!

      Yeah...imagine that. A logical assumption actually being true.

    5. Re:Opposite. by gstoddart · · Score: 2
      You had two buttons? My Atari 2600 only had one.

      Well, I guess there was that -- I seem to recall shredding my hand on some sports game which needed a fast back-and-forth operation. And pong didn't have any buttons which were part of game-play as I recall. Most of my youth gaming was on coin-ops, so most of them had two buttons.

      "I think kids who have always had video games are *way* more skilled at game play than most other gamers. It's eerie!"

      Yeah...imagine that. A logical assumption actually being true.

      Well, yeah, I guess that is a rather obvious observation, isn't it? :-P

      It's just always awed me that my nephews can simultaneously process all of the information elements on a screen even when they're spread around the edge of the screen. I can look at one at a time, and see the game screen; but I can't read them all at once. I guess when you start building those sets of neurons at a young age, that's bound to happen.

      Cheers
      --
      Lost at C:>. Found at C.
    6. Re:Opposite. by Phisbut · · Score: 3, Insightful
      The key difference is likely that when you play a game here and there it takes you awhile to get back into it and get your groove back. If its summer break and you play for twelve straight hours, well, its not going tot ake as long.

      And that's what makes it hard for casual gamers to enjoy story-based games with quests.

      If I read a long novel say, one chapter at a time, then I get busy at work and have to put the book down for two weeks, I can pick it up two weeks later and start from where I left the bookmark. I might not remember all the details of the intrigue at the moment, but the story will continue one page at a time, and eventually I'll remember and continue to enjoy the book.

      If I start a long story-based game, then I get busy at work and have to stop playing for two weeks, when I come back, I might be totally unable to progress because I forgot that I need to deliver a plucked blue chicken to a one legged chiropractor three villages away in order to trigger the rest of the story. That is what turns a nice 40 hours game into a boring 60 hours game, because you wasted 10 hours running around and talking to every villager you met (most of them saying useless things, and not even "What the hell are you doing in my bedroom?") until you figured out what you forgot.

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    7. Re:Opposite. by PitaBred · · Score: 1

      What bothers me is when my younger friends describe characters in a game as if they were real-size. "The sword was like, this big!" as they stretch their arms all the way out.

    8. Re:Opposite. by elrous0 · · Score: 0
      describe characters in a game as if they were real-size.

      I used to do the same thing with my penis.

      -Eric

      --
      SJW: Someone who has run out of real oppression, and has to fake it.
    9. Re:Opposite. by Weedhopper · · Score: 1
      That, and kids nowadays seem to have almost preternatural reflexes on video games. I've watched my nephews play, and both of them can process more screen information and do more accurate controls than I ever could. Granted, I'm getting closer to 40, and games used to have two buttons and a joystick. :-P
      They're not only better than you at processing screen information and controls, but they're probably also better than you at visualizing 3D space on a 2D medium. In neurosurgery, surgeons of my generation or younger who grew up playing video games pick up endoscopies fast. On the other hand, older surgeons or those who never played games take longer to get comfortable or never get comfortable at all.
    10. Re:Opposite. by TubeSteak · · Score: 2, Interesting
      If I start a long story-based game, then I get busy at work and have to stop playing for two weeks, when I come back, I might be totally unable to progress because I forgot that I need to deliver a plucked blue chicken to a one legged chiropractor three villages away in order to trigger the rest of the story.
      So what you're really saying is that more games should have a quest-log which tells you what tasks you've completed & what tasks you can choose to do.

      Sounds to me more like a design flaw than a problem specific to casual gamers
      --
      [Fuck Beta]
      o0t!
    11. Re:Opposite. by berashith · · Score: 1

      "I seem to recall shredding my hand on some sports game which needed a fast back-and-forth operation."

      yes!

      I recall having to pass the controller around between several friends during the marathon event for summer games ( was it ? ) . The back and forth rythm section lasted at least 30 minutes, if not more , and the end required someone who was fresh to wiggle the damn thing with all their might to try to finish the sprint out.

      If someone wants to extend gametime, then this is the ticket. Force the toon to run a true marathon with real-world distances and speed abilities.

    12. Re:Opposite. by Anonymous Coward · · Score: 0

      I suffered from the "opposite" effect as well. It only took me 8hrs to finish this game, granted, that was 8hrs of straight play without breaks (I was at University at the time), but I wouldn't call myself a hardcore gamer. I played the game at standard difficulty, so I expected something closer to the time advertised.

    13. Re:Opposite. by gstoddart · · Score: 1
      They're not only better than you at processing screen information and controls, but they're probably also better than you at visualizing 3D space on a 2D medium. In neurosurgery, surgeons of my generation or younger who grew up playing video games pick up endoscopies fast. On the other hand, older surgeons or those who never played games take longer to get comfortable or never get comfortable at all.

      I've heard that before, and I guess it makes perfect sense.

      But, I can just picture it now .... "Billy, if you don't play more video games you'll never become a surgeon. Now put down that ball and go play some more Halo". :-P

      Cheers
      --
      Lost at C:>. Found at C.
    14. Re:Opposite. by Phisbut · · Score: 1
      So what you're really saying is that more games should have a quest-log which tells you what tasks you've completed & what tasks you can choose to do.

      Sounds to me more like a design flaw than a problem specific to casual gamers

      True. Baldur's Gate II is very good in this aspect. Every time you accept quest, it gets written in the log, every time you accomplish an important step in that quest, it also gets written in the log.

      So then yeah, it's a design flaw. Which means that many games are badly designed, or simply designed without the casual gamer in mind. Many games are designed for the hardcore gamer and the hardcore gamer only, which is why the casual gamer feels left behind. That is probably what the Wii is hoping to be solving, although the choice of console won't necessarily change the way third parties design their games. Time will tell, 52 days left...

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
  10. 40 hours is great by ProppaT · · Score: 1

    40 hours of length is great, although I think unrealistic for most genre's to shoot for. Back in the golden days of RPG's, you expected to put anywhere between 25-50 hours on one. It was great, because it would keep you busy for a month or two depending on how much you played and provided enough time to develop a great story. Games such as Mario 64 provided countless hours as well, because they're exploration and challenge based games. Games like the Castlevania: Symphony of the Night and the GBA/DS counterparts only offer an initial 7-15 hours of gameplay, but the replay value is through the roof.

    I think when it gets silly is when it's one extreme or another. I remembered when I played through the last Contra game for the PS2. This game took me less than an hour to beat the first run through. No very much replay value either. I felt ripped off. On the other end of the spectrum, look at the Dragon Quest series. The logged in about 75 hours in the last two installments until I got bored and gave up.

    --
    Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
    1. Re:40 hours is great by el_womble · · Score: 1

      Mario 64 would of been half as long if only you didn't spend so much time running from one end of the castle to the other, or retreading the same landscapes.

      Playing it reminded me of rock climbing, where you approach each face a different way depending on the difficulty. But by the time I'd got the 3rd or 4th coin from each level it was getting more than a little dull.

      I still finished it, if only to satisfy my OCD, but I can't help feel that Nintendo robbed me of some time, just to make the game feel longer than it really was. (I had the same issue with KOTOR - should have been called Marathon of the Old Republic).

      Of course then you have the other side of the coin: Half Life 2. Sure you don't feel like your re-treading the same maps, but you also feel pushed down a single path. With DVDs the norm, can't we reach a balance?

      --
      Scared of flying, pointy things snce 1979!
    2. Re:40 hours is great by SoapDish · · Score: 1
      Games such as Mario 64 provided countless hours as well, because they're exploration and challenge based games.


      Very true. I only pay attention to the amount of time I spend on RPGs, so I'll use them as my example. The Final Fantasy games usually boast 40 hours of game play, but I play them quickly (sometimes less than 20), because they are so linear -- there's very little exploration. Dragon Quest rpgs tend to have more exploration, and as a result I've spent more than 100 hours on one of them.

      Right now, I'm playing FF Tactics Advance, and it says I've played 73 hours. I haven't finished the story yet, but I'm coming close. I just have too much fun working through all the missions, and getting all the skills/jobs I can (without the use of a gamefaq).

    3. Re:40 hours is great by rts008 · · Score: 1

      I hear you!

      I'm STILL hooked on Fallout and Fallout 2, there's just so many different ways you can go about playing it.
      IMHO, these two offered a decent balance between open ended play and linear play.

      --
      Down With Slashdot BETA!!! I've been around the corner and seen the oliphant; you can only abuse me from your perspecti
    4. Re:40 hours is great by misleb · · Score: 1

      25-50 hours on an older RPG? Wow, i must have sucked. I would play those for like 100 hours. The old Forgotten Realms games. Or maybe I'm just romanticizing. I mean, during the summer, I'm pretty sure I would spend at least a 40 hour work week playing for at least 2 weeks on one game. It sure seems like I chewed up a lot of time on just one game, anyway.

      As for modern games, I think I put at least 30 hours into my Oblivion character before getting bored. And I wasn't even half way through, I suspect.

      -matthew

      --
      "THERE IS NO JUSTICE, THERE IS ONLY ME." -Death
    5. Re:40 hours is great by ProppaT · · Score: 2, Insightful

      Well, take into consideration I'm talking console RPG's and you're talking PC style RPG's. It's like comparing apples and oranges. I think I put over 200 hours on Morrowind and I'm not sure if I ever beat the game?

      --
      Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
    6. Re:40 hours is great by ProppaT · · Score: 1

      Hah, I personally have an FFT game at the 99 hour limit. I'm sure I have over 150 hours played on it, though. Talk about a game with unlimited replay...

      --
      Wise men say, "Forgiveness is divine, but never pay full price for late pizza."
    7. Re:40 hours is great by Blakey+Rat · · Score: 1

      You need to specify. I've never managed to beat a good PC RPG in less than about 100+ hours, partly because they have a lot more content, and partly because they have puzzles that get you stuck every so often, and partly because (and other PC RPG gamers can nod here) most of them were buggy as hell and you spent as much time working around bugs as playing.

      Morrowind was great, but Daggerfall was released so buggy you literally couldn't finish a single dungeon without cheat codes.

    8. Re:40 hours is great by pvera · · Score: 1

      I spent over three months playing it pretty much daily and yeah, I beat it, but I had only explored about 25% of the total surface of the mainland. I am buying a 360 next week specifically to play Oblivion, which is a hell of a lot bigger.

      --
      Pedro
      ----
      The Insomniac Coder
    9. Re:40 hours is great by Mac+Degger · · Score: 1

      No...morrowind is bigger. And more varied.

      Don't get me wrong, Oblivion is a great game with great looks and some cool gameplay...but it's basically three different dungeons (cave, ruin and other ruin) and three different cities copy/pated and strewn across a map. Morrowind had a much greater sense of being a large world with the cites actualy having different vibes and the landscape changing as you went along. Oblivion doesn't do that as well as morrowind does.

      Man, that would be cool...Morrowind in the Oblivion engine :P

      --
      -- Waht? Tehr's a preveiw buottn?
  11. How long is a piece of string? by cliffski · · Score: 5, Insightful

    Quoting "time to complete" on a game is nonsense, and always has been. Time to complete for a 12 year old kid? for a thirty year old guy? for someone whose crap at FPS games? for which level of difficulty?
    I play games because i want to immerse myself in another world, and play with some interesting stuff. Its not a race. I dont keep a clock going as I play (although oblivion does that for me for some reason).
    Whats important is FUN, nothing else. People can't easily define fun, so they try to come up with other metrics.
    how many unique units does it have?
    How long is it to complete?
    How many DVDs does it come on.
    I had someone complain about one of my games once because it was "only 23 MB". Apparnatly they didnt want a "good" game, a "fun" game or an "original game" or even a "game with depth", they just wanted one with a bigger filesize. I played Elite for most of my childhood. it was 48k. Was I ripped off?
    whats the time to complete for Chess anyway? I'm still working on that one.

    One day maybe game reviewers and publishers will shut up about how much bump mapping the game has, shut up about what hollywood actor did the voiceover, shut up about how long they *think* it takes to complete it, and just sell their game on the basis of it being a GOOD game.

    King Kong is a long movie. Its also shit (in my opinion, YMMV). Applying the metric to books and movies is clearly nonsense, so why apply it to games?

    --
    DRM-free indie games for the PC and Mac: Positech Games
    1. Re:How long is a piece of string? by EggyToast · · Score: 1

      You'd never get modern games to release an estimate of "fun," though. Either no one would be honest, meaning every game was fun, or they'd all be honest and most wouldn't be any fun at all.

    2. Re:How long is a piece of string? by lubricated · · Score: 1

      >> King Kong is a long movie. Its also shit (in my opinion, YMMV). Applying the metric to books and movies is clearly nonsense, so why apply it to games?

      You can get an exact lenght of the time of the movie it's usually printed somewhere probably in the same small print as the lenght of a game. It's really hard to define the length of a game though. Even the expected/average game time. Especially for a game like Tomb raider. It didn't take me 40 hours to beat Legends. It sure as hell took me alot longer to find all the hidden items in the game, and unlock all the outfits. I'm still not done.

      --
      It has been statistically shown that helmets increase the risk of head injury.
    3. Re:How long is a piece of string? by djdavetrouble · · Score: 1

      I'm imagining a game where you run down a really long hallway for 39 1/2 hours ........

      --
      music lover since 1969
    4. Re:How long is a piece of string? by voice_of_all_reason · · Score: 1
    5. Re:How long is a piece of string? by lightspawn · · Score: 3, Funny

      whats the time to complete for Chess anyway? I'm still working on that one.

      Well, what have you managed to unlock so far?

    6. Re:How long is a piece of string? by jinxidoru · · Score: 1

      One day maybe game reviewers and publishers will shut up about how much bump mapping the game has, shut up about what hollywood actor did the voiceover, shut up about how long they *think* it takes to complete it, and just sell their game on the basis of it being a GOOD game.

      Thank you for expressing very well the reason that I have not purchased an Xbox 360, won't buy a PS3, and will go out on release day to get me a Wii.

    7. Re:How long is a piece of string? by soft_guy · · Score: 1

      King Kong is a long movie. Its also shit (in my opinion, YMMV).

      You think 100 minutes is a long movie? Seems like average to me.

      --
      Avoid Missing Ball for High Score
    8. Re:How long is a piece of string? by djdavetrouble · · Score: 1

      Man,
      Every time I have a good / funny idea, Penn and Teller have gotten there first !
      -D

      --
      music lover since 1969
    9. Re:How long is a piece of string? by cliffski · · Score: 1

      Ah well I saw it on DVD, it may well have been the 'stroke the directors ego cut'.

      --
      DRM-free indie games for the PC and Mac: Positech Games
    10. Re:How long is a piece of string? by EvilIdler · · Score: 1

      23MB could be a lot of text, AI code and other goodness. Damn kids. They want graphics.
      Big textures. Complicated 3D models. Not a long-lasting gaming experience, because
      their attention spans can't handle it.

  12. Let's all jive now by Hao+Wu · · Score: 4, Funny

    Perhaps if the editor played fewer video games, then he wouldn't have made such a classic ass of himself by writing: "fails to jive..."

    --
    I suggest you read Slashdot
    1. Re:Let's all jive now by Anonymous Coward · · Score: 0

      Now, now, no jibes at the expense of the jive.

    2. Re:Let's all jive now by Phanatic1a · · Score: 1

      Hey home, I can dig it. You know he ain't gonna lay no mo' big rap up on you, man.

  13. Good Point by mcguiver · · Score: 1

    The author of this article makes a very good point. I am one of those gamers that has very little to play between work, school, and family. It is very frustrating to start a game and have it take months to beat, if I ever finish it. Yet I have friends who can beat the game in one weekend (although they don't do anything else that weekend). I don't know that there really is a solution to this problem unless they make the easy level of play easier and the hard level of play harder. I know that with some games I have had to turn to cheat codes and/or walkthroughs just to be able to beat it in a finite amount of time, yet I lose the fun and satisfaction of beating the game outright. It would be interesting to find out what solutions can be found.

    1. Re:Good Point by Endo13 · · Score: 1
      I think this guy really has the right idea. Many single-player games definitely need more variation on the difficulty scales. I've played games where the "inhumanly impossibly hard" level was so easy you could breeze through without even one save and reload. And then I've played other games where the "easy toddler noob" level was so hard I gave up in frustration despite being a veteran at other games in the same genre, even in the same series.

      Also, having a game take longer to beat can be good, but not if it's longer only because of repetitive grinding, frustrations, etc. If the game is longer but is still pure fun the whole way through, then having it be longer is good.

      --
      There is no -1 Disagree mod. Slashdot.org/faq defines mod options. USE IT.
    2. Re:Good Point by Zardus · · Score: 1

      I used to be a very active gamer, and nowadays for those same reasons of "real life", I can't really play much. The little time I get to be home I preffer to spend with family, so I can't game in the evenings. My solution has been the DS. Its easy to pull out anywhere (I mostly play in the bathroom or at restaraunts or waiting for my gas tank to fill or when I'm on hold on the phone), and its really gotten me back into gaming in a big way. I've had the DS for a bit over a month now and I've probably gotten over 30 hours of play out of it. That's one hour a night. Nothing compared to when I was in college, but colossal compared to the 5 or so hours I'd played total in the months before getting the DS.

      --
      You can mod your friends, you can mod your nose, but you can't mod your friend's nose.
  14. Yes, exactly by blinder · · Score: 1

    I've been thinking about this for a while. I mean, I've been playing WoW for nearly a year and my main is just now reaching level 48. I don't have the time a 16 year-old does to power level for 2 weeks straight to reach 60. With a career, other projects, a bit of a social life and a significant other, there just isn't time for me to start a grinding session at 4 in the afternoon and wrap it up 12 hours later.

    WoW does, in some ways, accommodate us "soft-core" players, but at the same time what often motivates me to just shut the game off for the night, apart from my other responsibilities, is being surrounded by "hard-core" gamers who freely hurl insults of "n00b" to who actually have a life outside of the game and places a higher priority on other more important life activities. not everyone can be a 60 in two weeks. there are more important things than this or other games, and i'm not just talking about work or sleep.

    1. Re:Yes, exactly by Ubergrendle · · Score: 4, Insightful

      Part of the appeal of an MMORPG is that there is no specific end-game per-se. Hardcore uber players have turned the raid instances into the 'end game', but its not necessarily what Blizzard intended. What can a L60 do in Wow?

      Rep grind with various factions.
      Battlegrounds -- faction rep, PvP rank/honour.
      Raid instances.
      Crafting professions (aka "The Auction House game").

      And of course, you can skip all of those like I did and start another alt -- different race, different faction, different zones. IMHO the tiered questing is Wow's greatest strenght, coupled with rest bonus for inactive characters.

      I played Baldur's Gate II to finish the game. I play WoW for the experience, knowing there's always going to be something new around the corner. The online social aspect is a huge benefit too.

      --
      John Maynard Keynes: "When the facts change, I change my mind. What do you do?"
    2. Re:Yes, exactly by Anonymous Coward · · Score: 0

      quit your whining you noob ;)

    3. Re:Yes, exactly by Jorgandar · · Score: 1
    4. Re:Yes, exactly by Anonymous Coward · · Score: 0

      Yea, if it wasn't Blizzard's idea of endgame you wouldn't have:

      1- Molten Core
      2- Onyxia
      3- Blackwing Lair, requiring the DPS of the MC gear and everyone in the raid to have a cloak that requires Onyxia to die once for each two-three people in the raid (or the raid wipes instantly to shadowflame)
      4- AQ, which requires a good chunk of BWL gear.
      5- Naxx, which is only technically beatable right now.

      Why this deep hierarchy of stuff, if they didn't intend it to be the endgame? Can casuals just walk on in to Naxx? Compare the Naxx gear to ANYTHING ELSE, by the way. It's dominant.

      No comparison. Blizzard wants you to raid, or quit. Everyone who does neither is just a sharpening stone for the raider's shiny new purples.

  15. 40 Hour Games according to whom? by thewiz · · Score: 1

    The question is whom is saying the game will only take 40 hours to complete: a complete neophyte at the game or a play/beta tester that has run through the game several times?

    --
    If "disco" means "I learn" in Latin, does "discothèque" mean "I learn technology"?
  16. Man, I can relate by Clueless+Moron · · Score: 1

    I have spent the last five years trying to finish Descent3.

    I'm not exaggerating. Every now and then I'll slog through another half a level or so, invariably getting killed a few times. What with its full 6-degrees of freedom and insanely squirrely foes, it has got to be the most difficult FPS game I've encountered.

    Well, I'm certainly getting my money's worth.

    1. Re:Man, I can relate by Rev+Jim+(AKA+Metal+F · · Score: 1

      There's a Descent 3? Wow! I didn't even know there was a sequel, I'll have to go looking for these then.

      --
      Gaming for over 25 years
    2. Re:Man, I can relate by NewWorldDan · · Score: 1

      I spent about 12 years on Ultima 3 before I finally found the damn Mark of the Snake. Sure I took some time off during that span (while beating Ultimas 4 and 5, Bards Tale 3, and several others that took hundreads of hours). On the other hand, I never finished BT1 or Wasteland.

      This is much preferable (in most cases) to the crap I've breezed through in half a day (Simon's Quest, Bionic Commando -- they were fun, just too short/easy) or the stuff I've just lost interest in (Morrowind -- level treadmill combined with too much wandering around trying to find some stupid cave in the middle of nowhere). I never really got into it, but Descent was waaayyy ahead of its time.

    3. Re:Man, I can relate by CaptnMArk · · Score: 1

      Descent 1 is the best though, especially for multiplayer.

      It had nice small and simple levels, so you don't have to search for targets too much.

  17. Odd complaint. by SanityInAnarchy · · Score: 4, Interesting

    First, I've found that while working on any problem, given sufficient time to focus (maybe an hour), I can often improve my productivity by taking a break of a few hours or a few days. True, the longer I leave it, the longer it takes to get back in the groove, but if it's just, say, an hour a day, I'd still be better than ever by the end of the hour.

    But more than that, he mentions a long list of unfinished games. Sounds like a quitter to me. Two thirds of the way through Tomb Raider: Legends, halfway through Kingdom Hearts II. I don't think it would've taken him any longer to actually finish Kingdom Hearts than it would to get that 2/3rds of the way through Tomb Raider.

    This person has made a conscious choice to play more games and leave them half-finished, rather than playing fewer games and finishing them. I'd certainly take a few good games (the Half-Lives, the Halos, the Final Fantasies) over many, many bad ones (the Dooms, the Quakes, Final Fantasy X-2). So, he has two related, possibly valid complaints: It's hard to actually find a really good game, so he wishes he could play more games, in order to find that one -- except that games take a long time to complete, so he can't actually beat as many as he'd like to.

    That, or it's a problem of attention span. But he mentions finishing War and Peace, and a Tomb Raider game is too much?

    --
    Don't thank God, thank a doctor!
    1. Re:Odd complaint. by Bob_Villa · · Score: 1

      What is wrong with Doom 3? I bought it off ebay a few months back and play it for a few hours in the early morning on weekends since I have a wife, 50+ hour/week job, house to repair and two toddlers. I'm 28 and play in the dark, alone with the sound up on my headphones and when I'm attacked by imps or maggots or other creatures who come from places I don't expect, it scares me. Maybe for younger players it is boring, but I love it. I also loved the first Doom, it had a quality to scare me that I really enjoyed when you stepped in a room and it sealed and then you were attacked by hordes of monsters from every side.

      Doom 3 recreates it, just with very big levels and lots of detail that I enjoy watching. It may not seal you in a room very often, but dodging very fast lost souls and imps attacking me at the same time is pretty intense. I've just gotten to the end of the EnPro level and will be working on the Communications part next. I know it will probably take me until Christmas to finish this game, but I am certainly not going to complain like the article author. I like not having to buy another game until then.

      Also, I don't know why people use War & Peace for an example of a long book. Yes it is long, but I've read it several times and it is a very good book that really makes you want to read more. Plenty of other authors such as John Jakes have longer books than this. Or what about Robert Jordan. He spends pages just describing a room or a person sometimes to fill up his volumes.

    2. Re:Odd complaint. by MeanderingMind · · Score: 1

      I'm a classic case of a person who can't focus. Although through persistance I've managed to beat about half the games in my collection.

      That of course means the other half remain undefeated. In some cases, the game just stopped appealing to me (Goblin Commander), others hit a boring section, (Windwaker) and then there are the ones that got dropped for some reason you can't remember but you never bothered to pick them up.

      It's my experience that, barring extremely punishing games like Ninja Gaiden and F-Zero GX, it isn't that hard for me to sit down and resume a game even months after I dropped it. It's all a matter if I want to or not.

      This is all coming from the guy with one level 46 main in WoW and 19 alts ranging from level 5 to 38.

      --
      Thunderclone: ONE MAN ENTERS! TWO MEN LEAVE! ONE MAN ENTERS! TWO MEN LEAVE!
    3. Re:Odd complaint. by Gulthek · · Score: 1

      Maybe you haven't played many FPS games besides Doom 3?

      I'm 28 as well and I found Doom 3 to be a boring rehash of obvious jump scares and scifi environments. At every turn I could predict where the "surprise" attack was and where it was going to come from. It brought back the nostalgia for the original Doom for a bit, but that quickly faded.

    4. Re:Odd complaint. by SanityInAnarchy · · Score: 1

      I enjoyed Doom 3, for awhile. Eventually I just got sick of wasting time on it. You're still relatively early in the game -- towards the end, it just keeps steadily getting harder without getting scarier, and you become wholly desensitized to it. I think I cheated through much of the end.

      I loved it, once, mostly. But it was not a good game. Quake 4 was much better -- it was actually fun to play. And Half-Life 2 was a masterpiece.

      And for sheer story, Final Fantasy games beat them all. Games that make you cry.

      If it would take me till Christmas to finish a game, I'd want it to be a masterpiece, not just good.

      --
      Don't thank God, thank a doctor!
    5. Re:Odd complaint. by Fallingcow · · Score: 1

      Agreed.

      Worst. Level design. Ever.

      "Oh, there's a big pillar in this room. 10-1 odds there's an imp behind it."
      *walk a little to the side, imp jumps out*
      *BOOM*
      "Yeah, you totally surprised me. Wow."

      And the monster closets. They've GOT to be able to come up with a better way to introduce new enemies into a room than that bullshit. Maybe, *maybe* it'll startle me when it opens, but then when I've blown away whatever was inside, I'm left standing there like, "WTF is *that* room for?"

      Their problem was that they tried to have a story, with the System Shock-esque logs and the cutscenes, and tried to make the enemies and environment look more real, but then they kept using tricks that just do not work in that kind of game. I like Deus Ex. I like Painkiller. I like System Shock. They are all very different games, and tricks from one will likely not work in the others.

      The Doom 3 designers didn't seem to be able to decide whether they wanted to make a game that was believable and had a good story, or was scary/frantic but not believable. Further, they couldn't seem to settle on "frantic fright" or "suspenseful scares". The environments were nearly perfect (save for the completely stupid monster closets) for suspense, but the scares were lame attempts at frantic scares. They happened often enough to be completely predictable, thus destroying ALL suspense, but there were too few to ever really make the player feel like he was being overrun (except a couple times with those crawling thingies, but they weren't scary, and those sequences just made me pissed off at whoever decided that that would be a good enemy type).

      The only good part of that game was Hell. That and the first 30 minutes or so (initial cutscene up to about 10 minutes after the zombies show up), when it still looked like it had a huge amount of potential, but before you realize that incompetent design desisions have wasted all of it and that you're dealing with a hugely sub-par game.

    6. Re:Odd complaint. by Bob_Villa · · Score: 1

      I miss those Final Fantasy games, but any good RPG sucks me in too much, and then I don't work on my house, pay attention to my kids or my wife. I was hooked on Ultima Online for a long time, that was hard to quit. And the stories on the Final Fantasy games kept me wanting to play to find out more, they were so addictive, like Chrono Trigger too. I also loved the GTA series just for the sheer amount of what you could do. I don't get to play games as much as I want anymore, but sometimes that is a good thing.

      I'd love to play Thief, I heard that is really good. I played Quake 3 but it wasn't very interesting to me. And sometime I'll have to try Half-Life 2, I have heard plenty of good things about that game. If only I could get an extra 4-6 hours a day, that would make it a little easier to play games again. :) But I wouldn't give up having my wife, kids and a house. They are more important.

    7. Re:Odd complaint. by complexmath · · Score: 1

      This person has made a conscious choice to play more games and leave them half-finished, rather than playing fewer games and finishing them. I'd certainly take a few good games (the Half-Lives, the Halos, the Final Fantasies) over many, many bad ones (the Dooms, the Quakes, Final Fantasy X-2). So, he has two related, possibly valid complaints: It's hard to actually find a really good game, so he wishes he could play more games, in order to find that one -- except that games take a long time to complete, so he can't actually beat as many as he'd like to.

      I agree with what you're saying, but I think it's worth mentioning another perspective as well. It's possible that the reviewer simply quits playing a game if it doesn't feel sufficiently rewarding or fun to play it in small chunks. After all, the point of playing games is to have fun, not to work towards the finish to feel some sense of completion. Perhaps these games just did a bad job of being "fun" quickly enough into a typical play session or in providing a sense of progress when played an hour here and an hour there. If this is the case, then the reviewer's play history is more the search for a game that fits his play style than it is the saga of a quitter. Though I'll admit that finding a console RPG that fits this criteria is essentially impossible. The reviewer would do better to play a different type of game or to move to PC RPGs instead.

    8. Re:Odd complaint. by SanityInAnarchy · · Score: 1

      Yes, family is more important, meaning you won't have much time playing games -- so play good ones. Or, get a Wii and play some good multiplayer ones with the family.

      --
      Don't thank God, thank a doctor!
    9. Re:Odd complaint. by Anonymous Coward · · Score: 0

      > And for sheer story, Final Fantasy games beat them all. Games that make you cry.

      Cry? I have FFX, and I seriously want to strangle Tidus every time the little brat opens his mouth. Yuna starts off all right, but eventually starts to prattle like an airhead herself. The rest are just supporting characters and ultimately don't matter when you so despise the main two.

      What ultimately made me hate the game was the endless random combat that made me wish dearly for an "auto-resolve" just so I could move the bloody awful story along. But there really isn't anything else to the game -- I mean, are there *any* skills that aren't used in combat?

    10. Re:Odd complaint. by PitaBred · · Score: 1

      Doom3 and Quake are vehicles to sell the engine, they aren't games in themselves ;)

    11. Re:Odd complaint. by Weedhopper · · Score: 1

      The problem with Doom 3 is that once you're past the first few stages of the game and you actually start to engage the incredible pattern recognition machine called your brain, the game starts to lose it's sense of suspense. You start to recognize the triggers and patterns you realize just how cheap and unoriginal the scares and thrills are. The first time the lights go out and a monster jumps out at you from a closet, you freak out. The tenth time, you're thinking, "Not this shit again." This is followed by the thought, "Why the hell are all these monsters camped out in closets waiting for me to pick up X?" The high bullshit factor started by the inability to hold a gun and a flashlight at the same time gets unbearable right about then when it dawns on you that this game took the cheap route in trying to create excitement. Once you start thinking like that while you're playing, game over.

      Like I said, first few levels were great. I was so into it that I had a nice long firefight with my reflection in a mirror but it fades to fast too be considered a good game.

      If you want to play an FPS that can keep a jaded gamer such as myself engaged all the way through, try F.E.A.R. Surprises are actually unexpected and its scares are almost never cheap. I played Counter-Strike at the CAL-i level, which means I have some pretty keenly honed FPS instincts. If I get hit from behind while I'm in FPS mode, I can turn 180 and pop a headshot as matter of reaction. With F.E.A.R. there were many moments where I found myself jumping and looking over my shoulder IRL. Now a game that brings out THAT level of engagement is truly great.

    12. Re:Odd complaint. by SanityInAnarchy · · Score: 1
      I seriously want to strangle Tidus every time the little brat opens his mouth.

      Fair enough. I almost did, but that's mainly due to the conditioning I have -- the guy's voiced so many damn anime characters. I've discovered recently, watching the English dub of End of Evangeleon, that there was some damned good voice acting, but that I still preferred the Japanese, because I've heard Shinji's voice so many places before, it's hard to take him seriously.

      Once I got past that, well, he's not that bad. I'm not saying I like him -- he starts off as an arrogant jock -- but he's not bad.

      Yuna starts off all right, but eventually starts to prattle like an airhead herself.

      Here, I'll have to respectfully disagree. Maybe you just hate Emos, and by association, anything highly emotional or dramatic, but I think she had damned good reason to be dramatic. "I will defeat Sin, and I will do it without false hope."

      The rest are just supporting characters and ultimately don't matter when you so despise the main two.

      I suppose that makes it harder, but sometimes I feel like the game is worth playing for Auron alone.

      What ultimately made me hate the game was the endless random combat that made me wish dearly for an "auto-resolve" just so I could move the bloody awful story along.

      The vast majority of these practically can be "auto-resolved". Mash X. The ones that can't (boss battles) were interesting enough to me anyway.

      But there really isn't anything else to the game -- I mean, are there *any* skills that aren't used in combat?

      Blitzball. Weapon customization. Dodging lightning, mazes, and various other Legendary Weapon quests.

      Question: How far have you actually gotten? Have you played other RPGs and enjoyed them?

      --
      Don't thank God, thank a doctor!
    13. Re:Odd complaint. by Bob_Villa · · Score: 1

      Thanks! I'll have to check it out.

    14. Re:Odd complaint. by lycono · · Score: 1

      On a slightly related point here, my problem with games is I suck... pretty badly. I get to a certain point in a game that I can't get past after trying 50 times and I give up. It's not fun anymore, its repetitive and I hate repetitive.

      So yes, I'm a quitter, and yes I suck. However, I like playing games. If you want to sell me more games, provide cheat codes so I can cheat my way out of the parts that are too hard. Provide difficulty settings so I can turn down the difficulty of the game in certain parts and turn it up in others. I don't care if it's cheating, I don't care what you think. I don't give a rats ass about any "honor" in winning the game, or in not cheating, or anything of that nature. I play them for enjoyment, not for personal accomplishment.

      If you make games that I can't get through, I won't buy them. I'm not saying you have to make games at my level, I'm just saying help a brother out and provide me a couple of tools so that I can enjoy the game too.

      *(Of course, I'm not referring to cheating in a game where you play against others. That's a different story. Then I can just find a server with people who suck as badly as I do.)

    15. Re:Odd complaint. by Sigma+7 · · Score: 1
      And the monster closets. They've GOT to be able to come up with a better way to introduce new enemies into a room than that bullshit. Maybe, *maybe* it'll startle me when it opens, but then when I've blown away whatever was inside, I'm left standing there like, "WTF is *that* room for?"


      As you know, Serious Sam: TFE and Serious Sam: TSE is known to to this sort of stuff - monsters that spawn from "closets" or on item pickups. In some cases, it's obvious that it's going to be a trap. However, you need to spring some of them to obtain all of the secrets.

      But that's half the fun. Another thing special with Serious Sam is that you cannot predict when other players are going to spring these traps, especially ones that are experimenting by firing a rocket down a mouse hole. (All other players on the server typed in "WTF" in the chat bar from the resulting suprise.)
    16. Re:Odd complaint. by SanityInAnarchy · · Score: 1

      I agree with you here, difficulty levels are nice. I'd rather not give you cheat codes if I can help it.

      But I do agree with you. I suck at racing games, and it's simply not worth it to me to compensate the way my brother does -- play a track 50 times until he gets it right. However, I can play through most FPSes on easy without too much repetition, so I play them instead. And RPGs, and a few others...

      Still, a game being too difficult is a different complaint than a game being too long.

      --
      Don't thank God, thank a doctor!
    17. Re:Odd complaint. by Fallingcow · · Score: 1

      That's fine in some games. It could have been fine in Doom 3, if they'd gone that way entirely, but they didn't. Their design was pulled in too many different and conflicting directions, and it definately shows in the finished product. It half-assedly does several things, and does almost nothing well.

    18. Re:Odd complaint. by orcrist · · Score: 1

      If you want to play an FPS that can keep a jaded gamer such as myself engaged all the way through, try F.E.A.R. Surprises are actually unexpected and its scares are almost never cheap.

      I'll second this. There is no game I've seen which can compare to F.E.A.R. for a suspenseful atmosphere. Maybe parts of the Max Payne games, but it's hard to compare since Max Payne had slighty more deeply developed characters and a different kind of story - but then both are great. Anyways, what I've been saying to everyone about F.E.A.R. is that no other game has ever had me so scared/on-edge during so many parts where there was *no enemy* that I wasted precious ammo shooting at shadows. Awesome game, and my favorite MP game right now - I love the melee combat, especially in CTF games.

      --
      San Francisco values: compassion, tolerance, respect, intelligence
    19. Re:Odd complaint. by Syrrh · · Score: 1

      Bleh. F.E.A.R. sucked. Ooo! Look, trippy hallucinations and a ghostly little girl! Scary!

      If you want a better but older version of a paranormal suspense shooter, pick up Second Sight. It's not immensely replayable, but it's definitely a neat title.

  18. It's the other way around nowadays... by Clazzy · · Score: 1

    I remember (rose-tinted glasses ahoy!) when games were FAR harder than they were now. Perhaps I was just less good at games, but it took me about a year to complete the first C&C game, and 2 months to complete Red Alert. In comparison, RA2: Yuri's Revenge was over in about three hours. The Tomb Raider series is another similar case, I spent a very long time indeed completing the second and third games, but Legend (as good as it was) was over in about a week.
    As time has gone on, less effort has gone into the single player and more focus has been made on players killing other players online. Multiplayer may make the game experience last longer, but too many companies are forgetting the single player experience that kept us going for several years - Deus Ex, anyone?

    --
    If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards... Checkmate.
    1. Re:It's the other way around nowadays... by Don853 · · Score: 1

      You've probably gotten better. I picked up C&C Decade [has everything from C&C to the Generals expansion] a few months ago, and I blew through pretty much every mission in the original C&C and Red Alert on my first try. Granted, I remembered some of the tricks, but I probably hadn't played either of them in at least 8 years. The expansion to the original C&C, however, has some missions that are really diabolical.

    2. Re:It's the other way around nowadays... by Phisbut · · Score: 1
      I remember (rose-tinted glasses ahoy!) when games were FAR harder than they were now. Perhaps I was just less good at games, but it took me about a year to complete the first C&C game, and 2 months to complete Red Alert.

      I'd say you're better today that you were back then. Try the C&C game again, and see if it takes a year to complete. Back when I was 6 and Super Mario Bros. was all new and shiny, it took months before I finally finished it. Today, 30 minutes could do it. Did the game get easier? No, it's the same, I just got better at it, developped better reflexes, better cognitive ability, etc. I evolved and got better at games.

      --
      After 3 days without programming, life becomes meaningless
      - The Tao of Programming
    3. Re:It's the other way around nowadays... by Clazzy · · Score: 1

      Exactly, even now there are some Covert Ops missions that I have yet to complete. Three, to be precise. There are some missions from RA and TD that I still find a big challenge to complete, and it takes a good while to get through the missions, and this is coming from a person who runs his own C&C network...

      --
      If we can hit that bull's-eye, the rest of the dominoes will fall like a house of cards... Checkmate.
  19. Think of it like 40-hours of video by cyanics · · Score: 1

    While I might suck, you might suck, someone else might be good. The 40-hour estimate is often based around the time it would take a character to move the distance required during game play. Think of it like a video tape. There are around 40-hours of video in this tape. Or if the character can move at 1 mile per hour in the game, it would take 40 hours to walk the total distance covered by the game play.

    Why be disappointed in getting more game play than you paid for. Better to get 100hrs out of a 40hr game, than 10hrs out of 40.

  20. stop complaining, article author by rlbond86 · · Score: 1

    95% of the time games are not long enough. Take Zelda: OOT, Final Fantasy, Shadow of the Colossus, Metal Gear Solid, etc. The one exception for me was Disgaea: Hour of Darkness, but I think I killed it by going to the item world too much.

    1. Re:stop complaining, article author by voice_of_all_reason · · Score: 1

      Zelda: OOT

      What? What more did you want? An inverted hyrule to slog through after you beat the first one?

    2. Re:stop complaining, article author by Anonymous Coward · · Score: 0

      Take Zelda: OOT

      In return, take Zelda: The Wind Waker. I finished it eventually, but it took for-bloody-ever.

  21. FPS length by Chabo · · Score: 1

    Within most games (but especially FPSs) I think the main problem lies within pacing. Some people just play through games fast, others don't. When Half-life 2: Episode 1 came out, Valve said it would take 4-6 hours to play through. It took me 8 (cause I like to explore), while I heard of some people getting through their first time in ~3 hours. Not on purpose, but just because of how they play. So while the people who played through in 3 hours might feel cheated, I felt I got more than my money's worth (especially since I did a second run with commentary on).

    How do you sell a game at profit, while making the customers happy?

    --
    Convert FLACs to a portable format with FlacSquisher
  22. Depends on assumptions by Bender0x7D1 · · Score: 1

    What are the assumptions for a "40-hour" game?

    Do they assume that you are on your own? Do they assume that you bought the strategy guide that was right next to it? Do they assume that it is 6 weeks after the game was released and there are hints/cheats/walkthroughs on the Internet?

    All of these can greatly affect the total playtime.

    It can even matter how you want to play a game. For example, in Neverwinter Nights, it takes a lot longer to play through the game as a wizard than as a fighter. Why? Wizards have to sleep so they can recast their spells, so after every battle you have to sit down and rest for 30 seconds. In many places, a fighter just keeps rolling along. Actually, a monk is probably the fastest way to complete the game since they move faster. Need to walk back out of a dungeon? A monk can do it in half the time of a lightly loaded character. The 2-3 minutes saved can really add up.

    So, asking the "average" playing time of a game is a loaded question. It has way too many variables to give a simple answer.

    --
    Reading code is like reading the dictionary - you have to read half of it before you can go back and understand it.
  23. Dude! by Otter · · Score: 5, Funny
    I plugged away at the game whenever I could squeeze an hour away from my day job and my family. All told, I spent far more than 40 hours -- but still only got two-thirds through.

    That's because you're old and you suck. I can state that with confidence because I also am old and suck. It's a young person's world, guy.

    1. Re:Dude! by DorkusMasterus · · Score: 5, Insightful

      Count me in as another old sucker. :)

      Quite honestly, however, I did agree with the author more often than not in this piece. But at the same time, I completely agree with your funny, yet intelligent thought, that games aren't made for us. Sure they want to sell to us, but we're not the "core demographic". They want someone who's going to play the game fiercely, talk about it to all their friends and gamers online, spread the gospel, and therefore sell more copies to more hardcore gamers, and so on and so on....

      We're a dollar cog in the million dollar machine, so the fact that save points don't come frequently enough is an "old people" problem. It's more important to have the intensity of "will I survive until the next save point" than "I can really only play for about half an hour... will I have a chance to save?"

      And I think as the gaming generation ages, it's something people have to really think about. Because while the young, brash minds producing calls of "So U R upset about a longer game? N00b!" are annoying and grammatically...odd, they have a point. But the gameplay has to be structured in a way that it can be crystallized and played in smaller nuggets, and yet still flow. This makes a game that takes forever to be fun. Because if you have to figure out where you are, and what your inventory is, and where your next "checkpoint" is from memory of when you played the game three days ago, you're more likely to not pick up that game. But if the system flows and keeps you where you were, and helps you remember these things, and is structured in such a way as to encourage you to play even when it's been a while, then that's gaming for the adult set. (No, not THAT adult. With the job and the money and the wife and such, we get that stuff for free now. No need to see it in the games. :P)

    2. Re:Dude! by complexmath · · Score: 3, Interesting

      Sure they want to sell to us, but we're not the "core demographic". They want someone who's going to play the game fiercely, talk about it to all their friends and gamers online, spread the gospel, and therefore sell more copies to more hardcore gamers, and so on and so on....

      I'd be interested to see the actual median player age for various types of games. I suspect that it's probably higher than game companies typically target in many categories and it's likely getting higher over time as first-gen gamers grow older.

      But the gameplay has to be structured in a way that it can be crystallized and played in smaller nuggets, and yet still flow.

      Exactly. See my comment about PC games vs. console games elsewhere in this topic. This is also why I hate when games are simultaneously developed for a console and PC, as they tend to both be "dumbed down" to suit a younger target audience and more limited hardware interface, and often eliminate most of the technical features that make PC games more appealing (save anywhere, progress logs, etc).

    3. Re:Dude! by joe+155 · · Score: 1

      "I can really only play for about half an hour... will I have a chance to save?"

      My god, I'm old too! but what makes that scary is I'm only 20. The only time I really get a good run at it is when my girlfriend has a lot of work to do, but now I have as much...

      --
      *''I can't believe it's not a hyperlink.''
    4. Re:Dude! by porkThreeWays · · Score: 1

      I think this may be one of the reasons Nintendo got left behind in the last generation of systems. By all accounts, gamecube was an awesome system (and I think the wii will be as well). The thing is, most hardcore gamers I know don't like it. They don't dislike it, but they would never spend weeks on a gamecube game like they do on their ps2 games. The gamecube is a social gamer system. One meant for the 1 dollar cog guys like me. I'm just a casual gamer. I love the gamecube; but I'm not rabid about it. I don't go on game forums and rant and rave and call people n00bs or bust out a "rofl coptor" or a "loler coaster". I play some games with my friends when they are over. When they are gone, gamecube has left my head for the week.

      And maybe this is the problem. They are making games for people who aren't rabid about them. They are making games for people without a lot of time to invest in them. These people aren't out there preaching and making them money. These people are working.

      --
      If an officer ever threatens to taze you, say you have a pacemaker.
    5. Re:Dude! by TheBiGW · · Score: 1

      I completely agree with you. I'm an adult gamer (28) and my time is at a premium compared to how it used to. However, I do still play games when I can on my 360. I managed to finish Oblivion (1000/1000 GS) because it's a game you can play for either 5 minutes or 5 hours. You can save at any time and walk away and come back to it and it's exactly as you left it. However, Dead Rising is currently sat gathering dust because of its one-slot, you can't save anywhere save system. The last time I sat down to play it we were late to get to a party because I spent 15 minutes running around trying to find a save point. In the end I just gave up and powered the thing off. I haven't gone back to it since.

      --
      Build a man a fire and he'll be warm for an hour. Set him on fire and he'll be warm for the rest of his life.
    6. Re:Dude! by Ubermoz · · Score: 1

      On the comment of save points, what's so difficult about haveing "pause saves" where as soon as you load the game back up it deletes the save, meaning you still have the challenge of getting between proper save points without the annoience of not being able to put the game down when you need to.

      This is a feature used in Bomber man DS and works really well.

  24. Clearly... by onlysolution · · Score: 5, Funny

    This guy is just angry that he is bad at the video games

    1. Re:Clearly... by JungleBoy · · Score: 1

      Exactly. To quote Jonathan Gabriel, "It's not my fault you suck." T-shirt here.

      --
      "You never know when some crazed rodent with cold feet might be running loose in your pants."
      -Calvin
  25. Pick online games by Anonymous Coward · · Score: 0

    If you are worried about how long the fun lasts pick an online game to play. I have some 6000+ HOURS of Subspace/Continuum logged. How about that? I'm literally the best player ever in that game, no matter what zone and arena!

  26. Strategy Guides by y5 · · Score: 5, Insightful

    As a former EB Games employee, I remember being frustrated at the large number of customers who would purchase the strategy guide along with the game at release, and then have the nerve to complain that the game was "too short". It's since been my opinion that the growing strategy guide market has encouraged developers to use "cheap" methods to increase the average gameplay time.

    Games were much more satisfying before the popularity explosion of guides and cheats =/

    1. Re:Strategy Guides by dch24 · · Score: 1

      You said it.

      On the other hand, the guides appeared when games that were too hard appeared. Too hard? Yeah, some people are too weak to actually figure out the game. But then, there were some really hard games too...

    2. Re:Strategy Guides by MrCopilot · · Score: 1
      Games were much more satisfying before the popularity explosion of guides and cheats =/

      PC Infocom games is as about as far back as you can go and Strategy Guides were popular back then too. NES, Genesis, SNES etc..... Never used them, although I have distinct memories of passing hand made penciled/erased maps around for Planetfall.

      --
      OSGGFG - Open Source Gamers Guide to Free Games
    3. Re:Strategy Guides by Anonymous Coward · · Score: 0

      > Do you remember back when everyone wanted to invite the kid up the road over to their house because he knew where all of the "secrets to everybody" where in zelda?

      I was that kid, apparently. One day we got a call from the local rental place I frequented asking for the "Nintendo nut" ... I got a free rental for being able to correctly answer some guy's video game question.

      About a game I had never actually played ...

    4. Re:Strategy Guides by MooseTick · · Score: 1

      I worked at EB before it was EB. It was Games and Gadgets. Then it became The Electornics Boutique. This was pre and early Nintendo days. Even back then there was a strategy guide market and people bought them and whined that the games were too easy to beat.

      Nonetheless, games have always taken different lengths of time to beat for different skill levels. I went throught Swords of Vermillion because EGM said it would take 40+ hours to beat. I did it in less than 8 hours. Some people said it was impossible and I was lying. They could think what they wanted but it happened.

    5. Re:Strategy Guides by flynt · · Score: 1

      Shadowgate.

    6. Re:Strategy Guides by |/|/||| · · Score: 1
      Hell yeah, exploration in order to "figure out where to go next" can be a lot of fun, given certain reasonable limits. It's still a part of modern games, assuming you don't read a walkthrough. Take the Metroid Prime games, for example -- if you don't turn on the "hints" you spend most of your time exploring and figuring out where to go next. If you actually knew what item you needed or where it was, the game would be over in no time, and you wouldn't really appreciate the environment that you were visiting.

      I like to see video games as a sort of super exotic vacation, with the convenience of being able to teleport home instantly. :D

      --
      [javac] 100 errors
    7. Re:Strategy Guides by Jeff+DeMaagd · · Score: 1

      There were a few games that I had to buy the guide because I was stuck. Maybe it was a bug in the game, but for one game, it turns out I did something in the wrong order so a door wouldn't open. Some games just get too tedious if there's a hidden passage and you have to test every square foot.

    8. Re:Strategy Guides by Anonymous Coward · · Score: 0

      Depends on the game and on the gamer. I'll admit to having two strikes against me: I love the MYST series and I typically use a guidebook for the games. The MYST series is immersive and I don't play it for challenge or for gameplay, rather I play it as an escape, much the same way that I read a novel. I've re-played MYST and Riven several times, same with the other games in the series. The environment sells the game in those cases.

      On the other hand, I haven't bought any first person game other than the MYST series. It's not worth it to me to have to learn 80 key combinations just to be able to navigate through the world. I love the graphics in Oblivion (roommate plays it all the time), but I don't want to bother to figure out all the different controls. I could play a game like Pong for hours on end, but I'd get tired of Oblivion because the controls are non-intuitive.

    9. Re:Strategy Guides by Acer500 · · Score: 1

      I remember those times, and it was a great relief for me when I found out the Universal Hint System, it was like a Strategy Guide but tried to control the spoilers (yes I was that bad).

      Still, once you get the Strategy Guide it's hard not to look at it whenever you're struck - that happened often with the Adventure Games where you had to figure out "oh, use the Banana with the Elevator, why didn't I think of that!".

      --
      There are three kinds of lies: lies, damned lies, and statistics.
    10. Re:Strategy Guides by Monkey · · Score: 2, Interesting

      Dude, you nailed it. Shadowgate for the NES was the most aggravating exercise in futility I've ever experienced in my 20+ years of gaming. It was nearly impossible to progress past some parts of the game without detailed knowledge on how to manipulate select items from certain areas in specific ways. In the pre-Internet days, the only solution was to call the $1.00 a minute help line prominently displayed in the back of the manual.

    11. Re:Strategy Guides by geekoid · · Score: 1

      no, but strange enough I remember being invited to peoples house to game there.
      I suspect they wanted my secrets.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  27. Pacman by LoverOfJoy · · Score: 1

    I can't remember how many hours I played pacman as a kid...and I NEVER beat the last level! I'm not even sure if I ever got to the last level. It didn't matter how many times I ate Blinky, he kept coming back. Toughest boss EVAH!

    1. Re:Pacman by pyrote · · Score: 1

      The last level: 256

      --
      THE WORLD IS GOING TO END!!!! eventually.
    2. Re:Pacman by tepples · · Score: 1
      I can't remember how many hours I played pacman as a kid...and I NEVER beat the last level! I'm not even sure if I ever got to the last level.

      Don't be too disappointed in yourself. Very few people have beaten all 255 levels of Pac-Man.

    3. Re:Pacman by LoverOfJoy · · Score: 1

      I mostly played it on the Atari 2600. I don't think that particular version had that glitch.

    4. Re:Pacman by pyrote · · Score: 1

      well you know, you have this information screaming in the back of your head, you have to mention it :)

      --
      THE WORLD IS GOING TO END!!!! eventually.
  28. Complaining it's too long? by musicon · · Score: 1, Redundant

    Huh? He's complaining the game is too long? Hey, I understand the desire for quick fun games, which is why I still enjoy Pacman and Galaga (or even minesweeper and solitare). But complaining about something like this is asinine.

    Between two kids and only having (maybe) two hours of free time from 8-10pm each day (and when I'm not spending time with the wife, reading, or just vegging out), it took me six months to complete HL2. Do I deserve a refund?

    1. Re:Complaining it's too long? by exp(pi*sqrt(163)) · · Score: 1

      He's right to complain. Good entertainment, or even art, isn't just about quantity. You want to work through the complete cycle of the story from beginning to end in a reasonable time, because some of the pleasure comes from experiencing that cycle, not just from the individual bits that make up the game. If the game is too long it becomes boring and you never get to experience that sense of closure. I'd gladly pay the same price for a shorter game that gives me more of a sense of satisfaction at the end.

      --
      Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
    2. Re:Complaining it's too long? by musicon · · Score: 1

      Correct, however it all comes down to the amount of time spent actually playing. If (like the author of TFA) you only put in an hour or two a day, it'll obviously spread the experience over a longer time period than if he sat down for 8 hours straight.

      Similarly, I've played games of Civilization that range from 6 hours to 8 months depending on how long I sat there at any one time.

      Besides, what we're really talking about is losing the game mind-set (being in, thinking in, believing in) when working through the game in different stretches. It's not like it's really makes a difference in most games what time or how long you play each session.

  29. length shouldn't even be a factor by Astarica · · Score: 1

    Why would you ever base on a game just on how long it is? I remember some computer games say on the back of the box says 'infinite replayability' which means they can put 'infinite hours' for the length. Does that mean it's good? It doesn't mean anything.

    It seems like people approach games by quantity, not quality these days. If it lasts twice as long you're getting twice the playtime for your money! Who cares if it's not anything you'd want to be playing for twice the length of time? Longer games are only better if they are good quality for that long period of time.

  30. Why would you put it down after only 2/3rds? by cjmnews · · Score: 1

    So what if it takes more than 40 hours? If it takes you more than 40 hours you got more than your money's worth out of the game. The longer games are better, that way I am not looking to buy something right away. Just because you didn't complete it by some artifical time limit does not mean that it is not worth finishing.

    Tomb Raider Legend is a long game. Lots of puzzles, and when you are trying to get all the rewards it takes a bit of doing to get to everything.

    When the games are too short, that is when you should get upset at paying $50 for a game you finish in 6 hours like Gauntlet Seven Sorrows.

    --
    You can lose something that is loose, so tighten the loose item so you don't lose it.
  31. Is the game intuitive? by TheGreatOrangePeel · · Score: 2, Interesting

    I see a lot of people saying, effectively, that long=good but I don't think that they've missed the real problem. There are many games that simply lack a way to intuit what should be done. Things like ladders in pitch black corners have huge potential to make the game boring and even frustrating. A good game should be like a good GUI where to go and what to do next should be easy to deduce. When one has paced all the corners of the room, investigated every item and used all your ammo shooting boxes, grills and barrels one only hopes explodes and no means of exit has presented itself, it not only makes the game long, but very boring as well.

    Effectively what I'm saying is that long may be good, but also, long can easily be bad.

  32. Are the 40 hours good? by faloi · · Score: 1

    I care less about how long the game takes than I do about whether I enjoy the game. Doom 3 was fun...for a while. I eventually finished it, but it got to be a chore. Essentially doing the same thing on virtually the same map over and over again. F.E.A.R. was short, but I enjoyed my time playing it much more than Doom 3.

    Yeah, I'd like more 40 hour games. As long as they offer good, semi-non repititive gameplay.

    --
    "It is a miracle that curiosity survives formal education." -Albert Einstein
    1. Re:Are the 40 hours good? by Anonymous Coward · · Score: 0

      Man, I still haven't beaten F.E.A.R. Mainly because I refuse to play it at night with headphones, but that's another story. ;)

    2. Re:Are the 40 hours good? by geekoid · · Score: 1

      I never finished DOOM 3. I have gotten to the point where once a game is a chore, I'm done.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  33. Same here with Unreal by DocSavage64109 · · Score: 1

    It took me at least two years to finish the original Unreal. That game lasted me through one if not two complete computer upgrades. (The nVidia graphics in that game didn't look nearly as good as the original Voodoo card I used to have.)

    1. Re:Same here with Unreal by Preacher+X · · Score: 1

      Thats because Nvidia did a very foolish thing and quashed Glide. Glide spawned OpenGL(ide) which is still far superior to directX like nvidia uses today.....guess what...thats pretty well dead too. No developers seem to like it unless you are on linux.

      Why did 3Dfx slump then? The same thing that made them famous. They had one really badass 16mb graphics card. How can this be bad one might ask? Because they had it when everyone else has 8mb..it kicked ass. So they kept it alive while everyone else had 16mb too. It still kicked ass. So they kept it alive when everyone else moved to 32mb. This is where the downward spiral started because they lost the "must have biggest numbers" geeks. Despite still defeating most 32mb cards in performace and almost always in quality. Then all hell broke loose when 64mb cards and games that used them started to hit mainstream. Although still arguably better quality the performance simply wasn't there. So 3Dfx responsed witht he Voodoo4 and Voodoo5. The V4 was substandard and fairly shunned right out of the gate. The V5 was overly power hungry (aka edselish ahead of it's time type stuff) requiring it's own PSU connection. This scared some people as did it's quad processors. Strangely, both of these things are very standard today. But even if 3Dfx had managed to not scare people off there the damage was already done. They had lost the trust of the market and as seems to happen frequently in this business, a much loved, superior company fell and vanished. Leaving in it's wake ATI, which survived all this time solely on it's onboard server IC GPU market, to pic up where 3Dfx left off in duking it out with Nvidia. ATI lacks the one thing that made 3Dfx shine though, Glide.

      My last Voodoo died over 2 years ago, it was still in my retro gaming machine and was running strong. Still giving me chills of excitement when the glide logo would announce it's godly presence upon launching my favorite older games. Games that only recently have been eclipsed in overall graphical smoothness and depth. Tribes for example was beautifil if not simple while Glide was enabled. It took 5 years almost of Direct3D to catch up to Glide, why? The better question though is why OpenGL died when Glide did. I suspect Redmond hill had a hand in this and many many dollars, but I digress.


      By the way, as some of you probably guessed. I was, am, and always will be a 3Dfx fanboy. Why not support the best out there? Even if it is a dead product?

      Mod me OT/Troll if you must, but I prefer Insightful, maybe even informative.

      --
      "And the heathens with their ways of trickery and deceit shall not prevail over the will of the righteous"
    2. Re:Same here with Unreal by radish · · Score: 1

      Huh? You got that all backwards - Glide was based on OpenGL, not the other way around. Glide died because because 3Dfx died, and because Direct3D was compatible with far more devices. OpenGL on the other hand is far from dead, and is still supported by all major card manufacturers. OpenGL is also, contrary to popular myth, fully supported in Windows.

      You should strive to be a better educated fanboy.

      --

      ---- Den ene knappen er powerknapp, den andre er Bender voice knapp "Bite My Shiny Metal Ass"

    3. Re:Same here with Unreal by Preacher+X · · Score: 1

      My apologies, I stand corrected. However this new information on the origin of Glide makes me all the more curious as to why, despite still outperforming directX OpenGL (which I DID know was still fully supported and very much visually alive) is not used more extensively. All major OSes, all major cards support it, but noone uses it even though it has been around WAY longer than and apparently is even more supported (hardware wise) than directx?


      I am not being pretentious, this is an honest question. Anyone in the industry have any answers to this?

      --
      "And the heathens with their ways of trickery and deceit shall not prevail over the will of the righteous"
    4. Re:Same here with Unreal by julesh · · Score: 1

      makes me all the more curious as to why, despite still outperforming directX OpenGL (which I DID know was still fully supported and very much visually alive) is not used more extensively. All major OSes, all major cards support it, but noone uses it even though it has been around WAY longer than and apparently is even more supported (hardware wise) than directx?

      Well, I ain't in the industry, but having done a little programming with both Direct3D and OpenGL, I can perhaps shed some light on it.

      1. OpenGL may have been initially shunned because it wasn't installed by default on Win95, whereas Direct3D was.
      2. Direct3D uses an object-oriented API, whereas the OpenGL API is procedural. Most programmers prefer OO APIs.
      3. Many programmers started out using DirectDraw (DirectX's old 2D graphics API); moving up to Direct3D was the obvious next step for them, whereas moving to OpenGL would have meant relearning existing stuff (e.g., how to draw on 2D surfaces that are rendered into the 3D scene).
      4. For a programmer starting out using the APIs, it's easier to find info on how to use Direct3D. The documentation that comes with the SDK is good, as are the demos included.
      5. (I'm not certain on this one, but I believe it's true) OpenGL isn't supported on the XBox, but Direct3D is.

      All major hardware supports Direct3D, so hardware compatibility isn't really an issue. *Software* compatibility (i.e., that it is doesn't work under Linux) is a little more of an issue, but then there are solutions to that, too.

  34. There's just no pleasing some people by PygmySurfer · · Score: 1, Redundant

    .. until about four weeks later, when I finally threw in the towel. Why? Because I couldn't get anywhere near the end. I plugged away at the game whenever I could squeeze an hour away from my day job and my family. All told, I spent far more than 40 hours -- but still only got two-thirds through.

    At some point, I sadly realized I just couldn't afford any more time. I've got a life to lead: Books to read, a day job, my infant son to hang out with, other games beckoning. That's why I've collected a shockingly large mausoleum of unfinished games over the years. Kingdom Hearts II? Stopped halfway. Kameo? Three-quarters through. Enchanted Arms? Eh -- I'm this close to bailing out.


    Maybe this guy's problem is he takes on too much. Or maybe that he can't finish anything. Instead of buying a new game, why not save some money, and finish one of the games he's given up on? If the box said it would take 80 hours, would he have spent the same amount of time on the game as he did on the game that said it'd take 40 hours? Double? Would he still complain? What if it said 10 hours? Would he play it for 15, fail to finish, and whine some more, or would he look at that 10 hour number, skip the game, and proceed to write a column about it, complaining about how games are too short?

    Is EVERYONE a whiny bitch now?

    1. Re:There's just no pleasing some people by @madeus · · Score: 1

      Maybe this guy's problem is he takes on too much. Or maybe that he can't finish anything. Instead of buying a new game, why not save some money, and finish one of the games he's given up on?

      Because playing the same game long after it's stopped being fresh and new is boring and starts to feel like a chore, and when that happens it's time to stop playing (unless the core gameplay is good enough to keep you going long enough).

      Most good games innovate as you go through them, giving the player new enemies and new types of environment to deal with and ways of dealing with enemies (in the form of new weapons, and new tactics), but still they fail to do this all the way through - typically a few levels, usually towards the end - drag on and offer nothing new or interesting in terms of gameplay, and that's why so many go unfinished IMO.

      In the same way that TV shows get stale, and bands get repetitive, individual games drag on too long - and unlike movies, they don't usually have a strong editorial or production team to keep them focused.

      I think playing a game that you are now bored of is daft. As other posters have said, games by definition should be fun. I know a sizeable number of players like to say they want to feel like they are 'achieving' something by playing a game through, but I've always found that an odd notion, and don't understand why they don't do something genuinely productive if that's what they are really looking for (like writing some free software, editing a wiki, or doing some DIY).

      (Sadly, I often find writing software than playing the latter stages of games, which is usually when I decide the game has jumped the shark and go play something else).

    2. Re:There's just no pleasing some people by Guysmiley777 · · Score: 1

      Jumping the shark jumped the shark about 6 months ago. Did you miss the memo? :)

      --
      Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
    3. Re:There's just no pleasing some people by Anonymous Coward · · Score: 0

      Is EVERYONE a whiny bitch now?

      Why do you say things like that? You hurt my feelings, you meanie! ..

    4. Re:There's just no pleasing some people by pla · · Score: 1

      typically a few levels, usually towards the end - drag on and offer nothing new or interesting in terms of gameplay, and that's why so many go unfinished IMO.

      Agreed completely. I can't even count how many games I've gotten 99% of the way through, just a plot-point or two from the end... Then got bored levelling up; or searching the entire game world pixel-by-pixel looking for the Otherwise-Useless-Weapon-of -Final-Badguy-Instant-Death (without which your party dies by the second round no matter how powerful); Or playing an impossibly difficult yet not very fun mini-game for no reason other than to get the Key of FooBar that lets me access the final boss.


      After a day or two of nothing but "kill, kill, kill, level, rest" or "dig, take one step, dig, take one step, dig, buy more peppers...", I'll usually stop playing for a while. Then when I come back, and resume that same mindless task for another day or two, I just quit altogether.

    5. Re:There's just no pleasing some people by jonfelder · · Score: 1

      You've missed one possibility which is probably the most likely. If the box said it would take 80 hours, maybe he would not have bought it. Personally I don't really care myself as long as the game is good.

      I can, however, understand that someone might want to take the game length into account when they have budgeted a certain amount of time for it. For example, what if a working college student with a social life decided they wanted to play for around an hour a day during the summer and they expect school to start in about a month at which point they won't have time anymore?

      It may be this person has other commitments which make it difficult to play more than they've budgeted and are disappointed that they spent 40 hours playing a game that takes them 80 and as a result they won't be able to finish.

  35. QQ. It's fine. Learn2play, and suck less. by Anonymous Coward · · Score: 0

    Title says it all.

  36. Hardcore gamers vs. gamers with jobs. by Valdrax · · Score: 5, Insightful

    What's he complaining about? Long games = good.

    This is only true if you have loads and loads of free time on your hands like a high school or college student might. Otherwise, when you get out into the real world and get a job or start dating someone, you find out that free time disappears and a game that gives lots of goodies for little effort or that can be dropped for weeks and months before being picked back up without losing you is a great thing.

    Long games are good for certain people and bad for others. However, the problem isn't really that the game is giving him a lot of gameplay so much as it's making it's gameplay so hard that it's unnaturally prolonged by failure. That's another split between the hardcore and casual gamer markets.

    As a fan of console RPGs, I run into this all the time. Some games keep the fun continuous. Others require a lot of old-school level grinding to wring out the rewards. Some games make it easy to pick the game up and remember where you were if work intervenes for a week or two. Others leave you feeling like you need to start over.

    It should be pretty easy to guess which type I prefer.

    --
    If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    1. Re:Hardcore gamers vs. gamers with jobs. by bcattwoo · · Score: 2, Interesting

      Indeed. With my now four month old I am lucky to get in a couple of hours of gaming a week and that is only if my wife and daughter take a nap together while doing other things like working or mowing the lawn. So, a forty hour game would take me a mere five months or so to finish off. I usually settle for a few rounds of AA knowing that I likely will not get very far in a storyline-type game and it may be a couple weeks until I get back to it.

    2. Re:Hardcore gamers vs. gamers with jobs. by NosTROLLdamus · · Score: 1, Insightful
      About a year ago, I was in college full time, worked 40 hours a week, and was in two bands. I still prefered games that were more in depth, and had progessive difficulty than casual, coddling games, even though it took me longer to beat them. I guess it's a matter of ambition.

      Do you like to take short walks in the park, or do you like to climb mountains?

      Or do you like to take short walks and say you climb mountains?

    3. Re:Hardcore gamers vs. gamers with jobs. by bograt · · Score: 1
      With my now four month old I am lucky to get in a couple of hours of gaming a week and that is only if my wife and daughter take a nap together while doing other things like working or mowing the lawn.

      Your wife and daughter mow the lawn while taking a nap?

    4. Re:Hardcore gamers vs. gamers with jobs. by staticneuron · · Score: 1

      As a fan of console RPGs, I run into this all the time. Some games keep the fun continuous. Others require a lot of old-school level "grinding to wring out the rewards. Some games make it easy to pick the game up and remember where you were if work intervenes for a week or two. Others leave you feeling like you need to start over." That is understandable but this is completely different from what this guy is talking about. He is using Tomb Raider as an example. What I can understand from this article is that he is complaining about how games are designed. He incorrectly uses terms hardcore and softcore to describe playing ability not intensity and devotion. I would consider myself a pretty hardcore gamer but when I can pick up a controller to play smash brothers and lose badly to someone else I would not blame it on the other persons ability to spent 100 hours a week on the game. That could be a factor, or chance are he is more adept in that video game than I am. For certain gamers it comes as a second sense to know the limitations of a game or what aspects can be exploited. The 40 hour game is just a companies guess on how long it would take for the average player to beat the game. Many of you gaming einstiens may do it in 15 hours and some gaming gumps can do it in 70 but if you fall in either one of those catagories you are an exception to the rule in the world of gamers.

    5. Re:Hardcore gamers vs. gamers with jobs. by nekokoneko · · Score: 1

      "Otherwise, when you (...) start dating someone (...)"

      You must be new here...

    6. Re:Hardcore gamers vs. gamers with jobs. by Xiroth · · Score: 1

      Indeed. One thing I like about Lunar Genesis for the DS is that you can pick it up mid-game after a couple of months, and there's an easy button which causes the characters to talk to each other, to remind you what happened last and where to go next. Somewhat similar (if simpler) to the journal system you see in western RPGs.

    7. Re:Hardcore gamers vs. gamers with jobs. by bcattwoo · · Score: 1

      Yeah they are great multitaskers!

    8. Re:Hardcore gamers vs. gamers with jobs. by tehcyder · · Score: 1
      I was in college full time, worked 40 hours a week, and was in two bands. I still prefered games that were more in depth,
      Right. I had to get up in the morning at ten o'clock at night half an hour before I went to bed, drink a cup of sulphuric acid, work twenty-nine hours a day down mill, and pay mill owner for permission to come to work, and when we got home, our Dad and our mother would kill us and dance about on our graves singing Hallelujah.

      --
      To have a right to do a thing is not at all the same as to be right in doing it
  37. Hmmmmmm by beckerist · · Score: 1

    I have a 360, and have played a few games.

    Tomb raider, without even getting half of those statue things took me a week.
    Prey, on the medium skill level took me a good 10 days.
    Halo 2, on legendary NOW takes me maybe 8 hours...MAYBE.

    It all depends on what you like, what you're good at and what I have the time and patience for. Granted, "a week" might mean 1 hour on Monday, 3 hours on Tuesday, 0 on Wed, 9 on Thurs....etc, but it's entirely dependent on the user.

  38. Tomb Raider is not an American game by AmiMoJo · · Score: 1

    The reason this guy is upset seems to be that he couldn't complete the game in the time it was claimed it would take. This seems to be the typical attitude of US games - games are like interactive movies, mildly challenging in a repetitive sort of way but ultimately you are really in it for the experience.

    Tomb Raider is a British game, and British game designers seem to be more akin to Japanese designers - they make games that are challenging and which require a modicum of skill to complete. I have to confess to taking this view myself... I simply can't see the point of grinding through an easy game, especially when most games have such poor stories. I want a challenge, something I need to be good at in order to play through, something where I feel I have achived something, mastered something at the end of it.

    --
    const int one = 65536; (Silvermoon, Texture.cs)
    SJW, n: "Someone I don't like, and by the way I'm a fuckwit" - AC
    1. Re:Tomb Raider is not an American game by Anonymous Coward · · Score: 0

      Lara Croft Tomb Raider: Legend was developed by:

      Crystal Dynamics

      75 Willow Road, Suite 200

      Menlo Park, CA 94025-3691

      Yeah, really British. The Tomb Raider franchise was reassigned to a US developer since the previous game did so badly. Although I will grant you that the original character artist Toby Gard was credited for "Lara Design & Creative Consultant", the lead designer was Riley Cooper and the producer was Morgan Grey, who both appear to have spent their career within California.

  39. Play classics instead by Megajim · · Score: 1

    Seems like a good argument to play old arcade games. An "epic" round of Robotron can top out at 4-5 minutes (yeah, I'm not that good, but that's a fast fast game). Ms. Pac-Man can drone on for a full twenty minutes. A close friend could flip Galaga, and that was a multi-hour commitment (or maybe it was just 45 minutes). I know that the author expressly enjoys the immersive narrative plot, but I generally miss the innovation and creativity of a good, simple arcade-style game that would instantly please.

  40. Comment removed by account_deleted · · Score: 4, Interesting

    Comment removed based on user account deletion

  41. That's what he gets for getting Tomb Raider by ShyGuy91284 · · Score: 1

    He wouldn't have gotten so bored if he had choosen a game that wasn't the nth incarnation of the 3rd person genre.

    --
    In undeveloped countries, the consumer controls the market. In capitalist America, the market controls you.
  42. Reviews Said... by lymond01 · · Score: 1

    Sort of funny you took so long. Lots of the user reviews for that game toted it as "way too short" and "only wish there was more to it".

    But everyone plays at their own pace. There was a section of Half Life (the original) that my friend was telling me would take a good two hours to get past. Fifteen minutes later, I was done with that area. I was a run & gun type...he was a sneaker, always looking for the best spot to shoot from, etc.

  43. Seriously? by BMonger · · Score: 1

    I spent maybe 6-8 hours beating the game the first time through on normal difficulty, then played it on hard and beat it in less than 3 hours (easier when you know exactly what to do of course). I then got every secret available. I know I spent less than 20 hours on this game and I'm pretty sure most of the complaints I read on Tomb Raider forums was that the game was too short...

    The only games I ever expect to take 40+ hours are RPGs.

  44. My game buying theory by hollismb · · Score: 1

    I'm not sure sure this is completely related to the article in question, but it is somewhat similar to the comments. Fact of the matter is that for the most part, when you get older, you start having less and less time to play games. Work, workouts, relationships, responsibilities, errands, etc., all have a tendency to get in the way of sitting on your ass for a couple of hours playing games. So, I've created a pretty simple rule that I try to follow when determining my game purchases, and that is, if you can't just play it for 20-30 minutes at a time, don't buy it.

    So, yeah, I pretty much can play a game of football, a few matches or a level of an FPS, a few races in a racing game, and then put it down and go back to things that are actual priorities. I've even gotten a lot more out of some Xbox Live Arcade titles (like Geometry Wars or Marble Blast Ultra) than I ever thought I might, just based on this simple principle, seeing as you can just play for ten or so minutes at a time. I tried to play Oblivion on the 360 (which is definitely a great game), but after about six months, I'd never even gotten started on the main quest, and was a mere level 9 or so, so I just gave up.

  45. What a fucking loser.... by Anonymous Coward · · Score: 0

    Cry some more bitch, stop buying games. The 40 hour mark usually means it takes 40 hours OR MORE to finish.... not less...

    fucking baby!

  46. solution by pizpot · · Score: 1

    step 1, try finding games that are more your style
    step 2, play them

    For example, Warcraft 3 in multiplayer mode. (not World of Warcraft!!) Try the free demo from Blizzard. You can have a whole game in an hour or two.

    Or else, if first person killing is your thing, try playing them online. You will wonder how you were such a square not to try multiplayer.

  47. Any game that advertises hours... by EEBaum · · Score: 1

    If a game advertises "40 hours of gameplay", it doesn't make it to the checkout. If there's a certain length of how long I'm supposed to play it, I figure someone's already played it for me, and all I'm doing now is trying to retrace his footsteps until I can toss this game aside and pick up a totally different one.

    Since the game advertises 40 hours, it seems quite obvious to me that there is no redeeming value in the game aside from how long I can be kept busy playing it (or they surely would have advertised said redeeming value), and I would most surely hate myself for how much of my life I would have thrown away by the time I finish the game. So I'll pass, thanks, and dust off the SNES for some Mario Kart... a game that doesn't need to reassure me about its quality.

    --
    -- I prefer the term "karma escort."
  48. 40 Hours Ain't Nothing by Rev+Jim+(AKA+Metal+F · · Score: 1

    Now if he was talking 70 or 80 hours I could see his point. Or even take something like Shim Megami Tensei 3: Nocturne which will take most around 100 hours to completely solve. Games like that take me a whole season and more to complete. That's a bit too long IMO, 50 hours or less is preffered and I actually really enjoy the 30-40 hour game about the most with so much else to play and a limited amount of time to do so. Hell I've been replaying Half Life 2, GTA:SA, and Far Cry lately and for the first time Xenosaga 1 and Company of Heroes, granted I have about 25 hours a week to play games - 3/4 of that time has been going to these PC titles and a 1/4 to Xenosaga. So it'll take me around 3 or more months to finish Xenosaga, and that's without doing all the sidequests. That's just about too long for me, but everyone's different and may devote all their time to one game at a time (although that is prob just barely the minority). A big part of how long a game get's played is the save system 70 hours on GTA:SA with a good save system would be closer to 50 or maybe 60. BTW, Rockstar needs to pull their heads out of their !@#$@ and do better ports to PC and get rid of that archaic save system.

    --
    Gaming for over 25 years
  49. What's the point of this? by Cybert4 · · Score: 1

    It's not saying anything. Why post complete air?

    1. Re:What's the point of this? by crabpeople · · Score: 1
      It was funny and mad summed up the article.

      Why would you complain that a game was taking you longer than advertised? surely this is a feature of it, unless you just play games to say you beat them as an old person or whatever would. Perhaps its the same mentality that forces many 30 somethings to buy books that they never read so they can have bookshelves...

      "I finally threw in the towel. Why? Because I couldn't get anywhere near the end."

      I don't really understand the elderly because whenever I try to talk to them they keep telling me to get off their lawns! Nevermind that they live in a condo and its just a green carpet...

      --
      I'll just use my special getting high powers one more time...
  50. Unreal 2 by @madeus · · Score: 3, Interesting

    Yeah ... but as a long time Console and PC gamer I can honestly say that I would much rather have 16 hours of great gameplay than 40 (or 200) hours of mindless repetition.

    That comment reminded me of Unreal 2. It was slated quite a bit by reviewers as I recall, but I really enjoyed it, yet it was one of the shortest games of it's type I've ever played because it wasn't repetitive and threw up new enemies, new weapons, new environments and provided a showcase of challenges that kept me entertained all the way through. It was slated for all of those reasons.

    It took me maybe 12-14 hours where as most games take me 40 or more - typically I finish few of them - I often play about 70-90% of the way through, then come back a few months later and god mode my way through the final stages, if a game gets too difficult or is tediously repetitive early on (Rising Dead I'm looking at you) I am likely to ignore it and play something else entirely, because I just don't have that much free time that I want games to feel like 'work'.

    In case of this happening 'literally', I gave up on Shenmue (one of the best games I've ever played, and I regret not finishing it now) after it got to the stage where your character gets a job and has to move crates around the dock every day to make money to get through to the next stage of the story. While it had some really innovative gameplay and I appreciate that it did add to the telling of the story (like a lull in a movie, between the high action sequences) I just lost interest because it was too tediously repetitive.

    Perhaps one way to satisfy more users is to make games shorter but cheaper, with episodic content (I guess this is what Valve are trying to do now). It certainly seems a logical approach, particularly with the ability to deliver content electronically. I can see publishers not being so keen on this though as they'd have to release and promote each title separately which would eat into profits, and they'd run the risk of people spotting the turkeys more easily (I can't see many people playing the first half of Doom 3 and going "ooh I've got to get more some more of that stumbling around in the dark action!").

  51. Ha! by Anonymous Coward · · Score: 0

    And you EB games employees have the nerve to PUSH the strategy guide on every customer. Talk about annoying.

  52. I have NEVER used "time to beat" as a metric: by acvh · · Score: 2, Interesting

    I have been playing video games for as long as they have existed. Never have I timed my usage of a game, never have I looked for some magic number of hours of gameplay.

    Certainly we remember the people who could run through single player Quake in 24 seconds: does that mean Quake sucked (or, was that fact WHY Quake sucked?)

    I am older now, and have a stack of unfinished games like the author of the article. I have had to become more discriminating in my choice of game to purchase; I just can't invest the time or mental energy to complete a Final Fantasy anymore. I did get through Star Wars Lego with my 6 year old daughter.....

  53. I actually don't mind the shorter hours. by antdude · · Score: 1

    I actually don't mind the shorter time to finish a game because of my lack of free time. However, I do want the games to be cheaper and have replayability (e.g., multiplayer, randomization, mod support, etc.).

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).
  54. Fighting Games? by alexgieg · · Score: 1

    I wonder what that metric should look for a fighting game. Samurai Shodown IV, for instance, had a timer: if you beat the last boss in under 10 minutes, you got to see the special ending. So, should the box read: "15 minutes of game play!"?

    On the other hand, I'm a slow player by nature. My Final Fantasy VIII play time surpassed the game's internal clock, which stopped, if I remember correctly, at 99:59:59. I really like it when a game can take that much to finish. It means lots, and lots, and lots of exploration. Nowadays, the complete lack of ending in World of Warcraft is, for me, kinda Heaven on Earth. :)

    --
    Conservatism: (n.) love of the existing evils. Liberalism: (n.) desire to substitute new evils for the existing ones.
  55. Not all shooters are first-person by tepples · · Score: 1
    i can bet that if there was a way to network the same pc game to a console the person on the PC will handsdown always beat the shit out of the guy on the console, this holds espcially true for any time of shooter or fast paced game.

    Any kind of shooter? Including non-first-person manic shooters?

    1. Re:Not all shooters are first-person by neoform · · Score: 1

      ANYYY!!!!1!1!!one!

      --
      MABASPLOOM!
    2. Re:Not all shooters are first-person by MrNiceguy_KS · · Score: 1

      I admit I've never played a "manic shooter", but based on the small wikipedia article you linked, it seems to me that a mouse would be the easiest, most precise way to control a shooter like that.

      --
      Redundancy is good And also good.
  56. Re:Tomb Raider Legend IS an American game by Giolon · · Score: 1

    Tomb Raider Legend was made by Crystal Dynamics, located right down here in Mountain View, CA. Previous Tomb Raider games were made by Core Design in the UK, but Eidos took the franchise away after they mishandled it so poorly for the past several years (Angel of Darkness anyone?). Crystal Dynamics take on Tomb Raider was almost nothing like the Core games. The only thing in common with past games was Lara (in some ways good, in some bad). A sizeable contingent of fans complained that the game had turned into nothing but an extremely linear Prince of Persia: Sands of Time rip-off crossed with a James Bond movie. There are never branching paths. You have two guys on an earpiece that always tell you exactly what to do. How this guy could be completely stuck is beyond me.

    Also, I don't know where these 40 hour claims for Tomb Raider Legend are coming from. Take a look at a few reviews and they all deride the game for being less than 10 hours long. I purchased it myself, and even getting all the secrets in the game, I only have 15 hours of game time logged. Of course that doesn't include deaths, but I certainly don't believe that those deaths added double my logged time to the final count. It'd probably be more like 20 hours.

    40 hours to beat Tomb Raider Legend? I call shenanigans.

  57. This is lame by MobyDisk · · Score: 1

    1) Saying a video game takes 40 hours is like saying an American Football game is 1 hour (4 x 15 minute quarters).
    2) If the game takes too long, play it on an easier setting. If you enjoy playing the game, then you would want it to take a long time. If you don't enjoy it, then the time it takes is irrelevant. Either way, there is no reason to complain about it being too long.
    3) If the game is too short, play it on a harder setting.

    I find most people play games on the easy/medium settings. That always seems like a waste to me. I usually start with hard, figuring I'll get maximum gameplay out of it.

  58. IAWTP by ezeecheez · · Score: 1

    I suck at games, too. They take forever to play.

  59. What a Cop-Out by KillzoneNET · · Score: 1

    I think everyone would agree that estimated amount of game time should be taken off the boxes of games. People have their own style of playing a game. You may be really inept at solving puzzles or playing through it without any regard for side quests. When I play, I play to get everything out of the game. I didn't just spend $50 on a game just to beat it in 5 to 10 hours, I want to have fun. So I spend my time doing everything the game has to offer.

    Maybe the guy was taking his time on a side quest, redoing a level to get every secret, or even being ungodly slow when it came to attaining any progress. But to complain about how long you were expecting a game to last due to a box enticement, is sort of taking the quick cop-out to blaming the way you play the game yourself.

  60. Most of the posts here miss the point by Bigboote66 · · Score: 4, Insightful

    First off, the article is about the myth of the "40 hour gamer" not the 40 hour game". The author is not complaining that the games take longer than 40 hours, but that it takes him months to find 40 hours in which to play solitary games - a problem for those games who suddenly find themselves with the trappings of what is commonly called "a life".

    Most of the posts here are completely missing the point ("You suck D00D!"). As someone who's put down more than one game that I was enjoying partway through, I can tell you the main reason why: because something new comes along. Humans enjoy novelty, and many long-play games are long play because of a continual repetition of the basic game mechanic. After your fourth session sitting down doing essentially the same thing you've been doing for the last month, you get intrigued by the latest & greatest. Add to this the fact that you may have multiple irons in the fire (I'm currrently in the middle of 3 different books and 4 different single-player games)

    Why is this a problem? Because there are a lot more "soft" gamers out there than hardcore ones, and they make a lot more money. As a developer, what would you prefer you market to be: 3% of the population or 30%? If you're spending tons of effort to produce a narrative game that can only be reached by 3% of the population, why are you bothering with a narrative? Hard games are fine, but perhaps they should be restricted to genres that are inherently more repetitive (e.g. classic arcade games), allowing people that bail on the title to go away feeling they had fun, as opposed to abandoning the narrative.

    Ultimately, there are many more people out there that only want to commit 6 hours to some interactive entertainment as opposed to 40.

    -BbT

    1. Re:Most of the posts here miss the point by teflaime · · Score: 1

      Because there are a lot more "soft" gamers out there than hardcore ones, and they make a lot more money. As a developer, what would you prefer you market to be: 3% of the population or 30%?

      Game developers are going to keep developing in the style the have developed in the past as long as they keep making money at it. This is true of any media company of any sort. They develop these socalled hardcore games because the games make them money.

      As to your argument, developers don't really develop for the people who play games (at least the big ones don't). They develop for the people who spend money on the games. So who would you rather have as a customer, the part of the population that buys maybe 2 games a year? Or the part of the population that reliably buys 20 games a year?

    2. Re:Most of the posts here miss the point by permissionmag · · Score: 1

      Good lord, the first person to have actually read the friggin' article! Nearly every comment above seemed to come from people who fit into the author's "hardcore gamer" 6-17 profile. They only proved his point by saying that games were over too quick for them. There are no 40-hour gamers, only people who find the games too easy, or who find them too hard.

    3. Re:Most of the posts here miss the point by ucblockhead · · Score: 2, Insightful

      I don't buy it. I'm 41 and have kids. Like the initial poster, my gaming is limited to an odd hour or two here and there.

      Some games, I finish, even though it may take a month or two. Others, I don't. The common denominator? The ones I finish are usually good. The ones I don't are usually boring. If there's a difference, it's that older people with less time are less likely to put up with a mediocre game.

      --
      The cake is a pie
  61. Strategy Guides are sometimes a requirement by DocSavage64109 · · Score: 1

    As someone who tries to play Kings Quest V without a strategy guide, there is no way anyone will just stumble across all of the random steps required to complete many of the games required tasks. I never did finish that game and had to hear how to complete the tasks second or third hand long after the fact.

  62. Mental Comittment by Greyfox · · Score: 1
    A lot of those long-ass games, MMORPGs and other online games require more mental comittment than I'm willing to put into a game when I get home from work. Sometimes I don't want to interact with people or have to care that much about the characters in the game. At those times a twitch game like Galaga or tetris would do just fine. Or Katamari Damacy which is both profoundly simple and tremendously fun.

    Of course, I've also gotten about 160 hours of play out of Chromehounds so far so I'm getting my money's worth there, too.

    --

    I'm trying to teach myself to set people on fire with my mind... Is it hot in here?

  63. Do you really think... by IcePop456 · · Score: 1

    Do you really think they expected this: http://www.youtube.com/watch?v=F64VfRnmIcM

  64. SEO by tepples · · Score: 1
    Why post complete air?

    Search engine optimization. Once you get enough karma and start posting with the bonus, Slashdot stops using rel="nofollow" on your comments, and some of Slashdot's high rank value leaks into your homepage link, your signature link, and the links in your comment.

    1. Re:SEO by nuzak · · Score: 1

      Slashdot doesn't display sigs to anyone not logged in, including the googlebot. Some people just like reading their own posts. Not me of course, no sir.

      --
      Done with slashdot, done with nerds, getting a life.
    2. Re:SEO by Otter · · Score: 1
      Slashdot doesn't display sigs to anyone not logged in...

      ...and given that I have no home page link and there were no links in my comment, I don't think it's unfair to describe the grandparent as an imbecile.

    3. Re:SEO by nuzak · · Score: 1

      Eh ... I've gotten tired enough of bumper-sticker sigs today that I just turned them off. I don't even remember what yours was. Oh yeah, Pandora. Meh, can't see anything wrong with that.

      --
      Done with slashdot, done with nerds, getting a life.
  65. Game Time vs Cost vs Fun by Wakk013 · · Score: 2, Interesting

    Ok everyone is gonna have their own opinions on this. Let me put this into the light of how I perceive games and time to play.

    OK, figure a movie by yourself in my area is going to run you roughly $9 for a 1.5 hour movie (granted you pay the same for a 60 min or 300 min movie). Then you buy soda ($5), popcorn ($3 for a small), and maybe candy ($3) and your out another $11. So for roughtly 1.5 hours of entertainment which may or may not be good, you're willing to pay $20. All bases on my area, market, and personal tastes to spend at movies. Now add a date to that, and cost goes up roughly 2x.

    So you paid $50 for a 40 hour game which, again may or may not be entertaining, typically is interactive, can be saved, and played multiple times. Add in a MMO, ranging from $5-20 a month for how ever many hours you invest in it. Figure a full time gamer addict plays 16+ hours a day for a month, they get around 480 hours (guestimation not accounting for non play days and what not). Or the gamers that are casual that get maybe 5 hours a week for about 20 hours a month.

    I really don't understand how people will pay approximately $20 for a 1.5 hour entertainment that doesn't involve you directly, typically walking away happy, and yet complain about paying $50 for 40 hours of entertainment that does interact and make you part of that world.

    Well thats my 2 cents.

    1. Re:Game Time vs Cost vs Fun by DragonWriter · · Score: 1
      I really don't understand how people will pay approximately $20 for a 1.5 hour entertainment that doesn't involve you directly, typically walking away happy, and yet complain about paying $50 for 40 hours of entertainment that does interact and make you part of that world.


      Because its not just the duration, but the quality of entertainment that matters, and interactivity isn't the sole component (or, always, a positive component) of quality of entertainment.
    2. Re:Game Time vs Cost vs Fun by Wakk013 · · Score: 1

      I did attempt to addressed this factor in my post. The movie or game MAY or MAY NOT be good. Let me expand the explination this a tad bit further.

      It happens for both products; people talk about both movies and games. There is usually plenty of input from a lot of different resources to find out if you'll like it before you invest your money in either product. In fact, most games provide demos to give users a preview for free in attempts to entice them or free game play on paid service for X number of days. I know of no movie that offers free watching the first 20 mins to let me know if I want to pay to watch it.

      If you don't do the research for the product you want to spend your money on, I have no sympathy for you.

    3. Re:Game Time vs Cost vs Fun by DragonWriter · · Score: 1
      I know of no movie that offers free watching the first 20 mins to let me know if I want to pay to watch it.


      And I know of know game that gives you 1/6 of the total gameplay free, either. Both movies and games often have selected promotional material available as a means of drumming up interest, yes.

      If you don't do the research for the product you want to spend your money on, I have no sympathy for you.


      Who cares? No one was suggesting not doing what research can be done, and no one was asking for your sympathy for anything. I was answering your question of why people might be happy with spending money on movies and not happy with games even though the $/hour for the former was generally greater than the latter, and the latter offered more interactivity.
  66. I've gotten a good 8 years out of System Shock 2. by Anonymous Coward · · Score: 0

    Every time I hear that goddamn monkey sound effect in a car commercial or whatever, my heart rate goes up and I'm back on the Von Braun..

  67. WAAAAHHHHH by Stubtify · · Score: 1, Redundant

    Boo Hoo, I bought a game and am getting TOO MUCH time from it. I'm unable to finish it in the exact timeframe it should take... WAAAAAAHHHHH

    God, cry me a river please. In the current world of shrinking boxes, nonexistant manuals, and savepoints whenever you feel like saving, if anything games are getting too EASY. Now you want them to get even shorter... Wow...

    1. Re:WAAAAHHHHH by Quiet_Desperation · · Score: 1

      OK, word it this way: "We're willing to accept shorter games if it means less filler."

      My problem is that a lot of the length of some games is caused by too much leveling up or overly repeated ideas.

      Parallel it to the "releasing a full price CD with one or two good songs" argument. They release 60 hours games with 10 hours of fun gameplay. Ya savvy?

    2. Re:WAAAAHHHHH by WilliamSChips · · Score: 1

      Some of us like plot and don't like being forced to take too long to get to it. But you seem to only like mindless killing.

      --
      Please, for the good of Humanity, vote Obama.
  68. I just check the time to get a general idea by Kabuthunk · · Score: 1

    I just look at the time to get a general idea of how long it'll take. Basically... I'd prefer if it took more than like... 5 hours to finish. I'm not too fond of games that can be beaten the same day you buy them, especially if you're just playing during 'spare time' that day.

    --
    Planet Zebeth - Metroid with a twist
  69. 40 Hours?? I passed this game in about 4 by SAN66 · · Score: 1

    I suppose if you factor in all the lame time trials, the mansion tutorial and exploring every tiny little crack, it may have taken me 40 hours, but if you simply play through the game to play through the story (As I play games for the story, Ghasp! And this one was horrible) it takes far far less than 40 hours. I actually see a trend lately of publishers putting in lame stopgaps that extend game time to the expense of fun. The latest Prince of Persia and Tomb Raider have been the shortest games (that have a story) that I have played of late.

  70. You're a idiot by scolen2 · · Score: 1

    You know thats just what I think when i go to watch a movie, i sit down and can't wait for it to be over. Idiot!

  71. Re:Strategy Guides AND Companies are to Blame... by Anonymous Coward · · Score: 0

    I totally agree about strategy guide and current style of gaming development ruining gaming. As a huge Squaresoft freak, I remember fondly back in early to mid 90s with no internet and no strategy guides and I still found EVERYTHING in Final Fantasy III(aka VI) and Chrono Trigger. Saw all of Shadow's dreams in succession, uncursed my Paladin shield, saw Chrono turn evil etc. It was fun to figure things out yourself.

    Then again you have to look at the other side of the coin; games back then "made sense." Like in Chrono Trigger for example, once you've finished it, you can figure out when a turning point in the story is and you can go back and do something differently to see a new branch in the plot. Unlike the current batch of crap that they put out like the new FFs, with X-2 being the most asnine example. Hmm, if I don't talk to this NPC after Yuna takes a nap at this point of the chapter, then I can't get my 100% to see the "good ending?" Right, cuz without this NPC muttering to Yuna about some random crap that has no bearing on anything, she'd never would've found Titus. This kind of requisite hoop jumping gameplay is just cheap and it bored me so the game is just sitting on the shelves collecting dust.

    It seems some of the companies nowadays, in particular Square-Enix, are making games overtly complicated just so they can sell some guides, albeit some very nice ones if you can get some Ultimanias from Japan.

  72. Play it twice by AgentPhunk · · Score: 1

    I play FPS games (Doom III, Quake IV, etc) and find that I usually play the game through once w/o cheating, but on Easy/Novice mode. That lets me solve the game in a minimum amount of time, with a minimum amount of frustration.

    Then, I reply the game again, in the hardest/insane mode, but this time cheating in "God" mode (all weapons, no loss of health.) That lets me see all the levels again, explore areas that I might have missed, and get right up into the bad-guy's faces, check out detail, see the 'eye candy' etc.

  73. I disagree by complexmath · · Score: 1

    This is only true if you have loads and loads of free time on your hands like a high school or college student might.

    It's not about game length so much as the minimum session time required to enjoy the game. Console games, for example, often have save points, which imposes a necessary minimum on the time investment necessary to make any progress. Many MMORPGs are the same way as the time
    required to complete a mission is often measured in hours.

    Enjoyment can be correlated to reward as well. MMORPGs often target hardcore gamers when designing character progression rates and quest rewards, so the games can often require a significant commitment for players to feel any sense of achievement.

    Most single-player PC games tend not to have these problems however. Game state can typically be saved at any point, and most PC games offer decent feedback on player progress. So casual gamers should be able to play as time allows and get back on their feet within a few minutes of loading a saved game by reviewing quest logs or other state tracking features.

    As a fan of console RPGs, I run into this all the time. Some games keep the fun continuous. Others require a lot of old-school level grinding to wring out the rewards. Some games make it easy to pick the game up and remember where you were if work intervenes for a week or two. Others leave you feeling like you need to start over.

    See above :-) Console games are typically terrible for erratic schedules. Though one easy way to track progress in a console RPG is to get the walkthrough and bookmark where you left off. Reading the preceding section or two is typically enough help remember where you are without the need to write down very much. And there's no saying you have to read ahead.

  74. Expected time investment by Anonymous Coward · · Score: 0

    Quoting "time to complete" on a game is nonsense, and always has been.

    No, it's not. It's an attempt to measure the expected time investment of the game, and that's always been important; and yes, it dates back to the days of board games. It's often the single most important reasons to play a game.

    People usually don't sit down to play an entire game of Risk(TM) or Monopoly(TM) over their lunch break. They *will* play a few hands of cards, though. The time investment on playing a single hand of cards is so low that it's almost certain that they'll finish the hand; the time investment in Risk is so great that it's almost certain that they'll have to put the game away before the break is over.

    I've played games with my friends that I didn't really like. Why? The games were *short*, so we could get through several of them, and play everyone's favourite *short* game. We weren't bogged down playing Chess, or Risk, or worst of all, Mega Supremacy (8 people; 3 turns; 2 hours, the time I tried to learn to play. I surrendered on Turn 3 -- so I could go home and sleep).

    Expected time investment is the difference between a game that's worth playing, and one that isn't. It's the difference between sitting down to watch a nice 1/2 hr sit-com on TV, and sitting through the entire nine days of opera that is Wagner's Ring. Most people just won't sit through all that. More is NOT always better....

  75. This was a very SHORT game by Dunge · · Score: 0

    I don't know how you managed to play more than 40hours on this game. The principal feedback I have about it is that is was wayyyy too short comparing to other games (and I play lots of games). Don't know about 40hours but I guess I did it under 20 (2-3 days of free time, which I don't have soo much).

  76. So let me get this straight by Guysmiley777 · · Score: 1

    He is complaining that a game has too MUCH content?? This reeks of either stupidity or astroturf. "I paid $50 and I can't beat the game in a week. It's too looooooonnnnng. Boo hoo. Please charge me the same price for less content!" Seriously, WTF?

    --
    Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
  77. More value than advertised... by Anonymous Coward · · Score: 0

    and this guy is complaining? WORST.GAMER.EVER.

  78. Kameo is very easy by Anonymous Coward · · Score: 0

    Kameo was the first console game I played since I sold my Genesis and I managed to beat it very easily. If this guy was beaten by Kameo then he has no opinion on the topic of gaming that is worth reading.

  79. Apparently some people don't get the problem. by kinglink · · Score: 3, Insightful

    The problem isn't that the game has given him MORE time than the box listed. The problem is he doesn't have 40 hours to devote to the game.

    However on the other hand the 40 hours game claim are almost always wrong. I now work in the game industry but still found a way to play 40 hours into disgaea. I have about 24 hours in Samurai warriors (only been out a week).

    I believe the real myth is "40 hours" games or games like Xenosaga that promise 100 hours where they hardly deliver half to people who ACTUALLY play the game. If you pick it up and drop it over and over and keep dying then yeah 100 hours is possible. However if a game can be completed 100 percent in 20 hours by knowing what to do in it, then it's a 20 hour game.

    What the industry needs is games like Katamari damacy, or multiple non-forced (suikoden 3 way? bad) story lines. Imagine if you could change your character, and get a different story. Imagine playing through games that have "good" and "evil" story lines. They might be 20 hour games that you play through once, but if it's fun the first time and good the second time that's fine. Kotor started on this path but how you acted never really effected future gameplay too much until you get to the final temple. This allows the "hard core" gamer to get two unique experiences, and the casual gamer to get one solid experience that they decide.

    Some game companies are making "40 hour games" by making the game so obscure you won't know what to do in it for the first 30 hours, or giving you puzzles that will make you work on them 5 hours to find a little dot. I'm all for hard games, or difficult achievements but pretending obscurity makes your game longer is a joke.

    I've put at least 100 hours into FFX when I was able to devote that time to it just because I loved the level grid/capture system. But it's not a 100 hour game. It's a 30-40 hour game which a few people could put 100 hours in.

    The problem we are running into is game companies who won't or can't make scaleable games. Lego Star wars 2 has a good start, on the 360 there's the regular game, and then "never die" achievements which is quite hard for the player. They are completely optional but everyone is willing to try for them. If more games used "achievements" systems like the 360 to give optional quests like so it would enhance the length of most games.

    1. Re:Apparently some people don't get the problem. by myz24 · · Score: 1

      "Imagine if you could change your character, and get a different story. Imagine playing through games that have "good" and "evil" story lines."

      Imagine if you played Black & White :-P. Black & White is this type of game and while there is a story, I don't think it's very forced.

      I agree that the hours listed on the box is just an estimate, kinda like the MPG rating on cars. Some people get it, some do worse and some do better. I probably spent a little under 20 hours on Metroid Prime, most could have finished it quicker. If he was only putting in an hour here or an hour there, you gotta think about the "setup" and backtracking that would occur. Not to mention getting focused.

    2. Re:Apparently some people don't get the problem. by kinglink · · Score: 1

      At the same time those MPG ratings are industry standards. It's true many companies try to make their cars work better under the established test procedures, however it's an independant EPA group who does that test.

      ESRP ratings are the same way.

      However I can write on the back of my companies boxes "2000 hours of gameplay" and there's no proof that it's not til someone plays the game. There's no industry standard for hours of gameplay.

      On the other side Black and white had a host of other issues that made the game almost unbearable to play, though it was one of those really great games that no one copies but everyone should.

    3. Re:Apparently some people don't get the problem. by Anonymous Coward · · Score: 0

      Woah there fella...you mean to tell me I have another craptastic 80 hours to look forward to on Xenogaga?!? ebayed!

    4. Re:Apparently some people don't get the problem. by grumbel · · Score: 1
      The problem is he doesn't have 40 hours to devote to the game.

      The trouble is that Tomb Raider is only around 7 hours long, so how how he came up with 40 hours I have no idea. The game really isn't that complicated and doesn't require dozens of combos to remember or a map, it also has plenty of checkpoints, so you never have to replay a section again and again. I can't understand how he sank that many hours into a game that is so short as Tomb Raider Legend.

      If he got stuck on a puzzle, he should have consulted a walkthrough, since there is really no point in getting frustrated by being stuck. If he died a lot, then, well, maybe he should turn the difficulty down. But if with the help of neither of those he still spends 40h on such a game, then well, maybe he should look for different genres, since I really can't see how you could have fun by dieing that often.

      They might be 20 hour games that you play through once, but if it's fun the first time and good the second time that's fine.

      Not sure if that would help that much. You might end up with a situation that is equally unsatisfying then the current one, namely you simply won't see half the game due to the lack of time for a second run. I find it extremly annoying to find out that I have to play the whole game again a second time to see the 'real' ending. With games that are truly free form like SimCity, Sims and friends, which simply don't have an ending its of course different, but since he actually mentioned story driven games it can get really hard.

      What the industry needs is games like Katamari damacy

      Speaking about "We love Katamari" (first part never reached PAL), while a nice game, it had a rather awkward interface for level select, which made it really hard to see what you already had accomplished or where the next level is located. For people that have little time on their hand that can be catastrophic if they simply can't find the area which they havn't already visited and thus getting stuck before they can even start the level.

      In the end I can understand the basic problem he is describing, I have tons of games I never finished myself, due to losing interest and difficult rentry into the game after a few weeks of not playing them. However I totally fail to understand how this connects to Tomb Raider: Legend, that game should have been almost perfect for a casual gamer, nice story, relativly short, not too challanging, plenty of checkpoints, no crazy key combos, etc. If he fails at that game he simply might be trying to play the wrong genre, because you can't really get much easier or shorter then Tomb Raider while still selling it for $50.

    5. Re:Apparently some people don't get the problem. by SamSim · · Score: 1

      I would just like to throw Ikaruga into this ring. Ikaruga is a blazingly enjoyable scrolling shooter. It takes about 25 minutes to play through the whole thing, start to finish (unless you die before the end). The key emphasis is on high-scoring.

      Ikaruga and games of a similar ilk would be perfect for this guy. You can try it as many times as you like, every game is different, you always learn something new, but you get an easy and obvious breaking point every 25 minutes or less, so you can hang it up and go to sleep/work whenever's convenient, and return to top form the following day just as quickly.

    6. Re:Apparently some people don't get the problem. by kinglink · · Score: 1

      Too bad, Katamari Damacy had a great interface (well a good interface) but less levels. We Love Katamari Damacy was better but had some problems with lay out. The point is more "hey play me a short time or a long time" and really gamers can come back and put in more and more time if they want. Stuff like Samurai Warriors can be picked up and enjoyed how ever much the player wants and there still can be more for them to play.

      I haven't played Tomb raider (I played 1 and 2, that's enough boobage for me) but it's likely he's trying to play it 30 minutes at time, dies and does something else.

  80. 40 hours? by RideOrDie · · Score: 1

    I shoved it into my PS2, dual-wielded the pistols and began playing ... until about four weeks later, when I finally threw in the towel. Why? Because I couldn't get anywhere near the end. I plugged away at the game whenever I could squeeze an hour away from my day job and my family. Last time I checked, an hour a day for four weeks is only 28 hours.

  81. He is complaining by Anonymous Coward · · Score: 0

    ...about the game taking MORE than 40 hours? WTF is wrong with people nowadays?

  82. is it the game or the player? by wardk · · Score: 1

    maybe this guy just sucks at this game. although I am sure he thinks he's a gaming god.

  83. You say tomato... by complexmath · · Score: 2, Insightful

    What can a L60 do in Wow?

    Rep grind with various factions.
    Battlegrounds -- faction rep, PvP rank/honour.
    Raid instances.
    Crafting professions (aka "The Auction House game").


    I read this as:

    Grind for faction points (which can get you cheaper/special loot).
    Grind for honor (which can be traded for loot).
    Grind for loot.
    Grind for crafting materials (whch can be turned into loot).

    It's really no wonder that WoW is far and away the most popular MMORPG ever created. Purple items--gotta catch 'em all!

    1. Re:You say tomato... by Ubergrendle · · Score: 1

      Name a game or hobby where accomplishments and/or collecting stuff is not related to social standing.

      You can't. Its impossible. Any manner of social endeavour has in some way or another can be measured competitively. This slam against computer games for levelling or loot collection is BS, and always has been.

      --
      John Maynard Keynes: "When the facts change, I change my mind. What do you do?"
    2. Re:You say tomato... by Terrasque · · Score: 1

      Faction points: endlessly repeat same task for hours and hours. ive never seen the point in that.

      Honor : Meet new and interesting people, and get killed by them. Its a bit like "normal" deathmatch, really.

      Raid : endlessly repeat same task for hours and hours. With 39 other players that need to work coordinated as one team. A bit more
                    fun, and quite social actually.

      "The Auction House game" :
        - Virtual Stock Market. well, virtual merchant game anyway. Tried that once, spent some time finding
            cheap stuff at AH and selling it at market value (read: what some nutcase would pay for it).
            Quite fun, actually, and a good change from the grind.

      He forgot the #1 thing a lvl 60 does (at least it seems like that leveling up): Killing lowbies that dont stand a chance against you.

      --
      It's The Golden Rule: "He who has the gold makes the rules."
    3. Re:You say tomato... by complexmath · · Score: 1

      Name a game or hobby where accomplishments and/or collecting stuff is not related to social standing.

      Doesn't matter. One of the fundamental purposes of games is that they be enjoyable, and most folks don't find grinding enjoyable. However, because ones ability (and social status) in WoW is inextricably tied to grinding for items, most see it as an often unpleasant means to an end. The problem here is that the end is abstract--new content is continually added so the reward remains perpetually out of reach.

      On an unrelated side-note, my greatest issue with WoW is that all this loot can be carried into battlegrounds, so even success in PvP is inextricably linked to grinding. It's been quite a while since I played so things may have changed, but it used to be that a skilled player with normal gear had little chance of defeating an unskilled player with raid gear, simply because of the stat differential. One might argue that this is similar to someone bringing a street cat to a NASCAR race, but WoW battlegrounds have no entry classes to differentiate players with different resources. So again, all modes of play reinforce the need to grind, and I assert that grinding is not fun.

    4. Re:You say tomato... by complexmath · · Score: 1

      "The Auction House game" :
          - Virtual Stock Market. well, virtual merchant game anyway. Tried that once, spent some time finding
                  cheap stuff at AH and selling it at market value (read: what some nutcase would pay for it).
                  Quite fun, actually, and a good change from the grind.


      I'll admit some people really enjoy this. A coworker of mine plays basically only plays the AH in WoW and he's probably one of the most wealthy non-guilded individuals in the game. Most interesting perhaps is that real-world market theory applies to the WoW auction house. It's not really my cup of tea, but I can definately understand why someone might enjoy this.

    5. Re:You say tomato... by Anonymous Coward · · Score: 0

      I have a level 60 rogue with some of the best gear possible to get on my server, full tier 2 epic set, some tier 2.5 items, some of the best weapons in the game, really every slot is epic expect my blue Hand of Justice trinket which, with my weapons, is worth far more than an epic in that slot. I am killed often by people in blues/greens. The whole gear > skill thing is a myth started by people who want to give excuses for being bad at pvp. All gear does is help good people do better, and bad people take slightly longer to kill. It is not as big a deal as people think it is, especially when you consider my raid gear is just that, gear designed for doing damage in raids. While yes I can crit a mage for 900+ in regular auto attack swings, that doesn't do me much good if the mage is smart and keeps me kited, does it?

    6. Re:You say tomato... by Anonymous Coward · · Score: 0

      btw just in case you wanted to see the stats on the raid gear I have click here.

  84. Quad processors? by meringuoid · · Score: 1
    The V5 was overly power hungry (aka edselish ahead of it's time type stuff) requiring it's own PSU connection. This scared some people as did it's quad processors.

    Unless you're a really hardcore 3dfx fanboy, you never had a Voodoo 5 with four processors. The Voodoo 4 4500 had one processor (I bought one just after 3dfx collapsed for damn cheap and put it in a K6/2 400 machine, did the job just fine. Hell, it did a half-decent job in my Athlon 2000, before I finally drank the nVidia kool-aid...). The Voodoo 5 5500 had two. The Voodoo 5 6500 had four, and didn't just need its own PSU connection, it needed its own PSU. They appear on eBay from time to time, having been passed around enthusiasts in the years since techs leaving 3dfx labs took the prototypes and demo units with them.

    I gather those beasts get awesome FPS in glQuake ;-)

    --
    Real Daleks don't climb stairs - they level the building.
    1. Re:Quad processors? by Preacher+X · · Score: 1

      Never actually had one of the 6500's. Just connecting thier insanity of technology to the downfall of 3Dfx. Thier equally insane price point did not assist the company's survival much either.

      --
      "And the heathens with their ways of trickery and deceit shall not prevail over the will of the righteous"
  85. narrative games by lurker4hire · · Score: 1

    His problem, which I share, is that he wants both the puzzle/action/gameplay and the narrative. A narrative without an end is unsatisfying (Robert Jordan I'm looking at you), but if you don't give a flying fuck for narrative then of course this won't matter.

    Not everyone plays with an eye for narrative, but if you do, it's really frustrating to never be able to finish the story just because some stupid game mechanic forces you into a corner everytime you have an hour or so to devote to the game.

    l4h

    1. Re:narrative games by Anonymous Coward · · Score: 0

      (Robert Jordan I'm looking at you)

      You do know that he's a bit indisposed at the moment... And by indisposed, I mean "trying not to die of amyloidosis"...

      You're a fuckwad.

    2. Re:narrative games by Anonymous Coward · · Score: 0

      The fact that he's ill doesn't make the books better. Still, the next book in WoT is supposed to be the last (of "the main cycle" anyway), but his experiments with the pacing are either aimed at compressing the finale into a 24-like frenzy, or the ending is just going to feel very contrived. I'm leaning toward the latter -- making it up you go along kind of does that.

      The real tragedy however, is that Piers Anthony is still alive.

    3. Re:narrative games by lurker4hire · · Score: 1

      No I didn't.... sad news, didn't mean to kick someone while he's down. =\

  86. Author Sucks at Gaming? by Lobo42 · · Score: 1

    Dude, if it took you that long to finish Tomb Raider: Legend, then you just suck. That was like a 6-to-8 hour game, generously. (At least the main story portion.) And if you didn't finish..it's not like you're actually missing anything.

  87. I know its off topic and not very useful, but... by cbecker333 · · Score: 0

    nobody gives a damn about this story. it is the biggest waste of /. real estate I have ever witnessed.

  88. Old Man Sucks At Games: Film at 11 by Rogerborg · · Score: 1, Funny

    If He Can Stay Awake That Long After His Cocoa.

    --
    If you were blocking sigs, you wouldn't have to read this.
  89. 40 hour average? by DaveWick79 · · Score: 1

    I think the 40 hour figure could safely be assumed to be an average. Sure, like so many posts here have stated, there are some folks (usually those who play a lot of games) who will finish in 10 or 20 hours. There's probably alot more folks who are going to take longer than 40 to beat it.

    The other dynamic that I didn't see mentioned is how much time it takes to replay portions of the game after you die or get stuck. Sure you may have a segment that is supposed to take 20 minutes to complete, but if you die and have to play it over again 3 or 4 times, all of a sudden you're looking at an hour and a half to get to the next segment. Do this a few times and 40 hrs becomes 150 hours really quickly.

  90. Games only seem long when they suck by Maltheus · · Score: 1

    Author should own up to his mistake and buy a game that will keep his attention during however long it takes to play. Good games are always too short ('cept maybe Deus Ex). From the article, it seems like he's just itching to move on to those "other games beckoning".

    1. Re:Games only seem long when they suck by grumbel · · Score: 1
      Author should own up to his mistake and buy a game that will keep his attention during however long it takes to play. Good games are always too short ('cept maybe Deus Ex). From the article, it seems like he's just itching to move on to those "other games beckoning".

      Very true, with most games the fun simply doesn't hold up for more then 10 or 20 hours, which in itself isn't a problem, if however a game with 10h of fun however takes 30h to finish, then the game as a whole simply has a problem. One such case would be Gothic2, while the game was lots of fun for the first 20h, it however simply didn't provide enough for the 60h you needed to finish it. If Gothic2 would have been 20 or 30h long it would have been an awesome game, as it is, its still very good, but it left a bad aftertaste, since lots of the last few hours simply felt like a waste of time (crushing the first orc was awesome, crushing the next 200 not so much).

  91. Obvious solution by kingjames128 · · Score: 0

    Quit your job, abandon your family, and beat that game!

  92. A litttle piece of advice Clive by Provocateur · · Score: 1

    From an experienced gamer: The hours are just an estimate.

    And, you don't have to wear the tight khaki shorts and the holsters. It's just a game. They don't improve your gameplay at all.

    --
    WARNING: Smartphones have side effects--most of them undocumented.
  93. Play through, don't run through by Scrameustache · · Score: 1

    Final Fantasy II (US) was advertised as requiring 40 hours to beat, and I did it in ~22, with no cheats, and no, I'm not trying to brag about this. And then for FF III(US) it was hyped as OMG, you NEED like 70-80 hours to beat this. Actual: 43.

    It's 60 hours+ if you bother to go save the lil' boy's father from the whatever-it-is-in-the-forest and whatnot.

    And it's worth it, sometimes, to take your time: When I was playing RE, everyone was surprised it took me so long, I was surprised they had such crappy endings.

    --

    You can't take the sky from me...

  94. Re: Chess by Paradise+Pete · · Score: 2, Funny
    Well, what have you managed to unlock so far?

    I'm up to

    1. f3 e5
    2. g4 ...

    Then the damn thing keeps killing me instantly, before I can make another move. Why do they make the bosses battles so hard this early in the game?

  95. 40 Hours? Your mileage may vary! by Aden_Nak · · Score: 1

    When I saw this heading, I thought it was going to be about how games are too short. Seriously. I got maybe 25 hours out of Legend (a superb game, might I add). And I did the Mansion level, as well as about 2/3 of the time trials, in those 25 hours.

  96. Tomb Raider: Legend 40h - ridicoulus by grumbel · · Score: 1

    I am sorry, but this guy must really suck at gaming. I finishing Tomb Raider: Legend on 'normal' setting and it only took me around 6 or 7 hours, so it was one of the shortest games I have played in while and also one of the easier ones. Adding the mansion level, which isn't part of the main game and the treasure hunting I could boost it to 20h total for getting 100% in the game. If I wouldn't have used a walkthrough for the treasures, it might have taken me 30h, but there is no way to boost it to 40h for the main game alone without dieing maybe a hundred times between checkpoints, of which there are also plenty.

    To make it short, his complaint is totally the wrong way around. If he would have complained about dieing a hundred times or about lack of an extra-noob difficulty setting or whatever I could have understand, but Tomb Raider simply isn't a lengthy game, by absolutly no definition of the word and neither is it a hard one. If he sucks so much, maybe he should turn down the difficulty and use a walkthrough, any serious gamer should be able to beat the game with those help in a matter of maybe around three hours.

    That said, I can understand his problems with games, I just can't understand his problems with Tomb Raider, since most other games around are long and harder. There of course are plenty of games around that take more time then they are worth (Final Fantasy, ...). And when people don't play regularly many games simply become unbeatable because you forget how they are played after a while (what combos are there, which button does what, etc.) and many games simply don't provide a proper tracking of the quests. If a puzzle requires you to find item A, then you get interrupted don't play the game for two weeks and then load your save you might have totally forgotten about that item A and run aimlessly around in the gameworld for hours. This even happened to me quite often, I never finished Banjo on the N64, not because its impossible to beat, but simply because I have no idea how to continue that game, I simply can't find the entrance to the next level and walking around for an hour on the worldmap just isn't any fun, so I always ended up quitting before I found out how to continue.

  97. Can You Say "L2Play" ? by FalleStar · · Score: 1

    I consider myself a pretty hardcore gamer mostly with consoles but I did get a bad case of "WarCrack" this year and squeezed well over 1K hours onto that as well. Either way I find the opposite is true about the 40 hour game, whenever I pick-up a new game to play and expect it to last me a week or 2 I find myself putting the game down completed 10 or so hours later. I think it's a shame how easy most games are today, there are some nice challenges though still with games like Ninja Gaiden & Halo on Legendary which took a bit of time to complete. I've expected this though since it video games continue to get more and more mainstream the difficulty level will continue to fall in order to accommodate to newbie gamers.

  98. playing style by krunk4ever · · Score: 1

    It also really depends on your playing style. Some people like to go straight through the game and get the win. Others (and I fall into this category) like to explore the entire map before going to the next level, not wanting to miss any "treasure" as I like to call it.

    Most people would probably fall somewhere in between, giving up halfway through exploring and going to the next level.

  99. really..? by someonehasmyname · · Score: 1

    I beat Legend in an afternoon..

    --
    Common sense is not so common.
  100. Overly long is pretty relative by Fei_Id · · Score: 1

    In the main article here, the author is describing a 40 hour game being too long. I can think of several games off the top of my head that took a good bit more than 40 hours to complete but never lost my attention.

    Its because they're GOOD GAMES. Good stories keep attention.

    Xenogears took me over 60 hours to beat all the way through and the many sidequests the first time through. Why? I wasnt using a hint manual the first time; except for labeling all the sidequests and giving me a hook to find them with. I still find Xenogears to be one of the best games of all time. FFVII is another... All of the extra content took me over 70 hours to finish (beating the Ruby and Emerald weapons, etc).

    I think my point is, an "overly-long" game can't be defined concretely as a matter of time. It needs to be more abstract as you mentioned; "not bloated, repetitive, or tedious". Most games have some kind of these characteristics. Random battle scenes are an example in Xenogears... but there are factors that will make it worthwhile. For me its all about the story.

    Chrono-trigger was a good example of a game that wasnt overly-long and still closed everything great. Took me about 15? hours to beat the first time. Wish there were more modern games like this. I hope FFXII does well... and they don't turn it into some stupid transvestite's heaven like FFX: part 2 was. The whole guys enjoying playing a woman character is kinda creepy; maybe its just me :)

    1. Re:Overly long is pretty relative by amuro98 · · Score: 1

      For games I really liked, I'll obviously spend more time on them. For games i didn't like quite so much, I'd make a best effort to get to the ending but won't bother with things like re-plays, sidequests, unlockable content, etc. If I hate a game outright, I'll just stop playing and toss the title onto my "To Sell" pile.

      But the article is about real time vs. the estimated time on the box.

      For instance, you CAN finish something like a Final Fantasy title in about 40 hours. This requires you to basically just stick with the main story, skip all sidequests, keep exploration and leveling up to a minimum, blowing through the cutscenes (or just skipping them).

      You may be able to win the game this way, but you'll inevitably miss a lot of extra sidequests, items, etc.

      On the other extreme, you can easily spend 100+ hours on a Final Fantasy title getting all the items, all the weapons, defeating all the monsters (including the incredibly tough ones) doing all the sidequests, etc. And by the time your characters reach the final boss, you wipe him out with a single blow.

      So, when a game says "over X hours of gameplay!" what exactly are they referring to? Which scenario are they talking about? And since no two people play exactly the same way, how do I translate this figure into something meaningful for me?

  101. Evercrack by bensode · · Score: 1

    And after all this time I thought I was bad at video games. I still haven't beaten Everquest yet! 40 hours a week over 5 years and just as I'm ready to beat the game, they add another expansion and another final encounter! [Shakes fist at Sony] Damn you! Damn you to hell!

    --
    "Keep at least 3-6 full bottles of hard alcohol on hand, a 2 week resignation notice,..." - Poetmatt
  102. Must be new to gaming by Jerim · · Score: 1

    Who is this guy? When they say 40 hours of gameplay, they mean the average time that the average player will need to get through the game, as long as they play straight through. Now, if you suck, keep dying and have to replay the same levels over and over or you can't figure out the puzzles in the game and spend a lot of your time back tracking, then yes the game will be longer. Maybe your skills as a gamer just aren't that good. And who has the time to actually record how much time they spend gaming? I wish my life was that dull. Maybe tomorrow I will start recording how many brushings I can get out of my tube of toothpaste.

  103. I think you're just bad dude. by Anonymous Coward · · Score: 0

    I played Tomb Raider Legend over the past two weeks, not more than 2 hours a day, I didn't play anything for the whole summer, I'm not an hardcore gamer, I do have work to do, and yet I completed the game easily. i think the dude is just a bad player, that's all.

  104. Re:How long is a piece of string? ANSWER by Anonymous Coward · · Score: 0

    ANSWER: twice the length from the middle to one end.

  105. too long? by panic911 · · Score: 1

    My complaint is similar (but opposite). I hate games that are too short, and in fact, with Tomb Raider Legend I ended up beating that game in probably 20 hours. It seems like almost every game out there now is so short... the ones that give you challenge modes and stuff when you beat it (Ninja Gaiden Black for example) are the best. I spent quite a while beating Ninja Gaiden, but to have countless hours worth of challenge mode games opened up after that made it even better.

    1. Re:too long? by geekoid · · Score: 1

      I am sure it is an average. When you start getting a lot of gaming experience, that number is going to be high.

      I use it as a guideline. I figure 40 hours is going to take me twice the time as a 20 hours game of equal quality.

      What does that mean? rating are not a worth measure of FUN for me. I would rather play 10 hours of a great fun game, then 40 hours of mediocraty.

      --
      The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  106. what about cheats, and dark != difficult by ericbrow · · Score: 1

    I make it through about any game that I play, but, depending on the difficulty, I can do it in around 20 or so hours. That's an hour here, maybe two there. On a good Saturday, maybe I can get in up to 6 hours. Of course you can get much further faster if you can play in large blocks of time, but I have a family, several jobs, and a life. This is without cheats. My kids get a few hours into it, and then they're looking for the cheats. Most FPS go much faster when you have infinite ammo and health.

    My personal beef with video games are the ones that attempt to be "hard" by making the screen black. If I wanted that, I'd just turn down the screen brightness or put on a blindfold. Making it difficult to see I think is a lazy way for games to make it more difficult.

  107. maybe by geekoid · · Score: 0, Troll

    you suck?

    --
    The Kruger Dunning explains most post on /. http://en.wikipedia.org/wiki/Dunning%E2%80%93Kruger_effect
  108. 40 hours in WoW? by macboygrey · · Score: 1

    What I wouldn't give to get back the hours I've sunk into World of Warcraft. Damn Blizzard should have TOLD me I'd play for more than 40 hours... bastards!

  109. The Height of Athletics by xant · · Score: 1

    > I seem to recall shredding my hand on some sports game which needed a fast back-and-forth operation.

    That would be Activision's Decathlon. The 1500-meter dash is probably a contributing factor in many of today's carpal tunnel sufferers.

    --
    It's rare that you're presented with a knob whose only two positions are Make History and Flee Your Glorious Destiny.
  110. that sounds awesome by XO · · Score: 1

    Damn, this sounds wonderful. Why is this author complaining? The only games that I've played in the last few years that I haven't managed to beat in 8 hours or less were the GTA games. I did also finally play all the way through Deus Ex, and that took me at least 20 hours that was logged on Xfire, and probably several more hours where I wasn't logged into Xfire, so it didn't tally my runtime.

    Gun, Sin Ep 1, Prey, HL2, HL2 Ep 1, Doom 3, Quake 4, Land of the Dead, all under 8 hours run time.. oops, there was that half-assed Mexico-themed GTA like game that took a bit longer than 8 hours, but that was due to absolutely awful bugs, and the only reason I ever completed it was because I actually wanted to find out the end of the story.

    This reminds me, I did pull out Unreal 1 to see if I could ever get through it, and I've been stuck on like the 5th or 6th major area for months.

    I'd LOVE to see a game that could keep me going for more than 8 hours.. Maybe I do need to invest in a console.

    --
    "Champagne for my real friends - and real pain for my sham friends!" http://ericblade.postalboard.com/
  111. What is he looking to prove? by magus088 · · Score: 1

    Seriously, what was the point of that? I'm upset because I'm grown up, too. I miss the days that I was home by 3 and, if I was so inclined, I could play games all night long. Things change, yeah, but I still don't understand the argument. So the game is 60 hours, you can play for an hour a day, you're saving tons of money on video games. So maybe you don't get to experience as many of the games, but I don't see where the real problem is that he's complaining about. What's the proposed alternative? It's not like there aren't plenty of games that you can put in 20-30 minutes and have some fun. Yeah, sure, for most of these longer games, you don't get in the "zone," so maybe it takes you longer. But basically, what I derived from this is that some guy is mad that the rest of us, who can find time for gaming still, will never be out of a worthwhile game to play....

    --
    Annyong!
  112. I do, helps get your monies worth. by dstyle5 · · Score: 1

    "Those time estimates are totally bogus anyway. Who even looks at them?"

    I do actually. I'm not going to pay $60 to play a game that lasts 5-6 hrs with no multiplayer, no matter how good that game may be. Half Life 2 only took about 13 hours to beat, but it has a fairly popular multiplayer mode ;). On the other end of the time scale, I probably wouldn't want to buy a game that takes 40+ hours to beat since I don't have that much time to commit to it. BTW, I finish games pretty close to review estimates. ie Resi Evil 4, approx 20 hrs, which is a nice number I find for single player games.

  113. Good game but... by willbert · · Score: 1

    i though it was a decent enough game tbh. But all in all i had completed it in 2 days (including break for uni and work) and was dissapointed that it didnt last longer :/ I remember back to the older Tombraider games that i sat for hours working out even the most simple puzzles! Maybe it was just too predictable, but the 40 hour expected gameplay would seem about right... ...then again maybe im just a complete nerd :D

  114. Sin Stats by Sigma+7 · · Score: 1

    I'm not suprised that people can't complete a 40-hour game. Most give up on a Sin Episodes: Emergance, although it could be dismissed as people not submitting stats after winning the game.

    In my opinion, games should take around ~10-15 hours to complete properly for at least one of the good endings (best ending can take any amount of time), perhaps ~5-10 on a low difficulty level.

    However, endings that require grinding to acquire tend to kill interest in the game very quickly. Long battle-sequences qualify, especially when you have a tactic that is guarenteed to take out anything (but each hit-point sponge takes 3 minutes to destroy even when inflicting maximum damage per second.)

  115. You're bitching because you're a noob... by Anonymous Coward · · Score: 0

    not because the game is in some way flawed. I 100%'d the game in well under 40 hours, I found the game short if anything finding some of the golden idols is a bitch, but aside that the time trials are straight forward enough and the levels are still fairly linear (hint: if there's only one way to leave the room you entered, apart from the entrance, that's probably the way you're supposed to go, even if the room is large and full of objects - if there is no way to leave the room, look for the shiniest object and interact with it). Without a doubt it's the best Tomb Raider game to come out in a long time, memories of 1/2 were definitely evoked, but what are you really complaining about? I think my total play time was something goofy like 13 hours, the longest level takes like 30 minutes to beat? Assuming you had trouble with it's time trial (think that's the Kazikstan mission, which is fairly painful because of the long pre-amble before possibly the toughest fight in the game) the whole time you took 26 tries at the same level without beating it?

    Maybe the solution is for you to start considering your opponent when your not playing, think about why you just can't manage to get the action cut scenes right on that speeding train (hint: they don't change, you can memorize them, they're only ever 3-4 button seqeuences anyways, back in the side-scrolling arcade fighter days we'd remember multiple 20 point combos but you can't get your head around Down, Left, Up, Left (that's the kazikstan train sequence off the top of my head after not playing the game in the past 4 months by the way ).

    One more thing, the fact that the game says 40 hour completion time doesn't mean you can only play it for 40 hours, if you are only 2/3rds through go back and take 60 hours to complete it - the people who should be allowed to bitch about things like this are the people like me who beat it more than 4 times faster than you will (projected) and you don't see me moaning - on the contrary I accept the fact I only get such short play time out of games as a function of my awesome l33t skillz. I'll sing the praises of that game till the day I die for all the right things it finally did to the series, even though I spent less than half a day in completely beating it in every aspect (Gotta get that last bikini!)

  116. But game play gets harder as you go by snowwrestler · · Score: 1

    That's his point.

    "I don't think it would've taken him any longer to actually finish Kingdom Hearts than it would to get that 2/3rds of the way through Tomb Raider."

    Maybe if you're chugging straight through in a groove. But I'd say it's a pretty true statement that the first half of any game is significantly easier than the second half. So it's going to be a lot easier to go halfway through two games than it is to go all the way through one.

    It's made worse if you're constantly getting interrupted, and having to come back to it later--you lose the "feel" of the game and have to play for a little while to get it back. So as you progress in the game in fits and starts (squeezed in around real life), you die progressively more and more often for a given increment of advancement toward the completion. At some point it just gets too frustrating to spend you first (and often only) hour of gaming getting your ass kicked continuously. So you pop in a new game, and bingo--instantly much more gratifying.

    Does that make a person a quitter? Yeah, I guess you could look at it that way. To me it's better framed as a question of priorities.

    --
    Build a man a fire, he's warm for one night. Set him on fire, and he's warm for the rest of his life.
  117. Re: by trolleymusic · · Score: 1

    n00b!

    --
    "damnit, trolley I want in your signature." - Elburrito
  118. Game developers, pay no attention to TFA by Anonymous Coward · · Score: 0

    Game developers should feel no obligation to make their games beatable by everyone, and I think the author of the article does a diservice to gamers as a whole by complaining about a game being too long. The general trend I've seen is that games are getting too short and too easy.

    I'm not a hardcore gamer by any stretch of the imagination, but I remember the days when I'd play a game, get a few levels in, and just not be able to go any further. But if it was fun, you'd better believe I'd keep trying. Some games I'd be able to gradually get farther as I got better at it. Others, not so much. But if 1) it was fun, and 2) I felt like there were still parts of the game I hadn't seen, I'd generally keep playing.

    In summary, if I play a game and beat it shortly after starting, I feel ripped off. If I play a game and get an engaging experience from the time I invested in it, I feel I got my money's worth whether I beat it or not. I think most gamers would agree this is the message game developers need to be getting. Don't coddle us, just give us something fun and challenging. Thank you.

  119. Try it without having to depend on yourself.... by Grommet+-+Space+Cade · · Score: 0

    Perhaps the way they rate the time is based on the distance you need to travel around and not how long the user takes to work it out. If you have 10 people in a room on the same level and all of them know what the goal is and how to attain it its very likely that they are faster than 10 people who dont know the goal. Try it a second time and see if your closer to the timeline and feel free to use the following walkthrough so you are in a similar boat to how the people who rated the timings were paddling. http://www.tombraiderchronicles.com/tr7/walkthroug h/index.html I'm not saying the writer was not capable of the task merely that the task was not layed out in the same way as the testers were given.

    --
    WTF - Speak in acronyms already, i can't figure out what you mean otherwise boss
  120. Make the time!!! by Anonymous Coward · · Score: 0

    There's always time. When you've been busy for consecutive weekends and your friends plans a last minute Vegas trip, wouldn't you take it? I'm sure I would. Heck, I did that during finals week on 2 occasions (I still came back on time to take the tests mind you).

    No time because of kids and work. Sleep less. That's what I do. I work 8am - 5pm, workout at 24hr from 5pm-630pm, each 7-730pm and then hang out with my girlfriend the rest of the night if I decide to visit her apartment or game all night at my apartment. Around 3am, I would wake up and play an hour session from my Gameboy Advance or DS and go back to sleep at 4am if I was staying at her place.

    There's always time to play. Just sacrifice and/or re-prioritize other time slots.

    It's kind of like getting the PS3. You have to work harder and/or sacrifice some things in order to get it.

  121. Maybe difficulty setting would solve his problem? by Anonymous Coward · · Score: 0

    One feature many people neglect, to thier own disatisfaction is the difficulty settings. Play a game on easy and often you can finish it significantly faster.

  122. I feel the same way. by Ayanami+Rei · · Score: 1

    You could always tell when a wall was going to recess into the ceiling... typically you are in a dead end area and take a long hallway with lots of 'columns' (which actually are framing a wall) and the lighting 1) doesn't match up 2) is just black.
    And the spawn areas... any room that was relatively open and devoid of monsters when you first enter it.

    Of course, you can always find a way to make it more interesting.

    What I like to do is 'F5' before entering a large space. Then run in and try to trigger as many spawns or aggro as many hidden enemies as possible. Do your best to off them, and check your health/ammo.
    Then F9 and try again. This time, try to get off without a scratch (or just enough to be covered by health/shards you passed earlier).

    It's like a dance. Boom, jump, headshot, pump, duck, headshot. 'F5'

    I was starting every map with 125/100 all the way up until Hell on Veteran.

    --
    THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
  123. God of War by Alban · · Score: 1

    God of War was the perfect game in terms of length. I'm a dad with two very young daughters, and I work in the videogames industry so I do rather long hours. Like the author, after work & family I do not have much time for games.

    So God of War was awesome. I always felt like the game was moving forward. The story was intense yet I spent most of my time playing and not watching cut scenes. At normal difficulty, it felt hard enough but not crazy hard. The puzzles were not ridiculous. And most importantly, I was able to finish it without spending too much time on it, which left me hungry for more but not frustrated.

    ICO was another such game, although arguably very easy and a bit short. But I'm not complaining.

    And as much as I love the Grand Theft Auto games, I didn't finish GTA3, barely finished Vice City and am *nowhere* near finishing San Andreas despite pouring significant time (compared to my other games) in it, to the point that I'm dropping it. (too many bad quality non-optional mini-games like flying the plane, the helicopter, etc, that can't compare with the quality of the core game).

    P.S: I hope the GoW 2 runs at 60 fps

    1. Re:God of War by sqlrob · · Score: 1


      So God of War was awesome.
      Except for those *@Q(&$(@*& spinning blades in Hades.

  124. I really don't think its all that long. by Anonymous Coward · · Score: 0

    I can't quite agree that this game is too long I think it is acceptable length for the genre. The time it took has nothing to do with age I am 30 and I beat this game in 3 days in the sence I completed the entire story. All 3 days were work days that I had no more that 6 hrs or so to play. I did hit the game hard though on those days and completed it. Now if this game had been beatable in a shorter time it would have felt like a rip off as I do not find the game so enjoyable to warrent a replay(Figuring out the puzzles is half the point) or even care about the time challenges (glad it was a rental).

    I realize life and responisbilities can definatly make it take longer to beat a game. With all the talks of episodic content the game market is starting to cater to those needs and at a reasonable price for reasonable content. I personally want lots of meaningful content for my 60 dollar purchase. This can be either attained with a long rich story line or tons of replayablilty such as online play(or a mixture of both). There are also tons of games on the market already that dont require dedication and are very fufilling. Most FPS's, Racing games, Music Games, Puzzle Games, Fighting Games, and Retro Arcade Games. Many of these games you may find yourself spending hundreds of hours on but in 1 hr increments. You still have time to mow the lawn and go to the kids ball game.

    In closing if a game takes 4 weeks to beat and one does not enjoying it enough to press on is it really a good game or that persons type of game. If Tomb Raider is too long I would definatly stay far away for Oblivian or any RPG for that matter.

  125. A suggestion for game designers by caitsith01 · · Score: 2, Interesting

    I have this problem - I work long hours and have a pretty busy life outside of that, so I struggle to find time to play games even though I love them. I tend to pick up a game for a few hours but then have to leave it for weeks at a time. It's especially hard in games like Civilization IV and Deus Ex (or System Shock II and Freespace 2, which I'm trying to play through at the moment), in other words, games which either present an extremely high level of complexity or a very detailed storyline.

    I have always thought it would be super-cool if such games provided a sort of "last week, in Civilization IV" recap option when you load your game. For instance, Civ could give you a little potted history of the last hundred years or so - "After the Greek attack on the Germans, Japan and Russia entered into a mutual protection pact, while the Americans began stockpiling arms..." and so on. It could even be presented as a history lecture or news bulletin to fit into the game world. A game like Deus Ex could give you a more story-driven update - "You've just returned to Hell's Kitchen, and your brother Paul is nowhere to be found..."

    I can't imagine this would be hard to implement.

    --
    Read Pynchon.
    1. Re:A suggestion for game designers by ynohoo · · Score: 1

      try the smaller maps in Civ4, you can get through a game alot quicker.

  126. And this is a problem how? by JoeDog42069 · · Score: 1

    I am failing to see the logic, it would seem to me that $50 spread over the course of 40+ hours is a pretty good return on investment.

  127. How nice... by robzon · · Score: 1

    I wish my cellphone company counted my free-of-charge hours the same way...

  128. Par? by yasny_jp · · Score: 1

    Anybody remember the par times for each level in games like Doom or Duke Nukem 3D? I think if I actually got par or under the game wouldn't even last 40 minutes.

    --
    Treat every day like it's your last; delete your browser cache before going to bed.
  129. 40 hours! I wish. by Quarem · · Score: 1

    I really enjoyed Tomb Raider Legends, and I wish it would have taken that long to finish. Instead for me it took 7 hours on the hardest difficulty on the first run through the game. Those were a fun seven hours, but I was sure glad I rented it because for $60 (Xbox 360 version) I expect more than seven hours of game-play.

    If anything this shows how incredibly difficult it is for a developer to evaluate the length of time a game will take to finish. It's entirely dependant on the player's skill. In some games this can be accounted for by increasing the difficulty so that a range of players get a decent amount of time out of the game, but in Tomb Raider case this strategy was ineffective. Even on the hardest difficulty there were few enemy encounters that provided any significant challenge. There is also no method to scale the difficulty of the platform puzzles in the game either, and since this makes up a majority of the game-play an adept gamer can blow through the game really quickly.

    What is a developer to do in this case? The best they can do is try to make the game appeal to the largest audience possible. It's going to be impossible to satisify everyone. Even though I did not buy the game and instead rented it, I thought Edios did a great job in that regard.

  130. is Tomb Raider Legends really a good example? by Klintus+Fang · · Score: 1

    I've played lots of games that took longer than expected to finish, but Tomb Raider: Legends was not one of them. I finished that game in 2 days, 8 hours each day. It was actually one of the shortest games I've played in a long time.

    It was an excellent game though. Good enough that I played it from beginning to end multiple times at different difficulty levels in my "40 hours", and explored every nook and crannie of the game's beautiful 3D environments.

    I don't mean to be showing off here, because I know I'm not alone. A great many reviewers complained about that game being too short.

    --
    In a minute there is time For decisions and revisions which a minute will reverse. -T.S. Eliot
    1. Re:is Tomb Raider Legends really a good example? by Klintus+Fang · · Score: 1

      follow up to my own post: he asserts at the end that the gamers who complete these things quickly are in the 6-17 bracket. He provides no evidence of this other than his own assurance that it is true.

      My experience is anecdotal, but just as valid as a claim with no data to back it up.

      I'm in my mid 30's, have a wife, and a job.

      --
      In a minute there is time For decisions and revisions which a minute will reverse. -T.S. Eliot
  131. final post by Anonymous Coward · · Score: 0

    fp!

  132. WTF is he alking about by Anonymous Coward · · Score: 0

    I zipped through tomb raiders legends in two 6 hour sittings on tomb raider difficulty. I think this articles a sham. Games are getting wwwwaaaaayyy to easy. I beat NFS: Most Wanted 100% complete with one car (supra) no repaints or bodykits with ful wanted level the entire time and never once got caught by the police. I don't know how many platformers I went through with one life except for the button timing or die parts.

  133. Quit your bitching by jamesfalloon · · Score: 1

    I'm still stuck in a maze of twisty little passages, all alike. You insensitive clod.

    1. Re:Quit your bitching by neminem · · Score: 1

      Really? I'm stuck in a maze of twisty little passages, all different.

      By which I mean Nethack. They're all different because they're randomly generated. ;)

  134. Estimated playing time by Thomas+Henden · · Score: 1

    A little off-topic perhaps, to mention ETP (Estimated Playing Time) of board games, but some similarities to multiplayer PC-games there are.

    After having played many board strategy games like Axis & Allies, and usually ended up with 12h+ long games, and same story with Diplomacy,
    RISK 2210AD (which has a fixed number of rounds) and even The Settlers from Catan (which is supposed to have a exponential curve towards winning enough points to win),
    I sometimes wonder if the EPT printed on the box, or stated by the game vendor, isn't the TOTAL playing time, but EPT PER PLAYER!

    It is difficult to state even roughly estimated playing times, since it would heavily depend upon the playing style and the mood of the players.
    Guess the same is valid for many multiplayer PC games too.

  135. 40-hour game by Anonymous Coward · · Score: 0

    In my experience, a "40-hour game" just means that the playtesters were paid by the hour.

  136. it's supposed to be fun by oohshiny · · Score: 2, Insightful

    Games are entertainment. I really can't see how you can complain about getting, say, 60 hours of entertainment for the price of 40 hours.

    Perhaps the packages could make the point a little clearer: "This game should provide you with at least 40 hours of entertainment."

    Of course, if the game takes you 60 hours to complete because it's badly designed, then you can legitimately complain about the game. But the problem there isn't the 60 hours, it's the design.

  137. thats nothing by Anonymous Coward · · Score: 0

    man, thats nothing i have been trying to beat world of warcraft for like 2 years now, i think i might be half way there... maybe...

  138. Gaming when having a job and relationship by The_jos · · Score: 1

    I have a full-time job and a relationship, so i don't always have time to play.
    I still manage to get a couple of hours of gaming each day if I want to.

    How?
    Just talked it over with my gf.
    She's not at home on Tuesday and Friday evenings, so I can play those evenings.
    Furtermore, most of the time I can play about 1 - 1.5 hours on other evenings, right after dinner.
    When I am really hooked, I get up early in the weekend and play a couple of hours until my gf gets awake (My alarm clock rings at 5:30 on weekdays, so getting out early is not a problem).

    Only thing that the game needs for me are short levels or frequent save possibilities.

    The only game I play right now is a online game (not WoW).
    When I have little time, I just start helping others on short missions.
    When I have loads of time, I try new missions/quests or help others on the harder/longer missions.

    The other games I played are mostly FPS, so (unless playing on hardest difficulty) you have oppertunity to save.

    And best of all, my gf also does game (other kind of games, except Unreal Tournament), so we can sit togetter when playing and inform about progression and stuff.

  139. It's a movie about cricket! by mwvdlee · · Score: 1

    You're lucky it was shorter than two days.

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  140. its true. i've not even finished hl2 by Anonymous Coward · · Score: 0

    i play counterstrike far more than hl2. i can play cs for an hour and be done with it. but with longer single player games i just don't tolerate much fustration anymore. game endings are rarely satisfying i've learned. so i've stopped caring. i've become a rather poor game customer since i rarely buy much or play much anymore, just don't have the time. and there are games i know i will never finish, so i don't bother. but yes, as a teen you live to game, everything else falls away. as you get older the time vs enrichment doesn't seem as worth it. its really better to watch a film or read a book than spend endless hours leveling up, essentially repetitive monkey work type stuff.

  141. I'm hep to your jibe, man. by Melllvar · · Score: 1

    Seriously, though: I keep seeing "jive" used wherever "jibe" oughtta be in a sentence -- and it's driving me nuts.

  142. Maybe the game companies need to be more specific? by DigitalReverend · · Score: 1

    Are they talking realtime or CPU time? 5 minutes real time could just be 1 or 2 seconds of CPU time.

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  143. If he's stumped on a puzzle, read the solution by Ken+Erfourth · · Score: 1

    Cheats are ubiquitous these days. So if he finds a certain puzzle maddening, why not get the solution online and move on? It doesn't make him a loser or anything, as long as he is doing most of the game on his own.

    Whenever I play a game, there are usually one or two things I just don't get, usually due to having an overly realistic point of view regarding RPG realities (if Lara dives into that icy water just wearing her Daisy Dukes and a skimpy tee-shirt, she'll be incapacitated in 90 seconds and dead in 20 minutes!) Rather than get bent out of shape on those, I just look them up and move along. I end up solving at least 90% of the puzzles myself, and I don't get all wired and crazy with frustration.

    The guy should just get a life and move on. We're talking about stupid video games here.

    --
    Fundamentalism is a crime against humanity
  144. KFG's creepiest post ever. by WillyMF1 · · Score: 1

    wow dude.

  145. dress up... by Cryptnotic · · Score: 1

    I have a bit of a fetish for girls in costumes, so that wasn't a turn-off for me.

    --
    My other first post is car post.