Are you saying the streets aren't layed out the way they are on Google Maps? How could you possibly get sent to the wrong city block?
It looks like the only problem is that the satellite and street data are about 20 meters out of sync. While they should correct it, it's not a big problem.
The RSX could probably be used for physics, although there doesn't seem to be any real data on the RSX. How many vertex shaders does the RSX have. The Cell is well suited to a physics so I doubt the RSX will be doing much in the way of physics.
It depends, I wouldn't doubt that this isn't DMA access to the RSX's RAM(based on the speed) and if it's not DMA you are going to create a lot of overhead just accessing it at all.
If you can use DMA to access the RSX's RAM from the Cell then it would definitely be useful as swap, if it doesn't have DMA then you might be better off using the hard drive alone for swap.
They have no credibility because of articles exactly like this.
They latch on to a fact and twist it. The Cell reads from the graphics card's memory at glacial speeds, so they run the headline "PS3 hardware slow and broken" and fail to point out the fact that you would almost never want to do this in a game.
A respectable article would have pointed out that this doesn't have any impact on games, but will effect applications. The 256MB of RAM connected to the video card is really only good for vertex data and textures, so you are only left with 256MB to run the executables in. The practical implications of this information means that Linux will only be able to use 256MB of RAM. The RSX(graphics card) can render out of it's own local memory or main memory(almost as fast as local mem), anything that needs to be modified by the Cell must stay in main memory because of this bandwidth issue.
Luckily, games contain a lot of static models and static textures that will easily fill up the 256MB of local mem on the RSX; stuff that the Cell would never read from....
Ah, I was trying to come up with someway that the picture could make any sense.
The RSX can read the Cell's RAM at ridiculous speeds which is all that matters. The RSX can render out of main memory, so you shouldn't ever be using the Cell to read from the RSX's RAM at all. The Cell will probably be manipulating vector data for the RSX, but 256MB for all executable code and vector data is still more than enough. The 256MB attached to the RSX would have been used primarily for textures even if the Cell could read from it at reasonable speeds
Matchmaking and IMs don't use any amount of bandwidth that would justify paying for it and new content isn't generally free.
The XBoxs are the only consoles you have to pay to play online for; All EA Sports games, Sims, SOCOM, SC:Pandora Tomorrow, Xmen, rise of the imperfects... There are only a handful of pay to play games outside of the XBox world.
"Because you have some magic way of making bandwidth and servers free? Please enlighten us all."
MS isn't using up any appreciable bandwidth since users host the games. Microsoft may be "perfectly entitled to try and urn a profit[sic]", but it's still a scam because almost all developers would let you to play online for free if Microsoft would allow them to.
I don't think I'm entitled to anything from MS, I simply won't pay their online tariff.
Paying for the ability to play online is stupid(and the main reason I don't have XBL). I was under the impression that the reason you had to pay to play online games on the XBox was because MS had to pay for it's server network. If all their servers are doing is matching people up to play games then it's quite a scam.
Most console games get very little from online play, why do people pay for XBL?
Ideally I would want the same thing,
The MacBook is close enough to what I want that it's probably my next computer, but I want a laptop without any fans with enough power to play 1080p video flawlessly, and about the size of a stack of A4 sheet of paper an inch thick.
The MacBook isn't much bigger than what I want, and it has plenty of power, I just wish it was silent.
While all OEM RAM is a lot more expensive, it's not as bad as the difference you are seeing. If you go with bargain basement RAM then the price is really that low, but if you want any gaurantee that the RAM will work in your MacBook(or at all) then it's more like $360.
If you are going to go the cheap route then I recommend using a reputable dealer and buying respectable brand(Transcend, Corsair, crucial). NewEgg is a pretty good place to buy cheap RAM. Dealing with shoddy RAM from a shoddy dealer over the internet just isn't worth it.
interesting, but to me that sounds like they may very well drop the Core unit in the US. It still puzzles me why Microsoft is still sending core units to stores.
I think it's a lot more likely that the 360 Core will be discontinued and the Premium will go down to $350. The 360 doesn't need a lower price to compete with the PS3 and can't compete on price with the Wii. Microsoft is probably best off by leaving the price alone for a good long while.
I think that the Wii's controller looks like it will take more abuse than the XBox1's controller. I've had one XBox controller become completely unusable because of a failed analog trigger and another three have flaky analog triggers. I wish Micrsoft had done their analog triggers like the Dreamcast's.
VHS vs BetaMax was the first video war, there weren't and other formats unless you count porno theaters and people wanted to watch porn in their homes. The bulk of porno movies will continue to be produced on DVD until a victor emerges from this Hi-Def disk battle. If anything, the porno industry might just skip the whole Blu-Ray/HD-DVD generation and stick with Hi-Def content over the internet.
The real problem I see is that this isn't enough bandwidth...
This seems like another band-aid patch to the problem, we are going to have larger than 3200x2400 soon and they are going to require multiple DisplayPort connections. Just doubling the bandwidth isn't going to cut it.
"Or, you have the recent American Illness of demanding immediate returns with no thoughts toward long-term performance. I call it Stockholder Syndrome. Wait till the XBox 360 comes out and see what happens."
And you can't seem to remember that the XBox 360 shipped about 6 months ago. I call this Airhead Syndrome.
I think it's definately better than that, it's probably near 3million. The only real numbers we have to go on are Microsoft's, and they say they have shipped 3.2 million so far.
"Microsoft couldn't care less about losing a few million/tens of million/even hundred million on the first run of XBOX."
The XBox has lost upwards of $4 billion. I think the XBox either qualifies as a failure or a disaster. If the 360 doesn't turn a profit in a couple years I think they are going to throw the towel in.
There is no backwards compatibility in the $300 model, you need a hard drive to run old games.
Who bought the HD-less 360? why? do you regret it?
Are you saying the streets aren't layed out the way they are on Google Maps? How could you possibly get sent to the wrong city block?
It looks like the only problem is that the satellite and street data are about 20 meters out of sync. While they should correct it, it's not a big problem.
Your point is taken, although all of those were half-hearted attempts at replacing CDs.
The RSX could probably be used for physics, although there doesn't seem to be any real data on the RSX. How many vertex shaders does the RSX have. The Cell is well suited to a physics so I doubt the RSX will be doing much in the way of physics.
It depends, I wouldn't doubt that this isn't DMA access to the RSX's RAM(based on the speed) and if it's not DMA you are going to create a lot of overhead just accessing it at all.
If you can use DMA to access the RSX's RAM from the Cell then it would definitely be useful as swap, if it doesn't have DMA then you might be better off using the hard drive alone for swap.
They have no credibility because of articles exactly like this.
They latch on to a fact and twist it. The Cell reads from the graphics card's memory at glacial speeds, so they run the headline "PS3 hardware slow and broken" and fail to point out the fact that you would almost never want to do this in a game.
A respectable article would have pointed out that this doesn't have any impact on games, but will effect applications. The 256MB of RAM connected to the video card is really only good for vertex data and textures, so you are only left with 256MB to run the executables in. The practical implications of this information means that Linux will only be able to use 256MB of RAM. The RSX(graphics card) can render out of it's own local memory or main memory(almost as fast as local mem), anything that needs to be modified by the Cell must stay in main memory because of this bandwidth issue.
Luckily, games contain a lot of static models and static textures that will easily fill up the 256MB of local mem on the RSX; stuff that the Cell would never read from....
Ah, I was trying to come up with someway that the picture could make any sense.
The RSX can read the Cell's RAM at ridiculous speeds which is all that matters. The RSX can render out of main memory, so you shouldn't ever be using the Cell to read from the RSX's RAM at all. The Cell will probably be manipulating vector data for the RSX, but 256MB for all executable code and vector data is still more than enough. The 256MB attached to the RSX would have been used primarily for textures even if the Cell could read from it at reasonable speeds
Matchmaking and IMs don't use any amount of bandwidth that would justify paying for it and new content isn't generally free.
The XBoxs are the only consoles you have to pay to play online for; All EA Sports games, Sims, SOCOM, SC:Pandora Tomorrow, Xmen, rise of the imperfects... There are only a handful of pay to play games outside of the XBox world.
"Because you have some magic way of making bandwidth and servers free? Please enlighten us all."
MS isn't using up any appreciable bandwidth since users host the games. Microsoft may be "perfectly entitled to try and urn a profit[sic]", but it's still a scam because almost all developers would let you to play online for free if Microsoft would allow them to.
I don't think I'm entitled to anything from MS, I simply won't pay their online tariff.
Paying for the ability to play online is stupid(and the main reason I don't have XBL). I was under the impression that the reason you had to pay to play online games on the XBox was because MS had to pay for it's server network. If all their servers are doing is matching people up to play games then it's quite a scam.
Most console games get very little from online play, why do people pay for XBL?
This whole situation seems rediculous. You pay for XBox Live to get dedicated servers, so WTF are clients doing talking to each other directly?
I don't have XBL and haven't played with it much, but it certainly looks like it needs a major overhaul.
Ideally I would want the same thing,
The MacBook is close enough to what I want that it's probably my next computer, but I want a laptop without any fans with enough power to play 1080p video flawlessly, and about the size of a stack of A4 sheet of paper an inch thick.
The MacBook isn't much bigger than what I want, and it has plenty of power, I just wish it was silent.
While all OEM RAM is a lot more expensive, it's not as bad as the difference you are seeing. If you go with bargain basement RAM then the price is really that low, but if you want any gaurantee that the RAM will work in your MacBook(or at all) then it's more like $360.
If you are going to go the cheap route then I recommend using a reputable dealer and buying respectable brand(Transcend, Corsair, crucial). NewEgg is a pretty good place to buy cheap RAM. Dealing with shoddy RAM from a shoddy dealer over the internet just isn't worth it.
"the honking big price tag on one of them."
I think you meant the honking big price tags on all but one of them.
interesting, but to me that sounds like they may very well drop the Core unit in the US. It still puzzles me why Microsoft is still sending core units to stores.
I think it's a lot more likely that the 360 Core will be discontinued and the Premium will go down to $350. The 360 doesn't need a lower price to compete with the PS3 and can't compete on price with the Wii. Microsoft is probably best off by leaving the price alone for a good long while.
I think that the Wii's controller looks like it will take more abuse than the XBox1's controller. I've had one XBox controller become completely unusable because of a failed analog trigger and another three have flaky analog triggers. I wish Micrsoft had done their analog triggers like the Dreamcast's.
VHS vs BetaMax was the first video war, there weren't and other formats unless you count porno theaters and people wanted to watch porn in their homes. The bulk of porno movies will continue to be produced on DVD until a victor emerges from this Hi-Def disk battle. If anything, the porno industry might just skip the whole Blu-Ray/HD-DVD generation and stick with Hi-Def content over the internet.
The real problem I see is that this isn't enough bandwidth...
This seems like another band-aid patch to the problem, we are going to have larger than 3200x2400 soon and they are going to require multiple DisplayPort connections. Just doubling the bandwidth isn't going to cut it.
Yes, http://kineox.free.fr/DS/
and now that they have XIP and WiFi working it is starting to be a bit useful.
"Or, you have the recent American Illness of demanding immediate returns with no thoughts toward long-term performance. I call it Stockholder Syndrome. Wait till the XBox 360 comes out and see what happens."
And you can't seem to remember that the XBox 360 shipped about 6 months ago. I call this Airhead Syndrome.
Well, I guess you could be in some country nobody has ever heard of. Otherwise your post makes no sense.
I think it's definately better than that, it's probably near 3million. The only real numbers we have to go on are Microsoft's, and they say they have shipped 3.2 million so far.
"Microsoft couldn't care less about losing a few million/tens of million/even hundred million on the first run of XBOX."
The XBox has lost upwards of $4 billion. I think the XBox either qualifies as a failure or a disaster. If the 360 doesn't turn a profit in a couple years I think they are going to throw the towel in.
ouch, but I don't think WebTV even had 2 million users
Wow, they cut off some of the funniest stuff, great link