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The Public's First Look at Wii

isaacklinger writes "Time Magazine reports how it feels to play with the Wii. Overall it's a very enthusiastic review." From the Gamespot coverage: "Grossman traveled to Nintendo's headquarters in Kyoto, Japan, and was shown the Wii by legendary game designer Shigeru Miyamoto. The reporter was especially impressed with the Wii's controller. 'It's part laser pointer and part motion sensor, so it knows where you're aiming it, when and how fast you move it and how far it is from the TV screen ... There's a strong whiff of voodoo about it.'" Update: 05/08 16:50 GMT by Z : Ran into a registration screen when I tried for the original article, but eldavojohn had more luck than I. The original Time article is available for reading.

282 comments

  1. The Article for the Article by eldavojohn · · Score: 5, Interesting
    I don't really care for coverage of coverage of a device.

    For those of you who wish to read the original Time Article I was able to read every page without a log in. Why that wasn't linked in the story, I'm not sure.

    Unlike the hollow Gamespot article, this one offers a much more thorough and deeper look into games such as:
    Video games are an unusual medium in that they carry a heavy stigma among nongamers. Not everybody likes ballet, but most nonballet fans don't accuse ballet of leading to violent crime and mental backwardness. Video games aren't so lucky. There's a sharp divide between gamers and nongamers, and the result is a market that, while large and devoted--last year video-game software and hardware brought in $27 billion--is also deeply stagnant. Its borders are sharply defined, and they're not expanding.
    And:
    Of course, hardware is only half the picture. The other half is the games themselves. "We created a task force internally at Nintendo," Iwata says, "whose objective was to come up with games that would attract people who don't play games." Last year they set out to design a game for the elderly. Amazingly, they succeeded. Brain Age is a set of electronic puzzles (including Sudoku) that purports to keep aging minds nimble. It was released for one of Nintendo's portable platforms, the Nintendo DS, last year. So far, it has sold 2 million copies, many of them to people who had never bought a game before.
    There's a lot of good original information inside that article that Gamespot doesn't seem to think is interesting.

    Frankly, I enjoy the idea of the controller changing. I feel that the industry has been plagued with bad hardware and also the fear to step away from the norm. The name and design of this system both do that ... although it may introduce a risk of failure, it sure is a breath of fresh air.

    I feel similarly about the music industry and that's why enjoy bands like the Arcade Fire that introduce instruments like the accordion with straight rock music to escape the guitar + bass + drums = band template. I like to think of myself as open-minded and I'll remain that way until I can experience the Wii first hand.

    Furthermore, I'm shocked that Slashdot had the courage to post something that wasn't only making fun of the Wii for it's name! Could it be that we're actually going to get to read about its performance and abilities instead of just griping about its poor name choice? That's outlandish!
    --
    My work here is dung.
    1. Re:The Article for the Article by bunions · · Score: 3, Insightful

      "Frankly, I enjoy the idea of the controller changing."

      You got that right. The controller is completely central to gameplay, and it has undergone essentially zero changes since the PS1, and only evolutionary changes since the original NES. One or more Dpads, optional analog sticks, and 2 or more buttons.

      The controller defines what games you can play. I think we can all agree that Street Fighter 2 was a good game. But it was impossible to implement in any reasonble way on any machine except the SNES, because the SNES was the only machine with enough buttons.

      I am really looking forward to FPS games on a console that doesn't use the /incredibly/ awkward dual-stick control scheme.

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    2. Re:The Article for the Article by DrunkenTerror · · Score: 0, Flamebait

      Dude's linking to the fucking article I was about to go search for after looking at that BS Gamespot piece. I think you're just jealous you didn't link it first. Fuck off, AC troll.

    3. Re:The Article for the Article by DingerX · · Score: 4, Insightful
      Bah, "courage to post something that wasn't only making fun of the Wii for its name"? Huh? There are enough rabid Nintendo fans around here that they couldn't let a Time article escape.

      And yeah, the article is well written and full of smart observations. One of my favorites:
      "[Wii] was unimaginable for them," Iwata says. "And because it was unimaginable, they could not say that they wanted it. If you are simply listening to requests from the customer, you can satisfy their needs, but you can never surprise them. Sony and Microsoft make daily-necessity kinds of things. They have to listen to the needs of the customers and try to comply with their requests. That kind of approach has been deeply ingrained in their minds."

      I don't agree with Iwata on many things, but customers don't give you your vision. You present it to them, and they either buy it or they don't.
    4. Re:The Article for the Article by CastrTroy · · Score: 1, Interesting

      Well, first of all, there was a 6 button controller for the Genesis, specifically for games like SF and Mortal Kombat. I had Mortal Kombat for the GameGear. While it only had 2 buttons, the game was still playable. I think the way controllers have gone recently, cramming more and more buttons into the controller is the wrong way to go about things. We've even gotten to the point of having buttons under the analog sticks. Eventually, console gamepads will end up looking like this. Of the current generation (xbox, ps2, GC), I like the GC controller the most, because the buttons are easy to press, and don't all feel the same. Also, they didn't put tons of excess buttons. Most games don't have problems. The programmers just have to learn that they can do without 14 buttons.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    5. Re:The Article for the Article by voice_of_all_reason · · Score: 1

      You got that right. The controller is completely central to gameplay, and it has undergone essentially zero changes since the PS1

      Sometimes things are just plain fine for awile and don't really need any adjusting. The bicycle has had the same design for at least the last 50 years. Would you be willing to try one from a company that decided to be "innovative" and rotate the handlebars 180 degrees?

    6. Re:The Article for the Article by bunions · · Score: 1

      "Well, first of all, there was a 6 button controller for the Genesis"

      Right, but it was aftermarket.

      I generally agree with you, although I think the trigger buttons and shoulder buttons are totally natural. My biggest beef lies with the 2x2 matrix of buttons on the dualshock. It's easy to put your thumb in the wrong place. Look at fighter joysticks - that's good button placement.

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    7. Re:The Article for the Article by bunions · · Score: 2, Insightful

      hand a dualshock to someone who hasn't played a lot of videogames and ask them to play Halo. It's incredibly awkward. You only think it's ok because you're used to it.

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    8. Re:The Article for the Article by drinkypoo · · Score: 2, Interesting

      Actually, the classic diamond frame bicycle came into being in the 1890s or so. Since then we have developed many different kinds of recumbent bicycle which are on totally different layouts. Some use handlebars in front of the rider, while some are under the seat. Some of them even put the pedals above the level of the hips, for aerodynamics reasons. So, no, you're wrong. The bicycle has changed, and significantly, in the last fifty years.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    9. Re:The Article for the Article by The_Real_Quaid · · Score: 1

      "Sometimes things are just plain fine for awile and don't really need any adjusting. The bicycle has had the same design for at least the last 50 years. Would you be willing to try one from a company that decided to be "innovative" and rotate the handlebars 180 degrees?"

      You know what would be cool? If someone took the just fine bicycle design, and added some innovation, like say a combustion engine, so that the bicycle could go really fast and you wouldn't have to pedal. Now that would be cool. I hope someone makes something like that someday.

      No, nevermind. The bicycle is "just fine". Innovation is teh dumb.

    10. Re:The Article for the Article by CastrTroy · · Score: 1

      Yeah, the shoulder buttons are natural. Except with the dual shock, where there is dual shoulder buttons. The GC is the best again, because your the shoulder buttons have nice grooves to rest your fingers. I think there's a nice balance between 2 buttons and 14. The GC is nice because in most games you're pressing 1 button, at least 75% of the time, so it makes sense that this button is big, and that the other buttons are located around the outside of this button, and in easy reach.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    11. Re:The Article for the Article by voice_of_all_reason · · Score: 0, Troll

      I beleive you are referring to the things that handicapped riders use in bike races. These are 1) designed to fulfill a specific need, and 2) relatively rare compared to regular bycicles.

    12. Re:The Article for the Article by drinkypoo · · Score: 1

      I believe you don't know very much about recumbent bicycles. Easy Racers is probably the first place you ought to look, they've taken one or two human-powered land speed records. This website seems to have some other stuff, they were just a top google hit for "recumbent bicycle". They seem to have the handicapped products available, as well. Cycle Genius has a few different layouts. Linear Recumbent has several recumbents based on an unusual backbone design, and their bikes use underseat steering. Finally, for some other wacky recumbents, see Angle Tech. There's even more weirdness available out there, but this is a pretty comprehensive set of examples.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
    13. Re:The Article for the Article by apparently · · Score: 5, Funny

      hand a dualshock to someone who hasn't played a lot of videogames and ask them to play Halo. It's incredibly awkward. You only think it's ok because you're used to it. I'm not an expert, but the awkwardness you speak of might be due to the individual trying to plug a dualshock into their X-Box.

    14. Re:The Article for the Article by fossa · · Score: 1

      Um, recumbents offer many advantages over the traditional diamond bicycle are are probably not what you are thinking of. Unfortunately, recumbent bicycles are banned from most competitions. I don't know too much about them and have never ridden one, but my avid cyclist cousin says you can put more power into the pedal stroke, and they have obvious aerodynamic advantages..

    15. Re:The Article for the Article by lgw · · Score: 1

      No, he's talking about recumbent bikes. They kick butt on the track. The aerodynamics are much improved, because your cross-section is so much smaller, plus you can add a wind shell/fairing (which makes a massive difference). Also, your power on a normal bike is mostly limited by gravity (you can get a little help by pulling of with the off-leg, but it doesn't add up to much). On a some recumbent bike designs you have a back-rest, and your power is limited only by the traction of the wheel.

      It's a substantially superior design for the track. On the street it's just about pointless because it's just too hard to see where you're going, it's hard to tun 90 degree corners, and it's annoying to stop.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    16. Re:The Article for the Article by joshsisk · · Score: 1

      There are significant variety of "regular" bicycles. Fixed-gear, single gear, dirt, road, race bikes all have different designs and elements. Bicycle technology has come a long way... different breaking systems, shock absorbers, gear systems, etc. You might want to look here and here.

    17. Re:The Article for the Article by bunions · · Score: 1

      "I'm not an expert, but the awkwardness you speak of might be due to the individual trying to plug a dualshock into their X-Box."

      Oh goddammit. :(

      you know what I mean, ok?

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    18. Re:The Article for the Article by CastrTroy · · Score: 1

      At the same time, they also have many disadvantages. When driving in traffic, you are much lower, and much less visible to drivers. It's also much harder to see what's going on around you. Also, unless you have suspension, going over bumps is uncomfortable. On a regular bike, you can stand up away from the seat when travelling over bumps. Also, they tend to be more expensive than an equivalent quality upright bike, because of the lower production numbers. I'm sure there's other disadvantages to having them that I haven't thought of too.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    19. Re:The Article for the Article by The_Real_Quaid · · Score: 1

      I'm not an expert, but the awkwardness you speak of might be due to the individual trying to plug a dualshock into their X-Box.

      Dualshock -> Xbox adapter.

      /the more you know...

    20. Re:The Article for the Article by Malor · · Score: 1
      Furthermore, I'm shocked that Slashdot had the courage to post something that wasn't only making fun of the Wii for it's name! Could it be that we're actually going to get to read about its performance and abilities instead of just griping about its poor name choice? That's outlandish!
      Indeed. I, for one, think we should stop teasing reporters about waving their Wiis around.
    21. Re:The Article for the Article by dpilot · · Score: 4, Insightful

      Usually customers tell you their wants, not their needs.

      Finding what the customer wants, really isn't that hard, despite the troubles some companies have at doing it.

      Divining what the customer needs, as opposed to what he wants, is on a higher plane. It's all the more difficult because of the temptation to convince yourself that the customer really needs (as opposed to what he wants) just happens to be what you're ready to supply.

      Finally, there's figuring out what the customer will need or want - let's face it, what the customer is ready to repeatedly plunk down $$$ for, when the customer doesn't currently realize that for himself and isn't asking.

      --
      The living have better things to do than to continue hating the dead.
    22. Re:The Article for the Article by twistedsymphony · · Score: 1

      The 6 button pad wasn't aftermarket... The console launched with only 3 but half way through it's life they added 3 more. If you bought the console at that point it came with 6 buttons, it was also available separately for those who owned the older version and wanted to upgrade, or just wanted a 2nd controller. Similarly the Original PS1 controller didn't have analog sticks (or Vibration) the "Dual Shock" didn't come about until halfway through the Playstations Life AFTER Nintendo and Sega introduced their analog game pads. The Sega Saturn game pad changed TWICE. The first change was purely ergonomic (much like the Xbox 1's controller change, where the US model was replaced with the sleeker Japanese version), the second change replaced the shoulder buttons with analog triggers and added a single analog stick, it looked like a bulky version of a Dreamcast controller with 6 face buttons and no VMU port.

      Nintendo seems to be the only ones who don't change their controllers mid life.

      And I don't know how you can chastise the PS and Xbox gamepads but rave for the GC. I'll agree that the GC has an AMAZING ergonomic feel by comparison, I actually loath the way the dual shock feels in my hands... but the button count is pretty much the same across all of them.

      GC: A,B,X,Y,Z,L,R, a d-pad and 2 analogs
      XB: A,B,X,Y,B,W,L,R, a d-pad and 2 analogs
      PS: A,B,X,Y,L1,L2,R1,R2, a d-pad and 2 analogs


      The XB and PS only have 1 extra gameplay button over the Gamecube, and that's only because the GC controller isn't symmetrical.

      My biggest gripe with the GC controller is that the face buttons are NOT arranged in the typical diamond shaped 2x2 matrix. If you can't find your placement on that style button layout then I'm sorry but you fail at console gaming. I suspect you'd have the same trouble finding your way around a D-pad. It might be more ergonomic or better for someone who's never gamed before, but that'd be like Dell selling all their new computers with Dvorák keyboards because they're more efficient then qwerty. You can't just change something like that...

      There are some things that are the way they are because thats the way they are.

    23. Re:The Article for the Article by Headcase88 · · Score: 1

      "Karma whore"

      Yeah, offering a link to useful information (which isn't just a Wikipedia article on the Wii), pasting in some of the good stuff, and then expressing his opinion. What a whore.

      Tell me, under your standard, is there any way of earning karma that isn't karma whoring? Or are you one of those ACs who believes the whole system so broken that honest posters can't possibly gain karma, and the whole karma system is a "game", where the only way to win is to not play?

      --
      "When the atomic bomb goes off there's devastation...but when the atomic bong goes off there's celebraaaaation!"
    24. Re:The Article for the Article by rjstanford · · Score: 1

      Its worse than that. Usually, customers tell you the solution that they (mostly, but not always, incorrectly) assume would be the best way for you to solve what they think their needs are. Divining their true needs is really half of the core of product design; fulfilling those needs would be the other half.

      Good product design, that is.

      Think of the iPod. Before its release, if you asked people what they needed, they might talk about different folder layouts, or better search interfaces, or whatever. Apple showed that you can take a well designed interface and simply scroll through 60GB of music without that, bypassing obscene quantities of "customer solutions" that were attempting to solve a problem that they shouldn't even have had to solve.

      --
      You're special forces then? That's great! I just love your olympics!
    25. Re:The Article for the Article by bunions · · Score: 1
      [controller data]

      thanks for the corrections

      I don't know how you can chastise the PS and Xbox gamepads but rave for the GC
      I'm not the one raving over the GC. I think it's pretty awkward too. I was agreeing with his statement that "the way controllers have gone recently, cramming more and more buttons into the controller is the wrong way to go about things"

      There are some things that are the way they are because thats the way they are.
      Sure, and that's fine if the alternatives are functionally equivalent. But when there is something functionally superior, we shouldn't let the inertia of age get the better of us.

      I'm not saying the GC controller is significantly better than the dualshock or the xbox controller, I'm saying I think the wiivolition controller is going to be significantly better than them all. Time will tell, of course.

      --
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    26. Re:The Article for the Article by Corbu+Mulak · · Score: 2, Insightful

      I hate the GC's grooves. They are bent the wrong way, in my opinion, and when playing games like Zelda and Metroid where you have to hold down the L or R button for long periods of time, it causes much pain in my fingers.

    27. Re:The Article for the Article by twistedsymphony · · Score: 3, Insightful

      the GC comment was more aimed at the parent post then you.

      I agree that the Wii-mote looks interesting, I'm trying not to pass judgment until I get a chance to spend a few hours with the thing but I'm skeptical at best. Having used controllers with similar ideas in the past (SideWinder Freestyle, Essential Reality P5 glove) the motion sensing is either too inaccurate and buggy (like the P5) or too accurate to use (like the Freestyle). In all cases having to keep your arms afloat instead of resting on your lap can be tiresome. As a fan of shooting games at the arcade Your arms can get very tired very fast holding the gun in the air in front of you. In fact most games like that provide short 10 second breaks every 30 to 60 seconds of gameplay to provide your arms with a break.

      In most cases Wii-mote type controller in the past have made interesting conversation pieces but little else. If anyone can pull it off well Nintendo can... but thinking about how I come home from a long day at work followed by a few hours at the gym, slump down and snuggle into my couch with a cool drink at arms reach and play for hours using little more then my thumbs and first finger, the idea of having to sit up or stand and waving my arms in the air doesn't seem all that appetizing past impressing people when I hold parties.

    28. Re:The Article for the Article by fbjon · · Score: 1
      "If you can't find your placement on that style button layout then I'm sorry but you fail at console gaming."

      And that's exactly why the Wii will be a very good console for everyone.

      --
      True confidence comes not from realising you are as good as your peers, but that your peers are as bad as you are.
    29. Re:The Article for the Article by tabby · · Score: 1

      "Not everybody likes ballet, but most nonballet fans don't accuse ballet of leading to violent crime and mental backwardness."

      For the love of god if someone can find just one possible example... ;-)

      --
      I've experiments to run, there is research to be done on the people who are still alive.
    30. Re:The Article for the Article by MindStalker · · Score: 1

      but thinking about how I come home from a long day at work followed by a few hours at the gym, slump down and snuggle into my couch with a cool drink at arms reach and play for hours using little more then my thumbs and first finger, the idea of having to sit up or stand and waving my arms in the air doesn't seem all that appetizing past impressing people when I hold parties.

      Luckily the old GC controllers will plug in as well. Hopefully most game developers will provide support for both, but that is yet to be seen.

    31. Re:The Article for the Article by Isthisagametou · · Score: 1

      Think of it this way. Now you can stop going to the gym.

    32. Re:The Article for the Article by DaveJay · · Score: 1

      I can tell you this: playing WarioWare Twisted! on the DS (which has a single-axis gyro to determine the orientation of the device) is addictive, natural-feeling and surprisingly fun. One nice thing about it is that it detects motion, not position; for instance, straight up is the position you're holding it when the game starts, not necessarily straight according to gravity. This works really, surprisingly well.

      I'm speculating, of course, but I have to assume that the controller is going to use a combination of gyroscope (for movement detection) when broad movements are what matter, and laser pointer (for aiming at the screen) when precision is demanded. Whatever the solution, I'm looking forward to it -- and as for their goal of getting non-gamers involved, my wife pinged me today to say "I just read about it, and I want to buy one as soon as it comes out!"

    33. Re:The Article for the Article by blues_shuffle · · Score: 2, Insightful

      During the first performance of Igor Stravinksy's ballet, Rite Of Spring, there was a riot.

    34. Re:The Article for the Article by bunions · · Score: 1
      I didn't notice this earlier:

      My biggest gripe with the GC controller is that the face buttons are NOT arranged in the typical diamond shaped 2x2 matrix. If you can't find your placement on that style button layout then I'm sorry but you fail at console gaming.
      100% agreement. But there's no reason that this must be true, and it's what Nintendo is trying to fix. Why does my wife have to get used to a wonky key layout for a month before she can play the PS2? Just because something was hard yesterday isn't a valid reason for it to be hard tomorrow. I just hope it's successful.
      --
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    35. Re:The Article for the Article by Anonymous Coward · · Score: 0

      that about sums it up

    36. Re:The Article for the Article by nofx_3 · · Score: 1

      There are two IR sensors on the controller, and a bank of IR sensors on or near the console. This allows the console to determine the complete position of the controller in 3d space (X,Y,Z). 2 IR sensors on the controller has the additional benefit of allowing the IR bank to determine the rotational velocity of the control. Essentially the systems knows exactly where you controller is in space, and even if its rotating in a particular direction.

      -Kap

      --
      Visualize Whirled Peas
    37. Re:The Article for the Article by Anonymous Coward · · Score: 0

      "Having used controllers with similar ideas in the past (SideWinder Freestyle, Essential Reality P5 glove) the motion sensing is either too inaccurate and buggy (like the P5) or too accurate to use (like the Freestyle)."

      There's no such thing as "too accurate to use," assuming proper calibration ability. It is obvious that it is not Nintendo's goal to make the controller a hurdle in controlling games, a la Steel Battalion. I doubt that many games will leave you feeling like you wish the controller was less sensitive.

      "As a fan of shooting games at the arcade Your arms can get very tired very fast holding the gun in the air in front of you. In fact most games like that provide short 10 second breaks every 30 to 60 seconds of gameplay to provide your arms with a break."

      You cite the problem and you cite one possible solution that nullifies the problem.

    38. Re:The Article for the Article by spongeboy · · Score: 1
      Hand someone a dual shock and ask them to play Katamari Damacy. They'll be having a blast in no time.

      I belive that the analog sticks are not used enough. Commodore 64 and Atari had only analog, then we went to D-Pad. Compare playing Tiger Woods Golf with an analog swing to the otherwise standard 3 click swing in most other golf games.

    39. Re:The Article for the Article by UbuntuDupe · · Score: 0

      It's probably too late for me to get a lot of eyes with this response, but this is bugging me so much I have to respond. You said:

      There's a lot of good original information inside that article that Gamespot doesn't seem to think is interesting.

      I agree, the Time story got some things right. But this story reminded me why I canceled my subscription a long, long time ago. Time talks down to you. And it's not talking down to you as in "simplifying" or explaining basic concepts. The writing style they use is so casual and careless, it's like they hired teenagers to speak off the top of their heads and transcribe it all relatively correctly.

      Imagine you tried to turn in these kinds of lines to your English teacher:

      -Maybe you've heard of a little guy named Mario? Italian plumber, likes jumping? A big angry ape by the name of ... Donkey Kong? The Legend of Zelda? All Miyamoto. Ellipses? "All Miyamoto."?

      -But Nintendo is no longer the global leader in games that it was during Miyamoto's salad days. Salad days? Who the fuck says that anymore?

      -But they're going to do it in the weirdest, riskiest way you could think of. Who? Me personally? And "weirdest way"?

      -All three machinesPlayStation 2, Xbox and GameCube--are showing their age, and a new generation of game hardware is aborning Ah, in case anyone would correctly infer the writer is a moron, he slips in another word no one uses.

      -Those changeovers, which happen every four or five years, are moments of opportunity in the gaming industry, when the guard changes and the underdog has its day. Calling the release of new consoles "the changing of the guard" is a stupid metaphor that clarifies nothing. Lets, see, a new person guards in that case, and new gaming systems come out in this case. Close enough!

      - to nongamers, video games are really hard. Like hard as in homework. NO!!!! A thousand times, no! First, dude, give up the hip talk. Second, punctuate to maintain a pretense of grown-up writing. "Like, 'hard' as in 'homework'." And what part of their readers are "down" with the "homework is so hard, man!" mentality and find it relevant?

      -The standard video-game controller is a kind of Siamese-twin affair, two joysticks fused together and studded with buttons, Wow, disparaging a controller design by comparing it to a birth defect. Real nice!

      -players have to manipulate both joysticks simultaneously while working both triggers and pounding half a dozen buttons at the same time. This time, it's not just Time that does it, but nevertheless, WHY THE FUCK DO YOU HAVE TO SAY "HALF A DOZEN"? For the love of God, say SIX! It's not that hard! Really! And of course, if he actually did his homework (you know, the stuff that's, like[,] hard), he'd know you don't hit six buttons at once in Halo.

      I could go on, but I hope I've made my point. Reading a Time article is excruciatingly painful to finish. As far as I'm concerned, Time is a tabloid. The way they sensationalize everything and throw out any semblance of writing standards or respect for their readers is extremely annoying, and I'm just glad I'm not sending them money anymore.

      Just had to get that off my chest.

    40. Re:The Article for the Article by zippthorne · · Score: 2, Interesting
      --
      Can you be Even More Awesome?!
    41. Re:The Article for the Article by Ginger+Unicorn · · Score: 1

      You dont have to wave your arms in the air, anymore than you have crawl around on your desk to use a mouse.

      --
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    42. Re:The Article for the Article by bunions · · Score: 1

      The fact that Katamari Damacy has the simplest control setup ever doesn't really have anything to do with anything. Some games you just can't reduce to simply moving around, which is all you did in Katamari.

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  2. -1 Obvious Joke by rAiNsT0rm · · Score: 5, Funny

    "Time Magazine reports how it feels to play with the Wii. Overall it's a very enthusiastic review."

    --
    http://teasphere.wordpress.com - A little spot of tea
    1. Re:-1 Obvious Joke by twofidyKidd · · Score: 1

      "Sales are expected to be strong with college-freshmen males who are looking for an excuse to invite females over to play with their Wii."

      --


      Hades, PoD: Official Advocate
    2. Re:-1 Obvious Joke by teh+moges · · Score: 1

      "Nintendo in trouble: First child abusers using the DS, now playing with your Wii linked to blindness"

    3. Re:-1 Obvious Joke by BenHoltz · · Score: 1

      "Bye mom, Gone to play with Joey on his dad's Wii..." This will be either the biggest blunder ever or the most genius marketing idea to date...

    4. Re:-1 Obvious Joke by colmore · · Score: 1

      Has anyone ever read a Time exclusive that WASN'T enthusiastic?

      Those guys are really whores for who ever will let them have the front cover pop culture scoop before the other newsmags. Go read a stack of their magazine from the 80s or earlier, back when they only covered news, and 90% was reporting, not op-ed. Night and day... night and day...

      --
      In Capitalist America, bank robs you!
  3. Re:FP by Anonymous Coward · · Score: 0

    You really need to think of better ways to spend your time. Maybe growing up would be a good place to start.

  4. Re:FP by Anonymous Coward · · Score: 0

    ugh! Remind me to check the URL before clicking from now on.

  5. My predictions. by GundamFan · · Score: 4, Insightful

    It will be cheap to produce, have enough power to run games slightly more advanced than the Gamecube, those games will include a number of rehashed titles and the controler design is going to lead to an endless stream of "optional" attachments (somtimes bundled) to even play a big chunk of the new titles.

    I don't mean to sound negative but I don't see Nintendo changing it's stripes any time soon...

    You know what? Wii (we) are all going to gobble it up this time just like the last two systems.

    --
    I don't give a damn for a man that can only spell a word one way.
    Mark Twain
    1. Re:My predictions. by kisrael · · Score: 1

      Yeah, I'm not crazy about the whole optional attachments thing (since they tend to be undersupported...like the Sony multitaps) but I don't regret being mostly a Nintendo fanboy for the last two generations at all, but maybe that's just because of my bias towards multiplayer games...

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    2. Re:My predictions. by GundamFan · · Score: 1

      That is really my point. The "fanboys" will be happy and Nintendo will expand there market, I just don't see them inovating in the game department which is what really has me worried. I don't think it will be as bad as selling the exact same game (Wave Race had no substantial new content) on a next-gen system (the download service should prevent that) but untill the games are on the shelves we won't know.

      --
      I don't give a damn for a man that can only spell a word one way.
      Mark Twain
    3. Re:My predictions. by B0red+At+W0rk · · Score: 0, Flamebait

      Not me. I have a GC but I'm done rooting for the underdog and missing out on great games. Letting petty market share fanboy wars influence one's decisions is a sure way to get screwed. I can't believe how much denial there is in the Nintendo threads here. It's exctly the same as when the Sega system was dying. As far as I'm concerned, Nintendo is dead.

    4. Re:My predictions. by kisrael · · Score: 1

      Well, "Eye Toy" and Katamari Damacy are the only things I've said to myself "damn...Nintendo should have had that", given their attempt to reach out to beyond the choir.

      And now with the controllers, there's obviously a load of potential there. Will it be fun? Too tiring? Gimmicky? THATS the $64,000 question

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    5. Re:My predictions. by Turken · · Score: 0, Offtopic

      "I don't mean to sound negative but I don't see Nintendo changing it's stripes any time soon..."

      And why should they, since they are the only video game company (or company division) that seems capable of making a profit? Every single "prediction" that you made also represents a sound business decision.

      Just because "cater to every fanboy whim, and do it for free" isn't on the list, you assume the system is inferior and doomed?

    6. Re:My predictions. by joshsisk · · Score: 1

      Not me. I have a GC but I'm done rooting for the underdog and missing out on great games.

      Why don't you just buy more than one system if you like more than one? They all have great games. It's not about rooting for the underdog, it's about playing games you like. Buy whatever system(s) that have the games you want to play.

    7. Re:My predictions. by GundamFan · · Score: 1

      I don't think it is doomed and for the record I am not a big Nintendo fanboy.

      The only way I will buy a one game controller accesory is if it comes with the game for free and the game in question is actualy worth playing and I don't think I am alone on that one.

      I am sure the Wii will be a huge sucess or at least a profitable console, but the question in my mind is will it be worth putting up with Nintendo's shenanagans to own one?

      --
      I don't give a damn for a man that can only spell a word one way.
      Mark Twain
    8. Re:My predictions. by ZakuSage · · Score: 1

      Speaking of optional attachments, does it seem to anyone else that Nintendo could have just released the new controller as an "attachment" for the GCN, spurring new interest in it. Then, they could simply have released a more traditional console that is more powerful for the next gen.

    9. Re:My predictions. by KeiichiMorisato · · Score: 1
      The controller will not be considered a "gimmick" because it is the default controller for this platform.

      The problem with other add-ons is that they are essentially optional equipment that developers cannot depend on the fact that the users will HAVE one.

      But with the Wii controllers, just like the DS touch-screen, the developers will have to develop games that will utilize its functionality and therefore will not fall into the death spiral of usual add-ons and gimmicks.

      If this was an add-on for the GCN, like one of the posters following this thread, then it would have failed for sure.

      With regards to the Eye-Toy, that technology has been available for PC Webcams for the longest time, and I'm sure Nintendo must have looked into it....of course I'm probably talking out of my butt, since I have no hard facts about that...LOL

    10. Re:My predictions. by KeiichiMorisato · · Score: 1
      If they released this controller as an add-on, then it would be doomed to fail like most add-ons since developers can't rely on the fact that everyone will have one, and thus won't spend the time to code for it.

      Furthermore, introducing this controller with the new generation is a good way to differentiate Nintendo from its competitors and is more effective in attracting a new audience.

    11. Re:My predictions. by kisrael · · Score: 1

      I thought there was talk of some extra contollers, that would be more likely to be gimmick...

      less of an issue if the nunchuk controller is bundled/standard, but yeah, most games that require optional controllers end up in a bit of a ghetto...

      --
      SO YOU'RE GOING TO DIE: The Comic for Dealing with Death
    12. Re:My predictions. by freakmn · · Score: 1

      I can think of a couple more optional add-ons. There's the gun for duck hunt (The Zapper), the pad for track and field, the microphone for Mario Party (SNES and GC), the Super Scope (Nintendo Scope in Europe), and the Mouse in Mario Paint. Though I think that Nintendo is better about optional add-ons than many other video game companies, they have used them more often than you indicate.

      --
      warning: This post is likely to contain gobs of dripping sarcasm. Consume at your own risk.
    13. Re:My predictions. by Achoi77 · · Score: 1
      the question in my mind is will it be worth putting up with Nintendo's shenanagans to own one?

      Shenanigans? Oh, you mean their willingness to create a product that is aimed at the entertainment for consumers, and to sell them FOR MONEY?! I see the light: those types of crazy shenanigans that Nintendo is willing to pull is outrageous! ...It's a sad day to discover that Nintendo is out to make a profit on our behalf. :-(

    14. Re:My predictions. by triffid_98 · · Score: 1
      I can think of a couple more optional add-ons. There's the gun for duck hunt (The Zapper), the pad for track and field, the microphone for Mario Party (SNES and GC), the Super Scope (Nintendo Scope in Europe), and the Mouse in Mario Paint. Though I think that Nintendo is better about optional add-ons than many other video game companies, they have used them more often than you indicate.


      There have been more, and worse.
      Bear witness to the horror that is R.O.B....http://en.wikipedia.org/wiki/R.O.B./

      And of course, the never-popular Power Glove...http://en.wikipedia.org/wiki/Powerglove/

      For myself, I think optional controllers are a great idea, Nintendo just hasn't made many that were worth having.

      Here are some fun examples from Sega, king of the one-off/unusual controllers. Some of them were pricey, but when you're porting an arcade title or doing something equally wierd, you can't much better than a game specific control pad:

      DDR/dance pad, Virtual On/twin stick, Samba De Amigo/maraccas, Quake3/keyboard+mouse,Seaman/microphone..and lets not forget the fishing controller. Sure other consoles had the ubiquitous driving controllers, the arcade sticks, but a fishing controller??

      Sega may be dead as a hardware manufacturer, but lets not forget their legacy.
    15. Re:My predictions. by ZzzzSleep · · Score: 1

      One of Nintendos better attachments was the bongo drums for Donkey Konga. That game is a blast to play with them.

    16. Re:My predictions. by B0red+At+W0rk · · Score: 0

      I believe that a console should by itself have enough interesting games each year and in each genre to be a worhtwhile purchase. The GC has had a few gret platformers and a few big name games that were sure fire sellers and therefore not a risk for the game developper to port from another console. The rest of the games predominantly are kids (8 to 12 year old) themed games and games based on movie franchises. The GC nerver took off in a way that a successful console does.

    17. Re:My predictions. by joshsisk · · Score: 1

      It also is very cheap. It debuted at $199, I believe? That's quite a bit less than the price of the PS2 or the Xbox at release. I probably ended up with maybe 2-3 more PS2 games than GC games, but I'm pretty happy with the value of my purchase... especially since I waited for Wind Waker to come out before I bought my GC, and the price had dropped by then, to $150 or maybe even $130. Between Wind Waker, Double Dash, Pikmin, Metroid, RE4 (which eventually came out for PS2) and a few other games, it was worth it for me. Moreso than my Xbox, for which I only have 4-5 games.

      That said, though - don't buy it if it doesn't have games you want!

  6. Link to Time article. by ZombieRoboNinja · · Score: 2, Informative

    Kinda dumb to link a Gamespot article about the Time article, rather than the Time article itself, if you ask me.

    http://www.time.com/time/magazine/article/0,9171,1 191861,00.html

    1. Re:Link to Time article. by steveo777 · · Score: 1, Funny

      The dupe will be here in a few hours. Why did you spoil it?

      --
      This sig isn't original enough, it's time to come up with something witty...
    2. Re:Link to Time article. by Anonymous Coward · · Score: 0
      The article had a very disturbing sentence:
      After Warioware, we play scenes from the upcoming Legend of Zelda title, Twilight Princess, a moody, dark (by Nintendo's Disneyesque standards) fantasy adventure.
      Does this mean they've cancelled Twilight Princess for the GameCube? Sad man that I am, I've been looking forward to it for ages. But I don't want to buy a new console.
  7. hehehehe...voodoo... by Anonymous Coward · · Score: 0

    There's a strong whiff of voodoo about it.

    Hehehehe...Oh, wait, it's a 'v'...

  8. A couple weeks later... by Synesthesiatic · · Score: 3, Insightful

    Am I the only initial detractor who's actually getting used to the name? At first I thought it was awful, but it's sort of growing on me. And now that the press has gotten over the cheap jokes it looks like they're starting to take the device seriously as well. It may not be the best name in history, but now I don't think that the name is bad enough to sink the console, at least.

    1. Re:A couple weeks later... by Plaid+Phantom · · Score: 2, Interesting

      I'm getting used to it. I'd have to, to own one (which I will). It's liking it that I refuse to do.

      --
      All comments are properties and trademarks of the voices in my head. Not like I'm gonna claim them.
    2. Re:A couple weeks later... by b1t+r0t · · Score: 4, Funny

      I deal with it by calling it the "Wii-volution".

      --

      --
      "Open source is good." - Steve Jobs
      "Open source is evil." - Microsoft
    3. Re:A couple weeks later... by egarff · · Score: 2, Funny
      I deal with it by calling it the "Wii-volution".
      Barbara Walters?? Is that you?
    4. Re:A couple weeks later... by Rude+Turnip · · Score: 2, Funny

      "...but it's sort of growing on me."

      The jokes practically write themselves :)

    5. Re:A couple weeks later... by tukkayoot · · Score: 3, Interesting
      I'm getting used to it, but you know, it makes it difficult for me to enthusiastically talk to my friends about the system. I anticipate the eye-rolling and dismissive snorts every time I think to say something like "Hey, have you heard about Nintendo's Wii?" or "Nintendo is unveiling the Wii on Tuesday!"

      I know it the name is supposed to appeal to the non-hardcore gaming population, but all of my coworkers (who own video game consoles, but I would not call any of them really hardcore gamers) think the name is stupid and embarassing. So does my girlfriend. My mom and sister think it's silly. Just who is this name supposed to appeal to, because nobody I know personally likes it.

      Will I get used to the name? Probably. Do I like having to double-check and rephrase everything I'm about to say about the console so it doesn't sound like a 2nd grader's penis joke? Not really.

      I can't wait for tomorrow so there will be something to actually talk and think about regarding the new console besides its horrible name.

    6. Re:A couple weeks later... by Anonymous Coward · · Score: 0

      don't you mean "wiil"?

    7. Re:A couple weeks later... by the+dark+hero · · Score: 1

      I've been calling it "The Wii" for that past few days now. It just rolls off the tounge. Well, if anything it's easier to say than PS3 or 360.

      --
      You constantly struggle for self improvement - and it shows.

      Hooray for bad Engrish on fortune cookies

    8. Re:A couple weeks later... by forkazoo · · Score: 3, Insightful
      Am I the only initial detractor who's actually getting used to the name? At first I thought it was awful, but it's sort of growing on me. And now that the press has gotten over the cheap jokes it looks like they're starting to take the device seriously as well. It may not be the best name in history, but now I don't think that the name is bad enough to sink the console, at least.

      Now, you aren't the only one. I think it may turn out to have been a brilliant name for Nintendo. They get a *massive* media blitz covering the name, without having to actually do anything. Very shortly, everybody gets bored of the one or two jokes that are possible in the local language, but has still heard the name a lot. So, because they hard the name so much during the initial name-calling, people just get used to the name.

      I do think that parents will still feel a bit silly, when they go into the store to ask for a Wii. But, I'm not sure that silly is bad. You get a Wii, feel a bit silly, and then get some game where purple migit puppy aliens dance in tune to your swinging a remote around or something. You feel a bit silly playing the game, just like you did buying the Wii. So much of the industry is so focused on being uber-Hardcore that a little bit of feeling silly in some key markets may be very good for Nintendo.
    9. Re:A couple weeks later... by Council · · Score: 1
      Am I the only initial detractor who's actually getting used to the name? At first I thought it was awful, but it's sort of growing on me.

      As someone's sig recently remarked, asking us programmers to name a console/flagship app is about as intelligent as asking the marketing guys to program it.

      It sounded ridiculous to me, too. But I think they might know what they're doing.

      Generally, people get used to absolutely ridiculous names. I'm reminded of a Boondocks strip, where Huey calls up Puff Daddy's studio and asks to talk to him, and the receptionist refuses to let Huey talk to him because Huey refuses to say "P. Diddy". The receptionist points out, "Well, when you think about it, it's no less stupid than 'Puff Daddy'." Touch&#eaccent, receptionist.

      Similarly, I recently made a friend who is honestly named 'Muffin'. It was really weird at first, but I quickly got used to it. Ditto for my friends Lyric and Kestrel. Ditto for "The Empire Strikes Back". Names are labels, and they soon lose previous association and just become associated with the thing itself.
      --
      xkcd.com - a webcomic of mathematics, love, and language.
    10. Re:A couple weeks later... by Randle_Revar · · Score: 1

      Well, I still don't like it, but I am getting used to it. In my head I still call it the Revolution. It's just like SeaMonkey (formerly Mozilla) and Vista (Longhorn). Internally, I still use the old name for them, but I generally use the official name when talking to other people. And when I do I am not particularly bothered by the name.

    11. Re:A couple weeks later... by Zwets · · Score: 1
      ...feeling silly in some key markets...
      That is quite probably the best use of marketing lingo I have ever seen. I tip my hat to you, sir! ;-)
      --
      One of the lessons of history is that nothing is often a good thing to do and always a clever thing to say. - Will Duran
    12. Re:A couple weeks later... by SetupWeasel · · Score: 1

      I do think that parents will still feel a bit silly, when they go into the store to ask for a Wii. But, I'm not sure that silly is bad.

      Most non-gamer parents feel silly asking for a PlayStation. Imagine a parent trying to get their kid [em]-eNCHANT-aRM. All games are ridiculous to those who don't play.

    13. Re:A couple weeks later... by Anonymous Coward · · Score: 0

      Isn't that how the Japanese pronounced it anyway ?

    14. Re:A couple weeks later... by rbarreira · · Score: 1

      The name sounds terrible for portuguese-speaking people.

      That's for the people who say that "people from everywhere can say wii naturally" or such non-sense. No Portuguese word starts with that sound.

      --

      The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
    15. Re:A couple weeks later... by Incoherent07 · · Score: 1

      Every time I hear the name Wii, I think of this (possibly NWS, for pictures of gonads and strife).

      --
      This is my sig. There are many others like it, but this one is mine.
    16. Re:A couple weeks later... by Anonymous Coward · · Score: 0

      oh, i'm fine with the name, but i'll never stop laughing inside. even when i may eventually own one, i look forward to telling my non-gaming co-workers that i'd heading home to take a good long wack at my wee (i'm not getting enough look its the freak geek at work looks).

    17. Re:A couple weeks later... by boarder8925 · · Score: 1

      And I deal with it by calling it the Revolution.

    18. Re:A couple weeks later... by Atzanteol · · Score: 1

      Italian doesn't even *have* a W in the language... Though it may not be terribly difficult for Italians to pronounce.

      --
      "Ignorance more frequently begets confidence than does knowledge"

      - Charles Darwin
    19. Re:A couple weeks later... by blainn · · Score: 1
      You're definitely not alone, Synesthesiatic.

      My doubts about the controller's accuracy and responsiveness have been dispelled. Numerous fun things to do with it are already implemented. They could change the name to Nintendo Golden Shower at this point. I'm still going to buy it.

    20. Re:A couple weeks later... by Achoi77 · · Score: 2, Interesting
      Nobody has to like it, everbody's just gonna call it 'Nintendo' anyway:

      "Looks like Billy is playing something on the Nintendo."

      What it appears Nintendo is aiming for is to abstract themselves away from the standardized video game console moniker. I think that was their goal for years. I know too many people that called their NES, SNES, gamecube, and even their DS simply as Nintendo. Few people called their Dreamcast or Genesis their 'Sega,' and almost nobody calls their PS1 or PS2 their 'Sony.' .

      I really don't like the name. Almost nobody I know does. But I'de wager that everbody that gets it will call their friends saying that they got "the new Nintendo."

      I also didn't like the name DS either. But I got used to it the longer I owned it. A name's a name. Think about it: xbox - sounds like irc slang for female genitalia. A names a name. They could have called it TD0013 - if the hardware is cool, then any name will stick.

    21. Re:A couple weeks later... by mrchaotica · · Score: 1

      Aw you going to use the fancy new contwoller to play "Wabbit Hunt", too?

      --

      "[Regarding the 'cloud,'] ownership was what made America different than Russia." -- Woz

    22. Re:A couple weeks later... by Anonymous Coward · · Score: 0

      of course not they'll just call it Vii ;) a lot easier than some other product names like vindovs XP.

    23. Re:A couple weeks later... by Jafafa+Hots · · Score: 1
      I think it's clear that the name was a brilliant move. Why? Because it got EVERYBODY talking about this machine - not just the people who were already talking about the revolution and are now complaining, but the story and controversy got people and press who had never even mentioned the revolution into the buzz.
      The buzz it created has been incredible, and that translates into sales. I haven't seen a piece of consumer electronics get this much mainstream (not gaming) press since the ipod was introduced, and before that the imac.

      PR-wise, the name change has been a phenominal success.

      --
      This space available.
    24. Re:A couple weeks later... by Anonymous Coward · · Score: 1, Funny

      So what you're saying is that the Wii just rolls off your tongue?

      Takes all sorts, I guess. Didn't realise Nintendo was going after the golden shower crowd...

    25. Re:A couple weeks later... by forkazoo · · Score: 1

      Why thank you, I've always prideifieded myself on my worditude.

    26. Re:A couple weeks later... by Txiasaeia · · Score: 1
      "Wiivolution. Wiivolution is what bwings us togewer... toway..."

      "Man and Nintendo! Say man and Nintendo!"

      --
      Condemnant quod non intellegunt.
    27. Re:A couple weeks later... by Makarakalax · · Score: 1

      Yeah it's true, I'm used to the name, but I still can't bring myself to discuss it with my brother, who usually I'd chat games with all the time.

      I tend to refer to it at work as the new Nintendo console.

  9. I hate console games... by dlc3007 · · Score: 3, Insightful

    ... and I'm probably going to run out and get this one. I have no idea how much I'll actually play it, but it looks too interesting to pass up.

    1. Re:I hate console games... by Boronx · · Score: 1

      I feel the exact same way. I've never even owned a console before, as a kid or as an adult with my own kids.

  10. Aerobics by obsidian.ten · · Score: 3, Insightful

    Is anyone else worried that this system will just be too darn aerobic? It's not that I'm against moving around, but is that what we want from a video game system? The time article mentions that the reporter had to take off his jacket to play the system, and numerous E3 technicians have commented on the aerobic natures of the games playable at the expo. Why break down a barrier with the controller, only to raise another one by making people move around to play a game?

    1. Re:Aerobics by Anonymous Coward · · Score: 0

      Are you american?

    2. Re:Aerobics by oahazmatt · · Score: 5, Insightful

      Why break down a barrier with the controller, only to raise another one by making people move around to play a game?

      It's called "exercise". If Nintendo creates a really interesting video game that little Bobby exerts himself on, drops a few unnecessary pounds and increases his cardio-vascular system, how is this a bad thing? This is not raising another barrier, but adding another challenge to a game. Instead of finding the blue key, the player has to burn another 5 calories.

      Don't get me wrong, I'm sure one or two children will throw fits and go back to their "easier" consoles that don't require more than a flipping of a thumb, but the Dance Dance Revolution crowd alone has proved that there is a following for this time of system, and that children have a natural energy the Wii can assist in depleting before bedtime.

      --
      Those who believe the Internet is private,
      find their privates are on the Internet.
    3. Re:Aerobics by Anonymous Coward · · Score: 0

      You say that as if doing anything besides sitting in your beanbag chair would be unacceptable in a gaming system.

    4. Re:Aerobics by bynary · · Score: 1

      The DDR games don't seem to have suffered from being "too darn aerobic".

      --
      http://www.bynarystudio.com
    5. Re:Aerobics by bunions · · Score: 1
      Why break down a barrier with the controller, only to raise another one by making people move around to play a game?

      Yeah, I'm guessing (and hoping) that waving a goddamn stick around for an hour doesn't really raise a significant barrier for a significant amount of people.

      --
      there is no need to sign your posts. this isn't usenet. your username is right there above your post. stop it.
    6. Re:Aerobics by secolactico · · Score: 1

      Actually, when I first heard about this new controller my first tought was: "How long until somebody with a disability sues for discrimination".

      Of course, I tend to have a fatalist outlook sometimes.

      --
      No sig
    7. Re:Aerobics by voice_of_all_reason · · Score: 1

      If Nintendo creates a really interesting video game that little Bobby exerts himself on, drops a few unnecessary pounds and increases his cardio-vascular system, how is this a bad thing?

      Because Billy, Tommy, and Frankie might not take to it. Nintendo's whole opinion on the matter seems to be "If you like it so far, just wait and see what else we can do!. If not, fuck you."

      We've actually done studies in this country that show people will sometimes resign themselves to a so-so tv show if the remote control is missing rather than get up and change channels until they find something better. This is not a viable business strategy.

    8. Re:Aerobics by voice_of_all_reason · · Score: 4, Informative

      I was in ROTC in college for a semester. You'd be surprised how tiring an otherwise easy motion can be when repeated. The best example I can think of is "cherry-pickers." You stand feet-apart, arms held up at shoulder-height. Lock your four fingers together and clap them against your thumbs while keeping your arms up. It's real easy at first but gets very difficult as time goes on.

      We're used to button-pressing because alot of other devices require the same movement. We've adapted. Suddenly throwing in a new, repetetive movement that you like enough to perform for hours on end might just be interesting.

    9. Re:Aerobics by oahazmatt · · Score: 1

      Actually the game is not that discriminatory in that there are apparently many games that you can play one-handed. A local Wal-Mart employee, who lost an arm in an auto accident, is anxiously awaiting this system for the fact that he does not need to use any sort of modified controller.

      --
      Those who believe the Internet is private,
      find their privates are on the Internet.
    10. Re:Aerobics by wilbz · · Score: 1

      But if there is one motion most lazy people are used to, it's pointing. "Hey, bring me that!" "Put that over there!" "Bring me the thing, and put it right here"

      Most people who are going to enjoy themselves will be gesturing all over the place, but the sensitivity on the controller should be high enough that the lazier people should be able to do the same with minimal adjustment.

    11. Re:Aerobics by mikeisme77 · · Score: 1

      Is it a bad thing if people have to take a rest every hour (or few hours)? I see that as a good thing as it'll help people "addicted" to a particular game do something else (for at least a few minutes). I'll admit that I've had that "game addiction" in the past where I've stayed up for more hours than I should have trying to beat a game/boss/whatever. Taking a rest probably would have been beneficial. And any added excercise is also bound to be beneficial. But really... who cares about all that? What matters is whether or not the games will be more fun/open new possibilities because of the new controller. I think it will.

    12. Re:Aerobics by voice_of_all_reason · · Score: 1

      Quite a good point, actually. I hadn't thought of that.

    13. Re:Aerobics by Anonymous Coward · · Score: 0

      C'mon. If you can move around enough to play with your wee (and let's face it, you're a /.er), you can move around enough to play with your Wii.

      I just hope they never use that in an ad campaign.

    14. Re:Aerobics by obsidian.ten · · Score: 1

      Yes, and I'm also a big Wii suporter. Just food for thought.

    15. Re:Aerobics by The_Real_Quaid · · Score: 1

      Nintendo's whole opinion on the matter seems to be "If you like it so far, just wait and see what else we can do!. If not, fuck you."

      It's a good philosophy, I wish more people would follow it. It leads to innovation, rather than being a slave to a small core of loud whiny people with no imagination.


      We've actually done studies in this country that show people will sometimes resign themselves to a so-so tv show if the remote control is missing rather than get up and change channels until they find something better.

      TV shows don't cost $400+. Any such study is irrelevant.

    16. Re:Aerobics by lgw · · Score: 1

      The (potential) problem with the controller is that is will make bad games worse. Boring repetitive action will become physically painful.

      Now, if this somehow forces Nintento to release only good games with no boring repetitive segments, well everyone wins. And maybe the console will be filled with unicorn giggles.

      --
      Socialism: a lie told by totalitarians and believed by fools.
    17. Re:Aerobics by Overdrive_SS · · Score: 1

      why are you wasting your time plating boring, repetitive games?

    18. Re:Aerobics by Anonymous Coward · · Score: 0

      Because I work all damn day and I don't have the energy to spend two hours standing up flailing my arms around in the evening! This is why I only play DDR on the occasional weekend when I have the energy and it doesn't matter if I get sweaty.

      Video games aren't just for kids with ADD, thanks.

      p.s. I'm not that bothered, I don't see myself abandoning the PC as my major game platform even when I get a revolution, so I should have plenty of mind-heavy sweat-light stuff to play no matter what.

    19. Re:Aerobics by mikeisme77 · · Score: 1

      Because at one point I actually enjoyed Japanes RPG's (such as Lunar, Grandia, FF, etc.) I would probably still play some of them on occasion, but my free time is spent on other things now (and different types of games).

    20. Re:Aerobics by sehryan · · Score: 2, Interesting

      I don't understand why everyone thinks that to play games on the Wii you are going to have to be "standing up flaiing" your arms. Unless the game is "Mario Standing Up and Flailing Party Fun Game!" I am pretty sure you will be sitting and moving slightly for most games.

      --
      The world moves for love. It kneels before it in awe.
    21. Re:Aerobics by KeiichiMorisato · · Score: 1

      It was already explained by other columnists, who have played with the controller, that you don't need to swing your whole arm or anything like what is portrayed in the trailers. Little wrist movements are good enough.

    22. Re:Aerobics by zerosix · · Score: 1

      LMAO...just wait until Nintendo gets sued for causing some poor guy a heart attack!

      --
      Only two things are infinite, the universe and human stupidity, and I'm not sure about the former. ~Albert Einstein
    23. Re:Aerobics by crabpeople · · Score: 1

      youd be surprised what a little daily exercise after work can do for your energy levels during the day. I sit most of the day at a terminal. Most exercise is mind numbingly boring. After reading the article, i am considering buying one, and perhaps even a tv as well. If i can play wow for 6 hours and not realize that time is passing, maybe the same can be said for virtual tenis or fps.

      All they need is custom "Wands" to emulate the feel of real items. I could see designer controllers that come with games; a 20kg broadsword for zelda or a racket sized tenis racket could do wonders for the realism. This is truly an exciting product. I had stopped buying consoles after the SNES but this migth bring me back. if it has a network port an a harddrive then i say bring it on.

      --
      I'll just use my special getting high powers one more time...
    24. Re:Aerobics by Mikachu · · Score: 1

      I know. It's just like Dance Dance Revolution. Who plays that crap? It actually makes you break a sweat sometimes. Disgusting.

    25. Re:Aerobics by danfromsb · · Score: 1

      I think there is definetly a market for "active" videogaming. Just look at how popular Dance Dance Revolution is.

    26. Re:Aerobics by Fallingcow · · Score: 1

      I could see designer controllers that come with games; a 20kg broadsword for zelda or a racket sized tenis racket could do wonders for the realism.

      Sounds like a recipe for broken lamps and terrified housepets :)

    27. Re:Aerobics by patches · · Score: 2, Insightful

      Yeah but the difference between a soloflex and a game console is that the soloflex company makes their money by selling soloflexes, so yeah they don't care if you ever use it. But every game console company that I have ever heard of doesn't make the majority of their money from the sale of the console. They make it of licensing the games, and if the kids don't play the console at all, no games get sold...

      --
      The worst part of being athiest.... You don't have anyone to talk to during orgasm!
    28. Re:Aerobics by PeelBoy · · Score: 1

      I don't see why it would have to be any more aerobic than using a mouse on your computer.

    29. Re:Aerobics by petermgreen · · Score: 1

      We've actually done studies in this country that show people will sometimes resign themselves to a so-so tv show if the remote control is missing rather than get up and change channels until they find something better.
      it probably doesn't help that some kit is a real pita to operate without the remote.

      our digital terrestrial (i'm in the uk) box for example has on the front only 3 buttons and a card slot. Sure you can get to any channel if your determined but its an absoloute pain to do so compared with using the remote ( with the front panel you have to go through the channels one by one in order waiting for each one to load before moving on, with the remote you can also bring up a menu or type in a channel number, this makes a big difference when most of the channels suck).

      --
      note: i'm known as plugwash most places but i screwd up registering that here somehow in the past and now can't register
    30. Re:Aerobics by PeelBoy · · Score: 1

      You use your mouse on your computer every day. It doesn't take more than slight wrist movements. I'm sure for most games the same will be true with the Wii remote. It's very sensative and most games probably won't require you to swing your arm around wildly like an idiot. and like you said.. you get use to it. I don't see how a little exercise is a bad thing? Annoying at first, sure.

    31. Re:Aerobics by blueflash2o · · Score: 1

      TV shows don't cost $400+. neither will the wii

    32. Re:Aerobics by keiichi13x · · Score: 1

      this, however, will create an unfortunate polarity in arm-strength.

    33. Re:Aerobics by Anonymous Coward · · Score: 0

      > there are apparently many games that you can play one-handed.

      Ahem.

    34. Re:Aerobics by rabiddeity · · Score: 1

      Suddenly throwing in a new, repetitive movement that you like enough to perform for hours on end might just be interesting.

      Are you suggesting it has implications for the adult gaming industry as well?

    35. Re:Aerobics by Anonymous Coward · · Score: 0

      haha, good one.

    36. Re:Aerobics by Anonymous Coward · · Score: 0

      now we know why people are fat.

    37. Re:Aerobics by Petrushka · · Score: 1

      I see your point, but you're missing something. Barriers even greater than what you cite stands in the way of playing games like tennis, soccer, golf, and cricket, and in the way of doing fun things like dancing, exercising, etc. I'm one of those people who plays games but has never been even slightly interested in a console; I've played on a PS1 and 2 occasionally but never really been interested; but my jaw just dropped with surprise when I saw the promo video that Nintendo produced last year. The breadth of the potential appeal of this thing is just immense. I can't confidently predict that it'll be huge, but I sure hope it is.

      Who could seriously think, for example, that people would rather play EA Tennis 2007 on a 360 than on a Wii? Let alone Practise your tennis/golf/baseball swing? Who can avoid drooling at the thought of playing Oblivion on a Wii?

    38. Re:Aerobics by redcane · · Score: 1

      From memory from hearsay:I understand nintendo is unique among major console manufacturers in that it doesn't sell the machine as a loss-leader to profit from the games.

  11. Wouldn't that be.... by Anonymous Coward · · Score: 1, Funny

    "First Look at Uss" ?

    1. Re:Wouldn't that be.... by UbuntuDupe · · Score: 0

      Clever, but it didn't get me any karma either. In fact, it lost me some, because while I kept getting modded up to 5, all of those moddings were for "funny", which doesn't help karma, while I got modded down for "overrated", which hurts karma. Someone needs to fix that. Getting modded up to 5 for funny shouldn't hurt your karma.

      That said, I think a great way of protesting the name would be to refer to it as the "Uus" in the accusative case. Example: "The Wii is a great system. I want to buy an Uus."

    2. Re:Wouldn't that be.... by Turken · · Score: 1

      You may be desperate, but must you really announce to the whole world that you want to buy some "anUss" ?

      Please, for the sake of the games, we really don't need yet another round of lame toilet jokes.

    3. Re:Wouldn't that be.... by WilliamSChips · · Score: 1

      Downmods don't count when they counteract a Funny. And can I put "The Wii is a great system. I want to buy an Uus." in my sig?

      --
      Please, for the good of Humanity, vote Obama.
    4. Re:Wouldn't that be.... by UbuntuDupe · · Score: 0

      Downmods don't count when they counteract a Funny.

      Tell that to the Slashcode. The only negative modding I got between going from "neutral" to "bad" karma was the overrated on that comment. I've gotten enough karma-related up-moddings outside of that to counteract all my other down-moddings. The only way to account for the bad karm is from the "overrated" on that comment.

      And can I put "The Wii is a great system. I want to buy an Uus." in my sig?

      Please do! :-)

  12. Hey, Wii ain't that bad. by Rachel+Lucid · · Score: 1

    It beats some of the other names they're tossing at us... Origami, anyone?

    1. Re:Hey, Wii ain't that bad. by tukkayoot · · Score: 1

      It beats some of the other names they're tossing at us... Origami, anyone? Origami is likely a codename (like Revolution was for the Wii), not a final product name. And I'm not so sure Origami is a worse name than Wii for a game console anyway.

  13. surprise surprise by zeronitro · · Score: 1

    and without hesitation or thought the hardcore flamers launch into a barrage of ignorant and cliche remarks. it makes sense. they follow the same cliche xbox and ps mold for doing the same thing countless times. come on guys... you can at least try to be original. oh, you can also wait until you've played the system yourself or you might have to eat your flaming words (take whatever way you will).

  14. Mod parent whiny /.er by Anonymous Coward · · Score: 0

    That's cute. I guess I could have made some ever-so-popular-on-Slashdot negative comments about Wii, but I was too busy reading the Time article. And if you'll read it, it really does sound exciting. But you're above being excited, I'm sure.

  15. Wii will work.. by saboola · · Score: 5, Informative

    Just this weekend I introduced my young niece to Mario Kart. The first thing she tried to do was move the controller around in the air to drive. It's the most natural form of control, and I think people will realise that once again when it launches in the fall. I am really looking forward to it.

    1. Re:Wii will work.. by CastrTroy · · Score: 1

      But the other end of the stick is that people can adapt to any type of control scheme. I was playing Mario Kart Double Dash on the weekend, and just for kicks I fliped my controller around so that the stick was in my right hand, and upside down, and the buttons were under my left thumb. I only did a couple races this way, but I still didn't do that bad. I imagine with the right practice, I could probably get to the point where I could beat the game like this.

      --

      Anthropic principle: We see the universe the way it is because if it were different we would not be here to see it.
    2. Re:Wii will work.. by AlexanderDitto · · Score: 1, Insightful

      I don't think the point is that we can adapt to it: nay, it is that we don't need to. Who here doesn't instinctivly lean when going through a sharp turn in a racing game, or make motions with their controler when playing any game? I know I'm guilty of it, and I think the fact that the Wii will actually respond to these sort of instinctive physical movements is just awesome.

      --
      No, Mr. Green. Communism is just a red herring.
    3. Re:Wii will work.. by voice_of_all_reason · · Score: 2, Interesting

      Except when you:

      1) drop it, causing the car to do something completely unintentional
      2) shift position (I often change from sitting up/lying down multiple times during a gaming session)
      3) have trouble initially calibrating it (anyone who's ever played a space combat sim knows about "shopping cart wheel syndrome")
      4) damage it (it may prove to be useless if you can't turn off the motion-sensor) 5) try to play in motion (isn't a big selling point of GB that you can play in the car/on a plane?)

    4. Re:Wii will work.. by sehryan · · Score: 1

      1) Can happen with a "standard" controller.
      2) Got to give you that one, though I usually move in the breaks, like cut scenes, and not during gameplay.
      3) No one knows what you are going to have to do to calibrate it, if anything. So this one is on hold.
      4) Can happen with a "standard" contoller.
      5) The Wii isn't a portable device, so you should never be in motion. And if you are, then assumably the sensors and tv will be as well, at the same rate, making it all relative, or more to the point, irrelevant.

      --
      The world moves for love. It kneels before it in awe.
    5. Re:Wii will work.. by Valdrax · · Score: 1

      5) try to play in motion (isn't a big selling point of GB that you can play in the car/on a plane?)

      *blink blink* Ummm.... I'd be more worried about hooking up the power and video input cables on a car or plane than the motion of the controller.

      --
      If it's for-profit but free, you're not the customer -- you're the product (e.g., the Slashdot Beta's "audience").
    6. Re:Wii will work.. by AlexanderDitto · · Score: 0

      1. Because when you drop your controler during a NORMAL game, your player doesn't do something totally unintentional. This thing's not going to be coated in butter, you know.
      2. You'll learn to adapt, learn what will register the motion sensors, and how you can move around while keeping the thing steady. I'm sure that if you're in a tense situation where you need precision and accuracy, making a sudden decision to sit up might not be a good idea.
      3. I'm guessing Nintendo's already worked on this, especially if they're marketing towards older people and girls. People won't play it if it's hard to set up, and Nintendo knows this, for sure. Give them some credit.
      4. Like a damaged controler on any other machine is good for anything? I know that I've accidentally pulled the cord on one of my Playstation controllers a bit too far, and now the thing doesn't work. What am I going to use it for, making pasta? Same goes for the Wii.
      5. You're going to play a console in a car? I'm not sure that's entirely safe. Keep your eyes on the road, Sir, not on your in-car television screen.

      --
      No, Mr. Green. Communism is just a red herring.
    7. Re:Wii will work.. by Nikker · · Score: 1

      Geeze buddy its a game. When you drop a wired controller what does it do laying there that is intended? Have you passed boards or cleared levels by dropping a wired controller?

      Inquiring minds want to know....

      --
      A loop, by its nature, continues. If that didn't make sense, start reading this sentence again.
    8. Re:Wii will work.. by MobileTatsu-NJG · · Score: 4, Interesting

      "1) drop it, causing the car to do something completely unintentional"

      To be fair, no controller can escape this fate. Heck, one of my peeves about the PS2 is that the shoulder buttons control which chapter you're on when watching a DVD. More than once, the controller fell, landed on the shoulder buttons, and completely screwed up what I was watching.

      "2) shift position (I often change from sitting up/lying down multiple times during a gaming session)"

      E3 may tell a different story tomorrow, but from what I've read so far this will not be a problem. Granted, if you're using the remote to point at the screen, that probably will not change. As for positional data, though, it's fairly clear they're using a gestural system (not unlike Opera or FireFox's scheme) to perform movement. A sword swing, for example, wouldn't require that you use an arc of the same distance every time. It's probably just looking at the pitch of the remote to work out if you're swinging or not. To put it a little more simply: I don't think the system is looking at exact spatial distances to work out your movement. You'll probably be able to twirl the remote in between your fingers to get a similar result. (At least this is what reivewers who have tried the controller have stated.)

      "3) have trouble initially calibrating it (anyone who's ever played a space combat sim knows about "shopping cart wheel syndrome")"

      Mixed feelings on this one. On the one hand, I can see this exact problem happening just as you've described it. On the other hand, I cannot imagine it being that big of problem. Let's say you 'calibrate' it by pointing the remote at a cursor on the screen three times. Okay, no prob. From then on, when you point at the screen, you see a cursor indicating where it's aiming. At that point, you're not trying to align the remote, but rather you're gesturing for where the cursor should go. In that sense, you could miscalibrate the controller, but it doesn't seem that likely that it'd be the sort of problem that plagues everybody.

      "4) damage it (it may prove to be useless if you can't turn off the motion-sensor)"

      Erm, you can damage any controller. Lose one button on the PS2 and you're boned. I'll concede, though, that a replacement controller/sensor will likely cost more than a PS2 controller.

      "5) try to play in motion (isn't a big selling point of GB that you can play in the car/on a plane?)"

      Huh? GB vs. Wii? I'm genuinely confused by this point. There's no mention of playing this system on a plane or in the car. But, I'll take it at face value: The remote is being measured relative to the sensor. The nunchuck uses an acellerometer that would probably be affected by the car turning, but that should be just about it. (Except for the bumping...) I dunno that I'd want to play this system in a moving vehicle. I'll grant you that.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    9. Re:Wii will work.. by Anonymous Coward · · Score: 0

      The first time I played Mario Brothers on the NES, every time I would make Mario jump, I would make the controller "jump" too. As a kid that is the most intuitive way to do it, so I guess looking back at that makes me think that mashing buttons is a bit arcane.

    10. Re:Wii will work.. by voice_of_all_reason · · Score: 1

      What am I going to use it for, making pasta?

      Hey, if a Wii could so much as make those tiny easy-bake-oven cakes while I played, I'd actually consider looking into buying it :)

    11. Re:Wii will work.. by david.given · · Score: 1
      1) drop it, causing the car to do something completely unintentional

      "Hey, Bob, chuck me the controller, I want a go!" "Sure, here..." "Gottit... uh, Bob, how do I get Link's head out of his ass?"

    12. Re:Wii will work.. by gabebear · · Score: 1

      I think that the Wii's controller looks like it will take more abuse than the XBox1's controller. I've had one XBox controller become completely unusable because of a failed analog trigger and another three have flaky analog triggers. I wish Micrsoft had done their analog triggers like the Dreamcast's.

    13. Re:Wii will work.. by CashCarSTAR · · Score: 1

      As a matter of fact....yes I have. When I first played the NES, I was playing Kid Icarus. I was about halfway through the second stage, when I literally dropped the entire console. The game messed up, but I kept going. I eventually died, however, when I put the console back up and started playing again, I was on the third stage.

    14. Re:Wii will work.. by Anonymous Coward · · Score: 0

      I do that. I predict that when I get a Wii, my instinctive response will cause my on-screen character to do exactly what it does with my PS2 controller. Nothing.

      What is the instinctive movement? Move your body, not something in your hands. Maybe you people have completely different instincts, but as far as I'm concerned the entire argument is fallacious unless we're strapping the controller to our heads.

    15. Re:Wii will work.. by Anonymous Coward · · Score: 0

      Well, moving your body will tend to have slight movements on screen. Unless you have weird floating hands that aren't attached to your body.

    16. Re:Wii will work.. by Anonymous Coward · · Score: 0

      4) damage it (it may prove to be useless if you can't turn off the motion-sensor)

      Damage it? What? When was the last time you tried to damage anything made by nintendo? Even the N64 which felt like cheap plastic could take considerable damage before you couldn't get Turok to start up on it. I remember stories from way back when people didn't know any better about people getting their NES wet, then putting it in the oven to dry it out, and it would still work, even if it looked a bit soggy.

      I think the wii controller will work just fine after you accidentally throw it attempting that 60 yard touchdown pass. The bigger question will be how well your TV works with the wiimote rammed through the center of it.

    17. Re:Wii will work.. by roguenine19 · · Score: 1

      One time I was watching a movie on my roommate's PS2. It was setting up for the big romantic climax; the characters were slowly moving into each others arms to tell each other how in love they were and...I hit the controller accidentally and the language changes to Spanish.

      I just hope that if the Wii comes with a DVD player, that the controls won't require you to move the remote.

    18. Re:Wii will work.. by Zaatxe · · Score: 1

      Same happened to me when I showed my Intellivision to a neighbour in 1983. I had just moved to a countryside city where no videogame had been seen since then.

      --
      So say we all
  16. how far it is from the TV screen... by pubjames · · Score: 2, Interesting

    I can understand how motion sensors can tell the angle of tilt of the controller, but would someone explain to me how the controller knows "how far it is from the TV screen"?

    Or does it know how far it is away from the console? I can understand that - perhaps the controller gives out a signal that the console can detect, for instance.

    1. Re:how far it is from the TV screen... by Gr33nNight · · Score: 4, Informative

      It comes with two sensors that you place on the top corners of your TV. This is how it detects how far away it is. According to reports they tested damn near all types of TVs on the market and even projection screens.

    2. Re:how far it is from the TV screen... by notea42 · · Score: 1

      The sensors inside can detect relative motion, so it can figure out if it's been moved and roughly how far. I got the impression the sensors on the TV were more to figure out which part of the screen you were pointing at.

    3. Re:how far it is from the TV screen... by Anonymous Coward · · Score: 1, Interesting

      The system works just like GPS.

      The little signal generators that you put on the sides of your TV, will output a signal that is a function of time. This is really easy to do with some Linear Feedback Shift Registers( LFSR).

      The remote has a clock and listens to each signal. It is then able to tell the time difference from the controller to the little signal generators.

      Distance = Speed of Light/ time

      and so we have the distance from each of the little signal generator boxes. a little triangulation and you know where you are with respect to the little signal generators.

    4. Re:how far it is from the TV screen... by LordVader717 · · Score: 1

      I don't think it would work with your suggestion of calculating it with the speed of light. It would have to have some heck of a temporal resolution for that.

      A much easier solution would be a CCD chip that could pick up infrared light. With 3 infrared LEDs/reflectors, it could calculate the exact position and orientation as long as the 3 reflectors were in viewing angle.

    5. Re:how far it is from the TV screen... by Anonymous Coward · · Score: 0

      So how will it work with a front projection system. I have a HD projector that projects a 100 inch image on the wall. With the rise of dedicated home theater rooms in the US with similar setups is this just an overlooked segment by a Japanese company?

    6. Re:how far it is from the TV screen... by Ace26_805 · · Score: 1

      How does it work with projectors? The projector is about 8' behind me and the screen is one with the drywall, framed into the wall, so where would I put those sensors? The Wii would have to go behind me to plug into the projector. Are the sensors wireless? I know no one has the answers yet, but I am really interested in this over the 360/PS3 and this is the first I read of sensors having to go on the TV.. argh, I don't own a TV, just a $10K projector.

    7. Re:how far it is from the TV screen... by Spaceman+Spiff+II · · Score: 1

      I don't know how it all works obviously, but it's *supposed* to work with projectors. In fact, you only need to place the sensors "near" the TV screen, I believe, but I don't want to go digging up the article where I read that when we'll all know solidly enough tomorrow. But yeah, you should be fine.

      --
      I understand that life's not fair, just why is it never unfair in my favor?
    8. Re:how far it is from the TV screen... by quietlysubversive · · Score: 1

      pretty sure that they're not sweating the loss in market share of customers who own $10,000 display systems.

      --
      ----(o)----
  17. Not flamebait... by dividedsky319 · · Score: 1

    Hmm... I don't understand why this was modded down as flamebait. It's a legitimate comment.

  18. Smells like... by Anonymous Coward · · Score: 0

    "There's a strong whiff of voodoo about it."

    Stay away from the voodoo!!!

  19. External sensor by pjcreath · · Score: 1

    Rumors say that there's a horizontal rod that you place just near your TV that does the spatial detection. We'll know more tomorrow.

  20. Controller Life by KingBraden · · Score: 0, Flamebait

    I predict the average Wii controller will last 13 days before falling apart from: 1)Upset gamers throwing it against the wall, 2) old people trying to use it as a remote, getting upset and shaking it, 3) being left out and stepped on. Why is this damage worse on the wii controller? Because it has a motion sensor which requires sensitivity.

    1. Re:Controller Life by cyber0ne · · Score: 3, Funny

      1)Upset gamers throwing it against the wall

      Do the PS3 and XBox360 controllers have some kind of anti-throwing technology that prevents the same thing from happening to them?

      2) old people trying to use it as a remote, getting upset and shaking it

      Someone would have to have some serious rage issues to physically damage a device, through nothing more than violently shaking it, simply because it's not doing what they think it should. Perhaps that person shouldn't be playing video games in the first place. (And I certainly hope they never have a baby.)

      3) being left out and stepped on

      Again, how is this scenario magically different from a PS3 or XBox360 controller?

      --
      http://publicvoidlife.blogspot.com
    2. Re:Controller Life by British · · Score: 1

      1)Upset gamers throwing it against the wall

      Do the PS3 and XBox360 controllers have some kind of anti-throwing technology that prevents the same thing from happening to them?

      Yes, the high prices.

    3. Re:Controller Life by Mikachu · · Score: 1

      Also, by that logic, the PS3 has an even bigger problem: boomerang controller.

    4. Re:Controller Life by Anonymous Coward · · Score: 0

      the boomerang idea was scrapped awhile ago, there was an article posted on here somewhere about it, i dont remember where though...

  21. Comment removed by account_deleted · · Score: 4, Insightful

    Comment removed based on user account deletion

  22. we've all been there by dlc3007 · · Score: 5, Insightful

    You know you've done it. You've sitting in front of your computer or console, playing a driving sim. Without thinking, you find yourself leaning into a turn as you try to hold your line.
    You're playing a FPS when suddenly, a zombie/mutant/demon/something jumps from around the corner. You instinctively duck in your chair as you jerk your char out of the way and unload a few shots.
    Potentially, Nintendo has created the most intuitive, natural interface with a video game since the joystick. Well, at least it is the first new video game interface since the joystick.
    Personally, I hate console games. I get bored after minutes of play and haven't purchased one since the NES (yes, the first one). Even so, I think I'll likely be getting one of these. I'm not crazy enough to camp for one, but I can see buying one. Interesting interface > same crap with better resolution.

    1. Re:we've all been there by nfgaida · · Score: 1

      Actually, the only people I've noticed doing the twitch/jump/duck thing have been players of lower skill who haven't played games much. That and older people (who tend to fall into the first category).

      I think people who have played games for most of their life have managed to shut off their mechanical limb responses to game stimuli and in general perform better in the game they are playing.

      Anyone else notice this?

      --
      *elevator music plays*
    2. Re:we've all been there by donutello · · Score: 1

      You're playing a FPS when suddenly, a zombie/mutant/demon/something jumps from around the corner. You instinctively duck in your chair as you jerk your char out of the way and unload a few shots.

      The character you're playing will do what your hands do, not what your body does. In fact, most people who instinctively duck, tend to also instinctively raise their hands to defend themselves. The character on the screen will do the opposite of ducking.

      Of course, this is all in theory and we'll never know if it's more or less intuitive until we actually play it.

      --
      Mmmm.. Donuts
    3. Re:we've all been there by Acer500 · · Score: 1

      Indeed. This is the first console in quite a long time that makes me want to buy it (btw the GameCube appealed to me because it can be played by 4 players, I hope Wii keeps that up).

      --
      There are three kinds of lies: lies, damned lies, and statistics.
    4. Re:we've all been there by Jace+of+Fuse! · · Score: 1

      (btw the GameCube appealed to me because it can be played by 4 players, I hope Wii keeps that up)

      Since the Wii is supposed to be fully backwards compatible with the Gamecube, you can pretty much count on at least 4 player support from traditional GC games. I don't see any reason why Nintendo would stop with that though. For that matter, since the controllers are wireless, why stop at 4?

      --

      "Everything you know is wrong. (And stupid.)"

      Moderation Totals: Wrong=2, Stupid=3, Total=5.
    5. Re:we've all been there by JeremyALogan · · Score: 1

      I'm with you on the leaning into corners (and such) on the console games. However, there is a phenomenom that I haven't quite gotten my mind around yet. For some reason when I'm sitting at the PC when surprising/unexpected things happen my body doesn't react. My eyes and face do, but not my body. I'm wondering if it doesn't have something to do with trying to keep my hands precisely positioned above certain keys whereas having a "gamepad" or sorts makes me feel more free. I've observed this in others too. Are myself, and my friends, abnormal; or have you guys noticed this too?

  23. What?! by Tranvisor · · Score: 4, Insightful

    Have you forgotten who is making this device? This is Nintendo, the king of making robust pieces of technology that can withstand a beating. Everything I've had of theirs' has been crazy hard to break. Heck my old SNES still works fine, can anybody at all say the same thing about their old PS1?

    1. Re:What?! by SetupWeasel · · Score: 1

      Heck my old SNES still works fine, can anybody at all say the same thing about their old PS1?

      Yes, but my brother didn't kick it or throw it downstairs. The SNES had that happen to it and it still works. I dream of the day where we can buy other Nintendo brand electronics. Nintendo laptop? I'd be the first in fucking line for it.

    2. Re:What?! by KangKong · · Score: 2, Interesting

      My old NES has some problems with the connections on its back, making it very sensitive to movement of the wires to avoid flickering. Seems to be pretty common for other people too.
      The SNES controller cross is badly designed. Underneath the cross there's some graphite or metal powder glued on. The powder gets worn off after a while making it impossible to move the character. This has happened to most of the powergaming friends I have and I'm not sure how hard SNES controllers are to get nowadays.

    3. Re:What?! by KangKong · · Score: 1

      Oh and the N64 analog stick seems to wear out after a few years, don't have one but a friend has some that are pretty flaky. Not sure how good they where to begin with though. My gamecube controllers seems to be working like a charm still atleast, so hopefully nintendo has improved on the N64 design.

    4. Re:What?! by patches · · Score: 1

      Hmmm, I never had a SNES controller wear out. I have been playing a game and the character stops moving, I look down and the cable for the controller was going into one side of my dogs mouth and out the other. As soon as the dog opened it out a peice of cable falls out. Of course I just stripped the wires, and used electrical tape or duct tape to put it back together and continue playing.

      It was the NES console that had problems. The old, blow in the game, put it in, push it left, push it right, take it out, put it back in, opver and over again untill you get it to work....

      --
      The worst part of being athiest.... You don't have anyone to talk to during orgasm!
    5. Re:What?! by bakeman · · Score: 2, Informative

      It's 1986. You slide the brand new shiny gold Zelda game into front loading NES. It doesn't work. The screen is blinking. No sweat. You simply remove the game blow the dust out of the cartridge cavern and out of your never-used-before game (for good measure). You slide it in again (but not all the way). Press down. Power. Voila! After 6 hours of playing you decide it's a good idea to stretch your legs and get the blood circulating again. And in the process you tap your NES with your foot. Blinking screen. Your frusteration leads you to give the console a good steady kicking. Power. Voila! The next 6 years include much of the same.

      For 15 years we were free from the front loading Nintendo. Until now.

  24. Next-Generation Gameplay by The_Real_Quaid · · Score: 4, Insightful

    Wii is the only true next-generation system, as it is the only one with a controller that allows next-generation gameplay. The other systems have lots of power but it is wasted on last-generation gameplay.

    Wii also offers last-gen gameplay in the form of the classic download service, but for new games it's time to move on to next-gen gameplay.

    The best part of the Time article:

    It's a remarkable experience. Instead of passively playing the games, with the new controller you physically perform them. You act them out. It's almost like theater: the fourth wall between game and player dissolves. The sense of immersion-the illusion that you, personally, are projected into the game world-is powerful. And there's an instant party atmosphere in the room. One advantage of the new controller is that it not only is fun, it looks fun. When you play with an old-style controller, you look like a loser, a blank-eyed joystick fondler. But when you're jumping around and shaking your hulamaker, everybody's having a good time.

    After getting a tate of next-generation gameplay, everything else seems old and busted.

    You don't want to be a blank-eyed joystick fondler, do you?

    1. Re:Next-Generation Gameplay by Gleng · · Score: 1

      Ooh, imagine Punch Out with a controller in each hand. :)

      --
      "Proudly Posting Without Reading The Article"
    2. Re:Next-Generation Gameplay by MobileTatsu-NJG · · Score: 1

      "Ooh, imagine Punch Out with a controller in each hand. :)"

      The teaser trailer showed a dude using two remotes to play a drum game. That looked pretty slick.

      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    3. Re:Next-Generation Gameplay by jgerman · · Score: 1
      Wii is the only true next-generation system, as it is the only one with a controller that allows next-generation gameplay. The other systems have lots of power but it is wasted on last-generation gameplay


      There are dozens of crappy games like this in any Best Buy you go to: baseball games, tennis games, fishing games, there are lightsaber ones too iirc. This is not new, it's not revolutionary. Sure it's now going to be more generic than those stand alone games, but the gameplay is exactly the same... and guess what, that gameplay tends to suck.


      I won't slam the system until it comes out and I have a chance to really try it, but this is NOT new ground for gaming, and Nintendo is going to have to do something really spectacular to make it good. All this talk of "next generation" and "new and innovative" in regards to this control scheme is nothing more than fanboy nonsense. No one knows enough to even know if it's any good at this point, and NOTHING that we have seen is innovative and new.

      --
      I'm the big fish in the big pond bitch.
    4. Re:Next-Generation Gameplay by Corbu+Mulak · · Score: 1

      The reason the gameplay sucks on those games is because they were made by shitty toy companies trying to make a quick buck, not fully fledged game develepors.

    5. Re:Next-Generation Gameplay by Anonymous Coward · · Score: 0

      So, how about the fact that everybody who has played games on the Wii loves it?

  25. Wii and violence by scolby · · Score: 3, Funny

    So how long before Jack Thompson jumps on Wii? After all, swinging the control to fight with a sword seems like a much easier way to learn violent behavior than just pushing buttons. And just think how much more intuitive the Hot Coffe mod would've been with this thing...

    1. Re:Wii and violence by morrisonsean · · Score: 1
      And just think how much more intuitive the Hot Coffe mod would've been with this thing...

      You have a filthy, filthy mind. Do you have a newsletter I can subscribe to?

    2. Re:Wii and violence by amcdiarmid · · Score: 1

      As soon as he funds some studies stating:

      "Studies have shown that playing with your Wii leads to blindness"?

      Or perhaps:
                He will have issues with children playing with their Wii's in public?

      Or even:

                Pee-Wee Herman was arrested today for indecent exposure after being found playing with his Wii near an elementary school?

  26. Nintendo gets it by Vesuvias · · Score: 5, Insightful
    But the name Wii not wii-thstanding, Nintendo has grasped two important notions that have eluded its competitors. The first is, Don't listen to your customers. The hard-core gaming community is extremely vocal--they blog a lot--but if Nintendo kept listening to them, hard-core gamers would be the only audience it ever had. "[Wii] was unimaginable for them," Iwata says. "And because it was unimaginable, they could not say that they wanted it. If you are simply listening to requests from the customer, you can satisfy their needs, but you can never surprise them. Sony and Microsoft make daily-necessity kinds of things. They have to listen to the needs of the customers and try to comply with their requests. That kind of approach has been deeply ingrained in their minds."


    Finally a company gets it. Do not listen to the hardcore audience as they have absolutly no basis in reality (they have likely spent more time in virtual reality than actual reality for last couple years). Hardcore gamers spend so much time playing games they really can't think outside of the "these games are too short and too easy for my leet skillz" box. Games do not need to be harder to play or interface with. Games just need to be fun. Swinging a virtual sword, pump faking a virtual football and swating a virtual fly all seem like fun to me. I will gladly trade the hardcore "games are not fun unless you WORK for the accomplishment" attitude for this "new" idea of having fun while I acutally "play" a video game.

    Ves
    1. Re:Nintendo gets it by Aladrin · · Score: 1

      Don't listen to your customers.

      Actually, that's not quite right either. The real lesson is 'Don't let customer run your company.' You ALWAYS listen to the customer. You don't always act on what they say.

      Sadly, I am one of those they didn't listen to. (Sadly for me, not them.) I now have to eat crow and admit I was wrong. I grow interested in the idea of this controller day by day. My original thought was 'wtf are they thinking?' Now we know. They were thinking 'Games should be fun.'

      The lightgun and powerglove are my 2 favorite controllers of all time, followed by the Phoenix Revolution (and out of production ps2 controller with moveable joys and buttons.) This Wii controller (oh God, please change the name) combines the first 2 in a way I think is interesting.

      I hope it lives up to the hype.

      --
      "If you make people think they're thinking, they'll love you; But if you really make them think, they'll hate you." - DM
    2. Re:Nintendo gets it by SixDimensionalArray · · Score: 1

      I just hope the Wii controller comes with some sort of superglue to glue it to your hand, because I don't know about you, but IANAFP (I am not a football player), and can't guarantee I won't fling the darn thing across the room while pump-faking my hail mary pass! ;)

      SixD

    3. Re:Nintendo gets it by PeelBoy · · Score: 1

      Not only that the hardcore gamer market has probably the LEAST amounts of profit. They want the latest and greatest, fastest hardware they can get and they want it for under $500. They want games that have had millions and millions poured into them and then when it's all said and done they still complain that it isn't perfect and so if nobody buys the game you're out of a lot of freaking money. It makes it too expensive to take a chance and indy developers won't have enough to make games for your system.

    4. Re:Nintendo gets it by egghat · · Score: 1

      Full ACK!

      That's why Tetris, Minesweeper and I love Katamari were the 3 games I enjoyed most in the last 20 years ... Simple games, rules are explained in 10 seconds and they are just fun.

      And the analogy "nintendo is the Apple of the gaming industry" is very good. Perhaps Nintendo should use the old Apple slogan "It just works" to "It's just makes fun".

      Bye egghat.

      --
      -- "As a human being I claim the right to be widely inconsistent", John Peel
  27. Can't... resist... tasteless... joke... by Anonymous Coward · · Score: 0

    You don't want to be a blank-eyed joystick fondler, do you?

    Well, they DO say that it'll make you go blind, but (*waves hand in front of face*) so far so good.

  28. Define "we" by Anonymous Coward · · Score: 0
    You know you've done it. You've sitting in front of your computer or console, playing a driving sim. Without thinking, you find yourself leaning into a turn as you try to hold your line.


    Yes, there was always that one idiot who'd tilt the controller, or god help us, his whole damned body trying to powerslide around in Mario Kart. He usually got the Stupid bitch-slapped out of him by whichever unfortunate bastard was to his immediate left, right, or both.

    Ditching the stigma of "gaming = loser" is hard enough without having the person beside you twitching and gimping about the room like a trout on amphetamines.
  29. Obligatory Wii joke by LordVader717 · · Score: 1

    natural energy the Wii can assist in depleting before bedtime

    Let's hope so

  30. Nintendo is *usually* reliable by loqi · · Score: 1

    In general, you're right, Nintendo stuff is indestructible. However, it's a shame they designed the analog sticks on the N64 controller with a blatantly limited lifespan. They don't always get it right.

    --
    If other reasons we do lack, we swear no one will die when we attack
    1. Re:Nintendo is *usually* reliable by snuf23 · · Score: 1

      True. Controllers always get more abuse and are the most likely part to fail. I think the only Nintendo Gamecube controller I had break was stepped on. Compare that to the off brand ones which break if you stare too hard at them.
      The consoles sure seem to be well designed. I've had the Gamecube fall off the entertainment center mid Mario Party without any impact on the game or the system.

      --
      Sometimes my arms bend back.
    2. Re:Nintendo is *usually* reliable by loqi · · Score: 1

      Yeah, the consoles are rock solid. I know a guy who's accidentally dropped a couple different Nintendo systems down flights of stairs, with no problems. A friend of mine just recently dropped a TV right on a Gamecube, putting a big crack across the top of the cube. The TV is completely broken, but the cube still works just fine.

      They seem to have gotten their act together with the Gamecube controller, at least as far as guaranteed failure is concerned. As far as the 64 goes, my roommates and I are habitual SSB players, and at this point we've rendered three sets (so, nine total) of controllers' sticks non-viable. I can't help but feel a bit like I'm getting taken for a ride shelling out the money on yet another triplet of doomed controllers.

      Not that my ire has any impact on my Nintendo fanboyism, of course.

      --
      If other reasons we do lack, we swear no one will die when we attack
    3. Re:Nintendo is *usually* reliable by KangKong · · Score: 2, Interesting

      Sounds like the Tac-2 death after playing a bit too much Spy vs Spy on the c64.

    4. Re:Nintendo is *usually* reliable by PeelBoy · · Score: 1

      As cheap as the GameCuber controller feels compared to the dual shock and xbox controller.. I've NEVER had one break.

      I can't even begin to tell you how many dual shock's I've had to buy because something inside breaks off and the whole flipping thing stops working. It happens to me almost every year.

      I haven't had too many problems with my old xbox controllers either. I think I have more of a problem losing the other half of the break away cable. I hate that even though it's a great idea and works perfectly.

    5. Re:Nintendo is *usually* reliable by snuf23 · · Score: 1

      I didn't mean to imply that the genuine Nintendo Gamecube controller was cheap. I think it's very solidly constructed. Someone crunched one of mine with their foot breaking the c-stick, but that is definately abnormal punishment. I have had a couple of non Nintendo Gamecube controllers and they haven't faired so well. Hip Gear for example makes complete pieces of crap. Those have broken without any encouragement.
      I've found the Microsoft Xbox controllers to be pretty solid as well. Same deal, the off brand ones may be cheaper but they break easily.
      The PS2 controllers are about the worst of the bunch being a bit weaker in overall construction and prone to breaking.

      --
      Sometimes my arms bend back.
  31. Re:I got to play with Wii this weekend by Anonymous Coward · · Score: 0

    Bad mods. Bad.

    Troll or Flamebait or Overrated, not Offtopic.

  32. Overestimating the Wii? by MaWeiTao · · Score: 1, Insightful

    I feel like people are overestimating what this Wii controller will be able to do.

    I'm sure the Wii controller is going to be quite good and Nintendo will release some great games for it. But I don't think it's quite as revolutionary as it's being made out to seem.

    First of all, a truly revolutionary control system would track your entire body. Secondly, it would likely require some kind of visual interface that makes you feel like you're there. Either that, or playing a game will be like a dream. You're convinced you're actually in the game world even though you're stationary. This Wii controller is one of many, many steps in that direction and it isn't like this sort of thing hasn't been done before in gaming.

    Take a look at the gaming console produced by Xavix. The technology is different than what Nintendo is using but the applications are similar. I think all the games offered for that system are sports based, but it shows that the options for these kinds of devices are somewhat limited.

    Traditional game controllers have done well for so long because they generally work well-enough for most kinds of games. The mouse/keyboard combination, while superb for FPS and strategy games has proven to be lacking in many other genres. It could be argued that the Wii's controller poses similar problems being somewhat closer in operation to a mouse than it is to a controller.

    Another problem is that gaming is generally a sedentary experience. Not many people are going to be able to stand there waving their arms around for several hours straight. When using a keyboard and mouse we're supposed to keep our wrists in a neutral position, and here we have a device that requires we use our wrists in repetitive motions. Your range of motion is fairly limited, which means your entire arm has to move, which increases exhaustion. Hold a remote control in the air and you'll get a good sense of what's involved.

    Excercise is a great thing; anything that encourages kids to work out is good. People are too sedentary. But keep in mind, most people who game for hours on end aren't necessarily looking to move around much. But it also get's a point where you might as well just go out and play sports for real if you need to move that much.

    I think the Wii will be great for simple puzzle games, like those we've seen for the DS. Beyond that I think it will be an ideal fit for party games. It might provide the right kind of action and excitement people need to be encouraged to play. On the other hand, while providing a better control scheme it will still lose every to the precision and speed of a mouse in many genres.

    Thats my ultimate problem. It's not that the controller is bad. I think it's great. I just think it's a bit too specialized and people seem to be overestimating what it can do. However, if Nintendo provides a more ubiquitous control option I think they wont have a problem.

    1. Re:Overestimating the Wii? by SavedLinuXgeeK · · Score: 1

      Maybe people shouldn't be playing video games for several hours? People don't sit and play sports all day long (to an extent), they get tired, fatigue is natural. Playing Halo for 8 hours isn't natural. And I don't know how it will lose precision, as it is akin to the light gun. Point and shoot, you don't have to drag the mouse, you just aim and fire. Its like saying you shouldn't use guns in the real world, because they are less precise than a mouse. Nintendo is taking it back to reality, in an innovative way, and I for one applaud them.

      --
      je suis parce que j'aime
    2. Re:Overestimating the Wii? by RogueLeaderX · · Score: 1

      But keep in mind, most people who game for hours on end aren't necessarily looking to move around much. - MaWeiTao But keep in mind, Nintendo isn't targeting 'most people who game for hours' with Wii; they're trying to break in to the 'I'd never play a stupid video game' market.

    3. Re:Overestimating the Wii? by devnull17 · · Score: 3, Interesting

      First of all, a truly revolutionary control system would track your entire body. Secondly, it would likely require some kind of visual interface that makes you feel like you're there. Either that, or playing a game will be like a dream. You're convinced you're actually in the game world even though you're stationary.

      That's like saying that the introduction of airplanes wasn't revolutionary because they can't fly to Mars. I don't think calling Wii's control system "revolutionary" is a stretch, even if it isn't a Holodeck or anything.

      Another problem is that gaming is generally a sedentary experience. Not many people are going to be able to stand there waving their arms around for several hours straight. When using a keyboard and mouse we're supposed to keep our wrists in a neutral position, and here we have a device that requires we use our wrists in repetitive motions. Your range of motion is fairly limited, which means your entire arm has to move, which increases exhaustion. Hold a remote control in the air and you'll get a good sense of what's involved.

      Excercise is a great thing; anything that encourages kids to work out is good. People are too sedentary. But keep in mind, most people who game for hours on end aren't necessarily looking to move around much. But it also get's a point where you might as well just go out and play sports for real if you need to move that much.

      I've also wondered how long a person would be able to play for at a time. I don't think it's going to be that much of an issue, and if peoples' physical limitations keep them from playing for more than a few hours straight, well, that's probably healthy.

      On the other hand, while providing a better control scheme it will still lose every to the precision and speed of a mouse in many genres.

      Are you so sure about that? We don't know much about the accuracy of the device itself, but I'd imagine that the Wii controller could be more responsive than a mouse. There's no technological reason that its precision should be less than that of a mouse. Furthermore, I'd imagine that the human brain incurs some computational cost when attempting to project movement on a 2D plane into a 3D space. I could honestly see Wii actually being better for twitch games.

      It's easy for me to make sweeping, optimistic predictions when nothing has been announced yet. But I don't see any reason to focus on the system's limitations until we actually see what it can do.

  33. I need to get out more by Joe+the+Lesser · · Score: 1

    Who else instanly pictured a WoW NPC troll and his jamaican accent?

    --
    "I only speak the truth"
    Karma: null(Mostly affected by an unassigned variable)
  34. WarioWare Twisted by iridium_ionizer · · Score: 1

    5) try to play in motion (isn't a big selling point of GB that you can play in the car/on a plane?)

    I love WarioWare Twisted (the one with gyroscope that senses rotation). It's so fun that I play it while driving. As long as the roads are wide and and free of other cars I always win!!! - although I once got pulled over for excessive swerving.

  35. Controller Debate by Krystlih · · Score: 4, Insightful

    To those who are skeptical about the controller changing must not have been involved with games too long. I remember the first time I was shown the 'wasd' keyboard layout. This seemed awkward to me considering I had been playing with the arrow keys for so long. However when an arrow key guy came across a wasd+mouse combo he didnt stand a chance. I got to see and participate in this standard changing the face of first person shooters. Now it has become a standard and everyone knows no different (save a few non-gamers). But I see the same thing coming with the Wii controller. If it is done properly in 5 years we all might be wondering how we played games with a standard controller (at least certain type of games).

    1. Re:Controller Debate by edmicman · · Score: 1

      I totally agree. I remember playing Doom and Wolf3D completely with the keyboard, arrow keys to move, ctrl to shoot, etc. Heck, I think I even started playing Quake solely with the keyboard - pageup and pagedown to look up and down, etc. Then I stumbled across a keyboard map that turned mouselook on and used the wsad keys. It was crazy. But you got used to it, and ultimately it was better. We're on the brink of a Revolution here :-P.

    2. Re:Controller Debate by MilenCent · · Score: 1

      I can vouch for your experience, I *still* am not used to WASD, and can't even play Nethack without OPTIONS=NUMPAD.

  36. Playing with one's Wii could cause blindness by Bushido+Hacks · · Score: 0, Redundant

    I personally think they should have called it the Nintendo Ding-a-ling at this point.

    Chuck Berry would make a fortune from the commericals, since he already wrote a song about it.

    --
    The Rapture is NOT an exit strategy.
    1. Re:Playing with one's Wii could cause blindness by Anonymous Coward · · Score: 0

      If they had named it the Ding-a-ling, I think the only reasonable choice for the advertisement's music would be Ministry's 'Jesus built by hotrod'. For those not familiar:

      Soon I discovered that this rock thing was true
      Jerry Lee Lewis was the devil
      Jesus was an architect previous to his career as a prophet
      All of a sudden, I found myself in love with the world
      So there was only one thing that I could do
      Was ding a ding dang my dang a long ling long

  37. It's just you. by not-admin · · Score: 1

    Oddly enough, I believe you were the only one.

    (Excluding me, of course)

  38. Ahem by mlylecarlin · · Score: 1, Funny

    Ahem. I believe you have made an error in this article posting. Perhaps you are referring to the Nintendo Revolution.

    1. Re:Ahem by Shacky · · Score: 1

      So,
      apparently you didn't get the memo that they changed the name to Wii?
      Did you read the article mentioned? It even points out the name change...

    2. Re:Ahem by mlylecarlin · · Score: 1

      Were you being sarcastic, or was it just me?

  39. Virtual reality by MilenCent · · Score: 1

    First of all, a truly revolutionary control system would track your entire body. Secondly, it would likely require some kind of visual interface that makes you feel like you're there. Either that, or playing a game will be like a dream. You're convinced you're actually in the game world even though you're stationary. This Wii controller is one of many, many steps in that direction and it isn't like this sort of thing hasn't been done before in gaming.

    It's revolutionary, however, because it's actually being done. It is that necessary, middle step that everyone new was coming someday yet everyone thought was twenty years down the line.

    Consider: using the technology in the Wii controllers, we could almost have virtual reality now. Put whatever motion sensing magic in the controllers into a pair of VR goggles. They can detect distance, speed and orientation, so the game can use that information to adjust the camera. Use the controllers as well (which have a primitive, rumble-based force feedback, but it's still force feedback) and you can manipulate objects in the world.

    Honestly, I'm not sure if we should laud Nintendo for being insightful in their change of focus, or be angry with Sony and Microsoft for their R&D passivity.

  40. I'd buy that! by Milton+Waddams · · Score: 3, Insightful

    I'm not much of a gamer. I find that new games look great but they're annoying to play because the controls seem to be so hard. I always liked Nintendo. I have a NES and a SNES. I got a playstation 2 now and I hardly ever play it. Even games like Grand Theft Auto leave me feeling frustrated. When I sit down to play a game, I want to be able to play it straight away. I want to play it for maybe an hour and then do something else. I spend enough time in front of a computer, trying to figure things out with college stuff that I don't want to do it when I'm trying to relax.

    The wand thing sounds a little strange but it sounds fun too. If I get another console, I'll probably get a Wii instead of a PS3 or GameCube. Computer games that are fun! Who'd have thunk it?

  41. Hold on a second! by Phantasmo · · Score: 3, Interesting

    From the article: in the vastly profitable home-entertainment-console market, Nintendo's GameCube sits an ignominious third, behind both Sony's PlayStation 2 and even upstart Microsoft

    It's a great article, but the Gamecube is only placing third in North America... it runs second to the PS2 in terms of worldwide sales, and I believe that Nintendo makes waaaay more money than the Xbox or Playstation divisions. The author could have done a little more research before hand...

    --

    The US Army: promoting democracy through unquestioned obedience
    1. Re:Hold on a second! by devnull17 · · Score: 1

      I think it's third in Europe and Australia, as well, and the only thing keeping it out of dead last in Japan is the disdain that they have for American electronics.

      Sony holds the crown all over the world, and they do so by such a large margin that (handhelds notwithstanding) you can't really look at it as anything but defeat for both Nintendo and Microsoft.

    2. Re:Hold on a second! by LupusCanis · · Score: 1

      On one point I agree - Gamecube is third in the English-speaking world. I like the Gamecube and I admit this. However, the xenophobia of Japan not buying western electronics is ridiculous - the iPod has been a huge success over there - as an example of a western electronic device that did well over there. I think it has entirely more to do with Japan's taste in games - they don't like first person shooters. Most of the XBOX's good exclusives were FPSs, or realistic racers. Incidentally, that's the same reason why I didn't get one myself.

    3. Re:Hold on a second! by McFadden · · Score: 1
      Absolutely. I wish I had points to mod you up. It frequently irritates me that people continue to trot out the tired old "Japanese don't like buying American" line to explain the Xbox business failure in Japan.

      One of the smartest moves Sony ever made in the console market was to buy a major stake in Square (now Square Enix) thus securing two of the uber-franchises in the Japanese gaming world -Final Fantasy and Dragon Quest. Whichever console maker holds the exclusive rights to those two games is virtually guaranteed success in Japan.

    4. Re:Hold on a second! by catprog · · Score: 2, Interesting

      Both of which have been shown in the media confrence running on wii.

      --
      My Transformation Website
      Kindle Books http://www.catprog.org/rev
      Interactive CYOA http://www.catprog.org/st
    5. Re:Hold on a second! by McFadden · · Score: 1

      Well sadly for Sony it's starting to look like most of their smart moves were used up during the PSX and PS2 era.

    6. Re:Hold on a second! by devnull17 · · Score: 1

      The iPod is a different story. It's small, sleek and elegant, and I'd venture that it appeals to a Japanese sensibility that values those things. The XBox, on the other hand (and the 360, which is also selling poorly), is bulky, heavy and noisy, and very distinctly American. The software library a lot to do with it as well, but Microsoft has secured a number of exclusives in Japan (such as all of Team Ninja's output), and it hasn't seemed to matter at all.

      I wouldn't call it xenophobia so much as nationalism--if there were a native Japanese equivalent to the iPod that performed just as well, I think Apple would have sold very few iPods in Japan.

  42. Simpson Mobile by Anonymous Coward · · Score: 0

    The other reply says it all, but I wanted to say the same thing with a different perspective.

    If you give customers what they THINK they want, you end up with something like the Homer Simpson car : http://www.kollectablekaos.com.au/images/homermobi le.jpg

  43. Analog sticks? by Nosklo · · Score: 1
    essentially zero changes since the PS1

    What about analog sticks? PS1 didn't introduce them. They were sucessfully introduced by Nintendo in Nintendo 64 and only later sony launched its dual shock controllers.

    --
    find -name "*base*" -exec chown us {} \; ; ln -s /dev/zero /dev/chance ; make time
  44. Smell? by ozbird · · Score: 1, Funny

    'There's a strong whiff of voodoo about it.'

    No, that's just wii wii.

    1. Re:Smell? by berenixium · · Score: 0

      Bah! I was sooo beaten to that punch line. It stinks (the Wii, that is)!!

    2. Re:Smell? by ozbird · · Score: 1
      Flamebait?! You've got to be kidding me! Meta-moderate those moderators down "-1 Sourpuss".

      I misremembered the quote slightly, but it's from a "lost" Monty Python skit, Wee-wee Winetasting:
      M HOUNSLOW WEST: How about this, sir?

      MR WEST RUISLIP FOR ICKENHAM: (TASTING ELABORATELY) Mmm... it's a slightly flinty breed... sharp and resolute, with a terse smokiness in the aftertaste... is it a Pouilly Fume... ?

      M HOUNSLOW WEST: No, it's wee-wee.

      If Nintendo are foolish enough to call it the "Wii", don't complain about the inevitable toilet humour. (It's a shitty job, but someone's got to do it...)
  45. TIME scans by dereklam · · Score: 3, Interesting
    A scan of the article pictures can be found here:

    http://www.infendo.com/uploaded_images/timescans-7 27882.jpg

  46. Wii and sex by Isthisagametou · · Score: 1

    Realize the potential of the Wii strap-on controller for a go at such games as Leisure Suit Larry or Hot Coffee. Finally Nintento has come out with the truely Adult system everyone has been hollering for. The name change to "Wii" is obviously no coincidence. Nintendo is fed up with their kiddie image and is finally doing something about it in a major way. The new ad campaign will have the slogan, "How big is your Wii controller?"

    1. Re:Wii and sex by some+guy+on+slashdot · · Score: 1

      I honestly want to see an ad showing a big Xbox controller next to the Wiimote, with the caption:

      It's not the size that counts; it's how you use it.

  47. the Wii will increase sales of new TVs by Jafafa+Hots · · Score: 4, Funny
    You sit down with your new Wii, pop in the football disc, and start to play. The game is engaging, the action fantastic, and the control exciting.

    The game heats up, your palms start to sweat.

    You drop back to pass... where is your receiver?!?! BLITZ!!! You're going to be sacked, where's your damned receiver?!?!?!

    There he is!!!! He's open!!! NOW!!! PASS NOW!!!!

    you reflexively jerk your hand forward to pass - the controller slips out of your hand, and right through the fragile glass of your new plasma screen.

    Two weeks later, after replacing your TV, you decide to play some Wii tennis...

    --
    This space available.
    1. Re:the Wii will increase sales of new TVs by Digicrat · · Score: 1

      Unless they add a little wrist-band strap for the . . . accident-inclined.

      I can seriously see the problems with this. I remember even in the days of the N64 and SNES I had a friend that tended to throw his controller . . . encouraging that action won't be good for people (kids) like that.

    2. Re:the Wii will increase sales of new TVs by Jafafa+Hots · · Score: 1

      Yeah, right after I typed this i thought of the wrist band idea - I wouldn't be surprised to see someone come out with one.

      --
      This space available.
  48. This will be bigger than... by Dr.+Evil · · Score: 1

    the POWER GLOVE!

  49. Nit Pick; Re:we've all been there by MyHair · · Score: 1

    Well, at least it is the first new video game interface since the joystick.

    Hmmm, trackball/mouse, light gun, Nintendo glove, motion sensors for virtual boxing, bowling and golf games... (I'll grant that DDR pads and bike/jetski/whatever avatars are just scaled variations of previous controls)

    Okay, I'm just nitpicking. The new controller has the potential for a revolution in game control and design. Actually I could see it being worked into TV and other remotes. Forget the jog wheel!

    Just make sure they never use this to make backseat drivers have actual physical control over real cars!

  50. Will Non-gamers Want the Wii? by aplusjimages · · Score: 1

    Any non-gamers out there who saw the Wii and are all of a sudden getting the urges to start playing video games? People who don't play video games normally don't buy video games just because the controller changed. Its not the controller that's stopping non-gamers from joining the video game world, its most likely just the simple fact that they just don't like playing video games. Unless it's Bejeweled during work.

    --
    Can I bum a sig?
    1. Re:Will Non-gamers Want the Wii? by paullyjunge · · Score: 1

      Its not the controller that's stopping non-gamers from joining the video game world, its most likely just the simple fact that they just don't like playing video games.

      People might not like playing video games, but I know they do like playing games. The Wii is trying to redefine what a video game is by turning it into a game that one interacts with and not something someone passively watches on the screen while moving their opposable thumbs(ie: videogame).

      I think Nintendo is causing another shift in gaming. Just as the industry went from 8-bit to 32-bit, from 2D to 3D, it now looks like it is going from passive to active. I think this is great not just for the industry, but for every gamer and non-gamer as well.

    2. Re:Will Non-gamers Want the Wii? by redcane · · Score: 1

      Yes! I've basically given up gaming. I don't have the time to sit down and get into a game. I'd like something that I (and my friends/wife) can jump into and just play, with a 2 minute learning curve. The wii seems like it's heading toward that ideal. Plus its got some sort of a game back catalogue, so you can pick up an old game (tetris? mario?) and just have a lash. This might actually fit my gaming needs. I want social games. The best things I've encountered along these linee: some "Warioware" game on gamecube... Heaps of mini-games (like in the article). Lots of easy fun. Fusion Frenzy on xbox. Singstar and buzz on ps2, Many eyetoy games, and some of the dance games. Good for getting stuck into with friends.

    3. Re:Will Non-gamers Want the Wii? by Fizzl · · Score: 1

      I have never owned a console. I used to play a lot of c-64 games when I was a kid. I used to play some EverQuest. I used to be "good" at FPS when DN3D&Q1 was da shit. I hang around in some MUD's and play nethack ocassionally. Every now and then I might pirate an interesting looking game and abandon it within hours after installing.

      Now I am seriously considering buying Wii if they have a good Golf simulator! Even better if they have some drum-playing simulator with two controllers. (To teach my kid)

    4. Re:Will Non-gamers Want the Wii? by aplusjimages · · Score: 1

      But you're not a non-gamer. You just rattled off a bunch of games a real non-gamer wouldn't even know. I would consider you a lazy gamer, but not a non-gamer. I'm talking about the people who think games are stupid and don't even know what nintendo is. Will Wii appeal to them? I'm guessing no.

      --
      Can I bum a sig?
  51. EyeToy by emjoi_gently · · Score: 1

    Eyetoy, Singstar, the Dance mat games... they've been a Huge success for the PS2.

    They're very social & parents like them because their kids aren't just staring blankly at a screen killing things. Heck, parents can even join in.

    And the kids have fun too. The little buggers like to jump about and yell and carry on.

  52. Exercise? For gamers? by Anonymous Coward · · Score: 0
    This controller is definately going to revolutionize the way some people play games - unfortunately, a large percentage of the gamer crowd consists of seriously out of shape kids who will flat out refuse to play a game that requires them to stand, or even swing their arms around, for long periods of time.

    Personally I think this is an awesome idea and I will almost certainly buy a Wii before an Xbox 360. But Nintendo is completely neglecting their entire audience who wants to use video games to relax after doing something physically exerting - not instead of. If they put out an alternate controller, even as a separate purchase, they will open the system up to way more people. Then, being able to jump around and swing your sword will give you an advantage in the game, but it won't be a requirement to play.

    1. Re:Exercise? For gamers? by fabs64 · · Score: 1

      Pretty sure you can plug a GCN controller into it.
      But anyway who says you have to stand? And they're specifically NOT targeting the hardcore gamer types.

  53. ii = male + female by solferino · · Score: 1
    One advantage of the new controller is that it not only is fun, it looks fun. When you play with an old-style controller, you look like a loser, a blank-eyed joystick fondler. But when you're jumping around and shaking your hulamaker, everybody's having a good time.

    I think this quote is key particularly where it relates to the uptake of game-playing by girls. To generalise, boys will be concerned with how their actions look on the video screen while girls will be concerned with how they look physically playing the game. If this new controller translates into allowing players to show style, elegance and playfulness in their physical direction of the game than it could be revolutionary.

    1. Re:ii = male + female by Anonymous Coward · · Score: 0

      Amen to that. I'm a skilled craftswoman and I've always wanted a game that rewarded dexterity. (For this reason alone, WarioWare Twisted is one of my favorite games of all time.)

      What's more, it will be awesome to finally play a rhythm game that involves something other than hitting a button at the right time. For instance, playing the drums or pretty much any percussion instrument requires you to feel the rhythm in your entire body and express it with your hands. Donkey Konga and Taiko Drummer are great examples of games that capture this, but it would be wonderful to have that kind of freedom with a standard controller.

  54. Can you say: "iToy" by dinther · · Score: 1

    I am actually looking forward to the New Nintendo console. So far I have been looking at the first generation XBox and the PS2 and between the two I tend to like the PS2 better. More fun games (Generally less FPS gore on PS2)

    PS2 also comes with interesting interfaces. Kareoke, iToy and the new Quiz style push the button thingies. These things all enable a fun gaming element that connects with the virtual worls as well as the real one.

    The XBox360 is going completely past me as did the original one. I like FPS games but only on a PC using a mouse. Manipulating the two tiny joysticks is honestly beyond my capability as is car racing with a game controller. I don't enjoy it and give up well before in finally becomes "Fun". I am just not prepared to invest such effort in a game.

    I don't care about the high power graphics offered by XBox360 and PS2 as I still think Wolfenstein ET is a cool PC game. I played with some XBox360's in the mall which are demonstrated on HiDef lcd screens but I fail to appreciate the enhanced graphics. I thought the idea was to get involved in your game in which case you would not see the minor flaws in old generation graphics. Hell, I recon the old Playstation 1 is fun to play. To me the gaming element should have the focus. Nintendo may well have a winner on their hands as they focus on fun and like me don't give a hoot about the specs.

    This time I may actually seriously consider to buy a game console for the family because it won't turn them in to "a blank-eyed joystick fondler"

    If you remain untouched by the game you are playing, then what is the point playing it?

  55. The best drunk gaming experience yet! by fabs64 · · Score: 1

    Seriously, how much more fun will Wii games be to play when drunk than with a traditional gamepad??
    I find that even when off my dial I can still play games with the traditional controllers fine because it requires so little complicated movement. Although my decision making process within the game is another story entirely. ("I thought he was friend!" "... he's covered in spikes")
    But just imagine actually having to be able to point accurately at things to play the game, becomes a damn fine drinking game itself.

    1. Re:The best drunk gaming experience yet! by miro+f · · Score: 1

      Seriously, how much more fun will Wii games be to play when drunk than with a traditional gamepad??

      I seriously never thought of that. However, I can imagine exactly what would happen. One player would make a wild swinging movement, hitting another player, who will push them into a third player, until an all out brawl happens, everyone trying to beat each other up and still keep themselves in the game

      I can't wait!

      --
      being vague is almost as cool as doing that other thing...
  56. Newsflash by Blue0ctane · · Score: 1

    Newsflash: Time Magazine reports *how to play with your Wii*. New techniques have been developed for the best results.

    --
    Everyone's favorite Jewish kid!
  57. Perhaps it's regional... by raygundan · · Score: 1

    But I thought *everybody* called their Genesis their "Sega."