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PS3 Cell Processor 'Broken'?

D-Fly writes "Charlie Demerijian at the Inquirer got a look at some insider specs on the PS3, and says, Sony screwed up big time with the Cell processor; the memory read speed on the current Devkits is something like 3 orders of magnitude slower than the write speed; and is unlikely to improve much before the ship date. The slide from Sony pictured in the article is priceless: 'Local Memory Read Speed ~16Mbps, No this isn't a Typo.' Demerjian says when the PS3 comes out a full year after the XBox360, it's still going to be inferior: 'Someone screwed up so badly it looks like it will relegate the console to second place behind the 360.'" This is the Inquirer, so take with a grain of salt. Just the same, doesn't sound too good for Sony or IBM.

417 comments

  1. Go Sony, go! by timecop · · Score: 3, Interesting

    What is this 'local memory'? On-die cache? How the fuck can you screw that up to make it 16Mbit?

    PS3 is way overkill for a console anyway. What are they thinking? Not everyone needs a console with 1GB of memory, huge HDD, which also doubles as a DVD Player/Entertainment center/Memory stick player (you betcha sony is already adding THAT feature), oh and can also play some games.

    I'm all for Nintendo's new console. Its cheap, it will have amazing games AND they're not trying to make it the center of your digital home.

    1. Re:Go Sony, go! by Ford+Prefect · · Score: 2, Interesting

      Is it memory local to the graphics subsystem, or something?

      If so, then presumably getting the graphics chip to copy stuff out into main memory for the central processor to read would be the sensible workaround. But still, 16MB/s seems more like a throwback to the age of my old Atari ST. I think that could manage a few megabytes a second...

      --
      Tedious Bloggy Stuff - hooray?
    2. Re:Go Sony, go! by the_humeister · · Score: 4, Funny

      Exactly. I'd rather have a console that has a 3-core cpu, 512 MiB memory, 20 GiB hardrive, and etherner ports. Oh wait...

    3. Re:Go Sony, go! by ClamIAm · · Score: 2, Interesting
      What is this 'local memory'? On-die cache? How the fuck can you screw that up to make it 16Mbit?

      I'm wondering the same thing. I simply cannot believe that the cache in this processor would be this slow (at least for read ops). I'm betting on this having something to do with the Cell architecture that got lost in translation.

    4. Re:Go Sony, go! by Anonymous Coward · · Score: 5, Funny

      Note: PS3 is a console for real men, Wheeee! is a toy for Linux-users and other faggots.

      Not trying to flamebait here, but what is one of the OS's that will be running on PS3? Hint, it starts with L and ends with X.

    5. Re:Go Sony, go! by Bromskloss · · Score: 5, Funny
      AND they're not trying to make it the center of your digital home.
      My other home is a digital home.
      --
      Swedish plasma phys. PhD student; MSc EE; knows maths, programming, electronics; finance interest; seeks opportunities
    6. Re:Go Sony, go! by adubey · · Score: 5, Informative

      On the cell processor, local memory is similar to a cache, but is not "transparently" managed by the CPU. Rather, the software must explicitly say what it wants to have in the local memory.

    7. Re:Go Sony, go! by Anonymous Coward · · Score: 0

      "PS3 is way overkill for a console anyway. What are they thinking? Not everyone needs a console with 1GB of memory, huge HDD, which also doubles as a DVD Player/Entertainment center/Memory stick player (you betcha sony is already adding THAT feature), oh and can also play some games."

      Is this serious or sarcastic? since when did the PS3 have 1 GB of ram? Last I checked it was 512.

      And what's with the "and can also play some games" remark? Last I checked Sony had the largest library of games this gen.

      http://www.beyond3d.com/forum/showpost.php?p=77068 7&postcount=4

    8. Re:Go Sony, go! by Monkelectric · · Score: 5, Interesting
      I'd just like to remind everyone that there was the *EXACT* same type of rumors about the PS2 when it launched. People were saying it didn't have NEARLY enough texture ram and "experts" were pouring over the specs and shaking their heads ...

      And it turned out to be one fo the most successful consoles ever.

      --

      Religion is a gateway psychosis. -- Dave Foley

    9. Re:Go Sony, go! by SQLz · · Score: 3, Insightful
      And it turned out to be one fo the most successful consoles ever.

      That tends to happen when your basically the ONLY console. Not discounting Nintendo but its targeted a very different group of people than the PS3.

    10. Re:Go Sony, go! by Anonymous Coward · · Score: 0

      well that was all true considering the ps2 "specs" that came from sony. . . Next time they launch a console I'll be totally okay with the lies they tell me because it hasn't happened before, it probably won't happen ever.

    11. Re:Go Sony, go! by Pius+II. · · Score: 3, Informative

      Sixty comments, and not one of them is actually setting this whole thing right.
      Yes, the local memory can be understood as some kind of cache. It's local to the SPUs. Every SPU uses its own local memory, and can meddle around in it as it likes. The local memory is cache for the SPU, not the for the CPU.
      There is no reason for the main processor to ever read from an SPUs memory.If you just want to send it more data, use a DMA. If you want to review the results of a computation, have the SPU DMA them to main memory. The speed of memory accesses from CPU to local memory is irrelevant, because it never happens.

    12. Re:Go Sony, go! by robosmurf · · Score: 3, Informative

      Informative, yes (and with a good link), but not relevant to this discussion.

      In the slide attached to the article, the "Local Memory" is the memory local to the RSX graphics system, NOT the Cell local memory.

    13. Re:Go Sony, go! by Retric · · Score: 5, Informative

      "The "Local Memory" is the RSX graphics memory. The Cell shouldn't need to read this. The PS3 would still work even if the Cell couldn't read this memory at all. This memory is where you store textures and other graphics data."

      IMO it's reasonable to have asynchronous communication with the graphics subsystem. The only stupid thing going on is calling graphics cards memory "Local Memory". It suggests that the X-Box got it right by having one big chunk of memory that is read by both the CPU and GPU even if most developers will make the same basic split anyway.

    14. Re:Go Sony, go! by operagost · · Score: 2, Informative

      Well, it's 16 MEGABYTES per second-- which is still ridiculous but not as ridiculous. No offense to you-- it's yet another obvious typo in the article summary (using a small "b" instead of a large "B").

      --

      Gamingmuseum.com: Give your 3D accelerator a rest.
    15. Re:Go Sony, go! by Anonymous Coward · · Score: 0

      How much cock did Wiintendo suck for CumTaco to be allowed to spread their anti-Sony-FUD here?

      Note: PS3 is a console for real men, Wheeee! is a toy for Linux-users and other faggots.


      The only cock that has been sucked was you, you dick

    16. Re:Go Sony, go! by minus_273 · · Score: 2, Funny

      you forgot UMD player except this UMD will not be compatible with the PSP umd and will require you to install a rootkit on your desktop to get online and update your subscription to ATRAC unlimited in the sony music store

      --
      The war with islam is a war on the beast
      The war on terror is a war for peace
    17. Re:Go Sony, go! by rbarreira · · Score: 1

      Even better - it starts with "linux" and ends with "linux".

      --

      The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
    18. Re:Go Sony, go! by Anonymous Coward · · Score: 0

      update your subscription to ATRAC unlimited in the sony music store

      When I first read that, I read it as:

      update your subscription to 8-TRACK unlimited in the sony music store

      Well, I guess you are talking about UMDs ... close enough.

    19. Re:Go Sony, go! by Anonymous Coward · · Score: 0

      What is this 'local memory'? On-die cache?

      The wording on the slide is unclear ("Main" vs. "Local", WTF?) but for what I know of the PS3 architecture I'd bet it refers to video memory. Thus, the XDR memory hooked up to Cell (CPU) is "Main", and the GGDR3 memory hooked up to RSX (GPU) is "Local".

      So the 16 MB/s (not 16 Mbps, thanks again submitter and editors) is the speed of Cell reading directly from Video RAM (bypassing the RSX) -- maybe getting some finished (shadered) vertex or pixel data for further physics calculations or really funky post-processing effects.

      Of course, this speed is about three orders of magnitude below what it ought to be... However, this is probably the least important memory speed, as mostly what Cell gives to RSX just goes to display and that's it. But a big bug and a gigantic embarrasment, no doubt. Just not necessarily a show-stopper.

      (Funny, my no-script word seems to be "blunders". Is this new layout theme context-sensitive or psychic?)

    20. Re:Go Sony, go! by Ford+Prefect · · Score: 5, Informative

      "The "Local Memory" is the RSX graphics memory. The Cell shouldn't need to read this. The PS3 would still work even if the Cell couldn't read this memory at all. This memory is where you store textures and other graphics data.

      Presumably in the (unlikely?) event you did need the output from the RSX graphics chip for manipulation by the Cell processor gubbins, you could get it to render to main memory, let the processor do the appropriate data-diddling, then have the RSX read it back again?

      The 'local memory' is presumably the RSX's private play area, and thus the RSX gets maximum-stupendous-speed priority, and the Cell gets occasional access at weekends. Which is a bonus, and not even necessary...

      --
      Tedious Bloggy Stuff - hooray?
    21. Re:Go Sony, go! by robosmurf · · Score: 5, Informative

      Sadly, you are also wrong.

      In the slide, the "Local Memory" refers to the RSX local memory, not the SPU local memory. The article says that the next slide is Sony telling devs to use the RSX to do the transfer instead, which only makes sense if it is talking about the RSX memory.

      Your conclusion is right though, as this also is memory that the Cell doesn't need to read from.

    22. Re:Go Sony, go! by mikeisme77 · · Score: 3, Insightful
      But that was true about the PS2... Just because it was successful, doesn't mean it wasn't underpowered for its "powerhouse" status. I've been playing God of War recently and while it's a fun game and all, its graphics are clearly not as smooth as the graphics on XBox and GC games. If Sony expects me to pay $500-600 they better have either: a) an undeniably awesome first party (as 3rd party exclusives will quickly no longer be exclusive if a system doesn't sell--even Square will jump ship) or b) a demonstrable superiority in gaming (graphics, gameplay, the whole nine yards).

      Sony has a handful of good first party IP, but nothing nearly good enough to make me buy a console just for their games (nothing like a Zelda). And from what I've been hearing about the second part, they don't have the a clear superiority in anything but market share at the moment. My hope is that MS or Nintendo (preferrably both--as a monopoly in the game industry is a bad thing) will eat up good chunks of Sony's market share and force the loyal 3rd parties to develop for somebody other than Sony--thus exposing Sony/PlayStation for the joke it is...

    23. Re:Go Sony, go! by alienw · · Score: 0, Troll

      Yeah, but its graphics were the worst of its generation. Even the Dreamcast had much better graphics. The only reason the PS2 succeeded was Sony's superior marketing.

    24. Re:Go Sony, go! by mobby_6kl · · Score: 3, Funny
      Even better - it starts with "linux" and ends with "linux"
      I'm not sure I understand you. Will it match /^linux$/i or /^[linux]+$/i ?
    25. Re:Go Sony, go! by Anonymous Coward · · Score: 0

      Yeah, but its graphics were the worst of its generation. Even the Dreamcast had much better graphics.

      That was for the PS2 launch games, some of them quick ports of in-progress PSX games. DC didn't have enough graphic power to pull what has been done in MGS3 or FF12. Although it had more graphics memory, the PS2's processor could pull enough horsepower to get ahead of DC games, as has been proved with titles as God of War.

      Of course, Sega fanboys/Sony haters will disagree and will rant about DC's never-unveiled-cause-sony-killed-it mystical power. Heh.

    26. Re:Go Sony, go! by robosmurf · · Score: 4, Informative

      Yes, in fact the article quotes the next slide as saying "Don't read from local memory, but write to main memory with RSX(tm) and read it from there instead" which is exactly what you suggest.

    27. Re:Go Sony, go! by /ASCII · · Score: 4, Insightful

      Yes, but on the other hand, the PS2 games don't look anywhere near as good as Sony claimed they would. Remember the claims that in PS2 games individual hairs on a persons head would be modelled? Both the GC and Xbox games generally have better graphics than PS2 games.

      --
      Try out fish, the friendly interactive shell.
    28. Re:Go Sony, go! by Katanasensei · · Score: 2, Funny

      Not trying to flamebait here, but what is one of the OS's that will be running on PS3? Hint, it starts with L and ends with X.
      Yeah, but does it run linux...oh, nevermind

    29. Re:Go Sony, go! by Traiklin · · Score: 1

      I'm so tired of that argument.

      The Dreamcast had better graphics!

      ok find me a game that looks as good as MGS3, God of War, Gran Turismo 4, Dynasty Warriors 5, Fight Night Round 3, Final Fantasy XII.

      I played quite a few Dreamcast game and yes they looked a hell of a lot better then what the PS2 offered for the first year, after that they were even with the 3rd year suprassing the dreamcast.

      Everyone keeps blaming sony for the Dreamcasts downfall, yeah it was ALL sony, it had nothing to do with Sega deciding to stop support on it in the US, it had nothing to do with Sega trying to support 7 or 8 systems around the globe at the same time, it had nothing to do with the fact it was insanely easy to pirate games on it (you didn't have to modify the console in any way what so ever), Sega didn't really try to keep third party developers because the president that had taken over after the dreamcast launch didn't want Sega to stay in the console buisness cause they never made enough money for his liking.

      Everyone blames sony for the dreamcasts downfall when in reality it was sega themselves, Sega never tried to make the dreamcast seem like a mighty console like Sony was doing, Once sony started talking about the PS2 that's when sega just rolled over and gave up on the dreamcast.

    30. Re:Go Sony, go! by Anonymous Coward · · Score: 0

      Please discuss your penis-concerning opinions elsewhere. This is a tech website, not a congregation of closet homosexuals.

      If you consider oral sex demeaning and not fun for the giver, I'd say you missed the point of having sex entirely. My girlfriend sucks dick like a pro and I wouldn't want it any other way, in fact I love her even more for that. Can't help but chuckle about idiots who disregard people for cock sucking. Boy, you have NO idea, I tell you.

      Sex in general is not about being dominated, abused and humiliated, no matter what Max Hardcore is trying to preach. Get over the terrible things your father, your uncle and your brother did to you when you were young and grow up. Give someone some oral sex, my bad, people like it.

    31. Re:Go Sony, go! by Lobster+Cowboy · · Score: 3, Informative

      And they were right. PS2 had the muddiest textures among the three consoles.

      --
      --They say only a fool looks at the finger pointing to the sky...
    32. Re:Go Sony, go! by Alterion · · Score: 1

      and you know what those experts were right compared to what sony was hyping the ps2 did suck.. but just like I don't expect killzone for the ps3 to look as good as it did at e3 2005 i'm sure the ps3 will still look "good".. but not £425 good

    33. Re:Go Sony, go! by Anonymous Coward · · Score: 0

      I think he meant /^linux(.*linux)?$/i

    34. Re:Go Sony, go! by Anonymous Coward · · Score: 0

      Your second regex matches, among other things: "I", "xul", and "nil". Know regexes before trying to make regex jokes.

    35. Re:Go Sony, go! by booch · · Score: 5, Funny
      --
      Software sucks. Open Source sucks less.
    36. Re:Go Sony, go! by Anonymous Coward · · Score: 0
      ok find me a game that looks as good as MGS3, God of War, Gran Turismo 4, Dynasty Warriors 5, Fight Night Round 3, Final Fantasy XII.
      Those are all games that came out after the Dreamcast had ended it's short life. Oh, and I still don't think their graphics are that impressive, they'd all look better on an XBox.

      Feel free to by a PS3 though, I'm sure you'll like it fine while wearing your special "Sony-enhancement" goggles that Sony issues to all you fanboys.

    37. Re:Go Sony, go! by Petersson · · Score: 1
      Well, it's 16 MEGABYTES per second-- which is still ridiculous but not as ridiculous. No offense to you-- it's yet another obvious typo in the article summary (using a small "b" instead of a large "B").

      That's it, since when is memory speed is specified in bits per second, unless the data are transfered through serial line? And I don't expect PS3 to be 1-bit architecture....

      --
      I'm not insane. My mother had me tested.
    38. Re:Go Sony, go! by Blakey+Rat · · Score: 3, Insightful

      First of all, it's "poring over."

      Secondly, of the reasons the PS2 was successful, its graphical performance isn't relevant. It's successful because:

      1) When it came out, it had (basically) no competition. The Nintendo 64 was way past its prime, and the Dreamcast was pretty much already dead by that point. PS2's coming out was a death-blow to Dreamcast, and everyone knew it.

      2) Because of backwards-compatibility, it had a huge selection of games at release.

      The PS2's graphics performance *is* disappointing. It barely beats out the Dreamcast, and it can't hold a candle to the Gamecube or Xbox. Has nothing to do with success.

    39. Re:Go Sony, go! by squiggleslash · · Score: 1
      Thanks for posting this.

      I'm not a great fan of Sony (no, honestly, see prior posts), but the fact this story was misleading at best was obvious to me the moment I read the headline. There's simply no way Sony would release a flagship product with a serious hardware design flaw at this level (maybe at a lower, unseen, level, but not one at this level that's so obvious.)

      --
      You are not alone. This is not normal. None of this is normal.
    40. Re:Go Sony, go! by jrock-jr · · Score: 1

      And it turned out to be one fo the most successful consoles ever.

      Successful as in....? Does anyone know who sold more consoles, Sony or MS with their PS2/Xbox consoles?

    41. Re:Go Sony, go! by Anonymous Coward · · Score: 0

      So you're saying that someone in marketing lied to us?

      That's shocking, really it is.

    42. Re:Go Sony, go! by Anonymous Coward · · Score: 0

      That ends with an S you illiterate turd.

    43. Re:Go Sony, go! by Skreems · · Score: 1

      THIS gen... but with backwards compat broken on the PS3, and relegated to a "case by case" basis like the PS2, how much of that library will translate has yet to be seen, and how many people will go through the hardware hassles to release new ones is an even bigger unknown.

      --
      Slashdot needs a "-1, Wrong" moderation option.
      The Urban Hippie
    44. Re:Go Sony, go! by Skreems · · Score: 1

      Not quite so ridiculous when you remember that the Hypertransport system on newer motherboards can transfer around 1000 MB/s between main memory and the graphics card...

      --
      Slashdot needs a "-1, Wrong" moderation option.
      The Urban Hippie
    45. Re:Go Sony, go! by nasch · · Score: 1

      Wikipedia claims (without a specific reference) that PS2 leads XBox by about 4 to 1. Maybe they're wrong, but I doubt they're so wrong that XBox is even close to PS2, and everything I've ever read indicates that PS2 is the dominant market leader.

      http://en.wikipedia.org/wiki/Console_wars#World_wi de_shipped_figures

    46. Re:Go Sony, go! by DDLKermit007 · · Score: 1

      They did with the PS2. The console was built for games like "The Bouncer" (verry little textureing and lots of polys that sucked anyways) and not games like "RE4" (games with lower poly counts and high textures). So whats to say they won't pull the same bullshit again with the PS3?

    47. Re:Go Sony, go! by Rickler · · Score: 0, Troll

      Why is that every time something is posted about the PS3 people go on rambling on about their Wii

      --

      The human race is artificial intelligence created using object orientated programming.
    48. Re:Go Sony, go! by callmetheraven · · Score: 1, Funny

      >> Talk about a steak in the heart.

      His cardiologist isn't going to be happy about that...
      I'm gonna need a HUGE grain of salt to go with that steak.

      --
      You can have my SIG when you pry it from my cold, dead hands.
    49. Re:Go Sony, go! by jeffbax · · Score: 1

      I don't particularly like Sony or have any interest in a Playstation, but Sony has a pretty damn good 1st party.

      Games like Ico, Shadow of the Colossus, God of War, Ape Escape, Twisted Metal, Everquest, Syphon Filter, Parappa, Hot Shots Golf, Wipeout, Jak and Daxter, Rachet and Clank, Sly the Racoon - some pretty good properties.

      Some like Ico, Shadow, and God of War are particularly good.

    50. Re:Go Sony, go! by Anonymous Coward · · Score: 0

      ONE FUCKING WORD : antialiasing.
      Yes, i don't think the dreamcast could do MGS3 with the same level of detail.
      But MGS3 with a lower level of detail BUT without thoses jaggies would be a lot hell better.

      PS1 and PS2 games are so easy to spot. They are the aliased ones!
      The N64 couldn't do the same level of detail of the PSX. But it was candier for the eyes and not as broken as the aliased PSX.

      N64, Dreamcast, Xbox, Gamecube all looked a lot better than PS1 and PS2 games. Dahahaha, and for the PS3 sony is trapped with Nvidiot. Nvidiot graphic cards are bad at antialiasing, it cost more FPS to use AA in nvidiot cards than in ATi. Xbox 360 the way to go!

    51. Re:Go Sony, go! by Traiklin · · Score: 3, Insightful

      Yeah, but does it run linux...oh, nevermind

      Actually it is a good question, Does it really run Linux?

      Is it a REAL linux distro that Sony has made for the PS3 or is it a completly locked down worthless peice of crap that just happens to be running the linux kernal?

      I haven't been able to find much of anything about the linux OS that will be used for the PS3, I've heard sony talk about their browser but will it be the only browser we can use? or can we install Firefox, Opera, Konquerer or any other number of Linux browsers?

      The one interview a sony exec gave said they want the PS3 to replace the PC in the home (yeah, Microsoft said this about the 360 aswell before quickly changing their stance & Sony said the samething about the PS2) yet if the PS3 OS is locked down to the point you can't install ANYTHING at all then I don't see how that will work out to well for them.

    52. Re:Go Sony, go! by mikeisme77 · · Score: 0, Redundant

      I particularly liked Ape Escape for the original PS myself, but while they do have some good games (I'm not denying that)--none of the games are unique/good/appealing enough for me to justify buying a $500-600 machine (or even a $300 machine). I've been gaming since the Atari 2600 and the only system I ever sold was the PS2 (both out of a need for money and out of boredom with the system--my gaming money had been going to the XBox and GC because they simply had better exclusive games on them--I hadn't bought a PS2 game in 2+ years...) It's just my personal opinion about their first party though--just as I'm sure there are some people out there who argue that Nintendo and Microsoft have crappy first parties (the original XBox first party lineup did kind of suck--with the exception of Halo--but the 360 first party lineup is slowly beginning to shape up... maybe in a year or two after a 360 price drop I'll pick one up).

    53. Re:Go Sony, go! by Traiklin · · Score: 1

      You shouldn't assume that I am getting a PS3, cause I'm not. $600 is to damn much and with games possibly costing $70 a pop they can go to hell for all I care.

      Have fun wearing you "Sega-Enhancement" goggles that Sega issues to all you fanboys though. (See how fun it is to generalize you based on your comments?) So what if they came out after the dreamcasts lifetime? almost every PS2 game came out after the Dreamcasts lifetime.

      If the Dreamcast is such a graphical powerhouse then pick some games that match up to them in the dreamcasts lifetime, those are all games within the PS2's lifetime. It's not my fault if developers didn't want to continue support for the dreamcast, it's not my fault that Sega droped support of the dreamcast. Hell there are still games coming out for the system in Japan, they must be whomping the PS2 in graphical power.

      Maybe if you Sega fanboys would pull your heads out of your ass you would realize it was sega themselves that ended the dreamcast, not Sony. Sega could of gone full force against the PS2, they could of made the dreamcast seem like the powerhouse you claim it to be, they could of gotten the develoeprs to support it, people to buy it, Did they? no, Once sony announced the PS2 they rolled over and gave up.

      A year after the PS2 launched the price of the Dreamcast was slashed, Sega had no plans to continue support for it and just gave up. That isn't sony's fault, that's Sega's fault.

    54. Re:Go Sony, go! by jeffbax · · Score: 1

      While I'm also an Xbox/GC person myself, PS2 has some games I wish I had. Metal Gears, Devil May Cry, and GUITAR HERO. Seriously, Guitar Hero is the best game I've played in so long... split the cost with my PS2-capable friend and I go over to play it almost every other day. I really hope that Guitar Hero hits 360 so you can download more songs over time a la Oblivion addons.

      Yeah, 360's first party is a little slow but some quality stuff there like Halo 3, PGR 3, Forza 2, Gears of War... then a lot of bummers like what turned out to be Shadow Run, or Perfect Dark.

    55. Re:Go Sony, go! by Traiklin · · Score: 1
      N64, Dreamcast, Xbox, Gamecube all looked a lot better than PS1 and PS2 games. Dahahaha, and for the PS3 sony is trapped with Nvidiot. Nvidiot graphic cards are bad at antialiasing, it cost more FPS to use AA in nvidiot cards than in ATi. Xbox 360 the way to go!

      Ok did you even read what you wrote? I'll bold it for you so you can fallow it

      N64, Dreamcast, Xbox, Gamecube all looked a lot better than PS1 and PS2 games. Dahahaha, and for the PS3 sony is trapped with Nvidiot. Nvidiot graphic cards are bad at antialiasing, it cost more FPS to use AA in nvidiot cards than in ATi. Xbox 360 the way to go!

      You do know the Xbox used one of those "Nvidiot" cards correct? so how can the Xbox have better graphics even though it uses an inferior card (going by your logic)? so your comment is moot cause you counterdict yourself.

      of course the N64, Dreamcast, Xbox & gamecube look better then PS1, N64 was Nintendos console after the SNES, I would HOPE it's better. Plus you do know that the Play Station was supposed to be the Disc add-on for the SNES right? so Sony had a completed console on their hands but it couldn't work by itself, once Nintendo decided against it and then went to Phillips then cancled it all together Sony didn't want to waste all the R&D they used on making it, so they took it back fixed it up some and released it. Sega (wow here they are again) was releasing the saturn as a 2D powerhouse, once they found out sony was going for full 3D they shit their pants and quickly tried to rework the saturn, then released it months earlier then developers though thus dooming it to failure.

      Xbox is an inferior product cause it uses an "Nvidiot" card, so I won't comment on it. (Hey, I'm just going by what you called it)

      Already commented on the dreamcast.

      Nintendo released the Gamecube, yet they still took a step behind everyone else, they used Mini-discs instead of DVD's, if they had used DVD's with the GC then it would of sold a lot better cause there would of been more support on the system, I won't deny that it's a great system though.

      Once the Wii comes out I plan on getting one even though I know there won't be many games released for it either, Developers claim to love the controller idea but not one of them will get it till enough Nintendo games come out for it. Just like with the DS, when it was released everyone was quick to port N64 games to it (even nintendo) it wasn't untill some innovative games from Nintendo and 3 third parties came out that everyone started realizing what the system was capable of. just like the PSP, They ported tons of PS1 games to it then left it high and dry for months.
    56. Re:Go Sony, go! by NotFamous · · Score: 1

      Not trying to flamebait here, but what is one of the OS's that will be running on PS3? Hint, it starts with L and ends with X.
      NetBSD?

      --
      Some settling may occur during posting.
    57. Re:Go Sony, go! by Anonymous Coward · · Score: 0

      That's not a "design flaw", that's a "design goal".

      The PS2 was built to be a jaw-dropping (polygon and) pixel effect pusher, using shader-like calculations instead of "dumb" textures on pixels. It had the muscular vector units (VU0 and VU1 complementing the CPU) and the no less than 16 pixel pipelines to do that. (But also, only 8 pipelines could do any texture sampling, and fairly simplistic at that).

      This conscious architectural orientation is also the reason why the games progressed in so many wawes (only the 3rd gen showing the full potential) -- the machine was powerful, but it was a major pain to learn to harness all that power, to get the effect *you* want (as a game developer). The 1st gen games sucked, as they hardly all utilized the vector units, which in a way were the heart of the system -- not the CPU, not the pixel pipes.

      And, judging from PS3 specs... the exact same "bullshit" will continue as strong as ever :) However, this time the plain jane (and fairly boring) Nvidia GPU brings it all closer to Earth again, shame, shame... but you can expect the really nifty games in the 3rd or 4th gen or so, when devs get the wind of using Cell, or when Sony finally gets together decent devkits, whichever happens first.

      Okay, enough rambling, hope this was any useful :)

    58. Re:Go Sony, go! by DA-MAN · · Score: 5, Funny

      512 MiB

      Well theres your problem, fitting 512 Men in Black into any console is going to cause heat problems. . .

      --
      Can I get an eye poke?
      Dog House Forum
    59. Re:Go Sony, go! by steveo777 · · Score: 1
      Agreed. PS2 is quite underpowered. I remember having a conversation with a PS2 zealot. The guy is fluent in Japanese and, thus, imports most, if not all of his games. Really a cool guy. Anyway, I was discussing Resident Evil 4's port to PS2. It's lack of polygons (PS2 version) and such. He exploded, claiming (rightfully) that Silent Hill 3 used 20,000 polygons on the protagonist's face, thus the PS2 could push all the polygons neccessary for RE4 to look just as good. Well, SH3 has tiny environments compared to RE4. That's why they can use so many polys.

      Not long ago I finaly got RE4 for my GC. As most people will tell you, amazing. Simply amazing looking game. (I'd say better than Halo, maybe even Halo 2). Well, by brother loved it, so he picked it up for his PS2. Not joking here, the PS2 version is crap, in comparison. The controls are slower (might have something to do with the full anologe Dual Shock). There are almost no textures. The protagonist looks like he's wearing a helmet (in GC version, his hair sways as you run). PS2 is severly undpowered.

      But it still has a LOT of great games.

      --
      This sig isn't original enough, it's time to come up with something witty...
    60. Re:Go Sony, go! by mobby_6kl · · Score: 1

      You're right of course, I should've used parenthesis.

    61. Re:Go Sony, go! by Frenchy_2001 · · Score: 1

      In the slide, the "Local Memory" refers to the RSX local memory, not the SPU local memory. The article says that the next slide is Sony telling devs to use the RSX to do the transfer instead, which only makes sense if it is talking about the RSX memory.

      Your conclusion is right though, as this also is memory that the Cell doesn't need to read from.

      Actually, you can WRITE to the RSX memory, but read is slow. The slide shows 4GB/s write and 16MB/s read. This is somewhat reminiscent of AGP: you can PUSH texture fast, but you dont have reasons to go and recover them, ever.

      Logical asymetrical architecture. No real flaw here. I support your conclusion ;)
    62. Re:Go Sony, go! by KDR_11k · · Score: 1

      Excuse me? RE4 had 10000 polygons in the main character and 5000 in the NPCs on the Gamecube. For that generation that number is HUGE. Going by the screenshots from "The Bouncer" (that game was before I cared about console gaming again) the environments are simple and there aren't many characters in play at the same time. Looks like a normal fighting game to me, those can afford throwing tons of polygons at the characters (though I don't see that "very little texturing" you mention). Nearest comparison is Tekken 5 with that moonshine field stage where everything goes blurry. I wouldn't say DoA 2 looks much worse either and that had the same polygon numbers on the Dreamcast. Also, Bouncer blurs the screen a lot so the visibility of polygon edges is greatly reduced.

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    63. Re:Go Sony, go! by jambarama · · Score: 1

      Well according to Sony, the PS3 is not a gaming console. No seriously, it will replace desktop computers, be a total media center and play some games on the side. Hence the overkill on capabilities.

      Not to mention I heard it'll cure cancer too.

    64. Re:Go Sony, go! by jambarama · · Score: 1

      As a note, the relevant quote from Sony Computer Entertainment's Worldwide Studios president Phil Harrison is "We believe that the PS3 will be the place where our users play games, watch films, browse the Web, and use other [home] computer functions. The PlayStation 3 is a computer. We do not need the PC."

    65. Re:Go Sony, go! by Afrosheen · · Score: 1

      The only console? What about all those Xbox and Gamecube owners? Not that I'm one of them, but Sony pwned all in the last console war. I have a feeling people will swallow hard and shell out money for the PS3 regardless of all the fanboy whining to the contrary.

    66. Re:Go Sony, go! by Afrosheen · · Score: 1

      RE your number 2: Don't be surprised if the same thing happens with Nintendo this time around. Their graphics look terrible compared to the X360 and PS3 so far, and I don't expect it to improve much..particularly since they're stuck in 1985 with the resolution they offer. Alot of HDTV owners are disappointed already. However, time and again, it comes down to games.

    67. Re:Go Sony, go! by w1ll0w · · Score: 1

      Most of the reason games look good on one platform and crapy on another is because it was a port. The most common way to port a ps2 game to the gamecube is to cut the texture sizes. For the xbox most studios just upped the textures. All platforms have strengths and weaknesses, but most developers don't want to spend the time to do the port right. Mostly because of cost, the port is just extra money so why spend the time making it any better. Just take the few months and finish it to get onto the next game. Usually the first platform the game came out on is the one that looks the best. The xbox has the advantage of more memory so better textures is an easy way to effect the graphics of the game. But the ps2 is a poly pusher so it's give and take wherever you decide to develop.

    68. Re:Go Sony, go! by marcansoft · · Score: 1

      Exactly. In the PS2 you also had to do a voodooish thingy to get data from video ram to the EE, through one of the vector units. So what? AGP also has suboptimal read capacity. In the unlikely event that you need to do this, you've got an easy workaround (RSX to main RAM) which is probably better than what's available in other architectures.

    69. Re:Go Sony, go! by faragon · · Score: 1

      Lynx OS is a great OS, widely used for industrial environments (3.1.0 and 4.0.0 are quite sound, providing hard real time response, promise!). Would be no a surprise that it could be running as the main OS for games (dual boot, with Linux for the enthusiasts), instead of the bare minimum OS used in the PS2.

    70. Re:Go Sony, go! by steveo777 · · Score: 1
      Reread my comment. RE4 was on GC first and ported to PS2. Capcom actually did their 'direct port' and then fine tuned it for about six months prior to release. The game looks great for a PS2 game, but that doesn't mean anything when compared to GC or XBox games. Need for Speed: Hot Pursuit 2 was given to seperate teams for porting. One to XBox and PS2, the other team did the GC version. The GC version was utter crap.

      Another good comparison is Spiderman 2. Xbox and GC versions were virtually indistiguishable. XBox just had a some more polygons and a generally increased draw-distance. PS2 was just as jaggy as ever. About half the polys, and textures were simplified.

      The GC made a lot of use out of each process. I know my terms aren't correct, because I'm not a developer, but long ago I read that the Gekko could do 8 effects on a polygon every clock. It also sported S3 compression (IIRC). Which was 6:1 compression with hardware decoding on textures. That's why a lot of the bigger games could fit on the mini-DVD's.

      --
      This sig isn't original enough, it's time to come up with something witty...
    71. Re:Go Sony, go! by gtada · · Score: 1

      And it turned out to be one fo the most successful consoles ever.

      That tends to happen when your basically the ONLY console. Not discounting Nintendo but its targeted a very different group of people than the PS3.


      WTF? PS2 was far from the "ONLY console". Remember Gamecube and XBox?

      I'm curious why the Slashdot crowd seems so obsessed with who has the most powerful console. Is that what it takes to make a game fun?

    72. Re:Go Sony, go! by w1ll0w · · Score: 1

      It's the only way those games could fit. If you don't compress your textures on the gamecube your screwed, same with the ds. You have split memory on the game cube of 24 and 16 and 48 on ps2 and 64 unified on the xbox. Rule of thumb is the first platform a game comes out on it will look the best. If someone knows how to use a ps2 he can make the game look better than on the xbox. We had programmers writing code for the xbox and ps2 at the same time and it looked way better on the ps2. This was mostly due to the fact that he was a hardware buf and you were limited to the dx api on the xbox. The gamecube, as much of nintendo hardware, as special chips for games. If you don't use these your games look like crap. So if someone is doing a port and doesn't know the hardware well the game sucks. But for those who do know the hardware they can make the games look awesome. RE was arguably the best looking game on this generation of consoles and it was on the gamecube. That really stuck it hard to all the developers that stopped supporting nintendo because the thought the hardware sucked. They were just being lazy and didn't care to go into how developers make good looking games on the platform. Some developers just supported the xbox near the end because it was arguably the easiest to work with. The extra memory just made them feel nice and cozy inside. I'd be curious how the platform develpers on those games games you mentioned started. Did they make it for the xbox first and then just cut poly and texture for the ps2 and gamecube or what? Where the games outsourced to someone to port and did those developers know the platforms well enough? Did those developers take a ride on the source code of the other platforms and then just shoehorn it in for speed of developments sake?

    73. Re:Go Sony, go! by WilliamSChips · · Score: 1

      I think you mean LNetBSDX, you insensitive clod!

      --
      Please, for the good of Humanity, vote Obama.
    74. Re:Go Sony, go! by Tazmaster75 · · Score: 1

      Absolutely! Sega dropped the ball on the DC. The game piracy issue is the number 1 reason why the DC faded away so fast. For those of you who were not aware... The Sega Dreamcast (1st gen) was/is able to play games burnt to cd-r right out of the box! Brilliant! What developer wants to make a game for a system that comes pre-modded from the factory? I am so tired of all these years of hearing "PS2 killed DC"! PS2 would have killed DC if it had been given the chance... but it wasn't.

      --
      The glass is neither half full nor half empty. It is dirty and I don't do dishes!
    75. Re:Go Sony, go! by stalebread · · Score: 1

      The console wars will be won with the games, innovations, and marketing. Specs don't really count for a whole lot at the end of the day. Look at E3. Nintendo is putting out a console that doesn't have the impressive specs as its two competitors, but it stole the show with motion controller and innovative games.

    76. Re:Go Sony, go! by DDLKermit007 · · Score: 1

      Your fucking kidding me right? The system should not take 3 or 4 generations of games to actually make decent looking games (which still look inferior). I've worked with a number of dev houses (first was Westwood Studios in house doing designwork) and the PS2 is by far the biggest pile of steaming shit to work with. Sony creates the most overly complicated hardware that could be FAR eaisier to program for, but no. The PS2 sucked ass to work with and the PS3 does too. Both are computing powerhouses, but I keep hearing the same from devs I deal with. The systems are designed to look mighty hardware-wise, but suck when you try to work with them. Not to mention Sony has NEVER had good devkits. Fuck...Sony didn't even have English instructions originaly for the PS2. The manuals were all in fucking Japanese still when US studios originaly got PS2 devkits and remained that way for a long time (devs had to translate them themselves for the most part). Sony had to have a continual support line for devs to call the Japanese offices to ask how to do things and even flew Jap devs out. Go stfu you fucking AC Sony cronie.

      I for one hope the PS3 will have sunk by the 3rd gen for all the shit Sony has done to the industry. Thier consoles cost more to develop for than any other by large margins and require far more time to develop for.

    77. Re:Go Sony, go! by DDLKermit007 · · Score: 1

      And do you know how many Polys the PS2 version of RE4 had? Roughly half because because adding textures causes a huge hit on the system with the PS2 (same will happen with the PS3). The Bouncer btw was a Erhgeiz/Tobal style game which was moderatly fun for bout the first hour before you realized how half-assed the story was and how repetitive and cheap the game was. If you can't see the astoundingly low number of textures in The Bouncer your either blind or don't know what a texture is.

      I love Sony fanboys. Almost no clue about what the hell they are talking about and if they do they leave out every point that could be negative about thier own console. I buy all consoles on launch since the NES, but for once the industry as a whole outside of Nintendo has left me disapointed.

    78. Re:Go Sony, go! by Anonymous Coward · · Score: 0

      > The only console? What about all those Xbox and Gamecube owners?

      Those came out years after the PS2. Idiot.

    79. Re:Go Sony, go! by KDR_11k · · Score: 1

      If you can't see the astoundingly low number of textures in The Bouncer your either blind or don't know what a texture is.

      I think the bloom effect has made me go blind. But every surface looks textured (even though the textures lack detail) and I don't think RE4 or Bouncer use multitexturing (much) so I don't see why the polygon performance should differ. I don't believe the Bouncer game has more polygons than RE4 on screen.

      I'm not saying the PS2 is good, quite the opposite: I'm disputing the idea that the PS2 has a higher "raw polygon" performance than the competing consoles by using the transitive property (polygonwise: PS2 Bouncer <= PS2 RE4 < GC RE4).

      --
      Justice is the sheep getting arrested while an impartial judge declares the vote void.
    80. Re:Go Sony, go! by LKM · · Score: 1
      People were saying [the PS2] didn't have NEARLY enough texture ram

      Which, of course, turned out to be true.

    81. Re:Go Sony, go! by apoc06 · · Score: 1

      how is backwards compatibility broken? its been reported that they will include the entirety of the ps2 chipset into the ps3 to ensure proper backwards compatibility. ...and what hardware hassles will people have to deal with to release new games? explain that one... if you stop reading all of the FUD thats mentioned almost on a daily basis across the internet and actually take a look at the ps3 release calendar, you'll realize that the cell programming difficulty means nothing to the development houses, since the ps3 STILL has more games being released for it than the wii or the xbox 360 [which has already been available for a year now].

    82. Re:Go Sony, go! by apoc06 · · Score: 1

      dreamcast?

    83. Re:Go Sony, go! by apoc06 · · Score: 1

      you havent bought a ps2 game in 2 years, /and/ you sold your ps2... so how were you "playing" god of war, which you dissed in a previous post?

      god of war is a phenomenal game. granted, it "may have" turned out better graphically on the xbox, but it still stands pretty tall against alot of xbox games' graphics.

    84. Re:Go Sony, go! by mikeisme77 · · Score: 1

      I sold my PS2 to my younger brother and I am playing his copy of God of War at the moment. I agree it's a pretty good game, although it's repetitive and I find myself walking away from it easily after 30-60 min. spurts (would be sooner but it doesn't let you save often enough). Still, the story is compelling and the gameplay is fun (despite ridiculously easy puzzles)--easily a 4, maybe 4.5 out of 5 though. But really the only thing I was "dissing" in the previous posts were that the graphics weren't as good as those of the XBox and GameCube. I don't care either way about graphics though, so I don't see that as an issue--it was more a slam at Sony for making huge claims about graphics capabilities and then not delivering quality that's even as good as the "underpowered" GameCube.

    85. Re:Go Sony, go! by apoc06 · · Score: 1

      personally, im looking forward to halo3 and gears of war, but i was also excited about perfect dark zero too. im going to reserve judgement on most games until they are actually released. MS hype is just as dangerous as sony hype IMHO.

      as for guitar hero, i think red octane only publishes on sony platforms. While im not a fan of GH myself, this is an example of why i still like my ps2 over my xbox to this day; some genres or alternative [pun intended] games would just never see the light if it were up to MS or nintendo. or at least if it were up to nintendo, the tracks would have only been old nintendo theme music. =)

    86. Re:Go Sony, go! by Anonymous Coward · · Score: 0

      of course, stocking those 512 Men in Black with only 20 Girls in Black between them is going to result in a tense situation!

    87. Re:Go Sony, go! by Skreems · · Score: 1

      Backwards compatibility is yet another promise that Sony may end up breaking, wholy or in part. http://www.gamespot.com/news/6136677.html

      As for the difficulty of the hardware... I've seen about twice as many games announced for the Revolution as for the PS3, and even if I missed something, early announcements don't necessarily indicate what the industry is going to find cost effective down the road. If the Revolution costs 1/10th as much to develop a game for, as many people are predicting, and sells as well as many people expect, it may just not be worth it to KEEP making games for the PS3 after the first wave ships.

      --
      Slashdot needs a "-1, Wrong" moderation option.
      The Urban Hippie
    88. Re:Go Sony, go! by apoc06 · · Score: 1

      the playstations have never been fully 100% backwards compatible. more like 98% due to certain unsupported programming tricks used when developing certain games.

      still its alot better to have 98% backwards compatibility than 10-15% like the x360.

      all in all, if sony has half a brain [chances are they dont], it would be trivial to include the original hardware, and then add additional software profiles [a la xbox360] to assist with those games that are not fully compliant. from the leaked rumor, sony eventually plans to remove the ps2 hardware in later console revisions.

    89. Re:Go Sony, go! by jeffbax · · Score: 1

      Red Octane was purchased by Activision, and have stated that the property is not exclusive to sony.

      Which is why I'm hoping for a 360 version.

      And while MS hype can be dangerous (Brute Force?), they really delivered this E3 with a stellar games lineup.

  2. PS2 Vs PS3 by eldavojohn · · Score: 5, Informative

    Microprocessor Online has some an interesting analysis. Pay attention to page 8, where the PS2 "Emotion Engine" processor is compared to the PS3 Cell processor. This is an analyst report for the industry of microprocessors.

    If you really want to dig into the details of the Cell processor, check out Sony's resources. You have to agree to a bunch of things to get to the pdfs but there's a lot of information in them. Another place you can find information is IBM's resource site which contains a lot of stuff including the programming handbook.

    --
    My work here is dung.
    1. Re:PS2 Vs PS3 by LiquidCoooled · · Score: 0, Flamebait

      You have to agree to a bunch of things to get to the pdfs but there's a lot of information in them.

      Cool, so what am I agreeing to before clicking on the pdf link?
      Also, if you have already agreed (would assume its a none disclosure type thing) then why are you breaking that agreement and posting the links to the raw documents?

      offtopic protest: This new redesign font sucks, I cannot read /. without twiddling my font size up for all pages and breaking the rest of the internet

      --
      liqbase :: faster than paper
    2. Re:PS2 Vs PS3 by DanteLysin · · Score: 0, Offtopic

      Use Firefox. The redesign is very readable using Firefox (Font: Arial, 15).

    3. Re:PS2 Vs PS3 by LiquidCoooled · · Score: 1

      I am using Firefox.

      It comes out by default as Trebuchet MS size 10 on my 1280*1024 display.

      I have increased Firefoxes minimum font size to 15 and it looks reasonable now, but removing the default font size makes it look god damned awful.
      I've broken most other sites by increasing the minimum font, but thats better than automatically scaling up.

      I wonder if the slashdotter addin will be updated (old version allows stylesheet replacement).

      --
      liqbase :: faster than paper
    4. Re:PS2 Vs PS3 by Anonymous Coward · · Score: 0
      Also, if you have already agreed (would assume its a none disclosure type thing) then why are you breaking that agreement and posting the links to the raw documents?
      I only linked one of the documents. I found that initial document by googling for pdfs anyways. IBM even hosts that document on their site.
    5. Re:PS2 Vs PS3 by Paradise+Pete · · Score: 0, Offtopic
      offtopic protest: This new redesign font sucks, I cannot read /. without twiddling my font size up for all pages and breaking the rest of the internet

      Command + doesn't work? I use that all the time now that my reading vision is weaker. It only changes the current tab, not the rest of the internet.

    6. Re:PS2 Vs PS3 by LiquidCoooled · · Score: 1

      If I have to do that for every slashdot page I encounter I will have RSI before too long.

      I have ended up modifying the firefox minimum font size which doesn't actually break a lot of thing (though some places I lose text at thebottom of areas), it just tweaks anything that requests a smaller font to use X size (15 in my case now).

      If no other solution is forthcoming this evening I will be creating my own local stylesheet to fixup this (and other none critical) errors in the new CSS.

      --
      liqbase :: faster than paper
    7. Re:PS2 Vs PS3 by arodland · · Score: 1

      There are also some major bugs in the layout in recent konq -- for example, those pretty slidey menus have all of their items render at the upper-left corner of the page, instead of where they belong. And, yeah, the font size is definitely not in keeping with every other site out there. It's noticeably small, to the point where if I didn't have pretty good eyesight I wouldn't be able to read it. This isn't a bug on my end; my resolution is set up properly, and everything else looks fine.

      The parent post reminds me of something else, though -- if this whole thing is about cleaning up the design and moving to a position where everything can be styled by CSS, why did they not make it so that you can specify your own stylesheet in the preferences? It'd be so easy... just a text box for short inputs, and a URL box for a longer stylesheet (on the assumption that you can use your own bandwidth instead of having Slashdot send you a crapload of CSS with every page). And it would make so many people happy.

    8. Re:PS2 Vs PS3 by SetupWeasel · · Score: 1

      I will not accept any analysis on an IBM chip from IBM.com. Even if it were published by a third party.

    9. Re:PS2 Vs PS3 by Merle+Darling · · Score: 1

      I cannot read /. without twiddling my font size up for all pages and breaking the rest of the internet

      So it was YOU!?!?

      --
      "Bother," said Pooh, as lightning knocked out hi%#&(F*@NO CARRIER
  3. dev kits by whereisaxlrose · · Score: 4, Insightful

    there is no point in judgin a dev kit. x360 kits were shitty too.

    --
    [chinese democracy starts now ... or later - http://www.gunsnroses.us]
    1. Re:dev kits by Kamineko · · Score: 1

      I'll take 'em when you're done, if you like.

    2. Re:dev kits by Quarters · · Score: 1

      This isn't "judgin (sic) a dev kit". This is reading the specs for a processor that will be used in the console. With a projected street date of a little over five months away there's not enough time for Sony to keep taping out new prototype Cells. They have to get near-to-final dev kits in developers' hands asap.

    3. Re:dev kits by Jugalator · · Score: 1

      Not even a point in judging Sony when they tell the devs to not read from local memory, and doesn't mention upcoming steppings to solve this? That seem to tell me that this will be a real issue. If not, it seems to me they'd rather have been very eager to tell it was being worked on.

      --
      Beware: In C++, your friends can see your privates!
    4. Re:dev kits by masklinn · · Score: 3, Interesting

      Actually no, the reports I've seen by devs on dev kits placed the Xbox360 as the best dev kits, the Wii dev kits as good with bonus points for being extremely close to GC's devkits (which means that adaptation is extremely fast for the teams which had previously worked on GC games) and that PS3 devkits were utterly and completely shitty and not helped by the inherently complex architecture of the PS3 (read: PS3 is already complex enough that the devs wouldn't want a devkit making it even harder to dev on it)

      --
      "The way we can tell it's C# instead of Haskell is because it's nine lines instead of two." -- wadler
    5. Re:dev kits by rbarreira · · Score: 1

      If you had RTFA you would get the grandparent's post.

      --

      The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
    6. Re:dev kits by whereisaxlrose · · Score: 1

      actually, i correct my self
      x360 dev kits were shitty ... until september 2005. that's 1 month before the release. until then the boxes were terrible.
      so sony has time to polish anything they want.
      and devs dont wait till the kits are ready to roll, they program as they want, with their polynumbers/framerate objectives in mind.

      and im' sure most of ps3 games are still at their gamedesign state, so the techs and specs will come later.

      --
      [chinese democracy starts now ... or later - http://www.gunsnroses.us]
    7. Re:dev kits by Anonymous Coward · · Score: 0

      I swear.... if I hear the word "dev" one more time... use the god damn full word atleast once!

    8. Re:dev kits by Anonymous Coward · · Score: 0

      Come on everybody, chant with us.
      Developers, developers, developers, developers, developers...

      Next up: Chairthrowing championship

    9. Re:dev kits by MMaestro · · Score: 1

      Actually the general concensus among developers was that the Xbox360 developer kits were hands down the best. The Wii kits got second place for being similar to the GC's system (read: no need to spend months learns an entirely new system). And the PS3 is ranked lower than the infamous Saturn dev kits (the fact that NO ONE has ever worked with the Cell let alone anything similar to it in the past isn't helping).

    10. Re:dev kits by Quarters · · Score: 1

      Are you a game developer? I'm guessing not if you think a company can go from "gamedesign" (sic) to final product, on new, non-existent hardware, in five months. That would have to include a month (minimum) for certification and another month for pressing, packaging, and distribution. Three months to create a game? Hardly.

    11. Re:dev kits by whereisaxlrose · · Score: 1

      i didnt say all games. i said most. just as a lot of x360 games were postponned, it will happen with the ps3. that's all. and yes the tech issues are something you worry on one side of the office, while others are worrying about gameplay on the other side.

      --
      [chinese democracy starts now ... or later - http://www.gunsnroses.us]
  4. Inquirer, yes, but... by Southpaw018 · · Score: 4, Insightful

    I'm aware that, in the past, The Inquirer has published questionable articles. However, they've certainly got a revealing picture to back it up here...unless they're outright lying and they photoshopped something, why should we take this story with a grain of salt?

    --
    ACs are modded -6. I don't read you, I don't mod you, I don't see you. Don't like it? Don't be a coward.
    1. Re:Inquirer, yes, but... by Anonymous Coward · · Score: 2, Funny

      ... because they might be lying outright and might have photoshopped something!

    2. Re:Inquirer, yes, but... by datafr0g · · Score: 4, Insightful

      That picture could be genuine but could also have been an unprotected powerpoint slide show that anyone could have edited - that's the way I would have forged it if I was so inclined and had the chance.

      By the way, I'm not discounting that it could be real - it's got me curious enough to look on the web for the last 10 mins for some documentation to back up the claims in the story.. I couldn't find anything though.

      Anyone got any real documentation or anything to back up the claim?

      --
      "Who says nothing is impossible? Some people do it every day!" - Alfred E. Neuman
    3. Re:Inquirer, yes, but... by Total_Wimp · · Score: 2, Insightful

      unless they're outright lying and they photoshopped something, why should we take this story with a grain of salt?

      For the same reason Pons and Fleishman shouldn't have popped champagne corks over cold fusion. A single source is often wrong.

      I'll wait for the equivalent of scientific concensus.

      TW

    4. Re:Inquirer, yes, but... by Southpaw018 · · Score: 1

      Excellent point, actually. I don't see any corroberation and, alas, the boss calls. Gotta stop looking. You can bet I'm going to be waiting for a followup story.

      --
      ACs are modded -6. I don't read you, I don't mod you, I don't see you. Don't like it? Don't be a coward.
    5. Re:Inquirer, yes, but... by robosmurf · · Score: 5, Insightful

      Because the picture isn't the thing that matters. It's been misinterpreted.

      The picture says that the read speed for the Cell from "Local Memory" is 16Mb a second. Assuming it is true (I've got no reason to doubt it), then it still doesn't matter.

      The "Local Memory" is the RSX graphics memory. The Cell shouldn't need to read this. The PS3 would still work even if the Cell couldn't read this memory at all. This memory is where you store textures and other graphics data.

    6. Re:Inquirer, yes, but... by Nossie · · Score: 1

      I've read the inq well for years... and they are very much a tabloid IT news site. What I have found however is that they don't follow the usual US PR crap and aren't afraid to post information that might get them sued ('think' apple ) That and the fact they have ears everywhere usually means there is some amount of truth in every story they post.

    7. Re:Inquirer, yes, but... by elmo1618 · · Score: 0

      "scientific consensus" is just political correctness practiced by guys with degrees

    8. Re:Inquirer, yes, but... by gabebear · · Score: 4, Informative

      Ah, I was trying to come up with someway that the picture could make any sense.

      The RSX can read the Cell's RAM at ridiculous speeds which is all that matters. The RSX can render out of main memory, so you shouldn't ever be using the Cell to read from the RSX's RAM at all. The Cell will probably be manipulating vector data for the RSX, but 256MB for all executable code and vector data is still more than enough. The 256MB attached to the RSX would have been used primarily for textures even if the Cell could read from it at reasonable speeds

    9. Re:Inquirer, yes, but... by BenBenBen · · Score: 5, Interesting
      The Inq does seem to have a somewhat poor reputation on this site and elsewhere; any chance anyone could tell me why? Are there documented cases of the Inq lying, or being deceitful? Of overly shoddy journalism?

      The Register doesn't have this rep, yet they share common DNA and I've seen at least one case where they have actually had their integrity called into question.

      As for TFA, we all heard many moons ago that the PS3 was a bitch to program for (the comparison I've seen most often on this very site is to the Saturn, which iirc had 2 cpus), and Sony aren't exactly filling the marketplace with confidence on this one. If the slow speed of this "local memory" to Cell access is irrelevant to any conceivable operation, as most people here seem to be saying, then why is it even mentioned on this slideshow?

      Seems to me there's a good mix of Shooting the Messenger, Ignoring Inconvenient Facts from the TFA and maybe even just a hint of Fanboyism here.

      --
      The Slashdot Paradox: "100% Overrated"
    10. Re:Inquirer, yes, but... by Anonymous Coward · · Score: 0

      why should we take this story with a grain of salt?

      Because they are calling the entire CPU "crippled" for a very minor bug?

      That warrants a spoonful of salt in my book.

      The bug and this whole brouhaha is about when Cell reads data directly from RSX's video ("Local") memory. It's a feature that developers will need very seldom if at all, and they provide a good workaround for those instances: dont't read from the GDDR3 "Local" memory with Cell, but have RSX send the stuff to the XDR "Main" memory first, then have Cell read it from there. Problem solved.

      Nothing in the article convinces me that the Inq guys even understood what particular memory-read situation they are writing about. The bug is insignificant to game developers. Embarrassing for sure, but no biggie.

    11. Re:Inquirer, yes, but... by Mordaximus · · Score: 1
      ...read speed for the Cell from "Local Memory" is 16Mb a sec

      The picture I looked at had a B, not a b.

    12. Re:Inquirer, yes, but... by NutscrapeSucks · · Score: 2, Insightful

      The Inq does seem to have a somewhat poor reputation on this site and elsewhere; any chance anyone could tell me why? Are there documented cases of the Inq lying, or being deceitful?

      I think people confuse the Inq with the similar site The Register -- they're both british, both have similar looks, and similar writing styles. Except The Register prints all sorts of garbage, while the Inqurier tends to be right on the money with their rumors.

      Most of their info is not especially interesting chip production details, but IIRC The Inqurier correctly predicted that Intel was dumping the P4 Netburst core in favor the Pentium-M design months before Intel made any announcements.

      --
      Whenever I hear the word 'Innovation', I reach for my pistol.
    13. Re:Inquirer, yes, but... by Blakey+Rat · · Score: 1

      Ok, fine, but that doesn't explain the: "this is not a typo" disclaimer. If this was the way things are expected to work, the same architecture used in PC video cards, etc, like all the Slashdotters are commenting on... why would they put in that disclaimer unless the number was either vastly lower, or higher, then developers expect?

    14. Re:Inquirer, yes, but... by ivan256 · · Score: 1
      The Inq does seem to have a somewhat poor reputation on this site and elsewhere; any chance anyone could tell me why?


      Ever hear the story of the boy who cried wolf?

      The Inq. tends to print first and ask question later, because they would rather be first than right. They come back and correct themselves when they say something dumb, but those aren't the kind of stories that get linked on a site like this.

      The Register doesn't have this rep, yet they share common DNA and I've seen at least one case where they have actually had their integrity called into question.


      Say what? The Register is just as bad... They don't get the scoop as early anymore though, since the people who knew what they were doing over there left to start The Inq.
    15. Re:Inquirer, yes, but... by robosmurf · · Score: 1

      I assume the disclaimer is there simply because all the other numbers on that chart are quoted in GB. They are simply pointing out that that link is really slow. As other replies have stated, this doesn't matter in practice as you don't need to do this. It seems the primary point of this bit of the presentation was to point out this limitation so that developers don't do this by mistake.

    16. Re:Inquirer, yes, but... by rbarreira · · Score: 0
      Are there documented cases of the Inq lying, or being deceitful? Of overly shoddy journalism?

      Yes - this article. As many other posts have explained already, the speed of reading from that memory is not important and could even be 0 MB/s. Reading from graphic memory is not something usually done; on PC's it's also a slow operation.
      --

      The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
    17. Re:Inquirer, yes, but... by Andy+Dodd · · Score: 1

      British or U.S, unless you've badly screwed up and didn't do any proofreading or you are making a comedy spoof of vampire movies, no one ever drives steaks through anyone's heart. It's STAKE, and the editors of this rag didn't even catch such an obvious error.

      If you don't know what I'm talking about, RTFA.

      --
      retrorocket.o not found, launch anyway?
    18. Re:Inquirer, yes, but... by MobileTatsu-NJG · · Score: 5, Interesting
      "The Inq does seem to have a somewhat poor reputation on this site and elsewhere; any chance anyone could tell me why? Are there documented cases of the Inq lying, or being deceitful? Of overly shoddy journalism?"

      I can share with you why I don't go to their site anymore. Check out this page:

      http://www.theinquirer.net/?article=11159

      This is back in 2003, not long after the Blaster worm hit. The Inquirer requested people send in photos of Windows not working in places such as airports. As a result, they took this photo and told the little story like this:

      WE'RE GRATEFUL to reader Ralph G, who snapped the shot below at Calgary (Alberta) International Airport, and shows that using Internet Explorer on big arrival and departure screens sometimes has its perils.


      My beef with this? It's quite clear from this image that IE is reporting that it cannot find the page. This isn't an IE problem. This is a problem with either the network connection on that computer or the server feeding the page. In other words, niether Mozilla, Netscape, or Opera would have rectified this difficulty. I sent them an email about it, but it went unresponded. (That wouldn't have surprised me except they had responded rather quickly to another enquiry I made that didn't point out their journalistic silliness...)

      I don't know if this is a problem most people would care about. The way I understood it, they were trying to give Microsoft a hard time over serious quality issues of Microsoft's software. That, in and of itself, I don't have a problem with. But this little story basically told me that they weren't serious about being correct about the news they were reporting as long as it fit their agenda. It was then that I stopped bothering to visit their site.

      In the interests of being fair, though, I should point out that this story is three years old, and a lot can happen in that time. It is not my intention to convince you that they are currently behaving this way. Rather I'm just answering your question about their negative rep.
      --

      "I like to lick butts!" by MobileTatsu-NJG (#32700246) (Score:5, Informative)

    19. Re:Inquirer, yes, but... by gabebear · · Score: 5, Interesting

      They have no credibility because of articles exactly like this.

      They latch on to a fact and twist it. The Cell reads from the graphics card's memory at glacial speeds, so they run the headline "PS3 hardware slow and broken" and fail to point out the fact that you would almost never want to do this in a game.

      A respectable article would have pointed out that this doesn't have any impact on games, but will effect applications. The 256MB of RAM connected to the video card is really only good for vertex data and textures, so you are only left with 256MB to run the executables in. The practical implications of this information means that Linux will only be able to use 256MB of RAM. The RSX(graphics card) can render out of it's own local memory or main memory(almost as fast as local mem), anything that needs to be modified by the Cell must stay in main memory because of this bandwidth issue.

      Luckily, games contain a lot of static models and static textures that will easily fill up the 256MB of local mem on the RSX; stuff that the Cell would never read from....

    20. Re:Inquirer, yes, but... by Rayonic · · Score: 1

      Good point about the "local memory" misunderstanding, but what about the raw polycounts? The article commented on them too.

      It is entirely possible that the PS3's nVidia chipset is less powerful than the 360's ATI chipset. I mean, those two companies have been neck-and-neck for a while, and both designs were roughly from the same timeframe. Sometimes ATI has the lead, sometimes nVidia.

    21. Re:Inquirer, yes, but... by Bertie · · Score: 1, Flamebait

      That Charlie Whatshisname is a semi-literate one-eyed imbecile who has a cheek to call himself a journalist. Have a read through some of his past efforts and you'll get the picture. This one is so sloppy and amateurish that it actually annoyed me into writing to him and calling him an idiot, and I'm normally no Disgusted of Tunbridge Wells.

      He's an utter clown.

    22. Re:Inquirer, yes, but... by Anonymous Coward · · Score: 0

      If you think thats the only reason IE could get a "Page cannot be displayed" error than you don't have any idea what you're talking about. I've fixed hundreds of machines with perfectly good network cards, the number one reason to get that after the basic steps(connectivity, trying multiple websites), is a malicious program, (virus/trojan/Norton) messed it up.

    23. Re:Inquirer, yes, but... by WhiteWolf666 · · Score: 1

      Nonsense. I've seen IE spit out 404-pages, even though Firefox had no problem accessing the interweb.

      Often, when I've seen badly infested systems, the first thing I'll do is put firefox on there via-CD, so that I can get to the web. Network connectivity, check. Google pingable, check. IE? 404 not found on everything; including local 127.0.0.1 pages! Firefox solved the problem.

      Here's an anacdotal report from Google, but I'd like to stress that I've seen this personally.

      --
      WhiteWolf666 an exBush supporter. All you new-school,compassionate,save the children Republicans can rot in hell
    24. Re:Inquirer, yes, but... by WhiteWolf666 · · Score: 1

      Well, for one, this means that the PS3 will never use the RSX as a physics processor, correct?

      Xbox360 can do this, IIRC.

      --
      WhiteWolf666 an exBush supporter. All you new-school,compassionate,save the children Republicans can rot in hell
    25. Re:Inquirer, yes, but... by Anonymous Coward · · Score: 0

      Hey guy, that story seems it was meant to be funny. Ha ha, you know.

    26. Re:Inquirer, yes, but... by Anonymous Coward · · Score: 0

      It is entirely possible that the PS3's nVidia chipset is less powerful than the 360's ATI chipset.

      Probable, even. However, they are (for once) different architectures, so I'll wait till both consles are running Linux and the same synthetic poly-count benchmark.

      Nvidia used the G70 chip (Geforce 7800 series) as the basis for RSX.

      ATI used the all-new R500 design, which features unified shader hardware. (A pool of shader engines which get allocated to vertex or pixel shading according to need by sophisticated arbiter hardware. Much thread management happening there.)

      I bet that ATI's 500M poly/s figure is a snapshot from a situation when the GPU is doing vertex shading only.

      Whereas Nvidia's chip can do full pixel shading while also doing that 275 M poly/s in the vertex shader portion.

      Mind you, I still believe that ATI's chip is stronger. It has practically free FSAA and other simpler ops, thanks to the embedded logic in the 10MB framebuffer (cache) on the companion chip of the GPU package - it's a really nifty arrangement. (Nothing new though -- SUN had similar stuff eons ago in their rendering cards, I believe such "smart" memory was called "3DRAM".)

      And of course we have no idea how reliable these 500M and 275M figures are, where they came from, and how they were calculated, so these comparisons tend to be kinda moot... Benchmarks to the rescue! :-P

    27. Re:Inquirer, yes, but... by Anonymous Coward · · Score: 0

      As if it matters. The fact is that niether the photographer or the journalist knew the real cause of the problem, but reported it matter-of-factly anyway. It is still irresponsible journalism.

    28. Re:Inquirer, yes, but... by gabebear · · Score: 1

      The RSX could probably be used for physics, although there doesn't seem to be any real data on the RSX. How many vertex shaders does the RSX have. The Cell is well suited to a physics so I doubt the RSX will be doing much in the way of physics.

  5. I for one by harr2969 · · Score: 1, Funny

    welcome our new dev kit overlords.

    sorry I don't even know how that applies here. It just needed to be said.

    1. Re:I for one by the_humeister · · Score: 1, Funny

      Imagine a beowulf... oh never mind.

    2. Re:I for one by Anonymous Coward · · Score: 0

      No, it didn't. These /. cliches are tiresome. Anyone who perpetuates them should be modded down.

  6. This is the Inquirer, so take with a grain of salt by Anonymous Coward · · Score: 1, Funny

    "This is the Inquirer, so take with a grain of salt."

    Should read "This is a positive for Microsoft, so take with a grain of salt. Poke holes in the theory and continue the Jihad! Microsoft is evil! Thought is not needed, this is Slashdork!"

  7. How much you want to bet by antifoidulus · · Score: 4, Funny

    That Ken Kutaragi let his loser long-lost baby brother design the PS3 without looking at the thing or its price tag until it was unvieled?

    1. Re:How much you want to bet by Anonymous Coward · · Score: 0

      Sony has just announced that the PS3 is now named "The Homer".

    2. Re:How much you want to bet by kkovach · · Score: 1

      Yes, and here's a picture of The Homer

      - Kevin

      --
      The less confident you are, the more serious you have to act.
    3. Re:How much you want to bet by Mister+Impressive · · Score: 1

      That Ken Kutaragi let his loser long-lost baby brother design the PS3 without looking at the thing or its price tag until it was unvieled?

      Lost lost half -brother. ;)

      --
      Let the commencement BEGINULATE!
    4. Re:How much you want to bet by KefkaTheMad · · Score: 1

      Don't worry about old Ken. He'll bounce back after inventing a device that converts a baby's babblings into intelligible English.

  8. So? by Tinfoil · · Score: 1, Funny

    Boy, it's a good thing it's not meant to be a gaming only system!

    Yes, that was sarcasm.

    1. Re:So? by Asphalt · · Score: 1
      What's all the fuss about?


      You can still get a perfectly good 'Pong' machine, and that's all the entertainment anyone needs.


      http://www.classicgaming.com/museum/pong/

  9. main memories read speed is 25GB/s by sckeener · · Score: 5, Insightful

    So what is the difference between the local memory 16MB/s and the main memory 25GB/s 'reading'?

    I assume the local memory is not going to be used much for 'reading' and only main memory is going to be used.

    --
    "Only one thing, is impossible for god: to find any sense in any copyright law on the planet." Mark Twain
    1. Re:main memories read speed is 25GB/s by DoctorBit · · Score: 1

      The great thing about using write-only memory is that they can have an infinite amount of it. Heh heh.

    2. Re:main memories read speed is 25GB/s by Guppy06 · · Score: 2, Funny

      "I assume the local memory is not going to be used much for 'reading'"

      So what are we talking about here, write-only memory?

    3. Re:main memories read speed is 25GB/s by adrenalinerush · · Score: 1
      I assume the local memory is not going to be used much for 'reading' and only main memory is going to be used.

      Well then what point does it serve? "Write-only memory" has long been a joke in intro Comp. Engineering courses. What's the point of writing really really fast to memory, when you aren't going to read from it very much?

    4. Re:main memories read speed is 25GB/s by leonmergen · · Score: 0

      What's the point of writing really really fast to memory, when you aren't going to read from it very much?

      Well, you could have a really really fast logging engine.. other than that, i think the memory's pretty much worthless.. :)

      --
      - Leon Mergen
      http://www.solatis.com
    5. Re:main memories read speed is 25GB/s by _Swank · · Score: 2

      someone else might be. with multi core, multi processor architectures where i need to write may not ever be a place i need to read from. so why make that fast?

    6. Re:main memories read speed is 25GB/s by rbarreira · · Score: 1

      Well, there could be ANOTHER device reading from it (with a different reading speed). I'm trying to understand if that's the case here.

      --

      The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
    7. Re:main memories read speed is 25GB/s by slick_rick · · Score: 5, Informative

      That is because you have never done any work in 3D graphics. It isn't at all unusual for the video memory to have incredible write speeds and painfully slow read speeds (back to the CPU that is). The reason is that in 3d graphics the video card does the actual rendering. Therefore you simply tell it "I want a blue triangle at the coordinates X,Y,Z (x3) with T texture applied". The card renders it and applies the texture from texture memory and then displays it onto the screen. You never need to read the (texture) memory, because the data contained in it is throw away (why would you need to read the texture in that you sent to the card?)

      So it is perfectly normal for texture memory to be nearly write-only. As long as writing to it is extremely fast (which it is in this case according to the PP slide), that isn't a problem.

      --
      apt-get install redhat please god - Me (take it easy, I love Debian)
    8. Re:main memories read speed is 25GB/s by iainl · · Score: 2, Informative

      There is indeed. This painfully slow memory operation is only for reading what is designed as 'local memory' for the graphics processors.

      There are a few tricks you can use with reading from there, but most of the time you don't really need the main CPU to snoop in there.

      --
      "I Know You Are But What Am I?"
    9. Re:main memories read speed is 25GB/s by rbarreira · · Score: 4, Insightful

      OK, case closed then. Another "fantastic" slashdot article, it seems...

      --

      The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
    10. Re:main memories read speed is 25GB/s by Ewan · · Score: 1

      The "local memory" referred to here is the graphics card memory, not the system main memory.

      So the CPU can write directly to the graphics card memory at very high speed bypassing the GPU, which is a handy trick, but only read from it very slowly. The graphics card itself is much quicker at reading its local memory.

      Ewan

    11. Re:main memories read speed is 25GB/s by Anonymous Coward · · Score: 0

      It looks like "local memory" is something that the RSX GPU writes and reads, and it contains things like framebuffers and bitmaps. I am no expert with modern graphical architectures, but I trust main CPU has limited business reading from framebuffer, except when making screenshots.

    12. Re:main memories read speed is 25GB/s by ivan256 · · Score: 1

      It's read plenty, and quickly enough... Just not by the CPU.

    13. Re:main memories read speed is 25GB/s by stupidfoo · · Score: 0

      How did this get a +5 moderation? He's saying that write only memory would be a good thing!

      Local memory is memory on the processor. It's _supposed_ to be very very fast to read and write from.

    14. Re:main memories read speed is 25GB/s by KarmaMB84 · · Score: 1

      It's the GPUs memory and it probably should be nearly write only. The GPU will read/write from it blazing fast and the CPU can load data into it blazing fast. The CPU has limited business reading it anyway.

    15. Re:main memories read speed is 25GB/s by be-fan · · Score: 1

      Becuase he's right. If you read the slide carefully, you'd realize this. THere are two CPUs in question here (the Cell and the RSX), and two banks of memory (main, and local). Main memory is obviously the memory associated with the CPU. Local memory, thus, must be the memory associated with the RSX. The matrix shows that the read speed of memory associated with the RSX, when accessed from the Cell, is really slow.

      That's not really news. It is a highly assymetric memory, effectively "write only" as you put it (from the perspective of the Cell), but that makes it like another very useful type of memory: a FIFO buffer. From the prospective of the source end of the FIFO, it is effectively a write-only memory. However, FIFOs are very useful in producer-consumer architectures, where you have one end that produces the data, and another end that consumes it.

      Which is exactly what we have here. The Cell CPU can produce data and write it into the local memory, and the RSX can use that data to texture the scene. The Cell CPU can produce command buffers and write them into local memory, and the RSX can consume those command packets to figure out what to draw. The fact that the Cell CPU can't read them back very fast is irrelevent, there is really no need to.

      Which is, of course, why almost all non-UMA graphics architectures work this way. Reading from the local memory of a PC graphics card is also an extremely slow process. We're talking tens of megabytes per second over a 4GB AGP bus. That really doesn't hurt anything --- because you almost never need to read from GPU memory.

      --
      A deep unwavering belief is a sure sign you're missing something...
    16. Re:main memories read speed is 25GB/s by pingbak · · Score: 1

      Readback from graphics memory is becoming more of an issue as GPUs are being used for general-purpose computing, e.g., Havok's GPU-basedphysics module that computes game physics. But, if all you're doing is rendering, then, you're right, it's not an issue.

      Technically, though, if game physics is being computed, the dev should be using the SPEs/SPUs.

    17. Re:main memories read speed is 25GB/s by WhiteWolf666 · · Score: 1

      Which is, of course, why almost all non-UMA graphics architectures work this way. Reading from the local memory of a PC graphics card is also an extremely slow process. We're talking tens of megabytes per second over a 4GB AGP bus. That really doesn't hurt anything --- because you almost never need to read from GPU memory.

      Which is why AGP has been relegated to "legacy" status, and PCIe is the future of GPUs.

      The Xbox 360 is capable, and has seen good performance, using Havok's physics libraries, doing physics calculations on the GPU.
      http://www.firingsquad.com/news/newsarticle.asp?se archid=9435
      http://www.gamespot.com/news/6136639.html

      In the second article, they reference the PS3, but I'm guessing that if the Cell is incapable of properly reading from the GPU's local memory (or causes a ridiculous system stall while doing so) we'll never seen high-end physics processing on the PS3, which is lame.

      The video demonstrations I've seen of hardware accelerated physics are simply amazing. Imagine pixel/vertex shaders for geometry. It's beautiful, and adds a tremendous amount to gameplay. There's a game up-and-coming which takes advantage of the PhysX processor, and I'm guessing that Havok (from their interviews) is going to start accelerating all their physics operatins on PCIe accelerates in Havok 3.

      All of this is denied to the PS3. If they can shoe-horn this into XBox 360 titles, the 2007-2008 line of XBox games will be visually superior to PS3 games, and that's not good for a system released two years after the XBox 360.

      I say this as a serious anti-Microsoft person. I hope the Wii can beat both ;-)

      --
      WhiteWolf666 an exBush supporter. All you new-school,compassionate,save the children Republicans can rot in hell
    18. Re:main memories read speed is 25GB/s by Tacvek · · Score: 1

      Except that the particular chip in question can write directly to main memory (this is based on other comments, I did not check this myself). I suspect this chip is not a normal GPU, which has fixed API for communication, and is programmable only via pixel shaders. Clearly a better design is true co-processor, optimized for graphics, but not limited to highly specific APIs. Traditional API based communication could easilly be emulated in software running on such a chip. Of course, this paticular chip might be a normal GPU, implementing an API that supports writing to main memory.

      --
      Stylish sheet to fix many problems in Slashdot's D3: https://gist.github.com/801524
    19. Re:main memories read speed is 25GB/s by be-fan · · Score: 1

      1) PCIe versus AGP is irrelevent. The PS3 has an extremely fast (25+ GB/sec) bus between the CPU and GPU. The lack of bandwidth isn't what's causing the slowdown. Rather, it's the lack of cache coherency. You see, in a NUMA system (where each processor has its own local memory), the caches of the CPUs must be synchronized in some way, so that CPUs see a consistent view of whats in the two memories. The synchronization is done through what's called a cache coherency mechanism. In the absence of a cache coherency mechanism, whenever one CPU wants to access the memory of another CPU, it must do so via an uncached access. This isn't so bad for writes, because the processor can just fire off the write into a buffer, and keep computing. For reads, this is a killer, because the processor is stuck waiting hundreds of cycles for the read to complete before issuing the next one. Neither AGP nor PCIe have a built-in coherency protocol. That's why reading from AGP memory on a PC is slow, even though AGP memory is actually just a buffer in regular system memory. The address range containing the AGP memory must be mapped as uncacheable by the processor.

      2) There is no indication that PS3 cannot handle doing physics on the GPU. On the PS3, the GPU can write to system memory. The main CPU doesn't need to read the results of the physics calculations from the GPU --- it can just instruct the GPU to write the results to system memory and read them from there.

      3) Don't try to apply PC-gamer thinking to console architectures. Use your head, and think things through. First, why would anybody want to run physics on the GPU? Well, physics calculations are very vector and bandwidth intensive, and the GPU has a lot of vector processing power and bandwidth. Second, when does it make sense to run physics on the GPU? Well, when the GPU has more vector gigaflops than the CPU. On a PC, the CPU can do less than 10 gigaflops, while the GPU can do over (general-purpose, according to gpgpu.org) 60 gigaflops. The CPU has maybe 6GB/sec of memory bandwidth, while the GPU has close to 40 GB/sec. So running physics on the GPU makes sense, in a PC. Now, try to apply this thinking to the PS3 and XBox 360. Do their GPUs have more general-purpose gigaflops than their CPUs? Well, Xenon can do about 80 gigaflops, while Cell can do about 150 gigaflops, so no. Do their GPUs have more memory bandwidth than their CPUs? Well, Xenos shares a 25 GB/sec bus with Xenon, while RSX has its own 22 GB/sec bus seperate from Cell's 25 GB/sec bus. So no on that count too. So now come to the conclusion: does it make sense to do physics processing on the GPU in either the PS3 or the 360?

      4) If you're impressed by the potential of physics processing in games, then you should be psyched about the PS3. The whole point of Cell is to have a lot of vector gigaflops that can be programmed more easily than the vector gigaflops available on the GPU. In fact, a PhysX chip is organized very similarly to a Cell chip. It's consists of a bunch of vector coprocessors, each with a local memory, and a central control processor to feed data to the coprocessors. Moreover, if you're going to be doing general-purpose computations on the GPU, you can throw the whole "360 is easier to program" argument out of the water. While the Cell might be more complicated to program than a symmetric multicore processor Xenon, writing code for the SPE is a lot easier than writing code for a GPU's shaders. At least an SPE somewhat resembles a regular CPU, albiet with a weird memory model. A shader in a GPU is an entirely different beast, with an even weirder memory model (though one that is naturally suited to graphics code).

      One word of advice. Some of the issues relating to consoles are very technical. Don't spout off about things if you don't really understand the technical details underlying them. We really don't need more FUD on Slashdot.

      --
      A deep unwavering belief is a sure sign you're missing something...
  10. Conjecture, rumour, guessing, lies, FUD by Anonymous Coward · · Score: 0

    I thought things might settle down after E3, silly me. I can't wait until xmas time, not because of the goodies that will be available, just so we can stop it with these fan boy/anti fan boy, gonzo journalistic articles that are constantly popping up.

  11. Hehe, oops. by chilledinsanity · · Score: 3, Insightful

    Ah well, it's nothing a complete recall and price increase can't fix...

  12. DevKit by should_be_linear · · Score: 1

    DevKit is broken, maybe whole line of it. What it means for final console? Nothing.

    --
    839*929
    1. Re:DevKit by Splab · · Score: 3, Informative

      Pay attention. The article says that SONY is telling the developers to avoid using local memmory at all - that means, it won't be fixed in the retail version.

    2. Re:DevKit by robosmurf · · Score: 3, Informative

      No, Sony are telling developers not to read from "local memory" using the Cell. This is not the same thing at all.

      There is nothing to fix. This is by design.

      The "Local Memory" is the RSX graphics memory. The Cell has no need to read from this.

    3. Re:DevKit by DragonWriter · · Score: 1

      Grandparent is correct, though, that this means it won't be "fixed" for the retail version.

      What grandparent misses is that the reason it won't be "fixed" is because it isn't broken. It's simply that there exists a usually unnecessary function that will almost always be a bad idea for developers to use, and that for the instances they would be tempted to use it, there is a better way, and Sony is doing a thorough job of informing them upfront so they don't overlook the problems that would happen if they chose to use that functionality where it shouldn't be used (which seems to be, pretty much anywhere.)

      Its just another misleading Slashdot article summary. Hardly a surprise.

    4. Re:DevKit by adisakp · · Score: 1

      Pay attention. The article says that SONY is telling the developers to avoid using local memmory at all - that means, it won't be fixed in the retail version.

      There are three types of directly addressable memory on the PS3 and there are three types of processors.

      PROCESSOR == MEMORY
      PPU == main memory
      SPU == (SPU) local memory
      RSX == (RSX) local memory (AKA video memory)

      What Sony is telling developers NOT to do is to READ from (RSX) local memory (AKA video memory) using the SPU. This would be much more clear if the article mentioned this was local memory on the RSX not the SPU. The PS3 has a very fast write port from SPU to RSX. There is no fast read port from RSX to SPU, and for the most part it isn't necessary.

      Most of the time, developers will be using the SPU to generate large data sets (dynamic geometry, etc) to be fed to the RSX similar to how the VU1 fed data to the GS on PS2. For the rare times that the SPU will need to access RSX, the main memory writeback mechanism will suffice for large data accesses (i.e. post process on an entire bitmap) and the slow path can be used for very occasional, single small reads (i.e. check the color of just one pixel). On the PS2, there isn't even a slow path for the reads from video memory to VU1. You'd have to set up a copy-back from GS-memory to main memory using the EE and the write it back into VU1 memory (again using the EE or setting up a DMA with the EE) with lots of waits or interrupt driven synchronizations.

      FWIW, I don't believe the XBOX360 has a fast ability for the PPC's to read from their local video memory (embedded on the ATI GPU) either.

    5. Re:DevKit by Splab · · Score: 1

      Yeah I figured that from the other posts, but my point still stands, they won't "fix" it when they tell developers not to use it.

    6. Re:DevKit by adisakp · · Score: 1

      It's not broken - it's that way by design and there's nothing to "fix" in order to make a good game on the PS3. There's nothing to "fix" because even if you need to share large buffers between the SPU's and RSX, there's a simple and quite fast copyback mechanism.

      The SPU single-read from RSX memory is only meant to be used rarely for occasional one-time reads. What Sony did in alerting developers to the faster method of dealing with larger shared buffers is the right thing to do. Not to mentionat that since a fast read out of video memory is not a feature that other consoles have or even most PC cards support, any algorithms making extensive use of this feature are probably being written from scratch anyway and can very easily incoporate the fast RSX copyback. This is analogous to DirectX on a PC, where when you "lock" a surface for reading, the driver will often do the equivalent copyback from video memory to system memory without you even knowing about it! On the PC, it may even de-swizzle or change formats during the copyback.

  13. That one Simpsons episode by August_zero · · Score: 4, Funny

    This reminds me, I am certain to be cruicified for not remembering this bit of trivia, but the PS3 is looking more and more like that car that Homer designed for his brother....

    What was that called again?

    --
    On Wall Street they say "buy low, sell high" On the pad we say, "buy high, sell high" Isn't that somehow better?
    1. Re:That one Simpsons episode by _Shorty-dammit · · Score: 3, Informative

      The Homer.

    2. Re:That one Simpsons episode by TheIndifferentiate · · Score: 2, Informative

      "Powerful, like a gorilla, yet soft and yielding like a Nerf ball." It was called "The Homer," I believe.

    3. Re:That one Simpsons episode by The+Infidel · · Score: 3, Funny

      Probably the finest analogy I've ever seen on /.

    4. Re:That one Simpsons episode by datafr0g · · Score: 1

      This reminds me, I am certain to be cruicified for not remembering this bit of trivia, but the PS3 is looking more and more like that car that Homer designed for his brother....

      Bubble domes and a horn that plays La Cucaracha... eh?
      There's still time! Thanks for the idea kid!

      -Director of Marketing
      -Sony Computer Entertainment



      --
      "Who says nothing is impossible? Some people do it every day!" - Alfred E. Neuman
    5. Re:That one Simpsons episode by Anonymous Coward · · Score: 0

      'The Homer' the car designed by Homer.
      Starting at $80k

    6. Re:That one Simpsons episode by j79zlr · · Score: 1

      "When I rev the engine I want people to think the world is coming to an end."

      --
      I'm not not licking toads.
    7. Re:That one Simpsons episode by b1t+r0t · · Score: 1
      Does that mean that the Xbox 360 is the Canyonero?

      "Smells like a steak, seats thirty-five... Caynonero! Caynonero!"

      --

      --
      "Open source is good." - Steve Jobs
      "Open source is evil." - Microsoft
  14. Why... by dosle · · Score: 2, Insightful

    I can't imagine why Sony would add the text "this is not a typo" underneath the below average local read speed unless they are planning to release the final PS3 public version with much higher read speeds. If you can program a game to run great with the low read barrier then wouldn't you expect it to run ever more efficiently with the gates wide open in a final/public ps3 release? my .02c

    1. Re:Why... by robosmurf · · Score: 1

      Because they want to point out that developers shouldn't be reading from this memory from the Cell.

      This is the graphics memory for the PS3. The Cell doesn't need to read this. There is nothing to fix. That is the point of the slide: to tell developers 'don't do this'.

  15. Errm, they are dev kits, and it's The Inquirer... by Mark+Gillespie · · Score: 1, Insightful

    1/ They are dev kits, (with newer dev kits being shipped soon) 2/ It's the Inquirer, who have confirmed allegance to be Xbox fanboys and slag anything Sony..

  16. conspiracy theory in 4... 3... 2... 1... by C0vardeAn0nim0 · · Score: 0

    i know it's far fetched, but think for a moment, if you were IBM, a major IT player with lots to gain if you make peace with microsoft (after years of a bitter relationship, see MSs monopoly trial's documents for more info), who would you prefer to help: microsoft or sony ?

    i'd bet on MS. making a kick ass CPU for the 360 would make easier for IBM to extract sweeter deals from MS in other areas and to placate bill's wrath in what concerns IBM's linux business. if this means screwing up sony, so be it.

    nintendo don't have to worry, since MS itself already said Wii is not a competitor, but a good secondary console for 360 owners. a complement to the bigger console.

    all i know is that i couldn't care less for the PS3. living where i live, earning what i earn, i can barely afford a PS2, a PS3 is waaay out of my budget. all i can hope for is to be able to afford a Wii when it launches, but i'll have to ask someone to bring it from US in his/her bag to avoid the enourmous taxes brasil charges over imports.

    --
    What ? Me, worry ?
    1. Re:conspiracy theory in 4... 3... 2... 1... by itchyArse · · Score: 1

      "doesn't sound too good for Sony or IBM." Why would IBM feel guilty at all? They make the processor for all 3 current/next generation consoles.

    2. Re:conspiracy theory in 4... 3... 2... 1... by bWareiWare.co.uk · · Score: 1

      MS are using a cleaver new marketing technique when they say they don't mind the Wii being a 'second console'. (It is believed to be called lying).

      Okay they can be blasé and say that owning a Wii doesn't stop you buying a xBox360. The can even be happy about Nintendo taking $250 out of the pockets of their customers so they can't spend it where they should, on MS games. But the is no way on this earth, that MS are happy that every time little Johnny drops by the games shop he will be looking at two shelves, only one of which will be earning MS their money.

      In fact MS will be much much more happy with their games sitting on the shelf next to the PS3. When you have a head start to market, a largely similar product, and you can undercut the opposition, then you are happy.

      A more experienced competitor with clever new ideas and a product set to massive undercut you is not MS's idea of a friend.

    3. Re:conspiracy theory in 4... 3... 2... 1... by kannibal_klown · · Score: 1

      It only makes sense to make the same type of chip and supply them to both companies. Sure, maybe one will have higher MHZ or more cache based on the customer's (MS or Sony) requirements, but the same design would be implemented. You make a point that they have good reason to keep in Microsoft's good graces, but favoring one big company over the other (by screwing one of them over) is just bad business sense, particularly in a case where both companies are such big players and their use of your product is so public.

      There's no way in hell they'd "gimp" a version going to Sony for the sake of helping Microsoft, because they'd lose all of their appearance of integrity and lose a lot of business. After all, why chose a company to build your chips when in the past they've purposely screwed one of their customers.

    4. Re:conspiracy theory in 4... 3... 2... 1... by Guysmiley777 · · Score: 1

      Do some reading on the subject. The 360 and PS3 have significantly different CPUs.

      --
      Coding with assembly is like playing with Legos. Coding an application in assembly is like building a car with Legos.
    5. Re:conspiracy theory in 4... 3... 2... 1... by kannibal_klown · · Score: 1

      Ok, I stand corrected on that point.

      But my comments on the "conspiracy theory" (while probably founded in jest) still hold merit based on the fact that it would be stupid of IBM to favor MS by giving Sony a bad product.

    6. Re:conspiracy theory in 4... 3... 2... 1... by Anonymous Coward · · Score: 0

      IBM also isn't on the bestest of terms of Microsoft. They compete with each other - maybe not in this particular market segment, but in general. What's bad for Microsoft is good for IBM.

    7. Re:conspiracy theory in 4... 3... 2... 1... by Anonymous Coward · · Score: 0

      There's actually an IBM PROCESSOR in both the Xbox 360... and an IBM Cell Processor the upcoming PS3.

    8. Re:conspiracy theory in 4... 3... 2... 1... by tbannist · · Score: 1

      That's king of ignorant. You seem to be forgetting that IBM is bigger than Microsoft, that Microsoft will likely never forgive IBM for supporting Linux and that IBM doesn't value it's reputation among other potential business clients. It seems to me that this is one ignorant attendee at a Sony developer seminar who doesn't understand what he's talking about telling a reporter who can't wait to get his cheap shots in. Remember the Blue Ray demonstration revelation? Yeah, I suspect this is more of the same.

      It's free publicity and they'll post a retraction two days from now that no one will read.

      --
      Fanatically anti-fanatical
    9. Re:conspiracy theory in 4... 3... 2... 1... by VGPowerlord · · Score: 1
      IBM is sitting pretty at the moment. Here's a non-random listing of three of their customers.
      • Microsoft, XBox 360 CPUs
      • Nintendo, Wii CPUs
      • Sony, PS3 CPUs
      In other words, IBM doesn't need to choose sides. It has a monopoly on video game console CPUs in this generation.
      --
      GLaDOS for President 2016! "Well here we are again. It's always such a pleasure." -- GLaDOS, 2011
  17. Possible explanations by Ancient_Hacker · · Score: 1
    • A MSoft engineer creverly infiltrated Sony.
    • They got a great deal on 1103 RAM chips from Intel (Their first product).
    • Maybe "Local" memory means "Local to the 16550C UART"?
    1. Re:Possible explanations by mc+calculust · · Score: 1

      What would a UART have to do with this? Would'nt a UART just be in places where there is a need for serial communication? As in the controllers or any serial I/O?

      --
      "Who makes the world? Perhaps the world is not made...A clock without a craftsman."
    2. Re:Possible explanations by Ancient_Hacker · · Score: 1

      That was meant as a (weak) "joke".

  18. Re:This is the Inquirer, so take with a grain of s by Frogbert · · Score: 3, Insightful

    No it means the Inquirer is the digital equlivant of a rag.

  19. Does it really matter? by MartinJW · · Score: 5, Funny

    I thought we had all boycotted Sony anyway! Or are we on another bandwagon this week?

    1. Re:Does it really matter? by Tweekster · · Score: 1

      There is no "we"

      --
      The phrase "more better" is acceptable English. suck it grammar Nazis
  20. Why ./ is bashing Sony so much? by lbbros · · Score: 5, Insightful

    The subject says it all. It's getting really tedious. Why just not wait for the release and then make comments?

    --
    A CC-licensed illustrated horror novel
    1. Re:Why ./ is bashing Sony so much? by Darth+Maul · · Score: 0, Redundant

      Why? Because they just keep messing up. They have idiots for management that keep putting their foots in their mouths. They are full of ego. They are assuming everyone will shell out $600 because "they are Sony". Sorry, but they really deserve a good bashing.

      --
      --- witty signature
    2. Re:Why ./ is bashing Sony so much? by Takari · · Score: 0

      It's not just Slashdot, everyone seems to want a piece of Sony. A little clarification though, a quick search of IBM's Cell Broadband Engine handbook (http://www-306.ibm.com/chips/techlib/techlib.nsf/ techdocs/9F820A5FFA3ECE8C8725716A0062585F) for "local memory" says: The SPEs, in contrast[to the PowerPC core), access main storage with Direct Memory Access (DMA) commands that move data and instructions between main storage and a private local memory, called a local store or local storage (LS). So if the Inquirer was accurate about the 16Mbit/MByte per second speed it would mean each SPE can access 16 Mb worth of instructions per second.

    3. Re:Why ./ is bashing Sony so much? by gEvil+(beta) · · Score: 4, Funny

      What is this dotslash of which you speak?

      --
      This guy's the limit!
    4. Re:Why ./ is bashing Sony so much? by mc+calculust · · Score: 1

      I agree. There is really no point to a story like this besides pure anti-hype/speculation. It's fun to think about, but devoid of real context. When the system comes out, the games will be fun or they won't. Of course, we'll all have to rely on the uber rich to let us know if thats the case, as they'll be the only ones who can afford it.

      --
      "Who makes the world? Perhaps the world is not made...A clock without a craftsman."
    5. Re:Why ./ is bashing Sony so much? by lbbros · · Score: 1

      But the same bashers forget that the PS2 had the same price tag when it was out (at least in Italy). Where were those people back then? I'm not saying it's not expensive (it *is*), but I wonder why people didn't make such a fuss back then and are doing now.

      --
      A CC-licensed illustrated horror novel
    6. Re:Why ./ is bashing Sony so much? by Paradise+Pete · · Score: 0, Redundant
      Why ./ is bashing Sony so much?

      For me personally it's because nobody went to jail over the rootkit fiasco.

    7. Re:Why ./ is bashing Sony so much? by kannibal_klown · · Score: 1

      I don't know about online, but the people I knew (in real life) were in awe of the price of the PS2 when it came out. I knew a lot of people that decided not to get one right away, yet somehow my brother making minimum wage managed to pick one up on release day. Go figure.

      I game enough and make enough money that I wouldn't mind spending a lot of cash for a system if:
      a) looked like it had some great games
      b) it was a major step up from what I had
      c) I felt that I would get some longevity out of it
      d) in all, looks like a quality product

      Considering how long PS2 has been around, I'd say point "c" has some backing. However, it's too early to know know much about anything else. All early info is making the PS3 sound a little shadey, and Sony as a bunch of morons and liars.

      But I'll wait until it comes out to decide.

    8. Re:Why ./ is bashing Sony so much? by paedobear · · Score: 1

      Because this time around, Sony is ripping off the Americans too.

    9. Re:Why ./ is bashing Sony so much? by lucifig · · Score: 1

      Better Sony than Vista. Man are those articles getting tiresome.

    10. Re:Why ./ is bashing Sony so much? by OK+PC · · Score: 1

      The parallel universe Slashdot. There, Apple is continuously bashed and Microsoft is praised for it's innovation

      --
      Did you get that thing I sent ya?
    11. Re:Why ./ is bashing Sony so much? by thatguywhoiam · · Score: 1

      Its because Zonk likes to rile the fanboys.

      --
      If Jesus wants me it knows where to find me.
    12. Re:Why ./ is bashing Sony so much? by cnettel · · Score: 1

      It's in the mirror, goateesque universe.

    13. Re:Why ./ is bashing Sony so much? by Gothic_Walrus · · Score: 1
      Simple: because we can.

      If the Internet can get Snakes on a Plane another week of filming due entirely to talking about it before its release, maybe, just MAYBE, we might be able to save the PS3.

      Of course, the odds of THAT happening are slim to none. Sony doesn't get along well with logic these days, it seems... :)

      --
      Goo goo g'joob.
    14. Re:Why ./ is bashing Sony so much? by Anonymous Coward · · Score: 0

      But why, the current directory, of course.

    15. Re:Why ./ is bashing Sony so much? by Tough+Love · · Score: 1

      The subject says it all. It's getting really tedious.

      Simple: /. is bashing Sony so much because /. is infested with Microsoft astroturfers. Which is, incidentally, good for /. traffic.

      --
      When all you have is a hammer, every problem starts to look like a thumb.
  21. DevStation? by mustafap · · Score: 4, Funny

    Noticed the logo on the bottom left of the slide. Maybe it should have read

    DeviStation

    --
    Open Source Drum Kit, LPLC deve board - mjhdesigns.com
    1. Re:DevStation? by Criffer · · Score: 1

      DevaStation.

    2. Re:DevStation? by The+Cydonian · · Score: 1

      Devi Station? Are we at the end of Kali Yug already?

    3. Re:DevStation? by spammacus · · Score: 1

      DevaStation, rather. I was thinking the same thing.

  22. Article completely misses the point by robosmurf · · Score: 5, Insightful

    The "Local Memory" is the memory attached to the RSX.

    That the read performance for the Cell from this memory is dreadful is no surprise. This is exactly the same architecture that has been traditionally used in PCs. Reading graphics memory from the main processor is usually really really slow.

    This memory is where you store textures and other graphics data. The main processor will usually have little need to read from this memory. If it does, then, as apparently Sony says, you just get the RSX to write to main memory instead.

    This is a non-story. People have dealt with this for PC games for a long time.

    1. Re:Article completely misses the point by DanHibiki · · Score: 0, Flamebait

      nono you don't get it man! Sony = bad! Ninendo = Good! Without that how will Zonk ever publish an article again?

    2. Re:Article completely misses the point by Jugalator · · Score: 1
      So, just to get this straight, Inq's comment about the consequences of avoiding reading from local...
      This can lead to contention issues for the main memory bus, and all sorts of nightmarish to debug performance problems. Basically, if this Sony presentation to PS3 devs shown to us is correct, it looks like PS3 will be hobbled in a serious way.
      ... doesn't hold any water either?
      --
      Beware: In C++, your friends can see your privates!
    3. Re:Article completely misses the point by robosmurf · · Score: 2, Informative

      Correct, this should have pretty much zero performance impact. This is how PC graphics cards work (except of course for some of the "integrated graphics" solutions).

      The Inquirer article assumes that this makes "Local Memory" useless. This isn't the case at all, as you use it to store the graphics data that the Cell doesn't need to read.

    4. Re:Article completely misses the point by _Swank · · Score: 1

      presumably the data that would be written to local by the cell isn't data that typically should be read back by the cell. so writing it to local actually keeps that traffic completely off the main memory bus (it doesn't get written there so it can't be read from there) and so it actually LESSENS the contention on the main memory bus.

      or that's my guess.

    5. Re:Article completely misses the point by bWareiWare.co.uk · · Score: 1

      By calling it 'Cell local memory' the inquirer has confirmed they have confused the RSX's Local Memory (i.e. graphics memory) with the Cell's Local Store (roughly a processor cache but more important then normal due to the Cell's architecture). Normally the would be little need for the CPU to take directly to the graphics memory, it would just tell the GPU to pull it from main memory. However with the Cell's SPEs meant to account for up to 30% of the shader though put this would be likely to have an effect. Luckily the RSX was always designed to use main memory as as well as its local memory for rendering. It has large caches to offset the increased latency and slower speed. If these figures are right I can only presume that Sony indents all Cell/RSX co-operation to happen in main memory. However the architecture diagrams from GDC 2006 make this all seem highly suspicious: http://www.watch.impress.co.jp/game/docs/20060329/ 3dps303.htm

  23. Re:D-Fly, you piece of shit: Mbps != MB/s by Anonymous Coward · · Score: 5, Informative

    I was just about to post the exact same thing. It amazes me that:
    1) The poster had no clue
    2) Zonk (and for that matter, the whole /. editing kiddie troupe) seems to have no clue
    3) This mistake happens _constantly_ on /., and it's constantly pointed out and constantly ignored
    4) Anyone with even a basic understanding of computers wouldn't make this mistake

    Just more proof that "IT" != computer science

  24. For goodness sake... by hptux06 · · Score: 5, Informative

    Does anyone ever bother reading the *IBM* documents for this? Never mind what Sony have managed to do to the cell processor, if you turn to the IBM CBEA developers handbook (page 75), you will see:

    "Load and store operations (LS), 6 Clock cycles Latency". And that's the time it takes for the instruction to complete, not to be issued to memory.

    (3.2Ghz / 6 cycles) * 16 bytes != 16MB/s

    Personally, I'm gonna bet on IBM being right, seeing how they're the ones who made the bloody thing. I don't trust the inquirer anyway, but if those figures are true, the most likely answer is inefficiencies in their benchmarking programs, (Such as instruction starvation, a nasty side effect of using SPU's)

    1. Re:For goodness sake... by robosmurf · · Score: 3, Insightful

      "Local Memory" refers to the RSX memory. The Cell doesn't have direct access to this, which is why it's so slow at reading. This is also irrelevant as the Cell doesn't NEED to read this memory.

      PC graphics cards have worked this way for years. Reading from graphics memory has always been slow as it isn't optimised for this.

    2. Re:For goodness sake... by Anonymous Coward · · Score: 0

      "Load and store operations (LS), 6 Clock cycles Latency"
      (3.2Ghz / 6 cycles) * 16 bytes

      The general sentiment of your post is correct... SPE local store bandwidth is very high, and the article is referring to something else (RSX->Cell bandwidth). However, your calculation above is incorrect because you are confusing latency with pitch (throughput). A particular load (or store) takes six cycles to complete (latency). However, load and store instructions have single-cycle throughput.

      Total bandwidth between each SPE and its local store is 3.2GHz * 16 bytes = 51.2GB/s, split equally between reads and writes. Should suffice.

    3. Re:For goodness sake... by Anonymous Coward · · Score: 0

      Come back when you've actually worked with low-level hardware.

  25. History Repeats Itself by TerenceRSN · · Score: 5, Insightful

    I've been hearing a lot of chatter about how the PS3 is difficult to program for, developers don't like it, Sony isn't providing quality libraries, blah, blah, blah. These exact same things were said about the PS2 when it first came out six years ago and it still managed to dominate its generation of console gaming. And it certainly wasn't true that developers avoided the PS2 in favor of XBOX or GameCube. As always the winner and losers of the console wars will be decided by the buying public, in the US, Japan, and Europe.

    I think being too connected to the online debates about this stuff can make you lose sight of what the more average public thinks and bases their purchase decisions on. That's why the only real argument for the PS3's failure so far is the high price, not questions about performance or developer issues.

    1. Re:History Repeats Itself by rAiNsT0rm · · Score: 2, Interesting

      It was true of the PS2 and still is... it is a bear to work on. There was a nother console in history that parallels the PS3, the Saturn. It failed miserably due to development issues.

      I'm no fan of the PS3, but I am also no fanboy of any other system in the game, the Xbox360 is expensive and laborious to work on as well. The Wii is the system I am holding out all hopes of becoming a runaway success and causing a major shakedown of the industry. Before this industry becomes any more Hollywood-like and loses all sense of fun and innovation, it needs to happen.

      Sony is shooting itself in the foot, I believe with the PS3, and Microsoft is not doing any better with their announcement that they are giving up on backwards compatibility for the Xbox/massive declining sales in Japan/and EA cutting prices to try to move product. Nintendo is in a great position to sweep up, and dare I say maybe a new entrant to step in as well and shut Sony and MS out for good. (no, not the phantom ;)

      --
      http://teasphere.wordpress.com - A little spot of tea
    2. Re:History Repeats Itself by Anonymous Coward · · Score: 0

      These exact same things were said about the PS2 when it first came out six years ago and it still managed to dominate its generation of console gaming.

      But it didn't have any serious competition. Do you remember how absolutely terrible the first generation of PS2 games were? They were barely any better than direct ports of Playstation 1 titles.

      It took developers years - and at least two product cycles - to figure out how to make the best use of the machine. Except that this time around, Sony has some *serious* competition in the 360 - and they're going to be judged *at launch*. It's much tougher for Sony this time around.

  26. Is that 16mb total or 16 for each SPU? by TehBeer · · Score: 1

    That's 16mb concurrent for each of the 8 spu's right?
    How much memory are the CPU and the spu's going to be exchanging?

    Most of the rendering will be done by the graphics card right?

    1. Re:Is that 16mb total or 16 for each SPU? by Anonymous Coward · · Score: 0

      That's 16mb concurrent for each of the 8 spu's right?
      How much memory are the CPU and the spu's going to be exchanging?


      Sustained actual transfers of 100GB/s or more are possible between SPEs.
      Cell reads from RSX local memory are at 16MB/s (not 16mb/s, which is equivalent to sending one smoke signal per minute from a camp fire), but this is pretty much irrelevant.

      See my other post "16MB/s = CPU reading GPU memory directly" for more info.

    2. Re:Is that 16mb total or 16 for each SPU? by Darkfred · · Score: 1

      Sustained actual transfers of 100GB/s or more are possible between SPEs.
      Cell reads from RSX local memory are at 16MB/s (not 16mb/s, which is equivalent to sending one smoke signal per minute from a camp fire), but this is pretty much irrelevant.


      No. The SPEs are all hooked into a single ring buffer with a maximum speed of 96B per tick. Assuming that data must be both read and written to be processed, this limits the performance to 45GB/s (because of the 3tick cost of each r/w operation)

      This means that with each SPEs running a program on different data, only a fraction of the theoretical power of the processors can ever be used.
      IBM has managed to actually use most of this power in a demonstration by splitting up the code for a matrix operation between multiple SPEs because of the ring nature of the bus pasing down data to the next processor does not saturate it. And you thought PS2 microcode syncronization was difficult? :) This would allow you to get close to the theoretical processing power limit. But only with low-data highly parralel functions. eg: definately not collision detection or physics simulation.

      Regards,

      --
      ----- 70% of all statistics are completely made up.
  27. Wow... by MSFanBoi2 · · Score: 0, Offtopic

    Reading these posts shows one thing...

    Sony can screw up (or rumor to screw up big time) and just about everyone is willing to give them the benefit of the doubt, but anything published on the internet that damns anything Microsoft does is accepted as the truth...

    1. Re:Wow... by robosmurf · · Score: 2

      There is no screw up. This is by design. This is exactly how PC graphics cards work. With the PS3 graphics system based closely on a PC one, it is no surprise that this is the case.

      The "Local Memory" is the RSX memory. The Cell doesn't need to read from this.

    2. Re:Wow... by Anonymous Coward · · Score: 0

      I totally agree... And I love it. If you want justice, try being a CompanyThatGivesAShitAboutFairnessFanboi2....

    3. Re:Wow... by ClamIAm · · Score: 1

      Um, no. If you had bothered to read the thread, you would see a bunch of Sony bashing (as well as other people rightly going "WTF? this can't be right"). But don't let reality get in the way of your ideology.

    4. Re:Wow... by rbarreira · · Score: 1
      If you want justice, try being a CompanyThatGivesAShitAboutFairnessFanboi2

      What, this one??
      --

      The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
    5. Re:Wow... by Anonymous Coward · · Score: 0

      What, this one??

      Shiver me timbers... We're surrounded by Fanboys... I was thinking more in the line of this one.

    6. Re:Wow... by hydrino · · Score: 1

      It'll be a hell of a Token Ring machine though

  28. Come now by ShockTerminal · · Score: 0

    The Inquirer??!!!! I may have to visit this site less now, I can'r belive your waisting my time w/ an artical from the Inquirer.

    1. Re:Come now by Anonymous Coward · · Score: 0

      That's good, because now you can use the time you would have otherwise spent reading the Inquirer learning to spell good:

      I can'r belive your waisting my time w/ an artical from the Inquirer.

      I think you meant:

      "I can't believe you're wasting my time with an article from the Inquirer."

    2. Re:Come now by ShockTerminal · · Score: 0

      Thank you "Anonymous Coward" for pointing out my bad morning spelling, It was a great help to us all, I know I wouldn't have ever survived w/o someone fixing this easy to follow screw up. (Sarcasm)

  29. Why should I care? by buffer-overflowed · · Score: 2, Interesting

    It's a dev kit, first off, second off it's the inquirer, which was formed from register rejects and doesn't have BOFH, and third off, I saw a UC Berkeley benchmark with an emulated cell that would seem to indicate this is a production problem, not a design problem.

    But seriously, WTF should I care? I really don't care which console wins the virtual pissing match in the "ooooh shiny" department, if I was one of the people that did, the PS3 is already into the realm where $500 video card purchases begin to look slightly reasonable.

    I'll judge it by the games, when they're released or playable.

    --
    The key to the enjoyment of pop music is to replace any instance of "love" with "C.H.U.D."
  30. Beautiful... by Anonymous Coward · · Score: 0
    "This is the Inquirer, so take with a grain of salt."

    So - much like Sonys overhype of their consoles then...

  31. 16MB/s = CPU reading GPU memory directly by Anonymous Coward · · Score: 5, Informative

    The The Inquirer article is rubbish and that slide is taken out of context. It seems to imply that the Cell can only read "Cell local memory" (whatever that is) at 16MB/s.

    Memory transfer bandwidth between each SPU and its SPU Local Memory is something more like 25GB/s (gigabyte per second); sustained actual bandwidth between all SPUs is greater than 100GB/s; peak theoretical is greater than 200GB/s (assuming all 8 SPUs present for simplicity).

    If you had access to the full version of the presentation (part of the full Sony PS3 SDK and technotes), you'd realise that that slide is part of a presentation about the RSX (the PS3's GPU). As such, when it refers to "Local Memory", it means RSX's Local Memory (eg graphics memory, video memory, VRAM or whatever you call it in fanboy/ps3/360-is-teh-suck websites). To be understood outside that context, the columns would be better labelled "Main System Memory" and "GPU Local Memory".

    The Inquirer article seems to suggest that this figure of 16MB/s (megabyte per second, by the way, what the fuck is it with journalists swapping bits for bytes? why don't they get their shift/capslock keys fixed?) is some kind of show stopper. No it isn't. It simply means that the Cell processor has 16MB/s bandwidth when reading directly from memory-mapped GPU address space. So what? Unless you're planning on calling memcpy() or some shit to bring your data back then it doesn't really matter.

    On RSX-initiated transfers you have 20GB/s bandwidth to do the same transfer (from RSX local to main system memory). Cell read bandwidth of GPU memory might as well have 0MB/s (ie no connection at all) and it wouldn't matter a bit.

    1. Re:16MB/s = CPU reading GPU memory directly by Glacial+Wanderer · · Score: 2, Insightful

      Thanks for writing this since it saved me some writing. You get the same type of awful performance if you try to access local GPU memory with the CPU on an x86 system(PC drivers go to great lengths to not let the developer do this). That said the Xbox360 with its unified memory has the advantage of not having this problem. The only real world advantage this gives Xbox360 is that it can decide how much memory to give the GPU and how much to give the CPU. Where as with the PS3 you are basically stuck with a static 256MB split for each. I think this is a noteworthy advantage for the Xbox360, but not a huge showstopper for PS3 like this article hinted.

    2. Re:16MB/s = CPU reading GPU memory directly by robosmurf · · Score: 1

      Yes, basically the difference between the two is that by splitting the memory Sony have reduced the flexibility somewhat in exchange for higher total bandwidth.

      It remains to be seen how this will perform with real games, but it should be pretty good. Of course, the Xbox 360 also has embedded RAM on the GPU to reduce the load on main memory.

      Rather ironically, the graphics system of the PS3 seems to be much closer to a traditional PC graphics system than the Xbox 360 one is.

    3. Re:16MB/s = CPU reading GPU memory directly by be-fan · · Score: 3, Interesting

      Thank you for that!

      This article takes the statement completely out of context, and the Slashdot reaction to it is just ridiculous.

      Anybody who didn't know reads from GPU memory are slow turn in your geek card right now! On a PC, even with a 4GB/sec AGP connection, reading from the framebuffer can be as slow as 75MB/sec. This has been true for a very long time --- GPU's don't like anybody else directly touching their framebuffer. That's why Microsoft took direct framebuffer access out of "DirectX". It's a performance killer on modern systems. Sony's "work around" for the situation, using the GPU to handle texture uploads/downloads, isn't news --- it's common knowledge to anybody who has done any graphics programming on modern hardware.

      --
      A deep unwavering belief is a sure sign you're missing something...
    4. Re:16MB/s = CPU reading GPU memory directly by Tim+Browse · · Score: 1
      (megabyte per second, by the way, what the fuck is it with journalists swapping bits for bytes? why don't they get their shift/capslock keys fixed?)

      Because they're journalists, and don't usually know what they're talking about?

      Just try reading Edge magazine - if you read it often enough, you'd believe that there are only 2 classes of problems with game on the technical front: either the game is not 'frame-locked', or it has 'clipping' problems.

      The first one is easy to solve - you just tell Edge the game is frame-locked to 60Hz and they believe you (NB. you have to be Japanese for this to work, unfortunately).

      If you're wondering, 'clipping problems' mean basically any other technical problem in a game, ranging from z-sorting errors to collision detection problems to whatever else they don't understand. :-)

    5. Re:16MB/s = CPU reading GPU memory directly by kcb93x · · Score: 1

      Thanks for pointing out the bits/bytes bug. I'll slap Charlie around a bit when he gets in-country again for making such a lame mistake.

      --
      There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
  32. Someone think of Sony!! by ultramrw21 · · Score: 0

    alright, alright, I get it, Im not going to get a PS3. Maybe slashdot should stop posting these types of articles, otherwise Sony isnt sell any of them.

  33. Yay! by rAiNsT0rm · · Score: 5, Interesting

    About two years ago I decided to leave my post as a reviewer/tester for Sony. I had close ties with them for over 4 years and I began to have major misgivings on the direction and quality (lack thereof) that was being pumped out. I have been around the gaming industry long enough to know the beginnings of massive problems and they began a few years back.

    Everyone close to me in the industry said I was crazy and that this would all smooth out and Sony would easily retain its market share if not grow more. I wasn't buying it and stuck to my guns, I'm pretty happy about my decision almost daily since day 1 of E3 this year.

    I was against UMD from the beginning, yet everyone claimed that the sales were stellar. Looks like they weren't and they are proprietary, expensive, unwieldy little discs that no one wants to deal with. The "cell" processor was without a dobt my turning point, I have ZERO faith in it or the architecture and it will not become this ubiquitous omnipresent processor as so many claim, even IBM has major problems with it and designing compilers and dev software for their own product. Control schemes have been radically changed from initial proposals, and too quickly to be properly tested... that is a bomb yet to go off. System price and dev costs that are just too high for our current economic situation as well as for widespread adoption. There are more issues, but top it all off with a new unproven media that is also expensive and offers no real consumer advantages and you have the high risk of a catastrophic failure that could hurt Sony and IBM even more than they are already hurting.

    The best that can happen is that companies finally lose the DRM/proprietary/Closed nature of their consumer electronics. Stop treating customers as criminals and start to offer them affordable and accessible entertainment that is convenient. I'd actually prefer consoles to standardize and become built into consumer electronics so that developers and consumers can really get to work on a stable and long lasting platform. Imagine the possibilities. There is a lot to be said for standards.

    --
    http://teasphere.wordpress.com - A little spot of tea
    1. Re:Yay! by Viol8 · · Score: 1

      "into consumer electronics so that developers and consumers can really get to work on a stable and long lasting platform"

      Standardisation Software its not a problem , just create a console equivalent of OpenGL
      and stick to it instead of inventing a new API for each new gen console. I don't
      however see how you can standardise hardware if you want to keep making progress.
      You can't say "oh yes , we'll keep this memory/IO/bus model for the next 20 years"
      because next week something better will come along. Yes ok thats what happened with
      the PC but thats an entirely different market. Console markets rely on people tossing
      their old ones into the attic and buying a new one every few years with new capabilities
      and new games. Backwards compat is mainly irrelevant.

    2. Re:Yay! by rAiNsT0rm · · Score: 2, Insightful

      Actually this is the #1 topic discussed by almost every manufacturer in consumer electronics circles. A standardized game system. Just as a VCR or DVD player. I honestly believe that Sony was close with the PSOne and Nintendo made a strong push with the GC, but both fell short. A couple DVD players tried to incorporate simple game systems in the hopes of hitting on a winner in years past, with no luck.

      This time around Nintendo is, IMO, in perfect position to nail it. Cost, size, standard/mature development, and the perfect tie in with the TV's remote control.

      This is a topic not really touched on in the public, and one I like to get out there and in the consumers mind as often as possible because it has great potential. It will happen, it is just a matter of when and who manages to get it right. For years now this has been one of the hottest inside topics, and one I have a lot of interest in. We would all win. Shelf space and development costs are high, standardizing has major implications and a lot of proponents. Retail stores, rental chains, support, and developers would all win and are very behind setting a standard that would have some longevity and provide a stable platform that will be around for some yeas and to a very wide audience. The days of marketing solely to the relatively small geeky, "hardcore" gamers are numbered. Gamers (and I myself am included) like to think of themselves as this huge force, we aren't. More profit was made from Barbie dolls than the entire videogame industry last year. The audience needs to widen substantially, and this is the golden ticket for one lucky company... and of those the only long-time, ubiquitous, stable and mature company in gaming is Nintendo.

      That is my prediction, I could be totally wrong, but in a few years I hope to be pointing folks to this post and saying I called it. :)

      --
      http://teasphere.wordpress.com - A little spot of tea
    3. Re:Yay! by Psychotext · · Score: 1

      I liked the barbie comparison, but it wasn't a good one. The profit made by the entire of Mattel wouldn't even come close to the profit made by the games industry as a whole. Compare:

      Mattel: http://www.google.com/finance?cid=168725 ($417 million net income / $2,372 million gross profit)

      EA: http://www.google.com/finance?cid=22386 ($236 million net income / $1,770 million gross profit).

      That's with EA having a bad year, and they're just a (admittedly quite big) part of the industry. Had you said toys like dolls vs gaming, you may have had a point. But barbie vs gaming? She gets her ass spanked.

      --
      People that believe in their opinions don't post AC.
    4. Re:Yay! by Viol8 · · Score: 1

      Hmm , if we'd tried that approach in the 80s then the SNES would still be
      the cutting edge console.

    5. Re:Yay! by rAiNsT0rm · · Score: 2, Insightful

      I didn't go into the details to better flesh out my comparison, and your is a bit too inclusive to really be very meaningful. You are taking all of EA, not just console game sales. I was speaking of console game sales, not PC and not other revenue. Rather than break it all down and get into charts and graphs, let me 'splain it this way:

      Barbie has seen a slowdown in sales, mainly due to Bratz and other competitors. But even by your numbers, you can see that Barbie sales were almost double that of EA. I will dig through my 2005 files and if I can find the data I will be glad to reply with the real facts. There are many more makers of dolls and I gurantee that all doll sales would easily eclipse game sales. And for the most part dolls are sold to very young females, only 50% of that age range. Sure, action figures hit the other 50%... but not what I'm getting at.

      The thing is videogames have the ability to hit ALL demographics, which is unique. A single console can have children, teens, adults, and seniors titles. Educational, online/multiplayer, handheld, standard genre's, and new titles. Most consoles cater to only one or two of those areas, and then only subsets of those. They target a very small audience comparatively and there is so much lost market share it is staggering. Gaming has changed. No longer can games be marketed to the 15-28 male demographic, no longer can they be exclusionary, require complex controls, or cost a fortune.

      There are only two options. Games become homogenized to the point that they are like hollywood movies (not too far removed from where they are), or they widen their appeal and selection while beginning to change those above listed issues. Sony and MS are going the Hollywood direction, Nintendo is going the other. Regardless of your love/hatred for Nintendo... which way would you rather see it go?

      I know my personal answer, and it is the best for all gamers... whether they are capable of understanding it or not. The PS3 and Xbox 360 will most certainly be the last narrowly targeted game consoles to release, and they may even be very popular and hold up for 2-3 years, but that old way of thinking and marketing will fall through. The numbers already are showing a large decrease in the interest and number of young-to-teen gamers. There are too many other diversions to compete with.

      Sorry for being lazy with my initial comparison and not having the stats right with me when I was citing them, I will honestly try to get the numbers on here because it does illustrate my point. And my point is that games need to become mainstream and not just seen as a kids toy or for angry, unsociable teen males to blow heads off and spatter blood everywhere. That's getting old now anyhow, even the most dedicated hoe slapping gangsta simulator or yet-another-FPS wears thin eventually.

      --
      http://teasphere.wordpress.com - A little spot of tea
    6. Re:Yay! by Psychotext · · Score: 1

      Good response, and I do see your point. I should however clarify that the numbers were for Mattel as a whole which as I'm sure you'll know is far more than Barbie. http://www.mattel.com/our_toys/default.asp?f=false &s= obviously things like Fisher Price, Matchbox and the disney things don't harm their sales. :)

      I'm not entirely sure if you could pull the exact profit numbers out of these monstrous companies.

      --
      People that believe in their opinions don't post AC.
    7. Re:Yay! by rAiNsT0rm · · Score: 1

      I used to work as an analyst covering retail game sales, the Barbie numbers are not mine but from a meeting I was in and are correct. I believe the exact chart is based on retail console game sales vs. retail Barbie sales and Barbie does win.

      Like I said the point is the same regardless, and that was the point the guy was making that had given the information initially... which I fully agree with. When you start seeing things like that educational Leapfrog game "console" and other similar items, that screams that there is a hole in the current market. Sony and MS have painted themselves into a corner, and both of those systems will have very little chance of offering games outside their core demographic which is narrow. The PS1 was the only system outside of Nintendo to do this ever, and it was due to the sheer market penetration and the fact that it had been a viable console for over 10 years. The PS2, even with the great sales it achieved, still was not able to match it although it has the widest group of titles of the current gen.

      Markets like this always work themselves out even with artificial demand and force-fed content. Look to the music industry, the current state of Hollywood, pro-sports, and gaming...

      --
      http://teasphere.wordpress.com - A little spot of tea
    8. Re:Yay! by Sinistar2k · · Score: 2, Interesting

      I'd actually prefer consoles to standardize and become built into consumer electronics so that developers and consumers can really get to work on a stable and long lasting platform. Imagine the possibilities. There is a lot to be said for standards.

      You might want ot look into a little something called "3DO" - it was a standardized console that was licensed out to multiple hardware manufacturers so that possibilities could be imagined.

      It failed miserably.

    9. Re:Yay! by rAiNsT0rm · · Score: 2, Informative

      No offense, but the 3DO was not a "miserable failure" in fact it sold very well and had some great titles. The 3DO was also not "open" it was a _franchise_ where manufacturers could use the design specs and pay a royalty for each system sold as well as no game licensing restrictions and a royalty of $3 per game.

      Street Fighter 2, NFS, Road Rash, Dragon's Lair, EA Boxing, Gex, and more.

      It was expensive, but offered a high quality arcade-like experience. The lack of licensing also led to a very large library which was good, but a lot of the games were crap which was bad. It was in stark contrast to Nintendo at the time, and a good idea and a good way to get lots of games out there quickly for their system.

      --
      http://teasphere.wordpress.com - A little spot of tea
    10. Re:Yay! by Anonymous Coward · · Score: 0

      Mattel Electronics. They used to be in the gaming industry :)

  34. Re:D-Fly, you piece of shit: Mbps != MB/s by kfg · · Score: 1

    Just more proof that "IT" != computer science

    Oh come ooooooooon! The next thing you know you'll be claiming that picking up garbage != sanitation engineering.

    KFG

  35. The Sony slide says MB/s not Mbps! by Anonymous Coward · · Score: 0

    Please people, this is supposed to be a techie site...

    16 MB/s is still a ridiculously slow speed, granted, but aren't we the last people to mix up bit and bytes like computer ads frequently do?

  36. Not the National Enquirer by the+packrat · · Score: 4, Insightful

    This isn't the online IT arm of the National Enquirer, you know.

    The Inq isn't always right, but what the do tend to have is a lot of news-breaking stuff that they're (well, Mike) is willing to publish regardless of the consequences when the corporate heads find out there's a leak. Thats' why Mike got eased out of The Register when it went more corporate to form the Inq in the first place.

    Those who have been following it for a while will remember all the appearances of leaked memos from Compaq (ex-DEC) insiders who were willing to leak happily to someone of the old school who was interested in seeing how the whole fiasco was turning out. Compaq/HP even started internal witchhunts looking for the leakers.

    Regardless, the only real problem people might have with the Inq is they can't distinguish between an opinion piece and direct reporting, or can't accept that while the information as presented might be correct, it doesn't ensure that interpretive parts also follow.

    --
    Nihil Illegitemi Carborvndvm
  37. Typos by daybot · · Score: 2, Informative
    The slide from Sony pictured in the article is priceless: 'Local Memory Read Speed ~16Mbps, No this isn't a Typo.'

    Er, yes it is. The slide says 16MB/s, not 16Mbps, i.e. megabytes, not megabits... 16Mbps would be pretty slow!

    1. Re:Typos by Anonymous Coward · · Score: 0

      Don't expect Zonk to fix the typo either, it just fuels the FUD machine. I'm sure he even noticed it and laughed.

    2. Re:Typos by Mordaximus · · Score: 1
      Er, yes it is.

      No, you're mistaken. Thsi is a typo. D-Fly typed Mbps out of ignorance and that is not a typographical error.

      I don't know who I'm more embarrassed for. D-Fly for admitting he has no clue or Zonk for not even noticing.

    3. Re:Typos by rbarreira · · Score: 1

      16Mbps would be pretty slow!

      And 16 MBps is pretty slow as well. Not that it matters, since as many people have pointed out, that memory isn't supposed to be read by the cell processor anyway.

      --

      The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
    4. Re:Typos by Kjella · · Score: 1

      Er, yes it is. The slide says 16MB/s, not 16Mbps, i.e. megabytes, not megabits... 16Mbps would be pretty slow!

      In both cases it would be extremely low. They're both off by three-four orders of magnitude when doing it the "right" way, not that I see much use of it in the first place. !6MB/s is slower than the sustained speed of a hard disk. It's barely outpacing 100Mbit Ethernet. Why they have it at all I can't imagine, but maybe it's useful for reading a few status bits without going through the GPU or something.

      --
      Live today, because you never know what tomorrow brings
    5. Re:Typos by heson · · Score: 1

      I vote for Charlie Demerijian who dont understand why the read speed of local memory in irrelevent.

  38. Trying to extract the real story... by petaflop · · Score: 1
    I have no interest in any of these consoles, I don't own a console and have no intention of owning one in future. However, as an HPC user I am vaguely interested in the Cell processor.

    So I read the article and comments with some interest. Above, adubey here refers to a wikipedia article which describes Cell "local memory" as software managed cache. A cache you cannot read from would indeed be a crippling failure.

    However an AC here suggests that this local memory is local to the GPU, the topic of that particular presentation. The article text even seems to support this here:

    The next slide goes on to say "Don't read from local memory, but write to main memory with RSX(tm) and read it from there instead", and repeats the table numbers.
    suggesting that the RSX is the preferred tool for accessing this particular "local memory". A "cache" which is easily accessible from a completely different processor seems unlikely. If this is the case, then the whole issue is irrelevent, since data flow is primarily from CPU to GPU and not the other way round.

    So it seems to me more likely that the AC is correct, and that this story is based on an ignorant or willfull misunderstanding of the presentation.

  39. Grain of salt by Rob+T+Firefly · · Score: 1
    This is the Inquirer, so take with a grain of salt.

    Do they make grains of salt big enough for the Inquirer? "Look at me, grain the size of a planet..."

    1. Re:Grain of salt by Anonymous Coward · · Score: 0

      How about:

      "This is the Inquirer, so take it with a planetoid of salt."

  40. It comes to fruition! by kilodelta · · Score: 1

    Awhile back someone had posted a link about the battle within Sony, where someone got passed over for promotion and was put in charge of the PS3 project.

    I guess this was his revenge. The more I read about PS3 the more it becomes obvious that the platform is doomed, considering that the Wii will be on market this quarter.

    It'd be better for Sony if they just scrapped the PS3 at this point.

    1. Re:It comes to fruition! by Mongoose · · Score: 1

      "That guy" is often refered to as "the father of the playstation". The 'problem' from this article is you can't read back something you just wrote to the GPU as fast as you wrote it... in other words it's more because it's an Nvidia GPU just like on a PC. You should compare the read back speed from SLI 7900s -- guess what? It might be even slower. Noone does this in practice for this reason -- aside from the fact it's scanning a term paper you wrote to have a digital copy. Look at it that way, and you'll understand.

  41. Local memory by Anonymous Coward · · Score: 0

    At 16 mb/s... 'local' would mean the area of a city and surrounding villages. Your phone company defines where you can make calls for the 'local' rate.

  42. You don't read the inq very much then. by Anonymous Coward · · Score: 1, Insightful

    Slag sony? True, after the (big breath).
    - root kit debacle,
    - DRM lobbying
    - I think they covered when SONY had fake movie reviewers for their crap movies.

    - the screwed up blurayp-hddvde forum.
    - and laughable 'mini-movie' format they had for the psp.

    But xbox fanboys? hardly. They slag on 'the vole' 'the beast' from redmond pretty hard too.

    In conclusion, "you are teh suk"
    Thank you.

  43. Let the Games Decide by GPTurismo · · Score: 1

    Well, who cares. The SNES had a slower processor than the Genesis, but better graphics capablities, and you know who won that war. The graphics look amazing and the new games look interesting, so a small detail in spec's isn't going to ward me off. Sounds like another N64 vs PSX fight.

    1. Re:Let the Games Decide by Anonymous Coward · · Score: 0

      I can't see at what the SNES won the war ? the megadrive was a very, very good console, with as many good games as the Snes. They were *both* good consoles.

      I have a little preference for the genesis games like Street of Rage, Wonderboy, Sonic, Alex Kid, Shinobi, Mortal Kombat.. but i like some SNES too.

      It was a time where the two big console makers were equal in quality. Nes and Master System, SNES and Megadrive, they were both good for their times. The thing at what Sega loose at the time was the portable market, the gamegear really cost too much in battery compared to the Gameboy.

      Now, there is just only one big maker, Sony and the shittys playstations, there is no "second". Microsoft and Nintendo ain't second, they can't compete with the big marketing of the PS.

    2. Re:Let the Games Decide by Greslin · · Score: 1
      Well, who cares. The SNES had a slower processor than the Genesis, but better graphics capablities, and you know who won that war. The graphics look amazing and the new games look interesting, so a small detail in spec's isn't going to ward me off. Sounds like another N64 vs PSX fight.

      Exactly. In the end, it doesn't matter what the machine can do, but what the developers can do with it.

      For all the alleged shortcomings of the PS2, developers over the years have learned to do some amazing things with it. Take a look at Resident Evil 4 on the PS2 and then think back to Silent Hill 2, or Twisted Metal: Black, or any of the early Quake clones - some of the early PS2 games were only a step or two beyond PSX quality. And when PS3 comes out, most of the first couple of years worth of games are going to look startlingly like PS2 games. But if the market is there, developers will spend the next six years learning to work miracles with the architecture.

      That's likely what Sony is thinking right now. They know that what matters is how the PS3 is marketed, and if the hardware gives developers room to expand. If they can launch the PS3 well and sell those units, the dev guys will take up the slack. At any rate, the PS3's most significant market competition isn't Wii or the 360 - it's the PS2. Thousands of quality titles, low cost; some of the latest games are looking far better than anything we're likely to see from the PS3 at launch, just due to developer inexperience with the platform. Yeah, you'll be able to play them on the PS3, but really.. how often do you play the original Tomb Raider on the PS2?

      My prediction - PS3 will launch strong and overpriced with a dozen or so relatively mediocre titles that look marginally better than the best PS2 has to offer (which is a LOT better than most of the PS2 B-list). Over the next six months, the price will come down, and the real next-gen games will start coming out (RE5, GTA4, etc.), while Sony leverages the success of the PS2 to cement the PS3's place in the market. Geekboys will complain that the 360 runs better hardware (ala Dreamcast), but Sony's going to make sure that the kids want the PS3. Long term, Sony will do just fine thanks to developer adaptation, as always.

    3. Re:Let the Games Decide by GPTurismo · · Score: 1

      Well Put, I have to agree. The PS2 had some major issues, especially at launch and everyone thought that the superior graphics of the XBox and Gamecube would win, and it came down to the games and branding really. Also the PS3 and Wii's features of backwards compatibility, since the X360 dropped that, will probably add some more flare to their line up. Like you said, the ability to expand your library emensely for $20, and the ability to clear up shelf space to and still play your favorite games is a big bonus to many Average Joe Gamers. Maybe it's because (I might be wrong) but due to the PS2 being a realtime environment and allowing developers to customize or build their own middleware, and XBox was strictly limited to the capabilities of DirectX... The main thing that is bothering me is EBGAMES/GAMESTOP is already advertising ps3 games for $59.99, which was something that drove me away from the X360. I know it might be due to inflation but I am already having a hard time to slap down $50 for a new game when I can rent it from Gamefly or buy it 6 months later for 2/5's that price. Then again, Gamestop and EBGames have a history of jumping the gun and assuming.

  44. I agree, this doesn't look good. For slashdot by SmallFurryCreature · · Score: 1
    Reading the posts so far it is depressing to see how many so called geeks fall for this piece of crap journalism. What next? Elvis seen at Sony? Ballmer is an alien?

    Other posts have already clearly shown how this story takes a fact completly out of context and then makes a stupid claim.

    To recap, it is the same as AGP being slow to read from in a PC. It is write speed that matters. That is high.

    Even if you do not understand all the technicall explenations all you got to do is ask yourselve. Would IBM screw up this badly?

    You would think that on a geek site people would be able to use reason. What is more likely Sony/IBM/Toshiba screwing up next generation chip OR the tabloit newssite twisting the facts?

    --

    MMO Quests are like orgasms:

    You may solo them, I prefer them in a group.

    1. Re:I agree, this doesn't look good. For slashdot by Anne+Thwacks · · Score: 1
      Ballmer is an alien?

      Does anyone seriously doubt this? The evidence on /. is overwhelming. Even the Enquirer agrees! The Sunday Sprot even has photographic evidence!

      --
      Sent from my ASR33 using ASCII
  45. Ha ha ha, not likely. by Chris+Burke · · Score: 2, Insightful

    i know it's far fetched, but think for a moment, if you were IBM, a major IT player with lots to gain if you make peace with microsoft (after years of a bitter relationship, see MSs monopoly trial's documents for more info), who would you prefer to help: microsoft or sony ?

    i'd bet on MS. making a kick ass CPU for the 360 would make easier for IBM to extract sweeter deals from MS in other areas and to placate bill's wrath in what concerns IBM's linux business. if this means screwing up sony, so be it.


    The reason IBM's relationship with MS was bitter was because IBM was simultaneously a competitor and a customer of Microsoft. It was a bitter relationship because IBM did have to do things to make MS happy that IBM would have rather not done. This is the kind of control MS has over every company that depends on their OS for sales, and IBM doesn't like it. They don't want to have to try to extract sweet deals from MS by dancing to their -- a competitor's -- tune.

    IBM has for years been trying to extricate themselves from this situation. In recent years these efforts have become even more pronounced. They sold off their PC division, making all of MS's influence on the desktop irrelevent to them. That leaves MS in the server, and a major reason for IBM's investment in Linux is to fend off the advance of Windows into that space (proprietary Unix having proven ineffective at doing so).

    So IBM really has no reason to make peace with MS, in so much as it doesn't stop MS from being IBM's customer. This is an arrangement I'm sure they much prefer -- MS is now buying from IBM instead of the other way around, and all they have to do to keep MS happy is provide the processors they want in the quantity they want just like every other customer.

    Sony and MS are both just revenue streams as far as IBM's processor division is concerned. If there was any customer they were going to sabotage in order to benefit themselves in another space, it'd be Microsoft.

    --

    The enemies of Democracy are
  46. My car doesn't connect to my motorcycle's gas tank by TallDave · · Score: 0, Offtopic

    I wonder why that is?

    Oh, right, because it has its own bigger gas tank, and connecting to the motorycle's gas tank would be stupid and worthless.

    Seriously, who are they kidding with this?

    Those who can't do, manage.
    Those who can't do or manage, teach.
    Those who can't do, manage, or teach... write tech articles for Inquirer.

  47. Inquirer is wrong again by Anonymous Coward · · Score: 1, Informative

    Demerjian says when the PS3 comes out a full year after the XBox360, it's still going to be inferior

    Actually, it doesn't show that at all. What the slide does show, is that the PS3 has nearly twice the graphics memory bandwidth compared to the Xbox360. It is a significant advantage for the PS3.

    1. Re:Inquirer is wrong again by robosmurf · · Score: 1

      Yeah, the bandwidth for the PS3 looks good. However, the Xbox 360 also has a small amount (10 MB if I recall correctly) of embedded RAM on the GPU to cover the framebuffer. This should reduce the load on the main memory in the Xbox 360 considerably.

      How these will compare in practice hasn't really been made public yet.

  48. what a dolt by sgt+scrub · · Score: 1

    First, it isn't the amount of cache you read it is the speed your processor can evict and replace information. Second, it doesn't have a wide pipeline with multithreaded SPE's. (It doesn't need a big cache).

    Check this out. http://64.233.179.104/search?q=cache:mgWF2jYEh-cJ: www-306.ibm.com/chips/techlib/techlib.nsf/techdocs /D9439D04EA9B080B87256FC00075CC2D/%24file/MPR-Cell -details-article-021405.pdf+IBM+BlueGene+cell+proc essor&hl=en&gl=us&ct=clnk&cd=1

    --
    Having to work for a living is the root of all evil.
  49. "experts" were pouring over the specs by exp(pi*sqrt(163)) · · Score: 1

    I hope they cleaned up after themselves.

    --
    Doesn't it make you feel good to know that our freedoms are protected by politicans, lawyers and journalists.
  50. Re:This is the Inquirer, so take with a grain of s by Anonymous Coward · · Score: 0

    And slashdot is the real thing???

  51. What should it be? by cosmotron · · Score: 1

    Sorry for my ignorance, but what should/were people expecting the read speed be?

    --
    Ryan - http://www.thecosmotron.com/
    1. Re:What should it be? by rbarreira · · Score: 1

      It could be anything (even 0) since it doesn't matter. No-one wants to read from graphical memory anyway, even more in the cell processor.

      --

      The AACS key is NOT 0xF606EEFD628B1CA427BEA93A9CA9773F
  52. It's like AGP versus PCI-E by Anonymous Coward · · Score: 0



    AGP is meant to be a one-way comm link -- fast one way, and reeeeal slow the other. PCI-Express is fast BOTH ways. I don't see anyone defending AGP (anymore).

  53. IBM doesn't need to care about Microsoft now. by LWATCDR · · Score: 1

    IBM has sold off it's Desktop and Laptops.
    Take a look at IBM's website and check out products. You have to dig to see anything about Windows. Linux and Unix are right on the front page.
    Microsoft needed something better than what Intel or AMD offered for what is basically an embedded device. Microsoft could have gone with the X86 but didn't that left them with a few options. If they went with Intel they could have tried to make a game friendly version of the Xscale. And interesting idea but pretty risky. AMD has a family based on the Mips. Again high risk and AMD really doesn't have it's heart in the embedded space. They are pushing hard on the X64 right now. Sun's Sparc could have been very interesting, good floating point and IO but not well known in the embedded space. Also the company is not rolling in money. That leaves Freescale and IBM. Microsoft pretty much had no choice but IBM to supply what they needed.
    As far as bad news for IBM? Unless all three systems tank totally IBM is in a Win/Win/Win situation. They are building the CPUs for all three consoles. I never thought I would see the day when DEC was bought by Compaq, Cadillac made a pick-up truck, and IBM was making the CPUs for video games! It must truly be the end of times.

    --
    See my blog http://ilovecookes.blogspot.com/ for light hearted technical information.
  54. I'll take the poster's suggestion on this one ... by Frobozz0 · · Score: 1

    ... and consider it rampant rumor from a publication which is RARELY if EVER correct on tech news. Sorry, but their track record is about as good as MacOSRumors.com.

    --
    "Politicians find new names for institutions which under old names have become odious to the people."
  55. Me thinks /. is getting a hate-on for Sony. by Sugadadee · · Score: 1

    Yes Sony DRM and memory sticks suck, but come on guys, at least let the bloody thing come out first. Are so many people worried that this might actually turn out to be a good product like the PS2, and that they spent their gaming budget too early on the 360? As I remember when 360 came out, I (well my ex, merry Xmas, I still have it ha ha) didn't pay much more for the device when you think of what you needed (I still aint buying that f'in remote). I say let it come out, and we'll see if it does well. If not, then start bashing.... Also I don't mind it being a home entertainment box. As long as it plays OGG ;)

  56. Someone please stop the FUD by TommyBear · · Score: 1

    I'm getting sick of all the FUD directed at Sony and the PS3. What makes it worse, is that this is the third story on /., that smells so thick of FUD it isn't funny.

    Can the editors of /. please try to use some judgement when authorising articles? It really isn't that hard. A slide doesn't tell the whole story. Even worse, that slide contains confidential information, which /. has allowed to be a link to be posted to here. You might be able to derive figures and get information from elsewhere, but the slide itself was confidential. For the sake of content, can we move on from the Sony FUD please? Otherwise I'll start refering to /. as $la$hdot just like M$.

    1. Re:Someone please stop the FUD by Anonymous Coward · · Score: 0

      Oooohhhh! Somebody is getting their toes stepped on by the dynamic nature of /. and the Internet.

      If you can't handle criticism, whether from industry experts, or uninformed fanboys, don't read forums. Take some antacid tablets and call your mommy. She probably cares. Internet users do not.

      Come on, already! Defend your viewpoint with logic and do your research. You'll influence more people that way.

      Btw, are you the person responsible for leaking the "confidential" slide? Is that why your so upset?

  57. they meant third by tezbobobo · · Score: 0, Troll

    Someone screwed up so badly it looks like it will relegate the console to second place behind the 360.

    I think they meant third after the Wii and 360. So I'm a troll - at least I have superior gaming tendencies.

  58. Re: More to the point... by Anonymous Coward · · Score: 0

    ... is why is it some people are so sensationalist and freak out at the slightest thing that looks strange to them (and that they obviously don't understand)?

    Almost every console has some form of segmented or specialized memory with different access rates to it from different devices. Some of them aren't optimized because optimizing them is expensive and unnecessary. This holds true on (at least) XBox360, PS2, GameCube, and now PS3. It isn't necessarily a bad thing, and certainly isn't guaranteed to kill the platform.

  59. Devs Will Work It Out by blueZhift · · Score: 1

    Even if this is true, it wouldn't be the first time that developers have had to wrangle with funky hardware and still manage to get some impressive games out. The Saturn architecture made it a bear to program for and still it had some impressive games and the PS2 itself took some time to work out as well. So while, developers certainly won't be happy if Cell is gimped, they'll figure out something, they have to! I seriously doubt that the bosses at EA, Sega, or Konami are just going to ignore the PS3 because of this.

  60. God by Anonymous Coward · · Score: 0

    I'm so sick of this anti-sony microsoft-funded propaganda bullshit. Stop it.
    Sony propaganda is much handier and always reminds me of chinese communism.

  61. the other main problem by austinpoet · · Score: 1

    I am looking forward to the PS3, but the Cell processor has another major problem in terms of being a gen-purpose chip. IBM slashed the powerpc design and removed double precision from the cell. That may be fine for games and such, but for heavy duty computing, that is a huge limitation for the cell going beyond a 'dumb' component processor.

  62. Re:D-Fly, you piece of shit: Mbps != MB/s by paul248 · · Score: 2, Funny

    When you see "No this isn't a Typo" on the front page of slashdot, be very skeptical.

  63. Third by suv4x4 · · Score: 1

    Someone screwed up so badly it looks like it will relegate the console to second place behind the 360.

    I wouldn't be quick to call "Cell" broken. Don't forget the architecture is pretty different than what a normal PC is. Just like you
    wouldn't compare the MHz of Cell to a Intel processor, don't be quick to jump on the statistics before you see what the machine can really do.

    The E3 game demos, as unimpressive from gameplay standpoint, showed significant amount of CPU power involved: physics, high count polygon transforms, morphs, AI and so on.

    That won't change the fact I'm bored with it and looking forward to Wii instead (360 is also a pretty decent choice, wanna get 'em both).

  64. I love articles like these by entmike · · Score: 1

    I love it when people make wild speculation and half-baked commentary on how non-released hardware that they had no hand designing in the first place will fail or be broken. When will we learn that endless speculation and palm-reading on console releases is useless? Perhaps it's a product of boredom or writers wanting to score a "I told you so" point or something. I think I'll still have to put my trust behind the countless engineers of the chips and design of the console instead of some random blogger or "industry expert".

  65. BFD. by Anonymous Coward · · Score: 0

    This being the company that trashed my computer with their God damned rootkit, costing me $170.00, several hours of frustration, and a broken promise (to never "upgrade" Windows again or give MS any more money), this is a GOOD thing!

    DIE, SONY, DIE!!!!!

  66. This proves "reporters" don't know jack by Mongoose · · Score: 1

    If you want to read back data from the GPU when you just wrote it from either an SPU or main memory you shouldn't be working in 3d development. To try and speak to their level it would be like typing in and publishing a web page line by line ( to read back what you entered ) until you uploaded the whole thing.

    You don't need to read back anything from the GPU. ( The RSX is the GPU, and the local memory here is mainly for textures you've upload and flush fairly often. )

    1. Re:This proves "reporters" don't know jack by OrangeTide · · Score: 1

      Trust me. if you could read things off the GPU faster we'd all be using it. Actually I can pull data off PCIe cards pretty quickly. And shared memory AGP cards let you read it back full speed, not that shared memory is really a good design for performance.

      --
      “Common sense is not so common.” — Voltaire
  67. I disagree. Those numbers are for Cell. by default+luser · · Score: 3, Informative

    Take a closer look at the linked image. The two top colums are CELL. Not RSX, CELL.

    And the theoretical bandwidth numbers listed for CELL to main memory are those of the direct XDR interface. You'll note that the RSX has much lower numbers because it accesses main memory through a bridge bus (much like a graphics card on PCIe).

    On the Cell, there is only one thing local memory can mean, and that is the local memory of each SPE.

    NOTE: this can be a serious issue, because each SPE MUST read instructions and write results to the local memory. It is up to the main processor to load instructions into this memory from main memory, and to copy results from this local memory to main.

    --

    Man is the animal that laughs.
    And occasionally whores for Karma.

  68. My Mistake by UnkyHerb · · Score: 1

    Damn I should have never let my brother make that car!! It almost left me homeless had it not been for my invention of the baby-talk machine.

    --
    Your Momma's so fat she makes emacs look like nano!
  69. IGNORE MY COMMENT by default+luser · · Score: 4, Insightful

    After reading the article, I realize that these are numbers for Cell and RSX local memory. Of course, our stupid submitter wanted to make us think this was the SPE's local memory, and purposefully put a DIRECT LINK to the photo in addition to the article link when he knew it would be taken out of context.

    --

    Man is the animal that laughs.
    And occasionally whores for Karma.

  70. Hey, Zonk be a man by Mongoose · · Score: 1

    Zonk, how about printing updates / retractions when they're warned like this. Show some responsibility. How can anyone take you seriously at this point? If I wrote a blog entry saying your a page count whore, or you're "secretly" working on astroturfed Microsoft ads -- that would make front page too right? I mean you don't vet anything you post that's fine. At least update the story, so people know you fucked up. Personal opinions aside, I don't think you're very professional.

    1. Re:Hey, Zonk be a man by Format_see · · Score: 1

      Zonk is too busy swinging on Gate's nut sack!

  71. Re:This is the Inquirer, so take with a grain of s by Anonymous Coward · · Score: 0

    HEY! Someone is thinking for themselves! Git im!!!!

  72. it must kill you... by YesIAmAScript · · Score: 1

    To go on this big rant about Sony finally reaping what they sow, only to see that other people who actually know what they are talking about explain that the slide means and why it was by design and doesn't really matter.

    Short version: for some dumb reason "local memory" is a name for a specific type of memory in the system, not the memory local to the particular processor. In this case, "local memory" means memory on the RSX (graphics processor). So it is saying that reading back data from the RSX area is very slow.

    The fix: don't bother. Just like on any other platform, there isn't a lot of reason to transfer data out of the GPU memory. Transfer it in when you need it, and when it isn't needed anymore, throw it away, only to reload it later.

    This would only hurt you wanted to do processing on the graphics card and bring the results back to the rest of the system. That's unusual on any system, it would be extra unusual on PS3 because Cell already has 7 special execution units in the Cell that that do the kind of operations a GPU does very quickly.

    PS3 is the most open of any major video gaming systems. It will come with Linux on it and you can make your own apps and games if you want. That's a big step for gaming consoles, they're always locked up tightly to ensure revenue streams. This is not a new thing from Sony, really Nintendo did the work developing that business model.

    I have to say, for $600, it'd better be a little open. What a joke.

    --
    http://lkml.org/lkml/2005/8/20/95
    1. Re:it must kill you... by rAiNsT0rm · · Score: 1

      I understand what the article was talkign about, and that wasn't my point. 16MB/sec or 16BG/sec it still wouldn't matter. The point is that the hardware has a lot of areas that leave quite a bit to be desired, the media is unproven and expensive while offering the average consumer little to nothing, the controller was rushed (regardless of what Sony says I PERSONALLY had still been seeing the boomerang shaped controllers up until pretty recent before E3), and the features are not that maningful or impressive to the average consumer.

      If you are going to try to convince me that SONY of all companies is open, and the PS3 along with them you are insane. A proprietary Linux distro with severely crippled libraries IS NOT OPEN! Lemme guess you never owned Linux for the PS2. Right? AAC, Minidisc, Beta, memory sticks, UMD's, Emotion Engine, BluRay, etc... I'll stop there.

      No matter your stance, we shall see how it shakes out soon enough. I worked for them, and my confidence is at an all time low in the company as a whole and for the PS3. Ask the thousands who have been losing jobs left and right at Sony plants all over the world. Sony refuses to budge or alter it's plans even in the face of certain failure, they are bloated, glacial moving, and out of touch. You may believe that your beloved company is anything you want, but I'm here to tell you that you may want to peak behind the curtain a bit farther and really research what you are saying. Your view will change dramatically.

      --
      http://teasphere.wordpress.com - A little spot of tea
  73. This is the Inquirer by Anonymous Coward · · Score: 0

    "This is the Inquirer, so take it ( what Charlie Demerijian writes and Mike Magee Publishes) with a grain of salt.", warns Slashdot's 'Zonk'.

    Well, now, THAT is HILARIOUS. Mike & Charlie are on the scene at Computex in Taiwan, digging out and publishing the information that actually makes news, as real journalists and publishers do, and Zonk, from the comfort of his bedroom, livingroom, whatever, deigns to warn us that what we read from Mike, Charlie and the staff should be taken with a grain of salt. Hey, Zonk, let us know if you ever decide to go into the news business, will ya? We gotta warn ya, though, it will be a lot different than being a pompous asshole.

  74. wait a second... by zonker · · Score: 0

    "Someone screwed up so badly it looks like it will relegate the console to second place behind the 360"

    wait a second. who says sony's getting second place? by all accounts i've read the winning combo is likely to be the 360 and wii. sounds more like sony's getting a third place.

  75. PS3 Dev Kit questions by Zaphod2016 · · Score: 1

    Is it possible for a small company to get a hold of one of these pre-release PS3 dev kits? Are there any in-depth reviews it out there? Has SONY announced the official release date of the final (launch) dev kit yet?

    It would seem to me that discussing specs w/o understanding what the developers can/will do with them is premature at best. What data is stored in this cache? How do we know that a 16m/s read time isn't plenty?

  76. Not DevStation, but Devastation by paranerd · · Score: 0, Redundant

    Look at the bottom of the slide. The typo isn't with the capital 'M' but with the missing 'A'

  77. News flash: PS3 has not shipped yet by WillAffleckUW · · Score: 0, Flamebait

    If the lag time needs to be changed, they can still fix it.

    If they need to lower the price to a reasonable $499 for a non-crippled version, they can still do it.

    If they need to alter the Blu-Ray drive, that's why they're testing it.

    Please refer to the front cover of your friendly Hitchhikers Guide to the Galaxy, secure your towel in a comfortable position behind your head, and Don't Panic!

    --
    -- Tigger warning: This post may contain tiggers! --
  78. Broken benchmark, perhaps? by Mr+Z · · Score: 5, Informative

    Either that, or a broken benchmark. Each Cell processor (Synergistic Processing Element -- SPE) shares its instruction fetch port with its data memory port. The SPE can buffer up 80 instructions at a time (2.5 fetch words), plus an additional 32 from a branch target. Fetch will stall if the memory system gets saturated with loads and stores. Properly written memory-intensive code includes explicit fetches to keep these buffers full. Incorrectly written code will cause problems. Still, that doesn't explain a 3 orders of magnitude drop.

    If you look at the slides on the page I linked to above, you'll see the SPEs are not connected into the global address space. They connect to a private single ported memory, and to each other through two unidirectional rings. (The ring structure is not apparent from that diagram, but trust me, it's there.) These rings then connect to a DMA engine.

    If you wade through this paper, you'll see that the Cell compiler implements a software cache. (The same paper also explains the instruction fetch mechanism mentioned above, BTW.) That is, it emulates a cache in software, using the DMA to actually move memory around. Depending on the nature of the benchmark and how it was written, it could be that the read benchmark spends all its time allocating stuff into this cache and waiting for it to arrive. Writes would be faster because the cache can "write behind" without having to wait for the allocation to happen, if the compiler is smart enough to know that the previous data will be entirely overwritten. So, if the benchmark goofed, then the results are meaningless.

    Fact of the matter is that the SPEs are capable of reading 128 bits a cycle each (128 bytes / cycle across the 8 SPEs). Other benchmarks, such as the article recently posted to Slashdot about using Cell for scientific computation confirm that this thing hauls--and these are bandwidth-intensive tasks. The quoted paper did run some numbers on real silicon and showed numbers similar to their simulation results.

    With all this in mind, I find it hard to believe that Cell is broken.

    --Joe
    1. Re:Broken benchmark, perhaps? by iamghetto · · Score: 1

      Sounds like a excellent write rebuttal.

    2. Re:Broken benchmark, perhaps? by Anonymous Coward · · Score: 0

      The implication is not that the Cell is broken, but that Sony didn't integrate it well into the PS3. The Sega Saturn had lots of fast processors, but getting them to work together and synchronizing all the memory pools to yield a fast game engine was nearly impossible.

    3. Re:Broken benchmark, perhaps? by Mr+Z · · Score: 2, Informative

      It doesn't matter how the Cell processor is hooked up. The performance of the SPE's local memory is determined solely by the clock rate of the CPU. There's no way that main memory (which should be off chip, and thus subject to how Cell is integrated into the box) is 1000 times faster than local memory (connected directly to each SPE and dependent only on the CPU clock rate).

  79. What is it called? by ichigo+2.0 · · Score: 1

    Bizarro-Slashdot?

  80. Sounds like an write only memory by danceswithtrees · · Score: 1
    memory read speed on the current Devkits is something like 3 orders of magnitude slower than the write speed

    Sounds eerily similar to an old April Fool's joke from Signetics.
    http://www.ganssle.com/misc/wom.html
  81. Perhaps Local Memory NAND? by Anonymous Coward · · Score: 0

    Maybe Local Memory stands for NAND, Main memory for RAM?

  82. Sony is not learning from their mistakes. by fujiman · · Score: 1
    I agree with everything you say, but want to add a side note here. Yes, the PS2 dominated the console generation *in spite of* the reasons defined above. Poor dev support, complex architecture, underpowered hardware, etc. Just like Sony loves proprietary memory formats, it also loves "invented here" technology. It probably didn't even consider using off-the-shelf technology for their new wundertoy.


    So my question to Sony is -- why did you not learn from past engineering mistakes? The console wars are starting anew, and your competitors have adjusted their strategies. Sony is stuck in the past, I'm afraid, and they already know they will forfeit a huge portion of marketshare because of it.


    Game developers coded for Sony for the same reason people write Windows programs -- marketshare (as you stated). Sony can't really force people to code to a console that has less than 40% marketshare. In short, they will see any "exclusives" they have go to the market leader.


    While the final decision is to be left to the market, the developers are already chiming in with their votes. Sony has a beast on their hands. They need to put a collar on it before it chews up their marketshare.

  83. A Documented Case by Anonymous Coward · · Score: 1, Informative
    The Inquirer ran a story declaring that the RSX GPU in the PS3 was less powerful than Nvidia's Geforce 7800. Their source was a post on the Evil Avatar message board, which referenced a quote from PSM.

    "There's no doubting that NVIDIA's new 7800GTX is the ultimate in PC graphics technology. The card's G70 GPU, which is more than twice as powerful as two of NVIDIA's previous top-of-the-line 6800 boards, shares a lot of similar workings with the PS3's RSX chip - only it isn't as fast. Oh, and it retails for $599. "
    (Note that at the time of this article, the 7800GTX retailed for $599 and the price of the PS3 was unknown. The comment about $599 refers to the 7800GTX.)

    In my opinion, the quote clearly states that the RSX is more powerful than the 7800. Even if you view it as ambiguous, the Inquirer still chose to run a story based on a misinterpretation of an unconfirmed quote which was posted on a message board by a user with no credentials. The original article is still uncorrected.
  84. Re:Errm, they are dev kits, and it's The Inquirer. by Slashcrap · · Score: 2, Insightful

    It's the Inquirer, who have confirmed allegance to be Xbox fanboys and slag anything Sony..

    Can you provide examples of them "confirming" allegiance to the Xbox? Can you provide a single example?

    Because I read The Inquirer quite often and I have never seen anything like that. Is it at all possible that you're just a lying little shit who didn't have any interesting points to make and so decided to make some stuff up?

    Actually those are rhetorical questions. The Inquirer is very much anti-MS. Of course it's also anti-Sony, which may be what's confusing you. Try only reading websites which show the proper level of sycophancy towards large multi-national corporations - they may not upset you so much.

    Why do you care if Sony are unfairly maligned anyway? If you worked for them or had stock in them it would be understandable, although then your opinions would be null and void. But you don't do you? You don't have any stake at all in Sony and yet here you are bullshitting on their behalf. What the fuck is going on in your mind? Do we even want to know?

  85. sony deserves this for picking IBM it was due... by Anonymous Coward · · Score: 0

    You have to be nuts to pick a theoretical untried invention from a slow dinosaur company like IBM. What happened was the following.. .IBM and its execs probably gave a sweet deal on personal level to Sony execs.. who were eager to go alon g with plans regardless of how it woudl affect their company. The sony execs came out good IBM got money to build this crap and sony gots screwed and so will ibm shareholders in future because when things get ugly people will see ibm cant make a damm chip. The market will wipe out those who make bad decisions . I love the market process

  86. Well... by wracks · · Score: 1

    A low read speed would make a difference if theyre going to do physics on the rsx. will they?

    1. Re:Well... by be-fan · · Score: 1

      People use the GPU to do physics on PCs, because PCs don't have 7 vector coprocessors to do physics on. There is no reason to do physics on the GPU in either the XBox 360 or the PS3, because they've got lots of vector processing power on the main CPU.

      --
      A deep unwavering belief is a sure sign you're missing something...
  87. We can all agree that.. by Anonymous Coward · · Score: 0

    if this turns out to be true, everyone could enjoy a good session of "ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha-ha".

    Sony had previously convinced me to get a PS3 as soon as it comes, but now they are fucking up big time. Me? I'm going for the Wii + X360 combo pack.

  88. Use the "Flame the Author" Link by be-fan · · Score: 3, Informative

    It's there for a reason.

    My flame:

    "I'm sure you'll get a lot of these messages, but hell, you deserve it.

    The slow read speed you noted in the slide is for Cell reading from the RSX's local memory. Such accesses are expected to be very slow. If you look at this USENIX article from one of the Linux DRI folks, you can see this quite easily:

    DRI article

    He shows how painfully slow it is to read from AGP or framebuffer memory (14 and 5 MB/sec, respectively), on a Rage 128 graphics card. For the CPU to framebuffer read, which is the equivalent to what we're talking about here, the read speed is 1/40th the write speed. At 16MB/sec read and 4GB/sec write, the PS3 is actually right in line with what can be expected of modern GPU architectures.

    Reading from the framebuffer is just slow unless you have a unified memory architecture. The CPU and the GPU aren't cache-coherent, which means every access to framebuffer memory (or even AGP memory, which is actually a chunk of system memory allocated to the GPU) must be an uncached access. Uncached accesses are just plain slow, on any architecture.

    The way your article is written, it makes it seem like Cell reads its local storage at 16 MB/sec. That is, of course, bollocks, since IBM has shown benchmarks of the Cell local storage achieving 98% efficiency. If you had any journalistic integrity at all, you'd post a retraction on your site, and a clarification of the technical issues involved."

    --
    A deep unwavering belief is a sure sign you're missing something...
  89. catching up... by jorgie · · Score: 0

    Yea! Slashdot is catching up!

    This was on DIGG less than 24 hours ago!

    Of course if you pay for your /. I am sure you saw it when it was only old news by 12 to 14 hours! ;)

  90. Swap file by tepples · · Score: 1

    The 256MB of RAM connected to the video card is really only good for vertex data and textures, so you are only left with 256MB to run the executables in. The practical implications of this information means that Linux will only be able to use 256MB of RAM.

    But can't the Cell PPE use unused RSX memory as a swap file, copying data in and out of RSX memory using the RSX, just as many GameCube titles use much of the audio processor's RAM as a swap file?

    1. Re:Swap file by gabebear · · Score: 1

      It depends, I wouldn't doubt that this isn't DMA access to the RSX's RAM(based on the speed) and if it's not DMA you are going to create a lot of overhead just accessing it at all.

      If you can use DMA to access the RSX's RAM from the Cell then it would definitely be useful as swap, if it doesn't have DMA then you might be better off using the hard drive alone for swap.

  91. Pie menus by tepples · · Score: 1

    You don't need to read back anything from the GPU

    The Sims does, so that it can turn the pixels behind the pie menu into grayscale (pic). Or can/should that be handled with a shader now?

    1. Re:Pie menus by Mongoose · · Score: 1

      Render to Texture is very nice -- maybe you've heard of it. =)

      If you really want to you can read it from MAIN MEMORY very fast in the PS3's case.

            RSX - write -> Main memory ( very fast )

                  not

            Main memory - read - RSX ( very slow )

      You see why no one really cares about this now? You can in effect 'read' from the GPU to main memory just fine without having to cock up the VRAM to do it.

  92. Re:This is the Inquirer, so take with a grain of s by halfcuban · · Score: 1

    It's also a positive for Nintendo, a company that's pretty well liked around here. Hell, I own enough of their systems and games to appreciate their contribution to console gaming, and the fact that the Wii is going to be seriously innovative. That said, sure, people like sticking it to Microsoft whenever they can around here, but its not like people didn't beat the shit out of Sony for their ill-advised DRM'ed CD's, their ridiculous arrogance on the PS3's pricepoint, and their continued support of proprietary standards.

  93. I didn't say it was open.. by YesIAmAScript · · Score: 1

    I said it was the most open.

    Yes, it's crippled. It's basically Net Yaroze for PS3.

    But it's more open than any other major platform.

    You can stop at your Emotion Engine. That's Xbox fanboy dumbass bullshit. PS2 has Emotion Engine. You aren't happy with what it provided? Perhaps that's because you don't even understand what was promised!

    Here's Seamus Blackey of Microsoft claiming Xbox will have Toy Story graphics. Graphics it didn't deliver.

    http://netscape.com.com/Microsoft+got+game+Xbox+un veiled/2100-1040_3-250632.html

    All this Emotion Engine hating is just misplaced Xbox fanboyism. Select something to hate, make up stuff to hate about it.

    The boomerang controllers were not real. I have a friend who works at SCEA. He told me a long time ago. They never received a single operating boomerang controllers. Up until recently, they only had DualShock 2s, then they got the new DS3 you saw at E3.

    Someone on the internet mocked up the boomerang days after Sony first showed it. He showed you couldn't even hold it and reach all the buttons.

    It was just a mockup, it was never real.

    Your list of proprietary stuff is hilarious.

    AAC is proprietary to Dolby. You're thinking of ATRAC.
    UMD was ultra retarded.
    BluRay isn't a failure yet, nor is it any more or less proprietary than HD-DVD, or even DVD. You cannot make a DVD player without joining the DVDCCA. It's proprietary.
    Memory Stick is no more or less proprietary than SD. The SD consortium are very controlling assholes. Note that MMC is a lot more open.

    I agree Sony is doing very poorly lately, and are indeed moving at a glacial pace.

    Final note, if you still think this slide reflects anything about what the hardware will leave to be desired, you truly do not understand the issue yet. This measurement is of an operation you never should do, and the slide underscores that. It simply will not be an issue.

    --
    http://lkml.org/lkml/2005/8/20/95
    1. Re:I didn't say it was open.. by rAiNsT0rm · · Score: 1

      I'm not interested in getting into flame wars, but I will try to correct a few things. I am not an Xbox fanboy, in fact I don't own nor have ever owned an Xbox 1 or Xbox 360. I worked for Sony, so if anything I was a _SONY_ fanboy.

      It was actually the PS2 that was claimed to be able to render Toy Story in realtime, also banned in Iraq due to weapons guidance concerns... which was all B.S. Your quote is wrong:

      "The new microprocessor will allow users to handle nearly 50
      times more 3-D image data compared with Sega Enterprises Ltd.'s (7964)
      Dreamcast game console. It will also let users produce game characters
      comparable in image quality to Walt Disney's Toy Story." - ken kutaguri

      The emotion engine comment I made was speaking of the "open-ness" of Sony and the PS2/PS3. It was one of the most closed hardware specs ever.

      No one said that BluRay had to be a failure to be closed. Sony is the king of DRM and proprietary shit, check out the news story from just today here on /. if you want to keep arguing about it.

      You are still TOTALLY wrong about Linux for both the PS2 and PS3. Please actually look into what you are speaking about. It isn't just crippled but you have no access to the actual console's capabilities. So basically you can create NES quality 2D "games" if that. It is a joke.

      Nintendo has arguably the most open of the next consoles. A stable mature and well documented platform, they've stated that they will make it possible for small/indie/even 1-man dev teams to develop for the Wii, no region encoding, and no real DRM bullshit beyond the basics.

      If you would like to continue to believe that Sony is or has ever been "open" then best of luck with that. And yest I was wrong on AAC I meant ATRAC... my bad, you knew what I meant.

      --
      http://teasphere.wordpress.com - A little spot of tea
  94. take this with a grain of salt by cg0def · · Score: 1

    OK read the whole post and then comment ... this is an INQ *story* and this is nothing to be worried about. Knowing the kind of crap that INQ has posted in the past I would be very cautious believing this. Like people already said this is a dev kit that has only a resemblence to the final product and also I would really like to know where the heck INQ got ANY information because you still have to sign a nondisclosure agreement in order to get access to a PS3 devkit. 16mbps .... rolf those guys really pull numbers out of their arses.

  95. You must be new here by Anonymous Coward · · Score: 0

    This is par for the course

  96. look into what? by YesIAmAScript · · Score: 1

    Where did I say the Linux wasn't crippled? I called it NetYaroze for the PS3.

    NetYaroze (if you would investigate) didn't allow you access even to the CD-ROM drive. You only had the internal RAM to work with (actually, the PS2 Linux won't let you access the DVD drive either).

    I state the Linux that comes with PS3 is similar to that, and then you want to say to me "hey dude, it's crippled."

    No shit it's crippled.

    Wii isn't even a little bit open. You simply cannot develop a single line of code for it without N permission. That's 100% closed.

    I still don't get your Emotion Engine comment. Sony said it would have Emotion Engine. It has Emotion Engine. If you are a registered developer, you can develop for Emotion Engine (if you can get past the almost complete lack of tools). He said it would be there, it's there. He said it would have Toy Story graphics, it doesn't. But MS said the same BS. People forget that Toy Story was the touchstone of computer graphics at the time. If you wanted to say anything about computer graphics, you talked about Toy Story, to connect to the layman.

    My quote is not wrong. It's just a different quote. Do you think I work at Netscape or Reuters so I can fake up a news story?

    I dunno about banned in Iraq, the US banned shipment of it to Iraq. It required a change of the laws, since it had the kind of compute power (measured in FLOPS) that was considered useful to simulate nuclear explosions and thus develop a bomb. The story isn't bullshit, but perhaps some people didn't realize that all kinds of computers at that time had that kind of power. There were plenty of machines at that time that required exemptions from that law. Apple's G4's fell under the same restrictions. The law has been changed since, since that kind of compute power is pretty common now.

    --
    http://lkml.org/lkml/2005/8/20/95
    1. Re:look into what? by rAiNsT0rm · · Score: 1

      I owned a net Yaroze, I also own a copy of Devil Dice. A game made by a user on a Net Yaroze that is full 3D and actually a decent game... nothing like that can be made with PS2/PS3 Linux. Sorry.

      The Wii is not open, but we also do not know the tools that will be made available yet either. Nintendo has pledged a number of times that tools will be made available, so lets wait until then before bashing it. I'd rather have closed tools that let me do something meaningful than severely crippled free/semi-open tools.

      I know where you are coming from and what you are saying, you know the same for me. Let's agree to disagree and move on, I really don't have time to argue abuot stupid stuff like this online.

      If you like Sony and want to stand by them, go for it. It was my personal decision to leave Sony, and I did. You don't need to convince me, I lived it, I don't need to convince you either. I ain't mad atcha, just speaking MHO.

      --
      http://teasphere.wordpress.com - A little spot of tea
  97. Played a Xbox 360 for the 1st time the other day. by BawbBitchen · · Score: 1

    I have a working game console at home. Only one. It is an Atari 2600 with about 100 games. Last Friday I went to a friends and played on his Xbox 360. We played Ghost Recon. The graphics were good and the game was fun. There was just one issue. The Xbox kept locking up hard and had to be rebooted every 20 minuets or so. Maybe the heat issue I have read about. There was another issue he asked me to talk a look at. The Xbox could get to the internet but would not see is local network or computer (after following the MS supplies instructions) so he could not share his music with the Xbox. I looked at it as well (I am a network design guy). I could not get it to work. I can say I am not to surprised by all of this. It is what I have come to expect from MS. I am not sure why I thought their gaming systems would be any different. I was thinking about getting a 360. Now I think I will see how the PS3 is.....

  98. conclusion of article by disturbedite · · Score: 1

    it seems completely retarded to me that sony would release the ps3 with such MAJOR PROBLEM. i know m$ screwed up some things by rushing the 360 to market, but i doubt they were as bad as what this sounds like.

    --
    http://www.ronpaul2008.com/ Ron Paul for President 2008 http://www.infowars.com/
  99. Out-of-context spec being evaluated by newbies by Junks+Jerzey · · Score: 1

    People with little background in hardware-level programming and embedded systems are jumping on an out-of-context spec and contorting it. This number isn't what you think it is. It would be easy to show specs from other consoles that make people think "oh my goodness that's horribly slow" when in fact it is meaningless. Embedded systems programing is different than reading a PC hardware review site.

    1. Re:Out-of-context spec being evaluated by newbies by be-fan · · Score: 2, Informative

      The entertaining thing is that this particular problem is something quite natural to PCs. Framebuffer accesses on PCs have been slow ever since graphics cards started sporting dedicated coprocessors. You take a brand spanking new PC, and start downloading stuff from the framebuffer, your transfer rate will be abysmal.

      The problem here isn't just a lack of embedded hardware knowledge. It's just a lack of knowledge.

      --
      A deep unwavering belief is a sure sign you're missing something...
  100. No. by dj245 · · Score: 1
    You forget:

    0. The PS2 at launch cost about the same as a DVD player at the time, and it was both a games console and a dvd player. If you had kids this was a no-brainer purchase no matter the income bracket you are in.

    --
    Even those who arrange and design shrubberies are under considerable economic stress at this period in history.
  101. Typo... by Terminal+Saint · · Score: 1

    "...looks like it will relegate the console to third place..."
    Fixed it.

    --
    It's sad when choosing an installation directory on your own qualifies you as an "advanced user."
  102. Incentives by G3ckoG33k · · Score: 1

    As some parent noted, there wasn't as much competition back then. Now they had Micosoft's Xbox 350 to compete with. Maybe they hype[rventilate] some extra with a 600 lb gorilla next to them.

  103. "Talk about a steak in the heart" by Haileri$ · · Score: 1

    Talk about a cell in the brain... :)

  104. Nice post, but not relevant to the (FUD) article. by Corngood · · Score: 1

    The article is about RSX<->Cell bandwidth, not SPU local stores. It's a non-issue for reasons explained in many other posts already. Even the title is wrong since it's not an issue with the Cell, but with the host system.

  105. Re:Nice post, but not relevant to the (FUD) articl by Mr+Z · · Score: 3, Insightful

    Ahh, so this is the rate at which the Cell can read RSX's local memory? That I'll believe. And I will equally agree "BFD!" The Cell does its work and dumps everything to main memory or the RSX's memory. RSX does its work and if it needs to communicate anything major back to the Cell, it does so through main memory. Makes perfect sense then.

    I thought something seemed awful fishy. I thought the slide was summarizing performance of the Cell SPE and RSX, not the Cell's and RSX's ability to communicate with the RSX's local memory. If your statement's true, then this paragraph in TFA is full of it: (Emphasis mine.)

    If you can write at 250x the read speed, it makes Cell local memory just about useless. That means you do all your work out of main memory, and the whole point of local is, well, pointless. This can lead to contention issues for the main memory bus, and all sorts of nightmarish to debug performance problems. Basically, if this Sony presentation to PS3 devs shown to us is correct, it looks like PS3 will be hobbled in a serious way.

    It all begins to make a lot more sense, though, if this is about accesses from Cell or RSX to memory local to RSX. I admit ignorance on the RSX's architecture. I just know in my bones that those numbers aren't for a Cell SPE talking to its local memory.

    --Joe
  106. When would... by Kaenneth · · Score: 1

    Dilbert have stopped reading Slashdot, and the PHB have started?

    Wally would be an 'Editor'.

  107. IBM is a mixed blessing... by rdean400 · · Score: 1

    They did the processor for the 360, and the Wii, and the PS3. It's probably fairer to say this doesn't look good for the IBM guys that did the Cell architecture.

  108. Re:Errm, they are dev kits, and it's The Inquirer. by kcb93x · · Score: 1

    "Xbox fanboys"

    Oh...wow...I'm not sure how to take that, as a low-blow or if I should just die of laughter, right now.

    The Inq is far from Xbox fanboyism. Show me some proof. Perhaps one of our writers is slightly biased, but most of us stay away from consoles.

    (I also noticed he's been modded up as insightful yet still has a score of 1...hmmmm...) troll much, or just get down-modded into oblivion?

    --
    There are 4 boxes to use in the defense of liberty: soap, ballot, jury, ammo. Use in that order. Starting now.
  109. Re:D-Fly, you piece of shit: Mbps != MB/s by siegecraft4 · · Score: 1

    No one ever implied that IT = computer science. Look up the terms, they are very different fields. I'm not sure what point you were trying to make with that quip. In fact, this has nothing to do with the article or its context. Keep your stereotypes to yourself. Mod parent down.

  110. Re:Nice post, but not relevant to the (FUD) articl by Thangodin · · Score: 1

    Why does this smell like a Microsoft FUD plant? We've already seen what the PS3 can do--it blows the 360 away. And why would anyone go into the technical details of memory and bus speed without going all the way and actually understanding what that memory is used for and why the Cell doesn't have to access it at all! It's bad enough that someone wrote this piece of FUD--it's worse that Slashdot gave it a headline.

    Nothing to see here. Move along.

  111. The Inquirer people are dumb. by seebs · · Score: 1

    A while back, I wrote an article for IBM developerWorks. The article was on AltiVec, and I used examples that I worked out months in advance with an editor so we could run the article on April 1st. The article covered AltiVec optimization techniques, and used as an example RGB to HSV color conversions to "accelerate" the beach ball cursor on OS X... But only after a quick summary of how to optimize the idle loop.

    The Inquirer bought it.

    The PS3 giving the main CPU low-performance access to the graphics hardware's private memory is a non-issue. You normally don't even LOOK at the memory on the graphics hardware, and indeed, not all hardware makes it possible to do so from the main CPU. This is just stupid. It's not even a processor issue, it's a board-design question, but it's not a problem, because this is the case you never care about.

    This is analagous to claiming that it's a serious flaw that the OCR on the console printer output is much slower than the main disks. You don't even USE it, and that it exists at all is probably never going to matter to anyone.

    --
    My blog: http://www.seebs.net/log/ --- My iPhone/iPad app: http://www.seebs.net/seebsfrac/
  112. From the NFO file in PS2 GTA Liberty Stories.. by taxevader · · Score: 1

    - --- Group News
    Mmmm sorta summer break for the game world. Everyones too concerned
    with next gen. P.S. to slashdot/theinquerir(douches) - "Local Memory"
    is the RSX memory, and the CPU shouldn't be reading from this directly
    at all. Idiots.
    Legacy, Loyalty, Love and Respect. FUCK THE REST.
    - Fox Unit 2006 (aka The Joy & The Sorrow)
    Old friendships never die. Remember that.

    theinquerir? 8)

    --
    -Copyright law #69:Whenever Mickey Mouse is about to enter the public domain,copyrights get extended by 25 years.
  113. I disagree by Anonymous Coward · · Score: 0

    Slashdot has always been bad, but never this bad. Zonk is in an entirely different league of irresponsibility, unlike anything slashdot has ever seen.

  114. Ill wait and see the actual console when its out by good2pets · · Score: 0

    All this is just speculation, the guy didnt see the actual console, just a powerpoint from some guy! Ill reserve my judgement for when multiple reliable outlets have the unit in their hands and can perform a meaningful analysis of it. I bought a xbox 360 and I can personally tell you that it over heats and has a power brick much larger than a PSP and DS combined that gets incredibly warm, why because I own one! Not because some stranger on a plane told me so. If you get an xbox 360 be prepared to spend an extra $20 for fans.

  115. Second problem? Or one and the same? by xtieburn · · Score: 1

    Well for a start off this seemed a little off. Theres 256 times the difference between read and write. This immediately indicates to me that either Sony faked everything its ever shown or this article is making something out to be much worse than it really is.

    After reading other posts from what I gather read simply isnt a major requirment and will be barely noticable rather than the doom saying this article claims.

    However, there was something that still lingered. He mentioned games looked object sparse (In a previous article, so before this issue ever came up.) and in this article he says 'RSX appears to be limited to setting up 275 Million triangles/second' Now is this connected to the issue of the small read speed and therefore not actually much of a problem at all? Or is this something entirely seperate and an actual debilitating factor?

    Im hoping someone with more experience with these things can explain just what this is about.

    (Id prefer if people dont respond with 'Its all about the games bitch!'. It no doubt is but im still interested in this from a purely technological point of view.)

    1. Re:Second problem? Or one and the same? by be-fan · · Score: 1

      First, I don't think the author of this article really has any credibility. Someone reporting about consoles at a technical level really should know something like this. The video memory read issue on the Cell isn't some sort of bug in the PS3 design. It's a problem endemic to almost all graphics architectures that have a seperate CPU and GPU, connected by a non-coherent link. The only way to "solve" the problem would be to do something like connect the CPU and GPU with coherent Hypertransport, like how multiple Opterons and their local memories are connected together.

      As for the RSX being limited to a triangle setup rate of 275 million triangles per second (if it is even true!), that's entirely a function of the write bandwidth from the Cell to the video memory, and the triangle setup engine within the RSX. The slide showed that the achieved write bandwidth from Cell to video memory was 4GB/sec, which is about the same as the total theoretical upload bandwidth of the 16x PCIe link found in PCs. Since the PCIe link doesn't appear to be a bottleneck for triangle rate on the PC, the 4GB/sec of write bandwidth likely isn't the bottleneck. Therefore, the bottleneck must be the triangle setup engine within the RSX itself. Whether this is a problem, I really can't tell you. The only thing I can say is that the RSX is based on the GeForce 7900, while the Xenos in the 360 is related to the Radeon X1900. Since these two cards are comparable in practice, I'd wager the RSX and Xenos will be comparable in practice too. In that case, the 275m triangle limit would be a theoretical limit for the RSX, but not one that's not approached in practice anyway because of bottlenecks elsewhere.

      --
      A deep unwavering belief is a sure sign you're missing something...
  116. Well, mostly by Namarrgon · · Score: 1

    That's why reading from AGP memory on a PC is slow, even though AGP memory is actually just a buffer in regular system memory.

    Reading from "AGP memory" is uncached & slow, but not that slow. Readback from the GPU's local texture memory across the AGP port is what's really slow, because it's effectively a 33 MHz PCI bus in that direction. Though even that isn't anything like as slow as 16MB/s (once GPU vendors bothered to optimise that driver path at least).

    it can just instruct the GPU to write the results to system memory

    Quite true, and it's the obvious solution.

    when does it make sense to run physics on the GPU? Well, when the GPU has more vector gigaflops than the CPU.

    Try 1.8 TFLOPS vs 150 GFLOPS. Cell is great for doing vector crunching of physics transformations, but RSX has way more vector hardware (think 48 pipes instead of 7, plus assorted bilinear interpolation units at each end, comparison units etc etc). This is offset by RSX's lower clock and less-optimal architecture, but the GPU is still a very powerful cruncher.

    RSX has its own 22 GB/sec bus seperate from Cell's 25 GB/sec bus

    Except, of course, if it wrote to its local memory the Cell wouldn't be able to read it faster than 16 MB/s. Fine for non-gameplay physics, as with HavokFX, but if it wants to do physics that affects the player or AI, it has to use the CPU's main memory. Perhaps it could do some on each?

    Of course the PS3 will be able to do physics, as least as well as the 360. Where it ends up processing that physics will likely depend on the game - if the game already uses the CPU heavily, the RSX may well be the better choice, at least for eye-candy effects. The differences in the programming model between CPU & GPU physics will (hopefully) be mostly hidden by evolving middleware physics libraries anyway.

    --
    Why would anyone engrave "Elbereth"?
    1. Re:Well, mostly by be-fan · · Score: 1

      Reading from "AGP memory" is uncached & slow, but not that slow. Readback from the GPU's local texture memory across the AGP port is what's really slow, because it's effectively a 33 MHz PCI bus in that direction. Though even that isn't anything like as slow as 16MB/s (once GPU vendors bothered to optimise that driver path at least).

      Yes, it really is that slow. See this article from a DRI developer: DRI article. Also, remember the hit for uncached accesses for an in-order CPU like Cell or Xenon is even larger. An out-of-order CPU can keep working after issuing a read, up to the depth of its load buffer. That means it may be able to transfer 32 words (depending on the size of the load buffer) very 500 cycles (or however long the memory latency is). An in-order CPU cannot do even that, and must wait the whole memory latency after every load.

      Try 1.8 TFLOPS [wikipedia.org] vs 150 GFLOPS. Cell is great for doing vector crunching of physics transformations, but RSX has way more vector hardware (think 48 pipes instead of 7, plus assorted bilinear interpolation units at each end, comparison units etc etc). This is offset by RSX's lower clock and less-optimal architecture, but the GPU is still a very powerful cruncher.

      Of course, that's why I said "general pupose" gigaflops. The GPU has a lot of its "1.8 teraflops" tied up in non-reprogrammable special-purpose hardware. Each of the 24 pixel shaders and 8 vertex shaders have a pair of 128-bit FPUs. That gives it a 128 gigaflops peak throughput. The rest of the "1.8 teraflops" is tied up in things like interpolators that compute per-pixel parameters like texture coordinates across the triangle. These units are not full FPUs (thus they aren't really a general purpose FLOP), and in any case cannot be retasked to do things like running physics code. That's why things like GPGPU get only 60 usable gigaflops from a top of the line ATI graphics card that's rated at 1+ teraflops.

      --
      A deep unwavering belief is a sure sign you're missing something...
    2. Re:Well, mostly by Namarrgon · · Score: 1

      See this article from a DRI developer

      Those are very old results, and the slowdown there was due mostly to drivers that were completely unoptimised for readback (try it these days, it's quite a bit faster). Uncached memory reads should in theory be at roughly the speed of the memory itself, hundreds of MB/s at least, discounting contention.

      in any case [interpolators] cannot be retasked to do things like running physics code

      Depends on the specific problem, of course. I've often found the fixed-function hardware to be handy for e.g. interpolating between entries in a LUT (bilinear samplers), accumulating weighted results (blend units), threshold rejection (alpha test)... work that otherwise the CPU would have to do. It all adds up. I'd be surprised if HavokFX et al didn't make significant use of them.

      You're certainly right about them being hard to compare on paper, but as I said, the best choice for the game will more likely depend upon what CPU & GPU time/bandwidth is still available for use (which may well end up being the CPU, Cell being hard to fully utilise).

      --
      Why would anyone engrave "Elbereth"?
    3. Re:Well, mostly by be-fan · · Score: 1

      Those are very old results, and the slowdown there was due mostly to drivers that were completely unoptimised for readback (try it these days, it's quite a bit faster). Uncached memory reads should in theory be at roughly the speed of the memory itself, hundreds of MB/s at least, discounting contention.

      I can see them being faster on PCI Express (which does apparently support snooping memory accesses -- I was wrong on this point), but I doubt its much faster on AGP. Uncached reads cannot approach saturation of the underlying memory. When you bypass the cache, you're limited in the number of reads you can queue up before the results from the first one get back. Even in a deeply OOO CPU, this limit is something like 32 reads, then the core has to stall waiting for the first read to finish. That means if your memory latency is 500 cycles, you can only issue 32 reads before stalling for like 450 cycles.

      --
      A deep unwavering belief is a sure sign you're missing something...
    4. Re:Well, mostly by Namarrgon · · Score: 1

      Sure the CPU has to stall, that's expected, but are you claiming that the CPU simply can't saturate the memory?

      If the CPU issues issues a series of sequential reads to memory that is either flagged as uncached or simply not in the cache right now, it stalls for a time while that memory is fetched (OoO CPUs may queue up more requests), then the memory starts satisfying those read requests as quickly as it can, up to more or less the rated bandwidth of the system (naturally different instructions affect the efficiency of this). Non-sequential requests are of course a lot slower, but even those will be much faster than 16 MB/s.

      For AGP memory to be significantly slower than system memory that isn't in the cache (MMU/TLB/etc differences aside), there'd have to be contention - the AGP card accessing it, or some such.

      --
      Why would anyone engrave "Elbereth"?
    5. Re:Well, mostly by be-fan · · Score: 1

      Whether the CPU can saturate the memory depends on how many loads the CPU can queue up. On all practical CPUs, the load buffer is too small to saturate the memory with uncached reads. The problem is that the latency of the memory is a lot higher than the throughput of the memory. The memory can return some number of bytes each bus cycle, but the delay between a request arriving and the request being serviced is dozens of bus cycles. The memory is deeply pipelined, so the only way to saturate memory is to submit requests such that the pipeline is full. For every pipeline bubble (ie: each bus cycle during which the CPU did not issue a request), you'll have a bubble in the return stream, and a decrease in the bandwidth.

      With an in-order CPU, which has to stall on cache misses, you can only issue a single memory request during the dozens of bus cycles the first one takes to be serviced. Though the memory is capable of sending one word per bus cycle after the first, it won't, since there were no read requests behind the first one to service. The net result is that instead of transferring one word per bus cycle (which is how the memory is rated), it transfers one word for every one or two dozen bus cycles. On the PS3, a single round-trip memory access from the Cell over the Flex I/O to the RSX, over the MIC, to the GDDR3 probably has a latency of 500+ ns. That means the Cell can only request 16 bytes (the width of the bus) every half micro-second. That gives you a figure of 32 MB/sec, which accounting for various inefficiencies explains the 16 MB/sec figure quite well.

      --
      A deep unwavering belief is a sure sign you're missing something...
    6. Re:Well, mostly by Namarrgon · · Score: 1

      Memory latency is typically far lower for sequential accesses, and that is what its rated bandwidth is dependant on, not random accesses (which are obviously slower). Given ideal conditions (helped by prefetch buffers), an OoO CPU can queue up contiguous requests direct from memory at a rate not that far off the memory's rated bandwidth. Don't forget, a CPU can process numerous instructions in one memory bus cycle, and (code permitting) can certainly queue up more requests before the queue empties. So long as the queue does not empty, the memory does not need to miss a beat. Lots of apps do this, including memory benchmarks and the image processing app I develop. AGP memory is no exception, unless the graphics card is contending for access.

      An in-order CPU can still get very good results in most cases by doing sequential accesses (it would likely still have prefetch buffers), and doubtless this is how the PS3 is able to quote its 25GB/s to system RAM. It can probably achieve most of that, with careful coding. Cell access to RSX memory is a completely different matter; clearly requests follow a more roundabout path, which adds further latency. I find it interesting that, as with the AGP port, write requests are apparently so much faster than read requests (since avoiding dependancy isn't a factor with an in-order CPU), but as write access would be much more commonly used, clearly it's been optimised a lot further (at the hardware and/or software level, I can't say).

      --
      Why would anyone engrave "Elbereth"?
  117. Irony by Namarrgon · · Score: 1
    There's a game up-and-coming which takes advantage of the PhysX processor

    Ironically called "Cell Factor".

    Oh, and while you're right about AGP, you're wrong about physics on the PS3, as a sibling poster points out. GPU physics does not necessarily require CPU readback. Both platforms will have impressive physics middleware, PS3's RSX is quite capable of physics calculation, and Cell is in many ways more suited to it than the 360's CPU.

    --
    Why would anyone engrave "Elbereth"?
  118. Re:Resolution by hackwrench · · Score: 1

    Resolution isn't what makes the graphics system. A live shot still looks more realistic than CG on a television. The big change was changing from a block transfer system to vectors and textures.

  119. PS2 linux... by YesIAmAScript · · Score: 1

    http://www.linuxdevcenter.com/pub/a/linux/2004/03/ 25/ps2_linux.html

    "These are Vector Unit demos, written to run solely on Vector Unit 1, with 16K data memory and 16K instruction memory. In the past couple of years Sony has run a demo contest with some nice equipment prizes. Make sure you don't miss Mike Day's "Universe," the 2003 winning entry in the U.S. professional competition.

    Coding doesn't have to be this low level. If you would rather, see an OpenGL-clone project called ps2gl in /usr/doc/ps2gl-0.2.2. The web site has updates."

    So you can access the vector units (emotion engine), and you can use OpenGL on the unit, but you think you can't make a full 3D game on it? I can't say as I how I agree. As to whether you can make a decent game on it, that's a matter of gameplay and taste. No API can restrict gameplay or taste, so I would assert it is theoretically possible to make a decent game on there too. So I would assert you can make a decent 3D game.

    It seems that no one has, which bolsters your argument though.

    I've used PS2 Linux, and it's very rudimentary. I won't argue with that.

    We'll see about Wii. I like N, so I do have some hope they might allow development. But really it comes down to whether it will add value to the platform. At this time, I don't see how it will. As you say, time will tell.

    --
    http://lkml.org/lkml/2005/8/20/95
    1. Re:PS2 linux... by rAiNsT0rm · · Score: 1

      Fully understood and agreed. I know that we are both above base level flame-fests, and we are talking about the same things. PS2 Linux is very limited, which was what I was getting at, if it wasn't... two years after it's release or so we would have a lot more than some very basic demos and an Open GL demo.

      The Net Yaroze allowed actual game creation, still limited but nowhere near the PS2 and most certainly the PS3. Sony was holding the ace with PS2 Linux if they had just opened up the documentation and actually allowed real game creation. But it comes down to licensing and money. I honestly think Sony was afraid that indie developers would really put some pressure on paying developers and they were scared.. and mostly I know that to be true. It will be the same for PS3, but even worse due to the complexity of the cell and the even more closed hardware that make it up. At the very least the PS2 Linux software should have allowed PS1 level game creation, and PS3 Linux should allow PS1 & PS2 level creation... but you and I both know that will never happen. Which is the real shame.

      That is why I was so upset by the "Sony is the most open" comment. To me nothing could be further from the truth. Like I said I'm holding out hope that Nintendo will really come through with the Wii and their indie/single dev comments. Even if it is SNES/N64 level tools and quality, it would be one of the biggest boons for gaming ever. There are so many talented indie developers out ther (Gish, Project Offset, etc.) that would kill to have even that and make a name for themselves. Nintendo seems to be in a place to work this out and not be as threatened as Sony and MS would from successful ventures that may come from it.

      I really am hopeful that some company will just take the plunge and let the many truly talented individuals and small teams that get broken up and forced to work on junk or licensed games under pressure to turn out some amazing side projects on their own and possibly break away from big conglomerate sweat-shops that are really holding back innovation and artistry and go out on their own. The industry needs more project offsets and less EA's.

      I'm glad we could come to an actual understanding of each other and elevate it above the usual drivel that goes nowhere on /. these days.

      --
      http://teasphere.wordpress.com - A little spot of tea
  120. Ps3... by Deliveranc3 · · Score: 1

    Kerfuffle...

    Ok so the video memory has a bandwidth of 16M/s which is slow, very slow.

    Now people are saying that's just the video buffer so it doesn't matter that it's slow going back to the cpu...

    But my understanding of the cell design is that it has 7 co-processors and that it's supposed to split all of it's calculations... especially graphical ones.

    This parralel processing is what makes the cell teh awsome since each core is actually pretty slow.

    Now because the graphics system is tied with the general computing unit it's possible that both will be used concurrently (in fact it seems clear that both will be running through the cell at the same time) now where do these calculations get output to and what are they useful for after they are resolved?

    Now obviously I'm not a cpu designer but using the graphical subsytems for general calculations seems to imply that you need to be able to access the results, fast.

    Can someone explain why this is wrong? Will the cell be able to write to general memory rather than graphical memory? Will it be able to differentiate between graphical calculations and other calculations?

    Will all of the cells graphical output be run through the GPU as well?

    It seems like most people's arguements about why this bandwidth thing isn't a big deal hinge on how things were done in the past, meanwhile all the talk about using the cell as a supercomputer outline why it isn't like things that came before.

    1. Re:Ps3... by be-fan · · Score: 1

      Ok so the video memory has a bandwidth of 16M/s which is slow, very slow.

      The video memory has a bandwidth of 20+ GB/sec. However, the video memory isn't connected to the Cell, it's connected to the RSX. The Cell has its own memory, called "main memory" (obviously). The 16MB/sec figure is what happens when the Cell tries to read directly from video memory, through the RSX.

      But my understanding of the cell design is that it has 7 co-processors and that it's supposed to split all of it's calculations... especially graphical ones.

      Cell doesn't do graphical computations, at least not in the PS3. The RSX handles graphical computations.

      This parralel processing is what makes the cell teh awsome since each core is actually pretty slow.

      Actually, each core is not slow so much as it is simple. For highly tuned tasks, a single Cell coprocessor (called an SPE) can be very fast. For example, IBM released benchmarks showing that a single SPE could transform vertices twice as fast as a PowerPC 970, which is itself no slouch in vector computations.

      Now because the graphics system is tied with the general computing unit it's possible that both will be used concurrently (in fact it seems clear that both will be running through the cell at the same time) now where do these calculations get output to and what are they useful for after they are resolved?

      There is no "graphical computing unit". There are just SPEs, which can be used for whatever you want. Any calculations they do will usually be output to main memory, which is connected directly to the Cell processor. If these results are useful for the RSX, say, Cell decompresses a texture the RSX needs to use, or generates some geometry the RSX needs to draw, then the Cell can command the RSX to download these results into video memory and process them there.

      Now obviously I'm not a cpu designer but using the graphical subsytems for general calculations seems to imply that you need to be able to access the results, fast.

      The graphics subsystem in the PS3 is the RSX. You could use it for general calculations, though it'd be kind of stupid given you have so many FLOPS on the Cell, and if you wanted to do that, you could have the RSX write its results directly to main memory, which the Cell can access at full speed.

      Can someone explain why this is wrong? Will the cell be able to write to general memory rather than graphical memory? Will it be able to differentiate between graphical calculations and other calculations?

      The Cell will normally not access graphical memory directly, except to send command buffers to the RSX. The RSX will do stuff like download textures to video memory from system memory. Cell has its own main memory that it can use for computations, that it can access at full speed.

      It seems like most people's arguements about why this bandwidth thing isn't a big deal hinge on how things were done in the past, meanwhile all the talk about using the cell as a supercomputer outline why it isn't like things that came before.

      I don't see how Cell used as a fast vector computer would be affected by this issue. Any Cell system designed for supercomputing won't even have a graphics processor or a dedicated graphics memory. It'll just use the Cell's local memory.

      --
      A deep unwavering belief is a sure sign you're missing something...
  121. The Inquirer by Anonymous Coward · · Score: 0

    The Inquirer mis-quoted me so severely and took my comments so extremely out of context, that I will never trust anything that is said at that site. In my opinion, it is the trashiest of trashy rags on the net.

    It was actually a big wake up for me. It showed me the extent of how far some journalists will lie and bend the truth for some sensational advertiser bait.

    Unfortunately, many journalists copy others word-for-word, so often copy the complete and utter drivel that some just make up or are not intellectually capable of correctly interpretting. I think "Nick Farrell" was the culprit of the train wreck which was my mis-quoting and then it seems the world of IT journo's then copied his shit verbatim or even "built on it", adding even more shit.

  122. PS3's and SUV's & no I'm not a fanboy.... by imutau · · Score: 1

    Who really cares? It's all the same. We are gluttons for keeping up with the Jone's of the world. Why do you think gas prices and SUV sales are still going up? Because it's good for us? Get a clue or buy a vowel. Whatever you need to get you through the day but don't fool yourself. As soon as 50 cent, and who knows how many Hollywood types get their grubby diamond encrusted hands on it we will all be right behind them in line to get our own. Stop kidding yourself. If the popular people say that its the biggest and the baddest on the block price won't be an option. regardless of what some dumb rag says about it. Some market (anal)ysts have also considered the X-Box 360 was priced to low anyway. It's all whether you are gonna be the one in line at 6am in the morning in his sleeping bag the night before the release date, the guy with the pre-order hoping and praying there will be enough systems for his order to go through or the other thousands bidding 3 times the retail price for systems on E-Bay. But it will sell. Me? I'll be the one watching the madness as every news service reports about the thousands of un-ruley fans trompling over each other to get their hands on one. Why because I made a deal with my wife that when the baby came (the ultimate VR game) I'd get rid of the games. (thought I got away with the PSP. I dunno how that happened?) Maybe once the boy gets bigger I'll get a X-Box 720 or a PS4 but this time out I'm sitting this one out. Flame away!

  123. if only those stereotypes kept to themselves too by Moraelin · · Score: 1

    Well, I sometimes wish those people knew that too. But, alas, everyone thinks they can comment about hardware architectures or software development just because they once installed an anti-virus on mom's computer, or got a shitty job reading a tech support script. I suppose that's what the GP post was saying with that quip: people whose only knowledge about memory is that they can change the RAM sticks in a corporate computer feel qualified to discuss the RSX's memory architecture.

    To be fair, I don't think it is an "IT" problem as such, as rather just a certain "I'm the greatest genius, you're all ignorant peasants" kind of nerd. He just knows that he knows everything, and is fully qualified to talk in depth about GPU pipeline architectures and memory controllers. He does tech support for an ISP, so he obviously knows everything about anything even vaguely computer related. (Verily, there's nothing under the Sun that couldn't be fixed by a trip through their helldesk script. E.g., Sony should have defragged their hard drive, reset their DSL modem and checked their network cable.)

    --
    A polar bear is a cartesian bear after a coordinate transform.
  124. Move along... by octopus72 · · Score: 1

    This is just another Microsoft sponsored FUD warfare material.

  125. Can the RSX do a plain block copy from VRAM? by tepples · · Score: 1

    Render to Texture is very nice -- maybe you've heard of it. =)

    True, but can the RSX "render" a block of pixels in VRAM (including their alpha channels) to a main-RAM buffer verbatim, without any shading, stretching, interpolation, compositing, etc.?

    1. Re:Can the RSX do a plain block copy from VRAM? by Mongoose · · Score: 1

      You are aware what you're asking for makes no difference if you pull right from the framebuffer or render back to main memory? Your question seems to be backwards thinking. You setup the scene correctly instead of render out a framebuffer then pull that out and modify it over and over. RTT and shaders were made to avoid this in the first place. You ideally only want to make a few 'passes' per frame.

      If you're really intersted in graphics:

            http://www.opengl.org/

  126. astroturfers by Stu+Charlton · · Score: 1

    Really? Don't you think the UINs would uniformly have to be rather large to make such an accusation?

    I own an XBox and not a PS2, does that make me a shill?

    --
    -Stu