We have a company-wide default easter egg. If you double click the right place on any of our main interface screens, Professor Frink will pop up and speak one of his whacky catch phrases. (One of our developers who's not as big a Simpsons fan as the rest has Wonder Woman fly across the screen in his projects.)
There are others, but they all work pretty much the same way; we've got a standardized, safe location in our project framework for them. That eliminates the temptation to put one someplace that it could have unforseen consequences, since as previous posters have noted, judgement is not always terribly acute the night before the final build.
It always galls me when people talk of a site "supporting" Mozilla, or Opera, etc. I think that gives people the impression that a web designer has to add special code to make it work with those bad, non-conforming browsers. As those of us who write HTML know, that's simply not the case. If we're gonna bitch and moan about the situation, we've got to stop phrasing the question that way.
I for one don't demand that HTML authors build in support for my favorite oddball browser, only that they don't lock me out. That's not just semantics, that little detail puts the argument in the proper light.
At my office we've all got different keyboard/mouse/trackball/headphone preferences. We all run two monitors, but placement and all-'round ergonomics vary greatly. Maybe the next company to try this will make the user hardware some sort of detachable module for reasons of efficiency, RSI and sanitation?
And under Sun's plan, how much time is alloted to pneumatic chair adjustments every time you grab a new desk?
If only the engine could support small detail. I've been doing some walk-throughs with the Quake engine, but it's limited to a 1" resolution, and don't even get me started on the lack of curves. A lot can be faked with texturing, but it still gets pretty tough to represent fine grained detail.
I'll give the original poster the benefit of the doubt by assuming he just neglected to mention some of the more important aspects of his "fun job" rather than assuming he's just shallow and naive.
After 13 years of pushing pixels, I've finally found my dream job. Yes, there is some Nerf involved, but very little. I work for a company that produces highly interactive CBT (Computer Based Training). Our niche of the market is fairly small, but we're far and away the top dogs in that niche.
I get to do 2D and 3D design and animation, a moderate amount of programming and scripting, and am also getting my feet wet in VR walkthroughs and simulations. Probably the single best part of it all is we're given enough time (typically a few months for a 1-hour lesson) to make our projects as perfect as we can. And although we work our asses off, we (management included, not just us geeks) make sure it's always a "fun" environment. We're given a suit-free environment of our own, where as long as we can meet our deadlines and continue to improve our courseware, we have free reign to work as we see fit. That's manifested in many subtle (yet important) ways, but the two easiest to convey are spending each day grooving to our mp3 collections on good heaphones (which is where the Nerf balls come in... intercom system) and HalfLife over the LAN at lunchtime.
The most important aspects of the job are that we all work as hard as we can to produce the best product we can conceive of, and that we are constantly learning new skills and methods, with complete support from management for any effort to improve on what we do. I'm sure it's not a universal sentiment, but most of us would happily work there for free if we were able to. Can you say zero turnover? I knew ya could.
I get a fairly consistent 200k/sec downstream rate, although it's rare to see a server that'll pump that much data to me. At my previous residence in the same city, I got 230k. Service is pretty reliable, and I see almost no variation in bandwidth throughout the day/week/whatever. The POP3 is a bit spotty, but it works. Upstream sucks, but on the bright side my IP only changes every few days, and I can sometimes keep it for a week or two.
Where I work we were among the first in the city to get DSL, and speeds are comprable, although just a bit slower with a 180k/sec download being the maximum observed. Our mail there comes from a M$ Exchange server... I put a rabbit ear TV antenna on my monitor, and it seemed to help. I now often get email from the outside world the same day it's sent!
We have a company-wide default easter egg. If you double click the right place on any of our main interface screens, Professor Frink will pop up and speak one of his whacky catch phrases. (One of our developers who's not as big a Simpsons fan as the rest has Wonder Woman fly across the screen in his projects.)
There are others, but they all work pretty much the same way; we've got a standardized, safe location in our project framework for them. That eliminates the temptation to put one someplace that it could have unforseen consequences, since as previous posters have noted, judgement is not always terribly acute the night before the final build.
It always galls me when people talk of a site "supporting" Mozilla, or Opera, etc. I think that gives people the impression that a web designer has to add special code to make it work with those bad, non-conforming browsers. As those of us who write HTML know, that's simply not the case. If we're gonna bitch and moan about the situation, we've got to stop phrasing the question that way.
I for one don't demand that HTML authors build in support for my favorite oddball browser, only that they don't lock me out. That's not just semantics, that little detail puts the argument in the proper light.
I was about to mod that up as insightful, but decided not to based solely on who said it. Is that wrong?
Dammit, I hate it when the trolls get one right!
I grabbed and installed this the other day. Apparently I'll be able to use it next time I reboot.
Whenever that may be. (Thanks, BSD/NeXT/Mach!)
> They plan to set a lower
> bandwidth cap for the flat
> rate and the raise the
> rates for bandwidth hogs
> who exceed the cap.
I'm trying very hard not to take all this personally...
At my office we've all got different keyboard/mouse/trackball/headphone preferences. We all run two monitors, but placement and all-'round ergonomics vary greatly. Maybe the next company to try this will make the user hardware some sort of detachable module for reasons of efficiency, RSI and sanitation?
And under Sun's plan, how much time is alloted to pneumatic chair adjustments every time you grab a new desk?
If only the engine could support small detail. I've been doing some walk-throughs with the Quake engine, but it's limited to a 1" resolution, and don't even get me started on the lack of curves. A lot can be faked with texturing, but it still gets pretty tough to represent fine grained detail.
Well, maybe when Quake 6 comes out...
I'll give the original poster the benefit of the doubt by assuming he just neglected to mention some of the more important aspects of his "fun job" rather than assuming he's just shallow and naive.
After 13 years of pushing pixels, I've finally found my dream job. Yes, there is some Nerf involved, but very little. I work for a company that produces highly interactive CBT (Computer Based Training). Our niche of the market is fairly small, but we're far and away the top dogs in that niche.
I get to do 2D and 3D design and animation, a moderate amount of programming and scripting, and am also getting my feet wet in VR walkthroughs and simulations. Probably the single best part of it all is we're given enough time (typically a few months for a 1-hour lesson) to make our projects as perfect as we can. And although we work our asses off, we (management included, not just us geeks) make sure it's always a "fun" environment. We're given a suit-free environment of our own, where as long as we can meet our deadlines and continue to improve our courseware, we have free reign to work as we see fit. That's manifested in many subtle (yet important) ways, but the two easiest to convey are spending each day grooving to our mp3 collections on good heaphones (which is where the Nerf balls come in... intercom system) and HalfLife over the LAN at lunchtime.
The most important aspects of the job are that we all work as hard as we can to produce the best product we can conceive of, and that we are constantly learning new skills and methods, with complete support from management for any effort to improve on what we do. I'm sure it's not a universal sentiment, but most of us would happily work there for free if we were able to. Can you say zero turnover? I knew ya could.
--Bryan
I thought the one where he changed Ashcroft's quotes was funnier, but this is still pretty good.
I get a fairly consistent 200k/sec downstream rate, although it's rare to see a server that'll pump that much data to me. At my previous residence in the same city, I got 230k. Service is pretty reliable, and I see almost no variation in bandwidth throughout the day/week/whatever. The POP3 is a bit spotty, but it works. Upstream sucks, but on the bright side my IP only changes every few days, and I can sometimes keep it for a week or two.
Where I work we were among the first in the city to get DSL, and speeds are comprable, although just a bit slower with a 180k/sec download being the maximum observed. Our mail there comes from a M$ Exchange server... I put a rabbit ear TV antenna on my monitor, and it seemed to help. I now often get email from the outside world the same day it's sent!