Actually Bombadill IS a pointless interlude, unless you count it being where Merry gets the sword that is able to fell the Witch King. Bombadill is a throwback to more of a children's story element, one of the things Tolkien was moving away from more and more in writing the books. The scouring, however, is key. It's the classic Campbell ending: the mythical hero loses the ability to return to the home he started out to save, because he's changed too much. It's the heart of thre story: some wounds cannot be wholly healed. If they were cutting stuff to make the story workable as a movie, I wouldn't mind. But they are cutting stuff to be replaced by cliched drek. That's a no sell for me.
The question shouldn't be "how much are they hurt by this" but "isn't it their own property to do with, and release under the terms they choose?" Whether they are hurt or not (and obviously it hurts them at least emotionally), it was their stuff. They had a right to control what happened to it.
I feel the same way about music. If someone wants to sell music with a restrictive liscence that doesn't allow pesonal arhcival copying, they should be able to. End of story. Why shouldn't they? If I don't like that, I don't have to buy it. If lots of people don't like that, the price will drop, to the point where the limited functionality is matched by a lower price. What's wrong with allowing people to dictate their own terms of sale, and other people agreeing to and following the contract they freely entered into?
Well, I don't like you, so by your "logic," that means I have a right to take your source code. Nah nah nah. If you don't "respect" the way someone markets something, or the way some industry works, THEN DON'T PARTICIPATE. Anything else is just a bullshit exuse for "I want it, I must have it on my terms, for a price I set!!!"
That's because its downloading stuff you already have, over and over. And define "horribly slow." It's like, a few seconds more than regular HL. The system resources thing is a serious leak bug, but it's one they've been addressing with successive versions.
They are not making, and have no plans to make, a native linux client, unfortunately. Though I'd really rather see someone do a Mac port. Linux at least runs on PC hardware, so it's much easier to emulate without huge performance hits.
-GUI is skinnable and completely modifable.
-the point of the beta program was in part to stress test their content delivery systems. As part of that, it had you downloading redundant content over and over, which is in part why it took so long. This will not be the case with the final version.
LOL: I guess you missed the big honking label on the Steam beta that it is for BROADBAND USERS. The reason it took so long is that Valve was using Steam to stress test their content servicing. It was set so that whenever you loaded up a game, it was set to download all the content in real-time. This is uneccesary (in fact you don't even need a net connection to play SP), but was done so that they could test out and negotiate heavy loads. If it didn't work for you, that's because the beta program wasn't made for people like you. The final one will be.
They've been listening. Those boards are full of morons who post the same issue over and over. They wont shut up about shield exploit bug... but it's not like Valve didn't know about it. There was just no hurry to fix it: other things were more important. Yet for some reason all the beta testers thought it outrageous that they didn't fix the glitch, as if the beta test existed purely for THEIR enjoyment rather than testing.
What are you, a paid PRC agent? Even if your article wasn't a silly bunch of nonsense, you don't need to link us to it in every other thread you can think of, vainly trying to figure out how to work it into the conversation.
What does sanctions accomplish? What does stopping trade and investment have to do with helping the cause of human rights. Trade and investment will open up a country to the outside world, including it's values on human rights. Isolation, on the other hand, will basically give the facist Chinese leaders the floor, with no other influences.
And while Taiwan may claim Tibet is part of them... since when have they ever DONE anything even remotely like what China has done? For all the Constitution says, the Taiwanese might have meant that they should ask politely ask Tibet to join.
Forget nukes. Even in convetional weaponry, we are so far ahead of everyone else that it's laughable.
No one even bothers to try and compete with our naval power: We have NINE supercarrier groups. No one else even has ONE, since Russias only one fell apart. Our subs are virtually invincible: they are very hard to detect and target, are superior in almost all respects to other subs (basically, the Hunt for Red October sub made real), and a single one can sink an entire enemy fleet without any danger to itself.
In air power, again, no one even bothers to seriously compete. Enemy jets aren't even likely to get off the ground, but if they do, they are ridicously outmatched in terms of radar visibility, speed, and weaponry (it wasn't long ago that China didn't even have many jets with radar, period).
We can shut down the communications networks of any nation on earth almost instantly, them track them with our own network of satelites, which no one has any similar ability to take out. We can lauch pinpoint missle strikes anywhere we want, or commence massive bombardment.
Since WWII (in which they proved mostly ineffective at anything but fighting each other), the only victories China's army has won are against innocent civilians. They were CREAMED by Vietnam in THREE DAYS of conflict (China invaded). Their army is huge, but archaic and extremely poorly organized: they are skilled mostly at fighting unarmed people, having never seen combat on any major scale. By contrast, the U.S. fields tons of commanders and soliders with plenty of field experience.
China, in short, is a joke in terms of conventional power, and they know it. Any exchange between the U.S. is going to either be diplomatic or nuclear. There is just no contest if it comes to "conventional" war.
Oh look, the last major bastion of facism at it again! China is getting scarier and scarier. That's what happens when a billion plus people spend are raised on racist jingoism run by a bunch of self-aggrandizing plutocrats.
Implementing and maintaining a "deeply" multi-threaded version of Source would be a pain (i.e. multi-threading the renderer). Implementing a hacky version (e.g. having a discreet physics thread or running the client and server in different threads) is something we may do depending upon how much bandwidth we have before we ship. Right now we don't get nearly as much bang for the buck working on hyperthreading as we do on other optimizations. That may change as we run out of things to optimize.
64-bits, in contrast, is a one-time cost and is fairly simple to take advantage of. It's a huge win for tools as it not only gets more work done per instruction, but it also gets us past the current memory limitations, which are a problem for us today on tools.
Distributed computing is harder than hyperthreading but it has the potential to increase performance by a huge amount (8X on our tools) as opposed to hyperthreading (30%). All of our tools are going to a distributed approach.
So the taxonomy looks like this:
- general algorithmic optimization (general good thing to do)
- DX9 optimization (big gains, long term direction)
- 64-bits (not that hard, solves memory problem as well as performance gains)
- hyperthreading (hard initial cost, on-going code maintainence cost, limited unpredictable performance gains, benefits in multiprocessor environments as well)
- distributed computing (hardest to do, biggest potential gains, great for tools, may be great for servers, not sure how it works with clients)
Marathon was awesome: even now the story is just kickass. You can read the entire story here: http://marathon.bungie.org/story/
Re:It's not necessarily the breakup that saddens m
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Masters of Doom
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Ishtar was not a horrid movie in the same class as Glitter or Gigli. It was famous because it was a medicore film that was hyped, and had an outrageous budget, but didn't make half what smaller movies made. Not because it was notably awful (it's not great, not painful, just blah)
Re:One of the things I find annoying...
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Masters of Doom
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· Score: 1
---Unreal Tournament Spanked Life into Internet MP
---
I think you meant Quakeworld, right? UT was years after Internet MP was big, and if all you are talking is size, CounterStrike beats everyone, hands down (despite the fact that I can't stand it...)
Re:One of the things I find annoying...
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Masters of Doom
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· Score: 1
---Racial characteristics are genetically determined. You really do need to read some biology texts.---
You're a nasty little guy aren't you. The point wasn't that racial characteristics aren't genetic, but that they are trivial: they bear no relation to the things on which anyone bases moral consideration. And I suspect you KNEW that, but went after the straw man just so you could throw the word "biology" in there yet again.
---Your comparison of skin cells is another logical fallacy of false equivalence. Biologically, an egg is an egg. A sperm is a sperm. It is the fusion of the two that creates a new human being. Please read a good biology text on sexual reproduction.---
Again, I know this, and you know I know this. The problem is that none of these facts make it a false equivalence. To prove that it is, you'd have to argue that the differences are relevant in some way that affect the moral criteria in question. Since you refuse to even state your criteria (that would make you Hitler!) you have no grounds on which to declare the differences relevant.
---A human being is only worthy of life once it has reached an arbitrarily selected point in its normal biological development.---
No, my argument boils down to: a BEING's capacities are relevant to moral considerations of its interests: development is a temporal process: moral judgement is a consideration of past or present interests. A clump of cells isn't even a distinct being, no matter what it's genetic sequence codes for. It doesn't have any interests of its own, period.
---To maintain that it is commits the logical fallacy of the Paradigm.---
Outside of la la land, when people accuse each other of logical fallacies, they are normally required to explain the relevant error in logic. Anyone can call out names, which is so far pretty much all you've done.
People listening to the radio are doing so with the approval of the copyright holders, my fellow retard.
Actually Bombadill IS a pointless interlude, unless you count it being where Merry gets the sword that is able to fell the Witch King. Bombadill is a throwback to more of a children's story element, one of the things Tolkien was moving away from more and more in writing the books. The scouring, however, is key. It's the classic Campbell ending: the mythical hero loses the ability to return to the home he started out to save, because he's changed too much. It's the heart of thre story: some wounds cannot be wholly healed. If they were cutting stuff to make the story workable as a movie, I wouldn't mind. But they are cutting stuff to be replaced by cliched drek. That's a no sell for me.
The question shouldn't be "how much are they hurt by this" but "isn't it their own property to do with, and release under the terms they choose?" Whether they are hurt or not (and obviously it hurts them at least emotionally), it was their stuff. They had a right to control what happened to it.
I feel the same way about music. If someone wants to sell music with a restrictive liscence that doesn't allow pesonal arhcival copying, they should be able to. End of story. Why shouldn't they? If I don't like that, I don't have to buy it. If lots of people don't like that, the price will drop, to the point where the limited functionality is matched by a lower price. What's wrong with allowing people to dictate their own terms of sale, and other people agreeing to and following the contract they freely entered into?
Well, I don't like you, so by your "logic," that means I have a right to take your source code. Nah nah nah.
If you don't "respect" the way someone markets something, or the way some industry works, THEN DON'T PARTICIPATE. Anything else is just a bullshit exuse for "I want it, I must have it on my terms, for a price I set!!!"
And the "commercial" being... what? non-commercial?
That's because its downloading stuff you already have, over and over. And define "horribly slow." It's like, a few seconds more than regular HL. The system resources thing is a serious leak bug, but it's one they've been addressing with successive versions.
---I don't like the current system of a unique identifier ---
Oh, so you're a cheater and/or pirate then? Yes, I'm sure they care about supporting the non-paying market.
The IM system is for managing fellow game players and arranging games, not regular IM chatting.
Actually, Steam is designed to manage free mods in just the same way it manages Valve's commercial games.
They are not making, and have no plans to make, a native linux client, unfortunately. Though I'd really rather see someone do a Mac port. Linux at least runs on PC hardware, so it's much easier to emulate without huge performance hits.
-GUI is skinnable and completely modifable. -the point of the beta program was in part to stress test their content delivery systems. As part of that, it had you downloading redundant content over and over, which is in part why it took so long. This will not be the case with the final version.
The "problems" are due to you non-broadband users participating in a broadband-only stress test.
LOL: I guess you missed the big honking label on the Steam beta that it is for BROADBAND USERS. The reason it took so long is that Valve was using Steam to stress test their content servicing. It was set so that whenever you loaded up a game, it was set to download all the content in real-time. This is uneccesary (in fact you don't even need a net connection to play SP), but was done so that they could test out and negotiate heavy loads. If it didn't work for you, that's because the beta program wasn't made for people like you. The final one will be.
They've been listening. Those boards are full of morons who post the same issue over and over. They wont shut up about shield exploit bug... but it's not like Valve didn't know about it. There was just no hurry to fix it: other things were more important. Yet for some reason all the beta testers thought it outrageous that they didn't fix the glitch, as if the beta test existed purely for THEIR enjoyment rather than testing.
What are you, a paid PRC agent? Even if your article wasn't a silly bunch of nonsense, you don't need to link us to it in every other thread you can think of, vainly trying to figure out how to work it into the conversation.
What does sanctions accomplish? What does stopping trade and investment have to do with helping the cause of human rights. Trade and investment will open up a country to the outside world, including it's values on human rights. Isolation, on the other hand, will basically give the facist Chinese leaders the floor, with no other influences.
And while Taiwan may claim Tibet is part of them... since when have they ever DONE anything even remotely like what China has done? For all the Constitution says, the Taiwanese might have meant that they should ask politely ask Tibet to join.
Taiwan was only briefly ever part of pre-ww china. The Japanese have more claim to it than China: they actually hada colonial system there for awhile.
Forget nukes. Even in convetional weaponry, we are so far ahead of everyone else that it's laughable. No one even bothers to try and compete with our naval power: We have NINE supercarrier groups. No one else even has ONE, since Russias only one fell apart. Our subs are virtually invincible: they are very hard to detect and target, are superior in almost all respects to other subs (basically, the Hunt for Red October sub made real), and a single one can sink an entire enemy fleet without any danger to itself. In air power, again, no one even bothers to seriously compete. Enemy jets aren't even likely to get off the ground, but if they do, they are ridicously outmatched in terms of radar visibility, speed, and weaponry (it wasn't long ago that China didn't even have many jets with radar, period). We can shut down the communications networks of any nation on earth almost instantly, them track them with our own network of satelites, which no one has any similar ability to take out. We can lauch pinpoint missle strikes anywhere we want, or commence massive bombardment. Since WWII (in which they proved mostly ineffective at anything but fighting each other), the only victories China's army has won are against innocent civilians. They were CREAMED by Vietnam in THREE DAYS of conflict (China invaded). Their army is huge, but archaic and extremely poorly organized: they are skilled mostly at fighting unarmed people, having never seen combat on any major scale. By contrast, the U.S. fields tons of commanders and soliders with plenty of field experience. China, in short, is a joke in terms of conventional power, and they know it. Any exchange between the U.S. is going to either be diplomatic or nuclear. There is just no contest if it comes to "conventional" war.
Oh look, the last major bastion of facism at it again! China is getting scarier and scarier. That's what happens when a billion plus people spend are raised on racist jingoism run by a bunch of self-aggrandizing plutocrats.
Gabe Newell talked a bit about MT in Half-Life 2.
Implementing and maintaining a "deeply" multi-threaded version of Source would be a pain (i.e. multi-threading the renderer). Implementing a hacky version (e.g. having a discreet physics thread or running the client and server in different threads) is something we may do depending upon how much bandwidth we have before we ship. Right now we don't get nearly as much bang for the buck working on hyperthreading as we do on other optimizations. That may change as we run out of things to optimize.
64-bits, in contrast, is a one-time cost and is fairly simple to take advantage of. It's a huge win for tools as it not only gets more work done per instruction, but it also gets us past the current memory limitations, which are a problem for us today on tools.
Distributed computing is harder than hyperthreading but it has the potential to increase performance by a huge amount (8X on our tools) as opposed to hyperthreading (30%). All of our tools are going to a distributed approach.
So the taxonomy looks like this:
- general algorithmic optimization (general good thing to do)
- DX9 optimization (big gains, long term direction)
- 64-bits (not that hard, solves memory problem as well as performance gains)
- hyperthreading (hard initial cost, on-going code maintainence cost, limited unpredictable performance gains, benefits in multiprocessor environments as well)
- distributed computing (hardest to do, biggest potential gains, great for tools, may be great for servers, not sure how it works with clients)
Yeah, it's great, eveyrone can write their on no-uploading client, and the entire concept fails. GG, bye bye.
Marathon was awesome: even now the story is just kickass. You can read the entire story here: http://marathon.bungie.org/story/
Ishtar was not a horrid movie in the same class as Glitter or Gigli. It was famous because it was a medicore film that was hyped, and had an outrageous budget, but didn't make half what smaller movies made. Not because it was notably awful (it's not great, not painful, just blah)
---Unreal Tournament Spanked Life into Internet MP ---
I think you meant Quakeworld, right? UT was years after Internet MP was big, and if all you are talking is size, CounterStrike beats everyone, hands down (despite the fact that I can't stand it...)
Everyone always forgets UU.
---Racial characteristics are genetically determined. You really do need to read some biology texts.---
You're a nasty little guy aren't you. The point wasn't that racial characteristics aren't genetic, but that they are trivial: they bear no relation to the things on which anyone bases moral consideration. And I suspect you KNEW that, but went after the straw man just so you could throw the word "biology" in there yet again.
---Your comparison of skin cells is another logical fallacy of false equivalence. Biologically, an egg is an egg. A sperm is a sperm. It is the fusion of the two that creates a new human being. Please read a good biology text on sexual reproduction.---
Again, I know this, and you know I know this. The problem is that none of these facts make it a false equivalence. To prove that it is, you'd have to argue that the differences are relevant in some way that affect the moral criteria in question. Since you refuse to even state your criteria (that would make you Hitler!) you have no grounds on which to declare the differences relevant.
---A human being is only worthy of life once it has reached an arbitrarily selected point in its normal biological development.---
No, my argument boils down to: a BEING's capacities are relevant to moral considerations of its interests: development is a temporal process: moral judgement is a consideration of past or present interests. A clump of cells isn't even a distinct being, no matter what it's genetic sequence codes for. It doesn't have any interests of its own, period.
---To maintain that it is commits the logical fallacy of the Paradigm.---
Outside of la la land, when people accuse each other of logical fallacies, they are normally required to explain the relevant error in logic. Anyone can call out names, which is so far pretty much all you've done.