The reason they aren't showing the PC version is that the PC version is basically done/being finished. They are in the final stretch right now: no time to show it off.
And what happened with DX:IW is that the devs made the Xbox and PC versions simultaneously and basically identical, crippling the very design of the game with Xbox insanity. id instead is focusing solely on the PC, like they always have. An entirely different developer is then taking their stuff, and changing it so that it works on the Xbox: not just porting it, but redoing it so it'll work. So the bad situation that existed with DX:IW doesn't exist here. Rest easy.
Bah. There are good workarounds to all such things. I mean, Half-life has co-op with scripted events, and so will HL2 (have co-op, albiet from a third party with Valve's support).
Doom3 as a technology really isn't built for outdoors. The shadows are very intensive, meaning that large viewdistances with lots of objects are going to be hell. They can kludge it, as with the Martian city in the alpha, but IMHO, it looks nothing like HL2s gorgeous and complex city vistas or Far Cry's luscious island.
Er: the Xbox vesion of Doom3 will have a playable floor demo according to that article.
As for HL2, we don't know what they'll have yet. HL2 will be shown in two different places (ATI and Valve each have it at their booths), but no word on whether it'll be playable or not, just that there will be new content. If I were them, I'd go for a small playable area: they can get tons of postitive feedback without having to give too much more of the game away. But it might just be more movies (likely that is what it will be at ATI's booth at least)
Oh, I think you're underestimating id: everything they've said while developing Doom3 shows that they understand your point about story and are trying to do better this time. At least give them a chance to try and make amends before declaring in full cliche form that Doom3 an engine demo. They were as wowed by Half-life as the rest of us in how important building story events into the game can be.
And if you've played the alpha, then you'll know that they really have tried to work in ongoing events, scripted cutscenes and dynamic (though still scripted) custom in game animations, into the game. The way you move seamlessly from computer controlled in engine cutscenes to player controlled action is a great way to give the adventure some life and story.
Ha ha, so funny to repeat the same joke that 10 year olds repeat over and over about id. I agree that their last couple of games (basically the whole Quake series) were basically just mediocre as games. I'm just saying that id sounds like they've acknowledged this, and want to finally do better. I have high hopes that they've learned a lot about game design: especially from Half-Life. And if you've played the alpha, you'll see that it looks to be the case: a game full of creepy events rather than pointless rooms filled with random monsters.
Whatever, steam is great! Like any software, it was buggy when first coming out, and they went final too soon, but right now it's pretty damn sweet, with-auto, while you sleep, updates, and lots of great new features. The friends network is still down a lot, but it's a cool ingame feature too.
Because of steam, I'll have HL2 the second it comes out, already installed on my computer.
I think it's just the opposite. Game sequels generally ground the game in some familar elements, but these days they almost always try adding major new gameplay elements that are more than just "more of the same." In part this is because the technology advances always allow more interesting features to be added, but it's also because designers know they have to deliver new gameplay to keep gamers from switching to a different liscence.
You're way too pesimistic: if these games don't impress you, then what COULD? Both Doom3 and HL2 promise not just prettier graphics, but stories and interactivity being integrated into the game like never before. How can you "been there, done that" when these games are both going to be such radical departures from the pervious games as to leave them in the dust?
HL2 will feature minor connections to the old story, but mostly a very new locale with interactive characters and an totally in game story more realistic than in any FPS ever before. The physics system is set to be the first to be truly a part of the gameplay rather than just an effect: the magazine reviewers that have seen it have been blown away not only by incredible interactivity, but also the creativity of Valve in creating set pieces and exciting new gameplay options.
Doom3 looks to be the first id game since Doom that will be worth playing for the game, not just the engine. It's going to have scripted sequences and immersive levels (basically, id learned a lot from Half-life), and so far (from the alpha) it looks incredible and very suspenseful in a way that's radically different from what you've played in any id game before.
If you aren't impressed by these additions to FPS gaming, both of which promise to revolutionize the genre instead of being just more of the same, then maybe you just don't like FPSes period.
Sorry, but your last argument makes no sense to me. In both radio and satelite radio, content is delivered over the airwaves, and you need a special device to recieve it. The fact that one you just buy the radio and pay for it by exposing yourself to ads, and the other you subscribe, are simply matters of business model, not relevant differences to whether the government should regulate content.
Nodoby forces you to buy a radio and listen to it.
"Placing one on my fingers, it will attract and hold the other to the opposite side of my fingers, against gravity (doesn't hurt)."
vs.
"Getting one finger stuck between them hurts like hell."
If we didn't have prison for non-violent offenders, our slave labor economy would collapse. How can you even suggest cutting back on imprisonment at a time like this: think of how many well below-minimum wage jobs will be lost!
Yeah, because building a tiny program that manages downloads is definately much harder than programming an entire gaming network with many different games, large installs to manage, etc.
I think the real cause here is a weak, uneven script. The movie's production, direction, cast, costumes, effects, etc. were fantastic. The script was objectively amauter. It featured double digits of lines that have been uttered in movies a million times before. It often shied away from the best of Tolkien's dialouge for tired cliches and the weakest of his dialouge. It featured plot elements right out of the Jerry Bruckheimer school of filling out screen time. A cliffhanger/take my hand! scene. Like we've never seen that one before. Hell, ELIJAH WOOD has been in a better and less pointless cliffhanger scene in that film with that kid from Home Alone.
Depends on the warrant though: if it's narrowly drawn to apply to HL2 related thefts, then other material is inadmissable. Of course, if they find kiddy pron, they might well try to find some way to nail the guy anyway. But not for random two-bit warezing.
I don't understand: is the principle here that the FBI shouldn't investigate crimes now? Is there something wrong with getting warrants to look for stolen material worht millions of dollars?
The reason they aren't showing the PC version is that the PC version is basically done/being finished. They are in the final stretch right now: no time to show it off.
And what happened with DX:IW is that the devs made the Xbox and PC versions simultaneously and basically identical, crippling the very design of the game with Xbox insanity. id instead is focusing solely on the PC, like they always have. An entirely different developer is then taking their stuff, and changing it so that it works on the Xbox: not just porting it, but redoing it so it'll work. So the bad situation that existed with DX:IW doesn't exist here. Rest easy.
Bah. There are good workarounds to all such things. I mean, Half-life has co-op with scripted events, and so will HL2 (have co-op, albiet from a third party with Valve's support).
Doom3 as a technology really isn't built for outdoors. The shadows are very intensive, meaning that large viewdistances with lots of objects are going to be hell. They can kludge it, as with the Martian city in the alpha, but IMHO, it looks nothing like HL2s gorgeous and complex city vistas or Far Cry's luscious island.
Heh: Valve is already helping a third party mod team develop co-op for HL2 as a free mod.
Please try to read: no co-op in the PC version does not equal no PC version. In fact, the PC version comes out first.
Er: the Xbox vesion of Doom3 will have a playable floor demo according to that article.
As for HL2, we don't know what they'll have yet. HL2 will be shown in two different places (ATI and Valve each have it at their booths), but no word on whether it'll be playable or not, just that there will be new content. If I were them, I'd go for a small playable area: they can get tons of postitive feedback without having to give too much more of the game away. But it might just be more movies (likely that is what it will be at ATI's booth at least)
Oh, I think you're underestimating id: everything they've said while developing Doom3 shows that they understand your point about story and are trying to do better this time. At least give them a chance to try and make amends before declaring in full cliche form that Doom3 an engine demo. They were as wowed by Half-life as the rest of us in how important building story events into the game can be.
And if you've played the alpha, then you'll know that they really have tried to work in ongoing events, scripted cutscenes and dynamic (though still scripted) custom in game animations, into the game. The way you move seamlessly from computer controlled in engine cutscenes to player controlled action is a great way to give the adventure some life and story.
Ha ha, so funny to repeat the same joke that 10 year olds repeat over and over about id. I agree that their last couple of games (basically the whole Quake series) were basically just mediocre as games. I'm just saying that id sounds like they've acknowledged this, and want to finally do better. I have high hopes that they've learned a lot about game design: especially from Half-Life. And if you've played the alpha, you'll see that it looks to be the case: a game full of creepy events rather than pointless rooms filled with random monsters.
Whatever, steam is great! Like any software, it was buggy when first coming out, and they went final too soon, but right now it's pretty damn sweet, with-auto, while you sleep, updates, and lots of great new features. The friends network is still down a lot, but it's a cool ingame feature too. Because of steam, I'll have HL2 the second it comes out, already installed on my computer.
He was, and still is, saying summer. Dunno where "holidays" came from in this article, but its disturbing....
I think it's just the opposite. Game sequels generally ground the game in some familar elements, but these days they almost always try adding major new gameplay elements that are more than just "more of the same." In part this is because the technology advances always allow more interesting features to be added, but it's also because designers know they have to deliver new gameplay to keep gamers from switching to a different liscence.
You're way too pesimistic: if these games don't impress you, then what COULD? Both Doom3 and HL2 promise not just prettier graphics, but stories and interactivity being integrated into the game like never before. How can you "been there, done that" when these games are both going to be such radical departures from the pervious games as to leave them in the dust? HL2 will feature minor connections to the old story, but mostly a very new locale with interactive characters and an totally in game story more realistic than in any FPS ever before. The physics system is set to be the first to be truly a part of the gameplay rather than just an effect: the magazine reviewers that have seen it have been blown away not only by incredible interactivity, but also the creativity of Valve in creating set pieces and exciting new gameplay options. Doom3 looks to be the first id game since Doom that will be worth playing for the game, not just the engine. It's going to have scripted sequences and immersive levels (basically, id learned a lot from Half-life), and so far (from the alpha) it looks incredible and very suspenseful in a way that's radically different from what you've played in any id game before. If you aren't impressed by these additions to FPS gaming, both of which promise to revolutionize the genre instead of being just more of the same, then maybe you just don't like FPSes period.
Heh. We crazies over at halflife2.net sent him a pizza at his home. And pizza to the office too. Valve likes pizza.
Sorry, but your last argument makes no sense to me. In both radio and satelite radio, content is delivered over the airwaves, and you need a special device to recieve it. The fact that one you just buy the radio and pay for it by exposing yourself to ads, and the other you subscribe, are simply matters of business model, not relevant differences to whether the government should regulate content.
Nodoby forces you to buy a radio and listen to it.
You may not be trying to troll, but gosh darn it if you aren't already so good at it that the ability just spills out naturally from you.
Waffling warning! Original post said fingers in BOTH instances, not hand!!!!! Bloopid Gloripope!
Contradiction ALERT!!!!!!!
"Placing one on my fingers, it will attract and hold the other to the opposite side of my fingers, against gravity (doesn't hurt)."
vs.
"Getting one finger stuck between them hurts like hell."
The way a naked Cartman creeped across that stage was funnier than anything that's been on Fox for years.
If we didn't have prison for non-violent offenders, our slave labor economy would collapse. How can you even suggest cutting back on imprisonment at a time like this: think of how many well below-minimum wage jobs will be lost!
Yeah, because building a tiny program that manages downloads is definately much harder than programming an entire gaming network with many different games, large installs to manage, etc.
How about the Royal Tenanbaums? He was great in that too, and again, while still Bill Murray, a distinctly different quirky character.
I think the real cause here is a weak, uneven script. The movie's production, direction, cast, costumes, effects, etc. were fantastic. The script was objectively amauter. It featured double digits of lines that have been uttered in movies a million times before. It often shied away from the best of Tolkien's dialouge for tired cliches and the weakest of his dialouge. It featured plot elements right out of the Jerry Bruckheimer school of filling out screen time. A cliffhanger/take my hand! scene. Like we've never seen that one before. Hell, ELIJAH WOOD has been in a better and less pointless cliffhanger scene in that film with that kid from Home Alone.
Depends on the warrant though: if it's narrowly drawn to apply to HL2 related thefts, then other material is inadmissable. Of course, if they find kiddy pron, they might well try to find some way to nail the guy anyway. But not for random two-bit warezing.
I don't understand: is the principle here that the FBI shouldn't investigate crimes now? Is there something wrong with getting warrants to look for stolen material worht millions of dollars?
Well, believe it, cus it's true.