And on that last second before the singularity or hydrogen fuel depletion, I want God to show up and say "I apologize for the inconvenience." I'd feel good about it.
In any case, even if the extension is hidden, you usually know what filetype it is by the icon. An exe won't have the same icon as a word doc file, and these people who get real doc attachments see the icons for word doc files all the time so they should be suspicious if the file they're opening doesn't have it.
It will gain the public eye if it's any good. It doesn't matter if it's open and people could download the texture libraries - that only interests other artists - it only matters if it's good to watch.
If the MAFIAA provides a valuable service to you, and expects money in exchange, it seems reasonable that you should give them money.
The mafia does provide a valuable service. They give me protection for my business. It's just that if they weren't around, I wouldn't need the protection. Oh, you were talking about the RIAA and MPAA... what's the difference?
Yeah, but I'd still rather have actual evidence than a "he says - she says" story in which the judge only believes the cops because they go way back. Cameras collecting the hard facts of what happened is a lot better than the current system we have now, just because I believe the majority of cops are at least a little crooked.
Here in Birmingham (central England) we have Policeman and Traffic Wardens equipped with cameras in their hats/ helmets.
I think policemen need cameras in their hats/helmets. Now someone could actually watch the watchers - just so long as the people watching the camera footage aren't corrupt themselves.
"We should not try to determine how much a character will or can move on the screen until we know positively who he is and how he thinks, what he is doing and why he is doing it." - if game programmers put that to use procedurally, then the believability in games would rise. The other articles I didn't link to are more specific in theory of movement instead of acting - how we move as opposed to why we move - but those articles could be used as a guide in actually making the procedural portion of it.
Yeah, it was an excellent commentary, but the article writer I believe glossed over the fact that there are people very close by who actually study human movement, interaction, and emotion so that they could do what the programmers are trying to do - create believable characters. I think a lot more good will come from animators working directly with programmers on creating rules for governing the behavior procedurally than if programmers worked with psychologists. As the article writer pointed out - it's not realism that we're looking for but believability - and animators have been making non-living characters believable for a long time.
You have absolutely no idea what you're talking about if the only thing you think about when hearing "animation" is Wile E. Coyote or an anime character. Go read the Illusion of Life. Disney animators studied deer carcasses to make Bambi move more realistically - one of my professors at school showed me the anatomy book they came up with from doing so. Animators do a lot more than filling dead 2D shapes, and HAVE applied their skills to real people. There's a reason Gollum worked as well as he did and I could guarantee you that it wasn't Andy Serkis. It was the animators in the background who made the performance work. Otherwise it would have looked like Polar Express where the face was motion captured.
I suspect that consultation with and evaluation by psychology departments may become relevant to game AI in the coming years, given that they're the most comprehensive resource in existence on human behavior
I disagree with this. I think in the future, game programmers won't have to go as far as the psychology departments of their nearest schools. They'll just have to walk over to the nearest cubicle and talk to the animators working on the game. As game models have become more and more complex, companies are using more and more motion capture to capture action sequences, but animators (especially good ones) are trained to make a non-living 3d model imitate human behavior. There's over 50 years of research done for animation by animators on how to bring life to drawings and 3d models in motion - which is something that can be directly transferred over into programming terms as opposed to a research paper on a psychological disorder. An animator can tell you when to make a character blink in order for it to appear more realistic; a psychologist, not so much.
btw, IAAA (I am an animator) so I'm slightly biased:)
It doesn't have the cross-platform compatibility you're looking for, but you mentioned you're a Python programmer so Panda3D might interest you. I've been learning Python and decided to learn by making a game, so I've been using the Panda3D engine because it has Python bindings. I think it also has a blender exporter, but I'm not 100 percent sure about that.
Maybe your friend goes to concerts? Maybe by buying a used cd from some guy, that guy has the money now to buy a new cd? If your friend is listening to a band, it's benefiting that band from word of mouth and mindshare. Sure, those are the abstract arguments you refer to, but does it matter if he's not directly putting a buck into the band's pocket? If I sell a painting for a couple of hundred bucks and someone sells the painting for a thousand - should I be getting a share because I'm the original painter? Should I get a share of what that painting goes for at every sale? "Intellectual property" the way the media companies want you to believe it to be is that the artist should be benefiting from every use of their intellectual property for the life of the artist. That's not the case for any other facet of our lives - why is it so for IP? You do the work once, you sell it, and it's no longer yours. That's how it works. I would prefer it that the artist didn't benefit from second hand cd sales directly because they already benefited from the original sale.
Yeah, my cell phone features are awful. When the batteries are running low, it beeps and wastes battery power literally every 5 minutes. On top of that, I keep my cell phone on vibrate, and to silence the call if I don't want to have it ring or vibrate there's a button on the side. The problem is the button is exposed so whenever the phone is in my pocket, the phone never rings or vibrates because the button is pressed in. Perhaps if it took 2 seconds or so of the button being pressed to silence it, I wouldn't miss as many calls, but as it is the smallest press will silence it.
Too bad ass sweat doesn't actually make the game good.
So are you saying that ass sweat doesn't add to the game in any fashion? Instead of hiring artists, they should hire a ton of designers to work on one game? Because you do know, those are 2 different jobs. The designer isn't like "Damn, I wish I didn't have to animate these characters because then I could focus on making the game good." Graphic and good gameplay aren't mutually exclusive. I hear the same debate in the visual effects field too - "Oh, put less money on the special effects and you'll have a good movie." That's not the case. Graphics in any form can be another tool for a good designer/director to make a good game/film. It just so happens there aren't many good designers/directors to take advantage of it and the artists get caught as the scapegoats.
perhaps make a rule that the owner of a domain has to actually do something with it within a set period of time
Have you gotten these SPAM messages lately that have a little information about something, or just random sentences strung together and then just go into the SPAM portion? If a law like the one you propose ever gets applied, what's stopping domain squatters from putting in a few paragraphs in reference to the domain name with a bit of information and a bunch of ads? You can't argue that they haven't done anything with the site. What's the line between squatting and just a crappy website?
Who are you, anyway, your stuff seems to be almost invisible to Google.
That's the thing, though, isn't it? It's usually the people with maybe 1 good idea/novel/movie/song that they're still milking for all the money they can get who are the biggest supporters of perpetual copyright. If the money is running dry from the book you wrote 30 years ago, it's not because your idea is now being "pirated." It's because you should write something else to keep your living. There's absolutely no reason that an idea should continue to make the author money long after it was made.
Remember those huge phone bills from long distance BBS usage back in the day? I never reached over a $1000 a month but I've had a few hundred bucks a month on occasion.
They offer tours of an underground Minuteman Delta launch bunker on a appointment-only basis, 6-8 to a group.
/. effect?
And you think they'll withhold a
And on that last second before the singularity or hydrogen fuel depletion, I want God to show up and say "I apologize for the inconvenience." I'd feel good about it.
In any case, even if the extension is hidden, you usually know what filetype it is by the icon. An exe won't have the same icon as a word doc file, and these people who get real doc attachments see the icons for word doc files all the time so they should be suspicious if the file they're opening doesn't have it.
It will gain the public eye if it's any good. It doesn't matter if it's open and people could download the texture libraries - that only interests other artists - it only matters if it's good to watch.
If the MAFIAA provides a valuable service to you, and expects money in exchange, it seems reasonable that you should give them money.
The mafia does provide a valuable service. They give me protection for my business. It's just that if they weren't around, I wouldn't need the protection. Oh, you were talking about the RIAA and MPAA... what's the difference?
Yeah, but I'd still rather have actual evidence than a "he says - she says" story in which the judge only believes the cops because they go way back. Cameras collecting the hard facts of what happened is a lot better than the current system we have now, just because I believe the majority of cops are at least a little crooked.
Here in Birmingham (central England) we have Policeman and Traffic Wardens equipped with cameras in their hats/ helmets.
I think policemen need cameras in their hats/helmets. Now someone could actually watch the watchers - just so long as the people watching the camera footage aren't corrupt themselves.
I guess that joke is still funny.
Yep, here's some to get you started1 _HamLuske.pdf3 _Acting.pdf5 _Action.pdf1 3_Personality.pdf1 4_BeYourself.pdf
e oldmen.html
http://www.animationmeat.com/pdf/nineoldmen/ELEnt
http://www.animationmeat.com/pdf/nineoldmen/ELEnt
http://www.animationmeat.com/pdf/nineoldmen/ELEnt
http://www.animationmeat.com/pdf/nineoldmen/ELEnt
http://www.animationmeat.com/pdf/nineoldmen/ELEnt
if you're interested in the rest of the articles, you can check them out here:
http://www.animationmeat.com/notes/nineoldmen/nin
"We should not try to determine how much a character will or can move on the screen until we know
positively who he is and how he thinks, what he is doing and why he is doing it." - if game programmers put that to use procedurally, then the believability in games would rise. The other articles I didn't link to are more specific in theory of movement instead of acting - how we move as opposed to why we move - but those articles could be used as a guide in actually making the procedural portion of it.
Yeah, it was an excellent commentary, but the article writer I believe glossed over the fact that there are people very close by who actually study human movement, interaction, and emotion so that they could do what the programmers are trying to do - create believable characters. I think a lot more good will come from animators working directly with programmers on creating rules for governing the behavior procedurally than if programmers worked with psychologists. As the article writer pointed out - it's not realism that we're looking for but believability - and animators have been making non-living characters believable for a long time.
You have absolutely no idea what you're talking about if the only thing you think about when hearing "animation" is Wile E. Coyote or an anime character. Go read the Illusion of Life. Disney animators studied deer carcasses to make Bambi move more realistically - one of my professors at school showed me the anatomy book they came up with from doing so. Animators do a lot more than filling dead 2D shapes, and HAVE applied their skills to real people. There's a reason Gollum worked as well as he did and I could guarantee you that it wasn't Andy Serkis. It was the animators in the background who made the performance work. Otherwise it would have looked like Polar Express where the face was motion captured.
I suspect that consultation with and evaluation by psychology departments may become relevant to game AI in the coming years, given that they're the most comprehensive resource in existence on human behavior
:)
I disagree with this. I think in the future, game programmers won't have to go as far as the psychology departments of their nearest schools. They'll just have to walk over to the nearest cubicle and talk to the animators working on the game. As game models have become more and more complex, companies are using more and more motion capture to capture action sequences, but animators (especially good ones) are trained to make a non-living 3d model imitate human behavior. There's over 50 years of research done for animation by animators on how to bring life to drawings and 3d models in motion - which is something that can be directly transferred over into programming terms as opposed to a research paper on a psychological disorder. An animator can tell you when to make a character blink in order for it to appear more realistic; a psychologist, not so much.
btw, IAAA (I am an animator) so I'm slightly biased
Here's a pic of it in action:
Cause the flood wiped out the dinosaurs hundreds of years before David and Daniel, duh!
That's the main problem with religions. They've got more plot holes than a Michael Bay film.
It doesn't have the cross-platform compatibility you're looking for, but you mentioned you're a Python programmer so Panda3D might interest you. I've been learning Python and decided to learn by making a game, so I've been using the Panda3D engine because it has Python bindings. I think it also has a blender exporter, but I'm not 100 percent sure about that.
Perhaps "theme park", or "house of ill repute" instead?
I worked on some of the exhibits in this museum, but when she asks, I tell my mom I'm a pianist at a whorehouse.
Maybe your friend goes to concerts? Maybe by buying a used cd from some guy, that guy has the money now to buy a new cd? If your friend is listening to a band, it's benefiting that band from word of mouth and mindshare. Sure, those are the abstract arguments you refer to, but does it matter if he's not directly putting a buck into the band's pocket? If I sell a painting for a couple of hundred bucks and someone sells the painting for a thousand - should I be getting a share because I'm the original painter? Should I get a share of what that painting goes for at every sale? "Intellectual property" the way the media companies want you to believe it to be is that the artist should be benefiting from every use of their intellectual property for the life of the artist. That's not the case for any other facet of our lives - why is it so for IP? You do the work once, you sell it, and it's no longer yours. That's how it works. I would prefer it that the artist didn't benefit from second hand cd sales directly because they already benefited from the original sale.
I hear fewer horror stories from actual zune owners than I hear from iPod users.
Maybe cause there are fewer Zune owners?
Yeah, my cell phone features are awful. When the batteries are running low, it beeps and wastes battery power literally every 5 minutes. On top of that, I keep my cell phone on vibrate, and to silence the call if I don't want to have it ring or vibrate there's a button on the side. The problem is the button is exposed so whenever the phone is in my pocket, the phone never rings or vibrates because the button is pressed in. Perhaps if it took 2 seconds or so of the button being pressed to silence it, I wouldn't miss as many calls, but as it is the smallest press will silence it.
Too bad ass sweat doesn't actually make the game good.
So are you saying that ass sweat doesn't add to the game in any fashion? Instead of hiring artists, they should hire a ton of designers to work on one game? Because you do know, those are 2 different jobs. The designer isn't like "Damn, I wish I didn't have to animate these characters because then I could focus on making the game good." Graphic and good gameplay aren't mutually exclusive. I hear the same debate in the visual effects field too - "Oh, put less money on the special effects and you'll have a good movie." That's not the case. Graphics in any form can be another tool for a good designer/director to make a good game/film. It just so happens there aren't many good designers/directors to take advantage of it and the artists get caught as the scapegoats.
perhaps make a rule that the owner of a domain has to actually do something with it within a set period of time
Have you gotten these SPAM messages lately that have a little information about something, or just random sentences strung together and then just go into the SPAM portion? If a law like the one you propose ever gets applied, what's stopping domain squatters from putting in a few paragraphs in reference to the domain name with a bit of information and a bunch of ads? You can't argue that they haven't done anything with the site. What's the line between squatting and just a crappy website?
There's no such thing as 2!
Who are you, anyway, your stuff seems to be almost invisible to Google.
That's the thing, though, isn't it? It's usually the people with maybe 1 good idea/novel/movie/song that they're still milking for all the money they can get who are the biggest supporters of perpetual copyright. If the money is running dry from the book you wrote 30 years ago, it's not because your idea is now being "pirated." It's because you should write something else to keep your living. There's absolutely no reason that an idea should continue to make the author money long after it was made.
Remember those huge phone bills from long distance BBS usage back in the day? I never reached over a $1000 a month but I've had a few hundred bucks a month on occasion.